Split playerItems and extract pointers

This commit is contained in:
octorock
2021-03-16 08:31:06 +01:00
parent 74b661df24
commit 626865956e
50 changed files with 8792 additions and 6006 deletions
+2 -398
View File
@@ -156,409 +156,13 @@ sub_080ADA14: @ 0x080ADA14
_080ADA28: .4byte gUnk_03006580
_080ADA2C: .4byte gOamCmd
thumb_func_start PlayerItemGustJar
PlayerItemGustJar: @ 0x080ADA30
push {r4, lr}
adds r4, r0, #0
ldr r1, _080ADA60 @ =gPlayerState
ldr r0, [r1, #0x2c]
cmp r0, r4
bne _080ADA42
ldrb r0, [r1, #0x1c]
cmp r0, #0
bne _080ADA46
_080ADA42:
bl DeleteThisEntity
_080ADA46:
ldr r1, _080ADA64 @ =gUnk_08132700
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldr r1, _080ADA68 @ =gPlayerEntity
adds r0, r4, #0
bl sub_08078E84
pop {r4, pc}
.align 2, 0
_080ADA60: .4byte gPlayerState
_080ADA64: .4byte gUnk_08132700
_080ADA68: .4byte gPlayerEntity
@ TODO convert .inc files into .s files and include them in linker.ld
.include "asm/playerItem/playerItemGustJar.inc"
thumb_func_start sub_080ADA6C
sub_080ADA6C: @ 0x080ADA6C
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0xf
strb r0, [r4, #0xf]
ldr r0, _080ADAA4 @ =gUnk_08132B28
str r0, [r4, #0x48]
movs r1, #3
strb r1, [r0, #4]
strb r1, [r0, #3]
movs r1, #6
strb r1, [r0, #5]
strb r1, [r0, #2]
adds r0, r4, #0
bl sub_080ADC84
adds r0, r4, #0
movs r1, #1
movs r2, #3
bl sub_080AE008
ldrb r1, [r4, #0x14]
lsrs r1, r1, #1
adds r0, r4, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
_080ADAA4: .4byte gUnk_08132B28
thumb_func_start sub_080ADAA8
sub_080ADAA8: @ 0x080ADAA8
push {r4, lr}
adds r4, r0, #0
bl sub_080ADC84
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080ADACC
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl sub_080ADCA0
b _080ADAD2
_080ADACC:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080ADAD2:
pop {r4, pc}
thumb_func_start sub_080ADAD4
sub_080ADAD4: @ 0x080ADAD4
push {r4, r5, lr}
adds r4, r0, #0
ldr r3, _080ADAF4 @ =gPlayerState
ldrb r1, [r3, #0x1c]
adds r0, r1, #0
cmp r0, #3
bne _080ADAFC
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldr r0, _080ADAF8 @ =gPlayerEntity
ldrb r1, [r0, #0x14]
lsrs r1, r1, #1
adds r1, #8
b _080ADB0C
.align 2, 0
_080ADAF4: .4byte gPlayerState
_080ADAF8: .4byte gPlayerEntity
_080ADAFC:
cmp r0, #6
bne _080ADB18
movs r0, #4
strb r0, [r4, #0xc]
ldr r0, _080ADB14 @ =gPlayerEntity
ldrb r1, [r0, #0x14]
lsrs r1, r1, #1
adds r1, #4
_080ADB0C:
adds r0, r4, #0
bl InitAnimationForceUpdate
b _080ADC08
.align 2, 0
_080ADB14: .4byte gPlayerEntity
_080ADB18:
movs r5, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080ADB58
cmp r0, #1
bne _080ADB36
adds r0, r4, #0
movs r1, #4
bl sub_080ADCA0
movs r0, #0x18
strb r0, [r4, #0xe]
movs r0, #2
strb r0, [r4, #0xa]
b _080ADBE0
_080ADB36:
adds r0, r4, #0
movs r1, #1
bl sub_080ADCDC
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _080ADBE0
adds r0, r4, #0
movs r1, #0
bl sub_080ADCA0
strb r5, [r4, #0xa]
b _080ADBE0
_080ADB58:
movs r0, #0xf
ands r0, r1
cmp r0, #7
bne _080ADB68
adds r1, r4, #0
adds r1, #0x59
movs r0, #0x7f
strb r0, [r1]
_080ADB68:
ldrb r0, [r3, #0x1d]
cmp r0, #2
beq _080ADB94
cmp r0, #2
bgt _080ADB78
cmp r0, #1
beq _080ADBB0
b _080ADBCA
_080ADB78:
cmp r0, #3
bne _080ADBCA
adds r0, r4, #0
movs r1, #3
bl sub_080ADCDC
ldrb r1, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x1a]
movs r2, #3
movs r5, #0xe9
b _080ADBCA
_080ADB94:
adds r0, r4, #0
movs r1, #2
bl sub_080ADCDC
ldrb r0, [r4, #0x1a]
movs r1, #0x10
rsbs r1, r1, #0
ands r1, r0
movs r0, #4
orrs r1, r0
strb r1, [r4, #0x1a]
movs r2, #2
movs r5, #0xe8
b _080ADBCA
_080ADBB0:
adds r0, r4, #0
movs r1, #1
bl sub_080ADCDC
ldrb r0, [r4, #0x1a]
movs r1, #0x10
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x1a]
movs r2, #1
movs r5, #0xe7
_080ADBCA:
ldr r0, _080ADC0C @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #7
bne _080ADBDA
movs r5, #0xee
movs r2, #1
_080ADBDA:
ldrb r0, [r4, #0xf]
subs r0, r0, r2
strb r0, [r4, #0xf]
_080ADBE0:
movs r0, #0xf
ldrsb r0, [r4, r0]
cmp r0, #0
bge _080ADBF6
cmp r5, #0
beq _080ADBF2
adds r0, r5, #0
bl SoundReq
_080ADBF2:
movs r0, #0xf
strb r0, [r4, #0xf]
_080ADBF6:
ldr r2, _080ADC10 @ =gPlayerEntity
adds r0, r2, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
ldrb r0, [r2, #0x1e]
subs r0, r0, r1
strb r0, [r4, #0x1e]
_080ADC08:
pop {r4, r5, pc}
.align 2, 0
_080ADC0C: .4byte gPlayerState
_080ADC10: .4byte gPlayerEntity
thumb_func_start sub_080ADC14
sub_080ADC14: @ 0x080ADC14
push {r4, lr}
adds r4, r0, #0
ldr r0, _080ADC40 @ =gPlayerState
ldrb r0, [r0, #0x1c]
movs r1, #0xf
ands r1, r0
cmp r1, #1
beq _080ADC48
cmp r1, #6
bne _080ADC56
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldr r0, _080ADC44 @ =gPlayerEntity
ldrb r1, [r0, #0x14]
lsrs r1, r1, #1
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
b _080ADC5C
.align 2, 0
_080ADC40: .4byte gPlayerState
_080ADC44: .4byte gPlayerEntity
_080ADC48:
adds r0, r4, #0
movs r1, #0
bl sub_080ADCA0
movs r0, #2
strb r0, [r4, #0xc]
b _080ADC5C
_080ADC56:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080ADC5C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ADC60
sub_080ADC60: @ 0x080ADC60
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080ADC7C
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2, #0x18]
b _080ADC82
_080ADC7C:
adds r0, r2, #0
bl UpdateAnimationSingleFrame
_080ADC82:
pop {pc}
thumb_func_start sub_080ADC84
sub_080ADC84: @ 0x080ADC84
ldr r1, _080ADC9C @ =gPlayerEntity
ldrb r1, [r1, #0x18]
movs r2, #0x40
ands r2, r1
ldrb r3, [r0, #0x18]
movs r1, #0x41
rsbs r1, r1, #0
ands r1, r3
orrs r1, r2
strb r1, [r0, #0x18]
bx lr
.align 2, 0
_080ADC9C: .4byte gPlayerEntity
thumb_func_start sub_080ADCA0
sub_080ADCA0: @ 0x080ADCA0
push {r4, lr}
ldr r3, _080ADCD4 @ =gUnk_08132714
ldr r2, _080ADCD8 @ =gPlayerEntity
ldrb r2, [r2, #0x14]
lsrs r2, r2, #1
adds r1, r1, r2
lsls r1, r1, #2
adds r1, r1, r3
ldr r2, [r1]
str r2, [r0, #0x5c]
ldrb r1, [r2]
adds r3, r0, #0
adds r3, #0x58
strb r1, [r3]
adds r1, r2, #1
str r1, [r0, #0x5c]
ldrb r2, [r2, #1]
movs r4, #0x59
strb r2, [r4, r0]
adds r1, #1
str r1, [r0, #0x5c]
ldrb r1, [r3]
ldrh r2, [r0, #0x12]
bl sub_080042D0
pop {r4, pc}
.align 2, 0
_080ADCD4: .4byte gUnk_08132714
_080ADCD8: .4byte gPlayerEntity
thumb_func_start sub_080ADCDC
sub_080ADCDC: @ 0x080ADCDC
push {r4, r5, lr}
adds r3, r0, #0
movs r0, #0x59
adds r0, r0, r3
mov ip, r0
ldrb r0, [r0]
subs r0, r0, r1
mov r1, ip
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bgt _080ADD2E
ldr r1, [r3, #0x5c]
ldrb r0, [r1]
cmp r0, #0xff
bne _080ADD06
adds r0, r1, #1
str r0, [r3, #0x5c]
ldrb r1, [r1, #1]
subs r0, r0, r1
str r0, [r3, #0x5c]
_080ADD06:
ldr r1, [r3, #0x5c]
ldrb r0, [r1]
adds r2, r3, #0
adds r2, #0x58
strb r0, [r2]
adds r1, #1
str r1, [r3, #0x5c]
ldrb r0, [r1]
mov r4, ip
ldrb r4, [r4]
adds r0, r0, r4
mov r5, ip
strb r0, [r5]
adds r1, #1
str r1, [r3, #0x5c]
ldrb r1, [r2]
ldrh r2, [r3, #0x12]
adds r0, r3, #0
bl sub_080042D0
_080ADD2E:
pop {r4, r5, pc}
thumb_func_start sub_080ADD30
sub_080ADD30: @ 0x080ADD30