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Use PlayerActions enum in several places
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@@ -427,7 +427,7 @@ void sub_080594DC(ManagerF* this) {
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#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
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void sub_08059548(ManagerF* this) {
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SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
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if (gPlayerEntity.action == 0x16) {
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if (gPlayerEntity.action == PLAYER_TALKEZLO) {
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DeleteThisEntity();
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}
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gInput.heldKeys |= 0x4;
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