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Use PlayerFlags where possible
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@@ -69,5 +69,5 @@ void sub_08099ECC(Entity* this) {
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CopyPosition(this, &gPlayerEntity);
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gPlayerState.queued_action = PLAYER_FALL;
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gPlayerState.field_0x34[4] = 0;
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gPlayerState.flags |= 0x8000;
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gPlayerState.flags |= PL_FLAGS8000;
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}
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