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https://github.com/zeldaret/tmc
synced 2026-07-10 07:06:52 -04:00
Decompile some UI
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+3
-3
@@ -28,9 +28,9 @@ extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
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extern u32 CreateRandomItemDrop(Entity*, u32);
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extern void CreateSparkle(Entity*);
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extern void DoPlayerAction(Entity*);
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extern void DrawDirect(u32, u32); // trampoline to sub_080B27F4
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extern void DrawDirect(u32, u32);
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extern void DrawEntities(void);
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extern void DrawOAMCmd(void);
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extern void DrawUIElements(void);
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extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
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extern bool32 EntityWithinDistance(Entity*, s32, s32, s32);
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extern void FlushSprites(void);
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@@ -115,7 +115,7 @@ extern void sub_080171F0(void);
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extern u32 sub_0801766C(Entity*);
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extern void sub_0801AF18(const u8*, u32, u32);
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extern void sub_0801AFE4(void);
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extern void sub_0801C1D4(void);
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extern void UpdateUIElements(void);
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extern void sub_0801C25C(void);
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extern void sub_0801E104(void);
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extern void sub_08027870(Entity*);
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