mirror of
https://github.com/zeldaret/tmc
synced 2026-07-11 15:28:41 -04:00
mazaal macro
This commit is contained in:
@@ -1,673 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start MazaalMacro
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MazaalMacro: @ 0x08034C60
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push {r4, r5, lr}
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adds r5, r0, #0
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ldr r4, _08034C78 @ =gUnk_080CEE90
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bl GetNextFunction
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lsls r0, r0, #2
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adds r0, r0, r4
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ldr r1, [r0]
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adds r0, r5, #0
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bl _call_via_r1
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pop {r4, r5, pc}
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.align 2, 0
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_08034C78: .4byte gUnk_080CEE90
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thumb_func_start sub_08034C7C
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sub_08034C7C: @ 0x08034C7C
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xa]
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cmp r0, #2
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beq _08034C9C
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ldr r0, _08034C98 @ =gUnk_080CEEA4
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ldrb r1, [r2, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r2, #0
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bl _call_via_r1
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b _08034CA2
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.align 2, 0
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_08034C98: .4byte gUnk_080CEEA4
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_08034C9C:
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adds r0, r2, #0
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bl sub_08034E18
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_08034CA2:
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pop {pc}
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thumb_func_start sub_08034CA4
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sub_08034CA4: @ 0x08034CA4
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push {r4, lr}
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adds r4, r0, #0
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bl sub_08034FA0
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ldr r1, _08034CB8 @ =gUnk_080CEE90
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adds r0, r4, #0
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bl sub_0804AA30
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pop {r4, pc}
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.align 2, 0
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_08034CB8: .4byte gUnk_080CEE90
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thumb_func_start sub_08034CBC
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sub_08034CBC: @ 0x08034CBC
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push {lr}
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bl sub_0804A7D4
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pop {pc}
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thumb_func_start sub_08034CC4
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sub_08034CC4: @ 0x08034CC4
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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bl sub_08035084
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cmp r0, #0
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beq _08034D42
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ldrb r0, [r5, #0xa]
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adds r0, #1
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movs r1, #0
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strb r0, [r5, #0xc]
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strb r1, [r5, #0xf]
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adds r2, r5, #0
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adds r2, #0x6d
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ldrb r1, [r2]
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movs r0, #1
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orrs r0, r1
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strb r0, [r2]
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adds r1, r5, #0
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adds r1, #0x78
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movs r0, #0x96
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lsls r0, r0, #3
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strh r0, [r1]
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adds r0, r5, #0
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bl sub_08034F70
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ldrb r1, [r5, #0xa]
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adds r0, r5, #0
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bl InitializeAnimation
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ldr r0, _08034D44 @ =0x00004022
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movs r2, #0x2e
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ldrsh r1, [r5, r2]
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ldr r3, _08034D48 @ =gRoomControls
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ldrh r2, [r3, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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movs r4, #0x3f
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ands r1, r4
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movs r6, #0x32
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ldrsh r2, [r5, r6]
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ldrh r3, [r3, #8]
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r4
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lsls r2, r2, #6
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orrs r1, r2
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adds r2, r5, #0
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adds r2, #0x38
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ldrb r2, [r2]
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bl SetTile
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movs r0, #0x37
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movs r1, #2
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bl CreateEnemy
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adds r1, r0, #0
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cmp r1, #0
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beq _08034D42
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str r1, [r5, #0x54]
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str r5, [r1, #0x50]
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adds r0, r5, #0
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bl CopyPosition
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_08034D42:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_08034D44: .4byte 0x00004022
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_08034D48: .4byte gRoomControls
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thumb_func_start sub_08034D4C
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sub_08034D4C: @ 0x08034D4C
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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bl GetNextFrame
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adds r6, r5, #0
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adds r6, #0x78
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ldrh r0, [r6]
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subs r0, #1
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strh r0, [r6]
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lsls r0, r0, #0x10
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cmp r0, #0
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bne _08034DC4
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ldrb r0, [r5, #0xf]
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cmp r0, #7
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bhi _08034DBC
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movs r0, #0x4b
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movs r1, #0
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bl CreateEnemy
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adds r4, r0, #0
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cmp r4, #0
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beq _08034DBC
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bl Random
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movs r1, #5
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bl __modsi3
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adds r0, #0xc
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strb r0, [r4, #0x15]
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ldr r1, _08034DB8 @ =gRoomControls
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ldrh r0, [r1, #0x1e]
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lsrs r0, r0, #1
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ldrh r2, [r1, #6]
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adds r0, r0, r2
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strh r0, [r4, #0x2e]
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ldrh r0, [r1, #8]
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adds r0, #8
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strh r0, [r4, #0x32]
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adds r1, r4, #0
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adds r1, #0x38
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movs r0, #3
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strb r0, [r1]
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str r5, [r4, #0x50]
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adds r0, r4, #0
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bl UpdateSpriteForCollisionLayer
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movs r0, #0x96
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lsls r0, r0, #2
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strh r0, [r6]
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ldrb r0, [r5, #0xf]
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adds r0, #1
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strb r0, [r5, #0xf]
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b _08034DC4
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.align 2, 0
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_08034DB8: .4byte gRoomControls
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_08034DBC:
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adds r1, r5, #0
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adds r1, #0x78
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movs r0, #0x78
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strh r0, [r1]
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_08034DC4:
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pop {r4, r5, r6, pc}
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.align 2, 0
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thumb_func_start sub_08034DC8
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sub_08034DC8: @ 0x08034DC8
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push {r4, r5, lr}
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adds r4, r0, #0
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ldr r0, _08034E10 @ =gScreenTransition
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adds r0, #0x39
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ldrb r0, [r0]
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cmp r0, #0
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bne _08034E0E
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adds r0, r4, #0
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movs r1, #0x51
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movs r2, #0
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bl CreateFx
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movs r1, #0x2e
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ldrsh r0, [r4, r1]
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ldr r2, _08034E14 @ =gRoomControls
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ldrh r1, [r2, #6]
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subs r0, r0, r1
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asrs r0, r0, #4
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movs r3, #0x3f
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ands r0, r3
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movs r5, #0x32
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ldrsh r1, [r4, r5]
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ldrh r2, [r2, #8]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r3
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lsls r1, r1, #6
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orrs r0, r1
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adds r1, r4, #0
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adds r1, #0x38
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ldrb r1, [r1]
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bl sub_0807BA8C
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bl DeleteThisEntity
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_08034E0E:
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pop {r4, r5, pc}
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.align 2, 0
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_08034E10: .4byte gScreenTransition
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_08034E14: .4byte gRoomControls
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thumb_func_start sub_08034E18
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sub_08034E18: @ 0x08034E18
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push {lr}
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ldr r2, _08034E2C @ =gUnk_080CEEB0
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_08034E2C: .4byte gUnk_080CEEB0
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thumb_func_start sub_08034E30
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sub_08034E30: @ 0x08034E30
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push {r4, lr}
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adds r4, r0, #0
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ldr r0, [r4, #0x50]
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ldrb r0, [r0, #0xa]
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adds r0, #1
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strb r0, [r4, #0xc]
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adds r1, r4, #0
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adds r1, #0x38
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movs r0, #2
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strb r0, [r1]
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r0, [r2]
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movs r1, #7
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orrs r0, r1
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movs r1, #0x39
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rsbs r1, r1, #0
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ands r0, r1
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strb r0, [r2]
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adds r0, r4, #0
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #2
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bl InitializeAnimation
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_08034E68
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sub_08034E68: @ 0x08034E68
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push {r4, lr}
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adds r4, r0, #0
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ldr r0, [r4, #0x50]
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ldr r0, [r0, #4]
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cmp r0, #0
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bne _08034EBC
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ldrb r1, [r4, #0x18]
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lsls r0, r1, #0x1e
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cmp r0, #0
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beq _08034E8A
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r4, #0x18]
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adds r0, r4, #0
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bl sub_08035120
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_08034E8A:
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ldr r0, _08034EB0 @ =gScreenTransition
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adds r0, #0x39
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ldrb r0, [r0]
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cmp r0, #0
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bne _08034EB8
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bl sub_08079F8C
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cmp r0, #0
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beq _08034EBC
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movs r0, #3
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strb r0, [r4, #0xc]
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ldr r1, _08034EB4 @ =script_08012E20
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adds r0, r4, #0
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bl StartCutscene
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adds r1, r4, #0
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adds r1, #0x84
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str r0, [r1]
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b _08034EBC
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.align 2, 0
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_08034EB0: .4byte gScreenTransition
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_08034EB4: .4byte script_08012E20
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_08034EB8:
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bl DeleteThisEntity
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_08034EBC:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_08034EC0
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sub_08034EC0: @ 0x08034EC0
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push {lr}
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adds r1, r0, #0
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ldr r0, [r1, #0x50]
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ldr r0, [r0, #4]
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cmp r0, #0
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bne _08034ED6
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adds r0, r1, #0
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bl sub_08035120
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bl DeleteThisEntity
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_08034ED6:
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pop {pc}
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thumb_func_start sub_08034ED8
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sub_08034ED8: @ 0x08034ED8
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push {lr}
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movs r1, #0
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bl ExecuteScriptForEntity
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pop {pc}
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.align 2, 0
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thumb_func_start sub_08034EE4
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sub_08034EE4: @ 0x08034EE4
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xe]
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adds r0, #1
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strb r0, [r5, #0xe]
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movs r1, #0xff
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ands r0, r1
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movs r1, #0xf
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ands r0, r1
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cmp r0, #0
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bne _08034F46
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bl Random
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adds r4, r0, #0
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ldr r0, _08034F50 @ =gUnk_080CEEC8
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movs r1, #3
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ands r1, r4
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adds r1, r1, r0
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ldrb r1, [r1]
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adds r0, r5, #0
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movs r2, #0
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bl CreateFx
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adds r3, r0, #0
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cmp r3, #0
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beq _08034F46
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lsrs r1, r4, #2
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movs r0, #0x77
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ands r1, r0
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lsls r1, r1, #1
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adds r1, #1
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ldr r2, _08034F54 @ =gRoomControls
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ldrh r0, [r2, #0xa]
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adds r0, r0, r1
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strh r0, [r3, #0x2e]
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lsrs r1, r4, #9
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movs r0, #0x7e
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ands r1, r0
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adds r1, #1
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ldrh r0, [r2, #0xc]
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adds r0, r0, r1
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strh r0, [r3, #0x32]
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||||
adds r1, r3, #0
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||||
adds r1, #0x38
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movs r0, #2
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strb r0, [r1]
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adds r0, r3, #0
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bl UpdateSpriteForCollisionLayer
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||||
_08034F46:
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||||
adds r0, r5, #0
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||||
movs r1, #0
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bl ExecuteScriptForEntity
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pop {r4, r5, pc}
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||||
.align 2, 0
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_08034F50: .4byte gUnk_080CEEC8
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||||
_08034F54: .4byte gRoomControls
|
||||
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thumb_func_start sub_08034F58
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sub_08034F58: @ 0x08034F58
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push {r4, lr}
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||||
adds r4, r0, #0
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ldr r0, _08034F6C @ =gUnk_0813ABA8
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||||
bl DoExitTransition
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||||
adds r0, r4, #0
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||||
bl DeleteEntity
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||||
pop {r4, pc}
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||||
.align 2, 0
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||||
_08034F6C: .4byte gUnk_0813ABA8
|
||||
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||||
thumb_func_start sub_08034F70
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||||
sub_08034F70: @ 0x08034F70
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||||
push {lr}
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||||
adds r2, r0, #0
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||||
ldr r0, _08034F8C @ =gScreenTransition
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||||
adds r0, #0x39
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ldrb r0, [r0]
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||||
adds r1, r2, #0
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||||
adds r1, #0x45
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||||
strb r0, [r1]
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||||
lsls r0, r0, #0x18
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||||
lsrs r0, r0, #0x18
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||||
cmp r0, #0x3c
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||||
bls _08034F90
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||||
movs r0, #0
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||||
b _08034F9A
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||||
.align 2, 0
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||||
_08034F8C: .4byte gScreenTransition
|
||||
_08034F90:
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cmp r0, #0x1e
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bls _08034F98
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movs r0, #1
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b _08034F9A
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||||
_08034F98:
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||||
movs r0, #2
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||||
_08034F9A:
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||||
strb r0, [r2, #0xb]
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||||
pop {pc}
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||||
.align 2, 0
|
||||
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||||
thumb_func_start sub_08034FA0
|
||||
sub_08034FA0: @ 0x08034FA0
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||||
push {r4, r5, r6, lr}
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||||
adds r4, r0, #0
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||||
adds r0, #0x3d
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||||
ldrb r1, [r0]
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||||
ldrb r0, [r0]
|
||||
lsls r0, r0, #0x18
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||||
asrs r0, r0, #0x18
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||||
cmp r0, #0
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||||
ble _08034FC0
|
||||
ldr r0, [r4, #0x54]
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||||
adds r0, #0x3d
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||||
strb r1, [r0]
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||||
movs r0, #0xc
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||||
movs r1, #1
|
||||
bl sub_08080964
|
||||
_08034FC0:
|
||||
ldrb r0, [r4, #0xb]
|
||||
cmp r0, #0
|
||||
beq _08035008
|
||||
cmp r0, #1
|
||||
beq _08035020
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x45
|
||||
ldrb r1, [r0]
|
||||
adds r5, r0, #0
|
||||
cmp r1, #0
|
||||
bne _08035040
|
||||
movs r1, #0x2e
|
||||
ldrsh r0, [r4, r1]
|
||||
ldr r2, _08035004 @ =gRoomControls
|
||||
ldrh r1, [r2, #6]
|
||||
subs r0, r0, r1
|
||||
asrs r0, r0, #4
|
||||
movs r3, #0x3f
|
||||
ands r0, r3
|
||||
movs r6, #0x32
|
||||
ldrsh r1, [r4, r6]
|
||||
ldrh r2, [r2, #8]
|
||||
subs r1, r1, r2
|
||||
asrs r1, r1, #4
|
||||
ands r1, r3
|
||||
lsls r1, r1, #6
|
||||
orrs r0, r1
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x38
|
||||
ldrb r1, [r1]
|
||||
bl sub_0807BA8C
|
||||
b _08035040
|
||||
.align 2, 0
|
||||
_08035004: .4byte gRoomControls
|
||||
_08035008:
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x45
|
||||
ldrb r1, [r0]
|
||||
adds r5, r0, #0
|
||||
cmp r1, #0x3b
|
||||
bhi _08035040
|
||||
ldr r0, _0803501C @ =gScreenTransition
|
||||
adds r0, #0x39
|
||||
movs r1, #0x3c
|
||||
b _08035032
|
||||
.align 2, 0
|
||||
_0803501C: .4byte gScreenTransition
|
||||
_08035020:
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x45
|
||||
ldrb r1, [r0]
|
||||
adds r5, r0, #0
|
||||
cmp r1, #0x1d
|
||||
bhi _08035040
|
||||
ldr r0, _0803503C @ =gScreenTransition
|
||||
adds r0, #0x39
|
||||
movs r1, #0x1e
|
||||
_08035032:
|
||||
strb r1, [r0]
|
||||
adds r0, r4, #0
|
||||
bl sub_08035050
|
||||
b _08035048
|
||||
.align 2, 0
|
||||
_0803503C: .4byte gScreenTransition
|
||||
_08035040:
|
||||
ldr r0, _0803504C @ =gScreenTransition
|
||||
ldrb r1, [r5]
|
||||
adds r0, #0x39
|
||||
strb r1, [r0]
|
||||
_08035048:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_0803504C: .4byte gScreenTransition
|
||||
|
||||
thumb_func_start sub_08035050
|
||||
sub_08035050: @ 0x08035050
|
||||
push {r4, lr}
|
||||
ldrb r2, [r0, #0x10]
|
||||
movs r1, #0x7f
|
||||
ands r1, r2
|
||||
movs r4, #0
|
||||
strb r1, [r0, #0x10]
|
||||
adds r0, #0x45
|
||||
strb r4, [r0]
|
||||
movs r0, #0x4b
|
||||
movs r1, #0
|
||||
bl CreateEnemy
|
||||
adds r2, r0, #0
|
||||
cmp r2, #0
|
||||
beq _08035082
|
||||
movs r0, #1
|
||||
strb r0, [r2, #0xb]
|
||||
adds r1, r2, #0
|
||||
adds r1, #0x38
|
||||
movs r0, #3
|
||||
strb r0, [r1]
|
||||
str r4, [r2, #0x50]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08035082:
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_08035084
|
||||
sub_08035084: @ 0x08035084
|
||||
push {r4, r5, r6, r7, lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
mov r8, r0
|
||||
ldrb r0, [r0, #0xa]
|
||||
cmp r0, #0
|
||||
bne _08035118
|
||||
ldr r0, _080350A0 @ =gEntCount
|
||||
ldrb r0, [r0]
|
||||
cmp r0, #0x42
|
||||
bls _080350A4
|
||||
movs r0, #0
|
||||
b _0803511A
|
||||
.align 2, 0
|
||||
_080350A0: .4byte gEntCount
|
||||
_080350A4:
|
||||
ldr r4, _080350D8 @ =gUnk_030010D8
|
||||
_080350A6:
|
||||
bl Random
|
||||
movs r1, #6
|
||||
bl __modsi3
|
||||
adds r6, r0, #0
|
||||
ldrb r0, [r4]
|
||||
lsrs r0, r0, #4
|
||||
cmp r6, r0
|
||||
beq _080350A6
|
||||
ldr r2, _080350DC @ =gScreenTransition
|
||||
adds r2, #0x38
|
||||
ldrb r1, [r2]
|
||||
movs r0, #0xf
|
||||
ands r0, r1
|
||||
lsls r1, r6, #4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
movs r5, #0
|
||||
ldr r4, _080350E0 @ =gUnk_080CEECC
|
||||
ldr r7, _080350E4 @ =gRoomControls
|
||||
_080350D0:
|
||||
cmp r5, r6
|
||||
bne _080350E8
|
||||
mov r2, r8
|
||||
b _080350F2
|
||||
.align 2, 0
|
||||
_080350D8: .4byte gUnk_030010D8
|
||||
_080350DC: .4byte gScreenTransition
|
||||
_080350E0: .4byte gUnk_080CEECC
|
||||
_080350E4: .4byte gRoomControls
|
||||
_080350E8:
|
||||
movs r0, #0x37
|
||||
movs r1, #1
|
||||
bl CreateEnemy
|
||||
adds r2, r0, #0
|
||||
_080350F2:
|
||||
ldrh r0, [r7, #6]
|
||||
ldrb r1, [r4]
|
||||
adds r0, r0, r1
|
||||
strh r0, [r2, #0x2e]
|
||||
ldrh r0, [r7, #8]
|
||||
ldrb r1, [r4, #1]
|
||||
adds r0, r0, r1
|
||||
strh r0, [r2, #0x32]
|
||||
adds r1, r2, #0
|
||||
adds r1, #0x38
|
||||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r5, #1
|
||||
adds r4, #2
|
||||
cmp r5, #5
|
||||
bls _080350D0
|
||||
_08035118:
|
||||
movs r0, #1
|
||||
_0803511A:
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
|
||||
thumb_func_start sub_08035120
|
||||
sub_08035120: @ 0x08035120
|
||||
push {r4, r5, r6, lr}
|
||||
movs r2, #0x2e
|
||||
ldrsh r1, [r0, r2]
|
||||
ldr r3, _0803515C @ =gRoomControls
|
||||
ldrh r2, [r3, #6]
|
||||
subs r1, r1, r2
|
||||
asrs r4, r1, #4
|
||||
movs r2, #0x3f
|
||||
ands r4, r2
|
||||
movs r1, #0x32
|
||||
ldrsh r0, [r0, r1]
|
||||
ldrh r1, [r3, #8]
|
||||
subs r0, r0, r1
|
||||
asrs r0, r0, #4
|
||||
ands r0, r2
|
||||
lsls r0, r0, #6
|
||||
orrs r4, r0
|
||||
movs r6, #0
|
||||
ldr r5, _08035160 @ =gUnk_080CEED8
|
||||
_08035146:
|
||||
movs r2, #0
|
||||
ldrsh r0, [r5, r2]
|
||||
adds r0, r4, r0
|
||||
bl sub_0807B600
|
||||
adds r5, #2
|
||||
adds r6, #1
|
||||
cmp r6, #0x17
|
||||
bls _08035146
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_0803515C: .4byte gRoomControls
|
||||
_08035160: .4byte gUnk_080CEED8
|
||||
@@ -1,37 +0,0 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_080CEE90:: @ 080CEE90
|
||||
.4byte sub_08034C7C
|
||||
.4byte sub_08034CA4
|
||||
.4byte sub_08001324
|
||||
.4byte sub_08034CBC
|
||||
.4byte sub_08001242
|
||||
|
||||
gUnk_080CEEA4:: @ 080CEEA4
|
||||
.4byte sub_08034CC4
|
||||
.4byte sub_08034D4C
|
||||
.4byte sub_08034DC8
|
||||
|
||||
gUnk_080CEEB0:: @ 080CEEB0
|
||||
.4byte sub_08034E30
|
||||
.4byte sub_08034E68
|
||||
.4byte sub_08034EC0
|
||||
.4byte sub_08034ED8
|
||||
.4byte sub_08034EE4
|
||||
.4byte sub_08034F58
|
||||
|
||||
gUnk_080CEEC8:: @ 080CEEC8
|
||||
.incbin "baserom.gba", 0x0CEEC8, 0x0000004
|
||||
|
||||
gUnk_080CEECC:: @ 080CEECC
|
||||
.incbin "baserom.gba", 0x0CEECC, 0x000000C
|
||||
|
||||
gUnk_080CEED8:: @ 080CEED8
|
||||
.incbin "baserom.gba", 0x0CEED8, 0x0000004
|
||||
|
||||
gUnk_080CEEDC:: @ 080CEEDC
|
||||
.incbin "baserom.gba", 0x0CEEDC, 0x000002C
|
||||
@@ -185,7 +185,6 @@ SECTIONS {
|
||||
. = 0x00001020; gUnk_03001020 = .;
|
||||
. = 0x000010A0; gScreenTransition = .;
|
||||
. = 0x000010AC; gUnk_030010AC = .;
|
||||
. = 0x000010D8; gUnk_030010D8 = .;
|
||||
. = 0x000010EC; gUnk_030010EC = .;
|
||||
. = 0x0000110C; gUnk_0300110C = .;
|
||||
. = 0x00001150; gRand = .;
|
||||
@@ -397,7 +396,7 @@ SECTIONS {
|
||||
src/enemy/wisp.o(.text);
|
||||
asm/spinyBeetle.o(.text);
|
||||
src/enemy/mazaalHead.o(.text);
|
||||
asm/mazaalMacro.o(.text);
|
||||
src/enemy/mazaalMacro.o(.text);
|
||||
src/enemy/mazaalHand.o(.text);
|
||||
asm/octorokBoss.o(.text);
|
||||
asm/flyingPot.o(.text);
|
||||
@@ -1095,7 +1094,7 @@ SECTIONS {
|
||||
data/animations/enemy/spinyBeetle.o(.rodata);
|
||||
src/enemy/mazaalHead.o(.rodata);
|
||||
data/animations/enemy/mazaalHead.o(.rodata);
|
||||
data/const/enemy/mazaalMacro.o(.rodata);
|
||||
src/enemy/mazaalMacro.o(.rodata);
|
||||
data/animations/enemy/mazaalMacro.o(.rodata);
|
||||
src/enemy/mazaalHand.o(.rodata);
|
||||
data/animations/enemy/mazaalHand.o(.rodata);
|
||||
|
||||
+21
-21
@@ -11,27 +11,27 @@ extern void DoExitTransition(ScreenTransitionData*);
|
||||
|
||||
extern u8 gEntCount;
|
||||
|
||||
extern void sub_0803499C(Entity*);
|
||||
extern void sub_08034420(Entity*);
|
||||
extern void sub_08034830(Entity*);
|
||||
extern u32 sub_080349D8(Entity*);
|
||||
extern void sub_0803442C(Entity*, u32);
|
||||
extern void sub_0803443C(Entity*);
|
||||
extern void sub_080347B4(Entity*);
|
||||
extern void sub_0803473C(Entity*);
|
||||
extern u32 sub_08034A10(Entity*);
|
||||
extern void sub_080347FC(Entity*);
|
||||
extern void sub_080344BC(Entity*);
|
||||
extern void sub_08034498(Entity*);
|
||||
extern void sub_08034474(Entity*);
|
||||
extern void sub_080345A0(Entity*);
|
||||
extern void sub_080345B8(Entity*);
|
||||
extern void sub_08034638(Entity*);
|
||||
extern void sub_08034618(Entity*);
|
||||
extern void sub_08034658(Entity*);
|
||||
extern void sub_0803467C(Entity*);
|
||||
extern u32 sub_080348A4(Entity*, Entity*, u32);
|
||||
extern void sub_08034C00(Entity*);
|
||||
void sub_0803499C(Entity*);
|
||||
void sub_08034420(Entity*);
|
||||
void sub_08034830(Entity*);
|
||||
u32 sub_080349D8(Entity*);
|
||||
void sub_0803442C(Entity*, u32);
|
||||
void sub_0803443C(Entity*);
|
||||
void sub_080347B4(Entity*);
|
||||
void sub_0803473C(Entity*);
|
||||
u32 sub_08034A10(Entity*);
|
||||
void sub_080347FC(Entity*);
|
||||
void sub_080344BC(Entity*);
|
||||
void sub_08034498(Entity*);
|
||||
void sub_08034474(Entity*);
|
||||
void sub_080345A0(Entity*);
|
||||
void sub_080345B8(Entity*);
|
||||
void sub_08034638(Entity*);
|
||||
void sub_08034618(Entity*);
|
||||
void sub_08034658(Entity*);
|
||||
void sub_0803467C(Entity*);
|
||||
u32 sub_080348A4(Entity*, Entity*, u32);
|
||||
void sub_08034C00(Entity*);
|
||||
|
||||
void sub_08033EF0(Entity* this);
|
||||
void sub_08033F08(Entity* this);
|
||||
|
||||
+285
-1
@@ -1 +1,285 @@
|
||||
#include "global.h"
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "enemy.h"
|
||||
#include "random.h"
|
||||
#include "script.h"
|
||||
#include "structures.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void DoExitTransition(ScreenTransitionData*);
|
||||
extern void sub_0807B600(u32);
|
||||
|
||||
extern const u16 script_08012E20[];
|
||||
extern const u8 gEntCount;
|
||||
|
||||
void sub_08034E18(Entity*);
|
||||
void sub_08034FA0(Entity*);
|
||||
u32 sub_08035084(Entity*);
|
||||
void sub_08034F70(Entity*);
|
||||
void sub_08035120(Entity*);
|
||||
void sub_08035050(Entity*);
|
||||
|
||||
void sub_08034C7C(Entity* this);
|
||||
void sub_08034CA4(Entity* this);
|
||||
void sub_08034CBC(Entity* this);
|
||||
void sub_08034CC4(Entity* this);
|
||||
void sub_08034D4C(Entity* this);
|
||||
void sub_08034DC8(Entity* this);
|
||||
void sub_08034E30(Entity* this);
|
||||
void sub_08034E68(Entity* this);
|
||||
void sub_08034EC0(Entity* this);
|
||||
void sub_08034ED8(Entity* this);
|
||||
void sub_08034EE4(Entity* this);
|
||||
void sub_08034F58(Entity* this);
|
||||
|
||||
void (*const gUnk_080CEE90[])(Entity*) = {
|
||||
sub_08034C7C, sub_08034CA4, sub_08001324, sub_08034CBC, sub_08001242,
|
||||
};
|
||||
void (*const gUnk_080CEEA4[])(Entity*) = {
|
||||
sub_08034CC4,
|
||||
sub_08034D4C,
|
||||
sub_08034DC8,
|
||||
};
|
||||
void (*const gUnk_080CEEB0[])(Entity*) = {
|
||||
sub_08034E30, sub_08034E68, sub_08034EC0, sub_08034ED8, sub_08034EE4, sub_08034F58,
|
||||
};
|
||||
|
||||
const u8 gUnk_080CEEC8[] = { 0x46, 0x46, 0x47, 0x48 };
|
||||
const u8 gUnk_080CEECC[] = { 0x58, 0x68, 0x88, 0x68, 0xb8, 0x68, 0x58, 0xa8, 0x88, 0xa8, 0xb8, 0xa8 };
|
||||
const s16 gUnk_080CEED8[] = { -0x82, -0x81, -0x80, -0x7f, -0x7e, -0x42, -0x41, -0x40, -0x3f, -0x3e, -2, -1,
|
||||
1, 2, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x7e, 0x7f, 0x80, 0x81, 0x82 };
|
||||
|
||||
extern const ScreenTransitionData gUnk_0813ABA8;
|
||||
|
||||
void MazaalMacro(Entity* this) {
|
||||
gUnk_080CEE90[GetNextFunction(this)](this);
|
||||
}
|
||||
|
||||
void sub_08034C7C(Entity* this) {
|
||||
if (this->type != 2) {
|
||||
gUnk_080CEEA4[this->action](this);
|
||||
} else {
|
||||
sub_08034E18(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08034CA4(Entity* this) {
|
||||
sub_08034FA0(this);
|
||||
sub_0804AA30(this, gUnk_080CEE90);
|
||||
}
|
||||
|
||||
void sub_08034CBC(Entity* this) {
|
||||
sub_0804A7D4(this);
|
||||
}
|
||||
|
||||
void sub_08034CC4(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
if (sub_08035084(this) != 0) {
|
||||
this->action = this->type + 1;
|
||||
this->field_0xf = 0;
|
||||
this->field_0x6c.HALF.HI |= 1;
|
||||
this->field_0x78.HWORD = 0x4b0;
|
||||
sub_08034F70(this);
|
||||
InitializeAnimation(this, this->type);
|
||||
SetTile(0x4022,
|
||||
((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4 & 0x3f) |
|
||||
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6),
|
||||
this->collisionLayer);
|
||||
entity = CreateEnemy(0x37, 2);
|
||||
if (entity != NULL) {
|
||||
this->attachedEntity = entity;
|
||||
entity->parent = this;
|
||||
CopyPosition(this, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08034D4C(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
GetNextFrame(this);
|
||||
if (--this->field_0x78.HWORD == 0) {
|
||||
if ((this->field_0xf < 8) && (entity = CreateEnemy(0x4b, 0), entity != (Entity*)0x0)) {
|
||||
entity->direction = (s32)Random() % 5 + 0xc;
|
||||
entity->x.HALF.HI = (gRoomControls.width >> 1) + gRoomControls.roomOriginX;
|
||||
entity->y.HALF.HI = gRoomControls.roomOriginY + 8;
|
||||
entity->collisionLayer = 3;
|
||||
entity->parent = this;
|
||||
UpdateSpriteForCollisionLayer(entity);
|
||||
this->field_0x78.HWORD = 600;
|
||||
this->field_0xf = this->field_0xf + 1;
|
||||
} else {
|
||||
this->field_0x78.HWORD = 0x78;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08034DC8(Entity* this) {
|
||||
if (gScreenTransition.field_0x39 == 0) {
|
||||
CreateFx(this, 0x51, 0);
|
||||
sub_0807BA8C(((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4 & 0x3fU) |
|
||||
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3fU) << 6),
|
||||
this->collisionLayer);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08034E18(Entity* this) {
|
||||
gUnk_080CEEB0[this->action](this);
|
||||
}
|
||||
|
||||
void sub_08034E30(Entity* this) {
|
||||
this->action = this->parent->type + 1;
|
||||
this->collisionLayer = 2;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->spritePriority.b1 = 0;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
InitializeAnimation(this, 2);
|
||||
}
|
||||
|
||||
void sub_08034E68(Entity* this) {
|
||||
ScriptExecutionContext* pSVar2;
|
||||
|
||||
if (this->parent->next == NULL) {
|
||||
if (this->spriteSettings.b.draw != 0) {
|
||||
this->spriteSettings.b.draw = 0;
|
||||
sub_08035120(this);
|
||||
}
|
||||
if (gScreenTransition.field_0x39 == 0) {
|
||||
if (sub_08079F8C() != 0) {
|
||||
this->action = 3;
|
||||
pSVar2 = StartCutscene(this, (u16*)script_08012E20);
|
||||
*(ScriptExecutionContext**)&this->cutsceneBeh = pSVar2;
|
||||
}
|
||||
} else {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08034EC0(Entity* this) {
|
||||
if (this->parent->next == NULL) {
|
||||
sub_08035120(this);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08034ED8(Entity* this) {
|
||||
ExecuteScriptForEntity(this, NULL);
|
||||
}
|
||||
|
||||
void sub_08034EE4(Entity* this) {
|
||||
u32 randomValue;
|
||||
Entity* entity;
|
||||
|
||||
if ((++this->actionDelay & 0xf) == 0) {
|
||||
randomValue = Random();
|
||||
entity = CreateFx(this, gUnk_080CEEC8[randomValue & 3], 0);
|
||||
if (entity != NULL) {
|
||||
entity->x.HALF.HI = (((randomValue >> 2) & 0x77) << 1) + 1 + gRoomControls.roomScrollX;
|
||||
entity->y.HALF.HI = ((randomValue >> 9) & 0x7e) + 1 + gRoomControls.roomScrollY;
|
||||
entity->collisionLayer = 2;
|
||||
UpdateSpriteForCollisionLayer(entity);
|
||||
}
|
||||
}
|
||||
ExecuteScriptForEntity(this, NULL);
|
||||
}
|
||||
|
||||
void sub_08034F58(Entity* this) {
|
||||
DoExitTransition((ScreenTransitionData*)&gUnk_0813ABA8);
|
||||
DeleteEntity(this);
|
||||
}
|
||||
|
||||
void sub_08034F70(Entity* this) {
|
||||
this->currentHealth = gScreenTransition.field_0x39;
|
||||
if (gScreenTransition.field_0x39 >= 0x3d) {
|
||||
this->type2 = 0;
|
||||
} else if (gScreenTransition.field_0x39 >= 0x1f) {
|
||||
this->type2 = 1;
|
||||
} else {
|
||||
this->type2 = 2;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08034FA0(Entity* this) {
|
||||
if (0 < this->iframes) {
|
||||
this->attachedEntity->iframes = this->iframes;
|
||||
sub_08080964(0xc, 1);
|
||||
}
|
||||
switch (this->type2) {
|
||||
case 0:
|
||||
if (this->currentHealth < 0x3c) {
|
||||
gScreenTransition.field_0x39 = 0x3c;
|
||||
sub_08035050(this);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (this->currentHealth < 0x1e) {
|
||||
gScreenTransition.field_0x39 = 0x1e;
|
||||
sub_08035050(this);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (this->currentHealth == 0) {
|
||||
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
|
||||
}
|
||||
break;
|
||||
}
|
||||
gScreenTransition.field_0x39 = this->currentHealth;
|
||||
}
|
||||
|
||||
void sub_08035050(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
this->flags = this->flags & 0x7f;
|
||||
this->currentHealth = 0;
|
||||
entity = CreateEnemy(0x4b, 0);
|
||||
if (entity != NULL) {
|
||||
entity->type2 = 1;
|
||||
entity->collisionLayer = 3;
|
||||
entity->parent = NULL;
|
||||
UpdateSpriteForCollisionLayer(entity);
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_08035084(Entity* this) {
|
||||
u32 vulnPillar;
|
||||
Entity* entity;
|
||||
u32 i;
|
||||
const u8* coords;
|
||||
|
||||
if (this->type == 0) {
|
||||
if (0x42 < gEntCount) {
|
||||
return 0;
|
||||
}
|
||||
do {
|
||||
vulnPillar = (s32)Random() % 6;
|
||||
} while (vulnPillar == gScreenTransition.field_0x38 >> 4);
|
||||
gScreenTransition.field_0x38 = (gScreenTransition.field_0x38 & 0xf) | (vulnPillar << 4);
|
||||
for (i = 0, coords = gUnk_080CEECC; i < 6; i++, coords += 2) {
|
||||
if (i == vulnPillar) {
|
||||
entity = this;
|
||||
} else {
|
||||
entity = CreateEnemy(0x37, 1);
|
||||
}
|
||||
entity->x.HALF.HI = gRoomControls.roomOriginX + *coords;
|
||||
entity->y.HALF.HI = gRoomControls.roomOriginY + *(coords + 1);
|
||||
entity->collisionLayer = 1;
|
||||
UpdateSpriteForCollisionLayer(entity);
|
||||
};
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void sub_08035120(Entity* this) {
|
||||
s32 tile;
|
||||
u32 i;
|
||||
|
||||
tile = COORD_TO_TILE(this);
|
||||
for (i = 0; i < 0x18; i++) {
|
||||
sub_0807B600(tile + gUnk_080CEED8[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user