Merge pull request #35 from notyouraveragehooman/master

librari.c OK, goronmerchant.c, object2a.c OK
This commit is contained in:
notyouraveragehooman
2020-08-03 12:20:27 -07:00
committed by GitHub
33 changed files with 901 additions and 1340 deletions
+3 -3
View File
@@ -296,7 +296,7 @@ _0801702E:
ands r0, r1
cmp r0, #0
beq _08017046
bl sub_08077B2C
bl ResetLink
_08017046:
ldr r0, [r4, #0x30]
movs r1, #0x80
@@ -521,7 +521,7 @@ sub_080171F0: @ 0x080171F0
ldrb r0, [r4, #0x1a]
cmp r0, #0
beq _08017202
bl sub_08077B2C
bl ResetLink
_08017202:
ldrb r0, [r4, #0x14]
cmp r0, #0
@@ -2415,7 +2415,7 @@ _08017FC2:
adds r1, #0x3d
movs r0, #0xf8
strb r0, [r1]
bl sub_08077B2C
bl ResetLink
movs r0, #1
b _08018020
_08018002:
+16 -16
View File
@@ -178,7 +178,7 @@ _080707F8:
_08070800:
ldr r0, _08070814 @ =gLinkEntity
bl sub_0806F948
bl sub_08077B2C
bl ResetLink
adds r0, r5, #0
bl sub_08077698
b _08070BE4
@@ -307,7 +307,7 @@ _080708E4:
ldrb r0, [r0, #6]
cmp r0, #0
bne _08070902
bl sub_08077B2C
bl ResetLink
_08070902:
ldr r0, [r4, #0x30]
ands r0, r6
@@ -757,7 +757,7 @@ _08070C7E:
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
bl sub_08077B2C
bl ResetLink
bl sub_0807A108
movs r0, #0x7b
bl PlaySFX
@@ -896,7 +896,7 @@ _08070DA2:
movs r0, #0xa6
lsls r0, r0, #1
bl PlaySFX
bl sub_08077B2C
bl ResetLink
bl sub_08078F60
pop {r4, pc}
.align 2, 0
@@ -1200,7 +1200,7 @@ _08071004:
_08071008:
movs r0, #1
strb r0, [r4, #0xd]
bl sub_08077B2C
bl ResetLink
bl sub_08078F60
pop {r4, pc}
.align 2, 0
@@ -1303,7 +1303,7 @@ sub_080710A8: @ 0x080710A8
ands r3, r0
cmp r3, #0
bne _080710FA
bl sub_08077B2C
bl ResetLink
ldr r0, [r5, #0x30]
movs r1, #8
ands r0, r1
@@ -1567,7 +1567,7 @@ _080712E0:
_080712E2:
strh r0, [r5, #8]
_080712E4:
bl sub_08077B2C
bl ResetLink
pop {r4, r5, pc}
.align 2, 0
_080712EC: .4byte 0x0000044C
@@ -2329,7 +2329,7 @@ _0807189C: .4byte gUnk_0811BAD4
sub_080718A0: @ 0x080718A0
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08077B2C
bl ResetLink
ldr r0, _080718EC @ =gUnk_03000B80
adds r0, #0x63
movs r1, #0
@@ -2846,7 +2846,7 @@ _08071C5A:
strb r3, [r2, #6]
adds r0, r4, #0
bl sub_0800451C
bl sub_08077B2C
bl ResetLink
movs r0, #0x87
bl PlaySFX
_08071C9C:
@@ -3127,7 +3127,7 @@ _08071EAC: .4byte gUnk_0811BB48
sub_08071EB0: @ 0x08071EB0
push {r4, lr}
adds r4, r0, #0
bl sub_08077B2C
bl ResetLink
adds r0, r4, #0
movs r1, #0xe
bl CreatePlayerBomb
@@ -3367,7 +3367,7 @@ sub_08072064: @ 0x08072064
lsls r0, r0, #8
orrs r1, r0
strh r1, [r2, #8]
bl sub_08077B2C
bl ResetLink
pop {pc}
.align 2, 0
_08072094: .4byte gLinkState
@@ -3478,7 +3478,7 @@ _08072154:
lsls r0, r0, #1
_08072158:
strh r0, [r2, #8]
bl sub_08077B2C
bl ResetLink
adds r0, r4, #0
bl sub_08072168
pop {r4, pc}
@@ -3723,7 +3723,7 @@ _08072332:
ldr r1, _08072350 @ =0x00000401
orrs r0, r1
str r0, [r5, #0x30]
bl sub_08077B2C
bl ResetLink
movs r0, #0x92
lsls r0, r0, #1
bl PlaySFX
@@ -4132,7 +4132,7 @@ _0807266E:
movs r0, #1
strb r0, [r4, #0xd]
strb r1, [r4, #0xe]
bl sub_08077B2C
bl ResetLink
ldr r3, [r5, #0x30]
movs r0, #0x80
ands r0, r3
@@ -4626,7 +4626,7 @@ _08072A14:
orrs r1, r2
ldrb r2, [r6]
bl SetTile
bl sub_08077B2C
bl ResetLink
adds r0, r5, #0
bl sub_08072A60
movs r0, #0x81
@@ -5015,7 +5015,7 @@ _08072D30:
movs r0, #5
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
bl sub_08077B2C
bl ResetLink
_08072D4E:
pop {r4, pc}
.align 2, 0
+8 -8
View File
@@ -247,7 +247,7 @@ sub_08073468: @ 0x08073468
movs r3, #0
bl CreateObjectWithParent
_080734AC:
bl sub_08077B2C
bl ResetLink
ldr r0, [r4, #0x20]
cmp r0, #0
bgt _080734C0
@@ -1639,7 +1639,7 @@ sub_08073F04: @ 0x08073F04
rsbs r1, r1, #0
ands r0, r1
str r0, [r2, #0x30]
bl sub_08077B2C
bl ResetLink
pop {pc}
.align 2, 0
_08073F48: .4byte gLinkState
@@ -2025,7 +2025,7 @@ sub_08074200: @ 0x08074200
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _08074226
bl sub_08077B2C
bl ResetLink
ldr r1, _08074228 @ =gLinkState
movs r0, #3
strb r0, [r1, #0xc]
@@ -2270,7 +2270,7 @@ sub_080743A4: @ 0x080743A4
strb r1, [r0, #0x10]
adds r0, #0x42
strb r3, [r0]
bl sub_08077B2C
bl ResetLink
pop {pc}
.align 2, 0
_080743D0: .4byte gLinkState
@@ -2873,7 +2873,7 @@ _08074840:
_08074862:
ldr r0, _080748B0 @ =0x000001A5
bl PlaySFX
bl sub_08077B2C
bl ResetLink
_0807486C:
ldr r5, _080748AC @ =gLinkState
adds r4, r5, #0
@@ -3040,7 +3040,7 @@ sub_0807496C: @ 0x0807496C
adds r1, #0x38
movs r0, #3
strb r0, [r1]
bl sub_08077B2C
bl ResetLink
_080749A2:
pop {r4, pc}
.align 2, 0
@@ -3124,7 +3124,7 @@ _08074A34:
strh r0, [r5, #8]
strb r1, [r4, #0x15]
_08074A3C:
bl sub_08077B2C
bl ResetLink
_08074A40:
pop {r4, r5, pc}
.align 2, 0
@@ -3367,7 +3367,7 @@ _08074BF4: .4byte gLinkState
sub_08074BF8: @ 0x08074BF8
push {r4, lr}
adds r4, r0, #0
bl sub_08077B2C
bl ResetLink
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
+1 -1
View File
@@ -1716,6 +1716,6 @@ _08077B1C: .4byte 0xFF7FFFFF
thumb_func_start sub_08077B20
sub_08077B20: @ 0x08077B20
push {lr}
bl sub_08077B2C
bl ResetLink
bl sub_08077AEC
pop {pc}
+1 -1
View File
@@ -1497,7 +1497,7 @@ _08079374:
ldrb r0, [r4, #2]
cmp r0, #0
bne _080793CA
bl sub_08077B2C
bl ResetLink
ldr r0, [r4, #0x30]
movs r1, #8
ands r0, r1
+1 -1
View File
@@ -7062,7 +7062,7 @@ sub_0807FF6C: @ 0x0807FF6C
strh r1, [r0]
adds r0, #4
strh r1, [r0]
bl sub_08077B2C
bl ResetLink
bl sub_080791D0
ldr r0, _0807FFCC @ =gUnk_03004030
ldrb r0, [r0, #8]
+2 -2
View File
@@ -11392,7 +11392,7 @@ _080AAC84:
adds r1, r4, #0
bl ResolveEntityOnTop
_080AAC8C:
bl sub_08077B2C
bl ResetLink
ldr r2, _080AACB4 @ =gLinkState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
@@ -11863,7 +11863,7 @@ _080AAFE0:
_080AAFFC: .4byte gLinkEntity
_080AB000: .4byte gLinkState
_080AB004:
bl sub_08077B2C
bl ResetLink
ldr r2, _080AB02C @ =gLinkState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
+1 -1
View File
@@ -986,7 +986,7 @@ _0803F734: .4byte 0x0000FFFE
sub_0803F738: @ 0x0803F738
push {r4, lr}
adds r4, r0, #0
bl sub_08077B2C
bl ResetLink
ldr r2, _0803F768 @ =gLinkState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
+1 -1
View File
@@ -328,7 +328,7 @@ sub_080376D0: @ 0x080376D0
bl sub_080379EC
cmp r0, #0
bne _0803773A
bl sub_08077B2C
bl ResetLink
ldr r2, _08037724 @ =gLinkState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
-256
View File
@@ -6,262 +6,6 @@
.text
thumb_func_start GoronMerchant
GoronMerchant: @ 0x08069544
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08069568
ldr r0, _08069564 @ =gUnk_08111B98
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _0806957E
.align 2, 0
_08069564: .4byte gUnk_08111B98
_08069568:
ldr r0, _08069580 @ =gUnk_08111B88
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
_0806957E:
pop {r4, pc}
.align 2, 0
_08069580: .4byte gUnk_08111B88
thumb_func_start sub_08069584
sub_08069584: @ 0x08069584
push {lr}
adds r1, r0, #0
ldr r0, _08069598 @ =gUnk_030010A0
adds r0, #0x2c
ldrb r0, [r0]
cmp r0, #0
beq _0806959C
movs r0, #3
b _0806959E
.align 2, 0
_08069598: .4byte gUnk_030010A0
_0806959C:
movs r0, #1
_0806959E:
strb r0, [r1, #0xc]
adds r0, r1, #0
movs r1, #2
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_080695AC
sub_080695AC: @ 0x080695AC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
adds r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x10
bls _080695D2
movs r0, #0
strb r0, [r4, #0xf]
adds r0, r4, #0
movs r1, #0x28
movs r2, #0x28
bl sub_0806ED9C
cmp r0, #0
blt _080695D2
strb r0, [r4, #0x14]
_080695D2:
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
ldrb r1, [r4, #0x14]
cmp r0, r1
beq _080695E6
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
_080695E6:
pop {r4, pc}
thumb_func_start sub_080695E8
sub_080695E8: @ 0x080695E8
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldr r0, _08069618 @ =gTextBox
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
bne _08069614
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x39
strb r1, [r0]
adds r0, r4, #0
bl sub_0805E584
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069614:
pop {r4, pc}
.align 2, 0
_08069618: .4byte gTextBox
thumb_func_start sub_0806961C
sub_0806961C: @ 0x0806961C
push {r4, lr}
adds r4, r0, #0
ldr r0, _08069638 @ =gUnk_030010A0
adds r0, #0x2c
ldrb r0, [r0]
cmp r0, #2
bne _08069630
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08069630:
adds r0, r4, #0
bl sub_0806FD3C
pop {r4, pc}
.align 2, 0
_08069638: .4byte gUnk_030010A0
thumb_func_start sub_0806963C
sub_0806963C: @ 0x0806963C
push {lr}
movs r3, #1
movs r1, #1
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x18]
subs r1, #5
ands r1, r2
orrs r1, r3
strb r1, [r0, #0x18]
bl sub_0807DD50
pop {pc}
thumb_func_start sub_08069654
sub_08069654: @ 0x08069654
push {lr}
movs r1, #0
bl sub_0807DD94
pop {pc}
.align 2, 0
thumb_func_start sub_08069660
sub_08069660: @ 0x08069660
push {r4, lr}
adds r4, r0, #0
ldr r0, _0806967C @ =0x00002C1C
adds r1, r4, #0
bl TextboxNoOverlap
adds r0, r4, #0
bl sub_080696BC
ldr r1, _08069680 @ =gTextBox
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
str r0, [r1, #0x10]
pop {r4, pc}
.align 2, 0
_0806967C: .4byte 0x00002C1C
_08069680: .4byte gTextBox
thumb_func_start sub_08069684
sub_08069684: @ 0x08069684
push {lr}
movs r0, #9
movs r1, #0x31
movs r2, #8
bl sub_0805EB00
cmp r0, #0
bne _080696AE
bl sub_0805E8D4
adds r1, r0, #0
cmp r1, #0
beq _080696AE
movs r0, #9
strb r0, [r1, #8]
movs r0, #0x31
strb r0, [r1, #9]
adds r0, r1, #0
movs r1, #8
bl sub_0805EA2C
_080696AE:
pop {pc}
thumb_func_start sub_080696B0
sub_080696B0: @ 0x080696B0
ldr r1, _080696B8 @ =gRoomVars
movs r0, #0
strb r0, [r1, #6]
bx lr
.align 2, 0
_080696B8: .4byte gRoomVars
thumb_func_start sub_080696BC
sub_080696BC: @ 0x080696BC
push {r4, r5, lr}
ldr r0, _08069710 @ =gRoomVars
ldrb r0, [r0, #7]
movs r5, #0
cmp r0, #0x70
ble _080696CA
movs r5, #1
_080696CA:
cmp r0, #0x72
ble _080696D0
movs r5, #2
_080696D0:
movs r0, #0x3e
bl CheckGlobalFlag
rsbs r1, r0, #0
orrs r1, r0
lsrs r4, r1, #0x1f
movs r0, #0x3f
bl CheckGlobalFlag
cmp r0, #0
beq _080696E8
movs r4, #2
_080696E8:
movs r0, #0x40
bl CheckGlobalFlag
cmp r0, #0
beq _080696F4
movs r4, #3
_080696F4:
movs r0, #0x41
bl CheckGlobalFlag
cmp r0, #0
beq _08069700
movs r4, #4
_08069700:
ldr r0, _08069714 @ =gUnk_08111BA0
lsls r1, r4, #1
adds r1, r1, r4
adds r1, r1, r5
lsls r1, r1, #1
adds r1, r1, r0
ldrh r0, [r1]
pop {r4, r5, pc}
.align 2, 0
_08069710: .4byte gRoomVars
_08069714: .4byte gUnk_08111BA0
thumb_func_start sub_08069718
sub_08069718: @ 0x08069718
push {r4, r5, r6, r7, lr}
+1 -1
View File
@@ -133,7 +133,7 @@ _080818F0:
movs r0, #1
strb r0, [r4, #0xd]
bl sub_08078B48
bl sub_08077B2C
bl ResetLink
ldr r1, _08081924 @ =gLinkState
movs r0, #4
strb r0, [r1, #5]
-246
View File
@@ -1,246 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Librari
Librari: @ 0x0806B1CC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0806B21E
cmp r0, #1
bgt _0806B1E0
cmp r0, #0
beq _0806B1E6
b _0806B25C
_0806B1E0:
cmp r0, #2
beq _0806B24E
b _0806B25C
_0806B1E6:
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xe]
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0807DD50
b _0806B25C
_0806B21E:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _0806B238
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
adds r0, r4, #0
bl sub_0806F118
b _0806B25C
_0806B238:
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _0806B25C
_0806B24E:
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _0806B25C
movs r0, #1
strb r0, [r4, #0xc]
_0806B25C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806B260
sub_0806B260: @ 0x0806B260
push {r4, r5, r6, lr}
adds r6, r0, #0
adds r5, r1, #0
movs r0, #0
str r0, [r5, #0x14]
movs r0, #0x46
bl GetInventoryValue
cmp r0, #0
bne _0806B29E
movs r0, #0x29
bl CheckGlobalFlag
cmp r0, #0
beq _0806B286
movs r4, #2
movs r0, #1
str r0, [r5, #0x14]
b _0806B2A0
_0806B286:
movs r0, #0x7a
bl CheckLocalFlag
cmp r0, #0
bne _0806B29A
movs r4, #0
movs r0, #0x7a
bl SetLocalFlag
b _0806B2A0
_0806B29A:
movs r4, #1
b _0806B2A0
_0806B29E:
movs r4, #3
_0806B2A0:
ldr r0, _0806B2B0 @ =gUnk_08112D48
lsls r1, r4, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r6, #0
bl TextboxNoOverlap
pop {r4, r5, r6, pc}
.align 2, 0
_0806B2B0: .4byte gUnk_08112D48
thumb_func_start sub_0806B2B4
sub_0806B2B4: @ 0x0806B2B4
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xb3
bl CheckLocalFlag
cmp r0, #0
beq _0806B314
movs r0, #0
bl CheckRoomFlag
cmp r0, #0
bne _0806B2D6
movs r4, #1
movs r0, #0
bl SetRoomFlag
b _0806B316
_0806B2D6:
movs r0, #1
bl CheckRoomFlag
cmp r0, #0
bne _0806B2EA
movs r4, #2
movs r0, #1
bl SetRoomFlag
b _0806B316
_0806B2EA:
movs r0, #2
bl CheckRoomFlag
cmp r0, #0
bne _0806B2FE
movs r4, #3
movs r0, #2
bl SetRoomFlag
b _0806B316
_0806B2FE:
movs r4, #4
movs r0, #0
bl ClearRoomFlag
movs r0, #1
bl ClearRoomFlag
movs r0, #2
bl ClearRoomFlag
b _0806B316
_0806B314:
movs r4, #0
_0806B316:
ldr r0, _0806B328 @ =gUnk_08112D50
lsls r1, r4, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r5, #0
bl TextboxNoOverlap
pop {r4, r5, pc}
.align 2, 0
_0806B328: .4byte gUnk_08112D50
thumb_func_start Librari_Fusion
Librari_Fusion: @ 0x0806B32C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _0806B352
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
movs r1, #9
bl InitAnimationForceUpdate
b _0806B358
_0806B352:
adds r0, r2, #0
bl UpdateAnimationSingleFrame
_0806B358:
pop {pc}
.align 2, 0
thumb_func_start Percy_Head
Percy_Head: @ 0x0806B35C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5b
ldrb r0, [r0]
movs r2, #0x3f
ands r2, r0
adds r2, #0x13
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r2, #0x7f
ands r2, r0
adds r2, #0xb
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #2
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #2
movs r2, #1
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl SetSpriteSubEntryOffsetData2
adds r0, r4, #0
bl sub_0807000C
pop {r4, pc}
+1 -1
View File
@@ -439,7 +439,7 @@ _0802808E:
.align 2, 0
_08028098: .4byte gUnk_02002A40
_0802809C:
bl sub_08077B2C
bl ResetLink
ldr r2, _08028104 @ =gLinkState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
+1 -1
View File
@@ -1317,7 +1317,7 @@ _08085EBE:
beq _08085EE8
bl DeleteEntity
_08085EE8:
bl sub_08077B2C
bl ResetLink
pop {pc}
.align 2, 0
_08085EF0: .4byte gLinkEntity
+1 -1
View File
@@ -3046,7 +3046,7 @@ _0803B820: .4byte gLinkEntity
sub_0803B824: @ 0x0803B824
push {r4, r5, lr}
adds r5, r0, #0
bl sub_08077B2C
bl ResetLink
ldr r2, _0803B864 @ =gLinkState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
-644
View File
@@ -6,650 +6,6 @@
.text
thumb_func_start Minecart
Minecart: @ 0x080916CC
push {r4, lr}
adds r4, r0, #0
ldr r1, _080916E8 @ =gUnk_081223A8
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r4, #0x41
movs r0, #0
strb r0, [r4]
pop {r4, pc}
.align 2, 0
_080916E8: .4byte gUnk_081223A8
thumb_func_start sub_080916EC
sub_080916EC: @ 0x080916EC
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
ldrb r0, [r6, #0xe]
lsls r0, r0, #3
ldr r1, _080917C8 @ =gUnk_030010EC
adds r7, r0, r1
adds r0, r6, #0
adds r0, #0x84
str r7, [r0]
ldr r0, _080917CC @ =gRoomControls
ldrb r0, [r0, #5]
ldrb r1, [r7, #4]
cmp r0, r1
bne _08091716
ldr r0, _080917D0 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
lsls r1, r1, #5
ands r0, r1
cmp r0, #0
beq _0809171A
_08091716:
bl DeleteThisEntity
_0809171A:
ldr r4, _080917CC @ =gRoomControls
ldrh r1, [r7]
movs r5, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
ldrh r2, [r4, #6]
adds r0, r0, r2
adds r0, #8
strh r0, [r6, #0x2e]
ldrh r1, [r7]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r1
lsrs r0, r0, #2
ldrh r3, [r4, #8]
adds r0, r0, r3
adds r0, #8
strh r0, [r6, #0x32]
ldrb r0, [r7, #5]
strb r0, [r6, #0x14]
ldrb r0, [r7, #6]
strb r0, [r6, #0xb]
movs r2, #1
strb r2, [r6, #0xc]
ldr r0, _080917D4 @ =gUnk_080FD310
str r0, [r6, #0x48]
ldrb r1, [r6, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r6, #0x10]
adds r0, r6, #0
adds r0, #0x3f
strb r2, [r0]
adds r1, r6, #0
adds r1, #0x3c
movs r0, #0x47
strb r0, [r1]
adds r1, #4
movs r0, #0x44
strb r0, [r1]
subs r1, #5
movs r0, #0x80
strb r0, [r1]
ldrb r0, [r6, #0x14]
lsls r0, r0, #3
strb r0, [r6, #0x15]
movs r0, #0xe0
lsls r0, r0, #3
strh r0, [r6, #0x24]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
ldrb r1, [r6, #0x14]
adds r1, #4
ldrb r0, [r6, #0xb]
adds r1, r1, r0
adds r0, r6, #0
bl InitAnimationForceUpdate
ldr r0, _080917D8 @ =0x00004022
movs r2, #0x2e
ldrsh r1, [r6, r2]
ldrh r2, [r4, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r5
movs r3, #0x32
ldrsh r2, [r6, r3]
ldrh r3, [r4, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r5
lsls r2, r2, #6
orrs r1, r2
adds r2, r6, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080917C8: .4byte gUnk_030010EC
_080917CC: .4byte gRoomControls
_080917D0: .4byte gLinkState
_080917D4: .4byte gUnk_080FD310
_080917D8: .4byte 0x00004022
thumb_func_start sub_080917DC
sub_080917DC: @ 0x080917DC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x1d
bne _08091810
movs r0, #0xa8
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #7
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x14]
adds r1, #4
ldrb r0, [r4, #0xb]
adds r1, r1, r0
adds r0, r4, #0
bl InitAnimationForceUpdate
ldr r0, _0809180C @ =0x0000013B
bl PlaySFX
b _080918A0
.align 2, 0
_0809180C: .4byte 0x0000013B
_08091810:
adds r0, r4, #0
bl sub_0800445C
cmp r0, #0
beq _0809184A
ldr r2, _08091840 @ =gLinkState
ldr r0, [r2, #0x30]
ldr r1, _08091844 @ =0x00040080
ands r0, r1
cmp r0, #0
bne _08091848
ldrb r0, [r2, #0x1c]
cmp r0, #0
bne _08091848
ldrb r0, [r2, #5]
cmp r0, #0
bne _08091848
ldrb r0, [r2, #2]
cmp r0, #0
bne _08091848
ldrb r0, [r4, #0xe]
adds r0, #1
b _0809184A
.align 2, 0
_08091840: .4byte gLinkState
_08091844: .4byte 0x00040080
_08091848:
movs r0, #0
_0809184A:
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0809189C
ldrb r0, [r4, #0xe]
cmp r0, #8
bls _080918A0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldr r2, _08091894 @ =gLinkState
movs r0, #0x81
strb r0, [r2, #2]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0x13
orrs r0, r1
str r0, [r2, #0x30]
ldr r1, _08091898 @ =gLinkEntity
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r1, #0x20]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r1, #0x24]
ldrb r2, [r1, #0x10]
movs r0, #0x7f
ands r0, r2
strb r0, [r1, #0x10]
bl sub_08077B2C
bl sub_0807A108
movs r0, #0x7c
bl PlaySFX
b _080918A0
.align 2, 0
_08091894: .4byte gLinkState
_08091898: .4byte gLinkEntity
_0809189C:
movs r0, #0
strb r0, [r4, #0xe]
_080918A0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080918A4
sub_080918A4: @ 0x080918A4
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _08091964 @ =gLinkEntity
adds r1, r5, #0
movs r2, #2
movs r3, #2
bl sub_080041A0
cmp r0, #0
beq _08091974
ldrh r0, [r4, #0x2e]
strh r0, [r5, #0x2e]
ldrh r0, [r4, #0x32]
strh r0, [r5, #0x32]
movs r0, #0x36
ldrsh r1, [r5, r0]
movs r0, #0x10
rsbs r0, r0, #0
cmp r1, r0
ble _0809197E
ldr r0, [r5, #0x20]
cmp r0, #0
bge _080919A4
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
strb r0, [r5, #0x14]
ldr r2, _08091968 @ =gLinkState
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0x13
eors r0, r1
movs r1, #0x80
lsls r1, r1, #5
orrs r0, r1
str r0, [r2, #0x30]
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #1
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x10]
movs r2, #0x20
orrs r0, r2
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x97
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x3c
ldrb r0, [r0]
adds r0, #1
subs r1, #3
orrs r0, r2
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x3b
ldrb r0, [r0]
adds r2, r4, #0
adds r2, #0x3b
strb r0, [r2]
adds r1, #4
movs r0, #0x18
strb r0, [r1]
adds r1, #4
movs r0, #8
strb r0, [r1]
adds r0, r4, #0
bl sub_0801766C
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _0809196C @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r4, r5]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
ldr r0, _08091970 @ =0x00000137
bl PlaySFX
b _0809197E
.align 2, 0
_08091964: .4byte gLinkEntity
_08091968: .4byte gLinkState
_0809196C: .4byte gRoomControls
_08091970: .4byte 0x00000137
_08091974:
adds r0, r5, #0
adds r1, r4, #0
bl GetFacingDirection
strb r0, [r5, #0x15]
_0809197E:
ldr r3, _080919A8 @ =gLinkEntity
ldr r0, [r3, #0x20]
cmp r0, #0
bge _080919A4
adds r0, r4, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080919A4:
pop {r4, r5, pc}
.align 2, 0
_080919A8: .4byte gLinkEntity
thumb_func_start sub_080919AC
sub_080919AC: @ 0x080919AC
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldr r1, _080919D4 @ =gRoomControls
movs r0, #0
mov r8, r0
movs r0, #7
strb r0, [r1, #0xe]
ldr r0, _080919D8 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
lsls r1, r1, #5
ands r0, r1
cmp r0, #0
bne _080919DC
movs r0, #1
strb r0, [r5, #0xc]
b _08091C04
.align 2, 0
_080919D4: .4byte gRoomControls
_080919D8: .4byte gLinkState
_080919DC:
ldr r4, _08091A14 @ =gLinkEntity
adds r6, r4, #0
adds r6, #0x5a
ldrb r1, [r6]
movs r7, #0xf
adds r0, r7, #0
ands r0, r1
cmp r0, #0
bne _08091A22
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r1, [r6]
movs r0, #0xf0
ands r0, r1
cmp r0, #0x10
bne _08091A18
adds r1, r5, #0
adds r1, #0x63
movs r0, #1
strb r0, [r1]
b _08091C04
.align 2, 0
_08091A14: .4byte gLinkEntity
_08091A18:
adds r0, r5, #0
adds r0, #0x63
mov r1, r8
strb r1, [r0]
b _08091C04
_08091A22:
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
mov r0, r8
strh r0, [r4, #0x24]
adds r0, r5, #0
bl sub_0806F69C
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, r4, #0
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
adds r0, r5, #0
bl sub_08091DDC
cmp r0, #0
beq _08091A68
b _08091C04
_08091A68:
ldr r0, _08091AD8 @ =gUnk_030010A0
ldr r0, [r0]
ands r0, r7
cmp r0, #0
bne _08091A7A
movs r0, #0x9c
lsls r0, r0, #1
bl PlaySFX
_08091A7A:
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08091A92
movs r0, #0x7b
bl PlaySFX
movs r0, #0x3c
strb r0, [r5, #0xf]
_08091A92:
ldr r2, _08091ADC @ =gUnk_081223C8
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
adds r1, r0, r2
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, #1
adds r0, r0, r2
movs r2, #0
ldrsb r2, [r0, r2]
adds r0, r5, #0
bl sub_080002B4
adds r4, r0, #0
ldr r1, _08091AE0 @ =gUnk_081223D8
ldrb r0, [r5, #0x14]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl sub_08007DD6
cmp r0, #0
bne _08091AE4
ldrb r0, [r5, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r5, #0x15]
ldrb r0, [r5, #0x14]
movs r1, #2
eors r0, r1
strb r0, [r5, #0x14]
b _08091BD8
.align 2, 0
_08091AD8: .4byte gUnk_030010A0
_08091ADC: .4byte gUnk_081223C8
_08091AE0: .4byte gUnk_081223D8
_08091AE4:
adds r0, r4, #0
subs r0, #0x64
cmp r0, #0xb
bhi _08091BD8
lsls r0, r0, #2
ldr r1, _08091AF8 @ =_08091AFC
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08091AF8: .4byte _08091AFC
_08091AFC: @ jump table
.4byte _08091B2C @ case 0
.4byte _08091BD8 @ case 1
.4byte _08091BD8 @ case 2
.4byte _08091BB8 @ case 3
.4byte _08091BB8 @ case 4
.4byte _08091BB8 @ case 5
.4byte _08091BB8 @ case 6
.4byte _08091BD8 @ case 7
.4byte _08091BB8 @ case 8
.4byte _08091BB8 @ case 9
.4byte _08091BB8 @ case 10
.4byte _08091BB8 @ case 11
_08091B2C:
ldrb r1, [r5, #0x10]
movs r0, #0xdf
ands r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #1
strb r0, [r1]
subs r1, #3
movs r0, #0x47
strb r0, [r1]
adds r1, #4
movs r0, #0x44
strb r0, [r1]
subs r1, #5
movs r4, #0x80
movs r0, #0x80
strb r0, [r1]
movs r0, #6
strb r0, [r5, #0xc]
adds r0, r5, #0
bl sub_08017744
ldr r2, _08091BAC @ =gLinkState
movs r0, #0x41
strb r0, [r2, #2]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #5
eors r0, r1
movs r1, #0x80
lsls r1, r1, #0x13
orrs r0, r1
str r0, [r2, #0x30]
ldr r1, _08091BB0 @ =gLinkEntity
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r1, #0x20]
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r1, #0x24]
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
strb r0, [r1, #0x14]
ldrb r0, [r5, #0x15]
strb r0, [r1, #0x15]
ldrb r0, [r1, #0x10]
orrs r4, r0
strb r4, [r1, #0x10]
adds r0, r5, #0
bl sub_08004168
ldrb r1, [r5, #0x14]
adds r1, #0xc
adds r0, r5, #0
bl InitAnimationForceUpdate
movs r0, #0x78
bl PlaySFX
ldr r0, _08091BB4 @ =0x00000139
bl PlaySFX
b _08091C04
.align 2, 0
_08091BAC: .4byte gLinkState
_08091BB0: .4byte gLinkEntity
_08091BB4: .4byte 0x00000139
_08091BB8:
adds r0, r5, #0
bl sub_080002B8
cmp r4, r0
bne _08091BD8
adds r0, r5, #0
bl sub_08091C0C
ldr r1, _08091BD4 @ =gLinkEntity
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
strb r0, [r1, #0x14]
b _08091C04
.align 2, 0
_08091BD4: .4byte gLinkEntity
_08091BD8:
ldr r2, _08091BF8 @ =gLinkEntity
ldrb r0, [r5, #0x14]
lsls r1, r0, #1
strb r1, [r2, #0x14]
adds r1, r5, #0
adds r1, #0x58
ldrb r1, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r1, r0
bne _08091BFC
adds r0, r5, #0
bl UpdateAnimationSingleFrame
b _08091C04
.align 2, 0
_08091BF8: .4byte gLinkEntity
_08091BFC:
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl InitAnimationForceUpdate
_08091C04:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08091C0C
sub_08091C0C: @ 0x08091C0C
push {r4, lr}
+287
View File
@@ -0,0 +1,287 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldr r1, _080919D4 @ =gRoomControls
movs r0, #0
mov r8, r0
movs r0, #7
strb r0, [r1, #0xe]
ldr r0, _080919D8 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
lsls r1, r1, #5
ands r0, r1
cmp r0, #0
bne _080919DC
movs r0, #1
strb r0, [r5, #0xc]
b _08091C04
.align 2, 0
_080919D4: .4byte gRoomControls
_080919D8: .4byte gLinkState
_080919DC:
ldr r4, _08091A14 @ =gLinkEntity
adds r6, r4, #0
adds r6, #0x5a
ldrb r1, [r6]
movs r7, #0xf
adds r0, r7, #0
ands r0, r1
cmp r0, #0
bne _08091A22
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r1, [r6]
movs r0, #0xf0
ands r0, r1
cmp r0, #0x10
bne _08091A18
adds r1, r5, #0
adds r1, #0x63
movs r0, #1
strb r0, [r1]
b _08091C04
.align 2, 0
_08091A14: .4byte gLinkEntity
_08091A18:
adds r0, r5, #0
adds r0, #0x63
mov r1, r8
strb r1, [r0]
b _08091C04
_08091A22:
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
mov r0, r8
strh r0, [r4, #0x24]
adds r0, r5, #0
bl sub_0806F69C
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, r4, #0
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
adds r0, r5, #0
bl sub_08091DDC
cmp r0, #0
beq _08091A68
b _08091C04
_08091A68:
ldr r0, _08091AD8 @ =gUnk_030010A0
ldr r0, [r0]
ands r0, r7
cmp r0, #0
bne _08091A7A
movs r0, #0x9c
lsls r0, r0, #1
bl PlaySFX
_08091A7A:
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08091A92
movs r0, #0x7b
bl PlaySFX
movs r0, #0x3c
strb r0, [r5, #0xf]
_08091A92:
ldr r2, _08091ADC @ =gUnk_081223C8
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
adds r1, r0, r2
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, #1
adds r0, r0, r2
movs r2, #0
ldrsb r2, [r0, r2]
adds r0, r5, #0
bl sub_080002B4
adds r4, r0, #0
ldr r1, _08091AE0 @ =gUnk_081223D8
ldrb r0, [r5, #0x14]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl sub_08007DD6
cmp r0, #0
bne _08091AE4
ldrb r0, [r5, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r5, #0x15]
ldrb r0, [r5, #0x14]
movs r1, #2
eors r0, r1
strb r0, [r5, #0x14]
b _08091BD8
.align 2, 0
_08091AD8: .4byte gUnk_030010A0
_08091ADC: .4byte gUnk_081223C8
_08091AE0: .4byte gUnk_081223D8
_08091AE4:
adds r0, r4, #0
subs r0, #0x64
cmp r0, #0xb
bhi _08091BD8
lsls r0, r0, #2
ldr r1, _08091AF8 @ =_08091AFC
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08091AF8: .4byte _08091AFC
_08091AFC: @ jump table
.4byte _08091B2C @ case 0
.4byte _08091BD8 @ case 1
.4byte _08091BD8 @ case 2
.4byte _08091BB8 @ case 3
.4byte _08091BB8 @ case 4
.4byte _08091BB8 @ case 5
.4byte _08091BB8 @ case 6
.4byte _08091BD8 @ case 7
.4byte _08091BB8 @ case 8
.4byte _08091BB8 @ case 9
.4byte _08091BB8 @ case 10
.4byte _08091BB8 @ case 11
_08091B2C:
ldrb r1, [r5, #0x10]
movs r0, #0xdf
ands r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #1
strb r0, [r1]
subs r1, #3
movs r0, #0x47
strb r0, [r1]
adds r1, #4
movs r0, #0x44
strb r0, [r1]
subs r1, #5
movs r4, #0x80
movs r0, #0x80
strb r0, [r1]
movs r0, #6
strb r0, [r5, #0xc]
adds r0, r5, #0
bl sub_08017744
ldr r2, _08091BAC @ =gLinkState
movs r0, #0x41
strb r0, [r2, #2]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #5
eors r0, r1
movs r1, #0x80
lsls r1, r1, #0x13
orrs r0, r1
str r0, [r2, #0x30]
ldr r1, _08091BB0 @ =gLinkEntity
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r1, #0x20]
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r1, #0x24]
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
strb r0, [r1, #0x14]
ldrb r0, [r5, #0x15]
strb r0, [r1, #0x15]
ldrb r0, [r1, #0x10]
orrs r4, r0
strb r4, [r1, #0x10]
adds r0, r5, #0
bl sub_08004168
ldrb r1, [r5, #0x14]
adds r1, #0xc
adds r0, r5, #0
bl InitAnimationForceUpdate
movs r0, #0x78
bl PlaySFX
ldr r0, _08091BB4 @ =0x00000139
bl PlaySFX
b _08091C04
.align 2, 0
_08091BAC: .4byte gLinkState
_08091BB0: .4byte gLinkEntity
_08091BB4: .4byte 0x00000139
_08091BB8:
adds r0, r5, #0
bl sub_080002B8
cmp r4, r0
bne _08091BD8
adds r0, r5, #0
bl sub_08091C0C
ldr r1, _08091BD4 @ =gLinkEntity
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
strb r0, [r1, #0x14]
b _08091C04
.align 2, 0
_08091BD4: .4byte gLinkEntity
_08091BD8:
ldr r2, _08091BF8 @ =gLinkEntity
ldrb r0, [r5, #0x14]
lsls r1, r0, #1
strb r1, [r2, #0x14]
adds r1, r5, #0
adds r1, #0x58
ldrb r1, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r1, r0
bne _08091BFC
adds r0, r5, #0
bl UpdateAnimationSingleFrame
b _08091C04
.align 2, 0
_08091BF8: .4byte gLinkEntity
_08091BFC:
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl InitAnimationForceUpdate
_08091C04:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
.syntax divided
-87
View File
@@ -7,93 +7,6 @@
.text
thumb_func_start Object2A
Object2A: @ 0x08089B00
push {lr}
ldr r2, _08089B14 @ =gUnk_08120DD0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08089B14: .4byte gUnk_08120DD0
thumb_func_start sub_08089B18
sub_08089B18: @ 0x08089B18
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r2, #1
movs r6, #1
strb r6, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r5, #4
rsbs r5, r5, #0
adds r0, r5, #0
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _08089B38
strb r0, [r4, #0xe]
_08089B38:
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
ldrb r0, [r4, #0xa]
cmp r0, #2
beq _08089B66
cmp r0, #2
bgt _08089B50
cmp r0, #1
beq _08089B5A
b _08089B96
_08089B50:
cmp r0, #3
beq _08089B72
cmp r0, #4
beq _08089B7C
b _08089B96
_08089B5A:
ldrh r0, [r4, #0x32]
subs r0, #8
strh r0, [r4, #0x32]
movs r0, #0x28
strb r0, [r4, #0xe]
b _08089B96
_08089B66:
movs r0, #0xf
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08004168
b _08089B96
_08089B72:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
b _08089B96
_08089B7C:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
bne _08089B96
ldrb r1, [r4, #0x18]
adds r0, r5, #0
ands r0, r1
strb r0, [r4, #0x18]
strb r6, [r4, #0xd]
b _08089B9E
_08089B96:
movs r0, #0x92
lsls r0, r0, #1
bl sub_08004488
_08089B9E:
pop {r4, r5, r6, pc}
thumb_func_start sub_08089BA0
sub_08089BA0: @ 0x08089BA0
push {r4, r5, r6, lr}
-59
View File
@@ -6,65 +6,6 @@
.text
thumb_func_start Percy
Percy: @ 0x0806B3AC
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0806B3C2
adds r0, r2, #0
bl sub_0806B41C
b _0806B3C8
_0806B3C2:
adds r0, r2, #0
bl sub_0806B3CC
_0806B3C8:
pop {pc}
.align 2, 0
thumb_func_start sub_0806B3CC
sub_0806B3CC: @ 0x0806B3CC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806B3F4
ldr r1, _0806B418 @ =gUnk_08112E1C
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _0806B414
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08078778
_0806B3F4:
adds r0, r4, #0
bl GetNextFrame
adds r1, r4, #0
adds r1, #0x39
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
beq _0806B40E
movs r0, #0
strb r0, [r1]
bl TextboxNoOverlapFollow
_0806B40E:
adds r0, r4, #0
bl sub_0806ED78
_0806B414:
pop {r4, pc}
.align 2, 0
_0806B418: .4byte gUnk_08112E1C
thumb_func_start sub_0806B41C
sub_0806B41C: @ 0x0806B41C
push {r4, lr}
+1 -1
View File
@@ -2096,7 +2096,7 @@ _08024E9A:
_08024EC8: .4byte gUnk_02002A40
_08024ECC:
ldr r6, _08024F48 @ =gLinkEntity
bl sub_08077B2C
bl ResetLink
ldr r2, _08024F4C @ =gLinkState
ldr r0, [r2, #0x30]
movs r1, #0x80
+2 -2
View File
@@ -6,8 +6,8 @@
.text
thumb_func_start sub_08077B2C
sub_08077B2C: @ 0x08077B2C
thumb_func_start ResetLink
ResetLink: @ 0x08077B2C
push {r4, r5, lr}
movs r4, #0
ldr r5, _08077B88 @ =gUnk_03000B80
+1 -1
View File
@@ -123,7 +123,7 @@ _080732B8:
movs r0, #0
str r0, [r1, #0x30]
bl sub_0807A108
bl sub_08077B2C
bl ResetLink
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080732CC: .4byte gRoomControls
+1 -1
View File
@@ -507,7 +507,7 @@ _0803E442:
sub_0803E444: @ 0x0803E444
push {r4, lr}
adds r4, r0, #0
bl sub_08077B2C
bl ResetLink
ldr r2, _0803E478 @ =gLinkState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
+8 -2
View File
@@ -195,7 +195,13 @@ extern void sub_08001290(Entity*, u32);
extern void sub_08004488(u32);
extern void sub_08004596(Entity*, u32);
extern u32 sub_0807953C(void);
extern void sub_08077B2C(void);
extern void ResetLink(void);
extern void sub_080A29BC(Entity*);
extern void sub_080AE068(Entity*);
#endif
extern Entity* sub_0805E8D4(void);
extern void sub_0805EA2C(Entity*, u32);
extern u32 sub_0800445C(Entity*);
extern void sub_0807A108(void);
extern void sub_0801766C(Entity*);
extern void sub_08004168(Entity*);
#endif
+3 -1
View File
@@ -36,7 +36,9 @@ typedef struct {
typedef struct {
u8 filler[6];
u8 itemForSaleIndex;
u16 unk;
u8 field_0x7;
u8 field_0x8;
u8 field_0x9;
u8 unk2;
u16 filler2[3];
u32 roomFlags;
+3
View File
@@ -14,6 +14,9 @@ typedef struct {
u8 textWindowPosY;
u16 textIndex;
u16 unk2; // HI?
u16 field_0xc;
u16 field_0xe;
u32 field_0x10;
} TextBox;
extern TextBox gTextBox;
+5 -1
View File
@@ -586,6 +586,7 @@ SECTIONS {
src/npc/bladeBrothers.o(.text);
src/npc/cow.o(.text);
src/npc/goron.o(.text);
src/npc/goronMerchant.o(.text);
asm/goronMerchant.o(.text);
asm/gorman.o(.text);
asm/dog.o(.text);
@@ -595,7 +596,8 @@ SECTIONS {
asm/rem.o(.text);
src/npc/townMinish.o(.text);
asm/townMinish.o(.text);
asm/librari.o(.text);
src/npc/librari.o(.text);
src/npc/percy.o(.text);
asm/percy.o(.text);
asm/vaatiReborn.o(.text);
src/npc/moblinLady.o(.text);
@@ -708,6 +710,7 @@ SECTIONS {
asm/pushableStatue.o(.text);
asm/object28.o(.text);
asm/object29.o(.text);
src/object/object2A.o(.text);
asm/object2A.o(.text);
asm/object2B.o(.text);
asm/beanstalk.o(.text);
@@ -756,6 +759,7 @@ SECTIONS {
asm/object52.o(.text);
asm/object53.o(.text);
asm/pullableLever.o(.text);
src/object/minecart.o(.text);
asm/minecart.o(.text);
src/object/thoughtBubble.o(.text);
asm/hiddenLadderDown.o(.text);
+1 -1
View File
@@ -161,7 +161,7 @@ void sub_0802953C(Entity* this) {
if (((this->field_0xf > 0x2d) || (gUnk_02002A40.stats.rupees == 0)) && (this->actionDelay == 0)) {
sub_080296D8(this);
} else {
sub_08077B2C();
ResetLink();
gLinkState.field_0x1a[0] |= 0x80;
PositionRelative(this, &gLinkEntity, 0, 0x10000);
pbVar3 = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
+143
View File
@@ -0,0 +1,143 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "structures.h"
#include "textbox.h"
#include "room.h"
#include "flags.h"
extern u32 sub_080696BC(Entity*);
extern void (*const gUnk_08111B88[])(Entity*);
extern void (*const gUnk_08111B98[])(Entity*);
extern u16 gUnk_08111BA0[];
void GoronMerchant(Entity *this)
{
if ((this->flags & 2) != 0) {
gUnk_08111B98[this->action](this);
}
else {
gUnk_08111B88[this->action](this);
sub_0806ED78(this);
}
}
void sub_08069584(Entity *this)
{
if (gUnk_030010A0.field_0x24[8] != 0) {
this->action = 3;
}
else {
this->action = 1;
}
InitAnimationForceUpdate(this, 2);
}
void sub_080695AC(Entity *this)
{
s32 iVar2;
if (++this->field_0xf > 0x10) {
this->field_0xf = 0;
iVar2 = sub_0806ED9C(this, 0x28, 0x28);
if (iVar2 > -1) {
this->animationState = iVar2;
}
}
if (this->animIndex != this->animationState) {
InitAnimationForceUpdate(this, this->animationState);
}
}
void sub_080695E8(Entity *this)
{
UpdateAnimationSingleFrame(this);
if ((gTextBox.doTextBox & 0x7f) == 0) {
this->action = 1;
this->interactType = gTextBox.doTextBox & 0x7f;
sub_0805E584(this);
InitAnimationForceUpdate(this, this->animationState);
}
}
void sub_0806961C(Entity *this)
{
if (gUnk_030010A0.field_0x24[8] == 2) {
UpdateAnimationSingleFrame(this);
}
sub_0806FD3C(this);
}
void sub_0806963C(Entity *this)
{
this->action = 1;
this->spriteSettings.b.draw = TRUE;
sub_0807DD50(this);
}
void sub_08069654(Entity* this) {
sub_0807DD94(this, 0);
}
void sub_08069660(Entity *this)
{
u32 uVar1;
TextboxNoOverlap(0x2c1c, this);
gTextBox.field_0x10 = (u16)sub_080696BC(this);
}
void sub_08069684(void)
{
Entity *mgr;
if (sub_0805EB00(9, 0x31, 8) == NULL) {
mgr = sub_0805E8D4();
if (mgr != NULL) {
mgr->entityType.type = 9;
mgr->entityType.subtype = 0x31;
sub_0805EA2C(mgr, 8);
}
}
}
void sub_080696B0(void)
{
gRoomVars.itemForSaleIndex = 0;
}
u32 sub_080696BC(Entity* this)
{
u32 uVar1;
u32 temp;
u32 iVar3;
s32 temp2;
temp2 = gRoomVars.field_0x7;
if (temp2 > 0x70) {
iVar3 = 1;
}
else {
iVar3 = 0;
}
if (temp2 > 0x72) {
iVar3 = 2;
}
temp = CheckGlobalFlag(0x3e);
uVar1 = (-temp | temp) >> 0x1f;
if (CheckGlobalFlag(0x3f)) {
uVar1 = 2;
}
if (CheckGlobalFlag(0x40)) {
uVar1 = 3;
}
if (CheckGlobalFlag(0x41)) {
uVar1 = 4;
}
return gUnk_08111BA0[uVar1 * 3 + iVar3];
}
+107
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#include "global.h"
#include "entity.h"
#include "npc.h"
#include "flags.h"
#include "textbox.h"
#include "functions.h"
extern u16 gUnk_08112D48[];
void Librari(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->animationState = this->actionDelay;
this->field_0x68 = sub_0801E99C(this);
sub_08078784(this, this->field_0x68);
sub_0805E3A0(this, 2);
sub_0807DD50(this);
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
sub_0806F118(this);
} else {
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
UpdateAnimationSingleFrame(this);
}
break;
case 2:
if (UpdateFuseInteraction(this)) {
this->action = 1;
}
}
}
void sub_0806B260(Entity* this, u32 arg1) {
u32 index;
*(u32*)(arg1 + 0x14) = 0;
// flippers
if (!GetInventoryValue(0x46)) {
if (CheckGlobalFlag(0x29)) {
index = 2;
*(u32*)(arg1 + 0x14) = 1;
} else if (!CheckLocalFlag(0x7a)) {
index = 0;
SetLocalFlag(0x7a);
} else {
index = 1;
}
} else {
index = 3;
}
TextboxNoOverlap(gUnk_08112D48[index], this);
}
extern u16 gUnk_08112D50[];
void sub_0806b2b4(Entity* this) {
u32 index;
if (CheckLocalFlag(0xb3)) {
if (!CheckRoomFlag(0)) {
index = 1;
SetRoomFlag(0);
} else if (!CheckRoomFlag(1)) {
index = 2;
SetRoomFlag(1);
} else if (!CheckRoomFlag(2)) {
index = 3;
SetRoomFlag(2);
} else {
index = 4;
ClearRoomFlag(0);
ClearRoomFlag(1);
ClearRoomFlag(2);
}
} else {
index = 0;
}
TextboxNoOverlap(gUnk_08112D50[index], this);
}
void Librari_Fusion(Entity *this)
{
if (this->action == 0) {
this->action++;
this->spriteSettings.b.draw = TRUE;
InitAnimationForceUpdate(this, 9);
}
else {
UpdateAnimationSingleFrame(this);
}
}
void Percy_Head(Entity *this) // ???
{
SetExtraSpriteFrame(this, 0, (this->frameSpriteSettings & 0x3f) + 0x13);
SetExtraSpriteFrame(this, 1, (this->frames.all & 0x7f) + 0xb);
SetExtraSpriteFrame(this, 2, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 2, 1);
SetSpriteSubEntryOffsetData2(this, 2, 0);
sub_0807000C(this);
}
+36
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#include "global.h"
#include "entity.h"
#include "npc.h"
#include "textbox.h"
#include "functions.h"
extern void sub_0806B41C(Entity*);
void sub_0806B3CC(Entity*);
extern SpriteLoadData gUnk_08112E1C;
void Percy(Entity* this) {
if ((this->flags & 2) != 0) {
sub_0806B41C(this);
} else {
sub_0806B3CC(this);
}
}
void sub_0806B3CC(Entity *this)
{
if (this->action == 0) {
if (!LoadExtraSpriteData(this, &gUnk_08112E1C)) {
return;
}
this->action = 1;
InitializeAnimation(this, 0);
sub_08078778(this);
}
GetNextFrame(this);
if (this->interactType != 0) {
this->interactType = 0;
TextboxNoOverlapFollow(0);
}
sub_0806ED78(this);
}
+225
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@@ -0,0 +1,225 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "room.h"
typedef struct {
u16 field_0x0;
u16 field_0x2;
u8 field_0x4;
u8 field_0x5;
u8 field_0x6;
u8 field_0x7;
} struct_030010EC;
extern void (*const gUnk_081223A8[])(Entity*);
extern struct_030010EC gUnk_030010EC[];
extern BoundingBox gUnk_080FD310;
void Minecart(Entity* this) {
gUnk_081223A8[this->action](this);
this->bitfield = 0;
}
void sub_080916EC(Entity* this) {
struct_030010EC* unk = &gUnk_030010EC[this->actionDelay];
*(struct_030010EC**)&this->cutsceneBeh.HWORD = unk;
if ((gRoomControls.roomID != unk->field_0x4) || (gLinkState.flags.all & 0x1000) != 0) {
DeleteThisEntity();
}
this->x.HALF.HI = gRoomControls.roomOriginX + ((unk->field_0x0 & 0x3f) << 4) + 8;
this->y.HALF.HI = gRoomControls.roomOriginY + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
this->animationState = unk->field_0x5;
this->entityType.parameter = unk->field_0x6;
this->action = 1;
this->boundingBox = &gUnk_080FD310;
this->flags |= 0x80;
this->damageType = 1;
this->field_0x3c = 0x47;
this->field_0x40 = 0x44;
this->flags2 = 0x80;
this->direction = this->animationState << 3;
this->nonPlanarMovement = 0x700;
this->spritePriority.b1 = 3;
InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
}
void sub_080917DC(Entity* this) {
if ((this->bitfield & 0x7f) == 0x1d) {
this->field_0x20 = 0x2a000;
this->action = 7;
InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
PlaySFX(0x13b);
} else {
if (sub_0800445C(this) != 0) {
if (((gLinkState.flags.all & 0x40080) == 0) && (gLinkState.field_0x1c == 0) &&
(gLinkState.heldObject == 0) && (gLinkState.jumpStatus == 0)) {
this->actionDelay++;
} else {
this->actionDelay = 0;
}
} else {
this->actionDelay = 0;
}
if ((this->entityType).parameter == 0) {
if (8 < this->actionDelay) {
this->action = this->action + 1;
gLinkState.jumpStatus = 0x81;
gLinkState.flags.all |= 0x4000000;
gLinkEntity.field_0x20 = 0x20000;
gLinkEntity.nonPlanarMovement = 0x100;
gLinkEntity.flags &= 0x7f;
ResetLink();
sub_0807A108();
PlaySFX(0x7c);
}
} else {
this->actionDelay = 0;
}
}
}
void sub_080918A4(Entity *this)
{
if (sub_080041A0(this, &gLinkEntity, 2, 2) != 0) {
gLinkEntity.x.HALF.HI = this->x.HALF.HI;
gLinkEntity.y.HALF.HI = this->y.HALF.HI;
if (gLinkEntity.height.HALF.HI > -0x10) {
if ((s32)gLinkEntity.field_0x20 > -1) {
return;
}
gLinkEntity.animationState = this->animationState << 1;
gLinkState.flags.all = (gLinkState.flags.all ^ 0x4000000) | 0x1000;
this->action++;
this->field_0xf = 1;
this->flags |= 0x20;
this->damageType = 0x97;
this->field_0x3c = (gLinkEntity.field_0x3c + 1) | 0x20;
this->flags2 = gLinkEntity.flags2;
this->field_0x40 = 0x18;
this->field_0x44 = 8;
sub_0801766C(this);
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
PlaySFX(0x137);
}
}
else {
gLinkEntity.direction = GetFacingDirection(&gLinkEntity, this);
}
if (gLinkEntity.field_0x20 < 0) {
gLinkEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
}
}
#if 0
typedef struct {
u8 field_0x0;
u8 field_0x1;
} struct_081223C8;
extern struct_081223C8 gUnk_081223C8[];
extern u32 gUnk_081223D8[];
void sub_080919AC(Entity *this)
{
u32 iVar2;
u32 uVar3;
u32 uVar4;
struct_081223C8* temp;
gRoomControls.unk5 = 7;
if ((gLinkState.flags.all & 0x1000) == 0) {
this->action = 1;
}
else {
if ((gLinkEntity.frames.all & 0xf) == 0) {
this->flags = this->flags & 0x7f;
CopyPosition(this,&gLinkEntity);
if ((gLinkEntity.frames.all & 0xf0) == 0x10) {
this->spriteOffsetY = 1;
}
else {
this->spriteOffsetY = 0;
}
}
else {
this->flags = this->flags | 0x80;
gLinkEntity.nonPlanarMovement = 0;
sub_0806F69C(this);
CopyPosition(this,&gLinkEntity);
gLinkEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
if (!sub_08091DDC(this)) {
if ((gUnk_030010A0.field_0x0 & 0xf) == 0) {
PlaySFX(0x138);
}
if (--this->field_0xf == 0xff) {
PlaySFX(0x7b);
this->field_0xf = 0x3c;
}
uVar3 = sub_03005800(this, gUnk_081223C8[this->animationState].field_0x0, gUnk_081223C8[this->animationState].field_0x1);
iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[this->animationState]);
if (iVar2 == 0) {
this->direction = this->direction ^ 0x10;
this->animationState = this->animationState ^ 2;
}
else {
switch(uVar3) {
case 100:
this->flags = this->flags & 0xdf;
this->damageType = 1;
this->field_0x3c = 0x47;
this->field_0x40 = 0x44;
this->flags2 = 0x80;
this->action = 6;
sub_08017744(this);
gLinkState.jumpStatus = 0x41;
gLinkState.flags.all = (gLinkState.flags.all ^ 0x1000) | 0x4000000;
gLinkEntity.field_0x20 = 0x20000;
gLinkEntity.nonPlanarMovement = 0x200;
gLinkEntity.animationState = this->animationState << 1;
gLinkEntity.direction = this->direction;
gLinkEntity.flags |= 0x80;
sub_08004168(this);
InitAnimationForceUpdate(this, this->animationState + 0xc);
PlaySFX(0x78);
PlaySFX(0x139);
return;
case 0x67:
case 0x68:
case 0x69:
case 0x6a:
case 0x6c:
case 0x6d:
case 0x6e:
case 0x6f:
if (uVar3 == sub_080002B8()) {
sub_08091C0C(this);
gLinkEntity.animationState *= 2;
return;
}
}
}
gLinkEntity.animationState *= 2;
if (this->animIndex == this->animationState) {
UpdateAnimationSingleFrame(this);
}
else {
InitAnimationForceUpdate(this, this->animationState);
}
}
}
}
}
#else
NAKED
void sub_080919AC(Entity *this) {
asm(".include \"asm/non_matching/minecart/sub_080919AC.inc\"");
}
#endif
+40
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@@ -0,0 +1,40 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
extern void (*const gUnk_08120DD0[])(Entity*);
void Object2A(Entity* this) {
gUnk_08120DD0[this->action](this);
}
void sub_08089B18(Entity *this)
{
this->action = 1;
this->spriteSettings.b.draw = TRUE;
if (this->entityType.parameter != 0) {
this->actionDelay = this->entityType.parameter;
}
InitializeAnimation(this, 0);
switch (this->entityType.form) {
case 1:
this->y.HALF.HI -= 8;
this->actionDelay = 0x28;
break;
case 2:
this->actionDelay = 0xf;
sub_08004168(this);
break;
case 3:
CopyPosition(this->parent, this);
break;
case 4:
if (!CheckFlags(this->field_0x86)) {
this->spriteSettings.b.draw = FALSE;
this->previousActionFlag = 1;
return;
}
}
sub_08004488(0x124);
}