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https://github.com/zeldaret/tmc
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Workaround for translations
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@@ -151,7 +151,7 @@ AUTO_GEN_TARGETS :=
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# TODO do we really need this extra step just so that extractassets always runs at first?
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all: extractassets
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@$(MAKE) target
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@$(MAKE) target GAME_VERSION=$(GAME_VERSION)
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target: $(ROM)
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@$(SHA1) $(BUILD_NAME).sha1
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@@ -162,7 +162,8 @@ compare: $(ROM)
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setup: $(TOOLDIRS)
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extractassets:
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# TODO temporary workaround to have translation bins as dependencies manually here as scaninc somehow does not work?
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extractassets: translations/USA.bin translations/English.bin translations/French.bin translations/German.bin translations/Spanish.bin translations/Italian.bin
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python3 tools/asset_extractor/asset_extractor.py $(GAME_VERSION) $(ASSET_BUILDDIR)
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$(TOOLDIRS):
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@@ -194,7 +195,6 @@ include songs.mk
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%.png: ;
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%.pal: ;
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%.aif: ;
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%.bin: ;
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%.1bpp: %.png ; $(GFX) $< $@
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%.4bpp: %.png ; $(GFX) $< $@
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@@ -94,7 +94,9 @@ int main(int argc, char **argv)
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for (auto incbin : file.GetIncbins())
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{
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// TODO add incbin dependencies in correct folder?
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//dependencies.insert(incbin);
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if (incbin.rfind("translations", 0) == 0) {
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dependencies.insert(incbin);
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}
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}
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for (auto include : file.GetIncludes())
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{
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