mirror of
https://github.com/zeldaret/tmc
synced 2026-07-31 00:05:00 -04:00
Merge remote-tracking branch 'upstream/master' into tilemap-docs
This commit is contained in:
+25
-24
@@ -204,7 +204,8 @@ u32 UpdatePlayerCollision(void) {
|
||||
ptr1 = &gUnk_080B4490[index * 2];
|
||||
if (sub_080B1B44(COORD_TO_TILE_OFFSET(&gPlayerEntity, -ptr1[0], -ptr1[1]), gPlayerEntity.collisionLayer) ==
|
||||
0xff) {
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||||
if ((((gPlayerState.flags & 0x10002) != 0) || ((gPlayerState.sword_state & 0x10) != 0)) ||
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||||
if ((((gPlayerState.flags & (PL_FLAGS10000 | PL_FLAGS2)) != 0) ||
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||||
((gPlayerState.sword_state & 0x10) != 0)) ||
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||||
((sub_080806BC(gPlayerEntity.x.HALF.HI - gRoomControls.origin_x,
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||||
gPlayerEntity.y.HALF.HI - gRoomControls.origin_y, index, 5) == 0 &&
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||||
(((gPlayerState.heldObject != 0 || ((gPlayerState.field_0x1c & 0xf) != 0)) ||
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||||
@@ -234,19 +235,19 @@ u32 UpdatePlayerCollision(void) {
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return 0;
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||||
}
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||||
layer->mapData[position] = 0x4001 + (gPlayerEntity.animationState >> 1);
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||||
if ((gPlayerState.flags & 0x80) != 0) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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gPlayerState.pushedObject = 0xc0;
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} else {
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gPlayerState.pushedObject = 0xa0;
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}
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gPlayerState.queued_action = PLAYER_PUSH;
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gPlayerState.flags |= 1;
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gPlayerState.flags |= PL_BUSY;
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gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
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return 1;
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case 0x28:
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if ((gPlayerState.flags & 0x80) != 0) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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return 0;
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}
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gPlayerEntity.action = gPlayerEntity.action;
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@@ -286,7 +287,7 @@ u32 UpdatePlayerCollision(void) {
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layer->mapData[position] = 0x401c + (gPlayerEntity.animationState >> 1);
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gPlayerState.pushedObject = 0xa0;
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gPlayerState.queued_action = PLAYER_PUSH;
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gPlayerState.flags |= 1;
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gPlayerState.flags |= PL_BUSY;
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gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
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@@ -304,13 +305,13 @@ u32 UpdatePlayerCollision(void) {
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case 0x3a:
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case 0x5b:
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case 0x4051:
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if ((gPlayerState.flags & 0x80) != 0) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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return 0;
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||||
}
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||||
if (gPlayerEntity.animationState != 0) {
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return 0;
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||||
}
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gHUD.unk_2d = 4;
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gHUD.rActionInteractTile = R_ACTION_READ;
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if ((gPlayerState.playerInput.newInput & (PLAYER_INPUT_80 | PLAYER_INPUT_40)) == 0) {
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||||
return 0;
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||||
}
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||||
@@ -321,10 +322,10 @@ u32 UpdatePlayerCollision(void) {
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||||
if ((animationState1 & 0xff) != 0) {
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||||
return 0;
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||||
}
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||||
if ((gPlayerState.flags & 0x4080) != 0) {
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||||
if ((gPlayerState.flags & (PL_DRUGGED | PL_MINISH)) != 0) {
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return 0;
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}
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gHUD.unk_2d = 6;
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gHUD.rActionInteractTile = R_ACTION_OPEN;
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if ((gPlayerState.playerInput.newInput & (PLAYER_INPUT_80 | PLAYER_INPUT_8)) == 0) {
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return 0;
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}
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@@ -332,10 +333,10 @@ u32 UpdatePlayerCollision(void) {
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OpenSmallChest(position, gPlayerEntity.collisionLayer);
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return 2;
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||||
case 0x71:
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||||
if (HasDungeonMap() == 0) {
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||||
if (HasDungeonSmallKey() == 0) {
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||||
return 0;
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||||
}
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||||
gHUD.unk_2d = 6;
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||||
gHUD.rActionInteractTile = R_ACTION_OPEN;
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||||
if ((gPlayerState.playerInput.newInput & (PLAYER_INPUT_80 | PLAYER_INPUT_8)) == 0) {
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||||
return 0;
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||||
}
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@@ -344,7 +345,7 @@ u32 UpdatePlayerCollision(void) {
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return 2;
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||||
case 0x3d:
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||||
case 0x4040 ... 0x4048:
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||||
if ((gPlayerState.flags & 0x4000) != 0) {
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||||
if ((gPlayerState.flags & PL_DRUGGED) != 0) {
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||||
return 0;
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||||
}
|
||||
if (sub_08079778() == 0) {
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||||
@@ -365,7 +366,7 @@ u32 UpdatePlayerCollision(void) {
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||||
return 0;
|
||||
}
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||||
gPlayerState.jump_status = 0x81;
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||||
gPlayerState.flags |= 0x20;
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||||
gPlayerState.flags |= PL_USE_PORTAL;
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||||
gPlayerState.queued_action = PLAYER_USEPORTAL;
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||||
gPlayerEntity.zVelocity = 0x20000;
|
||||
COLLISION_OFF(&gPlayerEntity);
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||||
@@ -381,7 +382,7 @@ u32 UpdatePlayerCollision(void) {
|
||||
}
|
||||
gPlayerState.pushedObject = 0xa0;
|
||||
gPlayerState.queued_action = PLAYER_PUSH;
|
||||
gPlayerState.flags |= 1;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
gPlayerEntity.x.HALF.LO = 0;
|
||||
gPlayerEntity.y.HALF.LO = 0;
|
||||
gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
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||||
@@ -393,7 +394,7 @@ u32 UpdatePlayerCollision(void) {
|
||||
layer->mapData[position] = 0x405b + (gPlayerEntity.animationState >> 1);
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||||
gPlayerState.pushedObject = 0x98;
|
||||
gPlayerState.queued_action = PLAYER_PUSH;
|
||||
gPlayerState.flags |= 1;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
gPlayerEntity.x.HALF.LO = 0;
|
||||
gPlayerEntity.y.HALF.LO = 0;
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||||
gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
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||||
@@ -405,7 +406,7 @@ u32 UpdatePlayerCollision(void) {
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||||
layer->mapData[position] = 0x4037 + (gPlayerEntity.animationState >> 1);
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||||
gPlayerState.pushedObject = 0xa0;
|
||||
gPlayerState.queued_action = PLAYER_PUSH;
|
||||
gPlayerState.flags |= 1;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
gPlayerEntity.x.HALF.LO = 0;
|
||||
gPlayerEntity.y.HALF.LO = 0;
|
||||
gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
|
||||
@@ -423,7 +424,7 @@ u32 UpdatePlayerCollision(void) {
|
||||
layer->mapData[position] = 0x403f;
|
||||
gPlayerState.pushedObject = 0x82;
|
||||
gPlayerState.queued_action = PLAYER_PUSH;
|
||||
gPlayerState.flags |= 1;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
gPlayerEntity.x.HALF.LO = 0;
|
||||
gPlayerEntity.y.HALF.LO = 0;
|
||||
gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
|
||||
@@ -464,7 +465,7 @@ u32 UpdatePlayerCollision(void) {
|
||||
pushedBlock->collisionLayer = gPlayerEntity.collisionLayer;
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||||
gPlayerState.pushedObject = 0xa0;
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||||
gPlayerState.queued_action = PLAYER_PUSH;
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||||
gPlayerState.flags |= 1;
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||||
gPlayerState.flags |= PL_BUSY;
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||||
gPlayerEntity.x.HALF.LO = 0;
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||||
gPlayerEntity.y.HALF.LO = 0;
|
||||
gPlayerEntity.direction = pushedBlock->direction;
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||||
@@ -472,13 +473,13 @@ u32 UpdatePlayerCollision(void) {
|
||||
case 0x402b ... 0x402d:
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||||
if (sub_0801A370(layer, position) != 0) {
|
||||
layer->mapData[position] = 0x4030 + ((gPlayerEntity.animationState & 4) >> 2);
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||||
if ((gPlayerState.flags & 0x80) != 0) {
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||||
if ((gPlayerState.flags & PL_MINISH) != 0) {
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||||
gPlayerState.pushedObject = 0xa0;
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||||
} else {
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gPlayerState.pushedObject = 0x90;
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||||
}
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||||
gPlayerState.queued_action = PLAYER_PUSH;
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||||
gPlayerState.flags |= 1;
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||||
gPlayerState.flags |= PL_BUSY;
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||||
gPlayerEntity.x.HALF.LO = 0;
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||||
gPlayerEntity.y.HALF.LO = 0;
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||||
gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
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||||
@@ -491,13 +492,13 @@ u32 UpdatePlayerCollision(void) {
|
||||
return 0;
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||||
}
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||||
layer->mapData[position] = 0x404b + (gPlayerEntity.animationState >> 1);
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||||
if ((gPlayerState.flags & 0x80) != 0) {
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||||
if ((gPlayerState.flags & PL_MINISH) != 0) {
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||||
gPlayerState.pushedObject = 0xc0;
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||||
} else {
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gPlayerState.pushedObject = 0xa0;
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||||
}
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||||
gPlayerState.queued_action = PLAYER_PUSH;
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||||
gPlayerState.flags |= 1;
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||||
gPlayerState.flags |= PL_BUSY;
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||||
gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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||||
gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
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||||
@@ -563,7 +564,7 @@ u32 UpdatePlayerCollision(void) {
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||||
SetTile(0x4074, position, gPlayerEntity.collisionLayer);
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gPlayerState.pushedObject = 0xa0;
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||||
gPlayerState.queued_action = PLAYER_PUSH;
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gPlayerState.flags |= 1;
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||||
gPlayerState.flags |= PL_BUSY;
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||||
gPlayerEntity.x.HALF.LO = 0;
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||||
gPlayerEntity.y.HALF.LO = 0;
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gPlayerEntity.direction = Direction8FromAnimationState(gPlayerEntity.animationState);
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||||
@@ -831,7 +832,7 @@ bool32 sub_0801AA58(Entity* this, u32 param_2, u32 param_3) {
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object->collisionLayer = this->collisionLayer;
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gPlayerState.pushedObject = 0xa0;
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gPlayerState.queued_action = PLAYER_PUSH;
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gPlayerState.flags |= 1;
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gPlayerState.flags |= PL_BUSY;
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this->x.HALF.LO = 0;
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this->y.HALF.LO = 0;
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this->direction = param_3;
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||||
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+3
-2
@@ -43,7 +43,7 @@ Entity* sub_08049E4C(void) {
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}
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||||
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Entity* sub_08049E80(void) {
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if ((gPlayerState.field_0x3c != 0) || !(gPlayerState.flags & 0x80)) {
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if ((gPlayerState.field_0x3c != 0) || !(gPlayerState.flags & PL_MINISH)) {
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return NULL;
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}
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gUnk_020000B0 = &gPlayerEntity;
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@@ -51,7 +51,8 @@ Entity* sub_08049E80(void) {
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||||
}
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||||
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Entity* sub_08049EB0(void) {
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||||
if ((gPlayerState.field_0x3c == 0) && !(gPlayerState.flags & 0x80190)) {
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||||
if ((gPlayerState.field_0x3c == 0) &&
|
||||
!(gPlayerState.flags & (PL_MOLDWORM_CAPTURED | PL_DISABLE_ITEMS | PL_MINISH | PL_CAPTURED))) {
|
||||
gUnk_020000B0 = &gPlayerEntity;
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return &gPlayerEntity;
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||||
}
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|
||||
+202
-58
@@ -7,6 +7,7 @@
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "global.h"
|
||||
#include "item.h"
|
||||
#include "kinstone.h"
|
||||
#include "main.h"
|
||||
#include "message.h"
|
||||
@@ -30,7 +31,7 @@ void ResetScreenRegs(void);
|
||||
void MessageFromFusionTarget(u32);
|
||||
void sub_0801E24C(s32, s32);
|
||||
void sub_0801E290(u32, u32, u32);
|
||||
s32 sub_0801E8B0(u32);
|
||||
s32 GetIndexInKinstoneBag(u32);
|
||||
|
||||
extern u32 sub_0807CB24(u32, u32);
|
||||
|
||||
@@ -65,7 +66,7 @@ extern const GfxItem* gGfxGroups[];
|
||||
|
||||
extern const u32 gUnk_080C9460[];
|
||||
|
||||
void sub_0801E82C(void);
|
||||
void SortKinstoneBag(void);
|
||||
|
||||
extern void* GetRoomProperty(u32, u32, u32);
|
||||
|
||||
@@ -79,6 +80,24 @@ u32 sub_0801DF60(u32 a1, u8* p);
|
||||
u32 sub_0801DF78(u32 a1, u32 a2);
|
||||
void DrawMapPixel(u32 x, u32 y, s32 color);
|
||||
|
||||
extern void* GetRoomProperty(u32, u32, u32);
|
||||
|
||||
enum DungeonMapObjectTypes {
|
||||
DMO_TYPE_NONE,
|
||||
DMO_TYPE_PLAYER,
|
||||
DMO_TYPE_CHEST,
|
||||
DMO_TYPE_ENTRY,
|
||||
DMO_TYPE_BOSS,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
u8 type; /**< @see DungeonMapObjectTypes */
|
||||
u8 x;
|
||||
u8 y;
|
||||
} PACKED DungeonMapObject;
|
||||
|
||||
// More like PrepareTileEntitesForDungeonMap or so
|
||||
|
||||
u32 DecToHex(u32 value) {
|
||||
u32 result;
|
||||
FORCE_REGISTER(u32 r1, r1);
|
||||
@@ -415,7 +434,75 @@ u32 sub_0801DB94(void) {
|
||||
return gRoomTransition.player_status.dungeon_map_y >> 11;
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size));
|
||||
void DrawDungeonMap(u32 floor, DungeonMapObject* specialData, u32 size) {
|
||||
DungeonLayout* floorMapData;
|
||||
TileEntity* tileEntity;
|
||||
u32 flagBankOffset;
|
||||
RoomHeader* roomHeader;
|
||||
s32 tmp1;
|
||||
s32 tmp3;
|
||||
|
||||
MemClear(specialData, size);
|
||||
specialData->type = DMO_TYPE_PLAYER;
|
||||
specialData->x = (gRoomTransition.player_status.dungeon_map_x >> 4) & 0x7f;
|
||||
specialData->y = (gRoomTransition.player_status.dungeon_map_y >> 4) & 0x7f;
|
||||
specialData++;
|
||||
floorMapData = (DungeonLayout*)gDungeonLayouts[gArea.dungeon_idx][floor];
|
||||
while (floorMapData->area != 0) {
|
||||
tileEntity = (TileEntity*)GetRoomProperty(floorMapData->area, floorMapData->room, 3);
|
||||
if (tileEntity == NULL) {
|
||||
floorMapData++;
|
||||
} else {
|
||||
flagBankOffset = sub_0801DF10(floorMapData);
|
||||
if (HasDungeonCompass()) {
|
||||
while (tileEntity->type != 0) {
|
||||
switch (tileEntity->type) {
|
||||
case SMALL_CHEST:
|
||||
case BIG_CHEST:
|
||||
if (!CheckLocalFlagByBank(flagBankOffset, tileEntity->localFlag)) {
|
||||
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
|
||||
specialData->type = DMO_TYPE_CHEST;
|
||||
if (tileEntity->type == SMALL_CHEST) {
|
||||
specialData->x =
|
||||
((((tileEntity->tilePos << 4 & 0x3f0) | 8) + (roomHeader->map_x % 0x800)) >> 4);
|
||||
specialData->y =
|
||||
((((tileEntity->tilePos >> 2 & 0x3f0) | 8) + (roomHeader->map_y % 0x800)) >> 4);
|
||||
} else {
|
||||
specialData->x = (((roomHeader->map_x % 0x800) + tileEntity->tilePos) >> 4);
|
||||
specialData->y = (((roomHeader->map_y % 0x800) + (*(u16*)&tileEntity->_6)) >> 4);
|
||||
}
|
||||
specialData++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
tileEntity++;
|
||||
}
|
||||
}
|
||||
if ((HasDungeonCompass() && ((floorMapData->unk_2 & 2) != 0)) &&
|
||||
(!CheckGlobalFlag(gArea.dungeon_idx + 1))) {
|
||||
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
|
||||
specialData->type = DMO_TYPE_BOSS;
|
||||
tmp1 = ((roomHeader->pixel_width / 2) + roomHeader->map_x) / 16;
|
||||
if (tmp1 < 0) {
|
||||
tmp1 = tmp1 + 0x7f;
|
||||
}
|
||||
specialData->x = tmp1 + (tmp1 / 128) * -128;
|
||||
tmp3 = ((roomHeader->pixel_height / 2) + roomHeader->map_y) / 16;
|
||||
specialData->y = tmp3 + (tmp3 / 128) * -128;
|
||||
specialData++;
|
||||
}
|
||||
if (floorMapData->area == gRoomTransition.player_status.dungeon_area &&
|
||||
floorMapData->room == gRoomTransition.player_status.dungeon_room) {
|
||||
specialData->type = DMO_TYPE_ENTRY;
|
||||
// TODO rename dungeon_x and dungeon_y to dungeonEntryX/Y?
|
||||
specialData->x = ((u16)gRoomTransition.player_status.dungeon_x >> 4) & 0x7f;
|
||||
specialData->y = ((u16)gRoomTransition.player_status.dungeon_y >> 4) & 0x7f;
|
||||
specialData++;
|
||||
}
|
||||
floorMapData++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0801DD58(u32 area, u32 room) {
|
||||
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
|
||||
@@ -460,7 +547,7 @@ void DrawDungeonFeatures(u32 floor, void* data, u32 size) {
|
||||
if (layout->area == gUI.roomControls.area && layout->room == gUI.roomControls.room) {
|
||||
features = 8;
|
||||
} else {
|
||||
if (HasDungeonSmallKey()) {
|
||||
if (HasDungeonMap()) {
|
||||
features = 2;
|
||||
}
|
||||
if (IsRoomVisited(tileEntity, bankOffset)) {
|
||||
@@ -549,7 +636,7 @@ void sub_0801DFB4(Entity* entity, u32 textIndex, u32 a3, u32 a4) {
|
||||
gFuseInfo._8 = a3;
|
||||
gFuseInfo._a = a4;
|
||||
gFuseInfo.ent = entity;
|
||||
gFuseInfo.kinstoneId = gUnk_03003DF0.unk_2;
|
||||
gFuseInfo.kinstoneId = gPossibleInteraction.kinstoneId;
|
||||
if (entity != NULL) {
|
||||
gFuseInfo.prevUpdatePriority = entity->updatePriority;
|
||||
entity->updatePriority = 2;
|
||||
@@ -756,102 +843,102 @@ void sub_0801E64C(s32 param_1, s32 param_2, s32 param_3, s32 param_4, s32 param_
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0801E6C8(u32 kinstoneId) {
|
||||
void NotifyFusersOnFusionDone(KinstoneId kinstoneId) {
|
||||
u32 tmp;
|
||||
u32 index;
|
||||
if (kinstoneId - 1 < 100) {
|
||||
for (index = 0; index < 0x80; index++) {
|
||||
if (kinstoneId == gSave.unk1C1[index]) {
|
||||
gSave.unk1C1[index] = 0xf1;
|
||||
if (kinstoneId == gSave.fuserOffers[index]) {
|
||||
gSave.fuserOffers[index] = KINSTONE_NEEDS_REPLACEMENT;
|
||||
}
|
||||
}
|
||||
tmp = sub_08002632(gFuseInfo.ent);
|
||||
if ((tmp - 1 < 0x7f) && (gSave.unk1C1[tmp] == 0xf1)) {
|
||||
gSave.unk1C1[tmp] = 0xf2;
|
||||
tmp = GetFuserId(gFuseInfo.ent);
|
||||
if ((tmp - 1 < 0x7f) && (gSave.fuserOffers[tmp] == KINSTONE_NEEDS_REPLACEMENT)) {
|
||||
gSave.fuserOffers[tmp] = KINSTONE_JUST_FUSED;
|
||||
}
|
||||
for (index = 0; index < 0x20; index++) {
|
||||
if (kinstoneId == gUnk_03003DF0.array[index].unk_3) {
|
||||
gUnk_03003DF0.array[index].unk_3 = 0xf1;
|
||||
if (kinstoneId == gPossibleInteraction.candidates[index].kinstoneId) {
|
||||
gPossibleInteraction.candidates[index].kinstoneId = KINSTONE_NEEDS_REPLACEMENT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0801E738(u32 param_1) {
|
||||
void AddKinstoneToBag(KinstoneId kinstoneId) {
|
||||
s32 index;
|
||||
s32 tmp;
|
||||
|
||||
sub_0801E82C();
|
||||
if (param_1 - 0x65 < 0x11) {
|
||||
index = sub_0801E8B0(param_1);
|
||||
SortKinstoneBag(); // sometimes called just for this function
|
||||
if (kinstoneId - 0x65 < 0x11) {
|
||||
index = GetIndexInKinstoneBag(kinstoneId);
|
||||
if (index < 0) {
|
||||
index = 0;
|
||||
while (gSave.unk118[index] != 0) {
|
||||
while (gSave.kinstoneTypes[index] != KINSTONE_NONE) {
|
||||
index++;
|
||||
}
|
||||
}
|
||||
if ((u32)index < 0x12) {
|
||||
gSave.unk118[index] = param_1;
|
||||
tmp = gSave.unk12B[index] + 1;
|
||||
gSave.kinstoneTypes[index] = kinstoneId;
|
||||
tmp = gSave.kinstoneAmounts[index] + 1;
|
||||
if (tmp > 99) {
|
||||
tmp = 99;
|
||||
}
|
||||
gSave.unk12B[index] = tmp;
|
||||
gSave.kinstoneAmounts[index] = tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0801E798(u32 a1) {
|
||||
s32 idx = sub_0801E8B0(a1);
|
||||
void RemoveKinstoneFromBag(KinstoneId kinstoneId) {
|
||||
s32 idx = GetIndexInKinstoneBag(kinstoneId);
|
||||
if (idx >= 0) {
|
||||
s32 next = gSave.unk12B[idx] - 1;
|
||||
s32 next = gSave.kinstoneAmounts[idx] - 1;
|
||||
if (next <= 0) {
|
||||
gSave.unk118[idx] = 0;
|
||||
gSave.kinstoneTypes[idx] = KINSTONE_NONE;
|
||||
next = 0;
|
||||
}
|
||||
gSave.unk12B[idx] = next;
|
||||
gSave.kinstoneAmounts[idx] = next;
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_0801E7D0(u32 a1) {
|
||||
s32 tmp = sub_0801E8B0(a1);
|
||||
if (tmp < 0) {
|
||||
u32 GetAmountInKinstoneBag(KinstoneId kinstoneId) {
|
||||
s32 index = GetIndexInKinstoneBag(kinstoneId);
|
||||
if (index < 0) {
|
||||
return 0;
|
||||
}
|
||||
return gSave.unk12B[tmp];
|
||||
return gSave.kinstoneAmounts[index];
|
||||
}
|
||||
|
||||
u32 CheckKinstoneFused(u32 kinstoneId) {
|
||||
if (kinstoneId > 100 || kinstoneId < 1) {
|
||||
u32 CheckKinstoneFused(KinstoneId kinstoneId) {
|
||||
if (kinstoneId - 1 >= 100) {
|
||||
return 0;
|
||||
}
|
||||
return ReadBit(&gSave.fusedKinstones, kinstoneId);
|
||||
}
|
||||
|
||||
bool32 sub_0801E810(u32 kinstoneId) {
|
||||
if (kinstoneId > 100 || kinstoneId < 1) {
|
||||
bool32 CheckFusionMapMarkerDisabled(KinstoneId kinstoneId) {
|
||||
if (kinstoneId - 1 >= 100) {
|
||||
return FALSE;
|
||||
}
|
||||
return ReadBit(&gSave.unk24E, kinstoneId);
|
||||
return ReadBit(&gSave.fusionUnmarked, kinstoneId);
|
||||
}
|
||||
|
||||
void sub_0801E82C(void) {
|
||||
void SortKinstoneBag(void) {
|
||||
#ifdef NON_MATCHING
|
||||
u32 r5;
|
||||
|
||||
for (r5 = 0; r5 < 0x13; r5++) {
|
||||
if (gSave.unk12B[r5] == 0) {
|
||||
gSave.unk118[r5] = gSave.unk12B[r5];
|
||||
if (gSave.kinstoneAmounts[r5] == 0) {
|
||||
gSave.kinstoneTypes[r5] = gSave.kinstoneAmounts[r5];
|
||||
}
|
||||
}
|
||||
|
||||
gSave.unk118[0x12] = 0;
|
||||
gSave.unk12B[0x12] = 0;
|
||||
gSave.kinstoneTypes[0x12] = 0;
|
||||
gSave.kinstoneAmounts[0x12] = 0;
|
||||
|
||||
for (r5 = 0; r5 < 0x12; r5++) {
|
||||
if ((gSave.unk118[r5] - 0x65) > 0x10) {
|
||||
MemCopy(&gSave.unk118[r5 + 1], &gSave.unk118[r5], 0x12 - r5);
|
||||
MemCopy(&gSave.unk12B[r5 + 1], &gSave.unk12B[r5], 0x12 - r5);
|
||||
if ((gSave.kinstoneTypes[r5] - 0x65) > 0x10) {
|
||||
MemCopy(&gSave.kinstoneTypes[r5 + 1], &gSave.kinstoneTypes[r5], 0x12 - r5);
|
||||
MemCopy(&gSave.kinstoneAmounts[r5 + 1], &gSave.kinstoneAmounts[r5], 0x12 - r5);
|
||||
}
|
||||
}
|
||||
#else
|
||||
@@ -862,7 +949,7 @@ void sub_0801E82C(void) {
|
||||
new_var = 4;
|
||||
r1 = &gSave.inventory[34];
|
||||
r5 = 0;
|
||||
r2 = gSave.unk118;
|
||||
r2 = gSave.kinstoneTypes;
|
||||
code0_0:
|
||||
r0 = r2[0x13];
|
||||
r3 = &r1[4];
|
||||
@@ -899,21 +986,21 @@ code0_2:
|
||||
#endif
|
||||
}
|
||||
|
||||
s32 sub_0801E8B0(u32 idx) {
|
||||
s32 GetIndexInKinstoneBag(KinstoneId kinstoneId) {
|
||||
u32 i;
|
||||
|
||||
for (i = 0; i < 18; ++i) {
|
||||
if (idx == gSave.unk118[i])
|
||||
for (i = 0; i < 0x12; ++i) {
|
||||
if (kinstoneId == gSave.kinstoneTypes[i])
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Check conditions, something with kinstones
|
||||
void sub_0801E8D4(void) {
|
||||
// For example if a chest from a fusion is opened, hide the chest marker
|
||||
void UpdateVisibleFusionMapMarkers(void) {
|
||||
u32 kinstoneId;
|
||||
for (kinstoneId = 10; kinstoneId <= 100; ++kinstoneId) {
|
||||
if (CheckKinstoneFused(kinstoneId) && !sub_0801E810(kinstoneId)) {
|
||||
if (CheckKinstoneFused(kinstoneId) && !CheckFusionMapMarkerDisabled(kinstoneId)) {
|
||||
u32 worldEventId = gKinstoneWorldEvents[kinstoneId].worldEventId;
|
||||
const WorldEvent* s = &gWorldEvents[worldEventId];
|
||||
#if !defined EU && !defined JP
|
||||
@@ -971,13 +1058,71 @@ void sub_0801E8D4(void) {
|
||||
#else
|
||||
if (sub_0807CB24(tmp, s->flag)) {
|
||||
#endif
|
||||
WriteBit(&gSave.unk24E, kinstoneId);
|
||||
WriteBit(&gSave.fusionUnmarked, kinstoneId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/common/sub_0801E99C.inc", u32 sub_0801E99C(u32 a1));
|
||||
extern u8* gUnk_08001DCC[];
|
||||
|
||||
KinstoneId GetFusionToOffer(Entity* entity) {
|
||||
u8* fuserData;
|
||||
u32 fuserId;
|
||||
u32 offeredFusion;
|
||||
u32 fuserProgress;
|
||||
u8* fuserFusionData;
|
||||
s32 randomMood;
|
||||
u32 fuserStability;
|
||||
fuserId = GetFuserId(entity);
|
||||
fuserData = gUnk_08001DCC[fuserId];
|
||||
if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0 || fuserData[0] > gSave.global_progress) {
|
||||
return KINSTONE_NONE;
|
||||
}
|
||||
offeredFusion = gSave.fuserOffers[fuserId];
|
||||
fuserProgress = gSave.fuserProgress[fuserId];
|
||||
fuserFusionData = (u8*)(fuserProgress + (u32)fuserData);
|
||||
while (TRUE) { // loop through fusions for this fuser
|
||||
switch (offeredFusion) {
|
||||
case KINSTONE_NEEDS_REPLACEMENT: // offered fusion completed with someone else
|
||||
case KINSTONE_NONE: // no fusion offered yet
|
||||
offeredFusion = fuserFusionData[5];
|
||||
if (offeredFusion == KINSTONE_NONE || offeredFusion == KINSTONE_RANDOM ||
|
||||
CheckKinstoneFused(offeredFusion) == 0) {
|
||||
break;
|
||||
}
|
||||
case KINSTONE_JUST_FUSED: // previous fusion completed
|
||||
fuserFusionData++;
|
||||
fuserProgress++;
|
||||
offeredFusion = fuserFusionData[5];
|
||||
}
|
||||
if (offeredFusion == KINSTONE_RANDOM) { // random shared fusion
|
||||
offeredFusion = GetRandomSharedFusion(fuserData);
|
||||
}
|
||||
if (offeredFusion == KINSTONE_NONE) { // end of fusion list
|
||||
offeredFusion = KINSTONE_FUSER_DONE; // mark this fuser as done
|
||||
break;
|
||||
}
|
||||
if (offeredFusion == KINSTONE_JUST_FUSED) { // previous fusion completed
|
||||
continue;
|
||||
}
|
||||
if (CheckKinstoneFused(offeredFusion) == 0) {
|
||||
break;
|
||||
}
|
||||
offeredFusion = KINSTONE_NEEDS_REPLACEMENT; // already completed, try next fusion in the list
|
||||
}
|
||||
gSave.fuserOffers[fuserId] = offeredFusion;
|
||||
gSave.fuserProgress[fuserId] = fuserProgress;
|
||||
randomMood = Random();
|
||||
fuserStability = fuserData[1];
|
||||
if (fuserStability <= randomMood % 100) {
|
||||
return KINSTONE_NONE; // fickleness
|
||||
}
|
||||
if (offeredFusion - 1 > 99) {
|
||||
offeredFusion = KINSTONE_NONE;
|
||||
}
|
||||
return offeredFusion;
|
||||
}
|
||||
|
||||
const u16 gUnk_080C93E0[] = { 3, 9, 16, 22, 28, 35, 41, 48, 54, 61, 67, 74, 81, 88, 95, 102, 110, 117, 125, 133, 141, 149, 158, 167, 176, 185, 195, 205, 215, 226, 238, 250, 262, 276, 290, 304, 320, 336, 354, 373, 394, 415, 439, 465, 493, 525, 559, 597, 640, 689, 744, 808, 883, 971, 1078, 1209, 1375, 1591, 1885, 2308, 2973, 4167, 6950, 20860 };
|
||||
|
||||
@@ -1224,20 +1369,19 @@ const u32 gUnk_080CA06C[] = { 139808, 139808, 140320, 140832, 141344, 141856, 14
|
||||
150560, 151584, 152608, 153632, 154656, 155680, 156704, 157728, 158752, 159776, 160800 };
|
||||
#endif
|
||||
|
||||
// TODO maybe KinstoneFlag?
|
||||
const u8 gUnk_080CA11C[] = {
|
||||
24, 45, 53, 54, 55, 57, 60, 68, 70, 71, 78, 80, 83, 85, 86, 88, 95, 96, 0, 0,
|
||||
const u8 SharedFusions[] = {
|
||||
0x18, 0x2D, 0x35, 0x36, 0x37, 0x39, 0x3C, 0x44, 0x46, 0x47, 0x4E, 0x50, 0x53, 0x55, 0x56, 0x58, 0x5F, 0x60, 0, 0,
|
||||
};
|
||||
|
||||
// Get a random kinstone
|
||||
u32 sub_0801EA74(void) {
|
||||
u32 GetRandomSharedFusion(u8* fuserData) {
|
||||
s32 r = (s32)Random() % 18;
|
||||
u32 i;
|
||||
for (i = 0; i < 18; ++i) {
|
||||
u32 kinstoneId = gUnk_080CA11C[r];
|
||||
u32 kinstoneId = SharedFusions[r];
|
||||
if (!CheckKinstoneFused(kinstoneId))
|
||||
return kinstoneId;
|
||||
r = (r + 1) % 18;
|
||||
}
|
||||
return 0xF2;
|
||||
return KINSTONE_JUST_FUSED;
|
||||
}
|
||||
|
||||
+2
-4
@@ -30,8 +30,6 @@ extern u8 gUnk_08A05751[];
|
||||
// sprite_table
|
||||
extern void gUnk_089FD1B4;
|
||||
extern void gUnk_089FD2F4;
|
||||
extern u16 gUnk_0203508E[];
|
||||
extern u16 gUnk_0203510E[];
|
||||
|
||||
extern u8 gUnk_08A068BF[129];
|
||||
|
||||
@@ -190,8 +188,8 @@ void sub_080A30AC(void) {
|
||||
|
||||
void sub_080A3198(u32 param_1, u32 param_2) {
|
||||
static const Font gUnk_08127C98[] = {
|
||||
{ gUnk_0203508E, BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x1080, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
|
||||
{ gUnk_0203510E, BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x80, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
|
||||
{ &gBG0Buffer[0x1ef], BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x1080, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
|
||||
{ &gBG0Buffer[0x22f], BG_TILE_ADDR(0x1a0), gTextGfxBuffer, 0, 0x80, 0xd0, 1, 0, 0, 1, 9, 0, 0, 1, 1 },
|
||||
};
|
||||
static const u16 gUnk_08127CC8[4] = {
|
||||
TEXT_INDEX(TEXT_WINDCRESTS, 0x1c),
|
||||
|
||||
+122
-122
@@ -12,9 +12,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -30,9 +30,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -48,9 +48,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -66,9 +66,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -84,9 +84,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = 5,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -102,9 +102,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -120,9 +120,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 1,
|
||||
.arrows = 1,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -138,9 +138,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = 10,
|
||||
.kinstoneGreen = 10,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -156,9 +156,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = 15,
|
||||
.kinstoneGreen = 15,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -174,9 +174,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = 50,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -192,9 +192,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 100,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -210,9 +210,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = 10,
|
||||
.kinstoneGreen = 2,
|
||||
.kinstoneRed = 2,
|
||||
.kinstoneBlue = 3,
|
||||
.kinstoneRed = 10,
|
||||
.kinstoneGreen = 10,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -228,9 +228,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -246,9 +246,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 1,
|
||||
.arrows = 1,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -264,9 +264,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 20,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -282,9 +282,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -300,9 +300,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 2,
|
||||
.kinstoneRed = 2,
|
||||
.kinstoneBlue = 5,
|
||||
.kinstoneRed = 10,
|
||||
.kinstoneGreen = 10,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -318,9 +318,9 @@ const Droptable gEnemyDroptables[] = {
|
||||
.bombs = 9,
|
||||
.arrows = 9,
|
||||
.mysteriousShells = 40,
|
||||
.kinstoneGreen = 9,
|
||||
.kinstoneRed = 9,
|
||||
.kinstoneBlue = 12,
|
||||
.kinstoneRed = 16,
|
||||
.kinstoneGreen = 16,
|
||||
.none2 = 9,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -339,9 +339,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 10,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -357,9 +357,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 200,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -375,9 +375,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 35,
|
||||
.arrows = 4,
|
||||
.mysteriousShells = 4,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 3,
|
||||
.kinstoneGreen = 3,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -393,9 +393,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 7,
|
||||
.arrows = 25,
|
||||
.mysteriousShells = 3,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 9,
|
||||
.kinstoneGreen = 9,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -411,9 +411,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 23,
|
||||
.mysteriousShells = 2,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 28,
|
||||
.kinstoneGreen = 28,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -429,9 +429,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 6,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 11,
|
||||
.kinstoneGreen = 11,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -447,9 +447,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 33,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 6,
|
||||
.kinstoneGreen = 6,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -465,9 +465,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 4,
|
||||
.arrows = 4,
|
||||
.mysteriousShells = 3,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 6,
|
||||
.kinstoneGreen = 6,
|
||||
.none2 = 20,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -483,9 +483,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 1,
|
||||
.arrows = 1,
|
||||
.mysteriousShells = 1,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 6,
|
||||
.kinstoneGreen = 6,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -501,9 +501,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 18,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 5,
|
||||
.kinstoneGreen = 5,
|
||||
.none2 = 15,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -523,9 +523,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 1,
|
||||
.arrows = 1,
|
||||
.mysteriousShells = 40,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 5,
|
||||
.kinstoneGreen = 5,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -541,9 +541,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 19,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 15,
|
||||
.kinstoneGreen = 15,
|
||||
.none2 = 28,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -559,9 +559,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 9,
|
||||
.kinstoneGreen = 9,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -577,9 +577,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 1,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 15,
|
||||
.kinstoneGreen = 15,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -595,9 +595,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 25,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 4,
|
||||
.kinstoneGreen = 4,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -613,9 +613,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 20,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 15,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 10,
|
||||
.kinstoneGreen = 10,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -631,9 +631,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 10,
|
||||
.kinstoneGreen = 10,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -649,9 +649,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 10,
|
||||
.kinstoneGreen = 10,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -667,9 +667,9 @@ const Droptable gAreaDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -687,9 +687,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = -100,
|
||||
.arrows = -100,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -705,9 +705,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = 1,
|
||||
.arrows = 1,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 1,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -723,9 +723,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 140,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 20,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -741,9 +741,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -759,9 +759,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -777,9 +777,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -796,9 +796,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = -999,
|
||||
.arrows = 250,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -815,9 +815,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = -10,
|
||||
.arrows = -10,
|
||||
.mysteriousShells = 12,
|
||||
.kinstoneGreen = 1,
|
||||
.kinstoneRed = 1,
|
||||
.kinstoneBlue = 2,
|
||||
.kinstoneRed = 10,
|
||||
.kinstoneGreen = 10,
|
||||
.none2 = 30,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -833,9 +833,9 @@ const Droptable gObjectDroptables[] = {
|
||||
.bombs = -10,
|
||||
.arrows = -10,
|
||||
.mysteriousShells = 24,
|
||||
.kinstoneGreen = 2,
|
||||
.kinstoneRed = 2,
|
||||
.kinstoneBlue = 4,
|
||||
.kinstoneRed = 20,
|
||||
.kinstoneGreen = 20,
|
||||
.none2 = 10,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -854,9 +854,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -872,9 +872,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -890,9 +890,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -908,9 +908,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -927,9 +927,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 20,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -945,9 +945,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 20,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -964,9 +964,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -982,9 +982,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -1000,9 +1000,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = -999,
|
||||
.arrows = -999,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -1018,9 +1018,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 250,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -1036,9 +1036,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 125,
|
||||
.arrows = 125,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -1054,9 +1054,9 @@ const Droptable gUnk_0800191C[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 20,
|
||||
.kinstoneRed = 20,
|
||||
.kinstoneBlue = 40,
|
||||
.kinstoneRed = 190,
|
||||
.kinstoneGreen = 190,
|
||||
.none2 = -999,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -1077,9 +1077,9 @@ const Droptable gDroptableModifiers[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -1096,9 +1096,9 @@ const Droptable gDroptableModifiers[] = {
|
||||
.bombs = 2,
|
||||
.arrows = 2,
|
||||
.mysteriousShells = -999,
|
||||
.kinstoneGreen = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneRed = 0,
|
||||
.kinstoneBlue = 0,
|
||||
.kinstoneGreen = 0,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
@@ -1115,9 +1115,9 @@ const Droptable gDroptableModifiers[] = {
|
||||
.bombs = 0,
|
||||
.arrows = 0,
|
||||
.mysteriousShells = 0,
|
||||
.kinstoneGreen = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneRed = -999,
|
||||
.kinstoneBlue = -999,
|
||||
.kinstoneGreen = -999,
|
||||
.none2 = 0,
|
||||
.none3 = 0,
|
||||
.none4 = 0,
|
||||
|
||||
+1
-1
@@ -422,7 +422,7 @@ bool32 sub_0803086C(ArmosEntity* this) {
|
||||
FORCE_REGISTER(u32 r2, r2);
|
||||
|
||||
if (this->unk_7c != NULL) {
|
||||
if ((gPlayerState.flags & 0x80) != 0) {
|
||||
if ((gPlayerState.flags & PL_MINISH) != 0) {
|
||||
centerX = super->x.HALF_U.HI - gRoomControls.origin_x;
|
||||
centerY = super->y.HALF_U.HI - gRoomControls.origin_y;
|
||||
// TODO for some reason the 0x3f of COORD_TO_TILE(super) needs to be forced to r2 here.
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "item.h"
|
||||
#include "kinstone.h"
|
||||
|
||||
void sub_08028E9C(Entity*);
|
||||
void sub_08028EDC(Entity*);
|
||||
@@ -28,7 +29,7 @@ void sub_0802922C(Entity*);
|
||||
void sub_0802925C(Entity*);
|
||||
|
||||
extern const struct SalesOffering gUnk_080CC954[];
|
||||
extern const u8 gUnk_080CC9C0[];
|
||||
extern const u8 kinstoneTypes[];
|
||||
extern void (*const BusinessScrub_Functions[])(Entity*);
|
||||
extern void (*const gUnk_080CC9E0[])(Entity*);
|
||||
extern const u8 gUnk_080CCA04[];
|
||||
@@ -257,8 +258,8 @@ void sub_08028CE8(Entity* this) {
|
||||
switch (offer->field_0x0 >> 2) {
|
||||
case 0:
|
||||
subtype = offer->field_0x9;
|
||||
if (subtype == 0xff) {
|
||||
subtype = gUnk_080CC9C0[Random() & 7];
|
||||
if (subtype == KINSTONE_RANDOM) {
|
||||
subtype = kinstoneTypes[Random() & 7];
|
||||
}
|
||||
|
||||
CreateItemEntity(offer->offeredItem, subtype, 0);
|
||||
@@ -547,7 +548,7 @@ void sub_0802922C(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0802925C(Entity* this) {
|
||||
sub_08078784(this, sub_0801E99C(this));
|
||||
AddInteractableWhenBigFuser(this, GetFusionToOffer(this));
|
||||
}
|
||||
|
||||
void sub_08029270(Entity* this) {
|
||||
@@ -577,17 +578,7 @@ const struct SalesOffering gUnk_080CC954[] = {
|
||||
#endif
|
||||
};
|
||||
|
||||
const u8 gUnk_080CC9C0[] = {
|
||||
0x6e,
|
||||
0x6f,
|
||||
0x70,
|
||||
0x71,
|
||||
0x72,
|
||||
0x73,
|
||||
0x74,
|
||||
0x75,
|
||||
|
||||
};
|
||||
const u8 kinstoneTypes[] = { 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75 };
|
||||
|
||||
void (*const BusinessScrub_Functions[])(Entity*) = {
|
||||
BusinessScrub_OnTick,
|
||||
|
||||
+19
-19
@@ -239,30 +239,30 @@ void sub_080464C0(GyorgFemaleEntity* this) {
|
||||
gUpdateVisibleTiles = 1;
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/gyorg_female/sub_08046518.inc", void sub_08046518(void)) {
|
||||
u32 r5;
|
||||
u16* stack1;
|
||||
u8* stack2;
|
||||
u8* r6;
|
||||
#define sub_08046518_offset 0x658
|
||||
|
||||
void sub_08046518(void) {
|
||||
u16* ptr = gMapTop.metatileTypes;
|
||||
u16* sl = &gMapTop.mapData[sub_08046518_offset];
|
||||
u16* stack1 = &gMapTop.mapDataClone[sub_08046518_offset];
|
||||
u8* stack2 = &gMapTop.unkData3[sub_08046518_offset];
|
||||
u8* r6 = &gMapTop.collisionData[sub_08046518_offset];
|
||||
u32 i;
|
||||
u16* sl;
|
||||
sl = &gMapTop.metatileTypes[0xFFFFBCB0];
|
||||
stack1 = &gMapTop.metatileTypes[0xFFFFECB0];
|
||||
stack2 = (u8*)&gMapTop.metatileTypes[0x00006658];
|
||||
r6 = (u8*)&gMapTop.metatileTypes[0xFFFFD658];
|
||||
for (i = 0; i < 0x10; i++) {
|
||||
for (i = 0x10; i != 0; i--) {
|
||||
u32 j;
|
||||
for (j = 0x10; j != 0; j--) {
|
||||
u16 new_var;
|
||||
stack1[j] = sl[j];
|
||||
new_var = ptr[sl[j]];
|
||||
stack2[j] = gUnk_080B37A0[new_var];
|
||||
r6[j] = gUnk_080B3E80[new_var];
|
||||
}
|
||||
sl += 0x40;
|
||||
stack1 += 0x40;
|
||||
for (r5 = 0; r5 < 0x10; r5++) {
|
||||
stack1[r5] = sl[r5];
|
||||
stack2[r5] = gUnk_080B37A0[gMapTop.metatileTypes[sl[r5]]];
|
||||
r6[r5] = gUnk_080B3E80[gMapTop.metatileTypes[sl[r5]]];
|
||||
}
|
||||
stack2 = stack2 + 0x40;
|
||||
r6 = r6 + 0x40;
|
||||
stack2 += 0x40;
|
||||
r6 += 0x40;
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_080465C8(void) {
|
||||
s32 x, y;
|
||||
|
||||
+43
-1
@@ -96,7 +96,49 @@ void sub_080382EC(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/ropeGolden/sub_08038304.inc", void sub_08038304(Entity* this))
|
||||
void sub_08038304(Entity* this) {
|
||||
u32 cVar2;
|
||||
s32 tmp;
|
||||
u32 tmp3;
|
||||
u32 h;
|
||||
|
||||
UpdateAnimationVariableFrames(this, 2);
|
||||
if (!ProcessMovement0(this)) {
|
||||
if (this->field_0x78.HALF.LO == this->direction) {
|
||||
#ifdef EU
|
||||
this->subtimer = 30;
|
||||
#else
|
||||
this->subtimer = 90;
|
||||
#endif
|
||||
sub_080383AC(this);
|
||||
} else {
|
||||
this->direction = this->field_0x78.HALF.LO;
|
||||
}
|
||||
} else {
|
||||
tmp = 10;
|
||||
if ((u8)((++this->timer) % tmp) == 0) {
|
||||
this->timer = 0;
|
||||
if (this->field_0x78.HALF.LO == this->direction) {
|
||||
cVar2 = ((Random() & 2) - 1) << 27;
|
||||
cVar2 = cVar2 >> 24;
|
||||
h = this->field_0x78.HALF.HI;
|
||||
tmp3 = (u8)cVar2 << 24;
|
||||
if (tmp3 >> 24 == h) {
|
||||
if (h == this->field_0x7a.HALF.LO) {
|
||||
cVar2 = -tmp3 >> 24;
|
||||
}
|
||||
}
|
||||
this->field_0x7a.HALF.LO = this->field_0x78.HALF.HI;
|
||||
this->field_0x78.HALF.HI = cVar2;
|
||||
this->direction = (this->direction + cVar2) & 0x18;
|
||||
} else {
|
||||
this->direction = this->field_0x78.HALF.LO;
|
||||
}
|
||||
this->animationState = this->direction >> 3;
|
||||
InitializeAnimation(this, this->animationState + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080383AC(Entity* this) {
|
||||
u32 v;
|
||||
|
||||
+1
-1
@@ -351,7 +351,7 @@ void DeleteEntity(Entity* ent) {
|
||||
UnloadGFXSlots(ent);
|
||||
UnloadOBJPalette(ent);
|
||||
UnloadOBJPalette2(ent);
|
||||
sub_080788E0(ent);
|
||||
RemoveInteractableObject(ent);
|
||||
FreeCarryEntity(ent);
|
||||
sub_0805EC60(ent);
|
||||
sub_08017744(ent);
|
||||
|
||||
+2
-3
@@ -210,9 +210,8 @@ const struct_080FC3E4 gUnk_080FC3E4[] = {
|
||||
{ 0, 0xffff, 0, 1 },
|
||||
};
|
||||
|
||||
extern u16 gUnk_02034E4E[];
|
||||
const Font gUnk_080FC844 = {
|
||||
gUnk_02034E4E, BG_TILE_ADDR(0x198), gTextGfxBuffer, 0, 96, 224, 1, 1, 0, 1, 3, 0, 0, 1, 0
|
||||
&gBG0Buffer[0xcf], BG_TILE_ADDR(0x198), gTextGfxBuffer, 0, 96, 224, 1, 1, 0, 1, 3, 0, 0, 1, 0
|
||||
};
|
||||
|
||||
const u16 gUnk_080FC85C[][3] = {
|
||||
@@ -1359,7 +1358,7 @@ void sub_0805144C(void) {
|
||||
|
||||
void sub_08051458(void) {
|
||||
sub_080503A8(gMenu.column_idx + 9);
|
||||
MemCopy(gBG3Buffer + 0x80, &gUnk_02022030, 0x400);
|
||||
MemCopy(&gBG3Buffer[0x80], &gBG1Buffer[0x80], 0x400);
|
||||
}
|
||||
|
||||
u32 sub_080514BC(u32);
|
||||
|
||||
+17
-13
@@ -10,24 +10,28 @@
|
||||
// extern const u8 gUnk_080FE1B4[];
|
||||
// const u8 gUnk_080FE1B4[] = {0, 84, 85, 86, 95, 96, 93, 94, 63, 252, 253, 254, 255, 0, 0, 0,0,};
|
||||
const u8 gUnk_080FE1B4[] = {
|
||||
ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY,
|
||||
ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_GREEN, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_RED,
|
||||
ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
|
||||
ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY,
|
||||
ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_RED, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_GREEN,
|
||||
ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
|
||||
};
|
||||
const u8 gUnk_080FE1C6[] = {
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 9, 10, 10, 11, 12, 13, 14, 15, 8, 15, 1, 8,
|
||||
};
|
||||
const u8 gUnk_080FE1DD[] = {
|
||||
110, 111, 112, 112, 110, 111, 111, 112, 110, 110, 112, 111, 112, 111, 110, 110, 110, 111, 112, 112, 110, 111,
|
||||
111, 112, 110, 110, 112, 111, 112, 111, 110, 111, 110, 111, 112, 112, 110, 111, 111, 112, 110, 110, 112, 111,
|
||||
112, 111, 110, 112, 110, 111, 112, 112, 110, 111, 111, 112, 110, 110, 112, 111, 112, 111, 110, 0, 113, 114,
|
||||
113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114,
|
||||
113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114,
|
||||
113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 115, 116, 117, 117,
|
||||
115, 116, 116, 117, 115, 115, 117, 116, 117, 116, 115, 115, 115, 116, 117, 117, 115, 116, 116, 117, 115, 115,
|
||||
117, 116, 117, 116, 115, 116, 115, 116, 117, 117, 115, 116, 116, 117, 115, 115, 117, 116, 117, 116, 115, 117,
|
||||
115, 116, 117, 117, 115, 116, 116, 117, 115, 115, 117, 116, 117, 116, 115, 0, 0, 0, 0,
|
||||
const u8 gUnk_080FE1DD[3][0x40] = {
|
||||
{ 0x6E, 0x6F, 0x70, 0x70, 0x6E, 0x6F, 0x6F, 0x70, 0x6E, 0x6E, 0x70, 0x6F, 0x70, 0x6F, 0x6E, 0x6E,
|
||||
0x6E, 0x6F, 0x70, 0x70, 0x6E, 0x6F, 0x6F, 0x70, 0x6E, 0x6E, 0x70, 0x6F, 0x70, 0x6F, 0x6E, 0x6F,
|
||||
0x6E, 0x6F, 0x70, 0x70, 0x6E, 0x6F, 0x6F, 0x70, 0x6E, 0x6E, 0x70, 0x6F, 0x70, 0x6F, 0x6E, 0x70,
|
||||
0x6E, 0x6F, 0x70, 0x70, 0x6E, 0x6F, 0x6F, 0x70, 0x6E, 0x6E, 0x70, 0x6F, 0x70, 0x6F, 0x6E, 0x00 },
|
||||
{ 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72,
|
||||
0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72,
|
||||
0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72,
|
||||
0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72, 0x71, 0x72 },
|
||||
{ 0x73, 0x74, 0x75, 0x75, 0x73, 0x74, 0x74, 0x75, 0x73, 0x73, 0x75, 0x74, 0x75, 0x74, 0x73, 0x73,
|
||||
0x73, 0x74, 0x75, 0x75, 0x73, 0x74, 0x74, 0x75, 0x73, 0x73, 0x75, 0x74, 0x75, 0x74, 0x73, 0x74,
|
||||
0x73, 0x74, 0x75, 0x75, 0x73, 0x74, 0x74, 0x75, 0x73, 0x73, 0x75, 0x74, 0x75, 0x74, 0x73, 0x75,
|
||||
0x73, 0x74, 0x75, 0x75, 0x73, 0x74, 0x74, 0x75, 0x73, 0x73, 0x75, 0x74, 0x75, 0x74, 0x73, 0x00 },
|
||||
};
|
||||
const u8 gPadding[3] = { 0, 0, 0 };
|
||||
|
||||
void Subtask_WorldEvent_Init(void);
|
||||
void Subtask_WorldEvent_Update(void);
|
||||
|
||||
+7
-9
@@ -109,7 +109,7 @@ void InitializePlayer(void) {
|
||||
|
||||
Entity* pl;
|
||||
|
||||
sub_080784C8();
|
||||
ResetPossibleInteraction();
|
||||
MemClear(&gActiveItems, sizeof(gActiveItems));
|
||||
MemClear(&gPlayerState, sizeof(gPlayerState));
|
||||
MemFill32(0xffffffff, &gPlayerState.path_memory, sizeof(gPlayerState.path_memory));
|
||||
@@ -223,8 +223,8 @@ void ModRupees(s32 delta) {
|
||||
if (newRupeeCount < 0) {
|
||||
newRupeeCount = 0;
|
||||
} else {
|
||||
if (newRupeeCount > (u16)gWalletSizes[s->walletType * 2]) {
|
||||
newRupeeCount = (u16)gWalletSizes[s->walletType * 2];
|
||||
if (newRupeeCount > gWalletSizes[s->walletType].size) {
|
||||
newRupeeCount = gWalletSizes[s->walletType].size;
|
||||
}
|
||||
}
|
||||
s->rupees = newRupeeCount;
|
||||
@@ -244,7 +244,7 @@ bool32 AreaHasKeys(void) {
|
||||
return (gArea.areaMetadata >> 1) & 1;
|
||||
}
|
||||
|
||||
bool32 HasDungeonMap(void) {
|
||||
bool32 HasDungeonSmallKey(void) {
|
||||
u32 tmp;
|
||||
|
||||
if (AreaHasKeys())
|
||||
@@ -252,7 +252,7 @@ bool32 HasDungeonMap(void) {
|
||||
return tmp ? 1 : 0;
|
||||
}
|
||||
|
||||
bool32 HasDungeonCompass(void) {
|
||||
bool32 HasDungeonBigKey(void) {
|
||||
u32 tmp;
|
||||
|
||||
if (AreaHasKeys())
|
||||
@@ -260,15 +260,13 @@ bool32 HasDungeonCompass(void) {
|
||||
return tmp ? 1 : 0;
|
||||
}
|
||||
|
||||
bool32 HasDungeonBigKey(void) {
|
||||
bool32 HasDungeonCompass(void) {
|
||||
if (!AreaHasKeys())
|
||||
return 0;
|
||||
return (gSave.dungeonItems[gArea.dungeon_idx] >> 1) & 1;
|
||||
}
|
||||
|
||||
bool32 HasDungeonSmallKey(void) {
|
||||
u32 tmp;
|
||||
|
||||
bool32 HasDungeonMap(void) {
|
||||
if (!AreaHasKeys())
|
||||
return 0;
|
||||
return gSave.dungeonItems[gArea.dungeon_idx] & 1;
|
||||
|
||||
+6
-6
@@ -225,9 +225,9 @@ void PlayerUpdate(Entity* this) {
|
||||
static void HandlePlayerLife(Entity* this) {
|
||||
u32 temp;
|
||||
|
||||
gHUD.unk_2f = 0;
|
||||
gHUD.unk_2d = 0;
|
||||
gHUD.unk_2e = 0;
|
||||
gHUD.rActionPlayerState = R_ACTION_NONE;
|
||||
gHUD.rActionInteractTile = R_ACTION_NONE;
|
||||
gHUD.rActionGrabbing = R_ACTION_NONE;
|
||||
|
||||
if ((gPlayerEntity.contactFlags & 0x80) && (gPlayerEntity.iframes > 0))
|
||||
SoundReq(SFX_86);
|
||||
@@ -240,7 +240,7 @@ static void HandlePlayerLife(Entity* this) {
|
||||
if (sub_08079B24() == 0)
|
||||
sub_08079708(this);
|
||||
|
||||
gUnk_03003DF0.unk_0 = 0;
|
||||
gPossibleInteraction.isUpdated = 0;
|
||||
if (gPlayerState.field_0x27[0] != 0)
|
||||
gPlayerState.field_0x27[0]--;
|
||||
|
||||
@@ -323,9 +323,9 @@ static void sub_080171F0(void) {
|
||||
sub_080028E0(&gPlayerEntity);
|
||||
|
||||
if (gPlayerState.flags & PL_CLONING)
|
||||
gHUD.unk_2f = 1;
|
||||
gHUD.rActionPlayerState = R_ACTION_CANCEL;
|
||||
|
||||
sub_08078180();
|
||||
DetermineRButtonInteraction();
|
||||
gPlayerState.field_0x7 &= ~0x80;
|
||||
gPlayerState.field_0xa &= 0xf;
|
||||
gPlayerState.keepFacing &= ~0x80;
|
||||
|
||||
@@ -127,7 +127,7 @@ void sub_080754B8(ItemBehavior* this, u32 index) {
|
||||
}
|
||||
|
||||
if ((this->playerFrame & 0x80) != 0) {
|
||||
if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.skills & SKILL_SPIN_ATTACK) == 0)) {
|
||||
if (((gPlayerState.flags & PL_MINISH) != 0) || ((gPlayerState.skills & SKILL_SPIN_ATTACK) == 0)) {
|
||||
sub_080759B8(this, index);
|
||||
} else {
|
||||
sub_08075580(this, index);
|
||||
|
||||
@@ -95,7 +95,7 @@ void ItemPickupCheck(ItemBehavior* this, u32 index) {
|
||||
carried->subAction = 5;
|
||||
gPlayerState.framestate = PL_STATE_THROW;
|
||||
sub_080762C4(this, carried, 2, index);
|
||||
gHUD.unk_2e = 8;
|
||||
gHUD.rActionGrabbing = R_ACTION_GRAB;
|
||||
SoundReq(SFX_102);
|
||||
break;
|
||||
case 1:
|
||||
|
||||
+15
-10
@@ -12,7 +12,12 @@
|
||||
#include "enemy.h"
|
||||
#include "message.h"
|
||||
|
||||
const s16 gWalletSizes[] = { 100, -4000, 300, -3996, 500, -3992, 999, -3988 };
|
||||
const Wallet gWalletSizes[] = {
|
||||
{ 100, 0xf060 },
|
||||
{ 300, 0xf064 },
|
||||
{ 500, 0xf068 },
|
||||
{ 999, 0xf06c },
|
||||
};
|
||||
const u8 gBombBagSizes[] = {
|
||||
10,
|
||||
30,
|
||||
@@ -109,7 +114,7 @@ u32 GiveItem(Item item, u32 param_2) {
|
||||
gSave.dungeonItems[gArea.dungeon_idx] |= metaData->unk2;
|
||||
break;
|
||||
case 0xd:
|
||||
sub_0801E738(0x72);
|
||||
AddKinstoneToBag(0x72);
|
||||
break;
|
||||
case 0x12:
|
||||
if (item == ITEM_BOOMERANG) {
|
||||
@@ -169,7 +174,7 @@ u32 GiveItem(Item item, u32 param_2) {
|
||||
SoundReq(SFX_103);
|
||||
break;
|
||||
case 0x0f:
|
||||
sub_0801E738(param_2);
|
||||
AddKinstoneToBag(param_2);
|
||||
break;
|
||||
case 0x10:
|
||||
gSave.stats.walletType++;
|
||||
@@ -403,9 +408,9 @@ extern u32 sub_08000F2C(s16*, const s16*, const s16*, const s16*);
|
||||
u32 CreateItemDrop(Entity* arg0, u32 itemId, u32 itemParameter);
|
||||
u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
|
||||
extern const u8 gUnk_080FE1B4[] /* = {
|
||||
ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY,
|
||||
ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_GREEN, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_RED,
|
||||
ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
|
||||
ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY,
|
||||
ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_RED, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_GREEN,
|
||||
ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
|
||||
}*/;
|
||||
|
||||
int r0, r1, rand, summOdds, item;
|
||||
@@ -503,7 +508,7 @@ u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
|
||||
return ITEM_NONE;
|
||||
}
|
||||
|
||||
extern u8 gUnk_080FE1DD[];
|
||||
extern u8 gUnk_080FE1DD[3][0x40];
|
||||
u32 CreateItemDrop(Entity* arg0, u32 itemId, u32 itemParameter) {
|
||||
u32 adjustedParam = itemParameter;
|
||||
Entity* itemEntity;
|
||||
@@ -534,7 +539,7 @@ u32 CreateItemDrop(Entity* arg0, u32 itemId, u32 itemParameter) {
|
||||
break;
|
||||
}
|
||||
case ITEM_KINSTONE:
|
||||
case ITEM_KINSTONE_GREEN ... ITEM_KINSTONE_RED: {
|
||||
case ITEM_KINSTONE_RED ... ITEM_KINSTONE_GREEN: {
|
||||
u32 rand;
|
||||
|
||||
if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0) {
|
||||
@@ -545,9 +550,9 @@ u32 CreateItemDrop(Entity* arg0, u32 itemId, u32 itemParameter) {
|
||||
}
|
||||
|
||||
if (itemId != ITEM_KINSTONE) {
|
||||
adjustedParam = itemId - ITEM_KINSTONE_GREEN;
|
||||
adjustedParam = itemId - ITEM_KINSTONE_RED;
|
||||
rand = (Random() & 0x3f);
|
||||
adjustedParam = gUnk_080FE1DD[(rand + adjustedParam * 0x40)];
|
||||
adjustedParam = gUnk_080FE1DD[adjustedParam][rand];
|
||||
if (adjustedParam == 0) {
|
||||
itemId = ITEM_NONE;
|
||||
} else {
|
||||
|
||||
+1
-1
@@ -110,7 +110,7 @@ const struct_gUnk_080B3D20 gUnk_080B3D20[] = {
|
||||
{ CHECK_ITEM, ITEM_BLUE_SWORD, 4, 1 },
|
||||
{ LOCAL_BANK_3, LV4_HAKA_08_CAP_0, 4, 2 },
|
||||
{ LOCAL_BANK_3, OUBO_KAKERA, 4, 3 },
|
||||
{ CHECK_KINSTONE, KINSTONE_9, 4, 4 },
|
||||
{ CHECK_KINSTONE, KINSTONE_SOURCE_FLOW, 4, 4 },
|
||||
{ LOCAL_BANK_0, TATSUMAKI, 4, 5 },
|
||||
{ LOCAL_BANK_2, SORA_YAKATA_ENTER, 4, 6 },
|
||||
{ LOCAL_BANK_2, SORA_CHIEF_TALK, 4, 7 },
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
#include "message.h"
|
||||
#include "screen.h"
|
||||
|
||||
extern u8 gUnk_02034DF0[0x2F2];
|
||||
|
||||
const u16 gUnk_08108DE8[] = { 0, 0x70b, 0x70c, 0x70d, 0x70e, 0x70f, 0x710, 0x711, 0x712, 0x713, 0x714,
|
||||
0x715, 0x716, 0x717, 0x718, 0x719, 0x71a, 0x71b, 0x71c, 0x71d, 0x71e, 0x71f,
|
||||
0x726, 0x720, 0x720, 0x721, 0x722, 0x723, 0x725, 0x727, 0x724, 0x728 };
|
||||
@@ -67,7 +65,7 @@ void sub_0805E18C(EnterRoomTextboxManager* this) {
|
||||
}
|
||||
|
||||
void sub_0805E1D8(EnterRoomTextboxManager* this) {
|
||||
MemClear(&gUnk_02034DF0, 0x80);
|
||||
MemClear(&gBG0Buffer[0xa0], 0x80);
|
||||
gScreen.bg0.updated = 1;
|
||||
DeleteThisEntity();
|
||||
}
|
||||
@@ -80,7 +78,7 @@ void sub_0805E1F8(u32 unk0, bool32 isDungeon) {
|
||||
u8 unk_06[3];
|
||||
} PACKED tmp;
|
||||
const Font* font;
|
||||
MemClear(&gUnk_02034DF0, 0x80);
|
||||
MemClear(&gBG0Buffer[0xa0], 0x80);
|
||||
MemCopy(gUnk_08108E60, &tmp, sizeof(tmp));
|
||||
tmp.unk_04 = unk0 >> 8;
|
||||
tmp.unk_05 = unk0;
|
||||
|
||||
@@ -8,16 +8,17 @@
|
||||
#include "asm.h"
|
||||
#include "flags.h"
|
||||
#include "object.h"
|
||||
#include "item.h"
|
||||
|
||||
typedef struct {
|
||||
u16 minType;
|
||||
u16 maxType;
|
||||
u16 numTypes;
|
||||
u16 x;
|
||||
u16 y;
|
||||
} GoronShopSpawnData;
|
||||
|
||||
void GoronMerchantShopManager_Main(GoronMerchantShopManager* this) {
|
||||
static const GoronShopSpawnData gUnk_08108D5C[3] = { { 0x6e, 0x3, 0x210, 0x210 },
|
||||
static const GoronShopSpawnData shopSpawnData[3] = { { 0x6e, 0x3, 0x210, 0x210 },
|
||||
{ 0x71, 0x2, 0x220, 0x210 },
|
||||
{ 0x73, 0x3, 0x230, 0x210 } };
|
||||
s32 uVar2;
|
||||
@@ -54,12 +55,12 @@ void GoronMerchantShopManager_Main(GoronMerchantShopManager* this) {
|
||||
this->itemActive[2] = 0;
|
||||
this->itemActive[1] = 0;
|
||||
this->itemActive[0] = 0;
|
||||
spawnData = gUnk_08108D5C;
|
||||
spawnData = shopSpawnData;
|
||||
count = 0;
|
||||
for (count = 0; count < 3;) {
|
||||
if (CheckGlobalFlag(GORON_KAKERA_L + count) == 0) {
|
||||
Entity* object =
|
||||
CreateObject(SHOP_ITEM, 0x5c, ((s32)Random() % spawnData->maxType) + spawnData->minType);
|
||||
CreateObject(SHOP_ITEM, ITEM_KINSTONE, ((s32)Random() % spawnData->numTypes) + spawnData->minType);
|
||||
if (object != NULL) {
|
||||
object->timer = 1;
|
||||
object->subtimer = count;
|
||||
|
||||
+17
-17
@@ -27,8 +27,8 @@ extern u32 sub_08000E44(u32);
|
||||
extern void sub_080A3B74(void);
|
||||
extern u32 sub_080A3B48(void);
|
||||
extern void sub_0805ECEC(u32, u32, u32, u32);
|
||||
extern void sub_0801E6C8(u32);
|
||||
extern void sub_0801E798(u32);
|
||||
extern void NotifyFusersOnFusionDone(u32);
|
||||
extern void RemoveKinstoneFromBag(u32);
|
||||
extern WStruct* sub_0805F2C8(void);
|
||||
extern void sub_0805F300(WStruct*);
|
||||
extern u32 sub_0805F76C(u8*, WStruct*);
|
||||
@@ -86,7 +86,7 @@ const ScreenTransitionData gUnk_08128024[] = {
|
||||
u32 sub_080A3B48(void) {
|
||||
u32 index;
|
||||
for (index = 0; index <= 0x12; index++) {
|
||||
if (gSave.unk12B[index] == 0) {
|
||||
if (gSave.kinstoneAmounts[index] == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -151,7 +151,7 @@ void KinstoneMenu_Type0(void) {
|
||||
gScreen.bg3.updated = 1;
|
||||
KinstoneMenu_080A4528();
|
||||
sub_080A4398();
|
||||
sub_0801E738(0);
|
||||
AddKinstoneToBag(KINSTONE_NONE);
|
||||
sub_080A70AC((void*)gUnk_081280DC);
|
||||
SetMenuType(1);
|
||||
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
|
||||
@@ -206,7 +206,7 @@ void KinstoneMenu_Type1(void) {
|
||||
case A_BUTTON:
|
||||
if (gMenu.column_idx == 2) {
|
||||
tmp3 = gGenericMenu.unk10.i / 0x10000;
|
||||
gGenericMenu.unk2a = gSave.unk118[tmp3];
|
||||
gGenericMenu.unk2a = gSave.kinstoneTypes[tmp3];
|
||||
SetMenuType(3);
|
||||
}
|
||||
break;
|
||||
@@ -265,8 +265,8 @@ void KinstoneMenu_Type3_Overlay0(void) {
|
||||
}
|
||||
|
||||
void KinstoneMenu_Type3_Overlay1(void) {
|
||||
u32 temp = gKinstoneWorldEvents[gKinstoneMenu.unk2a].unk5;
|
||||
if (temp != gKinstoneWorldEvents[gFuseInfo.kinstoneId].unk5) {
|
||||
u32 temp = gKinstoneWorldEvents[gKinstoneMenu.unk2a].shape;
|
||||
if (temp != gKinstoneWorldEvents[gFuseInfo.kinstoneId].shape) {
|
||||
SoundReq(SFX_ITEM_SHIELD_BOUNCE);
|
||||
SetMenuType(4);
|
||||
} else {
|
||||
@@ -448,7 +448,7 @@ NONMATCH("asm/non_matching/menu/kinstone_menu/KinstoneMenu_080A414C.inc", void K
|
||||
gOamCmd.x = ((gSineTable[(uVar1 + 0x40) & 0xff] * 0x42) / 0x100) - 0x10;
|
||||
iVar2 = gKinstoneMenu.unk10.WORD / 0x10000 + i;
|
||||
if (iVar2 >= 0) {
|
||||
uVar3 = gSave.unk12B[iVar2];
|
||||
uVar3 = gSave.kinstoneAmounts[iVar2];
|
||||
if (i == 0) {
|
||||
switch (gMenu.column_idx) {
|
||||
case 3:
|
||||
@@ -460,7 +460,7 @@ NONMATCH("asm/non_matching/menu/kinstone_menu/KinstoneMenu_080A414C.inc", void K
|
||||
}
|
||||
}
|
||||
if (0 < uVar3) {
|
||||
sub_080A42E0(gSave.unk118[iVar2], uVar3);
|
||||
sub_080A42E0(gSave.kinstoneTypes[iVar2], uVar3);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -517,9 +517,9 @@ void sub_080A42E0(u32 kinstoneId, u32 param_2) {
|
||||
const KinstoneWorldEvent* ptr = &gKinstoneWorldEvents[kinstoneId];
|
||||
|
||||
if (param_2 == 0xff) {
|
||||
uVar1 = ptr->unk2;
|
||||
uVar1 = ptr->gfxOffsetFull;
|
||||
} else {
|
||||
uVar1 = ptr->unk1;
|
||||
uVar1 = ptr->gfxOffsetPiece;
|
||||
}
|
||||
iVar4 = sub_080A43A8(uVar1);
|
||||
if ((param_2 != 0) && (param_2 != 0xff)) {
|
||||
@@ -606,10 +606,10 @@ u32 sub_080A4418(u32 param_1, u32 param_2) {
|
||||
}
|
||||
|
||||
void KinstoneMenu_080A4468(void) {
|
||||
gUnk_03003DF0.unk_2 = 0;
|
||||
gUnk_03003DF0.unk_4[3] = 0;
|
||||
sub_0801E6C8(gFuseInfo.kinstoneId);
|
||||
sub_0801E798(gKinstoneMenu.unk2a);
|
||||
gPossibleInteraction.kinstoneId = KINSTONE_NONE;
|
||||
gPossibleInteraction.currentObject->kinstoneId = KINSTONE_NONE;
|
||||
NotifyFusersOnFusionDone(gFuseInfo.kinstoneId);
|
||||
RemoveKinstoneFromBag(gKinstoneMenu.unk2a);
|
||||
}
|
||||
|
||||
u32 KinstoneMenu_080A4494(void) {
|
||||
@@ -625,9 +625,9 @@ u32 KinstoneMenu_080A4494(void) {
|
||||
psVar1->unk1 = 0;
|
||||
sub_080A44E0(psVar1, gSave.name, 0x80);
|
||||
#if NON_MATCHING
|
||||
ret = sub_080A44E0(psVar1, sub_08002632(gFuseInfo.ent) >> 0x20, 0xa0);
|
||||
ret = sub_080A44E0(psVar1, GetFuserId(gFuseInfo.ent) >> 0x20, 0xa0);
|
||||
#else
|
||||
sub_08002632(gFuseInfo.ent);
|
||||
GetFuserId(gFuseInfo.ent);
|
||||
asm("" : "=r"(r1));
|
||||
ret = sub_080A44E0(psVar1, r1, 0xa0);
|
||||
#endif
|
||||
|
||||
+11
-10
@@ -11,6 +11,7 @@
|
||||
#include "game.h"
|
||||
#include "item.h"
|
||||
#include "itemMetaData.h"
|
||||
#include "kinstone.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
#include "message.h"
|
||||
@@ -58,14 +59,14 @@ void Subtask_PauseMenu(void) {
|
||||
|
||||
|
||||
extern u8 gUnk_02034492[];
|
||||
void sub_0801E8D4(void);
|
||||
void UpdateVisibleFusionMapMarkers(void);
|
||||
s32 sub_080A50A0(s32);
|
||||
|
||||
void PauseMenu_Variant0(void) {
|
||||
const OverworldLocation* location;
|
||||
int r0, r1;
|
||||
|
||||
sub_0801E8D4();
|
||||
UpdateVisibleFusionMapMarkers();
|
||||
sub_080A4D34();
|
||||
r1 = 4;
|
||||
do {
|
||||
@@ -663,7 +664,7 @@ void sub_080A5594(void) {
|
||||
iVar5 = 0;
|
||||
if (GetInventoryValue(ITEM_KINSTONE_BAG) != 0) {
|
||||
for (i = 0; i < 0x13; i++) {
|
||||
iVar5 += gSave.unk12B[i];
|
||||
iVar5 += gSave.kinstoneAmounts[i];
|
||||
}
|
||||
|
||||
if (iVar5 >= 0x50) {
|
||||
@@ -1151,17 +1152,17 @@ void DrawDungeonMapActually(void) {
|
||||
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, (gMain.ticks & 0x20) != 0 ? 0x78 : 0x79);
|
||||
gOamCmd.y = 0x7e;
|
||||
gOamCmd._8 = 0x4380;
|
||||
if (HasDungeonSmallKey()) {
|
||||
if (HasDungeonMap()) {
|
||||
gOamCmd.x = 0x18;
|
||||
frameIndex = gSpriteAnimations_322[0x50]->index;
|
||||
DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
|
||||
}
|
||||
if (HasDungeonCompass()) {
|
||||
if (HasDungeonBigKey()) {
|
||||
gOamCmd.x = 0x2e;
|
||||
frameIndex = gSpriteAnimations_322[0x52]->index;
|
||||
DrawDirect(SUB_080A5D1C_SPRITE_INDEX, frameIndex);
|
||||
}
|
||||
if (HasDungeonBigKey()) {
|
||||
if (HasDungeonCompass()) {
|
||||
gOamCmd.x = 0x45;
|
||||
gOamCmd._8 = 0x380;
|
||||
frameIndex = gSpriteAnimations_322[0x51]->index;
|
||||
@@ -1280,7 +1281,7 @@ void PauseMenu_Screen_7(void) {
|
||||
|
||||
void sub_080A6024(void) {
|
||||
sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60);
|
||||
sub_0801E738(0);
|
||||
AddKinstoneToBag(KINSTONE_NONE);
|
||||
sub_080A4398();
|
||||
SetMenuType(1);
|
||||
}
|
||||
@@ -1298,11 +1299,11 @@ void sub_080A6044(void) {
|
||||
gOamCmd._6 = 0;
|
||||
uVar4 = 0;
|
||||
uVar2 = 0;
|
||||
uVar1 = gSave.unk118[0];
|
||||
uVar1 = gSave.kinstoneTypes[0];
|
||||
while (uVar1 != 0) {
|
||||
gOamCmd.x = (uVar4 & 3) * 0x30 + 0x2b;
|
||||
gOamCmd.y = (uVar4 >> 2) * 0x24 + 0x34;
|
||||
uVar3 = gSave.unk12B[uVar2];
|
||||
uVar3 = gSave.kinstoneAmounts[uVar2];
|
||||
gMenu.column_idx = 0;
|
||||
sub_080A42E0(uVar1, uVar3);
|
||||
uVar4++;
|
||||
@@ -1313,7 +1314,7 @@ void sub_080A6044(void) {
|
||||
if (0x11 < uVar2) {
|
||||
return;
|
||||
}
|
||||
uVar1 = gSave.unk118[uVar2];
|
||||
uVar1 = gSave.kinstoneTypes[uVar2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,8 +205,8 @@ void sub_080A68D4(void) {
|
||||
}
|
||||
|
||||
for (i = 10; i <= 100; i++) {
|
||||
if (CheckKinstoneFused(i) && !sub_0801E810(i)) {
|
||||
uVar4 = gKinstoneWorldEvents[i].unk7;
|
||||
if (CheckKinstoneFused(i) && !CheckFusionMapMarkerDisabled(i)) {
|
||||
uVar4 = gKinstoneWorldEvents[i].mapMarkerIcon;
|
||||
ptr = &gWorldEvents[gKinstoneWorldEvents[i].worldEventId];
|
||||
sub_080A698C(ptr->_c, ptr->_e, DRAW_DIRECT_SPRITE_INDEX, uVar4 + 100);
|
||||
}
|
||||
|
||||
+3
-3
@@ -28,9 +28,9 @@ void Anju(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806C354(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Anju_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Anju_Fusion(Entity* this) {
|
||||
|
||||
+20
-23
@@ -9,22 +9,17 @@
|
||||
#include "item.h"
|
||||
|
||||
typedef struct {
|
||||
s8 unk_00;
|
||||
u8 unk_01;
|
||||
u8 unk_02;
|
||||
u8 unk_03;
|
||||
s8 unk_04;
|
||||
s8 unk_05;
|
||||
s8 unk_06;
|
||||
s8 unk_07;
|
||||
} gUnk_0810C89C_struct;
|
||||
Rect customHitbox;
|
||||
s8 interactDirections;
|
||||
u8 unused[3];
|
||||
} InteractCollisionData;
|
||||
|
||||
void sub_080632E0(Entity* this);
|
||||
void sub_08063314(Entity* this);
|
||||
void sub_0806336C(Entity* this);
|
||||
void sub_08063390(Entity* this);
|
||||
|
||||
static const u8 gUnk_0810C88C[] = {
|
||||
static const u8 gBeedleItems[] = {
|
||||
ITEM_NONE,
|
||||
ITEM_BOTTLE_PICOLYTE_BLUE,
|
||||
ITEM_BOTTLE_PICOLYTE_GREEN,
|
||||
@@ -32,10 +27,10 @@ static const u8 gUnk_0810C88C[] = {
|
||||
ITEM_BOTTLE_PICOLYTE_ORANGE,
|
||||
ITEM_BOTTLE_PICOLYTE_YELLOW,
|
||||
ITEM_BOTTLE_PICOLYTE_WHITE,
|
||||
ITEM_NONE,
|
||||
0,
|
||||
};
|
||||
static const Hitbox gUnk_0810C894 = { 0, 0, { 0, 0, 0, 0 }, 16, 6 };
|
||||
static const gUnk_0810C89C_struct gUnk_0810C89C[] = {
|
||||
static const InteractCollisionData gBeedleCollisionData[] = {
|
||||
{ 0, 0, 6, 6, 0, 0, 0, 0 }, { -24, 0, 6, 6, 0, 0, 0, 0 }, { -24, 16, 6, 6, 0, 0, 0, 0 },
|
||||
{ -24, 32, 6, 6, 0, 0, 0, 0 }, { 24, 0, 6, 6, 0, 0, 0, 0 }, { 24, 16, 6, 6, 0, 0, 0, 0 },
|
||||
{ 24, 32, 6, 6, 0, 0, 0, 0 },
|
||||
@@ -72,7 +67,7 @@ void sub_080632C8(Entity* this) {
|
||||
void sub_080632E0(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_0810C8D4)) {
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
this->spriteSettings.draw = 1;
|
||||
this->action = 1;
|
||||
}
|
||||
@@ -103,7 +98,7 @@ void sub_08063390(Entity* this) {
|
||||
if (this->frame & ANIM_DONE) {
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, GetAnimationState(this));
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
sub_0806ED78(this);
|
||||
}
|
||||
@@ -136,7 +131,7 @@ void sub_08063410(Entity* this) {
|
||||
this->type2 = 0;
|
||||
}
|
||||
sub_0807DD64(this);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
if (this->type != 0) {
|
||||
sub_0806346C(this);
|
||||
@@ -146,8 +141,10 @@ void sub_08063410(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
}
|
||||
|
||||
// figures out with which of the 7 objects the player interacts with
|
||||
// based on the player's position and facing direction
|
||||
void sub_0806346C(Entity* this) {
|
||||
static const u8 gUnk_0810C8F0[][6][4] = {
|
||||
static const u8 gUnk_0810C8F0[5][6][4] = {
|
||||
{
|
||||
{ 1, 1, 1, 1 },
|
||||
{ 1, 1, 1, 1 },
|
||||
@@ -216,20 +213,20 @@ void sub_0806346C(Entity* this) {
|
||||
|
||||
bVar1 = gUnk_0810C8F0[iVar2][iVar3][gPlayerEntity.animationState >> 1];
|
||||
if (bVar1 != this->type2) {
|
||||
const gUnk_0810C89C_struct* temp = &gUnk_0810C89C[bVar1];
|
||||
sub_08078850(this, 1, temp->unk_04, temp);
|
||||
const InteractCollisionData* data = &gBeedleCollisionData[bVar1];
|
||||
SetInteractableObjectCollision(this, 1, data->interactDirections, data);
|
||||
this->type2 = bVar1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080634E4(Entity* this, ScriptExecutionContext* context) {
|
||||
void Beedle_GetObjectType(Entity* this, ScriptExecutionContext* context) {
|
||||
context->intVariable = this->type2;
|
||||
}
|
||||
|
||||
void sub_080634EC(Entity* this) {
|
||||
gRoomVars.shopItemType = gUnk_0810C88C[this->type2];
|
||||
void Beedle_ConfirmBuyItem(Entity* this) {
|
||||
gRoomVars.shopItemType = gBeedleItems[this->type2];
|
||||
}
|
||||
|
||||
void sub_08063504(Entity* this, ScriptExecutionContext* context) {
|
||||
context->condition = !!GetBottleContaining(gUnk_0810C88C[this->type2]);
|
||||
void Beedle_IsBottleInInventory(Entity* this, ScriptExecutionContext* context) {
|
||||
context->condition = !!GetBottleContaining(gBeedleItems[this->type2]);
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ void sub_08068A1C(Entity* this) {
|
||||
bVar1 = 3;
|
||||
|
||||
} else {
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
offset = 2;
|
||||
bVar1 = 1;
|
||||
}
|
||||
@@ -291,8 +291,8 @@ void sub_08068ADC(Entity* this) {
|
||||
void sub_08068AFC(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
||||
|
||||
+4
-4
@@ -30,7 +30,7 @@ void sub_0806355C(Entity* this) {
|
||||
this->action = this->action + 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
InitAnimationForceUpdate(this, 4);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
|
||||
void sub_08063584(Entity* this) {
|
||||
@@ -114,9 +114,9 @@ void sub_080636D8(Entity* this) {
|
||||
ShowNPCDialogue(this, &gUnk_0810CAAC[gSave.global_progress]);
|
||||
}
|
||||
|
||||
void sub_080636F4(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Brocco_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Brocco_Fusion(Entity* this) {
|
||||
|
||||
+3
-3
@@ -91,9 +91,9 @@ void sub_08067304(Entity* this) {
|
||||
ShowNPCDialogue(this, &dialog);
|
||||
}
|
||||
|
||||
void sub_08067314(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Carpenter_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Carpenter_Fusion(Entity* this) {
|
||||
|
||||
+5
-5
@@ -129,7 +129,7 @@ void sub_080677EC(Entity* this) {
|
||||
this->spriteSettings.flipX = 0;
|
||||
}
|
||||
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
this->hitbox = (Hitbox*)&gUnk_08110EF0;
|
||||
uVar2 = sub_0805ACC0(this);
|
||||
if (uVar2 == 0) {
|
||||
@@ -281,7 +281,7 @@ void sub_08067AAC(Entity* this) {
|
||||
this->spriteSettings.flipX = this->direction >> 4 ^ 1;
|
||||
|
||||
sub_08067DCC(this, 3);
|
||||
sub_08078850(this, 0, gUnk_0811110C[2], gUnk_0811110F);
|
||||
SetInteractableObjectCollision(this, 0, gUnk_0811110C[2], gUnk_0811110F);
|
||||
}
|
||||
|
||||
void sub_08067B08(Entity* this) {
|
||||
@@ -293,7 +293,7 @@ void sub_08067B08(Entity* this) {
|
||||
void sub_08067B34(Entity* this) {
|
||||
sub_08067DCC(this, 0);
|
||||
this->frameDuration = (Random() & 0x30) + 0xb4;
|
||||
sub_08078850(this, 0, gUnk_0811110C[this->spriteSettings.flipX], gUnk_0811110F);
|
||||
SetInteractableObjectCollision(this, 0, gUnk_0811110C[this->spriteSettings.flipX], gUnk_0811110F);
|
||||
}
|
||||
|
||||
void sub_08067B70(Entity* this) {
|
||||
@@ -350,9 +350,9 @@ void sub_08067C44(Entity* this) {
|
||||
|
||||
if (uVar5 != this->field_0x68.HALF.HI) {
|
||||
if (uVar5 == 0) {
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
} else {
|
||||
sub_080787A8(this, this->field_0x68.HALF.LO);
|
||||
AddInteractableAsMinishFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -50,7 +50,7 @@ void sub_08068FC0(Entity* ent) {
|
||||
*(u16*)&ent->field_0x68 = var1;
|
||||
ent->field_0x6a.HWORD = r2;
|
||||
}
|
||||
ent->field_0x6c.HALF.LO = sub_0801E99C(ent);
|
||||
ent->field_0x6c.HALF.LO = GetFusionToOffer(ent);
|
||||
|
||||
InitAnimationForceUpdate(ent, ent->animationState + 4);
|
||||
}
|
||||
@@ -209,9 +209,9 @@ void sub_0806920C(Entity* ent) {
|
||||
|
||||
if (var1 != ent->field_0x6c.HALF.HI) {
|
||||
if (var1 == 0) {
|
||||
sub_08078778(ent);
|
||||
AddInteractableWhenBigObject(ent);
|
||||
} else {
|
||||
sub_080787A8(ent, ent->field_0x6c.HALF.LO);
|
||||
AddInteractableAsMinishFuser(ent, ent->field_0x6c.HALF.LO);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+6
-5
@@ -1,5 +1,6 @@
|
||||
#include "npc.h"
|
||||
#include "functions.h"
|
||||
#include "kinstone.h"
|
||||
|
||||
void (*const Cucco_Actions[])(Entity*);
|
||||
const u16 Cucco_Sounds[];
|
||||
@@ -15,8 +16,8 @@ void Cucco(Entity* this) {
|
||||
|
||||
void Cucco_Init(Entity* this) {
|
||||
this->action++;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_080787A8(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableAsMinishFuser(this, this->field_0x68.HALF.LO);
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
this->subAction = 0;
|
||||
sub_0806E4EC(this);
|
||||
@@ -112,8 +113,8 @@ void sub_0806E65C(Entity* this) {
|
||||
|
||||
void Cucco_ShowMessage(Entity* this) {
|
||||
u32 val = 0;
|
||||
u32 index = sub_08002632(this);
|
||||
if (gSave.unk1C1[index] == 0xf3) {
|
||||
u32 index = GetFuserId(this);
|
||||
if (gSave.fuserOffers[index] == KINSTONE_FUSER_DONE) {
|
||||
val = 1;
|
||||
}
|
||||
|
||||
@@ -135,4 +136,4 @@ void (*const Cucco_Actions[])(Entity*) = {
|
||||
};
|
||||
|
||||
const u16 Cucco_Sounds[] = { SFX_VO_CUCCO1, SFX_VO_CUCCO2, SFX_VO_CUCCO3, SFX_VO_CUCCO4 };
|
||||
const u16 Cucco_Messages[] = { TEXT_INDEX(TEXT_MINISH, 0Xb4), TEXT_INDEX(TEXT_MINISH, 0xb5) };
|
||||
const u16 Cucco_Messages[] = { TEXT_INDEX(TEXT_MINISH, 0xb4), TEXT_INDEX(TEXT_MINISH, 0xb5) };
|
||||
|
||||
@@ -23,8 +23,8 @@ void CuccoChick(Entity* this) {
|
||||
|
||||
void CuccoChick_Init(Entity* this) {
|
||||
this->action++;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_080787A8(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableAsMinishFuser(this, this->field_0x68.HALF.LO);
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
this->subAction = 0;
|
||||
sub_0806E764(this);
|
||||
|
||||
+3
-3
@@ -33,9 +33,9 @@ void Dampe(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806BE3C(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Dampe_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Dampe_Fusion(Entity* this) {
|
||||
|
||||
+6
-5
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "npc.h"
|
||||
#include "kinstone.h"
|
||||
|
||||
void Din(Entity* this) {
|
||||
switch (this->action) {
|
||||
@@ -29,12 +30,12 @@ void Din(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08064828(Entity* this) {
|
||||
u32 tmp = sub_0801E99C(this);
|
||||
if ((gSave.unk141[sub_08002632(this)] != 0) && (gSave.global_progress < 7)) {
|
||||
tmp = 0;
|
||||
void Din_MakeInteractable(Entity* this) {
|
||||
u32 kinstoneId = GetFusionToOffer(this);
|
||||
if ((gSave.fuserProgress[GetFuserId(this)] != 0) && (gSave.global_progress < 7)) {
|
||||
kinstoneId = KINSTONE_NONE;
|
||||
}
|
||||
sub_08078784(this, tmp);
|
||||
AddInteractableWhenBigFuser(this, kinstoneId);
|
||||
}
|
||||
|
||||
void Din_Fusion(Entity* this) {
|
||||
|
||||
+4
-4
@@ -206,7 +206,7 @@ void sub_08069B44(Entity* this) {
|
||||
this->timer = 30;
|
||||
this->animationState = 2;
|
||||
this->field_0x6a.HALF.LO = 0xff;
|
||||
this->field_0x74.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x74.HALF.LO = GetFusionToOffer(this);
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
InitAnimationForceUpdate(this, 10);
|
||||
if ((this->flags & ENT_SCRIPTED) != 0) {
|
||||
@@ -351,7 +351,7 @@ void sub_08069E50(Entity* this) {
|
||||
if (GetInventoryValue(ITEM_QST_DOGFOOD) == 2) {
|
||||
this->action = 7;
|
||||
InitAnimationForceUpdate(this, 0x29);
|
||||
sub_080788E0(this);
|
||||
RemoveInteractableObject(this);
|
||||
EnqueueSFX(SFX_VO_DOG);
|
||||
EnqueueSFX(SFX_TASK_COMPLETE);
|
||||
}
|
||||
@@ -432,9 +432,9 @@ void sub_08069FE8(Entity* this) {
|
||||
|
||||
if (tmp != this->field_0x6a.HALF.LO) {
|
||||
if (tmp == 0) {
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
} else {
|
||||
sub_080787A8(this, this->field_0x74.HALF.LO);
|
||||
AddInteractableAsMinishFuser(this, this->field_0x74.HALF.LO);
|
||||
}
|
||||
}
|
||||
this->field_0x6a.HALF.LO = tmp;
|
||||
|
||||
+2
-7
@@ -77,11 +77,6 @@ void sub_0806C038(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_0806C09C(Entity* this) {
|
||||
static const u8 gUnk_081133B4[] = {
|
||||
0,
|
||||
6,
|
||||
8,
|
||||
12,
|
||||
};
|
||||
sub_08078850(this, 1, 0, &gUnk_081133B4);
|
||||
static const Rect gUnk_081133B4 = { 0, 6, 8, 12 };
|
||||
SetInteractableObjectCollision(this, 1, 0, &gUnk_081133B4);
|
||||
}
|
||||
|
||||
+3
-3
@@ -27,7 +27,7 @@ void sub_080659B8(Entity* this) {
|
||||
this->spriteSettings.draw = 1;
|
||||
this->animationState = 6;
|
||||
this->field_0x68.HALF.HI = -1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
InitAnimationForceUpdate(this, this->animationState / 2);
|
||||
}
|
||||
|
||||
@@ -73,9 +73,9 @@ void sub_08065A64(Entity* this) {
|
||||
|
||||
if (uVar2 != this->field_0x68.HALF.HI) {
|
||||
if (uVar2 == 0) {
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
} else {
|
||||
sub_080787A8(this, this->field_0x68.HALF.LO);
|
||||
AddInteractableAsMinishFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
}
|
||||
this->field_0x68.HALF.HI = uVar2;
|
||||
|
||||
+6
-6
@@ -53,14 +53,14 @@ void sub_0806BCB8(Entity* this) {
|
||||
this->animationState = this->timer;
|
||||
}
|
||||
|
||||
void sub_0806BCC0(Entity* this) {
|
||||
void Farmers_MarkEenieFuserDoner(Entity* this) {
|
||||
if (this->type == 0) {
|
||||
sub_0806F188(this);
|
||||
MarkFuserDone(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806BCD4(Entity* this) {
|
||||
sub_08078784(this, sub_0801E99C(this));
|
||||
void Farmers_MakeInteractable(Entity* this) {
|
||||
AddInteractableWhenBigFuser(this, GetFusionToOffer(this));
|
||||
}
|
||||
|
||||
void sub_0806BCE8(Entity* this) {
|
||||
@@ -69,12 +69,12 @@ void sub_0806BCE8(Entity* this) {
|
||||
DIALOG_KINSTONE,
|
||||
DIALOG_CHECK_FLAG,
|
||||
1,
|
||||
{ TEXT_INDEX(TEXT_FARMERS, 0X7), TEXT_INDEX(TEXT_FARMERS, 0x2) } },
|
||||
{ TEXT_INDEX(TEXT_FARMERS, 0x7), TEXT_INDEX(TEXT_FARMERS, 0x2) } },
|
||||
{ 0x29,
|
||||
DIALOG_KINSTONE,
|
||||
DIALOG_CHECK_FLAG,
|
||||
1,
|
||||
{ TEXT_INDEX(TEXT_FARMERS, 0X11), TEXT_INDEX(TEXT_FARMERS, 0xd) } },
|
||||
{ TEXT_INDEX(TEXT_FARMERS, 0x11), TEXT_INDEX(TEXT_FARMERS, 0xd) } },
|
||||
};
|
||||
ShowNPCDialogue(this, &gUnk_08113158[this->type]);
|
||||
}
|
||||
|
||||
+6
-5
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "npc.h"
|
||||
#include "kinstone.h"
|
||||
|
||||
void Farore(Entity* this) {
|
||||
switch (this->action) {
|
||||
@@ -29,12 +30,12 @@ void Farore(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08064A28(Entity* this) {
|
||||
u32 tmp = sub_0801E99C(this);
|
||||
if ((gSave.unk141[sub_08002632(this)] != 0) && (gSave.global_progress < 7)) {
|
||||
tmp = 0;
|
||||
void Farore_MakeInteractable(Entity* this) {
|
||||
u32 kinstoneId = GetFusionToOffer(this);
|
||||
if ((gSave.fuserProgress[GetFuserId(this)] != 0) && (gSave.global_progress < 7)) {
|
||||
kinstoneId = KINSTONE_NONE;
|
||||
}
|
||||
sub_08078784(this, tmp);
|
||||
AddInteractableWhenBigFuser(this, kinstoneId);
|
||||
}
|
||||
|
||||
void Farore_Fusion(Entity* this) {
|
||||
|
||||
+2
-2
@@ -21,8 +21,8 @@ void sub_0805FE10(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = TRUE;
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -534,9 +534,9 @@ void ForestMinish(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08060090(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void ForestMinish_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void ForestMinish_Head(Entity* this) {
|
||||
|
||||
+2
-2
@@ -8,8 +8,8 @@ void Gentari(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = TRUE;
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -110,9 +110,9 @@ void sub_08065CCC(Entity* this) {
|
||||
gScreen.controls.alphaBlend = 0x10;
|
||||
}
|
||||
|
||||
void sub_08065D00(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void GhostBrothers_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void sub_08065D18(Entity* this) {
|
||||
@@ -219,7 +219,7 @@ void sub_08065EDC(Entity* this) {
|
||||
*(u16**)&this->field_0x6c = (++puVar3);
|
||||
} else {
|
||||
this->action++;
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -9,8 +9,8 @@ void Gina(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
case 1:
|
||||
|
||||
+1
-1
@@ -70,7 +70,7 @@ void sub_080697C4(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_08111C3C)) {
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, 2);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+5
-5
@@ -30,7 +30,7 @@ void Goron(Entity* this) {
|
||||
}
|
||||
|
||||
void sub_08069310(Entity* this) {
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
this->action = 1;
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
}
|
||||
@@ -105,7 +105,7 @@ void sub_08069428(Entity* this, s32 offsetX, bool32 createFx65) {
|
||||
}
|
||||
|
||||
u32 sub_08069480(Entity* this) {
|
||||
return (u8)sub_0801E99C(this);
|
||||
return (u8)GetFusionToOffer(this);
|
||||
}
|
||||
|
||||
void sub_0806948C(Entity* this, ScriptExecutionContext* context) {
|
||||
@@ -113,12 +113,12 @@ void sub_0806948C(Entity* this, ScriptExecutionContext* context) {
|
||||
gActiveScriptInfo.flags |= 1;
|
||||
}
|
||||
|
||||
void sub_080694B0(Entity* this) {
|
||||
void Goron_MakeInteractable(Entity* this) {
|
||||
u32 kinstone = (u8)sub_08069480(this);
|
||||
if (CheckKinstoneFused(kinstone)) {
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
} else {
|
||||
sub_08078784(this, kinstone);
|
||||
AddInteractableWhenBigFuser(this, kinstone);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "flags.h"
|
||||
#include "save.h"
|
||||
#include "npc.h"
|
||||
#include "item.h"
|
||||
|
||||
static u32 GoronMerchant_GetSalePrice(Entity*);
|
||||
|
||||
@@ -13,7 +14,7 @@ extern void (*const gUnk_08111B98[])(Entity*);
|
||||
|
||||
static const u16 sKinstonePrices[];
|
||||
|
||||
extern u32 sub_0801E7D0(u32);
|
||||
extern u32 GetAmountInKinstoneBag(u32);
|
||||
|
||||
void GoronMerchant(Entity* this) {
|
||||
if ((this->flags & ENT_SCRIPTED) != 0) {
|
||||
@@ -132,9 +133,9 @@ static u32 GoronMerchant_GetSalePrice(Entity* this) {
|
||||
void GoronMerchant_TryToBuyKinstone(Entity* this, ScriptExecutionContext* context) {
|
||||
s32 salePrice = GoronMerchant_GetSalePrice(this);
|
||||
if (salePrice <= gSave.stats.rupees) {
|
||||
if (sub_0801E7D0(gRoomVars.shopItemType2) < 99) {
|
||||
if (GetAmountInKinstoneBag(gRoomVars.shopItemType2) < 99) {
|
||||
ModRupees(-salePrice);
|
||||
InitItemGetSequence(0x5c, gRoomVars.shopItemType2, 0);
|
||||
InitItemGetSequence(ITEM_KINSTONE, gRoomVars.shopItemType2, 0);
|
||||
gRoomVars.shopItemType = 0;
|
||||
gRoomVars.shopItemType2 = 0;
|
||||
context->condition = 1;
|
||||
|
||||
+5
-5
@@ -42,8 +42,8 @@ void sub_0806CAF4(Entity* this) {
|
||||
SortEntityAbove(this, npc);
|
||||
}
|
||||
sub_0807DD64(this);
|
||||
sub_08078778(this);
|
||||
sub_08078850(this, 1, (u8)gUnk_08113D84[1], gUnk_08113D84);
|
||||
AddInteractableWhenBigObject(this);
|
||||
SetInteractableObjectCollision(this, 1, (u8)gUnk_08113D84[1], gUnk_08113D84);
|
||||
}
|
||||
ExecuteScriptForEntity(this, NULL);
|
||||
HandleEntity0x82Actions(this);
|
||||
@@ -154,9 +154,9 @@ void sub_0806CD4C(Entity* this) {
|
||||
ChangeObjPalette(this, 0x110);
|
||||
}
|
||||
|
||||
void sub_0806CD58(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Gregal_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Gregal_Fusion(Entity* this) {
|
||||
|
||||
+1
-1
@@ -294,7 +294,7 @@ void sub_08063D44(Entity* this) {
|
||||
ent->subtimer = 60;
|
||||
break;
|
||||
case 4 ... 5:
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
break;
|
||||
}
|
||||
this->action++;
|
||||
|
||||
@@ -26,7 +26,7 @@ void HurdyGurdyMan(Entity* this) {
|
||||
this->interactType = 0;
|
||||
this->field_0x68.HALF.HI = this->animIndex;
|
||||
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
|
||||
index = sub_08002632(this);
|
||||
index = GetFuserId(this);
|
||||
pointerToArray = gUnk_08001A7C[index];
|
||||
if (this->field_0x68.HALF.LO == 0x32) {
|
||||
pointerToArray = pointerToArray + 3;
|
||||
@@ -100,9 +100,9 @@ void sub_0806E418(Entity* this) {
|
||||
ShowNPCDialogue(this, &dialogs[tmp]);
|
||||
}
|
||||
|
||||
void sub_0806E440(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void HurdyGurdyMan_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void HurdyGurdyMan_Fusion(Entity* this) {
|
||||
|
||||
+186
-39
@@ -76,6 +76,7 @@ void sub_080620F4(Entity*);
|
||||
void sub_08062130(Entity*);
|
||||
void sub_08062194(Entity*);
|
||||
void (*const gUnk_0810BE0C[])(Entity*) = { sub_080620F4, sub_08062130, sub_08062194 };
|
||||
extern s32 sub_080041E8(s32 x1, s32 y1, s32 x2, s32 y2);
|
||||
|
||||
void sub_08062194(Entity*);
|
||||
const Dialog gUnk_0810BE10[] = {
|
||||
@@ -182,16 +183,21 @@ void sub_080622F4(Entity*);
|
||||
void sub_0806265C(Entity*, ScriptExecutionContext*);
|
||||
void sub_0806252C(Entity*);
|
||||
|
||||
typedef struct {
|
||||
u16 unk_0; /* u16 */
|
||||
u16 unk_2; /* u16 */
|
||||
u16 unk_4; /* u16 */
|
||||
u8 unk_6;
|
||||
u8 unk_7;
|
||||
typedef union {
|
||||
struct {
|
||||
s16 x;
|
||||
s16 y;
|
||||
s16 z;
|
||||
u8 framestate;
|
||||
u8 animationState : 6;
|
||||
u8 collisionLayer : 2;
|
||||
} FIELDS;
|
||||
u64 DWORD;
|
||||
} KidHeapItem;
|
||||
|
||||
#define KID_HEAP_COUNT 0x14
|
||||
typedef KidHeapItem KidHeap[KID_HEAP_COUNT];
|
||||
#define KID_HEAP ((KidHeapItem*)this->myHeap)
|
||||
|
||||
void Kid(Entity* this) {
|
||||
if ((this->flags & ENT_SCRIPTED) != 0) {
|
||||
@@ -207,7 +213,7 @@ void sub_080620F4(Entity* this) {
|
||||
this->field_0x68.HALF.LO = 0;
|
||||
this->action = 1;
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -306,57 +312,198 @@ void sub_080621AC(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/kid/sub_080622F4.inc", void sub_080622F4(Entity* this))
|
||||
#define KID_HEAP_SHIFT_RIGHT \
|
||||
heapPtr = KID_HEAP; \
|
||||
heapPtr += (KID_HEAP_COUNT - 2); \
|
||||
for (i = 0; i < (KID_HEAP_COUNT - 1); i++) { \
|
||||
heapPtr[1] = heapPtr[0]; \
|
||||
heapPtr--; \
|
||||
}
|
||||
|
||||
void sub_080622F4(Entity* this) {
|
||||
s32 dx;
|
||||
s32 dy;
|
||||
s32 dist;
|
||||
s32 i;
|
||||
|
||||
u32 animIndex; // used as 2nd param of InitAnimationForceUpdate
|
||||
u32 animIndexTmp;
|
||||
|
||||
KidHeapItem* heapPtr;
|
||||
KidHeapItem item;
|
||||
|
||||
// Prepended heap item is initialized from player's current state.
|
||||
item.FIELDS.x = gPlayerEntity.x.HALF_U.HI;
|
||||
item.FIELDS.y = gPlayerEntity.y.HALF_U.HI;
|
||||
item.FIELDS.z = gPlayerEntity.z.HALF_U.HI;
|
||||
item.FIELDS.framestate = gPlayerState.framestate;
|
||||
item.FIELDS.animationState = gPlayerEntity.animationState;
|
||||
item.FIELDS.collisionLayer = gPlayerEntity.collisionLayer;
|
||||
|
||||
heapPtr = this->myHeap;
|
||||
if (heapPtr->FIELDS.framestate == 0x16 && item.FIELDS.framestate != 0x16) {
|
||||
dx = this->x.HALF.HI - gPlayerEntity.x.HALF.HI;
|
||||
dy = this->y.HALF.HI - gPlayerEntity.y.HALF.HI;
|
||||
|
||||
if (dx < 0)
|
||||
dx = -dx;
|
||||
if (dy < 0)
|
||||
dy = -dy;
|
||||
|
||||
if (dx > 120 || dy > 80) {
|
||||
this->field_0x68.HALF.LO = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
sub_0806252C(this);
|
||||
}
|
||||
|
||||
animIndex = 0;
|
||||
|
||||
if (item.DWORD != heapPtr->DWORD) {
|
||||
KID_HEAP_SHIFT_RIGHT;
|
||||
heapPtr = KID_HEAP;
|
||||
heapPtr[0] = item;
|
||||
|
||||
animIndex = 0x4;
|
||||
if ((s8)this->field_0x68.HALF.HI > 0) {
|
||||
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
|
||||
}
|
||||
} else {
|
||||
heapPtr += KID_HEAP_COUNT - 1;
|
||||
if (heapPtr->FIELDS.z < 0) {
|
||||
KID_HEAP_SHIFT_RIGHT;
|
||||
animIndex = 0x4;
|
||||
} else {
|
||||
dist = sub_080041E8(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, (u16)heapPtr->FIELDS.x,
|
||||
(u16)heapPtr->FIELDS.y);
|
||||
dist = ((u32)dist) >> 0x4;
|
||||
if (dist > 0x18) {
|
||||
|
||||
KID_HEAP_SHIFT_RIGHT;
|
||||
animIndex = 0x4;
|
||||
}
|
||||
}
|
||||
}
|
||||
heapPtr = KID_HEAP;
|
||||
heapPtr += +KID_HEAP_COUNT - 1;
|
||||
this->x.HALF.HI = heapPtr->FIELDS.x;
|
||||
this->y.HALF.HI = heapPtr->FIELDS.y;
|
||||
this->z.HALF.HI = heapPtr->FIELDS.z;
|
||||
this->animationState = heapPtr->FIELDS.animationState;
|
||||
this->collisionLayer = heapPtr->FIELDS.collisionLayer;
|
||||
|
||||
if (((s8)this->field_0x68.HALF.HI) > 0) {
|
||||
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
|
||||
}
|
||||
|
||||
animIndexTmp = animIndex;
|
||||
animIndex += this->animationState >> 1;
|
||||
if (this->type == OBJECT) {
|
||||
animIndex += 0x10;
|
||||
}
|
||||
|
||||
if (!(animIndex == this->animIndex || (animIndexTmp == 0 && ((s8)this->field_0x68.HALF.HI) > 0))) {
|
||||
InitAnimationForceUpdate(this, animIndex);
|
||||
this->field_0x68.HALF.HI = 0x1e;
|
||||
} else {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
sub_0800451C(this);
|
||||
return;
|
||||
}
|
||||
|
||||
void sub_08062500(Entity* this) {
|
||||
this->myHeap = zMalloc(sizeof(KidHeap));
|
||||
if (this->myHeap != NULL) {
|
||||
this->field_0x68.HALF.LO = 1;
|
||||
sub_080788E0(this);
|
||||
RemoveInteractableObject(this);
|
||||
this->hitbox = NULL;
|
||||
sub_0806252C(this);
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/kid/sub_0806252C.inc", void sub_0806252C(Entity* this)) {
|
||||
void sub_0806252C(Entity* this) {
|
||||
s16 sVar1;
|
||||
s16 sVar2;
|
||||
u16 uVar3;
|
||||
u8 uVar4;
|
||||
s16 r0;
|
||||
s16 sVar5;
|
||||
s16 sVar6;
|
||||
u8 bVar7;
|
||||
KidHeapItem* heapObj;
|
||||
KidHeapItem* item;
|
||||
s32 loopVar;
|
||||
s32 iVar10;
|
||||
s32 iVar11;
|
||||
FORCE_REGISTER(u32 r5, r5);
|
||||
FORCE_REGISTER(u32 r6, r6);
|
||||
FORCE_REGISTER(u32 r0, r0);
|
||||
FORCE_REGISTER(u32 r1, r1);
|
||||
FORCE_REGISTER(u32 r2, r2);
|
||||
u32 r3;
|
||||
FORCE_REGISTER(s32 r8, r8);
|
||||
s32 y;
|
||||
s32 r10;
|
||||
FORCE_REGISTER(s32 x, r12);
|
||||
|
||||
uVar4 = gPlayerState.framestate;
|
||||
uVar3 = gPlayerEntity.z.HALF.HI;
|
||||
sVar2 = gPlayerEntity.y.HALF.HI;
|
||||
sVar1 = gPlayerEntity.x.HALF.HI;
|
||||
r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
|
||||
sVar5 = FixedDiv(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, KID_HEAP_COUNT);
|
||||
sVar6 = FixedDiv(r0, KID_HEAP_COUNT);
|
||||
heapObj = (KidHeapItem*)this->myHeap;
|
||||
iVar10 = 0;
|
||||
iVar11 = 0;
|
||||
r1 = gPlayerEntity.x.HALF_U.HI;
|
||||
r3 = 0xffff0000;
|
||||
r0 = r3;
|
||||
r0 &= r5;
|
||||
r0 |= r1;
|
||||
|
||||
for (loopVar = KID_HEAP_COUNT - 1; loopVar > -1; loopVar--) {
|
||||
heapObj->unk_0 = sVar1 - (s16)((u32)iVar11 >> 8);
|
||||
heapObj->unk_2 = sVar2 - (s16)((u32)iVar10 >> 8);
|
||||
heapObj->unk_4 = uVar3;
|
||||
heapObj->unk_6 = uVar4;
|
||||
bVar7 = this->animationState & 0x3f;
|
||||
heapObj->unk_7 = (heapObj->unk_7 & 0xc0) | bVar7;
|
||||
heapObj->unk_7 = bVar7 | this->collisionLayer << 6;
|
||||
heapObj = heapObj + 1;
|
||||
iVar10 = iVar10 + sVar6;
|
||||
iVar11 = iVar11 + sVar5;
|
||||
r1 = gPlayerEntity.y.HALF_U.HI;
|
||||
r1 <<= 0x10;
|
||||
r2 = 0x0000ffff;
|
||||
r0 &= r2;
|
||||
r0 |= r1;
|
||||
r5 = r0;
|
||||
|
||||
r0 = gPlayerEntity.z.HALF_U.HI;
|
||||
r3 &= r6;
|
||||
r3 |= r0;
|
||||
|
||||
r0 = gPlayerState.framestate;
|
||||
r0 <<= 0x10;
|
||||
r2 = 0xff00ffff;
|
||||
r2 &= r3;
|
||||
r2 |= r0;
|
||||
|
||||
r1 = gPlayerEntity.animationState;
|
||||
r0 = 0x3f;
|
||||
r1 &= r0;
|
||||
r1 <<= 0x18;
|
||||
r0 = 0xc0ffffff;
|
||||
r0 &= r2;
|
||||
r0 |= r1;
|
||||
|
||||
r1 = gPlayerEntity.collisionLayer;
|
||||
r1 <<= 0x1e;
|
||||
r2 = 0x3fffffff;
|
||||
r0 &= r2;
|
||||
r0 |= r1;
|
||||
r6 = r0;
|
||||
|
||||
r10 = r0 = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
|
||||
r8 = r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
|
||||
|
||||
r10 = FixedDiv(r10, KID_HEAP_COUNT);
|
||||
r8 = FixedDiv(r8, KID_HEAP_COUNT);
|
||||
item = (KidHeapItem*)this->myHeap;
|
||||
y = 0;
|
||||
x = 0;
|
||||
|
||||
for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
|
||||
item->FIELDS.x = r5 - (x >> 8);
|
||||
item->FIELDS.y = (r5 >> 0x10) - (y >> 8);
|
||||
item->FIELDS.z = r6;
|
||||
item->FIELDS.framestate = r6 >> 0x10;
|
||||
item->FIELDS.animationState = this->animationState & 0x3f;
|
||||
item->FIELDS.collisionLayer = this->collisionLayer;
|
||||
item++;
|
||||
y = y + r8;
|
||||
x = x + r10;
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_08062634(Entity* this) {
|
||||
u32 a = this->type2;
|
||||
@@ -554,9 +701,9 @@ void sub_08062948(Entity* this, ScriptExecutionContext* context) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08062A48(Entity* this, ScriptExecutionContext* context) {
|
||||
this->field_0x6a.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x6a.HALF.LO);
|
||||
void Kid_MakeInteractable(Entity* this, ScriptExecutionContext* context) {
|
||||
this->field_0x6a.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x6a.HALF.LO);
|
||||
}
|
||||
|
||||
void Kid_Fusion(Entity* this) {
|
||||
|
||||
@@ -39,8 +39,8 @@ void KingDaltus(Entity* this) {
|
||||
void sub_08066654(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ void sub_080666DC(Entity* this) {
|
||||
void sub_080666E4(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
||||
@@ -86,8 +86,8 @@ void sub_08066718(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806672C(Entity* this) {
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void KingDaltus_MakeInteractable(Entity* this) {
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void sub_0806673C(Entity* this) {
|
||||
|
||||
+2
-2
@@ -9,8 +9,8 @@ void Librari(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = TRUE;
|
||||
this->animationState = this->timer;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
|
||||
+2
-2
@@ -43,8 +43,8 @@ void sub_08065888(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->animationState = 4;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -92,9 +92,9 @@ void sub_0806C4DC(Entity* this) {
|
||||
ShowNPCDialogue(this, &dialogs[gSave.global_progress]);
|
||||
}
|
||||
|
||||
void sub_0806C4F8(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Mama_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Mama_Fusion(Entity* this) {
|
||||
|
||||
+5
-10
@@ -11,7 +11,7 @@ void MayorHagen(Entity* this) {
|
||||
case 0:
|
||||
this->action = 1;
|
||||
this->field_0x68.HALF.HI = 0;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
@@ -37,15 +37,10 @@ void MayorHagen(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806CE5C(Entity* this) {
|
||||
static const u8 gUnk_08113F44[] = {
|
||||
0,
|
||||
8,
|
||||
8,
|
||||
16,
|
||||
};
|
||||
sub_08078784(this, sub_0801E99C(this));
|
||||
sub_08078850(this, 1, 0, gUnk_08113F44);
|
||||
void MayorHagen_MakeInteractable(Entity* this) {
|
||||
static const Rect gUnk_08113F44 = { 0, 8, 8, 16 };
|
||||
AddInteractableWhenBigFuser(this, GetFusionToOffer(this));
|
||||
SetInteractableObjectCollision(this, 1, 0, &gUnk_08113F44);
|
||||
}
|
||||
|
||||
void sub_0806CE80(Entity* this) {
|
||||
|
||||
+4
-4
@@ -29,7 +29,7 @@ void sub_08068708(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_08111520)) {
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,9 +100,9 @@ void sub_08068780(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08068884(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Melari_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Melari_Head(Entity* this) {
|
||||
|
||||
@@ -27,7 +27,7 @@ void sub_080667E4(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
|
||||
void sub_08066808(Entity* this) {
|
||||
@@ -60,7 +60,7 @@ void sub_08066864(Entity* this) {
|
||||
case 0:
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
case 1:
|
||||
@@ -81,8 +81,8 @@ void sub_08066864(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080668F0(Entity* this) {
|
||||
sub_08078784(this, sub_0801E99C(this));
|
||||
void MinisterPotho_MakeInteractable(Entity* this) {
|
||||
AddInteractableWhenBigFuser(this, GetFusionToOffer(this));
|
||||
}
|
||||
|
||||
void sub_08066904(Entity* this) {
|
||||
|
||||
@@ -57,7 +57,7 @@ void MountainMinish(Entity* this) {
|
||||
void sub_08067E60(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_08111358)) {
|
||||
this->action = 1;
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
InitializeAnimation(this, 2);
|
||||
}
|
||||
}
|
||||
@@ -179,9 +179,9 @@ void sub_08067EF0(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08068104(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void MountainMinish_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void sub_0806811C(Entity* this) {
|
||||
|
||||
+3
-3
@@ -82,9 +82,9 @@ void sub_080670E4(Entity* this) {
|
||||
ShowNPCDialogue(this, &dialogs[gSave.global_progress]);
|
||||
}
|
||||
|
||||
void sub_08067100(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Mutoh_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Mutoh_Fusion(Entity* this) {
|
||||
|
||||
+6
-5
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "npc.h"
|
||||
#include "kinstone.h"
|
||||
|
||||
void Nayru(Entity* this) {
|
||||
switch (this->action) {
|
||||
@@ -29,12 +30,12 @@ void Nayru(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08064928(Entity* this) {
|
||||
u32 tmp = sub_0801E99C(this);
|
||||
if ((gSave.unk141[sub_08002632(this)] != 0) && (gSave.global_progress < 7)) {
|
||||
tmp = 0;
|
||||
void Nayru_MakeInteractable(Entity* this) {
|
||||
u32 kinstoneId = GetFusionToOffer(this);
|
||||
if ((gSave.fuserProgress[GetFuserId(this)] != 0) && (gSave.global_progress < 7)) {
|
||||
kinstoneId = KINSTONE_NONE;
|
||||
}
|
||||
sub_08078784(this, tmp);
|
||||
AddInteractableWhenBigFuser(this, kinstoneId);
|
||||
}
|
||||
|
||||
void Nayru_Fusion(Entity* this) {
|
||||
|
||||
+2
-2
@@ -38,7 +38,7 @@ void sub_080662F8(Entity* this) {
|
||||
this->parent = &gPlayerEntity;
|
||||
this->cutsceneBeh.HWORD = 0;
|
||||
sub_08066490(this, this->parent);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
|
||||
void sub_08066358(Entity* this) {
|
||||
@@ -56,7 +56,7 @@ void sub_08066358(Entity* this) {
|
||||
this->speed = 0x80;
|
||||
this->cutsceneBeh.HWORD = 1;
|
||||
gPauseMenuOptions.disabled = 1;
|
||||
sub_080788E0(this);
|
||||
RemoveInteractableObject(this);
|
||||
}
|
||||
} else {
|
||||
sub_08066490(this, this->parent);
|
||||
|
||||
+1
-1
@@ -18,7 +18,7 @@ static void sub_080669B8(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
|
||||
static void sub_080669DC(Entity* this) {
|
||||
|
||||
+44
-48
@@ -4,6 +4,7 @@
|
||||
#include "game.h"
|
||||
#include "hitbox.h"
|
||||
#include "item.h"
|
||||
#include "kinstone.h"
|
||||
#include "npc.h"
|
||||
#include "object.h"
|
||||
#include "save.h"
|
||||
@@ -11,15 +12,16 @@
|
||||
#include "sound.h"
|
||||
|
||||
typedef struct {
|
||||
u32 unk_00;
|
||||
s8 unk_04;
|
||||
} gUnk_0810C89C_struct;
|
||||
Rect customHitbox;
|
||||
u8 interactDirections;
|
||||
u8 unused[3];
|
||||
} InteractCollisionData;
|
||||
|
||||
extern void script_MinishVillageObjectLeftStoneOpening; // Cutscene data type?
|
||||
extern void script_MinishVillageObjectRightStoneOpening; // Cutscene data type?
|
||||
|
||||
const Hitbox gUnk_08114154;
|
||||
const u8 gUnk_0811415C[];
|
||||
const InteractCollisionData gNpc4ECollisionData[];
|
||||
const ScreenTransitionData* const gNpc4ETransitions[];
|
||||
const u8 gNpc4ETransitionTypes[];
|
||||
const u16 gUnk_081141F4[];
|
||||
@@ -41,66 +43,61 @@ void NPC4E(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806DA04(Entity* this, ScriptExecutionContext* context) {
|
||||
// TODO gUnk_0811415C should be a gUnk_0810C89C_struct[], but then a lot of bytes everywhere are wrong?
|
||||
gUnk_0810C89C_struct* a = (gUnk_0810C89C_struct*)&(
|
||||
(gUnk_0810C89C_struct*)gUnk_0811415C)[context->intVariable]; // cast necessary to no longer make it a const* ?
|
||||
sub_08078850(this, 1, (u8)a->unk_04, a);
|
||||
void NPC4E_ChangeInteractableHitbox(Entity* this, ScriptExecutionContext* context) {
|
||||
const InteractCollisionData* data = &gNpc4ECollisionData[context->intVariable];
|
||||
SetInteractableObjectCollision(this, 1, data->interactDirections, data);
|
||||
}
|
||||
|
||||
void NPC4E_DoScreenTransition(Entity* this, ScriptExecutionContext* context) {
|
||||
sub_0808091C(gNpc4ETransitions[context->intVariable], gNpc4ETransitionTypes[context->intVariable]);
|
||||
}
|
||||
|
||||
// Returns the kinstone id?
|
||||
u8 sub_0806DA3C(Entity* this) {
|
||||
u8 NPC4E_GetKinstoneId(Entity* this) {
|
||||
u32 result;
|
||||
|
||||
switch (this->type) {
|
||||
default:
|
||||
result = 0;
|
||||
result = KINSTONE_NONE;
|
||||
break;
|
||||
case 1:
|
||||
result = 1;
|
||||
result = KINSTONE_MYSTERIOUS_CLOUD_TOP_RIGHT;
|
||||
break;
|
||||
case 2:
|
||||
result = 2;
|
||||
result = KINSTONE_MYSTERIOUS_CLOUD_BOTTOM_LEFT;
|
||||
break;
|
||||
case 3:
|
||||
result = 3;
|
||||
result = KINSTONE_MYSTERIOUS_CLOUD_TOP_LEFT;
|
||||
break;
|
||||
case 4:
|
||||
result = 4;
|
||||
result = KINSTONE_MYSTERIOUS_CLOUD_MIDDLE;
|
||||
break;
|
||||
case 5:
|
||||
result = 5;
|
||||
result = KINSTONE_MYSTERIOUS_CLOUD_BOTTOM_RIGHT;
|
||||
break;
|
||||
case 11:
|
||||
result = 9;
|
||||
result = KINSTONE_SOURCE_FLOW;
|
||||
break;
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
result = sub_0801E99C(this);
|
||||
result = GetFusionToOffer(this);
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check whether a kinstone fusion is possible and store the result somewhere in param_2?
|
||||
void sub_0806DAAC(Entity* this, ScriptExecutionContext* context) {
|
||||
context->condition = CheckKinstoneFused(sub_0806DA3C(this));
|
||||
void NPC4E_IsKinstoneFused(Entity* this, ScriptExecutionContext* context) {
|
||||
context->condition = CheckKinstoneFused(NPC4E_GetKinstoneId(this));
|
||||
gActiveScriptInfo.flags |= 1;
|
||||
}
|
||||
|
||||
// maybe actually execute the kinstone fusion?
|
||||
void sub_0806DAD0(Entity* this) {
|
||||
sub_08078790(this, sub_0806DA3C(this));
|
||||
void NPC4E_MakeFuserInteractable(Entity* this) {
|
||||
AddInteractableFuser(this, NPC4E_GetKinstoneId(this));
|
||||
}
|
||||
|
||||
void sub_0806DAE8(Entity* this) {
|
||||
void NPC4E_SetPinwheelFlag(Entity* this) {
|
||||
switch (this->type - 1) {
|
||||
case 0:
|
||||
SetLocalFlag(KUMOUE_02_AWASE_01);
|
||||
@@ -122,7 +119,7 @@ void sub_0806DAE8(Entity* this) {
|
||||
SoundReq(SFX_TASK_COMPLETE);
|
||||
}
|
||||
|
||||
void sub_0806DB44(Entity* this, ScriptExecutionContext* context) {
|
||||
void NPC4E_IsEveryPinwheelActivated(Entity* this, ScriptExecutionContext* context) {
|
||||
context->condition = 0;
|
||||
|
||||
if (CheckLocalFlag(KUMOUE_02_AWASE_01) && CheckLocalFlag(KUMOUE_02_AWASE_02) &&
|
||||
@@ -148,29 +145,29 @@ void sub_0806DB84(Entity* this, ScriptExecutionContext* context) {
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_0806DBF4(u32 param_1) {
|
||||
switch (param_1) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 6:
|
||||
param_1 = ITEM_SMITH_SWORD;
|
||||
Item NPC4E_GetItemWithSwordUpgraded(Item itemId) {
|
||||
switch (itemId) {
|
||||
case ITEM_SMITH_SWORD:
|
||||
case ITEM_GREEN_SWORD:
|
||||
case ITEM_RED_SWORD:
|
||||
case ITEM_BLUE_SWORD:
|
||||
case ITEM_FOURSWORD:
|
||||
itemId = ITEM_SMITH_SWORD;
|
||||
if (GetInventoryValue(ITEM_GREEN_SWORD) != 0) {
|
||||
param_1 = ITEM_GREEN_SWORD;
|
||||
itemId = ITEM_GREEN_SWORD;
|
||||
}
|
||||
if (GetInventoryValue(ITEM_RED_SWORD) != 0) {
|
||||
param_1 = ITEM_RED_SWORD;
|
||||
itemId = ITEM_RED_SWORD;
|
||||
}
|
||||
if (GetInventoryValue(ITEM_BLUE_SWORD) != 0) {
|
||||
param_1 = ITEM_BLUE_SWORD;
|
||||
itemId = ITEM_BLUE_SWORD;
|
||||
}
|
||||
if (GetInventoryValue(ITEM_FOURSWORD) != 0) {
|
||||
param_1 = ITEM_FOURSWORD;
|
||||
itemId = ITEM_FOURSWORD;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return param_1;
|
||||
return itemId;
|
||||
}
|
||||
|
||||
void NPC4E_SaveEquippedItems(Entity* this) {
|
||||
@@ -179,8 +176,8 @@ void NPC4E_SaveEquippedItems(Entity* this) {
|
||||
}
|
||||
|
||||
void NPC4E_RestoreEquippedItems(Entity* this) {
|
||||
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.LO), EQUIP_SLOT_A);
|
||||
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.HI), EQUIP_SLOT_B);
|
||||
ForceEquipItem(NPC4E_GetItemWithSwordUpgraded(this->field_0x68.HALF.LO), EQUIP_SLOT_A);
|
||||
ForceEquipItem(NPC4E_GetItemWithSwordUpgraded(this->field_0x68.HALF.HI), EQUIP_SLOT_B);
|
||||
}
|
||||
|
||||
void sub_0806DC7C(void) {
|
||||
@@ -234,13 +231,12 @@ void NPC4E_Fusion(Entity* this) {
|
||||
|
||||
const Hitbox gUnk_08114154 = { 0, -8, 0, 0, 0, 0, 24, 8 };
|
||||
|
||||
const u8 gUnk_0811415C[] = { //
|
||||
0x00, 0x00, 0x08, 0x08, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x08, 0x0e, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x0e, 0x00, 0x00, 0x00,
|
||||
0x00, 0x08, 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x08, 0x0e, 0x00, 0x00, 0x00,
|
||||
const InteractCollisionData gNpc4ECollisionData[] = { //
|
||||
{ 0, 0, 8, 8, 0x0E, 0, 0, 0 }, { 0, 0, 26, 8, 0x0E, 0, 0, 0 }, { 0, 0, 16, 4, 0x0E, 0, 0, 0 },
|
||||
{ 0, 0, 10, 10, 0x00, 0, 0, 0 }, { 0, 0, 10, 10, 0x00, 0, 0, 0 }, { 0, 0, 6, 4, 0x0E, 0, 0, 0 },
|
||||
{ 0, 8, 16, 4, 0x0E, 0, 0, 0 }, { 0, -8, 24, 8, 0x0E, 0, 0, 0 },
|
||||
#ifndef EU
|
||||
0x00, 0x00, 0x58, 0x08, 0x0e, 0x00, 0x00, 0x00
|
||||
{ 0, 0, 88, 8, 0x0E, 0, 0, 0 }
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
+1
-1
@@ -875,7 +875,7 @@ void sub_08061ACC(Entity* this) {
|
||||
this->subAction = 0xff;
|
||||
this->timer = 0;
|
||||
this->followerFlag = this->followerFlag & 0xfe;
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
sub_08061AFC(this);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@ void sub_08062AF0(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = TRUE;
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
|
||||
void sub_08062B14(Entity* this) {
|
||||
|
||||
+5
-5
@@ -41,7 +41,7 @@ void sub_0806B3CC(Entity* this) {
|
||||
}
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
GetNextFrame(this);
|
||||
if (this->interactType != 0) {
|
||||
@@ -71,7 +71,7 @@ void sub_0806B41C(Entity* this) {
|
||||
this->action = 2;
|
||||
this->interactType = 0;
|
||||
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
|
||||
idx = sub_08002632(this);
|
||||
idx = GetFuserId(this);
|
||||
tmp = gUnk_08001A7C[idx];
|
||||
if (this->field_0x68.HALF.LO == 33)
|
||||
tmp += 3;
|
||||
@@ -161,9 +161,9 @@ void sub_0806B540(Entity* this) {
|
||||
gActiveScriptInfo.commandSize = 0;
|
||||
}
|
||||
|
||||
void sub_0806B60C(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Percy_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Percy_Fusion(Entity* this) {
|
||||
|
||||
@@ -26,7 +26,7 @@ void PicolyteBottle_Action1(PicolyteBottleEntity* this);
|
||||
void PicolyteBottle_Action2(PicolyteBottleEntity* this);
|
||||
void nullsub_111(PicolyteBottleEntity* this);
|
||||
|
||||
extern void sub_08078828(Entity*);
|
||||
extern void AddInteractableChest(Entity*);
|
||||
|
||||
void PicolyteBottle(Entity* this) {
|
||||
static void (*const PicolyteBottle_Actions[])(PicolyteBottleEntity*) = {
|
||||
@@ -97,7 +97,7 @@ void PicolyteBottle_Action2(PicolyteBottleEntity* this) {
|
||||
super->child = obj;
|
||||
CopyPosition(super, obj);
|
||||
}
|
||||
sub_080788E0(super);
|
||||
RemoveInteractableObject(super);
|
||||
sub_0807B7D8(0x74, this->unk76, 2);
|
||||
}
|
||||
}
|
||||
@@ -149,7 +149,7 @@ void sub_0806E0DC(PicolyteBottleEntity* this) {
|
||||
DeleteEntity(super->child);
|
||||
super->child = NULL;
|
||||
}
|
||||
sub_08078828(super);
|
||||
AddInteractableChest(super);
|
||||
sub_0807B7D8(0x73, this->unk76, 2);
|
||||
} else {
|
||||
super->action = 3;
|
||||
|
||||
+4
-4
@@ -32,7 +32,7 @@ void sub_08063A98(Entity* this) {
|
||||
this->action++;
|
||||
this->spriteSettings.draw = 1;
|
||||
InitAnimationForceUpdate(this, 4);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
|
||||
void sub_08063AC0(Entity* this) {
|
||||
@@ -150,9 +150,9 @@ void sub_08063C90(Entity* this) {
|
||||
ShowNPCDialogue(this, &gUnk_0810CE04[gSave.global_progress]);
|
||||
}
|
||||
|
||||
void sub_08063CAC(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Pina_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Pina_Fusion(Entity* this) {
|
||||
|
||||
+6
-6
@@ -41,10 +41,10 @@ void RemoveAllBakedGoods(void) {
|
||||
|
||||
bool32 sub_08062EDC(Entity* this, ScriptExecutionContext* context) {
|
||||
u32 tmp;
|
||||
u32 tmp2;
|
||||
u32 kinstoneId;
|
||||
static const u8 chanceForPrize[] = { 0x20, 0x40, 0x60, 0x80, 0xFF };
|
||||
static const u8 gUnk_0810C435[] = { 0x10, 0x10, 0x10, 0x20, 0x20, 0x30, 0x30, 0x30 };
|
||||
static const u8 gUnk_0810C43D[] = { 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75 };
|
||||
static const u8 chancesPerType[] = { 0x10, 0x10, 0x10, 0x20, 0x20, 0x30, 0x30, 0x30 };
|
||||
static const u8 kinstoneTypes[] = { 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75 };
|
||||
|
||||
//! @bug: tmp is uninitialized, in practice player must have an item here
|
||||
if (GetInventoryValue(ITEM_BRIOCHE) != 0) {
|
||||
@@ -67,9 +67,9 @@ bool32 sub_08062EDC(Entity* this, ScriptExecutionContext* context) {
|
||||
context->condition = FALSE;
|
||||
return FALSE;
|
||||
} else {
|
||||
tmp = GetRandomByWeight(gUnk_0810C435);
|
||||
tmp2 = gUnk_0810C43D[tmp];
|
||||
InitItemGetSequence(ITEM_KINSTONE, tmp2, 1);
|
||||
tmp = GetRandomByWeight(chancesPerType);
|
||||
kinstoneId = kinstoneTypes[tmp];
|
||||
InitItemGetSequence(ITEM_KINSTONE, kinstoneId, 1);
|
||||
MessageNoOverlap(TEXT_INDEX(TEXT_BAKERY, 0x5), this);
|
||||
context->condition = TRUE;
|
||||
return TRUE;
|
||||
|
||||
+8
-8
@@ -8,7 +8,7 @@
|
||||
extern void sub_08060528(Entity*);
|
||||
extern void sub_080604DC(Entity*);
|
||||
extern void sub_080606D8(Entity*);
|
||||
extern void sub_080606C0(Entity*);
|
||||
extern void Postman_MakeInteractable(Entity*);
|
||||
|
||||
const Coords gUnk_0810A66C[] = {
|
||||
{ .HALF = { 0x0, 0x0 } }, { .HALF = { 0x48, 0xa8 } }, { .HALF = { 0x0, 0xf0 } },
|
||||
@@ -234,7 +234,7 @@ void sub_08060528(Entity* this) {
|
||||
this->field_0x68.HALF.HI = 0;
|
||||
this->field_0x6a.HWORD = 0;
|
||||
this->field_0x6c.HALF.HI = 0;
|
||||
this->field_0x6c.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x6c.HALF.LO = GetFusionToOffer(this);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
case 1:
|
||||
@@ -274,7 +274,7 @@ void sub_08060528(Entity* this) {
|
||||
this->field_0x6a.HWORD = 0;
|
||||
this->zVelocity = Q_16_16(2.0);
|
||||
this->field_0x6c.HALF.HI = 1;
|
||||
sub_080788E0(this);
|
||||
RemoveInteractableObject(this);
|
||||
EnqueueSFX(SFX_PLY_JUMP);
|
||||
} else {
|
||||
this->field_0x6a.HWORD--;
|
||||
@@ -283,7 +283,7 @@ void sub_08060528(Entity* this) {
|
||||
GravityUpdate(this, Q_8_8(24.0));
|
||||
if (((this->field_0x6c.HALF.HI != 0) && (this->zVelocity == 0)) && this->z.WORD == 0) {
|
||||
this->field_0x6c.HALF.HI = 0;
|
||||
sub_080606C0(this);
|
||||
Postman_MakeInteractable(this);
|
||||
}
|
||||
if (this->z.WORD >= 0 &&
|
||||
((gPlayerEntity.collisionLayer == 0 || (this->collisionLayer == gPlayerEntity.collisionLayer)))) {
|
||||
@@ -292,9 +292,9 @@ void sub_08060528(Entity* this) {
|
||||
sub_0800451C(this);
|
||||
}
|
||||
|
||||
void sub_080606C0(Entity* this) {
|
||||
this->field_0x6c.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x6c.HALF.LO);
|
||||
void Postman_MakeInteractable(Entity* this) {
|
||||
this->field_0x6c.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x6c.HALF.LO);
|
||||
}
|
||||
|
||||
void sub_080606D8(Entity* this) {
|
||||
@@ -336,7 +336,7 @@ void sub_0806076C(Entity* this, ScriptExecutionContext* context) {
|
||||
}
|
||||
this->field_0x68.HALF.HI++;
|
||||
this->collisionLayer = 1;
|
||||
sub_080606C0(this);
|
||||
Postman_MakeInteractable(this);
|
||||
pbVar10 = gUnk_0810A918[(s8)this->field_0x68.HALF.LO];
|
||||
pbVar10 += (s8)this->field_0x68.HALF.HI;
|
||||
do {
|
||||
|
||||
+4
-4
@@ -328,10 +328,10 @@ void sub_0806A914(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806A93C(Entity* this) {
|
||||
static const u8 gUnk_0811229C[] = { 0, 6, 10, 16 };
|
||||
sub_08078778(this);
|
||||
sub_08078850(this, 0, 0, &gUnk_0811229C);
|
||||
void Rem_MakeInteractable(Entity* this) {
|
||||
static const Rect gUnk_0811229C = { 0, 6, 10, 16 };
|
||||
AddInteractableWhenBigObject(this);
|
||||
SetInteractableObjectCollision(this, 0, 0, &gUnk_0811229C);
|
||||
}
|
||||
|
||||
void sub_0806A958(Entity* this) {
|
||||
|
||||
@@ -235,9 +235,9 @@ void SittingPerson_Head(Entity* this) {
|
||||
sub_0807000C(this);
|
||||
}
|
||||
|
||||
void sub_080639D0(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void SittingPerson_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void SittingPerson_Fusion(Entity* this) {
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
|
||||
void SmallTownMinish(Entity* this) {
|
||||
static const Hitbox gUnk_081142FC = { -2, 1, { 0, 0, 0, 0 }, 6, 6 };
|
||||
static const u8 gUnk_08114304[] = { -2, 1, 6, 6 };
|
||||
static const Rect gUnk_08114304 = { -2, 1, 6, 6 };
|
||||
if (this->action == 0) {
|
||||
this->action++;
|
||||
this->hitbox = (Hitbox*)&gUnk_081142FC;
|
||||
sub_0807DD50(this);
|
||||
sub_08078850(this, 1, 0, gUnk_08114304);
|
||||
SetInteractableObjectCollision(this, 1, 0, &gUnk_08114304);
|
||||
} else {
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
|
||||
+7
-12
@@ -73,7 +73,7 @@ void Smith_Head(Entity* this) {
|
||||
void sub_080660EC(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_08110354)) {
|
||||
this->action = 1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
}
|
||||
}
|
||||
@@ -109,7 +109,7 @@ void sub_08066178(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_08110354)) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
}
|
||||
@@ -205,18 +205,13 @@ void sub_08066258(void) {
|
||||
SoundReq(hammerSounds[Random() & 7]);
|
||||
}
|
||||
|
||||
void sub_08066274(Entity* this) {
|
||||
static const u8 gUnk_081103E0[] = {
|
||||
0,
|
||||
6,
|
||||
8,
|
||||
12,
|
||||
};
|
||||
sub_08078850(this, 1, 0, &gUnk_081103E0);
|
||||
void Smith_ChangeInteractableHitbox(Entity* this) {
|
||||
static const Rect gUnk_081103E0 = { 0, 6, 8, 12 };
|
||||
SetInteractableObjectCollision(this, 1, 0, &gUnk_081103E0);
|
||||
}
|
||||
|
||||
void sub_08066288(Entity* this) {
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Smith_MakeInteractable(Entity* this) {
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Smith_Fusion(Entity* this) {
|
||||
|
||||
+1
-1
@@ -35,7 +35,7 @@ void sub_08062BD4(Entity* ent) {
|
||||
ent->action = 1;
|
||||
ent->spriteSettings.draw = 1;
|
||||
InitializeAnimation(ent, 0);
|
||||
sub_08078778(ent);
|
||||
AddInteractableWhenBigObject(ent);
|
||||
}
|
||||
|
||||
void sub_08062BF8(Entity* ent) {
|
||||
|
||||
+3
-3
@@ -9,7 +9,7 @@
|
||||
#include "game.h"
|
||||
|
||||
#ifndef EU
|
||||
static const u8 gUnk_0810FDA0[] = { 0, 8, 10, 16 };
|
||||
static const Rect gUnk_0810FDA0 = { 0, 8, 10, 16 };
|
||||
#endif
|
||||
|
||||
extern u16 script_StockwellBuy[];
|
||||
@@ -48,9 +48,9 @@ void sub_08065080(Entity* this) {
|
||||
this->spriteSettings.draw = 1;
|
||||
SetDefaultPriority(this, PRIO_MESSAGE);
|
||||
InitializeAnimation(this, 4);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
#ifndef EU
|
||||
sub_08078850(this, 0, 0, &gUnk_0810FDA0);
|
||||
SetInteractableObjectCollision(this, 0, 0, &gUnk_0810FDA0);
|
||||
#endif
|
||||
context = StartCutscene(this, &script_Stockwell);
|
||||
*(ScriptExecutionContext**)&this->cutsceneBeh = context;
|
||||
|
||||
+5
-5
@@ -28,7 +28,7 @@ extern const u16 gUnk_0810FA54[];
|
||||
// };
|
||||
extern u32 gUnk_0810FA5A; // TODO second parameter of sub_0806EE04
|
||||
|
||||
void sub_08064CC0(Entity* this);
|
||||
void Sturgeon_MakeInteractable(Entity* this);
|
||||
void sub_08064C9C(Entity* this);
|
||||
void sub_08064CD8(Entity* this);
|
||||
|
||||
@@ -68,7 +68,7 @@ void sub_08064B44(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_0810FA38)) {
|
||||
InitializeAnimation(this, 2);
|
||||
sub_0806EE04(this, &gUnk_0810FA5A, 0);
|
||||
sub_08064CC0(this);
|
||||
Sturgeon_MakeInteractable(this);
|
||||
this->action = 1;
|
||||
this->subAction = 0;
|
||||
this->spriteSettings.draw = 1;
|
||||
@@ -140,9 +140,9 @@ void sub_08064C9C(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08064CC0(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Sturgeon_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void sub_08064CD8(Entity* this) {
|
||||
|
||||
+3
-3
@@ -37,7 +37,7 @@ void Talon(Entity* this) {
|
||||
void sub_08065570(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_0810FEB0)) {
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
this->action = 1;
|
||||
this->subtimer = 1;
|
||||
this->animationState = 2;
|
||||
@@ -78,8 +78,8 @@ void sub_08065608(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, gUnk_0810FEB0)) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -42,9 +42,9 @@ void Teachers(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806C674(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void Teachers_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Teachers_Head(Entity* this) {
|
||||
|
||||
@@ -68,7 +68,7 @@ void sub_08064DE4(Entity* this) {
|
||||
case 2:
|
||||
if (UpdateFuseInteraction(this)) {
|
||||
this->action = 1;
|
||||
sub_0801E99C(this);
|
||||
GetFusionToOffer(this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -83,8 +83,8 @@ void sub_08064DE4(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08064EA4(Entity* this) {
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
void TingleSiblings_MakeInteractable(Entity* this) {
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
switch (this->type) {
|
||||
case 0:
|
||||
if ((CheckKinstoneFused(KINSTONE_59) != 0) && (GetInventoryValue(ITEM_MAGIC_BOOMERANG) == 0)) {
|
||||
@@ -99,7 +99,7 @@ void sub_08064EA4(Entity* this) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void sub_08064EE8(Entity* this) {
|
||||
@@ -134,7 +134,7 @@ void sub_08064F28(Entity* this, ScriptExecutionContext* context) {
|
||||
context->condition = 0;
|
||||
roomFlag = gUnk_0810FC50[this->type];
|
||||
if (CheckRoomFlag(roomFlag) == 0) {
|
||||
bVar2 = gSave.unk141[sub_08002632(this)];
|
||||
bVar2 = gSave.fuserProgress[GetFuserId(this)];
|
||||
if (bVar2 >= 2) {
|
||||
uVar5 = 3;
|
||||
} else {
|
||||
|
||||
+10
-10
@@ -129,13 +129,13 @@ static const SpriteLoadData gUnk_08112674[][4] = {
|
||||
{ 0x0, 0x0, 0x0 },
|
||||
},
|
||||
};
|
||||
static const u8 gUnk_081126D4[][4] = {
|
||||
{ 0x0, 0x8, 0x8, 0x10 },
|
||||
{ 0xf8, 0xfe, 0x10, 0x8 },
|
||||
{ 0x0, 0x8, 0x8, 0x10 },
|
||||
{ 0x8, 0xfe, 0x10, 0x8 },
|
||||
static const Rect gUnk_081126D4[4] = {
|
||||
{ 0, 8, 8, 16 },
|
||||
{ -8, -2, 16, 8 },
|
||||
{ 0, 8, 8, 16 },
|
||||
{ 8, -2, 16, 8 },
|
||||
};
|
||||
static const u8 gUnk_081126E4[4] = { 14, 13, 11, 7 };
|
||||
static const u8 gUnk_081126E4[4] = { 0x0e, 0x0d, 0x0b, 0x07 };
|
||||
|
||||
void TownMinish(Entity* this) {
|
||||
static void (*const scriptedActionFuncs[])(Entity*) = {
|
||||
@@ -208,7 +208,7 @@ void sub_0806ACC4(Entity* this) {
|
||||
this->animationState = delay * 2;
|
||||
this->timer = 0;
|
||||
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
sub_0807DD50(this);
|
||||
InitializeAnimation(this, (this->animationState / 2) + 8);
|
||||
break;
|
||||
@@ -228,7 +228,7 @@ void sub_0806ACC4(Entity* this) {
|
||||
}
|
||||
if (this->type == 1) {
|
||||
u8 idx = gPlayerEntity.animationState >> 1;
|
||||
sub_08078850(this, 1, gUnk_081126E4[idx], gUnk_081126D4[idx]);
|
||||
SetInteractableObjectCollision(this, 1, gUnk_081126E4[idx], &gUnk_081126D4[idx]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -250,8 +250,8 @@ void sub_0806ACC4(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806ADFC(Entity* this) {
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
void TownMinish_MakeInteractable(Entity* this) {
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void TownMinish_Head(Entity* this) {
|
||||
|
||||
@@ -15,8 +15,8 @@ extern void sub_08062048(Entity*);
|
||||
|
||||
extern struct_0810B680 gUnk_0810B680[];
|
||||
extern SpriteLoadData* gUnk_0810B6EC[];
|
||||
extern u32 gUnk_0810B740[]; // TODO fourth parameter of sub_08078850
|
||||
extern u8 gUnk_0810B748[]; // TODO third parameter of sub_08078850
|
||||
extern u32 gUnk_0810B740[]; // TODO fourth parameter of SetInteractableObjectCollision
|
||||
extern u8 gUnk_0810B748[]; // TODO third parameter of SetInteractableObjectCollision
|
||||
extern u16 gUnk_0810B74A[];
|
||||
extern void (*const gUnk_0810B774[])(Entity*);
|
||||
extern void (*const gUnk_0810B77C[])(Entity*);
|
||||
@@ -104,7 +104,7 @@ void sub_08061CEC(Entity* this) {
|
||||
this->field_0x6a.HWORD = (uVar2 >> 0x10);
|
||||
}
|
||||
*(u16*)&this->field_0x6c = uVar2;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = GetFusionToOffer(this);
|
||||
sub_0807DD64(this);
|
||||
sub_08061D64(this);
|
||||
}
|
||||
@@ -150,11 +150,11 @@ void sub_08061E50(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08061E70(Entity* this) {
|
||||
void Townsperson_MakeInteractable(Entity* this) {
|
||||
if (this->id == 6) {
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
} else {
|
||||
sub_08078778(this);
|
||||
AddInteractableWhenBigObject(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ void sub_08061FB0(Entity* this) {
|
||||
void sub_08061FB8(Entity* this, ScriptExecutionContext* context) {
|
||||
u8* temp = gUnk_0810B748;
|
||||
|
||||
sub_08078850(this, 1, temp[context->intVariable], &gUnk_0810B740[context->intVariable]);
|
||||
SetInteractableObjectCollision(this, 1, temp[context->intVariable], &gUnk_0810B740[context->intVariable]);
|
||||
}
|
||||
|
||||
void sub_08061FD8(Entity* this) {
|
||||
|
||||
@@ -78,12 +78,12 @@ void sub_0806C85C(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806C870(Entity* this) {
|
||||
void WindTribespeople_MakeInteractable(Entity* this) {
|
||||
u8 bVar1;
|
||||
|
||||
bVar1 = sub_0801E99C(this);
|
||||
bVar1 = GetFusionToOffer(this);
|
||||
this->field_0x68.HALF.LO = bVar1;
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
AddInteractableWhenBigFuser(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void WindTribespeople_Head(Entity* this) {
|
||||
|
||||
+239
-6
@@ -1,7 +1,36 @@
|
||||
#include "global.h"
|
||||
#include "common.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "common.h"
|
||||
|
||||
extern s32 sub_080041E8(s32 x1, s32 y1, s32 x2, s32 y2);
|
||||
|
||||
typedef union {
|
||||
struct {
|
||||
u16 x;
|
||||
u16 y;
|
||||
u16 z;
|
||||
u8 framestate;
|
||||
u8 animationState : 6;
|
||||
u8 collisionLayer : 2;
|
||||
} FIELDS;
|
||||
u64 DWORD;
|
||||
} ZeldaFollowerItem;
|
||||
|
||||
#define ZELDA_FOLLOWER_HEAP_LEN 20
|
||||
|
||||
#define ZELDA_FOLLOWER_HEAP ((ZeldaFollowerItem*)this->myHeap)
|
||||
#define ZELDA_FOLLOWER_HEAP_END ((ZeldaFollowerItem*)this->myHeap + (ZELDA_FOLLOWER_HEAP_LEN - 1))
|
||||
|
||||
#define ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr) \
|
||||
do { \
|
||||
int i; \
|
||||
heapPtr = ((ZeldaFollowerItem*)this->myHeap); \
|
||||
heapPtr += (ZELDA_FOLLOWER_HEAP_LEN - 2); \
|
||||
for (i = 0; i < (ZELDA_FOLLOWER_HEAP_LEN - 1); i++) { \
|
||||
heapPtr[1] = heapPtr[0]; \
|
||||
heapPtr--; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
void sub_08068318(Entity*);
|
||||
void sub_0806854C(Entity*, u32*);
|
||||
@@ -25,19 +54,223 @@ void ZeldaFollower(Entity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/zeldaFollower/sub_08068318.inc", void sub_08068318(Entity* this))
|
||||
void sub_08068318(Entity* this) {
|
||||
s32 dist;
|
||||
s16 z;
|
||||
|
||||
u32 animIndex;
|
||||
u32 animIndexTmp;
|
||||
|
||||
ZeldaFollowerItem* heapPtr;
|
||||
ZeldaFollowerItem item;
|
||||
|
||||
item.FIELDS.x = gPlayerEntity.x.HALF_U.HI;
|
||||
item.FIELDS.y = gPlayerEntity.y.HALF_U.HI;
|
||||
item.FIELDS.z = gPlayerEntity.z.HALF_U.HI;
|
||||
item.FIELDS.framestate = gPlayerState.framestate;
|
||||
item.FIELDS.animationState = gPlayerEntity.animationState;
|
||||
item.FIELDS.collisionLayer = gPlayerEntity.collisionLayer;
|
||||
|
||||
heapPtr = this->myHeap;
|
||||
|
||||
if ((heapPtr->FIELDS.framestate == 0xa && item.FIELDS.framestate != 0xa) ||
|
||||
(heapPtr->FIELDS.framestate == 0x16 && item.FIELDS.framestate != 0x16)) {
|
||||
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
|
||||
this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
|
||||
this->spriteSettings.draw = 1;
|
||||
sub_08068578(this);
|
||||
}
|
||||
|
||||
animIndex = 0;
|
||||
if (item.DWORD != heapPtr->DWORD || item.FIELDS.framestate == 0x16 || item.FIELDS.framestate == 0xa) {
|
||||
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
|
||||
heapPtr = ZELDA_FOLLOWER_HEAP;
|
||||
heapPtr[0] = item;
|
||||
animIndex = 0x4;
|
||||
|
||||
if ((s8)this->field_0x68.HALF.HI > 0) {
|
||||
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
|
||||
}
|
||||
} else {
|
||||
heapPtr += ZELDA_FOLLOWER_HEAP_LEN - 1;
|
||||
z = heapPtr->FIELDS.z;
|
||||
|
||||
if (z < 0) {
|
||||
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
|
||||
animIndex = 0x4;
|
||||
} else {
|
||||
dist = sub_080041E8(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, (u16)heapPtr->FIELDS.x,
|
||||
(u16)heapPtr->FIELDS.y);
|
||||
dist = ((u32)dist) >> 0x4;
|
||||
if (dist > 0x18) {
|
||||
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
|
||||
animIndex = 0x4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
heapPtr = ZELDA_FOLLOWER_HEAP;
|
||||
heapPtr += ZELDA_FOLLOWER_HEAP_LEN - 1;
|
||||
this->x.HALF.HI = heapPtr->FIELDS.x;
|
||||
this->y.HALF.HI = heapPtr->FIELDS.y;
|
||||
this->z.HALF.HI = heapPtr->FIELDS.z;
|
||||
this->animationState = heapPtr->FIELDS.animationState;
|
||||
this->collisionLayer = heapPtr->FIELDS.collisionLayer;
|
||||
|
||||
if (heapPtr->FIELDS.framestate == 0x16 || heapPtr->FIELDS.framestate == 0xa) {
|
||||
this->spriteSettings.draw = 0;
|
||||
}
|
||||
|
||||
if (((s8)this->field_0x68.HALF.HI) > 0) {
|
||||
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
|
||||
}
|
||||
|
||||
animIndexTmp = animIndex;
|
||||
animIndex += this->animationState >> 1;
|
||||
|
||||
if (!(animIndex == this->animIndex || (animIndexTmp == 0 && ((s8)this->field_0x68.HALF.HI) > 0))) {
|
||||
InitAnimationForceUpdate(this, animIndex);
|
||||
this->field_0x68.HALF.HI = 0x1e;
|
||||
} else {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
sub_0800451C(this);
|
||||
if (this->z.HALF.HI < 0) {
|
||||
sub_0806F854(this, 0x0, -0xc);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806854C(Entity* this, u32* none) {
|
||||
this->myHeap = zMalloc(0xa0);
|
||||
this->myHeap = zMalloc(sizeof(ZeldaFollowerItem[ZELDA_FOLLOWER_HEAP_LEN]));
|
||||
if (this->myHeap != NULL) {
|
||||
this->field_0x68.HALF.LO = 1;
|
||||
sub_080788E0(this);
|
||||
RemoveInteractableObject(this);
|
||||
this->hitbox = NULL;
|
||||
sub_08068578(this);
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/zeldaFollower/sub_08068578.inc", void sub_08068578(Entity* this))
|
||||
void sub_08068578(Entity* this) {
|
||||
ZeldaFollowerItem* item;
|
||||
s32 index;
|
||||
#ifdef REWRITE_CODE
|
||||
u32 r0;
|
||||
u32 r1;
|
||||
u32 r2;
|
||||
u32 r3;
|
||||
u32 r5;
|
||||
u32 r6;
|
||||
u32 r8;
|
||||
s32 y;
|
||||
u32 r10;
|
||||
s32 x;
|
||||
#else
|
||||
register u32 r5 asm("r5");
|
||||
register u32 r6 asm("r6");
|
||||
register u32 r0 asm("r0");
|
||||
register u32 r1 asm("r1");
|
||||
register u32 r2 asm("r2");
|
||||
register u32 r3 asm("r3");
|
||||
register s32 r8 asm("r8");
|
||||
register s32 y asm("r9");
|
||||
register s32 r10 asm("r10");
|
||||
register s32 x asm("r12");
|
||||
#endif
|
||||
|
||||
// first u32 (r5)
|
||||
#ifdef REWRITE_CODE
|
||||
r0 = gPlayerEntity.x.HALF_U.HI | (r5 & 0xffff0000);
|
||||
r5 = (gPlayerEntity.y.HALF_U.HI << 0x10) | (r0 & 0x0000ffff);
|
||||
#else
|
||||
r1 = gPlayerEntity.x.HALF_U.HI;
|
||||
|
||||
r3 = 0xffff0000;
|
||||
r0 = r3;
|
||||
r0 &= r5;
|
||||
r0 |= r1;
|
||||
|
||||
r1 = gPlayerEntity.y.HALF_U.HI;
|
||||
r1 <<= 0x10;
|
||||
r2 = 0xffff;
|
||||
r0 &= r2;
|
||||
r0 |= r1;
|
||||
r5 = r0;
|
||||
#endif
|
||||
|
||||
// second u32 (r6)
|
||||
#ifdef REWRITE_CODE
|
||||
r3 = gPlayerEntity.z.HALF_U.HI | (r6 & 0xffff0000);
|
||||
r2 = (gPlayerState.framestate << 0x10) | (r3 & 0xff00ffff);
|
||||
r0 = ((gPlayerEntity.animationState & 0x3f) << 0x18) | (r2 & 0xc0ffffff);
|
||||
r6 = (gPlayerEntity.collisionLayer << 0x1e) | (r0 & 0x3fffffff);
|
||||
#else
|
||||
r0 = gPlayerEntity.z.HALF_U.HI;
|
||||
r3 &= r6;
|
||||
r3 |= r0;
|
||||
|
||||
r0 = gPlayerState.framestate;
|
||||
r0 <<= 0x10;
|
||||
r2 = 0xff00ffff;
|
||||
r2 &= r3;
|
||||
r2 |= r0;
|
||||
|
||||
r1 = gPlayerEntity.animationState;
|
||||
r0 = 0x3f;
|
||||
r1 &= r0;
|
||||
r1 <<= 0x18;
|
||||
r0 = 0xc0ffffff;
|
||||
r0 &= r2;
|
||||
r0 |= r1;
|
||||
|
||||
// gPlayerEntity is now at r1
|
||||
r1 = gPlayerEntity.collisionLayer;
|
||||
r1 <<= 0x1e;
|
||||
r2 = 0x3fffffff;
|
||||
r0 &= r2;
|
||||
r0 |= r1;
|
||||
r6 = r0;
|
||||
#endif
|
||||
|
||||
#ifdef REWRITE_CODE
|
||||
r10 = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
|
||||
#else
|
||||
r1 = gPlayerEntity.x.HALF.HI;
|
||||
r0 = this->x.HALF.HI;
|
||||
r0 = r1 - r0;
|
||||
r10 = r0;
|
||||
#endif
|
||||
|
||||
#ifdef REWRITE_CODE
|
||||
r8 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
|
||||
#else
|
||||
r1 = gPlayerEntity.y.HALF.HI;
|
||||
r0 = this->y.HALF.HI;
|
||||
r0 = r1 - r0;
|
||||
r8 = r0;
|
||||
#endif
|
||||
|
||||
r10 = FixedDiv(r10, 0x14);
|
||||
r8 = FixedDiv(r8, 0x14);
|
||||
|
||||
item = this->myHeap;
|
||||
y = 0;
|
||||
x = 0;
|
||||
|
||||
// Down here the u32 are suddendly accessed correctly as u16 and bitfields?
|
||||
// How are the results of above u32 calculations used?
|
||||
for (index = 0x13; index >= 0; index--) {
|
||||
item->FIELDS.x = r5 - (x >> 8);
|
||||
item->FIELDS.y = (r5 >> 0x10) - (y >> 8);
|
||||
item->FIELDS.z = r6;
|
||||
item->FIELDS.framestate = r6 >> 0x10;
|
||||
item->FIELDS.animationState = this->animationState & 0x3f;
|
||||
item->FIELDS.collisionLayer = this->collisionLayer;
|
||||
item++;
|
||||
y = y + r8;
|
||||
x = x + r10;
|
||||
}
|
||||
}
|
||||
|
||||
void ZeldaFollower_Hide(Entity* zelda, Entity* follower) {
|
||||
follower->field_0x68.HALF.LO = 0;
|
||||
|
||||
+4
-4
@@ -327,7 +327,7 @@ void CollideFollowers(void) {
|
||||
}
|
||||
|
||||
void sub_0806F118(Entity* ent) {
|
||||
u32 idx = sub_08002632(ent);
|
||||
u32 idx = GetFuserId(ent);
|
||||
NPCData* data = gUnk_08001A7C[idx];
|
||||
sub_0801DFB4(ent, data->textIndex, data->_2, data->_4);
|
||||
gPlayerState.controlMode = CONTROL_DISABLED;
|
||||
@@ -352,10 +352,10 @@ u32 UpdateFuseInteraction(Entity* ent) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
void sub_0806F188(Entity* ent) {
|
||||
u32 idx = sub_08002632(ent);
|
||||
void MarkFuserDone(Entity* ent) {
|
||||
u32 idx = GetFuserId(ent);
|
||||
if (idx != 0)
|
||||
gSave.unk1C1[idx] = 0xF3;
|
||||
gSave.fuserOffers[idx] = KINSTONE_FUSER_DONE;
|
||||
}
|
||||
|
||||
void ShowNPCDialogue(Entity* ent, const Dialog* dia) {
|
||||
|
||||
@@ -27,7 +27,7 @@ typedef struct {
|
||||
} BossDoorEntity;
|
||||
|
||||
extern bool32 gUnk_02036BB8;
|
||||
extern const u8 gUnk_0811F740[];
|
||||
extern const u8 gLockedDoorInteractDirections[];
|
||||
|
||||
void sub_0808C500(BossDoorEntity*);
|
||||
void sub_0808C4BC(BossDoorEntity*);
|
||||
@@ -69,8 +69,8 @@ void BossDoor_Init(BossDoorEntity* this) {
|
||||
super->action = 1;
|
||||
super->spriteSettings.draw = 1;
|
||||
sub_0808C500(this);
|
||||
sub_08078800(super);
|
||||
sub_08078850(super, 0, gUnk_0811F740[this->unk_76], 0);
|
||||
AddInteractableBossDoor(super);
|
||||
SetInteractableObjectCollision(super, 0, gLockedDoorInteractDirections[this->unk_76], NULL);
|
||||
break;
|
||||
case 1:
|
||||
super->action = 4;
|
||||
@@ -87,7 +87,7 @@ void BossDoor_Init(BossDoorEntity* this) {
|
||||
void BossDoor_Action1(BossDoorEntity* this) {
|
||||
if (super->interactType != 0) {
|
||||
super->action = 2;
|
||||
sub_080788E0(super);
|
||||
RemoveInteractableObject(super);
|
||||
SetFlag(this->unk_86);
|
||||
}
|
||||
}
|
||||
|
||||
+18
-16
@@ -53,16 +53,17 @@ void CameraTarget(Entity* this) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
if ((gMessage.doTextBox & 0x7f) != 0) {
|
||||
default:
|
||||
if (gUnk_03003DF0.unk_4[3] == 50) {
|
||||
if (CheckKinstoneFused(KINSTONE_32) == 0) {
|
||||
uVar2 = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
uVar2 = 1;
|
||||
if ((gMessage.doTextBox & 0x7f) == 0) {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (gPossibleInteraction.currentObject->kinstoneId == KINSTONE_32) {
|
||||
if (CheckKinstoneFused(KINSTONE_32) == 0) {
|
||||
uVar2 = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
uVar2 = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -102,9 +103,10 @@ void CameraTarget_Action1(Entity* this) {
|
||||
if (this->timer) {
|
||||
this->timer--;
|
||||
} else {
|
||||
if ((*(Entity**)(gUnk_03003DF0.unk_4 + 8) != NULL) && ((u8)(gUnk_03003DF0.unk_4[3] - 1) < 100)) {
|
||||
this->child = *(Entity**)(gUnk_03003DF0.unk_4 + 8);
|
||||
this->interactType = gUnk_03003DF0.unk_3;
|
||||
if ((gPossibleInteraction.currentObject->entity != NULL) &&
|
||||
((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) < 100)) {
|
||||
this->child = gPossibleInteraction.currentObject->entity;
|
||||
this->interactType = gPossibleInteraction.currentIndex;
|
||||
sub_08083A40(this);
|
||||
}
|
||||
}
|
||||
@@ -118,8 +120,8 @@ void CameraTarget_Action2(Entity* this) {
|
||||
u32 temp2;
|
||||
const KinstoneWorldEvent* ptr;
|
||||
|
||||
if ((this->type != 1) &&
|
||||
(((u8)(gUnk_03003DF0.unk_4[3] - 1) >= 100 || (this->child != *(Entity**)(gUnk_03003DF0.unk_4 + 8))))) {
|
||||
if ((this->type != 1) && (((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) >= 100 ||
|
||||
(this->child != gPossibleInteraction.currentObject->entity)))) {
|
||||
sub_080838DC(this);
|
||||
} else {
|
||||
this->x = this->child->x;
|
||||
@@ -128,12 +130,12 @@ void CameraTarget_Action2(Entity* this) {
|
||||
if (this->frame == 1) {
|
||||
this->frame = 0;
|
||||
if (this->type == 0) {
|
||||
bVar2 = gUnk_03003DF0.unk_4[3];
|
||||
bVar2 = gPossibleInteraction.currentObject->kinstoneId;
|
||||
} else {
|
||||
bVar2 = this->type2;
|
||||
}
|
||||
ptr = gKinstoneWorldEvents + bVar2;
|
||||
bVar1 = ptr->unk6;
|
||||
bVar1 = ptr->bubbleIcon;
|
||||
bVar3 = bVar1 & 1;
|
||||
this->palette.b.b0 = bVar3;
|
||||
temp = gUnk_0811F744[bVar1] < 0;
|
||||
|
||||
@@ -26,7 +26,7 @@ extern const Hitbox gUnk_0811F8A8;
|
||||
extern const Hitbox gUnk_0811F8B0;
|
||||
|
||||
void sub_080842D8(ChestSpawnerEntity*);
|
||||
void sub_08078828(ChestSpawnerEntity*);
|
||||
void AddInteractableChest(ChestSpawnerEntity*);
|
||||
void sub_08083E20(ChestSpawnerEntity*);
|
||||
void sub_08084074(u32);
|
||||
void sub_080840A8(s32, s32);
|
||||
@@ -76,7 +76,7 @@ void sub_08083E20(ChestSpawnerEntity* this) {
|
||||
super->spriteSettings.draw = 1;
|
||||
super->spriteRendering.alphaBlend = 0;
|
||||
sub_080842D8(this);
|
||||
sub_08078828(this);
|
||||
AddInteractableChest(this);
|
||||
}
|
||||
void ChestSpawner_Type2Init(ChestSpawnerEntity* this) {
|
||||
super->hitbox = (Hitbox*)&gUnk_0811F8B0;
|
||||
@@ -153,7 +153,7 @@ void ChestSpawner_Type2Action3(ChestSpawnerEntity* this) {
|
||||
if (super->interactType != 0) {
|
||||
super->action = 4;
|
||||
super->subtimer = 30;
|
||||
sub_080788E0(super);
|
||||
RemoveInteractableObject(super);
|
||||
RequestPriorityDuration(super, 60);
|
||||
SoundReq(SFX_CHEST_OPEN);
|
||||
}
|
||||
|
||||
@@ -172,9 +172,9 @@ void CrenelBeanSprout_Action1(CrenelBeanSproutEntity* this) {
|
||||
this->unk_70 = ((super->x.HALF.HI + (s8)gUnk_08123184[tmp]) & -0x10) | 8;
|
||||
this->unk_72 = ((super->y.HALF.HI + (s8)gUnk_08123184[(tmp) + 1]) & -0x10) | 8;
|
||||
if (sub_080B1AB4(this->unk_70, this->unk_72, super->collisionLayer) == 0x19) {
|
||||
gHUD.unk_2f = 3;
|
||||
gHUD.rActionPlayerState = R_ACTION_THROW;
|
||||
} else {
|
||||
gHUD.unk_2f = 0;
|
||||
gHUD.rActionPlayerState = R_ACTION_NONE;
|
||||
}
|
||||
PositionRelative(&gPlayerEntity, super, 0, 0x10000);
|
||||
if (GetTileUnderEntity(super) == 0x19) {
|
||||
@@ -184,7 +184,7 @@ void CrenelBeanSprout_Action1(CrenelBeanSproutEntity* this) {
|
||||
if ((gPlayerState.playerInput.newInput & (PLAYER_INPUT_80 | PLAYER_INPUT_40)) == 0) {
|
||||
return;
|
||||
}
|
||||
if (gHUD.unk_2f != 3) {
|
||||
if (gHUD.rActionPlayerState != R_ACTION_THROW) {
|
||||
return;
|
||||
}
|
||||
gPlayerState.heldObject = 0;
|
||||
|
||||
+85
-71
@@ -13,23 +13,28 @@
|
||||
#include "npc.h"
|
||||
#include "object.h"
|
||||
#include "script.h"
|
||||
#include "item.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
s16 unk68;
|
||||
s16 unk6a;
|
||||
s16 unk6c;
|
||||
s16 timer;
|
||||
s16 currentCuccos;
|
||||
s16 targetCuccos;
|
||||
u16 unk6e;
|
||||
u8 unk70[0x18];
|
||||
u8 returnedCuccoTypes[0x18];
|
||||
} CuccoMinigameEntity;
|
||||
|
||||
typedef Entity* CuccoMinigameHeap[10];
|
||||
|
||||
u32 sub_080A1514();
|
||||
u32 CuccoMinigame_GetLevel();
|
||||
|
||||
const u16 gUnk_08124C20[] = {
|
||||
25, 0x2, 25, 0x3, 30, 0x4, 45, 0x5, 50, 0x5, 45, 0x5, 50, 0x6, 60, 0x7, 55, 0x2, 55, 0x3,
|
||||
};
|
||||
typedef struct {
|
||||
u16 time;
|
||||
u16 numCuccos;
|
||||
} CuccoMinigameGoal;
|
||||
|
||||
const CuccoMinigameGoal goalData[10] = { { 25, 2 }, { 25, 3 }, { 30, 4 }, { 45, 5 }, { 50, 5 },
|
||||
{ 45, 5 }, { 50, 6 }, { 60, 7 }, { 55, 2 }, { 55, 3 } };
|
||||
|
||||
static const u16 pCuccoMinigame_MinigameCuccoDefs[][30] = {
|
||||
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
|
||||
@@ -66,9 +71,18 @@ static const u16 pCuccoMinigame_MinigameCuccoDefs[][30] = {
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }
|
||||
};
|
||||
|
||||
static const u8 gUnk_08124EA0[] = { 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x14, 0x01, 0x00, 0x3F, 0x14,
|
||||
0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x5C, 0x6E, 0x01, 0x00,
|
||||
0x5C, 0x6F, 0x01, 0x00, 0x5C, 0x70, 0x01, 0x00, 0x63, 0x00, 0x01, 0x00 };
|
||||
typedef struct {
|
||||
u8 item;
|
||||
u8 subtype;
|
||||
u8 unk2;
|
||||
u8 unk3;
|
||||
} CuccoMinigamePrizeData;
|
||||
|
||||
static const CuccoMinigamePrizeData prizeData[10] = { { ITEM_SHELLS, 10, 1, 0 }, { ITEM_SHELLS, 10, 1, 0 },
|
||||
{ ITEM_SHELLS, 20, 1, 0 }, { ITEM_SHELLS, 20, 1, 0 },
|
||||
{ ITEM_SHELLS, 30, 1, 0 }, { ITEM_SHELLS, 30, 1, 0 },
|
||||
{ ITEM_KINSTONE, 0x6E, 1, 0 }, { ITEM_KINSTONE, 0x6F, 1, 0 },
|
||||
{ ITEM_KINSTONE, 0x70, 1, 0 }, { ITEM_HEART_PIECE, 0, 1, 0 } };
|
||||
|
||||
static const u16 CuccoMinigame_Sounds[] = { SFX_VO_CUCCO5, SFX_VO_CUCCO_CALL };
|
||||
|
||||
@@ -78,17 +92,17 @@ void CuccoMinigame(CuccoMinigameEntity* this) {
|
||||
int index;
|
||||
u32 val;
|
||||
u8* puVar2;
|
||||
const u16* ptr;
|
||||
const CuccoMinigameGoal* ptr;
|
||||
|
||||
if (super->action == 0) {
|
||||
super->action++;
|
||||
ptr = gUnk_08124C20 + sub_080A1514() * 2;
|
||||
this->unk68 = ptr[0] * 0x3c;
|
||||
this->unk6a = 0;
|
||||
this->unk6c = ptr[1];
|
||||
ptr = &goalData[CuccoMinigame_GetLevel()];
|
||||
this->timer = ptr->time * 60;
|
||||
this->currentCuccos = 0;
|
||||
this->targetCuccos = ptr->numCuccos;
|
||||
this->unk6e = 1;
|
||||
|
||||
for (puVar2 = this->unk70, val = 0, index = 9; index >= 0; index--) {
|
||||
for (puVar2 = this->returnedCuccoTypes, val = 0, index = 9; index >= 0; index--) {
|
||||
*puVar2++ = val;
|
||||
}
|
||||
sub_0807DD64(super);
|
||||
@@ -110,7 +124,7 @@ NONMATCH("asm/non_matching/objectB9/sub_080A1270.inc", void sub_080A1270(CuccoMi
|
||||
|
||||
sVar6 = 0;
|
||||
entArray = ((Entity**)super->myHeap);
|
||||
ptr = this->unk70;
|
||||
ptr = this->returnedCuccoTypes;
|
||||
iVar1 = (gRoomControls.origin_x + 0x360);
|
||||
iVar4 = (gRoomControls.origin_y + 0x350);
|
||||
iVar1 = (iVar1 << 16) >> 16;
|
||||
@@ -147,9 +161,9 @@ NONMATCH("asm/non_matching/objectB9/sub_080A1270.inc", void sub_080A1270(CuccoMi
|
||||
}
|
||||
}
|
||||
|
||||
this->unk6a = sVar6;
|
||||
this->currentCuccos = sVar6;
|
||||
gPlayerState.field_0x27[0] = 0xff;
|
||||
if (--this->unk68 < 1) {
|
||||
if (--this->timer < 1) {
|
||||
SoundReq(SFX_CUCCO_MINIGAME_BELL);
|
||||
sub_08050384();
|
||||
} else {
|
||||
@@ -163,7 +177,7 @@ void CuccoMinigame_Cleanup(CuccoMinigameEntity* this) {
|
||||
s8* pcVar2;
|
||||
int index;
|
||||
|
||||
pcVar2 = this->unk70;
|
||||
pcVar2 = this->returnedCuccoTypes;
|
||||
puVar1 = super->myHeap;
|
||||
|
||||
for (index = 9; index >= 0; index--, pcVar2++, puVar1++) {
|
||||
@@ -174,8 +188,8 @@ void CuccoMinigame_Cleanup(CuccoMinigameEntity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A13B4(CuccoMinigameEntity* this, ScriptExecutionContext* context) {
|
||||
if (this->unk6a >= this->unk6c) {
|
||||
void CuccoMinigame_Results(CuccoMinigameEntity* this, ScriptExecutionContext* context) {
|
||||
if (this->currentCuccos >= this->targetCuccos) {
|
||||
MessageFromTarget(TEXT_INDEX(TEXT_ANJU, 0xc));
|
||||
context->condition = 1;
|
||||
} else {
|
||||
@@ -184,115 +198,115 @@ void sub_080A13B4(CuccoMinigameEntity* this, ScriptExecutionContext* context) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A13E8(CuccoMinigameEntity* this) {
|
||||
bool32 bVar2;
|
||||
const u8* ptr = &gUnk_08124EA0[sub_080A1514() * 4];
|
||||
void CuccoMinigame_WinItem(CuccoMinigameEntity* this) {
|
||||
bool32 skipItem;
|
||||
const CuccoMinigamePrizeData* prize = &prizeData[CuccoMinigame_GetLevel()];
|
||||
|
||||
bVar2 = 0;
|
||||
switch (ptr[0]) {
|
||||
case 0x3f:
|
||||
skipItem = 0;
|
||||
switch (prize->item) {
|
||||
case ITEM_SHELLS:
|
||||
if (gSave.stats.hasAllFigurines) {
|
||||
bVar2 = 1;
|
||||
skipItem = 1;
|
||||
}
|
||||
break;
|
||||
case 0x5c:
|
||||
case ITEM_KINSTONE:
|
||||
if (gSave.didAllFusions) {
|
||||
bVar2 = 1;
|
||||
skipItem = 1;
|
||||
}
|
||||
break;
|
||||
case 0x63:
|
||||
case ITEM_HEART_PIECE:
|
||||
if (!CheckGlobalFlag(ANJU_HEART)) {
|
||||
SetGlobalFlag(ANJU_HEART);
|
||||
break;
|
||||
}
|
||||
bVar2 = 1;
|
||||
skipItem = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!bVar2) {
|
||||
InitItemGetSequence(ptr[0], ptr[1], 0);
|
||||
if (!skipItem) {
|
||||
InitItemGetSequence(prize->item, prize->subtype, 0);
|
||||
} else {
|
||||
this->unk6e = 2;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A1460(CuccoMinigameEntity* this) {
|
||||
s8* pcVar1;
|
||||
int iVar2;
|
||||
void CuccoMinigame_WinRupees(CuccoMinigameEntity* this) {
|
||||
s8* cuccoTypes;
|
||||
int index;
|
||||
s32 rupees;
|
||||
const u8* ptr;
|
||||
const u8* rupeeValues;
|
||||
|
||||
sub_080A1514();
|
||||
pcVar1 = this->unk70;
|
||||
CuccoMinigame_GetLevel(); // Rupees previously dependent on level?
|
||||
cuccoTypes = this->returnedCuccoTypes;
|
||||
rupees = 0;
|
||||
ptr = CuccoMinigameRupees;
|
||||
rupeeValues = CuccoMinigameRupees;
|
||||
|
||||
for (iVar2 = 9; iVar2 >= 0; iVar2--) {
|
||||
for (index = 9; index >= 0; index--) { // Only first 10 count?
|
||||
// Weird register addition
|
||||
// ptr[*pcVar1] translates to add r0,r3,r0 but should be add r0,r3
|
||||
u32 temp = *pcVar1;
|
||||
temp += (int)ptr;
|
||||
// rupeeValues[*cuccoTypes] translates to add r0,r3,r0 but should be add r0,r3
|
||||
u32 temp = *cuccoTypes;
|
||||
temp += (int)rupeeValues;
|
||||
rupees += *(u8*)temp;
|
||||
pcVar1++;
|
||||
cuccoTypes++;
|
||||
}
|
||||
ModRupees(rupees);
|
||||
MessageNoOverlap(TEXT_INDEX(TEXT_ANJU, 0x7), super);
|
||||
gMessage.rupees = (u16)rupees;
|
||||
}
|
||||
|
||||
void sub_080A14A8(void) {
|
||||
int iVar1;
|
||||
void CuccoMinigame_AdvanceLevel(void) {
|
||||
int level;
|
||||
|
||||
iVar1 = sub_080A1514();
|
||||
iVar1++;
|
||||
if (iVar1 > 9) {
|
||||
iVar1 = 9;
|
||||
level = CuccoMinigame_GetLevel();
|
||||
level++;
|
||||
if (level > 9) {
|
||||
level = 9;
|
||||
}
|
||||
|
||||
if (iVar1 & 1) {
|
||||
if (level & 1) {
|
||||
SetGlobalFlag(ANJU_LV_BIT0);
|
||||
} else {
|
||||
ClearGlobalFlag(ANJU_LV_BIT0);
|
||||
}
|
||||
|
||||
if (iVar1 & 2) {
|
||||
if (level & 2) {
|
||||
SetGlobalFlag(ANJU_LV_BIT1);
|
||||
} else {
|
||||
ClearGlobalFlag(ANJU_LV_BIT1);
|
||||
}
|
||||
|
||||
if (iVar1 & 4) {
|
||||
if (level & 4) {
|
||||
SetGlobalFlag(ANJU_LV_BIT2);
|
||||
} else {
|
||||
ClearGlobalFlag(ANJU_LV_BIT2);
|
||||
}
|
||||
|
||||
if (iVar1 & 8) {
|
||||
if (level & 8) {
|
||||
SetGlobalFlag(ANJU_LV_BIT3);
|
||||
} else {
|
||||
ClearGlobalFlag(ANJU_LV_BIT3);
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_080A1514(void) {
|
||||
u32 rv = 0;
|
||||
u32 CuccoMinigame_GetLevel(void) {
|
||||
u32 level = 0;
|
||||
|
||||
if (CheckGlobalFlag(ANJU_LV_BIT0)) {
|
||||
rv = 1;
|
||||
level = 1;
|
||||
}
|
||||
|
||||
if (CheckGlobalFlag(ANJU_LV_BIT1)) {
|
||||
rv |= 2;
|
||||
level |= 2;
|
||||
}
|
||||
|
||||
if (CheckGlobalFlag(ANJU_LV_BIT2)) {
|
||||
rv |= 4;
|
||||
level |= 4;
|
||||
}
|
||||
|
||||
if (CheckGlobalFlag(ANJU_LV_BIT3)) {
|
||||
rv |= 8;
|
||||
level |= 8;
|
||||
}
|
||||
return rv;
|
||||
return level;
|
||||
}
|
||||
|
||||
void CuccoMinigame_Init(Entity* this, ScriptExecutionContext* context) {
|
||||
@@ -311,7 +325,7 @@ void CuccoMinigame_Init(Entity* this, ScriptExecutionContext* context) {
|
||||
} else {
|
||||
*(ScriptExecutionContext**)&((GenericEntity*)pEnt)->cutsceneBeh =
|
||||
(ScriptExecutionContext*)StartCutscene(pEnt, (u16*)context->intVariable);
|
||||
pCuccoMinigameDef = pCuccoMinigame_MinigameCuccoDefs[sub_080A1514()];
|
||||
pCuccoMinigameDef = pCuccoMinigame_MinigameCuccoDefs[CuccoMinigame_GetLevel()];
|
||||
ppEVar5 = (Entity**)pEnt->myHeap;
|
||||
room = &gRoomControls;
|
||||
for (index = 9; index >= 0; index--, pCuccoMinigameDef += 3) {
|
||||
@@ -332,9 +346,9 @@ void CuccoMinigame_Init(Entity* this, ScriptExecutionContext* context) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A1608(void) {
|
||||
void CuccoMinigame_TellObjective(void) {
|
||||
u16 messageIndex;
|
||||
const u16* ptr;
|
||||
const CuccoMinigameGoal* ptr;
|
||||
|
||||
messageIndex = TEXT_INDEX(TEXT_ANJU, 0x2);
|
||||
if (CheckRoomFlag(1)) {
|
||||
@@ -343,9 +357,9 @@ void sub_080A1608(void) {
|
||||
MessageFromTarget(messageIndex);
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0;
|
||||
ptr = &gUnk_08124C20[sub_080A1514() * 2];
|
||||
gMessage.rupees = ptr[0];
|
||||
gMessage.field_0x14 = ptr[1];
|
||||
ptr = &goalData[CuccoMinigame_GetLevel()];
|
||||
gMessage.rupees = ptr->time;
|
||||
gMessage.field_0x14 = ptr->numCuccos;
|
||||
}
|
||||
|
||||
void sub_080A1648(void) {
|
||||
|
||||
@@ -22,7 +22,7 @@ extern u16 gUnk_08122B1E[];
|
||||
extern Coords8 gUnk_08122B2E[]; // TODO struct xy
|
||||
typedef struct {
|
||||
Hitbox hit;
|
||||
u8 _8[4]; // TODO fourth param of sub_08078850
|
||||
u8 _8[4]; // TODO fourth param of SetInteractableObjectCollision
|
||||
u8 _c;
|
||||
} HitboxCfg;
|
||||
extern HitboxCfg gUnk_08122B3C[];
|
||||
@@ -395,13 +395,13 @@ void sub_08094FA8(CutsceneMiscObjectEntity* this) {
|
||||
super->action = 1;
|
||||
super->frameIndex = 0;
|
||||
super->spritePriority.b0 = 7;
|
||||
sub_080787B4(super);
|
||||
AddInteractableCheckableObject(super);
|
||||
break;
|
||||
case 1:
|
||||
if (super->interactType != 0) {
|
||||
super->interactType = 0;
|
||||
super->action = 2;
|
||||
sub_080788E0(super);
|
||||
RemoveInteractableObject(super);
|
||||
gPlayerState.queued_action = PLAYER_EMPTYBOTTLE;
|
||||
gPlayerState.field_0x38 = 54;
|
||||
#ifndef EU
|
||||
@@ -449,13 +449,13 @@ void sub_08095088(CutsceneMiscObjectEntity* this) {
|
||||
DeleteThisEntity();
|
||||
super->action = 1;
|
||||
super->spritePriority.b0 = 7;
|
||||
sub_080787B4(super);
|
||||
AddInteractableCheckableObject(super);
|
||||
break;
|
||||
case 1:
|
||||
if (super->interactType != 0) {
|
||||
super->interactType = 0;
|
||||
super->action = 2;
|
||||
sub_080788E0(super);
|
||||
RemoveInteractableObject(super);
|
||||
CreateEzloHint(TEXT_INDEX(TEXT_BELARI, 0x1F), 0);
|
||||
}
|
||||
break;
|
||||
@@ -1322,6 +1322,6 @@ void sub_080962E8(CutsceneMiscObjectEntity* this) {
|
||||
|
||||
void sub_080962F8(CutsceneMiscObjectEntity* this, ScriptExecutionContext* ctx) {
|
||||
HitboxCfg* cfg = &gUnk_08122B3C[ctx->intVariable];
|
||||
sub_08078850(super, 1, cfg->_c, cfg->_8);
|
||||
SetInteractableObjectCollision(super, 1, cfg->_c, cfg->_8);
|
||||
super->hitbox = &cfg->hit;
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ void FigurineDevice_Init(FigurineDeviceEntity* this) {
|
||||
case 0:
|
||||
if (CheckLocalFlag(SHOP07_TANA)) {
|
||||
this->unk_7a = 1;
|
||||
sub_080787B4(super);
|
||||
AddInteractableCheckableObject(super);
|
||||
} else {
|
||||
this->unk_7a = 0;
|
||||
}
|
||||
@@ -123,7 +123,7 @@ void FigurineDevice_Action1(FigurineDeviceEntity* this) {
|
||||
switch (this->unk_7a) {
|
||||
case 0:
|
||||
this->unk_7a = 1;
|
||||
sub_080787B4(super);
|
||||
AddInteractableCheckableObject(super);
|
||||
break;
|
||||
case 1:
|
||||
if (super->interactType != 0) {
|
||||
@@ -142,7 +142,7 @@ void FigurineDevice_Action1(FigurineDeviceEntity* this) {
|
||||
default:
|
||||
if (CheckRoomFlag(2) == 0) {
|
||||
this->unk_7a = 1;
|
||||
sub_080787B4(super);
|
||||
AddInteractableCheckableObject(super);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -421,10 +421,17 @@ void sub_0809CB70(FrozenOctorokEntity* this, s32 angle, s32 radius) {
|
||||
super->z.WORD = super->parent->z.WORD;
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/frozenOctorok/sub_0809CBE4.inc", void sub_0809CBE4(FrozenOctorokEntity* this)) {
|
||||
this->unk_79 += super->subtimer;
|
||||
void sub_0809CBE4(FrozenOctorokEntity* this) {
|
||||
u16 tmp1;
|
||||
FORCE_REGISTER(u8 tmp4, r4);
|
||||
u8* tmp3 = &this->unk_79;
|
||||
tmp1 = super->subtimer;
|
||||
tmp4 = *tmp3;
|
||||
tmp1 += tmp4;
|
||||
this->unk_79 = tmp1;
|
||||
if ((s8)super->subtimer < 0) {
|
||||
if (super->timer < -this->unk_79) {
|
||||
u8 tmp_r0 = super->timer;
|
||||
if (tmp1 << 0x18 < -tmp_r0 << 0x18) {
|
||||
super->subtimer = -super->subtimer;
|
||||
SoundReq(SFX_19E);
|
||||
}
|
||||
@@ -433,7 +440,6 @@ NONMATCH("asm/non_matching/frozenOctorok/sub_0809CBE4.inc", void sub_0809CBE4(Fr
|
||||
SoundReq(SFX_19E);
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void FrozenOctorok_ChangeObjPaletteOfChildren(FrozenOctorokEntity* this, u32 palette) {
|
||||
u32 index;
|
||||
|
||||
+15
-15
@@ -27,14 +27,14 @@ typedef struct {
|
||||
// not match.
|
||||
} ModifiedParentEntity;
|
||||
|
||||
extern u32 sub_080787D8(Entity*);
|
||||
extern u32 AddInteractableShopItem(Entity*);
|
||||
extern void* sub_080784E4(void);
|
||||
|
||||
void ItemForSale_Init(ItemForSaleEntity*);
|
||||
void ItemForSale_Action1(ItemForSaleEntity*);
|
||||
void ItemForSale_Action2(ItemForSaleEntity*);
|
||||
void ItemForSale_Action3(ItemForSaleEntity*);
|
||||
void sub_08081A5C(ItemForSaleEntity*);
|
||||
void ItemForSale_MakeInteractable(ItemForSaleEntity*);
|
||||
void sub_080819B4(ItemForSaleEntity*);
|
||||
void sub_08081AB0(void);
|
||||
|
||||
@@ -71,7 +71,7 @@ void ItemForSale_Init(ItemForSaleEntity* this) {
|
||||
SetDefaultPriority(super, 6);
|
||||
#endif
|
||||
super->child = super;
|
||||
sub_08081A5C(this);
|
||||
ItemForSale_MakeInteractable(this);
|
||||
switch (super->timer) {
|
||||
case 0:
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD328;
|
||||
@@ -85,7 +85,7 @@ void ItemForSale_Init(ItemForSaleEntity* this) {
|
||||
void ItemForSale_Action1(ItemForSaleEntity* this) {
|
||||
if (super->subAction != 0) {
|
||||
super->action = 2;
|
||||
gHUD.unk_2f = 2;
|
||||
gHUD.rActionPlayerState = 2;
|
||||
} else {
|
||||
if (super->type == 0x36) {
|
||||
if (super->interactType != 0) {
|
||||
@@ -102,7 +102,7 @@ void ItemForSale_Action1(ItemForSaleEntity* this) {
|
||||
ResetActiveItems();
|
||||
gPlayerState.heldObject = 4;
|
||||
gNewPlayerEntity.unk_74 = super;
|
||||
gHUD.unk_2f = 2;
|
||||
gHUD.rActionPlayerState = R_ACTION_DROP;
|
||||
MessageClose();
|
||||
}
|
||||
}
|
||||
@@ -112,15 +112,15 @@ void ItemForSale_Action1(ItemForSaleEntity* this) {
|
||||
void ItemForSale_Action2(ItemForSaleEntity* this) {
|
||||
void* ptr;
|
||||
|
||||
gHUD.unk_2f = 2;
|
||||
gHUD.rActionPlayerState = R_ACTION_DROP;
|
||||
super->spriteSettings.draw = gPlayerEntity.spriteSettings.draw;
|
||||
if ((gPlayerState.heldObject == 0) || (super != gNewPlayerEntity.unk_74)) {
|
||||
sub_080819B4(this);
|
||||
} else {
|
||||
ptr = sub_080784E4();
|
||||
if (((*(int*)(ptr + 8) == 0) ||
|
||||
((*(u8*)(ptr + 1) != 1 || (gHUD.unk_2f = 7, (gPlayerState.playerInput.newInput &
|
||||
(PLAYER_INPUT_80 | PLAYER_INPUT_8)) == 0)))) &&
|
||||
if (((*(int*)(ptr + 8) == 0) || ((*(u8*)(ptr + 1) != 1 || (gHUD.rActionPlayerState = R_ACTION_SPEAK,
|
||||
(gPlayerState.playerInput.newInput &
|
||||
(PLAYER_INPUT_80 | PLAYER_INPUT_8)) == 0)))) &&
|
||||
((gPlayerState.playerInput.newInput & (PLAYER_INPUT_80 | PLAYER_INPUT_10 | PLAYER_INPUT_8)) != 0)) {
|
||||
sub_080819B4(this);
|
||||
}
|
||||
@@ -142,8 +142,8 @@ void sub_080819B4(ItemForSaleEntity* this) {
|
||||
gNewPlayerEntity.unk_74 = 0;
|
||||
ptr = &gHUD;
|
||||
gRoomVars.shopItemType = 0;
|
||||
ptr->unk_2c = 0;
|
||||
ptr->unk_2f = 0;
|
||||
ptr->rActionInteractObject = R_ACTION_NONE;
|
||||
ptr->rActionPlayerState = R_ACTION_NONE;
|
||||
gRoomVars.shopItemType2 = 0;
|
||||
super->x.HALF.HI = this->unk_80 + gRoomControls.origin_x;
|
||||
super->y.HALF.HI = this->unk_82 + gRoomControls.origin_y;
|
||||
@@ -154,13 +154,13 @@ void sub_080819B4(ItemForSaleEntity* this) {
|
||||
super->collisionLayer = 1;
|
||||
super->spritePriority.b0 = 4;
|
||||
UpdateSpriteForCollisionLayer(super);
|
||||
sub_08081A5C(this);
|
||||
ItemForSale_MakeInteractable(this);
|
||||
}
|
||||
|
||||
void sub_08081A5C(ItemForSaleEntity* this) {
|
||||
u32 tmp = sub_080787D8(super);
|
||||
void ItemForSale_MakeInteractable(ItemForSaleEntity* this) {
|
||||
u32 tmp = AddInteractableShopItem(super);
|
||||
if (super->timer == 1) {
|
||||
gUnk_03003DF0.array[tmp].unk_2 = 0;
|
||||
gPossibleInteraction.candidates[tmp].interactDirections = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -117,7 +117,7 @@ void sub_080855E8(LilypadLargeEntity* this) {
|
||||
super->flags |= 0x20;
|
||||
if (sub_0806FC80(super, &gPlayerEntity, 0x18) != 0) {
|
||||
|
||||
gPlayerState.flags |= 2;
|
||||
gPlayerState.flags |= PL_FLAGS2;
|
||||
if (gPlayerEntity.z.WORD == 0) {
|
||||
if (gPlayerState.swim_state != 0) {
|
||||
gPlayerEntity.collisionFlags &= 0xfb;
|
||||
@@ -258,7 +258,7 @@ void sub_080855E8(LilypadLargeEntity* this) {
|
||||
this->unk_85 = 0;
|
||||
}
|
||||
|
||||
if ((gPlayerState.flags & 2) != 0) {
|
||||
if ((gPlayerState.flags & PL_FLAGS2) != 0) {
|
||||
sub_08085F1C(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@ const struct_0811F730 gUnk_0811F730[] = {
|
||||
{ { 8, 8 }, { 8, -8 } },
|
||||
};
|
||||
|
||||
const u8 gUnk_0811F740[] = {
|
||||
const u8 gLockedDoorInteractDirections[] = {
|
||||
0xBE,
|
||||
0x7D,
|
||||
0xEB,
|
||||
@@ -133,8 +133,9 @@ void LockedDoor_Init(Entity* this) {
|
||||
this->action = 5;
|
||||
} else {
|
||||
this->action = 8;
|
||||
sub_080787CC(this);
|
||||
sub_08078850(this, 0, gUnk_0811F740[this->field_0x7c.BYTES.byte2], 0);
|
||||
AddInteractableSmallKeyLock(this);
|
||||
SetInteractableObjectCollision(this, 0, gLockedDoorInteractDirections[this->field_0x7c.BYTES.byte2],
|
||||
NULL);
|
||||
}
|
||||
} else {
|
||||
DeleteThisEntity();
|
||||
|
||||
@@ -44,14 +44,14 @@ void Object37_Init(Object37Entity* this) {
|
||||
void Object37_Action1(Object37Entity* this) {
|
||||
Entity* item;
|
||||
|
||||
if ((gSave.unk24E[0] != 0) && (this->unk70 != *this->unk78)) {
|
||||
if ((gSave.fusionUnmarked[0] != 0) && (this->unk70 != *this->unk78)) {
|
||||
item = CreateGroundItem(super, ITEM_RUPEE100, 0);
|
||||
if (item != 0) {
|
||||
item->direction = gPlayerEntity.animationState << 2;
|
||||
item->speed = 0x80;
|
||||
item->zVelocity = Q_16_16(2.0);
|
||||
}
|
||||
gSave.unk24E[0] = 1;
|
||||
gSave.fusionUnmarked[0] = 1;
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ void ObjectA(Entity* this) {
|
||||
}
|
||||
DeleteThisEntity();
|
||||
} else {
|
||||
sub_080787CC(this);
|
||||
AddInteractableSmallKeyLock(this);
|
||||
}
|
||||
} else if (this->interactType != 0) {
|
||||
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
|
||||
|
||||
@@ -132,7 +132,7 @@ void PushableStatue_SubAction0(PushableStatueEntity* this) {
|
||||
if (sub_080896B0()) {
|
||||
gPlayerState.queued_action = PLAYER_PULL;
|
||||
gPlayerState.field_0x38 = 0x20;
|
||||
gPlayerState.flags |= 1;
|
||||
gPlayerState.flags |= PL_BUSY;
|
||||
gPlayerEntity.x.HALF.LO = 0;
|
||||
gPlayerEntity.y.HALF.LO = 0;
|
||||
super->direction = (gPlayerEntity.animationState ^ 4) << 2;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user