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decomp kinstone menu
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@@ -12,6 +12,7 @@
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#include "entity.h"
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#include "projectile.h"
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bool32 EnemyInit(Entity* this);
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extern u32 GetNextFunction(Entity*);
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extern void EnemyFunctionHandler(Entity*, EntityActionArray);
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extern void sub_08001324(Entity*);
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