Use PlayerActions enum in several places

This commit is contained in:
Tal Hayon
2022-01-29 15:43:09 +02:00
parent fd9049f598
commit b34067cb0b
9 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -427,7 +427,7 @@ void sub_080594DC(ManagerF* this) {
#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
void sub_08059548(ManagerF* this) {
SetDefaultPriority((Entity*)this, PRIO_PLAYER_EVENT);
if (gPlayerEntity.action == 0x16) {
if (gPlayerEntity.action == PLAYER_TALKEZLO) {
DeleteThisEntity();
}
gInput.heldKeys |= 0x4;