mirror of
https://github.com/zeldaret/tmc
synced 2026-05-30 08:56:48 -04:00
Merge remote-tracking branch 'upstream/master' into coord
This commit is contained in:
@@ -24,7 +24,7 @@ void sub_0809CC74(Entity* this) {
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||||
ent = CreateObject(BAKER_OVEN, 1, i);
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||||
if (ent) {
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||||
ent->parent = this;
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||||
PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000);
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||||
PositionRelative(this, ent, 16 * Q_16_16((i + 1) / 2) - Q_16_16(8.0), Q_16_16(-14.0));
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||||
}
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}
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sub_0809CDF0(this);
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||||
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||||
@@ -65,7 +65,7 @@ void sub_08098DC4(Entity* this) {
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sub_08004542(this);
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sub_08004542(&gPlayerEntity);
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gPlayerEntity.collisionLayer = 1;
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ResolveEntityOnTop(this, &gPlayerEntity);
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SortEntityAbove(this, &gPlayerEntity);
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gPlayerState.queued_action = PLAYER_PARACHUTE;
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gPlayerState.field_0x34[4] = 1;
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gPlayerState.field_0x34[5] = this->type2;
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@@ -101,12 +101,12 @@ void sub_08098E88(Entity* this) {
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ent1 = CreateObject(BIG_VORTEX, 1, 0);
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if (ent1 != NULL) {
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PositionRelative(this, ent1, 0, -0x10000);
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PositionRelative(this, ent1, 0, Q_16_16(-1.0));
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||||
ent1->spriteOffsetY = 8;
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||||
}
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ent2 = CreateObject(BIG_VORTEX, 2, 0);
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||||
if (ent2 != NULL) {
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PositionRelative(this, ent2, 0, -0x20000);
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PositionRelative(this, ent2, 0, Q_16_16(-2.0));
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ent2->spriteOffsetY = 0x10;
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}
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}
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+8
-8
@@ -24,9 +24,9 @@ void sub_0809CF54(Entity* this) {
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this->spriteSettings.draw = TRUE;
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this->actionDelay = 0x31;
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this->field_0xf = 1;
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||||
this->zVelocity = -0x18000;
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||||
this->z.WORD = -0x38C000;
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||||
this->field_0x68.HWORD = -0x800;
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this->zVelocity = Q_16_16(-1.5);
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this->z.WORD = Q_16_16(-56.75);
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this->field_0x68.HWORD = Q_16_16(-0.03125);
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this->speed = 0x280;
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this->direction = 8;
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this->collisionLayer = 2;
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@@ -37,8 +37,8 @@ void sub_0809CF54(Entity* this) {
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target = CreateObject(BIRD, 1, 0);
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if (target != NULL) {
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target->parent = this;
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PositionRelative(this, target, 0, 0x80000);
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ResolveEntityOnTop(this, target);
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PositionRelative(this, target, 0, Q_16_16(8.0));
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SortEntityAbove(this, target);
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}
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||||
}
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@@ -77,7 +77,7 @@ void sub_0809D084(Entity* this) {
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||||
if (this->parent != NULL) {
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||||
temp = this->parent->field_0xf;
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||||
if (temp != 0) {
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||||
PositionRelative(this->parent, this, 0, 0x80000);
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PositionRelative(this->parent, this, 0, Q_16_16(8.0));
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||||
} else {
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||||
this->subAction++;
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this->zVelocity = temp;
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||||
@@ -97,7 +97,7 @@ void sub_0809D0AC(Entity* this) {
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SoundReq(SFX_SECRET);
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fx = CreateFx(this, FX_DASH, 0);
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if (fx != NULL) {
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ResolveEntityBelow(this, fx);
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SortEntityBelow(this, fx);
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}
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}
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}
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@@ -116,7 +116,7 @@ void sub_0809D10C(Entity* this) {
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void sub_0809D130(Entity* this) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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sub_0800445C(this);
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||||
} else if (sub_08017850(this) != 0) {
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||||
} else if (IsCollidingPlayer(this) != 0) {
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||||
CreateItemEntity(0x17, 0, 0);
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||||
gSave.windcrests |= 0x10000000;
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||||
DeleteThisEntity();
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||||
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||||
+2
-2
@@ -134,14 +134,14 @@ void sub_0809B56C(Entity* this) {
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||||
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||||
fx = CreateFx(this, FX_DEATH, 0);
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||||
if (fx) {
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||||
ResolveEntityOnTop(this, fx);
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||||
SortEntityAbove(this, fx);
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||||
}
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||||
}
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||||
|
||||
void sub_0809B5B4(Entity* this) {
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||||
if (gPlayerState.flags & PL_MINISH) {
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||||
sub_0800445C(this);
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||||
} else if (sub_08017850(this)) {
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||||
} else if (IsCollidingPlayer(this)) {
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||||
CreateItemEntity(this->type + 0x39, 0, 0);
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||||
DeleteThisEntity();
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||||
}
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||||
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||||
+2
-2
@@ -90,7 +90,7 @@ void sub_08081C30(Entity* this) {
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||||
this->action = 2;
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||||
ClearFlag(this->field_0x86.HWORD);
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||||
SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer);
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||||
SoundReq(SFX_10C);
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||||
SoundReq(SFX_BUTTON_PRESS);
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||||
}
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||||
}
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||||
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||||
@@ -251,7 +251,7 @@ u32 sub_08081F7C(Entity* this, u32 r7) {
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||||
SetFlag(this->field_0x86.HWORD);
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SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer);
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||||
sub_08081F24(this);
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SoundReq(SFX_10C);
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||||
SoundReq(SFX_BUTTON_PRESS);
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||||
if (this->field_0x70.HALF_U.LO != 0xFFFF)
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||||
SetTile(this->field_0x70.HALF_U.LO, this->field_0x74.HWORD, this->collisionLayer);
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||||
return 0;
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||||
|
||||
@@ -256,7 +256,7 @@ void sub_0808EB74(Entity* this) {
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||||
this->x.WORD = entity->x.WORD;
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||||
this->y.WORD = entity->y.WORD;
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||||
this->spriteRendering.b3 = entity->spriteRendering.b3;
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||||
ResolveEntityBelow(entity, this);
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||||
SortEntityBelow(entity, this);
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||||
} else {
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||||
this->x.HALF.HI = 0xF000;
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||||
this->y.HALF.HI = 0xF000;
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||||
@@ -306,7 +306,7 @@ void sub_0808EBB8(Entity* this) {
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||||
default:
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||||
entity = sub_0808EC80(var0);
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||||
if (entity) {
|
||||
ResolveEntityBelow(entity, this);
|
||||
SortEntityBelow(entity, this);
|
||||
this->spriteRendering.b3 = entity->spriteRendering.b3;
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||||
x = entity->x.HALF.HI;
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||||
y = entity->y.HALF.HI;
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||||
|
||||
@@ -220,7 +220,7 @@ static void FurnitureInit(FurnitureEntity* this) {
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||||
case SMITH_FORGE:
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||||
e = CreateObject(FURNITURE, FORGE_HELPER, 0);
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||||
if (e != NULL) {
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||||
PositionRelative(super, e, 0x100000, 0x100000);
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||||
PositionRelative(super, e, Q_16_16(16.0), Q_16_16(16.0));
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||||
e->frameIndex = 1;
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||||
e->updatePriority = PRIO_MESSAGE;
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||||
}
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||||
@@ -451,7 +451,7 @@ static void sub_08090E4C(FurnitureEntity* this) {
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||||
void sub_08090E64(FurnitureEntity* this) {
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||||
Entity* e = CreateObject(OBJECT_2A, 0, 0);
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||||
if (e != NULL) {
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||||
PositionRelative(super, e, (s16)((u16)-2 + super->type2) * 0x10000, 0);
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||||
PositionRelative(super, e, Q_16_16((s16)((u16)-2 + super->type2)), 0);
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||||
e->z.HALF.HI -= 16;
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||||
e->collisionLayer = 2;
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||||
UpdateSpriteForCollisionLayer(e);
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||||
|
||||
@@ -92,8 +92,8 @@ void GreatFairy_DormantUpdate(Entity* this) {
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||||
case 289:
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||||
ripple = GreatFairy_CreateForm(this, RIPPLE, 0);
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||||
if (ripple) {
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||||
PositionRelative(this, ripple, (s32)GreatFairy_RippleOffsets[this->actionDelay] * 65536,
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||||
(s32)GreatFairy_RippleOffsets[this->actionDelay + 1] * 65536);
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||||
PositionRelative(this, ripple, Q_16_16(GreatFairy_RippleOffsets[this->actionDelay]),
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||||
Q_16_16(GreatFairy_RippleOffsets[this->actionDelay + 1]));
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||||
this->actionDelay += 2;
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||||
break;
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||||
}
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||||
@@ -105,7 +105,7 @@ void GreatFairy_CreateBigRipple(Entity* this) {
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||||
|
||||
ripple = GreatFairy_CreateForm(this, BIGRIPPLE, 0);
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||||
if (ripple != NULL) {
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||||
PositionRelative(this, ripple, 0, 0x80000);
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||||
PositionRelative(this, ripple, 0, Q_16_16(8.0));
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||||
this->action = 3;
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||||
}
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||||
}
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||||
@@ -137,7 +137,7 @@ void GreatFairy_MiniUpdate(Entity* this) {
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||||
} else {
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||||
target = GreatFairy_CreateForm(this, WINGS, 0);
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||||
if (target != NULL) {
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||||
PositionRelative(this, target, 0, -0x140000);
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||||
PositionRelative(this, target, 0, Q_16_16(-20.0));
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||||
this->action = 5;
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||||
this->actionDelay = 120;
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||||
this->field_0xf = 0;
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||||
@@ -153,7 +153,7 @@ void GreatFairy_FinalUpdate(Entity* this) {
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||||
--this->actionDelay;
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||||
} else {
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||||
if ((this->field_0xf == 0) && (target = GreatFairy_CreateForm(this, FORM9, 0), target != NULL)) {
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||||
PositionRelative(this, target, 0, -0x4C0000);
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||||
PositionRelative(this, target, 0, Q_16_16(-76.0));
|
||||
target->parent = this;
|
||||
this->field_0xf = 1;
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||||
}
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||||
@@ -236,7 +236,7 @@ void GreatFairy_MiniRisingUpdate(Entity* this) {
|
||||
} else {
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||||
if (((this->z.HALF.HI == -10) && (this->field_0xf == 0)) &&
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||||
(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
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||||
PositionRelative(this, target, 0, 0x40000);
|
||||
PositionRelative(this, target, 0, Q_16_16(4.0));
|
||||
this->field_0xf = 1;
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||||
}
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||||
}
|
||||
@@ -350,7 +350,7 @@ void GreatFairy_BigRippleUpdate(Entity* this) {
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||||
} else {
|
||||
target = GreatFairy_CreateForm(this, MINI, 0);
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||||
if (target != NULL) {
|
||||
PositionRelative(this, target, 0, -0x80000);
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||||
PositionRelative(this, target, 0, Q_16_16(-8.0));
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||||
gRoomVars.animFlags |= 2;
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||||
DeleteEntity(this);
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||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ static void sub_0808E714(Entity* this) {
|
||||
|
||||
static void sub_0808E764(Entity* this) {
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||||
sub_08080CB4(this);
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||||
if (!(gPlayerState.flags & PL_MINISH) && sub_08017850(this)) {
|
||||
if (!(gPlayerState.flags & PL_MINISH) && IsCollidingPlayer(this)) {
|
||||
SetFlag(this->cutsceneBeh.HWORD);
|
||||
CreateItemEntity(0x62, 0, 0);
|
||||
DeleteThisEntity();
|
||||
|
||||
@@ -18,7 +18,7 @@ void sub_080813BC(Entity*);
|
||||
void sub_080810FC(Entity*);
|
||||
bool32 CheckShouldPlayItemGetCutscene(Entity*);
|
||||
|
||||
extern u32 sub_080177A0(Entity*, Entity*);
|
||||
extern u32 IsColliding(Entity*, Entity*);
|
||||
extern void GiveItem(u32, u32);
|
||||
|
||||
extern void (*const gUnk_0811E7D4[])(Entity*);
|
||||
@@ -149,7 +149,7 @@ void sub_080810A8(Entity* this) {
|
||||
}
|
||||
|
||||
if (this->zVelocity == 0) {
|
||||
this->zVelocity = 0x1E000;
|
||||
this->zVelocity = Q_16_16(1.875);
|
||||
}
|
||||
|
||||
if (this->collisionLayer == 2) {
|
||||
@@ -269,10 +269,10 @@ void sub_080812A8(Entity* this) {
|
||||
void sub_080812E8(Entity* this) {
|
||||
PlayerState* playerState = &gPlayerState;
|
||||
#ifdef EU
|
||||
if ((playerState->swim_state & 0x80) && sub_080177A0(this, &gPlayerEntity)) {
|
||||
if ((playerState->swim_state & 0x80) && IsColliding(this, &gPlayerEntity)) {
|
||||
#else
|
||||
if ((playerState->swim_state & 0x80) && (playerState->flags & PL_MINISH) == 0 &&
|
||||
sub_080177A0(this, &gPlayerEntity)) {
|
||||
IsColliding(this, &gPlayerEntity)) {
|
||||
#endif
|
||||
sub_080810FC(this);
|
||||
}
|
||||
@@ -289,7 +289,7 @@ void sub_08081328(Entity* this) {
|
||||
CopyPosition(other, this);
|
||||
this->z.HALF.HI--;
|
||||
other = &gPlayerEntity;
|
||||
if (sub_080177A0(this, other)) {
|
||||
if (IsColliding(this, other)) {
|
||||
sub_080810FC(this);
|
||||
}
|
||||
}
|
||||
@@ -412,7 +412,7 @@ void sub_0808153C(Entity* this) {
|
||||
if (this->field_0x68.HALF.LO == 0) {
|
||||
if (!GravityUpdate(this, 0x1000) && !sub_0800442E(this)) {
|
||||
this->field_0x68.HALF.LO = 1;
|
||||
this->zVelocity = 0x1E000;
|
||||
this->zVelocity = Q_16_16(1.875);
|
||||
sub_0808148C(this->type);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
}
|
||||
@@ -432,7 +432,7 @@ void sub_08081598(Entity* this) {
|
||||
COLLISION_OFF(this);
|
||||
this->action = 4;
|
||||
this->actionDelay = 14;
|
||||
this->zVelocity = 0x20000;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
this->spriteSettings.draw = 1;
|
||||
this->spritePriority.b1 = 2;
|
||||
this->spritePriority.b0 = 3;
|
||||
|
||||
@@ -60,7 +60,7 @@ void sub_0808BF58(Entity* this) {
|
||||
GravityUpdate(this, 0x2000);
|
||||
switch (this->subAction) {
|
||||
case 0:
|
||||
if (this->zVelocity <= 98303) {
|
||||
if (this->zVelocity < Q_16_16(1.5)) {
|
||||
++this->subAction;
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
}
|
||||
@@ -69,7 +69,7 @@ void sub_0808BF58(Entity* this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
if (!this->z.HALF.HI) {
|
||||
++this->subAction;
|
||||
this->zVelocity = 0x8000;
|
||||
this->zVelocity = Q_16_16(0.5);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
@@ -128,7 +128,7 @@ void sub_0808C0AC(Entity* this) {
|
||||
GravityUpdate(this, 0x2000);
|
||||
switch (this->subAction) {
|
||||
case 0:
|
||||
if (this->zVelocity <= 98303) {
|
||||
if (this->zVelocity < Q_16_16(1.5)) {
|
||||
this->subAction = 1;
|
||||
InitAnimationForceUpdate(this, 3);
|
||||
}
|
||||
@@ -137,7 +137,7 @@ void sub_0808C0AC(Entity* this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
if (!this->z.HALF.HI) {
|
||||
++this->subAction;
|
||||
this->zVelocity = 0x8000;
|
||||
this->zVelocity = Q_16_16(0.5);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
@@ -157,7 +157,7 @@ u32 sub_0808C128(Entity* this) {
|
||||
|
||||
void sub_0808C13C(Entity* this) {
|
||||
this->subAction = 0;
|
||||
this->zVelocity = 163840;
|
||||
this->zVelocity = Q_16_16(2.5);
|
||||
}
|
||||
|
||||
void sub_0808C148(Entity* this, u32 a2) {
|
||||
|
||||
@@ -163,7 +163,7 @@ void sub_08085B40(LilypadLargeEntity* this) {
|
||||
ResetCollisionLayer(&gPlayerEntity);
|
||||
sub_08085CDC(this);
|
||||
super->direction = GetFacingDirection(&gPlayerEntity, super);
|
||||
sub_0806F5BC(&gPlayerEntity, 0x100, super->direction);
|
||||
LinearMoveDirection(&gPlayerEntity, 0x100, super->direction);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ void sub_080929A4(Entity* this) {
|
||||
}
|
||||
|
||||
this->action = 1;
|
||||
this->zVelocity = 0x18000;
|
||||
this->zVelocity = Q_16_16(1.5);
|
||||
|
||||
this->field_0x78.HWORD = ((Random() & 7) << 10) | 0x2000;
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ void sub_080916EC(Entity* this) {
|
||||
|
||||
void sub_080917DC(Entity* this) {
|
||||
if ((this->bitfield & 0x7f) == 0x1d) {
|
||||
this->zVelocity = 0x2a000;
|
||||
this->zVelocity = Q_16_16(2.625);
|
||||
this->action = 7;
|
||||
InitAnimationForceUpdate(this, this->type2 + 4 + this->animationState);
|
||||
SoundReq(SFX_13B);
|
||||
@@ -65,7 +65,7 @@ void sub_080917DC(Entity* this) {
|
||||
this->action++;
|
||||
gPlayerState.jump_status = 0x81;
|
||||
gPlayerState.flags |= PL_ENTER_MINECART;
|
||||
gPlayerEntity.zVelocity = 0x20000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(2.0);
|
||||
gPlayerEntity.speed = 0x100;
|
||||
gPlayerEntity.flags &= ~PL_MINISH;
|
||||
ResetPlayer();
|
||||
@@ -160,7 +160,7 @@ void sub_080919AC(Entity* this) {
|
||||
sub_08017744(this);
|
||||
gPlayerState.jump_status = 0x41;
|
||||
gPlayerState.flags = (gPlayerState.flags ^ PL_IN_MINECART) | PL_ENTER_MINECART;
|
||||
gPlayerEntity.zVelocity = 0x20000;
|
||||
gPlayerEntity.zVelocity = Q_16_16(2.0);
|
||||
gPlayerEntity.speed = 0x200;
|
||||
gPlayerEntity.animationState = this->animationState << 1;
|
||||
gPlayerEntity.direction = this->direction;
|
||||
|
||||
@@ -178,14 +178,14 @@ void sub_0808F3DC(Entity* this) {
|
||||
// TODO: This block of code might supposed to be a switch statement.
|
||||
if (this->type != 8) {
|
||||
if (this->type == 7) {
|
||||
ResolveEntityBelow(this->child, this);
|
||||
SortEntityBelow(this->child, this);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
this->hitType = this->child->hitType;
|
||||
this->child->hitType = 0x7E;
|
||||
}
|
||||
ResolveEntityOnTop(this->child, this);
|
||||
SortEntityAbove(this->child, this);
|
||||
} else {
|
||||
if (*(u32*)&this->parent->field_0x74 == 0) {
|
||||
if (this->type == 8) {
|
||||
|
||||
+31
-31
@@ -237,7 +237,7 @@ void sub_08094C88(Object6AEntity* this) {
|
||||
case 0x41:
|
||||
case 0x42:
|
||||
case 0x43:
|
||||
ResolveEntityBelow(super, super);
|
||||
SortEntityBelow(super, super);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,8 +250,8 @@ void sub_08094C88(Object6AEntity* this) {
|
||||
void sub_08094CDC(Object6AEntity* this) {
|
||||
Entity* e = CreateObject(0x6a, 3, 0x62);
|
||||
if (e != NULL) {
|
||||
e->x.HALF.HI = gRoomControls.origin_x + 224;
|
||||
e->y.HALF.HI = gRoomControls.origin_y + 600;
|
||||
e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(7.0 / 8.0);
|
||||
e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345);
|
||||
SoundReq(324);
|
||||
}
|
||||
}
|
||||
@@ -266,8 +266,8 @@ void sub_08094D10(Object6AEntity* this) {
|
||||
void sub_08094D34(Object6AEntity* this) {
|
||||
Entity* e = CreateObject(0x6a, 0x15, 0xd);
|
||||
if (e != NULL) {
|
||||
e->x.HALF.HI = gRoomControls.origin_x + 256;
|
||||
e->y.HALF.HI = gRoomControls.origin_y + 600;
|
||||
e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(1.0);
|
||||
e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345);
|
||||
SoundReq(324);
|
||||
}
|
||||
}
|
||||
@@ -299,8 +299,8 @@ void sub_08094D94(Object6AEntity* this) {
|
||||
void sub_08094DD8(Object6AEntity* this) {
|
||||
Entity* e = CreateObject(0x6a, 0x4, 0);
|
||||
if (e != NULL) {
|
||||
e->x.HALF.HI = gRoomControls.origin_x + 240;
|
||||
e->y.HALF.HI = gRoomControls.origin_y + 600;
|
||||
e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(15.0 / 16.0);
|
||||
e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345);
|
||||
SoundReq(324);
|
||||
}
|
||||
}
|
||||
@@ -338,7 +338,7 @@ void sub_08094E30(Object6AEntity* this) {
|
||||
break;
|
||||
case 1:
|
||||
super->z.WORD -= super->zVelocity;
|
||||
super->zVelocity -= 0x2000;
|
||||
super->zVelocity -= Q_8_8(32.0);
|
||||
if (super->z.WORD > 0) {
|
||||
super->action++;
|
||||
super->z.WORD = 0;
|
||||
@@ -355,7 +355,7 @@ void sub_08094E30(Object6AEntity* this) {
|
||||
break;
|
||||
case 3:
|
||||
super->z.WORD -= super->zVelocity;
|
||||
super->zVelocity -= 0x2000;
|
||||
super->zVelocity -= Q_8_8(32.0);
|
||||
if (!CheckOnScreen(super)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
@@ -473,7 +473,7 @@ void sub_08095120(Object6AEntity* this) {
|
||||
if (super->action == 0) {
|
||||
super->action = 1;
|
||||
SetDefaultPriority(super, 3);
|
||||
ResolveEntityBelow(super, super);
|
||||
SortEntityBelow(super, super);
|
||||
sub_0807DD64(super);
|
||||
InitAnimationForceUpdate(super, 2);
|
||||
}
|
||||
@@ -493,7 +493,7 @@ void sub_08095188(Object6AEntity* this) {
|
||||
if (super->action == 0) {
|
||||
super->action = 1;
|
||||
SetDefaultPriority(super, 3);
|
||||
ResolveEntityBelow(super, super);
|
||||
SortEntityBelow(super, super);
|
||||
sub_0807DD64(super);
|
||||
InitAnimationForceUpdate(super, 0);
|
||||
}
|
||||
@@ -535,7 +535,7 @@ void sub_08095244(Object6AEntity* this) {
|
||||
Entity* e = CreateObject(OBJECT_6A, 0xA, 0);
|
||||
if (e != NULL) {
|
||||
e->parent = super;
|
||||
PositionRelative(super, e, 0x100000, -0x100000);
|
||||
PositionRelative(super, e, Q_16_16(16.0), -Q_16_16(16.0));
|
||||
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_Object6ASwordInChest);
|
||||
}
|
||||
}
|
||||
@@ -583,7 +583,7 @@ void sub_08095330(Object6AEntity* this) {
|
||||
e->parent = super;
|
||||
CopyPosition(super, e);
|
||||
e->z.HALF.HI = -16;
|
||||
ResolveEntityOnTop(e, e);
|
||||
SortEntityAbove(e, e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -597,7 +597,7 @@ void sub_08095364(Object6AEntity* this) {
|
||||
e->subAction = 1;
|
||||
e->z.HALF.HI = -16;
|
||||
e->direction = 7;
|
||||
e->zVelocity = 0x30000;
|
||||
e->zVelocity = Q_16_16(3.0);
|
||||
e->speed = 128;
|
||||
InitAnimationForceUpdate(e, 1);
|
||||
}
|
||||
@@ -609,7 +609,7 @@ void sub_080953A4(Object6AEntity* this) {
|
||||
super->z.HALF.HI = -16;
|
||||
SetDefaultPriority(super, 2);
|
||||
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
|
||||
ResolveEntityOnTop(super, super);
|
||||
SortEntityAbove(super, super);
|
||||
sub_0807DD64(super);
|
||||
}
|
||||
ExecuteScriptForEntity(super, 0);
|
||||
@@ -625,7 +625,7 @@ void sub_080953A4(Object6AEntity* this) {
|
||||
void sub_08095420(Object6AEntity* this, ScriptExecutionContext* ctx) {
|
||||
Entity* e = CreateObject(OBJECT_6A, 0xC, 0);
|
||||
if (e != NULL) {
|
||||
PositionRelative(super, e, 0, -0x100000);
|
||||
PositionRelative(super, e, 0, Q_16_16(-16));
|
||||
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
|
||||
}
|
||||
}
|
||||
@@ -637,7 +637,7 @@ void sub_0809545C(Object6AEntity* this, ScriptExecutionContext* ctx) {
|
||||
Entity* p = CreateObject(OBJECT_6A, 0xD, 0);
|
||||
Entity* e;
|
||||
if (p != NULL) {
|
||||
PositionRelative(super, p, 0, -0x100000);
|
||||
PositionRelative(super, p, 0, Q_16_16(-16));
|
||||
((Object6AEntity*)p)->ctx = StartCutscene(p, (u16*)ctx->intVariable);
|
||||
e = CreateObject(OBJECT_6A, 2, 0);
|
||||
if (e != NULL) {
|
||||
@@ -692,7 +692,7 @@ void sub_080954DC(Object6AEntity* this) {
|
||||
super->y.HALF.HI += this->py;
|
||||
break;
|
||||
case 3:
|
||||
sub_0806F62C(super, super->speed, super->direction);
|
||||
LinearMoveAngle(super, super->speed, super->direction);
|
||||
break;
|
||||
}
|
||||
this->off += 4;
|
||||
@@ -764,7 +764,7 @@ void sub_08095754(Object6AEntity* this) {
|
||||
if (e != NULL) {
|
||||
e->parent = super;
|
||||
CopyPosition(super, e);
|
||||
ResolveEntityBelow(super, e);
|
||||
SortEntityBelow(super, e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -784,7 +784,7 @@ void sub_080957B4(Object6AEntity* this) {
|
||||
if (e != NULL) {
|
||||
e->parent = super;
|
||||
CopyPosition(super, e);
|
||||
ResolveEntityBelow(super, e);
|
||||
SortEntityBelow(super, e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -804,7 +804,7 @@ void sub_08095810(Object6AEntity* this) {
|
||||
if (e != NULL) {
|
||||
e->parent = super;
|
||||
CopyPosition(super, e);
|
||||
ResolveEntityOnTop(super, e);
|
||||
SortEntityAbove(super, e);
|
||||
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_ZeldaMagic);
|
||||
}
|
||||
}
|
||||
@@ -1084,12 +1084,12 @@ void sub_08095DBC(Object6AEntity* this) {
|
||||
super->spriteSettings.draw = 1;
|
||||
InitializeAnimation(super, 75);
|
||||
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
|
||||
ResolveEntityOnTop(super, super);
|
||||
SortEntityAbove(super, super);
|
||||
}
|
||||
if ((super->type2 & 0x80) == 0 && gActiveScriptInfo.syncFlags & 0x20000) {
|
||||
super->type2 = -1;
|
||||
super->zVelocity = 0x40000;
|
||||
super->speed = 0xC000;
|
||||
super->zVelocity = Q_16_16(4.0);
|
||||
super->speed = Q_8_8(192);
|
||||
}
|
||||
GravityUpdate(super, super->speed);
|
||||
GetNextFrame(super);
|
||||
@@ -1128,7 +1128,7 @@ NONMATCH("asm/non_matching/object6A/sub_08095EAC.inc",
|
||||
|
||||
x = a - (Random() & b);
|
||||
y = a - (Random() & b);
|
||||
PositionRelative(super, e, x << 16, y << 16);
|
||||
PositionRelative(super, e, Q_16_16(x), Q_16_16(y));
|
||||
super->zVelocity = vel;
|
||||
super->speed = speed;
|
||||
}
|
||||
@@ -1220,7 +1220,7 @@ void sub_080960C4(Object6AEntity* this, ScriptExecutionContext* ctx) {
|
||||
e->parent = super;
|
||||
CopyPosition(super, e);
|
||||
e->spriteRendering.b3 = gUnk_08114F34[super->spriteRendering.b3];
|
||||
ResolveEntityBelow(super, e);
|
||||
SortEntityBelow(super, e);
|
||||
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
|
||||
}
|
||||
e = CreateObject(OBJECT_6A, 0x24, 0x4A);
|
||||
@@ -1228,7 +1228,7 @@ void sub_080960C4(Object6AEntity* this, ScriptExecutionContext* ctx) {
|
||||
e->parent = super;
|
||||
CopyPosition(super, e);
|
||||
e->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
|
||||
ResolveEntityOnTop(super, e);
|
||||
SortEntityAbove(super, e);
|
||||
e->collisionLayer = 2;
|
||||
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
|
||||
}
|
||||
@@ -1241,7 +1241,7 @@ void sub_08096168(Object6AEntity* this) {
|
||||
InitializeAnimation(super, 75);
|
||||
}
|
||||
GetNextFrame(super);
|
||||
sub_0806F62C(super, super->speed, super->direction);
|
||||
LinearMoveAngle(super, super->speed, super->direction);
|
||||
if (!CheckOnScreen(super))
|
||||
DeleteThisEntity();
|
||||
}
|
||||
@@ -1267,21 +1267,21 @@ void sub_08096208(Object6AEntity* this, u32 x) {
|
||||
s8* p = &gUnk_08122B2E[x * 2];
|
||||
Entity* e = CreateObject(OBJECT_6A, 0x26, 0);
|
||||
if (e != NULL) {
|
||||
PositionRelative(super, e, p[0] << 16, p[1] << 16);
|
||||
PositionRelative(super, e, Q_16_16(p[0]), Q_16_16(p[1]));
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809623C(Object6AEntity* this) {
|
||||
Entity* e = CreateObject(OBJECT_6A, 0x27, 0);
|
||||
if (e != NULL) {
|
||||
PositionRelative(super, e, 0, -0x100000);
|
||||
PositionRelative(super, e, 0, Q_16_16(-16.0));
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08096260(Object6AEntity* this) {
|
||||
Entity* e = CreateObject(OBJECT_6A, 0x28, 0);
|
||||
if (e != NULL) {
|
||||
PositionRelative(super, e, 0, -0x100000);
|
||||
PositionRelative(super, e, 0, Q_16_16(-16.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ void Object7E(Entity* this) {
|
||||
this->spriteSettings.flipX = TRUE;
|
||||
}
|
||||
}
|
||||
PositionRelative(this->parent, this, 0, 0x80000);
|
||||
PositionRelative(this->parent, this, 0, Q_16_16(8.0));
|
||||
this->z.HALF.HI = 0;
|
||||
if (this->type != 0) {
|
||||
this->spriteSettings.draw = this->child->spriteSettings.draw;
|
||||
|
||||
@@ -25,14 +25,16 @@ void ObjectA2(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
#define fp(n) ((n) << 8)
|
||||
|
||||
void sub_0809F318(Entity* this) {
|
||||
InitializeAnimation(this, 0);
|
||||
if (Random() & 0x10) {
|
||||
this->spriteSettings.flipX = 1;
|
||||
}
|
||||
this->x.HALF.HI = 0x28;
|
||||
this->y.HALF.HI = 0x48;
|
||||
this->z.HALF.HI = 0xFFB0;
|
||||
this->x.HALF.HI = Q_8_8(0.16);
|
||||
this->y.HALF.HI = Q_8_8(0.285);
|
||||
this->z.HALF.HI = Q_8_8(-0.315);
|
||||
this->spriteOrientation.flipY = 2;
|
||||
this->action = 1;
|
||||
ChangeObjPalette(this, gUnk_08124704[this->type]);
|
||||
|
||||
@@ -47,7 +47,7 @@ void sub_080A0624(Entity* this) {
|
||||
|
||||
void sub_080A0640(Entity* this) {
|
||||
if (this->type == 0) {
|
||||
PositionRelative(*(((Entity**)this->parent->myHeap) + 4), this, 0, 0x80000);
|
||||
PositionRelative(*(((Entity**)this->parent->myHeap) + 4), this, 0, Q_16_16(8.0));
|
||||
} else {
|
||||
CopyPosition(this->parent, this);
|
||||
}
|
||||
|
||||
@@ -10,5 +10,5 @@ void ObjectB5(Entity* this) {
|
||||
#ifndef EU
|
||||
gRoomControls.camera_target = this;
|
||||
#endif
|
||||
PositionRelative(&gPlayerEntity, this, 0, -0x280000);
|
||||
PositionRelative(&gPlayerEntity, this, 0, Q_16_16(-40.0));
|
||||
}
|
||||
|
||||
@@ -76,14 +76,14 @@ void OctorokBossObject_Init(Entity* this) {
|
||||
}
|
||||
|
||||
this->speed = 0xf0 - (Random() & 0x3f);
|
||||
sub_0806F62C(this, ((s16)this->speed >> 1) << 8, (u32)this->direction);
|
||||
sub_0806F62C(this, ((s16)this->speed >> 1) << 8, (u32)this->direction);
|
||||
LinearMoveAngle(this, ((s16)this->speed >> 1) << 8, (u32)this->direction);
|
||||
LinearMoveAngle(this, ((s16)this->speed >> 1) << 8, (u32)this->direction);
|
||||
InitializeAnimation(this, 5);
|
||||
SoundReq(SFX_14C);
|
||||
break;
|
||||
case 3:
|
||||
this->direction = -(this->parent->field_0x7a.HALF.HI + -0x80);
|
||||
sub_0806F62C(this, 0x4800, (u32)this->direction);
|
||||
LinearMoveAngle(this, 0x4800, (u32)this->direction);
|
||||
if ((Random() & 1) != 0) {
|
||||
this->direction = (Random() & 0x3f) + this->direction;
|
||||
} else {
|
||||
@@ -92,7 +92,7 @@ void OctorokBossObject_Init(Entity* this) {
|
||||
InitializeAnimation(this, 6);
|
||||
break;
|
||||
case 6:
|
||||
sub_0806F62C(this, (0x30 - (Random() & 0x2f)) * 0x100, Random() & 0xff);
|
||||
LinearMoveAngle(this, (0x30 - (Random() & 0x2f)) * 0x100, Random() & 0xff);
|
||||
if ((Random() & 1) != 0) {
|
||||
this->direction = (Random() & 0x3f) + this->direction;
|
||||
} else {
|
||||
@@ -109,10 +109,10 @@ void OctorokBossObject_Init(Entity* this) {
|
||||
this->field_0x76.HWORD = 0x400;
|
||||
this->field_0x74.HWORD = 0x400;
|
||||
this->field_0x7a.HWORD = 0;
|
||||
sub_0806F62C(this,
|
||||
((-(u32)this->parent->field_0x7a.HALF.HI << 0x18) >> 0x18) +
|
||||
(u32)gUnk_0812388C[(u32)this->type2 * 2 + 1],
|
||||
(u32)gUnk_0812388C[(u32)this->type2 * 2]);
|
||||
LinearMoveAngle(this,
|
||||
((-(u32)this->parent->field_0x7a.HALF.HI << 0x18) >> 0x18) +
|
||||
(u32)gUnk_0812388C[(u32)this->type2 * 2 + 1],
|
||||
(u32)gUnk_0812388C[(u32)this->type2 * 2]);
|
||||
sub_0805EC9C(this, this->field_0x76.HWORD, this->field_0x74.HWORD, this->field_0x7a.HWORD);
|
||||
InitializeAnimation(this, 7);
|
||||
break;
|
||||
@@ -170,7 +170,7 @@ NONMATCH("asm/non_matching/octorokBossObject/OctorokBossObject_Action1.inc",
|
||||
case 1:
|
||||
this->direction = sub_080045DA(GET_HELPER(this)->tailObjects[this->actionDelay]->x.WORD - this->x.WORD,
|
||||
GET_HELPER(this)->tailObjects[this->actionDelay]->y.WORD - this->y.WORD);
|
||||
sub_0806F62C(this, this->speed, this->direction);
|
||||
LinearMoveAngle(this, this->speed, this->direction);
|
||||
if (EntityInRectRadius(this, GET_HELPER(this)->tailObjects[this->actionDelay], 2, 2) == 0) {
|
||||
return;
|
||||
}
|
||||
@@ -195,7 +195,7 @@ NONMATCH("asm/non_matching/octorokBossObject/OctorokBossObject_Action1.inc",
|
||||
if (this->parent->type2 == 3) {
|
||||
Entity* object = GET_HELPER(this->parent)->mouthObject;
|
||||
this->direction = sub_080045DA(object->x.WORD - this->x.WORD, object->y.WORD - this->y.WORD);
|
||||
sub_0806F62C(this, 0x280, this->direction);
|
||||
LinearMoveAngle(this, 0x280, this->direction);
|
||||
if (sub_0806FC80(this, this->parent, 0x48) == 0) {
|
||||
return;
|
||||
}
|
||||
@@ -204,7 +204,7 @@ NONMATCH("asm/non_matching/octorokBossObject/OctorokBossObject_Action1.inc",
|
||||
break;
|
||||
case 3:
|
||||
case 6:
|
||||
sub_0806F62C(this, 0x80, this->direction);
|
||||
LinearMoveAngle(this, 0x80, this->direction);
|
||||
if (this->frame != 0) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
@@ -247,8 +247,9 @@ NONMATCH("asm/non_matching/octorokBossObject/OctorokBossObject_Action1.inc",
|
||||
*(int*)&this->field_0x78 -= 1;
|
||||
}
|
||||
CopyPosition(this->parent, this);
|
||||
sub_0806F62C(this, (u32)gUnk_0812388C[(u32)this->type2 * 2 + 1],
|
||||
((u8) - this->parent->field_0x7a.HALF.HI & 0xff) + (u32)gUnk_0812388C[(u32)this->type2 * 2]);
|
||||
LinearMoveAngle(this, (u32)gUnk_0812388C[(u32)this->type2 * 2 + 1],
|
||||
((u8) - this->parent->field_0x7a.HALF.HI & 0xff) +
|
||||
(u32)gUnk_0812388C[(u32)this->type2 * 2]);
|
||||
return;
|
||||
case 7:
|
||||
if (this->actionDelay == 0) {
|
||||
|
||||
+1
-1
@@ -67,7 +67,7 @@ void sub_08082310(Entity* this) {
|
||||
case 0x1D:
|
||||
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
|
||||
this->action = 5;
|
||||
this->zVelocity = 0x2A000;
|
||||
this->zVelocity = Q_16_16(2.625);
|
||||
this->spriteOffsetY = 0;
|
||||
this->spriteSettings.shadow = 1;
|
||||
this->spritePriority.b1 = 3;
|
||||
|
||||
@@ -0,0 +1,185 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
|
||||
u32 IsColliding(Entity*, Entity*);
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
/*0x68*/ union SplitHWord field_0x68;
|
||||
/*0x6a*/ union SplitHWord field_0x6a;
|
||||
/*0x6c*/ union SplitHWord field_0x6c;
|
||||
/*0x6e*/ union SplitHWord field_0x6e;
|
||||
/*0x70*/ u16 canToggle;
|
||||
/*0x72*/ u8 dir;
|
||||
/*0x73*/ u8 filler73[0x86 - 0x73];
|
||||
/*0x86*/ u16 flag;
|
||||
} PressurePlateEntity;
|
||||
|
||||
typedef void(PressurePlateAction)(PressurePlateEntity*);
|
||||
|
||||
PressurePlateAction sub_08088840;
|
||||
PressurePlateAction sub_0808886C;
|
||||
PressurePlateAction sub_080888F4;
|
||||
|
||||
extern Hitbox gUnk_080FD1D4;
|
||||
|
||||
static u32 sub_08088938(PressurePlateEntity*);
|
||||
static u32 get_standing_count(PressurePlateEntity*);
|
||||
|
||||
static const u8 sSpriteOffsets[];
|
||||
|
||||
void PressurePlate(PressurePlateEntity* this) {
|
||||
static PressurePlateAction* const sActions[] = {
|
||||
sub_08088840,
|
||||
sub_0808886C,
|
||||
sub_080888F4,
|
||||
};
|
||||
|
||||
if (super->field_0xf) {
|
||||
if (--super->field_0xf == 0) {
|
||||
this->dir = super->animationState;
|
||||
InitializeAnimation(super, super->animationState);
|
||||
}
|
||||
}
|
||||
|
||||
sActions[super->action](this);
|
||||
}
|
||||
|
||||
void sub_08088840(PressurePlateEntity* this) {
|
||||
super->action = 1;
|
||||
super->spriteSettings.draw = 1;
|
||||
super->spritePriority.b0 = 7;
|
||||
super->hitbox = &gUnk_080FD1D4;
|
||||
this->dir = super->animationState;
|
||||
}
|
||||
|
||||
void sub_0808886C(PressurePlateEntity* this) {
|
||||
u8 weight;
|
||||
|
||||
weight = sub_08088938(this) + get_standing_count(this);
|
||||
if (super->type + 2 <= weight) {
|
||||
super->action = 2;
|
||||
super->field_0xf = 0;
|
||||
super->animationState = 4;
|
||||
super->z.HALF.HI = 0;
|
||||
InitializeAnimation(super, 4);
|
||||
SetFlag(this->flag);
|
||||
EnqueueSFX(SFX_PRESSURE_PLATE);
|
||||
} else {
|
||||
if (weight > super->animationState) {
|
||||
if (super->type + 1 == weight) {
|
||||
super->field_0xf = 4;
|
||||
InitializeAnimation(super, weight + 1);
|
||||
} else {
|
||||
InitializeAnimation(super, weight);
|
||||
}
|
||||
EnqueueSFX(SFX_BUTTON_PRESS);
|
||||
} else if (weight < super->animationState) {
|
||||
InitializeAnimation(super, weight);
|
||||
}
|
||||
super->animationState = weight;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080888F4(PressurePlateEntity* this) {
|
||||
u8 weight;
|
||||
|
||||
if (this->canToggle) {
|
||||
weight = sub_08088938(this) + get_standing_count(this);
|
||||
if (super->type + 2 > weight) {
|
||||
super->action = 1;
|
||||
super->animationState = weight;
|
||||
ClearFlag(this->flag);
|
||||
InitializeAnimation(super, weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static u32 NONMATCH("asm/non_matching/pressurePlate/sub_08088938.inc", sub_08088938(PressurePlateEntity* this)) {
|
||||
u16 x, y;
|
||||
s32 num;
|
||||
u8* tmp;
|
||||
u32 i;
|
||||
|
||||
num = 0;
|
||||
x = super->x.HALF.HI - 8;
|
||||
y = super->y.HALF.HI - 8;
|
||||
|
||||
tmp = &this->dir;
|
||||
for (i = 0; i < 8; ++i) {
|
||||
Entity* e = gRoomVars.field_0x8c[8 + i];
|
||||
if (e != NULL) {
|
||||
if ((u16)(e->x.HALF.HI - x) < 0x11 && ((u16)(e->y.HALF_U.HI - y) < 0x11)) {
|
||||
e->spriteOffsetY = sSpriteOffsets[*tmp];
|
||||
num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return num;
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
static u32 get_standing_count(PressurePlateEntity* this) {
|
||||
u32 num;
|
||||
|
||||
num = 0;
|
||||
if (IsCollidingPlayer(super) != 0) {
|
||||
gPlayerEntity.spriteOffsetY = sSpriteOffsets[this->dir];
|
||||
num = 1;
|
||||
}
|
||||
if ((gPlayerState.flags & PL_CLONING) != 0) {
|
||||
if (IsColliding(super, gPlayerClones[0]) != 0) {
|
||||
gPlayerClones[0]->spriteOffsetY = sSpriteOffsets[this->dir];
|
||||
num++;
|
||||
}
|
||||
if (IsColliding(super, gPlayerClones[1]) != 0) {
|
||||
gPlayerClones[1]->spriteOffsetY = sSpriteOffsets[this->dir];
|
||||
num++;
|
||||
}
|
||||
if (IsColliding(super, gPlayerClones[2]) != 0) {
|
||||
gPlayerClones[2]->spriteOffsetY = sSpriteOffsets[this->dir];
|
||||
num++;
|
||||
}
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
static const u8 sSpriteOffsets[] = {
|
||||
-4, -3, -2, -1, 0,
|
||||
};
|
||||
|
||||
static const Frame gSpriteAnimations_PressurePlate_0 = {
|
||||
.index = 0,
|
||||
.duration = 0xFF,
|
||||
.frameSettings = { .b = { .endOfAnimation = 1 } },
|
||||
};
|
||||
|
||||
static const Frame gSpriteAnimations_PressurePlate_1 = {
|
||||
.index = 1,
|
||||
.duration = 0xFF,
|
||||
.frameSettings = { .b = { .endOfAnimation = 1 } },
|
||||
};
|
||||
|
||||
static const Frame gSpriteAnimations_PressurePlate_2 = {
|
||||
.index = 2,
|
||||
.duration = 0xFF,
|
||||
.frameSettings = { .b = { .endOfAnimation = 1 } },
|
||||
};
|
||||
|
||||
static const Frame gSpriteAnimations_PressurePlate_3 = {
|
||||
.index = 3,
|
||||
.duration = 0xFF,
|
||||
.frameSettings = { .b = { .endOfAnimation = 1 } },
|
||||
};
|
||||
|
||||
static const Frame gSpriteAnimations_PressurePlate_4 = {
|
||||
.index = 4,
|
||||
.duration = 0xFF,
|
||||
.frameSettings = { .b = { .endOfAnimation = 1 } },
|
||||
};
|
||||
|
||||
const Frame* const gSpriteAnimations_PressurePlate[] = {
|
||||
&gSpriteAnimations_PressurePlate_0, &gSpriteAnimations_PressurePlate_1, &gSpriteAnimations_PressurePlate_2,
|
||||
&gSpriteAnimations_PressurePlate_3, &gSpriteAnimations_PressurePlate_4,
|
||||
};
|
||||
+1
-1
@@ -51,7 +51,7 @@ void sub_08086A6C(Entity* ent) {
|
||||
u32 uVar1;
|
||||
|
||||
uVar1 = Random();
|
||||
ent->zVelocity = 163840;
|
||||
ent->zVelocity = Q_16_16(2.5);
|
||||
ent->direction = DirectionNormalize(uVar1 >> 16);
|
||||
ent->speed = uVar1 & 480;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user