Merge pull request #227 from notyourav/cl

cleanup
This commit is contained in:
notyourav
2021-12-28 13:56:21 -08:00
committed by GitHub
609 changed files with 1041 additions and 1495 deletions
+1 -1
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@@ -131,7 +131,7 @@ C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s $(ASM_SUBDIR)/*/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) $(patsubst $(ASM_SUBDIR)/*/%.s,$(ASM_BUILDDIR)/**/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s $(DATA_ASM_SUBDIR)/**/*.s $(DATA_ASM_SUBDIR)/**/**/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
+4 -4
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@@ -179,9 +179,9 @@ sub_0800451C: @ 0x0800451C
cmp r1, #0xb
beq sub_08004542
cmp r1, #0xa
beq sub_0800455E
beq ResetCollisionLayer
cmp r1, #9
beq sub_0800455E
beq ResetCollisionLayer
cmp r1, #0x26
beq _0800457A
cmp r1, #0x27
@@ -205,8 +205,8 @@ sub_08004542: @ 0x08004542
strb r1, [r0, #0x19]
bx lr
non_word_aligned_thumb_func_start sub_0800455E
sub_0800455E: @ 0x0800455E
non_word_aligned_thumb_func_start ResetCollisionLayer
ResetCollisionLayer: @ 0x0800455E
movs r1, #0x38
movs r2, #1
strb r2, [r0, r1]
+2 -2
View File
@@ -69,8 +69,8 @@ UpdateSpriteForCollisionLayer: @ 0x08016A04
_08016A28:
.byte 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40
thumb_func_start sub_08016A30
sub_08016A30: @ 0x08016A30
thumb_func_start ResolveCollisionLayer
ResolveCollisionLayer: @ 0x08016A30
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #0x38
+1 -1
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@@ -3099,7 +3099,7 @@ sub_0801AD6C: @ 0x0801AD6C
adds r0, #0x38
strb r3, [r0]
adds r0, r5, #0
bl sub_08016A30
bl ResolveCollisionLayer
ldr r1, _0801ADD8 @ =gUnk_081091E4
ldrb r0, [r5, #8]
adds r0, r0, r1
+2 -2
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@@ -187,8 +187,8 @@ _0804ACEC: .4byte gFadeControl
_0804ACF0: .4byte gArea
_0804ACF4: .4byte gUnk_02032EDC
thumb_func_start sub_0804ACF8
sub_0804ACF8: @ 0x0804ACF8
thumb_func_start RespawnAsMinish
RespawnAsMinish: @ 0x0804ACF8
push {lr}
bl sub_0804AD18
cmp r0, #0
+2 -2
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@@ -137,7 +137,7 @@ sub_08077758: @ 0x08077758
.align 2, 0
_08077794: .4byte gPlayerState
_08077798:
bl sub_0807A108
bl DeleteClones
_0807779C:
movs r0, #0
_0807779E:
@@ -165,7 +165,7 @@ sub_080777A0: @ 0x080777A0
adds r1, #0xa0
movs r0, #1
strb r0, [r1]
bl sub_0807A108
bl DeleteClones
_080777CC:
movs r0, #1
b _0807787C
+18 -18
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@@ -391,7 +391,7 @@ sub_08078AF0: @ 0x08078AF0
movs r1, #2
orrs r0, r1
strb r0, [r2, #0x11]
bl sub_0807A108
bl DeleteClones
pop {r4, pc}
.align 2, 0
_08078B40: .4byte gPlayerState
@@ -1239,7 +1239,7 @@ sub_0807919C: @ 0x0807919C
ands r0, r1
cmp r0, #0
bne _080791B4
bl sub_080791BC
bl SetPlayerActionNormal
b _080791B8
.align 2, 0
_080791B0: .4byte gPlayerState
@@ -1249,8 +1249,8 @@ _080791B8:
pop {pc}
.align 2, 0
thumb_func_start sub_080791BC
sub_080791BC: @ 0x080791BC
thumb_func_start SetPlayerActionNormal
SetPlayerActionNormal: @ 0x080791BC
ldr r0, _080791CC @ =gPlayerEntity
movs r2, #0
movs r1, #1
@@ -1261,8 +1261,8 @@ sub_080791BC: @ 0x080791BC
.align 2, 0
_080791CC: .4byte gPlayerEntity
thumb_func_start sub_080791D0
sub_080791D0: @ 0x080791D0
thumb_func_start ResetPlayerAnimationAndAction
ResetPlayerAnimationAndAction: @ 0x080791D0
push {lr}
ldr r3, _0807920C @ =gPlayerState
ldr r0, [r3, #0x30]
@@ -1318,8 +1318,8 @@ sub_0807921C: @ 0x0807921C
ldr r1, _08079254 @ =0xFECBF6FA
ands r0, r1
str r0, [r2, #0x30]
bl sub_08079938
bl sub_080791BC
bl ResolvePlayerAnimation
bl SetPlayerActionNormal
adds r0, r4, #0
bl sub_0805E374
pop {r4, pc}
@@ -2248,8 +2248,8 @@ _0807992E:
_08079930: .4byte gPlayerState
_08079934: .4byte gPlayerEntity
thumb_func_start sub_08079938
sub_08079938: @ 0x08079938
thumb_func_start ResolvePlayerAnimation
ResolvePlayerAnimation: @ 0x08079938
push {r4, lr}
ldr r3, _08079954 @ =gPlayerState
ldr r2, [r3, #0x30]
@@ -2865,8 +2865,8 @@ _08079DFC: .4byte gPlayerEntity
_08079E00: .4byte gPlayerState
_08079E04: .4byte 0x00000193
thumb_func_start sub_08079E08
sub_08079E08: @ 0x08079E08
thumb_func_start UpdatePlayerMovement
UpdatePlayerMovement: @ 0x08079E08
push {r4, lr}
ldr r0, _08079E50 @ =gPlayerEntity
ldrh r2, [r0, #0x24]
@@ -3279,8 +3279,8 @@ _0807A104:
adds r0, r2, #0
pop {r4, r5, pc}
thumb_func_start sub_0807A108
sub_0807A108: @ 0x0807A108
thumb_func_start DeleteClones
DeleteClones: @ 0x0807A108
push {lr}
ldr r1, _0807A148 @ =gPlayerClones
movs r0, #0
@@ -5131,8 +5131,8 @@ _0807AEDE:
.align 2, 0
_0807AEE0: .4byte gScreenTransition
thumb_func_start sub_0807AEE4
sub_0807AEE4: @ 0x0807AEE4
thumb_func_start UpdatePlayerSkills
UpdatePlayerSkills: @ 0x0807AEE4
push {r4, lr}
ldr r0, _0807AFE4 @ =gPlayerState
adds r4, r0, #0
@@ -5471,7 +5471,7 @@ sub_0807B144: @ 0x0807B144
ldr r1, _0807B170 @ =gPlayerState
movs r0, #0x81
strb r0, [r1, #2]
bl sub_080791BC
bl SetPlayerActionNormal
pop {pc}
.align 2, 0
_0807B170: .4byte gPlayerState
@@ -5501,7 +5501,7 @@ sub_0807B178: @ 0x0807B178
ldr r1, _0807B1A4 @ =gPlayerState
movs r0, #0x81
strb r0, [r1, #2]
bl sub_080791BC
bl SetPlayerActionNormal
pop {pc}
.align 2, 0
_0807B1A4: .4byte gPlayerState
+1 -1
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@@ -485,7 +485,7 @@ sub_0807FF6C: @ 0x0807FF6C
adds r0, #4
strh r1, [r0]
bl ResetPlayer
bl sub_080791D0
bl ResetPlayerAnimationAndAction
ldr r0, _0807FFCC @ =gUnk_03004030
ldrb r0, [r0, #8]
cmp r0, #0
+4 -4
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@@ -211,7 +211,7 @@ _080A2C04:
_080A2C0E:
ldrh r5, [r4, #0x32]
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrh r1, [r4, #0x32]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
@@ -232,7 +232,7 @@ _080A2C38: .4byte gPlayerEntity
_080A2C3C:
ldrh r5, [r4, #0x2e]
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrh r1, [r4, #0x2e]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
@@ -253,7 +253,7 @@ _080A2C64: .4byte gPlayerEntity
_080A2C68:
ldrh r5, [r4, #0x32]
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrh r1, [r4, #0x32]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
@@ -274,7 +274,7 @@ _080A2C90: .4byte gPlayerEntity
_080A2C94:
ldrh r5, [r4, #0x2e]
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrh r1, [r4, #0x2e]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
+1 -1
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@@ -4234,7 +4234,7 @@ sub_080A6DF8: @ 0x080A6DF8
.align 2, 0
_080A6E14: .4byte gMenu
_080A6E18:
bl sub_080791D0
bl ResetPlayerAnimationAndAction
ldr r0, _080A6E3C @ =gPlayerEntity
adds r1, r0, #0
adds r1, #0x58
+1 -1
View File
@@ -459,7 +459,7 @@ _080304F0:
sub_080304F4: @ 0x080304F4
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r0, r4, #0
bl sub_080309A8
ldrb r0, [r4, #0xe]
+1 -1
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@@ -162,7 +162,7 @@ sub_0803350C: @ 0x0803350C
cmp r0, #0
bne _08033520
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
_08033520:
adds r2, r4, #0
adds r2, #0x76
@@ -607,6 +607,6 @@ _080388A8:
subs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
_080388B2:
pop {r4, r5, r6, pc}
+1 -1
View File
@@ -431,7 +431,7 @@ sub_08032AF4: @ 0x08032AF4
sub_08032B10: @ 0x08032B10
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
+2 -2
View File
@@ -430,7 +430,7 @@ _08038FE0:
adds r0, r4, #0
bl sub_080390F8
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r0, r4, #0
bl GetNextFrame
b _08039018
@@ -439,7 +439,7 @@ _08038FF4: .4byte 0x0000FFFF
_08038FF8: .4byte gPlayerEntity
_08038FFC:
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
+1 -1
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@@ -633,7 +633,7 @@ _08044570:
bl sub_080045D4
strb r0, [r6, #0x15]
adds r0, r6, #0
bl sub_0806F69C
bl LinearMoveUpdate
b _080445BE
.align 2, 0
_080445A8: .4byte gPlayerState
+2 -2
View File
@@ -1050,7 +1050,7 @@ _08041250:
adds r1, #1
strb r0, [r1]
adds r0, r2, #0
bl sub_08016A30
bl ResolveCollisionLayer
adds r6, #2
movs r0, #6
ands r6, r0
@@ -1077,7 +1077,7 @@ _080412C8:
adds r0, #0x38
strb r3, [r0]
adds r0, r4, #0
bl sub_08016A30
bl ResolveCollisionLayer
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
View File
+1 -1
View File
@@ -2883,7 +2883,7 @@ _0802E552:
lsls r0, r0, #8
strh r0, [r1, #0x24]
ldr r0, [r2, #0x3c]
bl sub_0806F69C
bl LinearMoveUpdate
movs r6, #0
movs r0, #0x3c
add r0, sb
+2 -2
View File
@@ -181,7 +181,7 @@ _0804877A:
sub_0804877C: @ 0x0804877C
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080487AA
@@ -387,7 +387,7 @@ _08048900: .4byte gPlayerEntity
sub_08048904: @ 0x08048904
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0x14]
+1 -1
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@@ -522,7 +522,7 @@ sub_0803BF2C: @ 0x0803BF2C
sub_0803BF48: @ 0x0803BF48
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
@@ -711,7 +711,7 @@ _0802FA02:
cmp r0, #0
beq _0802FA3E
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r6]
cmp r0, #0
bne _0802FA3E
+1 -1
View File
@@ -85,7 +85,7 @@ _0804AE94:
_0804AEA0: .4byte gRoomControls
_0804AEA4:
adds r0, r5, #0
bl sub_08016A30
bl ResolveCollisionLayer
_0804AEAA:
adds r0, r5, #0
_0804AEAC:
+1 -1
View File
@@ -51,7 +51,7 @@ _0801708A:
ldrb r0, [r0]
cmp r0, #0
bne _080170A4
bl sub_0807A108
bl DeleteClones
_080170A4:
bl sub_08079B24
cmp r0, #0
+1 -1
View File
@@ -3,7 +3,7 @@
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r5, r4, #0
adds r5, #0x7a
ldrb r0, [r5]
@@ -154,7 +154,7 @@ _0802C442:
_0802C45C: .4byte gRoomControls
_0802C460:
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
movs r1, #0x36
ldrsh r0, [r4, r1]
subs r0, r0, r5
@@ -99,7 +99,7 @@ _0807701C:
eors r1, r2
strb r1, [r0, #0x15]
strh r5, [r0, #0x24]
bl sub_08079E08
bl UpdatePlayerMovement
b _08077110
.align 2, 0
_08077044: .4byte gPlayerState
@@ -151,7 +151,7 @@ _0807708C:
strb r0, [r2, #0x15]
movs r0, #0x80
strh r0, [r2, #0x24]
bl sub_08079E08
bl UpdatePlayerMovement
b _08077110
.align 2, 0
_080770B0: .4byte gPlayerState
@@ -73,7 +73,7 @@ _0807732E:
ldrsh r0, [r5, r1]
cmp r0, #0
beq _08077344
bl sub_08079E08
bl UpdatePlayerMovement
_08077344:
ldrb r1, [r4, #0xe]
movs r0, #0x10
+1 -1
View File
@@ -54,7 +54,7 @@ _08075962:
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r4, #0x24]
bl sub_08079E08
bl UpdatePlayerMovement
ldr r0, _08075994 @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
+1 -1
View File
@@ -59,7 +59,7 @@ _08034798:
_080347A8:
strb r0, [r3, #0x15]
adds r0, r3, #0
bl sub_0806F69C
bl LinearMoveUpdate
_080347B0:
pop {r4, r5, pc}
.align 2, 0
+1 -1
View File
@@ -33,7 +33,7 @@ _080347E0:
_080347F0:
strb r0, [r2, #0x15]
adds r0, r2, #0
bl sub_0806F69C
bl LinearMoveUpdate
_080347F8:
pop {r4, r5, pc}
.align 2, 0
+1 -1
View File
@@ -24,7 +24,7 @@
cmp r0, #0
bne _0803AB0A
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r0, r4, #0
bl sub_0803B6F4
cmp r0, #0
+4 -4
View File
@@ -91,7 +91,7 @@ _08070842:
ands r4, r1
cmp r4, #0
beq _08070852
bl sub_08079938
bl ResolvePlayerAnimation
b _08070BE4
_08070852:
adds r0, r5, #0
@@ -320,7 +320,7 @@ _08070A26:
b _08070BE4
_08070A32:
adds r0, r5, #0
bl sub_08073904
bl DoJump
bl RunQueuedAction
cmp r0, #0
beq _08070A42
@@ -357,7 +357,7 @@ _08070A7C:
movs r0, #0xff
strb r0, [r5, #0x15]
_08070A80:
bl sub_08079E08
bl UpdatePlayerMovement
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
@@ -465,7 +465,7 @@ _08070B1E:
lsls r0, r0, #2
strb r0, [r5, #0x15]
_08070B52:
bl sub_0807A108
bl DeleteClones
_08070B56:
movs r4, #0
ldr r3, _08070BB8 @ =gPlayerState
+4 -4
View File
@@ -4,7 +4,7 @@
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080085B0
bl sub_08079E08
bl UpdatePlayerMovement
bl UpdateFloorType
bl RunQueuedAction
cmp r0, #0
@@ -31,7 +31,7 @@
beq _08070E1C
_08070E10:
strb r5, [r6, #2]
bl sub_080791D0
bl ResetPlayerAnimationAndAction
b _08070E76
.align 2, 0
_08070E18: .4byte gPlayerState
@@ -60,8 +60,8 @@ _08070E32:
beq _08070E56
movs r0, #7
strb r0, [r6, #0x11]
bl sub_08079938
bl sub_080791BC
bl ResolvePlayerAnimation
bl SetPlayerActionNormal
b _08070E76
_08070E56:
movs r0, #1
+5 -5
View File
@@ -11,7 +11,7 @@
cmp r0, #0
beq _08072D7A
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
b _08072E80
@@ -140,10 +140,10 @@ _08072E6C:
cmp r0, #0
beq _08072E7A
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
b _08072E7E
_08072E7A:
bl sub_08079E08
bl UpdatePlayerMovement
_08072E7E:
movs r0, #0
_08072E80:
@@ -164,7 +164,7 @@ _08072E80:
cmp r0, #1
bne _08072EAA
adds r0, r4, #0
bl sub_0800455E
bl ResetCollisionLayer
b _08072EB0
_08072EAA:
adds r0, r4, #0
@@ -187,7 +187,7 @@ _08072EB0:
ands r0, r1
cmp r0, #0
bne _08072F10
bl sub_080791BC
bl SetPlayerActionNormal
b _08072F10
.align 2, 0
_08072EDC: .4byte gPlayerState
+2 -2
View File
@@ -36,7 +36,7 @@ _080735C0:
strb r1, [r6, #2]
bl sub_0807921C
adds r0, r4, #0
bl sub_08073904
bl DoJump
movs r0, #0xe6
lsls r0, r0, #3
strh r0, [r6, #8]
@@ -114,7 +114,7 @@ _0807365A:
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
bl sub_08079E08
bl UpdatePlayerMovement
ldrb r2, [r4, #0x14]
lsls r3, r2, #2
ldrb r1, [r4, #0x15]
+1 -1
View File
@@ -102,7 +102,7 @@ _0807418C:
cmp r0, #0
beq _080741AC
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
b _080741B0
.align 2, 0
_080741A4: .4byte gRoomControls
@@ -38,7 +38,7 @@ _08018EA8:
cmp r0, #0xff
beq _08018F46
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08018EEA
@@ -57,7 +57,7 @@ _08070268:
adds r0, r5, #0
bl GetNextFrame
adds r0, r5, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _08070280
@@ -54,7 +54,7 @@ _080AD088:
cmp r0, #0x74
bne _080AD0B4
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
b _080AD0C8
.align 2, 0
_080AD0B0: .4byte gUnk_081320C4
@@ -26,7 +26,7 @@ _080A312A:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
@@ -48,7 +48,7 @@ _0801B6D0:
strb r0, [r4, #0x15]
_0801B6DC:
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
movs r5, #0
adds r0, r4, #0
bl sub_0801B864
@@ -31,7 +31,7 @@ _0801919C:
strb r0, [r4, #0x18]
_080191BA:
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r0, r4, #0
adds r0, #0x40
ldrb r1, [r0]
@@ -116,7 +116,7 @@ _0808921C:
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl sub_08016A30
bl ResolveCollisionLayer
adds r0, r4, #0
movs r1, #0x15
bl ChangeObjPalette
@@ -222,7 +222,7 @@ _0808991A:
movs r0, #1
strb r0, [r5]
adds r0, r4, #0
bl sub_08016A30
bl ResolveCollisionLayer
adds r0, r4, #0
movs r1, #0x15
bl ChangeObjPalette
+5 -5
View File
@@ -196,7 +196,7 @@ _0809D2D6:
strh r0, [r1]
bl sub_08079184
bl sub_08078B48
bl sub_080791D0
bl ResetPlayerAnimationAndAction
bl sub_08077B20
adds r0, r7, #0
adds r0, #0x26
@@ -220,7 +220,7 @@ _0809D2D6:
strb r3, [r0]
_0809D3A8:
adds r0, r5, #0
bl sub_0806F69C
bl LinearMoveUpdate
mov r0, r8
movs r2, #0
ldrsh r1, [r0, r2]
@@ -499,7 +499,7 @@ _0809D5E6:
movs r1, #1
orrs r0, r1
strb r0, [r6, #0x18]
bl sub_080791D0
bl ResetPlayerAnimationAndAction
bl ResetPlayerEventPriority
ldr r1, _0809D664 @ =gUnk_02034490
movs r0, #0
@@ -524,7 +524,7 @@ _0809D5E6:
bl SetGlobalFlag
_0809D62E:
adds r0, r5, #0
bl sub_0806F69C
bl LinearMoveUpdate
movs r0, #0
ldrsh r1, [r7, r0]
adds r0, r5, #0
@@ -692,7 +692,7 @@ _0809D76C:
_0809D774: .4byte gRoomControls
_0809D778: .4byte gUnk_02034490
_0809D77C:
bl sub_080791D0
bl ResetPlayerAnimationAndAction
_0809D780:
pop {r4, pc}
.align 2, 0
@@ -243,7 +243,7 @@ _08083090: .4byte 0x0000010F
sub_08083094: @ 0x08083094
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
adds r0, r4, #0
bl sub_0800445C
ldrb r0, [r4, #0xe]
View File
+2 -2
View File
@@ -221,7 +221,7 @@ _0808C382:
sub_0808C384: @ 0x0808C384
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
@@ -296,7 +296,7 @@ _0808C410: .4byte gUnk_081214F4
sub_0808C414: @ 0x0808C414
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
@@ -371,7 +371,7 @@ sub_080840A8: @ 0x080840A8
ldr r0, _08084148 @ =0x0000FFF8
strh r0, [r5, #0x36]
adds r0, r5, #0
bl sub_08016A30
bl ResolveCollisionLayer
adds r0, r5, #0
movs r1, #0x11
movs r2, #0
@@ -643,7 +643,7 @@ _08096802:
bl sub_080045D4
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
_0809681C:
movs r1, #0x80
lsls r1, r1, #7
+1 -1
View File
@@ -190,7 +190,7 @@ _0808177E:
cmp r0, #0
beq _0808178C
adds r0, r4, #0
bl sub_0806F69C
bl LinearMoveUpdate
_0808178C:
pop {r4, pc}
.align 2, 0
@@ -136,7 +136,7 @@ sub_0809B034: @ 0x0809B034
sub_0809B050: @ 0x0809B050
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0806F69C
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
View File
View File
@@ -167,7 +167,7 @@ _08087CCA:
beq _08087D1A
movs r0, #0
strb r0, [r1]
bl sub_080791D0
bl ResetPlayerAnimationAndAction
movs r0, #0x5e
bl CheckLocalFlag
cmp r0, #0

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