leever.c 1 nonmatching

This commit is contained in:
theo3
2020-07-15 01:35:14 -07:00
parent 49a7236b74
commit 4b1bbd23e9
6 changed files with 327 additions and 456 deletions
-453
View File
@@ -1,453 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Leever
Leever: @ 0x0801FC08
push {r4, lr}
adds r4, r0, #0
ldr r1, _0801FC24 @ =gUnk_080CA49C
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_0801FC24: .4byte gUnk_080CA49C
thumb_func_start sub_0801FC28
sub_0801FC28: @ 0x0801FC28
push {lr}
ldr r2, _0801FC3C @ =gUnk_080CA4B4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0801FC3C: .4byte gUnk_080CA4B4
thumb_func_start sub_0801FC40
sub_0801FC40: @ 0x0801FC40
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _0801FC5C
ldrb r0, [r4, #0xc]
cmp r0, #3
bne _0801FC6E
adds r1, r4, #0
adds r1, #0x74
movs r0, #1
strh r0, [r1]
b _0801FC6E
_0801FC5C:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0801FC6E
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0801FC6E:
ldr r1, _0801FC78 @ =gUnk_080CA49C
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_0801FC78: .4byte gUnk_080CA49C
thumb_func_start sub_0801FC7C
sub_0801FC7C: @ 0x0801FC7C
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xa]
cmp r0, #0
bne _0801FC8E
adds r0, r1, #0
bl sub_0804A7D4
b _0801FC98
_0801FC8E:
adds r0, r1, #0
movs r1, #0xf1
movs r2, #0
bl CreateDeathFx
_0801FC98:
pop {pc}
.align 2, 0
thumb_func_start sub_0801FC9C
sub_0801FC9C: @ 0x0801FC9C
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
bl Random
strb r0, [r4, #0xe]
pop {r4, pc}
thumb_func_start sub_0801FCB0
sub_0801FCB0: @ 0x0801FCB0
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0801FD28
bl Random
movs r1, #0x1f
ands r1, r0
adds r0, r5, #0
bl sub_0801FE68
cmp r0, #0
beq _0801FD1C
movs r0, #2
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #6
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
ldr r0, _0801FD14 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r5, #0
bl GetFacingDirection
adds r4, r0, #0
bl Random
ldr r2, _0801FD18 @ =gUnk_080CA4C8
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
b _0801FD28
.align 2, 0
_0801FD14: .4byte gUnk_020000B0
_0801FD18: .4byte gUnk_080CA4C8
_0801FD1C:
bl Random
movs r1, #0x18
ands r0, r1
adds r0, #8
strb r0, [r5, #0xe]
_0801FD28:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0801FD2C
sub_0801FD2C: @ 0x0801FD2C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0801FD66
movs r0, #3
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0801FD54
adds r1, r4, #0
adds r1, #0x74
movs r0, #0xb4
b _0801FD5A
_0801FD54:
adds r1, r4, #0
adds r1, #0x74
movs r0, #0x6e
_0801FD5A:
strh r0, [r1]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
b _0801FD7C
_0801FD66:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801FD7C
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
_0801FD7C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0801FD80
sub_0801FD80: @ 0x0801FD80
push {r4, lr}
adds r4, r0, #0
bl sub_0801FED4
adds r0, r4, #0
bl GetNextFrame
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0801FDB2
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0801FDB2:
pop {r4, pc}
thumb_func_start sub_0801FDB4
sub_0801FDB4: @ 0x0801FDB4
push {r4, lr}
adds r4, r0, #0
bl sub_0801FED4
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0801FDE0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x18]
subs r0, #0xf4
ands r0, r1
strb r0, [r4, #0x18]
_0801FDE0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0801FDE4
sub_0801FDE4: @ 0x0801FDE4
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
adds r4, r1, #0
adds r5, r2, #0
ldr r7, _0801FE04 @ =gUnk_020000B0
ldr r0, [r7]
adds r0, #0x38
ldrb r2, [r0]
adds r0, r4, #0
adds r1, r5, #0
bl sub_080002D4
cmp r0, #0
beq _0801FE34
b _0801FE5C
.align 2, 0
_0801FE04: .4byte gUnk_020000B0
_0801FE08:
movs r0, #0x10
rsbs r0, r0, #0
adds r1, r0, #0
ands r4, r1
adds r0, r4, #0
adds r0, #8
strh r0, [r6, #0x2e]
ands r5, r1
adds r0, r5, #0
adds r0, #8
strh r0, [r6, #0x32]
ldr r0, _0801FE30 @ =gUnk_020000B0
ldr r0, [r0]
adds r0, #0x38
ldrb r1, [r0]
adds r0, r6, #0
adds r0, #0x38
strb r1, [r0]
movs r0, #1
b _0801FE5E
.align 2, 0
_0801FE30: .4byte gUnk_020000B0
_0801FE34:
ldr r0, [r7]
adds r0, #0x38
ldrb r2, [r0]
adds r0, r4, #0
adds r1, r5, #0
bl sub_080002BC
adds r3, r0, #0
ldr r1, _0801FE60 @ =gUnk_080CA4CA
ldrh r0, [r1]
ldr r2, _0801FE64 @ =0x0000FFFF
cmp r0, r2
beq _0801FE5C
_0801FE4E:
ldrh r0, [r1]
adds r1, #2
cmp r0, r3
beq _0801FE08
ldrh r0, [r1]
cmp r0, r2
bne _0801FE4E
_0801FE5C:
movs r0, #0
_0801FE5E:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801FE60: .4byte gUnk_080CA4CA
_0801FE64: .4byte 0x0000FFFF
thumb_func_start sub_0801FE68
sub_0801FE68: @ 0x0801FE68
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r7, r0, #0
adds r6, r1, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0801FE82
_0801FE7E:
movs r0, #0
b _0801FEC4
_0801FE82:
ldr r0, _0801FECC @ =gUnk_020000B0
ldr r0, [r0]
ldr r5, [r0, #0x2c]
ldr r4, [r0, #0x30]
ldr r1, _0801FED0 @ =gSineTable
lsls r0, r6, #4
adds r0, r0, r1
movs r2, #0
ldrsh r0, [r0, r2]
lsls r0, r0, #0xb
mov sb, r0
lsls r0, r6, #4
adds r0, #0x80
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
lsls r0, r0, #0xb
mov r8, r0
movs r6, #0
_0801FEA8:
add r5, sb
mov r2, r8
subs r4, r4, r2
asrs r1, r5, #0x10
asrs r2, r4, #0x10
adds r0, r7, #0
bl sub_0801FDE4
cmp r0, #0
beq _0801FE7E
adds r6, #1
cmp r6, #7
bls _0801FEA8
movs r0, #1
_0801FEC4:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801FECC: .4byte gUnk_020000B0
_0801FED0: .4byte gSineTable
thumb_func_start sub_0801FED4
sub_0801FED4: @ 0x0801FED4
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0801FEEA
adds r1, r4, #0
adds r1, #0x74
movs r0, #1
strh r0, [r1]
_0801FEEA:
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r2, #0xf
adds r1, r2, #0
ands r1, r0
lsls r1, r1, #5
strh r1, [r4, #0x24]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0801FF28
ldrb r1, [r4, #0xf]
adds r0, r1, #1
strb r0, [r4, #0xf]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _0801FF4E
ldr r0, _0801FF24 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_0800132C
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
b _0801FF4E
.align 2, 0
_0801FF24: .4byte gUnk_020000B0
_0801FF28:
adds r0, r1, #0
adds r0, #0x40
strh r0, [r4, #0x24]
ldrb r1, [r4, #0xf]
adds r0, r1, #1
strb r0, [r4, #0xf]
movs r0, #7
ands r0, r1
cmp r0, #0
bne _0801FF4E
ldr r0, _0801FF58 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_0800132C
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_0801FF4E:
adds r0, r4, #0
bl sub_080AEF88
pop {r4, pc}
.align 2, 0
_0801FF58: .4byte gUnk_020000B0
+72
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@@ -0,0 +1,72 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0801FEEA
adds r1, r4, #0
adds r1, #0x74
movs r0, #1
strh r0, [r1]
_0801FEEA:
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r2, #0xf
adds r1, r2, #0
ands r1, r0
lsls r1, r1, #5
strh r1, [r4, #0x24]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0801FF28
ldrb r1, [r4, #0xf]
adds r0, r1, #1
strb r0, [r4, #0xf]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _0801FF4E
ldr r0, _0801FF24 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_0800132C
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
b _0801FF4E
.align 2, 0
_0801FF24: .4byte gUnk_020000B0
_0801FF28:
adds r0, r1, #0
adds r0, #0x40
strh r0, [r4, #0x24]
ldrb r1, [r4, #0xf]
adds r0, r1, #1
strb r0, [r4, #0xf]
movs r0, #7
ands r0, r1
cmp r0, #0
bne _0801FF4E
ldr r0, _0801FF58 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_0800132C
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_0801FF4E:
adds r0, r4, #0
bl sub_080AEF88
pop {r4, pc}
.align 2, 0
_0801FF58: .4byte gUnk_020000B0
.syntax divided
+3 -2
View File
@@ -4,8 +4,6 @@
#include "global.h"
#include "entity.h"
extern u32 GetNextFunction(Entity*);
extern void Octorok(Entity*);
extern void Chuchu(Entity*);
extern void Leever(Entity*);
@@ -109,4 +107,7 @@ extern void GyorgFemaleMouth(Entity*);
extern void Enemy64(Entity*);
extern void TreeItem(Entity*);
extern void Enemy66(Entity*);
extern u32 GetNextFunction(Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
#endif
+2 -1
View File
@@ -326,7 +326,7 @@ SECTIONS {
src/enemy/octorok.o(.text);
asm/octorok.o(.text);
asm/chuchu.o(.text);
asm/leever.o(.text);
src/enemy/leever.o(.text);
asm/peahat.o(.text);
asm/rollobite.o(.text);
asm/darkNut.o(.text);
@@ -850,6 +850,7 @@ SECTIONS {
src/object/objectAF.o(.text);
src/object/metalDoor.o(.text);
src/object/jailBars.o(.text);
src/object/objectB2.o(.text);
asm/objectB2.o(.text);
asm/objectB3.o(.text);
asm/objectB4.o(.text);
+206
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@@ -0,0 +1,206 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void SetChildOffset(Entity*, s32, s32, s32);
extern void sub_0804A9FC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_0804A7D4(Entity*);
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern void sub_0804A720(Entity*);
bool32 sub_0801FE68(Entity*, s32);
extern void sub_0801FED4(Entity*);
extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32);
extern u32 sub_08049FDC(Entity*, u32);
bool32 sub_0801FDE4(Entity*, s32, s32);
extern void (*const gUnk_080CA49C[])(Entity*);
extern void (*const gUnk_080CA4B4[])(Entity*);
extern Entity* gUnk_020000B0;
extern u8 gUnk_080CA4C8[];
extern u16 gUnk_080CA4CA[];
extern s16 gSineTable[];
void Leever(Entity *this)
{
EnemyFunctionHandler(this, gUnk_080CA49C);
SetChildOffset(this, 0, 1, -0x10);
}
void sub_0801FC28(Entity *this)
{
gUnk_080CA4B4[this->action](this);
}
void sub_0801FC40(Entity *this)
{
if (this->bitfield == 0x80) {
if (this->action == 3) {
this->field_0x74 = 1;
}
}
else {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
}
sub_0804AA30(this, gUnk_080CA49C);
}
void sub_0801FC7C(Entity *this)
{
if ((this->entityType).form == 0) {
sub_0804A7D4(this);
}
else {
CreateDeathFx(this, 0xf1, 0);
}
}
void sub_0801FC9C(Entity *this)
{
sub_0804A720(this);
this->action = 1;
this->actionDelay = Random();
}
void sub_0801FCB0(Entity *this)
{
if (--this->actionDelay == 0) {
if (sub_0801FE68(this, Random() & 0x1f) != 0) {
this->action = 2;
this->spriteSettings.b.draw = TRUE;
this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA4C8[Random() & 1]) & 0x1f;
InitializeAnimation(this, 0);
UpdateSpriteForCollisionLayer(this);
}
else {
this->actionDelay = (Random() & 0x18) + 8;
}
}
}
void sub_0801FD2C(Entity *this)
{
GetNextFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 3;
if (this->entityType.form == 0) {
this->field_0x74 = 0xb4;
}
else {
this->field_0x74 = 0x6e;
}
InitializeAnimation(this,2);
}
else if (this->frames.b.f0 != 0) {
this->frames.all &= 0xfe;
this->flags |= 0x80;
}
}
void sub_0801FD80(Entity *this)
{
sub_0801FED4(this);
GetNextFrame(this);
if (--this->field_0x74 == 0) {
this->action = 4;
this->flags &= 0x7f;
InitializeAnimation(this, 1);
}
}
void sub_0801FDB4(Entity *this)
{
sub_0801FED4(this);
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
this->action = 1;
this->actionDelay = 0xf0;
this->spriteSettings.b.draw = FALSE;
}
}
u32 sub_0801FDE4(Entity *ent, s32 x, s32 y)
{
u32 uVar3;
u16 *puVar4;
if (sub_080002D4(x, y, gUnk_020000B0->collisionLayer) != 0) {
return 0;
} else {
uVar3 = sub_080002BC(x, y, gUnk_020000B0->collisionLayer);
for (puVar4 = gUnk_080CA4CA; *puVar4 != (u16)-1;) {
if (*puVar4++ == uVar3) {
ent->x.HALF.HI = (x & 0xfff0) + 8;
ent->y.HALF.HI = (y & 0xfff0) + 8;
ent->collisionLayer = gUnk_020000B0->collisionLayer;
return 1;
}
}
return 0;
}
}
bool32 sub_0801FE68(Entity *ent, s32 arg2)
{
s32 sin, cos;
s32 x, y;
u32 i;
if (sub_08049FDC(ent, 1) == 0) {
return 0;
}
else {
x = gUnk_020000B0->x.WORD;
y = gUnk_020000B0->y.WORD;
sin = gSineTable[arg2 * 8] << 11;
cos = gSineTable[arg2 * 8 + 0x40] << 11;
for (i = 0; i < 8; i++) {
x += sin;
y += -cos;
if (sub_0801FDE4(ent, x >> 0x10, y >> 0x10) == 0) {
return 0;
}
}
return 1;
}
}
#if NON_MATCHING
void sub_0801FED4(Entity *this)
{
s16 sVar2;
if (sub_08049FDC(this, 1) == 0) {
this->field_0x74 = 1;
}
sVar2 = (this->frames.all & 0xf) * 0x20;
this->nonPlanarMovement = sVar2;
if (this->entityType.form == 0) {
this->field_0xf++;
if ((this->field_0xf & 0xf) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
}
else {
this->nonPlanarMovement = sVar2 + 0x40;
this->field_0xf++;
if ((this->field_0xf & 0x7) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
}
sub_080AEF88(this);
}
#else
NAKED
void sub_0801FED4(Entity *this) {
asm(".include \"asm/non_matching/leever/sub_0801FED4.inc\"");
}
#endif
+44
View File
@@ -0,0 +1,44 @@
#include "global.h"
#include "entity.h"
extern void sub_0806F69C(Entity*);
extern u32 sub_080AE4CC(Entity*, u32, u32, u32);
extern void* gUnk_02027EB4;
extern void* gUnk_0200D654;
#if 0
void ObjectB2(Entity *this)
{
void* pEVar3;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x10;
this->direction = (this->entityType).form << 3;
if (this->collisionLayer == 2) {
pEVar3 = &gUnk_0200D654;
}
else {
pEVar3 = &gUnk_02027EB4;
}
this->attachedEntity = pEVar3;
InitializeAnimation(this, this->entityType.form);
}
this->nonPlanarMovement = this->parent->nonPlanarMovement;
sub_0806F69C(this);
if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
DeleteThisEntity();
}
if (this->nonPlanarMovement < 0x41) {
this->spriteSettings.b.draw ^= 1;
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
}
#endif