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https://github.com/zeldaret/tmc
synced 2026-06-20 08:13:24 -04:00
Decompress map assets
This commit is contained in:
Vendored
+4
-1
@@ -3,6 +3,7 @@
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#include "assets/animation.h"
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#include "assets/frameobjlists.h"
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#include "assets/gfx.h"
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#include "assets/map.h"
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#include "assets/midi.h"
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#include "assets/palette.h"
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#include "assets/spriteframe.h"
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@@ -281,7 +282,9 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
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} else if (type == "map_gfx" || type == "map_layer1" || type == "map_layer2" || type == "metatiles_tile_types1" ||
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type == "metatiles_tile_types2" || type == "metatiles_tileset1" || type == "metatiles_tileset2" ||
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type == "map_mapping1" || type == "map_mapping2" || type == "tileset_mapping3" ||
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type == "map_collision" || type == "unknown") {
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type == "map_collision") {
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assetHandler = std::make_unique<MapAsset>(path, start, size, asset);
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} else if (type == "unknown") {
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// TODO implement conversions
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assetHandler = std::make_unique<BaseAsset>(path, start, size, asset);
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} else if (type.empty()) {
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