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https://github.com/zeldaret/tmc
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@@ -46,7 +46,7 @@ void sub_08098D6C(Entity* this) {
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if (CheckFlags(this->field_0x86.HWORD)) {
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this->action = 2;
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this->timer = 45;;
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this->timer = 45;
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ent = CreateFx(this, FX_BIG_EXPLOSION2, 0);
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if (ent != NULL) {
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ent->y.HALF.HI += 8;
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@@ -295,7 +295,6 @@ void Bird_Type9(Entity* this) {
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this->spritePriority.b0 = 0;
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this->spriteRendering.b3 = 0;
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this->spriteOrientation.flipY = 1;
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;
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SetDefaultPriority(this, 6);
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this->x.HALF.HI = gRoomControls.scroll_x;
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this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
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@@ -93,7 +93,7 @@ void FourElements_Action2(FourElementsEntity* this) {
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DeleteEntity(super->child);
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super->spriteSettings.draw = 0;
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super->action = 3;
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super->timer = 45;;
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super->timer = 45;
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gScreen.controls.layerFXControl = 0x640;
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gScreen.controls.alphaBlend = 0;
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InitItemGetSequence(super->type, 0, 1);
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@@ -51,7 +51,6 @@ void sub_0808C964(Entity* this) {
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this->spriteSettings.draw = 1;
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this->spriteOrientation.flipY = 2;
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this->spriteRendering.b3 = 2;
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;
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this->spritePriority.b0 = this->type2;
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if (this->id != OBJECT_75 && (u8)(this->type - 1) < 3) {
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this->spriteRendering.b0 = 3;
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@@ -24,7 +24,7 @@ void ThoughtBubble_Init(Entity* this) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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if (this->timer == 0) {
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this->timer = 45;;
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this->timer = 45;
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}
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this->spriteOrientation.flipY = 1;
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InitializeAnimation(this, this->type2);
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