Merge pull request #469 from notyourav/hw

player asm stuff
This commit is contained in:
notyourav
2022-03-27 21:34:36 -07:00
committed by GitHub
55 changed files with 264 additions and 248 deletions
@@ -97,7 +97,7 @@ _08018F0C:
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_080B1A8C
bl GetRelativeCollisionTile
cmp r0, #0x74
beq _08018F62
ldr r1, _08018F68 @ =gUnk_08003E44
@@ -50,7 +50,7 @@ _080AD088:
movs r2, #0
ldrsb r2, [r0, r2]
adds r0, r4, #0
bl sub_080B1A8C
bl GetRelativeCollisionTile
cmp r0, #0x74
bne _080AD0B4
adds r0, r4, #0
@@ -83,7 +83,7 @@ _080A7AEC:
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_080B1A8C
bl GetRelativeCollisionTile
cmp r0, #0x2e
bne _080A7B4C
ldr r0, _080A7B44 @ =gPlayerEntity
@@ -73,7 +73,7 @@ _0807A26A:
adds r0, r5, #0
adds r1, r6, #0
mov r2, r8
bl sub_080B1A8C
bl GetRelativeCollisionTile
adds r2, r0, #0
ldr r1, _0807A294 @ =gUnk_08007CAC
bl sub_08007DD6
@@ -70,7 +70,7 @@ _08079CE8:
rsbs r2, r2, #0
adds r0, r6, #0
movs r1, #0
bl sub_080B1A8C
bl GetRelativeCollisionTile
ldr r5, _08079D3C @ =gUnk_08007CAC
adds r1, r5, #0
bl sub_08007DD6
@@ -81,7 +81,7 @@ _08079CE8:
adds r0, r6, #0
movs r1, #2
movs r2, #0
bl sub_080B1A8C
bl GetRelativeCollisionTile
adds r1, r5, #0
bl sub_08007DD6
cmp r4, r0
@@ -91,7 +91,7 @@ _08079CE8:
rsbs r1, r1, #0
adds r0, r6, #0
movs r2, #0
bl sub_080B1A8C
bl GetRelativeCollisionTile
adds r1, r5, #0
bl sub_08007DD6
cmp r4, r0
@@ -35,7 +35,7 @@ _0807A8C8:
_0807A8CA:
movs r1, #0
_0807A8CC:
bl sub_080B1A8C
bl GetRelativeCollisionTile
pop {pc}
.align 2, 0
.syntax divided
+3
View File
@@ -1009,6 +1009,9 @@ _080027E6:
movs r0, #4
bx lr
// r0 = Entity*
// r1 = speed
// r2 = direction
non_word_aligned_thumb_func_start sub_080027EA
sub_080027EA: @ 0x080027EA
push {r4, r5, r6, r7, lr}
+2 -2
View File
@@ -120,8 +120,8 @@ _080B1A64:
ldrh r0, [r1, r0]
bx lr
arm_func_start arm_sub_080B1A8C
arm_sub_080B1A8C: @ 0x080B1A8C
arm_func_start arm_GetRelativeCollisionTile
arm_GetRelativeCollisionTile: @ 0x080B1A8C
ldrh r3, [r0, #0x2e]
add r3, r3, r1
ldrh r1, [r0, #0x32]
+88 -79
View File
@@ -7,12 +7,13 @@
thumb_func_start sub_0800857C
sub_0800857C: @ 0x0800857C
push {r4, r5, r6, r7, lr}
push {r4 - r7, lr}
mov r4, r8
mov r5, sb
mov r6, sl
mov r7, fp
push {r4, r5, r6, r7}
mov r5, r9
mov r6, r10
mov r7, r11
push {r4 - r7}
ldrb r1, [r0, #0xb]
lsrs r1, r1, #8
bhs _0800859C
@@ -26,28 +27,29 @@ _0800859C:
ldrh r1, [r0, #0x24]
ldrb r2, [r0, #0x15]
bl sub_080027EA
pop {r4, r5, r6, r7}
pop {r4 - r7}
mov r8, r4
mov sb, r5
mov sl, r6
mov fp, r7
pop {r4, r5, r6, r7, pc}
mov r9, r5
mov r10, r6
mov r11, r7
pop {r4 - r7, pc}
thumb_func_start sub_080085B0
sub_080085B0: @ 0x080085B0
push {r3, r4, r5, r6, r7, lr}
push {r3 - r7, lr}
mov r4, r8
mov r5, sb
mov r6, sl
mov r7, fp
push {r4, r5, r6, r7}
mov r5, r9
mov r6, r10
mov r7, r11
push {r4 - r7}
bl sub_080085CC
pop {r4, r5, r6, r7}
pop {r4 - r7}
mov r8, r4
mov sb, r5
mov sl, r6
mov fp, r7
pop {r3, r4, r5, r6, r7, pc}
mov r9, r5
mov r10, r6
mov r11, r7
pop {r3 - r7, pc}
thumb_func_start sub_080085CC
sub_080085CC: @ 0x080085CC
@@ -92,7 +94,7 @@ _080085E6:
bne _0800861A
ldr r1, _080088B0 @ =gUnk_080082DC
_0800861A:
mov fp, r1
mov r11, r1
movs r7, #0
mov r8, r0
movs r2, #0x2e
@@ -118,7 +120,7 @@ _0800861A:
adds r0, r0, r2
ldrb r4, [r5, #3]
movs r6, #2
mov sl, r1
mov r10, r1
_08008650:
lsls r7, r7, #1
lsls r7, r7, #1
@@ -126,14 +128,14 @@ _08008650:
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
mov r1, sl
mov r1, r10
subs r1, r1, r4
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
subs r6, #1
beq _08008678
mov r1, sl
mov r1, r10
ldrb r3, [r5, #2]
subs r0, r0, r3
subs r0, r0, r3
@@ -144,7 +146,7 @@ _08008678:
adds r1, r1, r2
ldrb r4, [r5, #4]
movs r6, #2
mov sb, r0
mov r9, r0
_08008684:
lsls r7, r7, #1
lsls r7, r7, #1
@@ -152,14 +154,14 @@ _08008684:
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
mov r0, sb
mov r0, r9
subs r0, r0, r4
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
subs r6, #1
beq _080086AC
mov r0, sb
mov r0, r9
ldrb r3, [r5, #5]
subs r1, r1, r3
subs r1, r1, r3
@@ -174,19 +176,19 @@ _080086AC:
sub_080086B4: @ 0x080086B4
push {r3, r4, r5, r6, r7, lr}
mov r4, r8
mov r5, sb
mov r6, sl
mov r7, fp
mov r5, r9
mov r6, r10
mov r7, r11
push {r4, r5, r6, r7}
mov fp, r2
mov r11, r2
ldr r2, _080088BC @ =gPlayerEntity
mov r8, r2
bl sub_080086D8
pop {r4, r5, r6, r7}
mov r8, r4
mov sb, r5
mov sl, r6
mov fp, r7
mov r9, r5
mov r10, r6
mov r11, r7
adds r0, r2, #0
pop {r3, r4, r5, r6, r7, pc}
@@ -243,7 +245,7 @@ _0800872E:
beq _08008754
push {r4}
subs r2, #0x10
mov r3, fp
mov r3, r11
ldrb r2, [r2, r3]
lsls r2, r2, #2
ldr r3, _080088CC @ =gUnk_0800823C
@@ -302,6 +304,12 @@ sub_08008790: @ 0x08008790
ldrh r3, [r0, #0x32]
b sub_08008796
// r0: Entity*
// r1: tile filter?
// r2: x
// r3: y
// Somehow involved in trampling tiles, digging with claws, picking up tiles..
non_word_aligned_thumb_func_start sub_08008796
sub_08008796: @ 0x08008796
push {r4, r5, r6, r7, lr}
@@ -421,7 +429,7 @@ _08008870:
_08008876:
adds r0, r1, #0
adds r1, r2, #0
bl sub_0807BA8C
bl RestorePrevTileEntity
_0800887E:
ldrb r1, [r5, #2]
ldrb r2, [r5, #3]
@@ -454,14 +462,20 @@ _080088E0: .4byte gRoomControls
_080088E4: .4byte 0x00004000
_080088E8: .4byte 0x0000FFFF
_080088EC:
.byte 0x00, 0xFD, 0x03, 0xFD
.byte 0x03, 0x00, 0x03, 0x03, 0x00, 0x03, 0xFD, 0x03, 0xFD, 0x00, 0xFD, 0xFD
.byte 0, -3, 3, -3
.byte 3, 0, 3, 3
.byte 0, 3, -3, 3
.byte -3, 0, -3, -3
_080088FC:
.byte 0x00, 0xF6, 0x0A, 0xF6
.byte 0x0A, 0x00, 0x0A, 0x0A, 0x00, 0x0A, 0xF6, 0x0A, 0xF6, 0x00, 0xF6, 0xF6
.byte 0, -10, 10, -10
.byte 10, 0, 10, 10
.byte 0, 10, -10, 10
.byte -10, 0, -10, -10
_0800890C:
.byte 0x00, 0x06, 0xFA, 0x00
.byte 0x00, 0xFA, 0x06, 0x00, 0x13, 0x12, 0x12, 0x10, 0x10, 0x11, 0x11, 0x13
.byte 0, 6, -6, 0
.byte 0, -6, 6, 0
.byte 19, 18, 18, 16
.byte 16, 17, 17, 19
_0800891C:
push {r0}
bl ResetPlayerVelocity
@@ -471,18 +485,17 @@ _08008924:
non_word_aligned_thumb_func_start sub_08008926
sub_08008926: @ 0x08008926
push {r4, r5, r6, lr}
push {r4 - r6, lr}
bl sub_08008942
pop {r4, r5, r6, pc}
pop {r4 - r6, pc}
non_word_aligned_thumb_func_start sub_0800892E
sub_0800892E: @ 0x0800892E
push {r4, r5, r6, lr}
bl sub_08008936
pop {r4, r5, r6, pc}
non_word_aligned_thumb_func_start UpdateIcePlayerVelocity
UpdateIcePlayerVelocity: @ 0x0800892E
push {r4 - r6, lr}
bl _UpdateIcePlayerVelocity
pop {r4 - r6, pc}
non_word_aligned_thumb_func_start sub_08008936
sub_08008936: @ 0x08008936
_UpdateIcePlayerVelocity:
push {lr}
ldrb r2, [r0, #0x14]
lsrs r2, r2, #1
@@ -689,7 +702,7 @@ sub_08008AA0: @ 0x08008AA0
cmp r2, #0xff
beq _08008AC4
lsls r2, r2, #4
ldr r3, _08008B44 @ =gSineTable
ldr r3, =gSineTable
ldrsh r4, [r3, r2]
adds r3, #0x80
ldrsh r5, [r3, r2]
@@ -704,17 +717,17 @@ _08008AC4:
non_word_aligned_thumb_func_start sub_08008AC6
sub_08008AC6: @ 0x08008AC6
push {r0, lr}
ldr r1, _08008B48 @ =gPlayerState
ldr r1, =gPlayerState
movs r3, #0x26
ldrb r2, [r1, r3]
movs r3, #0xf
ands r2, r3
bne _08008AEC
ldr r2, [r1, #0x30]
ldr r3, _08008B4C @ =gUnk_02000020
ldr r3, =gUnk_02000020
ands r2, r3
bne _08008AEC
bl sub_08008AEE
bl GetNonCollidedSide
beq _08008AEC
movs r3, #0xe2
movs r2, #0x3d
@@ -723,8 +736,10 @@ sub_08008AC6: @ 0x08008AC6
_08008AEC:
pop {r0, pc}
non_word_aligned_thumb_func_start sub_08008AEE
sub_08008AEE: @ 0x08008AEE
// Args: r0 = Entity*
// Gets first side that has no collisions (N, then S, W, E)
non_word_aligned_thumb_func_start GetNonCollidedSide
GetNonCollidedSide: @ 0x08008AEE
ldrh r2, [r0, #0x2a]
movs r3, #0xe
movs r1, #4
@@ -738,16 +753,17 @@ _08008AF4:
_08008B00:
bx lr
non_word_aligned_thumb_func_start sub_08008B02
sub_08008B02: @ 0x08008B02
non_word_aligned_thumb_func_start CheckNEastTile
CheckNEastTile: @ 0x08008B02
push {r0, r1, lr}
movs r1, #0
movs r2, #0
bl sub_080B1A8C
ldr r1, _08008B50 @ =0x00004000
bl GetRelativeCollisionTile
// check if north east collision?
ldr r1, =0x4000
tst r0, r1
bne _08008B1E
ldr r1, _08008B54 @ =gUnk_08007CAC
ldr r1, =gUnk_08007CAC
bl sub_08007DE0
movs r2, #1
cmp r3, #1
@@ -757,30 +773,23 @@ _08008B1E:
_08008B20:
pop {r0, r1, pc}
non_word_aligned_thumb_func_start sub_08008B22
sub_08008B22: @ 0x08008B22
// this is used somehow for player jumps
non_word_aligned_thumb_func_start PlayerCheckNEastTile
PlayerCheckNEastTile: @ 0x08008B22
push {lr}
ldr r0, _08008B58 @ =gPlayerEntity
bl sub_08008B02
ldr r0, =gPlayerEntity
bl CheckNEastTile
adds r0, r2, #0
pop {pc}
non_word_aligned_thumb_func_start sub_08008B2E
sub_08008B2E: @ 0x08008B2E
// this is unused
_play_snd:
push {r0, lr}
adds r0, r2, #0
bl EnqueueSFX
pop {r0, pc}
.align 2, 0
_08008B38: .4byte 0x00000180
_08008B3C: .4byte 0xFFFFFE80
_08008B38: .4byte 0x180
_08008B3C: .4byte -0x180
_08008B40: .4byte gPlayerState
_08008B44: .4byte gSineTable
_08008B48: .4byte gPlayerState
_08008B4C: .4byte gUnk_02000020
_08008B50: .4byte 0x00004000
_08008B54: .4byte gUnk_08007CAC
_08008B58: .4byte gPlayerEntity
+6 -6
View File
@@ -45,8 +45,8 @@ sub_08000148: @ 0x08000148
strb r0, [r2, r1]
bx lr
non_word_aligned_thumb_func_start sub_08000152
sub_08000152: @ 0x08000152
non_word_aligned_thumb_func_start CloneTile
CloneTile: @ 0x08000152
lsls r2, r2, #2
add r3, pc, #0x68
ldr r3, [r3, r2]
@@ -265,9 +265,9 @@ GetTileType: @ 0x080002B0
@ r0: Entity*
@ r1: u32
@ r2: u32
thumb_func_start sub_080B1A8C
sub_080B1A8C: @ 0x080002B4
ldr r3, _08000320 @ =ram_sub_080B1A8C
thumb_func_start GetRelativeCollisionTile
GetRelativeCollisionTile: @ 0x080002B4
ldr r3, _08000320 @ =ram_GetRelativeCollisionTile
bx r3
@ call 0x080B1AA8
@@ -412,7 +412,7 @@ _08000310: .4byte ram_GetTileTypeByPos
_08000314: .4byte ram_sub_080B1A48
_08000318: .4byte ram_sub_080B1A58
_0800031C: .4byte ram_GetTileType
_08000320: .4byte ram_sub_080B1A8C
_08000320: .4byte ram_GetRelativeCollisionTile
_08000324: .4byte ram_GetTileUnderEntity
_08000328: .4byte ram_sub_080B1AB4
_0800032C: .4byte ram_sub_080B1AC8
+1 -1
View File
@@ -4,7 +4,7 @@
#include "global.h"
extern u32 Random(void);
extern void sub_08000152(u32, u32, u32);
extern void CloneTile(u32, u32, u32);
extern u32 GetTileTypeByEntity(struct Entity_*);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
extern u32 GetTileType(u32 position, u32 layer);
+2 -2
View File
@@ -84,7 +84,7 @@ extern void UpdatePlayerMovement(void);
extern void sub_08000148(u32, u32, u32);
extern u32 sub_080B1A0C(Entity*, s32, s32);
extern u32 sub_080B1A48(u32, u32, u32);
extern u32 sub_080B1A8C(Entity*, u32, u32);
extern u32 GetRelativeCollisionTile(Entity*, u32, u32);
extern u32 GetTileUnderEntity(Entity*);
extern u32 sub_080B1AE0(u16, u8);
extern u32 sub_080B1AF0(Entity*, s32, s32);
@@ -228,7 +228,7 @@ extern u32 sub_0807B014();
extern void sub_0807B0C8(void);
extern void sub_0807B7D8(u32, u32, u32);
extern void sub_0807B9B8(u32, u32, u32);
extern void sub_0807BA8C(u32, u32);
extern void RestorePrevTileEntity(u32, u32);
extern void sub_0807BB68(s16*, u32, u32);
extern bool32 sub_0807BD14(Entity*, u32);
extern bool32 sub_080806BC(u32, u32, u32, u32);
+1 -1
View File
@@ -341,7 +341,7 @@ void DeleteClones(void);
void sub_08077728();
extern void sub_08077B20();
extern u32 sub_08008B22();
extern u32 PlayerCheckNEastTile();
extern u32* sub_08008790(Entity*, u32);
extern void sub_08079E58(s32 speed, u32 direction);
+1 -1
View File
@@ -212,7 +212,7 @@ SECTIONS {
. = 0x000057BC; ram_sub_080B1A48 = .;
. = 0x000057CC; ram_sub_080B1A58 = .;
. = 0x000057D4; ram_GetTileType = .;
. = 0x00005800; ram_sub_080B1A8C = .;
. = 0x00005800; ram_GetRelativeCollisionTile = .;
. = 0x0000581C; ram_GetTileUnderEntity = .;
. = 0x00005828; ram_sub_080B1AB4 = .;
. = 0x0000583C; ram_sub_080B1AC8 = .;
+5 -5
View File
@@ -308,11 +308,11 @@ void sub_08046078(BusinessScrubPrologueEntity* this) {
}
EnqueueSFX(SFX_16E);
sub_0807BA8C(0x7a2, 1);
sub_0807BA8C(0x7a3, 1);
sub_0807BA8C(0x7a5, 1);
sub_0807BA8C(0x7a6, 1);
sub_0807BA8C(0x7a7, 1);
RestorePrevTileEntity(0x7a2, 1);
RestorePrevTileEntity(0x7a3, 1);
RestorePrevTileEntity(0x7a5, 1);
RestorePrevTileEntity(0x7a6, 1);
RestorePrevTileEntity(0x7a7, 1);
ent = CreateFx(super, FX_BIG_EXPLOSION2, 0x40);
if (ent != NULL) {
+1 -1
View File
@@ -141,7 +141,7 @@ void sub_0802D170(GleerokEntity* this) {
gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x98;
gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0xd8;
gPlayerEntity.animationState = 0;
sub_0807BA8C(COORD_TO_TILE(&gPlayerEntity), 2);
RestorePrevTileEntity(COORD_TO_TILE(&gPlayerEntity), 2);
gRoomControls.camera_target = super;
SetFade(6, 8);
}
+2 -2
View File
@@ -117,7 +117,7 @@ void sub_08034D4C(Entity* this) {
void sub_08034DC8(Entity* this) {
if (gRoomTransition.field_0x39 == 0) {
CreateFx(this, FX_GIANT_EXPLOSION4, 0);
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE(this), this->collisionLayer);
DeleteThisEntity();
}
}
@@ -221,7 +221,7 @@ void sub_08034FA0(Entity* this) {
break;
default:
if (this->health == 0) {
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE(this), this->collisionLayer);
}
break;
}
+1 -1
View File
@@ -117,7 +117,7 @@ void sub_0805BDB4(Manager23* this) {
if (--this->field_0x22 == 0) {
CreateDustAt(*(s16*)&this->field_0x38, *(s16*)&this->field_0x3a, this->manager.unk_0b);
ClearFlag(this->field_0x3e);
sub_0807BA8C(this->field_0x20, this->manager.unk_0b);
RestorePrevTileEntity(this->field_0x20, this->manager.unk_0b);
ChangeLightLevel(-this->manager.unk_0e);
this->manager.action = 1;
} else {
+1 -1
View File
@@ -86,7 +86,7 @@ void sub_0805D11C(Manager2B* this) {
entity_iterator = &this->field_0x20[counter];
entity = *entity_iterator;
*entity_iterator = NULL;
sub_0807BA8C(COORD_TO_TILE(entity), entity->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE(entity), entity->collisionLayer);
DeleteEntity(entity);
}
}
+1 -1
View File
@@ -76,7 +76,7 @@ void Manager30_Main(Manager30* this) {
for (i = 0; i < this->height; i++) {
tmp = this->own_tile + (i << 6);
for (j = 0; j < this->width; j++) {
sub_0807BA8C(tmp + j, this->manager.unk_0b);
RestorePrevTileEntity(tmp + j, this->manager.unk_0b);
}
}
break;
+1 -1
View File
@@ -74,7 +74,7 @@ void sub_08057BA4(Manager5* this) {
} else {
if (!this->manager.unk_0f)
return;
sub_0807BA8C(this->unk_38 | (this->unk_3a << 6), this->unk_3c);
RestorePrevTileEntity(this->unk_38 | (this->unk_3a << 6), this->unk_3c);
sub_08057CA4(this, this->unk_2c, this->unk_2e);
this->manager.unk_0f--;
SoundReq(SFX_HEART_GET);
+2 -1
View File
@@ -226,7 +226,8 @@ void sub_08059124(ManagerF* this) {
default:
if (!--this->manager.unk_0e) {
CreateDustAt(this->unk_38, this->unk_3a, this->manager.unk_0b);
sub_0807BA8C(((this->unk_38 >> 4) & 0x3f) | ((this->unk_3a >> 4) & 0x3f) << 6, this->manager.unk_0b);
RestorePrevTileEntity(((this->unk_38 >> 4) & 0x3f) | ((this->unk_3a >> 4) & 0x3f) << 6,
this->manager.unk_0b);
SoundReq(SFX_TASK_COMPLETE);
DeleteThisEntity();
}
+4 -4
View File
@@ -110,10 +110,10 @@ void sub_08067534(Entity* this) {
void sub_0806757C(Entity* this) {
if (this->subAction != 0) {
if (this->subAction >= 3) {
sub_0807BA8C(0xe81, 1);
sub_0807BA8C(0xe82, 1);
sub_0807BA8C(0xe83, 1);
sub_0807BA8C(0xec3, 1);
RestorePrevTileEntity(0xe81, 1);
RestorePrevTileEntity(0xe82, 1);
RestorePrevTileEntity(0xe83, 1);
RestorePrevTileEntity(0xec3, 1);
} else {
LoadFixedGFX(this, gUnk_08110E68[this->subAction]);
}
+1 -1
View File
@@ -324,7 +324,7 @@ void sub_0806A0A4(Entity* this) {
if (CheckLocalFlag(MACHI_02_DOG) == 0) {
dialog = 3;
SetLocalFlag(MACHI_02_DOG);
sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI - 8), (u32)this->collisionLayer);
RestorePrevTileEntity(TILE(this->x.HALF.HI, this->y.HALF.HI - 8), (u32)this->collisionLayer);
}
} else {
dialog = 2;
+6 -6
View File
@@ -262,12 +262,12 @@ void sub_08062788(Entity* this, ScriptExecutionContext* context) {
}
void sub_080627E8(Entity* this, ScriptExecutionContext* context) {
sub_0807BA8C(0x60b, 1);
sub_0807BA8C(0x60c, 1);
sub_0807BA8C(0x60d, 1);
sub_0807BA8C(0x64b, 1);
sub_0807BA8C(0x64c, 1);
sub_0807BA8C(0x64d, 1);
RestorePrevTileEntity(0x60b, 1);
RestorePrevTileEntity(0x60c, 1);
RestorePrevTileEntity(0x60d, 1);
RestorePrevTileEntity(0x64b, 1);
RestorePrevTileEntity(0x64c, 1);
RestorePrevTileEntity(0x64d, 1);
}
void Kid_Head(Entity* this) {
+1 -1
View File
@@ -198,7 +198,7 @@ void sub_0806DCA0(void) {
while (*tiles != 0) {
u32 tile = *tiles;
tiles = tiles + 1;
sub_0807BA8C(tile, 1);
RestorePrevTileEntity(tile, 1);
}
}
+1 -1
View File
@@ -484,7 +484,7 @@ u32 sub_080611D4(Entity* this) {
ptr = (s8*)gUnk_0810AC4C;
a = ptr[x];
b = ptr[x + 1];
uVar2 = sub_080B1A8C(this, a, b);
uVar2 = GetRelativeCollisionTile(this, a, b);
ptr2 = gUnk_0810AC54;
do {
+2 -2
View File
@@ -109,8 +109,8 @@ void sub_0806387C(Entity* this) {
if (r5 > 0x81) {
r4 = 2;
SetLocalFlag(SUB_0806387C_FLAG2);
sub_0807BA8C(0xa17, 1);
sub_0807BA8C(0xa57, 1);
RestorePrevTileEntity(0xa17, 1);
RestorePrevTileEntity(0xa57, 1);
}
}
}
+1 -1
View File
@@ -181,6 +181,6 @@ void sub_08066FB8(void) {
while (*puVar2 != 0) {
uVar1 = *puVar2;
puVar2++;
sub_0807BA8C(uVar1, 1);
RestorePrevTileEntity(uVar1, 1);
}
}
+25 -25
View File
@@ -260,37 +260,37 @@ void sub_08099C18(BigIceBlockEntity* this) {
u32 tmp = this->unk_6e;
switch (this->unk_6c) {
default:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
break;
case 1:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 0x3f, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
sub_0807BA8C(tmp + 1, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
RestorePrevTileEntity(tmp + 1, super->collisionLayer);
break;
case 2:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
sub_0807BA8C(tmp + 0x3f, super->collisionLayer);
sub_0807BA8C(tmp + 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x40, super->collisionLayer);
break;
case 3:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 0x3f, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
sub_0807BA8C(tmp + 1, super->collisionLayer);
sub_0807BA8C(tmp + 0x3f, super->collisionLayer);
sub_0807BA8C(tmp + 0x40, super->collisionLayer);
sub_0807BA8C(tmp + 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
RestorePrevTileEntity(tmp + 1, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x41, super->collisionLayer);
break;
}
}
+1 -1
View File
@@ -279,7 +279,7 @@ void ChestSpawner_Type0Action3(ChestSpawnerEntity* this) {
this->unk_72--;
} else {
super->action = 1;
sub_0807BA8C(this->tilePosition, super->collisionLayer);
RestorePrevTileEntity(this->tilePosition, super->collisionLayer);
CreateDust(super);
}
}
+2 -2
View File
@@ -178,7 +178,7 @@ void CrenelBeanSprout_Action1(CrenelBeanSproutEntity* this) {
}
PositionRelative(&gPlayerEntity, super, 0, 0x10000);
if (GetTileUnderEntity(super) == 0x19) {
sub_0807BA8C(0xdc, super->collisionLayer);
RestorePrevTileEntity(0xdc, super->collisionLayer);
sub_08096A78(this);
}
if ((gPlayerState.field_0x92 & 0xc0) == 0) {
@@ -193,7 +193,7 @@ void CrenelBeanSprout_Action1(CrenelBeanSproutEntity* this) {
super->zVelocity = 0x20000;
super->spritePriority.b1 = 1;
super->spriteSettings.shadow = 1;
sub_0807BA8C(0xdc, super->collisionLayer);
RestorePrevTileEntity(0xdc, super->collisionLayer);
SoundReq(SFX_PLY_VO5);
}
}
+5 -5
View File
@@ -350,9 +350,9 @@ void sub_080A1648(void) {
}
void sub_080A169C(void) {
sub_0807BA8C(0xd36, 1);
sub_0807BA8C(0xd37, 1);
sub_0807BA8C(0xd38, 1);
sub_0807BA8C(0xd75, 1);
sub_0807BA8C(0xe75, 1);
RestorePrevTileEntity(0xd36, 1);
RestorePrevTileEntity(0xd37, 1);
RestorePrevTileEntity(0xd38, 1);
RestorePrevTileEntity(0xd75, 1);
RestorePrevTileEntity(0xe75, 1);
}
+2 -2
View File
@@ -175,7 +175,7 @@ void sub_0809B274(DoubleBookshelfEntity* this) {
return;
}
this->unk_84 = 1;
sub_0807BA8C(this->unk_80 + 2, 1);
RestorePrevTileEntity(this->unk_80 + 2, 1);
sub_0809B38C((DoubleBookshelfEntity*)super->child);
return;
}
@@ -208,7 +208,7 @@ void sub_0809B38C(DoubleBookshelfEntity* this) {
s32 index;
u32 uVar1 = this->unk_80 - 0x82;
for (index = 4; index >= 0;) {
sub_0807BA8C(uVar1, 1);
RestorePrevTileEntity(uVar1, 1);
index--;
uVar1++;
}
+27 -27
View File
@@ -147,31 +147,31 @@ void sub_0809C0A8(FrozenWaterElementEntity* this) {
void sub_0809C23C(FrozenWaterElementEntity* this) {
u32 position = COORD_TO_TILE(super);
sub_0807BA8C(position - 0x41, super->collisionLayer);
sub_0807BA8C(position - 0x40, super->collisionLayer);
sub_0807BA8C(position - 0x3f, super->collisionLayer);
sub_0807BA8C(position - 2, super->collisionLayer);
sub_0807BA8C(position - 1, super->collisionLayer);
sub_0807BA8C(position, super->collisionLayer);
sub_0807BA8C(position + 1, super->collisionLayer);
sub_0807BA8C(position + 2, super->collisionLayer);
sub_0807BA8C(position + 0x3e, super->collisionLayer);
sub_0807BA8C(position + 0x3f, super->collisionLayer);
sub_0807BA8C(position + 0x40, super->collisionLayer);
sub_0807BA8C(position + 0x41, super->collisionLayer);
sub_0807BA8C(position + 0x42, super->collisionLayer);
sub_0807BA8C(position + 0x7f, super->collisionLayer);
sub_0807BA8C(position + 0x80, super->collisionLayer);
sub_0807BA8C(position + 0x81, super->collisionLayer);
sub_0807BA8C(position + 0x13f, super->collisionLayer);
sub_0807BA8C(position + 0x140, super->collisionLayer);
sub_0807BA8C(position + 0x141, super->collisionLayer);
sub_0807BA8C(position + 0x17f, super->collisionLayer);
sub_0807BA8C(position + 0x181, super->collisionLayer);
sub_0807BA8C(position + 0x1bd, super->collisionLayer);
sub_0807BA8C(position + 0x1be, super->collisionLayer);
sub_0807BA8C(position + 0x1bf, super->collisionLayer);
sub_0807BA8C(position + 0x1c1, super->collisionLayer);
sub_0807BA8C(position + 0x1c2, super->collisionLayer);
sub_0807BA8C(position + 0x1c3, super->collisionLayer);
RestorePrevTileEntity(position - 0x41, super->collisionLayer);
RestorePrevTileEntity(position - 0x40, super->collisionLayer);
RestorePrevTileEntity(position - 0x3f, super->collisionLayer);
RestorePrevTileEntity(position - 2, super->collisionLayer);
RestorePrevTileEntity(position - 1, super->collisionLayer);
RestorePrevTileEntity(position, super->collisionLayer);
RestorePrevTileEntity(position + 1, super->collisionLayer);
RestorePrevTileEntity(position + 2, super->collisionLayer);
RestorePrevTileEntity(position + 0x3e, super->collisionLayer);
RestorePrevTileEntity(position + 0x3f, super->collisionLayer);
RestorePrevTileEntity(position + 0x40, super->collisionLayer);
RestorePrevTileEntity(position + 0x41, super->collisionLayer);
RestorePrevTileEntity(position + 0x42, super->collisionLayer);
RestorePrevTileEntity(position + 0x7f, super->collisionLayer);
RestorePrevTileEntity(position + 0x80, super->collisionLayer);
RestorePrevTileEntity(position + 0x81, super->collisionLayer);
RestorePrevTileEntity(position + 0x13f, super->collisionLayer);
RestorePrevTileEntity(position + 0x140, super->collisionLayer);
RestorePrevTileEntity(position + 0x141, super->collisionLayer);
RestorePrevTileEntity(position + 0x17f, super->collisionLayer);
RestorePrevTileEntity(position + 0x181, super->collisionLayer);
RestorePrevTileEntity(position + 0x1bd, super->collisionLayer);
RestorePrevTileEntity(position + 0x1be, super->collisionLayer);
RestorePrevTileEntity(position + 0x1bf, super->collisionLayer);
RestorePrevTileEntity(position + 0x1c1, super->collisionLayer);
RestorePrevTileEntity(position + 0x1c2, super->collisionLayer);
RestorePrevTileEntity(position + 0x1c3, super->collisionLayer);
}
+4 -4
View File
@@ -169,9 +169,9 @@ void sub_0808C148(Entity* this, u32 a2) {
SetTile(16532, pos + 63, this->collisionLayer);
SetTile(16533, pos + 64, this->collisionLayer);
} else {
sub_0807BA8C(pos - 1, this->collisionLayer);
sub_0807BA8C(pos, this->collisionLayer);
sub_0807BA8C(pos + 63, this->collisionLayer);
sub_0807BA8C(pos + 64, this->collisionLayer);
RestorePrevTileEntity(pos - 1, this->collisionLayer);
RestorePrevTileEntity(pos, this->collisionLayer);
RestorePrevTileEntity(pos + 63, this->collisionLayer);
RestorePrevTileEntity(pos + 64, this->collisionLayer);
}
}
+1 -1
View File
@@ -61,7 +61,7 @@ void LadderUp(Entity* this) {
if (gPlayerEntity.y.HALF.HI < this->y.HALF.HI) {
if (gPlayerState.floor_type != 0x1e && (GetTileTypeByEntity(this) == 0x4017)) {
SetTile(0x4023, COORD_TO_TILE(this), this->collisionLayer);
sub_0807BA8C(COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE_OFFSET(this, 0, 0x10), this->collisionLayer);
}
} else {
if (GetTileTypeByEntity(this) != 0x4017) {
+4 -4
View File
@@ -102,10 +102,10 @@ void sub_08085A1C(LilypadLargeEntity* this) {
void sub_08085A44(LilypadLargeEntity* this) {
super->speed = 0x200;
if (sub_080B1A8C(super, 0x10, 0x18) != 0x11) {
if (GetRelativeCollisionTile(super, 0x10, 0x18) != 0x11) {
super->direction = 0x18;
} else {
if (sub_080B1A8C(super, 0xfffffff0, 0x18) != 0x11) {
if (GetRelativeCollisionTile(super, 0xfffffff0, 0x18) != 0x11) {
super->direction = 8;
} else {
super->direction = 0x10;
@@ -126,7 +126,7 @@ void sub_08085A98(LilypadLargeEntity* this) {
this->unk_78.WORD -= 0x20000;
SetAffineInfo(super, this->unk_78.HALF_U.HI, this->unk_78.HALF_U.HI, this->unk_7c.HALF_U.HI);
}
if (sub_080B1A8C(super, 0, 0x18) != 0x11) {
if (GetRelativeCollisionTile(super, 0, 0x18) != 0x11) {
super->subAction = 2;
if (gArea.locationIndex == 0x1b) {
super->y.HALF.HI += 0xd0;
@@ -229,7 +229,7 @@ void sub_08085D10(LilypadLargeEntity* this) {
void sub_08085D28(LilypadLargeEntity* this) {
if (((gPlayerState.framestate != PL_STATE_TALKEZLO) && ((gPlayerState.flags & PL_FLAGS2) != 0)) &&
(sub_080B1A8C(super, 0, 0x18) == 0x11)) {
(GetRelativeCollisionTile(super, 0, 0x18) == 0x11)) {
super->action = 2;
super->subAction = 0;
sub_08078B48();
+1 -1
View File
@@ -159,7 +159,7 @@ void sub_0809A9D4(MacroBookEntity* this) {
tilePos = this->tilePos - 0x82;
for (index = 0; index < 5; index++, tilePos += 0x40) {
for (index2 = 0; index2 < 4; index2++) {
sub_0807BA8C(tilePos + index2, 1);
RestorePrevTileEntity(tilePos + index2, 1);
}
}
}
+3 -3
View File
@@ -111,7 +111,7 @@ void sub_080918A4(MinecartEntity* this) {
super->hurtType = 0x18;
super->damage = 8;
sub_0801766C(super);
sub_0807BA8C(COORD_TO_TILE(super), super->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE(super), super->collisionLayer);
SoundReq(SFX_137);
}
} else {
@@ -158,8 +158,8 @@ void sub_080919AC(MinecartEntity* this) {
super->field_0xf = 0x3c;
}
uVar3 = sub_080B1A8C(super, gUnk_081223C8[super->animationState * 2],
gUnk_081223C8[super->animationState * 2 + 1]);
uVar3 = GetRelativeCollisionTile(super, gUnk_081223C8[super->animationState * 2],
gUnk_081223C8[super->animationState * 2 + 1]);
iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[super->animationState]);
if (iVar2 == 0) {
super->direction = DirectionTurnAround(super->direction);
+1 -1
View File
@@ -77,7 +77,7 @@ void Object11_Init(Object11Entity* this) {
void Object11_Action1(Object11Entity* this) {
if (((gPlayerState.field_0x1c & 0xf) != 1) || ((super->bitfield & 0x7f) != 0x13)) {
sub_0807BA8C(COORD_TO_TILE(super), super->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE(super), super->collisionLayer);
DeleteThisEntity();
}
}
+1 -1
View File
@@ -329,7 +329,7 @@ void sub_08094708(Object67Entity* this, u32 param_2, u32 param_3) {
int index;
for (index = this->unk74 * 2 + 8; index != 0; index--) {
sub_0807BA8C(TILE(param_2, param_3), 2);
RestorePrevTileEntity(TILE(param_2, param_3), 2);
param_2 = param_2 + this->unk78;
param_3 = param_3 + this->unk7c;
}
+1 -1
View File
@@ -240,7 +240,7 @@ void sub_08093248(ObjectBlockingStairsEntity* this) {
tilePos = this->tilePos - 0x40;
collisionLayer = super->collisionLayer;
for (index = 0, iVar4 = 0; index < 9; index++) {
sub_0807BA8C(tilePos + iVar4 + index - 1, collisionLayer);
RestorePrevTileEntity(tilePos + iVar4 + index - 1, collisionLayer);
switch (index) {
case 2:
iVar4 = 0x3d;
+1 -1
View File
@@ -336,7 +336,7 @@ bool32 sub_0809A6F8(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
if ((param_4 & 1) != 0) {
sub_0807B9B8(gUnk_081238A0[param_3], (param_1 >> 4 & 0x3f) | (param_2 >> 4 & 0x3f) << 6, 1);
} else {
sub_0807BA8C((param_1 >> 4 & 0x3f) | (param_2 >> 4 & 0x3f) << 6, 1);
RestorePrevTileEntity((param_1 >> 4 & 0x3f) | (param_2 >> 4 & 0x3f) << 6, 1);
}
}
return TRUE;
+2 -2
View File
@@ -72,7 +72,7 @@ void PlayerClone_Action1(PlayerCloneEntity* this) {
if ((this->unk78 != 0) && (this->unk7a != 0)) {
((PlayerCloneEntity*)gPlayerClones[super->type])->unk70 = 1;
}
sub_08000152(0x315, this->tilePos, super->collisionLayer);
CloneTile(0x315, this->tilePos, super->collisionLayer);
super->child = sub_08077CF8(1, super->type + 1, 0, ((GenericEntity*)gPlayerState.item)->field_0x68.HALF.LO);
if (super->child != NULL) {
super->child->parent = super;
@@ -81,7 +81,7 @@ void PlayerClone_Action1(PlayerCloneEntity* this) {
sub_0806FDA0(super);
PlayerClone_Action2(this);
} else if (gPlayerState.chargeState.action != 4) {
sub_08000152(0x315, this->tilePos, super->collisionLayer);
CloneTile(0x315, this->tilePos, super->collisionLayer);
gPlayerClones[super->type] = NULL;
DeleteThisEntity();
} else {
+2 -2
View File
@@ -353,12 +353,12 @@ void sub_08090480(u32 param_1, u32 param_2) {
void sub_08090498(PushableFurnitureEntity* this) {
u32 tmp = this->unk_70 - 0x80;
sub_0807BA8C(tmp, 1);
RestorePrevTileEntity(tmp, 1);
if (((this->unk_83 & 1) != 0) && (GetTileType(tmp, 2) == 0x306)) {
sub_08000148(0x62, tmp, 1);
}
tmp = this->unk_72 - 0x80;
sub_0807BA8C(tmp, 1);
RestorePrevTileEntity(tmp, 1);
if (((this->unk_83 & 2) != 0) && (GetTileType(tmp, 2) == 0x308)) {
sub_08000148(99, tmp, 1);
}
+2 -2
View File
@@ -181,8 +181,8 @@ bool32 sub_0809785C(PushableGraveEntity* this) {
super->field_0xf = 0x3c;
super->direction = 0;
super->speed = 0x40;
sub_0807BA8C(this->unk_68, super->collisionLayer);
sub_0807BA8C(this->unk_68 - 1, super->collisionLayer);
RestorePrevTileEntity(this->unk_68, super->collisionLayer);
RestorePrevTileEntity(this->unk_68 - 1, super->collisionLayer);
return TRUE;
}
}
+1 -1
View File
@@ -199,7 +199,7 @@ void sub_08089538(PushableStatueEntity* this) {
EnqueueSFX(SFX_10F);
SetTile(this->unk_80, this->unk_84, super->collisionLayer);
if ((super->collisionLayer == 2) && (GetTileType(this->unk_84, 1) == 0x400b)) {
sub_08000152(0x310, this->unk_84, 1);
CloneTile(0x310, this->unk_84, 1);
}
tileType = GetTileType(this->unk_84 + gUnk_080B4488[super->direction >> 3], super->collisionLayer);
if ((tileType == 0x79) || (tileType == 0x77)) {
+1 -1
View File
@@ -189,7 +189,7 @@ void sub_080994B8(SmallIceBlockEntity* this) {
EnqueueSFX(SFX_ICE_BLOCK_SLIDE);
SetTile(this->unk_6c, this->unk_70, super->collisionLayer);
if ((super->collisionLayer == 2) && (GetTileType(this->unk_70, 1) == 0x405a)) {
sub_08000152(0x310, this->unk_70, 1);
CloneTile(0x310, this->unk_70, 1);
}
tileType = GetTileType(this->unk_70 + gUnk_080B4488[super->direction >> 3], super->collisionLayer);
if (tileType == 0x79 || tileType == 0x77) {
+7 -7
View File
@@ -278,7 +278,7 @@ extern void sub_08079744(Entity*);
extern void sub_0807AE20(Entity*);
extern u32 sub_0807A894(Entity*);
extern u32 sub_080797C4(void);
extern void sub_0800892E(Entity*);
extern void UpdateIcePlayerVelocity(Entity*);
extern void sub_08078F24(void);
extern void sub_0807B068(Entity*);
extern u32 sub_0807A2F8(u32);
@@ -730,7 +730,7 @@ static void PlayerBounceUpdate(Entity* this) {
COLLISION_ON(this);
if ((gPlayerState.field_0x14 == 0) && sub_08008B22()) {
if ((gPlayerState.field_0x14 == 0) && PlayerCheckNEastTile()) {
gPlayerState.field_0x11 = 7;
ResolvePlayerAnimation();
SetPlayerActionNormal();
@@ -2140,7 +2140,7 @@ static void PlayerRollUpdate(Entity* this) {
if (gPlayerState.floor_type == SURFACE_ICE) {
// roll in place when on ice
sub_0800892E(this);
UpdateIcePlayerVelocity(this);
} else {
switch (this->frame & 0xf) {
case 0:
@@ -2268,7 +2268,7 @@ static void sub_08072ACC(Entity* this) {
this->spritePriority.b1 = 1;
gPlayerState.jump_status = 0x41;
sub_0807921C();
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
RestorePrevTileEntity(COORD_TO_TILE(this), this->collisionLayer);
} else {
this->animationState = Direction8ToAnimationState(gPlayerState.field_0xd);
this->field_0xf++;
@@ -2321,7 +2321,7 @@ static void sub_08072C48(Entity* this) {
sub_08008790(this, 7);
if (gPlayerState.field_0x14) {
if (sub_08008B22()) {
if (PlayerCheckNEastTile()) {
gPlayerState.field_0x11 = 7;
if (!(gPlayerState.flags & PL_MINISH)) {
SetPlayerActionNormal();
@@ -2443,7 +2443,7 @@ void sub_08072D54(Entity* this) {
}
sub_08008790(this, 7);
if (gPlayerState.field_0x14 != 0) {
if (sub_08008B22()) {
if (PlayerCheckNEastTile()) {
gPlayerState.field_0x11 = 7;
if (!(gPlayerState.flags & PL_MINISH)) {
SetPlayerActionNormal();
@@ -3739,7 +3739,7 @@ void SurfaceAction_20(Entity* this) {
if (e != NULL) {
e->actionDelay = 1;
UpdateSpriteForCollisionLayer(e);
sub_08000152(57, gPlayerState.field_0x22[0], this->collisionLayer);
CloneTile(57, gPlayerState.field_0x22[0], this->collisionLayer);
}
}
SurfaceAction_Water(this);
+1 -1
View File
@@ -272,7 +272,7 @@ void PlayerItemBottle_UseEmptyBottle(Entity* this) {
if (this->spriteSettings.flipX != 0) {
iVar2 = -iVar2;
}
if (sub_080B1A8C(this, iVar2, (s8)ptr2[1]) == 0x10) {
if (GetRelativeCollisionTile(this, iVar2, (s8)ptr2[1]) == 0x10) {
this->type2 = ITEM_BOTTLE_WATER;
}
}
+8 -5
View File
@@ -1191,7 +1191,7 @@ bool32 sub_08079D48(void) {
if (!sub_08079C30(&gPlayerEntity)) {
return TRUE;
} else {
if (!sub_08008B22()) {
if (!PlayerCheckNEastTile()) {
if (!sub_08007DD6((u16)GetTileUnderEntity(&gPlayerEntity), gUnk_0811C268)) {
return TRUE;
}
@@ -1329,7 +1329,7 @@ void EnablePlayerDraw(Entity* this) {
}
bool32 sub_0807A2B8(void) {
if (sub_08008B22()) {
if (PlayerCheckNEastTile()) {
return TRUE;
} else {
if (((gPlayerState.jump_status & 200) == 0) && (gPlayerEntity.collisionLayer != 1)) {
@@ -1640,7 +1640,7 @@ void SetTileType(u32 tileType, u32 position, u32 layer) {
} else if (tileType >= 0x4000) { // The tile type actually directly is a tileIndex
SetTile(tileType, position, layer);
} else {
sub_0807BA8C(position, layer);
RestorePrevTileEntity(position, layer);
}
}
@@ -1670,7 +1670,7 @@ ASM_FUNC("asm/non_matching/playerUtils/sub_0807B778.inc", void sub_0807B778(u32
void sub_0807B7D8(u32 param_1, u32 param_2, u32 param_3) {
if (param_1 == 53) {
sub_08000152(53, param_2, param_3);
CloneTile(53, param_2, param_3);
sub_0807B778(param_2, param_3);
sub_0807B778(param_2 + 1, param_3);
sub_0807B778(param_2 - 1, param_3);
@@ -1747,7 +1747,7 @@ void sub_0807B9B8(u32 tileIndex, u32 position, u32 layer) {
}
}
void sub_0807BA8C(u32 position, u32 layer) {
void RestorePrevTileEntity(u32 position, u32 layer) {
u32 tileIndex;
u32 tileType;
LayerStruct* data;
@@ -2012,6 +2012,9 @@ void sub_0807C810(void) {
gUpdateVisibleTiles = 0;
}
/**
* This function is used to create a copy of the map data for temporary cutscene changes.
*/
void CloneMapData(void) {
gRoomTransition.field_0x2c[0] = 1;
MemCopy(&gMapBottom.mapData, &gMapBottom.mapDataClone, 0x2000);
+1 -1
View File
@@ -122,7 +122,7 @@ void sub_080AA544(Entity* this) {
sub_0807B7D8(gUnk_08129FE4[this->type2], param - tmp[this->type2], this->collisionLayer);
}
} else {
sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
RestorePrevTileEntity(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
SetFlag((u16)this->speed);
}
}
+1 -1
View File
@@ -231,6 +231,6 @@ void sub_080AAA68(Entity* this) {
void sub_080AAAA8(Entity* this) {
SetFlag(this->field_0x86.HWORD);
sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
RestorePrevTileEntity(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
DeleteThisEntity();
}
+17 -17
View File
@@ -3692,7 +3692,7 @@ void sub_0804D810(void) {
while (*puVar2 != 0) {
uVar1 = *puVar2;
puVar2++;
sub_0807BA8C(uVar1, 1);
RestorePrevTileEntity(uVar1, 1);
}
}
@@ -6000,34 +6000,34 @@ void sub_0804F8E0(void) {
}
void sub_0804F928(void) {
sub_0807BA8C(0x41d, 1);
sub_0807BA8C(0x621, 1);
RestorePrevTileEntity(0x41d, 1);
RestorePrevTileEntity(0x621, 1);
}
void sub_0804F944(void) {
sub_0807BA8C(0x41e, 1);
sub_0807BA8C(0x620, 1);
RestorePrevTileEntity(0x41e, 1);
RestorePrevTileEntity(0x620, 1);
}
void sub_0804F960(void) {
sub_0807BA8C(0x41f, 1);
sub_0807BA8C(0x4e5, 1);
sub_0807BA8C(0x61f, 1);
sub_0807BA8C(0x559, 1);
RestorePrevTileEntity(0x41f, 1);
RestorePrevTileEntity(0x4e5, 1);
RestorePrevTileEntity(0x61f, 1);
RestorePrevTileEntity(0x559, 1);
}
void sub_0804F994(void) {
sub_0807BA8C(0x420, 1);
sub_0807BA8C(0x525, 1);
sub_0807BA8C(0x61e, 1);
sub_0807BA8C(0x519, 1);
RestorePrevTileEntity(0x420, 1);
RestorePrevTileEntity(0x525, 1);
RestorePrevTileEntity(0x61e, 1);
RestorePrevTileEntity(0x519, 1);
}
void sub_0804F9C8(void) {
sub_0807BA8C(0x421, 1);
sub_0807BA8C(0x565, 1);
sub_0807BA8C(0x61d, 1);
sub_0807BA8C(0x4d9, 1);
RestorePrevTileEntity(0x421, 1);
RestorePrevTileEntity(0x565, 1);
RestorePrevTileEntity(0x61d, 1);
RestorePrevTileEntity(0x4d9, 1);
}
u32 sub_unk3_HyruleField_TrilbyHighlands(void) {