mirror of
https://github.com/zeldaret/tmc
synced 2026-05-28 08:25:51 -04:00
Decompile Armos
This commit is contained in:
-1164
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,29 @@
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.syntax unified
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push {r4, lr}
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adds r4, r0, #0
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bl sub_080309A8
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adds r3, r4, #0
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adds r3, #0x5a
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ldrb r1, [r3]
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movs r0, #0x80
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ands r0, r1
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lsls r0, r0, #0x18
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lsrs r2, r0, #0x18
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cmp r2, #0
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beq _080304DE
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adds r0, r4, #0
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bl sub_08030580
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b _080304F0
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_080304DE:
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lsls r0, r1, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #1
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bne _080304F0
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strb r2, [r3]
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movs r0, #0x95
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lsls r0, r0, #1
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bl EnqueueSFX
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_080304F0:
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pop {r4, pc}
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.align 2, 0
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.syntax divided
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@@ -0,0 +1,86 @@
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.syntax unified
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push {r4, lr}
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adds r4, r0, #0
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ldrh r1, [r4, #0x2e]
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movs r2, #0xf
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adds r0, r2, #0
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ands r0, r1
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movs r3, #0
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cmp r0, #8
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bne _080305D0
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movs r3, #1
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_080305D0:
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ldrh r0, [r4, #0x32]
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ands r2, r0
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cmp r2, #8
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bne _080305DC
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movs r0, #2
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orrs r3, r0
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_080305DC:
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cmp r3, #3
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bne _080305E4
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movs r0, #1
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b _0803064C
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_080305E4:
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ldrb r1, [r4, #0x15]
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movs r0, #8
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ands r0, r1
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cmp r0, #0
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beq _0803061E
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movs r0, #1
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ands r0, r3
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cmp r0, #0
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bne _08030608
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adds r0, r4, #0
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bl ProcessMovement
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cmp r0, #0
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bne _0803064A
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ldrb r0, [r4, #0x15]
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movs r1, #0x10
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eors r0, r1
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b _08030648
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_08030608:
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cmp r2, #8
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ble _08030610
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movs r0, #0x10
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b _08030612
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_08030610:
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movs r0, #0
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_08030612:
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strb r0, [r4, #0x15]
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ldrb r1, [r4, #0x15]
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movs r0, #8
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ands r0, r1
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cmp r0, #0
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bne _0803064A
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_0803061E:
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movs r0, #2
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ands r3, r0
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cmp r3, #0
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bne _08030638
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adds r0, r4, #0
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bl ProcessMovement
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cmp r0, #0
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bne _0803064A
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ldrb r0, [r4, #0x15]
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movs r1, #0x10
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eors r0, r1
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b _08030648
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_08030638:
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ldrh r1, [r4, #0x2e]
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movs r0, #0xf
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ands r0, r1
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cmp r0, #8
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ble _08030646
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movs r0, #8
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b _08030648
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_08030646:
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movs r0, #0x18
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_08030648:
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strb r0, [r4, #0x15]
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_0803064A:
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movs r0, #0
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_0803064C:
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pop {r4, pc}
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.align 2, 0
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.syntax divided
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@@ -0,0 +1,136 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, r8
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push {r7}
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adds r4, r0, #0
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movs r1, #1
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bl sub_08049FDC
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cmp r0, #0
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beq _080307C0
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adds r0, r4, #0
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adds r0, #0x7a
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ldrh r0, [r0]
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cmp r0, #0
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beq _080307C0
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movs r0, #0x18
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strb r0, [r4, #0xe]
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ldr r0, _080307B0 @ =gUnk_020000B0
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ldr r1, [r0]
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adds r0, r4, #0
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bl sub_0800132C
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adds r5, r0, #0
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cmp r5, #0xff
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beq _080307CC
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movs r0, #0
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mov r8, r0
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bl Random
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movs r1, #7
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ands r1, r0
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cmp r1, #0
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bne _0803070E
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ldrb r0, [r4, #0x14]
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adds r6, r4, #0
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adds r6, #0x82
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cmp r0, #0xff
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bne _0803072A
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_0803070E:
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adds r2, r4, #0
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adds r2, #0x82
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ldrb r1, [r2]
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movs r0, #3
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ands r0, r1
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adds r6, r2, #0
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cmp r0, #3
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beq _0803072A
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adds r0, r5, #4
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movs r1, #0x18
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ands r0, r1
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strb r0, [r4, #0x15]
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movs r1, #1
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mov r8, r1
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_0803072A:
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mov r7, r8
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cmp r7, #0
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bne _08030746
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bl Random
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movs r1, #2
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ands r1, r0
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subs r1, #1
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lsls r1, r1, #3
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adds r1, #4
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adds r1, r5, r1
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movs r0, #0x18
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ands r1, r0
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strb r1, [r4, #0x15]
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_08030746:
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adds r0, r4, #0
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adds r0, #0x38
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ldrb r0, [r0]
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ldr r1, _080307B4 @ =gUnk_02027EB4
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mov ip, r1
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cmp r0, #2
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bne _08030758
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ldr r7, _080307B8 @ =gUnk_0200D654
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mov ip, r7
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_08030758:
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movs r0, #0x2e
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ldrsh r1, [r4, r0]
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ldr r3, _080307BC @ =gUnk_080CE164
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ldrb r0, [r4, #0x15]
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lsrs r0, r0, #2
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adds r2, r0, r3
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ldrb r2, [r2]
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lsls r2, r2, #0x18
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asrs r2, r2, #0x18
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adds r1, r1, r2
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movs r7, #0x32
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ldrsh r2, [r4, r7]
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adds r0, #1
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adds r0, r0, r3
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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adds r2, r2, r0
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mov r0, ip
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movs r3, #0
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bl sub_080AE4CC
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cmp r0, #0
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beq _0803079E
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movs r0, #4
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adds r1, r5, #0
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ands r1, r0
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eors r1, r0
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lsls r1, r1, #1
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movs r0, #0x10
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ands r5, r0
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orrs r1, r5
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strb r1, [r4, #0x15]
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movs r0, #0
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mov r8, r0
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_0803079E:
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adds r0, r4, #0
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bl sub_080307D4
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ldrb r0, [r6]
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lsls r0, r0, #1
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mov r1, r8
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orrs r0, r1
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strb r0, [r6]
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b _080307CC
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.align 2, 0
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_080307B0: .4byte gUnk_020000B0
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_080307B4: .4byte gUnk_02027EB4
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_080307B8: .4byte gUnk_0200D654
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_080307BC: .4byte gUnk_080CE164
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_080307C0:
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movs r0, #4
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strb r0, [r4, #0xc]
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movs r0, #0x78
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strb r0, [r4, #0xe]
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movs r0, #0xa0
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strh r0, [r4, #0x24]
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_080307CC:
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pop {r3}
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mov r8, r3
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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.syntax divided
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@@ -0,0 +1,154 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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adds r5, r0, #0
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ldr r0, [r5, #0x7c]
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cmp r0, #0
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bne _08030880
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b _0803099C
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_08030880:
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ldr r0, _08030928 @ =gPlayerState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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ands r0, r1
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cmp r0, #0
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bne _0803088E
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b _0803098A
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_0803088E:
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ldr r0, _0803092C @ =gRoomControls
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mov sb, r0
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ldrh r0, [r5, #0x2e]
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mov r2, sb
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ldrh r1, [r2, #6]
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subs r0, r0, r1
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lsls r0, r0, #0x10
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lsrs r7, r0, #0x10
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ldrh r0, [r5, #0x32]
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ldrh r1, [r2, #8]
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subs r0, r0, r1
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lsls r0, r0, #0x10
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lsrs r6, r0, #0x10
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movs r3, #0x2e
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ldrsh r0, [r5, r3]
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ldrh r1, [r2, #6]
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subs r0, r0, r1
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asrs r4, r0, #4
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movs r2, #0x3f
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ands r4, r2
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movs r1, #0x32
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ldrsh r0, [r5, r1]
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||||
mov r3, sb
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ldrh r1, [r3, #8]
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subs r0, r0, r1
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asrs r0, r0, #4
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ands r0, r2
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||||
lsls r0, r0, #6
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orrs r4, r0
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movs r0, #0x38
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adds r0, r0, r5
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||||
mov r8, r0
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||||
ldrb r1, [r0]
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adds r0, r4, #0
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bl GetTileType
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||||
ldr r1, _08030930 @ =0x00004049
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mov sl, r1
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cmp r0, sl
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||||
bne _08030950
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||||
adds r0, r7, #0
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||||
adds r1, r6, #0
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movs r2, #2
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movs r3, #0xc
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bl CheckPlayerInRegion
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cmp r0, #0
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beq _0803093C
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||||
subs r1, r6, #4
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||||
adds r0, r7, #0
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||||
movs r2, #2
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||||
movs r3, #4
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||||
bl CheckPlayerInRegion
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||||
cmp r0, #0
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||||
beq _0803098A
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||||
ldr r2, _08030934 @ =gPlayerEntity
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||||
adds r2, #0x29
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||||
ldrb r1, [r2]
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||||
movs r0, #8
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||||
rsbs r0, r0, #0
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||||
ands r0, r1
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||||
movs r1, #3
|
||||
orrs r0, r1
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||||
strb r0, [r2]
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||||
ldr r0, [r5, #0x7c]
|
||||
bl DoExitTransition
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||||
ldr r0, _08030938 @ =gRoomTransition
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||||
adds r1, r5, #0
|
||||
adds r1, #0x80
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||||
ldrb r1, [r1]
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||||
adds r0, #0xae
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||||
strh r1, [r0]
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||||
movs r0, #1
|
||||
b _0803099E
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||||
.align 2, 0
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||||
_08030928: .4byte gPlayerState
|
||||
_0803092C: .4byte gRoomControls
|
||||
_08030930: .4byte 0x00004049
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||||
_08030934: .4byte gPlayerEntity
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||||
_08030938: .4byte gRoomTransition
|
||||
_0803093C:
|
||||
ldr r0, _0803094C @ =0x00004022
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||||
mov r3, r8
|
||||
ldrb r2, [r3]
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||||
adds r1, r4, #0
|
||||
bl SetTile
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||||
b _0803098A
|
||||
.align 2, 0
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||||
_0803094C: .4byte 0x00004022
|
||||
_08030950:
|
||||
adds r1, r6, #6
|
||||
adds r0, r7, #0
|
||||
movs r2, #2
|
||||
movs r3, #5
|
||||
bl CheckPlayerInRegion
|
||||
cmp r0, #0
|
||||
beq _0803098A
|
||||
movs r4, #0x2e
|
||||
ldrsh r1, [r5, r4]
|
||||
mov r2, sb
|
||||
ldrh r0, [r2, #6]
|
||||
subs r1, r1, r0
|
||||
asrs r1, r1, #4
|
||||
movs r3, #0x3f
|
||||
ands r1, r3
|
||||
movs r4, #0x32
|
||||
ldrsh r0, [r5, r4]
|
||||
ldrh r2, [r2, #8]
|
||||
subs r0, r0, r2
|
||||
asrs r0, r0, #4
|
||||
ands r0, r3
|
||||
lsls r0, r0, #6
|
||||
orrs r1, r0
|
||||
mov r0, r8
|
||||
ldrb r2, [r0]
|
||||
mov r0, sl
|
||||
bl SetTile
|
||||
_0803098A:
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
movs r0, #8
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
_0803099C:
|
||||
movs r0, #0
|
||||
_0803099E:
|
||||
pop {r3, r4, r5}
|
||||
mov r8, r3
|
||||
mov sb, r4
|
||||
mov sl, r5
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
.syntax divided
|
||||
@@ -4,9 +4,6 @@
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_080CE164:: @ 080CE164
|
||||
.incbin "armos/gUnk_080CE164.bin"
|
||||
|
||||
gSpriteAnimations_Armos_0:: @ 080CE16C
|
||||
.include "animations/gSpriteAnimations_Armos_0.s"
|
||||
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_080CE124:: @ 080CE124
|
||||
.4byte sub_080301BC
|
||||
.4byte sub_080301D4
|
||||
.4byte sub_08001324
|
||||
.4byte sub_0804A7D4
|
||||
.4byte sub_08030240
|
||||
.4byte nullsub_17
|
||||
|
||||
gUnk_080CE13C:: @ 080CE13C
|
||||
.4byte sub_0803026C
|
||||
.4byte sub_0803030C
|
||||
.4byte sub_08030338
|
||||
.4byte sub_08030430
|
||||
.4byte sub_08030474
|
||||
.4byte sub_080304BC
|
||||
.4byte sub_080304F4
|
||||
.4byte sub_08030524
|
||||
.4byte sub_08030554
|
||||
|
||||
gUnk_080CE160:: @ 080CE160
|
||||
.incbin "armos/gUnk_080CE160.bin"
|
||||
+1
-1
@@ -175,7 +175,7 @@ void Tektite(Entity*);
|
||||
void WizzrobeWind();
|
||||
void WizzrobeFire();
|
||||
void WizzrobeIce();
|
||||
void Armos(Entity*);
|
||||
void Armos();
|
||||
void Eyegore(Entity*);
|
||||
void Rope(Entity*);
|
||||
void SmallPesto(Entity*);
|
||||
|
||||
@@ -173,4 +173,6 @@ extern Entity* sub_080A2A3C(Entity*, u32, u32, u32);
|
||||
extern void sub_0806FCF4(Entity*, s32, s32, s32);
|
||||
extern u32 sub_080041DC(Entity*, u32, u32);
|
||||
extern void sub_080AE58C(Entity*, u32, u32);
|
||||
extern u32 sub_0800132C(Entity*, Entity*);
|
||||
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
|
||||
#endif
|
||||
|
||||
@@ -367,7 +367,7 @@ SECTIONS {
|
||||
src/enemy/wizzrobeIce.o(.text);
|
||||
src/enemy/code_080300AC.o(.text);
|
||||
asm/enemy/code_080300AC.o(.text);
|
||||
asm/enemy/armos.o(.text);
|
||||
src/enemy/armos.o(.text);
|
||||
asm/enemy/eyegore.o(.text);
|
||||
src/enemy/rope.o(.text);
|
||||
src/enemy/smallPesto.o(.text);
|
||||
@@ -1019,7 +1019,7 @@ SECTIONS {
|
||||
data/animations/enemy/wizzrobeFire.o(.rodata);
|
||||
src/enemy/wizzrobeIce.o(.rodata);
|
||||
data/animations/enemy/wizzrobeIce.o(.rodata);
|
||||
data/const/enemy/armos.o(.rodata);
|
||||
src/enemy/armos.o(.rodata);
|
||||
data/animations/enemy/armos.o(.rodata);
|
||||
data/const/enemy/eyegore.o(.rodata);
|
||||
data/animations/enemy/eyegore.o(.rodata);
|
||||
|
||||
@@ -0,0 +1,355 @@
|
||||
/**
|
||||
* @file armos.c
|
||||
* @ingroup Enemies
|
||||
*
|
||||
* @brief Armos enemy
|
||||
*/
|
||||
|
||||
#define NENT_DEPRECATED
|
||||
#include "global.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
/*0x68*/ u8 unk_68[0x10];
|
||||
/*0x78*/ u16 unk_78;
|
||||
/*0x7a*/ u16 unk_7a;
|
||||
/*0x7c*/ ScreenTransitionData* unk_7c;
|
||||
/*0x80*/ u8 unk_80;
|
||||
/*0x81*/ u8 unk_81;
|
||||
/*0x82*/ u8 unk_82;
|
||||
/*0x83*/ u8 unk_83;
|
||||
/*0x84*/ u32 unk_84;
|
||||
} ArmosEntity;
|
||||
|
||||
extern Hitbox gUnk_080FD2F0;
|
||||
extern Hitbox gHitbox_15;
|
||||
extern Entity* gUnk_020000B0;
|
||||
extern Entity gUnk_02027EB4;
|
||||
extern Entity gUnk_0200D654;
|
||||
|
||||
extern void (*const gUnk_080CE124[])(ArmosEntity*);
|
||||
extern void (*const gUnk_080CE13C[])(ArmosEntity*);
|
||||
extern const u8 gUnk_080CE160[];
|
||||
extern const s8 gUnk_080CE164[];
|
||||
|
||||
void sub_08030150(ArmosEntity*);
|
||||
void sub_080309C8(ArmosEntity*, u32);
|
||||
void sub_080309E8(ArmosEntity*);
|
||||
void sub_08030580(ArmosEntity*);
|
||||
void sub_080307EC(ArmosEntity*);
|
||||
bool32 sub_0803086C(ArmosEntity*);
|
||||
bool32 sub_08030650(ArmosEntity*);
|
||||
void sub_080309A8(ArmosEntity*);
|
||||
void sub_08030834(ArmosEntity*);
|
||||
void sub_080306C4(ArmosEntity*);
|
||||
void sub_08030A04(ArmosEntity*);
|
||||
bool32 sub_080305BC(ArmosEntity*);
|
||||
void sub_080307D4(ArmosEntity*);
|
||||
void sub_08030590(ArmosEntity*);
|
||||
|
||||
void Armos(ArmosEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)&gUnk_080CE124);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
sub_08030150(this);
|
||||
}
|
||||
|
||||
void sub_080301BC(ArmosEntity* this) {
|
||||
gUnk_080CE13C[super->action](this);
|
||||
}
|
||||
|
||||
void sub_080301D4(ArmosEntity* this) {
|
||||
if ((super->action == 1) && (super->field_0x4c == &gPlayerEntity)) {
|
||||
super->iframes = -0x1e;
|
||||
}
|
||||
if ((super->health != 0) && (super->health != this->unk_81)) {
|
||||
super->action = 8;
|
||||
sub_080309C8(this, 6);
|
||||
sub_080309E8(this);
|
||||
}
|
||||
if (super->field_0x43 != 0) {
|
||||
sub_0804A9FC(super, 0x1c);
|
||||
}
|
||||
this->unk_81 = super->health;
|
||||
sub_0804AA30(super, gUnk_080CE124);
|
||||
}
|
||||
|
||||
void sub_08030240(ArmosEntity* this) {
|
||||
if (super->animIndex == 6) {
|
||||
if ((super->frame & 0x80) == 0) {
|
||||
GetNextFrame(super);
|
||||
}
|
||||
}
|
||||
sub_08001242(super);
|
||||
}
|
||||
|
||||
void nullsub_17(ArmosEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0803026C(ArmosEntity* this) {
|
||||
u16* ptr;
|
||||
sub_0804A720(super);
|
||||
this->unk_80 = super->actionDelay;
|
||||
ptr = &gRoomTransition.armos_data.data[this->unk_80 * 2];
|
||||
if (ptr[0] != 0) {
|
||||
super->x.HALF.HI = ptr[0];
|
||||
super->y.HALF.HI = ptr[1];
|
||||
this->unk_84 = (gRoomTransition.armos_data.field_0xac >> this->unk_80) & 1;
|
||||
} else {
|
||||
this->unk_84 = (0x47d >> this->unk_80) & 1;
|
||||
}
|
||||
if (super->type2 != 0) {
|
||||
this->unk_7c = (ScreenTransitionData*)GetCurrentRoomProperty(super->type2);
|
||||
}
|
||||
this->unk_81 = super->health;
|
||||
sub_08030580(this);
|
||||
sub_080307EC(this);
|
||||
if (this->unk_80 == 2 && gRoomControls.origin_y + 0x80 < super->y.HALF.HI) {
|
||||
super->action = 7;
|
||||
sub_080309C8(this, 7);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0803030C(ArmosEntity* this) {
|
||||
if (sub_0803086C(this) == 0 && this->unk_84 != 0 && sub_08030650(this)) {
|
||||
super->action = 2;
|
||||
super->subAction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08030338(ArmosEntity* this) {
|
||||
u8 bVar2;
|
||||
u32 uVar3;
|
||||
|
||||
if (this->unk_80 != 2) {
|
||||
sub_080309A8(this);
|
||||
} else {
|
||||
UpdateAnimationVariableFrames(super, 3);
|
||||
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
|
||||
super->frameIndex = 0x19;
|
||||
}
|
||||
}
|
||||
if (super->frame == 1) {
|
||||
if (super->subAction == 0) {
|
||||
super->subAction = 1;
|
||||
}
|
||||
uVar3 = super->actionDelay + 1;
|
||||
super->actionDelay = (u8)uVar3;
|
||||
if ((uVar3 & 1) == 0) {
|
||||
return;
|
||||
}
|
||||
super->spriteOffsetX = gUnk_080CE160[(uVar3 & 6) >> 1];
|
||||
} else {
|
||||
if (super->frame == 2) {
|
||||
super->frame = 0;
|
||||
if (this->unk_80 != 2) {
|
||||
super->flags2 = 0xb;
|
||||
super->hitType = 8;
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD2F0;
|
||||
}
|
||||
sub_08030834(this);
|
||||
EnqueueSFX(SFX_12A);
|
||||
return;
|
||||
}
|
||||
bVar2 = super->frame & 0x80;
|
||||
if ((super->frame & 0x80) != 0) {
|
||||
if (this->unk_80 != 2) {
|
||||
super->action = 3;
|
||||
super->animationState = 0xff;
|
||||
this->unk_7a = 600;
|
||||
this->unk_82 = 0;
|
||||
sub_080306C4(this);
|
||||
sub_080309E8(this);
|
||||
return;
|
||||
}
|
||||
super->action = 6;
|
||||
super->actionDelay = 0x1a;
|
||||
super->speed = 0x300;
|
||||
super->direction = 0x10;
|
||||
return;
|
||||
} else {
|
||||
super->spriteOffsetX = bVar2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08030430(ArmosEntity* this) {
|
||||
sub_08030A04(this);
|
||||
if (0x100 < super->speed) {
|
||||
GetNextFrame(super);
|
||||
}
|
||||
sub_080309A8(this);
|
||||
if (this->unk_7a != 0) {
|
||||
this->unk_7a--;
|
||||
}
|
||||
if (--super->actionDelay == 0) {
|
||||
sub_080306C4(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08030474(ArmosEntity* this) {
|
||||
if (--super->actionDelay == 0) {
|
||||
super->action = 3;
|
||||
super->actionDelay = 1;
|
||||
this->unk_7a = 0x3c;
|
||||
sub_080309E8(this);
|
||||
} else {
|
||||
if (sub_080305BC(this)) {
|
||||
sub_08030590(this);
|
||||
} else {
|
||||
sub_080307D4(this);
|
||||
sub_080309A8(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/armos/sub_080304BC.inc", void sub_080304BC(ArmosEntity* this)) {
|
||||
u32 tmp;
|
||||
|
||||
sub_080309A8(this);
|
||||
tmp = super->frame & 0x80;
|
||||
if (tmp != 0) {
|
||||
sub_08030580(this);
|
||||
} else {
|
||||
if (super->frame == 1) {
|
||||
super->frame = tmp;
|
||||
EnqueueSFX(SFX_12A);
|
||||
}
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_080304F4(ArmosEntity* this) {
|
||||
LinearMoveUpdate(super);
|
||||
sub_080309A8(this);
|
||||
if (--super->actionDelay == 0) {
|
||||
super->action = 7;
|
||||
sub_080309C8(this, 5);
|
||||
sub_080307EC(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08030524(ArmosEntity* this) {
|
||||
if ((super->frame & 0x80) == 0) {
|
||||
sub_080309A8(this);
|
||||
} else if (super->frame == 1) {
|
||||
super->frame = 0;
|
||||
EnqueueSFX(SFX_12A);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08030554(ArmosEntity* this) {
|
||||
sub_080309A8(this);
|
||||
if ((super->frame & 0x80) != 0) {
|
||||
super->action = 3;
|
||||
sub_080309C8(this, (u32)super->animationState);
|
||||
sub_080306C4(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08030580(ArmosEntity* this) {
|
||||
super->action = 1;
|
||||
sub_080309C8(this, 4);
|
||||
}
|
||||
|
||||
void sub_08030590(ArmosEntity* this) {
|
||||
super->action = 5;
|
||||
super->flags2 = 1;
|
||||
super->hitType = 1;
|
||||
super->hitbox = (Hitbox*)&gHitbox_15;
|
||||
sub_080309C8(this, 5);
|
||||
sub_080307EC(this);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/armos/sub_080305BC.inc", bool32 sub_080305BC(ArmosEntity* this))
|
||||
|
||||
bool32 sub_08030650(ArmosEntity* this) {
|
||||
if (super->type == 0) {
|
||||
if (super->bitfield == 0x80) {
|
||||
return 1;
|
||||
}
|
||||
} else if (this->unk_80 != 2) {
|
||||
if ((sub_08049FDC(super, 1) == 0) || (0x20 < (gUnk_020000B0->x.HALF.HI - super->x.HALF.HI) + 0x10U)) {
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
} else {
|
||||
if (sub_08049FDC(super, 1) == 0) {
|
||||
return FALSE;
|
||||
}
|
||||
if (gUnk_020000B0->x.HALF.HI >= (s32)(gRoomControls.origin_x + 0xa8)) {
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/armos/sub_080306C4.inc", void sub_080306C4(ArmosEntity* this))
|
||||
|
||||
void sub_080307D4(ArmosEntity* this) {
|
||||
u8 tmp = super->direction >> 3;
|
||||
if (tmp != super->animationState) {
|
||||
super->animationState = tmp;
|
||||
sub_080309C8(this, tmp);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080307EC(ArmosEntity* this) {
|
||||
u32 position = COORD_TO_TILE(super);
|
||||
this->unk_78 = GetTileIndex(position, super->collisionLayer);
|
||||
SetTile(0x4022, position, (u32)super->collisionLayer);
|
||||
}
|
||||
|
||||
void sub_08030834(ArmosEntity* this) {
|
||||
SetTile(this->unk_78, COORD_TO_TILE(super), super->collisionLayer);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/armos/sub_0803086C.inc", bool32 sub_0803086C(ArmosEntity* this))
|
||||
|
||||
void sub_080309A8(ArmosEntity* this) {
|
||||
GetNextFrame(super);
|
||||
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
|
||||
super->frameIndex = 0x19;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080309C8(ArmosEntity* this, u32 param_2) {
|
||||
InitializeAnimation(super, param_2);
|
||||
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
|
||||
super->frameIndex = 0x19;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080309E8(ArmosEntity* this) {
|
||||
if (super->health < 5) {
|
||||
super->speed = 0x120;
|
||||
} else if (super->health <= 8) {
|
||||
super->speed = 0xe0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08030A04(ArmosEntity* this) {
|
||||
ProcessMovement(super);
|
||||
if ((super->frame & 1) != 0) {
|
||||
super->frame = super->frame & 0xfe;
|
||||
EnqueueSFX(SFX_101);
|
||||
}
|
||||
}
|
||||
|
||||
void (*const gUnk_080CE124[])(ArmosEntity*) = {
|
||||
sub_080301BC, sub_080301D4, (void (*)(ArmosEntity*))sub_08001324, (void (*)(ArmosEntity*))sub_0804A7D4,
|
||||
sub_08030240, nullsub_17,
|
||||
};
|
||||
void (*const gUnk_080CE13C[])(ArmosEntity*) = {
|
||||
sub_0803026C, sub_0803030C, sub_08030338, sub_08030430, sub_08030474,
|
||||
sub_080304BC, sub_080304F4, sub_08030524, sub_08030554,
|
||||
};
|
||||
const u8 gUnk_080CE160[] = {
|
||||
255,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
};
|
||||
const s8 gUnk_080CE164[] = { 0, -7, 7, 0, 0, 7, -7, 0 };
|
||||
@@ -11,7 +11,6 @@
|
||||
|
||||
extern void sub_08008796(Entity*, u32, u32, u32);
|
||||
extern u32 sub_0804A024(Entity*, u32, u32);
|
||||
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
|
||||
|
||||
extern Entity gUnk_0200D654;
|
||||
extern Entity gUnk_02027EB4;
|
||||
|
||||
@@ -163,8 +163,6 @@ bool32 Leever_PlayerInRange(Entity* ent, s32 arg2) {
|
||||
}
|
||||
}
|
||||
|
||||
extern u32 sub_0800132C(Entity*, Entity*);
|
||||
|
||||
void Leever_Move(Entity* this) {
|
||||
if (sub_08049FDC(this, 1) == 0) {
|
||||
this->field_0x74.HWORD = 1;
|
||||
|
||||
@@ -10,7 +10,6 @@ const u8 gUnk_080CF498[];
|
||||
|
||||
extern u16* GetLayerByIndex(u32);
|
||||
extern s32 sub_080012DC(Entity*);
|
||||
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
|
||||
extern u32 sub_0804A044(Entity*, Entity*, u32);
|
||||
|
||||
void sub_08037E14(Entity* this);
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
*/
|
||||
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern u32 sub_0804A024(Entity*, u32, u32);
|
||||
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
|
||||
extern bool32 sub_080AF038(Entity*);
|
||||
|
||||
extern Entity gUnk_02027EB4;
|
||||
|
||||
@@ -41,7 +41,6 @@ u32 PointInsideRadius(s32, s32, s32);
|
||||
|
||||
extern Entity gUnk_0200D654;
|
||||
extern Entity gUnk_02027EB4;
|
||||
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
|
||||
|
||||
extern u32 sub_080AF1EC(Entity*);
|
||||
u32 sub_080611D4(Entity*);
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern u32 sub_080AE4CC(Entity*, u32, u32, u32);
|
||||
|
||||
extern void* gUnk_02027EB4;
|
||||
extern void* gUnk_0200D654;
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "projectile.h"
|
||||
|
||||
extern u32 sub_080644C8(Entity*);
|
||||
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
|
||||
extern Entity gUnk_02027EB4;
|
||||
extern const Hitbox gUnk_080FD1E4;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user