Merge pull request #2 from zeldaret/master

mnerge
This commit is contained in:
Macrepeh
2020-07-14 17:28:41 -04:00
committed by GitHub
319 changed files with 6148 additions and 9508 deletions
+9
View File
@@ -36,6 +36,15 @@
*.swp
*.til
*.code-workspace
*.ss1
*.ss2
*.ss3
*.ss4
*.ss5
*.ss6
*.ss7
*.ss8
*.ss9
.fuse_hidden*
.idea/
Thumbs.db
+2 -2
View File
@@ -220,7 +220,7 @@ void sub_08086284(Entity *r4) {
gUnk_08120668[r4->action](r4);
r4->bitfield = 0;
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
return;
}
```
@@ -268,7 +268,7 @@ extern void (*gUnk_08120668[])(Entity *);
void sub_08086284(Entity *r4) {
gUnk_08120668[r4->action](r4);
r4->bitfield = 0;
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->itemCooldown, 0);
sub_0805EC9C(r4, *((u16 *)&r4->heldObjectPtr + 1), r4->field_0x7a, 0);
return;
}
```
+6 -1
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@@ -69,6 +69,7 @@ FIX := tools/gbafix/gbafix
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
@@ -83,7 +84,7 @@ endif
#$(C_BUILDDIR)/need_interworking_file_name.o: CFLAGS += -mthumb-interwork
C_SRCS := $(wildcard $(C_SUBDIR)/*.c)
C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
@@ -101,6 +102,10 @@ MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
$(shell mkdir -p $(SUBDIRS))
TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
+3 -3
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@@ -1061,7 +1061,7 @@ _08032018:
ldr r0, _0803205C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
@@ -1149,7 +1149,7 @@ _080320D4:
strb r0, [r6]
adds r0, r4, #0
adds r1, r5, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080322E8
@@ -1159,7 +1159,7 @@ _080320D4:
_0803210E:
adds r0, r4, #0
adds r1, r5, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080322E8
+1 -1
View File
@@ -49,7 +49,7 @@ _0806C2FA:
strb r0, [r2]
ldr r1, _0806C334 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r4, #0
adds r1, #0x58
+1 -1
View File
@@ -163,7 +163,7 @@ _080302BA:
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _080302C6
bl sub_0804B128
bl GetCurrentRoomProperty
str r0, [r4, #0x7c]
_080302C6:
adds r0, r4, #0
+1 -1
View File
@@ -26,7 +26,7 @@ sub_0809CC74: @ 0x0809CC74
adds r5, r0, #0
movs r4, #1
strb r4, [r5, #0xc]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _0809CCD4
+2 -2
View File
@@ -479,7 +479,7 @@ sub_0803E86C: @ 0x0803E86C
ldr r0, _0803E8C4 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
@@ -669,7 +669,7 @@ sub_0803E9D4: @ 0x0803E9D4
ldr r0, _0803EA0C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
+1 -1
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@@ -147,7 +147,7 @@ sub_08063390: @ 0x08063390
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation
+1 -1
View File
@@ -364,7 +364,7 @@ _080219C2:
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08021A04:
pop {r4, pc}
.align 2, 0
+1 -1
View File
@@ -44,7 +44,7 @@ sub_08097D90: @ 0x08097D90
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
+1 -1
View File
@@ -509,7 +509,7 @@ _08088DEC:
_08088E1E:
strb r1, [r4, #0xb]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _08088E6E
_08088E28:
ldrb r0, [r4, #0xb]
+4 -4
View File
@@ -74,7 +74,7 @@ sub_0809CF54: @ 0x0809CF54
ldr r0, _0809CFE8 @ =0x00000123
bl PlaySFX
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
@@ -162,7 +162,7 @@ sub_0809D048: @ 0x0809D048
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
@@ -266,7 +266,7 @@ sub_0809D10C: @ 0x0809D10C
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
@@ -323,7 +323,7 @@ sub_0809D178: @ 0x0809D178
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r1, r4, #0
adds r1, #0x5a
movs r0, #0x80
+1 -1
View File
@@ -33,7 +33,7 @@ sub_08082EB4: @ 0x08082EB4
bl sub_080AE068
ldr r1, _08082EE4 @ =0x000001C1
adds r0, r4, #0
bl sub_080ADF80
bl LoadFixedGFX
cmp r0, #0
bne _08082EE8
ldrb r1, [r4, #0x18]
+1 -1
View File
@@ -41,7 +41,7 @@ sub_080333D4: @ 0x080333D4
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0803340E
bl sub_0804B128
bl GetCurrentRoomProperty
str r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x54
+1 -1
View File
@@ -71,7 +71,7 @@ _0809B420:
strb r0, [r4, #0xb]
_0809B424:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r1, [r4, #0xa]
adds r1, #0x39
adds r0, r4, #0
+1 -1
View File
@@ -498,7 +498,7 @@ _0803C598:
beq _0803C5C0
adds r0, r5, #0
adds r1, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
+2 -2
View File
@@ -109,7 +109,7 @@ _080635D0:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r1, #4
adds r0, r4, #0
@@ -194,7 +194,7 @@ _08063662:
strb r0, [r1]
ldr r1, _080636A0 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r1, #4
+2 -2
View File
@@ -805,7 +805,7 @@ _08028F2C:
adds r0, r5, #0
bl sub_0804AA1C
adds r0, r5, #0
bl sub_0806EDC4
bl GetAnimationState
lsls r0, r0, #3
strb r0, [r5, #0x15]
adds r0, r5, #0
@@ -989,7 +989,7 @@ sub_08029078: @ 0x08029078
strb r0, [r2]
adds r0, r4, #0
movs r1, #0x72
bl sub_080ADF80
bl LoadFixedGFX
cmp r0, #0
bne _080290AE
adds r0, r4, #0
+1 -1
View File
@@ -716,7 +716,7 @@ sub_08081FF8: @ 0x08081FF8
bne _08082036
adds r0, r1, #0
adds r1, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r6, r0, #0
ldr r0, [r4, #0x54]
movs r1, #0x80
-177
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@@ -6,183 +6,6 @@
.text
thumb_func_start Carpenter
Carpenter: @ 0x08067158
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x84
ldr r0, [r0]
cmp r0, #0
bne _08067168
bl DeleteThisEntity
_08067168:
ldrb r5, [r4, #0xc]
cmp r5, #1
beq _080671A8
cmp r5, #1
bgt _08067178
cmp r5, #0
beq _0806717E
b _08067224
_08067178:
cmp r5, #2
beq _0806720A
b _08067224
_0806717E:
ldrb r1, [r4, #0xa]
lsls r1, r1, #4
ldr r0, _080671EC @ =gUnk_08110CA8
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _08067224
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x69
strb r5, [r0]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0807DD64
_080671A8:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _080671F4
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x69
strb r0, [r1]
ldr r1, _080671F0 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
ldrb r0, [r4, #0xa]
lsls r0, r0, #3
adds r0, #4
adds r1, r1, r0
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_0806F118
b _08067224
.align 2, 0
_080671EC: .4byte gUnk_08110CA8
_080671F0: .4byte gLinkEntity
_080671F4:
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl GetNextFrame
b _08067224
_0806720A:
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08067224
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x69
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
_08067224:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start Carpenter_Head
Carpenter_Head: @ 0x08067228
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
bhi _0806727E
adds r0, r4, #0
adds r0, #0x5a
ldrb r2, [r0]
movs r0, #0x81
rsbs r0, r0, #0
ands r2, r0
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
adds r0, #0x5b
ldrb r0, [r0]
movs r2, #0x3f
ands r2, r0
adds r0, r4, #0
movs r1, #2
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
movs r1, #1
movs r2, #2
bl SetSpriteSubEntryOffsetData2
adds r0, r4, #0
bl sub_0807000C
b _080672AC
_0806727E:
adds r0, r4, #0
adds r0, #0x5a
ldrb r2, [r0]
movs r0, #0x81
rsbs r0, r0, #0
ands r2, r0
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
_080672AC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080672B0
sub_080672B0: @ 0x080672B0
push {lr}
ldrb r2, [r0, #0x14]
lsrs r2, r2, #1
ldr r1, [r1, #4]
adds r1, r1, r2
ldrb r2, [r0, #0xa]
lsls r2, r2, #3
adds r1, r1, r2
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080672C8
sub_080672C8: @ 0x080672C8
push {r4, r5, lr}
+1 -1
View File
@@ -144,7 +144,7 @@ _080645EA:
strb r1, [r2]
ldr r1, _08064628 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
+1 -1
View File
@@ -302,7 +302,7 @@ _080675BC:
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl sub_080ADF80
bl LoadFixedGFX
_080675CC:
pop {pc}
.align 2, 0
+372
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@@ -0,0 +1,372 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start CellOverwriteSet
CellOverwriteSet: @ 0x0801BEF8
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
mov r8, r0
ldr r7, _0801BFF0 @ =gLinkEntity
ldrb r0, [r0, #0xc]
cmp r0, #0
bne _0801BF62
movs r1, #0x2e
ldrsh r0, [r7, r1]
ldr r5, _0801BFF4 @ =gUnk_080B7B6C
ldrb r1, [r7, #0x14]
movs r2, #0xe
ands r2, r1
adds r1, r2, r5
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, r0, r1
ldr r4, _0801BFF8 @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r6, #0x32
ldrsh r1, [r7, r6]
adds r2, #1
adds r2, r2, r5
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldrh r2, [r4, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
mov r1, r8
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
mov r1, r8
adds r1, #0x6c
strh r0, [r1]
mov r1, r8
ldrb r0, [r1, #0xc]
adds r0, #1
strb r0, [r1, #0xc]
_0801BF62:
ldr r2, _0801BFFC @ =gLinkState
mov sb, r2
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x1a]
ldr r6, _0801C000 @ =gUnk_03000FF0
ldrh r1, [r6]
movs r3, #0x80
lsls r3, r3, #1
mov sl, r3
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801C074
ldrh r1, [r6, #2]
mov r0, sl
ands r0, r1
cmp r0, #0
beq _0801BFDA
movs r4, #0x2e
ldrsh r0, [r7, r4]
ldr r5, _0801BFF4 @ =gUnk_080B7B6C
mov sb, r5
ldrb r1, [r7, #0x14]
movs r2, #0xe
ands r2, r1
adds r1, r2, r5
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, r0, r1
ldr r4, _0801BFF8 @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r7, r5]
adds r2, #1
add r2, sb
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldrh r2, [r4, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
mov r1, r8
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
mov r1, r8
adds r1, #0x6c
strh r0, [r1]
_0801BFDA:
ldrh r3, [r6]
mov r0, sl
ands r0, r3
adds r4, r3, #0
cmp r0, #0
beq _0801C004
adds r1, r7, #0
adds r1, #0x3d
movs r0, #2
strb r0, [r1]
b _0801C0D4
.align 2, 0
_0801BFF0: .4byte gLinkEntity
_0801BFF4: .4byte gUnk_080B7B6C
_0801BFF8: .4byte gRoomControls
_0801BFFC: .4byte gLinkState
_0801C000: .4byte gUnk_03000FF0
_0801C004:
ldrh r2, [r6, #2]
movs r6, #0x10
adds r0, r6, #0
ands r0, r2
cmp r0, #0
beq _0801C01A
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
_0801C01A:
movs r5, #0x20
adds r0, r5, #0
ands r0, r2
cmp r0, #0
beq _0801C02E
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
_0801C02E:
movs r0, #0x30
ands r0, r4
cmp r0, #0
beq _0801C06E
mov r1, r8
ldrb r0, [r1, #0xf]
adds r0, #1
strb r0, [r1, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1e
bls _0801C0D4
movs r0, #0x1e
strb r0, [r1, #0xf]
adds r0, r6, #0
ands r0, r4
cmp r0, #0
beq _0801C05A
adds r1, #0x6c
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
_0801C05A:
adds r0, r5, #0
ands r0, r3
cmp r0, #0
beq _0801C0D4
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
b _0801C0D4
_0801C06E:
mov r2, r8
strb r0, [r2, #0xf]
b _0801C0D4
_0801C074:
mov r0, r8
adds r0, #0x6c
ldrh r0, [r0]
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldr r4, _0801C1C8 @ =gUnk_080B7B6C
mov sl, r4
ldrb r2, [r7, #0x14]
movs r3, #0xe
ands r3, r2
adds r2, r3, r4
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldr r5, _0801C1CC @ =gRoomControls
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r7, r6]
adds r3, #1
add r3, sl
ldrb r3, [r3]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r2, r8
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
mov r0, sb
ldrb r1, [r0, #0x1a]
movs r0, #0x7f
ands r0, r1
mov r1, sb
strb r0, [r1, #0x1a]
bl DeleteThisEntity
_0801C0D4:
ldr r0, _0801C1D0 @ =gUnk_03000FF0
ldrh r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0801C1BE
movs r2, #0x6c
add r2, r8
mov sb, r2
ldrh r0, [r2]
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldr r6, _0801C1C8 @ =gUnk_080B7B6C
movs r2, #0
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldr r5, _0801C1CC @ =gRoomControls
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #1
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
movs r2, #0x38
add r8, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #2
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #3
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #4
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #5
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #6
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #7
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r4, r8
ldrb r2, [r4]
bl sub_0807B7D8
_0801C1BE:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801C1C8: .4byte gUnk_080B7B6C
_0801C1CC: .4byte gRoomControls
_0801C1D0: .4byte gUnk_03000FF0
+1 -1
View File
@@ -291,7 +291,7 @@ sub_08084074: @ 0x08084074
push {r4, lr}
adds r4, r0, #0
movs r0, #3
bl sub_0804B128
bl GetCurrentRoomProperty
adds r1, r0, #0
cmp r1, #0
beq _080840A4
+1 -1
View File
@@ -1475,7 +1475,7 @@ _0801F91C:
ldr r0, _0801F93C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
_0801F92C:
adds r0, r4, #0
+5 -5
View File
@@ -1223,7 +1223,7 @@ _0802659C:
strb r0, [r4]
ldr r1, _080265E4 @ =gLinkEntity
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r5, #0x15]
ldr r0, [r7]
ldrb r0, [r0, #4]
@@ -1374,7 +1374,7 @@ _080266D6:
bne _080266EC
ldr r1, _08026704 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
_080266EC:
adds r0, r4, #0
@@ -1551,7 +1551,7 @@ _08026820:
_08026830:
ldr r1, _08026868 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
movs r0, #4
strb r0, [r4, #0xd]
@@ -1944,7 +1944,7 @@ _08026B2C:
strh r0, [r4, #0x2e]
adds r0, r4, #0
movs r1, #0x3e
bl sub_080ADF80
bl LoadFixedGFX
ldrb r0, [r6, #0xb]
cmp r0, #0
bne _08026B46
@@ -4338,7 +4338,7 @@ sub_08027D20: @ 0x08027D20
strb r0, [r1]
adds r0, r4, #0
movs r1, #0x3e
bl sub_080ADF80
bl LoadFixedGFX
ldrb r0, [r5, #0xb]
cmp r0, #0
bne _08027D5E
+2 -2
View File
@@ -231,7 +231,7 @@ sub_0800132C: @ 0x0800132C
cmp r2, #0x11
blo _08001352
_0800134E:
ldr r3, _08001378 @ =sub_080045C4
ldr r3, _08001378 @ =GetFacingDirection
bx r3
_08001352:
movs r0, #0xff
@@ -245,7 +245,7 @@ _08001368: .4byte gUnk_080012C8
_0800136C: .4byte gUnk_080012C8
_08001370: .4byte sub_080AF18C
_08001374: .4byte sub_080AF1BC
_08001378: .4byte sub_080045C4
_08001378: .4byte GetFacingDirection
gUnk_0800137C:: @ 0800137C
.incbin "baserom.gba", 0x00137C, 0x0000004
+2 -2
View File
@@ -269,8 +269,8 @@ sub_080045B4: @ 0x080045B4
ldr r3, _08004690 @ =gUnk_030060F0
bx r3
thumb_func_start sub_080045C4
sub_080045C4: @ 0x080045C4
thumb_func_start GetFacingDirection
GetFacingDirection: @ 0x080045C4
push {r4, r5}
movs r4, #0x32
movs r5, #0x2e
+5 -5
View File
@@ -387,7 +387,7 @@ _0800882C:
movs r3, #0x38
ldrb r1, [r4, r3]
strb r1, [r0, r3]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0800883A:
ldr r1, _080088E0 @ =gRoomControls
ldrh r0, [r1, #6]
@@ -4030,8 +4030,8 @@ gUnk_080169A4::
.byte 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00
.byte 0x00, 0x00, 0x01, 0x00
thumb_func_start UpdateSpriteOrderAndFlip
UpdateSpriteOrderAndFlip: @ 0x08016A04
thumb_func_start UpdateSpriteForCollisionLayer
UpdateSpriteForCollisionLayer: @ 0x08016A04
movs r1, #0x38
ldrb r1, [r0, r1]
lsls r1, r1, #1
@@ -4083,7 +4083,7 @@ _08016A62:
strb r3, [r4, r5]
_08016A64:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, r5, pc}
thumb_func_start sub_08016A6C
@@ -4123,6 +4123,6 @@ sub_08016AD2: @ 0x08016AD2
bl sub_08016A6C
push {r0}
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r0, r4, pc}
+3 -3
View File
@@ -694,7 +694,7 @@ _08017352:
bl sub_0805E3B0
cmp r0, #0
bne _08017398
ldr r1, _08017390 @ =gUnk_080B2CE8
ldr r1, _08017390 @ =gPlayerItemFunctions
ldrb r0, [r4, #9]
lsls r0, r0, #2
adds r0, r0, r1
@@ -719,7 +719,7 @@ _08017352:
subs r0, #1
b _08017396
.align 2, 0
_08017390: .4byte gUnk_080B2CE8
_08017390: .4byte gPlayerItemFunctions
_08017394:
adds r0, #1
_08017396:
@@ -1567,7 +1567,7 @@ sub_08017940: @ 0x08017940
adds r0, #0x38
strb r1, [r0]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080179CC:
movs r1, #0
ldr r0, _080179E8 @ =gLinkEntity
-498
View File
@@ -924,501 +924,3 @@ _08018C10:
.align 2, 0
_08018C14: .4byte gUnk_080FEAC8
_08018C18: .4byte gUnk_080FE320
thumb_func_start sub_08018C1C
sub_08018C1C: @ 0x08018C1C
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldr r6, _08018C54 @ =0x00000185
movs r0, #0
_08018C28:
movs r4, #0
movs r1, #0x40
adds r1, r1, r5
mov r8, r1
adds r7, r0, #1
_08018C32:
adds r0, r6, #0
adds r6, #1
adds r1, r5, r4
movs r2, #1
bl SetTileType
adds r4, #1
cmp r4, #4
bls _08018C32
mov r5, r8
adds r0, r7, #0
cmp r0, #3
bls _08018C28
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08018C54: .4byte 0x00000185
thumb_func_start sub_08018C58
sub_08018C58: @ 0x08018C58
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #0
_08018C5E:
movs r1, #0x98
lsls r1, r1, #2
adds r0, r5, r1
adds r1, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _08018C84 @ =0x00000261
adds r0, r5, r1
adds r1, r4, #1
movs r2, #1
bl SetTileType
adds r5, #2
adds r4, #0x40
cmp r5, #5
bls _08018C5E
pop {r4, r5, pc}
.align 2, 0
_08018C84: .4byte 0x00000261
thumb_func_start sub_08018C88
sub_08018C88: @ 0x08018C88
push {lr}
adds r2, r0, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _08018CB4
adds r1, r2, #0
adds r1, #0x3d
movs r0, #0
strb r0, [r1]
ldr r1, _08018CB0 @ =gUnk_080B3DD0
ldrb r0, [r2, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r2, #0
bl _call_via_r1
b _08018CB8
.align 2, 0
_08018CB0: .4byte gUnk_080B3DD0
_08018CB4:
bl DeleteThisEntity
_08018CB8:
pop {pc}
.align 2, 0
thumb_func_start sub_08018CBC
sub_08018CBC: @ 0x08018CBC
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x84
ldr r5, _08018D50 @ =gLinkEntity
ldr r0, [r5, #0x2c]
str r0, [r4, #0x2c]
str r0, [r1]
subs r1, #4
ldr r0, [r5, #0x30]
str r0, [r4, #0x30]
str r0, [r1]
ldrb r1, [r5, #0x14]
movs r0, #0xe
ands r0, r1
strb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x96
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x3c
ldrb r0, [r0]
adds r0, #1
movs r2, #0x80
rsbs r2, r2, #0
adds r1, r2, #0
adds r2, r4, #0
adds r2, #0x3c
orrs r0, r1
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x3b
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x3b
strb r0, [r1]
ldr r6, [r4, #0x54]
cmp r6, #0
beq _08018D58
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0x56
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x40
movs r0, #0x1c
strb r0, [r1]
adds r1, #4
movs r0, #6
strb r0, [r1]
ldr r0, _08018D54 @ =gUnk_080B3E18
str r0, [r4, #0x48]
ldr r0, [r4, #0x54]
adds r0, #0x62
movs r1, #0
strb r1, [r0]
ldr r2, [r4, #0x54]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2, #0x18]
b _08018DD2
.align 2, 0
_08018D50: .4byte gLinkEntity
_08018D54: .4byte gUnk_080B3E18
_08018D58:
ldr r7, _08018DDC @ =gLinkState
ldrb r0, [r7, #0x1c]
cmp r0, #0
bne _08018D64
bl DeleteThisEntity
_08018D64:
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0xa6
strh r0, [r4, #0x12]
movs r0, #0x33
strb r0, [r4, #0x1a]
adds r0, r4, #0
adds r0, #0x60
strh r6, [r0]
ldrb r0, [r7, #0x1d]
subs r0, #1
strb r0, [r4, #0xa]
ldr r1, _08018DE0 @ =gUnk_080B3DE0
ldrb r0, [r4, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xa]
lsls r0, r0, #1
adds r0, #1
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x44
strb r1, [r0]
adds r1, r4, #0
adds r1, #0x40
movs r0, #0x1b
strb r0, [r1]
ldr r1, _08018DE4 @ =gUnk_080B3DE8
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
str r0, [r4, #0x48]
str r4, [r5, #0x70]
adds r0, r5, #0
bl sub_08078CD0
str r6, [r5, #0x70]
ldrb r1, [r4, #0xa]
adds r1, #0xa
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08018FA0
_08018DD2:
adds r0, r4, #0
bl sub_0801766C
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08018DDC: .4byte gLinkState
_08018DE0: .4byte gUnk_080B3DE0
_08018DE4: .4byte gUnk_080B3DE8
thumb_func_start sub_08018DE8
sub_08018DE8: @ 0x08018DE8
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, [r4, #0x54]
adds r0, #0x3a
ldrb r1, [r0]
movs r5, #4
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _08018E08
ldr r0, _08018E18 @ =gLinkState
strb r1, [r0, #0x1c]
bl DeleteThisEntity
_08018E08:
ldr r0, _08018E18 @ =gLinkState
ldrb r0, [r0, #0x1c]
cmp r0, #0
beq _08018E1C
cmp r0, #5
beq _08018E24
b _08018E5A
.align 2, 0
_08018E18: .4byte gLinkState
_08018E1C:
adds r0, r4, #0
bl sub_08018F6C
b _08018E5A
_08018E24:
ldr r0, [r4, #0x54]
strb r5, [r0, #0xd]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r2, #2
movs r0, #2
strb r0, [r4, #0xc]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0xa
ands r0, r1
orrs r0, r2
strb r0, [r3]
ldr r2, [r4, #0x54]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r4, #0
bl sub_08018FA0
_08018E5A:
ldr r0, _08018E64 @ =gLinkEntity
bl sub_08078CD0
pop {r4, r5, pc}
.align 2, 0
_08018E64: .4byte gLinkEntity
thumb_func_start sub_08018E68
sub_08018E68: @ 0x08018E68
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r0, [r4, #0x54]
cmp r0, #0
bne _08018E82
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
movs r1, #5
bl sub_08008790
b _08018EA8
_08018E82:
adds r0, #0x3a
ldrb r1, [r0]
movs r0, #4
ands r0, r1
cmp r0, #0
bne _08018E92
bl DeleteThisEntity
_08018E92:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08018EA8
adds r0, r4, #0
bl sub_08018F6C
b _08018F62
_08018EA8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _08018F46
adds r0, r4, #0
bl sub_0806F69C
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08018EEA
cmp r0, #8
bgt _08018ECC
cmp r0, #0
beq _08018ED6
b _08018EEE
_08018ECC:
cmp r0, #0x10
beq _08018EDE
cmp r0, #0x18
beq _08018EE4
b _08018EEE
_08018ED6:
movs r6, #0
movs r5, #4
rsbs r5, r5, #0
b _08018EEE
_08018EDE:
movs r6, #0
movs r5, #4
b _08018EEE
_08018EE4:
movs r6, #4
rsbs r6, r6, #0
b _08018EEC
_08018EEA:
movs r6, #4
_08018EEC:
movs r5, #0
_08018EEE:
ldr r1, [r4, #0x54]
cmp r1, #0
beq _08018F00
ldrb r0, [r4, #0x15]
strb r0, [r1, #0x15]
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl CopyPosition
_08018F00:
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _08018F0C
adds r0, r4, #0
bl sub_0800451C
_08018F0C:
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_0800029C
ldr r1, _08018F64 @ =gUnk_080B3DF4
bl sub_08007DD6
cmp r0, #0
bne _08018F62
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_080002B4
cmp r0, #0x74
beq _08018F62
ldr r1, _08018F68 @ =gUnk_08003E44
movs r0, #0x2e
ldrsh r2, [r4, r0]
adds r2, r2, r6
movs r0, #0x32
ldrsh r3, [r4, r0]
adds r3, r3, r5
adds r0, r4, #0
bl sub_080040D8
cmp r0, #0
beq _08018F62
_08018F46:
ldr r0, [r4, #0x54]
cmp r0, #0
bne _08018F56
ldrb r1, [r4, #0xa]
adds r1, #0xd
adds r0, r4, #0
bl InitializeAnimation
_08018F56:
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_08018F6C
_08018F62:
pop {r4, r5, r6, pc}
.align 2, 0
_08018F64: .4byte gUnk_080B3DF4
_08018F68: .4byte gUnk_08003E44
thumb_func_start sub_08018F6C
sub_08018F6C: @ 0x08018F6C
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x54]
cmp r1, #0
beq _08018F8A
movs r0, #5
strb r0, [r1, #0xd]
ldr r2, [r4, #0x54]
ldrb r1, [r2, #0x18]
subs r0, #9
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
b _08018F9A
_08018F8A:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
beq _08018F9E
_08018F9A:
bl DeleteThisEntity
_08018F9E:
pop {r4, pc}
thumb_func_start sub_08018FA0
sub_08018FA0: @ 0x08018FA0
push {lr}
adds r2, r0, #0
ldr r0, _08018FC8 @ =gLinkEntity
adds r0, #0x38
ldrb r0, [r0]
adds r1, r2, #0
adds r1, #0x38
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #2
bne _08018FBC
movs r0, #1
strb r0, [r2, #0xb]
_08018FBC:
ldrb r0, [r2, #0xa]
adds r0, #0xea
bl PlaySFX
pop {pc}
.align 2, 0
_08018FC8: .4byte gLinkEntity
thumb_func_start sub_08018FCC
sub_08018FCC: @ 0x08018FCC
push {lr}
ldr r2, _08018FE0 @ =gUnk_080B3E30
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08018FE0: .4byte gUnk_080B3E30
+7 -561
View File
@@ -39,8 +39,8 @@ sub_08019468: @ 0x08019468
_0801947E:
pop {pc}
thumb_func_start sub_08019480
sub_08019480: @ 0x08019480
thumb_func_start SwordBeam
SwordBeam: @ 0x08019480
push {lr}
ldr r2, _08019494 @ =gUnk_080B43F4
ldrb r1, [r0, #0xc]
@@ -3472,7 +3472,7 @@ _0801AE70:
bl sub_0805BB74
_0801AE8C:
movs r0, #5
bl sub_0804B128
bl GetCurrentRoomProperty
cmp r0, #0
beq _0801AE9A
bl _call_via_r0
@@ -4742,7 +4742,7 @@ _0801B7D4:
ldr r4, _0801B800 @ =gLinkEntity
adds r0, r5, #0
adds r1, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r5, #0x15]
adds r0, r5, #0
bl sub_0806F69C
@@ -5027,8 +5027,8 @@ sub_0801B9F0: @ 0x0801B9F0
bl sub_08017744
pop {pc}
thumb_func_start sub_0801BA00
sub_0801BA00: @ 0x0801BA00
thumb_func_start SwordSpin
SwordSpin: @ 0x0801BA00
push {lr}
ldr r2, _0801BA14 @ =gUnk_080B7870
ldrb r1, [r0, #0xc]
@@ -5620,558 +5620,4 @@ _0801BEEE:
pop {r4, pc}
.align 2, 0
_0801BEF0: .4byte gLinkEntity
_0801BEF4: .4byte gUnk_080B7878
thumb_func_start sub_0801BEF8
sub_0801BEF8: @ 0x0801BEF8
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
mov r8, r0
ldr r7, _0801BFF0 @ =gLinkEntity
ldrb r0, [r0, #0xc]
cmp r0, #0
bne _0801BF62
movs r1, #0x2e
ldrsh r0, [r7, r1]
ldr r5, _0801BFF4 @ =gUnk_080B7B6C
ldrb r1, [r7, #0x14]
movs r2, #0xe
ands r2, r1
adds r1, r2, r5
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, r0, r1
ldr r4, _0801BFF8 @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r6, #0x32
ldrsh r1, [r7, r6]
adds r2, #1
adds r2, r2, r5
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldrh r2, [r4, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
mov r1, r8
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
mov r1, r8
adds r1, #0x6c
strh r0, [r1]
mov r1, r8
ldrb r0, [r1, #0xc]
adds r0, #1
strb r0, [r1, #0xc]
_0801BF62:
ldr r2, _0801BFFC @ =gLinkState
mov sb, r2
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x1a]
ldr r6, _0801C000 @ =gUnk_03000FF0
ldrh r1, [r6]
movs r3, #0x80
lsls r3, r3, #1
mov sl, r3
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801C074
ldrh r1, [r6, #2]
mov r0, sl
ands r0, r1
cmp r0, #0
beq _0801BFDA
movs r4, #0x2e
ldrsh r0, [r7, r4]
ldr r5, _0801BFF4 @ =gUnk_080B7B6C
mov sb, r5
ldrb r1, [r7, #0x14]
movs r2, #0xe
ands r2, r1
adds r1, r2, r5
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, r0, r1
ldr r4, _0801BFF8 @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r7, r5]
adds r2, #1
add r2, sb
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldrh r2, [r4, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
mov r1, r8
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
mov r1, r8
adds r1, #0x6c
strh r0, [r1]
_0801BFDA:
ldrh r3, [r6]
mov r0, sl
ands r0, r3
adds r4, r3, #0
cmp r0, #0
beq _0801C004
adds r1, r7, #0
adds r1, #0x3d
movs r0, #2
strb r0, [r1]
b _0801C0D4
.align 2, 0
_0801BFF0: .4byte gLinkEntity
_0801BFF4: .4byte gUnk_080B7B6C
_0801BFF8: .4byte gRoomControls
_0801BFFC: .4byte gLinkState
_0801C000: .4byte gUnk_03000FF0
_0801C004:
ldrh r2, [r6, #2]
movs r6, #0x10
adds r0, r6, #0
ands r0, r2
cmp r0, #0
beq _0801C01A
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
_0801C01A:
movs r5, #0x20
adds r0, r5, #0
ands r0, r2
cmp r0, #0
beq _0801C02E
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
_0801C02E:
movs r0, #0x30
ands r0, r4
cmp r0, #0
beq _0801C06E
mov r1, r8
ldrb r0, [r1, #0xf]
adds r0, #1
strb r0, [r1, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1e
bls _0801C0D4
movs r0, #0x1e
strb r0, [r1, #0xf]
adds r0, r6, #0
ands r0, r4
cmp r0, #0
beq _0801C05A
adds r1, #0x6c
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
_0801C05A:
adds r0, r5, #0
ands r0, r3
cmp r0, #0
beq _0801C0D4
mov r1, r8
adds r1, #0x6c
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
b _0801C0D4
_0801C06E:
mov r2, r8
strb r0, [r2, #0xf]
b _0801C0D4
_0801C074:
mov r0, r8
adds r0, #0x6c
ldrh r0, [r0]
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldr r4, _0801C1C8 @ =gUnk_080B7B6C
mov sl, r4
ldrb r2, [r7, #0x14]
movs r3, #0xe
ands r3, r2
adds r2, r3, r4
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
adds r1, r1, r2
ldr r5, _0801C1CC @ =gRoomControls
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r7, r6]
adds r3, #1
add r3, sl
ldrb r3, [r3]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r2, r8
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
mov r0, sb
ldrb r1, [r0, #0x1a]
movs r0, #0x7f
ands r0, r1
mov r1, sb
strb r0, [r1, #0x1a]
bl DeleteThisEntity
_0801C0D4:
ldr r0, _0801C1D0 @ =gUnk_03000FF0
ldrh r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0801C1BE
movs r2, #0x6c
add r2, r8
mov sb, r2
ldrh r0, [r2]
movs r3, #0x2e
ldrsh r1, [r7, r3]
ldr r6, _0801C1C8 @ =gUnk_080B7B6C
movs r2, #0
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldr r5, _0801C1CC @ =gRoomControls
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #1
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
movs r2, #0x38
add r8, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #2
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #3
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #4
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #5
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
mov r1, sb
ldrh r0, [r1]
movs r2, #0x2e
ldrsh r1, [r7, r2]
movs r2, #6
ldrsb r2, [r6, r2]
adds r1, r1, r2
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r4
movs r3, #0x32
ldrsh r2, [r7, r3]
movs r3, #7
ldrsb r3, [r6, r3]
adds r2, r2, r3
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r4, r8
ldrb r2, [r4]
bl sub_0807B7D8
_0801C1BE:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801C1C8: .4byte gUnk_080B7B6C
_0801C1CC: .4byte gRoomControls
_0801C1D0: .4byte gUnk_03000FF0
thumb_func_start sub_0801C1D4
sub_0801C1D4: @ 0x0801C1D4
push {r4, lr}
movs r4, #0
_0801C1D8:
lsls r1, r4, #5
ldr r0, _0801C200 @ =gUnk_0200AF34
adds r2, r1, r0
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801C1F8
ldrb r0, [r2, #1]
lsls r0, r0, #4
ldr r1, _0801C204 @ =gUnk_080C8F8C
adds r0, r0, r1
ldr r1, [r0, #8]
adds r0, r2, #0
bl _call_via_r1
_0801C1F8:
adds r4, #1
cmp r4, #0x17
bls _0801C1D8
pop {r4, pc}
.align 2, 0
_0801C200: .4byte gUnk_0200AF34
_0801C204: .4byte gUnk_080C8F8C
thumb_func_start sub_0801C208
sub_0801C208: @ 0x0801C208
push {r4, r5, lr}
movs r5, #0
ldr r4, _0801C250 @ =gUnk_03001010
_0801C20E:
lsls r1, r5, #5
ldr r0, _0801C254 @ =gUnk_0200AF34
adds r3, r1, r0
ldrb r1, [r3]
movs r0, #3
ands r0, r1
cmp r0, #3
bne _0801C248
ldrh r0, [r3, #0xc]
strh r0, [r4]
ldrh r0, [r3, #0xe]
strh r0, [r4, #2]
ldrb r2, [r3, #1]
lsls r2, r2, #4
ldr r0, _0801C258 @ =gUnk_080C8F8C
adds r2, r2, r0
ldrh r0, [r2]
strh r0, [r4, #4]
ldrh r0, [r2, #2]
strh r0, [r4, #6]
ldrb r0, [r3, #0x18]
lsls r0, r0, #0xc
ldrh r1, [r3, #0x1a]
orrs r0, r1
strh r0, [r4, #8]
ldrh r0, [r2, #6]
ldrb r1, [r3, #0x10]
bl sub_080ADA14
_0801C248:
adds r5, #1
cmp r5, #0x17
bls _0801C20E
pop {r4, r5, pc}
.align 2, 0
_0801C250: .4byte gUnk_03001010
_0801C254: .4byte gUnk_0200AF34
_0801C258: .4byte gUnk_080C8F8C
thumb_func_start sub_0801C25C
sub_0801C25C: @ 0x0801C25C
push {r4, r5, r6, r7, lr}
movs r4, #0
ldr r5, _0801C2E4 @ =gUnk_0200AF34
adds r6, r5, #0
subs r6, #0x34
movs r7, #0xd
rsbs r7, r7, #0
ldr r3, _0801C2E8 @ =0x040000D4
_0801C26C:
lsls r0, r4, #5
adds r2, r0, r5
ldrb r1, [r2]
movs r0, #3
ands r0, r1
cmp r0, #3
bne _0801C2A8
lsls r0, r1, #0x1c
lsrs r0, r0, #0x1e
cmp r0, #1
bne _0801C2A8
adds r0, r7, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
ldr r0, [r2, #0x1c]
str r0, [r3]
ldrh r0, [r2, #0x1a]
lsls r0, r0, #5
ldr r1, _0801C2EC @ =0x06010000
adds r0, r0, r1
str r0, [r3, #4]
ldrb r0, [r2, #0x19]
lsls r0, r0, #3
movs r1, #0x84
lsls r1, r1, #0x18
orrs r0, r1
str r0, [r3, #8]
ldr r0, [r3, #8]
_0801C2A8:
adds r4, #1
cmp r4, #0x17
ble _0801C26C
adds r2, r6, #0
ldrb r3, [r2, #0x13]
movs r0, #0x13
ldrsb r0, [r2, r0]
cmp r0, #0
bge _0801C2C8
movs r1, #0x7f
ands r1, r3
strb r1, [r2, #0x13]
movs r0, #0x8d
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2C8:
ldrb r2, [r6, #0x14]
movs r0, #0x14
ldrsb r0, [r6, r0]
cmp r0, #0
bge _0801C2E0
movs r1, #0x7f
ands r1, r2
strb r1, [r6, #0x14]
movs r0, #0x93
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2E0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801C2E4: .4byte gUnk_0200AF34
_0801C2E8: .4byte 0x040000D4
_0801C2EC: .4byte 0x06010000
thumb_func_start sub_0801C2F0
sub_0801C2F0: @ 0x0801C2F0
push {r4, r5, lr}
adds r4, r0, #0
adds r0, r1, #0
lsls r5, r4, #5
ldr r1, _0801C330 @ =0x06010000
adds r4, r5, r1
movs r1, #0xa
bl Div
cmp r0, #9
bls _0801C308
movs r0, #9
_0801C308:
ldr r2, _0801C334 @ =0x040000D4
lsls r0, r0, #5
ldr r3, _0801C338 @ =gUnk_085C4620
adds r0, r0, r3
str r0, [r2]
str r4, [r2, #4]
ldr r4, _0801C33C @ =0x84000008
str r4, [r2, #8]
ldr r0, [r2, #8]
adds r1, #0xa
lsls r1, r1, #5
adds r1, r1, r3
str r1, [r2]
ldr r1, _0801C340 @ =0x06010020
adds r0, r5, r1
str r0, [r2, #4]
str r4, [r2, #8]
ldr r0, [r2, #8]
pop {r4, r5, pc}
.align 2, 0
_0801C330: .4byte 0x06010000
_0801C334: .4byte 0x040000D4
_0801C338: .4byte gUnk_085C4620
_0801C33C: .4byte 0x84000008
_0801C340: .4byte 0x06010020
_0801BEF4: .4byte gUnk_080B7878
+196
View File
@@ -0,0 +1,196 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0801C1D4
sub_0801C1D4: @ 0x0801C1D4
push {r4, lr}
movs r4, #0
_0801C1D8:
lsls r1, r4, #5
ldr r0, _0801C200 @ =gUnk_0200AF34
adds r2, r1, r0
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801C1F8
ldrb r0, [r2, #1]
lsls r0, r0, #4
ldr r1, _0801C204 @ =gUnk_080C8F8C
adds r0, r0, r1
ldr r1, [r0, #8]
adds r0, r2, #0
bl _call_via_r1
_0801C1F8:
adds r4, #1
cmp r4, #0x17
bls _0801C1D8
pop {r4, pc}
.align 2, 0
_0801C200: .4byte gUnk_0200AF34
_0801C204: .4byte gUnk_080C8F8C
thumb_func_start sub_0801C208
sub_0801C208: @ 0x0801C208
push {r4, r5, lr}
movs r5, #0
ldr r4, _0801C250 @ =gUnk_03001010
_0801C20E:
lsls r1, r5, #5
ldr r0, _0801C254 @ =gUnk_0200AF34
adds r3, r1, r0
ldrb r1, [r3]
movs r0, #3
ands r0, r1
cmp r0, #3
bne _0801C248
ldrh r0, [r3, #0xc]
strh r0, [r4]
ldrh r0, [r3, #0xe]
strh r0, [r4, #2]
ldrb r2, [r3, #1]
lsls r2, r2, #4
ldr r0, _0801C258 @ =gUnk_080C8F8C
adds r2, r2, r0
ldrh r0, [r2]
strh r0, [r4, #4]
ldrh r0, [r2, #2]
strh r0, [r4, #6]
ldrb r0, [r3, #0x18]
lsls r0, r0, #0xc
ldrh r1, [r3, #0x1a]
orrs r0, r1
strh r0, [r4, #8]
ldrh r0, [r2, #6]
ldrb r1, [r3, #0x10]
bl sub_080ADA14
_0801C248:
adds r5, #1
cmp r5, #0x17
bls _0801C20E
pop {r4, r5, pc}
.align 2, 0
_0801C250: .4byte gUnk_03001010
_0801C254: .4byte gUnk_0200AF34
_0801C258: .4byte gUnk_080C8F8C
thumb_func_start sub_0801C25C
sub_0801C25C: @ 0x0801C25C
push {r4, r5, r6, r7, lr}
movs r4, #0
ldr r5, _0801C2E4 @ =gUnk_0200AF34
adds r6, r5, #0
subs r6, #0x34
movs r7, #0xd
rsbs r7, r7, #0
ldr r3, _0801C2E8 @ =0x040000D4
_0801C26C:
lsls r0, r4, #5
adds r2, r0, r5
ldrb r1, [r2]
movs r0, #3
ands r0, r1
cmp r0, #3
bne _0801C2A8
lsls r0, r1, #0x1c
lsrs r0, r0, #0x1e
cmp r0, #1
bne _0801C2A8
adds r0, r7, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
ldr r0, [r2, #0x1c]
str r0, [r3]
ldrh r0, [r2, #0x1a]
lsls r0, r0, #5
ldr r1, _0801C2EC @ =0x06010000
adds r0, r0, r1
str r0, [r3, #4]
ldrb r0, [r2, #0x19]
lsls r0, r0, #3
movs r1, #0x84
lsls r1, r1, #0x18
orrs r0, r1
str r0, [r3, #8]
ldr r0, [r3, #8]
_0801C2A8:
adds r4, #1
cmp r4, #0x17
ble _0801C26C
adds r2, r6, #0
ldrb r3, [r2, #0x13]
movs r0, #0x13
ldrsb r0, [r2, r0]
cmp r0, #0
bge _0801C2C8
movs r1, #0x7f
ands r1, r3
strb r1, [r2, #0x13]
movs r0, #0x8d
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2C8:
ldrb r2, [r6, #0x14]
movs r0, #0x14
ldrsb r0, [r6, r0]
cmp r0, #0
bge _0801C2E0
movs r1, #0x7f
ands r1, r2
strb r1, [r6, #0x14]
movs r0, #0x93
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2E0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801C2E4: .4byte gUnk_0200AF34
_0801C2E8: .4byte 0x040000D4
_0801C2EC: .4byte 0x06010000
thumb_func_start sub_0801C2F0
sub_0801C2F0: @ 0x0801C2F0
push {r4, r5, lr}
adds r4, r0, #0
adds r0, r1, #0
lsls r5, r4, #5
ldr r1, _0801C330 @ =0x06010000
adds r4, r5, r1
movs r1, #0xa
bl Div
cmp r0, #9
bls _0801C308
movs r0, #9
_0801C308:
ldr r2, _0801C334 @ =0x040000D4
lsls r0, r0, #5
ldr r3, _0801C338 @ =gUnk_085C4620
adds r0, r0, r3
str r0, [r2]
str r4, [r2, #4]
ldr r4, _0801C33C @ =0x84000008
str r4, [r2, #8]
ldr r0, [r2, #8]
adds r1, #0xa
lsls r1, r1, #5
adds r1, r1, r3
str r1, [r2]
ldr r1, _0801C340 @ =0x06010020
adds r0, r5, r1
str r0, [r2, #4]
str r4, [r2, #8]
ldr r0, [r2, #8]
pop {r4, r5, pc}
.align 2, 0
_0801C330: .4byte 0x06010000
_0801C334: .4byte 0x040000D4
_0801C338: .4byte gUnk_085C4620
_0801C33C: .4byte 0x84000008
_0801C340: .4byte 0x06010020
+3 -3
View File
@@ -393,7 +393,7 @@ sub_08049F84: @ 0x08049F84
cmp r1, #0
beq _08049F9C
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
b _08049F9E
_08049F9C:
movs r0, #0xff
@@ -1290,7 +1290,7 @@ _0804A612:
strb r0, [r1]
_0804A638:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r5, r4, #0
adds r5, #0x6d
ldrb r1, [r5]
@@ -1394,7 +1394,7 @@ _0804A6E8:
_0804A702:
ldrh r1, [r5]
adds r0, r4, #0
bl sub_080ADF80
bl LoadFixedGFX
_0804A70A:
cmp r0, #0
bne _0804A712
+1 -1
View File
@@ -169,7 +169,7 @@ sub_0804AFDC: @ 0x0804AFDC
push {r4, lr}
movs r4, #1
movs r0, #6
bl sub_0804B128
bl GetCurrentRoomProperty
cmp r0, #0
beq _0804AFF0
bl _call_via_r0
+2 -2
View File
@@ -120,8 +120,8 @@ _0804B120:
.align 2, 0
_0804B124: .4byte gUnk_080D50FC
thumb_func_start sub_0804B128
sub_0804B128: @ 0x0804B128
thumb_func_start GetCurrentRoomProperty
GetCurrentRoomProperty: @ 0x0804B128
push {lr}
adds r2, r0, #0
ldr r0, _0804B138 @ =gUnk_02017654
+2 -2
View File
@@ -685,7 +685,7 @@ _08054842:
adds r0, #0x38
strb r1, [r0]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0805486A:
adds r0, r4, #0
_0805486C:
@@ -1551,7 +1551,7 @@ sub_08054EFC: @ 0x08054EFC
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x35
movs r2, #0
+2 -2
View File
@@ -434,8 +434,8 @@ _08056324:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08056328
sub_08056328: @ 0x08056328
thumb_func_start NulledItem
NulledItem: @ 0x08056328
push {lr}
bl DeleteThisEntity
pop {pc}
+2 -2
View File
@@ -103,7 +103,7 @@ _0806ECC0:
b _0806ECD0
_0806ECCA:
adds r0, r4, #0
bl sub_080ADF80
bl LoadFixedGFX
_0806ECD0:
ldrh r0, [r5, #4]
lsls r0, r0, #0x16
@@ -163,7 +163,7 @@ _0806ECD0:
strb r1, [r0]
strb r1, [r4, #0x1e]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0806ED4A:
pop {r4, r5, pc}
.align 2, 0
+7 -7
View File
@@ -40,7 +40,7 @@ sub_0806ED9C: @ 0x0806ED9C
cmp r0, #0
beq _0806EDBC
adds r0, r5, #0
bl sub_0806EDC4
bl GetAnimationState
adds r6, r0, #0
_0806EDBC:
adds r0, r6, #0
@@ -48,11 +48,11 @@ _0806EDBC:
.align 2, 0
_0806EDC0: .4byte gLinkEntity
thumb_func_start sub_0806EDC4
sub_0806EDC4: @ 0x0806EDC4
thumb_func_start GetAnimationState
GetAnimationState: @ 0x0806EDC4
push {lr}
ldr r1, _0806EDD4 @ =gLinkEntity
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
pop {pc}
.align 2, 0
@@ -74,7 +74,7 @@ sub_0806EDD8: @ 0x0806EDD8
beq _0806EDFC
adds r0, r5, #0
adds r1, r6, #0
bl sub_080045C4
bl GetFacingDirection
adds r7, r0, #0
_0806EDFC:
adds r0, r7, #0
@@ -129,7 +129,7 @@ _0806EE4C:
strh r0, [r1]
ldr r1, _0806EE6C @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r4, #0
adds r1, #0x3e
@@ -979,7 +979,7 @@ _0806F444:
ldrh r4, [r3]
adds r0, r5, #0
mov r1, sp
bl sub_080045C4
bl GetFacingDirection
adds r2, r0, #0
adds r0, r5, #0
adds r1, r4, #0
+2 -2
View File
@@ -242,14 +242,14 @@ _0806FC9C:
thumb_func_start sub_0806FCA0
sub_0806FCA0: @ 0x0806FCA0
push {lr}
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
pop {pc}
thumb_func_start sub_0806FCAC
sub_0806FCAC: @ 0x0806FCAC
push {lr}
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5B0
pop {pc}
+3 -3
View File
@@ -3241,7 +3241,7 @@ sub_08071F80: @ 0x08071F80
cmp r5, #0
bne _08071FB8
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, _08071FB4 @ =gLinkState
strb r5, [r0, #2]
ldrb r0, [r0, #0x14]
@@ -3537,7 +3537,7 @@ _080721AC:
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
bl sub_080791BC
_080721DE:
pop {r4, pc}
@@ -3774,7 +3774,7 @@ sub_08072354: @ 0x08072354
ands r0, r1
str r0, [r2, #0x30]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0xc
movs r2, #0
+3 -3
View File
@@ -3153,7 +3153,7 @@ sub_08074A48: @ 0x08074A48
movs r0, #1
strb r0, [r1, #0xe]
adds r0, r1, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrh r1, [r5, #0x22]
adds r0, r4, #0
adds r0, #0x38
@@ -4331,8 +4331,8 @@ sub_080752E8: @ 0x080752E8
.align 2, 0
_080752FC: .4byte gItemFunctions
thumb_func_start CellOverwriteSet
CellOverwriteSet: @ 0x08075300
thumb_func_start DebugItem
DebugItem: @ 0x08075300
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
+1 -1
View File
@@ -3397,7 +3397,7 @@ _080794F4:
bne _080794F4
_08079514:
ldr r0, _0807951C @ =gLinkEntity
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, r5, pc}
.align 2, 0
_0807951C: .4byte gLinkEntity
+1 -1
View File
@@ -1807,7 +1807,7 @@ _0807C7C2:
movs r1, #1
strb r1, [r0]
ldr r0, [r4, #0x30]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0807C7FC:
ldrb r1, [r4, #0xf]
movs r0, #0xfb
+7 -7
View File
@@ -3013,7 +3013,7 @@ sub_0807E30C: @ 0x0807E30C
beq _0807E348
adds r0, r5, #0
adds r1, r6, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5B0
strb r0, [r5, #0x14]
_0807E348:
@@ -3032,7 +3032,7 @@ _0807E348:
str r0, [r4, #0x14]
ldr r1, _0807E378 @ =gLinkEntity
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5B0
strb r0, [r5, #0x14]
b _0807E37E
@@ -4213,7 +4213,7 @@ sub_0807EB74: @ 0x0807EB74
push {r4, lr}
adds r4, r0, #0
ldr r1, _0807EB88 @ =gLinkEntity
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5B0
strb r0, [r4, #0x14]
pop {r4, pc}
@@ -4226,7 +4226,7 @@ sub_0807EB8C: @ 0x0807EB8C
adds r1, r0, #0
ldr r4, _0807EBA4 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5B0
movs r1, #0xfe
ands r0, r1
@@ -5065,7 +5065,7 @@ sub_0807F158: @ 0x0807F158
adds r2, #0x38
movs r1, #1
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_0807F168
@@ -5076,7 +5076,7 @@ sub_0807F168: @ 0x0807F168
adds r2, #0x38
movs r1, #1
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
.align 2, 0
_0807F17C: .4byte gLinkEntity
@@ -5088,7 +5088,7 @@ sub_0807F180: @ 0x0807F180
adds r2, #0x38
movs r1, #2
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_0807F190
-119
View File
@@ -4,125 +4,6 @@
.syntax unified
.text
thumb_func_start sub_080A29BC
sub_080A29BC: @ 0x080A29BC
push {lr}
movs r1, #2
movs r2, #0
bl CreateFx
pop {pc}
thumb_func_start sub_080A29C8
sub_080A29C8: @ 0x080A29C8
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r5, r1, #0
adds r6, r2, #0
movs r0, #0xf
movs r1, #2
movs r2, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _080A29F4
ldr r1, _080A29F8 @ =gRoomControls
ldrh r0, [r1, #6]
adds r0, r0, r4
strh r0, [r2, #0x2e]
ldrh r0, [r1, #8]
adds r0, r0, r5
strh r0, [r2, #0x32]
adds r0, r2, #0
adds r0, #0x38
strb r6, [r0]
_080A29F4:
pop {r4, r5, r6, pc}
.align 2, 0
_080A29F8: .4byte gRoomControls
thumb_func_start sub_080A29FC
sub_080A29FC: @ 0x080A29FC
push {lr}
movs r1, #0x11
movs r2, #0
bl CreateFx
pop {pc}
thumb_func_start sub_080A2A08
sub_080A2A08: @ 0x080A2A08
push {lr}
movs r1, #6
movs r2, #0
bl CreateFx
pop {pc}
thumb_func_start sub_080A2A14
sub_080A2A14: @ 0x080A2A14
push {lr}
movs r1, #0xb
movs r2, #0
bl CreateFx
pop {pc}
thumb_func_start sub_080A2A20
sub_080A2A20: @ 0x080A2A20
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #0
adds r2, r4, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _080A2A38
movs r0, #5
strb r0, [r1, #0xe]
_080A2A38:
adds r0, r1, #0
pop {r4, pc}
thumb_func_start sub_080A2A3C
sub_080A2A3C: @ 0x080A2A3C
push {r4, r5, r6, lr}
adds r4, r1, #0
adds r5, r2, #0
adds r6, r3, #0
movs r1, #0
adds r2, r4, #0
adds r3, r5, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _080A2A5E
movs r0, #5
strb r0, [r1, #0xe]
adds r0, r1, #0
adds r0, #0x86
strh r6, [r0]
_080A2A5E:
adds r0, r1, #0
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A2A64
sub_080A2A64: @ 0x080A2A64
push {lr}
movs r1, #0x20
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _080A2A80
adds r3, r2, #0
adds r3, #0x29
ldrb r0, [r3]
movs r1, #7
orrs r0, r1
strb r0, [r3]
_080A2A80:
adds r0, r2, #0
pop {pc}
thumb_func_start sub_080A2A84
sub_080A2A84: @ 0x080A2A84
+15 -15
View File
@@ -5029,7 +5029,7 @@ sub_080A7CFC: @ 0x080A7CFC
lsls r4, r4, #3
movs r6, #0
movs r0, #3
bl sub_0804B128
bl GetCurrentRoomProperty
adds r1, r0, #0
cmp r1, #0
beq _080A7D38
@@ -5202,7 +5202,7 @@ _080A7E14:
ldr r0, [r5, #4]
str r0, [r4, #0x48]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080A7E4A:
movs r0, #1
_080A7E4C:
@@ -5247,7 +5247,7 @@ _080A7E78:
_080A7E92:
ldrh r1, [r5]
adds r0, r4, #0
bl sub_080ADF80
bl LoadFixedGFX
_080A7E9A:
cmp r0, #0
bne _080A7EA2
@@ -7600,7 +7600,7 @@ _080A8FE8:
strb r0, [r4, #0xf]
ldr r1, _080A9048 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
@@ -10132,7 +10132,7 @@ sub_080AA2E0: @ 0x080AA2E0
beq _080AA31C
adds r0, r5, #0
adds r1, r4, #0
bl sub_080045C4
bl GetFacingDirection
ldrb r1, [r5, #0x14]
lsls r1, r1, #2
adds r0, #4
@@ -10441,7 +10441,7 @@ sub_080AA534: @ 0x080AA534
adds r2, #0x38
movs r1, #3
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_080AA544
@@ -11638,7 +11638,7 @@ _080AADE0:
strb r0, [r2]
ldr r1, _080AAE60 @ =gLinkEntity
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x86
@@ -11706,7 +11706,7 @@ _080AAEA2:
strb r0, [r4, #0xf]
ldr r1, _080AAECC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
@@ -13924,7 +13924,7 @@ sub_080ABF40: @ 0x080ABF40
strb r0, [r4, #0xc]
ldr r1, _080ABFA0 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #0
@@ -14120,7 +14120,7 @@ _080AC0B2:
strb r0, [r4, #0xc]
ldr r1, _080AC0EC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
movs r0, #0xc0
lsls r0, r0, #1
@@ -14185,7 +14185,7 @@ _080AC13A:
bne _080AC160
ldr r1, _080AC164 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
@@ -14223,7 +14223,7 @@ sub_080AC168: @ 0x080AC168
strb r0, [r4, #0xf]
ldr r1, _080AC1C8 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x84
@@ -15257,7 +15257,7 @@ sub_080AC928: @ 0x080AC928
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
@@ -15313,7 +15313,7 @@ _080AC964:
strb r0, [r5, #0x10]
ldr r1, _080AC9C8 @ =gLinkEntity
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r5, #0x15]
movs r0, #0x97
lsls r0, r0, #1
@@ -16380,7 +16380,7 @@ _080AD188:
bl PlaySFX
_080AD196:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #3
strb r0, [r5, #0xd]
ldrb r2, [r4, #0x19]
+2 -2
View File
@@ -867,8 +867,8 @@ _080ADF7C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080ADF80
sub_080ADF80: @ 0x080ADF80
thumb_func_start LoadFixedGFX
LoadFixedGFX: @ 0x080ADF80
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
+13
View File
@@ -5,6 +5,19 @@
.syntax unified
.text
thumb_func_start sub_08018FCC
sub_08018FCC: @ 0x08018FCC
push {lr}
ldr r2, _08018FE0 @ =gUnk_080B3E30
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08018FE0: .4byte gUnk_080B3E30
thumb_func_start sub_08018FE4
sub_08018FE4: @ 0x08018FE4
+2 -2
View File
@@ -220,7 +220,7 @@ sub_08032928: @ 0x08032928
adds r1, #0x7a
strh r0, [r1]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r6, #0
bl sub_08032AF4
pop {r4, r5, r6, pc}
@@ -368,7 +368,7 @@ sub_08032A48: @ 0x08032A48
movs r0, #3
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_08032AF4
_08032AAE:
+4 -4
View File
@@ -240,7 +240,7 @@ sub_08038E18: @ 0x08038E18
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08038E70:
ldrb r0, [r4, #0xe]
subs r0, #1
@@ -357,7 +357,7 @@ sub_08038F44: @ 0x08038F44
adds r4, r0, #0
ldr r0, _08038F8C @ =gLinkEntity
adds r1, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080390F8
@@ -422,7 +422,7 @@ _08038FB8:
bne _08038FE0
ldr r1, _08038FF8 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
@@ -614,7 +614,7 @@ sub_08039140: @ 0x08039140
strb r0, [r4, #0xe]
ldr r1, _08039174 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
ldr r0, _08039178 @ =0x0000FFFC
strh r0, [r4, #0x36]
+1 -1
View File
@@ -319,7 +319,7 @@ sub_08022B44: @ 0x08022B44
str r0, [r4, #0x20]
ldr r1, _08022B84 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
strb r1, [r4, #0x15]
movs r0, #0xf
-245
View File
@@ -1,245 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Dampe
Dampe: @ 0x0806BDAC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0806BDE6
cmp r0, #1
bgt _0806BDC0
cmp r0, #0
beq _0806BDC6
b _0806BE3A
_0806BDC0:
cmp r0, #2
beq _0806BE26
b _0806BE3A
_0806BDC6:
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0807DD50
b _0806BE3A
_0806BDE6:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _0806BE1C
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
ldr r1, _0806BE18 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0806F118
b _0806BE3A
.align 2, 0
_0806BE18: .4byte gLinkEntity
_0806BE1C:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
b _0806BE3A
_0806BE26:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _0806BE3A
movs r0, #1
strb r0, [r4, #0xc]
_0806BE3A:
pop {r4, pc}
thumb_func_start sub_0806BE3C
sub_0806BE3C: @ 0x0806BE3C
push {r4, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
pop {r4, pc}
thumb_func_start Dampe_Fusion
Dampe_Fusion: @ 0x0806BE54
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _0806BE7A
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
movs r1, #2
bl InitAnimationForceUpdate
b _0806BE80
_0806BE7A:
adds r0, r2, #0
bl UpdateAnimationSingleFrame
_0806BE80:
pop {pc}
.align 2, 0
thumb_func_start sub_0806BE84
sub_0806BE84: @ 0x0806BE84
push {r4, r5, r6, lr}
adds r6, r0, #0
adds r4, r1, #0
movs r0, #0
str r0, [r4, #0x14]
movs r5, #1
movs r0, #0x69
bl CheckLocalFlag
cmp r0, #0
bne _0806BEA6
movs r5, #0
movs r0, #0x69
bl SetLocalFlag
movs r0, #1
str r0, [r4, #0x14]
_0806BEA6:
movs r0, #0x3c
bl GetInventoryValue
cmp r0, #1
bls _0806BEB2
movs r5, #2
_0806BEB2:
ldr r0, _0806BEC4 @ =gUnk_08113344
lsls r1, r5, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r6, #0
bl TextboxNoOverlap
pop {r4, r5, r6, pc}
.align 2, 0
_0806BEC4: .4byte gUnk_08113344
thumb_func_start sub_0806BEC8
sub_0806BEC8: @ 0x0806BEC8
push {r4, r5, r6, lr}
adds r6, r0, #0
adds r5, r1, #0
movs r4, #0
str r4, [r5, #0x14]
movs r0, #0x3c
bl GetInventoryValue
cmp r0, #1
bne _0806BEE2
movs r4, #1
str r4, [r5, #0x14]
b _0806BEE8
_0806BEE2:
cmp r0, #1
bls _0806BEE8
movs r4, #2
_0806BEE8:
ldr r0, _0806BEF8 @ =gUnk_0811334A
lsls r1, r4, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r6, #0
bl TextboxNoOverlap
pop {r4, r5, r6, pc}
.align 2, 0
_0806BEF8: .4byte gUnk_0811334A
thumb_func_start sub_0806BEFC
sub_0806BEFC: @ 0x0806BEFC
push {lr}
movs r0, #0xbf
lsls r0, r0, #1
ldr r1, _0806BF2C @ =0x0000058E
movs r2, #1
bl SetTileType
ldr r0, _0806BF30 @ =0x0000017F
ldr r1, _0806BF34 @ =0x0000058F
movs r2, #1
bl SetTileType
movs r0, #0xc0
lsls r0, r0, #1
ldr r1, _0806BF38 @ =0x000005CE
movs r2, #1
bl SetTileType
ldr r0, _0806BF3C @ =0x00000181
ldr r1, _0806BF40 @ =0x000005CF
movs r2, #1
bl SetTileType
pop {pc}
.align 2, 0
_0806BF2C: .4byte 0x0000058E
_0806BF30: .4byte 0x0000017F
_0806BF34: .4byte 0x0000058F
_0806BF38: .4byte 0x000005CE
_0806BF3C: .4byte 0x00000181
_0806BF40: .4byte 0x000005CF
thumb_func_start sub_0806BF44
sub_0806BF44: @ 0x0806BF44
push {r4, r5, lr}
adds r2, r0, #0
adds r4, r1, #0
movs r0, #0
str r0, [r4, #0x14]
movs r1, #0x2e
ldrsh r0, [r2, r1]
ldr r3, _0806BF78 @ =gRoomControls
movs r5, #0xa
ldrsh r1, [r3, r5]
subs r0, r0, r1
adds r0, #0x10
ldr r1, _0806BF7C @ =0x0000010F
cmp r0, r1
bhi _0806BF76
movs r1, #0x32
ldrsh r0, [r2, r1]
movs r2, #0xc
ldrsh r1, [r3, r2]
subs r0, r0, r1
adds r0, #0x18
cmp r0, #0xcf
bhi _0806BF76
movs r0, #1
str r0, [r4, #0x14]
_0806BF76:
pop {r4, r5, pc}
.align 2, 0
_0806BF78: .4byte gRoomControls
_0806BF7C: .4byte 0x0000010F
+4 -4
View File
@@ -433,7 +433,7 @@ sub_08020E98: @ 0x08020E98
bne _08020ECA
ldr r0, [r5]
adds r1, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080AEF88
@@ -471,7 +471,7 @@ _08020EF6:
_08020F08: .4byte gUnk_020000B0
_08020F0C:
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080AEF88
@@ -1177,7 +1177,7 @@ sub_08021424: @ 0x08021424
ldr r0, _08021450 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
ldrb r0, [r5, #0x14]
bl sub_08021274
@@ -1293,7 +1293,7 @@ sub_080214FC: @ 0x080214FC
ldr r0, _08021538 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r2, r0, #0
adds r0, r4, #0
adds r0, #0x5a
+1 -1
View File
@@ -42,7 +42,7 @@ sub_08081634: @ 0x08081634
adds r0, #0x38
strb r1, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r0, [r4, #0x19]
movs r1, #3
orrs r0, r1
+1 -1
View File
@@ -54,7 +54,7 @@ _080647C2:
strb r1, [r0]
ldr r1, _080647FC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
+3 -3
View File
@@ -171,7 +171,7 @@ sub_08069C40: @ 0x08069C40
_08069C68: .4byte gLinkState
_08069C6C:
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_08069D00
@@ -212,7 +212,7 @@ sub_08069CB8: @ 0x08069CB8
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _08069CF8 @ =gLinkEntity
bl sub_080045C4
bl GetFacingDirection
ldr r2, _08069CFC @ =gUnk_08111DB0
ldrb r1, [r4, #0x14]
lsls r1, r1, #5
@@ -426,7 +426,7 @@ sub_08069E44: @ 0x08069E44
sub_08069E50: @ 0x08069E50
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
bl sub_0806EDC4
bl GetAnimationState
strb r0, [r4, #0x14]
adds r5, r4, #0
adds r5, #0x6b
+1 -1
View File
@@ -291,7 +291,7 @@ _0803D08A:
ldr r0, _0803D0A8 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r5, #0x15]
b _0803D0AE
.align 2, 0
+2 -2
View File
@@ -134,7 +134,7 @@ sub_0803EBB4: @ 0x0803EBB4
ldr r0, _0803EC10 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
@@ -649,7 +649,7 @@ sub_0803EF74: @ 0x0803EF74
beq _0803EFA8
adds r0, r4, #0
adds r1, r5, #0
bl sub_080045C4
bl GetFacingDirection
ldrb r1, [r4, #0x15]
subs r1, r1, r0
adds r1, #2
+2 -2
View File
@@ -440,7 +440,7 @@ sub_08040E3C: @ 0x08040E3C
bne _08040E86
strb r5, [r4, #0xc]
ldrb r0, [r4, #0xe]
bl sub_0804B128
bl GetCurrentRoomProperty
str r0, [r4, #0x54]
b _08040E8C
_08040E86:
@@ -627,7 +627,7 @@ _08040FB2:
ldr r0, _08041008 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
+2 -2
View File
@@ -570,7 +570,7 @@ _0804948C:
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080494B2:
adds r0, r4, #0
bl sub_08049944
@@ -1414,7 +1414,7 @@ sub_08049AB0: @ 0x08049AB0
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08049B18:
pop {r4, r5, pc}
.align 2, 0
+1 -1
View File
@@ -340,7 +340,7 @@ _0802C48C:
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0802C4AA:
pop {r4, r5, r6, r7, pc}
-165
View File
@@ -6,171 +6,6 @@
.text
thumb_func_start Fan
Fan: @ 0x0809ED18
push {lr}
ldr r2, _0809ED2C @ =gUnk_081243D4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809ED2C: .4byte gUnk_081243D4
thumb_func_start sub_0809ED30
sub_0809ED30: @ 0x0809ED30
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
movs r1, #2
eors r0, r1
lsls r0, r0, #3
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0809EE34
adds r0, r4, #0
bl sub_0809EFB0
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_0809ED54
sub_0809ED54: @ 0x0809ED54
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x84
ldrh r0, [r1]
cmp r0, #0
beq _0809ED6A
bl CheckFlags
cmp r0, #0
beq _0809ED86
_0809ED6A:
ldrb r0, [r4, #0xb]
cmp r0, #1
bne _0809ED80
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809ED86
_0809ED80:
adds r0, r4, #0
bl sub_0809EE08
_0809ED86:
pop {r4, pc}
thumb_func_start sub_0809ED88
sub_0809ED88: @ 0x0809ED88
push {r4, lr}
adds r4, r0, #0
bl sub_0809F08C
adds r0, r4, #0
bl sub_0809EE44
adds r0, r4, #0
adds r0, #0x86
ldrh r2, [r0]
cmp r2, #0
beq _0809EDC6
adds r1, r4, #0
adds r1, #0x84
ldrh r0, [r1]
cmp r0, r2
bne _0809EDB4
bl CheckFlags
cmp r0, #0
bne _0809EDE2
b _0809EDBE
_0809EDB4:
ldrh r0, [r1]
bl CheckFlags
cmp r0, #0
beq _0809EDE2
_0809EDBE:
adds r0, r4, #0
bl sub_0809EE24
b _0809EDE2
_0809EDC6:
ldrb r0, [r4, #0xb]
cmp r0, #1
bne _0809EDE2
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809EDE2
adds r0, r4, #0
bl sub_0809EE24
_0809EDE2:
pop {r4, pc}
thumb_func_start sub_0809EDE4
sub_0809EDE4: @ 0x0809EDE4
push {r4, lr}
adds r4, r0, #0
bl sub_0809F08C
adds r0, r4, #0
bl sub_0809EE44
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809EE06
adds r0, r4, #0
bl sub_0809EE34
_0809EE06:
pop {r4, pc}
thumb_func_start sub_0809EE08
sub_0809EE08: @ 0x0809EE08
push {lr}
movs r1, #2
strb r1, [r0, #0xc]
adds r1, r0, #0
adds r1, #0x7f
ldrb r1, [r1]
lsls r1, r1, #2
adds r2, r0, #0
adds r2, #0x74
strh r1, [r2]
ldrb r1, [r0, #0xa]
bl InitializeAnimation
pop {pc}
thumb_func_start sub_0809EE24
sub_0809EE24: @ 0x0809EE24
push {lr}
movs r1, #3
strb r1, [r0, #0xc]
ldrb r1, [r0, #0xa]
adds r1, #4
bl InitializeAnimation
pop {pc}
thumb_func_start sub_0809EE34
sub_0809EE34: @ 0x0809EE34
movs r1, #1
strb r1, [r0, #0xc]
ldrb r1, [r0, #0xe]
lsls r1, r1, #2
adds r0, #0x74
strh r1, [r0]
bx lr
.align 2, 0
thumb_func_start sub_0809EE44
sub_0809EE44: @ 0x0809EE44
push {r4, r5, r6, r7, lr}
+1 -1
View File
@@ -54,7 +54,7 @@ _080649C2:
strb r1, [r0]
ldr r1, _080649FC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
-144
View File
@@ -6,150 +6,6 @@
.text
thumb_func_start sub_0805FE10
sub_0805FE10: @ 0x0805FE10
push {r4, lr}
adds r4, r0, #0
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
adds r0, r4, #0
bl sub_0807DD50
pop {r4, pc}
thumb_func_start sub_0805FE48
sub_0805FE48: @ 0x0805FE48
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r2, r5, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _0805FE80
movs r0, #0
strb r1, [r5, #0xc]
strb r0, [r2]
ldr r1, _0805FE7C @ =gLinkEntity
adds r0, r5, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r5, #0
bl InitAnimationForceUpdate
adds r0, r5, #0
bl sub_0806F118
b _0805FF14
.align 2, 0
_0805FE7C: .4byte gLinkEntity
_0805FE80:
adds r4, r5, #0
adds r4, #0x84
ldr r1, [r4]
adds r0, r5, #0
bl ExecuteScriptCommandSet
ldr r1, [r4]
adds r0, r5, #0
bl sub_0805FF2C
adds r0, r5, #0
adds r0, #0x80
ldrh r3, [r0]
adds r7, r0, #0
adds r6, r5, #0
adds r6, #0x82
cmp r3, #7
bhi _0805FEC6
ldrh r1, [r6]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0805FEBA
movs r1, #0xfc
ands r1, r3
ldrb r0, [r5, #0xf]
lsrs r0, r0, #1
adds r3, r1, r0
b _0805FEC6
_0805FEBA:
movs r0, #0xfc
ands r0, r3
ldrb r2, [r5, #0x14]
lsrs r1, r2, #1
adds r3, r0, r1
strb r2, [r5, #0xf]
_0805FEC6:
adds r4, r5, #0
adds r4, #0x58
ldrb r0, [r4]
cmp r3, r0
beq _0805FED8
adds r0, r5, #0
adds r1, r3, #0
bl InitAnimationForceUpdate
_0805FED8:
adds r0, r5, #0
bl UpdateAnimationSingleFrame
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0805FF02
ldrb r0, [r4]
cmp r0, #8
beq _0805FEFE
cmp r0, #8
blt _0805FF02
cmp r0, #0xc
bgt _0805FF02
cmp r0, #0xa
blt _0805FF02
_0805FEFE:
movs r0, #0
strh r0, [r7]
_0805FF02:
ldrh r1, [r6]
mvns r0, r1
adds r0, #1
ands r1, r0
cmp r1, #2
bne _0805FF14
adds r0, r5, #0
bl sub_0806ED78
_0805FF14:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0805FF18
sub_0805FF18: @ 0x0805FF18
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _0805FF28
movs r0, #1
strb r0, [r4, #0xc]
_0805FF28:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0805FF2C
sub_0805FF2C: @ 0x0805FF2C
push {r4, r5, r6, lr}
+1 -1
View File
@@ -33,7 +33,7 @@ FloatingBlock: @ 0x080A0554
adds r0, #0x38
strb r2, [r0]
adds r0, r3, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080A0588:
pop {pc}
.align 2, 0
+1 -1
View File
@@ -44,7 +44,7 @@ sub_080860D8: @ 0x080860D8
orrs r0, r1
strb r0, [r2]
ldrb r0, [r4, #0xb]
bl sub_0804B128
bl GetCurrentRoomProperty
str r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x54
+1 -1
View File
@@ -448,7 +448,7 @@ sub_0803737C: @ 0x0803737C
strb r0, [r4, #0xe]
ldr r1, _080373AC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
_080373A6:
pop {r4, pc}
+1 -1
View File
@@ -639,7 +639,7 @@ sub_0803A048: @ 0x0803A048
strb r0, [r4, #0xe]
ldr r1, _0803A07C @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
_0803A076:
pop {r4, pc}
-561
View File
@@ -1,561 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ForestMinish
ForestMinish: @ 0x0805FFD8
push {r4, r5, lr}
adds r4, r0, #0
ldrb r5, [r4, #0xc]
cmp r5, #1
beq _08060044
cmp r5, #1
bgt _0805FFEC
cmp r5, #0
beq _0805FFF2
b _0806008C
_0805FFEC:
cmp r5, #2
beq _0806007E
b _0806008C
_0805FFF2:
ldr r1, _0806003C @ =gUnk_0810A348
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _0806008C
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xe]
lsls r0, r0, #1
strb r0, [r4, #0x14]
adds r1, r4, #0
adds r1, #0x69
strb r0, [r1]
strb r5, [r4, #0xe]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
ldr r1, _08060040 @ =gUnk_08109D18
ldrb r0, [r4, #0xb]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl StartCutscene
adds r0, r4, #0
bl sub_0807DD50
b _0806008C
.align 2, 0
_0806003C: .4byte gUnk_0810A348
_08060040: .4byte gUnk_08109D18
_08060044:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _0806005E
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
adds r0, r4, #0
bl sub_0806F118
b _0806008C
_0806005E:
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
adds r0, #0x59
ldrb r0, [r0]
cmp r0, #0xf0
beq _0806008C
adds r0, r4, #0
bl sub_080600F0
b _0806008C
_0806007E:
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _0806008C
movs r0, #1
strb r0, [r4, #0xc]
_0806008C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08060090
sub_08060090: @ 0x08060090
push {r4, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
pop {r4, pc}
thumb_func_start ForestMinish_Head
ForestMinish_Head: @ 0x080600A8
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r2, [r0]
cmp r2, #0xff
beq _080600BA
movs r0, #0x81
rsbs r0, r0, #0
ands r2, r0
_080600BA:
adds r0, r4, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080600CA
movs r2, #0xff
_080600CA:
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080600F0
sub_080600F0: @ 0x080600F0
push {r4, lr}
adds r4, r0, #0
adds r0, #0x80
ldrh r3, [r0]
cmp r3, #7
bhi _08060120
adds r0, #2
ldrh r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08060114
movs r1, #0xfc
ands r1, r3
ldrb r0, [r4, #0xf]
lsrs r0, r0, #1
adds r3, r1, r0
b _08060120
_08060114:
movs r0, #0xfc
ands r0, r3
ldrb r2, [r4, #0x14]
lsrs r1, r2, #1
adds r3, r0, r1
strb r2, [r4, #0xf]
_08060120:
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r3, r0
beq _08060132
adds r0, r4, #0
adds r1, r3, #0
bl InitAnimationForceUpdate
_08060132:
adds r0, r4, #0
adds r0, #0x82
ldrh r1, [r0]
movs r0, #4
ands r0, r1
movs r1, #1
cmp r0, #0
beq _08060144
movs r1, #2
_08060144:
adds r0, r4, #0
bl sub_080042BA
pop {r4, pc}
thumb_func_start sub_0806014C
sub_0806014C: @ 0x0806014C
push {lr}
movs r1, #0
strb r1, [r0, #0xe]
bl sub_08060158
pop {pc}
thumb_func_start sub_08060158
sub_08060158: @ 0x08060158
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
adds r7, r0, #0
cmp r7, #0
beq _0806016A
subs r0, #1
strb r0, [r4, #0xe]
b _080601CC
_0806016A:
movs r0, #2
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0x20
movs r2, #0x20
bl sub_0806EDD8
adds r3, r0, #0
cmp r3, #0
bge _08060188
adds r0, r4, #0
adds r0, #0x69
ldrb r0, [r0]
strb r0, [r4, #0x14]
lsls r3, r0, #2
_08060188:
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #5
asrs r1, r3, #1
lsls r1, r1, #1
ldr r2, _080601D0 @ =gUnk_08109C98
adds r1, r1, r2
adds r0, r0, r1
ldrb r6, [r0]
ldrb r5, [r0, #1]
movs r0, #0x80
ands r0, r5
cmp r0, #0
beq _080601AC
adds r0, r3, #0
bl sub_0806F5B0
strb r0, [r4, #0x14]
_080601AC:
movs r0, #0x7f
ands r5, r0
adds r0, r4, #0
adds r0, #0x5a
strb r6, [r0]
strb r5, [r4, #0x1e]
adds r1, r4, #0
adds r1, #0x5b
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x58
strb r7, [r0]
subs r1, #2
movs r0, #0xf0
strb r0, [r1]
_080601CC:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080601D0: .4byte gUnk_08109C98
thumb_func_start sub_080601D4
sub_080601D4: @ 0x080601D4
push {r4, lr}
adds r4, r0, #0
movs r0, #4
bl CheckGlobalFlag
cmp r0, #0
bne _080601E6
movs r1, #2
b _080601F2
_080601E6:
movs r0, #0x17
bl CheckKinstoneFused
rsbs r1, r0, #0
orrs r1, r0
lsrs r1, r1, #0x1f
_080601F2:
ldr r0, _08060204 @ =gUnk_0810A354
lsls r1, r1, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r4, #0
bl TextboxNoOverlap
pop {r4, pc}
.align 2, 0
_08060204: .4byte gUnk_0810A354
thumb_func_start sub_08060208
sub_08060208: @ 0x08060208
push {lr}
ldrb r1, [r0, #0xb]
lsls r1, r1, #5
ldr r2, _08060218 @ =gUnk_08109DC8
adds r1, r1, r2
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_08060218: .4byte gUnk_08109DC8
thumb_func_start sub_0806021C
sub_0806021C: @ 0x0806021C
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x5b
bl GetInventoryValue
rsbs r1, r0, #0
orrs r1, r0
lsrs r4, r1, #0x1f
movs r0, #0x40
bl GetInventoryValue
cmp r0, #0
beq _08060238
movs r4, #2
_08060238:
movs r0, #0x13
bl GetInventoryValue
cmp r0, #0
beq _08060244
movs r4, #3
_08060244:
ldrb r1, [r5, #0xb]
lsls r1, r1, #5
lsls r0, r4, #3
ldr r2, _08060258 @ =gUnk_08109DC8
adds r0, r0, r2
adds r1, r1, r0
adds r0, r5, #0
bl ShowNPCDialogue
pop {r4, r5, pc}
.align 2, 0
_08060258: .4byte gUnk_08109DC8
thumb_func_start sub_0806025C
sub_0806025C: @ 0x0806025C
push {lr}
ldrb r1, [r0, #0xb]
lsls r1, r1, #5
ldr r2, _0806026C @ =gUnk_08109DC8
adds r1, r1, r2
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_0806026C: .4byte gUnk_08109DC8
thumb_func_start sub_08060270
sub_08060270: @ 0x08060270
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x46
bl GetInventoryValue
cmp r0, #0
bne _08060294
movs r4, #1
movs r0, #0x29
bl CheckGlobalFlag
cmp r0, #0
bne _080602A8
movs r4, #0
movs r0, #0x29
bl SetGlobalFlag
b _080602A8
_08060294:
movs r4, #3
movs r0, #0x76
bl CheckLocalFlag
cmp r0, #0
bne _080602A8
movs r4, #2
movs r0, #0x76
bl SetLocalFlag
_080602A8:
ldr r0, _080602B8 @ =gUnk_0810A35A
lsls r1, r4, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r5, #0
bl TextboxNoOverlap
pop {r4, r5, pc}
.align 2, 0
_080602B8: .4byte gUnk_0810A35A
thumb_func_start sub_080602BC
sub_080602BC: @ 0x080602BC
push {r4, lr}
adds r4, r0, #0
movs r0, #0x48
bl GetInventoryValue
cmp r0, #0
beq _080602D6
bl Random
movs r1, #1
ands r1, r0
adds r2, r1, #2
b _080602F0
_080602D6:
ldr r0, _08060300 @ =gUnk_02002A40
adds r2, r0, #0
adds r2, #0xac
ldr r1, _08060304 @ =gBombBagSizes
adds r0, #0xae
ldrb r0, [r0]
adds r0, r0, r1
ldrb r1, [r2]
movs r2, #0
ldrb r0, [r0]
cmp r1, r0
bhs _080602F0
movs r2, #1
_080602F0:
ldr r0, _08060308 @ =gUnk_0810A362
lsls r1, r2, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r4, #0
bl TextboxNoOverlap
pop {r4, pc}
.align 2, 0
_08060300: .4byte gUnk_02002A40
_08060304: .4byte gBombBagSizes
_08060308: .4byte gUnk_0810A362
thumb_func_start sub_0806030C
sub_0806030C: @ 0x0806030C
push {lr}
ldr r0, [r1, #4]
bl ModBombs
pop {pc}
.align 2, 0
thumb_func_start sub_08060318
sub_08060318: @ 0x08060318
push {r4, r5, lr}
movs r5, #2
_0806031C:
movs r0, #8
movs r1, #2
movs r2, #2
bl sub_0805EB00
adds r4, r0, #0
cmp r4, #0
beq _08060336
bl sub_080A29BC
adds r0, r4, #0
bl DeleteEntity
_08060336:
subs r5, #1
cmp r5, #0
bge _0806031C
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08060340
sub_08060340: @ 0x08060340
ldr r0, _08060350 @ =gUnk_02002A40
movs r2, #0x92
lsls r2, r2, #3
adds r1, r0, r2
ldr r0, [r0, #0x50]
str r0, [r1]
bx lr
.align 2, 0
_08060350: .4byte gUnk_02002A40
thumb_func_start sub_08060354
sub_08060354: @ 0x08060354
push {r4, lr}
ldr r0, _08060378 @ =gUnk_02002A40
movs r2, #0x92
lsls r2, r2, #3
adds r1, r0, r2
ldr r2, [r0, #0x50]
ldr r0, [r1]
subs r4, r2, r0
movs r0, #0x3b
bl CheckGlobalFlag
cmp r0, #0
bne _08060380
cmp r4, #4
ble _080603B0
ldr r0, _0806037C @ =0x00008444
b _080603B2
.align 2, 0
_08060378: .4byte gUnk_02002A40
_0806037C: .4byte 0x00008444
_08060380:
movs r0, #0x3c
bl CheckGlobalFlag
cmp r0, #0
bne _08060398
cmp r4, #9
ble _080603B0
ldr r0, _08060394 @ =0x00008444
b _080603B2
.align 2, 0
_08060394: .4byte 0x00008444
_08060398:
movs r0, #0x3d
bl CheckGlobalFlag
cmp r0, #0
bne _080603B0
cmp r4, #0xe
ble _080603B0
ldr r0, _080603AC @ =0x00008444
b _080603B2
.align 2, 0
_080603AC: .4byte 0x00008444
_080603B0:
movs r0, #0
_080603B2:
pop {r4, pc}
thumb_func_start ForestMinish_Fusion
ForestMinish_Fusion: @ 0x080603B4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080603F4
ldr r1, _080603F0 @ =gUnk_0810A348
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _080603FA
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
movs r1, #6
bl InitializeAnimation
b _080603FA
.align 2, 0
_080603F0: .4byte gUnk_0810A348
_080603F4:
adds r0, r4, #0
bl GetNextFrame
_080603FA:
pop {r4, pc}
+3 -3
View File
@@ -95,7 +95,7 @@ _08090640:
movs r0, #2
strb r0, [r1]
adds r0, r7, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _080906E6
_08090650:
ldrh r1, [r7, #0x32]
@@ -657,7 +657,7 @@ _08090B14:
movs r0, #1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08090B2C:
adds r0, r5, #0
bl GetTileTypeByEntity
@@ -1095,7 +1095,7 @@ sub_08090E64: @ 0x08090E64
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08090EA0:
pop {r4, r5, pc}
.align 2, 0
-128
View File
@@ -1,128 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Gentari
Gentari: @ 0x0805FD24
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0805FD72
cmp r0, #1
bgt _0805FD38
cmp r0, #0
beq _0805FD3E
b _0805FDBC
_0805FD38:
cmp r0, #2
beq _0805FDAE
b _0805FDBC
_0805FD3E:
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
adds r0, r4, #0
bl sub_0807DD50
b _0805FDBC
_0805FD72:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _0805FDA4
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
ldr r1, _0805FDA0 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0806F118
b _0805FDBC
.align 2, 0
_0805FDA0: .4byte gLinkEntity
_0805FDA4:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
b _0805FDBC
_0805FDAE:
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _0805FDBC
movs r0, #1
strb r0, [r4, #0xc]
_0805FDBC:
pop {r4, pc}
.align 2, 0
thumb_func_start Gentari_Fusion
Gentari_Fusion: @ 0x0805FDC0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0805FDEE
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
movs r1, #0xa
bl InitAnimationForceUpdate
b _0805FDF4
_0805FDEE:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_0805FDF4:
pop {r4, pc}
.align 2, 0
thumb_func_start Festari
Festari: @ 0x0805FDF8
push {lr}
ldr r2, _0805FE0C @ =gUnk_08109BBC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0805FE0C: .4byte gUnk_08109BBC
+4 -4
View File
@@ -62,7 +62,7 @@ _0809207A:
adds r0, #2
strh r0, [r6, #0x2e]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #0x2e
ldrsh r2, [r6, r0]
ldr r3, _08092130 @ =gRoomControls
@@ -248,7 +248,7 @@ sub_080921F0: @ 0x080921F0
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08092212:
pop {pc}
@@ -271,7 +271,7 @@ sub_08092214: @ 0x08092214
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0809223A:
pop {pc}
@@ -290,5 +290,5 @@ sub_0809223C: @ 0x0809223C
movs r2, #3
orrs r1, r2
strb r1, [r3]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
+2 -2
View File
@@ -414,7 +414,7 @@ _0803F2D8:
ldr r0, _0803F304 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
b _0803F310
.align 2, 0
_0803F304: .4byte gUnk_020000B0
@@ -536,7 +536,7 @@ _0803F3C4:
ldr r0, _0803F410 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
+1 -1
View File
@@ -104,7 +104,7 @@ _08065C42:
strb r0, [r2]
ldr r1, _08065C70 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
+1 -1
View File
@@ -27,7 +27,7 @@ GiantRock: @ 0x08090FB8
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
+2 -2
View File
@@ -511,7 +511,7 @@ sub_08037810: @ 0x08037810
beq _080378AC
ldr r1, [r6]
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
ldrb r1, [r5, #0x15]
subs r0, r0, r1
adds r0, #6
@@ -530,7 +530,7 @@ sub_08037810: @ 0x08037810
strh r0, [r5, #0x24]
ldr r1, [r6]
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
adds r0, #4
ands r0, r4
strb r0, [r5, #0x15]
+1 -1
View File
@@ -55,7 +55,7 @@ _0806C182:
strb r0, [r2]
ldr r1, _0806C1B0 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
+4 -4
View File
@@ -1478,7 +1478,7 @@ sub_0802DB84: @ 0x0802DB84
push {r4, r5, lr}
adds r5, r0, #0
ldr r1, _0802DBB0 @ =gLinkEntity
bl sub_080045C4
bl GetFacingDirection
strb r0, [r5, #0x15]
adds r1, r5, #0
adds r1, #0x84
@@ -1561,7 +1561,7 @@ sub_0802DC1C: @ 0x0802DC1C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r1, _0802DC40 @ =gLinkEntity
bl sub_080045C4
bl GetFacingDirection
adds r3, r0, #0
adds r1, r5, #0
adds r1, #0x84
@@ -1672,7 +1672,7 @@ sub_0802DCE0: @ 0x0802DCE0
beq _0802DD44
ldr r1, _0802DD1C @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
strb r0, [r4, #0x15]
ldr r2, [r5]
ldrb r1, [r2, #0x15]
@@ -2565,7 +2565,7 @@ _0802E3A4:
ldr r5, [r0]
ldr r1, _0802E408 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
lsls r0, r0, #3
movs r2, #0
+1 -1
View File
@@ -205,7 +205,7 @@ _0806CC40:
strb r0, [r1]
ldr r1, _0806CC7C @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r1, #8
+2 -472
View File
@@ -6,476 +6,6 @@
.text
thumb_func_start Guard
Guard: @ 0x08063CF8
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08063D1C
ldr r0, _08063D18 @ =gUnk_0810F544
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _08063D22
.align 2, 0
_08063D18: .4byte gUnk_0810F544
_08063D1C:
adds r0, r2, #0
bl sub_08063D24
_08063D22:
pop {pc}
thumb_func_start sub_08063D24
sub_08063D24: @ 0x08063D24
push {r4, lr}
adds r4, r0, #0
ldr r1, _08063D40 @ =gUnk_0810F550
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
pop {r4, pc}
.align 2, 0
_08063D40: .4byte gUnk_0810F550
thumb_func_start sub_08063D44
sub_08063D44: @ 0x08063D44
push {r4, lr}
adds r4, r0, #0
ldr r0, _08063DA0 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x46
bhi _08063DC6
ldrb r0, [r4, #9]
movs r1, #0x15
eors r0, r1
rsbs r1, r0, #0
orrs r1, r0
lsrs r1, r1, #0x1f
lsls r1, r1, #4
ldr r0, _08063DA4 @ =gUnk_0810F524
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _08063DC6
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
ldr r0, _08063DA8 @ =gUnk_0810F6BC
ldrb r1, [r4, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
movs r2, #0
bl sub_0806EE04
ldrb r0, [r4, #0xa]
cmp r0, #0
blt _08063DB6
cmp r0, #3
bgt _08063DAC
movs r0, #0xc
bl sub_080A7EE0
str r4, [r0, #0x50]
movs r1, #0x3c
strb r1, [r0, #0xf]
b _08063DB6
.align 2, 0
_08063DA0: .4byte gUnk_03003DBC
_08063DA4: .4byte gUnk_0810F524
_08063DA8: .4byte gUnk_0810F6BC
_08063DAC:
cmp r0, #5
bgt _08063DB6
adds r0, r4, #0
bl sub_08078778
_08063DB6:
ldrb r0, [r4, #0xc]
adds r0, #1
movs r1, #0
strb r0, [r4, #0xc]
strb r1, [r4, #0xa]
adds r0, r4, #0
bl sub_08063DC8
_08063DC6:
pop {r4, pc}
thumb_func_start sub_08063DC8
sub_08063DC8: @ 0x08063DC8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0xff
bne _08063DF8
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
ldr r1, _08063DF4 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
b _08063E4C
.align 2, 0
_08063DF4: .4byte gLinkEntity
_08063DF8:
adds r0, r4, #0
bl sub_0806EE20
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
ldrb r1, [r4, #0x14]
cmp r0, r1
beq _08063E18
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
b _08063E1E
_08063E18:
adds r0, r4, #0
bl GetNextFrame
_08063E1E:
adds r2, r4, #0
adds r2, #0x39
movs r0, #0
ldrsb r0, [r2, r0]
cmp r0, #0
beq _08063E4C
movs r1, #0
movs r0, #3
strb r0, [r4, #0xc]
strb r1, [r2]
ldr r1, _08063E50 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08064428
_08063E4C:
pop {r4, pc}
.align 2, 0
_08063E50: .4byte gLinkEntity
thumb_func_start sub_08063E54
sub_08063E54: @ 0x08063E54
push {lr}
ldrb r1, [r0, #0xe]
subs r1, #1
strb r1, [r0, #0xe]
lsls r1, r1, #0x18
cmp r1, #0
bne _08063E68
movs r0, #0xf
bl SetRoomFlag
_08063E68:
pop {pc}
.align 2, 0
thumb_func_start sub_08063E6C
sub_08063E6C: @ 0x08063E6C
push {lr}
adds r2, r0, #0
ldr r0, _08063E8C @ =gTextBox
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _08063E8A
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x14]
adds r1, #4
adds r0, r2, #0
bl InitializeAnimation
_08063E8A:
pop {pc}
.align 2, 0
_08063E8C: .4byte gTextBox
thumb_func_start sub_08063E90
sub_08063E90: @ 0x08063E90
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #9]
movs r1, #0x15
eors r0, r1
rsbs r1, r0, #0
orrs r1, r0
lsrs r1, r1, #0x1f
lsls r1, r1, #4
ldr r0, _08063EC8 @ =gUnk_0810F524
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _08063F1E
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0xe]
cmp r1, #0
beq _08063ECC
adds r1, r4, #0
adds r1, #0x70
movs r0, #8
strb r0, [r1]
b _08063ED2
.align 2, 0
_08063EC8: .4byte gUnk_0810F524
_08063ECC:
adds r0, r4, #0
adds r0, #0x70
strb r1, [r0]
_08063ED2:
movs r0, #0
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_0805ACC0
adds r2, r0, #0
cmp r2, #0
bne _08063EF2
ldrh r0, [r4, #0x2e]
adds r1, r4, #0
adds r1, #0x68
strh r0, [r1]
ldrh r0, [r4, #0x32]
adds r1, #2
strh r0, [r1]
b _08063EFE
_08063EF2:
lsrs r1, r2, #0x10
adds r0, r4, #0
adds r0, #0x68
strh r1, [r0]
adds r0, #2
strh r2, [r0]
_08063EFE:
adds r1, r4, #0
adds r1, #0x71
movs r0, #0
strb r0, [r1]
subs r1, #0x39
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_08063F20
_08063F1E:
pop {r4, pc}
thumb_func_start sub_08063F20
sub_08063F20: @ 0x08063F20
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x39
movs r0, #0
ldrsb r0, [r2, r0]
cmp r0, #0
beq _08063F72
ldrb r0, [r4, #0xc]
adds r0, #1
movs r1, #0
strb r0, [r4, #0xc]
strb r1, [r2]
ldr r1, _08063F74 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
adds r0, #0x70
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r1, r1, r0
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08064428
_08063F72:
pop {r4, pc}
.align 2, 0
_08063F74: .4byte gLinkEntity
thumb_func_start sub_08063F78
sub_08063F78: @ 0x08063F78
push {lr}
adds r2, r0, #0
ldr r0, _08063FA8 @ =gTextBox
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _08063FA6
ldrb r0, [r2, #0xc]
subs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x14]
lsrs r1, r1, #1
adds r0, r2, #0
adds r0, #0x70
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r0, #4
adds r1, r1, r0
adds r0, r2, #0
bl InitializeAnimation
_08063FA6:
pop {pc}
.align 2, 0
_08063FA8: .4byte gTextBox
thumb_func_start Guard_Head
Guard_Head: @ 0x08063FAC
push {r4, r5, r6, lr}
adds r6, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x3f
adds r2, r0, #0
ands r2, r1
ldrb r3, [r6, #0x1e]
adds r5, r0, #0
ands r5, r3
adds r1, r6, #0
adds r1, #0x5b
ldrb r1, [r1]
adds r4, r0, #0
ands r4, r1
ldrb r0, [r6, #9]
cmp r0, #0x15
bne _08063FEC
movs r0, #0x40
ands r0, r3
cmp r0, #0
beq _08063FE2
adds r5, #0x21
movs r2, #1
rsbs r2, r2, #0
movs r4, #0
b _08063FF6
_08063FE2:
adds r2, #0x19
cmp r4, #0
beq _08063FF6
adds r4, #0x1f
b _08063FF6
_08063FEC:
adds r2, #0x46
adds r5, #0x2d
cmp r4, #0
beq _08063FF6
adds r4, #0x4c
_08063FF6:
subs r4, #1
adds r0, r6, #0
movs r1, #0
bl SetExtraSpriteFrame
adds r0, r6, #0
movs r1, #1
adds r2, r5, #0
bl SetExtraSpriteFrame
adds r0, r6, #0
movs r1, #2
adds r2, r4, #0
bl SetExtraSpriteFrame
adds r0, r6, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r6, #0
movs r1, #1
movs r2, #2
bl SetSpriteSubEntryOffsetData2
adds r0, r6, #0
bl sub_0807000C
pop {r4, r5, r6, pc}
thumb_func_start sub_08064030
sub_08064030: @ 0x08064030
ldr r0, _08064040 @ =gRoomVars
ldr r2, [r0, #0x68]
rsbs r0, r2, #0
orrs r0, r2
lsrs r0, r0, #0x1f
str r0, [r1, #0x14]
bx lr
.align 2, 0
_08064040: .4byte gRoomVars
thumb_func_start sub_08064044
sub_08064044: @ 0x08064044
ldr r1, _0806404C @ =gUnk_030010A0
movs r0, #1
strb r0, [r1, #8]
bx lr
.align 2, 0
_0806404C: .4byte gUnk_030010A0
thumb_func_start sub_08064050
sub_08064050: @ 0x08064050
push {lr}
adds r2, r1, #0
movs r1, #0
str r1, [r2, #4]
ldrb r0, [r0, #0xb]
cmp r0, #0x12
beq _08064072
cmp r0, #0x12
bgt _08064068
cmp r0, #0x11
beq _0806406E
b _0806407A
_08064068:
cmp r0, #0x13
beq _08064076
b _0806407A
_0806406E:
movs r0, #1
b _08064078
_08064072:
movs r0, #2
b _08064078
_08064076:
movs r0, #3
_08064078:
str r0, [r2, #4]
_0806407A:
pop {pc}
thumb_func_start sub_0806407C
sub_0806407C: @ 0x0806407C
push {r4, r5, r6, lr}
@@ -737,7 +267,7 @@ _08064256:
bne _0806428C
ldr r1, _080642B0 @ =gLinkEntity
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5B0
strb r0, [r5, #0x14]
lsls r0, r0, #0x18
@@ -882,7 +412,7 @@ _08064376:
bne _080643AC
ldr r1, _080643D0 @ =gLinkEntity
adds r0, r5, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5B0
strb r0, [r5, #0x14]
lsls r0, r0, #0x18
+1 -1
View File
@@ -315,7 +315,7 @@ sub_0804882C: @ 0x0804882C
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
adds r0, #0x7a
ldrb r0, [r0]
+2 -2
View File
@@ -125,7 +125,7 @@ sub_0804614C: @ 0x0804614C
adds r1, r0, #0
adds r1, #0x38
strb r5, [r1]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, _08046258 @ =sub_08046498
adds r0, r6, #0
movs r2, #0
@@ -846,7 +846,7 @@ _0804674C:
movs r0, #1
strb r0, [r1]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080467CC:
adds r1, r4, #0
adds r1, #0x7c
+3 -3
View File
@@ -997,7 +997,7 @@ _08046F12:
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08046F58:
adds r0, r4, #0
bl sub_08047E48
@@ -1052,7 +1052,7 @@ _08046F82:
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08046FC8:
ldr r0, [r4, #0x64]
ldr r0, [r0]
@@ -2751,7 +2751,7 @@ sub_08047BF0: @ 0x08047BF0
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08047C74:
adds r0, r5, #0
adds r0, #0x76
+2 -2
View File
@@ -43,7 +43,7 @@ _080866FE:
adds r0, r6, #0
adds r0, #0x6c
ldrb r0, [r0]
bl sub_0804B128
bl GetCurrentRoomProperty
adds r5, r0, #0
movs r0, #0
mov r8, r0
@@ -108,7 +108,7 @@ _08086718:
ldrb r0, [r5, #5]
strb r0, [r4, #0xd]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, [r6, #0x68]
orrs r0, r7
str r0, [r6, #0x68]
+1 -1
View File
@@ -59,7 +59,7 @@ _0806E34C:
strb r0, [r1]
ldr r1, _0806E3B0 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
+1 -1
View File
@@ -162,7 +162,7 @@ _080525C2:
adds r0, #0x38
strb r1, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #1
bl sub_0805EA2C
+194
View File
@@ -0,0 +1,194 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08018E68
sub_08018E68: @ 0x08018E68
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r0, [r4, #0x54]
cmp r0, #0
bne _08018E82
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
movs r1, #5
bl sub_08008790
b _08018EA8
_08018E82:
adds r0, #0x3a
ldrb r1, [r0]
movs r0, #4
ands r0, r1
cmp r0, #0
bne _08018E92
bl DeleteThisEntity
_08018E92:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08018EA8
adds r0, r4, #0
bl sub_08018F6C
b _08018F62
_08018EA8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _08018F46
adds r0, r4, #0
bl sub_0806F69C
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08018EEA
cmp r0, #8
bgt _08018ECC
cmp r0, #0
beq _08018ED6
b _08018EEE
_08018ECC:
cmp r0, #0x10
beq _08018EDE
cmp r0, #0x18
beq _08018EE4
b _08018EEE
_08018ED6:
movs r6, #0
movs r5, #4
rsbs r5, r5, #0
b _08018EEE
_08018EDE:
movs r6, #0
movs r5, #4
b _08018EEE
_08018EE4:
movs r6, #4
rsbs r6, r6, #0
b _08018EEC
_08018EEA:
movs r6, #4
_08018EEC:
movs r5, #0
_08018EEE:
ldr r1, [r4, #0x54]
cmp r1, #0
beq _08018F00
ldrb r0, [r4, #0x15]
strb r0, [r1, #0x15]
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl CopyPosition
_08018F00:
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _08018F0C
adds r0, r4, #0
bl sub_0800451C
_08018F0C:
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_0800029C
ldr r1, _08018F64 @ =gUnk_080B3DF4
bl sub_08007DD6
cmp r0, #0
bne _08018F62
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_080002B4
cmp r0, #0x74
beq _08018F62
ldr r1, _08018F68 @ =gUnk_08003E44
movs r0, #0x2e
ldrsh r2, [r4, r0]
adds r2, r2, r6
movs r0, #0x32
ldrsh r3, [r4, r0]
adds r3, r3, r5
adds r0, r4, #0
bl sub_080040D8
cmp r0, #0
beq _08018F62
_08018F46:
ldr r0, [r4, #0x54]
cmp r0, #0
bne _08018F56
ldrb r1, [r4, #0xa]
adds r1, #0xd
adds r0, r4, #0
bl InitializeAnimation
_08018F56:
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_08018F6C
_08018F62:
pop {r4, r5, r6, pc}
.align 2, 0
_08018F64: .4byte gUnk_080B3DF4
_08018F68: .4byte gUnk_08003E44
thumb_func_start sub_08018F6C
sub_08018F6C: @ 0x08018F6C
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x54]
cmp r1, #0
beq _08018F8A
movs r0, #5
strb r0, [r1, #0xd]
ldr r2, [r4, #0x54]
ldrb r1, [r2, #0x18]
subs r0, #9
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
b _08018F9A
_08018F8A:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
beq _08018F9E
_08018F9A:
bl DeleteThisEntity
_08018F9E:
pop {r4, pc}
thumb_func_start sub_08018FA0
sub_08018FA0: @ 0x08018FA0
push {lr}
adds r2, r0, #0
ldr r0, _08018FC8 @ =gLinkEntity
adds r0, #0x38
ldrb r0, [r0]
adds r1, r2, #0
adds r1, #0x38
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #2
bne _08018FBC
movs r0, #1
strb r0, [r2, #0xb]
_08018FBC:
ldrb r0, [r2, #0xa]
adds r0, #0xea
bl PlaySFX
pop {pc}
.align 2, 0
_08018FC8: .4byte gLinkEntity
+1 -1
View File
@@ -288,7 +288,7 @@ _080819D4:
orrs r0, r1
strb r0, [r2]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r5, #0
bl sub_08081A5C
pop {r4, r5, r6, pc}
+2 -2
View File
@@ -1473,7 +1473,7 @@ _08081522:
ldrb r0, [r4, #0xa]
bl sub_0808148C
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08081532:
adds r0, r4, #0
bl sub_080AEFE0
@@ -1510,7 +1510,7 @@ sub_0808153C: @ 0x0808153C
ldrb r0, [r4, #0xa]
bl sub_0808148C
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _08081596
_0808157E:
movs r1, #0xa0
+1 -1
View File
@@ -54,7 +54,7 @@ _080A08F6:
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, pc}
.align 2, 0
+1 -1
View File
@@ -319,7 +319,7 @@ sub_080325E8: @ 0x080325E8
beq _0803264C
ldr r1, [r5]
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
adds r3, r4, #0
adds r3, #0x5a
ldrb r2, [r3]
+2 -2
View File
@@ -76,7 +76,7 @@ sub_08062130: @ 0x08062130
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
@@ -265,7 +265,7 @@ _0806229A:
bhi _080622F2
ldr r1, _080622C8 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
ldrb r1, [r5]
movs r2, #4
+1 -1
View File
@@ -26,7 +26,7 @@ KingDaltus: @ 0x080665E4
strb r1, [r4, #0xc]
ldr r1, _08066630 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl GetFacingDirection
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
+3 -3
View File
@@ -29,7 +29,7 @@ sub_08093FCC: @ 0x08093FCC
adds r2, #0x38
movs r1, #2
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_08093FE0
@@ -54,7 +54,7 @@ _08094002:
movs r0, #1
strb r0, [r3]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
@@ -76,7 +76,7 @@ _08094024:
movs r0, #2
strb r0, [r3]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
-748
View File
@@ -1,748 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Lakitu
Lakitu: @ 0x0803C738
push {r4, lr}
adds r4, r0, #0
ldr r1, _0803C754 @ =gUnk_080D0110
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_0803C754: .4byte gUnk_080D0110
thumb_func_start sub_0803C758
sub_0803C758: @ 0x0803C758
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _0803C76C
cmp r0, #7
beq _0803C76C
adds r0, r4, #0
bl sub_0803CAD0
_0803C76C:
ldr r0, _0803C780 @ =gUnk_080D0128
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_0803C780: .4byte gUnk_080D0128
thumb_func_start sub_0803C784
sub_0803C784: @ 0x0803C784
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x1d
bne _0803C7A2
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
bl sub_0803CBAC
b _0803C7FA
_0803C7A2:
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x43
bne _0803C7FA
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0803C7FA
adds r0, r4, #0
adds r0, #0x3e
ldrb r1, [r0]
movs r0, #0x10
eors r0, r1
lsls r1, r0, #3
ldr r3, _0803C818 @ =gSineTable
lsls r0, r0, #4
adds r0, r0, r3
movs r5, #0
ldrsh r0, [r0, r5]
cmp r0, #0
bge _0803C7D8
adds r0, #0x1f
_0803C7D8:
asrs r0, r0, #5
ldrh r5, [r2, #0x2e]
adds r0, r0, r5
strh r0, [r2, #0x2e]
adds r0, r1, #0
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r3
movs r1, #0
ldrsh r0, [r0, r1]
cmp r0, #0
bge _0803C7F2
adds r0, #0x1f
_0803C7F2:
asrs r1, r0, #5
ldrh r0, [r2, #0x32]
subs r0, r0, r1
strh r0, [r2, #0x32]
_0803C7FA:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0803C80C
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0803C80C:
ldr r1, _0803C81C @ =gUnk_080D0110
adds r0, r4, #0
bl sub_0804AA30
pop {r4, r5, pc}
.align 2, 0
_0803C818: .4byte gSineTable
_0803C81C: .4byte gUnk_080D0110
thumb_func_start sub_0803C820
sub_0803C820: @ 0x0803C820
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
beq _0803C83C
ldr r0, _0803C840 @ =gUnk_080D0148
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0803C83C:
pop {r4, pc}
.align 2, 0
_0803C840: .4byte gUnk_080D0148
thumb_func_start sub_0803C844
sub_0803C844: @ 0x0803C844
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803C850
sub_0803C850: @ 0x0803C850
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
cmp r0, #0
beq _0803C864
adds r1, r2, #0
adds r1, #0x62
ldrb r1, [r1]
adds r0, #0x62
strb r1, [r0]
_0803C864:
adds r0, r2, #0
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0803C86C
sub_0803C86C: @ 0x0803C86C
push {r4, lr}
adds r4, r0, #0
bl sub_0803CBAC
movs r0, #0
str r0, [r4, #0x54]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C87C
sub_0803C87C: @ 0x0803C87C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0
bl sub_0804A98C
cmp r0, #0
beq _0803C8B4
str r4, [r0, #0x50]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0803C8B8 @ =0x0000FFFE
strh r0, [r4, #0x36]
adds r1, r4, #0
adds r1, #0x63
movs r0, #0xff
strb r0, [r1]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x74
strh r1, [r0]
ldrh r1, [r4, #0x32]
adds r0, #2
strh r1, [r0]
_0803C8B4:
pop {r4, pc}
.align 2, 0
_0803C8B8: .4byte 0x0000FFFE
thumb_func_start sub_0803C8BC
sub_0803C8BC: @ 0x0803C8BC
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_0803CA84
adds r0, r4, #0
bl sub_0803CA4C
cmp r0, #0
beq _0803C8E0
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_0803C8E0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C8E4
sub_0803C8E4: @ 0x0803C8E4
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C914
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803C914:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803C918
sub_0803C918: @ 0x0803C918
push {r4, lr}
adds r4, r0, #0
bl sub_0803CB04
cmp r0, #0
bne _0803C94E
adds r0, r4, #0
bl sub_0803CA4C
cmp r0, #0
bne _0803C946
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x43
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #0xc
adds r0, r4, #0
bl InitAnimationForceUpdate
b _0803C94E
_0803C946:
adds r0, r4, #0
movs r1, #4
bl sub_0803CA84
_0803C94E:
pop {r4, pc}
thumb_func_start sub_0803C950
sub_0803C950: @ 0x0803C950
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C97A
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803C97A:
pop {r4, pc}
thumb_func_start sub_0803C97C
sub_0803C97C: @ 0x0803C97C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0803C9D2
adds r0, r4, #0
bl sub_0803CB64
movs r0, #6
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
bl Random
movs r1, #1
ands r0, r1
adds r2, r4, #0
adds r2, #0x79
cmp r0, #0
beq _0803C9C2
ldrb r0, [r2]
cmp r0, #0
bne _0803C9C2
movs r0, #0xf
strb r0, [r4, #0xe]
strb r1, [r2]
b _0803C9D2
_0803C9C2:
movs r1, #0
movs r0, #0x1e
strb r0, [r4, #0xe]
strb r1, [r2]
ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14]
bl InitAnimationForceUpdate
_0803C9D2:
pop {r4, pc}
thumb_func_start sub_0803C9D4
sub_0803C9D4: @ 0x0803C9D4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803CA08
adds r0, r2, #0
adds r0, #0x79
ldrb r0, [r0]
cmp r0, #1
bne _0803C9F6
adds r0, r2, #0
bl sub_0803CB34
b _0803CA08
_0803C9F6:
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #0xb4
strb r0, [r2, #0xe]
ldrb r1, [r2, #0x14]
adds r1, #4
adds r0, r2, #0
bl InitAnimationForceUpdate
_0803CA08:
pop {pc}
.align 2, 0
thumb_func_start sub_0803CA0C
sub_0803CA0C: @ 0x0803CA0C
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _0803CA3E
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x13
bhi _0803CA3E
ldrb r1, [r4, #0x14]
adds r1, #0x14
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
_0803CA3E:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_0803CC08
pop {r4, pc}
thumb_func_start sub_0803CA4C
sub_0803CA4C: @ 0x0803CA4C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803CA7C @ =gLinkEntity
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r0, #0x32
ldrsh r2, [r4, r0]
adds r0, r5, #0
movs r3, #0x28
bl sub_0806FCB8
cmp r0, #0
bne _0803CA80
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0x70
movs r3, #0x50
bl sub_080041A0
cmp r0, #0
beq _0803CA80
movs r0, #1
b _0803CA82
.align 2, 0
_0803CA7C: .4byte gLinkEntity
_0803CA80:
movs r0, #0
_0803CA82:
pop {r4, r5, pc}
thumb_func_start sub_0803CA84
sub_0803CA84: @ 0x0803CA84
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r1, _0803CACC @ =gLinkEntity
bl sub_080045C4
adds r4, r0, #0
subs r0, r4, #3
movs r1, #7
ands r0, r1
cmp r0, #2
bhi _0803CAAA
ldrb r0, [r5, #0x14]
lsrs r1, r4, #3
subs r0, r0, r1
movs r1, #3
ands r0, r1
cmp r0, #1
bls _0803CACA
_0803CAAA:
adds r0, r4, #4
movs r1, #0x18
ands r0, r1
lsrs r4, r0, #3
ldrb r0, [r5, #0x14]
cmp r4, r0
beq _0803CACA
strb r4, [r5, #0x14]
adds r1, r4, r6
adds r0, r5, #0
bl InitAnimationForceUpdate
ldr r0, [r5, #0x54]
adds r1, r4, #0
bl InitAnimationForceUpdate
_0803CACA:
pop {r4, r5, r6, pc}
.align 2, 0
_0803CACC: .4byte gLinkEntity
thumb_func_start sub_0803CAD0
sub_0803CAD0: @ 0x0803CAD0
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x74
ldrh r1, [r6]
adds r5, r4, #0
adds r5, #0x76
ldrh r2, [r5]
movs r3, #1
bl sub_0806FCB8
cmp r0, #0
bne _0803CB02
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
ldrh r2, [r6]
ldrh r3, [r5]
bl sub_080045D4
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080AEFE0
_0803CB02:
pop {r4, r5, r6, pc}
thumb_func_start sub_0803CB04
sub_0803CB04: @ 0x0803CB04
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
beq _0803CB1A
movs r0, #0
b _0803CB32
_0803CB1A:
adds r0, r4, #0
bl sub_0803CB34
adds r0, r4, #0
adds r0, #0x79
strb r5, [r0]
ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14]
adds r1, #4
bl InitAnimationForceUpdate
movs r0, #1
_0803CB32:
pop {r4, r5, pc}
thumb_func_start sub_0803CB34
sub_0803CB34: @ 0x0803CB34
push {r4, lr}
adds r4, r0, #0
movs r0, #5
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0xa6
strb r0, [r1]
ldr r1, _0803CB60 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
adds r1, r4, #0
adds r1, #0x78
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
_0803CB60: .4byte gLinkEntity
thumb_func_start sub_0803CB64
sub_0803CB64: @ 0x0803CB64
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x12
movs r2, #0
bl sub_0804A98C
adds r5, r0, #0
cmp r5, #0
beq _0803CBA0
ldrb r1, [r4, #0x14]
lsls r1, r1, #1
ldr r0, _0803CBA4 @ =gUnk_080D0154
adds r1, r1, r0
adds r0, r4, #0
adds r0, #0x78
ldrb r0, [r0]
strb r0, [r5, #0x15]
movs r2, #0
ldrsb r2, [r1, r2]
lsls r2, r2, #0x10
movs r3, #1
ldrsb r3, [r1, r3]
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
ldr r0, _0803CBA8 @ =0x00000193
bl sub_08004488
_0803CBA0:
pop {r4, r5, pc}
.align 2, 0
_0803CBA4: .4byte gUnk_080D0154
_0803CBA8: .4byte 0x00000193
thumb_func_start sub_0803CBAC
sub_0803CBAC: @ 0x0803CBAC
push {lr}
adds r3, r0, #0
ldr r2, [r3, #0x54]
cmp r2, #0
beq _0803CBC6
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x43
strb r0, [r1]
_0803CBC6:
movs r0, #7
strb r0, [r3, #0xc]
ldrb r1, [r3, #0x18]
subs r0, #0xb
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r3, #0x18]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
adds r2, #0x12
ldrb r1, [r2]
movs r0, #0x7b
ands r0, r1
strb r0, [r2]
adds r1, r3, #0
adds r1, #0x3f
movs r0, #0x42
strb r0, [r1]
ldrb r1, [r3, #0x14]
adds r1, #0x10
adds r0, r3, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_0803CC08
sub_0803CC08: @ 0x0803CC08
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x54]
cmp r5, #0
beq _0803CCB4
movs r1, #0x36
ldrsh r0, [r5, r1]
movs r2, #0x36
ldrsh r1, [r4, r2]
subs r0, r0, r1
cmp r0, #2
bhi _0803CCB4
ldr r0, [r4, #0x20]
cmp r0, #0
bge _0803CCB4
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r0, #0x32
ldrsh r2, [r5, r0]
adds r0, r4, #0
movs r3, #6
bl sub_0806FCB8
cmp r0, #0
beq _0803CCB4
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC56
ldrh r0, [r1, #0x2e]
adds r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #6
strh r0, [r1, #0x32]
_0803CC56:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC72
ldrh r0, [r1, #0x2e]
subs r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #6
strh r0, [r1, #0x32]
_0803CC72:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CC8E
ldrh r0, [r1, #0x2e]
adds r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
subs r0, #6
strh r0, [r1, #0x32]
_0803CC8E:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0803CCAA
ldrh r0, [r1, #0x2e]
subs r0, #6
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
subs r0, #6
strh r0, [r1, #0x32]
_0803CCAA:
movs r0, #0
str r0, [r4, #0x54]
adds r0, r5, #0
bl DeleteEntity
_0803CCB4:
pop {r4, r5, pc}
.align 2, 0
-254
View File
@@ -1,254 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LakituCloud
LakituCloud: @ 0x0803CCB8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803CCD0 @ =gUnk_080D0418
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_0803CCD0: .4byte gUnk_080D0418
thumb_func_start sub_0803CCD4
sub_0803CCD4: @ 0x0803CCD4
push {lr}
ldr r2, _0803CCE8 @ =gUnk_080D0430
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803CCE8: .4byte gUnk_080D0430
thumb_func_start sub_0803CCEC
sub_0803CCEC: @ 0x0803CCEC
push {lr}
adds r2, r0, #0
adds r2, #0x42
movs r1, #0
strb r1, [r2]
bl sub_0803CCD4
pop {pc}
thumb_func_start sub_0803CCFC
sub_0803CCFC: @ 0x0803CCFC
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
bne _0803CD16
ldrb r0, [r4, #0xd]
cmp r0, #2
bne _0803CD26
adds r0, r4, #0
bl sub_0803CE3C
b _0803CD26
_0803CD16:
ldr r0, _0803CD28 @ =gUnk_080D043C
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0803CD26:
pop {r4, pc}
.align 2, 0
_0803CD28: .4byte gUnk_080D043C
thumb_func_start sub_0803CD2C
sub_0803CD2C: @ 0x0803CD2C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803CD38
sub_0803CD38: @ 0x0803CD38
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0803CD40
sub_0803CD40: @ 0x0803CD40
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _0803CD66
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
ldr r0, _0803CD68 @ =gLinkEntity
movs r1, #0x7a
bl sub_0800449C
bl sub_08079D84
adds r0, r4, #0
bl sub_0803CE3C
_0803CD66:
pop {r4, pc}
.align 2, 0
_0803CD68: .4byte gLinkEntity
thumb_func_start sub_0803CD6C
sub_0803CD6C: @ 0x0803CD6C
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0803CDA4 @ =0x0000FFFE
strh r0, [r4, #0x36]
ldrb r0, [r4, #0xa]
bl sub_0804B128
str r0, [r4, #0x54]
str r0, [r4, #0x50]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x7a
strh r0, [r1]
adds r0, r4, #0
movs r1, #4
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0803CE14
pop {r4, pc}
.align 2, 0
_0803CDA4: .4byte 0x0000FFFE
thumb_func_start sub_0803CDA8
sub_0803CDA8: @ 0x0803CDA8
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803CDC0
adds r0, r4, #0
bl sub_0806F69C
_0803CDC0:
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803CDD6
adds r0, r4, #0
bl sub_0803CE14
_0803CDD6:
pop {r4, pc}
thumb_func_start sub_0803CDD8
sub_0803CDD8: @ 0x0803CDD8
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
lsrs r0, r0, #0x1e
movs r2, #1
eors r0, r2
movs r5, #4
rsbs r5, r5, #0
adds r3, r5, #0
ands r3, r1
orrs r3, r0
strb r3, [r4, #0x18]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803CE10
movs r0, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r2, #0x80
orrs r1, r2
strb r1, [r4, #0x10]
ands r3, r5
orrs r3, r0
strb r3, [r4, #0x18]
_0803CE10:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803CE14
sub_0803CE14: @ 0x0803CE14
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x54
adds r2, r4, #0
adds r2, #0x74
bl sub_080A2CC0
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803CE38
lsrs r1, r1, #3
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803CE38:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803CE3C
sub_0803CE3C: @ 0x0803CE3C
push {r4, lr}
adds r4, r0, #0
movs r1, #2
movs r2, #0
bl CreateFx
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r2, r4, #0
adds r2, #0x3a
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
strh r0, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r4, #0x32]
ldr r0, [r4, #0x50]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_0803CE14
pop {r4, pc}
+3 -3
View File
@@ -66,7 +66,7 @@ sub_0809229C: @ 0x0809229C
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x14]
adds r0, r4, #0
@@ -460,7 +460,7 @@ sub_080925A4: @ 0x080925A4
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
ldrb r0, [r6, #0xb]
bl sub_0804B128
bl GetCurrentRoomProperty
adds r5, r0, #0
ldrb r0, [r5, #9]
cmp r0, #0xff
@@ -502,7 +502,7 @@ _080925B8:
ldr r0, [r5]
str r0, [r4, #0x78]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r1, r4, #0
adds r1, #0x78
adds r2, r4, #0

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