mirror of
https://github.com/zeldaret/tmc
synced 2026-05-24 07:11:07 -04:00
Merge remote-tracking branch 'upstream/master' into coord
This commit is contained in:
+1
-1
@@ -446,7 +446,7 @@ sub_08054EFC: @ 0x08054EFC
|
||||
subs r0, #0x10
|
||||
strh r0, [r1, #0x32]
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||||
adds r0, r4, #0
|
||||
bl ResolveEntityBelow
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||||
bl SortEntityBelow
|
||||
_08054F54:
|
||||
movs r0, #0xfd
|
||||
bl SoundReq
|
||||
|
||||
+1
-1
@@ -724,7 +724,7 @@ _08078DE0:
|
||||
strh r0, [r4, #0x32]
|
||||
adds r0, r5, #0
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||||
adds r1, r4, #0
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||||
bl ResolveEntityOnTop
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||||
bl SortEntityAbove
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||||
ldr r0, _08078E34 @ =gPlayerState
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||||
ldrb r0, [r0, #5]
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||||
cmp r0, #4
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||||
|
||||
+1
-1
@@ -419,7 +419,7 @@ _08080DB4:
|
||||
adds r2, #1
|
||||
strb r0, [r2]
|
||||
adds r0, r4, #0
|
||||
bl ResolveEntityOnTop
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||||
bl SortEntityAbove
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||||
b _08080E00
|
||||
_08080DEE:
|
||||
ldr r0, _08080E04 @ =gRoomTransition
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||||
|
||||
@@ -3676,7 +3676,7 @@ _08027676:
|
||||
mov r0, sl
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||||
ldrb r2, [r0]
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||||
adds r0, r5, #0
|
||||
bl sub_0806F62C
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||||
bl LinearMoveAngle
|
||||
ldrb r0, [r5, #0xa]
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||||
cmp r0, #1
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||||
beq _080276D2
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||||
@@ -3692,7 +3692,7 @@ _08027676:
|
||||
adds r2, r0, #0
|
||||
adds r2, #0x83
|
||||
ldrb r2, [r2]
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||||
bl sub_0806F62C
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||||
bl LinearMoveAngle
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||||
ldr r0, [r5, #0x68]
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||||
ldr r1, [r5, #0x54]
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||||
ldrb r2, [r1, #0xa]
|
||||
@@ -4033,7 +4033,7 @@ _08027934:
|
||||
adds r0, #0x83
|
||||
ldrb r2, [r0]
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||||
adds r0, r5, #0
|
||||
bl sub_0806F62C
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||||
bl LinearMoveAngle
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||||
ldr r0, [r5, #0x2c]
|
||||
str r0, [r6, #0x2c]
|
||||
ldr r0, [r5, #0x30]
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||||
@@ -4044,7 +4044,7 @@ _08027934:
|
||||
adds r0, #0x83
|
||||
ldrb r2, [r0]
|
||||
adds r0, r6, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
ldr r0, [r6, #0x2c]
|
||||
str r0, [r4, #0x2c]
|
||||
ldr r0, [r6, #0x30]
|
||||
@@ -4055,7 +4055,7 @@ _08027934:
|
||||
adds r0, #0x83
|
||||
ldrb r2, [r0]
|
||||
adds r0, r4, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
adds r0, r7, #0
|
||||
bl sub_08027984
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
|
||||
@@ -396,7 +396,7 @@ sub_080386B8: @ 0x080386B8
|
||||
cmp r1, #0
|
||||
beq _08038720
|
||||
adds r0, r4, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
_08038720:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
@@ -507,7 +507,7 @@ _080387D8:
|
||||
cmp r1, #0
|
||||
beq _080387EE
|
||||
adds r0, r4, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
_080387EE:
|
||||
pop {r4, pc}
|
||||
|
||||
|
||||
+2
-2
@@ -1236,7 +1236,7 @@ sub_08049998: @ 0x08049998
|
||||
ldrsh r1, [r5, r0]
|
||||
ldrb r2, [r5, #0x15]
|
||||
adds r0, r5, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
adds r0, r5, #0
|
||||
adds r0, #0x7c
|
||||
ldrb r1, [r0]
|
||||
@@ -1433,7 +1433,7 @@ sub_08049B20: @ 0x08049B20
|
||||
ldrsh r1, [r4, r0]
|
||||
ldrb r2, [r4, #0x15]
|
||||
adds r0, r4, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x7c
|
||||
ldrb r1, [r0]
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
|
||||
thumb_func_start Enemy66
|
||||
Enemy66: @ 0x08049CAC
|
||||
push {lr}
|
||||
adds r2, r0, #0
|
||||
ldr r1, _08049CC8 @ =gUnk_080D2ABC
|
||||
ldrb r0, [r2, #0xf]
|
||||
lsls r0, r0, #2
|
||||
adds r0, r0, r1
|
||||
ldr r1, [r0]
|
||||
cmp r1, #0
|
||||
beq _08049CCC
|
||||
adds r0, r2, #0
|
||||
bl _call_via_r1
|
||||
b _08049CD0
|
||||
.align 2, 0
|
||||
_08049CC8: .4byte gUnk_080D2ABC
|
||||
_08049CCC:
|
||||
bl DeleteThisEntity
|
||||
_08049CD0:
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
@@ -54,7 +54,7 @@ _080675EC:
|
||||
strb r0, [r3, #0x19]
|
||||
adds r0, r4, #0
|
||||
adds r1, r3, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
_08067646:
|
||||
subs r6, #1
|
||||
adds r5, #2
|
||||
@@ -107,7 +107,7 @@ _08067656:
|
||||
strb r0, [r3, #0x19]
|
||||
adds r0, r4, #0
|
||||
adds r1, r3, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
_080676B0:
|
||||
subs r6, #1
|
||||
adds r5, #2
|
||||
|
||||
@@ -95,7 +95,7 @@ _0809A25C:
|
||||
ldrsh r1, [r7, r2]
|
||||
ldrb r2, [r7, #0x15]
|
||||
adds r0, r7, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
ldr r1, [r4]
|
||||
ldrb r0, [r7, #0xe]
|
||||
lsls r0, r0, #2
|
||||
@@ -206,7 +206,7 @@ _0809A33E:
|
||||
lsls r1, r1, #2
|
||||
ldrb r2, [r7, #0x15]
|
||||
adds r0, r7, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
ldr r1, [r7, #0x50]
|
||||
adds r0, r7, #0
|
||||
movs r2, #0x48
|
||||
@@ -216,7 +216,7 @@ _0809A378:
|
||||
ldrb r2, [r7, #0x15]
|
||||
adds r0, r7, #0
|
||||
movs r1, #0x80
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
adds r0, r7, #0
|
||||
adds r0, #0x5a
|
||||
ldrb r0, [r0]
|
||||
@@ -335,7 +335,7 @@ _0809A436:
|
||||
ldrh r3, [r3]
|
||||
adds r2, r2, r3
|
||||
adds r0, r7, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
b _0809A632
|
||||
.align 2, 0
|
||||
_0809A468: .4byte gUnk_0812388C
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
.syntax unified
|
||||
push {r4, r5, r6, r7, lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
movs r5, #0
|
||||
ldrh r1, [r0, #0x2e]
|
||||
subs r1, #8
|
||||
lsls r1, r1, #0x10
|
||||
lsrs r1, r1, #0x10
|
||||
mov ip, r1
|
||||
ldrh r1, [r0, #0x32]
|
||||
subs r1, #8
|
||||
lsls r1, r1, #0x10
|
||||
lsrs r7, r1, #0x10
|
||||
movs r4, #0
|
||||
ldr r1, _080889A0 @ =gRoomVars
|
||||
ldr r2, _080889A4 @ =sSpriteOffsets
|
||||
mov r8, r2
|
||||
adds r3, r1, #0
|
||||
adds r3, #0xac
|
||||
adds r6, r0, #0
|
||||
adds r6, #0x72
|
||||
_08088962:
|
||||
ldr r2, [r3]
|
||||
cmp r2, #0
|
||||
beq _08088990
|
||||
ldrh r0, [r2, #0x2e]
|
||||
mov r1, ip
|
||||
subs r0, r0, r1
|
||||
lsls r0, r0, #0x10
|
||||
lsrs r0, r0, #0x10
|
||||
cmp r0, #0x10
|
||||
bhi _08088990
|
||||
ldrh r0, [r2, #0x32]
|
||||
subs r0, r0, r7
|
||||
lsls r0, r0, #0x10
|
||||
lsrs r0, r0, #0x10
|
||||
cmp r0, #0x10
|
||||
bhi _08088990
|
||||
ldrb r0, [r6]
|
||||
add r0, r8
|
||||
ldrb r1, [r0]
|
||||
adds r0, r2, #0
|
||||
adds r0, #0x63
|
||||
strb r1, [r0]
|
||||
adds r5, #1
|
||||
_08088990:
|
||||
adds r3, #4
|
||||
adds r4, #1
|
||||
cmp r4, #7
|
||||
bls _08088962
|
||||
adds r0, r5, #0
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
.align 2, 0
|
||||
_080889A0: .4byte gRoomVars
|
||||
_080889A4: .4byte sSpriteOffsets
|
||||
.syntax divided
|
||||
@@ -235,7 +235,7 @@ _08086428:
|
||||
ldrsh r1, [r6, r0]
|
||||
ldrb r2, [r6, #0x15]
|
||||
adds r0, r6, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
b _0808654A
|
||||
_08086440:
|
||||
adds r0, r6, #0
|
||||
@@ -507,7 +507,7 @@ _0808663A:
|
||||
ldrsh r1, [r7, r0]
|
||||
ldrb r2, [r7, #0x15]
|
||||
adds r0, r7, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
ldrb r0, [r7, #0x15]
|
||||
movs r1, #0x80
|
||||
eors r0, r1
|
||||
|
||||
+1
-1
@@ -392,7 +392,7 @@ _0808D972:
|
||||
strh r0, [r4, #0x36]
|
||||
ldr r1, _0808D994 @ =gPlayerEntity
|
||||
adds r0, r4, #0
|
||||
bl sub_080177A0
|
||||
bl IsColliding
|
||||
cmp r0, #0
|
||||
beq _0808D992
|
||||
adds r0, r4, #0
|
||||
|
||||
@@ -151,7 +151,7 @@ sub_080A02CC: @ 0x080A02CC
|
||||
adds r0, r4, #0
|
||||
bl sub_080A0444
|
||||
adds r0, r4, #0
|
||||
bl sub_08017850
|
||||
bl IsCollidingPlayer
|
||||
cmp r0, #0
|
||||
beq _080A0342
|
||||
ldr r0, [r4, #0x54]
|
||||
|
||||
@@ -919,7 +919,7 @@ _08085BB4:
|
||||
lsls r1, r1, #1
|
||||
ldrb r2, [r5, #0x15]
|
||||
adds r0, r4, #0
|
||||
bl sub_0806F5BC
|
||||
bl LinearMoveDirection
|
||||
_08085BE8:
|
||||
adds r1, r5, #0
|
||||
adds r1, #0x82
|
||||
|
||||
@@ -90,7 +90,7 @@ _0808CB70:
|
||||
movs r5, #0
|
||||
str r5, [r4, #0x34]
|
||||
adds r1, r4, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
ldrb r0, [r4, #0xd]
|
||||
cmp r0, #0
|
||||
beq _0808CB98
|
||||
|
||||
@@ -144,7 +144,7 @@ _0808A930:
|
||||
asrs r0, r0, #0x18
|
||||
strh r0, [r4, #0x36]
|
||||
adds r0, r4, #0
|
||||
bl sub_08017850
|
||||
bl IsCollidingPlayer
|
||||
cmp r0, #0
|
||||
beq _0808A962
|
||||
_0808A954:
|
||||
|
||||
@@ -291,7 +291,7 @@ _0809C5E0: @ jump table
|
||||
_0809C600:
|
||||
ldr r0, [r5, #0x50]
|
||||
adds r1, r5, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
ldr r0, [r5, #0x50]
|
||||
ldrb r0, [r0, #0xd]
|
||||
adds r6, r5, #0
|
||||
@@ -382,7 +382,7 @@ _0809C6B4: .4byte gUnk_08123E1C
|
||||
_0809C6B8:
|
||||
ldr r0, [r5, #0x50]
|
||||
adds r1, r5, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
ldr r0, [r5, #0x50]
|
||||
ldrb r0, [r0, #0xd]
|
||||
adds r6, r5, #0
|
||||
@@ -864,7 +864,7 @@ _0809CA30:
|
||||
adds r2, #2
|
||||
ldrb r2, [r2]
|
||||
rsbs r2, r2, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
ldr r1, [r4, #0x54]
|
||||
adds r0, r4, #0
|
||||
movs r2, #0x48
|
||||
|
||||
@@ -189,7 +189,7 @@ sub_0809D8C8: @ 0x0809D8C8
|
||||
_0809D8E4: .4byte gPlayerState
|
||||
_0809D8E8:
|
||||
adds r0, r5, #0
|
||||
bl sub_08017850
|
||||
bl IsCollidingPlayer
|
||||
cmp r0, #0
|
||||
beq _0809D90A
|
||||
ldrb r0, [r6, #0xd]
|
||||
@@ -223,7 +223,7 @@ sub_0809D91C: @ 0x0809D91C
|
||||
cmp r1, #0
|
||||
beq _0809D934
|
||||
adds r0, r4, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
_0809D934:
|
||||
movs r0, #0x72
|
||||
bl SoundReq
|
||||
|
||||
@@ -1024,7 +1024,7 @@ _0809E170:
|
||||
ldrsh r1, [r5, r0]
|
||||
ldrb r2, [r5, #0x15]
|
||||
adds r0, r5, #0
|
||||
bl sub_0806F62C
|
||||
bl LinearMoveAngle
|
||||
movs r1, #0x2e
|
||||
ldrsh r0, [r5, r1]
|
||||
mov r2, r8
|
||||
|
||||
@@ -340,7 +340,7 @@ _0809FD1C:
|
||||
strh r0, [r4, #0x36]
|
||||
ldr r1, _0809FD48 @ =gPlayerEntity
|
||||
adds r0, r4, #0
|
||||
bl sub_080177A0
|
||||
bl IsColliding
|
||||
cmp r0, #0
|
||||
beq _0809FD44
|
||||
adds r0, r4, #0
|
||||
|
||||
@@ -95,7 +95,7 @@ _080A0C08:
|
||||
strh r0, [r4, #0x32]
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
_080A0C40:
|
||||
ldrb r0, [r5, #0xf]
|
||||
adds r0, #1
|
||||
@@ -136,7 +136,7 @@ _080A0C6E:
|
||||
strh r0, [r4, #0x32]
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
_080A0C92:
|
||||
ldrb r0, [r5, #0xf]
|
||||
adds r0, #1
|
||||
@@ -159,7 +159,7 @@ _080A0CA0:
|
||||
strh r0, [r4, #0x32]
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
_080A0CC0:
|
||||
movs r0, #0xb4
|
||||
movs r1, #3
|
||||
@@ -174,7 +174,7 @@ _080A0CC0:
|
||||
strh r0, [r4, #0x32]
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
_080A0CE0:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
|
||||
@@ -67,7 +67,7 @@ _080985AC:
|
||||
_080985AE:
|
||||
ldr r1, [r4, #0x50]
|
||||
adds r0, r4, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
adds r0, r4, #0
|
||||
bl sub_08098918
|
||||
pop {r4, r5, pc}
|
||||
@@ -569,7 +569,7 @@ _0809892E:
|
||||
strb r0, [r2]
|
||||
ldr r1, [r4, #0x50]
|
||||
adds r0, r4, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
_08098968:
|
||||
ldr r2, _0809898C @ =gUnk_08123558
|
||||
adds r0, r6, #0
|
||||
@@ -606,7 +606,7 @@ _08098990:
|
||||
strb r0, [r2]
|
||||
ldr r1, [r4, #0x50]
|
||||
adds r0, r4, #0
|
||||
bl ResolveEntityBelow
|
||||
bl SortEntityBelow
|
||||
_080989B2:
|
||||
strh r5, [r4, #0x36]
|
||||
adds r1, r4, #0
|
||||
|
||||
@@ -1,308 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
|
||||
thumb_func_start PressurePlate
|
||||
PressurePlate: @ 0x08088804
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xf]
|
||||
cmp r0, #0
|
||||
beq _08088828
|
||||
subs r0, #1
|
||||
strb r0, [r4, #0xf]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _08088828
|
||||
ldrb r0, [r4, #0x14]
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x72
|
||||
strb r0, [r1]
|
||||
ldrb r1, [r4, #0x14]
|
||||
adds r0, r4, #0
|
||||
bl InitializeAnimation
|
||||
_08088828:
|
||||
ldr r0, _0808883C @ =gUnk_08120BE0
|
||||
ldrb r1, [r4, #0xc]
|
||||
lsls r1, r1, #2
|
||||
adds r1, r1, r0
|
||||
ldr r1, [r1]
|
||||
adds r0, r4, #0
|
||||
bl _call_via_r1
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0808883C: .4byte gUnk_08120BE0
|
||||
|
||||
thumb_func_start sub_08088840
|
||||
sub_08088840: @ 0x08088840
|
||||
movs r3, #1
|
||||
movs r1, #1
|
||||
strb r1, [r0, #0xc]
|
||||
ldrb r2, [r0, #0x18]
|
||||
subs r1, #5
|
||||
ands r1, r2
|
||||
orrs r1, r3
|
||||
strb r1, [r0, #0x18]
|
||||
adds r3, r0, #0
|
||||
adds r3, #0x29
|
||||
ldrb r1, [r3]
|
||||
movs r2, #7
|
||||
orrs r1, r2
|
||||
strb r1, [r3]
|
||||
ldr r1, _08088868 @ =gUnk_080FD1D4
|
||||
str r1, [r0, #0x48]
|
||||
ldrb r1, [r0, #0x14]
|
||||
adds r0, #0x72
|
||||
strb r1, [r0]
|
||||
bx lr
|
||||
.align 2, 0
|
||||
_08088868: .4byte gUnk_080FD1D4
|
||||
|
||||
thumb_func_start sub_0808886C
|
||||
sub_0808886C: @ 0x0808886C
|
||||
push {r4, r5, lr}
|
||||
adds r5, r0, #0
|
||||
bl sub_08088938
|
||||
adds r4, r0, #0
|
||||
adds r0, r5, #0
|
||||
bl sub_080889A8
|
||||
adds r4, r4, r0
|
||||
lsls r4, r4, #0x18
|
||||
lsrs r4, r4, #0x18
|
||||
ldrb r1, [r5, #0xa]
|
||||
adds r0, r1, #2
|
||||
cmp r0, r4
|
||||
bgt _080888B8
|
||||
movs r1, #0
|
||||
movs r0, #2
|
||||
strb r0, [r5, #0xc]
|
||||
strb r1, [r5, #0xf]
|
||||
movs r0, #4
|
||||
strb r0, [r5, #0x14]
|
||||
strh r1, [r5, #0x36]
|
||||
adds r0, r5, #0
|
||||
movs r1, #4
|
||||
bl InitializeAnimation
|
||||
adds r0, r5, #0
|
||||
adds r0, #0x86
|
||||
ldrh r0, [r0]
|
||||
bl SetFlag
|
||||
ldr r0, _080888B4 @ =0x0000016B
|
||||
bl EnqueueSFX
|
||||
b _080888F2
|
||||
.align 2, 0
|
||||
_080888B4: .4byte 0x0000016B
|
||||
_080888B8:
|
||||
ldrb r0, [r5, #0x14]
|
||||
cmp r4, r0
|
||||
bls _080888E4
|
||||
adds r0, r1, #1
|
||||
cmp r0, r4
|
||||
bne _080888D2
|
||||
movs r0, #4
|
||||
strb r0, [r5, #0xf]
|
||||
adds r1, r4, #1
|
||||
adds r0, r5, #0
|
||||
bl InitializeAnimation
|
||||
b _080888DA
|
||||
_080888D2:
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl InitializeAnimation
|
||||
_080888DA:
|
||||
movs r0, #0x86
|
||||
lsls r0, r0, #1
|
||||
bl EnqueueSFX
|
||||
b _080888F0
|
||||
_080888E4:
|
||||
cmp r4, r0
|
||||
bhs _080888F0
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl InitializeAnimation
|
||||
_080888F0:
|
||||
strb r4, [r5, #0x14]
|
||||
_080888F2:
|
||||
pop {r4, r5, pc}
|
||||
|
||||
thumb_func_start sub_080888F4
|
||||
sub_080888F4: @ 0x080888F4
|
||||
push {r4, r5, lr}
|
||||
adds r5, r0, #0
|
||||
adds r0, #0x70
|
||||
ldrh r0, [r0]
|
||||
cmp r0, #0
|
||||
beq _08088934
|
||||
adds r0, r5, #0
|
||||
bl sub_08088938
|
||||
adds r4, r0, #0
|
||||
adds r0, r5, #0
|
||||
bl sub_080889A8
|
||||
adds r4, r4, r0
|
||||
lsls r4, r4, #0x18
|
||||
lsrs r4, r4, #0x18
|
||||
ldrb r0, [r5, #0xa]
|
||||
adds r0, #2
|
||||
cmp r0, r4
|
||||
ble _08088934
|
||||
movs r0, #1
|
||||
strb r0, [r5, #0xc]
|
||||
strb r4, [r5, #0x14]
|
||||
adds r0, r5, #0
|
||||
adds r0, #0x86
|
||||
ldrh r0, [r0]
|
||||
bl ClearFlag
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl InitializeAnimation
|
||||
_08088934:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_08088938
|
||||
sub_08088938: @ 0x08088938
|
||||
push {r4, r5, r6, r7, lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
movs r5, #0
|
||||
ldrh r1, [r0, #0x2e]
|
||||
subs r1, #8
|
||||
lsls r1, r1, #0x10
|
||||
lsrs r1, r1, #0x10
|
||||
mov ip, r1
|
||||
ldrh r1, [r0, #0x32]
|
||||
subs r1, #8
|
||||
lsls r1, r1, #0x10
|
||||
lsrs r7, r1, #0x10
|
||||
movs r4, #0
|
||||
ldr r1, _080889A0 @ =gRoomVars
|
||||
ldr r2, _080889A4 @ =gUnk_08120BEC
|
||||
mov r8, r2
|
||||
adds r3, r1, #0
|
||||
adds r3, #0xac
|
||||
adds r6, r0, #0
|
||||
adds r6, #0x72
|
||||
_08088962:
|
||||
ldr r2, [r3]
|
||||
cmp r2, #0
|
||||
beq _08088990
|
||||
ldrh r0, [r2, #0x2e]
|
||||
mov r1, ip
|
||||
subs r0, r0, r1
|
||||
lsls r0, r0, #0x10
|
||||
lsrs r0, r0, #0x10
|
||||
cmp r0, #0x10
|
||||
bhi _08088990
|
||||
ldrh r0, [r2, #0x32]
|
||||
subs r0, r0, r7
|
||||
lsls r0, r0, #0x10
|
||||
lsrs r0, r0, #0x10
|
||||
cmp r0, #0x10
|
||||
bhi _08088990
|
||||
ldrb r0, [r6]
|
||||
add r0, r8
|
||||
ldrb r1, [r0]
|
||||
adds r0, r2, #0
|
||||
adds r0, #0x63
|
||||
strb r1, [r0]
|
||||
adds r5, #1
|
||||
_08088990:
|
||||
adds r3, #4
|
||||
adds r4, #1
|
||||
cmp r4, #7
|
||||
bls _08088962
|
||||
adds r0, r5, #0
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
.align 2, 0
|
||||
_080889A0: .4byte gRoomVars
|
||||
_080889A4: .4byte gUnk_08120BEC
|
||||
|
||||
thumb_func_start sub_080889A8
|
||||
sub_080889A8: @ 0x080889A8
|
||||
push {r4, r5, r6, lr}
|
||||
adds r4, r0, #0
|
||||
movs r5, #0
|
||||
bl sub_08017850
|
||||
cmp r0, #0
|
||||
beq _080889CA
|
||||
ldr r1, _08088A40 @ =gPlayerEntity
|
||||
ldr r2, _08088A44 @ =gUnk_08120BEC
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x72
|
||||
ldrb r0, [r0]
|
||||
adds r0, r0, r2
|
||||
ldrb r0, [r0]
|
||||
adds r1, #0x63
|
||||
strb r0, [r1]
|
||||
movs r5, #1
|
||||
_080889CA:
|
||||
ldr r0, _08088A48 @ =gPlayerState
|
||||
ldr r0, [r0, #0x30]
|
||||
movs r1, #0x80
|
||||
lsls r1, r1, #0xf
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _08088A3A
|
||||
ldr r6, _08088A4C @ =gPlayerClones
|
||||
ldr r1, [r6]
|
||||
adds r0, r4, #0
|
||||
bl sub_080177A0
|
||||
cmp r0, #0
|
||||
beq _080889FA
|
||||
ldr r1, [r6]
|
||||
ldr r2, _08088A44 @ =gUnk_08120BEC
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x72
|
||||
ldrb r0, [r0]
|
||||
adds r0, r0, r2
|
||||
ldrb r0, [r0]
|
||||
adds r1, #0x63
|
||||
strb r0, [r1]
|
||||
adds r5, #1
|
||||
_080889FA:
|
||||
ldr r1, [r6, #4]
|
||||
adds r0, r4, #0
|
||||
bl sub_080177A0
|
||||
cmp r0, #0
|
||||
beq _08088A1A
|
||||
ldr r1, [r6, #4]
|
||||
ldr r2, _08088A44 @ =gUnk_08120BEC
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x72
|
||||
ldrb r0, [r0]
|
||||
adds r0, r0, r2
|
||||
ldrb r0, [r0]
|
||||
adds r1, #0x63
|
||||
strb r0, [r1]
|
||||
adds r5, #1
|
||||
_08088A1A:
|
||||
ldr r1, [r6, #8]
|
||||
adds r0, r4, #0
|
||||
bl sub_080177A0
|
||||
cmp r0, #0
|
||||
beq _08088A3A
|
||||
ldr r1, [r6, #8]
|
||||
ldr r2, _08088A44 @ =gUnk_08120BEC
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x72
|
||||
ldrb r0, [r0]
|
||||
adds r0, r0, r2
|
||||
ldrb r0, [r0]
|
||||
adds r1, #0x63
|
||||
strb r0, [r1]
|
||||
adds r5, #1
|
||||
_08088A3A:
|
||||
adds r0, r5, #0
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_08088A40: .4byte gPlayerEntity
|
||||
_08088A44: .4byte gUnk_08120BEC
|
||||
_08088A48: .4byte gPlayerState
|
||||
_08088A4C: .4byte gPlayerClones
|
||||
@@ -459,7 +459,7 @@ _080847F0:
|
||||
strh r0, [r5, #0x36]
|
||||
adds r0, r4, #0
|
||||
adds r1, r5, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
adds r0, r5, #0
|
||||
bl sub_080845DC
|
||||
pop {r4, r5, pc}
|
||||
|
||||
@@ -709,7 +709,7 @@ sub_080A11C0: @ 0x080A11C0
|
||||
cmp r0, #0
|
||||
bne _080A11DC
|
||||
adds r0, r1, #0
|
||||
bl sub_08017850
|
||||
bl IsCollidingPlayer
|
||||
b _080A11DE
|
||||
.align 2, 0
|
||||
_080A11D8: .4byte gPlayerEntity
|
||||
|
||||
+2
-2
@@ -167,7 +167,7 @@ _080A2BB4:
|
||||
bl PositionRelative
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
adds r0, r5, #0
|
||||
adds r0, #0x62
|
||||
ldrb r0, [r0]
|
||||
@@ -380,7 +380,7 @@ CreateSpeechBubble: @ 0x080A2D2C
|
||||
bl CopyPosition
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl ResolveEntityOnTop
|
||||
bl SortEntityAbove
|
||||
str r5, [r4, #0x50]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x62
|
||||
|
||||
@@ -29335,16 +29335,6 @@
|
||||
"start": 862648,
|
||||
"size": 8
|
||||
},
|
||||
{
|
||||
"path": "enemy66/gUnk_080D2ABC.bin",
|
||||
"start": 862908,
|
||||
"size": 88
|
||||
},
|
||||
{
|
||||
"path": "enemy66/gUnk_080D2ABC_1.bin",
|
||||
"start": 863000,
|
||||
"size": 320
|
||||
},
|
||||
{
|
||||
"path": "data_080D3D94/gUnk_080D3D94.bin",
|
||||
"start": 867732,
|
||||
|
||||
+2
-2
@@ -2861,7 +2861,7 @@
|
||||
"size": 52
|
||||
},
|
||||
{
|
||||
"path": "sounds/sfx10C.bin",
|
||||
"path": "sounds/sfxButtonPress.bin",
|
||||
"start": 14557448,
|
||||
"type": "midi",
|
||||
"options": {
|
||||
@@ -3906,7 +3906,7 @@
|
||||
"size": 60
|
||||
},
|
||||
{
|
||||
"path": "sounds/sfx16B.bin",
|
||||
"path": "sounds/sfxPressurePlate.bin",
|
||||
"start": 14565100,
|
||||
"type": "midi",
|
||||
"options": {
|
||||
|
||||
@@ -266,7 +266,7 @@
|
||||
.equiv SFX_109, 0x109
|
||||
.equiv SFX_10A, 0x10a
|
||||
.equiv SFX_10B, 0x10b
|
||||
.equiv SFX_10C, 0x10c
|
||||
.equiv SFX_BUTTON_PRESS, 0x10c
|
||||
.equiv SFX_10D, 0x10d
|
||||
.equiv SFX_10E, 0x10e
|
||||
.equiv SFX_10F, 0x10f
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
@ .align 2
|
||||
|
||||
gSpriteAnimations_PressurePlate_0:: @ 08120BF1
|
||||
.include "animations/gSpriteAnimations_PressurePlate_0.s"
|
||||
|
||||
gSpriteAnimations_PressurePlate_1:: @ 08120BF5
|
||||
.include "animations/gSpriteAnimations_PressurePlate_1.s"
|
||||
|
||||
gSpriteAnimations_PressurePlate_2:: @ 08120BF9
|
||||
.include "animations/gSpriteAnimations_PressurePlate_2.s"
|
||||
|
||||
gSpriteAnimations_PressurePlate_3:: @ 08120BFD
|
||||
.include "animations/gSpriteAnimations_PressurePlate_3.s"
|
||||
|
||||
gSpriteAnimations_PressurePlate_4:: @ 08120C01
|
||||
.include "animations/gSpriteAnimations_PressurePlate_4.s"
|
||||
|
||||
gSpriteAnimations_PressurePlate:: @ 08120C08
|
||||
.4byte gSpriteAnimations_PressurePlate_0
|
||||
.4byte gSpriteAnimations_PressurePlate_1
|
||||
.4byte gSpriteAnimations_PressurePlate_2
|
||||
.4byte gSpriteAnimations_PressurePlate_3
|
||||
.4byte gSpriteAnimations_PressurePlate_4
|
||||
@@ -1,10 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_080D2ABC:: @ 080D2ABC
|
||||
.incbin "enemy66/gUnk_080D2ABC.bin"
|
||||
.4byte sub_08029270
|
||||
.incbin "enemy66/gUnk_080D2ABC_1.bin"
|
||||
@@ -1,13 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_08120BE0:: @ 08120BE0
|
||||
.4byte sub_08088840
|
||||
.4byte sub_0808886C
|
||||
.4byte sub_080888F4
|
||||
|
||||
gUnk_08120BEC:: @ 08120BEC
|
||||
.incbin "PressurePlate/gUnk_08120BEC.bin"
|
||||
@@ -46,7 +46,7 @@ script_080144C0:
|
||||
script_080144C8:
|
||||
ModRupees 0xfff6
|
||||
MessageFromTarget 0x420c
|
||||
PlaySound SFX_10C
|
||||
PlaySound SFX_BUTTON_PRESS
|
||||
Wait 0x0018
|
||||
SetRoomFlag 0x0000
|
||||
SetLocalFlag 0x0092
|
||||
|
||||
+2
-2
@@ -232,7 +232,7 @@
|
||||
.include "sounds/sfx109.s"
|
||||
.include "sounds/sfx10A.s"
|
||||
.include "sounds/sfx10B.s"
|
||||
.include "sounds/sfx10C.s"
|
||||
.include "sounds/sfxButtonPress.s"
|
||||
.include "sounds/sfx10D.s"
|
||||
.include "sounds/sfx10E.s"
|
||||
.include "sounds/sfx10F.s"
|
||||
@@ -327,7 +327,7 @@
|
||||
.include "sounds/sfx168.s"
|
||||
.include "sounds/sfx169.s"
|
||||
.include "sounds/sfx16A.s"
|
||||
.include "sounds/sfx16B.s"
|
||||
.include "sounds/sfxPressurePlate.s"
|
||||
.include "sounds/sfx16C.s"
|
||||
.include "sounds/sfx16D.s"
|
||||
.include "sounds/sfx16E.s"
|
||||
|
||||
+2
-2
@@ -12,8 +12,8 @@ void PositionEntityOnTop(Entity*, Entity*);
|
||||
void PositionRelative(Entity*, Entity*, s32, s32);
|
||||
void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2);
|
||||
void sub_0806FA90(Entity*, Entity*, s32, s32);
|
||||
void ResolveEntityOnTop(Entity*, Entity*);
|
||||
void ResolveEntityBelow(Entity*, Entity*);
|
||||
void SortEntityAbove(Entity*, Entity*);
|
||||
void SortEntityBelow(Entity*, Entity*);
|
||||
|
||||
u32 sub_0806F5A4(u32 idx);
|
||||
u32 sub_0806F3E4(Entity*);
|
||||
|
||||
+4
-4
@@ -160,14 +160,14 @@ typedef struct Entity_ {
|
||||
/*0x1d*/ u8 field_0x1d;
|
||||
/*0x1e*/ u8 frameIndex;
|
||||
/*0x1f*/ u8 lastFrameIndex;
|
||||
/*0x20*/ s32 zVelocity; /**< Z axis speed. */
|
||||
/*0x20*/ s32 zVelocity; /**< Z axis speed, measured in px/frame */
|
||||
/*0x24*/ s16 speed; /**< Magnitude of speed. */
|
||||
/*0x26*/ u8 spriteAnimation[3];
|
||||
/*0x29*/ SpritePriority spritePriority;
|
||||
/*0x2a*/ u16 collisions;
|
||||
/*0x2c*/ union SplitWord x; /**< X position, fixed point. */
|
||||
/*0x30*/ union SplitWord y; /**< Y position, fixed point. */
|
||||
/*0x34*/ union SplitWord z; /**< Z position, fixed point. */
|
||||
/*0x2c*/ union SplitWord x; /**< X position, fixed point Q16.16. */
|
||||
/*0x30*/ union SplitWord y; /**< Y position, fixed point Q16.16. */
|
||||
/*0x34*/ union SplitWord z; /**< Z position, fixed point Q16.16. */
|
||||
/*0x38*/ u8 collisionLayer; /**< Collision layer. */
|
||||
/*0x39*/ s8 interactType;
|
||||
/*0x3a*/ u8 field_0x3a;
|
||||
|
||||
+3
-3
@@ -86,7 +86,7 @@ extern u32 sub_080002B8(Entity*);
|
||||
extern u32 sub_08049F84(Entity*, u32);
|
||||
extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
|
||||
extern void sub_08004542(Entity*);
|
||||
extern u32 sub_08017850(Entity*);
|
||||
extern u32 IsCollidingPlayer(Entity*);
|
||||
extern void sub_080809D4(void);
|
||||
extern void sub_08080CB4(Entity*);
|
||||
extern void sub_0807B7D8(u32, u32, u32);
|
||||
@@ -96,7 +96,7 @@ extern u32 sub_0805F8F8(u32);
|
||||
extern u32 sub_0805F7A0(u32);
|
||||
extern u32* sub_0805F25C(u32);
|
||||
u32 isEntityWithinDistance(Entity*, s32, s32, s32);
|
||||
extern void sub_0806F62C(Entity*, u32, u32);
|
||||
extern void LinearMoveAngle(Entity*, u32, u32);
|
||||
extern void sub_080A1ED0(u32, u32, u32);
|
||||
extern u32 sub_0806F5B0(u32);
|
||||
extern void sub_08078790(Entity*, u32);
|
||||
@@ -125,7 +125,7 @@ extern bool32 sub_080806BC(u32, u32, u32, u32);
|
||||
extern bool32 sub_0806FC80(Entity*, Entity*, s32);
|
||||
extern u32 sub_080002B4(Entity*, u32, u32);
|
||||
extern u32 sub_080AF134(Entity*);
|
||||
extern void sub_0806F5BC(Entity*, u32, u32);
|
||||
extern void LinearMoveDirection(Entity*, u32, u32);
|
||||
extern void sub_080A2AF4(Entity*, u32, u32);
|
||||
extern u32 sub_080002CC(Entity*, s32, s32);
|
||||
extern bool32 sub_0807BD14(Entity*, u32);
|
||||
|
||||
+2
-2
@@ -59,8 +59,8 @@
|
||||
// Converts a number to Q8.8 fixed-point format
|
||||
#define Q_8_8(n) ((s16)((n)*256))
|
||||
|
||||
// Converts a number to Q4.12 fixed-point format
|
||||
#define Q_4_12(n) ((s16)((n)*4096))
|
||||
// Converts a number to Q16.16 fixed-point format
|
||||
#define Q_16_16(n) ((s32)((n) * (1 << 16)))
|
||||
|
||||
#define min(a, b) ((a) < (b) ? (a) : (b))
|
||||
#define max(a, b) ((a) >= (b) ? (a) : (b))
|
||||
|
||||
+1
-1
@@ -262,7 +262,7 @@ void Object20(Entity*);
|
||||
void Object21(Entity*);
|
||||
void FigurineDevice(Entity*);
|
||||
void EyeSwitch(Entity*);
|
||||
void PressurePlate(Entity*);
|
||||
void PressurePlate();
|
||||
void BigBarrel(Entity*);
|
||||
void BarrelInside(Entity*);
|
||||
void PushableStatue(Entity*);
|
||||
|
||||
@@ -278,6 +278,7 @@ extern void (*const gPlayerItemFunctions[])(Entity*);
|
||||
extern u8 gBombBagSizes[];
|
||||
extern u8 gQuiverSizes[];
|
||||
extern u16 gWalletSizes[];
|
||||
extern Entity* gPlayerClones[];
|
||||
|
||||
extern PlayerState gPlayerState;
|
||||
extern Entity gPlayerEntity;
|
||||
|
||||
+2
-2
@@ -299,7 +299,7 @@ typedef enum {
|
||||
SFX_109,
|
||||
SFX_10A,
|
||||
SFX_10B,
|
||||
SFX_10C,
|
||||
SFX_BUTTON_PRESS,
|
||||
SFX_10D,
|
||||
SFX_10E,
|
||||
SFX_10F,
|
||||
@@ -394,7 +394,7 @@ typedef enum {
|
||||
SFX_168,
|
||||
SFX_169,
|
||||
SFX_16A,
|
||||
SFX_16B,
|
||||
SFX_PRESSURE_PLATE,
|
||||
SFX_16C,
|
||||
SFX_16D,
|
||||
SFX_16E,
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@ typedef struct {
|
||||
u8 endOfAnimation : 1;
|
||||
} PACKED b;
|
||||
} PACKED frameSettings;
|
||||
} Frame;
|
||||
} PACKED Frame;
|
||||
|
||||
typedef struct {
|
||||
u8 numGfxTiles;
|
||||
|
||||
@@ -425,7 +425,7 @@ SECTIONS {
|
||||
src/enemy/gyorgFemaleMouth.o(.text);
|
||||
asm/enemy/enemy64.o(.text);
|
||||
src/enemy/treeItem.o(.text);
|
||||
asm/enemy/enemy66.o(.text);
|
||||
src/enemy/enemy66.o(.text);
|
||||
/* END enemies */
|
||||
src/code_08049CD4.o(.text); /* enemyUtils.c */
|
||||
asm/code_08049D30.o(.text);
|
||||
@@ -679,7 +679,7 @@ SECTIONS {
|
||||
asm/object/object21.o(.text);
|
||||
asm/object/figurineDevice.o(.text);
|
||||
asm/object/eyeSwitch.o(.text);
|
||||
asm/object/pressurePlate.o(.text);
|
||||
src/object/pressurePlate.o(.text);
|
||||
asm/object/bigBarrel.o(.text);
|
||||
src/object/barrelInside.o(.text);
|
||||
asm/object/pushableStatue.o(.text);
|
||||
@@ -1116,7 +1116,7 @@ SECTIONS {
|
||||
data/animations/enemy/gyorgFemaleMouth.o(.rodata);
|
||||
data/const/enemy/enemy64.o(.rodata);
|
||||
src/enemy/treeItem.o(.rodata);
|
||||
data/const/enemy/enemy66.o(.rodata);
|
||||
src/enemy/enemy66.o(.rodata);
|
||||
src/enemy.o(.rodata);
|
||||
data/data_080D3D94.o(.rodata);
|
||||
data/map/entity_headers.o(.rodata);
|
||||
@@ -1401,8 +1401,7 @@ SECTIONS {
|
||||
data/animations/object/figurineDevice.o(.rodata);
|
||||
data/const/object/eyeSwitch.o(.rodata);
|
||||
data/animations/object/eyeSwitch.o(.rodata);
|
||||
data/const/object/pressurePlate.o(.rodata);
|
||||
data/animations/object/pressurePlate.o(.rodata);
|
||||
src/object/pressurePlate.o(.rodata);
|
||||
data/const/object/bigBarrel.o(.rodata);
|
||||
data/animations/object/bigBarrel.o(.rodata);
|
||||
src/object/barrelInside.o(.rodata);
|
||||
|
||||
+1
-1
@@ -250,7 +250,7 @@ u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
|
||||
} else if (arg0->id == 0x1e) {
|
||||
itemEntity->direction = arg0->animationState << 3 | 0x80;
|
||||
itemEntity->speed = 0xc0;
|
||||
itemEntity->zVelocity = 0x18000;
|
||||
itemEntity->zVelocity = Q_16_16(1.5);
|
||||
}
|
||||
}
|
||||
CopyPosition(arg0, itemEntity);
|
||||
|
||||
+6
-6
@@ -177,7 +177,7 @@ NONMATCH("asm/non_matching/arm_proxy/sub_08017744.inc", void sub_08017744(Entity
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
bool32 sub_080177A0(Entity* this, Entity* that) {
|
||||
bool32 IsColliding(Entity* this, Entity* that) {
|
||||
u32 this_d;
|
||||
u32 depth;
|
||||
|
||||
@@ -206,9 +206,9 @@ bool32 sub_080177A0(Entity* this, Entity* that) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_08017850(Entity* this) {
|
||||
bool32 IsCollidingPlayer(Entity* this) {
|
||||
if (sub_08079F8C())
|
||||
return sub_080177A0(this, &gPlayerEntity);
|
||||
return IsColliding(this, &gPlayerEntity);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -290,7 +290,7 @@ void sub_080179EC(Entity* a1, Entity* a2) {
|
||||
u32 rand = Random();
|
||||
Entity* e = CreateFx(a2, p[rand & 3], 0);
|
||||
if (e != NULL) {
|
||||
PositionRelative(a2, e, a2->hitbox->offset_x << 16, a2->hitbox->offset_y << 16);
|
||||
PositionRelative(a2, e, Q_16_16(a2->hitbox->offset_x), Q_16_16(a2->hitbox->offset_y));
|
||||
e->spritePriority.b0 = 2;
|
||||
e->spriteOffsetX = (a1->x.HALF.HI + a1->hitbox->offset_x - (a2->x.HALF.HI + a2->hitbox->offset_x)) >> 1;
|
||||
e->spriteOffsetY = (a1->y.HALF.HI + a1->hitbox->offset_y - (a2->y.HALF.HI + a2->hitbox->offset_y)) >> 1;
|
||||
@@ -541,9 +541,9 @@ s32 sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
|
||||
gPlayerState.jump_status = 0;
|
||||
if (tgt->kind == ENEMY && (tgt->id == GHINI || tgt->id == ENEMY_50)) {
|
||||
org->z.HALF.HI = 0;
|
||||
PositionRelative(org, tgt, 0, 0x10000);
|
||||
PositionRelative(org, tgt, 0, Q_16_16(1.0));
|
||||
} else {
|
||||
PositionRelative(tgt, org, 0, 0x10000);
|
||||
PositionRelative(tgt, org, 0, Q_16_16(1.0));
|
||||
}
|
||||
COLLISION_OFF(org);
|
||||
org->spriteRendering.b3 = tgt->spriteRendering.b3;
|
||||
|
||||
+20
-20
@@ -108,7 +108,7 @@ u32 sub_0806F3E4(Entity* ent) {
|
||||
p = &gUnk_08126EE4[gPlayerEntity.animationState & 0xE];
|
||||
tmp_ent.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
|
||||
tmp_ent.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
|
||||
sub_0806F5BC(ent, ent->field_0x46, GetFacingDirection(ent, &tmp_ent));
|
||||
LinearMoveDirection(ent, ent->field_0x46, GetFacingDirection(ent, &tmp_ent));
|
||||
if (sub_0800419C(&tmp_ent, ent, 4, 4)) {
|
||||
u32 state = ent->field_0x1c & 0xF;
|
||||
if (state == 2) {
|
||||
@@ -179,7 +179,7 @@ u32 sub_0806F5B0(u32 idx) {
|
||||
return gUnk_08114F58[idx];
|
||||
}
|
||||
|
||||
void sub_0806F5BC(Entity* ent, u32 a, u32 b) {
|
||||
void LinearMoveDirection(Entity* ent, u32 a, u32 b) {
|
||||
if ((b & 0x80) == 0) {
|
||||
u32 m1 = b;
|
||||
|
||||
@@ -188,15 +188,15 @@ void sub_0806F5BC(Entity* ent, u32 a, u32 b) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806F62C(Entity* ent, u32 a, u32 b) {
|
||||
void LinearMoveAngle(Entity* ent, u32 a, u32 b) {
|
||||
ent->x.WORD += FixedDiv(FixedMul(gSineTable[(u8)b], a), 256) << 8;
|
||||
ent->y.WORD -= FixedDiv(FixedMul(gSineTable[(u8)b + 64], a), 256) << 8;
|
||||
}
|
||||
|
||||
void LinearMoveUpdate(Entity* ent) {
|
||||
if ((ent->direction & 0x80) == 0) {
|
||||
ent->x.WORD += FixedDiv(FixedMul(gSineTable[ent->direction * 8], ent->speed), 256) << 8;
|
||||
ent->y.WORD -= FixedDiv(FixedMul(gSineTable[ent->direction * 8 + 64], ent->speed), 256) << 8;
|
||||
ent->x.WORD += FixedDiv(FixedMul(gSineTable[ent->direction * 8], ent->speed), (1 << 8)) << 8;
|
||||
ent->y.WORD -= FixedDiv(FixedMul(gSineTable[ent->direction * 8 + 64], ent->speed), (1 << 8)) << 8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -323,13 +323,13 @@ s16 FixedDiv(s16 r0, s16 r1) {
|
||||
return (r0 * 256) / r1;
|
||||
}
|
||||
|
||||
void CopyPosition(Entity* param_1, Entity* param_2) {
|
||||
PositionRelative(param_1, param_2, 0, 0);
|
||||
void CopyPosition(Entity* source, Entity* target) {
|
||||
PositionRelative(source, target, 0, 0);
|
||||
}
|
||||
|
||||
void PositionEntityOnTop(Entity* ent, Entity* ent2) {
|
||||
PositionRelative(ent, ent2, 0, 0);
|
||||
ResolveEntityOnTop(ent, ent2);
|
||||
void PositionEntityOnTop(Entity* source, Entity* target) {
|
||||
PositionRelative(source, target, 0, 0);
|
||||
SortEntityAbove(source, target);
|
||||
}
|
||||
|
||||
void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY) {
|
||||
@@ -347,23 +347,23 @@ void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY)
|
||||
UpdateSpriteForCollisionLayer(target);
|
||||
}
|
||||
|
||||
void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2) {
|
||||
param_2->spriteOffsetX = param_1->spriteOffsetX;
|
||||
param_2->spriteOffsetY = param_1->spriteOffsetY;
|
||||
PositionRelative(param_1, param_2, 0, 0);
|
||||
void CopyPositionAndSpriteOffset(Entity* source, Entity* target) {
|
||||
target->spriteOffsetX = source->spriteOffsetX;
|
||||
target->spriteOffsetY = source->spriteOffsetY;
|
||||
PositionRelative(source, target, 0, 0);
|
||||
}
|
||||
|
||||
void sub_0806FA90(Entity* param_1, Entity* param_2, s32 offsetX, s32 offsetY) {
|
||||
param_2->spriteOffsetX = param_1->spriteOffsetX;
|
||||
param_2->spriteOffsetY = param_1->spriteOffsetY;
|
||||
PositionRelative(param_1, param_2, offsetX * 64 * 32 * 32, offsetY * 64 * 32 * 32);
|
||||
void sub_0806FA90(Entity* source, Entity* target, s32 offsetX, s32 offsetY) {
|
||||
target->spriteOffsetX = source->spriteOffsetX;
|
||||
target->spriteOffsetY = source->spriteOffsetY;
|
||||
PositionRelative(source, target, Q_16_16(offsetX), Q_16_16(offsetY));
|
||||
}
|
||||
|
||||
void ResolveEntityOnTop(Entity* param_1, Entity* param_2) {
|
||||
void SortEntityAbove(Entity* param_1, Entity* param_2) {
|
||||
param_2->spritePriority.b0 = gEntityOnTopArray[param_1->spritePriority.b0];
|
||||
}
|
||||
|
||||
void ResolveEntityBelow(Entity* param_1, Entity* param_2) {
|
||||
void SortEntityBelow(Entity* param_1, Entity* param_2) {
|
||||
param_2->spritePriority.b0 = gEntityBelowArray[param_1->spritePriority.b0];
|
||||
}
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@ void sub_080318DC(Entity* this) {
|
||||
|
||||
void sub_08031A60(Entity* this) {
|
||||
if (this->iframes > 0)
|
||||
GravityUpdate(this, 0x1800);
|
||||
GravityUpdate(this, Q_8_8(24.0));
|
||||
|
||||
sub_08001324(this);
|
||||
}
|
||||
@@ -315,7 +315,7 @@ void sub_08031E90(Entity* this) {
|
||||
void sub_08031EA8(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spritePriority.b1 = 1;
|
||||
this->zVelocity = 0x40000;
|
||||
this->zVelocity = Q_16_16(4.0);
|
||||
this->z.HALF.HI = (4 - this->type2) * 0xe;
|
||||
this->field_0x78.HALF.HI = Random();
|
||||
InitializeAnimation(this, 4);
|
||||
@@ -325,7 +325,7 @@ void sub_08031EE8(Entity* this) {
|
||||
int draw;
|
||||
|
||||
this->z.WORD -= this->zVelocity;
|
||||
this->zVelocity -= 0x1800;
|
||||
this->zVelocity -= Q_16_16(3.0 / 32.0);
|
||||
|
||||
if (this->z.HALF.HI < 1) {
|
||||
draw = this->spriteSettings.draw;
|
||||
@@ -442,7 +442,7 @@ void sub_08032160(Entity* this) {
|
||||
this->spriteSettings.flipX = 0;
|
||||
}
|
||||
this->speed = 0xf0;
|
||||
this->zVelocity = 0x12000;
|
||||
this->zVelocity = Q_16_16(1.125);
|
||||
this->spritePriority.b1 = 1;
|
||||
InitializeAnimation(this, 12);
|
||||
}
|
||||
@@ -477,7 +477,7 @@ void sub_08032204(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08032248(Entity* this) {
|
||||
if (GravityUpdate(this, 0x1800) == 0) {
|
||||
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
|
||||
if (this->frame & 0x80) {
|
||||
((Entity*)this->field_0x7c.WORD)->actionDelay--;
|
||||
|
||||
|
||||
+3
-3
@@ -109,7 +109,7 @@ void sub_080218CC(Entity* this) {
|
||||
this->spriteSettings.draw = 1;
|
||||
this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
|
||||
this->speed = 0x100;
|
||||
this->zVelocity = 0x12000;
|
||||
this->zVelocity = Q_16_16(1.125);
|
||||
}
|
||||
|
||||
GetNextFrame(this);
|
||||
@@ -242,7 +242,7 @@ void sub_08021B64(Entity* this) {
|
||||
|
||||
if (iVar4 == 0) {
|
||||
this->action = 6;
|
||||
this->zVelocity = 0x10000;
|
||||
this->zVelocity = Q_16_16(1.0);
|
||||
((u8*)&this->field_0x86)[1] = 0;
|
||||
if (gPlayerEntity.direction != 0xff) {
|
||||
this->direction = 0x10 ^ gPlayerEntity.direction;
|
||||
@@ -303,7 +303,7 @@ u32 sub_08021D00(Entity* this) {
|
||||
} else {
|
||||
this->action = 4;
|
||||
this->actionDelay = 1;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
InitializeAnimation(this, 4);
|
||||
ret = 1;
|
||||
}
|
||||
|
||||
+3
-3
@@ -61,7 +61,7 @@ void sub_0802C688(Entity* this) {
|
||||
this->action = 3;
|
||||
this->hitType = 0x6e;
|
||||
this->field_0xf = 1;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->speed = 0;
|
||||
this->field_0x80.HALF.HI = 1;
|
||||
InitializeAnimation(this, this->direction >> 4 | 6);
|
||||
@@ -79,7 +79,7 @@ void sub_0802C7AC(Entity* this) {
|
||||
if (this->field_0x82.HALF.LO != 2) {
|
||||
this->speed = this->field_0x82.HALF.LO ? 0x200 : 0x80;
|
||||
}
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->field_0x82.HALF.HI = 0;
|
||||
this->field_0x80.HALF.HI = 0;
|
||||
} else {
|
||||
@@ -232,7 +232,7 @@ void sub_0802CA94(Entity* this) {
|
||||
COLLISION_OFF(this);
|
||||
this->field_0xf = 1;
|
||||
this->spritePriority.b1 = 1;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->speed = 0;
|
||||
this->field_0x82.HALF.HI = 0;
|
||||
this->field_0x80.HALF.HI = 0;
|
||||
|
||||
@@ -381,7 +381,7 @@ void sub_0802ADDC(Entity* this) {
|
||||
void sub_0802AE24(Entity* this) {
|
||||
this->action = 1;
|
||||
this->actionDelay = 0xf0;
|
||||
this->zVelocity = 0x8000;
|
||||
this->zVelocity = Q_16_16(0.5);
|
||||
this->hitbox = (Hitbox*)&gUnk_080CD174;
|
||||
this->field_0x3c = 3;
|
||||
this->field_0x16 = 0;
|
||||
|
||||
+1
-1
@@ -722,7 +722,7 @@ u32 sub_0801FBD0(Entity* this) {
|
||||
|
||||
void Chuchu_JumpAtPlayer(Entity* this) {
|
||||
this->speed = 0x180;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
this->direction = sub_08049F84(this, 1);
|
||||
InitializeAnimation(this, 3);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ void sub_08022988(Entity* this) {
|
||||
return;
|
||||
|
||||
this->frameIndex = 1;
|
||||
this->zVelocity = 0x10000;
|
||||
this->zVelocity = Q_16_16(1.0);
|
||||
EnqueueSFX(0xd6);
|
||||
}
|
||||
|
||||
@@ -78,7 +78,7 @@ void sub_080229F8(Entity* this) {
|
||||
this->speed = 0xc0;
|
||||
sub_08022B44(this);
|
||||
} else {
|
||||
this->zVelocity = 0x10000;
|
||||
this->zVelocity = Q_16_16(1.0);
|
||||
EnqueueSFX(0xd6);
|
||||
}
|
||||
}
|
||||
@@ -141,7 +141,7 @@ u32 sub_08022B20(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08022B44(Entity* this) {
|
||||
this->zVelocity = 0xc000;
|
||||
this->zVelocity = Q_16_16(0.75);
|
||||
this->direction = GetFacingDirection(this, &gPlayerEntity);
|
||||
|
||||
if (this->direction & 0xf)
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#include "entity.h"
|
||||
|
||||
void (*const gUnk_080D2ABC[])(Entity*);
|
||||
extern void sub_08029270(Entity* this);
|
||||
|
||||
void Enemy66(Entity* this) {
|
||||
if (gUnk_080D2ABC[this->field_0xf]) {
|
||||
gUnk_080D2ABC[this->field_0xf](this);
|
||||
} else {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void (*const gUnk_080D2ABC[103])(Entity*) = {
|
||||
[22] = sub_08029270,
|
||||
};
|
||||
@@ -37,7 +37,7 @@ void sub_0802C254(Entity* this) {
|
||||
|
||||
void sub_0802C258(Entity* this) {
|
||||
sub_0804A720(this);
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
this->actionDelay = 2;
|
||||
this->field_0x7a.HWORD = Random() & 0x70;
|
||||
switch (this->type) {
|
||||
@@ -195,7 +195,7 @@ void sub_0802C4B0(Entity* this) {
|
||||
}
|
||||
|
||||
rand = Random() & 7;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
if (rand & 4) {
|
||||
if (rand & 3) {
|
||||
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
|
||||
|
||||
@@ -102,7 +102,7 @@ u32 sub_0804A024(Entity*, u32, u32);
|
||||
void sub_08045524(Entity* this) {
|
||||
u32 tmp, tmp1, tmp2;
|
||||
|
||||
this->zVelocity = 0x1c000;
|
||||
this->zVelocity = Q_16_16(1.75);
|
||||
tmp = sub_0804A024(this, 1, 8);
|
||||
if (tmp != 0xff && (Random() & 3) == 0) {
|
||||
this->actionDelay = Random() & 3;
|
||||
|
||||
@@ -46,7 +46,7 @@ void sub_08039BF8(FlyingSkullEntity* this) {
|
||||
if (super->bitfield == 0x9d) {
|
||||
super->action = 7;
|
||||
COLLISION_OFF(super);
|
||||
super->zVelocity = 0x2A000;
|
||||
super->zVelocity = Q_16_16(2.625);
|
||||
super->spritePriority.b1 = 1;
|
||||
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
|
||||
} else if (super->z.HALF.HI) {
|
||||
|
||||
+1
-1
@@ -605,7 +605,7 @@ NONMATCH("asm/non_matching/gleerok/sub_0802D86C.inc", void sub_0802D86C(GleerokE
|
||||
super->parent->subAction = 4;
|
||||
super->parent->type2 = 0;
|
||||
((GleerokEntity*)super->parent)->unk_7b = 0;
|
||||
SoundReq(SFX_10C);
|
||||
SoundReq(SFX_BUTTON_PRESS);
|
||||
}
|
||||
} else {
|
||||
if (super->actionDelay != this->unk_84->filler[1]) {
|
||||
|
||||
@@ -1033,7 +1033,7 @@ void sub_08047DF0(GyorgMaleEntity* this, u32 unk1) {
|
||||
sub_08047EA4(this, unk1);
|
||||
oldX = super->x.HALF.HI;
|
||||
oldY = super->y.HALF.HI;
|
||||
sub_0806F62C(super, super->speed, super->direction);
|
||||
LinearMoveAngle(super, super->speed, super->direction);
|
||||
if (this->unk_7c & 1) {
|
||||
if (sub_08079F8C()) {
|
||||
gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
|
||||
@@ -1051,7 +1051,7 @@ void sub_08047E58(GyorgMaleEntity* this) {
|
||||
u32 oldX, oldY;
|
||||
oldX = super->x.HALF.HI;
|
||||
oldY = super->y.HALF.HI;
|
||||
sub_0806F62C(super, super->speed, super->direction);
|
||||
LinearMoveAngle(super, super->speed, super->direction);
|
||||
if (this->unk_7c & 1) {
|
||||
if (sub_08079F8C()) {
|
||||
gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
|
||||
|
||||
@@ -95,7 +95,7 @@ void sub_0802BCA8(Entity* this) {
|
||||
|
||||
this->action = 7;
|
||||
this->actionDelay = 0x5a;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->hitType = 0x19;
|
||||
this->field_0x3a = this->field_0x3a & 0xfb;
|
||||
this->field_0x1c = 0x12;
|
||||
@@ -222,7 +222,7 @@ void sub_0802BEBC(Entity* this) {
|
||||
this->direction ^= 0x10;
|
||||
sub_080AEFE0(this);
|
||||
this->direction ^= 0x10;
|
||||
if (!sub_080044EC(this, 0x2000)) {
|
||||
if (!sub_080044EC(this, Q_16_16(0.125))) {
|
||||
sub_0802C1C0(this);
|
||||
}
|
||||
}
|
||||
@@ -234,7 +234,7 @@ void sub_0802BEEC(Entity* this) {
|
||||
this->direction = this->animationState << 3;
|
||||
InitializeAnimation(this, this->animationState + 4);
|
||||
}
|
||||
} else if (!GravityUpdate(this, 0x1c00)) {
|
||||
} else if (!GravityUpdate(this, Q_16_16(0.109375))) {
|
||||
this->action = 8;
|
||||
this->actionDelay = 30;
|
||||
this->speed = 0x120;
|
||||
@@ -356,7 +356,7 @@ void sub_0802C18C(Entity* this) {
|
||||
if ((this->field_0x78.HALF.LO & 7) == 0) {
|
||||
Entity* ent = CreateObject(SPECIAL_FX, 0x11, 0x40);
|
||||
if (ent) {
|
||||
PositionRelative(this, ent, 0, 0x10000);
|
||||
PositionRelative(this, ent, 0, Q_16_16(1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -374,8 +374,8 @@ void sub_0802C1CC(Entity* this) {
|
||||
|
||||
void sub_0802C218(Entity* this) {
|
||||
this->action = 6;
|
||||
this->speed = 0xe0;
|
||||
this->zVelocity = 0x18000;
|
||||
this->speed = Q_8_8(0.875);
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
|
||||
+1
-1
@@ -229,7 +229,7 @@ void sub_08032794(Entity* this) {
|
||||
target = CreateFx(this, FX_DASH, 0x40);
|
||||
if (target != NULL) {
|
||||
temp = &gUnk_080CE810[this->animationState * 2];
|
||||
PositionRelative(this, target, temp[0] << 0x10, temp[1] << 0x10);
|
||||
PositionRelative(this, target, Q_16_16(temp[0]), Q_16_16(temp[1]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+12
-10
@@ -59,7 +59,7 @@ void Lakitu_DoAction(Entity* this) {
|
||||
|
||||
void sub_0803C784(Entity* this) {
|
||||
if ((this->bitfield & 0x7f) == 0x1d) {
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
|
||||
sub_0803CBAC(this);
|
||||
} else {
|
||||
@@ -316,7 +316,7 @@ void Lakitu_SpawnLightning(Entity* this) {
|
||||
|
||||
lightning->direction = this->field_0x78.HALF.LO;
|
||||
|
||||
PositionRelative(this, lightning, offset->x << 16, offset->y << 16);
|
||||
PositionRelative(this, lightning, Q_16_16(offset->x), Q_16_16(offset->y));
|
||||
|
||||
EnqueueSFX(0x193);
|
||||
}
|
||||
@@ -346,6 +346,8 @@ void sub_0803CC08(Entity* this) {
|
||||
Entity* cloud;
|
||||
Entity* fx;
|
||||
|
||||
const s32 diff = Q_8_8(3.0 / 128.0);
|
||||
|
||||
cloud = this->child;
|
||||
if (cloud == NULL) {
|
||||
return;
|
||||
@@ -365,26 +367,26 @@ void sub_0803CC08(Entity* this) {
|
||||
|
||||
fx = CreateFx(this, FX_DEATH, 0);
|
||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI += 6;
|
||||
fx->y.HALF.HI += 6;
|
||||
fx->x.HALF.HI += diff;
|
||||
fx->y.HALF.HI += diff;
|
||||
}
|
||||
|
||||
fx = CreateFx(this, FX_DEATH, 0);
|
||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI -= 6;
|
||||
fx->y.HALF.HI += 6;
|
||||
fx->x.HALF.HI -= diff;
|
||||
fx->y.HALF.HI += diff;
|
||||
}
|
||||
|
||||
fx = CreateFx(this, FX_DEATH, 0);
|
||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI += 6;
|
||||
fx->y.HALF.HI -= 6;
|
||||
fx->x.HALF.HI += diff;
|
||||
fx->y.HALF.HI -= diff;
|
||||
}
|
||||
|
||||
fx = CreateFx(this, FX_DEATH, 0);
|
||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI -= 6;
|
||||
fx->y.HALF.HI -= 6;
|
||||
fx->x.HALF.HI -= diff;
|
||||
fx->y.HALF.HI -= diff;
|
||||
}
|
||||
|
||||
this->child = NULL;
|
||||
|
||||
@@ -193,7 +193,7 @@ void sub_0802805C(Entity* this) {
|
||||
} else {
|
||||
ResetPlayer();
|
||||
gPlayerState.mobility |= 0x80;
|
||||
PositionRelative(this, &gPlayerEntity, 0, 0x10000);
|
||||
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
|
||||
|
||||
tmp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
|
||||
gPlayerEntity.spriteOffsetX = tmp[0];
|
||||
@@ -215,7 +215,7 @@ NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity*
|
||||
gPlayerState.field_0xa = 0;
|
||||
gPlayerState.flags &= 0xffffffef;
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.iframes = -60;
|
||||
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
|
||||
gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
|
||||
|
||||
@@ -189,7 +189,7 @@ void sub_0803A274(Entity* this) {
|
||||
pEVar1 = CreateObject(OBJECT_7E, 1, 0);
|
||||
pEVar1->parent = this;
|
||||
pEVar1->child = this->child;
|
||||
PositionRelative(this->parent, this, 0x100000, 0x200000);
|
||||
PositionRelative(this->parent, this, Q_16_16(16.0), Q_16_16(32.0));
|
||||
} else {
|
||||
pEVar1 = CreateEnemy(MAZAAL_HAND, 1);
|
||||
pEVar1->parent = this;
|
||||
@@ -201,7 +201,7 @@ void sub_0803A274(Entity* this) {
|
||||
pEVar1->parent = this;
|
||||
pEVar1->child = this->child;
|
||||
this->spriteSettings.flipX = 1;
|
||||
PositionRelative(this->parent, this, -0x100000, 0x200000);
|
||||
PositionRelative(this->parent, this, Q_16_16(-16.0), Q_16_16(32.0));
|
||||
}
|
||||
if (gRoomTransition.field_0x38 != 0) {
|
||||
this->action = 3;
|
||||
@@ -917,7 +917,7 @@ void sub_0803B100(Entity* this) {
|
||||
Entity* temp;
|
||||
|
||||
this->action = 0x29;
|
||||
this->zVelocity = 0x14000;
|
||||
this->zVelocity = Q_16_16(1.25);
|
||||
if (this->type == 0) {
|
||||
this->hitbox = &gUnk_080FD364;
|
||||
} else {
|
||||
@@ -974,7 +974,7 @@ void sub_0803B1B8(Entity* this) {
|
||||
if (temp != (Entity*)0x0) {
|
||||
temp->actionDelay = 0;
|
||||
temp->direction = 0x90;
|
||||
PositionRelative(this, temp, this->hitbox->offset_x << 0x10, this->hitbox->offset_y << 0x10);
|
||||
PositionRelative(this, temp, Q_16_16(this->hitbox->offset_x), Q_16_16(this->hitbox->offset_y));
|
||||
}
|
||||
temp = *(Entity**)&this->field_0x74;
|
||||
temp->field_0x74.HALF.LO = 0x40;
|
||||
@@ -1086,7 +1086,7 @@ void sub_0803B480(Entity* this) {
|
||||
Entity* target;
|
||||
|
||||
if (((this->field_0x7c.HALF.HI & 0x1f) == 0) && (target = CreateObject(SMOKE, 1, 0), target != (Entity*)0x0)) {
|
||||
PositionRelative(this, target, gUnk_080CFD08[this->type] << 0x10, 0);
|
||||
PositionRelative(this, target, Q_16_16(gUnk_080CFD08[this->type]), 0);
|
||||
}
|
||||
if (--this->field_0x7c.HALF.HI == 0) {
|
||||
sub_0803B6A4(this);
|
||||
@@ -1115,8 +1115,8 @@ u32 sub_0803B4E4(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0803B538(Entity* this) {
|
||||
PositionRelative(this, this->child, 0, -0x10000);
|
||||
PositionRelative(this, *(Entity**)&this->field_0x74, 0, -0x20000);
|
||||
PositionRelative(this, this->child, 0, Q_16_16(-1.0));
|
||||
PositionRelative(this, *(Entity**)&this->field_0x74, 0, Q_16_16(-2.0));
|
||||
}
|
||||
|
||||
void sub_0803B55C(Entity* this) {
|
||||
@@ -1231,7 +1231,7 @@ void sub_0803B798(void) {
|
||||
gPlayerState.field_0xa = 0;
|
||||
gPlayerState.flags &= ~(0xffff0000 | PL_CAPTURED);
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.z.HALF.HI = -10;
|
||||
gPlayerEntity.direction = 0x10;
|
||||
gPlayerEntity.animationState = 4;
|
||||
|
||||
@@ -741,7 +741,7 @@ void sub_08034A84(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08034AC4(Entity* this) {
|
||||
PositionRelative(this->parent, this, 0, 0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
|
||||
gUnk_080CED74[this->action](this);
|
||||
}
|
||||
|
||||
@@ -782,7 +782,7 @@ void sub_08034B38(Entity* this) {
|
||||
target->direction = this->actionDelay + 0x58;
|
||||
}
|
||||
ptr = &gUnk_080CED84[target->type * 2];
|
||||
PositionRelative(this, target, *(ptr++) << 0x10, *ptr << 0x10);
|
||||
PositionRelative(this, target, Q_16_16(*(ptr++)), Q_16_16(*ptr));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ void sub_08045654(Entity* this) {
|
||||
|
||||
void sub_08045678(Entity* this) {
|
||||
|
||||
this->zVelocity = 0x1c000;
|
||||
this->zVelocity = Q_16_16(1.75);
|
||||
if (this->actionDelay != 0) {
|
||||
this->actionDelay--;
|
||||
} else {
|
||||
|
||||
@@ -87,7 +87,7 @@ void sub_080230E4(Entity* this) {
|
||||
CopyPosition(this, &gPlayerEntity);
|
||||
gPlayerEntity.flags = gPlayerEntity.flags | 0x80;
|
||||
gPlayerEntity.spriteSettings.draw = 1;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.direction = 0xff;
|
||||
gPlayerEntity.iframes = -0x14;
|
||||
gPlayerState.jump_status = 0x41;
|
||||
@@ -270,7 +270,7 @@ void sub_0802351C(Entity* this) {
|
||||
if (this->type2 == 0) {
|
||||
gPlayerEntity.animationState = this->animationState & 7;
|
||||
gPlayerState.flags |= PL_MOLDWORM_CAPTURED;
|
||||
PositionRelative(this, &gPlayerEntity, 0, gUnk_080CBC90[this->animationState & 7] << 0x10);
|
||||
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(gUnk_080CBC90[this->animationState & 7]));
|
||||
gPlayerEntity.spriteOffsetY = -gUnk_080CBC90[this->animationState & 7];
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -617,7 +617,7 @@ void OctorokBoss_Action1(Entity* this) {
|
||||
this->field_0x74.HWORD += 4;
|
||||
}
|
||||
}
|
||||
ResolveEntityBelow(this->parent, this);
|
||||
SortEntityBelow(this->parent, this);
|
||||
if (((GET_HELPER(this)->field_0x2 != 0) || (this->parent->action == INTRO)) ||
|
||||
(1 < (u8)(this->parent->subAction - 3))) {
|
||||
if ((s8)this->field_0xf < 0) {
|
||||
@@ -649,9 +649,9 @@ void OctorokBoss_Action1(Entity* this) {
|
||||
if ((GET_HELPER(this)->tailCount - 2) < this->type2) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
ResolveEntityOnTop(this->parent, this);
|
||||
SortEntityAbove(this->parent, this);
|
||||
if (GET_HELPER(this)->tailCount - 2 == this->type2) {
|
||||
ResolveEntityOnTop(this->parent, this);
|
||||
SortEntityAbove(this->parent, this);
|
||||
radius = 0x10000 / this->parent->field_0x74.HWORD;
|
||||
radius = radius << 0xd >> 0x8;
|
||||
angle = -this->parent->field_0x7a.HALF.HI;
|
||||
@@ -693,7 +693,7 @@ void OctorokBoss_Action1(Entity* this) {
|
||||
if (this->health == 1) {
|
||||
this->health = 0;
|
||||
} else {
|
||||
ResolveEntityBelow(this->parent, this);
|
||||
SortEntityBelow(this->parent, this);
|
||||
if ((this->parent->subAction != 4) && (this->health != 1)) {
|
||||
if (GET_TIMER(this) > 0x1c) {
|
||||
GET_TIMER(this)--;
|
||||
@@ -939,7 +939,7 @@ void OctorokBoss_ExecuteAttackVacuum(Entity* this) {
|
||||
if (sub_0806FC80(this, &gPlayerEntity, 0xf0) != 0) {
|
||||
if ((gPlayerState.flags & PL_FROZEN) == 0) {
|
||||
if ((gPlayerEntity.flags & PL_MINISH) != 0) {
|
||||
sub_0806F62C(&gPlayerEntity, 0x280, -GET_ANGLE_HI(this));
|
||||
LinearMoveAngle(&gPlayerEntity, 0x280, -GET_ANGLE_HI(this));
|
||||
if (sub_0806FC80(this, &gPlayerEntity, 0x48) != 0) {
|
||||
this->field_0x80.HALF.LO = 1;
|
||||
GET_TIMER(this) = 2;
|
||||
|
||||
+2
-2
@@ -265,7 +265,7 @@ void Peahat_RepairPropeller(Entity* this) {
|
||||
return;
|
||||
|
||||
this->action = 9;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->direction = Random() & 0x1f;
|
||||
sub_0804AA1C(this);
|
||||
this->animationState = PeahatAnimation_RepairPropeller;
|
||||
@@ -291,7 +291,7 @@ void Peahat_Hop(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
if (this->frame & 0x80) {
|
||||
this->action = 9;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->animationState = PeahatAnimation_NewPropeller;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
} else {
|
||||
|
||||
+1
-1
@@ -811,7 +811,7 @@ void sub_08024E4C(Entity* this) {
|
||||
gPlayerState.field_0x38 = 0x14;
|
||||
gPlayerState.field_0x39 = 1;
|
||||
*(u8*)&gPlayerState.field_0x3a = 0;
|
||||
PositionRelative(this, player, 0, 0x10000);
|
||||
PositionRelative(this, player, 0, Q_16_16(1.0));
|
||||
player->spriteOffsetY = 0x1a;
|
||||
player->animationState = 4;
|
||||
player->spritePriority.b1 = 0;
|
||||
|
||||
@@ -198,7 +198,7 @@ void sub_080252E0(Entity* this) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 0x1e;
|
||||
this->field_0xf = 0;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
@@ -210,8 +210,8 @@ void sub_0802538C(Entity* this) {
|
||||
if (this->frame == 0) {
|
||||
GetNextFrame(this);
|
||||
} else {
|
||||
GravityUpdate(this, 0x2000);
|
||||
if (this->zVelocity < 0x2000) {
|
||||
GravityUpdate(this, Q_16_16(0.125));
|
||||
if (this->zVelocity < Q_16_16(0.125)) {
|
||||
this->action = 4;
|
||||
InitializeAnimation(this, 2);
|
||||
}
|
||||
@@ -240,7 +240,7 @@ void sub_0802541C(Entity* this) {
|
||||
if (this->frame & 0x80) {
|
||||
this->action = 3;
|
||||
this->field_0xf = 1;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2);
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
@@ -257,7 +257,7 @@ void sub_0802544C(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0802547C(Entity* this) {
|
||||
GravityUpdate(this, 0x2000);
|
||||
GravityUpdate(this, Q_16_16(0.125));
|
||||
GetNextFrame(this);
|
||||
if ((this->actionDelay & 7) == 0) {
|
||||
sub_08025BD4(this);
|
||||
@@ -269,7 +269,7 @@ void sub_0802547C(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_080254B4(Entity* this) {
|
||||
GravityUpdate(this, 0x2000);
|
||||
GravityUpdate(this, Q_16_16(0.125));
|
||||
if (this->frame & 0x80) {
|
||||
if (this->z.HALF.HI == 0) {
|
||||
if (this->cutsceneBeh.HWORD == 0) {
|
||||
@@ -553,7 +553,7 @@ void sub_08025B18(Entity* this) {
|
||||
|
||||
ent = CreateObject(OBJECT_21, 2, 0);
|
||||
if (ent) {
|
||||
PositionRelative(this, ent, offset[0] * 0x10000, offset[1] * 0x10000);
|
||||
PositionRelative(this, ent, Q_16_16(offset[0]), Q_16_16(offset[1]));
|
||||
ent->x.HALF.HI &= -0x10;
|
||||
ent->x.HALF.HI += 8;
|
||||
ent->y.HALF.HI &= -0x10;
|
||||
@@ -567,8 +567,8 @@ void sub_08025BD4(Entity* this) {
|
||||
if (this->field_0x82.HALF.LO && (this->frame & 1) == 0) {
|
||||
Entity* ent = CreateObject(OBJECT_21, 0, 0);
|
||||
if (ent) {
|
||||
PositionRelative(this, ent, gUnk_080CC0BA[this->animationState * 2 + 0] * 0x10000,
|
||||
gUnk_080CC0BA[this->animationState * 2 + 1] * 0x10000);
|
||||
PositionRelative(this, ent, Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 0]),
|
||||
Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 1]));
|
||||
ent->z.HALF.HI = -10;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ void Rollobite_OnTick(Entity* this) {
|
||||
void sub_08020668(Entity* this) {
|
||||
if (this->hitType == 34 && this->health != 0xff) {
|
||||
this->action = 4;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
this->direction = 0xff;
|
||||
this->health = 0xff;
|
||||
this->hitType = 35;
|
||||
@@ -107,7 +107,7 @@ void sub_080207A8(Entity* this) {
|
||||
this->spritePriority.b0 = 4;
|
||||
this->field_0x3a &= 0xfb;
|
||||
this->direction ^= 0x10;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->speed = 0x80;
|
||||
InitializeAnimation(this, this->animationState + 0x10);
|
||||
}
|
||||
@@ -267,7 +267,7 @@ bool32 Rollobite_TryToHoleUp(Entity* this) {
|
||||
this->x.HALF.HI += 8;
|
||||
this->y.HALF.HI &= 0xfff0;
|
||||
this->y.HALF.HI += 13;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
InitializeAnimation(this, this->animationState + 0x14);
|
||||
SetTile(0x4034, tile, this->collisionLayer);
|
||||
return TRUE;
|
||||
|
||||
@@ -171,7 +171,7 @@ void sub_0802953C(Entity* this) {
|
||||
} else {
|
||||
ResetPlayer();
|
||||
gPlayerState.mobility |= 0x80;
|
||||
PositionRelative(this, &gPlayerEntity, 0, 0x10000);
|
||||
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
|
||||
pbVar3 = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
|
||||
gPlayerEntity.spriteOffsetX = pbVar3[0];
|
||||
gPlayerEntity.spriteOffsetY = pbVar3[1] - 1;
|
||||
@@ -240,7 +240,7 @@ void sub_080296D8(Entity* this) {
|
||||
gPlayerState.jump_status = 0x41;
|
||||
gPlayerState.flags &= ~PL_CAPTURED;
|
||||
gPlayerEntity.flags |= 0x80;
|
||||
gPlayerEntity.zVelocity = 0x18000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(1.5);
|
||||
gPlayerEntity.iframes = 0xa6;
|
||||
gPlayerEntity.z.HALF.HI = -2;
|
||||
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
|
||||
|
||||
@@ -124,7 +124,7 @@ void sub_08023CE0(Entity* this) {
|
||||
EnqueueSFX(0x12d);
|
||||
InitializeAnimation(this, 4);
|
||||
}
|
||||
} else if (!GravityUpdate(this, 0x1800)) {
|
||||
} else if (!GravityUpdate(this, Q_8_8(24))) {
|
||||
this->action = 3;
|
||||
this->spriteSettings.draw = 1;
|
||||
EnqueueSFX(0x84);
|
||||
@@ -169,7 +169,7 @@ void sub_08023E54(Entity* this) {
|
||||
ent = CreateEnemy(SLUGGULA, 2);
|
||||
if (ent) {
|
||||
const s8* ptr = &gUnk_080CBDF7[this->animationState * 2];
|
||||
PositionRelative(this, ent, ptr[0] << 0x10, ptr[1] << 0x10);
|
||||
PositionRelative(this, ent, Q_16_16(ptr[0]), Q_16_16(ptr[1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ void sub_0802B628(Entity* this) {
|
||||
case 0x1d:
|
||||
if (this->action < 6) {
|
||||
this->action = 6;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
this->speed = 0xc0;
|
||||
this->direction = this->knockbackDirection;
|
||||
this->knockbackDuration = 0;
|
||||
@@ -171,7 +171,7 @@ void sub_0802B8E0(Entity* this) {
|
||||
}
|
||||
} else {
|
||||
this->action = 8;
|
||||
this->zVelocity = 0x10000;
|
||||
this->zVelocity = Q_16_16(1.0);
|
||||
this->speed = 0x60;
|
||||
this->hitType = 99;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
|
||||
@@ -93,7 +93,7 @@ void sub_080225A0(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_080225BC(Entity* this) {
|
||||
GravityUpdate(this, 0x1800);
|
||||
GravityUpdate(this, Q_8_8(24.0));
|
||||
if (this->frame & 1) {
|
||||
sub_0804A7D4(this);
|
||||
} else {
|
||||
@@ -132,7 +132,7 @@ void sub_08022654(Entity* this) {
|
||||
InitializeAnimation(this, 0);
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
if (GravityUpdate(this, 0x1800))
|
||||
if (GravityUpdate(this, Q_8_8(24.0)))
|
||||
return;
|
||||
|
||||
this->subAction = 2;
|
||||
@@ -163,7 +163,7 @@ void sub_080226EC(Entity* this) {
|
||||
|
||||
if (sub_080228F0(this)) {
|
||||
this->action = 6;
|
||||
this->zVelocity = 0x12000;
|
||||
this->zVelocity = Q_16_16(1.125);
|
||||
this->speed = 0x140;
|
||||
this->direction = GetFacingDirection(this, gUnk_020000B0);
|
||||
this->hitType = 0x5a;
|
||||
@@ -211,7 +211,7 @@ void sub_080227AC(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0802281C(Entity* this) {
|
||||
GravityUpdate(this, 0x1800);
|
||||
GravityUpdate(this, Q_8_8(24.0));
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 0x80) {
|
||||
this->action = 2;
|
||||
@@ -225,7 +225,7 @@ void sub_08022854(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 1) {
|
||||
sub_080AEFE0(this);
|
||||
if (GravityUpdate(this, 0x1800) == 0) {
|
||||
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
|
||||
this->action = 7;
|
||||
this->hitType = 0x5c;
|
||||
InitializeAnimation(this, 5);
|
||||
|
||||
@@ -89,7 +89,7 @@ void sub_08037Fe0(Entity* this) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 6;
|
||||
this->field_0xf = 0;
|
||||
this->zVelocity = 0x38000;
|
||||
this->zVelocity = Q_16_16(3.5);
|
||||
sub_08038168(this);
|
||||
InitializeAnimation(this, 2);
|
||||
}
|
||||
@@ -145,7 +145,7 @@ void sub_08038110(Entity* this) {
|
||||
if (this->field_0x80.HALF.LO < 5) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 8;
|
||||
this->zVelocity = 0x38000;
|
||||
this->zVelocity = Q_16_16(3.5);
|
||||
sub_08038168(this);
|
||||
InitializeAnimation(this, 2);
|
||||
} else {
|
||||
|
||||
@@ -951,7 +951,7 @@ void sub_08043490(Entity* this) {
|
||||
|
||||
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
||||
if (entity->z.HALF.HI < -4) {
|
||||
entity->zVelocity = 0x18000;
|
||||
entity->zVelocity = Q_16_16(1.5);
|
||||
this->subAction = 2;
|
||||
this->field_0x7c.BYTES.byte2 = 0;
|
||||
((VaatiArm_HeapStruct*)this->myHeap)->parent->subAction = 2;
|
||||
@@ -976,7 +976,7 @@ void sub_08043520(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
||||
GravityUpdate(entity, 0x1a00);
|
||||
GravityUpdate(entity, Q_8_8(26.0));
|
||||
if ((entity->zVelocity < 0) && (-6 < entity->z.HALF.HI)) {
|
||||
entity->z.HALF.HI = -6;
|
||||
this->subAction = 3;
|
||||
|
||||
@@ -71,7 +71,7 @@ void sub_0804468C(Entity* this) {
|
||||
this->field_0x82.HALF.HI = 0;
|
||||
this->spriteSettings.draw = 0;
|
||||
off = &gUnk_080D1620[this->field_0x78.HALF.HI & 3];
|
||||
PositionRelative(this->parent, this, off->h << 0x10, (off->v - 0x10) * 0x10000);
|
||||
PositionRelative(this->parent, this, Q_16_16(off->h), Q_16_16(off->v - 0x10));
|
||||
this->z.HALF.HI = this->parent->z.HALF.HI;
|
||||
InitAnimationForceUpdate(this, 0);
|
||||
break;
|
||||
@@ -397,7 +397,7 @@ void sub_08044B04(Entity* this) {
|
||||
this->field_0x74.HALF.LO = 1;
|
||||
this->actionDelay = 80;
|
||||
COLLISION_OFF(this);
|
||||
PositionRelative(vaati, this, 0, -0x100000);
|
||||
PositionRelative(vaati, this, 0, Q_16_16(-16.0));
|
||||
if (this->field_0xf)
|
||||
this->spriteSettings.draw = 0;
|
||||
break;
|
||||
@@ -463,7 +463,7 @@ void sub_08044DEC(Entity* this) {
|
||||
this->speed = 0x300;
|
||||
off = this->parent->field_0x80.HALF.LO - 1;
|
||||
this->direction = gUnk_080D1628[off][this->field_0x78.HALF.HI];
|
||||
PositionRelative(this->parent, this, 0, -0x100000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-16.0));
|
||||
}
|
||||
|
||||
void sub_08044E74(Entity* this, u32 state) {
|
||||
@@ -475,7 +475,7 @@ void sub_08044E74(Entity* this, u32 state) {
|
||||
this->action = 2;
|
||||
this->direction += 0x18;
|
||||
this->direction &= 0x1f;
|
||||
PositionRelative(this->parent, this, 0, -0x100000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-16.0));
|
||||
this->speed = 12288;
|
||||
LinearMoveUpdate(this);
|
||||
this->direction += 0x8;
|
||||
@@ -509,5 +509,5 @@ void sub_08044E74(Entity* this, u32 state) {
|
||||
}
|
||||
this->actionDelay = 1;
|
||||
this->field_0x78.HALF.LO = 0;
|
||||
this->speed = 1280;
|
||||
this->speed = Q_8_8(5);
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ void VaatiProjectileFunction0Action0(Entity* this) {
|
||||
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
|
||||
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
|
||||
this->spritePriority.b1 = 0;
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
@@ -207,7 +207,7 @@ void VaatiProjectileFunction0Action8(Entity* this) {
|
||||
if (this->parent->next == NULL) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ void VaatiRebornEnemyType0Action0(Entity* this) {
|
||||
entity->parent = this;
|
||||
entity->spriteSettings.flipX = i;
|
||||
ptr = &gUnk_080D04A8[i];
|
||||
PositionRelative(this, entity, ptr->x << 0x10, ptr->y << 0x10);
|
||||
PositionRelative(this, entity, Q_16_16(ptr->x), Q_16_16(ptr->y));
|
||||
}
|
||||
InitAnimationForceUpdate(this, 0);
|
||||
}
|
||||
@@ -292,7 +292,7 @@ void VaatiRebornEnemyType0Action3(Entity* this) {
|
||||
break;
|
||||
case 0xff:
|
||||
if (this->z.HALF.HI != -4) {
|
||||
this->z.WORD -= 0x2000;
|
||||
this->z.WORD -= Q_16_16(0.125);
|
||||
}
|
||||
if (this->actionDelay == 2) {
|
||||
this->field_0x74.HALF.LO = 0xfe;
|
||||
@@ -442,7 +442,7 @@ void VaatiRebornEnemyType0Action6(Entity* this) {
|
||||
SoundReq(SFX_150);
|
||||
target = CreateProjectileWithParent(this, 0x18, 0);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, 0, -0x100000);
|
||||
PositionRelative(this, target, 0, Q_16_16(-16.0));
|
||||
target->parent = this;
|
||||
}
|
||||
} else if (this->actionDelay == 0x40) {
|
||||
@@ -500,7 +500,7 @@ void VaatiRebornEnemyType1Action0(Entity* this) {
|
||||
this->field_0x74.HALF.HI = 1;
|
||||
this->actionDelay = 0;
|
||||
this->spriteOffsetY = -1;
|
||||
PositionRelative(this->parent, this, 0, 0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
|
||||
enemy = CreateEnemy(VAATI_REBORN_ENEMY, 2);
|
||||
enemy->parent = this;
|
||||
enemy->child = this->parent;
|
||||
@@ -546,7 +546,7 @@ void VaatiRebornEnemyType1Action1(Entity* this) {
|
||||
}
|
||||
this->spriteSettings.draw = parent->spriteSettings.draw;
|
||||
this->spriteOffsetX = parent->spriteOffsetX;
|
||||
PositionRelative(this->parent, this, 0, 0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
@@ -559,7 +559,7 @@ void VaatiRebornEnemyType2Action0(Entity* this) {
|
||||
this->field_0x74.HALF.HI = 0;
|
||||
this->spriteOffsetY = -2;
|
||||
this->direction = 0xff;
|
||||
PositionRelative(source, this, 0, 0x20000);
|
||||
PositionRelative(source, this, 0, Q_16_16(2.0));
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
}
|
||||
|
||||
@@ -595,7 +595,7 @@ void VaatiRebornEnemyType2Action1(Entity* this) {
|
||||
}
|
||||
this->spriteSettings.draw = parent->spriteSettings.draw;
|
||||
this->spriteOffsetX = parent->spriteOffsetX;
|
||||
PositionRelative(parent->parent, this, 0, 0x20000);
|
||||
PositionRelative(parent->parent, this, 0, Q_16_16(2.0));
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
@@ -637,7 +637,7 @@ void sub_0803DC0C(Entity* this) {
|
||||
tmp = &gUnk_080D04C8[this->actionDelay];
|
||||
this->spriteSettings.draw = parent->spriteSettings.draw;
|
||||
this->spriteOffsetX = parent->spriteOffsetX;
|
||||
PositionRelative(parent, this, tmp->x << 0x10, (tmp->y + 1) * 0x10000);
|
||||
PositionRelative(parent, this, Q_16_16(tmp->x), Q_16_16(tmp->y + 1));
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -314,7 +314,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
|
||||
if (this->actionDelay != 0) {
|
||||
if (--this->actionDelay == 0) {
|
||||
COLLISION_OFF(this);
|
||||
this->zVelocity = 0x38000;
|
||||
this->zVelocity = Q_16_16(3.5);
|
||||
this->field_0xf = 0x10;
|
||||
}
|
||||
break;
|
||||
@@ -380,12 +380,12 @@ void VaatiTransfiguredType0Action4(Entity* this) {
|
||||
this->field_0x74.HALF.LO = 0;
|
||||
this->actionDelay = 0x80;
|
||||
this->field_0xf = 0;
|
||||
this->zVelocity = 0x24000;
|
||||
this->zVelocity = Q_16_16(2.25);
|
||||
SoundReq(SFX_12B);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (GravityUpdate(this, 0x2800) != 0)
|
||||
if (GravityUpdate(this, Q_8_8(40)) != 0)
|
||||
break;
|
||||
this->field_0x80.HALF.LO += 1;
|
||||
switch (this->cutsceneBeh.HALF.LO) {
|
||||
@@ -1062,7 +1062,7 @@ void sub_080409B0(Entity* this) {
|
||||
this->field_0x80.HALF.HI = 3;
|
||||
COLLISION_OFF(this);
|
||||
this->hitType = 0x36;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
SoundReq(SFX_164);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,7 +215,7 @@ void VaatiTransfiguredEyeFunction0Action4(Entity* this) {
|
||||
|
||||
void sub_08045A00(Entity* this) {
|
||||
const struct xy* t = &gUnk_080D18B4[this->type2];
|
||||
PositionRelative(this->parent, this, t->x << 0x10, (t->y + 3) * 0x10000);
|
||||
PositionRelative(this->parent, this, Q_16_16(t->x), Q_16_16(t->y + 3));
|
||||
}
|
||||
|
||||
void sub_08045A28(Entity* this) {
|
||||
@@ -291,7 +291,7 @@ void sub_08045A28(Entity* this) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
PositionRelative(this->parent, this, 0, -0x10000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
|
||||
switch (this->field_0x82.HALF.HI) {
|
||||
case 0:
|
||||
switch (this->frame & 0x70) {
|
||||
|
||||
@@ -453,7 +453,7 @@ void VaatiWrathType0ActionA(Entity* this) {
|
||||
this->subAction = 0;
|
||||
this->direction = 0;
|
||||
this->speed = 0x100;
|
||||
this->zVelocity = 0x12000;
|
||||
this->zVelocity = Q_16_16(1.125);
|
||||
ChangeObjPalette(this, 0x16b);
|
||||
InitAnimationForceUpdate(this, 5);
|
||||
type1 = ((VaatiWrathHeapStruct*)this->myHeap)->type1;
|
||||
|
||||
@@ -148,7 +148,7 @@ void VaatiWrathEyeAction6(Entity* this) {
|
||||
if (pEVar3 != NULL) {
|
||||
pEVar3->parent = this;
|
||||
this->child = pEVar3;
|
||||
PositionRelative(this, pEVar3, 0, 0xc0000);
|
||||
PositionRelative(this, pEVar3, 0, Q_16_16(12.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ void sub_0802A250(Entity* this) {
|
||||
|
||||
this->action = 1;
|
||||
this->actionDelay = 0;
|
||||
this->zVelocity = -0x30000;
|
||||
this->zVelocity = Q_16_16(-3.0);
|
||||
this->speed = gUnk_080CD03C[Random() & 3];
|
||||
this->direction = gUnk_080CD040[Random() & 3] + 0x18;
|
||||
this->collisionLayer = 2;
|
||||
|
||||
@@ -68,7 +68,7 @@ void sub_08076758(ItemBehavior* this, u32 arg1) {
|
||||
if ((gPlayerEntity.zVelocity < 1) && ((gPlayerState.jump_status & 0x10) == 0)) {
|
||||
this->stateID = 2;
|
||||
gPlayerEntity.field_0x7a.HWORD = 2;
|
||||
gPlayerEntity.zVelocity = 0x20000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(2.0);
|
||||
gPlayerState.jump_status |= 0x10;
|
||||
gPlayerState.animation = 0x288;
|
||||
SoundReq(SFX_172);
|
||||
|
||||
+1
-1
@@ -275,7 +275,7 @@ void sub_0806D4C0(Entity* this, u32 param) {
|
||||
if (npc != NULL) {
|
||||
npc->parent = this;
|
||||
CopyPosition(this, npc);
|
||||
ResolveEntityOnTop(this, npc);
|
||||
SortEntityAbove(this, npc);
|
||||
SetDefaultPriority(npc, PRIO_MESSAGE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,7 +167,7 @@ static void sub_08068BEC(Entity* this, u32 unused) {
|
||||
target = CreateFx(this, FX_WHITE_SPLASH, 0);
|
||||
if (target) {
|
||||
target->spritePriority.b0 = 1;
|
||||
PositionRelative(this, target, 0, -0x100000);
|
||||
PositionRelative(this, target, 0, Q_16_16(-16.0));
|
||||
SoundReq(SFX_FA);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -134,7 +134,7 @@ void sub_080675D4(Entity* this) {
|
||||
ent->collisionLayer = this->collisionLayer;
|
||||
ent->spriteOrientation.flipY = this->spriteOrientation.flipY;
|
||||
ent->spriteRendering.b3 = this->spriteRendering.b3;
|
||||
ResolveEntityOnTop(this, ent);
|
||||
SortEntityAbove(this, ent);
|
||||
}
|
||||
};
|
||||
gUnk = gUnk_08110E8A;
|
||||
@@ -147,7 +147,7 @@ void sub_080675D4(Entity* this) {
|
||||
ent->collisionLayer = this->collisionLayer;
|
||||
ent->spriteOrientation.flipY = this->spriteOrientation.flipY;
|
||||
ent->spriteRendering.b3 = this->spriteRendering.b3;
|
||||
ResolveEntityOnTop(this, ent);
|
||||
SortEntityAbove(this, ent);
|
||||
}
|
||||
};
|
||||
if (this->subAction > 2) {
|
||||
|
||||
@@ -75,7 +75,7 @@ void CuccoChick_Fusion(Entity* this) {
|
||||
this->frameIndex = 1;
|
||||
} else {
|
||||
if (GravityUpdate(this, 0x3000) == 0) {
|
||||
this->zVelocity = 0x10000;
|
||||
this->zVelocity = Q_16_16(1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@ void DrLeft(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
this->action += 1;
|
||||
this->frameIndex = 0;
|
||||
ResolveEntityBelow(this, this);
|
||||
SortEntityBelow(this, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -54,7 +54,7 @@ void sub_0806D96C(Entity* this) {
|
||||
Entity* fx = CreateFx(this, FX_STEAM_EFC, 0);
|
||||
if (fx != NULL) {
|
||||
fx->spritePriority.b0 = 1;
|
||||
PositionRelative(this, fx, 0, 0xFFE80000);
|
||||
PositionRelative(this, fx, 0, Q_16_16(-24.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -70,11 +70,11 @@ void sub_080693D0(Entity* this) {
|
||||
|
||||
if (this->frame == 1) {
|
||||
this->frame = 0;
|
||||
sub_08069428(this, 0xFFF80000, createFx65);
|
||||
sub_08069428(this, Q_16_16(-8.0), createFx65);
|
||||
}
|
||||
if (this->frame == 2) {
|
||||
this->frame = 0;
|
||||
sub_08069428(this, 0x80 << 12, createFx65);
|
||||
sub_08069428(this, Q_16_16(8.0), createFx65);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,14 +82,14 @@ void sub_080693D0(Entity* this) {
|
||||
void sub_08069428(Entity* this, s32 offsetX, bool32 createFx65) {
|
||||
Entity* fx = CreateFx(this, FX_ROCK, 0);
|
||||
if (fx) {
|
||||
PositionRelative(this, fx, offsetX, 0xFFF00000);
|
||||
ResolveEntityOnTop(this, fx);
|
||||
PositionRelative(this, fx, offsetX, Q_16_16(-16.0));
|
||||
SortEntityAbove(this, fx);
|
||||
}
|
||||
if (createFx65 != 0) {
|
||||
fx = CreateFx(this, FX_REFLECT4, 0);
|
||||
if (fx) {
|
||||
PositionRelative(this, fx, offsetX, 0xFFF00000);
|
||||
ResolveEntityOnTop(this, fx);
|
||||
PositionRelative(this, fx, offsetX, Q_16_16(-16.0));
|
||||
SortEntityAbove(this, fx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -22,13 +22,13 @@ void sub_0806CAF4(Entity* this) {
|
||||
if (npc != NULL) {
|
||||
npc->parent = this;
|
||||
CopyPosition(this, npc);
|
||||
ResolveEntityBelow(this, npc);
|
||||
SortEntityBelow(this, npc);
|
||||
}
|
||||
npc = CreateNPC(0x4a, 2, 0);
|
||||
if (npc != NULL) {
|
||||
npc->parent = this;
|
||||
CopyPosition(this, npc);
|
||||
ResolveEntityOnTop(this, npc);
|
||||
SortEntityAbove(this, npc);
|
||||
}
|
||||
sub_0807DD64(this);
|
||||
sub_08078778(this);
|
||||
|
||||
+1
-1
@@ -243,7 +243,7 @@ void sub_080626E0(Entity* this, ScriptExecutionContext* context) {
|
||||
uVar4 = Random();
|
||||
this->direction = (this->direction + uVar4 % 0xb) - 5;
|
||||
}
|
||||
sub_0806F62C(this, (s32)this->speed, (u32)this->direction);
|
||||
LinearMoveAngle(this, (s32)this->speed, (u32)this->direction);
|
||||
if ((u32)((this->x.HALF.HI - context->x.HALF.HI) * 0x100 + ((s32)((u32)(u16)this->speed << 0x10) >> 0x11)) <=
|
||||
(u32)(s32)this->speed) {
|
||||
this->x.HALF.HI = context->x.HALF.HI;
|
||||
|
||||
+2
-2
@@ -58,12 +58,12 @@ void sub_08065914(Entity* this) {
|
||||
|
||||
target = FindEntityByID(7, 0x1F, 7);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, 0x180000, -0x10000);
|
||||
PositionRelative(this, target, Q_16_16(24.0), Q_16_16(-1.0));
|
||||
target->parent = this;
|
||||
}
|
||||
target = FindEntityByID(7, 0x20, 7);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, 0x280000, 0);
|
||||
PositionRelative(this, target, Q_16_16(40.0), 0);
|
||||
target->parent = this;
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -86,7 +86,7 @@ void sub_08068780(Entity* this) {
|
||||
}
|
||||
ent = CreateFx(this, FX_STARS2, 0x20);
|
||||
if (ent != NULL) {
|
||||
PositionRelative(this, ent, 0x180000, -0xa0000);
|
||||
PositionRelative(this, ent, Q_16_16(24.0), Q_16_16(-10.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -140,12 +140,12 @@ void sub_0806DB84(Entity* this, ScriptExecutionContext* context) {
|
||||
this->hitbox = (Hitbox*)&gUnk_08114154;
|
||||
ent = CreateObject(OBJECT_3E, 4, 0);
|
||||
if (ent != NULL) {
|
||||
PositionRelative(this, ent, -0x80000, 0);
|
||||
PositionRelative(this, ent, Q_16_16(-8.0), 0);
|
||||
*(ScriptExecutionContext**)&ent->cutsceneBeh = StartCutscene(ent, &script_Object3ELeftStoneOpening);
|
||||
}
|
||||
ent = CreateObject(OBJECT_3E, 5, 0);
|
||||
if (ent != NULL) {
|
||||
PositionRelative(this, ent, 0x80000, 0);
|
||||
PositionRelative(this, ent, Q_16_16(8.0), 0);
|
||||
*(ScriptExecutionContext**)&ent->cutsceneBeh = StartCutscene(ent, &script_Object3ERightStoneOpening);
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ void Pita(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
this->action += 1;
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
ResolveEntityOnTop(this, this);
|
||||
SortEntityAbove(this, this);
|
||||
this->hitbox = &gUnk_0810C428;
|
||||
sub_0807DD64(this);
|
||||
}
|
||||
|
||||
+1
-1
@@ -143,7 +143,7 @@ void sub_08060528(Entity* this) {
|
||||
if (0 < (s16)this->field_0x6a.HWORD) {
|
||||
if ((s16)this->field_0x6a.HWORD > 0x12b) {
|
||||
this->field_0x6a.HWORD = 0;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
this->field_0x6c.HALF.HI = 1;
|
||||
sub_080788E0(this);
|
||||
EnqueueSFX(0x7c);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user