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https://github.com/zeldaret/tmc
synced 2026-09-10 12:15:02 -04:00
Decompile oject48.c
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+7
-6
@@ -27,7 +27,7 @@ typedef struct {
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typedef struct Entity {
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/*0x00*/ u32* field_0x0;
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/*0x04*/ u32* field_0x4;
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/*0x04*/ struct Entity* field_0x4;
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/*0x08*/ EntityType entityType;
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/*0x0c*/ u8 action;
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/*0x0d*/ u8 previousActionFlag;
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@@ -124,13 +124,11 @@ typedef struct Entity {
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/*0x5c*/ Frame* animPtr;
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/*0x60*/ u16 spriteVramOffset;
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/*0x62*/ u8 spriteOffsetX;
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/*0x64*/ u8 spriteOffsetY;
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/*0x63*/ u8 spriteOffsetY;
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/*0x64*/ u32* otherEntity;
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/*0x68*/ u8 field_0x68;
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/*0x69*/ u8 field_0x69;
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/*0x68*/ union SplitHWord field_0x68;
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/*0x6a*/ union SplitHWord field_0x6a;
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/*0x6c*/ u8 field_0x6c;
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/*0x6d*/ u8 field_0x6d;
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/*0x6c*/ union SplitHWord field_0x6c;
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/*0x6e*/ u8 filler4[2];
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/*0x70*/ union SplitWord field_0x70;
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/*0x74*/ u16 field_0x74;
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@@ -171,4 +169,7 @@ extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern void DeleteThisEntity();
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extern Entity gUnk_03003DA0;
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#endif
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