mazaal macro

This commit is contained in:
Henny022p
2021-05-02 01:20:41 +02:00
parent 3b7a042138
commit c0ad5c6e3e
5 changed files with 308 additions and 735 deletions
-673
View File
@@ -1,673 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start MazaalMacro
MazaalMacro: @ 0x08034C60
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _08034C78 @ =gUnk_080CEE90
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_08034C78: .4byte gUnk_080CEE90
thumb_func_start sub_08034C7C
sub_08034C7C: @ 0x08034C7C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #2
beq _08034C9C
ldr r0, _08034C98 @ =gUnk_080CEEA4
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _08034CA2
.align 2, 0
_08034C98: .4byte gUnk_080CEEA4
_08034C9C:
adds r0, r2, #0
bl sub_08034E18
_08034CA2:
pop {pc}
thumb_func_start sub_08034CA4
sub_08034CA4: @ 0x08034CA4
push {r4, lr}
adds r4, r0, #0
bl sub_08034FA0
ldr r1, _08034CB8 @ =gUnk_080CEE90
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08034CB8: .4byte gUnk_080CEE90
thumb_func_start sub_08034CBC
sub_08034CBC: @ 0x08034CBC
push {lr}
bl sub_0804A7D4
pop {pc}
thumb_func_start sub_08034CC4
sub_08034CC4: @ 0x08034CC4
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08035084
cmp r0, #0
beq _08034D42
ldrb r0, [r5, #0xa]
adds r0, #1
movs r1, #0
strb r0, [r5, #0xc]
strb r1, [r5, #0xf]
adds r2, r5, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #1
orrs r0, r1
strb r0, [r2]
adds r1, r5, #0
adds r1, #0x78
movs r0, #0x96
lsls r0, r0, #3
strh r0, [r1]
adds r0, r5, #0
bl sub_08034F70
ldrb r1, [r5, #0xa]
adds r0, r5, #0
bl InitializeAnimation
ldr r0, _08034D44 @ =0x00004022
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08034D48 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
movs r0, #0x37
movs r1, #2
bl CreateEnemy
adds r1, r0, #0
cmp r1, #0
beq _08034D42
str r1, [r5, #0x54]
str r5, [r1, #0x50]
adds r0, r5, #0
bl CopyPosition
_08034D42:
pop {r4, r5, r6, pc}
.align 2, 0
_08034D44: .4byte 0x00004022
_08034D48: .4byte gRoomControls
thumb_func_start sub_08034D4C
sub_08034D4C: @ 0x08034D4C
push {r4, r5, r6, lr}
adds r5, r0, #0
bl GetNextFrame
adds r6, r5, #0
adds r6, #0x78
ldrh r0, [r6]
subs r0, #1
strh r0, [r6]
lsls r0, r0, #0x10
cmp r0, #0
bne _08034DC4
ldrb r0, [r5, #0xf]
cmp r0, #7
bhi _08034DBC
movs r0, #0x4b
movs r1, #0
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _08034DBC
bl Random
movs r1, #5
bl __modsi3
adds r0, #0xc
strb r0, [r4, #0x15]
ldr r1, _08034DB8 @ =gRoomControls
ldrh r0, [r1, #0x1e]
lsrs r0, r0, #1
ldrh r2, [r1, #6]
adds r0, r0, r2
strh r0, [r4, #0x2e]
ldrh r0, [r1, #8]
adds r0, #8
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
str r5, [r4, #0x50]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
movs r0, #0x96
lsls r0, r0, #2
strh r0, [r6]
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
b _08034DC4
.align 2, 0
_08034DB8: .4byte gRoomControls
_08034DBC:
adds r1, r5, #0
adds r1, #0x78
movs r0, #0x78
strh r0, [r1]
_08034DC4:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08034DC8
sub_08034DC8: @ 0x08034DC8
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08034E10 @ =gScreenTransition
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _08034E0E
adds r0, r4, #0
movs r1, #0x51
movs r2, #0
bl CreateFx
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _08034E14 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r4, r5]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
bl DeleteThisEntity
_08034E0E:
pop {r4, r5, pc}
.align 2, 0
_08034E10: .4byte gScreenTransition
_08034E14: .4byte gRoomControls
thumb_func_start sub_08034E18
sub_08034E18: @ 0x08034E18
push {lr}
ldr r2, _08034E2C @ =gUnk_080CEEB0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08034E2C: .4byte gUnk_080CEEB0
thumb_func_start sub_08034E30
sub_08034E30: @ 0x08034E30
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xa]
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
movs r1, #0x39
rsbs r1, r1, #0
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08034E68
sub_08034E68: @ 0x08034E68
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08034EBC
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
cmp r0, #0
beq _08034E8A
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_08035120
_08034E8A:
ldr r0, _08034EB0 @ =gScreenTransition
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _08034EB8
bl sub_08079F8C
cmp r0, #0
beq _08034EBC
movs r0, #3
strb r0, [r4, #0xc]
ldr r1, _08034EB4 @ =script_08012E20
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
b _08034EBC
.align 2, 0
_08034EB0: .4byte gScreenTransition
_08034EB4: .4byte script_08012E20
_08034EB8:
bl DeleteThisEntity
_08034EBC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08034EC0
sub_08034EC0: @ 0x08034EC0
push {lr}
adds r1, r0, #0
ldr r0, [r1, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08034ED6
adds r0, r1, #0
bl sub_08035120
bl DeleteThisEntity
_08034ED6:
pop {pc}
thumb_func_start sub_08034ED8
sub_08034ED8: @ 0x08034ED8
push {lr}
movs r1, #0
bl ExecuteScriptForEntity
pop {pc}
.align 2, 0
thumb_func_start sub_08034EE4
sub_08034EE4: @ 0x08034EE4
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
adds r0, #1
strb r0, [r5, #0xe]
movs r1, #0xff
ands r0, r1
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08034F46
bl Random
adds r4, r0, #0
ldr r0, _08034F50 @ =gUnk_080CEEC8
movs r1, #3
ands r1, r4
adds r1, r1, r0
ldrb r1, [r1]
adds r0, r5, #0
movs r2, #0
bl CreateFx
adds r3, r0, #0
cmp r3, #0
beq _08034F46
lsrs r1, r4, #2
movs r0, #0x77
ands r1, r0
lsls r1, r1, #1
adds r1, #1
ldr r2, _08034F54 @ =gRoomControls
ldrh r0, [r2, #0xa]
adds r0, r0, r1
strh r0, [r3, #0x2e]
lsrs r1, r4, #9
movs r0, #0x7e
ands r1, r0
adds r1, #1
ldrh r0, [r2, #0xc]
adds r0, r0, r1
strh r0, [r3, #0x32]
adds r1, r3, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r3, #0
bl UpdateSpriteForCollisionLayer
_08034F46:
adds r0, r5, #0
movs r1, #0
bl ExecuteScriptForEntity
pop {r4, r5, pc}
.align 2, 0
_08034F50: .4byte gUnk_080CEEC8
_08034F54: .4byte gRoomControls
thumb_func_start sub_08034F58
sub_08034F58: @ 0x08034F58
push {r4, lr}
adds r4, r0, #0
ldr r0, _08034F6C @ =gUnk_0813ABA8
bl DoExitTransition
adds r0, r4, #0
bl DeleteEntity
pop {r4, pc}
.align 2, 0
_08034F6C: .4byte gUnk_0813ABA8
thumb_func_start sub_08034F70
sub_08034F70: @ 0x08034F70
push {lr}
adds r2, r0, #0
ldr r0, _08034F8C @ =gScreenTransition
adds r0, #0x39
ldrb r0, [r0]
adds r1, r2, #0
adds r1, #0x45
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x3c
bls _08034F90
movs r0, #0
b _08034F9A
.align 2, 0
_08034F8C: .4byte gScreenTransition
_08034F90:
cmp r0, #0x1e
bls _08034F98
movs r0, #1
b _08034F9A
_08034F98:
movs r0, #2
_08034F9A:
strb r0, [r2, #0xb]
pop {pc}
.align 2, 0
thumb_func_start sub_08034FA0
sub_08034FA0: @ 0x08034FA0
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r0, #0x3d
ldrb r1, [r0]
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
ble _08034FC0
ldr r0, [r4, #0x54]
adds r0, #0x3d
strb r1, [r0]
movs r0, #0xc
movs r1, #1
bl sub_08080964
_08034FC0:
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _08035008
cmp r0, #1
beq _08035020
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0
bne _08035040
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _08035004 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r6, #0x32
ldrsh r1, [r4, r6]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
b _08035040
.align 2, 0
_08035004: .4byte gRoomControls
_08035008:
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0x3b
bhi _08035040
ldr r0, _0803501C @ =gScreenTransition
adds r0, #0x39
movs r1, #0x3c
b _08035032
.align 2, 0
_0803501C: .4byte gScreenTransition
_08035020:
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0x1d
bhi _08035040
ldr r0, _0803503C @ =gScreenTransition
adds r0, #0x39
movs r1, #0x1e
_08035032:
strb r1, [r0]
adds r0, r4, #0
bl sub_08035050
b _08035048
.align 2, 0
_0803503C: .4byte gScreenTransition
_08035040:
ldr r0, _0803504C @ =gScreenTransition
ldrb r1, [r5]
adds r0, #0x39
strb r1, [r0]
_08035048:
pop {r4, r5, r6, pc}
.align 2, 0
_0803504C: .4byte gScreenTransition
thumb_func_start sub_08035050
sub_08035050: @ 0x08035050
push {r4, lr}
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
movs r4, #0
strb r1, [r0, #0x10]
adds r0, #0x45
strb r4, [r0]
movs r0, #0x4b
movs r1, #0
bl CreateEnemy
adds r2, r0, #0
cmp r2, #0
beq _08035082
movs r0, #1
strb r0, [r2, #0xb]
adds r1, r2, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteForCollisionLayer
_08035082:
pop {r4, pc}
thumb_func_start sub_08035084
sub_08035084: @ 0x08035084
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
mov r8, r0
ldrb r0, [r0, #0xa]
cmp r0, #0
bne _08035118
ldr r0, _080350A0 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x42
bls _080350A4
movs r0, #0
b _0803511A
.align 2, 0
_080350A0: .4byte gEntCount
_080350A4:
ldr r4, _080350D8 @ =gUnk_030010D8
_080350A6:
bl Random
movs r1, #6
bl __modsi3
adds r6, r0, #0
ldrb r0, [r4]
lsrs r0, r0, #4
cmp r6, r0
beq _080350A6
ldr r2, _080350DC @ =gScreenTransition
adds r2, #0x38
ldrb r1, [r2]
movs r0, #0xf
ands r0, r1
lsls r1, r6, #4
orrs r0, r1
strb r0, [r2]
movs r5, #0
ldr r4, _080350E0 @ =gUnk_080CEECC
ldr r7, _080350E4 @ =gRoomControls
_080350D0:
cmp r5, r6
bne _080350E8
mov r2, r8
b _080350F2
.align 2, 0
_080350D8: .4byte gUnk_030010D8
_080350DC: .4byte gScreenTransition
_080350E0: .4byte gUnk_080CEECC
_080350E4: .4byte gRoomControls
_080350E8:
movs r0, #0x37
movs r1, #1
bl CreateEnemy
adds r2, r0, #0
_080350F2:
ldrh r0, [r7, #6]
ldrb r1, [r4]
adds r0, r0, r1
strh r0, [r2, #0x2e]
ldrh r0, [r7, #8]
ldrb r1, [r4, #1]
adds r0, r0, r1
strh r0, [r2, #0x32]
adds r1, r2, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r2, #0
bl UpdateSpriteForCollisionLayer
adds r5, #1
adds r4, #2
cmp r5, #5
bls _080350D0
_08035118:
movs r0, #1
_0803511A:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08035120
sub_08035120: @ 0x08035120
push {r4, r5, r6, lr}
movs r2, #0x2e
ldrsh r1, [r0, r2]
ldr r3, _0803515C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r4, r1, #4
movs r2, #0x3f
ands r4, r2
movs r1, #0x32
ldrsh r0, [r0, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
movs r6, #0
ldr r5, _08035160 @ =gUnk_080CEED8
_08035146:
movs r2, #0
ldrsh r0, [r5, r2]
adds r0, r4, r0
bl sub_0807B600
adds r5, #2
adds r6, #1
cmp r6, #0x17
bls _08035146
pop {r4, r5, r6, pc}
.align 2, 0
_0803515C: .4byte gRoomControls
_08035160: .4byte gUnk_080CEED8
-37
View File
@@ -1,37 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CEE90:: @ 080CEE90
.4byte sub_08034C7C
.4byte sub_08034CA4
.4byte sub_08001324
.4byte sub_08034CBC
.4byte sub_08001242
gUnk_080CEEA4:: @ 080CEEA4
.4byte sub_08034CC4
.4byte sub_08034D4C
.4byte sub_08034DC8
gUnk_080CEEB0:: @ 080CEEB0
.4byte sub_08034E30
.4byte sub_08034E68
.4byte sub_08034EC0
.4byte sub_08034ED8
.4byte sub_08034EE4
.4byte sub_08034F58
gUnk_080CEEC8:: @ 080CEEC8
.incbin "baserom.gba", 0x0CEEC8, 0x0000004
gUnk_080CEECC:: @ 080CEECC
.incbin "baserom.gba", 0x0CEECC, 0x000000C
gUnk_080CEED8:: @ 080CEED8
.incbin "baserom.gba", 0x0CEED8, 0x0000004
gUnk_080CEEDC:: @ 080CEEDC
.incbin "baserom.gba", 0x0CEEDC, 0x000002C
+2 -3
View File
@@ -185,7 +185,6 @@ SECTIONS {
. = 0x00001020; gUnk_03001020 = .;
. = 0x000010A0; gScreenTransition = .;
. = 0x000010AC; gUnk_030010AC = .;
. = 0x000010D8; gUnk_030010D8 = .;
. = 0x000010EC; gUnk_030010EC = .;
. = 0x0000110C; gUnk_0300110C = .;
. = 0x00001150; gRand = .;
@@ -397,7 +396,7 @@ SECTIONS {
src/enemy/wisp.o(.text);
asm/spinyBeetle.o(.text);
src/enemy/mazaalHead.o(.text);
asm/mazaalMacro.o(.text);
src/enemy/mazaalMacro.o(.text);
src/enemy/mazaalHand.o(.text);
asm/octorokBoss.o(.text);
asm/flyingPot.o(.text);
@@ -1095,7 +1094,7 @@ SECTIONS {
data/animations/enemy/spinyBeetle.o(.rodata);
src/enemy/mazaalHead.o(.rodata);
data/animations/enemy/mazaalHead.o(.rodata);
data/const/enemy/mazaalMacro.o(.rodata);
src/enemy/mazaalMacro.o(.rodata);
data/animations/enemy/mazaalMacro.o(.rodata);
src/enemy/mazaalHand.o(.rodata);
data/animations/enemy/mazaalHand.o(.rodata);
+21 -21
View File
@@ -11,27 +11,27 @@ extern void DoExitTransition(ScreenTransitionData*);
extern u8 gEntCount;
extern void sub_0803499C(Entity*);
extern void sub_08034420(Entity*);
extern void sub_08034830(Entity*);
extern u32 sub_080349D8(Entity*);
extern void sub_0803442C(Entity*, u32);
extern void sub_0803443C(Entity*);
extern void sub_080347B4(Entity*);
extern void sub_0803473C(Entity*);
extern u32 sub_08034A10(Entity*);
extern void sub_080347FC(Entity*);
extern void sub_080344BC(Entity*);
extern void sub_08034498(Entity*);
extern void sub_08034474(Entity*);
extern void sub_080345A0(Entity*);
extern void sub_080345B8(Entity*);
extern void sub_08034638(Entity*);
extern void sub_08034618(Entity*);
extern void sub_08034658(Entity*);
extern void sub_0803467C(Entity*);
extern u32 sub_080348A4(Entity*, Entity*, u32);
extern void sub_08034C00(Entity*);
void sub_0803499C(Entity*);
void sub_08034420(Entity*);
void sub_08034830(Entity*);
u32 sub_080349D8(Entity*);
void sub_0803442C(Entity*, u32);
void sub_0803443C(Entity*);
void sub_080347B4(Entity*);
void sub_0803473C(Entity*);
u32 sub_08034A10(Entity*);
void sub_080347FC(Entity*);
void sub_080344BC(Entity*);
void sub_08034498(Entity*);
void sub_08034474(Entity*);
void sub_080345A0(Entity*);
void sub_080345B8(Entity*);
void sub_08034638(Entity*);
void sub_08034618(Entity*);
void sub_08034658(Entity*);
void sub_0803467C(Entity*);
u32 sub_080348A4(Entity*, Entity*, u32);
void sub_08034C00(Entity*);
void sub_08033EF0(Entity* this);
void sub_08033F08(Entity* this);
+285 -1
View File
@@ -1 +1,285 @@
#include "global.h"
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "script.h"
#include "structures.h"
#include "functions.h"
extern void DoExitTransition(ScreenTransitionData*);
extern void sub_0807B600(u32);
extern const u16 script_08012E20[];
extern const u8 gEntCount;
void sub_08034E18(Entity*);
void sub_08034FA0(Entity*);
u32 sub_08035084(Entity*);
void sub_08034F70(Entity*);
void sub_08035120(Entity*);
void sub_08035050(Entity*);
void sub_08034C7C(Entity* this);
void sub_08034CA4(Entity* this);
void sub_08034CBC(Entity* this);
void sub_08034CC4(Entity* this);
void sub_08034D4C(Entity* this);
void sub_08034DC8(Entity* this);
void sub_08034E30(Entity* this);
void sub_08034E68(Entity* this);
void sub_08034EC0(Entity* this);
void sub_08034ED8(Entity* this);
void sub_08034EE4(Entity* this);
void sub_08034F58(Entity* this);
void (*const gUnk_080CEE90[])(Entity*) = {
sub_08034C7C, sub_08034CA4, sub_08001324, sub_08034CBC, sub_08001242,
};
void (*const gUnk_080CEEA4[])(Entity*) = {
sub_08034CC4,
sub_08034D4C,
sub_08034DC8,
};
void (*const gUnk_080CEEB0[])(Entity*) = {
sub_08034E30, sub_08034E68, sub_08034EC0, sub_08034ED8, sub_08034EE4, sub_08034F58,
};
const u8 gUnk_080CEEC8[] = { 0x46, 0x46, 0x47, 0x48 };
const u8 gUnk_080CEECC[] = { 0x58, 0x68, 0x88, 0x68, 0xb8, 0x68, 0x58, 0xa8, 0x88, 0xa8, 0xb8, 0xa8 };
const s16 gUnk_080CEED8[] = { -0x82, -0x81, -0x80, -0x7f, -0x7e, -0x42, -0x41, -0x40, -0x3f, -0x3e, -2, -1,
1, 2, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x7e, 0x7f, 0x80, 0x81, 0x82 };
extern const ScreenTransitionData gUnk_0813ABA8;
void MazaalMacro(Entity* this) {
gUnk_080CEE90[GetNextFunction(this)](this);
}
void sub_08034C7C(Entity* this) {
if (this->type != 2) {
gUnk_080CEEA4[this->action](this);
} else {
sub_08034E18(this);
}
}
void sub_08034CA4(Entity* this) {
sub_08034FA0(this);
sub_0804AA30(this, gUnk_080CEE90);
}
void sub_08034CBC(Entity* this) {
sub_0804A7D4(this);
}
void sub_08034CC4(Entity* this) {
Entity* entity;
if (sub_08035084(this) != 0) {
this->action = this->type + 1;
this->field_0xf = 0;
this->field_0x6c.HALF.HI |= 1;
this->field_0x78.HWORD = 0x4b0;
sub_08034F70(this);
InitializeAnimation(this, this->type);
SetTile(0x4022,
((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4 & 0x3f) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6),
this->collisionLayer);
entity = CreateEnemy(0x37, 2);
if (entity != NULL) {
this->attachedEntity = entity;
entity->parent = this;
CopyPosition(this, entity);
}
}
}
void sub_08034D4C(Entity* this) {
Entity* entity;
GetNextFrame(this);
if (--this->field_0x78.HWORD == 0) {
if ((this->field_0xf < 8) && (entity = CreateEnemy(0x4b, 0), entity != (Entity*)0x0)) {
entity->direction = (s32)Random() % 5 + 0xc;
entity->x.HALF.HI = (gRoomControls.width >> 1) + gRoomControls.roomOriginX;
entity->y.HALF.HI = gRoomControls.roomOriginY + 8;
entity->collisionLayer = 3;
entity->parent = this;
UpdateSpriteForCollisionLayer(entity);
this->field_0x78.HWORD = 600;
this->field_0xf = this->field_0xf + 1;
} else {
this->field_0x78.HWORD = 0x78;
}
}
}
void sub_08034DC8(Entity* this) {
if (gScreenTransition.field_0x39 == 0) {
CreateFx(this, 0x51, 0);
sub_0807BA8C(((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4 & 0x3fU) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3fU) << 6),
this->collisionLayer);
DeleteThisEntity();
}
}
void sub_08034E18(Entity* this) {
gUnk_080CEEB0[this->action](this);
}
void sub_08034E30(Entity* this) {
this->action = this->parent->type + 1;
this->collisionLayer = 2;
this->spritePriority.b0 = 7;
this->spritePriority.b1 = 0;
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this, 2);
}
void sub_08034E68(Entity* this) {
ScriptExecutionContext* pSVar2;
if (this->parent->next == NULL) {
if (this->spriteSettings.b.draw != 0) {
this->spriteSettings.b.draw = 0;
sub_08035120(this);
}
if (gScreenTransition.field_0x39 == 0) {
if (sub_08079F8C() != 0) {
this->action = 3;
pSVar2 = StartCutscene(this, (u16*)script_08012E20);
*(ScriptExecutionContext**)&this->cutsceneBeh = pSVar2;
}
} else {
DeleteThisEntity();
}
}
}
void sub_08034EC0(Entity* this) {
if (this->parent->next == NULL) {
sub_08035120(this);
DeleteThisEntity();
}
}
void sub_08034ED8(Entity* this) {
ExecuteScriptForEntity(this, NULL);
}
void sub_08034EE4(Entity* this) {
u32 randomValue;
Entity* entity;
if ((++this->actionDelay & 0xf) == 0) {
randomValue = Random();
entity = CreateFx(this, gUnk_080CEEC8[randomValue & 3], 0);
if (entity != NULL) {
entity->x.HALF.HI = (((randomValue >> 2) & 0x77) << 1) + 1 + gRoomControls.roomScrollX;
entity->y.HALF.HI = ((randomValue >> 9) & 0x7e) + 1 + gRoomControls.roomScrollY;
entity->collisionLayer = 2;
UpdateSpriteForCollisionLayer(entity);
}
}
ExecuteScriptForEntity(this, NULL);
}
void sub_08034F58(Entity* this) {
DoExitTransition((ScreenTransitionData*)&gUnk_0813ABA8);
DeleteEntity(this);
}
void sub_08034F70(Entity* this) {
this->currentHealth = gScreenTransition.field_0x39;
if (gScreenTransition.field_0x39 >= 0x3d) {
this->type2 = 0;
} else if (gScreenTransition.field_0x39 >= 0x1f) {
this->type2 = 1;
} else {
this->type2 = 2;
}
}
void sub_08034FA0(Entity* this) {
if (0 < this->iframes) {
this->attachedEntity->iframes = this->iframes;
sub_08080964(0xc, 1);
}
switch (this->type2) {
case 0:
if (this->currentHealth < 0x3c) {
gScreenTransition.field_0x39 = 0x3c;
sub_08035050(this);
return;
}
break;
case 1:
if (this->currentHealth < 0x1e) {
gScreenTransition.field_0x39 = 0x1e;
sub_08035050(this);
return;
}
break;
default:
if (this->currentHealth == 0) {
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
}
break;
}
gScreenTransition.field_0x39 = this->currentHealth;
}
void sub_08035050(Entity* this) {
Entity* entity;
this->flags = this->flags & 0x7f;
this->currentHealth = 0;
entity = CreateEnemy(0x4b, 0);
if (entity != NULL) {
entity->type2 = 1;
entity->collisionLayer = 3;
entity->parent = NULL;
UpdateSpriteForCollisionLayer(entity);
}
}
u32 sub_08035084(Entity* this) {
u32 vulnPillar;
Entity* entity;
u32 i;
const u8* coords;
if (this->type == 0) {
if (0x42 < gEntCount) {
return 0;
}
do {
vulnPillar = (s32)Random() % 6;
} while (vulnPillar == gScreenTransition.field_0x38 >> 4);
gScreenTransition.field_0x38 = (gScreenTransition.field_0x38 & 0xf) | (vulnPillar << 4);
for (i = 0, coords = gUnk_080CEECC; i < 6; i++, coords += 2) {
if (i == vulnPillar) {
entity = this;
} else {
entity = CreateEnemy(0x37, 1);
}
entity->x.HALF.HI = gRoomControls.roomOriginX + *coords;
entity->y.HALF.HI = gRoomControls.roomOriginY + *(coords + 1);
entity->collisionLayer = 1;
UpdateSpriteForCollisionLayer(entity);
};
}
return 1;
}
void sub_08035120(Entity* this) {
s32 tile;
u32 i;
tile = COORD_TO_TILE(this);
for (i = 0; i < 0x18; i++) {
sub_0807B600(tile + gUnk_080CEED8[i]);
}
}