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https://github.com/zeldaret/tmc
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Merge pull request #450 from EllipticEllipsis/FlyingPot
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/**
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* @file flyingPot.c
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* @ingroup Enemies
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*
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* @brief Flying pot enemy
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*/
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#define NENT_DEPRECATED
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#include "functions.h"
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#include "enemy.h"
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#include "player.h"
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#include "room.h"
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extern void (*const gUnk_080012C8[])(Entity*);
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extern Hitbox gUnk_080FD34C;
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typedef struct {
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/* 0x00 */ Entity base;
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/* 0x68 */ u8 filler[0xC];
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/* 0x74 */ u16 tileIndex;
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} FlyingPotEntity;
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enum FlyingPotActions {
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/* 0 */ FLYING_POT_ACTION_0,
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/* 1 */ FLYING_POT_ACTION_1,
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/* 2 */ FLYING_POT_ACTION_2,
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/* 3 */ FLYING_POT_ACTION_3,
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/* 4 */ FLYING_POT_ACTION_4,
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/* 5 */ FLYING_POT_ACTION_5,
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/* 6 */ FLYING_POT_ACTION_6,
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};
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enum FlyingPotSubActions {
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/* 0 */ FLYING_POT_SUBACTION_0,
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/* 1 */ FLYING_POT_SUBACTION_1,
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/* 2 */ FLYING_POT_SUBACTION_2,
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/* 3 */ FLYING_POT_SUBACTION_3,
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/* 4 */ FLYING_POT_SUBACTION_4,
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/* 5 */ FLYING_POT_SUBACTION_5,
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};
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// Functions
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void FlyingPot_OnTick(FlyingPotEntity*); // 0803708C
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void sub_080370A4(FlyingPotEntity*); // 080370A4
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void sub_0803712C(FlyingPotEntity*); // 0803712C
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// Subactions
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void FlyingPot_SubAction0(FlyingPotEntity*); // 08037144
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void FlyingPot_SubAction1(FlyingPotEntity*); // 0803715C
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void FlyingPot_SubAction2(FlyingPotEntity*); // 0803718C
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void FlyingPot_SubAction3(FlyingPotEntity*); // 080371F8
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void FlyingPot_SubActionDoNothing(FlyingPotEntity*);
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void FlyingPot_SubAction5(FlyingPotEntity*); // 08037218
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// Actions
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void FlyingPot_Init(FlyingPotEntity*); // ? // 08037220
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void FlyingPot_Action1(FlyingPotEntity*); // 08037280
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void FlyingPot_Action2(FlyingPotEntity*); // 080372E8
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void FlyingPot_Action3(FlyingPotEntity*); // 0803737C
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void FlyingPot_Action4(FlyingPotEntity*); // 080373B0
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void FlyingPot_Action5(FlyingPotEntity*); // 080373C8
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void FlyingPot_Action6(FlyingPotEntity*); // 080373E0
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void sub_08037408(FlyingPotEntity*);
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void sub_08037418(FlyingPotEntity*);
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void (*const FlyingPot_Functions[])(Entity*) = {
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(EntityActionPtr)FlyingPot_OnTick, (EntityActionPtr)sub_080370A4, GenericKnockback, GenericDeath, GenericConfused,
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(EntityActionPtr)sub_0803712C,
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};
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void FlyingPot(Entity* thisx) {
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s32 index = sub_080012DC(thisx);
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if (index != 0) {
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gUnk_080012C8[index](thisx);
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} else {
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FlyingPot_Functions[GetNextFunction(thisx)](thisx);
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}
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}
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void FlyingPot_OnTick(FlyingPotEntity* this) {
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static void (*const FlyingPot_Actions[])(FlyingPotEntity*) = {
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FlyingPot_Init, FlyingPot_Action1, FlyingPot_Action2, FlyingPot_Action3,
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FlyingPot_Action4, FlyingPot_Action5, FlyingPot_Action6,
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};
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FlyingPot_Actions[super->action](this);
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}
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void sub_080370A4(FlyingPotEntity* this) {
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sub_08037418(this);
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if (super->bitfield == 0x9D) {
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super->action = FLYING_POT_ACTION_6;
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super->flags &= ~0x80;
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super->zVelocity = 0x2A000;
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super->spritePriority.b1 = 1;
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SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
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} else if (super->z.HALF.HI != 0) {
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sub_08037408(this);
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}
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EnemyFunctionHandlerAfterCollision(super, FlyingPot_Functions);
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}
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void sub_0803712C(FlyingPotEntity* this) {
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static void (*const FlyingPot_SubActions[])(FlyingPotEntity*) = {
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FlyingPot_SubAction0, FlyingPot_SubAction1, FlyingPot_SubAction2,
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FlyingPot_SubAction3, FlyingPot_SubActionDoNothing, FlyingPot_SubAction5,
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};
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FlyingPot_SubActions[super->subAction](this);
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}
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void FlyingPot_SubAction0(FlyingPotEntity* this) {
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sub_08037418(this);
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super->subAction = FLYING_POT_SUBACTION_1;
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super->actionDelay = 0;
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super->field_0x1d = 0x30;
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}
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void FlyingPot_SubAction1(FlyingPotEntity* this) {
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sub_08037418(this);
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if (sub_0806F520(super)) {
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sub_0806F4E8(super);
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} else {
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super->spriteOffsetX = 0;
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if (super->z.HALF.HI != 0) {
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sub_08037408(this);
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}
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}
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}
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void FlyingPot_SubAction2(FlyingPotEntity* this) {
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if (super->actionDelay == 0) {
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sub_08037418(this);
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super->actionDelay = 1;
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super->flags &= ~0x80;
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super->spriteOffsetX = 0;
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SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
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}
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if (sub_0806F520(super)) {
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sub_0806F3E4(super);
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} else {
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sub_08037408(this);
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}
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}
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void FlyingPot_SubAction3(FlyingPotEntity* this) {
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if (!(gPlayerState.field_0x1c & 0xF)) {
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sub_08037408(this);
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}
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}
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void FlyingPot_SubActionDoNothing(FlyingPotEntity* this) {
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}
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void FlyingPot_SubAction5(FlyingPotEntity* this) {
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sub_08037408(this);
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}
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void FlyingPot_Init(FlyingPotEntity* this) {
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u32 tile;
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super->action = FLYING_POT_ACTION_1;
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super->field_0x1c = 2;
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super->y.HALF.HI += 3;
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tile = TILE(super->x.HALF.HI, super->y.HALF.HI);
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this->tileIndex = GetTileIndex(tile, super->collisionLayer);
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SetTile(0x4000, tile, super->collisionLayer);
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InitializeAnimation(super, 5);
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}
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void FlyingPot_Action1(FlyingPotEntity* this) {
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sub_08037418(this);
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if (GetTileTypeByEntity(super) != 0x4000) {
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SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
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sub_08037408(this);
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}
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if (PlayerInRange(super, 1, 0x40)) {
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super->action = FLYING_POT_ACTION_2;
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super->actionDelay = 30;
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}
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}
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void FlyingPot_Action2(FlyingPotEntity* this) {
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static const u8 offsets[] = { -1, 1, 1, -1 };
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sub_08037418(this);
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super->spriteOffsetX += offsets[super->actionDelay & 3];
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if (--super->actionDelay == 0) {
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super->action = FLYING_POT_ACTION_3;
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super->spritePriority.b1 = 1;
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super->spriteOffsetX = 0;
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super->hitType = 0xA0;
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super->flags2 = 0xF;
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super->hitbox = &gUnk_080FD34C;
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SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
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}
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}
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void FlyingPot_Action3(FlyingPotEntity* this) {
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super->z.WORD -= 0x10000;
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if (super->z.HALF.HI <= -6) {
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super->action = FLYING_POT_ACTION_4;
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super->actionDelay = 10;
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super->direction = GetFacingDirection(super, &gPlayerEntity);
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}
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}
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void FlyingPot_Action4(FlyingPotEntity* this) {
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if (--super->actionDelay == 0) {
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super->action = FLYING_POT_ACTION_5;
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}
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}
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void FlyingPot_Action5(FlyingPotEntity* this) {
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ProcessMovement2(super);
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if (super->collisions != 0) {
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sub_08037408(this);
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}
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}
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void FlyingPot_Action6(FlyingPotEntity* this) {
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if (super->zVelocity < 0) {
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super->spriteSettings.flipY = 1;
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}
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if (!GravityUpdate(super, 0x2000)) {
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sub_08037408(this);
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}
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}
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void sub_08037408(FlyingPotEntity* this) {
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CreateFx(super, FX_POT_SHATTER, 0);
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DeleteThisEntity();
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}
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void sub_08037418(FlyingPotEntity* this) {
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u32 tile = COORD_TO_TILE(super);
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if (GetTileIndex(tile, super->collisionLayer) == 0x4067) {
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SetTile(this->tileIndex, tile, super->collisionLayer);
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DeleteThisEntity();
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}
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}
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