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https://github.com/zeldaret/tmc
synced 2026-05-29 16:45:06 -04:00
Put const data in mineralWaterSource
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@@ -43552,11 +43552,6 @@
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"size": 4,
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"type": "animation"
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},
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{
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"path": "mineralWaterSource/MineralWaterSourceParameters.bin",
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"start": 1192608,
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"size": 4
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},
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{
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"path": "lilypadSmall/gUnk_08123318.bin",
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"start": 1192728,
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@@ -1,12 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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MineralWaterSourceActionFuncs:: @ 08123298
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.4byte MineralWaterSource_Init
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.4byte sub_080973DC
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MineralWaterSourceParameters:: @ 081232A0
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.incbin "mineralWaterSource/MineralWaterSourceParameters.bin"
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@@ -1467,7 +1467,7 @@ SECTIONS {
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data/animations/object/crenelBeanSprout.o(.rodata);
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src/object/minecartDoor.o(.rodata);
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src/object/objectOnPillar.o(.rodata);
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data/const/object/mineralWaterSource.o(.rodata);
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src/object/mineralWaterSource.o(.rodata);
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src/object/object70.o(.rodata);
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src/object/pushableGrave.o(.rodata);
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src/object/stoneTablet.o(.rodata);
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@@ -1,22 +1,28 @@
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#include "object.h"
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extern void (*MineralWaterSourceActionFuncs[])(Entity*);
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void MineralWaterSource_Init(Entity*);
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void sub_080973DC(Entity*);
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typedef struct {
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u8 field_0x00;
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u8 field_0x01;
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u8 field_0x02;
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u8 field_0x03;
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u8 type2;
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u8 hitboxWidth;
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u8 hitboxHeight;
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u8 hurtType;
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} UnkStruct_MineralWater;
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extern UnkStruct_MineralWater MineralWaterSourceParameters[];
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void MineralWaterSource(Entity* this) {
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static void (*const MineralWaterSourceActionFuncs[])(Entity*) = {
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MineralWaterSource_Init,
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sub_080973DC,
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};
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MineralWaterSourceActionFuncs[this->action](this);
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}
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void MineralWaterSource_Init(Entity* this) {
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UnkStruct_MineralWater* unknownParameters;
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static const UnkStruct_MineralWater MineralWaterSourceParameters[] = {
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{ 0x27, 0x30, 0x20, 0x4D },
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};
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const UnkStruct_MineralWater* unknownParameters;
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if (AllocMutableHitbox(this) == NULL) {
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return;
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@@ -24,11 +30,11 @@ void MineralWaterSource_Init(Entity* this) {
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unknownParameters = &MineralWaterSourceParameters[this->type];
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this->type2 = unknownParameters->field_0x00;
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this->hurtType = unknownParameters->field_0x03;
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this->type2 = unknownParameters->type2;
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this->hurtType = unknownParameters->hurtType;
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this->hitbox->width = unknownParameters->field_0x01;
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this->hitbox->height = unknownParameters->field_0x02;
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this->hitbox->width = unknownParameters->hitboxWidth;
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this->hitbox->height = unknownParameters->hitboxHeight;
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COLLISION_ON(this);
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