header overhaul

This commit is contained in:
theo3
2021-12-20 02:02:33 -08:00
parent 0d5eae8696
commit 6cff332e57
233 changed files with 692 additions and 943 deletions
+13 -17
View File
@@ -1,18 +1,14 @@
#include "global.h"
#include "audio.h"
#include "flags.h"
#include "entity.h"
#include "area.h"
#include "script.h"
#include "structures.h"
#include "textbox.h"
#include "utils.h"
#include "save.h"
#include "random.h"
#include "audio.h"
#include "functions.h"
#include "main.h"
#include "effects.h"
#include "screen.h"
#include "area.h"
#include "overworld.h"
#include "object.h"
#include "npc.h"
#include "functions.h"
#include "structures.h"
void InitScriptForEntity(Entity*, ScriptExecutionContext*, u16*);
void InitScriptExecutionContext(ScriptExecutionContext* context, u16* script);
@@ -733,16 +729,16 @@ void ScriptCommand_CheckInventory1(Entity* entity, ScriptExecutionContext* conte
u32 tmp2 = GetNextScriptCommandHalfwordAfterCommandMetadata(context->scriptInstructionPointer);
switch (tmp2) {
case 0x53:
tmp = sub_08052734();
tmp = HasDungeonMap();
break;
case 0x52:
tmp = sub_08052764();
tmp = HasDungeonCompass();
break;
case 0x51:
tmp = sub_0805279C();
tmp = HasDungeonBigKey();
break;
case 0x50:
tmp = sub_080527CC();
tmp = HasDungeonSmallKey();
break;
default:
tmp = GetInventoryValue(tmp2);