mirror of
https://github.com/zeldaret/tmc
synced 2026-08-19 22:02:40 -04:00
cleanup structures.h
This commit is contained in:
@@ -1,6 +1,5 @@
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#include "affine.h"
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#include "global.h"
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#include "structures.h"
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#include "main.h"
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#include "room.h"
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#include "screen.h"
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@@ -8,7 +8,7 @@
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#include "asm.h"
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#include "assets/gfx_offsets.h"
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#include "common.h"
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#include "structures.h"
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#include "gfx.h"
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#include "room.h"
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void LoadBgAnimationGfx(const BgAnimationGfx*);
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@@ -17,10 +17,10 @@
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#include "player.h"
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#include "screen.h"
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#include "scroll.h"
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#include "structures.h"
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#include "tiles.h"
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#include "affine.h"
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#include "subtask.h"
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#include "ui.h"
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extern void sub_0807C898(void);
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extern void sub_0805BB74(s32);
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+1
-1
@@ -2,7 +2,7 @@
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#include "entity.h"
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#include "player.h"
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#include "room.h"
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#include "structures.h"
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#include "vram.h"
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const u8 gUnk_08109202[] = {
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255, 8, 24, 255, 0, 4, 28, 255, 16, 12, 20, 255, 255, 255, 255, 255, 0, 0,
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@@ -3,7 +3,6 @@
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#include "common.h"
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#include "enemy.h"
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#include "entity.h"
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#include "structures.h"
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#include "global.h"
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#include "item.h"
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#include "object.h"
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+7
-10
@@ -3,15 +3,12 @@
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#include "common.h"
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#include "color.h"
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#include "room.h"
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#include "global.h"
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#include "fileselect.h"
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#include "main.h"
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#include "physics.h"
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#include "structures.h"
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#include "gfx.h"
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extern Palette gUnk_02001A3C;
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void LoadObjPaletteAtIndex(u32 a1, u32 a2);
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void LoadObjPaletteAtIndex(u32 a1, u32 paletteIndex);
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void CleanUpObjPalettes();
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u32 FindFreeObjPalette(u32);
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void SetEntityObjPalette(Entity*, s32);
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@@ -238,21 +235,21 @@ void ChangeObjPalette(Entity* entity, u32 objPaletteId) {
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LoadObjPalette(entity, objPaletteId);
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}
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void LoadObjPaletteAtIndex(u32 objPaletteId, u32 a2) {
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void LoadObjPaletteAtIndex(u32 objPaletteId, u32 paletteIndex) {
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u16* buffer;
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gUsedPalettes |= 1 << (a2 + 16);
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USE_PALETTE(paletteIndex + 16);
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if (objPaletteId > 5) {
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if (objPaletteId == 0x15) {
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buffer = gPaletteBuffer;
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MemFill16(buffer[0x3C], buffer + (a2 + 16) * 16, 0x20);
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MemFill16(buffer[0x3C], buffer + (paletteIndex + 16) * 16, 0x20);
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} else if (objPaletteId < 0x15) {
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LoadPalettes((u8*)(gPaletteBuffer + (objPaletteId - 6) * 16), a2 + 16, 1);
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LoadPalettes((u8*)(gPaletteBuffer + (objPaletteId - 6) * 16), paletteIndex + 16, 1);
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} else {
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u32 offset = gUnk_08133368[(objPaletteId - 0x16)].WORD_U;
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u32 numPalettes = (offset >> 0x18) & 0xf;
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offset &= 0xffffff;
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LoadPalettes(gGlobalGfxAndPalettes + offset, a2 + 16, numPalettes);
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LoadPalettes(&gGlobalGfxAndPalettes[offset], paletteIndex + 16, numPalettes);
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}
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}
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}
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+2
-3
@@ -16,7 +16,6 @@
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#include "screen.h"
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#include "sound.h"
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#include "subtask.h"
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#include "structures.h"
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extern u8 gUnk_03003DE0;
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extern u8 gzHeap[0x1000];
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@@ -244,7 +243,7 @@ void LoadPalettes(const u8* src, s32 destPaletteNum, s32 numPalettes) {
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u32 size = numPalettes * 32;
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u32 usedPalettesMask = 1 << destPaletteNum;
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while (--numPalettes > 0) {
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usedPalettesMask |= (usedPalettesMask << 1);
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usedPalettesMask |= usedPalettesMask << 1;
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}
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gUsedPalettes |= usedPalettesMask;
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dest = &gPaletteBuffer[destPaletteNum * 16];
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@@ -253,7 +252,7 @@ void LoadPalettes(const u8* src, s32 destPaletteNum, s32 numPalettes) {
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void SetColor(u32 colorIndex, u32 color) {
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gPaletteBuffer[colorIndex] = color;
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gUsedPalettes |= 1 << (colorIndex / 16);
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USE_PALETTE(colorIndex / 16);
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}
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void SetFillColor(u32 color, u32 disable_layers) {
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@@ -8,7 +8,6 @@
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#include "enemy.h"
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#include "fade.h"
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#include "fileselect.h"
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#include "structures.h"
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#include "game.h"
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#include "main.h"
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#include "menu.h"
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@@ -13,7 +13,6 @@
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#include "screen.h"
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#include "sound.h"
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#include "save.h"
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#include "structures.h"
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void sub_0805FA04(void);
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void sub_0805FA98(void);
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@@ -16,7 +16,6 @@
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#include "menu.h"
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#include "sound.h"
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#include "affine.h"
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#include "structures.h"
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void sub_080A30AC(void);
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void sub_080A2E40(void);
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@@ -14,7 +14,7 @@
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#include "physics.h"
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#include "player.h"
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#include "tiles.h"
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#include "structures.h"
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#include "pauseMenu.h"
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#ifndef EU
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#include "vram.h"
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#endif
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+1
-1
@@ -16,7 +16,7 @@
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#include "physics.h"
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#include "player.h"
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#include "screen.h"
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#include "structures.h"
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#include "pauseMenu.h"
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typedef struct {
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union SplitHWord unk0;
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@@ -7,7 +7,6 @@
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#include "enemy.h"
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#include "screenTransitions.h"
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#include "script.h"
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#include "structures.h"
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#include "tiles.h"
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#include "player.h"
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#include "physics.h"
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@@ -6,7 +6,7 @@
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*/
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#include "enemy/octorokBoss.h"
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#include "collision.h"
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#include "structures.h"
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#include "pauseMenu.h"
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#include "game.h"
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#include "object.h"
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#include "asm.h"
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@@ -12,7 +12,7 @@
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#include "physics.h"
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#include "player.h"
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#include "screen.h"
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#include "structures.h"
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#include "vram.h"
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void sub_0802A39C(Entity*);
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void sub_0802A334(Entity*);
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@@ -9,7 +9,7 @@
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#include "area.h"
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#include "common.h"
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#include "entity.h"
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#include "structures.h"
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#include "beanstalkSubtask.h"
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#include "game.h"
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#include "main.h"
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#include "object.h"
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@@ -188,7 +188,7 @@ void Subtask_PortalCutscene_0(void) {
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LoadPaletteGroup(ptr->paletteGroup);
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LoadGfxGroup(ptr->gfxGroup);
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MemCopy(gPaletteBuffer + 3 * 16, gPaletteBuffer + 21 * 16, 16 * 2);
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gUsedPalettes |= 1 << 21;
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USE_PALETTE(21);
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EraseAllEntities();
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LoadRoomEntityList(gUnk_080D4110[portalId]);
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ClearEventPriority();
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@@ -6,7 +6,6 @@
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#include "npc.h"
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#include "vram.h"
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#include "script.h"
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#include "structures.h"
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#include "room.h"
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#include "player.h"
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#include "physics.h"
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+8
-2
@@ -1,6 +1,6 @@
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#include "global.h"
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#include "save.h"
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#include "structures.h"
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#include "vram.h"
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#include "screen.h"
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#include "common.h"
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@@ -8,7 +8,13 @@ static u32 sub_080501C0(FadeControl* ctl);
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static u32 sub_08050230(FadeControl* ctl);
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static u32 sub_080502A4(FadeControl* ctl);
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extern u32 gUsedPalettes;
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typedef struct {
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u8 unk0;
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u8 unk1;
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u16 unk2;
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} struct_020354C0;
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extern struct_020354C0 gUnk_020354C0[0x20];
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extern u16 gPaletteBuffer[];
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extern u16 gUnk_080FC3C4[];
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+1
-1
@@ -24,7 +24,7 @@
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#include "subtask.h"
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#include "ui.h"
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#include "affine.h"
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#include "structures.h"
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#include "gfx.h"
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// copy, erase, start
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#define NUM_FILE_OPERATIONS 3
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+1
-1
@@ -12,7 +12,6 @@
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#include "common.h"
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#include "entity.h"
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#include "fileselect.h"
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#include "structures.h"
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#include "main.h"
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#include "manager/diggingCaveEntranceManager.h"
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#include "message.h"
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@@ -23,6 +22,7 @@
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#include "sound.h"
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#include "ui.h"
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#include "beanstalkSubtask.h"
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#include "pauseMenu.h"
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// Game task
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+2
-2
@@ -23,7 +23,7 @@
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#include "ui.h"
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#include "subtask.h"
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#include "beanstalkSubtask.h"
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#include "structures.h"
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#include "pauseMenu.h"
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u32 StairsAreValid(void);
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void ClearFlagArray(const u16*);
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@@ -828,7 +828,7 @@ void sub_080533CC(void) {
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*p2++ = *p1++;
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*p2++ = *p1++;
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*p2++ = *p1++;
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gUsedPalettes |= 1 << 3;
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USE_PALETTE(3);
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}
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void UpdateTimerCallbacks(void) {
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@@ -10,7 +10,6 @@
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#include "save.h"
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#include "screen.h"
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#include "sound.h"
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#include "structures.h"
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#include "ui.h"
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#include "asm.h"
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@@ -1,4 +1,4 @@
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#include "structures.h"
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#include "pauseMenu.h"
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#include "item.h"
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#include "sound.h"
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@@ -2,7 +2,7 @@
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#include "item.h"
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#include "playeritem.h"
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#include "sound.h"
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#include "structures.h"
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#include "ui.h"
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#include "room.h"
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u32 sub_08077F64(ItemBehavior* arg0, u32 index);
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@@ -1,6 +1,6 @@
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#include "itemDefinitions.h"
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#include "item.h"
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#include "playeritem.h"
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#include "structures.h"
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const ItemDefinition gItemDefinitions[] = {
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[ITEM_NONE] = { TRUE, 1, CREATE_ITEM_0, PLAYER_ITEM_NONE, 0, 0, FALSE, FALSE },
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+1
-1
@@ -16,7 +16,7 @@
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#include "player.h"
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#include "enemy.h"
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#include "message.h"
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#include "structures.h"
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#include "ui.h"
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const Wallet gWalletSizes[] = {
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{ 100, 0xf060 },
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@@ -12,7 +12,6 @@
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#include "save.h"
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#include "screen.h"
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#include "sound.h"
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#include "structures.h"
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extern u32 gRand;
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@@ -12,7 +12,6 @@
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#include "scroll.h"
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#include "tiles.h"
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#ifndef EU
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#include "structures.h"
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#endif
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void DiggingCaveEntranceManager_Main(DiggingCaveEntranceManager*);
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@@ -11,7 +11,7 @@
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#include "game.h"
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#include "message.h"
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#include "screen.h"
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#include "structures.h"
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#include "vram.h"
|
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const u16 gUnk_08108DE8[] = { 0, 0x70b, 0x70c, 0x70d, 0x70e, 0x70f, 0x710, 0x711, 0x712, 0x713, 0x714,
|
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0x715, 0x716, 0x717, 0x718, 0x719, 0x71a, 0x71b, 0x71c, 0x71d, 0x71e, 0x71f,
|
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|
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@@ -15,7 +15,7 @@
|
||||
#include "game.h"
|
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#include "manager/lightManager.h"
|
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#include "assets/gfx_offsets.h"
|
||||
#include "structures.h"
|
||||
#include "gfx.h"
|
||||
|
||||
typedef enum {
|
||||
HOLE_TRANSITION_ABSOLUTE,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "common.h"
|
||||
#include "screen.h"
|
||||
#include "game.h"
|
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#include "structures.h"
|
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#include "vram.h"
|
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#include "room.h"
|
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|
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void sub_08057F20(HorizontalMinishPathBackgroundManager*);
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "main.h"
|
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#include "screen.h"
|
||||
#include "game.h"
|
||||
#include "structures.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "common.h"
|
||||
#include "room.h"
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||||
#include "game.h"
|
||||
#include "structures.h"
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||||
#include "vram.h"
|
||||
|
||||
void MinishRaftersBackgroundManager_OnEnterRoom(MinishRaftersBackgroundManager*);
|
||||
void sub_08058210(MinishRaftersBackgroundManager*);
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
#include "main.h"
|
||||
#include "game.h"
|
||||
#include "assets/gfx_offsets.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
#include "gfx.h"
|
||||
|
||||
void MinishVillageTileSetManager_OnEnterRoom(void*);
|
||||
bool32 MinishVillageTileSetManager_UpdateRoomGfxGroup(MinishVillageTileSetManager*);
|
||||
|
||||
@@ -261,7 +261,7 @@ void RollingBarrelManager_OnEnterRoom(void) {
|
||||
u32 tmp2;
|
||||
LoadPaletteGroup(0x28);
|
||||
MemCopy(gPaletteBuffer + 3 * 16, gPaletteBuffer + 21 * 16, 16 * 2);
|
||||
gUsedPalettes |= 1 << 21;
|
||||
USE_PALETTE(21);
|
||||
LoadGfxGroup(0x16);
|
||||
tmp = gScreen.lcd.displayControl;
|
||||
tmp2 = 0;
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "entity.h"
|
||||
#include "flags.h"
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
|
||||
void SecretManager_Type0_Action2(SecretManager*);
|
||||
void SecretManager_Type0(SecretManager*);
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "game.h"
|
||||
#include "structures.h"
|
||||
#include "vram.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
static const u16 gUnk_081085B8[] = { 0x1008, 0x1007, 0x1006, 0x1005, 0x1006, 0x1007, 0x1008, 0x1009,
|
||||
0x1008, 0x1007, 0x1006, 0x1005, 0x1006, 0x1007, 0x1008, 0x1009 };
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "manager/vaati3InsideArmManager.h"
|
||||
#include "screenTransitions.h"
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
|
||||
void sub_0805DBF0(Vaati3InsideArmManager*);
|
||||
void Vaati3InsideArmManager_Init(Vaati3InsideArmManager*);
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "game.h"
|
||||
#include "manager/staticBackgroundManager.h"
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
|
||||
void WeatherChangeManager_OnEnterRoom(WeatherChangeManager*);
|
||||
void sub_08059608(WeatherChangeManager*);
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#include "common.h"
|
||||
#include "flags.h"
|
||||
#include "structures.h"
|
||||
#include "game.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
@@ -23,6 +22,7 @@
|
||||
#include "subtask.h"
|
||||
#include "ui.h"
|
||||
#include "affine.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
void sub_080A4DA8(u32);
|
||||
void sub_080A4B44(void);
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "common.h"
|
||||
#include "enemy.h"
|
||||
#include "flags.h"
|
||||
#include "structures.h"
|
||||
#include "kinstone.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#include "save.h"
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
#include "subtask.h"
|
||||
#include "ui.h"
|
||||
#include "affine.h"
|
||||
@@ -1074,7 +1073,7 @@ void PauseMenu_Screen_5(void) {
|
||||
paletteColor = *gUnk_02017830;
|
||||
MemCopy(gUnk_02017830 + 1, gUnk_02017830, 7 * 2);
|
||||
gUnk_02017830[7] = paletteColor;
|
||||
gUsedPalettes |= 1 << 12;
|
||||
USE_PALETTE(12);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "save.h"
|
||||
#include "screen.h"
|
||||
#include "affine.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
u8 unk0;
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
#include "message.h"
|
||||
#include "save.h"
|
||||
#include "ui.h"
|
||||
#include "structures.h"
|
||||
#include "vram.h"
|
||||
|
||||
#define MESSAGE_ADVANCE_KEYS (A_BUTTON | B_BUTTON | DPAD_ANY | R_BUTTON)
|
||||
#define MESSAGE_PRESS_ANY_ADVANCE_KEYS ((gInput.newKeys & MESSAGE_ADVANCE_KEYS) != 0)
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "npc.h"
|
||||
#include "room.h"
|
||||
#include "script.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
Rect customHitbox;
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
#include "asm.h"
|
||||
#include "structures.h"
|
||||
|
||||
void sub_0806BFD8(Entity* this);
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
#include "screen.h"
|
||||
#include "structures.h"
|
||||
#include "beanstalkSubtask.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
#include "physics.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
#include "message.h"
|
||||
#include "npc.h"
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
*/
|
||||
#include "entity.h"
|
||||
#include "flags.h"
|
||||
#include "structures.h"
|
||||
#include "game.h"
|
||||
#include "hitbox.h"
|
||||
#include "item.h"
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "asm.h"
|
||||
#include "message.h"
|
||||
#include "physics.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "message.h"
|
||||
#include "script.h"
|
||||
#include "asm.h"
|
||||
#include "structures.h"
|
||||
#include "room.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
#include "structures.h"
|
||||
|
||||
void SmallTownMinish(Entity* this) {
|
||||
static const Hitbox gUnk_081142FC = { -2, 1, { 0, 0, 0, 0 }, 6, 6 };
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "message.h"
|
||||
#include "script.h"
|
||||
#include "asm.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "save.h"
|
||||
#include "subtask.h"
|
||||
#ifndef EU
|
||||
#include "structures.h"
|
||||
#endif
|
||||
|
||||
#ifndef EU
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
#include "message.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
+1
-1
@@ -19,7 +19,7 @@
|
||||
#include "object/cutsceneOrchestrator.h"
|
||||
#include "save.h"
|
||||
#include "subtask.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "kinstone.h"
|
||||
#include "message.h"
|
||||
#include "vram.h"
|
||||
#include "structures.h"
|
||||
|
||||
// typedef struct {
|
||||
// Entity base;
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "screen.h"
|
||||
#include "tiles.h"
|
||||
#include "manager/lightManager.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
#include "beanstalkSubtask.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "tiles.h"
|
||||
#include "structures.h"
|
||||
#include "ui.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "flags.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
#include "gfx.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "message.h"
|
||||
#include "scroll.h"
|
||||
#include "asm.h"
|
||||
#include "structures.h"
|
||||
#include "ui.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "player.h"
|
||||
#include "object/linkAnimation.h"
|
||||
#include "item.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
typedef enum {
|
||||
ITEMGET_INIT,
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "object.h"
|
||||
#include "room.h"
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
#include "beanstalkSubtask.h"
|
||||
|
||||
void MacroMushroomStalk_Init(Entity*);
|
||||
void MacroMushroomStalk_Action1(Entity*);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "asm.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
#include "beanstalkSubtask.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "common.h"
|
||||
#include "room.h"
|
||||
#include "screen.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "beanstalkSubtask.h"
|
||||
#include "manager/lightManager.h"
|
||||
#include "effects.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
*/
|
||||
#include "effects.h"
|
||||
#include "entity.h"
|
||||
#include "structures.h"
|
||||
#include "save.h"
|
||||
#include "script.h"
|
||||
#include "sound.h"
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@
|
||||
#include "asm.h"
|
||||
#include "effects.h"
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
#include "definitions.h"
|
||||
#include "vram.h"
|
||||
#include "object/linkAnimation.h"
|
||||
|
||||
+10
-10
@@ -557,7 +557,7 @@ void sub_0806FEBC(Entity* ent, u32 param_2, Entity* param_3) {
|
||||
*((u32*)ptr) = 0;
|
||||
ptr->unk_04.WORD = 0;
|
||||
ptr->unk_08.WORD = 0;
|
||||
ptr->unk_0C = (u32)param_3;
|
||||
ptr->unk_0C = param_3;
|
||||
ptr->unk_00.unk0 = 1;
|
||||
ptr->unk_00.unk1 = 1;
|
||||
}
|
||||
@@ -647,9 +647,9 @@ void sub_0807000C(Entity* this) {
|
||||
}
|
||||
|
||||
static bool32 sub_0807007C(struct_gUnk_020000C0* this, u32 param_2) {
|
||||
u8* ptr2;
|
||||
u8* ptr3;
|
||||
u32* spritePtr;
|
||||
SpriteFrame* frames;
|
||||
SpriteFrame* frame;
|
||||
const SpritePtr* spritePtr;
|
||||
struct_gUnk_020000C0_1* ptr1 = &this->unk_00[param_2];
|
||||
if ((ptr1->unk_00.unk3) == 0)
|
||||
return 0;
|
||||
@@ -658,14 +658,14 @@ static bool32 sub_0807007C(struct_gUnk_020000C0* this, u32 param_2) {
|
||||
if (ptr1->unk_01 == 0xff)
|
||||
return 0;
|
||||
|
||||
spritePtr = &((u32*)gSpritePtrs)[ptr1->unk_02 * 4];
|
||||
ptr2 = (u8*)(spritePtr[1]);
|
||||
if (ptr2 == 0)
|
||||
spritePtr = &gSpritePtrs[ptr1->unk_02];
|
||||
frames = spritePtr->frames;
|
||||
if (frames == 0)
|
||||
return 0;
|
||||
|
||||
ptr3 = &ptr2[ptr1->unk_01 * 4];
|
||||
ptr1->unk_08.BYTES.byte1 = *ptr3;
|
||||
ptr1->unk_0C = spritePtr[2] + ((*(u16*)&ptr3[2]) << 5);
|
||||
frame = &frames[ptr1->unk_01];
|
||||
ptr1->unk_08.BYTES.byte1 = frame->numTiles;
|
||||
ptr1->unk_0C = spritePtr->ptr + (frame->firstTileIndex << 5);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -29,7 +29,8 @@
|
||||
#include "scroll.h"
|
||||
#include "sound.h"
|
||||
#include "tiles.h"
|
||||
#include "structures.h"
|
||||
#include "ui.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
#define kGravityRate Q_8_8(32)
|
||||
#define kWalkSpeedSlopeSubtractor Q_8_8(0.3125)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "entity.h"
|
||||
#include "save.h"
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
#include "vram.h"
|
||||
#include "asm.h"
|
||||
|
||||
|
||||
+9
-7
@@ -26,6 +26,8 @@
|
||||
#include "tileMap.h"
|
||||
#include "tiles.h"
|
||||
#include "backgroundAnimations.h"
|
||||
#include "itemDefinitions.h"
|
||||
#include "ui.h"
|
||||
|
||||
static void sub_08077E54(ItemBehavior* this);
|
||||
|
||||
@@ -3817,18 +3819,18 @@ void LoadRoomTileSet(void) {
|
||||
MemFill16(0xffff, gMapTop.tileTypes, 0x1000);
|
||||
gMapTop.tileTypes[0] = 0;
|
||||
|
||||
if ((void*)gRoomControls.tileSet != (gArea.pCurrentRoomInfo)->tileSet) {
|
||||
gRoomControls.tileSet = (u32)(gArea.pCurrentRoomInfo)->tileSet;
|
||||
LoadMapData((gArea.pCurrentRoomInfo)->tileSet);
|
||||
if ((void*)gRoomControls.tileSet != gArea.pCurrentRoomInfo->tileSet) {
|
||||
gRoomControls.tileSet = (u32)gArea.pCurrentRoomInfo->tileSet;
|
||||
LoadMapData(gArea.pCurrentRoomInfo->tileSet);
|
||||
}
|
||||
|
||||
LoadMapData((gArea.pCurrentRoomInfo)->tiles);
|
||||
LoadMapData(gArea.pCurrentRoomInfo->tiles);
|
||||
paletteBuffer = gPaletteBuffer;
|
||||
MemCopy(&paletteBuffer[0x30], &paletteBuffer[0x150], 0x20);
|
||||
gUsedPalettes |= 0x200000;
|
||||
USE_PALETTE(21);
|
||||
|
||||
if ((gArea.pCurrentRoomInfo)->bg_anim != NULL) {
|
||||
LoadBgAnimations((gArea.pCurrentRoomInfo)->bg_anim);
|
||||
if (gArea.pCurrentRoomInfo->bg_anim != NULL) {
|
||||
LoadBgAnimations(gArea.pCurrentRoomInfo->bg_anim);
|
||||
}
|
||||
|
||||
tileTypes = gMapBottom.tileTypes;
|
||||
|
||||
+1
-1
@@ -19,7 +19,7 @@
|
||||
#include "ui.h"
|
||||
#include "save.h"
|
||||
#include "subtask.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
void InitScriptExecutionContext(ScriptExecutionContext* context, Script* script);
|
||||
void sub_0807DE80(Entity*);
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "screen.h"
|
||||
#include "structures.h"
|
||||
#include "tileMap.h"
|
||||
#include "tiles.h"
|
||||
|
||||
|
||||
+17
-1
@@ -15,7 +15,6 @@
|
||||
#include "screen.h"
|
||||
#include "subtask.h"
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Menu base;
|
||||
@@ -32,6 +31,23 @@ typedef struct {
|
||||
} StaffrollMenu;
|
||||
#define gStaffrollMenu (*(StaffrollMenu*)&gMenu)
|
||||
|
||||
typedef struct {
|
||||
/*0x0*/ u8 menuType;
|
||||
/*0x1*/ u16 font;
|
||||
/*0x3*/ u8 unk_3; // TODO padding?
|
||||
/*0x4*/ u16 transitionTimer;
|
||||
/*0x6*/ u16 gfxEntry;
|
||||
/*0x8*/ u16 bg2XOffset;
|
||||
/*0xa*/ u16 sm_unk_14;
|
||||
} PACKED StaffrollEntry;
|
||||
|
||||
static_assert(sizeof(StaffrollEntry) == 0xc);
|
||||
|
||||
typedef struct {
|
||||
u8 paletteGroup;
|
||||
u8 gfxGroup;
|
||||
} PACKED StaffrollGfxEntry;
|
||||
|
||||
const Font gUnk_08127280 = {
|
||||
&gBG1Buffer[0x21], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 0, 0, 0, 0, 0, 5, 0, 1, 0
|
||||
};
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
#include "ui.h"
|
||||
#include "windcrest.h"
|
||||
#include "affine.h"
|
||||
#include "structures.h"
|
||||
#include "beanstalkSubtask.h"
|
||||
|
||||
extern Screen gUnk_03001020;
|
||||
extern u8 gPaletteBufferBackup[];
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "area.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
#include "structures.h"
|
||||
#include "game.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "save.h"
|
||||
#include "affine.h"
|
||||
#include "asm.h"
|
||||
#include "structures.h"
|
||||
#include "pauseMenu.h"
|
||||
|
||||
extern void (*const Subtask_FastTravel_Functions[])(void);
|
||||
void sub_080A6E70(void);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "sound.h"
|
||||
#include "common.h"
|
||||
#include "affine.h"
|
||||
#include "structures.h"
|
||||
#include "vram.h"
|
||||
|
||||
void Subtask_LocalMapHint() {
|
||||
extern void (*const gUnk_08128F1C[])(void);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "common.h"
|
||||
#include "structures.h"
|
||||
#include "asm.h"
|
||||
#include "enemy.h"
|
||||
#include "message.h"
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
#include "message.h"
|
||||
#include "structures.h"
|
||||
#include "save.h"
|
||||
#include "game.h"
|
||||
#include "affine.h"
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "ui.h"
|
||||
#include "area.h"
|
||||
#include "common.h"
|
||||
#include "game.h"
|
||||
@@ -9,6 +10,7 @@
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "affine.h"
|
||||
#include "vram.h"
|
||||
#include "structures.h"
|
||||
|
||||
extern void sub_0805ECEC(u32, u32, u32, u32);
|
||||
@@ -609,7 +611,7 @@ void sub_0801CAFC(UIElement* element, u32 frameIndex) {
|
||||
|
||||
void sub_0801CB20(UIElement* element, UIElementDefinition* definition) {
|
||||
if (definition->unk_e == 0) {
|
||||
SpritePtr* ptr = &gSpritePtrs[definition->spriteIndex];
|
||||
const SpritePtr* ptr = &gSpritePtrs[definition->spriteIndex];
|
||||
SpriteFrame* frame = &ptr->frames[element->frameIndex];
|
||||
u32* firstTile = (u32*)(ptr->ptr + frame->firstTileIndex * 0x20);
|
||||
u8 numTiles = frame->numTiles;
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "fileselect.h"
|
||||
#include "vram.h"
|
||||
#include "structures.h"
|
||||
#include "gfx.h"
|
||||
|
||||
extern u32 gFixedTypeGfxData[];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user