Merge remote-tracking branch 'upstream/master' into coord

This commit is contained in:
Tal Hayon
2022-01-23 17:24:55 +02:00
149 changed files with 693 additions and 827 deletions
+5 -5
View File
@@ -104,7 +104,7 @@ void sub_080318DC(Entity* this) {
void sub_08031A60(Entity* this) {
if (this->iframes > 0)
GravityUpdate(this, 0x1800);
GravityUpdate(this, Q_8_8(24.0));
sub_08001324(this);
}
@@ -315,7 +315,7 @@ void sub_08031E90(Entity* this) {
void sub_08031EA8(Entity* this) {
this->action = 1;
this->spritePriority.b1 = 1;
this->zVelocity = 0x40000;
this->zVelocity = Q_16_16(4.0);
this->z.HALF.HI = (4 - this->type2) * 0xe;
this->field_0x78.HALF.HI = Random();
InitializeAnimation(this, 4);
@@ -325,7 +325,7 @@ void sub_08031EE8(Entity* this) {
int draw;
this->z.WORD -= this->zVelocity;
this->zVelocity -= 0x1800;
this->zVelocity -= Q_16_16(3.0 / 32.0);
if (this->z.HALF.HI < 1) {
draw = this->spriteSettings.draw;
@@ -442,7 +442,7 @@ void sub_08032160(Entity* this) {
this->spriteSettings.flipX = 0;
}
this->speed = 0xf0;
this->zVelocity = 0x12000;
this->zVelocity = Q_16_16(1.125);
this->spritePriority.b1 = 1;
InitializeAnimation(this, 12);
}
@@ -477,7 +477,7 @@ void sub_08032204(Entity* this) {
}
void sub_08032248(Entity* this) {
if (GravityUpdate(this, 0x1800) == 0) {
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
if (this->frame & 0x80) {
((Entity*)this->field_0x7c.WORD)->actionDelay--;
+3 -3
View File
@@ -109,7 +109,7 @@ void sub_080218CC(Entity* this) {
this->spriteSettings.draw = 1;
this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
this->speed = 0x100;
this->zVelocity = 0x12000;
this->zVelocity = Q_16_16(1.125);
}
GetNextFrame(this);
@@ -242,7 +242,7 @@ void sub_08021B64(Entity* this) {
if (iVar4 == 0) {
this->action = 6;
this->zVelocity = 0x10000;
this->zVelocity = Q_16_16(1.0);
((u8*)&this->field_0x86)[1] = 0;
if (gPlayerEntity.direction != 0xff) {
this->direction = 0x10 ^ gPlayerEntity.direction;
@@ -303,7 +303,7 @@ u32 sub_08021D00(Entity* this) {
} else {
this->action = 4;
this->actionDelay = 1;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
InitializeAnimation(this, 4);
ret = 1;
}
+3 -3
View File
@@ -61,7 +61,7 @@ void sub_0802C688(Entity* this) {
this->action = 3;
this->hitType = 0x6e;
this->field_0xf = 1;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->speed = 0;
this->field_0x80.HALF.HI = 1;
InitializeAnimation(this, this->direction >> 4 | 6);
@@ -79,7 +79,7 @@ void sub_0802C7AC(Entity* this) {
if (this->field_0x82.HALF.LO != 2) {
this->speed = this->field_0x82.HALF.LO ? 0x200 : 0x80;
}
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->field_0x82.HALF.HI = 0;
this->field_0x80.HALF.HI = 0;
} else {
@@ -232,7 +232,7 @@ void sub_0802CA94(Entity* this) {
COLLISION_OFF(this);
this->field_0xf = 1;
this->spritePriority.b1 = 1;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->speed = 0;
this->field_0x82.HALF.HI = 0;
this->field_0x80.HALF.HI = 0;
+1 -1
View File
@@ -381,7 +381,7 @@ void sub_0802ADDC(Entity* this) {
void sub_0802AE24(Entity* this) {
this->action = 1;
this->actionDelay = 0xf0;
this->zVelocity = 0x8000;
this->zVelocity = Q_16_16(0.5);
this->hitbox = (Hitbox*)&gUnk_080CD174;
this->field_0x3c = 3;
this->field_0x16 = 0;
+1 -1
View File
@@ -722,7 +722,7 @@ u32 sub_0801FBD0(Entity* this) {
void Chuchu_JumpAtPlayer(Entity* this) {
this->speed = 0x180;
this->zVelocity = 0x20000;
this->zVelocity = Q_16_16(2.0);
this->direction = sub_08049F84(this, 1);
InitializeAnimation(this, 3);
}
+3 -3
View File
@@ -52,7 +52,7 @@ void sub_08022988(Entity* this) {
return;
this->frameIndex = 1;
this->zVelocity = 0x10000;
this->zVelocity = Q_16_16(1.0);
EnqueueSFX(0xd6);
}
@@ -78,7 +78,7 @@ void sub_080229F8(Entity* this) {
this->speed = 0xc0;
sub_08022B44(this);
} else {
this->zVelocity = 0x10000;
this->zVelocity = Q_16_16(1.0);
EnqueueSFX(0xd6);
}
}
@@ -141,7 +141,7 @@ u32 sub_08022B20(Entity* this) {
}
void sub_08022B44(Entity* this) {
this->zVelocity = 0xc000;
this->zVelocity = Q_16_16(0.75);
this->direction = GetFacingDirection(this, &gPlayerEntity);
if (this->direction & 0xf)
+16
View File
@@ -0,0 +1,16 @@
#include "entity.h"
void (*const gUnk_080D2ABC[])(Entity*);
extern void sub_08029270(Entity* this);
void Enemy66(Entity* this) {
if (gUnk_080D2ABC[this->field_0xf]) {
gUnk_080D2ABC[this->field_0xf](this);
} else {
DeleteThisEntity();
}
}
void (*const gUnk_080D2ABC[103])(Entity*) = {
[22] = sub_08029270,
};
+2 -2
View File
@@ -37,7 +37,7 @@ void sub_0802C254(Entity* this) {
void sub_0802C258(Entity* this) {
sub_0804A720(this);
this->zVelocity = 0x20000;
this->zVelocity = Q_16_16(2.0);
this->actionDelay = 2;
this->field_0x7a.HWORD = Random() & 0x70;
switch (this->type) {
@@ -195,7 +195,7 @@ void sub_0802C4B0(Entity* this) {
}
rand = Random() & 7;
this->zVelocity = 0x20000;
this->zVelocity = Q_16_16(2.0);
if (rand & 4) {
if (rand & 3) {
*(u32*)&this->cutsceneBeh = gUnk_080CD58C[offset | 1];
+1 -1
View File
@@ -102,7 +102,7 @@ u32 sub_0804A024(Entity*, u32, u32);
void sub_08045524(Entity* this) {
u32 tmp, tmp1, tmp2;
this->zVelocity = 0x1c000;
this->zVelocity = Q_16_16(1.75);
tmp = sub_0804A024(this, 1, 8);
if (tmp != 0xff && (Random() & 3) == 0) {
this->actionDelay = Random() & 3;
+1 -1
View File
@@ -46,7 +46,7 @@ void sub_08039BF8(FlyingSkullEntity* this) {
if (super->bitfield == 0x9d) {
super->action = 7;
COLLISION_OFF(super);
super->zVelocity = 0x2A000;
super->zVelocity = Q_16_16(2.625);
super->spritePriority.b1 = 1;
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
} else if (super->z.HALF.HI) {
+1 -1
View File
@@ -605,7 +605,7 @@ NONMATCH("asm/non_matching/gleerok/sub_0802D86C.inc", void sub_0802D86C(GleerokE
super->parent->subAction = 4;
super->parent->type2 = 0;
((GleerokEntity*)super->parent)->unk_7b = 0;
SoundReq(SFX_10C);
SoundReq(SFX_BUTTON_PRESS);
}
} else {
if (super->actionDelay != this->unk_84->filler[1]) {
+2 -2
View File
@@ -1033,7 +1033,7 @@ void sub_08047DF0(GyorgMaleEntity* this, u32 unk1) {
sub_08047EA4(this, unk1);
oldX = super->x.HALF.HI;
oldY = super->y.HALF.HI;
sub_0806F62C(super, super->speed, super->direction);
LinearMoveAngle(super, super->speed, super->direction);
if (this->unk_7c & 1) {
if (sub_08079F8C()) {
gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
@@ -1051,7 +1051,7 @@ void sub_08047E58(GyorgMaleEntity* this) {
u32 oldX, oldY;
oldX = super->x.HALF.HI;
oldY = super->y.HALF.HI;
sub_0806F62C(super, super->speed, super->direction);
LinearMoveAngle(super, super->speed, super->direction);
if (this->unk_7c & 1) {
if (sub_08079F8C()) {
gPlayerEntity.x.HALF.HI += super->x.HALF.HI - oldX;
+6 -6
View File
@@ -95,7 +95,7 @@ void sub_0802BCA8(Entity* this) {
this->action = 7;
this->actionDelay = 0x5a;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->hitType = 0x19;
this->field_0x3a = this->field_0x3a & 0xfb;
this->field_0x1c = 0x12;
@@ -222,7 +222,7 @@ void sub_0802BEBC(Entity* this) {
this->direction ^= 0x10;
sub_080AEFE0(this);
this->direction ^= 0x10;
if (!sub_080044EC(this, 0x2000)) {
if (!sub_080044EC(this, Q_16_16(0.125))) {
sub_0802C1C0(this);
}
}
@@ -234,7 +234,7 @@ void sub_0802BEEC(Entity* this) {
this->direction = this->animationState << 3;
InitializeAnimation(this, this->animationState + 4);
}
} else if (!GravityUpdate(this, 0x1c00)) {
} else if (!GravityUpdate(this, Q_16_16(0.109375))) {
this->action = 8;
this->actionDelay = 30;
this->speed = 0x120;
@@ -356,7 +356,7 @@ void sub_0802C18C(Entity* this) {
if ((this->field_0x78.HALF.LO & 7) == 0) {
Entity* ent = CreateObject(SPECIAL_FX, 0x11, 0x40);
if (ent) {
PositionRelative(this, ent, 0, 0x10000);
PositionRelative(this, ent, 0, Q_16_16(1.0));
}
}
}
@@ -374,8 +374,8 @@ void sub_0802C1CC(Entity* this) {
void sub_0802C218(Entity* this) {
this->action = 6;
this->speed = 0xe0;
this->zVelocity = 0x18000;
this->speed = Q_8_8(0.875);
this->zVelocity = Q_16_16(1.5);
}
// clang-format off
+1 -1
View File
@@ -229,7 +229,7 @@ void sub_08032794(Entity* this) {
target = CreateFx(this, FX_DASH, 0x40);
if (target != NULL) {
temp = &gUnk_080CE810[this->animationState * 2];
PositionRelative(this, target, temp[0] << 0x10, temp[1] << 0x10);
PositionRelative(this, target, Q_16_16(temp[0]), Q_16_16(temp[1]));
}
}
+12 -10
View File
@@ -59,7 +59,7 @@ void Lakitu_DoAction(Entity* this) {
void sub_0803C784(Entity* this) {
if ((this->bitfield & 0x7f) == 0x1d) {
this->zVelocity = 0x20000;
this->zVelocity = Q_16_16(2.0);
sub_0803CBAC(this);
} else {
@@ -316,7 +316,7 @@ void Lakitu_SpawnLightning(Entity* this) {
lightning->direction = this->field_0x78.HALF.LO;
PositionRelative(this, lightning, offset->x << 16, offset->y << 16);
PositionRelative(this, lightning, Q_16_16(offset->x), Q_16_16(offset->y));
EnqueueSFX(0x193);
}
@@ -346,6 +346,8 @@ void sub_0803CC08(Entity* this) {
Entity* cloud;
Entity* fx;
const s32 diff = Q_8_8(3.0 / 128.0);
cloud = this->child;
if (cloud == NULL) {
return;
@@ -365,26 +367,26 @@ void sub_0803CC08(Entity* this) {
fx = CreateFx(this, FX_DEATH, 0);
if (fx != NULL) {
fx->x.HALF.HI += 6;
fx->y.HALF.HI += 6;
fx->x.HALF.HI += diff;
fx->y.HALF.HI += diff;
}
fx = CreateFx(this, FX_DEATH, 0);
if (fx != NULL) {
fx->x.HALF.HI -= 6;
fx->y.HALF.HI += 6;
fx->x.HALF.HI -= diff;
fx->y.HALF.HI += diff;
}
fx = CreateFx(this, FX_DEATH, 0);
if (fx != NULL) {
fx->x.HALF.HI += 6;
fx->y.HALF.HI -= 6;
fx->x.HALF.HI += diff;
fx->y.HALF.HI -= diff;
}
fx = CreateFx(this, FX_DEATH, 0);
if (fx != NULL) {
fx->x.HALF.HI -= 6;
fx->y.HALF.HI -= 6;
fx->x.HALF.HI -= diff;
fx->y.HALF.HI -= diff;
}
this->child = NULL;
+2 -2
View File
@@ -193,7 +193,7 @@ void sub_0802805C(Entity* this) {
} else {
ResetPlayer();
gPlayerState.mobility |= 0x80;
PositionRelative(this, &gPlayerEntity, 0, 0x10000);
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
tmp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
gPlayerEntity.spriteOffsetX = tmp[0];
@@ -215,7 +215,7 @@ NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity*
gPlayerState.field_0xa = 0;
gPlayerState.flags &= 0xffffffef;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.zVelocity = 0x18000;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.iframes = -60;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
+8 -8
View File
@@ -189,7 +189,7 @@ void sub_0803A274(Entity* this) {
pEVar1 = CreateObject(OBJECT_7E, 1, 0);
pEVar1->parent = this;
pEVar1->child = this->child;
PositionRelative(this->parent, this, 0x100000, 0x200000);
PositionRelative(this->parent, this, Q_16_16(16.0), Q_16_16(32.0));
} else {
pEVar1 = CreateEnemy(MAZAAL_HAND, 1);
pEVar1->parent = this;
@@ -201,7 +201,7 @@ void sub_0803A274(Entity* this) {
pEVar1->parent = this;
pEVar1->child = this->child;
this->spriteSettings.flipX = 1;
PositionRelative(this->parent, this, -0x100000, 0x200000);
PositionRelative(this->parent, this, Q_16_16(-16.0), Q_16_16(32.0));
}
if (gRoomTransition.field_0x38 != 0) {
this->action = 3;
@@ -917,7 +917,7 @@ void sub_0803B100(Entity* this) {
Entity* temp;
this->action = 0x29;
this->zVelocity = 0x14000;
this->zVelocity = Q_16_16(1.25);
if (this->type == 0) {
this->hitbox = &gUnk_080FD364;
} else {
@@ -974,7 +974,7 @@ void sub_0803B1B8(Entity* this) {
if (temp != (Entity*)0x0) {
temp->actionDelay = 0;
temp->direction = 0x90;
PositionRelative(this, temp, this->hitbox->offset_x << 0x10, this->hitbox->offset_y << 0x10);
PositionRelative(this, temp, Q_16_16(this->hitbox->offset_x), Q_16_16(this->hitbox->offset_y));
}
temp = *(Entity**)&this->field_0x74;
temp->field_0x74.HALF.LO = 0x40;
@@ -1086,7 +1086,7 @@ void sub_0803B480(Entity* this) {
Entity* target;
if (((this->field_0x7c.HALF.HI & 0x1f) == 0) && (target = CreateObject(SMOKE, 1, 0), target != (Entity*)0x0)) {
PositionRelative(this, target, gUnk_080CFD08[this->type] << 0x10, 0);
PositionRelative(this, target, Q_16_16(gUnk_080CFD08[this->type]), 0);
}
if (--this->field_0x7c.HALF.HI == 0) {
sub_0803B6A4(this);
@@ -1115,8 +1115,8 @@ u32 sub_0803B4E4(Entity* this) {
}
void sub_0803B538(Entity* this) {
PositionRelative(this, this->child, 0, -0x10000);
PositionRelative(this, *(Entity**)&this->field_0x74, 0, -0x20000);
PositionRelative(this, this->child, 0, Q_16_16(-1.0));
PositionRelative(this, *(Entity**)&this->field_0x74, 0, Q_16_16(-2.0));
}
void sub_0803B55C(Entity* this) {
@@ -1231,7 +1231,7 @@ void sub_0803B798(void) {
gPlayerState.field_0xa = 0;
gPlayerState.flags &= ~(0xffff0000 | PL_CAPTURED);
gPlayerEntity.flags |= 0x80;
gPlayerEntity.zVelocity = 0x18000;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.z.HALF.HI = -10;
gPlayerEntity.direction = 0x10;
gPlayerEntity.animationState = 4;
+2 -2
View File
@@ -741,7 +741,7 @@ void sub_08034A84(Entity* this) {
}
void sub_08034AC4(Entity* this) {
PositionRelative(this->parent, this, 0, 0x10000);
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
gUnk_080CED74[this->action](this);
}
@@ -782,7 +782,7 @@ void sub_08034B38(Entity* this) {
target->direction = this->actionDelay + 0x58;
}
ptr = &gUnk_080CED84[target->type * 2];
PositionRelative(this, target, *(ptr++) << 0x10, *ptr << 0x10);
PositionRelative(this, target, Q_16_16(*(ptr++)), Q_16_16(*ptr));
}
}
}
+1 -1
View File
@@ -57,7 +57,7 @@ void sub_08045654(Entity* this) {
void sub_08045678(Entity* this) {
this->zVelocity = 0x1c000;
this->zVelocity = Q_16_16(1.75);
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
+2 -2
View File
@@ -87,7 +87,7 @@ void sub_080230E4(Entity* this) {
CopyPosition(this, &gPlayerEntity);
gPlayerEntity.flags = gPlayerEntity.flags | 0x80;
gPlayerEntity.spriteSettings.draw = 1;
gPlayerEntity.zVelocity = 0x18000;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.direction = 0xff;
gPlayerEntity.iframes = -0x14;
gPlayerState.jump_status = 0x41;
@@ -270,7 +270,7 @@ void sub_0802351C(Entity* this) {
if (this->type2 == 0) {
gPlayerEntity.animationState = this->animationState & 7;
gPlayerState.flags |= PL_MOLDWORM_CAPTURED;
PositionRelative(this, &gPlayerEntity, 0, gUnk_080CBC90[this->animationState & 7] << 0x10);
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(gUnk_080CBC90[this->animationState & 7]));
gPlayerEntity.spriteOffsetY = -gUnk_080CBC90[this->animationState & 7];
}
} else {
+5 -5
View File
@@ -617,7 +617,7 @@ void OctorokBoss_Action1(Entity* this) {
this->field_0x74.HWORD += 4;
}
}
ResolveEntityBelow(this->parent, this);
SortEntityBelow(this->parent, this);
if (((GET_HELPER(this)->field_0x2 != 0) || (this->parent->action == INTRO)) ||
(1 < (u8)(this->parent->subAction - 3))) {
if ((s8)this->field_0xf < 0) {
@@ -649,9 +649,9 @@ void OctorokBoss_Action1(Entity* this) {
if ((GET_HELPER(this)->tailCount - 2) < this->type2) {
DeleteThisEntity();
}
ResolveEntityOnTop(this->parent, this);
SortEntityAbove(this->parent, this);
if (GET_HELPER(this)->tailCount - 2 == this->type2) {
ResolveEntityOnTop(this->parent, this);
SortEntityAbove(this->parent, this);
radius = 0x10000 / this->parent->field_0x74.HWORD;
radius = radius << 0xd >> 0x8;
angle = -this->parent->field_0x7a.HALF.HI;
@@ -693,7 +693,7 @@ void OctorokBoss_Action1(Entity* this) {
if (this->health == 1) {
this->health = 0;
} else {
ResolveEntityBelow(this->parent, this);
SortEntityBelow(this->parent, this);
if ((this->parent->subAction != 4) && (this->health != 1)) {
if (GET_TIMER(this) > 0x1c) {
GET_TIMER(this)--;
@@ -939,7 +939,7 @@ void OctorokBoss_ExecuteAttackVacuum(Entity* this) {
if (sub_0806FC80(this, &gPlayerEntity, 0xf0) != 0) {
if ((gPlayerState.flags & PL_FROZEN) == 0) {
if ((gPlayerEntity.flags & PL_MINISH) != 0) {
sub_0806F62C(&gPlayerEntity, 0x280, -GET_ANGLE_HI(this));
LinearMoveAngle(&gPlayerEntity, 0x280, -GET_ANGLE_HI(this));
if (sub_0806FC80(this, &gPlayerEntity, 0x48) != 0) {
this->field_0x80.HALF.LO = 1;
GET_TIMER(this) = 2;
+2 -2
View File
@@ -265,7 +265,7 @@ void Peahat_RepairPropeller(Entity* this) {
return;
this->action = 9;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->direction = Random() & 0x1f;
sub_0804AA1C(this);
this->animationState = PeahatAnimation_RepairPropeller;
@@ -291,7 +291,7 @@ void Peahat_Hop(Entity* this) {
if (--this->actionDelay == 0) {
if (this->frame & 0x80) {
this->action = 9;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->animationState = PeahatAnimation_NewPropeller;
InitializeAnimation(this, this->animationState);
} else {
+1 -1
View File
@@ -811,7 +811,7 @@ void sub_08024E4C(Entity* this) {
gPlayerState.field_0x38 = 0x14;
gPlayerState.field_0x39 = 1;
*(u8*)&gPlayerState.field_0x3a = 0;
PositionRelative(this, player, 0, 0x10000);
PositionRelative(this, player, 0, Q_16_16(1.0));
player->spriteOffsetY = 0x1a;
player->animationState = 4;
player->spritePriority.b1 = 0;
+9 -9
View File
@@ -198,7 +198,7 @@ void sub_080252E0(Entity* this) {
this->action = 3;
this->actionDelay = 0x1e;
this->field_0xf = 0;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
InitializeAnimation(this, 1);
}
}
@@ -210,8 +210,8 @@ void sub_0802538C(Entity* this) {
if (this->frame == 0) {
GetNextFrame(this);
} else {
GravityUpdate(this, 0x2000);
if (this->zVelocity < 0x2000) {
GravityUpdate(this, Q_16_16(0.125));
if (this->zVelocity < Q_16_16(0.125)) {
this->action = 4;
InitializeAnimation(this, 2);
}
@@ -240,7 +240,7 @@ void sub_0802541C(Entity* this) {
if (this->frame & 0x80) {
this->action = 3;
this->field_0xf = 1;
this->zVelocity = 0x20000;
this->zVelocity = Q_16_16(2);
InitializeAnimation(this, 1);
}
}
@@ -257,7 +257,7 @@ void sub_0802544C(Entity* this) {
}
void sub_0802547C(Entity* this) {
GravityUpdate(this, 0x2000);
GravityUpdate(this, Q_16_16(0.125));
GetNextFrame(this);
if ((this->actionDelay & 7) == 0) {
sub_08025BD4(this);
@@ -269,7 +269,7 @@ void sub_0802547C(Entity* this) {
}
void sub_080254B4(Entity* this) {
GravityUpdate(this, 0x2000);
GravityUpdate(this, Q_16_16(0.125));
if (this->frame & 0x80) {
if (this->z.HALF.HI == 0) {
if (this->cutsceneBeh.HWORD == 0) {
@@ -553,7 +553,7 @@ void sub_08025B18(Entity* this) {
ent = CreateObject(OBJECT_21, 2, 0);
if (ent) {
PositionRelative(this, ent, offset[0] * 0x10000, offset[1] * 0x10000);
PositionRelative(this, ent, Q_16_16(offset[0]), Q_16_16(offset[1]));
ent->x.HALF.HI &= -0x10;
ent->x.HALF.HI += 8;
ent->y.HALF.HI &= -0x10;
@@ -567,8 +567,8 @@ void sub_08025BD4(Entity* this) {
if (this->field_0x82.HALF.LO && (this->frame & 1) == 0) {
Entity* ent = CreateObject(OBJECT_21, 0, 0);
if (ent) {
PositionRelative(this, ent, gUnk_080CC0BA[this->animationState * 2 + 0] * 0x10000,
gUnk_080CC0BA[this->animationState * 2 + 1] * 0x10000);
PositionRelative(this, ent, Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 0]),
Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 1]));
ent->z.HALF.HI = -10;
}
}
+3 -3
View File
@@ -37,7 +37,7 @@ void Rollobite_OnTick(Entity* this) {
void sub_08020668(Entity* this) {
if (this->hitType == 34 && this->health != 0xff) {
this->action = 4;
this->zVelocity = 0x20000;
this->zVelocity = Q_16_16(2.0);
this->direction = 0xff;
this->health = 0xff;
this->hitType = 35;
@@ -107,7 +107,7 @@ void sub_080207A8(Entity* this) {
this->spritePriority.b0 = 4;
this->field_0x3a &= 0xfb;
this->direction ^= 0x10;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->speed = 0x80;
InitializeAnimation(this, this->animationState + 0x10);
}
@@ -267,7 +267,7 @@ bool32 Rollobite_TryToHoleUp(Entity* this) {
this->x.HALF.HI += 8;
this->y.HALF.HI &= 0xfff0;
this->y.HALF.HI += 13;
this->zVelocity = 0x20000;
this->zVelocity = Q_16_16(2.0);
InitializeAnimation(this, this->animationState + 0x14);
SetTile(0x4034, tile, this->collisionLayer);
return TRUE;
+2 -2
View File
@@ -171,7 +171,7 @@ void sub_0802953C(Entity* this) {
} else {
ResetPlayer();
gPlayerState.mobility |= 0x80;
PositionRelative(this, &gPlayerEntity, 0, 0x10000);
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
pbVar3 = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
gPlayerEntity.spriteOffsetX = pbVar3[0];
gPlayerEntity.spriteOffsetY = pbVar3[1] - 1;
@@ -240,7 +240,7 @@ void sub_080296D8(Entity* this) {
gPlayerState.jump_status = 0x41;
gPlayerState.flags &= ~PL_CAPTURED;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.zVelocity = 0x18000;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.iframes = 0xa6;
gPlayerEntity.z.HALF.HI = -2;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
+2 -2
View File
@@ -124,7 +124,7 @@ void sub_08023CE0(Entity* this) {
EnqueueSFX(0x12d);
InitializeAnimation(this, 4);
}
} else if (!GravityUpdate(this, 0x1800)) {
} else if (!GravityUpdate(this, Q_8_8(24))) {
this->action = 3;
this->spriteSettings.draw = 1;
EnqueueSFX(0x84);
@@ -169,7 +169,7 @@ void sub_08023E54(Entity* this) {
ent = CreateEnemy(SLUGGULA, 2);
if (ent) {
const s8* ptr = &gUnk_080CBDF7[this->animationState * 2];
PositionRelative(this, ent, ptr[0] << 0x10, ptr[1] << 0x10);
PositionRelative(this, ent, Q_16_16(ptr[0]), Q_16_16(ptr[1]));
}
}
}
+2 -2
View File
@@ -54,7 +54,7 @@ void sub_0802B628(Entity* this) {
case 0x1d:
if (this->action < 6) {
this->action = 6;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
this->speed = 0xc0;
this->direction = this->knockbackDirection;
this->knockbackDuration = 0;
@@ -171,7 +171,7 @@ void sub_0802B8E0(Entity* this) {
}
} else {
this->action = 8;
this->zVelocity = 0x10000;
this->zVelocity = Q_16_16(1.0);
this->speed = 0x60;
this->hitType = 99;
InitializeAnimation(this, this->animationState);
+5 -5
View File
@@ -93,7 +93,7 @@ void sub_080225A0(Entity* this) {
}
void sub_080225BC(Entity* this) {
GravityUpdate(this, 0x1800);
GravityUpdate(this, Q_8_8(24.0));
if (this->frame & 1) {
sub_0804A7D4(this);
} else {
@@ -132,7 +132,7 @@ void sub_08022654(Entity* this) {
InitializeAnimation(this, 0);
/* fallthrough */
case 1:
if (GravityUpdate(this, 0x1800))
if (GravityUpdate(this, Q_8_8(24.0)))
return;
this->subAction = 2;
@@ -163,7 +163,7 @@ void sub_080226EC(Entity* this) {
if (sub_080228F0(this)) {
this->action = 6;
this->zVelocity = 0x12000;
this->zVelocity = Q_16_16(1.125);
this->speed = 0x140;
this->direction = GetFacingDirection(this, gUnk_020000B0);
this->hitType = 0x5a;
@@ -211,7 +211,7 @@ void sub_080227AC(Entity* this) {
}
void sub_0802281C(Entity* this) {
GravityUpdate(this, 0x1800);
GravityUpdate(this, Q_8_8(24.0));
GetNextFrame(this);
if (this->frame & 0x80) {
this->action = 2;
@@ -225,7 +225,7 @@ void sub_08022854(Entity* this) {
GetNextFrame(this);
if (this->frame & 1) {
sub_080AEFE0(this);
if (GravityUpdate(this, 0x1800) == 0) {
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
this->action = 7;
this->hitType = 0x5c;
InitializeAnimation(this, 5);
+2 -2
View File
@@ -89,7 +89,7 @@ void sub_08037Fe0(Entity* this) {
this->action = 2;
this->actionDelay = 6;
this->field_0xf = 0;
this->zVelocity = 0x38000;
this->zVelocity = Q_16_16(3.5);
sub_08038168(this);
InitializeAnimation(this, 2);
}
@@ -145,7 +145,7 @@ void sub_08038110(Entity* this) {
if (this->field_0x80.HALF.LO < 5) {
this->action = 2;
this->actionDelay = 8;
this->zVelocity = 0x38000;
this->zVelocity = Q_16_16(3.5);
sub_08038168(this);
InitializeAnimation(this, 2);
} else {
+2 -2
View File
@@ -951,7 +951,7 @@ void sub_08043490(Entity* this) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
if (entity->z.HALF.HI < -4) {
entity->zVelocity = 0x18000;
entity->zVelocity = Q_16_16(1.5);
this->subAction = 2;
this->field_0x7c.BYTES.byte2 = 0;
((VaatiArm_HeapStruct*)this->myHeap)->parent->subAction = 2;
@@ -976,7 +976,7 @@ void sub_08043520(Entity* this) {
Entity* entity;
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
GravityUpdate(entity, 0x1a00);
GravityUpdate(entity, Q_8_8(26.0));
if ((entity->zVelocity < 0) && (-6 < entity->z.HALF.HI)) {
entity->z.HALF.HI = -6;
this->subAction = 3;
+5 -5
View File
@@ -71,7 +71,7 @@ void sub_0804468C(Entity* this) {
this->field_0x82.HALF.HI = 0;
this->spriteSettings.draw = 0;
off = &gUnk_080D1620[this->field_0x78.HALF.HI & 3];
PositionRelative(this->parent, this, off->h << 0x10, (off->v - 0x10) * 0x10000);
PositionRelative(this->parent, this, Q_16_16(off->h), Q_16_16(off->v - 0x10));
this->z.HALF.HI = this->parent->z.HALF.HI;
InitAnimationForceUpdate(this, 0);
break;
@@ -397,7 +397,7 @@ void sub_08044B04(Entity* this) {
this->field_0x74.HALF.LO = 1;
this->actionDelay = 80;
COLLISION_OFF(this);
PositionRelative(vaati, this, 0, -0x100000);
PositionRelative(vaati, this, 0, Q_16_16(-16.0));
if (this->field_0xf)
this->spriteSettings.draw = 0;
break;
@@ -463,7 +463,7 @@ void sub_08044DEC(Entity* this) {
this->speed = 0x300;
off = this->parent->field_0x80.HALF.LO - 1;
this->direction = gUnk_080D1628[off][this->field_0x78.HALF.HI];
PositionRelative(this->parent, this, 0, -0x100000);
PositionRelative(this->parent, this, 0, Q_16_16(-16.0));
}
void sub_08044E74(Entity* this, u32 state) {
@@ -475,7 +475,7 @@ void sub_08044E74(Entity* this, u32 state) {
this->action = 2;
this->direction += 0x18;
this->direction &= 0x1f;
PositionRelative(this->parent, this, 0, -0x100000);
PositionRelative(this->parent, this, 0, Q_16_16(-16.0));
this->speed = 12288;
LinearMoveUpdate(this);
this->direction += 0x8;
@@ -509,5 +509,5 @@ void sub_08044E74(Entity* this, u32 state) {
}
this->actionDelay = 1;
this->field_0x78.HALF.LO = 0;
this->speed = 1280;
this->speed = Q_8_8(5);
}
+2 -2
View File
@@ -121,7 +121,7 @@ void VaatiProjectileFunction0Action0(Entity* this) {
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spritePriority.b1 = 0;
PositionRelative(this->parent, this, 0, -0x10000);
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
InitializeAnimation(this, 1);
}
}
@@ -207,7 +207,7 @@ void VaatiProjectileFunction0Action8(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
PositionRelative(this->parent, this, 0, -0x10000);
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
GetNextFrame(this);
}
+8 -8
View File
@@ -135,7 +135,7 @@ void VaatiRebornEnemyType0Action0(Entity* this) {
entity->parent = this;
entity->spriteSettings.flipX = i;
ptr = &gUnk_080D04A8[i];
PositionRelative(this, entity, ptr->x << 0x10, ptr->y << 0x10);
PositionRelative(this, entity, Q_16_16(ptr->x), Q_16_16(ptr->y));
}
InitAnimationForceUpdate(this, 0);
}
@@ -292,7 +292,7 @@ void VaatiRebornEnemyType0Action3(Entity* this) {
break;
case 0xff:
if (this->z.HALF.HI != -4) {
this->z.WORD -= 0x2000;
this->z.WORD -= Q_16_16(0.125);
}
if (this->actionDelay == 2) {
this->field_0x74.HALF.LO = 0xfe;
@@ -442,7 +442,7 @@ void VaatiRebornEnemyType0Action6(Entity* this) {
SoundReq(SFX_150);
target = CreateProjectileWithParent(this, 0x18, 0);
if (target != NULL) {
PositionRelative(this, target, 0, -0x100000);
PositionRelative(this, target, 0, Q_16_16(-16.0));
target->parent = this;
}
} else if (this->actionDelay == 0x40) {
@@ -500,7 +500,7 @@ void VaatiRebornEnemyType1Action0(Entity* this) {
this->field_0x74.HALF.HI = 1;
this->actionDelay = 0;
this->spriteOffsetY = -1;
PositionRelative(this->parent, this, 0, 0x10000);
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
enemy = CreateEnemy(VAATI_REBORN_ENEMY, 2);
enemy->parent = this;
enemy->child = this->parent;
@@ -546,7 +546,7 @@ void VaatiRebornEnemyType1Action1(Entity* this) {
}
this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(this->parent, this, 0, 0x10000);
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
UpdateAnimationSingleFrame(this);
}
@@ -559,7 +559,7 @@ void VaatiRebornEnemyType2Action0(Entity* this) {
this->field_0x74.HALF.HI = 0;
this->spriteOffsetY = -2;
this->direction = 0xff;
PositionRelative(source, this, 0, 0x20000);
PositionRelative(source, this, 0, Q_16_16(2.0));
InitAnimationForceUpdate(this, 2);
}
@@ -595,7 +595,7 @@ void VaatiRebornEnemyType2Action1(Entity* this) {
}
this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent->parent, this, 0, 0x20000);
PositionRelative(parent->parent, this, 0, Q_16_16(2.0));
UpdateAnimationSingleFrame(this);
}
@@ -637,7 +637,7 @@ void sub_0803DC0C(Entity* this) {
tmp = &gUnk_080D04C8[this->actionDelay];
this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent, this, tmp->x << 0x10, (tmp->y + 1) * 0x10000);
PositionRelative(parent, this, Q_16_16(tmp->x), Q_16_16(tmp->y + 1));
UpdateAnimationSingleFrame(this);
}
+4 -4
View File
@@ -314,7 +314,7 @@ void VaatiTransfiguredType0Action3(Entity* this) {
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
COLLISION_OFF(this);
this->zVelocity = 0x38000;
this->zVelocity = Q_16_16(3.5);
this->field_0xf = 0x10;
}
break;
@@ -380,12 +380,12 @@ void VaatiTransfiguredType0Action4(Entity* this) {
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0x80;
this->field_0xf = 0;
this->zVelocity = 0x24000;
this->zVelocity = Q_16_16(2.25);
SoundReq(SFX_12B);
}
break;
case 1:
if (GravityUpdate(this, 0x2800) != 0)
if (GravityUpdate(this, Q_8_8(40)) != 0)
break;
this->field_0x80.HALF.LO += 1;
switch (this->cutsceneBeh.HALF.LO) {
@@ -1062,7 +1062,7 @@ void sub_080409B0(Entity* this) {
this->field_0x80.HALF.HI = 3;
COLLISION_OFF(this);
this->hitType = 0x36;
this->zVelocity = 0x18000;
this->zVelocity = Q_16_16(1.5);
SoundReq(SFX_164);
}
}
+2 -2
View File
@@ -215,7 +215,7 @@ void VaatiTransfiguredEyeFunction0Action4(Entity* this) {
void sub_08045A00(Entity* this) {
const struct xy* t = &gUnk_080D18B4[this->type2];
PositionRelative(this->parent, this, t->x << 0x10, (t->y + 3) * 0x10000);
PositionRelative(this->parent, this, Q_16_16(t->x), Q_16_16(t->y + 3));
}
void sub_08045A28(Entity* this) {
@@ -291,7 +291,7 @@ void sub_08045A28(Entity* this) {
break;
}
} else {
PositionRelative(this->parent, this, 0, -0x10000);
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
switch (this->field_0x82.HALF.HI) {
case 0:
switch (this->frame & 0x70) {
+1 -1
View File
@@ -453,7 +453,7 @@ void VaatiWrathType0ActionA(Entity* this) {
this->subAction = 0;
this->direction = 0;
this->speed = 0x100;
this->zVelocity = 0x12000;
this->zVelocity = Q_16_16(1.125);
ChangeObjPalette(this, 0x16b);
InitAnimationForceUpdate(this, 5);
type1 = ((VaatiWrathHeapStruct*)this->myHeap)->type1;
+1 -1
View File
@@ -148,7 +148,7 @@ void VaatiWrathEyeAction6(Entity* this) {
if (pEVar3 != NULL) {
pEVar3->parent = this;
this->child = pEVar3;
PositionRelative(this, pEVar3, 0, 0xc0000);
PositionRelative(this, pEVar3, 0, Q_16_16(12.0));
}
}
}
+1 -1
View File
@@ -26,7 +26,7 @@ void sub_0802A250(Entity* this) {
this->action = 1;
this->actionDelay = 0;
this->zVelocity = -0x30000;
this->zVelocity = Q_16_16(-3.0);
this->speed = gUnk_080CD03C[Random() & 3];
this->direction = gUnk_080CD040[Random() & 3] + 0x18;
this->collisionLayer = 2;