Merge branch 'master' into master

This commit is contained in:
notyouraveragehooman
2020-07-15 01:40:49 -07:00
committed by GitHub
34 changed files with 7480 additions and 8209 deletions
+3 -2
View File
@@ -4,8 +4,6 @@
#include "global.h"
#include "entity.h"
extern u32 GetNextFunction(Entity*);
extern void Octorok(Entity*);
extern void Chuchu(Entity*);
extern void Leever(Entity*);
@@ -109,4 +107,7 @@ extern void GyorgFemaleMouth(Entity*);
extern void Enemy64(Entity*);
extern void TreeItem(Entity*);
extern void Enemy66(Entity*);
extern u32 GetNextFunction(Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
#endif
+14 -3
View File
@@ -5,6 +5,7 @@
#include "global.h"
#include "entity.h"
#include "position.h"
#include "link.h"
// Identified - to be sorted into header files
extern u32 Random(void);
@@ -23,7 +24,10 @@ extern u32* StartCutscene(Entity*, u8*);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
extern void SetChildOffset(Entity*, u32, u32, u32);
extern u32 GetFacingDirection(Entity*, Entity*);
Entity* CreatePlayerItem(u32, u32, u32, u32);
extern Entity* GetEmptyEntity(void);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
// Unidentified
extern void sub_0806ED78(Entity*);
@@ -49,7 +53,6 @@ extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_0806D02C(Entity*);
extern u32 sub_0806F5A4(u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
@@ -68,7 +71,6 @@ extern void sub_0801D2B4(Entity*, u32);
extern void sub_0806FD3C(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD50(Entity*);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void sub_0805ED14(u32*);
@@ -83,4 +85,13 @@ extern u32 sub_08049FDC(Entity*, u32);
extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
extern u32 sub_08049EE4(Entity*);
extern Entity *sub_0804A98C(Entity *, u32, u32);
void sub_08077E54(Entity*);
extern void sub_080042BA(Entity*);
extern void sub_0801D630(void*, u32);
extern void sub_08077F24(ItemBehavior*, u32);
extern void sub_08079184();
void sub_08077F50(ItemBehavior *beh, u32 arg1);
extern void sub_0807AA80(Entity*);
extern s32 sub_0807887C(Entity*, u32, u32);
extern s32 sub_08078904();
#endif
+1 -12
View File
@@ -3,18 +3,7 @@
#include "global.h"
#include "entity.h"
typedef struct {
u8 unk;
u8 behaviorID;
u8 unk2;
u8 unk3;
u8 stateID;
u8 filler[4];
u8 unk4;
u8 filler2[4];
u8 unk5;
} ItemBehavior;
#include "link.h"
void extern DebugItem(ItemBehavior*, u32);
void extern Sword(ItemBehavior*, u32);
+33 -23
View File
@@ -7,27 +7,27 @@
#include "entity.h"
typedef struct {
/*0x00*/ u8 filler[2];
/*0x00*/ u8 field_0x0[2];
/*0x02*/ u8 jumpStatus;
/*0x03*/ u8 filler2[2];
/*0x03*/ u8 field_0x3[2];
/*0x05*/ u8 heldObject;
/*0x06*/ u8 pushedObject;
/*0x07*/ u8 unk;
/*0x08*/ u16 unk2;
/*0x0a*/ u8 unk3;
/*0x07*/ u8 field_0x7;
/*0x08*/ u16 field_0x8;
/*0x0a*/ u8 field_0xa;
/*0x0b*/ u8 keepFacing;
/*0x0c*/ u8 linkAction;
/*0x0d*/ u8 filler3[2];
/*0x0d*/ u8 field_0xd[2];
/*0x0f*/ u8 hurtBlinkSpeed;
/*0x10*/ u8 filler4[4];
/*0x14*/ u16 filler5[3];
/*0x1a*/ u8 filler6[2];
/*0x10*/ u8 field_0x10[4];
/*0x14*/ u16 field_0x14[3];
/*0x1a*/ u8 field_0x1a[2];
/*0x1c*/ u8 field_0x1c;
/*0x1d*/ u8 filler9[5];
/*0x22*/ u16 filler7[2];
/*0x1d*/ u8 field_0x1d[5];
/*0x22*/ u16 field_0x22[2];
/*0x26*/ u8 swimState;
/*0x27*/ u8 filler8[5];
/*0x2c*/ u8* unk4;
/*0x27*/ u8 field_0x27[5];
/*0x2c*/ u8* field_0x2c;
/*0x30*/ union {
/* */ u32 all;
/* */ struct {
@@ -41,19 +41,21 @@ typedef struct {
/* */ u32 filler11b : 16;
/* */ } PACKED b;
/* */ } flags;
/*0x34*/ u8 filler12[6];
/*0x3a*/ u16 unk5;
/*0x3c*/ u8 filler13[2];
/*0x34*/ u8 field_0x34[6];
/*0x3a*/ u16 field_0x3a;
/*0x3c*/ u8 field_0x3c[2];
/*0x3e*/ u8 swordGoldParticle : 1;
/* */ u8 swordBlueParticle : 1;
/* */ u8 filler14 : 6;
/*0x3f*/ u8 unk6;
/*0x40*/ u8 filler15[75];
/*0x8b*/ u8 unk7;
/*0x8c*/ u32 filler16[7];
/*0xa8*/ u8 filler17[3];
/*0xab*/ u8 unk71;
/*0xac*/ u32 unk8;
/*0x3f*/ u8 field_0x3f;
/*0x40*/ u8 field_0x40[75];
/*0x8b*/ u8 field_0x8b;
/*0x8c*/ u32 field_0x8c;
/*0x90*/ union SplitWord field_0x90;
/*0x94*/ u32 field_0x94[5];
/*0xa8*/ u8 field_0xa8[3];
/*0xab*/ u8 field_0xab;
/*0xac*/ u32 field_0xac;
} LinkState;
@@ -74,6 +76,14 @@ typedef struct {
u8 filler3[12];
} Stats;
typedef struct {
/*0x0*/ u8 field_0x0;
/*0x1*/ u8 behaviorID;
/*0x2*/ u8 field_0x2[2];
/*0x4*/ u8 stateID;
/*0x5*/ u8 field_0x5[10];
} ItemBehavior;
extern u8 gBombBagSizes[];
extern LinkState gLinkState;