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https://github.com/zeldaret/tmc
synced 2026-08-09 10:54:14 -04:00
Change --x !=/== 0xff comparisons
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@@ -153,7 +153,7 @@ void sub_080919AC(MinecartEntity* this) {
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SoundReq(SFX_138);
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}
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if (--super->field_0xf == 0xff) {
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if (super->field_0xf-- == 0) {
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SoundReq(SFX_PLY_VO7);
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super->field_0xf = 0x3c;
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}
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@@ -71,7 +71,7 @@ void sub_08082098(Entity* this) {
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if (this->animIndex != animIndex) {
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this->z.WORD = 0;
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this->actionDelay = 6;
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} else if (--this->actionDelay == 0xff) {
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} else if (this->actionDelay-- == 0) {
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switch (this->spriteOffsetY) {
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case 0:
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this->spriteOffsetY = -2;
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@@ -52,7 +52,7 @@ void sub_08089BA0(Entity* this) {
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return;
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case 1:
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case 2:
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if (--this->actionDelay != 0xff)
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if (this->actionDelay-- != 0)
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return;
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if (this->type == 2) {
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sub_0807B7D8(((u16*)this->child)[3], COORD_TO_TILE(this), this->collisionLayer);
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@@ -217,7 +217,7 @@ void sub_0808F498(Entity* this) {
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DeleteThisEntity();
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}
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if (--this->actionDelay == 0xFF) {
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if (this->actionDelay-- == 0) {
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DeleteThisEntity();
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}
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@@ -95,7 +95,7 @@ void Object79_Action2(Object79Entity* this) {
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this->objDir.WORD += this->unk74;
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this->objDir.HALF.HI = DirectionNormalize(this->objDir.HALF.HI);
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this->unk74 += 0x140;
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if (--super->field_0xf == 0xff) {
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if (super->field_0xf-- == 0) {
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super->field_0xf = 30;
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super->actionDelay ^= 1;
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}
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+1
-1
@@ -170,7 +170,7 @@ void sub_08082614(Entity* this) {
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u32 tileType;
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sub_0800445C(this);
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if (--this->actionDelay != 0xFF) {
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if (this->actionDelay-- != 0) {
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LinearMoveUpdate(this);
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sub_08016A6C(this);
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return;
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@@ -199,7 +199,7 @@ void sub_0808ADF0(PullableMushroomEntity* this) {
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SoundReq(SFX_12E);
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} else {
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GetNextFrame(super);
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if (((super->frame & ANIM_DONE) != 0) && (--super->actionDelay == 0xff)) {
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if (((super->frame & ANIM_DONE) != 0) && (super->actionDelay-- == 0)) {
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InitializeAnimation(super, super->animationState + 0xd);
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}
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}
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@@ -226,7 +226,7 @@ void sub_0808AEB0(PullableMushroomEntity* this) {
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GetNextFrame(super);
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if (uVar1 < 0x40) {
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sub_080044AE(&gPlayerEntity, 0x40, super->direction);
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if (--this->unk_7c == 0xffffffff) {
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if (this->unk_7c-- == 0) {
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this->unk_7c = 4;
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SoundReq(SFX_12F);
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}
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