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https://github.com/zeldaret/tmc
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@@ -77,8 +77,7 @@ void GyorgChild_OnGrabbed_Action3(GyorgChildEntity* this) {
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void GyorgChild_Action0(GyorgChildEntity* this) {
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static const s8 gUnk_080D1EA0[] = {
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80, 1, 64, 1, 48, 0x1, 32, 1, 16, 1, 0,
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0, 16, -1, 32, -1, 48, -1, 64, -1, 80, -1,
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80, 1, 64, 1, 48, 1, 32, 1, 16, 1, 0, 0, 16, -1, 32, -1, 48, -1, 64, -1, 80, -1,
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};
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super->gustJarFlags = 1;
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super->spriteOrientation.flipY = 3;
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+1
-2
@@ -153,8 +153,7 @@ void sub_080325C4(Entity* this) {
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}
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u32 sub_080325E8(Entity* this) {
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if ((sub_08049FA0(this) && sub_08049FDC(this, 1)) &&
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(EntityInRectRadius(this, gUnk_020000B0, 0x68, 0x40) != 0)) {
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if ((sub_08049FA0(this) && sub_08049FDC(this, 1)) && (EntityInRectRadius(this, gUnk_020000B0, 0x68, 0x40) != 0)) {
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if (((GetFacingDirection(this, gUnk_020000B0) - (DirectionRound(this->frame)) + 2) & 0x1F) < 5) {
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this->action = 3;
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this->timer = 12;
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@@ -380,7 +380,7 @@ void OctorokBoss_Intro_SubAction3(OctorokBossEntity* this) {
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void OctorokBoss_Intro_SubAction4(OctorokBossEntity* this) {
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if (this->timer-- == 0) {
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super->subAction = 5;
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this->timer = 45;;
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this->timer = 45;
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// Make the player look towards the exit
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gPlayerEntity.animationState = 0;
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} else {
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@@ -715,7 +715,7 @@ void OctorokBoss_Action1_Attack_Type2_1(OctorokBossEntity* this) {
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this->heap->targetAngle = this->angle.HALF.HI;
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} else {
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super->type2 = 2;
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this->timer = 45;;
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this->timer = 45;
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}
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SoundReq(SFX_155);
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}
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@@ -813,7 +813,7 @@ void OctorokBoss_ExecuteAttackVacuum(OctorokBossEntity* this) {
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if (this->unk_80 == 1) {
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this->unk_80 = 2;
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super->type2 = 2;
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this->timer = 45;;
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this->timer = 45;
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this->angularSpeed.HWORD = 0x100;
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this->heap->field_0x2 = 0;
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return;
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