header overhaul

This commit is contained in:
theo3
2021-12-20 02:02:33 -08:00
parent 0d5eae8696
commit 6cff332e57
233 changed files with 692 additions and 943 deletions
-1
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@@ -452,7 +452,6 @@ void sub_0805A9CC(Manager15* this) {
extern struct { u8 unk_00[0x20]; } gUnk_085A97A0[];
extern u16 gUnk_081085B8[];
extern void LoadPalettes(const u8*, u32, u32);
void sub_0805AA58(Manager15* this) {
if (--this->manager.unk_0e == 0) {
+1 -1
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@@ -3,4 +3,4 @@
ASM_FUNC("asm/non_matching/manager16/Manager16_Main.inc", void Manager16_Main())
ASM_FUNC("asm/non_matching/manager16/sub_0805ACC0.inc", void sub_0805ACC0())
ASM_FUNC("asm/non_matching/manager16/sub_0805ACC0.inc", u32 sub_0805ACC0(Entity* ent))
+1 -1
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@@ -1,5 +1,5 @@
#include "manager.h"
#include "random.h"
#include "asm.h"
#include "room.h"
#include "enemy.h"
+1
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@@ -4,6 +4,7 @@
#include "functions.h"
#include "flags.h"
#include "object.h"
#include "overworld.h"
extern void (*const gUnk_08108CCC[])(Manager*);
+1 -1
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@@ -2,7 +2,7 @@
#include "functions.h"
#include "flags.h"
#include "audio.h"
#include "game.h"
#include "overworld.h"
#include "object.h"
#include "area.h"
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "asm.h"
#include "manager.h"
#include "entity.h"
#include "room.h"
+1 -1
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@@ -1,10 +1,10 @@
#include "global.h"
#include "asm.h"
#include "manager.h"
#include "flags.h"
#include "area.h"
#include "room.h"
#include "player.h"
#include "random.h"
#include "audio.h"
#include "object.h"
#include "functions.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "manager.h"
#include "flags.h"
#include "random.h"
#include "asm.h"
#include "object.h"
#include "room.h"
+1 -3
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@@ -5,7 +5,7 @@
#include "functions.h"
#include "area.h"
#include "utils.h"
#include "gba/types.h"
#include "overworld.h"
typedef struct {
Manager manager;
@@ -18,8 +18,6 @@ extern void (*const gUnk_08108D7C[])(Manager32*);
void sub_0805D9D8(Manager32*);
void sub_0805DA08(u32, u32, u32);
extern void RoomExitCallback();
extern u8 gUnk_08108D74[];
extern struct BgAffineDstData gUnk_02017AA0[];
+1
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@@ -8,6 +8,7 @@
#include "object.h"
#include "area.h"
#include "enemy.h"
#include "screen.h"
extern ScreenTransitionData gUnk_0813AC34;
+1 -1
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@@ -4,7 +4,7 @@
#include "area.h"
#include "textbox.h"
#include "utils.h"
#include "game.h"
#include "overworld.h"
#include "functions.h"
typedef struct {