Merge branch 'master' of github.com:zeldaret/tmc

This commit is contained in:
Behemoth
2020-08-06 21:00:58 +02:00
48 changed files with 692 additions and 1335 deletions
+11 -3
View File
@@ -57,7 +57,7 @@ extern void sub_080791D0();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern void sub_080045D4();
extern u8 sub_080045D4(s16, s16, u16, u16);
extern void sub_0806F69C();
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0806D0B0(Entity*);
@@ -124,7 +124,7 @@ extern void sub_080580B0(u32);
extern void sub_080751E8(u32, u32, void*);
extern void sub_08052CA4(u32, u32, u32, u32);
extern void sub_08052878(void);
extern void sub_0808091C(u32*, u32);
extern void sub_0808091C(ScreenTransitionData*, u32);
extern void sub_0805BC4C(void);
extern void sub_0807BB68(u32*, u32, u32);
extern void sub_08054570(void);
@@ -191,7 +191,7 @@ extern void sub_0801E738(u32);
extern void sub_080A70AC(void*);
extern void sub_080A7114(u32);
extern void sub_08001242(void);
extern void sub_08003FC4(Entity*, u32);
extern u32 sub_08003FC4(Entity*, u32);
extern u8 sub_080043E8(Entity*);
extern void sub_08001290(Entity*, u32);
extern void sub_08004488(u32);
@@ -220,4 +220,12 @@ extern void sub_0807CF68(u32);
extern void sub_0807D20C(u32, char*, u32);
extern u32 sub_0807CF88(u32, u8*);
extern u32 sub_0807D008(u32, void*);
extern void sub_0807D184(u32, char*);
extern void sub_0805E3A0(Entity*, u32);
extern u32 sub_0806F520();
extern void sub_0806F4E8();
extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_08033744(Entity*);
extern void sub_0800417E(Entity*, u32);
#endif
+8 -1
View File
@@ -73,7 +73,14 @@ typedef struct {
u8 itemOnB;
u8 filler2[10];
u16 rupees;
u8 filler3[12];
u8 field_0x1a;
u8 field_0x1b;
u8 field_0x1c;
u8 field_0x1d;
u8 field_0x1e;
u8 field_0x1f;
u16 field_0x20;
u8 filler4[4];
} Stats;
typedef struct {
+28 -22
View File
@@ -14,16 +14,27 @@ typedef struct { // 0x03001000
u32 spritePriority;
} MainStruct;
enum {
SCREEN_INTRO,
SCREEN_CHOOSE_FILE,
SCREEN_GAMEPLAY,
SCREEN_GAME_OVER,
SCREEN_CREDITS,
};
typedef struct {
u8 interruptFlag;
u8 field_0x1;
u8 screen;
u8 funcIndex;
u8 field_0x3;
u8 transition;
u8 field_0x5;
u8 muteAudio;
u8 field_0x8;
u8 field_0x7;
u8 countdown;
u8 field_0x9;
u8 field_0xa;
u16 ticks;
} Main;
typedef struct {
@@ -42,28 +53,23 @@ extern Main gUnk_03001000;
extern UI gUnk_02032EC0;
extern void sub_080A3204(void);
extern void sub_0807CE90(void);
extern void sub_080560B8(void);
extern void sub_08056208(void);
extern void sub_0804FFE4(void);
extern void sub_08056418(void);
extern void sub_080ADD30(void);
extern s32 sub_08055F70();
extern s32 sub_080A3204(s32);
extern s32 sub_0807CE90(s32);
extern s32 sub_080560B8(s32);
extern void sub_08056208(s32);
extern void sub_0804FFE4();
extern s32 sub_08056418();
extern void sub_080ADD30(s32);
extern s32 sub_08056010(s32);
extern s32 sub_08016E78(s32);
extern s32 ReadKeyInput();
extern s32 sub_08055FF4(u8);
extern void sub_080560A8();
extern s32 sub_08056260();
extern void InitScreen(u32);
extern void sub_08016E78(void);
extern void ReadKeyInput(void);
extern void DoSoftReset(void);
extern void sub_08056260(void);
extern void VBlankIntrWait();
extern s32 _call_via_r0(s32);
extern s32 sub_08056458(s32);
extern s32 sub_08050154(s32);
extern s32 sub_080A3480(s32);
extern void sub_08056458(void);
extern void sub_08050154(void);
extern void sub_080A3480(void);
extern s32 gRand;
extern s32 gUnk_08100CBC;
#endif
+10 -2
View File
@@ -25,6 +25,14 @@ typedef struct {
#define gUnk_02000000 ((struct_02000000*)(0x2000000))
//extern struct_02000000 gUnk_02000000;
typedef struct {
u8 filler0[0x4];
u8 field_0x4;
u8 field_0x5;
} struct_02000010;
extern struct_02000010 gUnk_02000010;
typedef struct {
/*0x000*/ u8 filler0[0x6];
/*0x006*/ u8 unk6;
@@ -43,8 +51,8 @@ typedef struct {
extern struct_02002A40 gUnk_02002A40;
typedef struct {
u16 frameCount; // regular frame count? does anything reset it?
u8 field_0x2[6];
u32 frameCount; // regular frame count? does anything reset it?
u8 field_0x4[0x4];
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u8 field_0xa; // seems to be a tile type