Merge pull request #456 from Henny022p/transitions

Transition Data
This commit is contained in:
notyourav
2022-03-23 19:34:52 -07:00
committed by GitHub
22 changed files with 8135 additions and 8226 deletions
+28 -2648
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+245 -245
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+1587 -1587
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+488 -488
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+461 -461
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+8 -8
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@@ -265,10 +265,10 @@ gAreaMetatiles_RoyalCrypt:: @ 08102E74
metatile_types_top offset_gAreaMetatiles_RoyalCrypt_3, 0xD84, 1, 1
gAreaMetatiles_PalaceOfWinds:: @ 08102EA4
metatiles_bottom offset_gAreaMetatiles_PalaceOfWinds_0, 0x3620, 1
metatiles_top offset_gAreaMetatiles_PalaceOfWinds_1, 0x3620, 1
metatile_types_bottom offset_gAreaMetatiles_PalaceOfWinds_2, 0xD88, 1
metatile_types_top offset_gAreaMetatiles_PalaceOfWinds_3, 0xD88, 1, 1
metatiles_bottom offset_gAreaMetatiles_PalaceOfWinds_GyorgTornado, 0x3620, 1
metatiles_top offset_gAreaMetatiles_PalaceOfWinds_BossKey, 0x3620, 1
metatile_types_bottom offset_gAreaMetatiles_PalaceOfWinds_BeforeBallAndChainSoldiers, 0xD88, 1
metatile_types_top offset_gAreaMetatiles_PalaceOfWinds_GyorgBossDoor, 0xD88, 1, 1
gAreaMetatiles_PalaceOfWindsBoss:: @ 08102ED4
metatiles_top offset_gAreaMetatiles_PalaceOfWindsBoss_0, 0x108, 1
@@ -293,10 +293,10 @@ gAreaMetatiles_SanctuaryEntrance:: @ 08102F4C
metatile_types_top offset_gAreaMetatiles_SanctuaryEntrance_3, 0x3FC, 1, 1
gAreaMetatiles_DarkHyruleCastle:: @ 08102F7C
metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastle_0, 0x3FD8, 1
metatiles_top offset_gAreaMetatiles_DarkHyruleCastle_1, 0x37C0, 1
metatile_types_bottom offset_gAreaMetatiles_DarkHyruleCastle_2, 0xFF6, 1
metatile_types_top offset_gAreaMetatiles_DarkHyruleCastle_3, 0xDF0, 1, 1
metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastle_1FEntrance, 0x3FD8, 1
metatiles_top offset_gAreaMetatiles_DarkHyruleCastle_3FTopLeftTower, 0x37C0, 1
metatile_types_bottom offset_gAreaMetatiles_DarkHyruleCastle_3FTopRightTower, 0xFF6, 1
metatile_types_top offset_gAreaMetatiles_DarkHyruleCastle_3FBottomLeftTower, 0xDF0, 1, 1
gAreaMetatiles_DarkHyruleCastleOutside:: @ 08102FAC
metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastleOutside_0, 0x3340, 1
+2 -2
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@@ -119,7 +119,7 @@ gAreaRoomHeaders_MelarisMine:: @ 0811C6F6
room_header 0x00, 0x00, 0x2d0, 0x270, 0
.2byte 0xFFFF
gAreaRoomHeaders_MinishPaths1:: @ 0811C702
gAreaRoomHeaders_MinishPaths:: @ 0811C702
room_header 0x02, 0x04, 0xf0, 0x320, 0
room_header 0x16, 0x04, 0xf0, 0x320, 1
room_header 0x2a, 0x04, 0xf0, 0x320, 2
@@ -1040,7 +1040,7 @@ gAreaRoomHeaders:: @ 0811E214
.4byte gAreaRoomHeaders_Empty @ 0xE
.4byte gAreaRoomHeaders_HyruleDigCaves @ 0xF
.4byte gAreaRoomHeaders_MelarisMine @ 0x10
.4byte gAreaRoomHeaders_MinishPaths1 @ 0x11
.4byte gAreaRoomHeaders_MinishPaths @ 0x11
.4byte gAreaRoomHeaders_CrenelMinishPaths @ 0x12
.4byte gAreaRoomHeaders_DigCaves1 @ 0x13
.4byte gAreaRoomHeaders_CrenelDigCave @ 0x14
+25 -25
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@@ -311,25 +311,25 @@ gAreaTileset_MelarisMine_0:: @ 08101430
gAreaTilesets_MelarisMine:: @ 08101460
.4byte gAreaTileset_MelarisMine_0
gAreaTileset_MinishPaths1_0:: @ 08101464
tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
gAreaTileset_MinishPaths_0:: @ 08101464
tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
tileset_palette_set 18, 1
gAreaTileset_MinishPaths1_1:: @ 08101488
tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
gAreaTileset_MinishPaths_1:: @ 08101488
tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
tileset_palette_set 63, 1
gAreaTileset_MinishPaths1_2:: @ 081014AC
tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
gAreaTileset_MinishPaths_2:: @ 081014AC
tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
tileset_palette_set 64, 1
gAreaTilesets_MinishPaths1:: @ 081014D0
.4byte gAreaTileset_MinishPaths1_0
.4byte gAreaTileset_MinishPaths1_1
.4byte gAreaTileset_MinishPaths1_2
gAreaTilesets_MinishPaths:: @ 081014D0
.4byte gAreaTileset_MinishPaths_0
.4byte gAreaTileset_MinishPaths_1
.4byte gAreaTileset_MinishPaths_2
gAreaTileset_CrenelMinishPaths_0:: @ 081014DC
tileset_tiles offset_gAreaTileset_CrenelMinishPaths_0_0, 0x6000000, 0x4000, 1
@@ -857,15 +857,15 @@ gAreaTileset_RoyalCrypt_0:: @ 081020E0
gAreaTilesets_RoyalCrypt:: @ 08102110
.4byte gAreaTileset_RoyalCrypt_0
gAreaTileset_PalaceOfWinds_0:: @ 08102114
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_2, 0x6008000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_3, 0x600F000, 0x800, 1
gAreaTileset_PalaceOfWinds_GyorgTornado:: @ 08102114
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_2, 0x6008000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_3, 0x600F000, 0x800, 1
tileset_palette_set 56, 1
gAreaTilesets_PalaceOfWinds:: @ 08102150
.4byte gAreaTileset_PalaceOfWinds_0
.4byte gAreaTileset_PalaceOfWinds_GyorgTornado
gAreaTileset_PalaceOfWindsBoss_0:: @ 08102154
tileset_tiles offset_gAreaTileset_PalaceOfWindsBoss_0_0, 0x6000000, 0x4000, 1
@@ -903,14 +903,14 @@ gAreaTileset_SanctuaryEntrance_0:: @ 081021F0
gAreaTilesets_SanctuaryEntrance:: @ 08102220
.4byte gAreaTileset_SanctuaryEntrance_0
gAreaTileset_DarkHyruleCastle_0:: @ 08102224
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_2, 0x6008000, 0x4000, 1
gAreaTileset_DarkHyruleCastle_1FEntrance:: @ 08102224
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_2, 0x6008000, 0x4000, 1
tileset_palette_set 59, 1
gAreaTilesets_DarkHyruleCastle:: @ 08102254
.4byte gAreaTileset_DarkHyruleCastle_0
.4byte gAreaTileset_DarkHyruleCastle_1FEntrance
gAreaTileset_DarkHyruleCastleOutside_0:: @ 08102258
tileset_tiles offset_gAreaTileset_DarkHyruleCastleOutside_0_0, 0x6000000, 0x4000, 1
@@ -1021,7 +1021,7 @@ gAreaTilesets:: @ 0810246C
.4byte gAreaTilesets_MinishWoods @ 0xE
.4byte gAreaTilesets_HyruleDigCaves @ 0xF
.4byte gAreaTilesets_MelarisMine @ 0x10
.4byte gAreaTilesets_MinishPaths1 @ 0x11
.4byte gAreaTilesets_MinishPaths @ 0x11
.4byte gAreaTilesets_CrenelMinishPaths @ 0x12
.4byte gAreaTilesets_DigCaves1 @ 0x13
.4byte gAreaTilesets_CrenelDigCave @ 0x14
+13 -3
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@@ -2,6 +2,7 @@
#define AREA_H
#include "global.h"
#include "transitions.h"
#define MAX_ROOMS 64
@@ -14,7 +15,7 @@ typedef struct {
void* map;
void* metatiles;
void* bg_anim;
void* exits;
const Transition* exits;
void** properties;
} RoomResInfo;
static_assert(sizeof(RoomResInfo) == 0x20);
@@ -93,9 +94,9 @@ typedef enum {
AREA_EMPTY,
AREA_HYRULE_DIG_CAVES,
AREA_MELARIS_MINE,
AREA_MINISH_PATHS_1,
AREA_MINISH_PATHS,
AREA_CRENEL_MINISH_PATHS,
AREA_DIG_CAVES_1,
AREA_DIG_CAVES,
AREA_CRENEL_DIG_CAVE,
AREA_FESTIVAL_TOWN,
AREA_VEIL_FALLS_DIG_CAVE,
@@ -220,6 +221,15 @@ typedef enum {
AREA_DARK_HYRULE_CASTLE_BRIDGE,
AREA_NULL_8E,
AREA_8F,
AREA_90,
AREA_91,
AREA_92,
AREA_93,
AREA_94,
AREA_95,
AREA_96,
AREA_97,
AREA_98,
} AreaID;
#endif
+993
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@@ -0,0 +1,993 @@
#ifndef TMC_ROOMID_H
#define TMC_ROOMID_H
typedef enum {
// AREA_MINISH_WOODS
ROOM_MINISH_WOODS_MAIN = 0,
// AREA_MINISH_VILLAGE
ROOM_MINISH_VILLAGE_MAIN = 0,
ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA,
ROOM_MINISH_VILLAGE_2,
ROOM_MINISH_VILLAGE_3,
// AREA_HYRULE_TOWN
ROOM_HYRULE_TOWN_MAIN = 0,
// AREA_HYRULE_FIELD
ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH = 0,
ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD,
ROOM_HYRULE_FIELD_EASTERN_HILLLS_SOUTH,
ROOM_HYRULE_FIELD_EASTERN_HILLLS_CENTER,
ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH,
ROOM_HYRULE_FIELD_LON_LON_RANCH,
ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD,
ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS,
ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH,
ROOM_HYRULE_FIELD_WESTERN_WOODS_CENTER,
// AREA_CASTOR_WILDS
ROOM_CASTOR_WILDS_MAIN = 0,
// AREA_RUINS
ROOM_RUINS_ENTRANCE = 0,
ROOM_RUINS_BEANSTALK,
ROOM_RUINS_TEKTITES,
ROOM_RUINS_LADDER_TO_TEKTITES,
ROOM_RUINS_FORTRESS_ENTRANCE,
ROOM_RUINS_BELOW_FORTRESS_ENTRANCE,
// AREA_MT_CRENEL
ROOM_MT_CRENEL_TOP = 0,
ROOM_MT_CRENEL_WALL_CLIMB,
ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE,
ROOM_MT_CRENEL_CENTER,
ROOM_MT_CRENEL_ENTRANCE,
// AREA_CASTLE_GARDEN
ROOM_CASTLE_GARDEN_MAIN = 0,
// AREA_CLOUD_TOPS
ROOM_CLOUD_TOPS_CLOUD_TOPS = 0,
ROOM_CLOUD_TOPS_CLOUD_MIDDLES,
ROOM_CLOUD_TOPS_CLOUD_BOTTOMS,
// AREA_ROYAL_VALLEY
ROOM_ROYAL_VALLEY_MAIN = 0,
ROOM_ROYAL_VALLEY_FOREST_MAZE,
// AREA_VEIL_FALLS
ROOM_VEIL_FALLS_MAIN = 0,
// AREA_LAKE_HYLIA
ROOM_LAKE_HYLIA_MAIN = 0,
ROOM_LAKE_HYLIA_BEANSTALK,
// AREA_LAKE_WOODS_CAVE
ROOM_LAKE_WOODS_CAVE_MAIN = 0,
// AREA_BEANSTALKS
ROOM_BEANSTALKS_CRENEL = 0,
ROOM_BEANSTALKS_LAKE_HYLIA,
ROOM_BEANSTALKS_RUINS,
ROOM_BEANSTALKS_EASTERN_HILLS,
ROOM_BEANSTALKS_WESTERN_WOODS,
ROOM_BEANSTALKS_5,
ROOM_BEANSTALKS_6,
ROOM_BEANSTALKS_7,
ROOM_BEANSTALKS_8,
ROOM_BEANSTALKS_9,
ROOM_BEANSTALKS_a,
ROOM_BEANSTALKS_b,
ROOM_BEANSTALKS_c,
ROOM_BEANSTALKS_d,
ROOM_BEANSTALKS_e,
ROOM_BEANSTALKS_f,
ROOM_BEANSTALKS_CRENEL_CLIMB,
ROOM_BEANSTALKS_LAKE_HYLIA_CLIMB,
ROOM_BEANSTALKS_RUINS_CLIMB,
ROOM_BEANSTALKS_EASTERN_HILLS_CLIMB,
ROOM_BEANSTALKS_WESTERN_WOODS_CLIMB,
// AREA_EMPTY
ROOM_EMPTY_0 = 0,
// AREA_HYRULE_DIG_CAVES
ROOM_HYRULE_DIG_CAVES_TOWN = 0,
// AREA_MELARIS_MINE
ROOM_MELARIS_MINE_MAIN = 0,
// AREA_MINISH_PATHS
ROOM_MINISH_PATHS_MINISH_VILLAGE = 0,
ROOM_MINISH_PATHS_BOW,
ROOM_MINISH_PATHS_SCHOOLYARD,
ROOM_MINISH_PATHS_LON_LON_RANCH,
ROOM_MINISH_PATHS_LAKE_HYLIA,
// AREA_CRENEL_MINISH_PATHS
ROOM_CRENEL_MINISH_PATHS_BEAN = 0,
ROOM_CRENEL_MINISH_PATHS_SPRING_WATER,
ROOM_CRENEL_MINISH_PATHS_RAIN,
ROOM_CRENEL_MINISH_PATHS_MELARI,
// AREA_DIG_CAVES
ROOM_DIG_CAVES_EASTERN_HILLS = 0,
ROOM_DIG_CAVES_1,
ROOM_DIG_CAVES_2,
ROOM_DIG_CAVES_TRILBY_HIGHLANDS,
// AREA_CRENEL_DIG_CAVE
ROOM_CRENEL_DIG_CAVE_0 = 0,
// AREA_FESTIVAL_TOWN
ROOM_FESTIVAL_TOWN_MAIN = 0,
// AREA_VEIL_FALLS_DIG_CAVE
ROOM_VEIL_FALLS_DIG_CAVE_0 = 0,
// AREA_CASTOR_WILDS_DIG_CAVE
ROOM_CASTOR_WILDS_DIG_CAVE_0 = 0,
// AREA_OUTER_FORTRESS_OF_WINDS
ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL = 0,
ROOM_OUTER_FORTRESS_OF_WINDS_2F,
ROOM_OUTER_FORTRESS_OF_WINDS_3F,
ROOM_OUTER_FORTRESS_OF_WINDS_MOLE_MITTS,
ROOM_OUTER_FORTRESS_OF_WINDS_SMALL_KEY,
// AREA_HYLIA_DIG_CAVES
ROOM_HYLIA_DIG_CAVES_0 = 0,
ROOM_HYLIA_DIG_CAVES_1,
// AREA_VEIL_FALLS_TOP
ROOM_VEIL_FALLS_TOP_0 = 0,
// AREA_NULL_1B
ROOM_NULL_1B_0 = 0,
// AREA_NULL_1C
ROOM_NULL_1C_0 = 0,
// AREA_NULL_1D
ROOM_NULL_1D_0 = 0,
// AREA_NULL_1E
ROOM_NULL_1E_0 = 0,
// AREA_NULL_1F
ROOM_NULL_1F_0 = 0,
// AREA_MINISH_HOUSE_INTERIORS
ROOM_MINISH_HOUSE_INTERIORS_GENTARI_MAIN = 0,
ROOM_MINISH_HOUSE_INTERIORS_GENTARI_EXIT,
ROOM_MINISH_HOUSE_INTERIORS_FESTARI,
ROOM_MINISH_HOUSE_INTERIORS_RED,
ROOM_MINISH_HOUSE_INTERIORS_GREEN,
ROOM_MINISH_HOUSE_INTERIORS_BLUE,
ROOM_MINISH_HOUSE_INTERIORS_SIDE_AREA,
ROOM_MINISH_HOUSE_INTERIORS_SHOE_MINISH,
ROOM_MINISH_HOUSE_INTERIORS_POT_MINISH,
ROOM_MINISH_HOUSE_INTERIORS_BARREL_MINISH,
ROOM_MINISH_HOUSE_INTERIORS_NULL1,
ROOM_MINISH_HOUSE_INTERIORS_NULL2,
ROOM_MINISH_HOUSE_INTERIORS_c,
ROOM_MINISH_HOUSE_INTERIORS_d,
ROOM_MINISH_HOUSE_INTERIORS_e,
ROOM_MINISH_HOUSE_INTERIORS_f,
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHWEST,
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHEAST,
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_EAST,
ROOM_MINISH_HOUSE_INTERIORS_13,
ROOM_MINISH_HOUSE_INTERIORS_14,
ROOM_MINISH_HOUSE_INTERIORS_15,
ROOM_MINISH_HOUSE_INTERIORS_16,
ROOM_MINISH_HOUSE_INTERIORS_17,
ROOM_MINISH_HOUSE_INTERIORS_18,
ROOM_MINISH_HOUSE_INTERIORS_19,
ROOM_MINISH_HOUSE_INTERIORS_1a,
ROOM_MINISH_HOUSE_INTERIORS_1b,
ROOM_MINISH_HOUSE_INTERIORS_1c,
ROOM_MINISH_HOUSE_INTERIORS_1d,
ROOM_MINISH_HOUSE_INTERIORS_1e,
ROOM_MINISH_HOUSE_INTERIORS_1f,
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_SOUTHWEST,
ROOM_MINISH_HOUSE_INTERIORS_SOUTH_HYRULE_FIELD,
ROOM_MINISH_HOUSE_INTERIORS_NEXT_TO_KNUCKLE,
ROOM_MINISH_HOUSE_INTERIORS_LIBRARI,
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_EXIT,
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_TOWN,
ROOM_MINISH_HOUSE_INTERIORS_MINISH_WOODS_BOMB,
ROOM_MINISH_HOUSE_INTERIORS_LAKE_HYLIA_OCARINA,
// AREA_HOUSE_INTERIORS_1
ROOM_HOUSE_INTERIORS_1_MAYOR = 0,
ROOM_HOUSE_INTERIORS_1_POST_OFFICE,
ROOM_HOUSE_INTERIORS_1_LIBRARY_2F,
ROOM_HOUSE_INTERIORS_1_LIBRARY_1F,
ROOM_HOUSE_INTERIORS_1_INN_1F,
ROOM_HOUSE_INTERIORS_1_INN_WEST_ROOM,
ROOM_HOUSE_INTERIORS_1_INN_MIDDLE_ROOM,
ROOM_HOUSE_INTERIORS_1_INN_EAST_ROOM,
ROOM_HOUSE_INTERIORS_1_INN_WEST_2F,
ROOM_HOUSE_INTERIORS_1_INN_EAST_2F,
ROOM_HOUSE_INTERIORS_1_INN_MINISH_HEART_PIECE,
ROOM_HOUSE_INTERIORS_1_SCHOOL_WEST,
ROOM_HOUSE_INTERIORS_1_SCHOOL_EAST,
ROOM_HOUSE_INTERIORS_1_d,
ROOM_HOUSE_INTERIORS_1_e,
ROOM_HOUSE_INTERIORS_1_f,
ROOM_HOUSE_INTERIORS_1_10,
ROOM_HOUSE_INTERIORS_1_11,
ROOM_HOUSE_INTERIORS_1_12,
ROOM_HOUSE_INTERIORS_1_13,
ROOM_HOUSE_INTERIORS_1_14,
ROOM_HOUSE_INTERIORS_1_15,
ROOM_HOUSE_INTERIORS_1_16,
ROOM_HOUSE_INTERIORS_1_17,
ROOM_HOUSE_INTERIORS_1_18,
ROOM_HOUSE_INTERIORS_1_19,
ROOM_HOUSE_INTERIORS_1_1a,
ROOM_HOUSE_INTERIORS_1_1b,
ROOM_HOUSE_INTERIORS_1_1c,
ROOM_HOUSE_INTERIORS_1_1d,
ROOM_HOUSE_INTERIORS_1_1e,
ROOM_HOUSE_INTERIORS_1_1f,
// AREA_HOUSE_INTERIORS_2
ROOM_HOUSE_INTERIORS_2_STRANGER = 0,
ROOM_HOUSE_INTERIORS_2_WEST_ORACLE,
ROOM_HOUSE_INTERIORS_2_2,
ROOM_HOUSE_INTERIORS_2_3,
ROOM_HOUSE_INTERIORS_2_DR_LEFT,
ROOM_HOUSE_INTERIORS_2_5,
ROOM_HOUSE_INTERIORS_2_ROMIO,
ROOM_HOUSE_INTERIORS_2_JULIETTA,
ROOM_HOUSE_INTERIORS_2_PERCY,
ROOM_HOUSE_INTERIORS_2_EAST_ORACLE,
ROOM_HOUSE_INTERIORS_2_a,
ROOM_HOUSE_INTERIORS_2_b,
ROOM_HOUSE_INTERIORS_2_CUCCO,
ROOM_HOUSE_INTERIORS_2_d,
ROOM_HOUSE_INTERIORS_2_e,
ROOM_HOUSE_INTERIORS_2_f,
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_ENTRANCE,
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_SMITH,
ROOM_HOUSE_INTERIORS_2_DAMPE,
ROOM_HOUSE_INTERIORS_2_13,
ROOM_HOUSE_INTERIORS_2_STOCKWELL_LAKE_HOUSE,
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_BEDROOM,
ROOM_HOUSE_INTERIORS_2_16,
ROOM_HOUSE_INTERIORS_2_17,
ROOM_HOUSE_INTERIORS_2_18,
ROOM_HOUSE_INTERIORS_2_19,
ROOM_HOUSE_INTERIORS_2_1a,
ROOM_HOUSE_INTERIORS_2_1b,
ROOM_HOUSE_INTERIORS_2_1c,
ROOM_HOUSE_INTERIORS_2_1d,
ROOM_HOUSE_INTERIORS_2_1e,
ROOM_HOUSE_INTERIORS_2_1f,
ROOM_HOUSE_INTERIORS_2_20,
ROOM_HOUSE_INTERIORS_2_21,
ROOM_HOUSE_INTERIORS_2_22,
ROOM_HOUSE_INTERIORS_2_23,
ROOM_HOUSE_INTERIORS_2_24,
ROOM_HOUSE_INTERIORS_2_25,
ROOM_HOUSE_INTERIORS_2_26,
ROOM_HOUSE_INTERIORS_2_27,
ROOM_HOUSE_INTERIORS_2_28,
ROOM_HOUSE_INTERIORS_2_29,
ROOM_HOUSE_INTERIORS_2_2a,
ROOM_HOUSE_INTERIORS_2_2b,
ROOM_HOUSE_INTERIORS_2_2c,
ROOM_HOUSE_INTERIORS_2_2d,
ROOM_HOUSE_INTERIORS_2_2e,
ROOM_HOUSE_INTERIORS_2_2f,
// AREA_HOUSE_INTERIORS_3
ROOM_HOUSE_INTERIORS_3_STOCKWELL_SHOP = 0,
ROOM_HOUSE_INTERIORS_3_CAFE,
ROOM_HOUSE_INTERIORS_3_REM_SHOE_SHOP,
ROOM_HOUSE_INTERIORS_3_BAKERY,
ROOM_HOUSE_INTERIORS_3_SIMON,
ROOM_HOUSE_INTERIORS_3_FIGURINE_HOUSE,
ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE,
ROOM_HOUSE_INTERIORS_3_CARLOV,
ROOM_HOUSE_INTERIORS_3_BORLOV,
ROOM_HOUSE_INTERIORS_3_9,
ROOM_HOUSE_INTERIORS_3_a,
ROOM_HOUSE_INTERIORS_3_b,
ROOM_HOUSE_INTERIORS_3_c,
ROOM_HOUSE_INTERIORS_3_d,
ROOM_HOUSE_INTERIORS_3_e,
ROOM_HOUSE_INTERIORS_3_f,
// AREA_TREE_INTERIORS
ROOM_TREE_INTERIORS_WITCH_HUT = 0,
ROOM_TREE_INTERIORS_1,
ROOM_TREE_INTERIORS_2,
ROOM_TREE_INTERIORS_3,
ROOM_TREE_INTERIORS_4,
ROOM_TREE_INTERIORS_5,
ROOM_TREE_INTERIORS_6,
ROOM_TREE_INTERIORS_7,
ROOM_TREE_INTERIORS_8,
ROOM_TREE_INTERIORS_9,
ROOM_TREE_INTERIORS_a,
ROOM_TREE_INTERIORS_b,
ROOM_TREE_INTERIORS_c,
ROOM_TREE_INTERIORS_d,
ROOM_TREE_INTERIORS_e,
ROOM_TREE_INTERIORS_f,
ROOM_TREE_INTERIORS_STAIRS_TO_CARLOV,
ROOM_TREE_INTERIORS_PERCYS_TREEHOUSE,
ROOM_TREE_INTERIORS_SOUTH_HYRULE_FIELD_HEART_PIECE,
ROOM_TREE_INTERIORS_WAVEBLADE,
ROOM_TREE_INTERIORS_14,
ROOM_TREE_INTERIORS_BOOMERANG_NORTHWEST,
ROOM_TREE_INTERIORS_BOOMERANG_NORTHEAST,
ROOM_TREE_INTERIORS_BOOMERANG_SOUTHWEST,
ROOM_TREE_INTERIORS_BOOMERANG_SOUTHEAST,
ROOM_TREE_INTERIORS_WESTERN_WOODS_HEART_PIECE,
ROOM_TREE_INTERIORS_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
ROOM_TREE_INTERIORS_MINISH_WOODS_GREAT_FAIRY,
ROOM_TREE_INTERIORS_1c,
ROOM_TREE_INTERIORS_MINISH_WOODS_BUSINESS_SCRUB,
ROOM_TREE_INTERIORS_1e,
ROOM_TREE_INTERIORS_UNUSED_HEART_CONTAINER,
// AREA_DOJOS
ROOM_DOJOS_GRAYBLADE = 0,
ROOM_DOJOS_SPLITBLADE,
ROOM_DOJOS_GREATBLADE,
ROOM_DOJOS_SCARBLADE,
ROOM_DOJOS_SWIFTBLADE_I,
ROOM_DOJOS_GRIMBLADE,
ROOM_DOJOS_WAVEBLADE,
ROOM_DOJOS_7,
ROOM_DOJOS_8,
ROOM_DOJOS_9,
ROOM_DOJOS_TO_GRIMBLADE,
ROOM_DOJOS_TO_SPLITBLADE,
ROOM_DOJOS_TO_GREATBLADE,
ROOM_DOJOS_TO_SCARBLADE,
ROOM_DOJOS_e,
ROOM_DOJOS_f,
// AREA_CRENEL_CAVES
ROOM_CRENEL_CAVES_BLOCK_PUSHING = 0,
ROOM_CRENEL_CAVES_PILLAR_CAVE,
ROOM_CRENEL_CAVES_BRIDGE_SWITCH,
ROOM_CRENEL_CAVES_EXIT_TO_MINES,
ROOM_CRENEL_CAVES_GRIP_RING,
ROOM_CRENEL_CAVES_FAIRY_FOUNTAIN,
ROOM_CRENEL_CAVES_SPINY_CHU_PUZZLE,
ROOM_CRENEL_CAVES_CHUCHU_POT_CHEST,
ROOM_CRENEL_CAVES_WATER_HEART_PIECE,
ROOM_CRENEL_CAVES_RUPEE_FAIRY_FOUINTAIN,
ROOM_CRENEL_CAVES_HELMASAUR_HALLWAY,
ROOM_CRENEL_CAVES_MUSHROOM_KEESE,
ROOM_CRENEL_CAVES_LADDER_TO_SPRING_WATER,
ROOM_CRENEL_CAVES_BOMB_BUSINESS_SCRUB,
ROOM_CRENEL_CAVES_HERMIT,
ROOM_CRENEL_CAVES_HINT_SCRUB,
ROOM_CRENEL_CAVES_TO_GRAYBLADE,
// AREA_MINISH_CRACKS
ROOM_MINISH_CRACKS_LON_LON_RANCH_NORTH = 0,
ROOM_MINISH_CRACKS_LAKE_HYLIA_EAST,
ROOM_MINISH_CRACKS_HYRULE_CASTLE_GARDEN,
ROOM_MINISH_CRACKS_MT_CRENEL,
ROOM_MINISH_CRACKS_EAST_HYRULE_CASTLE,
ROOM_MINISH_CRACKS_5,
ROOM_MINISH_CRACKS_CASTOR_WILDS_BOW,
ROOM_MINISH_CRACKS_RUINS_ENTRANCE,
ROOM_MINISH_CRACKS_MINISH_WOODS_SOUTH,
ROOM_MINISH_CRACKS_CASTOR_WILDS_NORTH,
ROOM_MINISH_CRACKS_CASTOR_WILDS_WEST,
ROOM_MINISH_CRACKS_CASTOR_WILDS_MIDDLE,
ROOM_MINISH_CRACKS_RUINS_TEKTITE,
ROOM_MINISH_CRACKS_CASTOR_WILDS_NEXT_TO_BOW,
ROOM_MINISH_CRACKS_e,
ROOM_MINISH_CRACKS_f,
ROOM_MINISH_CRACKS_10,
ROOM_MINISH_CRACKS_11,
ROOM_MINISH_CRACKS_12,
ROOM_MINISH_CRACKS_13,
ROOM_MINISH_CRACKS_14,
ROOM_MINISH_CRACKS_15,
ROOM_MINISH_CRACKS_16,
ROOM_MINISH_CRACKS_17,
// AREA_HOUSE_INTERIORS_4
ROOM_HOUSE_INTERIORS_4_CARPENTER = 0,
ROOM_HOUSE_INTERIORS_4_SWIFTBLADE,
ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_WEST,
ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_EAST,
ROOM_HOUSE_INTERIORS_4_FARM_HOUSE,
ROOM_HOUSE_INTERIORS_4_MAYOR_LAKE_CABIN,
ROOM_HOUSE_INTERIORS_4_6,
ROOM_HOUSE_INTERIORS_4_7,
ROOM_HOUSE_INTERIORS_4_8,
ROOM_HOUSE_INTERIORS_4_9,
ROOM_HOUSE_INTERIORS_4_a,
ROOM_HOUSE_INTERIORS_4_b,
ROOM_HOUSE_INTERIORS_4_c,
ROOM_HOUSE_INTERIORS_4_d,
ROOM_HOUSE_INTERIORS_4_e,
ROOM_HOUSE_INTERIORS_4_f,
// AREA_GREAT_FAIRIES
ROOM_GREAT_FAIRIES_GRAVEYARD = 0,
ROOM_GREAT_FAIRIES_MINISH_WOODS,
ROOM_GREAT_FAIRIES_CRENEL,
ROOM_GREAT_FAIRIES_NOT_IMPLEMENTED,
// AREA_CASTOR_CAVES
ROOM_CASTOR_CAVES_SOUTH = 0,
ROOM_CASTOR_CAVES_NORTH,
ROOM_CASTOR_CAVES_WIND_RUINS,
ROOM_CASTOR_CAVES_DARKNUT,
ROOM_CASTOR_CAVES_HEART_PIECE,
ROOM_CASTOR_CAVES_5,
ROOM_CASTOR_CAVES_6,
ROOM_CASTOR_CAVES_7,
// AREA_CASTOR_DARKNUT
ROOM_CASTOR_DARKNUT_MAIN = 0,
ROOM_CASTOR_DARKNUT_HALL,
// AREA_ARMOS_INTERIORS
ROOM_ARMOS_INTERIORS_RUINS_ENTRANCE_NORTH = 0,
ROOM_ARMOS_INTERIORS_RUINS_ENTRANCE_SOUTH,
ROOM_ARMOS_INTERIORS_RUINS_LEFT,
ROOM_ARMOS_INTERIORS_RUINS_MIDDLE_LEFT,
ROOM_ARMOS_INTERIORS_RUINS_MIDDLE_RIGHT,
ROOM_ARMOS_INTERIORS_RUINS_RIGHT,
ROOM_ARMOS_INTERIORS_6,
ROOM_ARMOS_INTERIORS_RUINS_GRASS_PATH,
ROOM_ARMOS_INTERIORS_8,
ROOM_ARMOS_INTERIORS_FORTRESS_LEFT,
ROOM_ARMOS_INTERIORS_FORTRESS_RIGHT,
// AREA_TOWN_MINISH_HOLES
ROOM_TOWN_MINISH_HOLES_MAYORS_HOUSE = 0,
ROOM_TOWN_MINISH_HOLES_WEST_ORACLE,
ROOM_TOWN_MINISH_HOLES_DR_LEFT,
ROOM_TOWN_MINISH_HOLES_CARPENTER,
ROOM_TOWN_MINISH_HOLES_CAFE,
ROOM_TOWN_MINISH_HOLES_5,
ROOM_TOWN_MINISH_HOLES_6,
ROOM_TOWN_MINISH_HOLES_7,
ROOM_TOWN_MINISH_HOLES_8,
ROOM_TOWN_MINISH_HOLES_9,
ROOM_TOWN_MINISH_HOLES_a,
ROOM_TOWN_MINISH_HOLES_b,
ROOM_TOWN_MINISH_HOLES_c,
ROOM_TOWN_MINISH_HOLES_d,
ROOM_TOWN_MINISH_HOLES_e,
ROOM_TOWN_MINISH_HOLES_f,
ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKSHELF,
ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKS_HOUSE,
ROOM_TOWN_MINISH_HOLES_REM_SHOE_SHOP,
ROOM_TOWN_MINISH_HOLES_13,
// AREA_MINISH_RAFTERS
ROOM_MINISH_RAFTERS_CAFE = 0,
ROOM_MINISH_RAFTERS_STOCKWELL,
ROOM_MINISH_RAFTERS_DR_LEFT,
ROOM_MINISH_RAFTERS_BAKERY,
// AREA_GORON_CAVE
ROOM_GORON_CAVE_STAIRS = 0,
ROOM_GORON_CAVE_MAIN,
// AREA_WIND_TRIBE_TOWER
ROOM_WIND_TRIBE_TOWER_ENTRANCE = 0,
ROOM_WIND_TRIBE_TOWER_FLOOR_1,
ROOM_WIND_TRIBE_TOWER_FLOOR_2,
ROOM_WIND_TRIBE_TOWER_FLOOR_3,
// AREA_WIND_TRIBE_TOWER_ROOF
ROOM_WIND_TRIBE_TOWER_ROOF_0 = 0,
// AREA_CAVES
ROOM_CAVES_BOOMERANG = 0,
ROOM_CAVES_TO_GRAVEYARD,
ROOM_CAVES_2,
ROOM_CAVES_3,
ROOM_CAVES_4,
ROOM_CAVES_5,
ROOM_CAVES_6,
ROOM_CAVES_TRILBY_KEESE_CHEST,
ROOM_CAVES_TRILBY_FAIRY_FOUNTAIN,
ROOM_CAVES_SOUTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
ROOM_CAVES_a,
ROOM_CAVES_HYRULE_TOWN_WATERFALL,
ROOM_CAVES_LON_LON_RANCH,
ROOM_CAVES_LON_LON_RANCH_SECRET,
ROOM_CAVES_TRILBY_HIGHLANDS,
ROOM_CAVES_LON_LON_RANCH_WALLET,
ROOM_CAVES_SOUTH_HYRULE_FIELD_RUPEE,
ROOM_CAVES_TRILBY_RUPEE,
ROOM_CAVES_TRILBY_MITTS_FAIRY_FOUNTAIN,
ROOM_CAVES_HILLS_KEESE_CHEST,
ROOM_CAVES_BOTTLE_BUSINESS_SCRUB,
ROOM_CAVES_HEART_PIECE_HALLWAY,
ROOM_CAVES_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
ROOM_CAVES_KINSTONE_BUSINESS_SCRUB,
// AREA_VEIL_FALLS_CAVES
ROOM_VEIL_FALLS_CAVES_HALLWAY_2F = 0,
ROOM_VEIL_FALLS_CAVES_HALLWAY_1F,
ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_ROOM,
ROOM_VEIL_FALLS_CAVES_ENTRANCE,
ROOM_VEIL_FALLS_CAVES_EXIT,
ROOM_VEIL_FALLS_CAVES_SECRET_CHEST,
ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_STAIRCASE,
ROOM_VEIL_FALLS_CAVES_HALLWAY_BLOCK_PUZZLE,
ROOM_VEIL_FALLS_CAVES_HALLWAY_RUPEE_PATH,
ROOM_VEIL_FALLS_CAVES_HALLWAY_HEART_PIECE,
ROOM_VEIL_FALLS_CAVES_a,
ROOM_VEIL_FALLS_CAVES_b,
ROOM_VEIL_FALLS_CAVES_c,
ROOM_VEIL_FALLS_CAVES_d,
ROOM_VEIL_FALLS_CAVES_e,
ROOM_VEIL_FALLS_CAVES_f,
// AREA_ROYAL_VALLEY_GRAVES
ROOM_ROYAL_VALLEY_GRAVES_HEART_PIECE = 0,
ROOM_ROYAL_VALLEY_GRAVES_GINA,
// AREA_MINISH_CAVES
ROOM_MINISH_CAVES_BEAN_PESTO = 0,
ROOM_MINISH_CAVES_SOUTHEAST_WATER_1,
ROOM_MINISH_CAVES_2,
ROOM_MINISH_CAVES_RUINS,
ROOM_MINISH_CAVES_OUTSIDE_LINKS_HOUSE,
ROOM_MINISH_CAVES_MINISH_WOODS_NORTH_1,
ROOM_MINISH_CAVES_6,
ROOM_MINISH_CAVES_LAKE_HYLIA_NORTH,
ROOM_MINISH_CAVES_LAKE_HYLIA_LIBRARI,
ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST,
// AREA_CASTLE_GARDEN_MINISH_HOLES
ROOM_CASTLE_GARDEN_MINISH_HOLES_0 = 0,
ROOM_CASTLE_GARDEN_MINISH_HOLES_1,
// AREA_37
ROOM_37_0 = 0,
ROOM_37_1,
// AREA_EZLO_CUTSCENE
ROOM_EZLO_CUTSCENE_0 = 0,
// AREA_NULL_39
ROOM_NULL_39_0 = 0,
// AREA_NULL_3A
ROOM_NULL_3A_0 = 0,
// AREA_NULL_3B
ROOM_NULL_3B_0 = 0,
// AREA_NULL_3C
ROOM_NULL_3C_0 = 0,
// AREA_NULL_3D
ROOM_NULL_3D_0 = 0,
// AREA_NULL_3E
ROOM_NULL_3E_0 = 0,
// AREA_NULL_3F
ROOM_NULL_3F_0 = 0,
// AREA_40
ROOM_40_0 = 0,
// AREA_HYRULE_TOWN_UNDERGROUND
ROOM_HYRULE_TOWN_UNDERGROUND_0 = 0,
ROOM_HYRULE_TOWN_UNDERGROUND_1,
// AREA_GARDEN_FOUNTAINS
ROOM_GARDEN_FOUNTAINS_EAST = 0,
ROOM_GARDEN_FOUNTAINS_WEST,
// AREA_HYRULE_CASTLE_CELLAR
ROOM_HYRULE_CASTLE_CELLAR_0 = 0,
ROOM_HYRULE_CASTLE_CELLAR_1,
// AREA_SIMONS_SIMULATION
ROOM_SIMONS_SIMULATION_0 = 0,
// AREA_45
ROOM_45_0 = 0,
// AREA_NULL_46
ROOM_NULL_46_0 = 0,
// AREA_47
ROOM_47_0 = 0,
// AREA_DEEPWOOD_SHRINE
ROOM_DEEPWOOD_SHRINE_MADDERPILLAR = 0,
ROOM_DEEPWOOD_SHRINE_BLUE_PORTAL,
ROOM_DEEPWOOD_SHRINE_STAIRS_TO_B1,
ROOM_DEEPWOOD_SHRINE_POT_BRIDGE,
ROOM_DEEPWOOD_SHRINE_DOUBLE_STATUE,
ROOM_DEEPWOOD_SHRINE_MAP,
ROOM_DEEPWOOD_SHRINE_BARREL,
ROOM_DEEPWOOD_SHRINE_BUTTON,
ROOM_DEEPWOOD_SHRINE_MULLDOZER,
ROOM_DEEPWOOD_SHRINE_PILLARS,
ROOM_DEEPWOOD_SHRINE_LEVER,
ROOM_DEEPWOOD_SHRINE_ENTRANCE,
ROOM_DEEPWOOD_SHRINE_c,
ROOM_DEEPWOOD_SHRINE_d,
ROOM_DEEPWOOD_SHRINE_e,
ROOM_DEEPWOOD_SHRINE_f,
ROOM_DEEPWOOD_SHRINE_TORCHES,
ROOM_DEEPWOOD_SHRINE_BOSS_KEY,
ROOM_DEEPWOOD_SHRINE_COMPASS,
ROOM_DEEPWOOD_SHRINE_13,
ROOM_DEEPWOOD_SHRINE_LILY_PAD_WEST,
ROOM_DEEPWOOD_SHRINE_LILY_PAD_EAST,
ROOM_DEEPWOOD_SHRINE_16,
ROOM_DEEPWOOD_SHRINE_BOSS_DOOR,
ROOM_DEEPWOOD_SHRINE_18,
ROOM_DEEPWOOD_SHRINE_19,
ROOM_DEEPWOOD_SHRINE_1a,
ROOM_DEEPWOOD_SHRINE_1b,
ROOM_DEEPWOOD_SHRINE_1c,
ROOM_DEEPWOOD_SHRINE_1d,
ROOM_DEEPWOOD_SHRINE_1e,
ROOM_DEEPWOOD_SHRINE_1f,
ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL,
// AREA_DEEPWOOD_SHRINE_BOSS
ROOM_DEEPWOOD_SHRINE_BOSS_MAIN = 0,
// AREA_DEEPWOOD_SHRINE_ENTRY
ROOM_DEEPWOOD_SHRINE_ENTRY_MAIN = 0,
// AREA_NULL_4B
ROOM_NULL_4B_0 = 0,
// AREA_NULL_4C
ROOM_NULL_4C_0 = 0,
// AREA_4D
ROOM_4D_0 = 0,
// AREA_NULL_4E
ROOM_NULL_4E_0 = 0,
// AREA_NULL_4F
ROOM_NULL_4F_0 = 0,
// AREA_CAVE_OF_FLAMES
ROOM_CAVE_OF_FLAMES_AFTER_CANE = 0,
ROOM_CAVE_OF_FLAMES_SPINY_CHU,
ROOM_CAVE_OF_FLAMES_CART_TO_SPINY_CHU,
ROOM_CAVE_OF_FLAMES_ENTRANCE,
ROOM_CAVE_OF_FLAMES_MAIN_CART,
ROOM_CAVE_OF_FLAMES_NORTH_ENTRANCE,
ROOM_CAVE_OF_FLAMES_CART_WEST,
ROOM_CAVE_OF_FLAMES_HELMASAUR_FIGHT,
ROOM_CAVE_OF_FLAMES_ROLLOBITE_LAVA_ROOM,
ROOM_CAVE_OF_FLAMES_MINISH_LAVA_ROOM,
ROOM_CAVE_OF_FLAMES_a,
ROOM_CAVE_OF_FLAMES_b,
ROOM_CAVE_OF_FLAMES_c,
ROOM_CAVE_OF_FLAMES_d,
ROOM_CAVE_OF_FLAMES_e,
ROOM_CAVE_OF_FLAMES_f,
ROOM_CAVE_OF_FLAMES_MINISH_SPIKES,
ROOM_CAVE_OF_FLAMES_TOMPAS_DOOM,
ROOM_CAVE_OF_FLAMES_BEFORE_GLEEROK,
ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH1,
ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH2,
ROOM_CAVE_OF_FLAMES_COMPASS,
ROOM_CAVE_OF_FLAMES_BOB_OMB_WALL,
ROOM_CAVE_OF_FLAMES_BOSS_DOOR,
ROOM_CAVE_OF_FLAMES_18,
ROOM_CAVE_OF_FLAMES_19,
ROOM_CAVE_OF_FLAMES_1a,
ROOM_CAVE_OF_FLAMES_1b,
ROOM_CAVE_OF_FLAMES_1c,
ROOM_CAVE_OF_FLAMES_1d,
ROOM_CAVE_OF_FLAMES_1e,
ROOM_CAVE_OF_FLAMES_1f,
ROOM_CAVE_OF_FLAMES_20,
// AREA_CAVE_OF_FLAMES_BOSS
ROOM_CAVE_OF_FLAMES_BOSS_0 = 0,
// AREA_NULL_52
ROOM_NULL_52_0 = 0,
// AREA_NULL_53
ROOM_NULL_53_0 = 0,
// AREA_NULL_54
ROOM_NULL_54_0 = 0,
// AREA_NULL_55
ROOM_NULL_55_0 = 0,
// AREA_NULL_56
ROOM_NULL_56_0 = 0,
// AREA_57
ROOM_57_0 = 0,
// AREA_FORTRESS_OF_WINDS
ROOM_FORTRESS_OF_WINDS_DOUBLE_EYEGORE = 0,
ROOM_FORTRESS_OF_WINDS_BEFORE_MAZAAL,
ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER,
ROOM_FORTRESS_OF_WINDS_PIT_PLATFORMS,
ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER,
ROOM_FORTRESS_OF_WINDS_5,
ROOM_FORTRESS_OF_WINDS_6,
ROOM_FORTRESS_OF_WINDS_7,
ROOM_FORTRESS_OF_WINDS_8,
ROOM_FORTRESS_OF_WINDS_9,
ROOM_FORTRESS_OF_WINDS_a,
ROOM_FORTRESS_OF_WINDS_b,
ROOM_FORTRESS_OF_WINDS_c,
ROOM_FORTRESS_OF_WINDS_d,
ROOM_FORTRESS_OF_WINDS_e,
ROOM_FORTRESS_OF_WINDS_f,
ROOM_FORTRESS_OF_WINDS_DARKNUT_ROOM,
ROOM_FORTRESS_OF_WINDS_ARROW_EYE_BRIDGE,
ROOM_FORTRESS_OF_WINDS_NORTH_SPLIT_PATH_PIT,
ROOM_FORTRESS_OF_WINDS_WALLMASTER_MINISH_PORTAL,
ROOM_FORTRESS_OF_WINDS_PILLAR_CLONE_BUTTONS,
ROOM_FORTRESS_OF_WINDS_ROTATING_SPIKE_TRAPS,
ROOM_FORTRESS_OF_WINDS_MAZAAL,
ROOM_FORTRESS_OF_WINDS_STALFOS,
ROOM_FORTRESS_OF_WINDS_ENTRANCE_MOLE_MITTS,
ROOM_FORTRESS_OF_WINDS_MAIN_2F,
ROOM_FORTRESS_OF_WINDS_MINISH_HOLE,
ROOM_FORTRESS_OF_WINDS_BOSS_KEY,
ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_2F,
ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F,
ROOM_FORTRESS_OF_WINDS_1e,
ROOM_FORTRESS_OF_WINDS_1f,
ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F,
ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F,
ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F,
ROOM_FORTRESS_OF_WINDS_WIZZROBE,
ROOM_FORTRESS_OF_WINDS_HEART_PIECE,
ROOM_FORTRESS_OF_WINDS_25,
ROOM_FORTRESS_OF_WINDS_26,
ROOM_FORTRESS_OF_WINDS_27,
// AREA_FORTRESS_OF_WINDS_TOP
ROOM_FORTRESS_OF_WINDS_TOP_MAIN = 0,
// AREA_INNER_MAZAAL
ROOM_INNER_MAZAAL_MAIN = 0,
ROOM_INNER_MAZAAL_PHASE_1,
// AREA_NULL_5B
ROOM_NULL_5B_0 = 0,
// AREA_NULL_5C
ROOM_NULL_5C_0 = 0,
// AREA_NULL_5D
ROOM_NULL_5D_0 = 0,
// AREA_NULL_5E
ROOM_NULL_5E_0 = 0,
// AREA_5F
ROOM_5F_0 = 0,
// AREA_TEMPLE_OF_DROPLETS
ROOM_TEMPLE_OF_DROPLETS_WEST_HOLE = 0,
ROOM_TEMPLE_OF_DROPLETS_NORTH_SPLIT_ROOM,
ROOM_TEMPLE_OF_DROPLETS_EAST_HOLE,
ROOM_TEMPLE_OF_DROPLETS_ENTRANCE,
ROOM_TEMPLE_OF_DROPLETS_NORTHWEST_STAIRS,
ROOM_TEMPLE_OF_DROPLETS_SCISSORS_MINIBOSS,
ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHWEST,
ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHEAST,
ROOM_TEMPLE_OF_DROPLETS_ELEMENT,
ROOM_TEMPLE_OF_DROPLETS_ICE_CORNER,
ROOM_TEMPLE_OF_DROPLETS_ICE_PIT_MAZE,
ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY,
ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHEAST,
ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHWEST,
ROOM_TEMPLE_OF_DROPLETS_BIG_OCTO,
ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU,
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU,
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY,
ROOM_TEMPLE_OF_DROPLETS_12,
ROOM_TEMPLE_OF_DROPLETS_13,
ROOM_TEMPLE_OF_DROPLETS_14,
ROOM_TEMPLE_OF_DROPLETS_15,
ROOM_TEMPLE_OF_DROPLETS_16,
ROOM_TEMPLE_OF_DROPLETS_17,
ROOM_TEMPLE_OF_DROPLETS_18,
ROOM_TEMPLE_OF_DROPLETS_19,
ROOM_TEMPLE_OF_DROPLETS_1a,
ROOM_TEMPLE_OF_DROPLETS_1b,
ROOM_TEMPLE_OF_DROPLETS_1c,
ROOM_TEMPLE_OF_DROPLETS_1d,
ROOM_TEMPLE_OF_DROPLETS_1e,
ROOM_TEMPLE_OF_DROPLETS_1f,
ROOM_TEMPLE_OF_DROPLETS_BOSS_KEY,
ROOM_TEMPLE_OF_DROPLETS_NORTH_SMALL_KEY,
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_BUTTON_PUZZLE,
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_PUZZLE,
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_ICE_BRIDGE,
ROOM_TEMPLE_OF_DROPLETS_STAIRS_TO_SCISSORS_MINIBOSS,
ROOM_TEMPLE_OF_DROPLETS_SPIKE_BAR_FLIPPER_ROOM,
ROOM_TEMPLE_OF_DROPLETS_9_LANTERNS,
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_ICE_BLOCKS,
ROOM_TEMPLE_OF_DROPLETS_29,
ROOM_TEMPLE_OF_DROPLETS_MULLDOZERS_FIRE_BARS,
ROOM_TEMPLE_OF_DROPLETS_DARK_MAZE,
ROOM_TEMPLE_OF_DROPLETS_TWIN_MADDERPILLARS,
ROOM_TEMPLE_OF_DROPLETS_AFTER_TWIN_MADDERPILLARS,
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER,
ROOM_TEMPLE_OF_DROPLETS_MULLDOZER_KEY,
ROOM_TEMPLE_OF_DROPLETS_BEFORE_TWIN_MADDERPILLARS,
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_WEST,
ROOM_TEMPLE_OF_DROPLETS_COMPASS,
ROOM_TEMPLE_OF_DROPLETS_DARK_SCISSOR_BEETLES,
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_MIDDLE,
ROOM_TEMPLE_OF_DROPLETS_ICE_MADDERPILLAR,
ROOM_TEMPLE_OF_DROPLETS_FLAMEBAR_BLOCK_PUZZLE,
ROOM_TEMPLE_OF_DROPLETS_37,
ROOM_TEMPLE_OF_DROPLETS_38,
ROOM_TEMPLE_OF_DROPLETS_39,
ROOM_TEMPLE_OF_DROPLETS_3a,
ROOM_TEMPLE_OF_DROPLETS_3b,
ROOM_TEMPLE_OF_DROPLETS_3c,
ROOM_TEMPLE_OF_DROPLETS_3d,
ROOM_TEMPLE_OF_DROPLETS_3e,
ROOM_TEMPLE_OF_DROPLETS_3f,
// AREA_NULL_61
ROOM_NULL_61_0 = 0,
// AREA_HYRULE_TOWN_MINISH_CAVES
ROOM_HYRULE_TOWN_MINISH_CAVES_0 = 0,
// AREA_NULL_63
ROOM_NULL_63_0 = 0,
// AREA_NULL_64
ROOM_NULL_64_0 = 0,
// AREA_NULL_65
ROOM_NULL_65_0 = 0,
// AREA_NULL_66
ROOM_NULL_66_0 = 0,
// AREA_67
ROOM_67_0 = 0,
// AREA_ROYAL_CRYPT
ROOM_ROYAL_CRYPT_0 = 0,
ROOM_ROYAL_CRYPT_WATER_ROPE,
ROOM_ROYAL_CRYPT_GIBDO,
ROOM_ROYAL_CRYPT_3,
ROOM_ROYAL_CRYPT_KEY_BLOCK,
ROOM_ROYAL_CRYPT_5,
ROOM_ROYAL_CRYPT_6,
ROOM_ROYAL_CRYPT_MUSHROOM_PIT,
ROOM_ROYAL_CRYPT_ENTRANCE,
// AREA_NULL_69
ROOM_NULL_69_0 = 0,
// AREA_NULL_6A
ROOM_NULL_6A_0 = 0,
// AREA_NULL_6B
ROOM_NULL_6B_0 = 0,
// AREA_NULL_6C
ROOM_NULL_6C_0 = 0,
// AREA_NULL_6D
ROOM_NULL_6D_0 = 0,
// AREA_NULL_6E
ROOM_NULL_6E_0 = 0,
// AREA_6F
ROOM_6F_0 = 0,
// AREA_PALACE_OF_WINDS
ROOM_PALACE_OF_WINDS_GYORG_TORNADO = 0,
ROOM_PALACE_OF_WINDS_BOSS_KEY,
ROOM_PALACE_OF_WINDS_BEFORE_BALL_AND_CHAIN_SOLDIERS,
ROOM_PALACE_OF_WINDS_GYORG_BOSS_DOOR,
ROOM_PALACE_OF_WINDS_EAST_CHEST_FROM_GYORG_BOSS_DOOR,
ROOM_PALACE_OF_WINDS_MOBLIN_AND_WIZZROBE_FIGHT,
ROOM_PALACE_OF_WINDS_FOUR_BUTTON_STALFOS,
ROOM_PALACE_OF_WINDS_FAN_AND_KEY_TO_BOSS_KEY,
ROOM_PALACE_OF_WINDS_BALL_AND_CHAIN_SOLDIERS,
ROOM_PALACE_OF_WINDS_BOMBAROSSA_PATH,
ROOM_PALACE_OF_WINDS_HOLE_TO_DARKNUT,
ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH,
ROOM_PALACE_OF_WINDS_DARKNUT_MINIBOSS,
ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE,
ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE,
ROOM_PALACE_OF_WINDS_CLOUD_JUMPS,
ROOM_PALACE_OF_WINDS_BLOCK_MAZE_TO_BOSS_DOOR,
ROOM_PALACE_OF_WINDS_CRACKED_FLOOR_LAKITU,
ROOM_PALACE_OF_WINDS_HEART_PIECE_BRIDGE,
ROOM_PALACE_OF_WINDS_FAN_BRIDGE,
ROOM_PALACE_OF_WINDS_TO_FAN_BRIDGE,
ROOM_PALACE_OF_WINDS_RED_WARP_HALL,
ROOM_PALACE_OF_WINDS_PLATFORM_CLONE_RIDE,
ROOM_PALACE_OF_WINDS_PIT_CORNER_AFTER_KEY,
ROOM_PALACE_OF_WINDS_PLATFORM_CROW_RIDE,
ROOM_PALACE_OF_WINDS_GRATE_PLATFORM_RIDE,
ROOM_PALACE_OF_WINDS_POT_PUSH,
ROOM_PALACE_OF_WINDS_FLOORMASTER_LEVER,
ROOM_PALACE_OF_WINDS_MAP,
ROOM_PALACE_OF_WINDS_CORNER_TO_MAP,
ROOM_PALACE_OF_WINDS_STAIRS_AFTER_FLOORMASTER,
ROOM_PALACE_OF_WINDS_HOLE_TO_KINSTONE_WIZZROBE,
ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON,
ROOM_PALACE_OF_WINDS_GRATES_TO_3F,
ROOM_PALACE_OF_WINDS_SPINY_FIGHT,
ROOM_PALACE_OF_WINDS_PEAHAT_SWITCH,
ROOM_PALACE_OF_WINDS_WHIRLWIND_BOMBAROSSA,
ROOM_PALACE_OF_WINDS_DOOR_TO_STALFOS_FIREBAR,
ROOM_PALACE_OF_WINDS_STALFOS_FIREBAR_HOLE,
ROOM_PALACE_OF_WINDS_SHORTCUT_DOOR_BUTTONS,
ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH,
ROOM_PALACE_OF_WINDS_KINSTONE_WIZZROBE_FIGHT,
ROOM_PALACE_OF_WINDS_GIBDO_STAIRS,
ROOM_PALACE_OF_WINDS_SPIKE_BAR_SMALL_KEY,
ROOM_PALACE_OF_WINDS_ROC_CAPE,
ROOM_PALACE_OF_WINDS_FIRE_BAR_GRATES,
ROOM_PALACE_OF_WINDS_PLATFORM_RIDE_BOMBAROSSAS,
ROOM_PALACE_OF_WINDS_BRIDGE_AFTER_DARKNUT,
ROOM_PALACE_OF_WINDS_BRIDGE_SWITCHES_CLONE_BLOCK,
ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM,
ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL,
ROOM_PALACE_OF_WINDS_33,
// AREA_PALACE_OF_WINDS_BOSS
ROOM_PALACE_OF_WINDS_BOSS_0 = 0,
// AREA_NULL_72
ROOM_NULL_72_0 = 0,
// AREA_NULL_73
ROOM_NULL_73_0 = 0,
// AREA_NULL_74
ROOM_NULL_74_0 = 0,
// AREA_NULL_75
ROOM_NULL_75_0 = 0,
// AREA_NULL_76
ROOM_NULL_76_0 = 0,
// AREA_77
ROOM_77_0 = 0,
// AREA_SANCTUARY
ROOM_SANCTUARY_HALL = 0,
ROOM_SANCTUARY_MAIN,
ROOM_SANCTUARY_STAINED_GLASS,
// AREA_NULL_79
ROOM_NULL_79_0 = 0,
// AREA_NULL_7A
ROOM_NULL_7A_0 = 0,
// AREA_NULL_7B
ROOM_NULL_7B_0 = 0,
// AREA_NULL_7C
ROOM_NULL_7C_0 = 0,
// AREA_NULL_7D
ROOM_NULL_7D_0 = 0,
// AREA_NULL_7E
ROOM_NULL_7E_0 = 0,
// AREA_7F
ROOM_7F_0 = 0,
// AREA_HYRULE_CASTLE
ROOM_HYRULE_CASTLE_0 = 0,
ROOM_HYRULE_CASTLE_1,
ROOM_HYRULE_CASTLE_2,
ROOM_HYRULE_CASTLE_3,
ROOM_HYRULE_CASTLE_4,
ROOM_HYRULE_CASTLE_5,
ROOM_HYRULE_CASTLE_6,
ROOM_HYRULE_CASTLE_7,
// AREA_SANCTUARY_ENTRANCE
ROOM_SANCTUARY_ENTRANCE_MAIN = 0,
// AREA_NULL_82
ROOM_NULL_82_0 = 0,
// AREA_NULL_83
ROOM_NULL_83_0 = 0,
// AREA_NULL_84
ROOM_NULL_84_0 = 0,
// AREA_NULL_85
ROOM_NULL_85_0 = 0,
// AREA_NULL_86
ROOM_NULL_86_0 = 0,
// AREA_87
ROOM_87_0 = 0,
// AREA_DARK_HYRULE_CASTLE
ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE = 0,
ROOM_DARK_HYRULE_CASTLE_3F_TOP_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_TOP_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI,
ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_CORNER,
ROOM_DARK_HYRULE_CASTLE_2F_BOSS_KEY,
ROOM_DARK_HYRULE_CASTLE_2F_BLUE_WARP,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_GHINI,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_TORCHES,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_DARKNUT,
ROOM_DARK_HYRULE_CASTLE_2F_SPARKS,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_DARKNUTS,
ROOM_DARK_HYRULE_CASTLE_2F_LEFT,
ROOM_DARK_HYRULE_CASTLE_2F_RIGHT,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_DARKNUTS,
ROOM_DARK_HYRULE_CASTLE_2F_BOSS_DOOR,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_DARKNUT,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_CORNER_PUZZLE,
ROOM_DARK_HYRULE_CASTLE_2F_ENTRANCE,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_CORNER,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_GHINI,
ROOM_DARK_HYRULE_CASTLE_1b,
ROOM_DARK_HYRULE_CASTLE_B1_ENTRANCE,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_TOP_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM,
ROOM_DARK_HYRULE_CASTLE_1F_COMPASS,
ROOM_DARK_HYRULE_CASTLE_1F_TOP_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_BEFORE_THRONE,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_LEFT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_RIGHT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_LEFT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_RIGHT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_LEFT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_RIGHT,
ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_B1_BELOW_THRONE,
ROOM_DARK_HYRULE_CASTLE_B1_BELOW_COMPASS,
ROOM_DARK_HYRULE_CASTLE_B1_BEFORE_THRONE,
ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON,
ROOM_DARK_HYRULE_CASTLE_B1_BOMB_WALL,
ROOM_DARK_HYRULE_CASTLE_B1_KEATONS,
ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON_FIREBAR,
ROOM_DARK_HYRULE_CASTLE_B1_CANNONS,
ROOM_DARK_HYRULE_CASTLE_B1_LEFT,
ROOM_DARK_HYRULE_CASTLE_B1_RIGHT,
ROOM_DARK_HYRULE_CASTLE_B1_MAP,
ROOM_DARK_HYRULE_CASTLE_B2_TO_PRISON,
ROOM_DARK_HYRULE_CASTLE_B2_PRISON,
ROOM_DARK_HYRULE_CASTLE_B2_DROPDOWN,
ROOM_DARK_HYRULE_CASTLE_3b,
ROOM_DARK_HYRULE_CASTLE_3c,
ROOM_DARK_HYRULE_CASTLE_3d,
ROOM_DARK_HYRULE_CASTLE_3e,
ROOM_DARK_HYRULE_CASTLE_3f,
// AREA_DARK_HYRULE_CASTLE_OUTSIDE
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_ZELDA_STATUE_PLATFORM = 0,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHWEST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHEAST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_EAST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHWEST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTH,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHEAST,
// AREA_VAATIS_ARMS
ROOM_VAATIS_ARMS_FIRST = 0,
ROOM_VAATIS_ARMS_SECOND,
// AREA_VAATI_3
ROOM_VAATI_3_0 = 0,
// AREA_VAATI_2
ROOM_VAATI_2_0 = 0,
// AREA_DARK_HYRULE_CASTLE_BRIDGE
ROOM_DARK_HYRULE_CASTLE_BRIDGE_MAIN = 0,
// AREA_NULL_8E
ROOM_NULL_8E_0 = 0,
// AREA_8F
ROOM_8F_0 = 0,
} RoomID;
#endif // TMC_ROOMID_H
+54
View File
@@ -0,0 +1,54 @@
#ifndef TMC_TRANSITIONS_H
#define TMC_TRANSITIONS_H
#include "global.h"
#include "roomid.h"
typedef enum {
WARP_TYPE_BORDER,
WARP_TYPE_AREA,
WARP_TYPE_END_OF_LIST = -1,
} WarpType;
typedef enum {
TRANSITION_TYPE_NORMAL,
TRANSITION_TYPE_INSTANT_MINISH,
TRANSITION_TYPE_DROP_IN,
TRANSITION_TYPE_INSTANT,
TRANSITION_TYPE_STEP_FORWARD,
TRANSITION_TYPE_5,
TRANSITION_TYPE_DROP_IN_MINISH,
TRANSITION_TYPE_STAIR_EXIT,
TRANSITION_TYPE_8,
TRANSITION_TYPE_9,
TRANSITION_TYPE_HOP_IN_FORWARD,
TRANSITION_TYPE_HOP_IN,
TRANSITION_TYPE_FLY_IN,
} TransitionType;
typedef struct Transition {
WarpType warp_type : 8;
u8 subtype;
u16 startX;
u16 startY;
u16 endX;
u16 endY;
u8 shape;
u8 area;
RoomID room : 8;
u8 height;
TransitionType transition_type : 8;
u8 facing_direction; // 0-4
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
} Transition;
extern const Transition gExitList_RoyalValley_ForestMaze[];
extern const Transition gUnk_08134FBC[];
extern const Transition gUnk_08135048[];
extern const Transition gUnk_08135190[];
extern const Transition gUnk_0813A76C[];
extern const Transition* const* const gExitLists[];
#endif // TMC_TRANSITIONS_H
+1 -1
View File
@@ -1655,7 +1655,7 @@ SECTIONS {
data/gfx/fixed_type_gfx.o(.rodata);
data/const/movement.o(.rodata);
src/movement.o(.rodata);
data/map/exit_lists.o(.rodata);
src/data/transitions.o(.rodata);
data/gfx_0813AA54.o(.rodata);
data/gfx/sprite_gfx.o(.rodata);
data/gfx/frame_obj_lists.o(.rodata);
File diff suppressed because it is too large Load Diff
+4 -3
View File
@@ -30,6 +30,8 @@
#include "subtask.h"
#include "itemMetaData.h"
#include "player.h"
#include "transitions.h"
#include "roomid.h"
// Game task
@@ -82,7 +84,6 @@ extern void** gAreaTilesets[];
extern void** gAreaRoomMaps[];
extern void* gAreaMetatiles[];
extern void* gUnk_080B755C[];
extern void** gExitLists[];
extern void** gAreaTable[];
extern void FinalizeSave(void);
@@ -176,7 +177,7 @@ typedef struct {
typedef struct {
u8 area;
u8 room;
RoomID room : 8;
u8 _2;
u8 _3;
u16 x;
@@ -1419,7 +1420,7 @@ static void InitRoomResInfo(RoomResInfo* info, RoomHeader* r_hdr, u32 area, u32
info->map = *(gAreaRoomMaps[area] + room);
info->metatiles = gAreaMetatiles[area];
info->bg_anim = gUnk_080B755C[area];
info->exits = *(gExitLists[area] + room);
info->exits = gExitLists[area][room];
if (gAreaTable[area] != NULL) {
info->properties = *(gAreaTable[area] + room);
}
+8 -14
View File
@@ -6,6 +6,7 @@
#include "asm.h"
#include "item.h"
#include "coord.h"
#include "transitions.h"
#include "functions.h"
/** Collisions. */
@@ -29,12 +30,6 @@ typedef enum {
COL_EAST_ANY = 0xe000,
} Collisions;
extern u8 gExitList_RoyalValley_ForestMaze[];
extern u8 gUnk_08135190[];
extern u8 gUnk_08134FBC[];
extern u8 gUnk_08135048[];
extern u8 gUnk_0813A76C[];
bool32 IsTileCollision(const u8*, s32, s32, u32);
void CalculateEntityTileCollisions(Entity*, u32, u32);
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
@@ -2269,28 +2264,27 @@ void ProcessMovementInternal2(Entity* this, u32 direction, u32 speed) {
void sub_080AF250(s32 param_1) {
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
if (param_1 != 0) {
(gArea.pCurrentRoomInfo)->exits = gUnk_08135190;
gArea.pCurrentRoomInfo->exits = gUnk_08135190;
} else {
(gArea.pCurrentRoomInfo)->exits = gExitList_RoyalValley_ForestMaze;
gArea.pCurrentRoomInfo->exits = gExitList_RoyalValley_ForestMaze;
}
}
void sub_080AF284(void) {
if (CheckPlayerInRegion(0x78, gRoomControls.height - 0x50, 0x78, 0x50)) {
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
(gArea.pCurrentRoomInfo)->exits = gUnk_08135048;
gArea.pCurrentRoomInfo->exits = gUnk_08135048;
} else {
if (GetInventoryValue(ITEM_FOURSWORD) == 0) {
return;
if (GetInventoryValue(ITEM_FOURSWORD) != 0) {
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
gArea.pCurrentRoomInfo->exits = gUnk_08134FBC;
}
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
(gArea.pCurrentRoomInfo)->exits = gUnk_08134FBC;
}
}
void sub_080AF2E4(void) {
if (GetInventoryValue(ITEM_FOURSWORD)) {
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
(gArea.pCurrentRoomInfo)->exits = gUnk_0813A76C;
gArea.pCurrentRoomInfo->exits = gUnk_0813A76C;
}
}
+258 -258
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -333,7 +333,7 @@ void UpdateIsDiggingCave(void) {
switch (gRoomControls.area) {
case AREA_LAKE_WOODS_CAVE:
case AREA_HYRULE_DIG_CAVES:
case AREA_DIG_CAVES_1:
case AREA_DIG_CAVES:
case AREA_CRENEL_DIG_CAVE:
case AREA_VEIL_FALLS_DIG_CAVE:
case AREA_CASTOR_WILDS_DIG_CAVE:
+1 -1
View File
@@ -79,7 +79,7 @@ static const SaveFile gDemoSave = {
.name = "\x97\x7f\xdd",
.saved_status = {
.area_next = AREA_DEEPWOOD_SHRINE,
.room_next = 0xb,
.room_next = ROOM_DEEPWOOD_SHRINE_ENTRANCE,
.start_pos_x = 0xa8,
.start_pos_y = 0xc8,
.layer = 1,
-43
View File
@@ -1,43 +0,0 @@
#include "exitlist.h"
#include "reader.h"
#include <fmt/format.h>
#include <util/file.h>
void ExitListAsset::convertToHumanReadable(const std::vector<char>& baserom) {
Reader reader(baserom, start, size);
auto file = util::open_file(assetPath, "w");
while (reader.cursor < size) {
u16 transition_type = reader.read_u16();
u16 x_pos = reader.read_u16();
u16 y_pos = reader.read_u16();
u16 dest_x = reader.read_u16();
u16 dest_y = reader.read_u16();
u8 screen_edge = reader.read_u8();
u8 dest_area = reader.read_u8();
u8 dest_room = reader.read_u8();
u8 unknown_2 = reader.read_u8();
u8 unknown_3 = reader.read_u8();
u8 unknown_4 = reader.read_u8();
u16 unknown_5 = reader.read_u16();
u16 padding_1 = reader.read_u16();
if (transition_type == 0xffff) {
std::fputs("\texit_list_end\n", file.get());
break;
}
auto line = fmt::format("\texit transition={}", transition_type);
line += opt_param(", x={:#x}", 0, x_pos);
line += opt_param(", y={:#x}", 0, y_pos);
line += opt_param(", destX={:#x}", 0, dest_x);
line += opt_param(", destY={:#x}", 0, dest_y);
line += opt_param(", screenEdge={:#x}", 0, screen_edge);
line += opt_param(", destArea={:#x}", 0, dest_area);
line += opt_param(", destRoom={:#x}", 0, dest_room);
line += opt_param(", unknown={:#x}", 0, unknown_2);
line += opt_param(", unknown2={:#x}", 0, unknown_3);
line += opt_param(", unknown3={:#x}", 0, unknown_4);
line += opt_param(", unknown4={:#x}", 0, unknown_5);
line += opt_param(", padding={:#x}", 0, padding_1);
std::fputs(line.c_str(), file.get());
std::fputc('\n', file.get());
}
}
-7
View File
@@ -1,7 +0,0 @@
#include "macroasm.h"
class ExitListAsset : public BaseMacroAsmAsset {
public:
using BaseMacroAsmAsset::BaseMacroAsmAsset;
virtual void convertToHumanReadable(const std::vector<char>& baserom);
};
-3
View File
@@ -1,7 +1,6 @@
#include "main.h"
#include "assets/aif.h"
#include "assets/animation.h"
#include "assets/exitlist.h"
#include "assets/frameobjlists.h"
#include "assets/gfx.h"
#include "assets/midi.h"
@@ -267,8 +266,6 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
assetHandler = std::make_unique<AnimationAsset>(path, start, size, asset);
} else if (type == "sprite_frame") {
assetHandler = std::make_unique<SpriteFrameAsset>(path, start, size, asset);
} else if (type == "exit_list") {
assetHandler = std::make_unique<ExitListAsset>(path, start, size, asset);
} else if (type == "frame_obj_lists") {
assetHandler = std::make_unique<FrameObjListsAsset>(path, start, size, asset);
} else if (type == "midi") {