Decompile Armos

This commit is contained in:
octorock
2022-02-05 23:00:30 +01:00
parent e1fc6d628c
commit 3649a3e016
18 changed files with 766 additions and 1206 deletions
+355
View File
@@ -0,0 +1,355 @@
/**
* @file armos.c
* @ingroup Enemies
*
* @brief Armos enemy
*/
#define NENT_DEPRECATED
#include "global.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x10];
/*0x78*/ u16 unk_78;
/*0x7a*/ u16 unk_7a;
/*0x7c*/ ScreenTransitionData* unk_7c;
/*0x80*/ u8 unk_80;
/*0x81*/ u8 unk_81;
/*0x82*/ u8 unk_82;
/*0x83*/ u8 unk_83;
/*0x84*/ u32 unk_84;
} ArmosEntity;
extern Hitbox gUnk_080FD2F0;
extern Hitbox gHitbox_15;
extern Entity* gUnk_020000B0;
extern Entity gUnk_02027EB4;
extern Entity gUnk_0200D654;
extern void (*const gUnk_080CE124[])(ArmosEntity*);
extern void (*const gUnk_080CE13C[])(ArmosEntity*);
extern const u8 gUnk_080CE160[];
extern const s8 gUnk_080CE164[];
void sub_08030150(ArmosEntity*);
void sub_080309C8(ArmosEntity*, u32);
void sub_080309E8(ArmosEntity*);
void sub_08030580(ArmosEntity*);
void sub_080307EC(ArmosEntity*);
bool32 sub_0803086C(ArmosEntity*);
bool32 sub_08030650(ArmosEntity*);
void sub_080309A8(ArmosEntity*);
void sub_08030834(ArmosEntity*);
void sub_080306C4(ArmosEntity*);
void sub_08030A04(ArmosEntity*);
bool32 sub_080305BC(ArmosEntity*);
void sub_080307D4(ArmosEntity*);
void sub_08030590(ArmosEntity*);
void Armos(ArmosEntity* this) {
EnemyFunctionHandler(super, (EntityActionArray)&gUnk_080CE124);
SetChildOffset(super, 0, 1, -0x10);
sub_08030150(this);
}
void sub_080301BC(ArmosEntity* this) {
gUnk_080CE13C[super->action](this);
}
void sub_080301D4(ArmosEntity* this) {
if ((super->action == 1) && (super->field_0x4c == &gPlayerEntity)) {
super->iframes = -0x1e;
}
if ((super->health != 0) && (super->health != this->unk_81)) {
super->action = 8;
sub_080309C8(this, 6);
sub_080309E8(this);
}
if (super->field_0x43 != 0) {
sub_0804A9FC(super, 0x1c);
}
this->unk_81 = super->health;
sub_0804AA30(super, gUnk_080CE124);
}
void sub_08030240(ArmosEntity* this) {
if (super->animIndex == 6) {
if ((super->frame & 0x80) == 0) {
GetNextFrame(super);
}
}
sub_08001242(super);
}
void nullsub_17(ArmosEntity* this) {
}
void sub_0803026C(ArmosEntity* this) {
u16* ptr;
sub_0804A720(super);
this->unk_80 = super->actionDelay;
ptr = &gRoomTransition.armos_data.data[this->unk_80 * 2];
if (ptr[0] != 0) {
super->x.HALF.HI = ptr[0];
super->y.HALF.HI = ptr[1];
this->unk_84 = (gRoomTransition.armos_data.field_0xac >> this->unk_80) & 1;
} else {
this->unk_84 = (0x47d >> this->unk_80) & 1;
}
if (super->type2 != 0) {
this->unk_7c = (ScreenTransitionData*)GetCurrentRoomProperty(super->type2);
}
this->unk_81 = super->health;
sub_08030580(this);
sub_080307EC(this);
if (this->unk_80 == 2 && gRoomControls.origin_y + 0x80 < super->y.HALF.HI) {
super->action = 7;
sub_080309C8(this, 7);
}
}
void sub_0803030C(ArmosEntity* this) {
if (sub_0803086C(this) == 0 && this->unk_84 != 0 && sub_08030650(this)) {
super->action = 2;
super->subAction = 0;
}
}
void sub_08030338(ArmosEntity* this) {
u8 bVar2;
u32 uVar3;
if (this->unk_80 != 2) {
sub_080309A8(this);
} else {
UpdateAnimationVariableFrames(super, 3);
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
super->frameIndex = 0x19;
}
}
if (super->frame == 1) {
if (super->subAction == 0) {
super->subAction = 1;
}
uVar3 = super->actionDelay + 1;
super->actionDelay = (u8)uVar3;
if ((uVar3 & 1) == 0) {
return;
}
super->spriteOffsetX = gUnk_080CE160[(uVar3 & 6) >> 1];
} else {
if (super->frame == 2) {
super->frame = 0;
if (this->unk_80 != 2) {
super->flags2 = 0xb;
super->hitType = 8;
super->hitbox = (Hitbox*)&gUnk_080FD2F0;
}
sub_08030834(this);
EnqueueSFX(SFX_12A);
return;
}
bVar2 = super->frame & 0x80;
if ((super->frame & 0x80) != 0) {
if (this->unk_80 != 2) {
super->action = 3;
super->animationState = 0xff;
this->unk_7a = 600;
this->unk_82 = 0;
sub_080306C4(this);
sub_080309E8(this);
return;
}
super->action = 6;
super->actionDelay = 0x1a;
super->speed = 0x300;
super->direction = 0x10;
return;
} else {
super->spriteOffsetX = bVar2;
}
}
}
void sub_08030430(ArmosEntity* this) {
sub_08030A04(this);
if (0x100 < super->speed) {
GetNextFrame(super);
}
sub_080309A8(this);
if (this->unk_7a != 0) {
this->unk_7a--;
}
if (--super->actionDelay == 0) {
sub_080306C4(this);
}
}
void sub_08030474(ArmosEntity* this) {
if (--super->actionDelay == 0) {
super->action = 3;
super->actionDelay = 1;
this->unk_7a = 0x3c;
sub_080309E8(this);
} else {
if (sub_080305BC(this)) {
sub_08030590(this);
} else {
sub_080307D4(this);
sub_080309A8(this);
}
}
}
NONMATCH("asm/non_matching/armos/sub_080304BC.inc", void sub_080304BC(ArmosEntity* this)) {
u32 tmp;
sub_080309A8(this);
tmp = super->frame & 0x80;
if (tmp != 0) {
sub_08030580(this);
} else {
if (super->frame == 1) {
super->frame = tmp;
EnqueueSFX(SFX_12A);
}
}
}
END_NONMATCH
void sub_080304F4(ArmosEntity* this) {
LinearMoveUpdate(super);
sub_080309A8(this);
if (--super->actionDelay == 0) {
super->action = 7;
sub_080309C8(this, 5);
sub_080307EC(this);
}
}
void sub_08030524(ArmosEntity* this) {
if ((super->frame & 0x80) == 0) {
sub_080309A8(this);
} else if (super->frame == 1) {
super->frame = 0;
EnqueueSFX(SFX_12A);
}
}
void sub_08030554(ArmosEntity* this) {
sub_080309A8(this);
if ((super->frame & 0x80) != 0) {
super->action = 3;
sub_080309C8(this, (u32)super->animationState);
sub_080306C4(this);
}
}
void sub_08030580(ArmosEntity* this) {
super->action = 1;
sub_080309C8(this, 4);
}
void sub_08030590(ArmosEntity* this) {
super->action = 5;
super->flags2 = 1;
super->hitType = 1;
super->hitbox = (Hitbox*)&gHitbox_15;
sub_080309C8(this, 5);
sub_080307EC(this);
}
ASM_FUNC("asm/non_matching/armos/sub_080305BC.inc", bool32 sub_080305BC(ArmosEntity* this))
bool32 sub_08030650(ArmosEntity* this) {
if (super->type == 0) {
if (super->bitfield == 0x80) {
return 1;
}
} else if (this->unk_80 != 2) {
if ((sub_08049FDC(super, 1) == 0) || (0x20 < (gUnk_020000B0->x.HALF.HI - super->x.HALF.HI) + 0x10U)) {
return FALSE;
}
return TRUE;
} else {
if (sub_08049FDC(super, 1) == 0) {
return FALSE;
}
if (gUnk_020000B0->x.HALF.HI >= (s32)(gRoomControls.origin_x + 0xa8)) {
return FALSE;
}
return TRUE;
}
return FALSE;
}
ASM_FUNC("asm/non_matching/armos/sub_080306C4.inc", void sub_080306C4(ArmosEntity* this))
void sub_080307D4(ArmosEntity* this) {
u8 tmp = super->direction >> 3;
if (tmp != super->animationState) {
super->animationState = tmp;
sub_080309C8(this, tmp);
}
}
void sub_080307EC(ArmosEntity* this) {
u32 position = COORD_TO_TILE(super);
this->unk_78 = GetTileIndex(position, super->collisionLayer);
SetTile(0x4022, position, (u32)super->collisionLayer);
}
void sub_08030834(ArmosEntity* this) {
SetTile(this->unk_78, COORD_TO_TILE(super), super->collisionLayer);
}
ASM_FUNC("asm/non_matching/armos/sub_0803086C.inc", bool32 sub_0803086C(ArmosEntity* this))
void sub_080309A8(ArmosEntity* this) {
GetNextFrame(super);
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
super->frameIndex = 0x19;
}
}
void sub_080309C8(ArmosEntity* this, u32 param_2) {
InitializeAnimation(super, param_2);
if ((this->unk_84 != 0) && (super->frameIndex == 0x25)) {
super->frameIndex = 0x19;
}
}
void sub_080309E8(ArmosEntity* this) {
if (super->health < 5) {
super->speed = 0x120;
} else if (super->health <= 8) {
super->speed = 0xe0;
}
}
void sub_08030A04(ArmosEntity* this) {
ProcessMovement(super);
if ((super->frame & 1) != 0) {
super->frame = super->frame & 0xfe;
EnqueueSFX(SFX_101);
}
}
void (*const gUnk_080CE124[])(ArmosEntity*) = {
sub_080301BC, sub_080301D4, (void (*)(ArmosEntity*))sub_08001324, (void (*)(ArmosEntity*))sub_0804A7D4,
sub_08030240, nullsub_17,
};
void (*const gUnk_080CE13C[])(ArmosEntity*) = {
sub_0803026C, sub_0803030C, sub_08030338, sub_08030430, sub_08030474,
sub_080304BC, sub_080304F4, sub_08030524, sub_08030554,
};
const u8 gUnk_080CE160[] = {
255,
0,
1,
0,
};
const s8 gUnk_080CE164[] = { 0, -7, 7, 0, 0, 7, -7, 0 };
-1
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@@ -11,7 +11,6 @@
extern void sub_08008796(Entity*, u32, u32, u32);
extern u32 sub_0804A024(Entity*, u32, u32);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern Entity gUnk_0200D654;
extern Entity gUnk_02027EB4;
-2
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@@ -163,8 +163,6 @@ bool32 Leever_PlayerInRange(Entity* ent, s32 arg2) {
}
}
extern u32 sub_0800132C(Entity*, Entity*);
void Leever_Move(Entity* this) {
if (sub_08049FDC(this, 1) == 0) {
this->field_0x74.HWORD = 1;
-1
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@@ -10,7 +10,6 @@ const u8 gUnk_080CF498[];
extern u16* GetLayerByIndex(u32);
extern s32 sub_080012DC(Entity*);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern u32 sub_0804A044(Entity*, Entity*, u32);
void sub_08037E14(Entity* this);
+1 -1
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@@ -6,9 +6,9 @@
*/
#include "enemy.h"
#include "functions.h"
extern u32 sub_0804A024(Entity*, u32, u32);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern bool32 sub_080AF038(Entity*);
extern Entity gUnk_02027EB4;
-1
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@@ -41,7 +41,6 @@ u32 PointInsideRadius(s32, s32, s32);
extern Entity gUnk_0200D654;
extern Entity gUnk_02027EB4;
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern u32 sub_080AF1EC(Entity*);
u32 sub_080611D4(Entity*);
-2
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@@ -2,8 +2,6 @@
#include "entity.h"
#include "functions.h"
extern u32 sub_080AE4CC(Entity*, u32, u32, u32);
extern void* gUnk_02027EB4;
extern void* gUnk_0200D654;
-1
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@@ -5,7 +5,6 @@
#include "projectile.h"
extern u32 sub_080644C8(Entity*);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern Entity gUnk_02027EB4;
extern const Hitbox gUnk_080FD1E4;