mirror of
https://github.com/zeldaret/tmc
synced 2026-08-19 22:02:40 -04:00
Even more
This commit is contained in:
@@ -90,7 +90,7 @@ void CloudPiranha_Init(CloudPiranhaEntity* this) {
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super->animationState = super->direction >> 2;
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super->flags |= ENT_COLLIDE;
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super->timer = 0;
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super->subtimer = 0x20;
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super->subtimer = 32;
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this->unk_82 = 0;
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this->unk_80 = Random() & 1;
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this->unk_81 = 0;
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@@ -103,7 +103,7 @@ void CloudPiranha_Action1(CloudPiranhaEntity* this) {
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sub_080387F0(this);
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if (--super->subtimer == 0) {
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super->timer = 0;
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super->subtimer = 0x20;
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super->subtimer = 32;
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if (sub_08049FA0(super)) {
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u32 tmp = super->animationState;
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if (this->unk_80 != 0) {
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@@ -120,7 +120,7 @@ void CloudPiranha_Action1(CloudPiranhaEntity* this) {
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InitializeAnimation(super, (u32)super->animationState);
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} else if ((super->timer == 0) && sub_0803872C(this, 0x80)) {
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super->action = 2;
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super->subtimer = 0x10;
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super->subtimer = 16;
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super->speed = 0x40;
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super->animationState = sub_0806FCAC(super, super->child);
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super->direction = super->animationState << 2;
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@@ -140,7 +140,7 @@ void sub_080385CC(CloudPiranhaEntity* this) {
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InitializeAnimation(super, super->animationState);
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} else {
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if (--super->subtimer == 0) {
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super->subtimer = 0x10;
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super->subtimer = 16;
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if (super->child != NULL) {
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super->animationState = sub_0806FCAC(super, super->child);
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} else {
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@@ -160,7 +160,7 @@ void CloudPiranha_Action3(CloudPiranhaEntity* this) {
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sub_08038754(this);
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} else {
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if (--super->subtimer == 0) {
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super->subtimer = 0xa;
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super->subtimer = 10;
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if (this->unk_81 == 0) {
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tmp = super->speed += 0x40;
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if (0x2000000 < (tmp * 0x10000)) {
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+1
-1
@@ -42,7 +42,7 @@ void Crow_OnCollision(CrowEntity* this) {
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if (super->contactFlags & 0x80) {
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if ((super->contactFlags & 0x3f) == 0) {
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COLLISION_OFF(super);
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super->subtimer = 0x10;
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super->subtimer = 16;
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if (DirectionIsHorizontal(DirectionRoundUp(super->direction)) == 0) {
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if (DirectionIsVertical(super->direction)) {
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super->direction += 2;
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@@ -132,7 +132,7 @@ void GyorgFemale_Action1(GyorgFemaleEntity* this) {
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}
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if (((GyorgHeap*)super->myHeap)->boss->unk_6c & 0x100) {
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if (--this->childrenSpawnTimer == 0) {
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this->childrenSpawnTimer = 0x168;
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this->childrenSpawnTimer = 360;
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GyorgFemale_SpawnChildren(this, TRUE);
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}
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}
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@@ -160,7 +160,7 @@ void GyorgFemale_Action2(GyorgFemaleEntity* this) {
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}
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}
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if (((GyorgHeap*)super->myHeap)->boss->unk_6c & 0x80 && --this->childrenSpawnTimer == 0) {
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this->childrenSpawnTimer = 0x168;
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this->childrenSpawnTimer = 360;
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GyorgFemale_SpawnChildren(this, 0);
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}
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if ((((GyorgHeap*)super->myHeap)->boss->unk_6c & 0x38) == 0) {
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@@ -176,7 +176,7 @@ void GyorgFemale_Action2(GyorgFemaleEntity* this) {
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void GyorgFemale_Action3(GyorgFemaleEntity* this) {
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sub_080465C8();
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if (--this->childrenSpawnTimer == 0) {
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this->childrenSpawnTimer = 0x168;
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this->childrenSpawnTimer = 360;
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GyorgFemale_SpawnChildren(this, 1);
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}
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GyorgFemale_ProcessEyeHit(this);
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@@ -234,7 +234,7 @@ void sub_08032F90(MulldozerEntity* this) {
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void sub_08033000(MulldozerEntity* this) {
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if (--super->subtimer == 0) {
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super->subtimer = 0x10;
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super->subtimer = 16;
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if ((this->unk_82 & 0x80) != 0) {
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super->direction = (super->direction + 0x18) & 0x1c;
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this->unk_82 &= 0x7f;
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@@ -228,7 +228,7 @@ void OctorokBoss_Hit_SubAction2(OctorokBossEntity* this) {
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this->heap->tailObjects[0]->currentAttack++;
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} else {
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super->subAction = 3;
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this->timer = 0x96;
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this->timer = 150;
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gRoomControls.camera_target = &gPlayerEntity;
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}
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}
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@@ -380,7 +380,7 @@ void OctorokBoss_Intro_SubAction3(OctorokBossEntity* this) {
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void OctorokBoss_Intro_SubAction4(OctorokBossEntity* this) {
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if (this->timer-- == 0) {
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super->subAction = 5;
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this->timer = 0x2d;
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this->timer = 45;;
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// Make the player look towards the exit
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gPlayerEntity.animationState = 0;
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} else {
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@@ -692,7 +692,7 @@ void OctorokBoss_Action1_Attack_Type2_0(OctorokBossEntity* this) {
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this->angularSpeed.HWORD = 0x100;
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super->type2 = 1;
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if (IS_FROZEN(this) == FALSE) {
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this->timer = 0x16;
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this->timer = 22;
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} else {
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this->timer = 0;
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}
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@@ -715,7 +715,7 @@ void OctorokBoss_Action1_Attack_Type2_1(OctorokBossEntity* this) {
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this->heap->targetAngle = this->angle.HALF.HI;
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} else {
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super->type2 = 2;
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this->timer = 0x2d;
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this->timer = 45;;
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}
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SoundReq(SFX_155);
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}
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@@ -813,7 +813,7 @@ void OctorokBoss_ExecuteAttackVacuum(OctorokBossEntity* this) {
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if (this->unk_80 == 1) {
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this->unk_80 = 2;
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super->type2 = 2;
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this->timer = 0x2d;
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this->timer = 45;;
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this->angularSpeed.HWORD = 0x100;
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this->heap->field_0x2 = 0;
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return;
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+2
-2
@@ -159,7 +159,7 @@ void sub_080240B8(Entity* this) {
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this->field_0x86.HALF.LO = 0;
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this->field_0x86.HALF.HI = 0;
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this->timer = 0;
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this->subtimer = 0x20;
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this->subtimer = 32;
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this->collisionFlags |= 0x10;
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this->gustJarFlags = 2;
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this->direction = direction;
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@@ -763,7 +763,7 @@ void sub_08024D00(Entity* this) {
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this->direction += this->field_0x80.HALF.HI ? 1 : 0x1f;
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this->direction &= 0x1f;
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this->subtimer = 0x10;
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this->subtimer = 16;
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sub_080249DC(this);
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}
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}
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@@ -295,7 +295,7 @@ void sub_08025514(Entity* this) {
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this->field_0x80.HALF.HI = 120;
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} else if (3 < this->timer) {
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this->action = 10;
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this->timer = 0x20;
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this->timer = 32;
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}
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}
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@@ -112,18 +112,18 @@ void sub_08038A70(ScissorsBeetleEntity* this) {
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super->action = 3;
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this->unk_82 = 4;
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super->speed = 0x80;
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super->subtimer = 0x20;
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super->subtimer = 32;
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child->action = 3;
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((ScissorsBeetleEntity*)child)->unk_82 = 2;
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child->animationState = 0xff;
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sub_08038C84(this, 0);
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sub_08038C2C((ScissorsBeetleEntity*)child);
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child->subtimer = 0x20;
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child->subtimer = 32;
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child->parent = NULL;
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child->child = super;
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} else if (--super->subtimer == 0) {
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u32 dir;
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super->subtimer = 0x10;
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super->subtimer = 16;
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super->direction = sub_08049F84(super, 0);
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dir = (super->direction + 4) & 0x1c;
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child->animationState = dir >> 2;
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@@ -135,7 +135,7 @@ void sub_080317F8(Entity* this) {
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this->hitbox = (Hitbox*)&gUnk_080CE560;
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sub_080317E0(this);
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this->timer = 0;
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this->subtimer = 0x20;
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this->subtimer = 32;
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}
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void sub_08031840(Entity* this) {
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@@ -316,7 +316,7 @@ void sub_08028784(Entity* this) {
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void sub_080287B4(Entity* this) {
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this->action = 3;
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this->timer = 0x20;
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this->timer = 32;
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this->subtimer = 0;
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this->field_0x80.HALF.LO = 0;
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this->field_0x7a.HALF.HI = 0;
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@@ -156,7 +156,7 @@ void sub_0802B8B0(Entity* this) {
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switch (sub_080044EC(this, 0x1800)) {
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case 0:
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this->action = 7;
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this->timer = 0x96;
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this->timer = 150;
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/* fallthrough */
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case 1:
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EnqueueSFX(SFX_12B);
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@@ -52,7 +52,7 @@ void SpinyBeetle_OnCollision(SpinyBeetleEntity* this) {
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if ((super->contactFlags & 0x3f) == 0x14 && super->action != 5) {
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super->action = 3;
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super->timer = 0x5a;
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super->subtimer = 0x10;
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super->subtimer = 16;
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super->spritePriority.b1 = 1;
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super->direction = DirectionRoundUp(sub_08049F84(super, 1));
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sub_08033D78(this);
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@@ -176,7 +176,7 @@ void sub_08033A7C(SpinyBeetleEntity* this) {
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super->action = 3;
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super->timer = 120;
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super->subtimer = 0x20;
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super->subtimer = 32;
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super->spritePriority.b1 = 1;
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InitializeAnimation(super, 3);
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}
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@@ -361,7 +361,7 @@ void sub_08033E1C(SpinyBeetleEntity* this) {
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super->y.WORD = (super->y.WORD & 0xfff00000) | 0xC0000;
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super->hitType = 0x19;
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super->spritePriority.b1 = 1;
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super->timer = 0x30;
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super->timer = 48;
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super->subtimer = 0;
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super->speed = 0x100;
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super->child = NULL;
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+2
-4
@@ -176,8 +176,7 @@ void Stalfos_Init(StalfosEntity* this) {
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void Stalfos_Action1(StalfosEntity* this) {
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if (GravityUpdate(super, Q_8_8(24.0)) == 0 && sub_08039758(this) == 0 && --this->unk_78 == 0) {
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super->action = 2;
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super->timer = 0xa;
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sub_08039858(this);
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super->timer = 10; sub_08039858(this);
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}
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}
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@@ -228,8 +227,7 @@ void Stalfos_Action6(StalfosEntity* this) {
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tmp = super->z.HALF.HI += 4;
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if (-1 < (tmp * 0x10000)) {
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super->action = 7;
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super->timer = 0xa;
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super->z.HALF.HI = 0;
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super->timer = 10; super->z.HALF.HI = 0;
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this->unk_7a = 0x78;
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this->unk_7c = 0x3c;
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sub_080399C4(this);
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+1
-1
@@ -137,7 +137,7 @@ void sub_0803BD08(TakkuriEntity* this) {
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if (gUnk_020000B0->y.HALF.HI > super->y.HALF.HI + 8) {
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super->action = 2;
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this->unk_0x84 = 0;
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super->timer = 0x10;
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super->timer = 16;
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this->unk_0x81 = 2;
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sub_0803BF2C(this);
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}
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+4
-4
@@ -120,14 +120,14 @@ void sub_0802F284(Entity* this) {
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} else if (this->subtimer != 0) {
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if (this->frame & ANIM_DONE) {
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this->action = 2;
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this->timer = 0x10;
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this->timer = 16;
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this->subtimer = this->type;
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this->zVelocity = this->field_0x82.HWORD << 4;
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sub_0802F45C(this);
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InitializeAnimation(this, 2);
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}
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} else if (this->frame & ANIM_DONE) {
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this->subtimer = 0x40;
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this->subtimer = 64;
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InitializeAnimation(this, 1);
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}
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}
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@@ -163,7 +163,7 @@ void sub_0802F300(Entity* this) {
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}
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if (--this->timer == 0) {
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this->timer = 0x10;
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||||
this->timer = 16;
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if (this->subtimer != 0) {
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this->subtimer--;
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sub_0802F45C(this);
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@@ -191,7 +191,7 @@ void sub_0802F3F4(Entity* this) {
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if (this->frame & ANIM_DONE) {
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if ((*(u8*)&this->field_0x7c.HALF.LO < 2) && ((this->type % 2) != 0)) {
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this->action = 2;
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this->timer = 0x10;
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||||
this->timer = 16;
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this->subtimer = this->type;
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this->zVelocity = this->field_0x82.HWORD << 4;
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(*(u8*)&this->field_0x7c.HALF.LO)++;
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||||
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||||
@@ -112,7 +112,7 @@ void sub_08037Fe0(Entity* this) {
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InitializeAnimation(this, 2);
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||||
}
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||||
} else if (this->frame & ANIM_DONE) {
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||||
this->subtimer = 0x40;
|
||||
this->subtimer = 64;
|
||||
InitializeAnimation(this, 1);
|
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}
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ void VaatiRebornEnemyType0Action1(Entity* this) {
|
||||
if (this->field_0x74.HALF.HI != 0) {
|
||||
this->action = 2;
|
||||
this->field_0x74.HALF.LO = 0;
|
||||
this->timer = 0x10;
|
||||
this->timer = 16;
|
||||
this->direction = 0xff;
|
||||
} else {
|
||||
if ((this->field_0x86.HALF.LO != 0) || (this->field_0x80.HALF.LO != 0)) {
|
||||
@@ -189,12 +189,12 @@ void VaatiRebornEnemyType0Action1(Entity* this) {
|
||||
case 3:
|
||||
this->action = 5;
|
||||
this->field_0x74.HALF.LO = 0;
|
||||
this->subtimer = 0x20;
|
||||
this->subtimer = 32;
|
||||
this->direction = 0xff;
|
||||
break;
|
||||
case 2:
|
||||
this->field_0x74.HALF.LO = 0;
|
||||
this->timer = 0x20;
|
||||
this->timer = 32;
|
||||
if ((this->field_0x86.HALF.LO != 0) || (this->field_0x80.HALF.LO != 0)) {
|
||||
this->direction = ((Random() & 0x80) >> 3) | 8;
|
||||
} else {
|
||||
@@ -229,7 +229,7 @@ void VaatiRebornEnemyType0Action2(Entity* this) {
|
||||
case 0:
|
||||
if (--this->timer == 0) {
|
||||
this->field_0x74.HALF.LO++;
|
||||
this->timer = 0x20;
|
||||
this->timer = 32;
|
||||
InitAnimationForceUpdate(this, 3);
|
||||
SoundReq(SFX_19B);
|
||||
}
|
||||
@@ -238,7 +238,7 @@ void VaatiRebornEnemyType0Action2(Entity* this) {
|
||||
if ((this->frame & ANIM_DONE) != 0) {
|
||||
this->field_0x74.HALF.LO = 2;
|
||||
this->spriteSettings.draw = 0;
|
||||
this->timer = 0x10;
|
||||
this->timer = 16;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
@@ -254,7 +254,7 @@ void VaatiRebornEnemyType0Action2(Entity* this) {
|
||||
this->y.HALF.HI = gRoomControls.origin_y + ptr->HALF.y + 0x10;
|
||||
}
|
||||
this->spriteSettings.draw = 1;
|
||||
this->timer = 0x20;
|
||||
this->timer = 32;
|
||||
InitAnimationForceUpdate(this, 4);
|
||||
SoundReq(SFX_F5);
|
||||
}
|
||||
@@ -271,7 +271,7 @@ void VaatiRebornEnemyType0Action2(Entity* this) {
|
||||
this->timer = 1;
|
||||
} else {
|
||||
this->field_0x74.HALF.LO = 0;
|
||||
this->timer = 0x10;
|
||||
this->timer = 16;
|
||||
}
|
||||
InitAnimationForceUpdate(this, 0);
|
||||
}
|
||||
@@ -398,7 +398,7 @@ void VaatiRebornEnemyType0Action5(Entity* this) {
|
||||
} else {
|
||||
this->field_0x74.HALF.LO++;
|
||||
this->field_0x86.HALF.HI = 0;
|
||||
this->subtimer = 0x30;
|
||||
this->subtimer = 48;
|
||||
InitAnimationForceUpdate(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -304,7 +304,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
|
||||
this->child->field_0x74.HALF.LO = 0x10;
|
||||
if (this->timer) {
|
||||
this->field_0x80.HALF.LO = 3;
|
||||
this->timer = 0x40;
|
||||
this->timer = 64;
|
||||
} else {
|
||||
this->field_0x80.HALF.LO = 4;
|
||||
this->timer = 0x50;
|
||||
@@ -315,13 +315,13 @@ void VaatiTransfiguredType0Action3(Entity* this) {
|
||||
if (--this->timer == 0) {
|
||||
COLLISION_OFF(this);
|
||||
this->zVelocity = Q_16_16(3.5);
|
||||
this->subtimer = 0x10;
|
||||
this->subtimer = 16;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (GravityUpdate(this, Q_8_8(40.0)) == 0) {
|
||||
this->field_0x80.HALF.LO = 5;
|
||||
this->timer = 0x10;
|
||||
this->timer = 16;
|
||||
COLLISION_ON(this);
|
||||
this->health = 0xff;
|
||||
this->field_0x86.HALF.LO = 0;
|
||||
@@ -343,7 +343,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
|
||||
case 4:
|
||||
if (--this->timer == 0) {
|
||||
this->field_0x80.HALF.LO = 5;
|
||||
this->timer = 0x10;
|
||||
this->timer = 16;
|
||||
this->field_0x86.HALF.LO = 0;
|
||||
sub_080408EC(this);
|
||||
} else {
|
||||
@@ -445,7 +445,7 @@ void VaatiTransfiguredType0Action5(Entity* this) {
|
||||
case 0:
|
||||
if (--this->timer == 0) {
|
||||
this->field_0x80.HALF.LO += 1;
|
||||
this->timer = 0x40;
|
||||
this->timer = 64;
|
||||
if (1 < this->animationState) {
|
||||
this->timer = 0x80;
|
||||
this->subtimer = 1;
|
||||
@@ -462,7 +462,7 @@ void VaatiTransfiguredType0Action5(Entity* this) {
|
||||
CreateProjectileWithParent(this, V2_PROJECTILE, this->subtimer);
|
||||
}
|
||||
if (this->timer < 6) {
|
||||
this->timer = 0x40;
|
||||
this->timer = 64;
|
||||
this->subtimer = 0;
|
||||
}
|
||||
} else {
|
||||
@@ -689,7 +689,7 @@ void VaatiTransfiguredType2Action1(Entity* this) {
|
||||
case 0x11:
|
||||
if (--this->subtimer == 0) {
|
||||
this->field_0x74.HALF.LO = 1;
|
||||
this->subtimer = 0x30;
|
||||
this->subtimer = 48;
|
||||
InitAnimationForceUpdate(this, 8);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,7 +188,7 @@ void VaatiTransfiguredEyeFunction0Action4(Entity* this) {
|
||||
sub_08045A28(this);
|
||||
if (this->subtimer == 0) {
|
||||
if ((this->frame & ANIM_DONE) != 0) {
|
||||
this->subtimer = 0x20;
|
||||
this->subtimer = 32;
|
||||
}
|
||||
} else {
|
||||
parent = this->parent;
|
||||
|
||||
@@ -645,7 +645,7 @@ void sub_08041D14(Entity* this) {
|
||||
pEVar1 = CreateObject(OBJECT_B6, 1, 0);
|
||||
pEVar1->parent = this;
|
||||
this->subAction = 3;
|
||||
this->timer = 0x96;
|
||||
this->timer = 150;
|
||||
this->subtimer = 0;
|
||||
this->spriteSettings.draw = 0;
|
||||
SoundReq(SFX_1C4);
|
||||
|
||||
@@ -73,7 +73,7 @@ void WizzrobeFire_Action1(WizzrobeEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
super->action = 2;
|
||||
this->timer2 = 0;
|
||||
super->timer = 0x20;
|
||||
super->timer = 32;
|
||||
tmp = super->direction >> 3;
|
||||
child = super->child;
|
||||
child->timer = 1;
|
||||
|
||||
@@ -82,7 +82,7 @@ void WizzrobeIce_Action1(WizzrobeEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
super->action = 2;
|
||||
this->timer2 = 0;
|
||||
super->timer = 0x20;
|
||||
super->timer = 32;
|
||||
tmp = super->direction >> 3;
|
||||
child = super->child;
|
||||
child->timer = 1;
|
||||
|
||||
@@ -90,7 +90,7 @@ void WizzrobeWind_Action1(WizzrobeEntity* this) {
|
||||
case 0:
|
||||
if (--super->timer == 0) {
|
||||
this->timer2++;
|
||||
super->timer = 0x10;
|
||||
super->timer = 16;
|
||||
super->flags |= 0x80;
|
||||
}
|
||||
break;
|
||||
@@ -174,7 +174,7 @@ void WizzrobeWind_Action3(WizzrobeEntity* this) {
|
||||
switch (this->timer2) {
|
||||
case 0:
|
||||
this->timer2 = 1;
|
||||
super->timer = 0x40;
|
||||
super->timer = 64;
|
||||
break;
|
||||
case 1:
|
||||
if (--super->timer != 0) {
|
||||
|
||||
Reference in New Issue
Block a user