mirror of
https://github.com/zeldaret/tmc
synced 2026-07-08 22:44:46 -04:00
header overhaul
This commit is contained in:
@@ -1,6 +0,0 @@
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#ifndef ARM_PROXY_H
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#define ARM_PROXY_H
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extern void WaitForNextFrame(void);
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#endif
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@@ -0,0 +1,25 @@
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#ifndef ASM_H
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#define ASM_H
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#include "global.h"
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struct Entity_;
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extern u32 Random(void);
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extern void sub_08000152(u32);
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extern void SetTile(u32 index, u32 position, u32 layer);
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extern void sub_08001242(struct Entity_*);
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extern void sub_08001290(struct Entity_*, u32);
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extern void sub_08001324(struct Entity_*);
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extern u32 sub_08002632(struct Entity_*);
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extern u32 sub_08003FC4(struct Entity_*, u32);
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extern u32 sub_080043E8(struct Entity_*);
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extern void sub_08004484(struct Entity_*, struct Entity_*);
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extern u32 sub_080045D4(s16, s16, u32, u32);
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extern u32 sub_080045DA(s32, s32);
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extern void sub_08004596(struct Entity_*, u32);
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extern u32 sub_080045B4(struct Entity_*, u32, u32);
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extern u32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
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extern void UpdateAnimationVariableFrames(struct Entity_*, u32);
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#endif // ASM_H
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+23
-21
@@ -5,6 +5,29 @@
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#define NUM_BGM 99
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void SoundReq(u32 sound);
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extern void EnqueueSFX(u32);
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void InitSound(void);
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void InitSoundPlayingInfo(void);
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void AudioMain(void);
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typedef struct SoundPlayingInfo {
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u16 unk_00;
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bool8 stopBgm;
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// u8 unk_03;
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u16 unk_04;
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s16 volumeMasterUnk;
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s16 volumeMaster;
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s16 volumeMasterTarget;
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s16 volumeBgmUnk;
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s16 volumeBgm;
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s16 volumeBgmTarget;
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s16 volumeSfx;
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u16 currentBgm;
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} SoundPlayingInfo;
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extern SoundPlayingInfo gSoundPlayingInfo;
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typedef enum {
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SFX_NONE,
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// BGM
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@@ -574,25 +597,4 @@ typedef enum {
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SONG_BGM_0 = 0x80110000,
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} Sound;
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typedef struct SoundPlayingInfo {
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u16 unk_00;
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bool8 stopBgm;
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// u8 unk_03;
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u16 unk_04;
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s16 volumeMasterUnk;
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s16 volumeMaster;
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s16 volumeMasterTarget;
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s16 volumeBgmUnk;
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s16 volumeBgm;
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s16 volumeBgmTarget;
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s16 volumeSfx;
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u16 currentBgm;
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} SoundPlayingInfo;
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extern SoundPlayingInfo gSoundPlayingInfo;
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void InitSound(void);
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void SoundReq(Sound sound);
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void AudioMain(void);
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#endif // AUDIO_H
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@@ -15,6 +15,10 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
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void ResolveEntityOnTop(Entity*, Entity*);
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void ResolveEntityBelow(Entity*, Entity*);
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u32 sub_0806F5A4(u32 idx);
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u32 sub_0806F3E4(Entity*);
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void sub_0806F69C(Entity*);
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extern const s16 gSineTable[64];
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extern const s16 gCosineTable[256];
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@@ -1,16 +0,0 @@
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#ifndef CUTSCENE_H
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#define CUTSCENE_H
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#include "global.h"
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typedef struct {
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u32* cutsceneData;
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u8 textIndex;
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u8 filler[11];
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u16 pauseTime;
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u8 filler2[2];
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s32 targetX;
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s32 targetY;
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} CutsceneBehavior;
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#endif
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+13
-3
@@ -2,8 +2,21 @@
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#define ENEMY_H
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#include "global.h"
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#include "asm.h"
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#include "audio.h"
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#include "effects.h"
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#include "flags.h"
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#include "utils.h"
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#include "entity.h"
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extern u32 GetNextFunction(Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
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extern void sub_08001324(Entity*);
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extern Entity* sub_0804A9FC(Entity*, u32);
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typedef enum {
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/*0x00*/ OCTOROK,
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/*0x01*/ CHUCHU,
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@@ -213,7 +226,4 @@ extern void Enemy64(Entity*);
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extern void TreeItem(Entity*);
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extern void Enemy66(Entity*);
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extern u32 GetNextFunction(Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
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extern void sub_08001324(Entity*);
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#endif
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+7
-6
@@ -41,9 +41,9 @@ typedef struct {
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u8 unknown2[3];
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} Hitbox3D;
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typedef struct Entity {
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/*0x00*/ struct Entity* prev;
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/*0x04*/ struct Entity* next;
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typedef struct Entity_ {
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/*0x00*/ struct Entity_* prev;
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/*0x04*/ struct Entity_* next;
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/*0x08*/ u8 kind;
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/*0x09*/ u8 id;
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/*0x0a*/ u8 type;
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@@ -118,9 +118,9 @@ typedef struct Entity {
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/*0x45*/ u8 health;
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/*0x46*/ u16 field_0x46;
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/*0x48*/ Hitbox* hitbox;
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/*0x4c*/ struct Entity* field_0x4c;
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/*0x50*/ struct Entity* parent;
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/*0x54*/ struct Entity* child;
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/*0x4c*/ struct Entity_* field_0x4c;
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/*0x50*/ struct Entity_* parent;
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/*0x54*/ struct Entity_* child;
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/*0x58*/ u8 animIndex;
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/*0x59*/ u8 frameDuration;
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/*0x5a*/ u8 frame;
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@@ -275,6 +275,7 @@ Entity* FindNextDuplicateID(Entity* ent, int listIndex);
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*/
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Entity* FindEntity(u32 kind, u32 id, u32 listIndex, u32 type, u32 type2);
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void DeleteManager(void*);
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void DeleteEntityAny(Entity* ent);
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void UpdateEntities(void);
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@@ -0,0 +1,18 @@
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#ifndef FADE_H
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#define FADE_H
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#include "global.h"
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void SetBrightness(u32 arg0);
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void DoFade(u32 type, u32 speed);
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void sub_08050008(void);
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void sub_08050038(u32);
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void sub_080500F4(u32 arg0);
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void sub_08050110(u32 param_1, u32 param_2, u32 fadeType, u32 fadeSpeed);
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void InitFade(void);
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void FadeMain(void);
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void FadeVBlank(void);
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#endif // FADE_H
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@@ -59,7 +59,6 @@ extern void sub_0805F46C(u32, void*);
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extern void RecoverUI(u32 bottomPt, u32 topPt);
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extern void sub_08080668(void);
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extern void sub_0805194C(u32);
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extern void LoadPalettes(const u8*, int, int);
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extern struct_02036540* sub_0805F2C8(void);
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extern void sub_0805F7DC(u32, struct_02036540*);
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extern void sub_0805F300(struct_02036540*);
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@@ -12,21 +12,16 @@
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#include "script.h"
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// Identified - to be sorted into header files
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extern void ShowNPCDialogue(Entity*, Dialog*);
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extern void DoFade(u32, u32);
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extern u32 CheckKinstoneFused(u32);
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extern void ForceEquipItem(u32, u32);
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extern void LoadRoomEntityList(EntityData* listPtr);
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extern u32 GetAnimationState(Entity*);
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extern void SetChildOffset(Entity*, s32, s32, s32);
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extern Entity* CreatePlayerItem(u32, u32, u32, u32);
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extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
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extern u32 GetTileType(u32 pos, u32 layer);
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extern void SetTile(u32, u32, u32);
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extern void SetDirtTile(u32);
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extern void LoadRoomTileEntities(); // tba
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extern Entity* CreateDeathFx(Entity*, u32, u32);
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extern void UpdateAnimationVariableFrames(Entity*, u32);
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extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
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extern bool32 LoadFixedGFX(Entity*, u32);
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extern void CreateItemEntity(u32, u32, u32);
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@@ -35,20 +30,14 @@ extern void MenuFadeIn(u32, u32);
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extern void LoadResourceAsync(const void*, u32, u32);
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extern void LoadPaletteGroup(u32);
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extern void TryLoadPrologueHyruleTown(void);
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extern Manager* GetEmptyManager(void);
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extern void LoadGfxGroup(u32);
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extern void EnqueueSFX(u32);
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extern void ResetPlayer(void);
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extern u32 IsItemEquipped(u32);
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extern void DeleteManager(Manager*);
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extern bool32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
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extern Entity* CreateProjectileWithParent(Entity*, u8, u8);
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extern u32 GetBottleContaining(u32);
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extern u32 GetTileTypeByEntity(Entity*);
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extern u32 GetSaleItemConfirmMessageID(u32);
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extern void FlushSprites(void);
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extern void DispReset(u32);
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extern void InitSoundPlayingInfo(void);
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extern Entity* CreateProjectile(u32);
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extern void RegisterPlayerHitbox();
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extern s32 GetItemPrice();
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@@ -58,41 +47,22 @@ extern void PutItemOnSlot(u32 itemID);
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extern Entity* CreateSpeechBubbleQuestionMark(Entity*, s32, s32);
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extern Entity* CreateSpeechBubbleExclamationMark(Entity*, s32, s32);
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extern Entity* CreateSpeechBubbleSleep(Entity*, s32, s32);
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extern u32 CheckPlayerProximity(u32, u32, u32, u32);
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extern void ChangeLightLevel(s32);
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// Unidentified
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extern u32 sub_0806ED78(Entity*);
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extern u32 sub_0805ACC0(Entity*);
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extern u32 sub_0801E99C(Entity*);
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extern Entity* sub_080873AC(Entity*, u32, u32);
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extern void sub_08078778(Entity*);
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extern void sub_080787A8(Entity*, u32);
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extern void sub_0806F118(Entity*);
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extern void sub_080791D0();
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extern void sub_0805EC9C();
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extern void sub_0805EC60(Entity*);
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extern u32 sub_080045D4(s16, s16, u32, u32);
|
||||
extern void sub_0806F69C(Entity*);
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||||
extern void sub_0806D0B0(Entity*);
|
||||
extern void sub_0806D02C(Entity*);
|
||||
extern u32 sub_0806F5A4(u32);
|
||||
extern void sub_08078784(Entity*, u32);
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||||
extern s32 sub_0806ED9C(Entity*, u32, u32);
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extern void sub_0807000C(Entity*);
|
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extern void sub_08068BEC(Entity*, u32);
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||||
extern s32 sub_0806F078(Entity*, s32);
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extern void ChangeObjPalette(Entity*, u32);
|
||||
extern void sub_0806FD3C(Entity*);
|
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extern void sub_0805ED14(u32*);
|
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extern void sub_080A7C18(u32, u32, u32);
|
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extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
|
||||
extern Entity* sub_0804A9FC(Entity*, u32);
|
||||
extern void sub_0804A720(Entity*);
|
||||
extern u32 sub_080AEFE0(Entity*);
|
||||
extern u32 sub_08049FA0(Entity*);
|
||||
extern u32 sub_08049FDC(Entity*, u32);
|
||||
extern u32 EntityInRectRadius(Entity*, Entity*, u32, u32);
|
||||
extern u32 sub_08049EE4(Entity*);
|
||||
extern void sub_08077E54(ItemBehavior*);
|
||||
extern void sub_080042BA(Entity*, u32);
|
||||
@@ -111,8 +81,6 @@ extern void sub_080575C8(u32);
|
||||
extern void sub_08057688(void);
|
||||
extern void sub_080580B0(u32);
|
||||
extern void sub_080751E8(u32, u32, void*);
|
||||
extern void sub_08052CA4(u32, u32, u32, u32);
|
||||
extern void sub_08052878(void);
|
||||
extern void sub_0808091C(ScreenTransitionData*, u32);
|
||||
extern void sub_0805BC4C(void);
|
||||
extern void sub_0807BB68(u32*, u32, u32);
|
||||
@@ -120,7 +88,6 @@ extern void sub_08054570(void);
|
||||
extern void sub_08059278(void);
|
||||
extern void sub_0804C128(u32);
|
||||
extern void sub_08058324(u32);
|
||||
extern void sub_0804C2F0(void);
|
||||
extern void sub_0801AFE4(void);
|
||||
extern u32 sub_08060354(void);
|
||||
extern void sub_08057E64(void);
|
||||
@@ -128,7 +95,6 @@ extern void sub_0809F814(u32);
|
||||
extern void sub_080300E8(void);
|
||||
extern void sub_08058D34(void);
|
||||
extern void sub_0807AABC(Entity*);
|
||||
extern void UpdateGlobalProgress(void);
|
||||
extern void sub_0805B4D0(u32);
|
||||
extern void sub_0804D0B4(void);
|
||||
extern void sub_080534AC();
|
||||
@@ -137,7 +103,6 @@ extern void sub_0804D9B0();
|
||||
extern void sub_0807BB98(u32, u32, u32, u32);
|
||||
extern void sub_0801D000(u32);
|
||||
extern void sub_08018C58(u32);
|
||||
extern void sub_0804E150(void);
|
||||
extern void sub_080AF284(void);
|
||||
extern void sub_080A71C4(u32, u32, u32, u32);
|
||||
extern void sub_08054564();
|
||||
@@ -150,7 +115,6 @@ extern s32 sub_0801CFA8(u32);
|
||||
extern void sub_080ADA14(u32, u32); // trampoline to sub_080B27F4
|
||||
extern void sub_0801E1B8(u32, u32);
|
||||
extern void sub_0801E1EC(s32, s32, s32);
|
||||
extern void sub_08050008(void);
|
||||
extern void sub_080A3B74(void);
|
||||
extern void sub_080A4054(void);
|
||||
extern void sub_0801C1D4(void);
|
||||
@@ -161,25 +125,16 @@ extern void sub_080A4528(void);
|
||||
extern void sub_080A4398(void);
|
||||
extern void sub_0801E738(u32);
|
||||
extern void sub_080A7114(u32);
|
||||
extern void sub_08001324(Entity*);
|
||||
extern void sub_08001242(Entity*);
|
||||
extern u32 sub_08003FC4(Entity*, u32);
|
||||
extern u32 sub_080043E8(Entity*);
|
||||
extern void sub_08001290(Entity*, u32);
|
||||
extern void sub_08004596(Entity*, u32);
|
||||
extern u32 sub_080045B4(Entity*, u32, u32);
|
||||
extern u32 sub_0807953C(void);
|
||||
extern void sub_080AE068(Entity*);
|
||||
extern u32 sub_0800445C(Entity*);
|
||||
extern void sub_0807A108(void);
|
||||
extern u32 sub_0801766C(Entity*);
|
||||
extern void sub_08004168(Entity*);
|
||||
extern u32 sub_08052638(u32);
|
||||
extern void sub_08056208(void);
|
||||
extern void sub_08050384();
|
||||
extern u32 sub_0806F520();
|
||||
extern void sub_0806F4E8(Entity*);
|
||||
extern u32 sub_0806F3E4(Entity*);
|
||||
extern void sub_0804A7D4(Entity*);
|
||||
extern void sub_08033744(Entity*);
|
||||
extern void sub_0800417E(Entity*, u32);
|
||||
@@ -197,10 +152,8 @@ extern void sub_08079938();
|
||||
extern void sub_0807ACCC(Entity*);
|
||||
extern void sub_080A2BE4(Entity*, u32);
|
||||
extern u32 sub_08097ADC(Entity*);
|
||||
extern void sub_08097B24(Entity*);
|
||||
extern u32 sub_08079F8C(void);
|
||||
extern void sub_080787CC(Entity*);
|
||||
extern void sub_080526F8(s32);
|
||||
extern u32 sub_080044EC(Entity*, u32);
|
||||
extern u32 sub_080002B8(Entity*);
|
||||
extern u32 sub_08049F84(Entity*, u32);
|
||||
@@ -215,7 +168,6 @@ extern void sub_08080CB4(Entity*);
|
||||
extern u32 sub_0800442E(Entity*);
|
||||
extern void sub_08081404(Entity*, u32);
|
||||
extern void sub_0807B7D8(u32, u32, u32);
|
||||
extern void RegisterTransitionManager(void*, void (*)(), void (*)());
|
||||
extern void sub_0800451C(Entity*);
|
||||
extern u32 sub_080002F0(u32, u32, u32);
|
||||
extern u32 sub_080040D8(Entity*, u8*, s32, s32);
|
||||
@@ -227,7 +179,6 @@ extern void sub_080026C4(u8*, u8*, u8*, u32);
|
||||
extern void sub_080026F2(u8*, void*, u8*, u32);
|
||||
extern u32 sub_0805F7A0(u32);
|
||||
extern u32* sub_0805F25C(u32);
|
||||
extern u32 sub_080045DA(s32, s32);
|
||||
u32 sub_0806FCB8(Entity*, u32, u32, u32);
|
||||
extern void sub_080A1D70(Entity*, u32);
|
||||
extern void sub_0806F62C(Entity*, u32, u32);
|
||||
@@ -235,13 +186,6 @@ extern void sub_080A1ED0(u32, u32, u32);
|
||||
extern u32 sub_0806F5B0(u32);
|
||||
extern void sub_0801DFB4(Entity*, u32, u32, u32);
|
||||
extern void sub_0801E00C();
|
||||
extern void sub_08050038(u32);
|
||||
extern void sub_080500F4(u32);
|
||||
extern void sub_08050110(u32, u32, u32, u32);
|
||||
extern u32 sub_08052734(); // has Dungeon Map?
|
||||
extern u32 sub_08052764(); // has Dungeon Compass?
|
||||
extern u32 sub_0805279C(); // has Dungeon Big Key?
|
||||
extern u32 sub_080527CC(); // num Dungeon small keys?
|
||||
extern void sub_08078790(Entity*, u32);
|
||||
extern void sub_080788E0(Entity*);
|
||||
extern void sub_08078AA8(u32, u32);
|
||||
@@ -259,17 +203,7 @@ extern u32 sub_08079FC4(u32);
|
||||
extern void sub_0800455E(Entity*);
|
||||
extern u32* sub_08008790(Entity*, u32);
|
||||
extern void sub_0804ACF8();
|
||||
extern void sub_08073904(Entity*);
|
||||
extern u32 CheckHeaderValid(void);
|
||||
extern void sub_08004484(Entity*, Entity*);
|
||||
extern void sub_0805F8E4(u32 r0, WStruct* r1);
|
||||
extern u32 sub_08002632(Entity*);
|
||||
extern void sub_0807879C(Entity*);
|
||||
extern void sub_080787C0(Entity*);
|
||||
extern void sub_080787B4(Entity*);
|
||||
extern void sub_0808C650(Entity*, u32);
|
||||
extern u32 sub_0808C67C(void);
|
||||
extern void sub_0808C688(void);
|
||||
|
||||
extern Entity* sub_08077C94(ItemBehavior*, u32);
|
||||
extern Entity* sub_08077C0C(ItemBehavior*, u32);
|
||||
@@ -287,12 +221,6 @@ extern void sub_080042D0(Entity*, u32, u16);
|
||||
extern u32 sub_080002A8(u32, u32, u32);
|
||||
extern void sub_080806BC(u32, u32, u32, u32);
|
||||
|
||||
extern void sub_080186C0(u32);
|
||||
extern void sub_0801855C(void);
|
||||
|
||||
extern u32 sub_0807CAEC(u32);
|
||||
extern void sub_0807CAC8(u32);
|
||||
extern void LoadObjPalette(Entity*, u32);
|
||||
|
||||
void sub_0804B3C4(void*);
|
||||
#endif
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
#include "gba/types.h"
|
||||
|
||||
u32 CheckIsDungeon(void);
|
||||
|
||||
#endif // GAME_H
|
||||
@@ -1,29 +0,0 @@
|
||||
#ifndef GREATFAIRY_H
|
||||
#define GREATFAIRY_H
|
||||
|
||||
#include "entity.h"
|
||||
#include "screen.h"
|
||||
|
||||
void GreatFairy_InitializeAnimation(Entity*);
|
||||
Entity* GreatFairy_CreateForm(Entity*, u32, u32);
|
||||
void sub_080873D0();
|
||||
extern void (*const GreatFairy_Main[])(Entity*);
|
||||
extern void (*const GreatFairy_Behaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_WingsBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_WakeBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_MiniBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_MiniAffineBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_DropletBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_RippleBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_BigRippleBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_EnergyBehaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_Form1Behaviors[])(Entity*);
|
||||
extern void (*const GreatFairy_Form2Behaviors[])(Entity*);
|
||||
extern void (*const gUnk_081207A4[])(Entity*);
|
||||
|
||||
extern u32 gUnk_0810C2E4;
|
||||
extern const s16 GreatFairy_RippleOffsets[10];
|
||||
extern u8 gUnk_0812079C[8];
|
||||
extern s8 gUnk_081207AC[];
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef INTERRUPTS_H
|
||||
#define INTERRUPTS_H
|
||||
|
||||
extern void WaitForNextFrame(void);
|
||||
|
||||
#endif // INTERRUPTS_H
|
||||
@@ -92,7 +92,6 @@ void InitScreen(u32 screen);
|
||||
void InitDMA(void);
|
||||
|
||||
extern void sub_08056208(void);
|
||||
extern void InitFade(void);
|
||||
extern void ResetPalettes(void);
|
||||
|
||||
extern void DoSoftReset(void);
|
||||
|
||||
@@ -230,4 +230,15 @@ extern void Manager39_Main();
|
||||
|
||||
extern void (*const gManagerFunctions[58])();
|
||||
|
||||
Manager* GetEmptyManager(void);
|
||||
|
||||
/**
|
||||
* @brief Set manager responsible for handling room changes
|
||||
*/
|
||||
extern void RegisterTransitionManager(void* mgr, void (*onEnter)(), void (*onExit)());
|
||||
|
||||
extern u32 sub_0805ACC0(Entity*);
|
||||
extern void sub_0801855C(void);
|
||||
extern void sub_080186C0(u32);
|
||||
|
||||
#endif
|
||||
|
||||
+43
-4
@@ -1,9 +1,50 @@
|
||||
#ifndef NPC_H
|
||||
#define NPC_H
|
||||
|
||||
#include "global.h"
|
||||
#include "asm.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include "audio.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
#include "coord.h"
|
||||
#include "textbox.h"
|
||||
#include "script.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
|
||||
#ifndef NPC_H
|
||||
#define NPC_H
|
||||
#include "structures.h"
|
||||
|
||||
void sub_0806EC20(Entity* ent);
|
||||
void sub_0806EC38(void);
|
||||
u32 sub_0806ED78(Entity* ent);
|
||||
s32 sub_0806ED9C(Entity*, u32, u32);
|
||||
u32 GetAnimationState(Entity* ent);
|
||||
s32 sub_0806EDD8(Entity* ent, u32 x, u32 y);
|
||||
void sub_0806EE04(Entity* ent, void* a2, u32 a3);
|
||||
u32 sub_0806EE20(Entity* ent);
|
||||
s32 sub_0806F078(Entity* ent, s32 a2);
|
||||
void sub_0806F118(Entity* ent);
|
||||
void sub_0806F188(Entity* ent);
|
||||
void ShowNPCDialogue(Entity* ent, Dialog* dia);
|
||||
|
||||
Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
|
||||
u32 UpdateFuseInteraction(Entity*);
|
||||
|
||||
void NPCInit(Entity* ent);
|
||||
void sub_0806F0A4(void);
|
||||
|
||||
// TODO move?
|
||||
void sub_08078784(Entity* ent, u32 arg1);
|
||||
u32 sub_0806F5A4(u32);
|
||||
u32 sub_0801E99C(Entity*);
|
||||
void sub_08078778(Entity*);
|
||||
void sub_0807000C(Entity*);
|
||||
void sub_080787A8(Entity*, u32);
|
||||
|
||||
enum NPC {
|
||||
/*0x00*/ NPC_NONE_0,
|
||||
@@ -297,8 +338,6 @@ extern void Phonograph(Entity*);
|
||||
extern void NPC58(Entity*);
|
||||
extern void NPC58_Head(Entity*);
|
||||
|
||||
extern u32 UpdateFuseInteraction(Entity*);
|
||||
|
||||
extern void (*const gNPCFunctions[128][3])(Entity*);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,7 +2,24 @@
|
||||
#define OBJECT_H
|
||||
|
||||
#include "global.h"
|
||||
#include "asm.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include "audio.h"
|
||||
#include "flags.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "coord.h"
|
||||
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
|
||||
extern void sub_0807879C(Entity*);
|
||||
extern void sub_080787C0(Entity*);
|
||||
extern void sub_080787B4(Entity*);
|
||||
extern void sub_0808C650(Entity*, u32);
|
||||
extern u32 sub_0808C67C(void);
|
||||
extern void sub_0808C688(void);
|
||||
|
||||
typedef enum {
|
||||
GROUND_ITEM,
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
#ifndef OVERWORLD_H
|
||||
#define OVERWORLD_H
|
||||
|
||||
#include "global.h"
|
||||
#include "area.h"
|
||||
|
||||
void ChangeLightLevel(s32);
|
||||
void SetPopupState(u32 type, u32 choice_idx);
|
||||
|
||||
bool32 CheckIsOverworld(void);
|
||||
bool32 sub_08052638(u32 r0);
|
||||
#ifndef EU
|
||||
u32 sub_08052654(void);
|
||||
#endif
|
||||
u32 CheckIsDungeon(void);
|
||||
u32 CheckIsInteriorWithEnemies(void);
|
||||
u32 CheckIsInteriorNoEnemies(void);
|
||||
u32 CheckHasMap(void);
|
||||
|
||||
s32 ModHealth(s32 deltaHealth);
|
||||
void ModRupees(s32 rupeeDelta);
|
||||
|
||||
void sub_080526F8(s32 a1);
|
||||
u32 sub_08052724(void);
|
||||
u32 HasDungeonMap(void);
|
||||
u32 HasDungeonCompass(void);
|
||||
u32 HasDungeonBigKey(void);
|
||||
u32 HasDungeonSmallKey(void);
|
||||
|
||||
void sub_080527FC(u32 a1, u32 a2);
|
||||
#ifndef EU
|
||||
void sub_08052878(void);
|
||||
#endif
|
||||
|
||||
void RoomExitCallback(void);
|
||||
void InitParachuteRoom(void);
|
||||
u32 sub_08052B24(void);
|
||||
void DisplayEzloMessage(void);
|
||||
|
||||
void sub_08052CA4(u32 area, u32 room, u32 x, u32 y);
|
||||
void sub_08052CD0(u32 area, u32 room, u32 x, u32 y);
|
||||
|
||||
void sub_08052CFC(void);
|
||||
|
||||
/**
|
||||
* @brief Get bank offset for area
|
||||
*/
|
||||
u32 GetFlagBankOffset(u32 idx);
|
||||
|
||||
RoomResInfo* GetCurrentRoomInfo(void);
|
||||
void sub_08052EA0(void);
|
||||
void sub_08052FD8(u32 room, u32 area);
|
||||
void UpdateGlobalProgress(void);
|
||||
void sub_08053250(void);
|
||||
void sub_08053320(void);
|
||||
void sub_080533CC(void);
|
||||
void sub_08053494(void);
|
||||
void sub_080534AC(void);
|
||||
void sub_08053500(void);
|
||||
|
||||
u32 GetBottleContaining(u32);
|
||||
|
||||
#endif // OVERWORLD_H
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef RANDOM_H
|
||||
#define RANDOM_H
|
||||
|
||||
#include "gba/types.h"
|
||||
|
||||
extern u32 Random(void);
|
||||
|
||||
extern u32 gRand;
|
||||
|
||||
#endif
|
||||
@@ -175,5 +175,8 @@ extern void SetTileType(u32, u32, u32);
|
||||
extern void sub_08080964(u32 time, u32 magnitude); // shake screen
|
||||
|
||||
extern void* GetCurrentRoomProperty(u32);
|
||||
extern void LoadRoomTileEntities();
|
||||
|
||||
void sub_0804B3C4(void*);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define BG_H
|
||||
|
||||
#include "global.h"
|
||||
#include "fade.h"
|
||||
|
||||
typedef struct {
|
||||
u16 displayControl;
|
||||
|
||||
+4
-2
@@ -38,7 +38,7 @@ void MemCopy(const void* src, void* dest, u32 size);
|
||||
*/
|
||||
void ReadKeyInput(void);
|
||||
|
||||
void LoadPalettes(const u8*, int, int);
|
||||
void LoadPalettes(const u8*, s32, s32);
|
||||
void LoadPaletteGroup(u32 group);
|
||||
void SetColor(u32 colorIndex, u32 color);
|
||||
void SetFillColor(u32 color, u32 arg1);
|
||||
@@ -70,4 +70,6 @@ void zFree(void* ptr);
|
||||
*/
|
||||
void DispReset(bool32 updateHUD);
|
||||
|
||||
#endif
|
||||
u32 CheckPlayerProximity(u32, u32, u32, u32);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user