Merge remote-tracking branch 'upstream/master' into coord

This commit is contained in:
Tal Hayon
2022-01-23 17:24:55 +02:00
149 changed files with 693 additions and 827 deletions
+1 -1
View File
@@ -446,7 +446,7 @@ sub_08054EFC: @ 0x08054EFC
subs r0, #0x10
strh r0, [r1, #0x32]
adds r0, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
_08054F54:
movs r0, #0xfd
bl SoundReq
+1 -1
View File
@@ -724,7 +724,7 @@ _08078DE0:
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
ldr r0, _08078E34 @ =gPlayerState
ldrb r0, [r0, #5]
cmp r0, #4
+1 -1
View File
@@ -419,7 +419,7 @@ _08080DB4:
adds r2, #1
strb r0, [r2]
adds r0, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
b _08080E00
_08080DEE:
ldr r0, _08080E04 @ =gRoomTransition
+5 -5
View File
@@ -3676,7 +3676,7 @@ _08027676:
mov r0, sl
ldrb r2, [r0]
adds r0, r5, #0
bl sub_0806F62C
bl LinearMoveAngle
ldrb r0, [r5, #0xa]
cmp r0, #1
beq _080276D2
@@ -3692,7 +3692,7 @@ _08027676:
adds r2, r0, #0
adds r2, #0x83
ldrb r2, [r2]
bl sub_0806F62C
bl LinearMoveAngle
ldr r0, [r5, #0x68]
ldr r1, [r5, #0x54]
ldrb r2, [r1, #0xa]
@@ -4033,7 +4033,7 @@ _08027934:
adds r0, #0x83
ldrb r2, [r0]
adds r0, r5, #0
bl sub_0806F62C
bl LinearMoveAngle
ldr r0, [r5, #0x2c]
str r0, [r6, #0x2c]
ldr r0, [r5, #0x30]
@@ -4044,7 +4044,7 @@ _08027934:
adds r0, #0x83
ldrb r2, [r0]
adds r0, r6, #0
bl sub_0806F62C
bl LinearMoveAngle
ldr r0, [r6, #0x2c]
str r0, [r4, #0x2c]
ldr r0, [r6, #0x30]
@@ -4055,7 +4055,7 @@ _08027934:
adds r0, #0x83
ldrb r2, [r0]
adds r0, r4, #0
bl sub_0806F62C
bl LinearMoveAngle
adds r0, r7, #0
bl sub_08027984
pop {r4, r5, r6, r7, pc}
+2 -2
View File
@@ -396,7 +396,7 @@ sub_080386B8: @ 0x080386B8
cmp r1, #0
beq _08038720
adds r0, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
_08038720:
pop {r4, pc}
.align 2, 0
@@ -507,7 +507,7 @@ _080387D8:
cmp r1, #0
beq _080387EE
adds r0, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
_080387EE:
pop {r4, pc}
+2 -2
View File
@@ -1236,7 +1236,7 @@ sub_08049998: @ 0x08049998
ldrsh r1, [r5, r0]
ldrb r2, [r5, #0x15]
adds r0, r5, #0
bl sub_0806F62C
bl LinearMoveAngle
adds r0, r5, #0
adds r0, #0x7c
ldrb r1, [r0]
@@ -1433,7 +1433,7 @@ sub_08049B20: @ 0x08049B20
ldrsh r1, [r4, r0]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
bl LinearMoveAngle
adds r0, r4, #0
adds r0, #0x7c
ldrb r1, [r0]
-30
View File
@@ -1,30 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Enemy66
Enemy66: @ 0x08049CAC
push {lr}
adds r2, r0, #0
ldr r1, _08049CC8 @ =gUnk_080D2ABC
ldrb r0, [r2, #0xf]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
cmp r1, #0
beq _08049CCC
adds r0, r2, #0
bl _call_via_r1
b _08049CD0
.align 2, 0
_08049CC8: .4byte gUnk_080D2ABC
_08049CCC:
bl DeleteThisEntity
_08049CD0:
pop {pc}
.align 2, 0
@@ -54,7 +54,7 @@ _080675EC:
strb r0, [r3, #0x19]
adds r0, r4, #0
adds r1, r3, #0
bl ResolveEntityOnTop
bl SortEntityAbove
_08067646:
subs r6, #1
adds r5, #2
@@ -107,7 +107,7 @@ _08067656:
strb r0, [r3, #0x19]
adds r0, r4, #0
adds r1, r3, #0
bl ResolveEntityOnTop
bl SortEntityAbove
_080676B0:
subs r6, #1
adds r5, #2
@@ -95,7 +95,7 @@ _0809A25C:
ldrsh r1, [r7, r2]
ldrb r2, [r7, #0x15]
adds r0, r7, #0
bl sub_0806F62C
bl LinearMoveAngle
ldr r1, [r4]
ldrb r0, [r7, #0xe]
lsls r0, r0, #2
@@ -206,7 +206,7 @@ _0809A33E:
lsls r1, r1, #2
ldrb r2, [r7, #0x15]
adds r0, r7, #0
bl sub_0806F62C
bl LinearMoveAngle
ldr r1, [r7, #0x50]
adds r0, r7, #0
movs r2, #0x48
@@ -216,7 +216,7 @@ _0809A378:
ldrb r2, [r7, #0x15]
adds r0, r7, #0
movs r1, #0x80
bl sub_0806F62C
bl LinearMoveAngle
adds r0, r7, #0
adds r0, #0x5a
ldrb r0, [r0]
@@ -335,7 +335,7 @@ _0809A436:
ldrh r3, [r3]
adds r2, r2, r3
adds r0, r7, #0
bl sub_0806F62C
bl LinearMoveAngle
b _0809A632
.align 2, 0
_0809A468: .4byte gUnk_0812388C
@@ -0,0 +1,59 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
movs r5, #0
ldrh r1, [r0, #0x2e]
subs r1, #8
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
mov ip, r1
ldrh r1, [r0, #0x32]
subs r1, #8
lsls r1, r1, #0x10
lsrs r7, r1, #0x10
movs r4, #0
ldr r1, _080889A0 @ =gRoomVars
ldr r2, _080889A4 @ =sSpriteOffsets
mov r8, r2
adds r3, r1, #0
adds r3, #0xac
adds r6, r0, #0
adds r6, #0x72
_08088962:
ldr r2, [r3]
cmp r2, #0
beq _08088990
ldrh r0, [r2, #0x2e]
mov r1, ip
subs r0, r0, r1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x10
bhi _08088990
ldrh r0, [r2, #0x32]
subs r0, r0, r7
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x10
bhi _08088990
ldrb r0, [r6]
add r0, r8
ldrb r1, [r0]
adds r0, r2, #0
adds r0, #0x63
strb r1, [r0]
adds r5, #1
_08088990:
adds r3, #4
adds r4, #1
cmp r4, #7
bls _08088962
adds r0, r5, #0
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080889A0: .4byte gRoomVars
_080889A4: .4byte sSpriteOffsets
.syntax divided
+2 -2
View File
@@ -235,7 +235,7 @@ _08086428:
ldrsh r1, [r6, r0]
ldrb r2, [r6, #0x15]
adds r0, r6, #0
bl sub_0806F62C
bl LinearMoveAngle
b _0808654A
_08086440:
adds r0, r6, #0
@@ -507,7 +507,7 @@ _0808663A:
ldrsh r1, [r7, r0]
ldrb r2, [r7, #0x15]
adds r0, r7, #0
bl sub_0806F62C
bl LinearMoveAngle
ldrb r0, [r7, #0x15]
movs r1, #0x80
eors r0, r1
+1 -1
View File
@@ -392,7 +392,7 @@ _0808D972:
strh r0, [r4, #0x36]
ldr r1, _0808D994 @ =gPlayerEntity
adds r0, r4, #0
bl sub_080177A0
bl IsColliding
cmp r0, #0
beq _0808D992
adds r0, r4, #0
+1 -1
View File
@@ -151,7 +151,7 @@ sub_080A02CC: @ 0x080A02CC
adds r0, r4, #0
bl sub_080A0444
adds r0, r4, #0
bl sub_08017850
bl IsCollidingPlayer
cmp r0, #0
beq _080A0342
ldr r0, [r4, #0x54]
+1 -1
View File
@@ -919,7 +919,7 @@ _08085BB4:
lsls r1, r1, #1
ldrb r2, [r5, #0x15]
adds r0, r4, #0
bl sub_0806F5BC
bl LinearMoveDirection
_08085BE8:
adds r1, r5, #0
adds r1, #0x82
+1 -1
View File
@@ -90,7 +90,7 @@ _0808CB70:
movs r5, #0
str r5, [r4, #0x34]
adds r1, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0808CB98
+1 -1
View File
@@ -144,7 +144,7 @@ _0808A930:
asrs r0, r0, #0x18
strh r0, [r4, #0x36]
adds r0, r4, #0
bl sub_08017850
bl IsCollidingPlayer
cmp r0, #0
beq _0808A962
_0808A954:
+3 -3
View File
@@ -291,7 +291,7 @@ _0809C5E0: @ jump table
_0809C600:
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl ResolveEntityBelow
bl SortEntityBelow
ldr r0, [r5, #0x50]
ldrb r0, [r0, #0xd]
adds r6, r5, #0
@@ -382,7 +382,7 @@ _0809C6B4: .4byte gUnk_08123E1C
_0809C6B8:
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl ResolveEntityBelow
bl SortEntityBelow
ldr r0, [r5, #0x50]
ldrb r0, [r0, #0xd]
adds r6, r5, #0
@@ -864,7 +864,7 @@ _0809CA30:
adds r2, #2
ldrb r2, [r2]
rsbs r2, r2, #0
bl sub_0806F62C
bl LinearMoveAngle
ldr r1, [r4, #0x54]
adds r0, r4, #0
movs r2, #0x48
+2 -2
View File
@@ -189,7 +189,7 @@ sub_0809D8C8: @ 0x0809D8C8
_0809D8E4: .4byte gPlayerState
_0809D8E8:
adds r0, r5, #0
bl sub_08017850
bl IsCollidingPlayer
cmp r0, #0
beq _0809D90A
ldrb r0, [r6, #0xd]
@@ -223,7 +223,7 @@ sub_0809D91C: @ 0x0809D91C
cmp r1, #0
beq _0809D934
adds r0, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
_0809D934:
movs r0, #0x72
bl SoundReq
+1 -1
View File
@@ -1024,7 +1024,7 @@ _0809E170:
ldrsh r1, [r5, r0]
ldrb r2, [r5, #0x15]
adds r0, r5, #0
bl sub_0806F62C
bl LinearMoveAngle
movs r1, #0x2e
ldrsh r0, [r5, r1]
mov r2, r8
+1 -1
View File
@@ -340,7 +340,7 @@ _0809FD1C:
strh r0, [r4, #0x36]
ldr r1, _0809FD48 @ =gPlayerEntity
adds r0, r4, #0
bl sub_080177A0
bl IsColliding
cmp r0, #0
beq _0809FD44
adds r0, r4, #0
+4 -4
View File
@@ -95,7 +95,7 @@ _080A0C08:
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
_080A0C40:
ldrb r0, [r5, #0xf]
adds r0, #1
@@ -136,7 +136,7 @@ _080A0C6E:
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
_080A0C92:
ldrb r0, [r5, #0xf]
adds r0, #1
@@ -159,7 +159,7 @@ _080A0CA0:
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
_080A0CC0:
movs r0, #0xb4
movs r1, #3
@@ -174,7 +174,7 @@ _080A0CC0:
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
_080A0CE0:
pop {r4, r5, pc}
.align 2, 0
+3 -3
View File
@@ -67,7 +67,7 @@ _080985AC:
_080985AE:
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
adds r0, r4, #0
bl sub_08098918
pop {r4, r5, pc}
@@ -569,7 +569,7 @@ _0809892E:
strb r0, [r2]
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
_08098968:
ldr r2, _0809898C @ =gUnk_08123558
adds r0, r6, #0
@@ -606,7 +606,7 @@ _08098990:
strb r0, [r2]
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl ResolveEntityBelow
bl SortEntityBelow
_080989B2:
strh r5, [r4, #0x36]
adds r1, r4, #0
-308
View File
@@ -1,308 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start PressurePlate
PressurePlate: @ 0x08088804
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08088828
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08088828
ldrb r0, [r4, #0x14]
adds r1, r4, #0
adds r1, #0x72
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_08088828:
ldr r0, _0808883C @ =gUnk_08120BE0
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_0808883C: .4byte gUnk_08120BE0
thumb_func_start sub_08088840
sub_08088840: @ 0x08088840
movs r3, #1
movs r1, #1
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x18]
subs r1, #5
ands r1, r2
orrs r1, r3
strb r1, [r0, #0x18]
adds r3, r0, #0
adds r3, #0x29
ldrb r1, [r3]
movs r2, #7
orrs r1, r2
strb r1, [r3]
ldr r1, _08088868 @ =gUnk_080FD1D4
str r1, [r0, #0x48]
ldrb r1, [r0, #0x14]
adds r0, #0x72
strb r1, [r0]
bx lr
.align 2, 0
_08088868: .4byte gUnk_080FD1D4
thumb_func_start sub_0808886C
sub_0808886C: @ 0x0808886C
push {r4, r5, lr}
adds r5, r0, #0
bl sub_08088938
adds r4, r0, #0
adds r0, r5, #0
bl sub_080889A8
adds r4, r4, r0
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
ldrb r1, [r5, #0xa]
adds r0, r1, #2
cmp r0, r4
bgt _080888B8
movs r1, #0
movs r0, #2
strb r0, [r5, #0xc]
strb r1, [r5, #0xf]
movs r0, #4
strb r0, [r5, #0x14]
strh r1, [r5, #0x36]
adds r0, r5, #0
movs r1, #4
bl InitializeAnimation
adds r0, r5, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
ldr r0, _080888B4 @ =0x0000016B
bl EnqueueSFX
b _080888F2
.align 2, 0
_080888B4: .4byte 0x0000016B
_080888B8:
ldrb r0, [r5, #0x14]
cmp r4, r0
bls _080888E4
adds r0, r1, #1
cmp r0, r4
bne _080888D2
movs r0, #4
strb r0, [r5, #0xf]
adds r1, r4, #1
adds r0, r5, #0
bl InitializeAnimation
b _080888DA
_080888D2:
adds r0, r5, #0
adds r1, r4, #0
bl InitializeAnimation
_080888DA:
movs r0, #0x86
lsls r0, r0, #1
bl EnqueueSFX
b _080888F0
_080888E4:
cmp r4, r0
bhs _080888F0
adds r0, r5, #0
adds r1, r4, #0
bl InitializeAnimation
_080888F0:
strb r4, [r5, #0x14]
_080888F2:
pop {r4, r5, pc}
thumb_func_start sub_080888F4
sub_080888F4: @ 0x080888F4
push {r4, r5, lr}
adds r5, r0, #0
adds r0, #0x70
ldrh r0, [r0]
cmp r0, #0
beq _08088934
adds r0, r5, #0
bl sub_08088938
adds r4, r0, #0
adds r0, r5, #0
bl sub_080889A8
adds r4, r4, r0
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
ldrb r0, [r5, #0xa]
adds r0, #2
cmp r0, r4
ble _08088934
movs r0, #1
strb r0, [r5, #0xc]
strb r4, [r5, #0x14]
adds r0, r5, #0
adds r0, #0x86
ldrh r0, [r0]
bl ClearFlag
adds r0, r5, #0
adds r1, r4, #0
bl InitializeAnimation
_08088934:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08088938
sub_08088938: @ 0x08088938
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
movs r5, #0
ldrh r1, [r0, #0x2e]
subs r1, #8
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
mov ip, r1
ldrh r1, [r0, #0x32]
subs r1, #8
lsls r1, r1, #0x10
lsrs r7, r1, #0x10
movs r4, #0
ldr r1, _080889A0 @ =gRoomVars
ldr r2, _080889A4 @ =gUnk_08120BEC
mov r8, r2
adds r3, r1, #0
adds r3, #0xac
adds r6, r0, #0
adds r6, #0x72
_08088962:
ldr r2, [r3]
cmp r2, #0
beq _08088990
ldrh r0, [r2, #0x2e]
mov r1, ip
subs r0, r0, r1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x10
bhi _08088990
ldrh r0, [r2, #0x32]
subs r0, r0, r7
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x10
bhi _08088990
ldrb r0, [r6]
add r0, r8
ldrb r1, [r0]
adds r0, r2, #0
adds r0, #0x63
strb r1, [r0]
adds r5, #1
_08088990:
adds r3, #4
adds r4, #1
cmp r4, #7
bls _08088962
adds r0, r5, #0
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080889A0: .4byte gRoomVars
_080889A4: .4byte gUnk_08120BEC
thumb_func_start sub_080889A8
sub_080889A8: @ 0x080889A8
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r5, #0
bl sub_08017850
cmp r0, #0
beq _080889CA
ldr r1, _08088A40 @ =gPlayerEntity
ldr r2, _08088A44 @ =gUnk_08120BEC
adds r0, r4, #0
adds r0, #0x72
ldrb r0, [r0]
adds r0, r0, r2
ldrb r0, [r0]
adds r1, #0x63
strb r0, [r1]
movs r5, #1
_080889CA:
ldr r0, _08088A48 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
lsls r1, r1, #0xf
ands r0, r1
cmp r0, #0
beq _08088A3A
ldr r6, _08088A4C @ =gPlayerClones
ldr r1, [r6]
adds r0, r4, #0
bl sub_080177A0
cmp r0, #0
beq _080889FA
ldr r1, [r6]
ldr r2, _08088A44 @ =gUnk_08120BEC
adds r0, r4, #0
adds r0, #0x72
ldrb r0, [r0]
adds r0, r0, r2
ldrb r0, [r0]
adds r1, #0x63
strb r0, [r1]
adds r5, #1
_080889FA:
ldr r1, [r6, #4]
adds r0, r4, #0
bl sub_080177A0
cmp r0, #0
beq _08088A1A
ldr r1, [r6, #4]
ldr r2, _08088A44 @ =gUnk_08120BEC
adds r0, r4, #0
adds r0, #0x72
ldrb r0, [r0]
adds r0, r0, r2
ldrb r0, [r0]
adds r1, #0x63
strb r0, [r1]
adds r5, #1
_08088A1A:
ldr r1, [r6, #8]
adds r0, r4, #0
bl sub_080177A0
cmp r0, #0
beq _08088A3A
ldr r1, [r6, #8]
ldr r2, _08088A44 @ =gUnk_08120BEC
adds r0, r4, #0
adds r0, #0x72
ldrb r0, [r0]
adds r0, r0, r2
ldrb r0, [r0]
adds r1, #0x63
strb r0, [r1]
adds r5, #1
_08088A3A:
adds r0, r5, #0
pop {r4, r5, r6, pc}
.align 2, 0
_08088A40: .4byte gPlayerEntity
_08088A44: .4byte gUnk_08120BEC
_08088A48: .4byte gPlayerState
_08088A4C: .4byte gPlayerClones
+1 -1
View File
@@ -459,7 +459,7 @@ _080847F0:
strh r0, [r5, #0x36]
adds r0, r4, #0
adds r1, r5, #0
bl ResolveEntityOnTop
bl SortEntityAbove
adds r0, r5, #0
bl sub_080845DC
pop {r4, r5, pc}
+1 -1
View File
@@ -709,7 +709,7 @@ sub_080A11C0: @ 0x080A11C0
cmp r0, #0
bne _080A11DC
adds r0, r1, #0
bl sub_08017850
bl IsCollidingPlayer
b _080A11DE
.align 2, 0
_080A11D8: .4byte gPlayerEntity
+2 -2
View File
@@ -167,7 +167,7 @@ _080A2BB4:
bl PositionRelative
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
adds r0, r5, #0
adds r0, #0x62
ldrb r0, [r0]
@@ -380,7 +380,7 @@ CreateSpeechBubble: @ 0x080A2D2C
bl CopyPosition
adds r0, r5, #0
adds r1, r4, #0
bl ResolveEntityOnTop
bl SortEntityAbove
str r5, [r4, #0x50]
adds r0, r4, #0
adds r0, #0x62