mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 14:55:35 -04:00
Merge pull request #398 from hatal175/itemsword
This commit is contained in:
@@ -1,102 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldr r7, _080754D4 @ =gPlayerState
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ldrb r1, [r7, #0x1b]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _080754D8
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_08075694
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b _0807557E
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.align 2, 0
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_080754D4: .4byte gPlayerState
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_080754D8:
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ldrb r0, [r7, #4]
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cmp r0, #0
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beq _08075576
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adds r0, r4, #0
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bl UpdateItemAnim
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ldrb r0, [r4, #0xe]
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cmp r0, #0
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beq _080754F2
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ldrb r1, [r4, #9]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #9]
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_080754F2:
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ldr r0, _0807552C @ =gPlayerEntity
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adds r0, #0x5b
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ldrb r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _08075538
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bl sub_0807B014
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adds r5, r0, #0
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cmp r5, #0
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beq _08075538
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movs r0, #8
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movs r1, #0xf
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movs r2, #2
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bl FindEntityByID
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cmp r0, #0
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bne _08075538
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adds r0, r4, #0
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movs r1, #0xf
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bl CreatePlayerBomb
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cmp r5, #0xf
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bne _08075530
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adds r1, r7, #0
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adds r1, #0xab
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movs r0, #5
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b _08075536
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.align 2, 0
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_0807552C: .4byte gPlayerEntity
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_08075530:
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adds r1, r7, #0
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adds r1, #0xab
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movs r0, #8
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_08075536:
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strb r0, [r1]
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_08075538:
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ldrb r1, [r4, #0xe]
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movs r2, #0x80
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _0807557E
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ldr r1, _08075568 @ =gPlayerState
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ldr r0, [r1, #0x30]
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ands r0, r2
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cmp r0, #0
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bne _0807555C
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adds r0, r1, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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bne _0807556C
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_0807555C:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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b _0807557E
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.align 2, 0
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_08075568: .4byte gPlayerState
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_0807556C:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_08075580
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b _0807557E
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_08075576:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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_0807557E:
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pop {r4, r5, r6, r7, pc}
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.syntax divided
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@@ -1,177 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldr r5, _08075750 @ =gPlayerState
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ldrb r0, [r5, #4]
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cmp r0, #0
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bne _08075754
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adds r0, r4, #0
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bl sub_080759B8
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b _0807588C
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.align 2, 0
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_08075750: .4byte gPlayerState
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_08075754:
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adds r0, r4, #0
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bl UpdateItemAnim
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adds r0, r4, #0
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bl sub_08077F10
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cmp r0, #0
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beq _08075768
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movs r0, #2
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strb r0, [r4, #7]
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_08075768:
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ldrb r2, [r5, #0x1b]
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movs r0, #0x10
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ands r0, r2
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cmp r0, #0
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beq _080757D4
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ldrb r1, [r5, #0xd]
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movs r2, #0x80
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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bne _08075780
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strb r1, [r4, #0xb]
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_08075780:
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ldr r1, _080757D0 @ =gPlayerEntity
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ldrb r0, [r4, #0xb]
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strb r0, [r1, #0x15]
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movs r0, #0xc0
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lsls r0, r0, #1
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strh r0, [r1, #0x24]
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ldrb r1, [r4, #0xe]
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adds r0, r2, #0
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ands r0, r1
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cmp r0, #0
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beq _0807588C
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movs r2, #0xa
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adds r0, r5, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #0x80
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lsls r0, r0, #4
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ands r0, r1
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cmp r0, #0
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beq _080757AA
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movs r2, #0xf
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_080757AA:
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ldrb r0, [r4, #8]
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adds r0, #1
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strb r0, [r4, #8]
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movs r1, #0xff
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r2, r0
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bls _080757C6
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ldrb r0, [r4, #7]
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subs r0, #1
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strb r0, [r4, #7]
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ands r0, r1
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cmp r0, #0
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bne _0807588C
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_080757C6:
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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b _0807588C
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.align 2, 0
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_080757D0: .4byte gPlayerEntity
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_080757D4:
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ldr r7, _08075890 @ =gPlayerEntity
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adds r0, r7, #0
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adds r0, #0x5b
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ldrb r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _08075816
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movs r0, #0x80
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ands r0, r2
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cmp r0, #0
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bne _08075816
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adds r0, r5, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #0x80
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lsls r0, r0, #1
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ands r0, r1
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cmp r0, #0
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beq _08075816
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adds r0, r4, #0
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movs r1, #0x14
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bl CreatePlayerBomb
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adds r2, r0, #0
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cmp r2, #0
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beq _08075816
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ldrb r0, [r7, #0x14]
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movs r1, #6
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ands r1, r0
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movs r0, #0x80
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orrs r1, r0
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strb r1, [r2, #0x14]
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_08075816:
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ldr r5, _08075890 @ =gPlayerEntity
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adds r0, r5, #0
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adds r0, #0x5b
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ldrb r1, [r0]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0807587A
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ldr r2, _08075894 @ =gPlayerState
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ldrb r3, [r2, #0x1b]
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movs r0, #0x80
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ands r0, r3
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cmp r0, #0
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bne _0807587A
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adds r0, r2, #0
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #0x20
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ands r0, r1
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cmp r0, #0
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beq _0807587A
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ldrb r0, [r4, #7]
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subs r0, #1
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strb r0, [r4, #7]
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lsls r0, r0, #0x18
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cmp r0, #0
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beq _0807587A
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movs r0, #0x10
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orrs r0, r3
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strb r0, [r2, #0x1b]
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adds r1, r2, #0
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adds r1, #0xab
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movs r0, #6
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strb r0, [r1]
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ldrb r0, [r5, #0x14]
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lsls r0, r0, #2
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strb r0, [r4, #0xb]
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movs r0, #1
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strb r0, [r4, #7]
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strb r0, [r4, #8]
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movs r1, #8
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asrs r1, r6
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ldrb r0, [r2, #0xa]
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bics r0, r1
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strb r0, [r2, #0xa]
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movs r1, #0x94
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lsls r1, r1, #1
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adds r0, r4, #0
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bl sub_08077DF4
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_0807587A:
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ldrb r1, [r4, #0xe]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0807588C
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adds r0, r4, #0
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adds r1, r6, #0
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bl sub_080759B8
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_0807588C:
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_08075890: .4byte gPlayerEntity
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_08075894: .4byte gPlayerState
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.syntax divided
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@@ -1,89 +0,0 @@
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.syntax unified
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldr r5, _08075920 @ =gPlayerState
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ldrb r0, [r5, #0x12]
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cmp r0, #0x11
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bne _08075928
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ldr r0, [r5, #0x30]
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ldr r1, _08075924 @ =0xFFFBFFFF
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ands r0, r1
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str r0, [r5, #0x30]
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||||
adds r0, r4, #0
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||||
adds r1, r6, #0
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bl sub_080759B8
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b _080759B2
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.align 2, 0
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_08075920: .4byte gPlayerState
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_08075924: .4byte 0xFFFBFFFF
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_08075928:
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adds r0, r4, #0
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bl UpdateItemAnim
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ldrb r1, [r5, #0x1b]
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movs r2, #0x80
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||||
adds r0, r2, #0
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _08075948
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||||
movs r0, #0xa0
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||||
strb r0, [r5, #0x1b]
|
||||
adds r0, r4, #0
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||||
adds r1, r6, #0
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||||
bl sub_0807564C
|
||||
b _080759B2
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||||
_08075948:
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||||
ldrb r0, [r4, #7]
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||||
cmp r0, #0
|
||||
beq _08075998
|
||||
subs r0, #1
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||||
strb r0, [r4, #7]
|
||||
lsls r0, r0, #0x18
|
||||
cmp r0, #0
|
||||
bne _08075962
|
||||
movs r1, #0x9a
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||||
lsls r1, r1, #1
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||||
adds r0, r4, #0
|
||||
bl sub_08077DF4
|
||||
_08075962:
|
||||
ldr r4, _08075990 @ =gPlayerEntity
|
||||
ldrb r0, [r4, #0x14]
|
||||
lsrs r0, r0, #1
|
||||
lsls r0, r0, #3
|
||||
strb r0, [r4, #0x15]
|
||||
movs r0, #0xc0
|
||||
lsls r0, r0, #2
|
||||
strh r0, [r4, #0x24]
|
||||
bl UpdatePlayerMovement
|
||||
ldr r0, _08075994 @ =gRoomTransition
|
||||
ldr r0, [r0]
|
||||
movs r1, #3
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
bne _080759B2
|
||||
adds r0, r4, #0
|
||||
movs r1, #0x11
|
||||
movs r2, #0x40
|
||||
bl CreateFx
|
||||
b _080759B2
|
||||
.align 2, 0
|
||||
_08075990: .4byte gPlayerEntity
|
||||
_08075994: .4byte gRoomTransition
|
||||
_08075998:
|
||||
ldrb r1, [r4, #0xe]
|
||||
adds r0, r2, #0
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _080759B2
|
||||
ldr r0, [r5, #0x30]
|
||||
ldr r1, _080759B4 @ =0xFFFBFFFF
|
||||
ands r0, r1
|
||||
str r0, [r5, #0x30]
|
||||
adds r0, r4, #0
|
||||
adds r1, r6, #0
|
||||
bl sub_080759B8
|
||||
_080759B2:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_080759B4: .4byte 0xFFFBFFFF
|
||||
.syntax divided
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef PLAYERITEM_H
|
||||
#define PLAYERITEM_H
|
||||
|
||||
typedef enum {
|
||||
PLAYER_ITEM_NONE,
|
||||
PLAYER_ITEM_SWORD,
|
||||
PLAYER_ITEM_BOMB,
|
||||
PLAYER_ITEM_3,
|
||||
PLAYER_ITEM_BOW,
|
||||
PLAYER_ITEM_SHIELD,
|
||||
PLAYER_ITEM_LANTERN,
|
||||
PLAYER_ITEM_7,
|
||||
PLAYER_ITEM_GUST_JAR,
|
||||
PLAYER_ITEM_PACCI_CANE,
|
||||
PLAYER_ITEM_A,
|
||||
PLAYER_ITEM_B,
|
||||
PLAYER_ITEM_C,
|
||||
PLAYER_ITEM_CELL_OVERWRITE_SET,
|
||||
PLAYER_ITEM_BOTTLE,
|
||||
PLAYER_ITEM_SWORD_BEAM1,
|
||||
PLAYER_ITEM_10,
|
||||
PLAYER_ITEM_11,
|
||||
PLAYER_ITEM_12,
|
||||
PLAYER_ITEM_13,
|
||||
PLAYER_ITEM_14,
|
||||
PLAYER_ITEM_15,
|
||||
PLAYER_ITEM_SWORD_BEAM2,
|
||||
PLAYER_ITEM_17,
|
||||
PLAYER_ITEM_CELL_OVERWRITE_SET2,
|
||||
} PlayerItem;
|
||||
|
||||
#endif
|
||||
+1
-1
@@ -83,7 +83,7 @@ void* sub_08077C54(UnkItemStruct* unk) {
|
||||
Entity* sub_08077C94(ItemBehavior* arg0, u32 arg1) {
|
||||
Entity* iVar1;
|
||||
|
||||
iVar1 = FindEntityByID(8, gUnk_0811BE48[arg1].unk0[3], 2);
|
||||
iVar1 = FindEntityByID(PLAYER_ITEM, gUnk_0811BE48[arg1].unk0[3], 2);
|
||||
if (iVar1 == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
+3
-2
@@ -10,6 +10,7 @@
|
||||
#include "game.h"
|
||||
#include "functions.h"
|
||||
#include "save.h"
|
||||
#include "playeritem.h"
|
||||
|
||||
void sub_080249F4(Entity*);
|
||||
void sub_08024940(Entity*);
|
||||
@@ -659,7 +660,7 @@ bool32 sub_08024B38(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
ent = FindEntityByID(8, 2, 2);
|
||||
ent = FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_BOMB, 2);
|
||||
if (ent) {
|
||||
do {
|
||||
if (ent->action != 2 && ent->z.HALF.HI == 0 && sub_08049F1C(this, ent, 0xa0)) {
|
||||
@@ -676,7 +677,7 @@ bool32 sub_08024B38(Entity* this) {
|
||||
return iVar4;
|
||||
}
|
||||
|
||||
ent = FindEntityByID(6, 5, 6);
|
||||
ent = FindEntityByID(OBJECT, POT, 6);
|
||||
if (ent) {
|
||||
do {
|
||||
if (ent->action == 1 && sub_08049F1C(this, ent, 0xa0)) {
|
||||
|
||||
+3
-1
@@ -2,6 +2,7 @@
|
||||
#include "coord.h"
|
||||
#include "sound.h"
|
||||
#include "functions.h"
|
||||
#include "playeritem.h"
|
||||
|
||||
extern void (*const gUnk_0811BD98[])(ItemBehavior*, u32);
|
||||
|
||||
@@ -23,7 +24,8 @@ void sub_08075FF8(ItemBehavior* this, u32 arg1) {
|
||||
|
||||
if ((gPlayerState.jump_status | gPlayerState.field_0x3[1]) == 0) {
|
||||
bombCount = 0;
|
||||
for (entity = FindEntityByID(8, 2, 2); entity != NULL; entity = FindNextDuplicateID(entity, 2)) {
|
||||
for (entity = FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_BOMB, 2); entity != NULL;
|
||||
entity = FindNextDuplicateID(entity, 2)) {
|
||||
bombCount += 1;
|
||||
}
|
||||
maxBombs = this->behaviorID == 7 ? 3 : 1;
|
||||
|
||||
+123
-3
@@ -2,13 +2,19 @@
|
||||
#include "functions.h"
|
||||
#include "sound.h"
|
||||
#include "object.h"
|
||||
#include "playeritem.h"
|
||||
|
||||
extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
|
||||
extern void sub_08077B98(ItemBehavior*);
|
||||
extern void UpdatePlayerMovement(void);
|
||||
extern u32 sub_0807B014();
|
||||
extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
|
||||
extern bool32 sub_08077F10(ItemBehavior*);
|
||||
|
||||
void sub_080759B8(ItemBehavior*, u32);
|
||||
void sub_080754B8(ItemBehavior*, u32);
|
||||
void sub_08075898(ItemBehavior*, u32);
|
||||
void sub_08075580(ItemBehavior*, u32);
|
||||
|
||||
extern u32 sub_08077EC8(ItemBehavior*);
|
||||
|
||||
@@ -93,7 +99,40 @@ void sub_08075338(ItemBehavior* this, u32 arg1) {
|
||||
sub_08077B98(this);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/itemSword/sub_080754B8.inc", void sub_080754B8(ItemBehavior* this, u32 arg1))
|
||||
void sub_080754B8(ItemBehavior* this, u32 arg1) {
|
||||
u32 iVar1;
|
||||
|
||||
if ((gPlayerState.sword_state & 0x80) != 0) {
|
||||
sub_08075694(this, arg1);
|
||||
} else if (gPlayerState.field_0x3[1] != 0) {
|
||||
UpdateItemAnim(this);
|
||||
if (this->field_0x5[9] != 0) {
|
||||
this->field_0x5[4] = this->field_0x5[4] & 0x7f;
|
||||
}
|
||||
|
||||
if (gPlayerEntity.frameSpriteSettings & 1) {
|
||||
iVar1 = sub_0807B014();
|
||||
if (iVar1 && FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_SWORD_BEAM1, 2) == 0) {
|
||||
CreatePlayerBomb(this, 0xf);
|
||||
if (iVar1 == 0xf) {
|
||||
gPlayerState.field_0xab = 5;
|
||||
} else {
|
||||
gPlayerState.field_0xab = 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.field_0xac & 1) == 0)) {
|
||||
sub_080759B8(this, arg1);
|
||||
} else {
|
||||
sub_08075580(this, arg1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sub_080759B8(this, arg1);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075580(ItemBehavior* this, u32 arg1) {
|
||||
if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
|
||||
@@ -165,7 +204,59 @@ void sub_08075694(ItemBehavior* this, u32 arg1) {
|
||||
SoundReq(SFX_PLY_VO2);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/itemSword/sub_08075738.inc", void sub_08075738(ItemBehavior* this, u32 arg1))
|
||||
void sub_08075738(ItemBehavior* this, u32 arg1) {
|
||||
u32 bVar6;
|
||||
|
||||
if (gPlayerState.field_0x3[1] == 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
} else {
|
||||
UpdateItemAnim(this);
|
||||
if (sub_08077F10(this)) {
|
||||
this->field_0x5[2] = 2;
|
||||
}
|
||||
|
||||
if ((gPlayerState.sword_state & 0x10) != 0) {
|
||||
if ((gPlayerState.field_0xd & 0x80) == 0) {
|
||||
this->field_0x5[6] = gPlayerState.field_0xd;
|
||||
}
|
||||
gPlayerEntity.direction = this->field_0x5[6];
|
||||
gPlayerEntity.speed = 0x180;
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
bVar6 = 10;
|
||||
if ((gPlayerState.field_0xac & 0x800) != 0) {
|
||||
bVar6 = 0xf;
|
||||
}
|
||||
|
||||
if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
|
||||
sub_080759B8(this, arg1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
|
||||
((gPlayerState.field_0xac & 0x100) != 0))) {
|
||||
Entity* bombEnt = CreatePlayerBomb(this, 0x14);
|
||||
if (bombEnt) {
|
||||
bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
if ((((gPlayerEntity.frameSpriteSettings & 2) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
|
||||
(((gPlayerState.field_0xac & 0x20) != 0 && (--this->field_0x5[2] != 0)))) {
|
||||
gPlayerState.sword_state |= 0x10;
|
||||
gPlayerState.field_0xab = 6;
|
||||
this->field_0x5[6] = gPlayerEntity.animationState << 2;
|
||||
this->field_0x5[2] = 1;
|
||||
this->field_0x5[3] = 1;
|
||||
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
|
||||
sub_08077DF4(this, 0x128);
|
||||
}
|
||||
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
sub_080759B8(this, arg1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08075898(ItemBehavior* this, u32 arg1) {
|
||||
if (gPlayerState.field_0x3[1] == 0) {
|
||||
@@ -190,7 +281,36 @@ void sub_080758B0(ItemBehavior* this, u32 arg1) {
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/itemSword/sub_08075900.inc", void sub_08075900(ItemBehavior* this, u32 arg1))
|
||||
void sub_08075900(ItemBehavior* this, u32 arg1) {
|
||||
if (gPlayerState.floor_type == SURFACE_SWAMP) {
|
||||
gPlayerState.flags &= ~PL_ROLLING;
|
||||
sub_080759B8(this, arg1);
|
||||
} else {
|
||||
UpdateItemAnim(this);
|
||||
if ((gPlayerState.sword_state & 0x80) != 0) {
|
||||
gPlayerState.sword_state = 0xa0;
|
||||
sub_0807564C(this, arg1);
|
||||
|
||||
} else {
|
||||
if (this->field_0x5[2] != 0) {
|
||||
if (--this->field_0x5[2] == 0) {
|
||||
sub_08077DF4(this, 0x134);
|
||||
}
|
||||
gPlayerEntity.direction = (gPlayerEntity.animationState >> 1) << 3;
|
||||
gPlayerEntity.speed = 0x300;
|
||||
UpdatePlayerMovement();
|
||||
if ((gRoomTransition.frameCount & 3) == 0) {
|
||||
CreateFx(&gPlayerEntity, FX_DASH, 0x40);
|
||||
}
|
||||
} else {
|
||||
if ((this->field_0x5[9] & 0x80) != 0) {
|
||||
gPlayerState.flags &= ~PL_ROLLING;
|
||||
sub_080759B8(this, arg1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080759B8(ItemBehavior* this, u32 arg1) {
|
||||
if ((gPlayerState.flags & PL_MINISH) == 0) {
|
||||
|
||||
@@ -159,7 +159,7 @@ void sub_0805BB74(s32 lightLevel) {
|
||||
}
|
||||
gArea.lightLevel = lightLevel;
|
||||
gRoomVars.lightLevel = gArea.lightLevel;
|
||||
manager = (Manager22*)DeepFindEntityByID(9, 0x22);
|
||||
manager = (Manager22*)DeepFindEntityByID(MANAGER, 0x22);
|
||||
if (manager) {
|
||||
Manager22_Main(manager);
|
||||
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
|
||||
|
||||
@@ -36,7 +36,7 @@ void CreateManager36(Entity* entity, ScriptExecutionContext* context) {
|
||||
}
|
||||
|
||||
void DeleteManager36(Entity* entity, ScriptExecutionContext* context) {
|
||||
Entity* manager = FindEntity(9, 0x36, 6, context->intVariable, 0);
|
||||
Entity* manager = FindEntity(MANAGER, 0x36, 6, context->intVariable, 0);
|
||||
if (manager != NULL) {
|
||||
DeleteEntityAny(manager);
|
||||
}
|
||||
|
||||
@@ -286,7 +286,7 @@ void sub_08059220(ManagerF* this) {
|
||||
|
||||
void sub_08059278(void) {
|
||||
ManagerF* tmp;
|
||||
tmp = (ManagerF*)FindEntityByID(0x9, 0xF, 0x6);
|
||||
tmp = (ManagerF*)FindEntityByID(MANAGER, 0xF, 0x6);
|
||||
if (tmp) {
|
||||
sub_08058ECC(tmp);
|
||||
}
|
||||
|
||||
+12
-12
@@ -77,7 +77,7 @@ void sub_0806CF30(Entity* this) {
|
||||
}
|
||||
|
||||
Entity* sub_0806D00C(Entity* this) {
|
||||
Entity* entity = FindEntity(7, 76, 7, 0, 0);
|
||||
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 0, 0);
|
||||
if (entity != NULL) {
|
||||
this->parent = entity;
|
||||
}
|
||||
@@ -100,7 +100,7 @@ void sub_0806D0B0(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0806D0F8(void) {
|
||||
Entity* entity = FindEntityByID(7, 0x4c, 7);
|
||||
Entity* entity = FindEntityByID(NPC, BIG_GORON, 7);
|
||||
if (entity != NULL) {
|
||||
sub_0806D0B0(entity);
|
||||
}
|
||||
@@ -359,22 +359,22 @@ void sub_0806D66C(Entity* this) {
|
||||
ASM_FUNC("asm/non_matching/bigGoron/sub_0806D67C.inc", void sub_0806D67C(Entity* this))
|
||||
|
||||
void sub_0806D6D0(void) {
|
||||
Entity* entity = FindEntity(7, 0x4c, 7, 2, 0);
|
||||
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 2;
|
||||
}
|
||||
entity = FindEntity(7, 0x4c, 7, 1, 0);
|
||||
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806D70C(void) {
|
||||
Entity* entity = FindEntity(7, 0x4c, 7, 2, 0);
|
||||
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 0;
|
||||
}
|
||||
entity = FindEntity(7, 0x4c, 7, 1, 0);
|
||||
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 0;
|
||||
entity->spriteSettings.draw = 3;
|
||||
@@ -382,22 +382,22 @@ void sub_0806D70C(void) {
|
||||
}
|
||||
|
||||
void sub_0806D74C(void) {
|
||||
Entity* entity = FindEntity(7, 0x4c, 7, 2, 0);
|
||||
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 3;
|
||||
}
|
||||
entity = FindEntity(7, 0x4c, 7, 1, 0);
|
||||
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 2;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806D788(void) {
|
||||
Entity* entity = FindEntity(7, 0x4c, 7, 2, 0);
|
||||
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 4;
|
||||
}
|
||||
entity = FindEntity(7, 0x4c, 7, 1, 0);
|
||||
entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
|
||||
if (entity != NULL) {
|
||||
entity->subAction = 1;
|
||||
}
|
||||
@@ -408,14 +408,14 @@ void sub_0806D7C4(Entity* this, ScriptExecutionContext* context) {
|
||||
|
||||
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
|
||||
this->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0x18;
|
||||
entity = FindEntity(7, 0x4c, 7, 2, 0);
|
||||
entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
|
||||
if (entity != NULL) {
|
||||
sub_0807DEDC(this, context, entity->x.HALF.HI, entity->y.HALF.HI);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806D804(Entity* this, ScriptExecutionContext* context) {
|
||||
Entity* entity = FindEntity(7, 0x4c, 7, 2, 0);
|
||||
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
|
||||
if (entity != NULL) {
|
||||
this->x.HALF.HI = entity->x.HALF.HI;
|
||||
this->y.HALF.HI = entity->y.HALF.HI - 0x10;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "npc.h"
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "playeritem.h"
|
||||
|
||||
extern void sub_080600F0(Entity*);
|
||||
extern void sub_08060158(Entity*);
|
||||
@@ -215,7 +216,7 @@ void sub_08060318(void) {
|
||||
int i;
|
||||
|
||||
for (i = 2; i >= 0; i--) {
|
||||
ent = FindEntityByID(8, 2, 2);
|
||||
ent = FindEntityByID(PLAYER_ITEM, PLAYER_ITEM_BOMB, 2);
|
||||
if (ent != NULL) {
|
||||
CreateDust(ent);
|
||||
DeleteEntity(ent);
|
||||
|
||||
@@ -83,7 +83,7 @@ void sub_08069660(Entity* this) {
|
||||
void sub_08069684(void) {
|
||||
Manager* mgr;
|
||||
|
||||
if (FindEntityByID(9, 0x31, 8) == NULL) {
|
||||
if (FindEntityByID(MANAGER, 0x31, 8) == NULL) {
|
||||
mgr = GetEmptyManager();
|
||||
if (mgr != NULL) {
|
||||
mgr->type = 9;
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
#include "entity.h"
|
||||
#include "script.h"
|
||||
#include "player.h"
|
||||
#include "npc.h"
|
||||
|
||||
ASM_FUNC("asm/non_matching/guardWithSpear/sub_0806407C.inc",
|
||||
void sub_0806407C(Entity* this, ScriptExecutionContext* context))
|
||||
|
||||
void sub_08064180(void) {
|
||||
Entity* entity = FindEntityByID(7, 0x15, 7);
|
||||
Entity* entity = FindEntityByID(NPC, GUARD_1, 7);
|
||||
if (entity != NULL) {
|
||||
DeleteEntity(entity);
|
||||
}
|
||||
|
||||
+2
-2
@@ -56,12 +56,12 @@ void sub_08065900(Entity* this) {
|
||||
void sub_08065914(Entity* this) {
|
||||
Entity* target;
|
||||
|
||||
target = FindEntityByID(7, 0x1F, 7);
|
||||
target = FindEntityByID(NPC, EPONA, 7);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, Q_16_16(24.0), Q_16_16(-1.0));
|
||||
target->parent = this;
|
||||
}
|
||||
target = FindEntityByID(7, 0x20, 7);
|
||||
target = FindEntityByID(NPC, MILK_CART, 7);
|
||||
if (target != NULL) {
|
||||
PositionRelative(this, target, Q_16_16(40.0), 0);
|
||||
target->parent = this;
|
||||
|
||||
+5
-5
@@ -102,35 +102,35 @@ void sub_08063B68(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08063C14(void) {
|
||||
Entity* entity = DeepFindEntityByID(7, 0x14);
|
||||
Entity* entity = DeepFindEntityByID(NPC, PINA);
|
||||
if (entity != NULL) {
|
||||
InitAnimationForceUpdate(entity, 8);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08063C2C(void) {
|
||||
Entity* entity = DeepFindEntityByID(7, 0x14);
|
||||
Entity* entity = DeepFindEntityByID(NPC, PINA);
|
||||
if (entity != NULL) {
|
||||
InitAnimationForceUpdate(entity, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08063C44(void) {
|
||||
Entity* entity = DeepFindEntityByID(7, 0x14);
|
||||
Entity* entity = DeepFindEntityByID(NPC, PINA);
|
||||
if (entity != NULL) {
|
||||
InitAnimationForceUpdate(entity, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08063C5C(void) {
|
||||
Entity* entity = DeepFindEntityByID(7, 0x14);
|
||||
Entity* entity = DeepFindEntityByID(NPC, PINA);
|
||||
if (entity != NULL) {
|
||||
InitAnimationForceUpdate(entity, 9);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08063C74(void) {
|
||||
Entity* entity = DeepFindEntityByID(7, 0x14);
|
||||
Entity* entity = DeepFindEntityByID(NPC, PINA);
|
||||
if (entity != NULL) {
|
||||
CreateSpeechBubbleExclamationMark(entity, 8, 0xffffffe8);
|
||||
}
|
||||
|
||||
+1
-1
@@ -309,7 +309,7 @@ void sub_0806AB74(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0806AB9C(Entity* this, ScriptExecutionContext* context) {
|
||||
Entity* entity = FindEntity(7, 0x37, 7, 1, 0);
|
||||
Entity* entity = FindEntity(NPC, REM, 7, 1, 0);
|
||||
if (entity != NULL) {
|
||||
DeleteEntity(entity);
|
||||
}
|
||||
|
||||
+2
-2
@@ -30,7 +30,7 @@ void sub_08066CF8(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08066D04(Entity* this) {
|
||||
this->parent = DeepFindEntityByID(7, 0x2E);
|
||||
this->parent = DeepFindEntityByID(NPC, ZELDA_FOLLOWER);
|
||||
}
|
||||
|
||||
void sub_08066D14(Entity* this, ScriptExecutionContext* context) {
|
||||
@@ -85,7 +85,7 @@ void sub_08066D94(Entity* this) {
|
||||
void SetZeldaFollowTarget(Entity* this) {
|
||||
Entity* pEVar1;
|
||||
|
||||
pEVar1 = DeepFindEntityByID(7, 0x2E);
|
||||
pEVar1 = DeepFindEntityByID(NPC, ZELDA_FOLLOWER);
|
||||
if (pEVar1 != NULL) {
|
||||
CopyPosition(this, pEVar1);
|
||||
sub_080686C4(this, pEVar1);
|
||||
|
||||
+1
-1
@@ -34,7 +34,7 @@ void sub_0806EC20(Entity* ent) {
|
||||
}
|
||||
|
||||
void sub_0806EC38(void) {
|
||||
Entity* e = FindEntityByID(7, 0x58, 7);
|
||||
Entity* e = FindEntityByID(NPC, NPC_UNK_58, 7);
|
||||
if (e != NULL)
|
||||
DeleteEntity(e);
|
||||
}
|
||||
|
||||
+2
-1
@@ -2,6 +2,7 @@
|
||||
#include "functions.h"
|
||||
#include "message.h"
|
||||
#include "item.h"
|
||||
#include "npc.h"
|
||||
|
||||
extern void (*const BookActionFuncs[])(Entity*);
|
||||
extern s8 const gUnk_08123D94[];
|
||||
@@ -152,7 +153,7 @@ void sub_0809B5EC(Entity* this) {
|
||||
switch (this->subAction) {
|
||||
case 0: {
|
||||
Entity* parent;
|
||||
parent = FindEntityByID(7, 26, 7);
|
||||
parent = FindEntityByID(NPC, STURGEON, 7);
|
||||
if (!parent) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -517,7 +517,7 @@ void sub_080873FC(void) {
|
||||
SoundReq(SFX_APPARATE);
|
||||
gRoomControls.camera_target = NULL;
|
||||
|
||||
while (ent = FindEntityByID(0x6, 0x1b, 0x6), ent != NULL) {
|
||||
while (ent = FindEntityByID(OBJECT, GREAT_FAIRY, 0x6), ent != NULL) {
|
||||
DeleteEntity(ent);
|
||||
}
|
||||
}
|
||||
@@ -546,7 +546,7 @@ void sub_08087424(Entity* this, ScriptExecutionContext* context) {
|
||||
void sub_0808747C(Entity* this, ScriptExecutionContext* context) {
|
||||
u32 iVar1 = 0;
|
||||
|
||||
iVar1 = (u32)FindEntity(0x6, 0xf, 0x6, 0xb, 0x0);
|
||||
iVar1 = (u32)FindEntity(OBJECT, SPECIAL_FX, 0x6, 0xb, 0x0);
|
||||
if (iVar1 != 0) {
|
||||
iVar1 = 1;
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ void sub_08094B94(Object6AEntity* this) {
|
||||
}
|
||||
|
||||
void sub_08094BE0(Entity* this) {
|
||||
Entity* e = FindEntity(6, OBJECT_6A, 6, 0x22, 0);
|
||||
Entity* e = FindEntity(OBJECT, OBJECT_6A, 6, 0x22, 0);
|
||||
if (e != NULL) {
|
||||
CopyPosition(&gPlayerEntity, e);
|
||||
e->z.HALF.HI = -12;
|
||||
@@ -257,14 +257,14 @@ void sub_08094CDC(Object6AEntity* this) {
|
||||
}
|
||||
|
||||
void sub_08094D10(Object6AEntity* this) {
|
||||
Entity* e = FindEntity(6, 0x6a, 6, 3, 98);
|
||||
Entity* e = FindEntity(OBJECT, OBJECT_6A, 6, 3, 98);
|
||||
if (e != NULL) {
|
||||
e->action = 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08094D34(Object6AEntity* this) {
|
||||
Entity* e = CreateObject(0x6a, 0x15, 0xd);
|
||||
Entity* e = CreateObject(OBJECT_6A, 0x15, 0xd);
|
||||
if (e != NULL) {
|
||||
e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(1.0);
|
||||
e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345);
|
||||
@@ -273,7 +273,7 @@ void sub_08094D34(Object6AEntity* this) {
|
||||
}
|
||||
|
||||
void sub_08094D70(Object6AEntity* this) {
|
||||
Entity* e = FindEntity(6, 0x6a, 6, 0x15, 0xd);
|
||||
Entity* e = FindEntity(OBJECT, OBJECT_6A, 6, 0x15, 0xd);
|
||||
if (e != NULL) {
|
||||
e->action = 0xFF;
|
||||
}
|
||||
@@ -306,7 +306,7 @@ void sub_08094DD8(Object6AEntity* this) {
|
||||
}
|
||||
|
||||
void sub_08094E0C(Object6AEntity* this) {
|
||||
Entity* e = FindEntity(6, 0x6a, 6, 4, 0);
|
||||
Entity* e = FindEntity(OBJECT, OBJECT_6A, 6, 4, 0);
|
||||
if (e != NULL) {
|
||||
e->action = 0xFF;
|
||||
}
|
||||
@@ -483,7 +483,7 @@ void sub_08095120(Object6AEntity* this) {
|
||||
}
|
||||
|
||||
void sub_08095164(Object6AEntity* this) {
|
||||
Entity* e = FindEntity(6, 0x6A, 6, 8, 0);
|
||||
Entity* e = FindEntity(OBJECT, OBJECT_6A, 6, 8, 0);
|
||||
if (e != NULL) {
|
||||
InitAnimationForceUpdate(e, 3);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user