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header overhaul
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@@ -24,7 +24,7 @@ u32 LoadObjectSprite(Entity* this, s32 type, const ObjectDefinition* definition)
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u16 tmp1;
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u8 tmp2;
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if ((this->flags & 1) != 0) {
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if ((this->flags & ENT_DID_INIT) != 0) {
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// Sprite already loaded
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return 1;
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}
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