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clean up linkAnimation.c
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@@ -96,7 +96,7 @@ void CameraTarget_Init(Entity* this) {
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}
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this->action = 1;
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this->flags |= ENT_PERSIST;
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SetDefaultPriority(this, 6);
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SetEntityPriority(this, 6);
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}
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void CameraTarget_Action1(Entity* this) {
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