This commit is contained in:
theo3
2022-03-27 00:19:10 -07:00
212 changed files with 13172 additions and 18396 deletions
+2
View File
@@ -19,3 +19,5 @@ Makefile text eol=lf
*.h linguist-language=C
*.inc linguist-language=Assembly
data/** linguist-language=data
tools/** linguist-vendored
+1 -1
View File
@@ -3181,7 +3181,7 @@ sub_0801AE44: @ 0x0801AE44
bl LoadRoomGfx
_0801AE5A:
bl sub_080809D4
bl sub_080805F8
bl UpdateIsDiggingCave
ldr r0, _0801AEE4 @ =gRoomTransition
adds r0, #0x2d
ldrb r0, [r0]
-1120
View File
File diff suppressed because it is too large Load Diff
-560
View File
@@ -1,560 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FlyingPot
FlyingPot: @ 0x0803704C
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080012DC
adds r1, r0, #0
cmp r1, #0
beq _08037070
ldr r0, _0803706C @ =gUnk_080012C8
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r5, #0
bl _call_via_r1
b _08037084
.align 2, 0
_0803706C: .4byte gUnk_080012C8
_08037070:
ldr r4, _08037088 @ =gUnk_080CF244
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
_08037084:
pop {r4, r5, pc}
.align 2, 0
_08037088: .4byte gUnk_080CF244
thumb_func_start sub_0803708C
sub_0803708C: @ 0x0803708C
push {lr}
ldr r2, _080370A0 @ =gUnk_080CF25C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080370A0: .4byte gUnk_080CF25C
thumb_func_start sub_080370A4
sub_080370A4: @ 0x080370A4
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08037418
adds r0, r5, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _08037110
movs r0, #6
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
movs r0, #0xa8
lsls r0, r0, #0xa
str r0, [r5, #0x20]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _0803710C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _0803711E
.align 2, 0
_0803710C: .4byte gRoomControls
_08037110:
movs r1, #0x36
ldrsh r0, [r5, r1]
cmp r0, #0
beq _0803711E
adds r0, r5, #0
bl sub_08037408
_0803711E:
ldr r1, _08037128 @ =gUnk_080CF244
adds r0, r5, #0
bl EnemyFunctionHandlerAfterCollision
pop {r4, r5, r6, pc}
.align 2, 0
_08037128: .4byte gUnk_080CF244
thumb_func_start sub_0803712C
sub_0803712C: @ 0x0803712C
push {lr}
ldr r2, _08037140 @ =gUnk_080CF278
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08037140: .4byte gUnk_080CF278
thumb_func_start sub_08037144
sub_08037144: @ 0x08037144
push {r4, lr}
adds r4, r0, #0
bl sub_08037418
movs r1, #0
movs r0, #1
strb r0, [r4, #0xd]
strb r1, [r4, #0xe]
movs r0, #0x30
strb r0, [r4, #0x1d]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803715C
sub_0803715C: @ 0x0803715C
push {r4, lr}
adds r4, r0, #0
bl sub_08037418
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _08037176
adds r0, r4, #0
bl sub_0806F4E8
b _0803718A
_08037176:
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
beq _0803718A
adds r0, r4, #0
bl sub_08037408
_0803718A:
pop {r4, pc}
thumb_func_start sub_0803718C
sub_0803718C: @ 0x0803718C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r4, [r5, #0xe]
cmp r4, #0
bne _080371DA
bl sub_08037418
movs r0, #1
strb r0, [r5, #0xe]
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
adds r0, r5, #0
adds r0, #0x62
strb r4, [r0]
adds r0, #0x12
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080371EC @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_080371DA:
adds r0, r5, #0
bl sub_0806F520
cmp r0, #0
beq _080371F0
adds r0, r5, #0
bl sub_0806F3E4
b _080371F6
.align 2, 0
_080371EC: .4byte gRoomControls
_080371F0:
adds r0, r5, #0
bl sub_08037408
_080371F6:
pop {r4, r5, r6, pc}
thumb_func_start sub_080371F8
sub_080371F8: @ 0x080371F8
push {lr}
adds r2, r0, #0
ldr r0, _08037210 @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _0803720E
adds r0, r2, #0
bl sub_08037408
_0803720E:
pop {pc}
.align 2, 0
_08037210: .4byte gPlayerState
thumb_func_start nullsub_161
nullsub_161: @ 0x08037214
bx lr
.align 2, 0
thumb_func_start sub_08037218
sub_08037218: @ 0x08037218
push {lr}
bl sub_08037408
pop {pc}
thumb_func_start sub_08037220
sub_08037220: @ 0x08037220
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #2
strb r0, [r5, #0x1c]
ldrh r0, [r5, #0x32]
adds r0, #3
strh r0, [r5, #0x32]
movs r0, #0x2e
ldrsh r4, [r5, r0]
ldr r1, _0803727C @ =gRoomControls
ldrh r0, [r1, #6]
subs r4, r4, r0
asrs r4, r4, #4
movs r2, #0x3f
ands r4, r2
movs r3, #0x32
ldrsh r0, [r5, r3]
ldrh r1, [r1, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
adds r6, r5, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r4, #0
bl GetTileIndex
adds r1, r5, #0
adds r1, #0x74
strh r0, [r1]
movs r0, #0x80
lsls r0, r0, #7
ldrb r2, [r6]
adds r1, r4, #0
bl SetTile
adds r0, r5, #0
movs r1, #5
bl InitializeAnimation
pop {r4, r5, r6, pc}
.align 2, 0
_0803727C: .4byte gRoomControls
thumb_func_start sub_08037280
sub_08037280: @ 0x08037280
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08037418
adds r0, r5, #0
bl GetTileTypeByEntity
movs r1, #0x80
lsls r1, r1, #7
cmp r0, r1
beq _080372CC
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080372E4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
adds r0, r5, #0
bl sub_08037408
_080372CC:
adds r0, r5, #0
movs r1, #1
movs r2, #0x40
bl PlayerInRange
cmp r0, #0
beq _080372E2
movs r0, #2
strb r0, [r5, #0xc]
movs r0, #0x1e
strb r0, [r5, #0xe]
_080372E2:
pop {r4, r5, r6, pc}
.align 2, 0
_080372E4: .4byte gRoomControls
thumb_func_start sub_080372E8
sub_080372E8: @ 0x080372E8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08037418
adds r3, r5, #0
adds r3, #0x62
ldr r2, _08037370 @ =gUnk_080CF290
ldrb r1, [r5, #0xe]
movs r6, #3
adds r0, r6, #0
ands r0, r1
adds r0, r0, r2
ldrb r0, [r0]
ldrb r1, [r3]
adds r0, r0, r1
strb r0, [r3]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _0803736E
strb r6, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
strb r4, [r3]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xa0
strb r0, [r1]
subs r1, #4
movs r0, #0xf
strb r0, [r1]
ldr r0, _08037374 @ =gUnk_080FD34C
str r0, [r5, #0x48]
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08037378 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_0803736E:
pop {r4, r5, r6, pc}
.align 2, 0
_08037370: .4byte gUnk_080CF290
_08037374: .4byte gUnk_080FD34C
_08037378: .4byte gRoomControls
thumb_func_start sub_0803737C
sub_0803737C: @ 0x0803737C
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x34]
ldr r1, _080373A8 @ =0xFFFF0000
adds r0, r0, r1
str r0, [r4, #0x34]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #6
rsbs r0, r0, #0
cmp r1, r0
bgt _080373A6
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0xa
strb r0, [r4, #0xe]
ldr r1, _080373AC @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
strb r0, [r4, #0x15]
_080373A6:
pop {r4, pc}
.align 2, 0
_080373A8: .4byte 0xFFFF0000
_080373AC: .4byte gPlayerEntity
thumb_func_start sub_080373B0
sub_080373B0: @ 0x080373B0
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080373C4
movs r0, #5
strb r0, [r1, #0xc]
_080373C4:
pop {pc}
.align 2, 0
thumb_func_start sub_080373C8
sub_080373C8: @ 0x080373C8
push {r4, lr}
adds r4, r0, #0
bl ProcessMovement2
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080373DC
adds r0, r4, #0
bl sub_08037408
_080373DC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080373E0
sub_080373E0: @ 0x080373E0
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
cmp r0, #0
bge _080373F2
ldrb r0, [r4, #0x18]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x18]
_080373F2:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
bne _08037406
adds r0, r4, #0
bl sub_08037408
_08037406:
pop {r4, pc}
thumb_func_start sub_08037408
sub_08037408: @ 0x08037408
push {lr}
movs r1, #5
movs r2, #0
bl CreateFx
bl DeleteThisEntity
pop {pc}
thumb_func_start sub_08037418
sub_08037418: @ 0x08037418
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r1, #0x2e
ldrsh r0, [r5, r1]
ldr r3, _08037464 @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r4, r0, #4
movs r2, #0x3f
ands r4, r2
movs r1, #0x32
ldrsh r0, [r5, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
adds r6, r5, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r4, #0
bl GetTileIndex
ldr r1, _08037468 @ =0x00004067
cmp r0, r1
bne _08037460
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
ldrb r2, [r6]
adds r1, r4, #0
bl SetTile
bl DeleteThisEntity
_08037460:
pop {r4, r5, r6, pc}
.align 2, 0
_08037464: .4byte gRoomControls
_08037468: .4byte 0x00004067
-126
View File
@@ -1,126 +0,0 @@
.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrb r4, [r5, #0xa]
lsls r0, r4, #2
mov ip, r0
ldr r2, _08062868 @ =gUnk_0810C0A0
add r2, ip
adds r0, r5, #0
adds r0, #0x5a
ldrb r3, [r0]
movs r1, #0x1f
adds r0, r1, #0
ands r0, r3
ldrb r3, [r2]
adds r6, r0, r3
ldrb r0, [r5, #0x1e]
ands r1, r0
ldrb r2, [r2, #1]
adds r7, r1, r2
cmp r4, #8
bhi _08062946
ldr r0, _0806286C @ =_08062870
add r0, ip
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08062868: .4byte gUnk_0810C0A0
_0806286C: .4byte _08062870 @ jump table
_08062870:
.4byte _08062894 @ case 0
.4byte _08062894 @ case 1
.4byte _08062894 @ case 2
.4byte _08062894 @ case 3
.4byte _08062894 @ case 4
.4byte _08062894 @ case 5
.4byte _080628D8 @ case 6
.4byte _08062922 @ case 7
.4byte _08062922 @ case 8
_08062894:
adds r0, r5, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #0x30
ands r0, r1
lsrs r4, r0, #4
cmp r4, #0
beq _080628A6
adds r4, #0x50
_080628A6:
subs r4, #1
adds r0, r5, #0
movs r1, #0
adds r2, r6, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
adds r2, r7, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #2
adds r2, r4, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
movs r1, #1
movs r2, #2
b _08062916
_080628D8:
adds r0, r5, #0
adds r0, #0x5b
ldrb r0, [r0]
movs r2, #0xf
ands r2, r0
cmp r2, #0
beq _080628E8
adds r2, #0x93
_080628E8:
subs r2, #1
adds r0, r5, #0
movs r1, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
adds r2, r6, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #2
adds r2, r7, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #2
movs r2, #1
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
movs r1, #1
movs r2, #0
_08062916:
bl SetSpriteSubEntryOffsetData2
adds r0, r5, #0
bl sub_0807000C
b _08062946
_08062922:
adds r0, r5, #0
movs r1, #0
adds r2, r6, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
adds r2, r7, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
bl sub_0807000C
_08062946:
pop {r4, r5, r6, r7, pc}
.syntax divided
-141
View File
@@ -1,141 +0,0 @@
.syntax unified
.text
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldrb r0, [r6, #0x18]
cmp r0, #0
bne _080629B4
adds r0, #1
strb r0, [r6, #0x18]
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x20
strh r0, [r6, #0x12]
bl Random
adds r1, r0, #0
movs r0, #0x18
ands r1, r0
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08062990
cmp r0, #8
bgt _0806297E
cmp r0, #0
beq _08062988
b _080629A6
_0806297E:
cmp r0, #0x10
beq _08062998
cmp r0, #0x18
beq _080629A0
b _080629A6
_08062988:
cmp r1, #0x10
bne _080629A6
movs r1, #8
b _080629A6
_08062990:
cmp r1, #0x18
bne _080629A6
movs r1, #0x10
b _080629A6
_08062998:
cmp r1, #0
bne _080629A6
movs r1, #0x18
b _080629A6
_080629A0:
cmp r1, #8
bne _080629A6
movs r1, #0
_080629A6:
strb r1, [r4, #0x15]
adds r0, r1, #0
bl sub_0806F5B0
strb r0, [r4, #0x14]
movs r0, #0x80
strh r0, [r4, #0x24]
_080629B4:
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
adds r1, r0, #4
adds r5, r4, #0
adds r5, #0x58
ldrb r0, [r5]
cmp r1, r0
beq _080629D2
adds r0, r4, #0
bl InitializeAnimation
ldrb r1, [r5]
adds r0, r4, #0
adds r0, #0x80
strh r1, [r0]
_080629D2:
adds r0, r4, #0
bl ProcessMovement0
movs r3, #0x2e
ldrsh r1, [r4, r3]
adds r2, r4, #0
adds r2, #0x6c
movs r5, #0
ldrsh r0, [r2, r5]
subs r1, r1, r0
cmp r1, #0x10
ble _080629F4
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strh r0, [r6, #0x12]
_080629F4:
movs r3, #0x10
rsbs r3, r3, #0
cmp r1, r3
bge _08062A06
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strh r0, [r6, #0x12]
_08062A06:
movs r0, #0x32
ldrsh r1, [r4, r0]
adds r2, r4, #0
adds r2, #0x6e
movs r5, #0
ldrsh r0, [r2, r5]
subs r1, r1, r0
cmp r1, #0x10
ble _08062A22
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strh r0, [r6, #0x12]
_08062A22:
cmp r1, r3
bge _08062A30
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strh r0, [r6, #0x12]
_08062A30:
ldrh r0, [r6, #0x12]
subs r0, #1
strh r0, [r6, #0x12]
lsls r0, r0, #0x10
cmp r0, #0
beq _08062A42
ldr r1, _08062A44 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_08062A42:
pop {r4, r5, r6, pc}
.align 2, 0
_08062A44: .4byte gActiveScriptInfo
.syntax divided
@@ -0,0 +1,24 @@
.syntax unified
push {lr}
movs r1, #0
ldr r0, _080A3B6C @ =gSave
ldr r3, _080A3B70 @ =0x0000012B
adds r2, r0, r3
ldrb r0, [r2]
cmp r0, #0
beq _080A3B66
_080A3B58:
adds r1, #1
cmp r1, #0x12
bhi _080A3B66
adds r0, r1, r2
ldrb r0, [r0]
cmp r0, #0
bne _080A3B58
_080A3B66:
adds r0, r1, #0
pop {pc}
.align 2, 0
_080A3B6C: .4byte gSave
_080A3B70: .4byte 0x0000012B
.syntax divided
+144
View File
@@ -0,0 +1,144 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
mov sb, r0
movs r6, #0
ldr r0, [r0, #0x64]
str r0, [sp, #4]
mov r4, sb
adds r4, #0x70
ldr r0, _080A12F8 @ =gRoomControls
movs r2, #0xd8
lsls r2, r2, #2
adds r1, r2, #0
ldrh r3, [r0, #6]
adds r1, r1, r3
movs r7, #0xd4
lsls r7, r7, #2
adds r2, r7, #0
ldrh r0, [r0, #8]
adds r2, r2, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
lsls r2, r2, #0x10
asrs r3, r2, #0x10
movs r0, #9
mov sl, r0
movs r1, #1
rsbs r1, r1, #0
adds r5, r1, #0
_080A12B2:
ldr r7, [sp, #4]
ldr r2, [r7]
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
bne _080A1300
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
movs r1, #0x2e
ldrsh r0, [r2, r1]
cmp r8, r0
bgt _080A132E
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r3, r0
bgt _080A132E
ldrb r0, [r2, #0xa]
adds r0, #1
strb r0, [r4]
movs r0, #1
strb r0, [r2, #0xb]
adds r6, #1
ldr r1, _080A12FC @ =CuccoMinigame_Sounds
ldrb r0, [r2, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
str r3, [sp]
bl SoundReq
ldr r3, [sp]
b _080A132E
.align 2, 0
_080A12F8: .4byte gRoomControls
_080A12FC: .4byte CuccoMinigame_Sounds
_080A1300:
cmp r0, #0
ble _080A132E
adds r6, #1
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
mov r1, r8
adds r1, #4
movs r7, #0x2e
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A131E
strh r1, [r2, #0x2e]
_080A131E:
adds r1, r3, #4
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A132E
strh r1, [r2, #0x32]
b _080A132E
_080A132C:
strb r5, [r4]
_080A132E:
movs r0, #1
rsbs r0, r0, #0
add sl, r0
adds r4, #1
ldr r1, [sp, #4]
adds r1, #4
str r1, [sp, #4]
mov r2, sl
cmp r2, #0
bge _080A12B2
mov r0, sb
adds r0, #0x6a
strh r6, [r0]
ldr r0, _080A136C @ =gPlayerState
adds r0, #0x27
movs r1, #0xff
strb r1, [r0]
mov r1, sb
adds r1, #0x68
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080A1370
movs r0, #0xe2
bl SoundReq
bl sub_08050384
b _080A1376
.align 2, 0
_080A136C: .4byte gPlayerState
_080A1370:
ldr r1, _080A1384 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_080A1376:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1384: .4byte gActiveScriptInfo
.syntax divided
-110
View File
@@ -1,110 +0,0 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldr r1, _0807FE18 @ =gUpdateVisibleTiles
movs r0, #2
strb r0, [r1]
ldrh r0, [r4, #0x18]
adds r0, #1
strh r0, [r4, #0x18]
ldrb r0, [r4, #0x10]
cmp r0, #1
beq _0807FE44
cmp r0, #1
bgt _0807FE1C
cmp r0, #0
beq _0807FE26
b _0807FEB6
.align 2, 0
_0807FE18: .4byte gUpdateVisibleTiles
_0807FE1C:
cmp r0, #2
beq _0807FE68
cmp r0, #3
beq _0807FE94
b _0807FEB6
_0807FE26:
ldrh r0, [r4, #0xc]
subs r0, #4
strh r0, [r4, #0xc]
ldr r1, [r4, #0x30]
ldr r0, _0807FE3C @ =gPlayerEntity
cmp r1, r0
bne _0807FE80
ldr r0, [r1, #0x30]
ldr r2, _0807FE40 @ =0xFFFFA000
b _0807FE7C
.align 2, 0
_0807FE3C: .4byte gPlayerEntity
_0807FE40: .4byte 0xFFFFA000
_0807FE44:
ldrh r0, [r4, #0xa]
adds r0, #4
strh r0, [r4, #0xa]
ldr r1, [r4, #0x30]
ldr r0, _0807FE64 @ =gPlayerEntity
cmp r1, r0
bne _0807FE5C
ldr r0, [r1, #0x2c]
movs r2, #0x80
lsls r2, r2, #7
adds r0, r0, r2
str r0, [r1, #0x2c]
_0807FE5C:
ldrh r0, [r4, #0x18]
cmp r0, #0x3c
bne _0807FEB6
b _0807FE86
.align 2, 0
_0807FE64: .4byte gPlayerEntity
_0807FE68:
ldrh r0, [r4, #0xc]
adds r0, #4
strh r0, [r4, #0xc]
ldr r1, [r4, #0x30]
ldr r0, _0807FE90 @ =gPlayerEntity
cmp r1, r0
bne _0807FE80
ldr r0, [r1, #0x30]
movs r2, #0xc0
lsls r2, r2, #7
_0807FE7C:
adds r0, r0, r2
str r0, [r1, #0x30]
_0807FE80:
ldrh r0, [r4, #0x18]
cmp r0, #0x28
bne _0807FEB6
_0807FE86:
adds r0, r4, #0
bl sub_0807FEC8
b _0807FEB6
.align 2, 0
_0807FE90: .4byte gPlayerEntity
_0807FE94:
ldrh r0, [r4, #0xa]
subs r0, #4
strh r0, [r4, #0xa]
ldr r1, [r4, #0x30]
ldr r0, _0807FEC0 @ =gPlayerEntity
cmp r1, r0
bne _0807FEAA
ldr r0, [r1, #0x2c]
ldr r2, _0807FEC4 @ =0xFFFFC000
adds r0, r0, r2
str r0, [r1, #0x2c]
_0807FEAA:
ldrh r0, [r4, #0x18]
cmp r0, #0x3c
bne _0807FEB6
adds r0, r4, #0
bl sub_0807FEC8
_0807FEB6:
movs r0, #0
strh r0, [r4, #0x16]
bl sub_08080BC4
pop {r4, pc}
.align 2, 0
_0807FEC0: .4byte gPlayerEntity
_0807FEC4: .4byte 0xFFFFC000
.syntax divided
-57
View File
@@ -1,57 +0,0 @@
.syntax unified
push {r4, lr}
movs r1, #1
strb r1, [r0, #3]
ldr r3, _0807FFC8 @ =gScreen
ldrh r1, [r3]
movs r2, #0x80
lsls r2, r2, #7
adds r0, r2, #0
orrs r0, r1
strh r0, [r3]
adds r2, r3, #0
adds r2, #0x60
ldrb r0, [r2]
movs r4, #0xb8
lsls r4, r4, #5
adds r1, r4, #0
orrs r0, r1
strh r0, [r2]
adds r2, #2
ldrh r1, [r2]
movs r0, #0xff
lsls r0, r0, #8
ands r0, r1
movs r1, #7
movs r4, #0
orrs r0, r1
strh r0, [r2]
adds r0, r3, #0
adds r0, #0x5a
movs r1, #0xf0
strh r1, [r0]
adds r0, #4
strh r1, [r0]
bl ResetPlayer
bl ResetPlayerAnimationAndAction
ldr r0, _0807FFCC @ =gUnk_03004030
ldrb r0, [r0, #8]
cmp r0, #0
beq _0807FFD4
ldr r1, _0807FFD0 @ =gPlayerEntity
movs r0, #4
strb r0, [r1, #0x14]
b _0807FFD8
.align 2, 0
_0807FFC8: .4byte gScreen
_0807FFCC: .4byte gUnk_03004030
_0807FFD0: .4byte gPlayerEntity
_0807FFD4:
ldr r0, _0807FFE0 @ =gPlayerEntity
strb r4, [r0, #0x14]
_0807FFD8:
bl sub_080809D4
pop {r4, pc}
.align 2, 0
_0807FFE0: .4byte gPlayerEntity
.syntax divided
-39
View File
@@ -1,39 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #2
strb r0, [r5, #3]
bl sub_080803D0
adds r0, #6
strh r0, [r5, #0x18]
ldr r4, _0808002C @ =gUnk_0200B640
bl sub_08080278
strh r0, [r4]
ldr r1, _08080030 @ =gUnk_08109194
ldr r0, _08080034 @ =gUnk_03004030
ldr r0, [r0]
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
ldr r0, [r0]
bl sub_080197D4
ldr r4, _08080038 @ =gMapDataTop
ldrh r1, [r5, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r5, #0x20]
lsrs r2, r2, #4
adds r0, r4, #0
bl sub_0807C8B0
ldr r0, _0808003C @ =gMapDataTopSpecial
subs r4, #4
adds r1, r4, #0
bl sub_0801AB08
pop {r4, r5, pc}
.align 2, 0
_0808002C: .4byte gUnk_0200B640
_08080030: .4byte gUnk_08109194
_08080034: .4byte gUnk_03004030
_08080038: .4byte gMapDataTop
_0808003C: .4byte gMapDataTopSpecial
.syntax divided
-102
View File
@@ -1,102 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrh r4, [r5, #0x18]
subs r4, #6
strh r4, [r5, #0x18]
ldrh r0, [r5, #0x18]
lsls r0, r0, #1
movs r1, #3
bl __divsi3
strh r0, [r5, #0x1a]
lsls r4, r4, #0x10
lsrs r4, r4, #0x10
cmp r4, #0x2a
bls _080800C6
ldr r3, [r5, #0x30]
movs r1, #0x2e
ldrsh r0, [r3, r1]
movs r2, #0xa
ldrsh r1, [r5, r2]
subs r2, r0, r1
ldrh r1, [r5, #0x18]
subs r0, r2, r1
adds r7, r0, #0
adds r7, #8
cmp r7, #0
bge _08080078
movs r7, #0
_08080078:
adds r0, r2, r1
adds r6, r0, #0
subs r6, #8
cmp r6, #0xf0
ble _08080084
movs r6, #0xf0
_08080084:
movs r1, #0x32
ldrsh r0, [r3, r1]
movs r2, #0xc
ldrsh r1, [r5, r2]
subs r2, r0, r1
ldrh r1, [r5, #0x1a]
subs r0, r2, r1
adds r4, r0, #0
adds r4, #8
cmp r4, #0
bge _0808009C
movs r4, #0
_0808009C:
adds r0, r2, r1
adds r3, r0, #0
subs r3, #8
cmp r3, #0xa0
ble _080800A8
movs r3, #0xa0
_080800A8:
ldr r2, _080800F0 @ =gScreen
movs r1, #0xff
ands r7, r1
lsls r0, r7, #8
ands r6, r1
orrs r0, r6
adds r6, r2, #0
adds r6, #0x5a
strh r0, [r6]
ands r4, r1
lsls r0, r4, #8
ands r3, r1
orrs r0, r3
adds r2, #0x5e
strh r0, [r2]
_080800C6:
ldrh r0, [r5, #0x18]
cmp r0, #0
bne _080800FC
movs r0, #3
strb r0, [r5, #3]
bl DeleteSleepingEntities
bl sub_0807C810
ldr r1, _080800F4 @ =gUnk_08109194
ldr r0, _080800F8 @ =gUnk_03004030
ldr r0, [r0]
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
ldr r0, [r0, #4]
bl sub_08080C80
b _08080102
.align 2, 0
_080800F0: .4byte gScreen
_080800F4: .4byte gUnk_08109194
_080800F8: .4byte gUnk_03004030
_080800FC:
ldr r1, _08080104 @ =gUpdateVisibleTiles
movs r0, #4
strb r0, [r1]
_08080102:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08080104: .4byte gUpdateVisibleTiles
.syntax divided
-56
View File
@@ -1,56 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
movs r1, #4
strb r1, [r0, #3]
ldr r5, _08080178 @ =gMapDataBottom
movs r0, #0xc0
lsls r0, r0, #6
adds r1, r5, r0
movs r6, #0x80
lsls r6, r6, #6
adds r0, r5, #0
adds r2, r6, #0
bl MemCopy
ldr r4, _0808017C @ =gMapDataTop
movs r0, #0xc0
lsls r0, r0, #6
adds r1, r4, r0
adds r0, r4, #0
adds r2, r6, #0
bl MemCopy
bl sub_08080368
ldr r1, _08080180 @ =gUnk_02034480
ldr r0, _08080184 @ =gUnk_0200B640
ldrh r0, [r0]
strh r0, [r1]
ldr r0, _08080188 @ =gUnk_02022830
ldr r1, _0808018C @ =gUnk_020246B0
movs r2, #0xc0
lsls r2, r2, #5
bl MemCopy
subs r5, #4
adds r0, r5, #0
bl sub_08080B60
subs r4, #4
adds r0, r4, #0
bl sub_08080B60
bl sub_0807BBE4
bl sub_0807BC84
bl sub_0805E248
ldr r0, _08080190 @ =gMapDataBottomSpecial
adds r1, r5, #0
bl sub_0801AB08
ldr r0, _08080194 @ =gMapDataTopSpecial
adds r1, r4, #0
bl sub_0801AB08
pop {r4, r5, r6, pc}
.align 2, 0
_08080178: .4byte gMapDataBottom
_0808017C: .4byte gMapDataTop
_08080180: .4byte gUnk_02034480
_08080184: .4byte gUnk_0200B640
_08080188: .4byte gUnk_02022830
_0808018C: .4byte gUnk_020246B0
_08080190: .4byte gMapDataBottomSpecial
_08080194: .4byte gMapDataTopSpecial
.syntax divided
-100
View File
@@ -1,100 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrh r4, [r5, #0x18]
adds r4, #6
strh r4, [r5, #0x18]
ldrh r0, [r5, #0x18]
lsls r0, r0, #1
movs r1, #3
bl __divsi3
strh r0, [r5, #0x1a]
lsls r4, r4, #0x10
lsrs r4, r4, #0x10
cmp r4, #0x1e
bls _08080232
ldr r2, [r5, #0x30]
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r3, #0xa
ldrsh r0, [r5, r3]
subs r0, r1, r0
ldrh r1, [r5, #0x18]
subs r7, r0, r1
cmp r7, #0
bge _080801F0
movs r7, #0
_080801F0:
adds r6, r0, r1
cmp r6, #0xf0
ble _080801F8
movs r6, #0xf0
_080801F8:
movs r0, #0x32
ldrsh r1, [r2, r0]
movs r2, #0xc
ldrsh r0, [r5, r2]
subs r0, r1, r0
ldrh r1, [r5, #0x1a]
subs r4, r0, r1
cmp r4, #0
bge _0808020C
movs r4, #0
_0808020C:
adds r3, r0, r1
cmp r3, #0xa0
ble _08080214
movs r3, #0xa0
_08080214:
ldr r2, _08080260 @ =gScreen
movs r1, #0xff
ands r7, r1
lsls r0, r7, #8
ands r6, r1
orrs r0, r6
adds r6, r2, #0
adds r6, #0x5a
strh r0, [r6]
ands r4, r1
lsls r0, r4, #8
ands r3, r1
orrs r0, r3
adds r2, #0x5e
strh r0, [r2]
_08080232:
ldrh r0, [r5, #0x1c]
cmp r0, #0
bne _08080268
strb r0, [r5, #2]
strh r0, [r5]
bl ResetSystemPriority
ldr r1, _08080260 @ =gScreen
ldrh r2, [r1]
ldr r0, _08080264 @ =0x0000BFFF
ands r0, r2
strh r0, [r1]
adds r2, r1, #0
adds r2, #0x60
ldrb r0, [r2]
strh r0, [r2]
adds r1, #0x62
ldrh r2, [r1]
movs r0, #0xff
lsls r0, r0, #8
ands r0, r2
strh r0, [r1]
b _08080272
.align 2, 0
_08080260: .4byte gScreen
_08080264: .4byte 0x0000BFFF
_08080268:
ldr r0, _08080274 @ =gUpdateVisibleTiles
movs r1, #4
strb r1, [r0]
movs r0, #0
strh r0, [r5, #0x1c]
_08080272:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08080274: .4byte gUpdateVisibleTiles
.syntax divided
-75
View File
@@ -1,75 +0,0 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #2]
ldr r1, _0801CDC0 @ =gUnk_0200AF00
cmp r0, #9
bne _0801CDD4
adds r0, r1, #0
adds r0, #0x2f
ldrb r2, [r0]
cmp r2, #0
bne _0801CDCE
ldr r0, _0801CDC4 @ =gArea
ldrb r0, [r0, #0x18]
cmp r0, #2
beq _0801CDC8
cmp r0, #3
beq _0801CDCC
adds r0, r1, #0
adds r0, #0x2c
ldrb r2, [r0]
b _0801CDCE
.align 2, 0
_0801CDC0: .4byte gUnk_0200AF00
_0801CDC4: .4byte gArea
_0801CDC8:
movs r2, #0xb
b _0801CDCE
_0801CDCC:
movs r2, #0xa
_0801CDCE:
adds r0, r1, #0
adds r0, #0x32
strb r2, [r0]
_0801CDD4:
adds r0, r1, #0
adds r0, #0x30
ldrb r1, [r4, #3]
adds r0, r0, r1
ldrb r2, [r0]
ldrb r1, [r4]
movs r0, #3
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4]
cmp r2, #0
beq _0801CE1E
ldr r1, _0801CE20 @ =gUnk_080C9044
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r0, [r0, #7]
adds r0, r0, r1
ldrb r0, [r0]
adds r2, r2, r0
adds r0, r4, #0
adds r1, r2, #0
bl sub_0801CAFC
ldrb r0, [r4, #3]
bl FindUIElement
adds r1, r0, #0
cmp r1, #0
beq _0801CE1E
ldrh r0, [r1, #0xc]
strh r0, [r4, #0xc]
ldrh r0, [r1, #0xe]
strh r0, [r4, #0xe]
ldrb r0, [r4]
movs r1, #2
orrs r0, r1
strb r0, [r4]
_0801CE1E:
pop {r4, pc}
.align 2, 0
_0801CE20: .4byte gUnk_080C9044
.syntax divided
-75
View File
@@ -1,75 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
movs r4, #0
ldr r5, _0801C2E4 @ =gUnk_0200AF34
adds r6, r5, #0
subs r6, #0x34
movs r7, #0xd
rsbs r7, r7, #0
ldr r3, _0801C2E8 @ =0x040000D4
_0801C26C:
lsls r0, r4, #5
adds r2, r0, r5
ldrb r1, [r2]
movs r0, #3
ands r0, r1
cmp r0, #3
bne _0801C2A8
lsls r0, r1, #0x1c
lsrs r0, r0, #0x1e
cmp r0, #1
bne _0801C2A8
adds r0, r7, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
ldr r0, [r2, #0x1c]
str r0, [r3]
ldrh r0, [r2, #0x1a]
lsls r0, r0, #5
ldr r1, _0801C2EC @ =0x06010000
adds r0, r0, r1
str r0, [r3, #4]
ldrb r0, [r2, #0x19]
lsls r0, r0, #3
movs r1, #0x84
lsls r1, r1, #0x18
orrs r0, r1
str r0, [r3, #8]
ldr r0, [r3, #8]
_0801C2A8:
adds r4, #1
cmp r4, #0x17
ble _0801C26C
adds r2, r6, #0
ldrb r3, [r2, #0x13]
movs r0, #0x13
ldrsb r0, [r2, r0]
cmp r0, #0
bge _0801C2C8
movs r1, #0x7f
ands r1, r3
strb r1, [r2, #0x13]
movs r0, #0x8d
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2C8:
ldrb r2, [r6, #0x14]
movs r0, #0x14
ldrsb r0, [r6, r0]
cmp r0, #0
bge _0801C2E0
movs r1, #0x7f
ands r1, r2
strb r1, [r6, #0x14]
movs r0, #0x93
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2E0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801C2E4: .4byte gUnk_0200AF34
_0801C2E8: .4byte 0x040000D4
_0801C2EC: .4byte 0x06010000
.syntax divided
-698
View File
@@ -1,698 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0809D1F0
sub_0809D1F0: @ 0x0809D1F0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
mov sb, r0
cmp r0, #0
beq _0809D224
cmp r0, #1
beq _0809D2B0
bl sub_08078B48
ldr r2, _0809D220 @ =gPlayerEntity
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2, #0x18]
movs r1, #0x68
adds r1, r1, r5
mov r8, r1
b _0809D3A8
.align 2, 0
_0809D220: .4byte gPlayerEntity
_0809D224:
ldrb r1, [r5, #0xe]
cmp r1, #0
beq _0809D234
movs r0, #0xff
strb r0, [r5, #0x1e]
subs r0, r1, #1
strb r0, [r5, #0xe]
b _0809D488
_0809D234:
movs r1, #1
strb r1, [r5, #0xc]
mov r2, sb
str r2, [r5, #0x20]
ldr r0, _0809D2A0 @ =0xFFEC0000
str r0, [r5, #0x34]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldrb r2, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r5, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x1b]
ldr r0, _0809D2A4 @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r5, #0x2e]
ldr r0, _0809D2A8 @ =gPlayerEntity
ldrh r0, [r0, #0x32]
strh r0, [r5, #0x32]
mov r3, sb
str r3, [r5, #0x54]
adds r0, r5, #0
movs r1, #6
bl SetDefaultPriority
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
ldr r0, _0809D2AC @ =0x00000123
bl SoundReq
movs r0, #0x68
adds r0, r0, r5
mov r8, r0
b _0809D3A8
.align 2, 0
_0809D2A0: .4byte 0xFFEC0000
_0809D2A4: .4byte gRoomControls
_0809D2A8: .4byte gPlayerEntity
_0809D2AC: .4byte 0x00000123
_0809D2B0:
ldr r6, _0809D430 @ =gPlayerEntity
adds r0, r6, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
ldrh r0, [r5, #0x24]
adds r0, #8
strh r0, [r5, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #0xc0
lsls r1, r1, #2
mov sl, r1
cmp r0, sl
ble _0809D2D6
mov r2, sl
strh r2, [r5, #0x24]
_0809D2D6:
ldrb r1, [r6, #0x10]
movs r0, #0x80
ands r0, r1
movs r3, #0x68
adds r3, r3, r5
mov r8, r3
cmp r0, #0
beq _0809D3A8
ldr r0, _0809D434 @ =gMessage
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _0809D3A8
ldrb r0, [r6, #0xc]
cmp r0, #0x1c
beq _0809D3A8
cmp r0, #6
beq _0809D3A8
cmp r0, #9
beq _0809D3A8
ldr r7, _0809D438 @ =gPlayerState
adds r0, r7, #0
adds r0, #0xa8
ldrb r0, [r0]
cmp r0, #0x18
beq _0809D3A8
cmp r0, #0xb
beq _0809D3A8
cmp r0, #8
beq _0809D3A8
bl sub_08079F8C
cmp r0, #0
beq _0809D3A8
adds r0, r5, #0
adds r1, r6, #0
movs r2, #0xe
movs r3, #0xe
bl EntityInRectRadius
cmp r0, #0
beq _0809D3A8
movs r1, #0x36
ldrsh r0, [r6, r1]
movs r2, #0x36
ldrsh r1, [r5, r2]
subs r0, r0, r1
subs r0, #8
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x1f
bhi _0809D3A8
adds r0, r6, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _0809D3A8
movs r0, #0x95
movs r1, #0xa
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D3A8
str r4, [r5, #0x54]
movs r0, #2
strb r0, [r5, #0xc]
movs r0, #8
strb r0, [r5, #0xe]
mov r3, sl
strh r3, [r5, #0x24]
movs r0, #0xe0
lsls r0, r0, #8
mov r1, r8
strh r0, [r1]
bl sub_08079184
bl sub_08078B48
bl ResetPlayerAnimationAndAction
bl sub_08077B20
adds r0, r7, #0
adds r0, #0x26
movs r2, #0
strb r2, [r0]
strb r2, [r7, #2]
ldrb r1, [r6, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r6, #0x10]
ldrb r1, [r6, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r6, #0x18]
ldr r1, _0809D43C @ =gPriorityHandler
movs r0, #6
strb r0, [r1]
ldr r0, _0809D440 @ =gUnk_02034490
mov r3, sb
strb r3, [r0]
_0809D3A8:
adds r0, r5, #0
bl LinearMoveUpdate
mov r0, r8
movs r2, #0
ldrsh r1, [r0, r2]
adds r0, r5, #0
bl GravityUpdate
adds r0, r5, #0
bl UpdateAnimationSingleFrame
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D454
ldr r2, _0809D430 @ =gPlayerEntity
movs r3, #0x2e
ldrsh r1, [r2, r3]
movs r3, #0x2e
ldrsh r0, [r5, r3]
subs r0, #8
cmp r1, r0
bge _0809D3DA
movs r0, #0
strb r0, [r5, #0xe]
_0809D3DA:
ldrb r0, [r5, #0xe]
cmp r0, #0
bne _0809D448
ldr r2, _0809D444 @ =0xFFF80000
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldrh r0, [r4, #0x36]
adds r0, #0x18
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
b _0809D454
.align 2, 0
_0809D430: .4byte gPlayerEntity
_0809D434: .4byte gMessage
_0809D438: .4byte gPlayerState
_0809D43C: .4byte gPriorityHandler
_0809D440: .4byte gUnk_02034490
_0809D444: .4byte 0xFFF80000
_0809D448:
subs r0, #1
strb r0, [r5, #0xe]
adds r0, r2, #0
adds r1, r4, #0
bl CopyPosition
_0809D454:
adds r0, r5, #0
bl CheckOnScreen
cmp r0, #0
bne _0809D488
ldrb r0, [r5, #0xc]
cmp r0, #2
bne _0809D478
ldr r0, _0809D494 @ =gSave
ldr r1, [r0, #0x40]
movs r2, #0x80
lsls r2, r2, #0x15
orrs r1, r2
str r1, [r0, #0x40]
movs r0, #9
movs r1, #0
bl MenuFadeIn
_0809D478:
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D484
adds r0, r4, #0
bl DeleteEntityAny
_0809D484:
bl DeleteThisEntity
_0809D488:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809D494: .4byte gSave
thumb_func_start sub_0809D498
sub_0809D498: @ 0x0809D498
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
bne _0809D548
movs r2, #1
movs r3, #1
strb r3, [r5, #0xc]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldr r0, _0809D534 @ =0xFFFD8000
str r0, [r5, #0x20]
ldr r0, _0809D538 @ =0xFFB4C000
str r0, [r5, #0x34]
adds r4, r5, #0
adds r4, #0x68
movs r0, #0xf0
lsls r0, r0, #8
strh r0, [r4]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r5, #0x24]
movs r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x38
strb r3, [r0]
adds r6, r5, #0
adds r6, #0x29
ldrb r1, [r6]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r6]
ldrb r2, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r5, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x1b]
adds r0, r5, #0
movs r1, #6
bl SetDefaultPriority
ldr r0, _0809D53C @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r5, #0x2e]
ldr r0, _0809D540 @ =gPlayerEntity
ldrh r0, [r0, #0x32]
strh r0, [r5, #0x32]
ldr r0, _0809D544 @ =0x00000123
bl SoundReq
ldrb r1, [r6]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r6]
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
bl sub_08078B48
adds r7, r4, #0
b _0809D62E
.align 2, 0
_0809D534: .4byte 0xFFFD8000
_0809D538: .4byte 0xFFB4C000
_0809D53C: .4byte gRoomControls
_0809D540: .4byte gPlayerEntity
_0809D544: .4byte 0x00000123
_0809D548:
adds r7, r5, #0
adds r7, #0x68
cmp r0, #1
bne _0809D62E
ldr r6, _0809D658 @ =gPlayerEntity
ldrb r1, [r6, #0x18]
movs r0, #4
rsbs r0, r0, #0
mov r8, r0
ands r0, r1
strb r0, [r6, #0x18]
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D5B0
ldr r2, _0809D65C @ =0xFFF80000
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldrh r0, [r4, #0x36]
adds r0, #0x18
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
_0809D5B0:
bl sub_08078B48
ldr r3, _0809D660 @ =gRoomControls
movs r1, #0xa
ldrsh r0, [r3, r1]
adds r0, #0x78
movs r2, #0x2e
ldrsh r1, [r5, r2]
cmp r0, r1
bge _0809D62E
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
cmp r4, #0
beq _0809D5E6
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_0809D5E6:
str r6, [r3, #0x30]
ldrb r1, [r6, #0x18]
mov r0, r8
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r6, #0x18]
bl ResetPlayerAnimationAndAction
bl ResetPlayerEventPriority
ldr r1, _0809D664 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
movs r0, #0x52
bl CheckGlobalFlag
cmp r0, #0
bne _0809D62E
movs r0, #0x69
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D62E
ldr r1, _0809D668 @ =script_EzloTalkOcarina
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
movs r0, #0x52
bl SetGlobalFlag
_0809D62E:
adds r0, r5, #0
bl LinearMoveUpdate
movs r0, #0
ldrsh r1, [r7, r0]
adds r0, r5, #0
bl GravityUpdate
adds r0, r5, #0
bl UpdateAnimationSingleFrame
adds r0, r5, #0
bl CheckOnScreen
cmp r0, #0
bne _0809D652
bl DeleteThisEntity
_0809D652:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809D658: .4byte gPlayerEntity
_0809D65C: .4byte 0xFFF80000
_0809D660: .4byte gRoomControls
_0809D664: .4byte gUnk_02034490
_0809D668: .4byte script_EzloTalkOcarina
thumb_func_start sub_0809D66C
sub_0809D66C: @ 0x0809D66C
push {r4, lr}
adds r4, r0, #0
ldr r0, _0809D694 @ =gPlayerEntity
ldrb r1, [r0, #0x1a]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
ldrb r2, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1a]
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0809D6EC
cmp r0, #1
bgt _0809D698
cmp r0, #0
beq _0809D6A2
b _0809D6FE
.align 2, 0
_0809D694: .4byte gPlayerEntity
_0809D698:
cmp r0, #2
beq _0809D6F4
cmp r0, #3
beq _0809D6FA
b _0809D6FE
_0809D6A2:
movs r3, #1
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x38
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r4, #0x1b]
adds r0, r4, #0
movs r1, #6
bl SetDefaultPriority
adds r0, r4, #0
movs r1, #0xe0
bl InitAnimationForceUpdate
_0809D6EC:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _0809D6FE
_0809D6F4:
movs r0, #3
strb r0, [r4, #0xc]
b _0809D6FE
_0809D6FA:
bl DeleteThisEntity
_0809D6FE:
pop {r4, pc}
thumb_func_start CreateBird
CreateBird: @ 0x0809D700
push {r4, lr}
sub sp, #4
.ifdef EU
bl AreaIsOverworld @ TODO correct function?
.else
bl AreaAllowsWarp
.endif
cmp r0, #0
beq _0809D732
movs r0, #0
str r0, [sp]
movs r0, #6
movs r1, #0x95
movs r2, #6
movs r3, #8
bl FindEntity
adds r4, r0, #0
cmp r4, #0
bne _0809D732
movs r0, #0x95
movs r1, #8
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0809D732
strb r4, [r0, #0xe]
_0809D732:
add sp, #4
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D738
sub_0809D738: @ 0x0809D738
push {r4, lr}
movs r0, #0x95
movs r1, #9
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D77C
ldr r1, _0809D774 @ =gRoomControls
movs r0, #0
str r0, [r1, #0x30]
adds r0, r4, #0
movs r1, #6
bl SetDefaultPriority
bl SetPlayerEventPriority
movs r0, #0x95
movs r1, #0xa
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0809D76C
str r0, [r4, #0x54]
_0809D76C:
ldr r1, _0809D778 @ =gUnk_02034490
movs r0, #1
strb r0, [r1]
b _0809D780
.align 2, 0
_0809D774: .4byte gRoomControls
_0809D778: .4byte gUnk_02034490
_0809D77C:
bl ResetPlayerAnimationAndAction
_0809D780:
pop {r4, pc}
.align 2, 0
-61
View File
@@ -1,61 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FireballChain
FireballChain: @ 0x0809F8A4
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
ldr r0, _0809F904 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x42
bhi _0809F8FC
movs r5, #0
_0809F8B6:
movs r0, #0x1d
bl CreateProjectile
adds r4, r0, #0
cmp r5, #0
bne _0809F8C6
mov r8, r4
adds r7, r4, #0
_0809F8C6:
strb r5, [r4, #0xa]
mov r0, r8
str r0, [r4, #0x50]
str r7, [r4, #0x54]
adds r0, r6, #0
adds r1, r4, #0
bl CopyPosition
adds r1, r4, #0
adds r1, #0x68
adds r3, r5, #1
movs r2, #7
_0809F8DE:
ldrh r0, [r6, #0x2e]
strh r0, [r1]
adds r1, #2
ldrh r0, [r6, #0x32]
strh r0, [r1]
adds r1, #2
subs r2, #1
cmp r2, #0
bge _0809F8DE
adds r7, r4, #0
adds r5, r3, #0
cmp r5, #4
ble _0809F8B6
bl DeleteThisEntity
_0809F8FC:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809F904: .4byte gEntCount
-384
View File
@@ -1,384 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start MazaalBossObject
MazaalBossObject: @ 0x0809AAEC
push {lr}
ldr r2, _0809AB00 @ =gUnk_08123D28
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809AB00: .4byte gUnk_08123D28
thumb_func_start sub_0809AB04
sub_0809AB04: @ 0x0809AB04
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x31
bl CheckFlags
cmp r0, #0
beq _0809AB22
adds r0, r5, #0
bl sub_0809AD68
adds r0, r5, #0
bl sub_0809AD8C
bl DeleteThisEntity
_0809AB22:
movs r0, #0x36
movs r1, #0
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _0809AB9C
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
str r4, [r5, #0x54]
ldr r2, _0809AB68 @ =gRoomTransition
adds r0, r2, #0
adds r0, #0x38
ldrb r1, [r0]
cmp r1, #0
beq _0809AB70
adds r0, #1
ldrb r0, [r0]
cmp r0, #0
beq _0809AB52
bl DeleteThisEntity
_0809AB52:
movs r0, #7
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #0xb
ands r0, r1
strb r0, [r5, #0x18]
ldr r0, _0809AB6C @ =gRoomControls
str r5, [r0, #0x30]
bl sub_080809D4
b _0809AB9C
.align 2, 0
_0809AB68: .4byte gRoomTransition
_0809AB6C: .4byte gRoomControls
_0809AB70:
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x1e
strb r0, [r5, #0xe]
strb r1, [r5, #0x1e]
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
adds r1, r5, #0
adds r1, #0x63
movs r0, #0x20
strb r0, [r1]
ldr r1, _0809ABA0 @ =script_Object89Mazaal
adds r0, r5, #0
bl StartCutscene
adds r1, r5, #0
adds r1, #0x84
str r0, [r1]
_0809AB9C:
pop {r4, r5, pc}
.align 2, 0
_0809ABA0: .4byte script_Object89Mazaal
thumb_func_start sub_0809ABA4
sub_0809ABA4: @ 0x0809ABA4
push {lr}
movs r1, #0
bl ExecuteScriptForEntity
pop {pc}
.align 2, 0
thumb_func_start sub_0809ABB0
sub_0809ABB0: @ 0x0809ABB0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ABCE
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #0x78
strb r0, [r2, #0xe]
ldr r1, _0809ABD0 @ =gRoomControls
ldr r0, [r2, #0x54]
str r0, [r1, #0x30]
_0809ABCE:
pop {pc}
.align 2, 0
_0809ABD0: .4byte gRoomControls
thumb_func_start sub_0809ABD4
sub_0809ABD4: @ 0x0809ABD4
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ABF2
movs r0, #4
strb r0, [r1, #0xc]
movs r0, #0x5a
strb r0, [r1, #0xe]
ldr r1, [r1, #0x54]
movs r0, #1
strb r0, [r1, #0xd]
_0809ABF2:
pop {pc}
thumb_func_start sub_0809ABF4
sub_0809ABF4: @ 0x0809ABF4
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
ldrb r0, [r0, #0xd]
cmp r0, #2
bls _0809AC36
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0809AC36
movs r0, #5
strb r0, [r2, #0xc]
movs r0, #8
strb r0, [r2, #0xe]
strb r1, [r2, #0xf]
ldrb r1, [r2, #0x19]
subs r0, #0x15
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2, #0x19]
ldr r1, _0809AC38 @ =gScreen
adds r2, r1, #0
adds r2, #0x66
movs r0, #0xf4
lsls r0, r0, #4
strh r0, [r2]
adds r1, #0x68
movs r0, #0x10
strh r0, [r1]
_0809AC36:
pop {pc}
.align 2, 0
_0809AC38: .4byte gScreen
thumb_func_start sub_0809AC3C
sub_0809AC3C: @ 0x0809AC3C
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r3, #0xff
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
bne _0809AC9A
movs r0, #8
strb r0, [r4, #0xe]
ldrb r2, [r4, #0xf]
adds r2, #1
strb r2, [r4, #0xf]
adds r1, r2, #0
ands r1, r3
ldr r6, _0809AC9C @ =gScreen
lsls r3, r1, #8
movs r0, #0x10
subs r0, r0, r1
movs r1, #0xff
ands r0, r1
orrs r3, r0
adds r0, r6, #0
adds r0, #0x68
strh r3, [r0]
lsls r2, r2, #0x18
lsrs r2, r2, #0x18
cmp r2, #0xf
bls _0809AC9A
ldrb r1, [r4, #0x19]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x19]
adds r0, r6, #0
adds r0, #0x66
strh r5, [r0]
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xf
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x18]
subs r0, #0x13
ands r0, r1
strb r0, [r4, #0x18]
_0809AC9A:
pop {r4, r5, r6, pc}
.align 2, 0
_0809AC9C: .4byte gScreen
thumb_func_start sub_0809ACA0
sub_0809ACA0: @ 0x0809ACA0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ACC4
ldr r1, [r2, #0x54]
movs r0, #6
strb r0, [r1, #0xd]
ldr r0, _0809ACC8 @ =gRoomTransition
adds r0, #0x38
movs r1, #0xf1
strb r1, [r0]
adds r0, r2, #0
bl DeleteEntity
_0809ACC4:
pop {pc}
.align 2, 0
_0809ACC8: .4byte gRoomTransition
thumb_func_start sub_0809ACCC
sub_0809ACCC: @ 0x0809ACCC
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
ldrb r0, [r0, #0xe]
cmp r0, #1
bne _0809ACE4
movs r0, #0
movs r1, #8
strb r1, [r2, #0xc]
strb r0, [r2, #0xd]
movs r0, #0xb4
strb r0, [r2, #0xe]
_0809ACE4:
pop {pc}
.align 2, 0
thumb_func_start sub_0809ACE8
sub_0809ACE8: @ 0x0809ACE8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _0809AD1E
cmp r0, #2
beq _0809AD3A
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
movs r0, #0x5a
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xd]
movs r0, #0x73
bl SoundReq
movs r0, #0x31
bl SetFlag
adds r0, r4, #0
bl sub_0809AD8C
b _0809AD58
_0809AD1E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
movs r0, #0x78
strb r0, [r4, #0xe]
movs r0, #2
strb r0, [r4, #0xd]
adds r0, r4, #0
bl sub_0809AD68
b _0809AD58
_0809AD3A:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
ldr r1, _0809AD5C @ =gRoomControls
ldr r0, _0809AD60 @ =gPlayerEntity
str r0, [r1, #0x30]
ldr r0, _0809AD64 @ =gPlayerState
adds r0, #0x8b
movs r1, #1
strb r1, [r0]
bl DeleteThisEntity
_0809AD58:
pop {r4, pc}
.align 2, 0
_0809AD5C: .4byte gRoomControls
_0809AD60: .4byte gPlayerEntity
_0809AD64: .4byte gPlayerState
thumb_func_start sub_0809AD68
sub_0809AD68: @ 0x0809AD68
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
bl GetCurrentRoomProperty
bl LoadRoomEntityList
movs r0, #0x17
bl GetInventoryValue
cmp r0, #0
beq _0809AD8A
ldrb r0, [r4, #0xb]
bl GetCurrentRoomProperty
bl LoadRoomEntityList
_0809AD8A:
pop {r4, pc}
thumb_func_start sub_0809AD8C
sub_0809AD8C: @ 0x0809AD8C
push {lr}
movs r0, #0x4f
movs r1, #0x22
movs r2, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0809ADAC
ldr r0, _0809ADB0 @ =gRoomControls
ldrh r1, [r0, #6]
adds r1, #0xb8
strh r1, [r2, #0x2e]
ldrh r0, [r0, #8]
adds r0, #8
strh r0, [r2, #0x32]
_0809ADAC:
pop {pc}
.align 2, 0
_0809ADB0: .4byte gRoomControls
-322
View File
@@ -1,322 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08091C0C
sub_08091C0C: @ 0x08091C0C
push {r4, lr}
adds r4, r0, #0
bl sub_08004168
ldr r1, _08091C30 @ =gPlayerEntity
adds r0, r4, #0
bl CopyPosition
adds r0, r4, #0
bl GetTileUnderEntity
cmp r0, #0x68
beq _08091C46
cmp r0, #0x68
bhi _08091C34
cmp r0, #0x67
beq _08091C3E
b _08091C80
.align 2, 0
_08091C30: .4byte gPlayerEntity
_08091C34:
cmp r0, #0x69
beq _08091C4E
cmp r0, #0x6a
beq _08091C66
b _08091C80
_08091C3E:
ldrb r0, [r4, #0x15]
cmp r0, #0x18
beq _08091C54
b _08091C76
_08091C46:
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08091C6C
b _08091C5C
_08091C4E:
ldrb r0, [r4, #0x15]
cmp r0, #8
bne _08091C5C
_08091C54:
movs r0, #0
strb r0, [r4, #0x15]
strb r0, [r4, #0x14]
b _08091C86
_08091C5C:
movs r0, #0x18
strb r0, [r4, #0x15]
movs r0, #3
strb r0, [r4, #0x14]
b _08091C86
_08091C66:
ldrb r0, [r4, #0x15]
cmp r0, #0x18
bne _08091C76
_08091C6C:
movs r0, #0x10
strb r0, [r4, #0x15]
movs r0, #2
strb r0, [r4, #0x14]
b _08091C86
_08091C76:
movs r0, #8
strb r0, [r4, #0x15]
movs r0, #1
strb r0, [r4, #0x14]
b _08091C86
_08091C80:
movs r0, #3
strb r0, [r4, #0xc]
b _08091C92
_08091C86:
movs r0, #3
strb r0, [r4, #0xc]
ldr r1, _08091C94 @ =gPlayerEntity
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
strb r0, [r1, #0x14]
_08091C92:
pop {r4, pc}
.align 2, 0
_08091C94: .4byte gPlayerEntity
thumb_func_start sub_08091C98
sub_08091C98: @ 0x08091C98
push {r4, r5, lr}
adds r4, r0, #0
bl LinearMoveUpdate
ldr r5, _08091CC0 @ =gPlayerEntity
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
ldr r1, _08091CC4 @ =gRoomControls
ldrh r0, [r1]
cmp r0, #0
bne _08091CBE
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0xe0
lsls r0, r0, #3
strh r0, [r4, #0x24]
str r5, [r1, #0x30]
_08091CBE:
pop {r4, r5, pc}
.align 2, 0
_08091CC0: .4byte gPlayerEntity
_08091CC4: .4byte gRoomControls
thumb_func_start sub_08091CC8
sub_08091CC8: @ 0x08091CC8
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r2, _08091D58 @ =gPlayerState
ldrb r0, [r2, #2]
cmp r0, #0
bne _08091D64
movs r0, #1
strb r0, [r6, #0xc]
ldrb r0, [r6, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r6, #0x15]
ldrb r0, [r6, #0x14]
movs r1, #2
eors r0, r1
strb r0, [r6, #0x14]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0x13
eors r0, r1
str r0, [r2, #0x30]
adds r0, r6, #0
adds r0, #0x84
ldr r4, [r0]
movs r0, #0x2e
ldrsh r1, [r6, r0]
ldr r5, _08091D5C @ =gRoomControls
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r2, #0x32
ldrsh r0, [r6, r2]
ldrh r2, [r5, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
strh r1, [r4]
ldrb r0, [r5, #5]
strb r0, [r4, #4]
ldrb r0, [r6, #0x14]
strb r0, [r4, #5]
ldrb r1, [r6, #0x14]
adds r1, #0x10
adds r0, r6, #0
bl InitAnimationForceUpdate
ldr r0, _08091D60 @ =0x00004022
movs r3, #0x2e
ldrsh r1, [r6, r3]
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r3, #0x32
ldrsh r2, [r6, r3]
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r6, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _08091D8A
.align 2, 0
_08091D58: .4byte gPlayerState
_08091D5C: .4byte gRoomControls
_08091D60: .4byte 0x00004022
_08091D64:
adds r0, r6, #0
bl UpdateAnimationSingleFrame
ldr r3, _08091D8C @ =gPlayerEntity
adds r0, r6, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_08091D8A:
pop {r4, r5, r6, pc}
.align 2, 0
_08091D8C: .4byte gPlayerEntity
thumb_func_start sub_08091D90
sub_08091D90: @ 0x08091D90
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08091DA0
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08091DA0:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _08091DD8
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
bne _08091DD8
ldrb r1, [r4, #0xb]
movs r0, #4
eors r1, r0
strb r1, [r4, #0xb]
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x84
ldr r0, [r0]
strb r1, [r0, #6]
movs r0, #0x9e
lsls r0, r0, #1
bl SoundReq
_08091DD8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08091DDC
sub_08091DDC: @ 0x08091DDC
push {r4, lr}
adds r4, r0, #0
ldr r2, _08091E30 @ =gUnk_081223D0
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
adds r1, r0, r2
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, #1
adds r0, r0, r2
movs r2, #0
ldrsb r2, [r0, r2]
adds r0, r4, #0
bl sub_080B1AF0
cmp r0, #0xff
bne _08091E5C
ldr r0, _08091E34 @ =gPlayerEntity
ldrb r1, [r4, #0x14]
bl sub_0807BD14
cmp r0, #0
beq _08091E5C
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r4, #0x11]
movs r0, #5
strb r0, [r4, #0xc]
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08091E40
cmp r0, #8
bgt _08091E38
cmp r0, #0
beq _08091E40
b _08091E44
.align 2, 0
_08091E30: .4byte gUnk_081223D0
_08091E34: .4byte gPlayerEntity
_08091E38:
cmp r0, #0x10
beq _08091E40
cmp r0, #0x18
bne _08091E44
_08091E40:
movs r0, #0xa0
strh r0, [r4, #0x24]
_08091E44:
ldr r0, _08091E54 @ =gPlayerEntity
ldrb r1, [r4, #0x15]
strb r1, [r0, #0x15]
ldr r0, _08091E58 @ =gRoomControls
str r4, [r0, #0x30]
movs r0, #1
b _08091E5E
.align 2, 0
_08091E54: .4byte gPlayerEntity
_08091E58: .4byte gRoomControls
_08091E5C:
movs r0, #0
_08091E5E:
pop {r4, pc}
-288
View File
@@ -1,288 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object96
Object96: @ 0x0809D784
push {lr}
ldr r1, _0809D7A0 @ =gUnk_081240B0
ldrb r3, [r0, #0xc]
lsls r3, r3, #2
adds r3, r3, r1
ldrb r1, [r0, #0xa]
lsls r1, r1, #5
ldr r2, _0809D7A4 @ =gUnk_08123FB0
adds r1, r1, r2
ldr r2, [r3]
bl _call_via_r2
pop {pc}
.align 2, 0
_0809D7A0: .4byte gUnk_081240B0
_0809D7A4: .4byte gUnk_08123FB0
thumb_func_start sub_0809D7A8
sub_0809D7A8: @ 0x0809D7A8
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
adds r0, #1
movs r4, #0
strb r0, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x38
movs r0, #2
strb r0, [r2]
ldrb r2, [r5, #0x19]
movs r0, #0x3f
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r5, #0x19]
ldr r0, [r1, #0x10]
str r0, [r5, #0x20]
ldrb r3, [r1, #0xf]
strb r3, [r5, #0x15]
ldrh r0, [r1, #0x18]
strh r0, [r5, #0x24]
ldrh r0, [r5, #0x32]
ldrh r2, [r1, #0x1a]
subs r0, r0, r2
strh r0, [r5, #0x32]
str r4, [r5, #0x34]
ldrb r0, [r1, #0x1e]
strb r0, [r5, #0xe]
movs r0, #0x80
ands r0, r3
cmp r0, #0
beq _0809D80C
ldrb r0, [r5, #0x15]
cmp r0, #0x81
bne _0809D80C
bl Random
ldr r1, _0809D820 @ =gPlayerEntity
ldrb r1, [r1, #0x14]
lsls r1, r1, #2
movs r2, #3
ands r0, r2
adds r1, r1, r0
subs r1, #2
movs r0, #0x1f
ands r1, r0
movs r0, #0x10
eors r1, r0
strb r1, [r5, #0x15]
_0809D80C:
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
ldrb r4, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, pc}
.align 2, 0
_0809D820: .4byte gPlayerEntity
thumb_func_start sub_0809D824
sub_0809D824: @ 0x0809D824
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
movs r0, #1
ldr r2, [r6, #4]
cmp r2, #0
beq _0809D838
adds r0, r5, #0
bl _call_via_r2
_0809D838:
cmp r0, #0
beq _0809D850
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
ldrh r1, [r6, #0x1a]
ldrh r2, [r5, #0x32]
adds r0, r1, r2
strh r0, [r5, #0x32]
ldrh r0, [r5, #0x36]
subs r0, r0, r1
strh r0, [r5, #0x36]
_0809D850:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
thumb_func_start sub_0809D860
sub_0809D860: @ 0x0809D860
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
bl LinearMoveUpdate
ldr r1, [r6, #0x14]
adds r0, r5, #0
bl sub_080044EC
cmp r0, #1
bhi _0809D8B2
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0809D888
subs r0, #1
strb r0, [r5, #0xe]
ldr r0, [r6, #0x14]
lsls r0, r0, #3
str r0, [r5, #0x20]
b _0809D8AC
_0809D888:
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
ldr r0, _0809D8C4 @ =gPlayerEntity
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
ldr r1, [r6]
cmp r1, #0
beq _0809D8AC
adds r0, r5, #0
bl _call_via_r1
_0809D8AC:
movs r0, #0x6e
bl SoundReq
_0809D8B2:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
.align 2, 0
_0809D8C4: .4byte gPlayerEntity
thumb_func_start sub_0809D8C8
sub_0809D8C8: @ 0x0809D8C8
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r0, _0809D8E4 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0809D8E8
adds r0, r5, #0
bl sub_0800445C
b _0809D90A
.align 2, 0
_0809D8E4: .4byte gPlayerState
_0809D8E8:
adds r0, r5, #0
bl IsCollidingPlayer
cmp r0, #0
beq _0809D90A
ldrb r0, [r6, #0xd]
ldrb r1, [r5, #0xb]
movs r2, #0
bl CreateItemEntity
ldrh r0, [r6, #0x1c]
cmp r0, #0
beq _0809D906
bl SetFlag
_0809D906:
bl DeleteThisEntity
_0809D90A:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0809D91C
sub_0809D91C: @ 0x0809D91C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0809D934
adds r0, r4, #0
bl SortEntityBelow
_0809D934:
movs r0, #0x72
bl SoundReq
pop {r4, pc}
thumb_func_start sub_0809D93C
sub_0809D93C: @ 0x0809D93C
push {r4, r5, lr}
adds r4, r0, #0
adds r3, r1, #0
ldr r2, _0809D9A0 @ =gPlayerEntity
ldrb r0, [r2, #0xc]
cmp r0, #6
bne _0809D9A4
ldrb r0, [r3, #0xc]
ldrb r1, [r2, #0x14]
asrs r0, r1
movs r1, #1
ands r0, r1
cmp r0, #0
beq _0809D9A4
movs r5, #0x2e
ldrsh r0, [r2, r5]
movs r5, #0x2e
ldrsh r1, [r4, r5]
subs r0, r0, r1
movs r1, #8
ldrsb r1, [r3, r1]
adds r0, r0, r1
ldrb r1, [r3, #0xa]
adds r0, r0, r1
lsls r1, r1, #1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r1, r0
ble _0809D9A4
movs r0, #0x32
ldrsh r2, [r2, r0]
movs r1, #0x32
ldrsh r0, [r4, r1]
movs r4, #0x1a
ldrsh r1, [r3, r4]
adds r0, r0, r1
subs r2, r2, r0
movs r0, #9
ldrsb r0, [r3, r0]
adds r2, r2, r0
ldrb r1, [r3, #0xb]
adds r0, r2, r1
lsls r1, r1, #1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r1, r0
ble _0809D9A4
movs r0, #1
b _0809D9A6
.align 2, 0
_0809D9A0: .4byte gPlayerEntity
_0809D9A4:
movs r0, #0
_0809D9A6:
pop {r4, r5, pc}
-128
View File
@@ -1,128 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object98
Object98: @ 0x0809E348
push {lr}
ldr r2, _0809E35C @ =gUnk_0812418C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809E35C: .4byte gUnk_0812418C
thumb_func_start sub_0809E360
sub_0809E360: @ 0x0809E360
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #8
bls _0809E372
movs r0, #8
strb r0, [r4, #0xe]
_0809E372:
ldrb r2, [r4, #0xe]
movs r0, #0x48
subs r0, r0, r2
ldr r1, _0809E3E0 @ =gEntCount
ldrb r1, [r1]
cmp r0, r1
ble _0809E3D8
movs r5, #0
adds r7, r4, #0
adds r7, #0x7e
movs r0, #0x76
adds r0, r0, r4
mov r8, r0
cmp r5, r2
bhs _0809E3A6
movs r6, #0xe
_0809E392:
movs r0, #0x17
bl CreateProjectile
strb r6, [r0, #0xe]
str r4, [r0, #0x50]
adds r6, #0xc
adds r5, #1
ldrb r2, [r4, #0xe]
cmp r5, r2
blo _0809E392
_0809E3A6:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r7]
lsls r1, r0, #8
mov r2, r8
strh r1, [r2]
lsls r0, r0, #6
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl SetDefaultPriority
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809E3D8
bl GetCurrentRoomProperty
str r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x54
adds r2, r4, #0
adds r2, #0x74
adds r0, r4, #0
bl sub_080A2CC0
_0809E3D8:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809E3E0: .4byte gEntCount
thumb_func_start sub_0809E3E4
sub_0809E3E4: @ 0x0809E3E4
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x76
ldrb r0, [r4, #0xb]
ldrh r1, [r2]
adds r1, r1, r0
strh r1, [r2]
lsrs r1, r1, #2
strb r1, [r4, #0x14]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809E428
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0809E40E
adds r0, r4, #0
bl LinearMoveUpdate
_0809E40E:
adds r2, r4, #0
adds r2, #0x74
ldrh r0, [r2]
subs r0, #1
strh r0, [r2]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809E428
adds r1, r4, #0
adds r1, #0x54
adds r0, r4, #0
bl sub_080A2CC0
_0809E428:
pop {r4, pc}
.align 2, 0
-117
View File
@@ -1,117 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object99
Object99: @ 0x0809E42C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r4, r0, #0
ldr r6, [r4, #0x50]
ldr r0, [r6, #4]
cmp r0, #0
bne _0809E444
bl DeleteThisEntity
_0809E444:
ldrb r0, [r4, #0xc]
movs r1, #0x76
adds r1, r1, r4
mov r8, r1
adds r7, r4, #0
adds r7, #0x62
movs r2, #0x74
adds r2, r2, r4
mov sb, r2
adds r5, r4, #0
adds r5, #0x63
movs r1, #0x75
adds r1, r1, r4
mov sl, r1
cmp r0, #0
bne _0809E482
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r6, #0x14]
mov r2, r8
strb r0, [r2]
ldrb r0, [r7]
mov r1, sb
strb r0, [r1]
ldrb r0, [r5]
mov r2, sl
strb r0, [r2]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_0809E482:
ldrb r0, [r6, #0x14]
mov r1, r8
ldrb r1, [r1]
cmp r0, r1
beq _0809E490
bl DeleteThisEntity
_0809E490:
ldrb r1, [r6, #0x18]
lsls r1, r1, #0x1e
lsrs r1, r1, #0x1e
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r6, #0
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
mov r2, sb
ldrb r0, [r2]
ldrb r1, [r7]
adds r0, r0, r1
strb r0, [r7]
mov r2, sl
ldrb r0, [r2]
ldrb r1, [r5]
adds r0, r0, r1
strb r0, [r5]
ldrb r0, [r4, #0x14]
cmp r0, #2
beq _0809E4D0
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
ldrb r0, [r5]
subs r0, #1
b _0809E4DA
_0809E4D0:
ldrh r0, [r4, #0x32]
subs r0, #1
strh r0, [r4, #0x32]
ldrb r0, [r5]
adds r0, #1
_0809E4DA:
strb r0, [r5]
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809E4F4
bl DeleteThisEntity
_0809E4F4:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
-95
View File
@@ -1,95 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectA6
ObjectA6: @ 0x0809F908
push {lr}
ldr r2, _0809F91C @ =gUnk_08124800
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809F91C: .4byte gUnk_08124800
thumb_func_start sub_0809F920
sub_0809F920: @ 0x0809F920
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0809F934
bl DeleteThisEntity
_0809F934:
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3f
strb r2, [r0]
subs r1, #5
movs r0, #2
strb r0, [r1]
ldr r0, _0809F960 @ =gHitbox_0
str r0, [r4, #0x48]
pop {r4, pc}
.align 2, 0
_0809F960: .4byte gHitbox_0
thumb_func_start sub_0809F964
sub_0809F964: @ 0x0809F964
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0xa1
bne _0809F9A8
adds r0, r4, #0
movs r1, #0x4e
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0809F99A
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r3]
adds r1, r2, #0
adds r1, #0x63
movs r0, #0xfb
strb r0, [r1]
_0809F99A:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
bl DeleteThisEntity
_0809F9A8:
pop {r4, pc}
.align 2, 0
-79
View File
@@ -1,79 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectA9
ObjectA9: @ 0x0809FEE0
push {lr}
ldr r2, _0809FEF4 @ =gUnk_08124850
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809FEF4: .4byte gUnk_08124850
thumb_func_start sub_0809FEF8
sub_0809FEF8: @ 0x0809FEF8
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _0809FF20 @ =gUnk_0812485C
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
ldr r1, _0809FF24 @ =gUnk_08124860
ldrb r0, [r4, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
bl SoundReq
pop {r4, pc}
.align 2, 0
_0809FF20: .4byte gUnk_0812485C
_0809FF24: .4byte gUnk_08124860
thumb_func_start sub_0809FF28
sub_0809FF28: @ 0x0809FF28
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809FF64
movs r0, #2
strb r0, [r4, #0xc]
ldr r1, [r4, #0x50]
ldrb r0, [r4, #0xe]
strb r0, [r1, #0x10]
ldrb r2, [r4, #0xf]
movs r0, #3
ands r2, r0
ldrb r3, [r1, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r3
orrs r0, r2
strb r0, [r1, #0x18]
adds r1, #0x6d
ldrb r2, [r1]
movs r0, #0xef
ands r0, r2
strb r0, [r1]
_0809FF64:
pop {r4, pc}
.align 2, 0
-124
View File
@@ -1,124 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectAB
ObjectAB: @ 0x080A00E0
push {lr}
ldr r2, _080A00F4 @ =gUnk_0812486C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A00F4: .4byte gUnk_0812486C
thumb_func_start sub_080A00F8
sub_080A00F8: @ 0x080A00F8
push {lr}
ldrb r1, [r0, #0xc]
adds r1, #1
movs r3, #0
strb r1, [r0, #0xc]
adds r2, r0, #0
adds r2, #0x38
movs r1, #1
strb r1, [r2]
ldrb r1, [r0, #0x19]
movs r2, #0xc0
orrs r1, r2
strb r1, [r0, #0x19]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
movs r2, #7
orrs r1, r2
mov r2, ip
strb r1, [r2]
strb r3, [r0, #0xd]
movs r1, #0
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080A012C
sub_080A012C: @ 0x080A012C
push {r4, lr}
adds r4, r0, #0
movs r0, #0
bl CheckRoomFlag
cmp r0, #0
beq _080A0154
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A0154
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_080A0154:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A0158
sub_080A0158: @ 0x080A0158
push {r4, lr}
adds r4, r0, #0
movs r0, #1
bl CheckRoomFlag
cmp r0, #0
beq _080A018A
adds r0, r4, #0
bl sub_080A0190
adds r0, r4, #0
movs r1, #0x1e
bl RequestPriorityDuration
ldr r1, _080A018C @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0x10
movs r3, #0x10
bl EntityInRectRadius
cmp r0, #0
beq _080A018A
movs r0, #0x37
bl sub_0805B390
_080A018A:
pop {r4, pc}
.align 2, 0
_080A018C: .4byte gPlayerEntity
thumb_func_start sub_080A0190
sub_080A0190: @ 0x080A0190
push {r4, lr}
movs r4, #0
movs r1, #1
strb r1, [r0, #0xd]
ldr r1, _080A01B8 @ =gPlayerEntity
bl CopyPosition
ldr r2, _080A01BC @ =gPlayerState
movs r0, #3
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x38
strb r4, [r0]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #8
orrs r0, r1
str r0, [r2, #0x30]
pop {r4, pc}
.align 2, 0
_080A01B8: .4byte gPlayerEntity
_080A01BC: .4byte gPlayerState
-117
View File
@@ -1,117 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectAD
ObjectAD: @ 0x080A048C
push {lr}
ldr r2, _080A04A0 @ =gUnk_081248BC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A04A0: .4byte gUnk_081248BC
thumb_func_start sub_080A04A4
sub_080A04A4: @ 0x080A04A4
push {r4, lr}
movs r3, #0
movs r1, #1
strb r1, [r0, #0xc]
movs r4, #4
movs r1, #4
strb r1, [r0, #0x1e]
strb r3, [r0, #0xe]
ldrb r1, [r0, #0x19]
movs r2, #0xc0
orrs r1, r2
strb r1, [r0, #0x19]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
movs r2, #7
orrs r1, r2
mov r2, ip
strb r1, [r2]
str r3, [r0, #0x34]
ldrb r2, [r0, #0x19]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r2
orrs r1, r4
strb r1, [r0, #0x19]
bl sub_080A04E8
pop {r4, pc}
thumb_func_start sub_080A04E0
sub_080A04E0: @ 0x080A04E0
push {lr}
bl sub_080A04E8
pop {pc}
thumb_func_start sub_080A04E8
sub_080A04E8: @ 0x080A04E8
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
movs r1, #0x36
ldrsh r0, [r0, r1]
cmp r0, #0
bge _080A04F8
rsbs r0, r0, #0
_080A04F8:
movs r1, #0x80
lsls r1, r1, #1
adds r4, r0, r1
adds r0, r5, #0
adds r1, r4, #0
adds r2, r4, #0
movs r3, #0
bl SetAffineInfo
movs r1, #0xe0
lsls r1, r1, #1
subs r1, r1, r4
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
adds r1, r4, #0
bl __divsi3
adds r4, r0, #0
ldr r0, [r5, #0x50]
ldrb r0, [r0, #0xa]
cmp r0, #0x41
bne _080A0538
lsls r3, r4, #1
cmp r3, #0xc
bls _080A052E
movs r3, #0xc
_080A052E:
movs r0, #0x10
subs r0, r0, r4
lsls r4, r0, #8
orrs r4, r3
b _080A0540
_080A0538:
movs r0, #0x10
subs r0, r0, r4
lsls r0, r0, #8
orrs r4, r0
_080A0540:
ldr r0, _080A054C @ =0x0000FFFF
ands r4, r0
ldr r0, _080A0550 @ =gScreen
adds r0, #0x68
strh r4, [r0]
pop {r4, r5, pc}
.align 2, 0
_080A054C: .4byte 0x0000FFFF
_080A0550: .4byte gScreen
-352
View File
@@ -1,352 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB4
ObjectB4: @ 0x080A0B90
push {lr}
ldr r2, _080A0BA4 @ =gUnk_08124B20
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A0BA4: .4byte gUnk_08124B20
thumb_func_start sub_080A0BA8
sub_080A0BA8: @ 0x080A0BA8
push {r4, r5, lr}
adds r5, r0, #0
ldrb r2, [r5, #0xc]
cmp r2, #0
beq _080A0BB8
cmp r2, #1
beq _080A0C08
b _080A0CE0
_080A0BB8:
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r5, #0x18]
movs r0, #9
strb r0, [r5, #0x1e]
movs r0, #8
strb r0, [r5, #0xe]
strb r2, [r5, #0xf]
ldrb r1, [r5, #0x19]
movs r2, #0x3f
adds r0, r2, #0
ands r0, r1
movs r3, #0x40
orrs r0, r3
strb r0, [r5, #0x19]
adds r4, r5, #0
adds r4, #0x29
ldrb r1, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r4]
ldrb r0, [r5, #0x1b]
ands r2, r0
orrs r2, r3
strb r2, [r5, #0x1b]
adds r0, r5, #0
movs r1, #0xbf
movs r2, #0x48
movs r3, #0x1e
bl sub_0806FB00
b _080A0CE0
_080A0C08:
ldrb r0, [r5, #0xf]
cmp r0, #6
bhi _080A0C46
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A0C46
strb r2, [r5, #0xe]
ldrb r2, [r5, #0xf]
movs r0, #0xb4
movs r1, #1
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0C40
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
movs r0, #0x68
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityBelow
_080A0C40:
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
_080A0C46:
adds r0, r5, #0
bl sub_0806FB38
cmp r0, #0
bne _080A0C58
ldr r0, _080A0CE4 @ =gMenu
ldrb r0, [r0, #5]
cmp r0, #1
bls _080A0CE0
_080A0C58:
movs r0, #0xbf
strh r0, [r5, #0x2e]
movs r0, #0x48
strh r0, [r5, #0x32]
movs r0, #0xa
strb r0, [r5, #0x1e]
movs r0, #2
strb r0, [r5, #0xc]
ldrb r0, [r5, #0xf]
cmp r0, #6
bhi _080A0CA0
_080A0C6E:
ldrb r2, [r5, #0xf]
movs r0, #0xb4
movs r1, #1
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0C92
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
movs r0, #0x68
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityBelow
_080A0C92:
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #6
bls _080A0C6E
_080A0CA0:
movs r0, #0xb4
movs r1, #2
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0CC0
movs r0, #0xc4
strh r0, [r4, #0x2e]
movs r0, #0x2c
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityAbove
_080A0CC0:
movs r0, #0xb4
movs r1, #3
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0CE0
movs r0, #0xb4
strh r0, [r4, #0x2e]
movs r0, #0x19
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityAbove
_080A0CE0:
pop {r4, r5, pc}
.align 2, 0
_080A0CE4: .4byte gMenu
thumb_func_start sub_080A0CE8
sub_080A0CE8: @ 0x080A0CE8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _080A0CF8
cmp r0, #1
beq _080A0D28
b _080A0D66
_080A0CF8:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xb]
adds r0, #2
strb r0, [r4, #0x1e]
ldr r1, _080A0D24 @ =gUnk_08124B10
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r1, [r0]
adds r0, r4, #0
movs r2, #0x68
movs r3, #0x14
bl sub_0806FB00
b _080A0D66
.align 2, 0
_080A0D24: .4byte gUnk_08124B10
_080A0D28:
adds r0, r4, #0
bl sub_0806FB38
cmp r0, #0
bne _080A0D3A
ldr r0, _080A0D68 @ =gMenu
ldrb r0, [r0, #5]
cmp r0, #1
bls _080A0D66
_080A0D3A:
ldr r1, _080A0D6C @ =gUnk_08124B10
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r4, #0x2e]
movs r0, #0x68
strh r0, [r4, #0x32]
ldrb r1, [r4, #0xb]
movs r0, #7
subs r1, r0, r1
adds r3, r4, #0
adds r3, #0x29
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r0, #2
strb r0, [r4, #0xc]
_080A0D66:
pop {r4, pc}
.align 2, 0
_080A0D68: .4byte gMenu
_080A0D6C: .4byte gUnk_08124B10
thumb_func_start sub_080A0D70
sub_080A0D70: @ 0x080A0D70
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r6, [r5, #0xc]
cmp r6, #0
bne _080A0DC4
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r5, #0x18]
ldrb r2, [r5, #0x19]
movs r4, #0x3f
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r3, #0x40
orrs r0, r3
strb r0, [r5, #0x19]
movs r0, #0x29
adds r0, r0, r5
mov ip, r0
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
mov r2, ip
strb r0, [r2]
ldrb r0, [r5, #0x1b]
ands r1, r0
orrs r1, r3
strb r1, [r5, #0x1b]
movs r0, #0xb
strb r0, [r5, #0x1e]
bl Random
ands r0, r4
adds r0, #0x40
strb r0, [r5, #0xe]
strb r6, [r5, #0xf]
_080A0DC4:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _080A0E02
movs r0, #4
strb r0, [r5, #0xe]
ldr r2, _080A0E04 @ =gUnk_08124B30
ldrb r0, [r5, #0xf]
adds r1, r0, #1
strb r1, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r0, r0, r2
ldrb r0, [r0]
adds r0, #2
strb r0, [r5, #0x1e]
ldrb r0, [r5, #0xf]
adds r0, r0, r2
ldrb r0, [r0]
cmp r0, #0xff
bne _080A0E02
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x40
strb r0, [r5, #0xe]
strb r4, [r5, #0xf]
_080A0E02:
pop {r4, r5, r6, pc}
.align 2, 0
_080A0E04: .4byte gUnk_08124B30
thumb_func_start sub_080A0E08
sub_080A0E08: @ 0x080A0E08
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _080A0E26
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r2, #0x18]
movs r0, #0xf
strb r0, [r2, #0x1e]
_080A0E26:
pop {pc}
-638
View File
@@ -1,638 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB9
ObjectB9: @ 0x080A1204
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r5, r0, #0
cmp r5, #0
bne _080A1260
adds r0, #1
strb r0, [r4, #0xc]
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A126C @ =gUnk_08124C20
adds r0, r0, r1
ldrh r2, [r0]
lsls r1, r2, #4
subs r1, r1, r2
lsls r1, r1, #2
adds r2, r4, #0
adds r2, #0x68
strh r1, [r2]
adds r1, r4, #0
adds r1, #0x6a
strh r5, [r1]
ldrh r1, [r0, #2]
adds r0, r4, #0
adds r0, #0x6c
strh r1, [r0]
adds r1, r4, #0
adds r1, #0x6e
movs r0, #1
strh r0, [r1]
adds r0, r4, #0
adds r0, #0x70
movs r2, #0
movs r1, #9
_080A124A:
strb r2, [r0]
adds r0, #1
subs r1, #1
cmp r1, #0
bge _080A124A
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_0806EC20
_080A1260:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
pop {r4, r5, pc}
.align 2, 0
_080A126C: .4byte gUnk_08124C20
thumb_func_start sub_080A1270
sub_080A1270: @ 0x080A1270
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
mov sb, r0
movs r6, #0
ldr r0, [r0, #0x64]
str r0, [sp, #4]
mov r4, sb
adds r4, #0x70
ldr r0, _080A12F8 @ =gRoomControls
movs r2, #0xd8
lsls r2, r2, #2
adds r1, r2, #0
ldrh r3, [r0, #6]
adds r1, r1, r3
movs r7, #0xd4
lsls r7, r7, #2
adds r2, r7, #0
ldrh r0, [r0, #8]
adds r2, r2, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
lsls r2, r2, #0x10
asrs r3, r2, #0x10
movs r0, #9
mov sl, r0
movs r1, #1
rsbs r1, r1, #0
adds r5, r1, #0
_080A12B2:
ldr r7, [sp, #4]
ldr r2, [r7]
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
bne _080A1300
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
movs r1, #0x2e
ldrsh r0, [r2, r1]
cmp r8, r0
bgt _080A132E
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r3, r0
bgt _080A132E
ldrb r0, [r2, #0xa]
adds r0, #1
strb r0, [r4]
movs r0, #1
strb r0, [r2, #0xb]
adds r6, #1
ldr r1, _080A12FC @ =gUnk_08124EC8
ldrb r0, [r2, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
str r3, [sp]
bl SoundReq
ldr r3, [sp]
b _080A132E
.align 2, 0
_080A12F8: .4byte gRoomControls
_080A12FC: .4byte gUnk_08124EC8
_080A1300:
cmp r0, #0
ble _080A132E
adds r6, #1
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
mov r1, r8
adds r1, #4
movs r7, #0x2e
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A131E
strh r1, [r2, #0x2e]
_080A131E:
adds r1, r3, #4
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A132E
strh r1, [r2, #0x32]
b _080A132E
_080A132C:
strb r5, [r4]
_080A132E:
movs r0, #1
rsbs r0, r0, #0
add sl, r0
adds r4, #1
ldr r1, [sp, #4]
adds r1, #4
str r1, [sp, #4]
mov r2, sl
cmp r2, #0
bge _080A12B2
mov r0, sb
adds r0, #0x6a
strh r6, [r0]
ldr r0, _080A136C @ =gPlayerState
adds r0, #0x27
movs r1, #0xff
strb r1, [r0]
mov r1, sb
adds r1, #0x68
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080A1370
movs r0, #0xe2
bl SoundReq
bl sub_08050384
b _080A1376
.align 2, 0
_080A136C: .4byte gPlayerState
_080A1370:
ldr r1, _080A1384 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_080A1376:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1384: .4byte gActiveScriptInfo
thumb_func_start sub_080A1388
sub_080A1388: @ 0x080A1388
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r5, #0x70
ldr r4, [r0, #0x64]
movs r6, #9
_080A1392:
ldr r1, [r4]
movs r0, #0
ldrsb r0, [r5, r0]
cmp r0, #0
blt _080A13A6
cmp r1, #0
beq _080A13A6
adds r0, r1, #0
bl DeleteEntityAny
_080A13A6:
subs r6, #1
adds r5, #1
adds r4, #4
cmp r6, #0
bge _080A1392
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A13B4
sub_080A13B4: @ 0x080A13B4
push {r4, lr}
adds r4, r1, #0
adds r1, r0, #0
adds r1, #0x6a
adds r0, #0x6c
movs r2, #0
ldrsh r1, [r1, r2]
movs r2, #0
ldrsh r0, [r0, r2]
cmp r1, r0
blt _080A13D8
ldr r0, _080A13D4 @ =0x0000300C
bl MessageFromTarget
movs r0, #1
b _080A13E0
.align 2, 0
_080A13D4: .4byte 0x0000300C
_080A13D8:
ldr r0, _080A13E4 @ =0x00003005
bl MessageFromTarget
movs r0, #0
_080A13E0:
str r0, [r4, #0x14]
pop {r4, pc}
.align 2, 0
_080A13E4: .4byte 0x00003005
thumb_func_start sub_080A13E8
sub_080A13E8: @ 0x080A13E8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A1408 @ =gUnk_08124EA0
adds r4, r0, r1
movs r6, #0
ldrb r0, [r4]
cmp r0, #0x5c
beq _080A141C
cmp r0, #0x5c
bgt _080A140C
cmp r0, #0x3f
beq _080A1412
b _080A1444
.align 2, 0
_080A1408: .4byte gUnk_08124EA0
_080A140C:
cmp r0, #0x63
beq _080A1430
b _080A1444
_080A1412:
ldr r0, _080A1418 @ =gSave
adds r0, #0xbb
b _080A1424
.align 2, 0
_080A1418: .4byte gSave
_080A141C:
ldr r0, _080A142C @ =gSave
movs r1, #0x8b
lsls r1, r1, #1
adds r0, r0, r1
_080A1424:
ldrb r0, [r0]
cmp r0, #0
beq _080A1444
b _080A1454
.align 2, 0
_080A142C: .4byte gSave
_080A1430:
movs r0, #0x4f
bl CheckGlobalFlag
cmp r0, #0
bne _080A1442
movs r0, #0x4f
bl SetGlobalFlag
b _080A1444
_080A1442:
movs r6, #1
_080A1444:
cmp r6, #0
bne _080A1454
ldrb r0, [r4]
ldrb r1, [r4, #1]
movs r2, #0
bl sub_080A7C18
b _080A145C
_080A1454:
adds r1, r5, #0
adds r1, #0x6e
movs r0, #2
strh r0, [r1]
_080A145C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A1460
sub_080A1460: @ 0x080A1460
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080A1514
adds r1, r5, #0
adds r1, #0x70
movs r4, #0
ldr r3, _080A149C @ =gUnk_08124ECC
movs r2, #9
_080A1472:
movs r0, #0
ldrsb r0, [r1, r0]
adds r0, r0, r3
ldrb r0, [r0]
adds r4, r4, r0
adds r1, #1
subs r2, #1
cmp r2, #0
bge _080A1472
adds r0, r4, #0
bl ModRupees
ldr r0, _080A14A0 @ =0x00003007
adds r1, r5, #0
bl MessageNoOverlap
ldr r1, _080A14A4 @ =gMessage
lsls r0, r4, #0x10
lsrs r0, r0, #0x10
str r0, [r1, #0x10]
pop {r4, r5, pc}
.align 2, 0
_080A149C: .4byte gUnk_08124ECC
_080A14A0: .4byte 0x00003007
_080A14A4: .4byte gMessage
thumb_func_start sub_080A14A8
sub_080A14A8: @ 0x080A14A8
push {r4, lr}
bl sub_080A1514
adds r4, r0, #0
adds r4, #1
cmp r4, #9
ble _080A14B8
movs r4, #9
_080A14B8:
movs r0, #1
ands r0, r4
cmp r0, #0
beq _080A14C8
movs r0, #0x4b
bl SetGlobalFlag
b _080A14CE
_080A14C8:
movs r0, #0x4b
bl ClearGlobalFlag
_080A14CE:
movs r0, #2
ands r0, r4
cmp r0, #0
beq _080A14DE
movs r0, #0x4c
bl SetGlobalFlag
b _080A14E4
_080A14DE:
movs r0, #0x4c
bl ClearGlobalFlag
_080A14E4:
movs r0, #4
ands r0, r4
cmp r0, #0
beq _080A14F4
movs r0, #0x4d
bl SetGlobalFlag
b _080A14FA
_080A14F4:
movs r0, #0x4d
bl ClearGlobalFlag
_080A14FA:
movs r0, #8
ands r0, r4
cmp r0, #0
beq _080A150A
movs r0, #0x4e
bl SetGlobalFlag
b _080A1510
_080A150A:
movs r0, #0x4e
bl ClearGlobalFlag
_080A1510:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A1514
sub_080A1514: @ 0x080A1514
push {r4, lr}
movs r0, #0x4b
bl CheckGlobalFlag
rsbs r1, r0, #0
orrs r1, r0
lsrs r4, r1, #0x1f
movs r0, #0x4c
bl CheckGlobalFlag
cmp r0, #0
beq _080A1530
movs r0, #2
orrs r4, r0
_080A1530:
movs r0, #0x4d
bl CheckGlobalFlag
cmp r0, #0
beq _080A153E
movs r0, #4
orrs r4, r0
_080A153E:
movs r0, #0x4e
bl CheckGlobalFlag
cmp r0, #0
beq _080A154C
movs r0, #8
orrs r4, r0
_080A154C:
adds r0, r4, #0
pop {r4, pc}
thumb_func_start sub_080A1550
sub_080A1550: @ 0x080A1550
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
mov r8, r1
movs r0, #0
str r0, [r1, #0x14]
movs r0, #0xb9
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A15FE
movs r0, #0x28
bl zMalloc
str r0, [r4, #0x64]
cmp r0, #0
bne _080A1582
adds r0, r4, #0
bl DeleteEntityAny
b _080A15FE
_080A1582:
mov r0, r8
ldr r1, [r0, #4]
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
bl sub_080A1514
lsls r1, r0, #4
subs r1, r1, r0
lsls r1, r1, #2
ldr r0, _080A15B4 @ =gUnk_08124C48
adds r5, r1, r0
ldr r4, [r4, #0x64]
mov sb, r4
ldr r7, _080A15B8 @ =gRoomControls
movs r6, #9
_080A15A8:
movs r1, #0
ldrsh r0, [r5, r1]
cmp r0, #0
bgt _080A15BC
movs r4, #0
b _080A15E6
.align 2, 0
_080A15B4: .4byte gUnk_08124C48
_080A15B8: .4byte gRoomControls
_080A15BC:
movs r0, #0
ldrsh r1, [r5, r0]
subs r1, #1
movs r0, #0x41
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _080A15E6
ldrh r0, [r5, #2]
ldrh r1, [r7, #6]
adds r0, r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r5, #4]
ldrh r1, [r7, #8]
adds r0, r0, r1
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
_080A15E6:
mov r0, sb
adds r0, #4
mov sb, r0
subs r0, #4
stm r0!, {r4}
subs r6, #1
adds r5, #6
cmp r6, #0
bge _080A15A8
movs r0, #1
mov r1, r8
str r0, [r1, #0x14]
_080A15FE:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080A1608
sub_080A1608: @ 0x080A1608
push {r4, lr}
ldr r4, _080A163C @ =0x00003002
movs r0, #1
bl CheckRoomFlag
cmp r0, #0
beq _080A1618
adds r4, #4
_080A1618:
adds r0, r4, #0
bl MessageFromTarget
ldr r4, _080A1640 @ =gMessage
movs r1, #0
movs r0, #1
strb r0, [r4, #6]
strb r1, [r4, #7]
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A1644 @ =gUnk_08124C20
adds r0, r0, r1
ldrh r1, [r0]
str r1, [r4, #0x10]
ldrh r0, [r0, #2]
str r0, [r4, #0x14]
pop {r4, pc}
.align 2, 0
_080A163C: .4byte 0x00003002
_080A1640: .4byte gMessage
_080A1644: .4byte gUnk_08124C20
thumb_func_start sub_080A1648
sub_080A1648: @ 0x080A1648
push {r4, lr}
ldr r4, _080A1684 @ =0x0000407F
ldr r1, _080A1688 @ =0x00000D36
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A168C @ =0x00000D37
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A1690 @ =0x00000D38
adds r0, r4, #0
movs r2, #1
bl SetTileType
subs r4, #1
ldr r1, _080A1694 @ =0x00000D75
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A1698 @ =0x00000E75
adds r0, r4, #0
movs r2, #1
bl SetTileType
pop {r4, pc}
.align 2, 0
_080A1684: .4byte 0x0000407F
_080A1688: .4byte 0x00000D36
_080A168C: .4byte 0x00000D37
_080A1690: .4byte 0x00000D38
_080A1694: .4byte 0x00000D75
_080A1698: .4byte 0x00000E75
thumb_func_start sub_080A169C
sub_080A169C: @ 0x080A169C
push {lr}
ldr r0, _080A16C8 @ =0x00000D36
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16CC @ =0x00000D37
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16D0 @ =0x00000D38
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16D4 @ =0x00000D75
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16D8 @ =0x00000E75
movs r1, #1
bl RestorePrevTileEntity
pop {pc}
.align 2, 0
_080A16C8: .4byte 0x00000D36
_080A16CC: .4byte 0x00000D37
_080A16D0: .4byte 0x00000D38
_080A16D4: .4byte 0x00000D75
_080A16D8: .4byte 0x00000E75
-677
View File
@@ -1,677 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectBlockingStairs
ObjectBlockingStairs: @ 0x08092ED4
push {lr}
ldr r2, _08092EE8 @ =gUnk_0812283C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08092EE8: .4byte gUnk_0812283C
thumb_func_start sub_08092EEC
sub_08092EEC: @ 0x08092EEC
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
bl sub_080932D8
cmp r0, #1
beq _08092F2C
cmp r0, #2
beq _08092F3A
movs r0, #1
strb r0, [r4, #0xc]
movs r1, #0
movs r2, #0x80
strh r2, [r4, #0x24]
strb r0, [r4, #0x16]
strb r1, [r4, #0xe]
strb r1, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0x20
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x7b
strb r2, [r0]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08092F48
ldr r0, _08092F28 @ =gUnk_080FD288
str r0, [r4, #0x48]
b _08092F48
.align 2, 0
_08092F28: .4byte gUnk_080FD288
_08092F2C:
movs r0, #4
strb r0, [r4, #0xc]
ldrh r0, [r4, #0x2e]
subs r0, #0x20
strh r0, [r4, #0x2e]
movs r5, #2
b _08092F5E
_08092F3A:
movs r0, #4
strb r0, [r4, #0xc]
ldrh r0, [r4, #0x2e]
adds r0, #0x20
strh r0, [r4, #0x2e]
movs r5, #3
b _08092F5E
_08092F48:
movs r5, #0
adds r1, r4, #0
adds r1, #0x86
ldrh r0, [r1]
cmp r0, #0
beq _08092F5E
bl CheckFlags
cmp r0, #0
bne _08092F5E
movs r5, #1
_08092F5E:
adds r0, r4, #0
adds r1, r5, #0
bl sub_080931A4
pop {r4, r5, pc}
thumb_func_start sub_08092F68
sub_08092F68: @ 0x08092F68
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
ldr r0, _08092FA4 @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r2, #0x2e
ldrsh r0, [r6, r2]
subs r1, r1, r0
mov r8, r1
adds r1, r6, #0
adds r1, #0x86
ldrh r0, [r1]
cmp r0, #0
beq _08092FA8
bl CheckFlags
cmp r0, #0
bne _08092F92
b _080930E6
_08092F92:
adds r0, r6, #0
adds r0, #0x7a
ldrb r0, [r0]
cmp r0, #0
beq _08092FA8
adds r0, r6, #0
bl sub_080932A8
b _080930E6
.align 2, 0
_08092FA4: .4byte gPlayerEntity
_08092FA8:
adds r1, r6, #0
adds r1, #0x7b
ldrb r2, [r1]
movs r0, #0x3f
ands r0, r2
adds r7, r1, #0
cmp r0, #0
bne _08092FD6
movs r0, #0xf
movs r4, #0
orrs r0, r2
strb r0, [r7]
adds r0, r6, #0
movs r1, #0
bl sub_080931A4
mov r0, r8
cmp r0, #0
bge _08092FD6
ldrb r0, [r7]
movs r1, #0x40
orrs r0, r1
strb r0, [r7]
_08092FD6:
ldrb r1, [r7]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _08092FEA
adds r5, r6, #0
adds r5, #0x78
ldrh r0, [r5]
subs r0, #1
b _08092FF2
_08092FEA:
adds r5, r6, #0
adds r5, #0x78
ldrh r0, [r5]
adds r0, #1
_08092FF2:
adds r4, r6, #0
adds r4, #0x38
ldrb r1, [r4]
bl GetTileType
adds r1, r0, #0
ldr r0, _08093034 @ =0x00004031
cmp r1, r0
bhi _08093040
subs r0, #1
cmp r1, r0
blo _08093040
movs r0, #3
strb r0, [r6, #0xc]
ldr r0, _08093038 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsls r0, r0, #2
strb r0, [r6, #0x15]
movs r0, #0x80
strh r0, [r6, #0x24]
movs r0, #0x40
strb r0, [r6, #0xe]
adds r0, r6, #0
movs r1, #0x50
bl RequestPriorityDuration
ldr r0, _0809303C @ =0x0000010F
bl EnqueueSFX
adds r0, r6, #0
bl sub_08093248
b _080930E6
.align 2, 0
_08093034: .4byte 0x00004031
_08093038: .4byte gPlayerEntity
_0809303C: .4byte 0x0000010F
_08093040:
ldr r0, _0809307C @ =gPlayerEntity
ldrb r1, [r0, #0x14]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080930E6
adds r0, r6, #0
bl RegisterCarryEntity
adds r3, r7, #0
ldrb r2, [r3]
movs r0, #0x80
ands r0, r2
cmp r0, #0
beq _08093088
movs r1, #0x7f
ands r1, r2
strb r1, [r3]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _0809309C
ldr r0, _08093080 @ =0x0000402C
ldrh r1, [r5]
subs r1, #1
ldrb r2, [r4]
bl SetTile
ldr r0, _08093084 @ =0x0000403D
b _080930AA
.align 2, 0
_0809307C: .4byte gPlayerEntity
_08093080: .4byte 0x0000402C
_08093084: .4byte 0x0000403D
_08093088:
movs r0, #0x40
ands r0, r2
cmp r0, #0
beq _080930C0
mov r1, r8
cmp r1, #4
ble _080930E6
movs r0, #0x3f
ands r0, r2
strb r0, [r3]
_0809309C:
ldr r0, _080930B8 @ =0x0000403D
ldrh r1, [r5]
subs r1, #1
ldrb r2, [r4]
bl SetTile
ldr r0, _080930BC @ =0x0000402D
_080930AA:
ldrh r1, [r5]
adds r1, #1
ldrb r2, [r4]
bl SetTile
b _080930E6
.align 2, 0
_080930B8: .4byte 0x0000403D
_080930BC: .4byte 0x0000402D
_080930C0:
mov r1, r8
rsbs r0, r1, #0
cmp r0, #4
ble _080930E6
movs r0, #0x40
orrs r0, r2
strb r0, [r7]
ldr r0, _080930EC @ =0x0000402C
ldrh r1, [r5]
subs r1, #1
ldrb r2, [r4]
bl SetTile
ldr r0, _080930F0 @ =0x0000403D
ldrh r1, [r5]
adds r1, #1
ldrb r2, [r4]
bl SetTile
_080930E6:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080930EC: .4byte 0x0000402C
_080930F0: .4byte 0x0000403D
thumb_func_start sub_080930F4
sub_080930F4: @ 0x080930F4
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r3, [r4, #0xe]
cmp r3, #0
beq _08093104
bl sub_08093280
b _08093174
_08093104:
ldr r5, _0809315C @ =gPlayerState
ldrb r0, [r5, #5]
cmp r0, #0x12
bne _08093168
ldr r6, _08093160 @ =gPlayerEntity
adds r0, r6, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08093174
ldrb r0, [r4, #0xf]
adds r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #8
bls _08093174
movs r0, #0x10
strb r0, [r5, #0xc]
adds r0, r5, #0
adds r0, #0x38
movs r2, #0x40
strb r2, [r0]
ldr r0, [r5, #0x30]
movs r1, #1
orrs r0, r1
str r0, [r5, #0x30]
strh r3, [r6, #0x2c]
strh r3, [r6, #0x30]
ldrb r0, [r6, #0x14]
movs r1, #4
eors r0, r1
lsls r0, r0, #2
strb r0, [r4, #0x15]
strb r2, [r4, #0xe]
ldr r0, _08093164 @ =0x0000010F
bl EnqueueSFX
adds r0, r4, #0
bl sub_08093248
b _08093174
.align 2, 0
_0809315C: .4byte gPlayerState
_08093160: .4byte gPlayerEntity
_08093164: .4byte 0x0000010F
_08093168:
ldrb r0, [r4, #0xd]
cmp r0, #6
bne _08093174
movs r0, #1
strb r0, [r4, #0xc]
strb r3, [r4, #0xf]
_08093174:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08093178
sub_08093178: @ 0x08093178
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r0, r4, #0
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08093198
adds r0, r4, #0
bl sub_08093334
_08093198:
adds r0, r4, #0
bl sub_08093364
pop {r4, pc}
thumb_func_start nullsub_120
nullsub_120: @ 0x080931A0
bx lr
.align 2, 0
thumb_func_start sub_080931A4
sub_080931A4: @ 0x080931A4
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r1, #0
movs r1, #0x2e
ldrsh r2, [r0, r1]
ldr r3, _080931F0 @ =gRoomControls
ldrh r1, [r3, #6]
subs r2, r2, r1
asrs r2, r2, #4
movs r4, #0x3f
ands r2, r4
movs r6, #0x32
ldrsh r1, [r0, r6]
ldrh r3, [r3, #8]
subs r1, r1, r3
asrs r1, r1, #4
ands r1, r4
lsls r1, r1, #6
orrs r2, r1
adds r1, r0, #0
adds r1, #0x78
strh r2, [r1]
ldrh r1, [r1]
subs r1, #0x40
mov r8, r1
adds r0, #0x38
ldrb r7, [r0]
cmp r5, #1
beq _080931F4
cmp r5, #1
blo _0809320C
cmp r5, #2
beq _080931FC
cmp r5, #3
beq _08093204
b _0809320C
.align 2, 0
_080931F0: .4byte gRoomControls
_080931F4:
ldr r0, _080931F8 @ =gUnk_08122862
b _0809320E
.align 2, 0
_080931F8: .4byte gUnk_08122862
_080931FC:
ldr r0, _08093200 @ =gUnk_08122874
b _0809320E
.align 2, 0
_08093200: .4byte gUnk_08122874
_08093204:
ldr r0, _08093208 @ =gUnk_08122886
b _0809320E
.align 2, 0
_08093208: .4byte gUnk_08122886
_0809320C:
ldr r0, _08093230 @ =gUnk_08122850
_0809320E:
movs r4, #0
movs r6, #0
adds r5, r0, #0
_08093214:
mov r0, r8
adds r1, r0, r6
adds r1, r1, r4
subs r1, #1
ldrh r0, [r5]
adds r2, r7, #0
bl SetTile
cmp r4, #2
beq _08093234
cmp r4, #5
beq _08093238
b _0809323A
.align 2, 0
_08093230: .4byte gUnk_08122850
_08093234:
movs r6, #0x3d
b _0809323A
_08093238:
movs r6, #0x7a
_0809323A:
adds r5, #2
adds r4, #1
cmp r4, #8
bls _08093214
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08093248
sub_08093248: @ 0x08093248
push {r4, r5, r6, r7, lr}
adds r1, r0, #0
adds r1, #0x78
ldrh r1, [r1]
adds r7, r1, #0
subs r7, #0x40
adds r0, #0x38
ldrb r6, [r0]
movs r4, #0
movs r5, #0
_0809325C:
adds r0, r7, r5
adds r0, r0, r4
subs r0, #1
adds r1, r6, #0
bl RestorePrevTileEntity
cmp r4, #2
beq _08093272
cmp r4, #5
beq _08093276
b _08093278
_08093272:
movs r5, #0x3d
b _08093278
_08093276:
movs r5, #0x7a
_08093278:
adds r4, #1
cmp r4, #8
bls _0809325C
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08093280
sub_08093280: @ 0x08093280
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r0, r4, #0
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080932A0
adds r0, r4, #0
bl sub_08093334
_080932A0:
adds r0, r4, #0
bl sub_08093364
pop {r4, pc}
thumb_func_start sub_080932A8
sub_080932A8: @ 0x080932A8
push {lr}
adds r1, r0, #0
adds r2, r1, #0
adds r2, #0x7a
ldrb r0, [r2]
subs r0, #1
strb r0, [r2]
movs r2, #3
ands r2, r0
cmp r2, #1
beq _080932C8
cmp r2, #3
beq _080932D0
adds r1, #0x62
movs r0, #0
b _080932D4
_080932C8:
adds r0, r1, #0
adds r0, #0x62
strb r2, [r0]
b _080932D6
_080932D0:
adds r1, #0x62
movs r0, #0xff
_080932D4:
strb r0, [r1]
_080932D6:
pop {pc}
thumb_func_start sub_080932D8
sub_080932D8: @ 0x080932D8
push {r4, lr}
lsls r0, r0, #3
ldr r1, _080932F0 @ =gUnk_08122898
adds r4, r0, r1
ldr r0, [r4]
ldrh r1, [r4, #4]
bl CheckLocalFlagByBank
cmp r0, #0
beq _080932F4
movs r0, #1
b _08093306
.align 2, 0
_080932F0: .4byte gUnk_08122898
_080932F4:
ldr r0, [r4]
ldrh r1, [r4, #6]
bl CheckLocalFlagByBank
cmp r0, #0
bne _08093304
movs r0, #0
b _08093306
_08093304:
movs r0, #2
_08093306:
pop {r4, pc}
thumb_func_start sub_08093308
sub_08093308: @ 0x08093308
push {lr}
adds r2, r1, #0
lsls r0, r0, #3
ldr r1, _08093320 @ =gUnk_08122898
adds r1, r0, r1
cmp r2, #1
bne _08093324
ldr r0, [r1]
ldrh r1, [r1, #4]
bl SetLocalFlagByBank
b _08093330
.align 2, 0
_08093320: .4byte gUnk_08122898
_08093324:
cmp r2, #2
bne _08093330
ldr r0, [r1]
ldrh r1, [r1, #6]
bl SetLocalFlagByBank
_08093330:
pop {pc}
.align 2, 0
thumb_func_start sub_08093334
sub_08093334: @ 0x08093334
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x15]
movs r0, #0x10
ands r0, r1
movs r5, #2
cmp r0, #0
beq _0809334A
movs r5, #1
_0809334A:
adds r1, r5, #1
adds r0, r4, #0
bl sub_080931A4
ldrb r0, [r4, #0xa]
adds r1, r5, #0
bl sub_08093308
movs r0, #0x72
bl EnqueueSFX
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08093364
sub_08093364: @ 0x08093364
push {r4, r5, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xe]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _080933BC
movs r0, #0xf
movs r1, #0x11
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080933BC
str r5, [r4, #0x50]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r1, [r5, #0x15]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0809339C
ldrh r0, [r4, #0x2e]
adds r0, #0x12
b _080933A0
_0809339C:
ldrh r0, [r4, #0x2e]
subs r0, #0x12
_080933A0:
strh r0, [r4, #0x2e]
movs r0, #0x32
ldrsh r2, [r4, r0]
ldrb r1, [r5, #0xe]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080933B6
adds r0, r2, #0
adds r0, #8
b _080933BA
_080933B6:
adds r0, r2, #0
subs r0, #8
_080933BA:
strh r0, [r4, #0x32]
_080933BC:
pop {r4, r5, pc}
.align 2, 0
-91
View File
@@ -1,91 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start PicoBloom
PicoBloom: @ 0x08098A78
push {lr}
ldr r2, _08098A8C @ =gUnk_08123568
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08098A8C: .4byte gUnk_08123568
thumb_func_start sub_08098A90
sub_08098A90: @ 0x08098A90
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
cmp r0, #1
beq _08098A9C
movs r0, #2
_08098A9C:
strb r0, [r4, #0xc]
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x7f
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
ldr r1, _08098ACC @ =gUnk_08123574
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
ldrb r0, [r4, #0xb]
adds r1, r1, r0
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_08098ACC: .4byte gUnk_08123574
thumb_func_start sub_08098AD0
sub_08098AD0: @ 0x08098AD0
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08098AE6
ldrb r0, [r1, #0xc]
adds r0, #1
strb r0, [r1, #0xc]
_08098AE6:
pop {pc}
thumb_func_start sub_08098AE8
sub_08098AE8: @ 0x08098AE8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08098B08
movs r0, #0xfe
ands r0, r1
strb r0, [r4]
ldr r0, _08098B0C @ =0x0000021B
bl EnqueueSFX
_08098B08:
pop {r4, pc}
.align 2, 0
_08098B0C: .4byte 0x0000021B
-716
View File
@@ -1,716 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start StaffrollTask
StaffrollTask: @ 0x080A35E0
push {lr}
ldr r1, _080A35FC @ =gRoomTransition
ldr r0, [r1]
adds r0, #1
str r0, [r1]
ldr r1, _080A3600 @ =gUnk_08127D00
ldr r0, _080A3604 @ =gMain
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
bl _call_via_r0
pop {pc}
.align 2, 0
_080A35FC: .4byte gRoomTransition
_080A3600: .4byte gUnk_08127D00
_080A3604: .4byte gMain
thumb_func_start sub_080A3608
sub_080A3608: @ 0x080A3608
push {r4, r5, lr}
ldr r0, _080A3640 @ =gSave
movs r5, #0
movs r4, #1
strb r4, [r0, #6]
movs r0, #0x55
bl SetGlobalFlag
ldr r0, _080A3644 @ =gMain
strb r4, [r0, #3]
ldr r2, _080A3648 @ =gMenu
strb r5, [r2, #5]
movs r1, #0
movs r0, #0xb4
strh r0, [r2, #8]
movs r0, #5
strb r0, [r2, #0x16]
movs r0, #4
strb r0, [r2, #0x17]
strb r1, [r2, #0x1a]
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r0, [r0, #7]
cmp r0, #1
bls _080A3650
ldr r0, _080A364C @ =gUnk_08127998
b _080A365E
.align 2, 0
_080A3640: .4byte gSave
_080A3644: .4byte gMain
_080A3648: .4byte gMenu
_080A364C: .4byte gUnk_08127998
_080A3650:
cmp r0, #1
bne _080A365C
ldr r0, _080A3658 @ =gUnk_08127644
b _080A365E
.align 2, 0
_080A3658: .4byte gUnk_08127644
_080A365C:
ldr r0, _080A36B0 @ =gUnk_081272F0
_080A365E:
str r0, [r2, #0xc]
movs r0, #0
bl DispReset
movs r0, #0xb
bl LoadPaletteGroup
movs r0, #0xc
bl LoadPaletteGroup
movs r0, #0
movs r1, #0
bl SetColor
ldr r2, _080A36B4 @ =gScreen
movs r0, #0xc8
lsls r0, r0, #3
strh r0, [r2]
adds r1, r2, #0
adds r1, #0x66
ldr r0, _080A36B8 @ =0x00002442
strh r0, [r1]
adds r1, #2
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r1]
ldr r0, _080A36BC @ =0x00001E4D
strh r0, [r2, #0x14]
subs r0, #0x8a
strh r0, [r2, #0x20]
bl InitSoundPlayingInfo
bl ResetSystemPriority
movs r1, #0x80
lsls r1, r1, #1
movs r0, #5
bl SetFade
pop {r4, r5, pc}
.align 2, 0
_080A36B0: .4byte gUnk_081272F0
_080A36B4: .4byte gScreen
_080A36B8: .4byte 0x00002442
_080A36BC: .4byte 0x00001E4D
thumb_func_start sub_080A36C0
sub_080A36C0: @ 0x080A36C0
push {lr}
ldr r1, _080A36D4 @ =gUnk_08127D10
ldr r0, _080A36D8 @ =gMenu
ldrb r0, [r0, #5]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
bl _call_via_r0
pop {pc}
.align 2, 0
_080A36D4: .4byte gUnk_08127D10
_080A36D8: .4byte gMenu
thumb_func_start sub_080A36DC
sub_080A36DC: @ 0x080A36DC
push {lr}
ldr r1, _080A36F4 @ =gMenu
ldrh r0, [r1, #8]
subs r0, #1
strh r0, [r1, #8]
lsls r0, r0, #0x10
cmp r0, #0
bne _080A36F0
bl sub_080A3954
_080A36F0:
pop {pc}
.align 2, 0
_080A36F4: .4byte gMenu
thumb_func_start sub_080A36F8
sub_080A36F8: @ 0x080A36F8
push {r4, r5, lr}
ldr r0, _080A3754 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A3752
ldr r5, _080A3758 @ =gMenu
movs r0, #0x10
ldrsh r4, [r5, r0]
lsls r4, r4, #1
ldr r0, _080A375C @ =gUnk_08127CEC
adds r4, r4, r0
ldrb r0, [r4]
bl LoadPaletteGroup
ldrb r0, [r4, #1]
bl LoadGfxGroup
ldr r0, _080A3760 @ =gBG1Buffer
movs r1, #0x80
lsls r1, r1, #4
bl MemClear
ldr r1, _080A3764 @ =gScreen
movs r2, #0
movs r0, #1
strh r0, [r1, #0x1a]
ldrh r0, [r5, #0x12]
strh r0, [r1, #0x22]
adds r1, #0x68
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r1]
strb r2, [r5, #5]
ldrb r0, [r5, #0x1a]
cmp r0, #0
bne _080A374A
movs r0, #1
strb r0, [r5, #0x1a]
movs r0, #9
bl SoundReq
_080A374A:
movs r0, #4
movs r1, #8
bl SetFade
_080A3752:
pop {r4, r5, pc}
.align 2, 0
_080A3754: .4byte gFadeControl
_080A3758: .4byte gMenu
_080A375C: .4byte gUnk_08127CEC
_080A3760: .4byte gBG1Buffer
_080A3764: .4byte gScreen
thumb_func_start sub_080A3768
sub_080A3768: @ 0x080A3768
push {r4, lr}
ldr r4, _080A377C @ =gMenu
ldrb r1, [r4, #6]
cmp r1, #1
beq _080A37C4
cmp r1, #1
bgt _080A3780
cmp r1, #0
beq _080A378A
b _080A384C
.align 2, 0
_080A377C: .4byte gMenu
_080A3780:
cmp r1, #2
beq _080A3804
cmp r1, #3
beq _080A3812
b _080A384C
_080A378A:
ldr r0, _080A37B8 @ =gBG1Buffer
movs r1, #0x80
lsls r1, r1, #4
bl MemClear
movs r1, #0x10
ldrsh r0, [r4, r1]
ldr r2, _080A37BC @ =gUnk_081272E0
ldrb r1, [r4, #0x19]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl sub_0805F46C
ldr r1, _080A37C0 @ =gScreen
movs r2, #0
movs r0, #1
strh r0, [r1, #0x1a]
ldrb r0, [r4, #6]
adds r0, #1
strb r0, [r4, #6]
strb r2, [r4, #0x18]
b _080A385E
.align 2, 0
_080A37B8: .4byte gBG1Buffer
_080A37BC: .4byte gUnk_081272E0
_080A37C0: .4byte gScreen
_080A37C4:
ldr r0, _080A37F8 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A385E
ldr r0, _080A37FC @ =gRoomTransition
ldr r0, [r0]
ands r0, r1
cmp r0, #0
bne _080A385E
ldrb r1, [r4, #0x18]
adds r1, #1
strb r1, [r4, #0x18]
lsls r0, r1, #0x18
lsrs r3, r0, #0x18
ldr r2, _080A3800 @ =gScreen
movs r0, #0x10
subs r0, r0, r3
lsls r0, r0, #8
orrs r0, r3
adds r2, #0x68
strh r0, [r2]
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
cmp r1, #0xf
bls _080A385E
b _080A383C
.align 2, 0
_080A37F8: .4byte gFadeControl
_080A37FC: .4byte gRoomTransition
_080A3800: .4byte gScreen
_080A3804:
ldrh r0, [r4, #8]
subs r0, #1
strh r0, [r4, #8]
lsls r0, r0, #0x10
cmp r0, #0
bne _080A385E
b _080A383C
_080A3812:
ldr r0, _080A3844 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
cmp r0, #0
bne _080A385E
ldrb r1, [r4, #0x18]
subs r1, #1
strb r1, [r4, #0x18]
lsls r0, r1, #0x18
lsrs r3, r0, #0x18
ldr r2, _080A3848 @ =gScreen
movs r0, #0x10
subs r0, r0, r3
lsls r0, r0, #8
orrs r0, r3
adds r2, #0x68
strh r0, [r2]
lsls r1, r1, #0x18
cmp r1, #0
bne _080A385E
_080A383C:
ldrb r0, [r4, #6]
adds r0, #1
strb r0, [r4, #6]
b _080A385E
.align 2, 0
_080A3844: .4byte gRoomTransition
_080A3848: .4byte gScreen
_080A384C:
ldr r1, _080A3860 @ =gFadeControl
ldrb r0, [r1]
cmp r0, #0
bne _080A385E
movs r0, #1
rsbs r0, r0, #0
str r0, [r1, #4]
bl sub_080A3954
_080A385E:
pop {r4, pc}
.align 2, 0
_080A3860: .4byte gFadeControl
thumb_func_start sub_080A3864
sub_080A3864: @ 0x080A3864
push {lr}
ldr r1, _080A3884 @ =gMenu
ldrh r0, [r1, #8]
subs r0, #1
strh r0, [r1, #8]
lsls r0, r0, #0x10
cmp r0, #0
bne _080A3880
bl sub_080A3954
movs r0, #5
movs r1, #8
bl SetFade
_080A3880:
pop {pc}
.align 2, 0
_080A3884: .4byte gMenu
thumb_func_start sub_080A3888
sub_080A3888: @ 0x080A3888
push {lr}
ldr r1, _080A38A8 @ =gFadeControl
ldr r0, _080A38AC @ =0xFFFF7FFF
str r0, [r1, #4]
movs r0, #5
movs r1, #4
bl SetFade
ldr r0, _080A38B0 @ =gMenu
ldrh r0, [r0, #8]
bl SetFadeProgress
bl sub_080A3954
pop {pc}
.align 2, 0
_080A38A8: .4byte gFadeControl
_080A38AC: .4byte 0xFFFF7FFF
_080A38B0: .4byte gMenu
thumb_func_start sub_080A38B4
sub_080A38B4: @ 0x080A38B4
push {lr}
movs r0, #4
movs r1, #4
bl SetFade
ldr r0, _080A38CC @ =gMenu
ldrh r0, [r0, #8]
bl SetFadeProgress
bl sub_080A3954
pop {pc}
.align 2, 0
_080A38CC: .4byte gMenu
thumb_func_start sub_080A38D0
sub_080A38D0: @ 0x080A38D0
push {r4, r5, r6, lr}
mov r6, r8
push {r6}
ldr r0, _080A391C @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A3914
ldr r0, _080A3920 @ =gBG1Buffer
movs r6, #0x80
lsls r6, r6, #4
adds r1, r6, #0
bl MemClear
ldr r4, _080A3924 @ =gScreen
movs r0, #0
mov r8, r0
movs r5, #1
strh r5, [r4, #0x1a]
ldr r0, _080A3928 @ =gBG2Buffer
adds r1, r6, #0
bl MemClear
strh r5, [r4, #0x26]
adds r4, #0x68
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r4]
ldr r0, _080A392C @ =gMenu
mov r1, r8
strb r1, [r0, #5]
movs r0, #4
movs r1, #8
bl SetFade
_080A3914:
pop {r3}
mov r8, r3
pop {r4, r5, r6, pc}
.align 2, 0
_080A391C: .4byte gFadeControl
_080A3920: .4byte gBG1Buffer
_080A3924: .4byte gScreen
_080A3928: .4byte gBG2Buffer
_080A392C: .4byte gMenu
thumb_func_start sub_080A3930
sub_080A3930: @ 0x080A3930
push {lr}
ldr r0, _080A394C @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A3948
movs r0, #7
movs r1, #8
bl SetFade
ldr r1, _080A3950 @ =gMain
movs r0, #2
strb r0, [r1, #3]
_080A3948:
pop {pc}
.align 2, 0
_080A394C: .4byte gFadeControl
_080A3950: .4byte gMain
thumb_func_start sub_080A3954
sub_080A3954: @ 0x080A3954
ldr r2, _080A397C @ =gMenu
ldr r1, [r2, #0xc]
ldrb r0, [r1]
movs r3, #0
strb r0, [r2, #5]
strb r3, [r2, #6]
ldrh r0, [r1, #6]
strh r0, [r2, #0x10]
ldrh r0, [r1, #4]
strh r0, [r2, #8]
ldrh r0, [r1, #8]
strh r0, [r2, #0x12]
ldrh r0, [r1, #0xa]
strh r0, [r2, #0x14]
ldrb r0, [r1, #1]
strb r0, [r2, #0x19]
adds r1, #0xc
str r1, [r2, #0xc]
bx lr
.align 2, 0
_080A397C: .4byte gMenu
thumb_func_start sub_080A3980
sub_080A3980: @ 0x080A3980
push {lr}
ldr r0, _080A3990 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A398E
bl DoSoftReset
_080A398E:
pop {pc}
.align 2, 0
_080A3990: .4byte gFadeControl
thumb_func_start sub_080A3994
sub_080A3994: @ 0x080A3994
push {r4, r5, lr}
ldr r0, _080A39AC @ =gMenu
ldrb r1, [r0, #6]
adds r2, r0, #0
cmp r1, #4
bls _080A39A2
b _080A3B14
_080A39A2:
lsls r0, r1, #2
ldr r1, _080A39B0 @ =_080A39B4
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080A39AC: .4byte gMenu
_080A39B0: .4byte _080A39B4
_080A39B4: @ jump table
.4byte _080A39C8 @ case 0
.4byte _080A3A38 @ case 1
.4byte _080A3AB8 @ case 2
.4byte _080A3AEE @ case 3
.4byte _080A3B14 @ case 4
_080A39C8:
movs r5, #1
strb r5, [r2, #6]
movs r4, #0
movs r0, #0x1e
strh r0, [r2, #8]
strb r4, [r2, #3]
movs r0, #1
bl DispReset
bl InitSoundPlayingInfo
bl sub_080A4D34
movs r0, #0xa
bl LoadPaletteGroup
movs r0, #0
movs r1, #0
bl SetColor
movs r0, #4
bl LoadGfxGroup
movs r0, #0xc0
lsls r0, r0, #0x13
movs r1, #0x20
bl MemClear
movs r0, #0
movs r1, #0
bl SetPopupState
ldr r2, _080A3A2C @ =gScreen
ldrh r0, [r2]
movs r3, #0xc0
lsls r3, r3, #3
adds r1, r3, #0
orrs r0, r1
strh r0, [r2]
ldr r0, _080A3A30 @ =0x00001C01
strh r0, [r2, #0x14]
ldr r0, _080A3A34 @ =0x00001D05
strh r0, [r2, #0x20]
strh r5, [r2, #0x26]
movs r0, #4
movs r1, #8
bl SetFade
b _080A3B36
.align 2, 0
_080A3A2C: .4byte gScreen
_080A3A30: .4byte 0x00001C01
_080A3A34: .4byte 0x00001D05
_080A3A38:
ldr r0, _080A3A50 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
beq _080A3A42
b _080A3B36
_080A3A42:
ldrh r0, [r2, #8]
cmp r0, #0
beq _080A3A54
subs r0, #1
strh r0, [r2, #8]
b _080A3B36
.align 2, 0
_080A3A50: .4byte gFadeControl
_080A3A54:
ldrb r4, [r2, #3]
ldr r0, _080A3A68 @ =gInput
ldrh r0, [r0, #2]
cmp r0, #0x40
beq _080A3A72
cmp r0, #0x40
bgt _080A3A6C
cmp r0, #1
beq _080A3A7A
b _080A3A9A
.align 2, 0
_080A3A68: .4byte gInput
_080A3A6C:
cmp r0, #0x80
beq _080A3A76
b _080A3A9A
_080A3A72:
movs r4, #0
b _080A3A9A
_080A3A76:
movs r4, #1
b _080A3A9A
_080A3A7A:
cmp r4, #0
beq _080A3A82
movs r0, #4
b _080A3A8C
_080A3A82:
movs r0, #8
movs r1, #0
bl CreateDialogBox
movs r0, #2
_080A3A8C:
ldr r1, _080A3AB4 @ =gMenu
strb r0, [r1, #6]
movs r0, #0x3c
strh r0, [r1, #8]
movs r0, #0x6a
bl SoundReq
_080A3A9A:
ldr r1, _080A3AB4 @ =gMenu
ldrb r0, [r1, #3]
cmp r0, r4
beq _080A3B36
strb r4, [r1, #3]
movs r0, #0
adds r1, r4, #0
bl SetPopupState
movs r0, #0x69
bl SoundReq
b _080A3B36
.align 2, 0
_080A3AB4: .4byte gMenu
_080A3AB8:
movs r0, #0
bl HandleSave
adds r1, r0, #0
ldr r4, _080A3AD8 @ =gMenu
strb r1, [r4]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
beq _080A3ADC
cmp r1, #1
bne _080A3B36
movs r0, #4
strb r0, [r4, #6]
b _080A3B36
.align 2, 0
_080A3AD8: .4byte gMenu
_080A3ADC:
movs r0, #0x3c
strh r0, [r4, #8]
movs r0, #9
movs r1, #0
bl CreateDialogBox
movs r0, #3
strb r0, [r4, #6]
b _080A3B36
_080A3AEE:
adds r1, r2, #0
ldrh r0, [r1, #8]
cmp r0, #0
beq _080A3AFC
subs r0, #1
strh r0, [r1, #8]
b _080A3B36
_080A3AFC:
ldr r0, _080A3B10 @ =gInput
ldrh r1, [r0, #2]
movs r0, #0xb
ands r0, r1
cmp r0, #0
beq _080A3B36
movs r0, #1
strb r0, [r2, #6]
b _080A3B36
.align 2, 0
_080A3B10: .4byte gInput
_080A3B14:
ldr r2, _080A3B38 @ =gScreen
ldrh r1, [r2]
ldr r0, _080A3B3C @ =0x0000FDFF
ands r0, r1
movs r4, #0
strh r0, [r2]
bl sub_08050384
movs r0, #7
movs r1, #8
bl SetFade
ldr r1, _080A3B40 @ =gMain
movs r0, #3
strb r0, [r1, #3]
ldr r0, _080A3B44 @ =gMenu
strb r4, [r0, #6]
_080A3B36:
pop {r4, r5, pc}
.align 2, 0
_080A3B38: .4byte gScreen
_080A3B3C: .4byte 0x0000FDFF
_080A3B40: .4byte gMain
_080A3B44: .4byte gMenu
thumb_func_start sub_080A3B48
sub_080A3B48: @ 0x080A3B48
push {lr}
movs r1, #0
ldr r0, _080A3B6C @ =gSave
ldr r3, _080A3B70 @ =0x0000012B
adds r2, r0, r3
ldrb r0, [r2]
cmp r0, #0
beq _080A3B66
_080A3B58:
adds r1, #1
cmp r1, #0x12
bhi _080A3B66
adds r0, r1, r2
ldrb r0, [r0]
cmp r0, #0
bne _080A3B58
_080A3B66:
adds r0, r1, #0
pop {pc}
.align 2, 0
_080A3B6C: .4byte gSave
_080A3B70: .4byte 0x0000012B
thumb_func_start sub_080A3B74
sub_080A3B74: @ 0x080A3B74
ldr r0, _080A3B80 @ =gMenu
adds r0, #0x2f
movs r1, #0
strb r1, [r0]
bx lr
.align 2, 0
_080A3B80: .4byte gMenu
-1203
View File
File diff suppressed because it is too large Load Diff
+28 -2788
View File
File diff suppressed because it is too large Load Diff
+245 -245
View File
File diff suppressed because it is too large Load Diff
-55
View File
@@ -1,55 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
AcroBandit_Functions:: @ 080CE56C
.4byte AcroBandit_OnTick
.4byte AcroBandit_OnCollision
.4byte AcroBandit_OnKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte AcroBandit_OnGrabbed
gUnk_080CE584:: @ 080CE584
.4byte sub_08031A88
.4byte sub_08031E90
gUnk_080CE58C:: @ 080CE58C
.4byte sub_08031AA0
.4byte sub_08031AC8
.4byte sub_08031B48
.4byte sub_08031B98
.4byte sub_08031C1C
.4byte sub_08031C58
.4byte sub_08031D70
.4byte sub_08031DA0
.4byte sub_08031DC4
gUnk_080CE5B0:: @ 080CE5B0
.incbin "acroBandits/gUnk_080CE5B0.bin"
gUnk_080CE5B8:: @ 080CE5B8
.incbin "acroBandits/gUnk_080CE5B8.bin"
gUnk_080CE5C0:: @ 080CE5C0
.incbin "acroBandits/gUnk_080CE5C0.bin"
gUnk_080CE5C8:: @ 080CE5C8
.4byte sub_08031EA8
.4byte sub_08031EE8
.4byte sub_08031F54
.4byte sub_08031FB0
.4byte sub_08032008
.4byte sub_08032148
.4byte sub_08032160
.4byte sub_080321E8
.4byte sub_08032204
.4byte sub_08032248
gUnk_080CE5F0:: @ 080CE5F0
.incbin "acroBandits/gUnk_080CE5F0.bin"
gUnk_080CE5FA:: @ 080CE5FA
.incbin "acroBandits/gUnk_080CE5FA.bin"
-34
View File
@@ -1,34 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CF244:: @ 080CF244
.4byte sub_0803708C
.4byte sub_080370A4
.4byte GenericKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte sub_0803712C
gUnk_080CF25C:: @ 080CF25C
.4byte sub_08037220
.4byte sub_08037280
.4byte sub_080372E8
.4byte sub_0803737C
.4byte sub_080373B0
.4byte sub_080373C8
.4byte sub_080373E0
gUnk_080CF278:: @ 080CF278
.4byte sub_08037144
.4byte sub_0803715C
.4byte sub_0803718C
.4byte sub_080371F8
.4byte nullsub_161
.4byte sub_08037218
gUnk_080CF290:: @ 080CF290
.incbin "flyingPot/gUnk_080CF290.bin"
-34
View File
@@ -1,34 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123EC0:: @ 08123EC0
.4byte sub_0809CF3C
.4byte sub_0809D030
.4byte sub_0809D0F4
.4byte sub_0809D178
.4byte sub_0809D178
.4byte sub_0809D178
.4byte sub_0809D178
.4byte sub_0809D178
.4byte sub_0809D1F0
.4byte sub_0809D498
.4byte sub_0809D66C
gUnk_08123EEC:: @ 08123EEC
.4byte sub_0809CF54
.4byte sub_0809CFEC
gUnk_08123EF4:: @ 08123EF4
.4byte sub_0809D048
.4byte sub_0809D06C
gUnk_08123EFC:: @ 08123EFC
.4byte sub_0809D084
.4byte sub_0809D0AC
gUnk_08123F04:: @ 08123F04
.4byte sub_0809D10C
.4byte sub_0809D130
-16
View File
@@ -1,16 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123D28:: @ 08123D28
.4byte sub_0809AB04
.4byte sub_0809ABA4
.4byte sub_0809ABB0
.4byte sub_0809ABD4
.4byte sub_0809ABF4
.4byte sub_0809AC3C
.4byte sub_0809ACA0
.4byte sub_0809ACCC
.4byte sub_0809ACE8
-21
View File
@@ -1,21 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081223A8:: @ 081223A8
.4byte sub_080916EC
.4byte sub_080917DC
.4byte sub_080918A4
.4byte sub_080919AC
.4byte sub_08091C0C
.4byte sub_08091C98
.4byte sub_08091CC8
.4byte sub_08091D90
gUnk_081223C8:: @ 081223C8
.incbin "minecart/gUnk_081223C8.bin"
gUnk_081223D0:: @ 081223D0
.incbin "minecart/gUnk_081223D0.bin"
-83
View File
@@ -1,83 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123FB0:: @ 08123FB0
.4byte sub_0809D91C
.4byte sub_0809D93C
.4byte 0x30300000
.4byte 0x133c3c01
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x10636300
.4byte 00000000
.4byte 0x00001800
.4byte 0x00180000
.ifdef JP
.4byte 0x000000CD
.else
.ifdef DEMO_JP
.4byte 0x000000CD
.else
.ifdef EU
.4byte 0x000000CD @ TODO deduplicate
.else
.4byte 0x000000d0
.endif
.endif
.endif
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x0f3c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x023c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400140
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x0d3c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x1a3c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400100
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x133c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.incbin "object96/gUnk_08123FB0.bin"
gUnk_081240B0:: @ 081240B0
.4byte sub_0809D7A8
.4byte sub_0809D824
.4byte sub_0809D860
.4byte sub_0809D8C8
-9
View File
@@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0812418C:: @ 0812418C
.4byte sub_0809E360
.4byte sub_0809E3E4
-9
View File
@@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124800:: @ 08124800
.4byte sub_0809F920
.4byte sub_0809F964
-16
View File
@@ -1,16 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124850:: @ 08124850
.4byte sub_0809FEF8
.4byte sub_0809FF28
.4byte DeleteEntity
gUnk_0812485C:: @ 0812485C
.incbin "objectA9/gUnk_0812485C.bin"
gUnk_08124860:: @ 08124860
.incbin "objectA9/gUnk_08124860.bin"
-10
View File
@@ -1,10 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0812486C:: @ 0812486C
.4byte sub_080A00F8
.4byte sub_080A012C
.4byte sub_080A0158
-9
View File
@@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081248BC:: @ 081248BC
.4byte sub_080A04A4
.4byte sub_080A04E0
-17
View File
@@ -1,17 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124B10:: @ 08124B10
.incbin "objectB4/gUnk_08124B10.bin"
gUnk_08124B20:: @ 08124B20
.4byte sub_080A0BA8
.4byte sub_080A0CE8
.4byte sub_080A0D70
.4byte sub_080A0E08
gUnk_08124B30:: @ 08124B30
.incbin "objectB4/gUnk_08124B30.bin"
-21
View File
@@ -1,21 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124C20:: @ 08124C20
.incbin "objectB9/gUnk_08124C20.bin"
gUnk_08124C48:: @ 08124C48
.incbin "objectB9/gUnk_08124C48.bin"
gUnk_08124EA0:: @ 08124EA0
.incbin "objectB9/gUnk_08124EA0.bin"
gUnk_08124EC8:: @ 08124EC8
.incbin "objectB9/gUnk_08124EC8.bin"
gUnk_08124ECC:: @ 08124ECC
.incbin "objectB9/gUnk_08124ECC.bin"
-27
View File
@@ -1,27 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0812283C:: @ 0812283C
.4byte sub_08092EEC
.4byte sub_08092F68
.4byte sub_080930F4
.4byte sub_08093178
.4byte nullsub_120
gUnk_08122850:: @ 08122850
.incbin "objectBlockingStairs/gUnk_08122850.bin"
gUnk_08122862:: @ 08122862
.incbin "objectBlockingStairs/gUnk_08122862.bin"
gUnk_08122874:: @ 08122874
.incbin "objectBlockingStairs/gUnk_08122874.bin"
gUnk_08122886:: @ 08122886
.incbin "objectBlockingStairs/gUnk_08122886.bin"
gUnk_08122898:: @ 08122898
.incbin "objectBlockingStairs/gUnk_08122898.bin"
-13
View File
@@ -1,13 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123568:: @ 08123568
.4byte sub_08098A90
.4byte sub_08098AD0
.4byte sub_08098AE8
gUnk_08123574:: @ 08123574
.incbin "picoBloom/gUnk_08123574.bin"
+1 -1
View File
@@ -390,7 +390,7 @@ gUnk_081091F8:: @ 081091F8
gUnk_08109202:: @ 08109202
.incbin "data_08108E6C/gUnk_08109202.bin"
gUnk_08109214:: @ 08109214
gTranslations:: @ 08109214
.4byte translation
.4byte translation
.4byte translation
+1 -21
View File
@@ -4,30 +4,10 @@
.section .rodata
.align 2
gUnk_0811E768:: @ 0811E768
.4byte sub_0807FC64
.4byte sub_0807FC7C
.4byte sub_0807FDB0
.4byte 00000000
.4byte sub_0807FEF0
.4byte sub_0807FF54
gUnk_0811E780:: @ 0811E780
.4byte sub_0807FDC8
.4byte sub_0807FDE4
.4byte sub_0807FDF8
gUnk_0811E78C:: @ 0811E78C
.4byte sub_0807FF08
.4byte sub_0807FF1C
gUnk_0811E794:: @ 0811E794
.4byte sub_0807FF6C
.4byte sub_0807FFE4
.4byte sub_08080040
.4byte sub_08080108
.4byte sub_08080198
.4byte sub_080801BC
gUnk_0811E7AC:: @ 0811E7AC
.4byte sub_08080794
+16 -29
View File
@@ -4,23 +4,7 @@
.section .rodata
.align 2
gUnk_08127280:: @ 08127280
.incbin "data_08127280/gUnk_08127280.bin"
gUnk_08127298:: @ 08127298
.incbin "data_08127280/gUnk_08127298.bin"
gUnk_081272B0:: @ 081272B0
.incbin "data_08127280/gUnk_081272B0.bin"
gUnk_081272C8:: @ 081272C8
.incbin "data_08127280/gUnk_081272C8.bin"
gUnk_081272E0:: @ 081272E0
.4byte gUnk_08127280
.4byte gUnk_08127298
.4byte gUnk_081272B0
.4byte gUnk_081272C8
@ staffroll rodata
gUnk_081272F0:: @ 081272F0
.incbin "data_08127280/gUnk_081272F0.bin"
@@ -35,20 +19,23 @@ gUnk_08127CEC:: @ 08127CEC
.incbin "data_08127280/gUnk_08127CEC.bin"
gUnk_08127D00:: @ 08127D00
.4byte sub_080A3608
.4byte sub_080A36C0
.4byte sub_080A3994
.4byte sub_080A3980
.4byte StaffrollTask_State0
.4byte StaffrollTask_State1
.4byte StaffrollTask_State2
.4byte StaffrollTask_State3
gUnk_08127D10:: @ 08127D10
.4byte sub_080A36DC
.4byte sub_080A36F8
.4byte sub_080A3768
.4byte sub_080A3864
.4byte sub_080A3888
.4byte sub_080A38B4
.4byte sub_080A38D0
.4byte sub_080A3930
.4byte StaffrollTask_State1MenuType0
.4byte StaffrollTask_State1MenuType1
.4byte StaffrollTask_State1MenuType2
.4byte StaffrollTask_State1MenuType3
.4byte StaffrollTask_State1MenuType4
.4byte StaffrollTask_State1MenuType5
.4byte StaffrollTask_State1MenuType6
.4byte StaffrollTask_State1MenuType7
@ End of staffroll
gAreaMetadata:: @ 08127D30
.ifdef EU
+1587 -1587
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+488 -488
View File
File diff suppressed because it is too large Load Diff
+461 -461
View File
File diff suppressed because it is too large Load Diff
+8 -8
View File
@@ -265,10 +265,10 @@ gAreaMetatiles_RoyalCrypt:: @ 08102E74
metatile_types_top offset_gAreaMetatiles_RoyalCrypt_3, 0xD84, 1, 1
gAreaMetatiles_PalaceOfWinds:: @ 08102EA4
metatiles_bottom offset_gAreaMetatiles_PalaceOfWinds_0, 0x3620, 1
metatiles_top offset_gAreaMetatiles_PalaceOfWinds_1, 0x3620, 1
metatile_types_bottom offset_gAreaMetatiles_PalaceOfWinds_2, 0xD88, 1
metatile_types_top offset_gAreaMetatiles_PalaceOfWinds_3, 0xD88, 1, 1
metatiles_bottom offset_gAreaMetatiles_PalaceOfWinds_GyorgTornado, 0x3620, 1
metatiles_top offset_gAreaMetatiles_PalaceOfWinds_BossKey, 0x3620, 1
metatile_types_bottom offset_gAreaMetatiles_PalaceOfWinds_BeforeBallAndChainSoldiers, 0xD88, 1
metatile_types_top offset_gAreaMetatiles_PalaceOfWinds_GyorgBossDoor, 0xD88, 1, 1
gAreaMetatiles_PalaceOfWindsBoss:: @ 08102ED4
metatiles_top offset_gAreaMetatiles_PalaceOfWindsBoss_0, 0x108, 1
@@ -293,10 +293,10 @@ gAreaMetatiles_SanctuaryEntrance:: @ 08102F4C
metatile_types_top offset_gAreaMetatiles_SanctuaryEntrance_3, 0x3FC, 1, 1
gAreaMetatiles_DarkHyruleCastle:: @ 08102F7C
metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastle_0, 0x3FD8, 1
metatiles_top offset_gAreaMetatiles_DarkHyruleCastle_1, 0x37C0, 1
metatile_types_bottom offset_gAreaMetatiles_DarkHyruleCastle_2, 0xFF6, 1
metatile_types_top offset_gAreaMetatiles_DarkHyruleCastle_3, 0xDF0, 1, 1
metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastle_1FEntrance, 0x3FD8, 1
metatiles_top offset_gAreaMetatiles_DarkHyruleCastle_3FTopLeftTower, 0x37C0, 1
metatile_types_bottom offset_gAreaMetatiles_DarkHyruleCastle_3FTopRightTower, 0xFF6, 1
metatile_types_top offset_gAreaMetatiles_DarkHyruleCastle_3FBottomLeftTower, 0xDF0, 1, 1
gAreaMetatiles_DarkHyruleCastleOutside:: @ 08102FAC
metatiles_bottom offset_gAreaMetatiles_DarkHyruleCastleOutside_0, 0x3340, 1
+2 -2
View File
@@ -119,7 +119,7 @@ gAreaRoomHeaders_MelarisMine:: @ 0811C6F6
room_header 0x00, 0x00, 0x2d0, 0x270, 0
.2byte 0xFFFF
gAreaRoomHeaders_MinishPaths1:: @ 0811C702
gAreaRoomHeaders_MinishPaths:: @ 0811C702
room_header 0x02, 0x04, 0xf0, 0x320, 0
room_header 0x16, 0x04, 0xf0, 0x320, 1
room_header 0x2a, 0x04, 0xf0, 0x320, 2
@@ -1040,7 +1040,7 @@ gAreaRoomHeaders:: @ 0811E214
.4byte gAreaRoomHeaders_Empty @ 0xE
.4byte gAreaRoomHeaders_HyruleDigCaves @ 0xF
.4byte gAreaRoomHeaders_MelarisMine @ 0x10
.4byte gAreaRoomHeaders_MinishPaths1 @ 0x11
.4byte gAreaRoomHeaders_MinishPaths @ 0x11
.4byte gAreaRoomHeaders_CrenelMinishPaths @ 0x12
.4byte gAreaRoomHeaders_DigCaves1 @ 0x13
.4byte gAreaRoomHeaders_CrenelDigCave @ 0x14
+25 -25
View File
@@ -311,25 +311,25 @@ gAreaTileset_MelarisMine_0:: @ 08101430
gAreaTilesets_MelarisMine:: @ 08101460
.4byte gAreaTileset_MelarisMine_0
gAreaTileset_MinishPaths1_0:: @ 08101464
tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
gAreaTileset_MinishPaths_0:: @ 08101464
tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
tileset_palette_set 18, 1
gAreaTileset_MinishPaths1_1:: @ 08101488
tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
gAreaTileset_MinishPaths_1:: @ 08101488
tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
tileset_palette_set 63, 1
gAreaTileset_MinishPaths1_2:: @ 081014AC
tileset_tiles offset_gAreaTileset_MinishPaths1_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths1_2_1, 0x6004000, 0x4000, 1
gAreaTileset_MinishPaths_2:: @ 081014AC
tileset_tiles offset_gAreaTileset_MinishPaths_2_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_MinishPaths_2_1, 0x6004000, 0x4000, 1
tileset_palette_set 64, 1
gAreaTilesets_MinishPaths1:: @ 081014D0
.4byte gAreaTileset_MinishPaths1_0
.4byte gAreaTileset_MinishPaths1_1
.4byte gAreaTileset_MinishPaths1_2
gAreaTilesets_MinishPaths:: @ 081014D0
.4byte gAreaTileset_MinishPaths_0
.4byte gAreaTileset_MinishPaths_1
.4byte gAreaTileset_MinishPaths_2
gAreaTileset_CrenelMinishPaths_0:: @ 081014DC
tileset_tiles offset_gAreaTileset_CrenelMinishPaths_0_0, 0x6000000, 0x4000, 1
@@ -857,15 +857,15 @@ gAreaTileset_RoyalCrypt_0:: @ 081020E0
gAreaTilesets_RoyalCrypt:: @ 08102110
.4byte gAreaTileset_RoyalCrypt_0
gAreaTileset_PalaceOfWinds_0:: @ 08102114
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_2, 0x6008000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_0_3, 0x600F000, 0x800, 1
gAreaTileset_PalaceOfWinds_GyorgTornado:: @ 08102114
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_2, 0x6008000, 0x4000, 1
tileset_tiles offset_gAreaTileset_PalaceOfWinds_GyorgTornado_3, 0x600F000, 0x800, 1
tileset_palette_set 56, 1
gAreaTilesets_PalaceOfWinds:: @ 08102150
.4byte gAreaTileset_PalaceOfWinds_0
.4byte gAreaTileset_PalaceOfWinds_GyorgTornado
gAreaTileset_PalaceOfWindsBoss_0:: @ 08102154
tileset_tiles offset_gAreaTileset_PalaceOfWindsBoss_0_0, 0x6000000, 0x4000, 1
@@ -903,14 +903,14 @@ gAreaTileset_SanctuaryEntrance_0:: @ 081021F0
gAreaTilesets_SanctuaryEntrance:: @ 08102220
.4byte gAreaTileset_SanctuaryEntrance_0
gAreaTileset_DarkHyruleCastle_0:: @ 08102224
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_0_2, 0x6008000, 0x4000, 1
gAreaTileset_DarkHyruleCastle_1FEntrance:: @ 08102224
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_0, 0x6000000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_1, 0x6004000, 0x4000, 1
tileset_tiles offset_gAreaTileset_DarkHyruleCastle_1FEntrance_2, 0x6008000, 0x4000, 1
tileset_palette_set 59, 1
gAreaTilesets_DarkHyruleCastle:: @ 08102254
.4byte gAreaTileset_DarkHyruleCastle_0
.4byte gAreaTileset_DarkHyruleCastle_1FEntrance
gAreaTileset_DarkHyruleCastleOutside_0:: @ 08102258
tileset_tiles offset_gAreaTileset_DarkHyruleCastleOutside_0_0, 0x6000000, 0x4000, 1
@@ -1021,7 +1021,7 @@ gAreaTilesets:: @ 0810246C
.4byte gAreaTilesets_MinishWoods @ 0xE
.4byte gAreaTilesets_HyruleDigCaves @ 0xF
.4byte gAreaTilesets_MelarisMine @ 0x10
.4byte gAreaTilesets_MinishPaths1 @ 0x11
.4byte gAreaTilesets_MinishPaths @ 0x11
.4byte gAreaTilesets_CrenelMinishPaths @ 0x12
.4byte gAreaTilesets_DigCaves1 @ 0x13
.4byte gAreaTilesets_CrenelDigCave @ 0x14
+2 -2
View File
@@ -19,7 +19,7 @@ script_0801015A:
Call sub_080A1608
WaitUntilTextboxCloses
EnablePlayerControl
CallWithArg sub_080A1550, script_080101AC
CallWithArg CuccoMinigame_Init, script_080101AC
JumpIfNot script_0801015A
PlayBgm BGM_CUCCO_MINIGAME
SetRoomFlag 0x0001
@@ -49,7 +49,7 @@ script_080101AC:
Call sub_0807FB74
_0807E8E4_1
Call SetPlayerCollisionLayer1
Call sub_080A1388
Call CuccoMinigame_Cleanup
Call sub_0806EC38
BeginBlock
MoveEntityToPlayer
+13 -3
View File
@@ -2,6 +2,7 @@
#define AREA_H
#include "global.h"
#include "transitions.h"
#define MAX_ROOMS 64
@@ -14,7 +15,7 @@ typedef struct {
void* map;
void* metatiles;
void* bg_anim;
void* exits;
const Transition* exits;
void** properties;
} RoomResInfo;
static_assert(sizeof(RoomResInfo) == 0x20);
@@ -93,9 +94,9 @@ typedef enum {
AREA_EMPTY,
AREA_HYRULE_DIG_CAVES,
AREA_MELARIS_MINE,
AREA_MINISH_PATHS_1,
AREA_MINISH_PATHS,
AREA_CRENEL_MINISH_PATHS,
AREA_DIG_CAVES_1,
AREA_DIG_CAVES,
AREA_CRENEL_DIG_CAVE,
AREA_FESTIVAL_TOWN,
AREA_VEIL_FALLS_DIG_CAVE,
@@ -220,6 +221,15 @@ typedef enum {
AREA_DARK_HYRULE_CASTLE_BRIDGE,
AREA_NULL_8E,
AREA_8F,
AREA_90,
AREA_91,
AREA_92,
AREA_93,
AREA_94,
AREA_95,
AREA_96,
AREA_97,
AREA_98,
} AreaID;
#endif
+33
View File
@@ -0,0 +1,33 @@
#ifndef COLLISION_H
#define COLLISION_H
#include "global.h"
#include "entity.h"
/** Collisions. */
typedef enum {
COL_NONE = 0x0,
COL_NORTH_WEST = 0x2,
COL_NORTH_EAST = 0x4,
COL_NORTH_FULL = 0x6,
COL_NORTH_ANY = 0xe,
COL_SOUTH_WEST = 0x20,
COL_SOUTH_EAST = 0x40,
COL_SOUTH_FULL = 0x60,
COL_SOUTH_ANY = 0xe0,
COL_WEST_SOUTH = 0x200,
COL_WEST_NORTH = 0x400,
COL_WEST_FULL = 0x600,
COL_WEST_ANY = 0xe00,
COL_EAST_SOUTH = 0x2000,
COL_EAST_NORTH = 0x4000,
COL_EAST_FULL = 0x6000,
COL_EAST_ANY = 0xe000,
} Collisions;
bool32 IsTileCollision(const u8*, s32, s32, u32);
void CalculateEntityTileCollisions(Entity*, u32, u32);
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
#endif
+16 -20
View File
@@ -23,21 +23,16 @@ static_assert(sizeof(ChooseFileState) == 0x30);
// TODO: This occupies the same memory region as gMenu
extern ChooseFileState gChooseFileState;
typedef struct {
u8 filler0[0x1];
u8 unk1;
u8 charColor;
u8 bgColor;
u16 unk4;
u16 unk6;
u8* unk8;
} struct_02036540;
typedef struct {
u8 filler0[0x10];
u16 unk10;
u8 filler12[0x6];
} struct_080FC844;
// typedef struct {
// u8 unk00 : 4;
// u8 unk04 : 4;
// u8 unk1;
// u8 charColor;
// u8 bgColor;
// u16 unk4;
// u16 unk6;
// u8* unk8;
// } struct_02036540;
extern struct_020227E8 gUnk_020227E8[];
@@ -57,18 +52,19 @@ extern struct_02019EE0 gMapDataBottomSpecial;
// TODO size: 0x8000 from ClearTilemaps?
extern void sub_08056FEC(u32, struct_020227E8*);
extern void sub_0805F46C(u32, void*);
extern u32 sub_0805F46C(u32, Font*);
extern void RecoverUI(u32 bottomPt, u32 topPt);
extern void ClearTilemaps(void);
extern void sub_0805194C(u32);
extern struct_02036540* sub_0805F2C8(void);
extern void sub_0805F7DC(u32, struct_02036540*);
extern void sub_0805F300(struct_02036540*);
extern WStruct* sub_0805F2C8(void);
extern u32 sub_0805F7DC(u32, WStruct*);
extern void sub_0805F300(WStruct*);
extern void sub_08050A64(u32);
extern void sub_08050AFC(u32);
extern void sub_08050384();
extern void CreateDialogBox(u32, u32);
extern const struct_080FC844 gUnk_080FC844;
extern const Font gUnk_080FC844;
extern const u16 gUnk_080FC85C[][3];
extern void (*const gUnk_080FC908[])(void);
extern const u8 gGlobalGfxAndPalettes[];
+9 -8
View File
@@ -52,7 +52,7 @@ extern void LoadResources(void);
extern bool32 LoadSwapGFX(Entity*, u16, u32);
extern void MenuFadeIn(u32, u32);
extern void ModBombs(s32);
extern u32 PlayerInRange(Entity*, u32, u32);
extern bool32 PlayerInRange(Entity*, u32, s32);
extern bool32 ProcessMovement1(Entity*);
extern bool32 ProcessMovement12(Entity*);
extern bool32 ProcessMovement2(Entity*);
@@ -130,15 +130,16 @@ extern void sub_0803C0AC(Entity*);
extern void sub_08049CF4(Entity*);
extern Entity* sub_08049DF4(u32);
extern u32 sub_08049EE4(Entity*);
extern u32 sub_08049F1C(Entity*, Entity*, u32);
extern u32 sub_08049F84(Entity*, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049FDC(Entity*, u32);
extern bool32 sub_08049F1C(Entity*, Entity*, s32);
extern bool32 sub_08049F84(Entity*, s32);
extern bool32 sub_08049FA0(Entity*);
extern bool32 sub_08049FDC(Entity*, u32);
extern u32 sub_0804A024(Entity*, u32, u32);
extern u32 sub_0804A044(Entity*, Entity*, u32);
extern void sub_0804A4E4(Entity*, Entity*);
extern void sub_0804A720(Entity*);
extern void sub_0804AA1C(Entity*);
extern void sub_0804C128();
extern void sub_0804C128(void);
extern u32 sub_080542AC(u32);
extern void sub_08054564();
extern void sub_08054570(void);
@@ -163,7 +164,7 @@ extern void sub_08060158(Entity*);
extern void sub_0806D02C(Entity*);
extern void sub_0806D0B0(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F520();
extern bool32 sub_0806F520(Entity*);
extern u32 sub_0806F5B0(u32);
extern u32 sub_0806F824(Entity*, Entity*, s32, s32);
extern u32 sub_0806F948(Entity*);
@@ -214,7 +215,7 @@ extern u32 sub_08079B24(void);
extern void sub_08079BD8(Entity*);
extern u32 sub_08079D48();
extern void sub_08079D84(void);
extern u32 sub_08079F8C(void);
extern bool32 sub_08079F8C(void);
extern u32 sub_08079FC4(u32);
extern void sub_0807A050(void);
extern void sub_0807A5B8(u32);
+1 -1
View File
@@ -141,7 +141,7 @@ typedef struct {
DiggingCaveEntrance* unk_00;
u16 unk_04;
u16 unk_06;
u8 unk_08;
u8 isDiggingCave;
u8 unk_09;
u8 unk_0a;
u8 unk_0b;
+6 -3
View File
@@ -17,7 +17,7 @@ typedef struct {
u16 textIndex;
u16 unk2; // HI?
u32 field_0xc;
u32 field_0x10;
u32 rupees;
u32 field_0x14;
u32 field_0x18;
u32 field_0x1c;
@@ -25,14 +25,17 @@ typedef struct {
extern Message gMessage;
typedef struct {
u8 flags;
u8 unk00 : 1;
u8 unk01 : 4;
u8 unk05 : 2;
u8 unk06 : 1;
u8 code; // first byte read
u16 param; // second byte read
u16 extended; // ascii adjusted for jp chars
u16 _6;
u16 textIndex;
void* _c;
u8 buf[32];
const u8* buf[8];
} Token;
typedef struct {
+2 -2
View File
@@ -20,7 +20,7 @@ extern void sub_080787B4(Entity*);
extern void sub_0808C650(Entity*, u32);
extern u32 sub_0808C67C(void);
extern void sub_0808C688(void);
extern void sub_080A2BE4(Entity*, u32);
extern void sub_080A2BE4(Entity*, bool32);
void CreateDust(Entity* parent);
void CreateDustAt(s32, s32, u32);
@@ -215,7 +215,7 @@ typedef enum {
OBJECT_B6,
WELL,
WIND_TRIBE_TELEPORTER,
OBJECT_B9,
CUCCO_MINIGAME,
GYORG_BOSS_OBJECT,
WINDCREST,
LIT_AREA,
+12
View File
@@ -0,0 +1,12 @@
#ifndef PROJECTILE_WINDER_H
#define PROJECTILE_WINDER_H
#include "enemy.h"
#define WINDER_NUM_SEGMENTS 8
typedef struct {
Entity base;
s16 positions[2 * WINDER_NUM_SEGMENTS];
} WinderEntity;
#endif
+13 -3
View File
@@ -83,6 +83,16 @@ typedef struct {
static_assert(sizeof(RoomVars) == 0xCC);
extern RoomVars gRoomVars;
typedef struct {
u8 area;
u8 room;
u16 unk_02;
u32 unk_04;
} RoomMemory;
extern RoomMemory* gUnk_020354B0;
extern RoomMemory gRoomMemory[];
// Packets used to store which entities to load in a room
typedef struct {
u8 kind;
@@ -96,10 +106,10 @@ typedef struct {
} EntityData;
typedef struct {
u16 field_0x0;
u16 tilePos;
u16 field_0x2;
u8 field_0x4;
u8 field_0x5;
u8 room;
u8 animationState;
u8 field_0x6;
u8 field_0x7;
} struct_030010EC;
+993
View File
@@ -0,0 +1,993 @@
#ifndef TMC_ROOMID_H
#define TMC_ROOMID_H
typedef enum {
// AREA_MINISH_WOODS
ROOM_MINISH_WOODS_MAIN = 0,
// AREA_MINISH_VILLAGE
ROOM_MINISH_VILLAGE_MAIN = 0,
ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA,
ROOM_MINISH_VILLAGE_2,
ROOM_MINISH_VILLAGE_3,
// AREA_HYRULE_TOWN
ROOM_HYRULE_TOWN_MAIN = 0,
// AREA_HYRULE_FIELD
ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH = 0,
ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD,
ROOM_HYRULE_FIELD_EASTERN_HILLLS_SOUTH,
ROOM_HYRULE_FIELD_EASTERN_HILLLS_CENTER,
ROOM_HYRULE_FIELD_EASTERN_HILLLS_NORTH,
ROOM_HYRULE_FIELD_LON_LON_RANCH,
ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD,
ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS,
ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH,
ROOM_HYRULE_FIELD_WESTERN_WOODS_CENTER,
// AREA_CASTOR_WILDS
ROOM_CASTOR_WILDS_MAIN = 0,
// AREA_RUINS
ROOM_RUINS_ENTRANCE = 0,
ROOM_RUINS_BEANSTALK,
ROOM_RUINS_TEKTITES,
ROOM_RUINS_LADDER_TO_TEKTITES,
ROOM_RUINS_FORTRESS_ENTRANCE,
ROOM_RUINS_BELOW_FORTRESS_ENTRANCE,
// AREA_MT_CRENEL
ROOM_MT_CRENEL_TOP = 0,
ROOM_MT_CRENEL_WALL_CLIMB,
ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE,
ROOM_MT_CRENEL_CENTER,
ROOM_MT_CRENEL_ENTRANCE,
// AREA_CASTLE_GARDEN
ROOM_CASTLE_GARDEN_MAIN = 0,
// AREA_CLOUD_TOPS
ROOM_CLOUD_TOPS_CLOUD_TOPS = 0,
ROOM_CLOUD_TOPS_CLOUD_MIDDLES,
ROOM_CLOUD_TOPS_CLOUD_BOTTOMS,
// AREA_ROYAL_VALLEY
ROOM_ROYAL_VALLEY_MAIN = 0,
ROOM_ROYAL_VALLEY_FOREST_MAZE,
// AREA_VEIL_FALLS
ROOM_VEIL_FALLS_MAIN = 0,
// AREA_LAKE_HYLIA
ROOM_LAKE_HYLIA_MAIN = 0,
ROOM_LAKE_HYLIA_BEANSTALK,
// AREA_LAKE_WOODS_CAVE
ROOM_LAKE_WOODS_CAVE_MAIN = 0,
// AREA_BEANSTALKS
ROOM_BEANSTALKS_CRENEL = 0,
ROOM_BEANSTALKS_LAKE_HYLIA,
ROOM_BEANSTALKS_RUINS,
ROOM_BEANSTALKS_EASTERN_HILLS,
ROOM_BEANSTALKS_WESTERN_WOODS,
ROOM_BEANSTALKS_5,
ROOM_BEANSTALKS_6,
ROOM_BEANSTALKS_7,
ROOM_BEANSTALKS_8,
ROOM_BEANSTALKS_9,
ROOM_BEANSTALKS_a,
ROOM_BEANSTALKS_b,
ROOM_BEANSTALKS_c,
ROOM_BEANSTALKS_d,
ROOM_BEANSTALKS_e,
ROOM_BEANSTALKS_f,
ROOM_BEANSTALKS_CRENEL_CLIMB,
ROOM_BEANSTALKS_LAKE_HYLIA_CLIMB,
ROOM_BEANSTALKS_RUINS_CLIMB,
ROOM_BEANSTALKS_EASTERN_HILLS_CLIMB,
ROOM_BEANSTALKS_WESTERN_WOODS_CLIMB,
// AREA_EMPTY
ROOM_EMPTY_0 = 0,
// AREA_HYRULE_DIG_CAVES
ROOM_HYRULE_DIG_CAVES_TOWN = 0,
// AREA_MELARIS_MINE
ROOM_MELARIS_MINE_MAIN = 0,
// AREA_MINISH_PATHS
ROOM_MINISH_PATHS_MINISH_VILLAGE = 0,
ROOM_MINISH_PATHS_BOW,
ROOM_MINISH_PATHS_SCHOOLYARD,
ROOM_MINISH_PATHS_LON_LON_RANCH,
ROOM_MINISH_PATHS_LAKE_HYLIA,
// AREA_CRENEL_MINISH_PATHS
ROOM_CRENEL_MINISH_PATHS_BEAN = 0,
ROOM_CRENEL_MINISH_PATHS_SPRING_WATER,
ROOM_CRENEL_MINISH_PATHS_RAIN,
ROOM_CRENEL_MINISH_PATHS_MELARI,
// AREA_DIG_CAVES
ROOM_DIG_CAVES_EASTERN_HILLS = 0,
ROOM_DIG_CAVES_1,
ROOM_DIG_CAVES_2,
ROOM_DIG_CAVES_TRILBY_HIGHLANDS,
// AREA_CRENEL_DIG_CAVE
ROOM_CRENEL_DIG_CAVE_0 = 0,
// AREA_FESTIVAL_TOWN
ROOM_FESTIVAL_TOWN_MAIN = 0,
// AREA_VEIL_FALLS_DIG_CAVE
ROOM_VEIL_FALLS_DIG_CAVE_0 = 0,
// AREA_CASTOR_WILDS_DIG_CAVE
ROOM_CASTOR_WILDS_DIG_CAVE_0 = 0,
// AREA_OUTER_FORTRESS_OF_WINDS
ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL = 0,
ROOM_OUTER_FORTRESS_OF_WINDS_2F,
ROOM_OUTER_FORTRESS_OF_WINDS_3F,
ROOM_OUTER_FORTRESS_OF_WINDS_MOLE_MITTS,
ROOM_OUTER_FORTRESS_OF_WINDS_SMALL_KEY,
// AREA_HYLIA_DIG_CAVES
ROOM_HYLIA_DIG_CAVES_0 = 0,
ROOM_HYLIA_DIG_CAVES_1,
// AREA_VEIL_FALLS_TOP
ROOM_VEIL_FALLS_TOP_0 = 0,
// AREA_NULL_1B
ROOM_NULL_1B_0 = 0,
// AREA_NULL_1C
ROOM_NULL_1C_0 = 0,
// AREA_NULL_1D
ROOM_NULL_1D_0 = 0,
// AREA_NULL_1E
ROOM_NULL_1E_0 = 0,
// AREA_NULL_1F
ROOM_NULL_1F_0 = 0,
// AREA_MINISH_HOUSE_INTERIORS
ROOM_MINISH_HOUSE_INTERIORS_GENTARI_MAIN = 0,
ROOM_MINISH_HOUSE_INTERIORS_GENTARI_EXIT,
ROOM_MINISH_HOUSE_INTERIORS_FESTARI,
ROOM_MINISH_HOUSE_INTERIORS_RED,
ROOM_MINISH_HOUSE_INTERIORS_GREEN,
ROOM_MINISH_HOUSE_INTERIORS_BLUE,
ROOM_MINISH_HOUSE_INTERIORS_SIDE_AREA,
ROOM_MINISH_HOUSE_INTERIORS_SHOE_MINISH,
ROOM_MINISH_HOUSE_INTERIORS_POT_MINISH,
ROOM_MINISH_HOUSE_INTERIORS_BARREL_MINISH,
ROOM_MINISH_HOUSE_INTERIORS_NULL1,
ROOM_MINISH_HOUSE_INTERIORS_NULL2,
ROOM_MINISH_HOUSE_INTERIORS_c,
ROOM_MINISH_HOUSE_INTERIORS_d,
ROOM_MINISH_HOUSE_INTERIORS_e,
ROOM_MINISH_HOUSE_INTERIORS_f,
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHWEST,
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHEAST,
ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_EAST,
ROOM_MINISH_HOUSE_INTERIORS_13,
ROOM_MINISH_HOUSE_INTERIORS_14,
ROOM_MINISH_HOUSE_INTERIORS_15,
ROOM_MINISH_HOUSE_INTERIORS_16,
ROOM_MINISH_HOUSE_INTERIORS_17,
ROOM_MINISH_HOUSE_INTERIORS_18,
ROOM_MINISH_HOUSE_INTERIORS_19,
ROOM_MINISH_HOUSE_INTERIORS_1a,
ROOM_MINISH_HOUSE_INTERIORS_1b,
ROOM_MINISH_HOUSE_INTERIORS_1c,
ROOM_MINISH_HOUSE_INTERIORS_1d,
ROOM_MINISH_HOUSE_INTERIORS_1e,
ROOM_MINISH_HOUSE_INTERIORS_1f,
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_SOUTHWEST,
ROOM_MINISH_HOUSE_INTERIORS_SOUTH_HYRULE_FIELD,
ROOM_MINISH_HOUSE_INTERIORS_NEXT_TO_KNUCKLE,
ROOM_MINISH_HOUSE_INTERIORS_LIBRARI,
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_EXIT,
ROOM_MINISH_HOUSE_INTERIORS_HYRULE_TOWN,
ROOM_MINISH_HOUSE_INTERIORS_MINISH_WOODS_BOMB,
ROOM_MINISH_HOUSE_INTERIORS_LAKE_HYLIA_OCARINA,
// AREA_HOUSE_INTERIORS_1
ROOM_HOUSE_INTERIORS_1_MAYOR = 0,
ROOM_HOUSE_INTERIORS_1_POST_OFFICE,
ROOM_HOUSE_INTERIORS_1_LIBRARY_2F,
ROOM_HOUSE_INTERIORS_1_LIBRARY_1F,
ROOM_HOUSE_INTERIORS_1_INN_1F,
ROOM_HOUSE_INTERIORS_1_INN_WEST_ROOM,
ROOM_HOUSE_INTERIORS_1_INN_MIDDLE_ROOM,
ROOM_HOUSE_INTERIORS_1_INN_EAST_ROOM,
ROOM_HOUSE_INTERIORS_1_INN_WEST_2F,
ROOM_HOUSE_INTERIORS_1_INN_EAST_2F,
ROOM_HOUSE_INTERIORS_1_INN_MINISH_HEART_PIECE,
ROOM_HOUSE_INTERIORS_1_SCHOOL_WEST,
ROOM_HOUSE_INTERIORS_1_SCHOOL_EAST,
ROOM_HOUSE_INTERIORS_1_d,
ROOM_HOUSE_INTERIORS_1_e,
ROOM_HOUSE_INTERIORS_1_f,
ROOM_HOUSE_INTERIORS_1_10,
ROOM_HOUSE_INTERIORS_1_11,
ROOM_HOUSE_INTERIORS_1_12,
ROOM_HOUSE_INTERIORS_1_13,
ROOM_HOUSE_INTERIORS_1_14,
ROOM_HOUSE_INTERIORS_1_15,
ROOM_HOUSE_INTERIORS_1_16,
ROOM_HOUSE_INTERIORS_1_17,
ROOM_HOUSE_INTERIORS_1_18,
ROOM_HOUSE_INTERIORS_1_19,
ROOM_HOUSE_INTERIORS_1_1a,
ROOM_HOUSE_INTERIORS_1_1b,
ROOM_HOUSE_INTERIORS_1_1c,
ROOM_HOUSE_INTERIORS_1_1d,
ROOM_HOUSE_INTERIORS_1_1e,
ROOM_HOUSE_INTERIORS_1_1f,
// AREA_HOUSE_INTERIORS_2
ROOM_HOUSE_INTERIORS_2_STRANGER = 0,
ROOM_HOUSE_INTERIORS_2_WEST_ORACLE,
ROOM_HOUSE_INTERIORS_2_2,
ROOM_HOUSE_INTERIORS_2_3,
ROOM_HOUSE_INTERIORS_2_DR_LEFT,
ROOM_HOUSE_INTERIORS_2_5,
ROOM_HOUSE_INTERIORS_2_ROMIO,
ROOM_HOUSE_INTERIORS_2_JULIETTA,
ROOM_HOUSE_INTERIORS_2_PERCY,
ROOM_HOUSE_INTERIORS_2_EAST_ORACLE,
ROOM_HOUSE_INTERIORS_2_a,
ROOM_HOUSE_INTERIORS_2_b,
ROOM_HOUSE_INTERIORS_2_CUCCO,
ROOM_HOUSE_INTERIORS_2_d,
ROOM_HOUSE_INTERIORS_2_e,
ROOM_HOUSE_INTERIORS_2_f,
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_ENTRANCE,
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_SMITH,
ROOM_HOUSE_INTERIORS_2_DAMPE,
ROOM_HOUSE_INTERIORS_2_13,
ROOM_HOUSE_INTERIORS_2_STOCKWELL_LAKE_HOUSE,
ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_BEDROOM,
ROOM_HOUSE_INTERIORS_2_16,
ROOM_HOUSE_INTERIORS_2_17,
ROOM_HOUSE_INTERIORS_2_18,
ROOM_HOUSE_INTERIORS_2_19,
ROOM_HOUSE_INTERIORS_2_1a,
ROOM_HOUSE_INTERIORS_2_1b,
ROOM_HOUSE_INTERIORS_2_1c,
ROOM_HOUSE_INTERIORS_2_1d,
ROOM_HOUSE_INTERIORS_2_1e,
ROOM_HOUSE_INTERIORS_2_1f,
ROOM_HOUSE_INTERIORS_2_20,
ROOM_HOUSE_INTERIORS_2_21,
ROOM_HOUSE_INTERIORS_2_22,
ROOM_HOUSE_INTERIORS_2_23,
ROOM_HOUSE_INTERIORS_2_24,
ROOM_HOUSE_INTERIORS_2_25,
ROOM_HOUSE_INTERIORS_2_26,
ROOM_HOUSE_INTERIORS_2_27,
ROOM_HOUSE_INTERIORS_2_28,
ROOM_HOUSE_INTERIORS_2_29,
ROOM_HOUSE_INTERIORS_2_2a,
ROOM_HOUSE_INTERIORS_2_2b,
ROOM_HOUSE_INTERIORS_2_2c,
ROOM_HOUSE_INTERIORS_2_2d,
ROOM_HOUSE_INTERIORS_2_2e,
ROOM_HOUSE_INTERIORS_2_2f,
// AREA_HOUSE_INTERIORS_3
ROOM_HOUSE_INTERIORS_3_STOCKWELL_SHOP = 0,
ROOM_HOUSE_INTERIORS_3_CAFE,
ROOM_HOUSE_INTERIORS_3_REM_SHOE_SHOP,
ROOM_HOUSE_INTERIORS_3_BAKERY,
ROOM_HOUSE_INTERIORS_3_SIMON,
ROOM_HOUSE_INTERIORS_3_FIGURINE_HOUSE,
ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE,
ROOM_HOUSE_INTERIORS_3_CARLOV,
ROOM_HOUSE_INTERIORS_3_BORLOV,
ROOM_HOUSE_INTERIORS_3_9,
ROOM_HOUSE_INTERIORS_3_a,
ROOM_HOUSE_INTERIORS_3_b,
ROOM_HOUSE_INTERIORS_3_c,
ROOM_HOUSE_INTERIORS_3_d,
ROOM_HOUSE_INTERIORS_3_e,
ROOM_HOUSE_INTERIORS_3_f,
// AREA_TREE_INTERIORS
ROOM_TREE_INTERIORS_WITCH_HUT = 0,
ROOM_TREE_INTERIORS_1,
ROOM_TREE_INTERIORS_2,
ROOM_TREE_INTERIORS_3,
ROOM_TREE_INTERIORS_4,
ROOM_TREE_INTERIORS_5,
ROOM_TREE_INTERIORS_6,
ROOM_TREE_INTERIORS_7,
ROOM_TREE_INTERIORS_8,
ROOM_TREE_INTERIORS_9,
ROOM_TREE_INTERIORS_a,
ROOM_TREE_INTERIORS_b,
ROOM_TREE_INTERIORS_c,
ROOM_TREE_INTERIORS_d,
ROOM_TREE_INTERIORS_e,
ROOM_TREE_INTERIORS_f,
ROOM_TREE_INTERIORS_STAIRS_TO_CARLOV,
ROOM_TREE_INTERIORS_PERCYS_TREEHOUSE,
ROOM_TREE_INTERIORS_SOUTH_HYRULE_FIELD_HEART_PIECE,
ROOM_TREE_INTERIORS_WAVEBLADE,
ROOM_TREE_INTERIORS_14,
ROOM_TREE_INTERIORS_BOOMERANG_NORTHWEST,
ROOM_TREE_INTERIORS_BOOMERANG_NORTHEAST,
ROOM_TREE_INTERIORS_BOOMERANG_SOUTHWEST,
ROOM_TREE_INTERIORS_BOOMERANG_SOUTHEAST,
ROOM_TREE_INTERIORS_WESTERN_WOODS_HEART_PIECE,
ROOM_TREE_INTERIORS_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
ROOM_TREE_INTERIORS_MINISH_WOODS_GREAT_FAIRY,
ROOM_TREE_INTERIORS_1c,
ROOM_TREE_INTERIORS_MINISH_WOODS_BUSINESS_SCRUB,
ROOM_TREE_INTERIORS_1e,
ROOM_TREE_INTERIORS_UNUSED_HEART_CONTAINER,
// AREA_DOJOS
ROOM_DOJOS_GRAYBLADE = 0,
ROOM_DOJOS_SPLITBLADE,
ROOM_DOJOS_GREATBLADE,
ROOM_DOJOS_SCARBLADE,
ROOM_DOJOS_SWIFTBLADE_I,
ROOM_DOJOS_GRIMBLADE,
ROOM_DOJOS_WAVEBLADE,
ROOM_DOJOS_7,
ROOM_DOJOS_8,
ROOM_DOJOS_9,
ROOM_DOJOS_TO_GRIMBLADE,
ROOM_DOJOS_TO_SPLITBLADE,
ROOM_DOJOS_TO_GREATBLADE,
ROOM_DOJOS_TO_SCARBLADE,
ROOM_DOJOS_e,
ROOM_DOJOS_f,
// AREA_CRENEL_CAVES
ROOM_CRENEL_CAVES_BLOCK_PUSHING = 0,
ROOM_CRENEL_CAVES_PILLAR_CAVE,
ROOM_CRENEL_CAVES_BRIDGE_SWITCH,
ROOM_CRENEL_CAVES_EXIT_TO_MINES,
ROOM_CRENEL_CAVES_GRIP_RING,
ROOM_CRENEL_CAVES_FAIRY_FOUNTAIN,
ROOM_CRENEL_CAVES_SPINY_CHU_PUZZLE,
ROOM_CRENEL_CAVES_CHUCHU_POT_CHEST,
ROOM_CRENEL_CAVES_WATER_HEART_PIECE,
ROOM_CRENEL_CAVES_RUPEE_FAIRY_FOUINTAIN,
ROOM_CRENEL_CAVES_HELMASAUR_HALLWAY,
ROOM_CRENEL_CAVES_MUSHROOM_KEESE,
ROOM_CRENEL_CAVES_LADDER_TO_SPRING_WATER,
ROOM_CRENEL_CAVES_BOMB_BUSINESS_SCRUB,
ROOM_CRENEL_CAVES_HERMIT,
ROOM_CRENEL_CAVES_HINT_SCRUB,
ROOM_CRENEL_CAVES_TO_GRAYBLADE,
// AREA_MINISH_CRACKS
ROOM_MINISH_CRACKS_LON_LON_RANCH_NORTH = 0,
ROOM_MINISH_CRACKS_LAKE_HYLIA_EAST,
ROOM_MINISH_CRACKS_HYRULE_CASTLE_GARDEN,
ROOM_MINISH_CRACKS_MT_CRENEL,
ROOM_MINISH_CRACKS_EAST_HYRULE_CASTLE,
ROOM_MINISH_CRACKS_5,
ROOM_MINISH_CRACKS_CASTOR_WILDS_BOW,
ROOM_MINISH_CRACKS_RUINS_ENTRANCE,
ROOM_MINISH_CRACKS_MINISH_WOODS_SOUTH,
ROOM_MINISH_CRACKS_CASTOR_WILDS_NORTH,
ROOM_MINISH_CRACKS_CASTOR_WILDS_WEST,
ROOM_MINISH_CRACKS_CASTOR_WILDS_MIDDLE,
ROOM_MINISH_CRACKS_RUINS_TEKTITE,
ROOM_MINISH_CRACKS_CASTOR_WILDS_NEXT_TO_BOW,
ROOM_MINISH_CRACKS_e,
ROOM_MINISH_CRACKS_f,
ROOM_MINISH_CRACKS_10,
ROOM_MINISH_CRACKS_11,
ROOM_MINISH_CRACKS_12,
ROOM_MINISH_CRACKS_13,
ROOM_MINISH_CRACKS_14,
ROOM_MINISH_CRACKS_15,
ROOM_MINISH_CRACKS_16,
ROOM_MINISH_CRACKS_17,
// AREA_HOUSE_INTERIORS_4
ROOM_HOUSE_INTERIORS_4_CARPENTER = 0,
ROOM_HOUSE_INTERIORS_4_SWIFTBLADE,
ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_WEST,
ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_EAST,
ROOM_HOUSE_INTERIORS_4_FARM_HOUSE,
ROOM_HOUSE_INTERIORS_4_MAYOR_LAKE_CABIN,
ROOM_HOUSE_INTERIORS_4_6,
ROOM_HOUSE_INTERIORS_4_7,
ROOM_HOUSE_INTERIORS_4_8,
ROOM_HOUSE_INTERIORS_4_9,
ROOM_HOUSE_INTERIORS_4_a,
ROOM_HOUSE_INTERIORS_4_b,
ROOM_HOUSE_INTERIORS_4_c,
ROOM_HOUSE_INTERIORS_4_d,
ROOM_HOUSE_INTERIORS_4_e,
ROOM_HOUSE_INTERIORS_4_f,
// AREA_GREAT_FAIRIES
ROOM_GREAT_FAIRIES_GRAVEYARD = 0,
ROOM_GREAT_FAIRIES_MINISH_WOODS,
ROOM_GREAT_FAIRIES_CRENEL,
ROOM_GREAT_FAIRIES_NOT_IMPLEMENTED,
// AREA_CASTOR_CAVES
ROOM_CASTOR_CAVES_SOUTH = 0,
ROOM_CASTOR_CAVES_NORTH,
ROOM_CASTOR_CAVES_WIND_RUINS,
ROOM_CASTOR_CAVES_DARKNUT,
ROOM_CASTOR_CAVES_HEART_PIECE,
ROOM_CASTOR_CAVES_5,
ROOM_CASTOR_CAVES_6,
ROOM_CASTOR_CAVES_7,
// AREA_CASTOR_DARKNUT
ROOM_CASTOR_DARKNUT_MAIN = 0,
ROOM_CASTOR_DARKNUT_HALL,
// AREA_ARMOS_INTERIORS
ROOM_ARMOS_INTERIORS_RUINS_ENTRANCE_NORTH = 0,
ROOM_ARMOS_INTERIORS_RUINS_ENTRANCE_SOUTH,
ROOM_ARMOS_INTERIORS_RUINS_LEFT,
ROOM_ARMOS_INTERIORS_RUINS_MIDDLE_LEFT,
ROOM_ARMOS_INTERIORS_RUINS_MIDDLE_RIGHT,
ROOM_ARMOS_INTERIORS_RUINS_RIGHT,
ROOM_ARMOS_INTERIORS_6,
ROOM_ARMOS_INTERIORS_RUINS_GRASS_PATH,
ROOM_ARMOS_INTERIORS_8,
ROOM_ARMOS_INTERIORS_FORTRESS_LEFT,
ROOM_ARMOS_INTERIORS_FORTRESS_RIGHT,
// AREA_TOWN_MINISH_HOLES
ROOM_TOWN_MINISH_HOLES_MAYORS_HOUSE = 0,
ROOM_TOWN_MINISH_HOLES_WEST_ORACLE,
ROOM_TOWN_MINISH_HOLES_DR_LEFT,
ROOM_TOWN_MINISH_HOLES_CARPENTER,
ROOM_TOWN_MINISH_HOLES_CAFE,
ROOM_TOWN_MINISH_HOLES_5,
ROOM_TOWN_MINISH_HOLES_6,
ROOM_TOWN_MINISH_HOLES_7,
ROOM_TOWN_MINISH_HOLES_8,
ROOM_TOWN_MINISH_HOLES_9,
ROOM_TOWN_MINISH_HOLES_a,
ROOM_TOWN_MINISH_HOLES_b,
ROOM_TOWN_MINISH_HOLES_c,
ROOM_TOWN_MINISH_HOLES_d,
ROOM_TOWN_MINISH_HOLES_e,
ROOM_TOWN_MINISH_HOLES_f,
ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKSHELF,
ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKS_HOUSE,
ROOM_TOWN_MINISH_HOLES_REM_SHOE_SHOP,
ROOM_TOWN_MINISH_HOLES_13,
// AREA_MINISH_RAFTERS
ROOM_MINISH_RAFTERS_CAFE = 0,
ROOM_MINISH_RAFTERS_STOCKWELL,
ROOM_MINISH_RAFTERS_DR_LEFT,
ROOM_MINISH_RAFTERS_BAKERY,
// AREA_GORON_CAVE
ROOM_GORON_CAVE_STAIRS = 0,
ROOM_GORON_CAVE_MAIN,
// AREA_WIND_TRIBE_TOWER
ROOM_WIND_TRIBE_TOWER_ENTRANCE = 0,
ROOM_WIND_TRIBE_TOWER_FLOOR_1,
ROOM_WIND_TRIBE_TOWER_FLOOR_2,
ROOM_WIND_TRIBE_TOWER_FLOOR_3,
// AREA_WIND_TRIBE_TOWER_ROOF
ROOM_WIND_TRIBE_TOWER_ROOF_0 = 0,
// AREA_CAVES
ROOM_CAVES_BOOMERANG = 0,
ROOM_CAVES_TO_GRAVEYARD,
ROOM_CAVES_2,
ROOM_CAVES_3,
ROOM_CAVES_4,
ROOM_CAVES_5,
ROOM_CAVES_6,
ROOM_CAVES_TRILBY_KEESE_CHEST,
ROOM_CAVES_TRILBY_FAIRY_FOUNTAIN,
ROOM_CAVES_SOUTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
ROOM_CAVES_a,
ROOM_CAVES_HYRULE_TOWN_WATERFALL,
ROOM_CAVES_LON_LON_RANCH,
ROOM_CAVES_LON_LON_RANCH_SECRET,
ROOM_CAVES_TRILBY_HIGHLANDS,
ROOM_CAVES_LON_LON_RANCH_WALLET,
ROOM_CAVES_SOUTH_HYRULE_FIELD_RUPEE,
ROOM_CAVES_TRILBY_RUPEE,
ROOM_CAVES_TRILBY_MITTS_FAIRY_FOUNTAIN,
ROOM_CAVES_HILLS_KEESE_CHEST,
ROOM_CAVES_BOTTLE_BUSINESS_SCRUB,
ROOM_CAVES_HEART_PIECE_HALLWAY,
ROOM_CAVES_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN,
ROOM_CAVES_KINSTONE_BUSINESS_SCRUB,
// AREA_VEIL_FALLS_CAVES
ROOM_VEIL_FALLS_CAVES_HALLWAY_2F = 0,
ROOM_VEIL_FALLS_CAVES_HALLWAY_1F,
ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_ROOM,
ROOM_VEIL_FALLS_CAVES_ENTRANCE,
ROOM_VEIL_FALLS_CAVES_EXIT,
ROOM_VEIL_FALLS_CAVES_SECRET_CHEST,
ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_STAIRCASE,
ROOM_VEIL_FALLS_CAVES_HALLWAY_BLOCK_PUZZLE,
ROOM_VEIL_FALLS_CAVES_HALLWAY_RUPEE_PATH,
ROOM_VEIL_FALLS_CAVES_HALLWAY_HEART_PIECE,
ROOM_VEIL_FALLS_CAVES_a,
ROOM_VEIL_FALLS_CAVES_b,
ROOM_VEIL_FALLS_CAVES_c,
ROOM_VEIL_FALLS_CAVES_d,
ROOM_VEIL_FALLS_CAVES_e,
ROOM_VEIL_FALLS_CAVES_f,
// AREA_ROYAL_VALLEY_GRAVES
ROOM_ROYAL_VALLEY_GRAVES_HEART_PIECE = 0,
ROOM_ROYAL_VALLEY_GRAVES_GINA,
// AREA_MINISH_CAVES
ROOM_MINISH_CAVES_BEAN_PESTO = 0,
ROOM_MINISH_CAVES_SOUTHEAST_WATER_1,
ROOM_MINISH_CAVES_2,
ROOM_MINISH_CAVES_RUINS,
ROOM_MINISH_CAVES_OUTSIDE_LINKS_HOUSE,
ROOM_MINISH_CAVES_MINISH_WOODS_NORTH_1,
ROOM_MINISH_CAVES_6,
ROOM_MINISH_CAVES_LAKE_HYLIA_NORTH,
ROOM_MINISH_CAVES_LAKE_HYLIA_LIBRARI,
ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST,
// AREA_CASTLE_GARDEN_MINISH_HOLES
ROOM_CASTLE_GARDEN_MINISH_HOLES_0 = 0,
ROOM_CASTLE_GARDEN_MINISH_HOLES_1,
// AREA_37
ROOM_37_0 = 0,
ROOM_37_1,
// AREA_EZLO_CUTSCENE
ROOM_EZLO_CUTSCENE_0 = 0,
// AREA_NULL_39
ROOM_NULL_39_0 = 0,
// AREA_NULL_3A
ROOM_NULL_3A_0 = 0,
// AREA_NULL_3B
ROOM_NULL_3B_0 = 0,
// AREA_NULL_3C
ROOM_NULL_3C_0 = 0,
// AREA_NULL_3D
ROOM_NULL_3D_0 = 0,
// AREA_NULL_3E
ROOM_NULL_3E_0 = 0,
// AREA_NULL_3F
ROOM_NULL_3F_0 = 0,
// AREA_40
ROOM_40_0 = 0,
// AREA_HYRULE_TOWN_UNDERGROUND
ROOM_HYRULE_TOWN_UNDERGROUND_0 = 0,
ROOM_HYRULE_TOWN_UNDERGROUND_1,
// AREA_GARDEN_FOUNTAINS
ROOM_GARDEN_FOUNTAINS_EAST = 0,
ROOM_GARDEN_FOUNTAINS_WEST,
// AREA_HYRULE_CASTLE_CELLAR
ROOM_HYRULE_CASTLE_CELLAR_0 = 0,
ROOM_HYRULE_CASTLE_CELLAR_1,
// AREA_SIMONS_SIMULATION
ROOM_SIMONS_SIMULATION_0 = 0,
// AREA_45
ROOM_45_0 = 0,
// AREA_NULL_46
ROOM_NULL_46_0 = 0,
// AREA_47
ROOM_47_0 = 0,
// AREA_DEEPWOOD_SHRINE
ROOM_DEEPWOOD_SHRINE_MADDERPILLAR = 0,
ROOM_DEEPWOOD_SHRINE_BLUE_PORTAL,
ROOM_DEEPWOOD_SHRINE_STAIRS_TO_B1,
ROOM_DEEPWOOD_SHRINE_POT_BRIDGE,
ROOM_DEEPWOOD_SHRINE_DOUBLE_STATUE,
ROOM_DEEPWOOD_SHRINE_MAP,
ROOM_DEEPWOOD_SHRINE_BARREL,
ROOM_DEEPWOOD_SHRINE_BUTTON,
ROOM_DEEPWOOD_SHRINE_MULLDOZER,
ROOM_DEEPWOOD_SHRINE_PILLARS,
ROOM_DEEPWOOD_SHRINE_LEVER,
ROOM_DEEPWOOD_SHRINE_ENTRANCE,
ROOM_DEEPWOOD_SHRINE_c,
ROOM_DEEPWOOD_SHRINE_d,
ROOM_DEEPWOOD_SHRINE_e,
ROOM_DEEPWOOD_SHRINE_f,
ROOM_DEEPWOOD_SHRINE_TORCHES,
ROOM_DEEPWOOD_SHRINE_BOSS_KEY,
ROOM_DEEPWOOD_SHRINE_COMPASS,
ROOM_DEEPWOOD_SHRINE_13,
ROOM_DEEPWOOD_SHRINE_LILY_PAD_WEST,
ROOM_DEEPWOOD_SHRINE_LILY_PAD_EAST,
ROOM_DEEPWOOD_SHRINE_16,
ROOM_DEEPWOOD_SHRINE_BOSS_DOOR,
ROOM_DEEPWOOD_SHRINE_18,
ROOM_DEEPWOOD_SHRINE_19,
ROOM_DEEPWOOD_SHRINE_1a,
ROOM_DEEPWOOD_SHRINE_1b,
ROOM_DEEPWOOD_SHRINE_1c,
ROOM_DEEPWOOD_SHRINE_1d,
ROOM_DEEPWOOD_SHRINE_1e,
ROOM_DEEPWOOD_SHRINE_1f,
ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL,
// AREA_DEEPWOOD_SHRINE_BOSS
ROOM_DEEPWOOD_SHRINE_BOSS_MAIN = 0,
// AREA_DEEPWOOD_SHRINE_ENTRY
ROOM_DEEPWOOD_SHRINE_ENTRY_MAIN = 0,
// AREA_NULL_4B
ROOM_NULL_4B_0 = 0,
// AREA_NULL_4C
ROOM_NULL_4C_0 = 0,
// AREA_4D
ROOM_4D_0 = 0,
// AREA_NULL_4E
ROOM_NULL_4E_0 = 0,
// AREA_NULL_4F
ROOM_NULL_4F_0 = 0,
// AREA_CAVE_OF_FLAMES
ROOM_CAVE_OF_FLAMES_AFTER_CANE = 0,
ROOM_CAVE_OF_FLAMES_SPINY_CHU,
ROOM_CAVE_OF_FLAMES_CART_TO_SPINY_CHU,
ROOM_CAVE_OF_FLAMES_ENTRANCE,
ROOM_CAVE_OF_FLAMES_MAIN_CART,
ROOM_CAVE_OF_FLAMES_NORTH_ENTRANCE,
ROOM_CAVE_OF_FLAMES_CART_WEST,
ROOM_CAVE_OF_FLAMES_HELMASAUR_FIGHT,
ROOM_CAVE_OF_FLAMES_ROLLOBITE_LAVA_ROOM,
ROOM_CAVE_OF_FLAMES_MINISH_LAVA_ROOM,
ROOM_CAVE_OF_FLAMES_a,
ROOM_CAVE_OF_FLAMES_b,
ROOM_CAVE_OF_FLAMES_c,
ROOM_CAVE_OF_FLAMES_d,
ROOM_CAVE_OF_FLAMES_e,
ROOM_CAVE_OF_FLAMES_f,
ROOM_CAVE_OF_FLAMES_MINISH_SPIKES,
ROOM_CAVE_OF_FLAMES_TOMPAS_DOOM,
ROOM_CAVE_OF_FLAMES_BEFORE_GLEEROK,
ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH1,
ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH2,
ROOM_CAVE_OF_FLAMES_COMPASS,
ROOM_CAVE_OF_FLAMES_BOB_OMB_WALL,
ROOM_CAVE_OF_FLAMES_BOSS_DOOR,
ROOM_CAVE_OF_FLAMES_18,
ROOM_CAVE_OF_FLAMES_19,
ROOM_CAVE_OF_FLAMES_1a,
ROOM_CAVE_OF_FLAMES_1b,
ROOM_CAVE_OF_FLAMES_1c,
ROOM_CAVE_OF_FLAMES_1d,
ROOM_CAVE_OF_FLAMES_1e,
ROOM_CAVE_OF_FLAMES_1f,
ROOM_CAVE_OF_FLAMES_20,
// AREA_CAVE_OF_FLAMES_BOSS
ROOM_CAVE_OF_FLAMES_BOSS_0 = 0,
// AREA_NULL_52
ROOM_NULL_52_0 = 0,
// AREA_NULL_53
ROOM_NULL_53_0 = 0,
// AREA_NULL_54
ROOM_NULL_54_0 = 0,
// AREA_NULL_55
ROOM_NULL_55_0 = 0,
// AREA_NULL_56
ROOM_NULL_56_0 = 0,
// AREA_57
ROOM_57_0 = 0,
// AREA_FORTRESS_OF_WINDS
ROOM_FORTRESS_OF_WINDS_DOUBLE_EYEGORE = 0,
ROOM_FORTRESS_OF_WINDS_BEFORE_MAZAAL,
ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER,
ROOM_FORTRESS_OF_WINDS_PIT_PLATFORMS,
ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER,
ROOM_FORTRESS_OF_WINDS_5,
ROOM_FORTRESS_OF_WINDS_6,
ROOM_FORTRESS_OF_WINDS_7,
ROOM_FORTRESS_OF_WINDS_8,
ROOM_FORTRESS_OF_WINDS_9,
ROOM_FORTRESS_OF_WINDS_a,
ROOM_FORTRESS_OF_WINDS_b,
ROOM_FORTRESS_OF_WINDS_c,
ROOM_FORTRESS_OF_WINDS_d,
ROOM_FORTRESS_OF_WINDS_e,
ROOM_FORTRESS_OF_WINDS_f,
ROOM_FORTRESS_OF_WINDS_DARKNUT_ROOM,
ROOM_FORTRESS_OF_WINDS_ARROW_EYE_BRIDGE,
ROOM_FORTRESS_OF_WINDS_NORTH_SPLIT_PATH_PIT,
ROOM_FORTRESS_OF_WINDS_WALLMASTER_MINISH_PORTAL,
ROOM_FORTRESS_OF_WINDS_PILLAR_CLONE_BUTTONS,
ROOM_FORTRESS_OF_WINDS_ROTATING_SPIKE_TRAPS,
ROOM_FORTRESS_OF_WINDS_MAZAAL,
ROOM_FORTRESS_OF_WINDS_STALFOS,
ROOM_FORTRESS_OF_WINDS_ENTRANCE_MOLE_MITTS,
ROOM_FORTRESS_OF_WINDS_MAIN_2F,
ROOM_FORTRESS_OF_WINDS_MINISH_HOLE,
ROOM_FORTRESS_OF_WINDS_BOSS_KEY,
ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_2F,
ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F,
ROOM_FORTRESS_OF_WINDS_1e,
ROOM_FORTRESS_OF_WINDS_1f,
ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F,
ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F,
ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F,
ROOM_FORTRESS_OF_WINDS_WIZZROBE,
ROOM_FORTRESS_OF_WINDS_HEART_PIECE,
ROOM_FORTRESS_OF_WINDS_25,
ROOM_FORTRESS_OF_WINDS_26,
ROOM_FORTRESS_OF_WINDS_27,
// AREA_FORTRESS_OF_WINDS_TOP
ROOM_FORTRESS_OF_WINDS_TOP_MAIN = 0,
// AREA_INNER_MAZAAL
ROOM_INNER_MAZAAL_MAIN = 0,
ROOM_INNER_MAZAAL_PHASE_1,
// AREA_NULL_5B
ROOM_NULL_5B_0 = 0,
// AREA_NULL_5C
ROOM_NULL_5C_0 = 0,
// AREA_NULL_5D
ROOM_NULL_5D_0 = 0,
// AREA_NULL_5E
ROOM_NULL_5E_0 = 0,
// AREA_5F
ROOM_5F_0 = 0,
// AREA_TEMPLE_OF_DROPLETS
ROOM_TEMPLE_OF_DROPLETS_WEST_HOLE = 0,
ROOM_TEMPLE_OF_DROPLETS_NORTH_SPLIT_ROOM,
ROOM_TEMPLE_OF_DROPLETS_EAST_HOLE,
ROOM_TEMPLE_OF_DROPLETS_ENTRANCE,
ROOM_TEMPLE_OF_DROPLETS_NORTHWEST_STAIRS,
ROOM_TEMPLE_OF_DROPLETS_SCISSORS_MINIBOSS,
ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHWEST,
ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHEAST,
ROOM_TEMPLE_OF_DROPLETS_ELEMENT,
ROOM_TEMPLE_OF_DROPLETS_ICE_CORNER,
ROOM_TEMPLE_OF_DROPLETS_ICE_PIT_MAZE,
ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY,
ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHEAST,
ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHWEST,
ROOM_TEMPLE_OF_DROPLETS_BIG_OCTO,
ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU,
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU,
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY,
ROOM_TEMPLE_OF_DROPLETS_12,
ROOM_TEMPLE_OF_DROPLETS_13,
ROOM_TEMPLE_OF_DROPLETS_14,
ROOM_TEMPLE_OF_DROPLETS_15,
ROOM_TEMPLE_OF_DROPLETS_16,
ROOM_TEMPLE_OF_DROPLETS_17,
ROOM_TEMPLE_OF_DROPLETS_18,
ROOM_TEMPLE_OF_DROPLETS_19,
ROOM_TEMPLE_OF_DROPLETS_1a,
ROOM_TEMPLE_OF_DROPLETS_1b,
ROOM_TEMPLE_OF_DROPLETS_1c,
ROOM_TEMPLE_OF_DROPLETS_1d,
ROOM_TEMPLE_OF_DROPLETS_1e,
ROOM_TEMPLE_OF_DROPLETS_1f,
ROOM_TEMPLE_OF_DROPLETS_BOSS_KEY,
ROOM_TEMPLE_OF_DROPLETS_NORTH_SMALL_KEY,
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_BUTTON_PUZZLE,
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_PUZZLE,
ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_ICE_BRIDGE,
ROOM_TEMPLE_OF_DROPLETS_STAIRS_TO_SCISSORS_MINIBOSS,
ROOM_TEMPLE_OF_DROPLETS_SPIKE_BAR_FLIPPER_ROOM,
ROOM_TEMPLE_OF_DROPLETS_9_LANTERNS,
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_ICE_BLOCKS,
ROOM_TEMPLE_OF_DROPLETS_29,
ROOM_TEMPLE_OF_DROPLETS_MULLDOZERS_FIRE_BARS,
ROOM_TEMPLE_OF_DROPLETS_DARK_MAZE,
ROOM_TEMPLE_OF_DROPLETS_TWIN_MADDERPILLARS,
ROOM_TEMPLE_OF_DROPLETS_AFTER_TWIN_MADDERPILLARS,
ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER,
ROOM_TEMPLE_OF_DROPLETS_MULLDOZER_KEY,
ROOM_TEMPLE_OF_DROPLETS_BEFORE_TWIN_MADDERPILLARS,
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_WEST,
ROOM_TEMPLE_OF_DROPLETS_COMPASS,
ROOM_TEMPLE_OF_DROPLETS_DARK_SCISSOR_BEETLES,
ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_MIDDLE,
ROOM_TEMPLE_OF_DROPLETS_ICE_MADDERPILLAR,
ROOM_TEMPLE_OF_DROPLETS_FLAMEBAR_BLOCK_PUZZLE,
ROOM_TEMPLE_OF_DROPLETS_37,
ROOM_TEMPLE_OF_DROPLETS_38,
ROOM_TEMPLE_OF_DROPLETS_39,
ROOM_TEMPLE_OF_DROPLETS_3a,
ROOM_TEMPLE_OF_DROPLETS_3b,
ROOM_TEMPLE_OF_DROPLETS_3c,
ROOM_TEMPLE_OF_DROPLETS_3d,
ROOM_TEMPLE_OF_DROPLETS_3e,
ROOM_TEMPLE_OF_DROPLETS_3f,
// AREA_NULL_61
ROOM_NULL_61_0 = 0,
// AREA_HYRULE_TOWN_MINISH_CAVES
ROOM_HYRULE_TOWN_MINISH_CAVES_0 = 0,
// AREA_NULL_63
ROOM_NULL_63_0 = 0,
// AREA_NULL_64
ROOM_NULL_64_0 = 0,
// AREA_NULL_65
ROOM_NULL_65_0 = 0,
// AREA_NULL_66
ROOM_NULL_66_0 = 0,
// AREA_67
ROOM_67_0 = 0,
// AREA_ROYAL_CRYPT
ROOM_ROYAL_CRYPT_0 = 0,
ROOM_ROYAL_CRYPT_WATER_ROPE,
ROOM_ROYAL_CRYPT_GIBDO,
ROOM_ROYAL_CRYPT_3,
ROOM_ROYAL_CRYPT_KEY_BLOCK,
ROOM_ROYAL_CRYPT_5,
ROOM_ROYAL_CRYPT_6,
ROOM_ROYAL_CRYPT_MUSHROOM_PIT,
ROOM_ROYAL_CRYPT_ENTRANCE,
// AREA_NULL_69
ROOM_NULL_69_0 = 0,
// AREA_NULL_6A
ROOM_NULL_6A_0 = 0,
// AREA_NULL_6B
ROOM_NULL_6B_0 = 0,
// AREA_NULL_6C
ROOM_NULL_6C_0 = 0,
// AREA_NULL_6D
ROOM_NULL_6D_0 = 0,
// AREA_NULL_6E
ROOM_NULL_6E_0 = 0,
// AREA_6F
ROOM_6F_0 = 0,
// AREA_PALACE_OF_WINDS
ROOM_PALACE_OF_WINDS_GYORG_TORNADO = 0,
ROOM_PALACE_OF_WINDS_BOSS_KEY,
ROOM_PALACE_OF_WINDS_BEFORE_BALL_AND_CHAIN_SOLDIERS,
ROOM_PALACE_OF_WINDS_GYORG_BOSS_DOOR,
ROOM_PALACE_OF_WINDS_EAST_CHEST_FROM_GYORG_BOSS_DOOR,
ROOM_PALACE_OF_WINDS_MOBLIN_AND_WIZZROBE_FIGHT,
ROOM_PALACE_OF_WINDS_FOUR_BUTTON_STALFOS,
ROOM_PALACE_OF_WINDS_FAN_AND_KEY_TO_BOSS_KEY,
ROOM_PALACE_OF_WINDS_BALL_AND_CHAIN_SOLDIERS,
ROOM_PALACE_OF_WINDS_BOMBAROSSA_PATH,
ROOM_PALACE_OF_WINDS_HOLE_TO_DARKNUT,
ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH,
ROOM_PALACE_OF_WINDS_DARKNUT_MINIBOSS,
ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE,
ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE,
ROOM_PALACE_OF_WINDS_CLOUD_JUMPS,
ROOM_PALACE_OF_WINDS_BLOCK_MAZE_TO_BOSS_DOOR,
ROOM_PALACE_OF_WINDS_CRACKED_FLOOR_LAKITU,
ROOM_PALACE_OF_WINDS_HEART_PIECE_BRIDGE,
ROOM_PALACE_OF_WINDS_FAN_BRIDGE,
ROOM_PALACE_OF_WINDS_TO_FAN_BRIDGE,
ROOM_PALACE_OF_WINDS_RED_WARP_HALL,
ROOM_PALACE_OF_WINDS_PLATFORM_CLONE_RIDE,
ROOM_PALACE_OF_WINDS_PIT_CORNER_AFTER_KEY,
ROOM_PALACE_OF_WINDS_PLATFORM_CROW_RIDE,
ROOM_PALACE_OF_WINDS_GRATE_PLATFORM_RIDE,
ROOM_PALACE_OF_WINDS_POT_PUSH,
ROOM_PALACE_OF_WINDS_FLOORMASTER_LEVER,
ROOM_PALACE_OF_WINDS_MAP,
ROOM_PALACE_OF_WINDS_CORNER_TO_MAP,
ROOM_PALACE_OF_WINDS_STAIRS_AFTER_FLOORMASTER,
ROOM_PALACE_OF_WINDS_HOLE_TO_KINSTONE_WIZZROBE,
ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON,
ROOM_PALACE_OF_WINDS_GRATES_TO_3F,
ROOM_PALACE_OF_WINDS_SPINY_FIGHT,
ROOM_PALACE_OF_WINDS_PEAHAT_SWITCH,
ROOM_PALACE_OF_WINDS_WHIRLWIND_BOMBAROSSA,
ROOM_PALACE_OF_WINDS_DOOR_TO_STALFOS_FIREBAR,
ROOM_PALACE_OF_WINDS_STALFOS_FIREBAR_HOLE,
ROOM_PALACE_OF_WINDS_SHORTCUT_DOOR_BUTTONS,
ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH,
ROOM_PALACE_OF_WINDS_KINSTONE_WIZZROBE_FIGHT,
ROOM_PALACE_OF_WINDS_GIBDO_STAIRS,
ROOM_PALACE_OF_WINDS_SPIKE_BAR_SMALL_KEY,
ROOM_PALACE_OF_WINDS_ROC_CAPE,
ROOM_PALACE_OF_WINDS_FIRE_BAR_GRATES,
ROOM_PALACE_OF_WINDS_PLATFORM_RIDE_BOMBAROSSAS,
ROOM_PALACE_OF_WINDS_BRIDGE_AFTER_DARKNUT,
ROOM_PALACE_OF_WINDS_BRIDGE_SWITCHES_CLONE_BLOCK,
ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM,
ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL,
ROOM_PALACE_OF_WINDS_33,
// AREA_PALACE_OF_WINDS_BOSS
ROOM_PALACE_OF_WINDS_BOSS_0 = 0,
// AREA_NULL_72
ROOM_NULL_72_0 = 0,
// AREA_NULL_73
ROOM_NULL_73_0 = 0,
// AREA_NULL_74
ROOM_NULL_74_0 = 0,
// AREA_NULL_75
ROOM_NULL_75_0 = 0,
// AREA_NULL_76
ROOM_NULL_76_0 = 0,
// AREA_77
ROOM_77_0 = 0,
// AREA_SANCTUARY
ROOM_SANCTUARY_HALL = 0,
ROOM_SANCTUARY_MAIN,
ROOM_SANCTUARY_STAINED_GLASS,
// AREA_NULL_79
ROOM_NULL_79_0 = 0,
// AREA_NULL_7A
ROOM_NULL_7A_0 = 0,
// AREA_NULL_7B
ROOM_NULL_7B_0 = 0,
// AREA_NULL_7C
ROOM_NULL_7C_0 = 0,
// AREA_NULL_7D
ROOM_NULL_7D_0 = 0,
// AREA_NULL_7E
ROOM_NULL_7E_0 = 0,
// AREA_7F
ROOM_7F_0 = 0,
// AREA_HYRULE_CASTLE
ROOM_HYRULE_CASTLE_0 = 0,
ROOM_HYRULE_CASTLE_1,
ROOM_HYRULE_CASTLE_2,
ROOM_HYRULE_CASTLE_3,
ROOM_HYRULE_CASTLE_4,
ROOM_HYRULE_CASTLE_5,
ROOM_HYRULE_CASTLE_6,
ROOM_HYRULE_CASTLE_7,
// AREA_SANCTUARY_ENTRANCE
ROOM_SANCTUARY_ENTRANCE_MAIN = 0,
// AREA_NULL_82
ROOM_NULL_82_0 = 0,
// AREA_NULL_83
ROOM_NULL_83_0 = 0,
// AREA_NULL_84
ROOM_NULL_84_0 = 0,
// AREA_NULL_85
ROOM_NULL_85_0 = 0,
// AREA_NULL_86
ROOM_NULL_86_0 = 0,
// AREA_87
ROOM_87_0 = 0,
// AREA_DARK_HYRULE_CASTLE
ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE = 0,
ROOM_DARK_HYRULE_CASTLE_3F_TOP_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_TOP_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI,
ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_CORNER,
ROOM_DARK_HYRULE_CASTLE_2F_BOSS_KEY,
ROOM_DARK_HYRULE_CASTLE_2F_BLUE_WARP,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_GHINI,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_TORCHES,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_DARKNUT,
ROOM_DARK_HYRULE_CASTLE_2F_SPARKS,
ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_DARKNUTS,
ROOM_DARK_HYRULE_CASTLE_2F_LEFT,
ROOM_DARK_HYRULE_CASTLE_2F_RIGHT,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_DARKNUTS,
ROOM_DARK_HYRULE_CASTLE_2F_BOSS_DOOR,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_DARKNUT,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_CORNER_PUZZLE,
ROOM_DARK_HYRULE_CASTLE_2F_ENTRANCE,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_CORNER,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_GHINI,
ROOM_DARK_HYRULE_CASTLE_1b,
ROOM_DARK_HYRULE_CASTLE_B1_ENTRANCE,
ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_TOP_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM,
ROOM_DARK_HYRULE_CASTLE_1F_COMPASS,
ROOM_DARK_HYRULE_CASTLE_1F_TOP_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_BEFORE_THRONE,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_LEFT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_RIGHT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_LEFT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_RIGHT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_LEFT,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM,
ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_RIGHT,
ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_LEFT_TOWER,
ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_RIGHT_TOWER,
ROOM_DARK_HYRULE_CASTLE_B1_BELOW_THRONE,
ROOM_DARK_HYRULE_CASTLE_B1_BELOW_COMPASS,
ROOM_DARK_HYRULE_CASTLE_B1_BEFORE_THRONE,
ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON,
ROOM_DARK_HYRULE_CASTLE_B1_BOMB_WALL,
ROOM_DARK_HYRULE_CASTLE_B1_KEATONS,
ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON_FIREBAR,
ROOM_DARK_HYRULE_CASTLE_B1_CANNONS,
ROOM_DARK_HYRULE_CASTLE_B1_LEFT,
ROOM_DARK_HYRULE_CASTLE_B1_RIGHT,
ROOM_DARK_HYRULE_CASTLE_B1_MAP,
ROOM_DARK_HYRULE_CASTLE_B2_TO_PRISON,
ROOM_DARK_HYRULE_CASTLE_B2_PRISON,
ROOM_DARK_HYRULE_CASTLE_B2_DROPDOWN,
ROOM_DARK_HYRULE_CASTLE_3b,
ROOM_DARK_HYRULE_CASTLE_3c,
ROOM_DARK_HYRULE_CASTLE_3d,
ROOM_DARK_HYRULE_CASTLE_3e,
ROOM_DARK_HYRULE_CASTLE_3f,
// AREA_DARK_HYRULE_CASTLE_OUTSIDE
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_ZELDA_STATUE_PLATFORM = 0,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHWEST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHEAST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_EAST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHWEST,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTH,
ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHEAST,
// AREA_VAATIS_ARMS
ROOM_VAATIS_ARMS_FIRST = 0,
ROOM_VAATIS_ARMS_SECOND,
// AREA_VAATI_3
ROOM_VAATI_3_0 = 0,
// AREA_VAATI_2
ROOM_VAATI_2_0 = 0,
// AREA_DARK_HYRULE_CASTLE_BRIDGE
ROOM_DARK_HYRULE_CASTLE_BRIDGE_MAIN = 0,
// AREA_NULL_8E
ROOM_NULL_8E_0 = 0,
// AREA_8F
ROOM_8F_0 = 0,
} RoomID;
#endif // TMC_ROOMID_H
+25 -3
View File
@@ -222,15 +222,19 @@ extern struct {
static_assert(sizeof(gUnk_02034490) == 0x18);
typedef struct {
u8 unk0;
u8 unk00 : 1;
u8 unk01 : 3;
u8 unk04 : 4;
u8 unk1;
u8 unk2;
u8 unk3;
u8 charColor;
u8 bgColor;
u16 unk4;
u16 unk6;
void* unk8;
} WStruct;
static_assert(sizeof(WStruct) == 12);
typedef struct {
u8 unk0;
u8 unk1;
@@ -296,4 +300,22 @@ typedef struct {
extern SpritePtr gSpritePtrs[];
typedef struct {
u16* dest;
void* gfx_dest;
void* buffer_loc;
u32 _c;
u16 gfx_src;
u8 width;
u8 right_align : 1;
u8 sm_border : 1;
u8 unused : 1;
u8 draw_border : 1;
u8 border_type : 4;
u8 fill_type;
u8 _15;
u8 _16;
u8 stylized;
} Font;
#endif
+54
View File
@@ -0,0 +1,54 @@
#ifndef TMC_TRANSITIONS_H
#define TMC_TRANSITIONS_H
#include "global.h"
#include "roomid.h"
typedef enum {
WARP_TYPE_BORDER,
WARP_TYPE_AREA,
WARP_TYPE_END_OF_LIST = -1,
} WarpType;
typedef enum {
TRANSITION_TYPE_NORMAL,
TRANSITION_TYPE_INSTANT_MINISH,
TRANSITION_TYPE_DROP_IN,
TRANSITION_TYPE_INSTANT,
TRANSITION_TYPE_STEP_FORWARD,
TRANSITION_TYPE_5,
TRANSITION_TYPE_DROP_IN_MINISH,
TRANSITION_TYPE_STAIR_EXIT,
TRANSITION_TYPE_8,
TRANSITION_TYPE_9,
TRANSITION_TYPE_HOP_IN_FORWARD,
TRANSITION_TYPE_HOP_IN,
TRANSITION_TYPE_FLY_IN,
} TransitionType;
typedef struct Transition {
WarpType warp_type : 8;
u8 subtype;
u16 startX;
u16 startY;
u16 endX;
u16 endY;
u8 shape;
u8 area;
RoomID room : 8;
u8 height;
TransitionType transition_type : 8;
u8 facing_direction; // 0-4
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
} Transition;
extern const Transition gExitList_RoyalValley_ForestMaze[];
extern const Transition gUnk_08134FBC[];
extern const Transition gUnk_08135048[];
extern const Transition gUnk_08135190[];
extern const Transition gUnk_0813A76C[];
extern const Transition* const* const gExitLists[];
#endif // TMC_TRANSITIONS_H
+34 -35
View File
@@ -381,7 +381,7 @@ SECTIONS {
src/enemy/mazaalMacro.o(.text);
src/enemy/mazaalHand.o(.text);
src/enemy/octorokBoss.o(.text);
asm/enemy/flyingPot.o(.text);
src/enemy/flyingPot.o(.text);
src/enemy/gibdo.o(.text);
src/enemy/octorokGolden.o(.text);
src/enemy/tektiteGolden.o(.text);
@@ -428,7 +428,7 @@ SECTIONS {
src/enemy/enemy66.o(.text);
/* END enemies */
src/code_08049CD4.o(.text); /* enemyUtils.c */
asm/code_08049D30.o(.text);
src/code_08049DF4.o(.text);
src/enemyUtils.o(.text);
src/createEnemy.o(.text);
src/enterPortalSubtask.o(.text);
@@ -501,7 +501,6 @@ SECTIONS {
src/manager/manager39.o(.text);
src/entity.o(.text);
src/code_0805EC04.o(.text); /* objaffine? */
asm/text.o(.text);
src/text.o(.text);
src/debug.o(.text);
src/playerItem/playerItem14.o(.text);
@@ -711,7 +710,6 @@ SECTIONS {
src/object/object53.o(.text);
src/object/pullableLever.o(.text);
src/object/minecart.o(.text);
asm/object/minecart.o(.text);
src/object/thoughtBubble.o(.text);
src/object/hiddenLadderDown.o(.text);
src/object/gentariCurtains.o(.text);
@@ -721,7 +719,7 @@ SECTIONS {
src/object/mask.o(.text);
src/object/houseDoorInterior.o(.text);
src/object/whirlwind.o(.text);
asm/object/objectBlockingStairs.o(.text);
src/object/objectBlockingStairs.o(.text);
src/object/swordsmanNewsletter.o(.text);
src/object/object61.o(.text);
src/object/giantTwig.o(.text);
@@ -751,7 +749,7 @@ SECTIONS {
src/object/macroShoes.o(.text);
src/object/objectOnSpinyBeetle.o(.text);
src/object/object7E.o(.text);
asm/object/picoBloom.o(.text);
src/object/picoBloom.o(.text);
src/object/board.o(.text);
src/object/object81.o(.text);
src/object/bigVortex.o(.text);
@@ -761,7 +759,7 @@ SECTIONS {
src/object/object86.o(.text);
src/object/octorokBossObject.o(.text);
src/object/macroBook.o(.text);
asm/object/mazaalBossObject.o(.text);
src/object/mazaalBossObject.o(.text);
src/object/cabinFurniture.o(.text);
src/object/doubleBookshelf.o(.text);
src/object/book.o(.text);
@@ -774,11 +772,10 @@ SECTIONS {
src/object/lamp.o(.text);
src/object/windTribeFlag.o(.text);
src/object/bird.o(.text);
asm/object/bird.o(.text);
asm/object/object96.o(.text);
src/object/object96.o(.text);
src/object/keyStealingTakkuri.o(.text);
asm/object/object98.o(.text);
asm/object/object99.o(.text);
src/object/object98.o(.text);
src/object/object99.o(.text);
src/object/macroAcorn.o(.text);
src/object/object9B.o(.text);
src/object/treeHidingPortal.o(.text);
@@ -790,27 +787,27 @@ SECTIONS {
src/object/objectA2.o(.text);
src/object/cloud.o(.text);
src/object/minishLight.o(.text);
asm/object/fireballChain.o(.text);
asm/object/objectA6.o(.text);
src/object/fireballChain.o(.text);
src/object/objectA6.o(.text);
src/object/objectA7.o(.text);
src/object/objectA8.o(.text);
asm/object/objectA9.o(.text);
src/object/objectA9.o(.text);
src/object/waterfallOpening.o(.text);
asm/object/objectAB.o(.text);
src/object/objectAB.o(.text);
src/object/fourElements.o(.text);
asm/object/objectAD.o(.text);
src/object/objectAD.o(.text);
src/object/floatingBlock.o(.text);
src/object/objectAF.o(.text);
src/object/metalDoor.o(.text);
src/object/jailBars.o(.text);
src/object/objectB2.o(.text);
src/object/objectB3.o(.text);
asm/object/objectB4.o(.text);
src/object/objectB4.o(.text);
src/object/objectB5.o(.text);
src/object/objectB6.o(.text);
src/object/well.o(.text);
src/object/windTribeTeleporter.o(.text);
asm/object/objectB9.o(.text);
src/object/cuccoMinigame.o(.text);
src/object/gyorgBossObject.o(.text);
src/object/windcrest.o(.text);
src/object/litArea.o(.text);
@@ -827,7 +824,7 @@ SECTIONS {
src/demo.o(.text);
#endif
src/sound.o(.text);
asm/staffroll.o(.text);
src/staffroll.o(.text);
src/menu/kinstone_menu.o(.text);
src/menu/figurine_menu.o(.text);
src/menu/pause_menu.o(.text);
@@ -998,7 +995,7 @@ SECTIONS {
data/const/enemy/rope.o(.rodata);
data/animations/enemy/rope.o(.rodata);
data/const/enemy/smallPesto.o(.rodata);
data/const/enemy/acroBandits.o(.rodata);
src/enemy/acroBandits.o(.rodata);
data/animations/enemy/acroBandits.o(.rodata);
data/const/enemy/keaton.o(.rodata);
data/animations/enemy/keaton.o(.rodata);
@@ -1020,7 +1017,7 @@ SECTIONS {
data/animations/enemy/mazaalHand.o(.rodata);
src/enemy/octorokBoss.o(.rodata);
data/animations/enemy/octorokBoss.o(.rodata);
data/const/enemy/flyingPot.o(.rodata);
src/enemy/flyingPot.o(.rodata);
src/enemy/gibdo.o(.rodata);
data/animations/enemy/gibdo.o(.rodata);
src/enemy/octorokGolden.o(.rodata);
@@ -1332,6 +1329,7 @@ SECTIONS {
src/flags.o(.rodata);
src/save.o(.rodata);
src/script.o(.rodata);
src/scroll.o(.rodata);
data/data_0811E750.o(.rodata);
data/const/object/itemOnGround.o(.rodata);
src/object/deathFx.o(.rodata);
@@ -1446,7 +1444,7 @@ SECTIONS {
src/object/object53.o(.rodata);
src/object/pullableLever.o(.rodata);
data/animations/object/pullableLever.o(.rodata);
data/const/object/minecart.o(.rodata);
src/object/minecart.o(.rodata);
data/animations/object/minecart.o(.rodata);
data/const/object/thoughtBubble.o(.rodata);
data/animations/object/thoughtBubble.o(.rodata);
@@ -1461,7 +1459,7 @@ SECTIONS {
src/object/houseDoorInterior.o(.rodata);
src/object/whirlwind.o(.rodata);
data/animations/object/whirlwind.o(.rodata);
data/const/object/objectBlockingStairs.o(.rodata);
src/object/objectBlockingStairs.o(.rodata);
data/const/object/swordsmanNewsletter.o(.rodata);
src/object/object61.o(.rodata);
src/object/giantTwig.o(.rodata);
@@ -1494,7 +1492,7 @@ SECTIONS {
data/animations/object/pushableLever.o(.rodata);
src/object/macroShoes.o(.rodata);
src/object/objectOnSpinyBeetle.o(.rodata);
data/const/object/picoBloom.o(.rodata);
src/object/picoBloom.o(.rodata);
data/animations/object/picoBloom.o(.rodata);
src/object/board.o(.rodata);
src/object/object81.o(.rodata);
@@ -1511,7 +1509,7 @@ SECTIONS {
src/object/octorokBossObject.o(.rodata);
src/object/macroBook.o(.rodata);
data/animations/object/macroBook.o(.rodata);
data/const/object/mazaalBossObject.o(.rodata);
src/object/mazaalBossObject.o(.rodata);
src/object/cabinFurniture.o(.rodata);
src/object/doubleBookshelf.o(.rodata);
src/object/book.o(.rodata);
@@ -1524,11 +1522,11 @@ SECTIONS {
data/animations/object/bakerOven.o(.rodata);
src/object/lamp.o(.rodata);
data/animations/object/lamp.o(.rodata);
data/const/object/bird.o(.rodata);
src/object/bird.o(.rodata);
data/animations/object/bird.o(.rodata);
data/const/object/object96.o(.rodata);
src/object/object96.o(.rodata);
src/object/keyStealingTakkuri.o(.rodata);
data/const/object/object98.o(.rodata);
src/object/object98.o(.rodata);
data/animations/object/object98.o(.rodata);
src/object/macroAcorn.o(.rodata);
src/object/object9B.o(.rodata);
@@ -1544,15 +1542,15 @@ SECTIONS {
data/animations/object/objectA2.o(.rodata);
data/const/object/cloud.o(.rodata);
data/const/object/minishLight.o(.rodata);
data/const/object/objectA6.o(.rodata);
src/object/objectA6.o(.rodata);
data/animations/object/objectA6.o(.rodata);
src/object/objectA8.o(.rodata);
data/const/object/objectA9.o(.rodata);
src/object/objectA9.o(.rodata);
src/object/waterfallOpening.o(.rodata);
data/const/object/objectAB.o(.rodata);
src/object/objectAB.o(.rodata);
data/animations/object/objectAB.o(.rodata);
src/object/fourElements.o(.rodata);
data/const/object/objectAD.o(.rodata);
src/object/objectAD.o(.rodata);
data/const/object/objectAF.o(.rodata);
data/animations/object/objectAF.o(.rodata);
data/const/object/metalDoor.o(.rodata);
@@ -1561,11 +1559,11 @@ SECTIONS {
data/animations/object/objectB2.o(.rodata);
src/object/objectB3.o(.rodata);
data/animations/object/objectB3.o(.rodata);
data/const/object/objectB4.o(.rodata);
src/object/objectB4.o(.rodata);
data/animations/object/objectB4.o(.rodata);
data/const/object/well.o(.rodata);
src/object/windTribeTeleporter.o(.rodata);
data/const/object/objectB9.o(.rodata);
src/object/cuccoMinigame.o(.rodata);
src/object/gyorgBossObject.o(.rodata);
data/const/object/windcrest.o(.rodata);
src/object/objectBD.o(.rodata);
@@ -1580,6 +1578,7 @@ SECTIONS {
#ifdef DEMO_USA
data/const/demo.o(.rodata);
#endif
src/staffroll.o(.rodata);
data/data_08127280.o(.rodata);
src/menu/kinstone_menu.o(.rodata);
src/menu/figurine_menu.o(.rodata);
@@ -1656,7 +1655,7 @@ SECTIONS {
data/gfx/fixed_type_gfx.o(.rodata);
data/const/movement.o(.rodata);
src/movement.o(.rodata);
data/map/exit_lists.o(.rodata);
src/data/transitions.o(.rodata);
data/gfx_0813AA54.o(.rodata);
data/gfx/sprite_gfx.o(.rodata);
data/gfx/frame_obj_lists.o(.rodata);
+60 -9
View File
@@ -1,25 +1,76 @@
#define NENT_DEPRECATED
#include "global.h"
extern u32* gUnk_020354B0;
extern u32 gRoomMemory;
#include "room.h"
extern void MemFill32(u32, void*, u32);
void sub_08049DCC(RoomMemory*);
RoomMemory* sub_08049D88(void);
void ClearRoomMemory(void) {
MemFill32(0xFFFFFFFF, &gRoomMemory, 0x40);
gUnk_020354B0 = &gRoomMemory;
MemFill32(0xFFFFFFFF, gRoomMemory, 0x40);
gUnk_020354B0 = gRoomMemory;
}
void sub_08049CF4(u8* arg0) {
u8 field_0x6c = *(arg0 + 0x6c);
void sub_08049CF4(GenericEntity* ent) {
u8 field_0x6c = ent->field_0x6c.HALF.LO;
if (field_0x6c & 0x80) {
*(gUnk_020354B0 + 1) |= 1 << (field_0x6c & 0x1f);
gUnk_020354B0->unk_04 |= 1 << (field_0x6c & 0x1f);
}
}
u32 sub_08049D1C(u32 arg0) {
u32 bitmask = *(gUnk_020354B0 + 1) >> arg0;
u32 bitmask = gUnk_020354B0->unk_04 >> arg0;
u32 output = 1;
output &= ~bitmask;
return output;
}
void UpdateRoomTracker(void) {
gUnk_020354B0 = gRoomMemory;
do {
if (gUnk_020354B0->area == gRoomControls.area && gUnk_020354B0->room == gRoomControls.room) {
sub_08049DCC(gUnk_020354B0);
return;
}
gUnk_020354B0++;
} while (gUnk_020354B0 < gRoomMemory + 8);
gUnk_020354B0 = sub_08049D88();
}
RoomMemory* sub_08049D88(void) {
RoomMemory* rm = gRoomMemory;
RoomMemory* r1 = rm + 1;
do {
if (r1->unk_02 > rm->unk_02) {
rm = r1;
}
r1++;
} while (r1 < gRoomMemory + 8);
rm->area = gRoomControls.area;
rm->room = gRoomControls.room;
rm->unk_02 = 0xFFFF;
rm->unk_04 = 0;
sub_08049DCC(rm);
return rm;
}
void sub_08049DCC(RoomMemory* rm) {
RoomMemory* r1 = gRoomMemory;
do {
if (r1->unk_02 < rm->unk_02) {
r1->unk_02++;
}
r1++;
} while (r1 < gRoomMemory + 8);
rm->unk_02 = 0;
}
+324
View File
@@ -0,0 +1,324 @@
#define NENT_DEPRECATED
#include "asm.h"
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "map.h"
#include "player.h"
#include "room.h"
extern Entity* gUnk_020000B0;
extern Entity* (*const gUnk_080D3BE8[])(void);
extern void ReplaceMonitoredEntity(Entity*, Entity*);
Entity* sub_08049DF4(u32 arg0) {
if (gUnk_020000B0 != NULL) {
return gUnk_020000B0;
}
return gUnk_080D3BE8[arg0]();
}
Entity* sub_08049E18(void) {
if ((gPlayerState.field_0x3c[0] == 0) && !(gPlayerState.flags & 0x22189b75)) {
gUnk_020000B0 = &gPlayerEntity;
return &gPlayerEntity;
}
return NULL;
}
Entity* sub_08049E4C(void) {
if ((gPlayerState.field_0x3c[0] == 0) && !(gPlayerState.flags & 0x22189bf5)) {
gUnk_020000B0 = &gPlayerEntity;
return &gPlayerEntity;
}
return NULL;
}
Entity* sub_08049E80(void) {
if ((gPlayerState.field_0x3c[0] != 0) || !(gPlayerState.flags & 0x80)) {
return NULL;
}
gUnk_020000B0 = &gPlayerEntity;
return &gPlayerEntity;
}
Entity* sub_08049EB0(void) {
if ((gPlayerState.field_0x3c[0] == 0) && !(gPlayerState.flags & 0x80190)) {
gUnk_020000B0 = &gPlayerEntity;
return &gPlayerEntity;
}
return NULL;
}
u32 sub_08049EE4(Entity* ent) {
GenericEntity* genEnt = (GenericEntity*)ent;
u16 tempLO = genEnt->field_0x70.HALF.LO + 4 * genEnt->field_0x6e.HALF.LO;
u16 tempHI = genEnt->field_0x70.HALF.HI + 4 * genEnt->field_0x6e.HALF.HI;
return CalculateDirectionTo(genEnt->base.x.HALF.HI, genEnt->base.y.HALF.HI, tempLO, tempHI);
}
bool32 sub_08049F1C(Entity* entA, Entity* entB, s32 maxDist) {
if ((entA->collisionLayer & entB->collisionLayer) != 0) {
s32 xDiff = entB->x.HALF.HI - entA->x.HALF.HI;
s32 yDiff = entB->y.HALF.HI - entA->y.HALF.HI;
s32 maxDistSq = maxDist * maxDist;
s32 distSq = xDiff * xDiff + yDiff * yDiff;
if (maxDistSq >= distSq) {
return TRUE;
}
}
return FALSE;
}
bool32 PlayerInRange(Entity* ent, u32 arg1, s32 maxDist) {
Entity* tempEnt = sub_08049DF4(arg1);
if (tempEnt == NULL) {
return FALSE;
} else {
return sub_08049F1C(ent, tempEnt, maxDist);
}
}
u32 sub_08049F84(Entity* ent, s32 arg2) {
Entity* target = sub_08049DF4(arg2);
if (target == NULL) {
return 0xFF;
} else {
return GetFacingDirection(ent, target);
}
}
bool32 sub_08049FA0(Entity* ent) {
GenericEntity* genEnt = (GenericEntity*)ent;
u32 temp = 8 * genEnt->field_0x6e.HALF.LO;
if (temp >= genEnt->base.x.HALF.HI - genEnt->field_0x70.HALF_U.LO) {
temp = 8 * genEnt->field_0x6e.HALF.HI;
if (temp >= genEnt->base.y.HALF.HI - genEnt->field_0x70.HALF_U.HI) {
return TRUE;
}
}
return FALSE;
}
bool32 sub_08049FDC(Entity* ent, u32 arg1) {
u32 temp;
GenericEntity* genEnt = (GenericEntity*)ent;
GenericEntity* tempEnt = (GenericEntity*)sub_08049DF4(arg1);
if (tempEnt != NULL) {
temp = 8 * genEnt->field_0x6e.HALF.LO;
if (temp >= tempEnt->base.x.HALF.HI - genEnt->field_0x70.HALF_U.LO) {
temp = 8 * genEnt->field_0x6e.HALF.HI;
if (temp >= tempEnt->base.y.HALF.HI - genEnt->field_0x70.HALF_U.HI) {
return TRUE;
}
}
}
return FALSE;
}
u32 sub_0804A024(Entity* ent, u32 arg1, u32 arg2) {
Entity* tempEnt = sub_08049DF4(arg1);
if (tempEnt == NULL) {
return 0xFF;
} else {
return sub_0804A044(ent, tempEnt, arg2);
}
}
u32 sub_0804A168(Entity*, Entity*, LayerStruct*);
u32 sub_0804A318(Entity*, Entity*, LayerStruct*);
u32 sub_0804A044(Entity* entA, Entity* entB, u32 arg2) {
LayerStruct* layer;
s32 ret;
s32 yDiff;
s32 xDiff;
s32 flags;
if ((entB->collisionLayer & entA->collisionLayer) != 0) {
flags = 0;
xDiff = entB->x.HALF.HI + entB->hitbox->offset_x - entA->x.HALF.HI - entA->hitbox->offset_x;
if (arg2 >= xDiff + (arg2 >> 1)) {
flags |= 1;
}
if (arg2 << 1 >= xDiff + arg2) {
flags |= 2;
}
yDiff = entB->y.HALF.HI + entB->hitbox->offset_y - entA->y.HALF.HI - entA->hitbox->offset_y;
if (arg2 >= yDiff + (arg2 >> 1)) {
flags |= 4;
}
if (arg2 << 1 >= yDiff + arg2) {
flags |= 8;
}
//! @bug flags & 5 can never equal 0xA
if (flags && ((flags & 5) != 0xA)) {
layer = GetLayerByIndex(entA->collisionLayer);
if (xDiff < 0) {
xDiff = -xDiff;
}
if (yDiff < 0) {
yDiff = -yDiff;
}
if (xDiff < yDiff) {
if (flags & 1) {
ret = sub_0804A168(entA, entB, layer);
if (ret != 0xFF) {
return ret;
}
}
if (!(flags & 4)) {
return 0xFF;
}
ret = sub_0804A318(entA, entB, layer);
} else {
if (flags & 4) {
ret = sub_0804A318(entA, entB, layer);
if (ret != 0xFF) {
return ret;
}
}
if (!(flags & 1)) {
return 0xFF;
}
ret = sub_0804A168(entA, entB, layer);
}
if (ret != 0xFF) {
return ret;
}
}
}
return 0xFF;
}
bool32 sub_0804A4BC(u8* arg0, u8* arg1, s32 arg2, u32 arg3);
u32 sub_0804A168(Entity* entA, Entity* entB, LayerStruct* layer) {
u32 uVar2;
u32 uVar3;
u32 tile1;
u32 tile2;
if (entB->y.HALF.HI > entA->y.HALF.HI) {
uVar2 = entA->x.HALF.HI - 4;
uVar3 = ((uVar2 & 0xF) < 8) ? 10 : 5;
tile1 = TILE(uVar2, entA->y.HALF.HI + 10);
tile2 = TILE(uVar2, entB->y.HALF.HI);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], 0x40, uVar3)) {
uVar2 = entA->x.HALF.HI + 4;
uVar3 ^= 0xF;
tile1 = TILE(uVar2, entA->y.HALF.HI + 10);
tile2 = TILE(uVar2, entB->y.HALF.HI);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], 0x40, uVar3)) {
return 0x10;
}
}
} else {
uVar2 = entA->x.HALF.HI - 4;
uVar3 = ((uVar2 & 0xF) < 8) ? 10 : 5;
tile1 = TILE(uVar2, entA->y.HALF.HI - 10);
tile2 = TILE(uVar2, entB->y.HALF.HI);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], -0x40, uVar3)) {
uVar2 = entA->x.HALF.HI + 4;
uVar3 ^= 0xF;
tile1 = TILE(uVar2, entA->y.HALF.HI - 10);
tile2 = TILE(uVar2, entB->y.HALF.HI);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], -0x40, uVar3)) {
return 0;
}
}
}
return 0xFF;
}
u32 sub_0804A318(Entity* entA, Entity* entB, LayerStruct* layer) {
u32 uVar2;
u32 uVar3;
u32 tile1;
u32 tile2;
if (entB->x.HALF.HI > entA->x.HALF.HI) {
uVar2 = entA->y.HALF.HI - 4;
uVar3 = ((uVar2 & 0xF) < 8) ? 0xC : 3;
tile1 = TILE(entA->x.HALF.HI + 10, uVar2);
tile2 = TILE(entB->x.HALF.HI, uVar2);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], 1, uVar3)) {
uVar2 = entA->y.HALF.HI + 4;
uVar3 ^= 0xF;
tile1 = TILE(entA->x.HALF.HI + 10, uVar2);
tile2 = TILE(entB->x.HALF.HI, uVar2);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], 1, uVar3)) {
return 8;
}
}
} else {
uVar2 = entA->y.HALF.HI - 4;
uVar3 = ((uVar2 & 0xF) < 8) ? 0xC : 3;
tile1 = TILE(entA->x.HALF.HI - 10, uVar2);
tile2 = TILE(entB->x.HALF.HI, uVar2);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], -1, uVar3)) {
uVar2 = entA->y.HALF.HI + 4;
uVar3 ^= 0xF;
tile1 = TILE(entA->x.HALF.HI - 10, uVar2);
tile2 = TILE(entB->x.HALF.HI, uVar2);
if (sub_0804A4BC(&layer->collisionData[tile1], &layer->collisionData[tile2], -1, uVar3)) {
return 0x18;
}
}
}
return 0xFF;
}
bool32 sub_0804A4BC(u8* arg0, u8* arg1, s32 arg2, u32 arg3) {
while (arg0 != arg1) {
u8 r0 = *arg0;
if (r0 != 0) {
if (r0 > 0xF) {
return FALSE;
}
r0 &= arg3;
if (r0 != 0) {
return FALSE;
}
}
arg0 += arg2;
}
return TRUE;
}
void sub_0804A4E4(Entity* entA, Entity* entB) {
GenericEntity* r5 = (GenericEntity*)entA;
GenericEntity* r6 = (GenericEntity*)entB;
r6->field_0x6c.HALF.HI = (r5->field_0x6c.HALF.HI & 0x40) | 4;
r6->field_0x6c.HALF.LO = r5->field_0x6c.HALF.LO;
r6->field_0x70.HALF.LO = r5->field_0x70.HALF.LO;
r6->field_0x70.HALF.HI = r5->field_0x70.HALF.HI;
r6->field_0x6e.HALF.LO = r5->field_0x6e.HALF.LO;
r6->field_0x6e.HALF.HI = r5->field_0x6e.HALF.HI;
CopyPositionAndSpriteOffset(&r5->base, &r6->base);
if (r5->field_0x6c.HALF.HI & 0x40) {
ReplaceMonitoredEntity(&r5->base, &r6->base);
}
}
+1 -1
View File
@@ -61,7 +61,7 @@ void CollisionMain(void) {
prio = gPriorityHandler.ent_priority;
// if any priority is set, dont do collision
if (prio)
if (prio != 0)
return;
doCollision = &ram_CollideAll;
+18 -16
View File
@@ -1,6 +1,8 @@
#define NENT_DEPRECATED
#include "asm.h"
#include "area.h"
#include "player.h"
#include "new_player.h"
#include "coord.h"
#include "common.h"
#include "sound.h"
@@ -38,7 +40,7 @@ void sub_0806F38C(void) {
u32 sub_0806F39C(Entity* ent) {
s32 dist;
if (gPlayerEntity.animationState & 2) {
if (gNewPlayerEntity.base.animationState & 2) {
dist = ent->x.HALF.HI - gPlayerEntity.x.HALF.HI;
} else {
dist = ent->y.HALF.HI - gPlayerEntity.y.HALF.HI;
@@ -55,7 +57,7 @@ u32 sub_0806F39C(Entity* ent) {
}
bool32 sub_0806F3E4(Entity* ent) {
Entity tmp_ent;
GenericEntity tmp_ent;
s8* p;
if ((gPlayerState.field_0x1c & 0x7F) != 1)
@@ -74,15 +76,15 @@ bool32 sub_0806F3E4(Entity* ent) {
if (ent->knockbackSpeed > 0x500)
ent->knockbackSpeed = 0x500;
p = &gUnk_08126EE4[gPlayerEntity.animationState & 0xE];
tmp_ent.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
tmp_ent.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
LinearMoveDirection(ent, ent->knockbackSpeed, GetFacingDirection(ent, &tmp_ent));
if (sub_0800419C(&tmp_ent, ent, 4, 4)) {
tmp_ent.base.x.HALF.HI = p[0] + gPlayerEntity.x.HALF.HI;
tmp_ent.base.y.HALF.HI = p[1] + gPlayerEntity.y.HALF.HI;
LinearMoveDirection(ent, ent->knockbackSpeed, GetFacingDirection(ent, &tmp_ent.base));
if (sub_0800419C(&tmp_ent.base, ent, 4, 4)) {
u32 state = ent->field_0x1c & 0xF;
if (state == 2) {
Entity* item;
ent->subAction = 3;
(Entity*)gPlayerEntity.field_0x70.WORD = ent;
gNewPlayerEntity.unk_70 = ent;
gPlayerState.field_0x1c = 7;
item = CreatePlayerItem(0x11, 0, 0, 0);
if (item != NULL) {
@@ -116,7 +118,7 @@ void sub_0806F4E8(Entity* ent) {
}
}
u32 sub_0806F520(Entity* ent) {
bool32 sub_0806F520(Entity* ent) {
if (ent->bitfield == 0x93)
return 1;
ent->field_0x3a &= ~4;
@@ -336,38 +338,38 @@ void SortEntityBelow(Entity* above_ent, Entity* below_ent) {
below_ent->spritePriority.b0 = gSpriteSortBelowTable[above_ent->spritePriority.b0];
}
void sub_0806FB00(Entity* ent, u32 param_1, u32 param_2, u32 param_3) {
void sub_0806FB00(GenericEntity* ent, u32 param_1, u32 param_2, u32 param_3) {
if (param_3 == 0) {
param_3 = 1;
}
ent->field_0x7c.BYTES.byte2 = 0;
ent->field_0x7c.BYTES.byte3 = param_3;
ent->field_0x80.HWORD = ent->x.HALF.HI;
ent->field_0x82.HWORD = ent->y.HALF.HI;
ent->field_0x80.HWORD = ent->base.x.HALF.HI;
ent->field_0x82.HWORD = ent->base.y.HALF.HI;
ent->cutsceneBeh.HWORD = param_1;
ent->field_0x86.HWORD = param_2;
}
bool32 sub_0806FB38(Entity* ent) {
bool32 sub_0806FB38(GenericEntity* ent) {
s32 val;
u32 rv;
if (ent->field_0x7c.BYTES.byte2 < ent->field_0x7c.BYTES.byte3) {
ent->field_0x7c.BYTES.byte2++;
ent->x.HALF.HI =
ent->base.x.HALF.HI =
((((((s16)ent->cutsceneBeh.HWORD - (s16)ent->field_0x80.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) /
ent->field_0x7c.BYTES.byte3) >>
8) +
ent->field_0x80.HWORD;
ent->y.HALF.HI =
ent->base.y.HALF.HI =
(((((((s16)ent->field_0x86.HWORD - (s16)ent->field_0x82.HWORD) * ent->field_0x7c.BYTES.byte2) << 8) /
ent->field_0x7c.BYTES.byte3) >>
8)) +
ent->field_0x82.HWORD;
rv = 0;
} else {
ent->x.HALF.HI = ent->cutsceneBeh.HWORD;
ent->y.HALF.HI = ent->field_0x86.HWORD;
ent->base.x.HALF.HI = ent->cutsceneBeh.HWORD;
ent->base.y.HALF.HI = ent->field_0x86.HWORD;
rv = 1;
}
return rv;
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -216,7 +216,7 @@ void sub_080A3198(u32 param_1, u32 param_2) {
MemClear(gUnk_08127C98 - 0x1e, 0x180);
if (r4 != 0) {
sub_0805F46C(r4, &gUnk_08127C98);
sub_0805F46C(r4, (Font*)&gUnk_08127C98); // TODO
}
gScreen.bg0.updated = 1;
+102 -60
View File
@@ -10,15 +10,39 @@
extern Entity* gUnk_020000B0;
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const AcroBandit_Functions[])(Entity*);
extern void (*const gUnk_080CE584[])(Entity*);
extern void (*const gUnk_080CE58C[])(Entity*);
extern void (*const gUnk_080CE5C8[])(Entity*);
extern u8 gUnk_080CE5B0[8];
extern u8 gUnk_080CE5B8[8];
extern s8 gUnk_080CE5C0[8];
extern u16 gUnk_080CE5F0[5];
extern u8 gUnk_080CE5FA[20]; // Directions
void AcroBandit_OnTick(Entity* this);
void AcroBandit_OnCollision(Entity* this);
void AcroBandit_OnKnockback(Entity* this);
void GenericDeath(Entity* this);
void GenericConfused(Entity* this);
void AcroBandit_OnGrabbed(Entity* this);
void AcroBandit_Type0(Entity* this);
void AcroBandit_Type1(Entity* this);
void AcroBandit_Type0Action0(Entity* this);
void AcroBandit_Type0Action1(Entity* this);
void AcroBandit_Type0Action2(Entity* this);
void AcroBandit_Type0Action3(Entity* this);
void AcroBandit_Type0Action4(Entity* this);
void AcroBandit_Type0Action5(Entity* this);
void AcroBandit_Type0Action6(Entity* this);
void AcroBandit_Type0Action7(Entity* this);
void AcroBandit_Type0Action8(Entity* this);
void AcroBandit_Type1Init(Entity* this);
void AcroBandit_Type1Action1(Entity* this);
void AcroBandit_Type1Action2(Entity* this);
void AcroBandit_Type1Action3(Entity* this);
void AcroBandit_Type1Action4(Entity* this);
void AcroBandit_Type1Action5(Entity* this);
void AcroBandit_Type1Action6(Entity* this);
void AcroBandit_Type1Action7(Entity* this);
void AcroBandit_Type1Action8(Entity* this);
void AcroBandit_Type1Action9(Entity* this);
static void (*const AcroBandit_Functions[])(Entity*) = {
AcroBandit_OnTick, AcroBandit_OnCollision, AcroBandit_OnKnockback,
GenericDeath, GenericConfused, AcroBandit_OnGrabbed,
};
void AcroBandit(Entity* this) {
s32 index;
@@ -37,7 +61,11 @@ void AcroBandit(Entity* this) {
}
void AcroBandit_OnTick(Entity* this) {
gUnk_080CE584[this->type](this);
static void (*const typeFuncs[])(Entity*) = {
AcroBandit_Type0,
AcroBandit_Type1,
};
typeFuncs[this->type](this);
}
void AcroBandit_OnCollision(Entity* this) {
@@ -47,7 +75,7 @@ void AcroBandit_OnCollision(Entity* this) {
if (this->type == 1) {
if (this->action < 7 && this->knockbackDuration != 0) {
brother = this->child;
if (brother) {
if (brother != NULL) {
brother->parent = this->parent;
do {
brother->action = 5;
@@ -56,10 +84,10 @@ void AcroBandit_OnCollision(Entity* this) {
brother->iframes = -12;
} while (brother = brother->child, brother != NULL);
}
if (this->parent) {
if (this->parent != NULL) {
this->parent->child = this->child;
} else {
if (this->child)
if (this->child != NULL)
this->parent = this;
}
@@ -109,25 +137,27 @@ void AcroBandit_OnKnockback(Entity* this) {
GenericKnockback(this);
}
void AcroBandit_OnGrabbed(void) {
/* ... */
void AcroBandit_OnGrabbed(Entity* this) {
}
void sub_08031A88(Entity* this) {
gUnk_080CE58C[this->action](this);
void AcroBandit_Type0(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
AcroBandit_Type0Action0, AcroBandit_Type0Action1, AcroBandit_Type0Action2,
AcroBandit_Type0Action3, AcroBandit_Type0Action4, AcroBandit_Type0Action5,
AcroBandit_Type0Action6, AcroBandit_Type0Action7, AcroBandit_Type0Action8,
};
actionFuncs[this->action](this);
}
void sub_08031AA0(Entity* this) {
void AcroBandit_Type0Action0(Entity* this) {
sub_0804A720(this);
this->action = '\x01';
this->action = 1;
this->field_0x74.HWORD = this->x.HALF.HI;
this->field_0x76.HWORD = this->y.HALF.HI;
this->field_0x78.HALF.HI = Random();
}
void sub_08031AC8(Entity* this)
{
void AcroBandit_Type0Action1(Entity* this) {
u32 rand;
s32 x, y;
@@ -149,7 +179,9 @@ void sub_08031AC8(Entity* this)
}
}
void sub_08031B48(Entity* this) {
void AcroBandit_Type0Action2(Entity* this) {
static const u8 actionDelays[] = { 2, 2, 2, 3, 3, 3, 3, 4 };
GetNextFrame(this);
if (this->frame & 1) {
this->frame = 0;
@@ -157,13 +189,13 @@ void sub_08031B48(Entity* this) {
} else {
if (this->frame & ANIM_DONE) {
this->action = 0x3;
this->actionDelay = gUnk_080CE5B0[Random() & 7];
this->actionDelay = actionDelays[Random() & 7];
InitializeAnimation(this, 1);
}
}
}
void sub_08031B98(Entity* this) {
void AcroBandit_Type0Action3(Entity* this) {
if (sub_08031E04(this)) {
this->action = 5;
if (this->x.HALF.HI > gUnk_020000B0->x.HALF.HI) {
@@ -186,21 +218,22 @@ void sub_08031B98(Entity* this) {
}
}
void sub_08031C1C(Entity* this) {
void AcroBandit_Type0Action4(Entity* this) {
static const u8 actionDelays[] = { 60, 60, 90, 120, 120, 120, 120, 150 };
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
this->action = '\x01';
this->actionDelay = gUnk_080CE5B8[Random() & 7];
this->action = 1;
this->actionDelay = actionDelays[Random() & 7];
this->spriteSettings.draw = 0;
}
}
void sub_08031C58(Entity* this) {
void AcroBandit_Type0Action5(Entity* this) {
Entity *a, *b;
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
if (gEntCount < 0x43) {
if (gEntCount < MAX_ENTITIES - 4) {
u32 tmp = Random();
tmp &= 3;
@@ -252,7 +285,7 @@ void sub_08031C58(Entity* this) {
}
}
void sub_08031D70(Entity* this) {
void AcroBandit_Type0Action6(Entity* this) {
GetNextFrame(this);
if (--this->actionDelay == 0) {
this->action = 7;
@@ -262,7 +295,7 @@ void sub_08031D70(Entity* this) {
}
}
void sub_08031DA0(Entity* this) {
void AcroBandit_Type0Action7(Entity* this) {
if ((this->actionDelay & 0xf) == 0) {
if (this->actionDelay == 0x50) {
DeleteEntity(this);
@@ -273,7 +306,7 @@ void sub_08031DA0(Entity* this) {
}
}
void sub_08031DC4(Entity* this) {
void AcroBandit_Type0Action8(Entity* this) {
if (this->frame & ANIM_DONE) {
this->action = 1;
this->actionDelay = 0xb4;
@@ -286,13 +319,14 @@ void sub_08031DC4(Entity* this) {
}
}
u32 sub_08031E04(Entity* this) {
bool32 sub_08031E04(Entity* this) {
static const s8 gUnk_080CE5C0[] = { -32, 0, 0, 32, 32, 0, 0, 0 };
Entity* ent;
s8* tmp;
const s8* tmp;
ent = sub_08049DF4(1);
if (ent == NULL)
return 0;
return FALSE;
tmp = &gUnk_080CE5C0[this->frame & 6];
return EntityWithinDistance(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
@@ -308,11 +342,16 @@ void sub_08031E48(Entity* this, Entity* child) {
child->field_0x7c.WORD = (s32)this;
}
void sub_08031E90(Entity* this) {
gUnk_080CE5C8[this->action](this);
void AcroBandit_Type1(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
AcroBandit_Type1Init, AcroBandit_Type1Action1, AcroBandit_Type1Action2, AcroBandit_Type1Action3,
AcroBandit_Type1Action4, AcroBandit_Type1Action5, AcroBandit_Type1Action6, AcroBandit_Type1Action7,
AcroBandit_Type1Action8, AcroBandit_Type1Action9,
};
actionFuncs[this->action](this);
}
void sub_08031EA8(Entity* this) {
void AcroBandit_Type1Init(Entity* this) {
this->action = 1;
this->spritePriority.b1 = 1;
this->zVelocity = Q_16_16(4.0);
@@ -321,7 +360,7 @@ void sub_08031EA8(Entity* this) {
InitializeAnimation(this, 4);
}
void sub_08031EE8(Entity* this) {
void AcroBandit_Type1Action1(Entity* this) {
int draw;
this->z.WORD -= this->zVelocity;
@@ -346,8 +385,10 @@ void sub_08031EE8(Entity* this) {
}
}
void sub_08031F54(Entity* this) {
GravityUpdate(this, gUnk_080CE5F0[this->type2]);
void AcroBandit_Type1Action2(Entity* this) {
static const u16 banditGravity[] = { 0x1600, 0x1300, 0x1000, 0xD00, 0xB00 };
GravityUpdate(this, banditGravity[this->type2]);
if (this->type2 * -0xe <= this->z.HALF.HI) {
this->action = 3;
this->actionDelay = 20;
@@ -358,13 +399,13 @@ void sub_08031F54(Entity* this) {
}
}
void sub_08031FB0(Entity* this) {
void AcroBandit_Type1Action3(Entity* this) {
GetNextFrame(this);
if ((this->frame & ANIM_DONE) && (this->parent || --this->actionDelay == 0)) {
if ((this->frame & ANIM_DONE) && ((this->parent != NULL) || (--this->actionDelay == 0))) {
this->action = 4;
this->direction = sub_08049F84(this, 1);
*(u8*)&this->field_0x76 = 0;
if (this->child) {
if (this->child != NULL) {
InitializeAnimation(this, 9);
} else {
InitializeAnimation(this, 8);
@@ -372,12 +413,12 @@ void sub_08031FB0(Entity* this) {
}
}
void sub_08032008(Entity* this) {
void AcroBandit_Type1Action4(Entity* this) {
Entity* parent;
if (sub_080322A4(this) == 0) {
if (!sub_080322A4(this)) {
parent = this->parent;
if (parent == 0) {
if (parent == NULL) {
if (sub_08049FDC(this, 1)) {
if ((++this->field_0x78.HALF.HI & 7) == 0) {
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
@@ -421,20 +462,22 @@ void sub_08032008(Entity* this) {
}
}
void sub_08032148(Entity* this) {
void AcroBandit_Type1Action5(Entity* this) {
if (GravityUpdate(this, 0x2000))
return;
sub_08032290(this);
}
void sub_08032160(Entity* this) {
void AcroBandit_Type1Action6(Entity* this) {
static const u8 fallDirections[] = { 0x8, 0x1c, 0x11, 0x2, 0x15, 0xc, 0x0, 0x15, 0x6, 0x19,
0x10, 0x4, 0x19, 0xa, 0x1d, 0x14, 0x8, 0x1d, 0xe, 0x1 };
Entity* tmp;
u32 dir;
if (this->actionDelay == 0) {
this->action = 7;
dir = gUnk_080CE5FA[this->field_0x74.HALF.LO * 5 + this->type2];
dir = fallDirections[this->field_0x74.HALF.LO * 5 + this->type2];
this->direction = dir;
if (dir >= 0x10) {
this->spriteSettings.flipX = 1;
@@ -456,14 +499,14 @@ void sub_08032160(Entity* this) {
}
}
void sub_080321E8(Entity* this) {
void AcroBandit_Type1Action7(Entity* this) {
ProcessMovement2(this);
if (sub_080044EC(this, 0x2000) == 0)
this->action = 8;
}
void sub_08032204(Entity* this) {
void AcroBandit_Type1Action8(Entity* this) {
GetNextFrame(this);
if (this->frame & 1) {
this->frame = 0;
@@ -476,7 +519,7 @@ void sub_08032204(Entity* this) {
}
}
void sub_08032248(Entity* this) {
void AcroBandit_Type1Action9(Entity* this) {
if (GravityUpdate(this, Q_8_8(24.0)) == 0) {
if (this->frame & ANIM_DONE) {
((Entity*)this->field_0x7c.WORD)->actionDelay--;
@@ -497,30 +540,29 @@ void sub_08032290(Entity* this) {
InitializeAnimation(this, 11);
}
u32 sub_080322A4(Entity* this) {
bool32 sub_080322A4(Entity* this) {
if (this->child != NULL && (this->child->z.HALF.HI + 8) >= this->z.HALF.HI) {
if (this->z.HALF.HI) {
this->action = 5;
this->z.HALF.HI = this->child->z.HALF.HI + 8;
InitializeAnimation(this, 11);
return 1;
return TRUE;
} else {
sub_08032290(this);
return 1;
return TRUE;
}
}
return 0;
return FALSE;
}
void sub_080322E8(Entity* this) {
u8 tmp;
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
u32 flipX = this->spriteSettings.flipX;
this->spriteSettings.flipX = flipX ^ 1;
}
} else {
tmp = this->direction;
u8 tmp = this->direction;
if (tmp & 0xF) {
tmp >>= 4;
tmp ^= 1;
+2 -2
View File
@@ -306,12 +306,12 @@ bool32 sub_08030650(ArmosEntity* this) {
return 1;
}
} else if (this->unk_80 != 2) {
if ((sub_08049FDC(super, 1) == 0) || (0x20 < (gUnk_020000B0->x.HALF.HI - super->x.HALF.HI) + 0x10U)) {
if (!sub_08049FDC(super, 1) || (0x20 < (gUnk_020000B0->x.HALF.HI - super->x.HALF.HI) + 0x10U)) {
return FALSE;
}
return TRUE;
} else {
if (sub_08049FDC(super, 1) == 0) {
if (!sub_08049FDC(super, 1)) {
return FALSE;
}
if (gUnk_020000B0->x.HALF.HI >= (s32)(gRoomControls.origin_x + 0xa8)) {
+1 -1
View File
@@ -60,7 +60,7 @@ void Beetle_OnDeath(Entity* this) {
GenericDeath(this);
} else {
Entity* ent = this->parent;
if (ent) {
if (ent != NULL) {
ent->field_0xf--;
this->parent = NULL;
}
+4 -3
View File
@@ -6,6 +6,7 @@
*/
#include "asm.h"
#include "collision.h"
#include "sound.h"
#include "enemy.h"
#include "object.h"
@@ -160,7 +161,7 @@ void sub_0802C91C(Entity* this) {
GetNextFrame(this);
ProcessMovement0(this);
if (this->field_0x82.HALF.LO) {
if (this->collisions) {
if (this->collisions != COL_NONE) {
sub_0800417E(this, this->collisions);
InitializeAnimation(this, (this->direction >> 4) | 2);
}
@@ -173,7 +174,7 @@ void sub_0802C91C(Entity* this) {
sub_0802CC18(this);
}
} else {
if (this->collisions) {
if (this->collisions != COL_NONE) {
sub_0800417E(this, this->collisions);
InitializeAnimation(this, this->direction >> 4);
}
@@ -289,7 +290,7 @@ void sub_0802CBC4(Entity* this) {
FreeCarryEntity(this);
ent = CreateObjectWithParent(this, OBJECT_20, 0, 0);
if (ent) {
if (ent != NULL) {
ent->collisionLayer = this->collisionLayer;
}
}
+12 -13
View File
@@ -92,7 +92,6 @@ void sub_0802A8FC(Entity* this) {
}
void nullsub_143(Entity* this) {
/* ... */
}
void sub_0802A91C(Entity* this) {
@@ -167,7 +166,7 @@ void sub_0802AA40(Entity* this) {
this->actionDelay--;
} else {
Entity* ent = this->child;
if (ent) {
if (ent != NULL) {
if (ent->next == NULL) {
this->child = NULL;
} else {
@@ -212,7 +211,7 @@ void sub_0802AAC0(Entity* this) {
}
}
#else
} else if (ent->actionDelay == 0 && ent->field_0xf < 0x51) {
} else if ((ent->actionDelay == 0) && (ent->field_0xf <= 0x50)) {
this->field_0x80.HALF.HI = 0;
}
#endif
@@ -304,7 +303,7 @@ void sub_0802AC40(Entity* this) {
GetNextFrame(this);
LinearMoveUpdate(this);
if (this->field_0x7a.HALF.LO) {
if (sub_0802B234(this) == 0) {
if (!sub_0802B234(this)) {
this->field_0x7a.HALF.LO = 0;
this->spritePriority.b1 = 0;
#ifndef EU
@@ -349,7 +348,7 @@ void sub_0802ACDC(Entity* this, u32 param_2) {
void sub_0802AD1C(Entity* this, u32 param_2) {
Entity* ent = sub_08049DF4(1);
if (ent) {
if (ent != NULL) {
u32 y = ent->y.HALF.HI - 0x18;
u32 x = ent->x.HALF.HI;
sub_08004596(this, sub_080045B4(this, x, y));
@@ -416,7 +415,7 @@ void sub_0802AE24(Entity* this) {
#ifdef EU
void sub_0802AE68(Entity* this) {
Entity* ent = this->parent;
if (ent == 0) {
if (ent == NULL) {
this->action = 3;
this->spriteSettings.draw = 1;
this->field_0x80.HALF.LO = 1;
@@ -441,7 +440,7 @@ void sub_0802AE68(Entity* this) {
#else
void sub_0802AE68(Entity* this) {
Entity* ent = sub_0802B250(this);
if (ent == 0) {
if (ent == NULL) {
this->action = 3;
this->field_0x80.HALF.LO = 1;
sub_0802B264(this);
@@ -559,7 +558,7 @@ void sub_0802B048(Entity* this) {
}
ent = this->parent;
if (ent && this->action == 1) {
if ((ent != NULL) && this->action == 1) {
this->spriteRendering.b3 = ent->spriteRendering.b3;
this->spritePriority.b0 = ent->spritePriority.b0;
this->spriteOrientation.flipY = ent->spriteOrientation.flipY;
@@ -588,7 +587,7 @@ void sub_0802B048(Entity* this) {
COLLISION_ON(this);
this->field_0x7a.HALF.HI = 0;
FreeCarryEntity(this);
if (this->parent->next) {
if (this->parent->next != NULL) {
this->parent->field_0x80.HALF.HI = 0;
}
ent = CreateObjectWithParent(this, OBJECT_20, 0, 0);
@@ -622,7 +621,7 @@ void sub_0802B1BC(Entity* this) {
}
ent = this->parent;
if (ent == 0) {
if (ent == NULL) {
this->action = 2;
this->spriteSettings.draw = 1;
}
@@ -651,7 +650,7 @@ void sub_0802B1BC(Entity* this) {
}
ent = sub_0802B250(this);
if (ent == 0) {
if (ent == NULL) {
this->action = 2;
sub_0802B264(this);
} else {
@@ -668,7 +667,7 @@ void sub_0802B1BC(Entity* this) {
void sub_0802B204(Entity* this) {
if (sub_080044EC(this, 0x2800) == 1) {
Entity* ent = CreateEnemy(BOBOMB, 1);
if (ent) {
if (ent != NULL) {
CopyPosition(this, ent);
ent->parent = this->parent;
}
@@ -686,7 +685,7 @@ bool32 sub_0802B234(Entity* this) {
#ifndef EU
Entity* sub_0802B250(Entity* this) {
Entity* parent = this->parent;
if (parent && parent->next == NULL) {
if ((parent != NULL) && (parent->next == NULL)) {
parent = NULL;
}
return parent;
+1 -1
View File
@@ -44,7 +44,7 @@ void Bombarossa_OnCollision(BombarossaEntity* this) {
switch (super->bitfield & 0x7f) {
default:
ent = CreateObject(OBJECT_20, 0, 0);
if (ent) {
if (ent != NULL) {
CopyPosition(super, ent);
}
DeleteThisEntity();
+2 -2
View File
@@ -230,7 +230,7 @@ void sub_0803C400(BowMoblinEntity* this) {
}
sub_0803C6DC(this);
if (super->child) {
if (super->child != NULL) {
sub_0803C714(this);
}
}
@@ -271,7 +271,7 @@ void sub_0803C4B0(BowMoblinEntity* this) {
u32 sub_0803C568(BowMoblinEntity* this) {
if (this->unk_0x81 == 0) {
Entity* ent = sub_08049DF4(1);
if (ent) {
if (ent != NULL) {
if (this->unk_0x82 == 2) {
if (sub_0806FC80(super, ent, 0x30)) {
return 1;
+1 -1
View File
@@ -384,7 +384,7 @@ void sub_08028F0C(Entity* this) {
SetPlayerControl(1);
}
MessageFromTarget(dialog);
gMessage.field_0x10 = offer->price;
gMessage.rupees = offer->price;
}
}
+6 -6
View File
@@ -48,7 +48,7 @@ void BusinessScrubPrologue_OnCollision(BusinessScrubPrologueEntity* this) {
super->flags &= ~ENT_COLLIDE;
sub_08046030(this, 4);
ent = CreateFx(super, FX_BUSH, 0);
if (ent) {
if (ent != NULL) {
ent->z.HALF.HI -= 8;
}
@@ -123,7 +123,7 @@ void sub_08045CE0(BusinessScrubPrologueEntity* this) {
sub_0804604C(this);
if (super->frame & 1) {
ent = CreateProjectileWithParent(super, DEKU_SEED_PROJECTILE, 0);
if (ent) {
if (ent != NULL) {
ent->parent = super;
ent->direction = super->direction;
super->frame &= 0xfe;
@@ -186,7 +186,7 @@ void sub_08045E14(BusinessScrubPrologueEntity* this) {
super->subAction = 0;
sub_08046030(this, 0);
ent = Create0x68FX(super, FX_STARS);
if (ent) {
if (ent != NULL) {
ent->spritePriority.b0 = 3;
ent->z.HALF.HI -= 0xc;
SetDefaultPriority(ent, PRIO_MESSAGE);
@@ -299,7 +299,7 @@ void sub_08046078(BusinessScrubPrologueEntity* this) {
for (index = 0; index <= 4; index++) {
ent = CreateFx(super, FX_DEATH, 0x40);
if (ent) {
if (ent != NULL) {
ent->x.HALF.HI = gRoomControls.origin_x + *ptr;
ptr++;
ent->y.HALF.HI = gRoomControls.origin_y + *ptr;
@@ -315,12 +315,12 @@ void sub_08046078(BusinessScrubPrologueEntity* this) {
RestorePrevTileEntity(0x7a7, 1);
ent = CreateFx(super, FX_BIG_EXPLOSION2, 0x40);
if (ent) {
if (ent != NULL) {
CopyPosition(super, ent);
EnqueueSFX(SFX_184);
}
if (super->child) {
if (super->child != NULL) {
super->child->action = 0xff;
}
+2 -2
View File
@@ -123,7 +123,7 @@ void Chuchu_OnCollision(Entity* this) {
}
void Chuchu_OnGrabbed(Entity* this) {
if (sub_0806F520(this) == 0 && this->confusedTime) {
if (!sub_0806F520(this) && this->confusedTime) {
Create0x68FX(this, FX_STARS);
InitializeAnimation(this, 6);
} else {
@@ -552,7 +552,7 @@ void sub_0801F884(Entity* this) {
this->field_0xf--;
} else {
Entity* ent = Create0x68FX(this, FX_LIGHTNING_STRIKE);
if (ent) {
if (ent != NULL) {
ent->type2 = 64;
this->action = 4;
this->hitType = 165;
+2 -1
View File
@@ -7,6 +7,7 @@
#define NENT_DEPRECATED
#include "global.h"
#include "collision.h"
#include "enemy.h"
#include "functions.h"
#include "coord.h"
@@ -259,7 +260,7 @@ void sub_080387F0(CloudPiranhaEntity* this) {
if ((iVar4 == 0xf) || (iVar4 == 0x2a)) {
super->direction = (super->direction + 0x10) & 0x1f;
} else {
if (super->collisions != 0) {
if (super->collisions != COL_NONE) {
sub_0800417E(super, super->collisions);
}
}
+2 -2
View File
@@ -295,7 +295,7 @@ void sub_080391B4(CuccoAggrEntity* this) {
if (this->unk_7a) {
if ((this->unk_7b++ & 0x1f) == 0) {
Entity* ent = CreateEnemy(CUCCO_AGGR, 2);
if (ent) {
if (ent != NULL) {
u32 rand = (Random() & 0x17);
const PosOffset* ptr = &gCuccoAggrSpawnPoints[rand];
ent->x.HALF.HI = gRoomControls.scroll_x + ptr->x;
@@ -321,7 +321,7 @@ void sub_08039218(CuccoAggrEntity* this) {
void CuccoAggr_CreateFx(CuccoAggrEntity* this) {
Entity* ent = CreateFx(super, gCuccoAggrFx[super->type], 0);
if (ent) {
if (ent != NULL) {
ent->x.HALF.HI += gCuccoAggrFxHorizontalOffsets[super->spriteSettings.flipX];
}
}
+4 -6
View File
@@ -312,7 +312,7 @@ void sub_080210E4(Entity* this) {
this->frame &= ~1;
ent = CreateProjectileWithParent(this, DARK_NUT_SWORD_SLASH, 2);
if (ent) {
if (ent != NULL) {
ent->parent = this;
this->child = ent;
}
@@ -558,7 +558,7 @@ void sub_08021540(Entity* this) {
}
void sub_08021588(Entity* this) {
if (this->child) {
if (this->child != NULL) {
this->child->parent = NULL;
this->child = NULL;
}
@@ -571,7 +571,7 @@ void sub_0802159C(Entity* this) {
this->frame = 0;
this->hitType = 0x51;
ent = CreateProjectileWithParent(this, DARK_NUT_SWORD_SLASH, 3);
if (ent) {
if (ent != NULL) {
ent->parent = this;
this->child = ent;
}
@@ -592,7 +592,7 @@ void sub_08021600(Entity* this) {
this->frame = 0;
this->hitType = 0x51;
ent = CreateProjectileWithParent(this, DARK_NUT_SWORD_SLASH, 4);
if (ent) {
if (ent != NULL) {
ent->parent = this;
this->child = ent;
}
@@ -610,8 +610,6 @@ void sub_08021644(Entity* this) {
}
}
extern u32 sub_08049F1C(Entity*, Entity*, u32);
u32 sub_08021664(Entity* this, Entity* ent) {
switch (this->animationState) {
case 0:
+1 -1
View File
@@ -154,7 +154,7 @@ void sub_08040D30(Enemy50Entity* this) {
}
void sub_08040D90(Enemy50Entity* this) {
if (sub_0806F520()) {
if (sub_0806F520(super)) {
Enemy50_SubActions[super->subAction](this);
} else {
sub_08041128(this);
+1 -1
View File
@@ -97,7 +97,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E
s32 i;
for (i = 1; i > -1; i--) {
Entity* ent = CreateFx(this, FX_ROCK2, 0);
if (ent) {
if (ent != NULL) {
ent->x.HALF.HI += 12;
ent->x.HALF.HI -= diff;
}
+1 -1
View File
@@ -91,7 +91,7 @@ void sub_08045454(Entity* this) {
}
ent = CreateFx(this, FX_DEATH, 0);
if (ent)
if (ent != NULL)
CopyPosition(this, ent);
DeleteEntity(this);
+265
View File
@@ -0,0 +1,265 @@
/**
* @file flyingPot.c
* @ingroup Enemies
*
* @brief Flying pot enemy
*/
#define NENT_DEPRECATED
#include "collision.h"
#include "functions.h"
#include "enemy.h"
#include "player.h"
#include "room.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern Hitbox gUnk_080FD34C;
typedef struct {
/* 0x00 */ Entity base;
/* 0x68 */ u8 filler[0xC];
/* 0x74 */ u16 tileIndex;
} FlyingPotEntity;
enum FlyingPotActions {
/* 0 */ FLYING_POT_ACTION_0,
/* 1 */ FLYING_POT_ACTION_1,
/* 2 */ FLYING_POT_ACTION_2,
/* 3 */ FLYING_POT_ACTION_3,
/* 4 */ FLYING_POT_ACTION_4,
/* 5 */ FLYING_POT_ACTION_5,
/* 6 */ FLYING_POT_ACTION_6,
};
enum FlyingPotSubActions {
/* 0 */ FLYING_POT_SUBACTION_0,
/* 1 */ FLYING_POT_SUBACTION_1,
/* 2 */ FLYING_POT_SUBACTION_2,
/* 3 */ FLYING_POT_SUBACTION_3,
/* 4 */ FLYING_POT_SUBACTION_DO_NOTHING,
/* 5 */ FLYING_POT_SUBACTION_5,
};
// Functions
void FlyingPot_OnTick(FlyingPotEntity*); // 0803708C
void FlyingPot_OnCollision(FlyingPotEntity*); // 080370A4
void FlyingPot_OnGrabbed(FlyingPotEntity*); // 0803712C
// Subactions
void FlyingPot_SubAction0(FlyingPotEntity*); // 08037144
void FlyingPot_SubAction1(FlyingPotEntity*); // 0803715C
void FlyingPot_SubAction2(FlyingPotEntity*); // 0803718C
void FlyingPot_SubAction3(FlyingPotEntity*); // 080371F8
void FlyingPot_SubActionDoNothing(FlyingPotEntity*);
void FlyingPot_SubAction5(FlyingPotEntity*); // 08037218
// Actions
void FlyingPot_Init(FlyingPotEntity*); // ? // 08037220
void FlyingPot_Action1(FlyingPotEntity*); // 08037280
void FlyingPot_Action2(FlyingPotEntity*); // 080372E8
void FlyingPot_Action3(FlyingPotEntity*); // 0803737C
void FlyingPot_Action4(FlyingPotEntity*); // 080373B0
void FlyingPot_Action5(FlyingPotEntity*); // 080373C8
void FlyingPot_Action6(FlyingPotEntity*); // 080373E0
void sub_08037408(FlyingPotEntity*);
void sub_08037418(FlyingPotEntity*);
void (*const FlyingPot_Functions[])(Entity*) = {
(EntityActionPtr)FlyingPot_OnTick,
(EntityActionPtr)FlyingPot_OnCollision,
GenericKnockback,
GenericDeath,
GenericConfused,
(EntityActionPtr)FlyingPot_OnGrabbed,
};
void FlyingPot(Entity* thisx) {
s32 index = sub_080012DC(thisx);
if (index != 0) {
gUnk_080012C8[index](thisx);
} else {
FlyingPot_Functions[GetNextFunction(thisx)](thisx);
}
}
void FlyingPot_OnTick(FlyingPotEntity* this) {
static void (*const FlyingPot_Actions[])(FlyingPotEntity*) = {
FlyingPot_Init, FlyingPot_Action1, FlyingPot_Action2, FlyingPot_Action3,
FlyingPot_Action4, FlyingPot_Action5, FlyingPot_Action6,
};
FlyingPot_Actions[super->action](this);
}
void FlyingPot_OnCollision(FlyingPotEntity* this) {
sub_08037418(this);
if (super->bitfield == 0x9D) {
super->action = FLYING_POT_ACTION_6;
COLLISION_OFF(super);
super->zVelocity = 0x2A000;
super->spritePriority.b1 = 1;
SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
} else if (super->z.HALF.HI != 0) {
sub_08037408(this);
}
EnemyFunctionHandlerAfterCollision(super, FlyingPot_Functions);
}
void FlyingPot_OnGrabbed(FlyingPotEntity* this) {
static void (*const FlyingPot_SubActions[])(FlyingPotEntity*) = {
FlyingPot_SubAction0, FlyingPot_SubAction1, FlyingPot_SubAction2,
FlyingPot_SubAction3, FlyingPot_SubActionDoNothing, FlyingPot_SubAction5,
};
FlyingPot_SubActions[super->subAction](this);
}
void FlyingPot_SubAction0(FlyingPotEntity* this) {
sub_08037418(this);
super->subAction = FLYING_POT_SUBACTION_1;
super->actionDelay = 0;
super->field_0x1d = 0x30;
}
void FlyingPot_SubAction1(FlyingPotEntity* this) {
sub_08037418(this);
if (sub_0806F520(super)) {
sub_0806F4E8(super);
} else {
super->spriteOffsetX = 0;
if (super->z.HALF.HI != 0) {
sub_08037408(this);
}
}
}
void FlyingPot_SubAction2(FlyingPotEntity* this) {
if (super->actionDelay == 0) {
sub_08037418(this);
super->actionDelay = 1;
COLLISION_OFF(super);
super->spriteOffsetX = 0;
SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
}
if (sub_0806F520(super)) {
sub_0806F3E4(super);
} else {
sub_08037408(this);
}
}
void FlyingPot_SubAction3(FlyingPotEntity* this) {
if (!(gPlayerState.field_0x1c & 0xF)) {
sub_08037408(this);
}
}
void FlyingPot_SubActionDoNothing(FlyingPotEntity* this) {
}
void FlyingPot_SubAction5(FlyingPotEntity* this) {
sub_08037408(this);
}
void FlyingPot_Init(FlyingPotEntity* this) {
u32 tile;
super->action = FLYING_POT_ACTION_1;
super->field_0x1c = 2;
super->y.HALF.HI += 3;
tile = TILE(super->x.HALF.HI, super->y.HALF.HI);
this->tileIndex = GetTileIndex(tile, super->collisionLayer);
SetTile(0x4000, tile, super->collisionLayer);
InitializeAnimation(super, 5);
}
void FlyingPot_Action1(FlyingPotEntity* this) {
sub_08037418(this);
if (GetTileTypeByEntity(super) != 0x4000) {
SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
sub_08037408(this);
}
if (PlayerInRange(super, 1, 0x40)) {
super->action = FLYING_POT_ACTION_2;
super->actionDelay = 30;
}
}
void FlyingPot_Action2(FlyingPotEntity* this) {
static const u8 offsets[] = { -1, 1, 1, -1 };
sub_08037418(this);
super->spriteOffsetX += offsets[super->actionDelay & 3];
if (--super->actionDelay == 0) {
super->action = FLYING_POT_ACTION_3;
super->spritePriority.b1 = 1;
super->spriteOffsetX = 0;
super->hitType = 0xA0;
super->flags2 = 0xF;
super->hitbox = &gUnk_080FD34C;
SetTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
}
}
void FlyingPot_Action3(FlyingPotEntity* this) {
super->z.WORD -= 0x10000;
if (super->z.HALF.HI <= -6) {
super->action = FLYING_POT_ACTION_4;
super->actionDelay = 10;
super->direction = GetFacingDirection(super, &gPlayerEntity);
}
}
void FlyingPot_Action4(FlyingPotEntity* this) {
if (--super->actionDelay == 0) {
super->action = FLYING_POT_ACTION_5;
}
}
void FlyingPot_Action5(FlyingPotEntity* this) {
ProcessMovement2(super);
if (super->collisions != COL_NONE) {
sub_08037408(this);
}
}
void FlyingPot_Action6(FlyingPotEntity* this) {
if (super->zVelocity < 0) {
super->spriteSettings.flipY = 1;
}
if (!GravityUpdate(super, 0x2000)) {
sub_08037408(this);
}
}
void sub_08037408(FlyingPotEntity* this) {
CreateFx(super, FX_POT_SHATTER, 0);
DeleteThisEntity();
}
void sub_08037418(FlyingPotEntity* this) {
u32 tile = COORD_TO_TILE(super);
if (GetTileIndex(tile, super->collisionLayer) == 0x4067) {
SetTile(this->tileIndex, tile, super->collisionLayer);
DeleteThisEntity();
}
}
+5 -4
View File
@@ -1,4 +1,5 @@
#define NENT_DEPRECATED
#include "collision.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
@@ -140,7 +141,7 @@ void sub_08039DD8(FlyingSkullEntity* this) {
super->actionDelay = 0x1e;
} else {
ent = CreateEnemy(STALFOS, super->type - 2);
if (ent) {
if (ent != NULL) {
ent->type2 = 1;
CopyPosition(super, ent);
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
@@ -159,7 +160,7 @@ void sub_08039ECC(FlyingSkullEntity* this) {
void sub_08039EE4(FlyingSkullEntity* this) {
super->subAction = 1;
COLLISION_OFF(super);
super->collisions = 0;
super->collisions = COL_NONE;
super->hitbox = (Hitbox*)&gUnk_080FD340;
gPlayerEntity.animationState;
this->unk_0x76 = gPlayerEntity.animationState;
@@ -175,7 +176,7 @@ void sub_08039F4C(FlyingSkullEntity* this) {
void sub_08039F78(FlyingSkullEntity* this) {
super->spritePriority.b1 = 1;
if (super->z.HALF.HI == 0 || super->collisions) {
if (super->z.HALF.HI == 0 || (super->collisions != COL_NONE)) {
sub_0803A0E0(this);
}
}
@@ -222,7 +223,7 @@ void sub_0803A09C(FlyingSkullEntity* this) {
GetNextFrame(super);
ProcessMovement2(super);
if (super->collisions) {
if (super->collisions != COL_NONE) {
sub_0803A0E0(this);
}
}
+1 -1
View File
@@ -113,7 +113,7 @@ void Ghini_OnConfused(GhiniEntity* this) {
}
void Ghini_OnGrabbed(GhiniEntity* this) {
if (sub_0806F520()) {
if (sub_0806F520(super)) {
Ghini_SubActions[super->subAction](this);
} else {
sub_0803F51C(this);
-3
View File
@@ -42,9 +42,6 @@ void sub_08037ACC(GibdoEntity*);
void Gibdo_CreateObjects(GibdoEntity*);
void sub_08037A14(GibdoEntity*);
extern void sub_0804A4E4(Entity*, Entity*);
u32 sub_0804A044(Entity*, Entity*, u32);
void (*const Gibdo_Functions[6])(Entity*);
void (*const gUnk_080CF2AC[9])(GibdoEntity*);
extern Entity* gUnk_020000B0;

Some files were not shown because too many files have changed in this diff Show More