This commit is contained in:
theo3
2022-03-27 00:19:10 -07:00
212 changed files with 13172 additions and 18396 deletions
+1 -1
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@@ -3181,7 +3181,7 @@ sub_0801AE44: @ 0x0801AE44
bl LoadRoomGfx
_0801AE5A:
bl sub_080809D4
bl sub_080805F8
bl UpdateIsDiggingCave
ldr r0, _0801AEE4 @ =gRoomTransition
adds r0, #0x2d
ldrb r0, [r0]
-1120
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-560
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@@ -1,560 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FlyingPot
FlyingPot: @ 0x0803704C
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080012DC
adds r1, r0, #0
cmp r1, #0
beq _08037070
ldr r0, _0803706C @ =gUnk_080012C8
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r5, #0
bl _call_via_r1
b _08037084
.align 2, 0
_0803706C: .4byte gUnk_080012C8
_08037070:
ldr r4, _08037088 @ =gUnk_080CF244
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
_08037084:
pop {r4, r5, pc}
.align 2, 0
_08037088: .4byte gUnk_080CF244
thumb_func_start sub_0803708C
sub_0803708C: @ 0x0803708C
push {lr}
ldr r2, _080370A0 @ =gUnk_080CF25C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080370A0: .4byte gUnk_080CF25C
thumb_func_start sub_080370A4
sub_080370A4: @ 0x080370A4
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08037418
adds r0, r5, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _08037110
movs r0, #6
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
movs r0, #0xa8
lsls r0, r0, #0xa
str r0, [r5, #0x20]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _0803710C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _0803711E
.align 2, 0
_0803710C: .4byte gRoomControls
_08037110:
movs r1, #0x36
ldrsh r0, [r5, r1]
cmp r0, #0
beq _0803711E
adds r0, r5, #0
bl sub_08037408
_0803711E:
ldr r1, _08037128 @ =gUnk_080CF244
adds r0, r5, #0
bl EnemyFunctionHandlerAfterCollision
pop {r4, r5, r6, pc}
.align 2, 0
_08037128: .4byte gUnk_080CF244
thumb_func_start sub_0803712C
sub_0803712C: @ 0x0803712C
push {lr}
ldr r2, _08037140 @ =gUnk_080CF278
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08037140: .4byte gUnk_080CF278
thumb_func_start sub_08037144
sub_08037144: @ 0x08037144
push {r4, lr}
adds r4, r0, #0
bl sub_08037418
movs r1, #0
movs r0, #1
strb r0, [r4, #0xd]
strb r1, [r4, #0xe]
movs r0, #0x30
strb r0, [r4, #0x1d]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803715C
sub_0803715C: @ 0x0803715C
push {r4, lr}
adds r4, r0, #0
bl sub_08037418
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _08037176
adds r0, r4, #0
bl sub_0806F4E8
b _0803718A
_08037176:
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
beq _0803718A
adds r0, r4, #0
bl sub_08037408
_0803718A:
pop {r4, pc}
thumb_func_start sub_0803718C
sub_0803718C: @ 0x0803718C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r4, [r5, #0xe]
cmp r4, #0
bne _080371DA
bl sub_08037418
movs r0, #1
strb r0, [r5, #0xe]
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
adds r0, r5, #0
adds r0, #0x62
strb r4, [r0]
adds r0, #0x12
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080371EC @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_080371DA:
adds r0, r5, #0
bl sub_0806F520
cmp r0, #0
beq _080371F0
adds r0, r5, #0
bl sub_0806F3E4
b _080371F6
.align 2, 0
_080371EC: .4byte gRoomControls
_080371F0:
adds r0, r5, #0
bl sub_08037408
_080371F6:
pop {r4, r5, r6, pc}
thumb_func_start sub_080371F8
sub_080371F8: @ 0x080371F8
push {lr}
adds r2, r0, #0
ldr r0, _08037210 @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _0803720E
adds r0, r2, #0
bl sub_08037408
_0803720E:
pop {pc}
.align 2, 0
_08037210: .4byte gPlayerState
thumb_func_start nullsub_161
nullsub_161: @ 0x08037214
bx lr
.align 2, 0
thumb_func_start sub_08037218
sub_08037218: @ 0x08037218
push {lr}
bl sub_08037408
pop {pc}
thumb_func_start sub_08037220
sub_08037220: @ 0x08037220
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #2
strb r0, [r5, #0x1c]
ldrh r0, [r5, #0x32]
adds r0, #3
strh r0, [r5, #0x32]
movs r0, #0x2e
ldrsh r4, [r5, r0]
ldr r1, _0803727C @ =gRoomControls
ldrh r0, [r1, #6]
subs r4, r4, r0
asrs r4, r4, #4
movs r2, #0x3f
ands r4, r2
movs r3, #0x32
ldrsh r0, [r5, r3]
ldrh r1, [r1, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
adds r6, r5, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r4, #0
bl GetTileIndex
adds r1, r5, #0
adds r1, #0x74
strh r0, [r1]
movs r0, #0x80
lsls r0, r0, #7
ldrb r2, [r6]
adds r1, r4, #0
bl SetTile
adds r0, r5, #0
movs r1, #5
bl InitializeAnimation
pop {r4, r5, r6, pc}
.align 2, 0
_0803727C: .4byte gRoomControls
thumb_func_start sub_08037280
sub_08037280: @ 0x08037280
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08037418
adds r0, r5, #0
bl GetTileTypeByEntity
movs r1, #0x80
lsls r1, r1, #7
cmp r0, r1
beq _080372CC
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080372E4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
adds r0, r5, #0
bl sub_08037408
_080372CC:
adds r0, r5, #0
movs r1, #1
movs r2, #0x40
bl PlayerInRange
cmp r0, #0
beq _080372E2
movs r0, #2
strb r0, [r5, #0xc]
movs r0, #0x1e
strb r0, [r5, #0xe]
_080372E2:
pop {r4, r5, r6, pc}
.align 2, 0
_080372E4: .4byte gRoomControls
thumb_func_start sub_080372E8
sub_080372E8: @ 0x080372E8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08037418
adds r3, r5, #0
adds r3, #0x62
ldr r2, _08037370 @ =gUnk_080CF290
ldrb r1, [r5, #0xe]
movs r6, #3
adds r0, r6, #0
ands r0, r1
adds r0, r0, r2
ldrb r0, [r0]
ldrb r1, [r3]
adds r0, r0, r1
strb r0, [r3]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _0803736E
strb r6, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
strb r4, [r3]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xa0
strb r0, [r1]
subs r1, #4
movs r0, #0xf
strb r0, [r1]
ldr r0, _08037374 @ =gUnk_080FD34C
str r0, [r5, #0x48]
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08037378 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_0803736E:
pop {r4, r5, r6, pc}
.align 2, 0
_08037370: .4byte gUnk_080CF290
_08037374: .4byte gUnk_080FD34C
_08037378: .4byte gRoomControls
thumb_func_start sub_0803737C
sub_0803737C: @ 0x0803737C
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x34]
ldr r1, _080373A8 @ =0xFFFF0000
adds r0, r0, r1
str r0, [r4, #0x34]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #6
rsbs r0, r0, #0
cmp r1, r0
bgt _080373A6
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0xa
strb r0, [r4, #0xe]
ldr r1, _080373AC @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
strb r0, [r4, #0x15]
_080373A6:
pop {r4, pc}
.align 2, 0
_080373A8: .4byte 0xFFFF0000
_080373AC: .4byte gPlayerEntity
thumb_func_start sub_080373B0
sub_080373B0: @ 0x080373B0
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080373C4
movs r0, #5
strb r0, [r1, #0xc]
_080373C4:
pop {pc}
.align 2, 0
thumb_func_start sub_080373C8
sub_080373C8: @ 0x080373C8
push {r4, lr}
adds r4, r0, #0
bl ProcessMovement2
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080373DC
adds r0, r4, #0
bl sub_08037408
_080373DC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080373E0
sub_080373E0: @ 0x080373E0
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
cmp r0, #0
bge _080373F2
ldrb r0, [r4, #0x18]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x18]
_080373F2:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
bne _08037406
adds r0, r4, #0
bl sub_08037408
_08037406:
pop {r4, pc}
thumb_func_start sub_08037408
sub_08037408: @ 0x08037408
push {lr}
movs r1, #5
movs r2, #0
bl CreateFx
bl DeleteThisEntity
pop {pc}
thumb_func_start sub_08037418
sub_08037418: @ 0x08037418
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r1, #0x2e
ldrsh r0, [r5, r1]
ldr r3, _08037464 @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r4, r0, #4
movs r2, #0x3f
ands r4, r2
movs r1, #0x32
ldrsh r0, [r5, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
adds r6, r5, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r4, #0
bl GetTileIndex
ldr r1, _08037468 @ =0x00004067
cmp r0, r1
bne _08037460
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
ldrb r2, [r6]
adds r1, r4, #0
bl SetTile
bl DeleteThisEntity
_08037460:
pop {r4, r5, r6, pc}
.align 2, 0
_08037464: .4byte gRoomControls
_08037468: .4byte 0x00004067
-126
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@@ -1,126 +0,0 @@
.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrb r4, [r5, #0xa]
lsls r0, r4, #2
mov ip, r0
ldr r2, _08062868 @ =gUnk_0810C0A0
add r2, ip
adds r0, r5, #0
adds r0, #0x5a
ldrb r3, [r0]
movs r1, #0x1f
adds r0, r1, #0
ands r0, r3
ldrb r3, [r2]
adds r6, r0, r3
ldrb r0, [r5, #0x1e]
ands r1, r0
ldrb r2, [r2, #1]
adds r7, r1, r2
cmp r4, #8
bhi _08062946
ldr r0, _0806286C @ =_08062870
add r0, ip
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08062868: .4byte gUnk_0810C0A0
_0806286C: .4byte _08062870 @ jump table
_08062870:
.4byte _08062894 @ case 0
.4byte _08062894 @ case 1
.4byte _08062894 @ case 2
.4byte _08062894 @ case 3
.4byte _08062894 @ case 4
.4byte _08062894 @ case 5
.4byte _080628D8 @ case 6
.4byte _08062922 @ case 7
.4byte _08062922 @ case 8
_08062894:
adds r0, r5, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #0x30
ands r0, r1
lsrs r4, r0, #4
cmp r4, #0
beq _080628A6
adds r4, #0x50
_080628A6:
subs r4, #1
adds r0, r5, #0
movs r1, #0
adds r2, r6, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
adds r2, r7, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #2
adds r2, r4, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
movs r1, #1
movs r2, #2
b _08062916
_080628D8:
adds r0, r5, #0
adds r0, #0x5b
ldrb r0, [r0]
movs r2, #0xf
ands r2, r0
cmp r2, #0
beq _080628E8
adds r2, #0x93
_080628E8:
subs r2, #1
adds r0, r5, #0
movs r1, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
adds r2, r6, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #2
adds r2, r7, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #2
movs r2, #1
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
movs r1, #1
movs r2, #0
_08062916:
bl SetSpriteSubEntryOffsetData2
adds r0, r5, #0
bl sub_0807000C
b _08062946
_08062922:
adds r0, r5, #0
movs r1, #0
adds r2, r6, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
adds r2, r7, #0
bl SetExtraSpriteFrame
adds r0, r5, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
bl sub_0807000C
_08062946:
pop {r4, r5, r6, r7, pc}
.syntax divided
-141
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@@ -1,141 +0,0 @@
.syntax unified
.text
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldrb r0, [r6, #0x18]
cmp r0, #0
bne _080629B4
adds r0, #1
strb r0, [r6, #0x18]
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x20
strh r0, [r6, #0x12]
bl Random
adds r1, r0, #0
movs r0, #0x18
ands r1, r0
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08062990
cmp r0, #8
bgt _0806297E
cmp r0, #0
beq _08062988
b _080629A6
_0806297E:
cmp r0, #0x10
beq _08062998
cmp r0, #0x18
beq _080629A0
b _080629A6
_08062988:
cmp r1, #0x10
bne _080629A6
movs r1, #8
b _080629A6
_08062990:
cmp r1, #0x18
bne _080629A6
movs r1, #0x10
b _080629A6
_08062998:
cmp r1, #0
bne _080629A6
movs r1, #0x18
b _080629A6
_080629A0:
cmp r1, #8
bne _080629A6
movs r1, #0
_080629A6:
strb r1, [r4, #0x15]
adds r0, r1, #0
bl sub_0806F5B0
strb r0, [r4, #0x14]
movs r0, #0x80
strh r0, [r4, #0x24]
_080629B4:
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
adds r1, r0, #4
adds r5, r4, #0
adds r5, #0x58
ldrb r0, [r5]
cmp r1, r0
beq _080629D2
adds r0, r4, #0
bl InitializeAnimation
ldrb r1, [r5]
adds r0, r4, #0
adds r0, #0x80
strh r1, [r0]
_080629D2:
adds r0, r4, #0
bl ProcessMovement0
movs r3, #0x2e
ldrsh r1, [r4, r3]
adds r2, r4, #0
adds r2, #0x6c
movs r5, #0
ldrsh r0, [r2, r5]
subs r1, r1, r0
cmp r1, #0x10
ble _080629F4
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strh r0, [r6, #0x12]
_080629F4:
movs r3, #0x10
rsbs r3, r3, #0
cmp r1, r3
bge _08062A06
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strh r0, [r6, #0x12]
_08062A06:
movs r0, #0x32
ldrsh r1, [r4, r0]
adds r2, r4, #0
adds r2, #0x6e
movs r5, #0
ldrsh r0, [r2, r5]
subs r1, r1, r0
cmp r1, #0x10
ble _08062A22
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strh r0, [r6, #0x12]
_08062A22:
cmp r1, r3
bge _08062A30
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strh r0, [r6, #0x12]
_08062A30:
ldrh r0, [r6, #0x12]
subs r0, #1
strh r0, [r6, #0x12]
lsls r0, r0, #0x10
cmp r0, #0
beq _08062A42
ldr r1, _08062A44 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_08062A42:
pop {r4, r5, r6, pc}
.align 2, 0
_08062A44: .4byte gActiveScriptInfo
.syntax divided
@@ -0,0 +1,24 @@
.syntax unified
push {lr}
movs r1, #0
ldr r0, _080A3B6C @ =gSave
ldr r3, _080A3B70 @ =0x0000012B
adds r2, r0, r3
ldrb r0, [r2]
cmp r0, #0
beq _080A3B66
_080A3B58:
adds r1, #1
cmp r1, #0x12
bhi _080A3B66
adds r0, r1, r2
ldrb r0, [r0]
cmp r0, #0
bne _080A3B58
_080A3B66:
adds r0, r1, #0
pop {pc}
.align 2, 0
_080A3B6C: .4byte gSave
_080A3B70: .4byte 0x0000012B
.syntax divided
+144
View File
@@ -0,0 +1,144 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
mov sb, r0
movs r6, #0
ldr r0, [r0, #0x64]
str r0, [sp, #4]
mov r4, sb
adds r4, #0x70
ldr r0, _080A12F8 @ =gRoomControls
movs r2, #0xd8
lsls r2, r2, #2
adds r1, r2, #0
ldrh r3, [r0, #6]
adds r1, r1, r3
movs r7, #0xd4
lsls r7, r7, #2
adds r2, r7, #0
ldrh r0, [r0, #8]
adds r2, r2, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
lsls r2, r2, #0x10
asrs r3, r2, #0x10
movs r0, #9
mov sl, r0
movs r1, #1
rsbs r1, r1, #0
adds r5, r1, #0
_080A12B2:
ldr r7, [sp, #4]
ldr r2, [r7]
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
bne _080A1300
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
movs r1, #0x2e
ldrsh r0, [r2, r1]
cmp r8, r0
bgt _080A132E
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r3, r0
bgt _080A132E
ldrb r0, [r2, #0xa]
adds r0, #1
strb r0, [r4]
movs r0, #1
strb r0, [r2, #0xb]
adds r6, #1
ldr r1, _080A12FC @ =CuccoMinigame_Sounds
ldrb r0, [r2, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
str r3, [sp]
bl SoundReq
ldr r3, [sp]
b _080A132E
.align 2, 0
_080A12F8: .4byte gRoomControls
_080A12FC: .4byte CuccoMinigame_Sounds
_080A1300:
cmp r0, #0
ble _080A132E
adds r6, #1
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
mov r1, r8
adds r1, #4
movs r7, #0x2e
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A131E
strh r1, [r2, #0x2e]
_080A131E:
adds r1, r3, #4
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A132E
strh r1, [r2, #0x32]
b _080A132E
_080A132C:
strb r5, [r4]
_080A132E:
movs r0, #1
rsbs r0, r0, #0
add sl, r0
adds r4, #1
ldr r1, [sp, #4]
adds r1, #4
str r1, [sp, #4]
mov r2, sl
cmp r2, #0
bge _080A12B2
mov r0, sb
adds r0, #0x6a
strh r6, [r0]
ldr r0, _080A136C @ =gPlayerState
adds r0, #0x27
movs r1, #0xff
strb r1, [r0]
mov r1, sb
adds r1, #0x68
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080A1370
movs r0, #0xe2
bl SoundReq
bl sub_08050384
b _080A1376
.align 2, 0
_080A136C: .4byte gPlayerState
_080A1370:
ldr r1, _080A1384 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_080A1376:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1384: .4byte gActiveScriptInfo
.syntax divided
-110
View File
@@ -1,110 +0,0 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldr r1, _0807FE18 @ =gUpdateVisibleTiles
movs r0, #2
strb r0, [r1]
ldrh r0, [r4, #0x18]
adds r0, #1
strh r0, [r4, #0x18]
ldrb r0, [r4, #0x10]
cmp r0, #1
beq _0807FE44
cmp r0, #1
bgt _0807FE1C
cmp r0, #0
beq _0807FE26
b _0807FEB6
.align 2, 0
_0807FE18: .4byte gUpdateVisibleTiles
_0807FE1C:
cmp r0, #2
beq _0807FE68
cmp r0, #3
beq _0807FE94
b _0807FEB6
_0807FE26:
ldrh r0, [r4, #0xc]
subs r0, #4
strh r0, [r4, #0xc]
ldr r1, [r4, #0x30]
ldr r0, _0807FE3C @ =gPlayerEntity
cmp r1, r0
bne _0807FE80
ldr r0, [r1, #0x30]
ldr r2, _0807FE40 @ =0xFFFFA000
b _0807FE7C
.align 2, 0
_0807FE3C: .4byte gPlayerEntity
_0807FE40: .4byte 0xFFFFA000
_0807FE44:
ldrh r0, [r4, #0xa]
adds r0, #4
strh r0, [r4, #0xa]
ldr r1, [r4, #0x30]
ldr r0, _0807FE64 @ =gPlayerEntity
cmp r1, r0
bne _0807FE5C
ldr r0, [r1, #0x2c]
movs r2, #0x80
lsls r2, r2, #7
adds r0, r0, r2
str r0, [r1, #0x2c]
_0807FE5C:
ldrh r0, [r4, #0x18]
cmp r0, #0x3c
bne _0807FEB6
b _0807FE86
.align 2, 0
_0807FE64: .4byte gPlayerEntity
_0807FE68:
ldrh r0, [r4, #0xc]
adds r0, #4
strh r0, [r4, #0xc]
ldr r1, [r4, #0x30]
ldr r0, _0807FE90 @ =gPlayerEntity
cmp r1, r0
bne _0807FE80
ldr r0, [r1, #0x30]
movs r2, #0xc0
lsls r2, r2, #7
_0807FE7C:
adds r0, r0, r2
str r0, [r1, #0x30]
_0807FE80:
ldrh r0, [r4, #0x18]
cmp r0, #0x28
bne _0807FEB6
_0807FE86:
adds r0, r4, #0
bl sub_0807FEC8
b _0807FEB6
.align 2, 0
_0807FE90: .4byte gPlayerEntity
_0807FE94:
ldrh r0, [r4, #0xa]
subs r0, #4
strh r0, [r4, #0xa]
ldr r1, [r4, #0x30]
ldr r0, _0807FEC0 @ =gPlayerEntity
cmp r1, r0
bne _0807FEAA
ldr r0, [r1, #0x2c]
ldr r2, _0807FEC4 @ =0xFFFFC000
adds r0, r0, r2
str r0, [r1, #0x2c]
_0807FEAA:
ldrh r0, [r4, #0x18]
cmp r0, #0x3c
bne _0807FEB6
adds r0, r4, #0
bl sub_0807FEC8
_0807FEB6:
movs r0, #0
strh r0, [r4, #0x16]
bl sub_08080BC4
pop {r4, pc}
.align 2, 0
_0807FEC0: .4byte gPlayerEntity
_0807FEC4: .4byte 0xFFFFC000
.syntax divided
-57
View File
@@ -1,57 +0,0 @@
.syntax unified
push {r4, lr}
movs r1, #1
strb r1, [r0, #3]
ldr r3, _0807FFC8 @ =gScreen
ldrh r1, [r3]
movs r2, #0x80
lsls r2, r2, #7
adds r0, r2, #0
orrs r0, r1
strh r0, [r3]
adds r2, r3, #0
adds r2, #0x60
ldrb r0, [r2]
movs r4, #0xb8
lsls r4, r4, #5
adds r1, r4, #0
orrs r0, r1
strh r0, [r2]
adds r2, #2
ldrh r1, [r2]
movs r0, #0xff
lsls r0, r0, #8
ands r0, r1
movs r1, #7
movs r4, #0
orrs r0, r1
strh r0, [r2]
adds r0, r3, #0
adds r0, #0x5a
movs r1, #0xf0
strh r1, [r0]
adds r0, #4
strh r1, [r0]
bl ResetPlayer
bl ResetPlayerAnimationAndAction
ldr r0, _0807FFCC @ =gUnk_03004030
ldrb r0, [r0, #8]
cmp r0, #0
beq _0807FFD4
ldr r1, _0807FFD0 @ =gPlayerEntity
movs r0, #4
strb r0, [r1, #0x14]
b _0807FFD8
.align 2, 0
_0807FFC8: .4byte gScreen
_0807FFCC: .4byte gUnk_03004030
_0807FFD0: .4byte gPlayerEntity
_0807FFD4:
ldr r0, _0807FFE0 @ =gPlayerEntity
strb r4, [r0, #0x14]
_0807FFD8:
bl sub_080809D4
pop {r4, pc}
.align 2, 0
_0807FFE0: .4byte gPlayerEntity
.syntax divided
-39
View File
@@ -1,39 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #2
strb r0, [r5, #3]
bl sub_080803D0
adds r0, #6
strh r0, [r5, #0x18]
ldr r4, _0808002C @ =gUnk_0200B640
bl sub_08080278
strh r0, [r4]
ldr r1, _08080030 @ =gUnk_08109194
ldr r0, _08080034 @ =gUnk_03004030
ldr r0, [r0]
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
ldr r0, [r0]
bl sub_080197D4
ldr r4, _08080038 @ =gMapDataTop
ldrh r1, [r5, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r5, #0x20]
lsrs r2, r2, #4
adds r0, r4, #0
bl sub_0807C8B0
ldr r0, _0808003C @ =gMapDataTopSpecial
subs r4, #4
adds r1, r4, #0
bl sub_0801AB08
pop {r4, r5, pc}
.align 2, 0
_0808002C: .4byte gUnk_0200B640
_08080030: .4byte gUnk_08109194
_08080034: .4byte gUnk_03004030
_08080038: .4byte gMapDataTop
_0808003C: .4byte gMapDataTopSpecial
.syntax divided
-102
View File
@@ -1,102 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrh r4, [r5, #0x18]
subs r4, #6
strh r4, [r5, #0x18]
ldrh r0, [r5, #0x18]
lsls r0, r0, #1
movs r1, #3
bl __divsi3
strh r0, [r5, #0x1a]
lsls r4, r4, #0x10
lsrs r4, r4, #0x10
cmp r4, #0x2a
bls _080800C6
ldr r3, [r5, #0x30]
movs r1, #0x2e
ldrsh r0, [r3, r1]
movs r2, #0xa
ldrsh r1, [r5, r2]
subs r2, r0, r1
ldrh r1, [r5, #0x18]
subs r0, r2, r1
adds r7, r0, #0
adds r7, #8
cmp r7, #0
bge _08080078
movs r7, #0
_08080078:
adds r0, r2, r1
adds r6, r0, #0
subs r6, #8
cmp r6, #0xf0
ble _08080084
movs r6, #0xf0
_08080084:
movs r1, #0x32
ldrsh r0, [r3, r1]
movs r2, #0xc
ldrsh r1, [r5, r2]
subs r2, r0, r1
ldrh r1, [r5, #0x1a]
subs r0, r2, r1
adds r4, r0, #0
adds r4, #8
cmp r4, #0
bge _0808009C
movs r4, #0
_0808009C:
adds r0, r2, r1
adds r3, r0, #0
subs r3, #8
cmp r3, #0xa0
ble _080800A8
movs r3, #0xa0
_080800A8:
ldr r2, _080800F0 @ =gScreen
movs r1, #0xff
ands r7, r1
lsls r0, r7, #8
ands r6, r1
orrs r0, r6
adds r6, r2, #0
adds r6, #0x5a
strh r0, [r6]
ands r4, r1
lsls r0, r4, #8
ands r3, r1
orrs r0, r3
adds r2, #0x5e
strh r0, [r2]
_080800C6:
ldrh r0, [r5, #0x18]
cmp r0, #0
bne _080800FC
movs r0, #3
strb r0, [r5, #3]
bl DeleteSleepingEntities
bl sub_0807C810
ldr r1, _080800F4 @ =gUnk_08109194
ldr r0, _080800F8 @ =gUnk_03004030
ldr r0, [r0]
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
ldr r0, [r0, #4]
bl sub_08080C80
b _08080102
.align 2, 0
_080800F0: .4byte gScreen
_080800F4: .4byte gUnk_08109194
_080800F8: .4byte gUnk_03004030
_080800FC:
ldr r1, _08080104 @ =gUpdateVisibleTiles
movs r0, #4
strb r0, [r1]
_08080102:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08080104: .4byte gUpdateVisibleTiles
.syntax divided
-56
View File
@@ -1,56 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
movs r1, #4
strb r1, [r0, #3]
ldr r5, _08080178 @ =gMapDataBottom
movs r0, #0xc0
lsls r0, r0, #6
adds r1, r5, r0
movs r6, #0x80
lsls r6, r6, #6
adds r0, r5, #0
adds r2, r6, #0
bl MemCopy
ldr r4, _0808017C @ =gMapDataTop
movs r0, #0xc0
lsls r0, r0, #6
adds r1, r4, r0
adds r0, r4, #0
adds r2, r6, #0
bl MemCopy
bl sub_08080368
ldr r1, _08080180 @ =gUnk_02034480
ldr r0, _08080184 @ =gUnk_0200B640
ldrh r0, [r0]
strh r0, [r1]
ldr r0, _08080188 @ =gUnk_02022830
ldr r1, _0808018C @ =gUnk_020246B0
movs r2, #0xc0
lsls r2, r2, #5
bl MemCopy
subs r5, #4
adds r0, r5, #0
bl sub_08080B60
subs r4, #4
adds r0, r4, #0
bl sub_08080B60
bl sub_0807BBE4
bl sub_0807BC84
bl sub_0805E248
ldr r0, _08080190 @ =gMapDataBottomSpecial
adds r1, r5, #0
bl sub_0801AB08
ldr r0, _08080194 @ =gMapDataTopSpecial
adds r1, r4, #0
bl sub_0801AB08
pop {r4, r5, r6, pc}
.align 2, 0
_08080178: .4byte gMapDataBottom
_0808017C: .4byte gMapDataTop
_08080180: .4byte gUnk_02034480
_08080184: .4byte gUnk_0200B640
_08080188: .4byte gUnk_02022830
_0808018C: .4byte gUnk_020246B0
_08080190: .4byte gMapDataBottomSpecial
_08080194: .4byte gMapDataTopSpecial
.syntax divided
-100
View File
@@ -1,100 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrh r4, [r5, #0x18]
adds r4, #6
strh r4, [r5, #0x18]
ldrh r0, [r5, #0x18]
lsls r0, r0, #1
movs r1, #3
bl __divsi3
strh r0, [r5, #0x1a]
lsls r4, r4, #0x10
lsrs r4, r4, #0x10
cmp r4, #0x1e
bls _08080232
ldr r2, [r5, #0x30]
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r3, #0xa
ldrsh r0, [r5, r3]
subs r0, r1, r0
ldrh r1, [r5, #0x18]
subs r7, r0, r1
cmp r7, #0
bge _080801F0
movs r7, #0
_080801F0:
adds r6, r0, r1
cmp r6, #0xf0
ble _080801F8
movs r6, #0xf0
_080801F8:
movs r0, #0x32
ldrsh r1, [r2, r0]
movs r2, #0xc
ldrsh r0, [r5, r2]
subs r0, r1, r0
ldrh r1, [r5, #0x1a]
subs r4, r0, r1
cmp r4, #0
bge _0808020C
movs r4, #0
_0808020C:
adds r3, r0, r1
cmp r3, #0xa0
ble _08080214
movs r3, #0xa0
_08080214:
ldr r2, _08080260 @ =gScreen
movs r1, #0xff
ands r7, r1
lsls r0, r7, #8
ands r6, r1
orrs r0, r6
adds r6, r2, #0
adds r6, #0x5a
strh r0, [r6]
ands r4, r1
lsls r0, r4, #8
ands r3, r1
orrs r0, r3
adds r2, #0x5e
strh r0, [r2]
_08080232:
ldrh r0, [r5, #0x1c]
cmp r0, #0
bne _08080268
strb r0, [r5, #2]
strh r0, [r5]
bl ResetSystemPriority
ldr r1, _08080260 @ =gScreen
ldrh r2, [r1]
ldr r0, _08080264 @ =0x0000BFFF
ands r0, r2
strh r0, [r1]
adds r2, r1, #0
adds r2, #0x60
ldrb r0, [r2]
strh r0, [r2]
adds r1, #0x62
ldrh r2, [r1]
movs r0, #0xff
lsls r0, r0, #8
ands r0, r2
strh r0, [r1]
b _08080272
.align 2, 0
_08080260: .4byte gScreen
_08080264: .4byte 0x0000BFFF
_08080268:
ldr r0, _08080274 @ =gUpdateVisibleTiles
movs r1, #4
strb r1, [r0]
movs r0, #0
strh r0, [r5, #0x1c]
_08080272:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08080274: .4byte gUpdateVisibleTiles
.syntax divided
-75
View File
@@ -1,75 +0,0 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #2]
ldr r1, _0801CDC0 @ =gUnk_0200AF00
cmp r0, #9
bne _0801CDD4
adds r0, r1, #0
adds r0, #0x2f
ldrb r2, [r0]
cmp r2, #0
bne _0801CDCE
ldr r0, _0801CDC4 @ =gArea
ldrb r0, [r0, #0x18]
cmp r0, #2
beq _0801CDC8
cmp r0, #3
beq _0801CDCC
adds r0, r1, #0
adds r0, #0x2c
ldrb r2, [r0]
b _0801CDCE
.align 2, 0
_0801CDC0: .4byte gUnk_0200AF00
_0801CDC4: .4byte gArea
_0801CDC8:
movs r2, #0xb
b _0801CDCE
_0801CDCC:
movs r2, #0xa
_0801CDCE:
adds r0, r1, #0
adds r0, #0x32
strb r2, [r0]
_0801CDD4:
adds r0, r1, #0
adds r0, #0x30
ldrb r1, [r4, #3]
adds r0, r0, r1
ldrb r2, [r0]
ldrb r1, [r4]
movs r0, #3
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4]
cmp r2, #0
beq _0801CE1E
ldr r1, _0801CE20 @ =gUnk_080C9044
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r0, [r0, #7]
adds r0, r0, r1
ldrb r0, [r0]
adds r2, r2, r0
adds r0, r4, #0
adds r1, r2, #0
bl sub_0801CAFC
ldrb r0, [r4, #3]
bl FindUIElement
adds r1, r0, #0
cmp r1, #0
beq _0801CE1E
ldrh r0, [r1, #0xc]
strh r0, [r4, #0xc]
ldrh r0, [r1, #0xe]
strh r0, [r4, #0xe]
ldrb r0, [r4]
movs r1, #2
orrs r0, r1
strb r0, [r4]
_0801CE1E:
pop {r4, pc}
.align 2, 0
_0801CE20: .4byte gUnk_080C9044
.syntax divided
-75
View File
@@ -1,75 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
movs r4, #0
ldr r5, _0801C2E4 @ =gUnk_0200AF34
adds r6, r5, #0
subs r6, #0x34
movs r7, #0xd
rsbs r7, r7, #0
ldr r3, _0801C2E8 @ =0x040000D4
_0801C26C:
lsls r0, r4, #5
adds r2, r0, r5
ldrb r1, [r2]
movs r0, #3
ands r0, r1
cmp r0, #3
bne _0801C2A8
lsls r0, r1, #0x1c
lsrs r0, r0, #0x1e
cmp r0, #1
bne _0801C2A8
adds r0, r7, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
ldr r0, [r2, #0x1c]
str r0, [r3]
ldrh r0, [r2, #0x1a]
lsls r0, r0, #5
ldr r1, _0801C2EC @ =0x06010000
adds r0, r0, r1
str r0, [r3, #4]
ldrb r0, [r2, #0x19]
lsls r0, r0, #3
movs r1, #0x84
lsls r1, r1, #0x18
orrs r0, r1
str r0, [r3, #8]
ldr r0, [r3, #8]
_0801C2A8:
adds r4, #1
cmp r4, #0x17
ble _0801C26C
adds r2, r6, #0
ldrb r3, [r2, #0x13]
movs r0, #0x13
ldrsb r0, [r2, r0]
cmp r0, #0
bge _0801C2C8
movs r1, #0x7f
ands r1, r3
strb r1, [r2, #0x13]
movs r0, #0x8d
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2C8:
ldrb r2, [r6, #0x14]
movs r0, #0x14
ldrsb r0, [r6, r0]
cmp r0, #0
bge _0801C2E0
movs r1, #0x7f
ands r1, r2
strb r1, [r6, #0x14]
movs r0, #0x93
lsls r0, r0, #1
bl sub_0801C2F0
_0801C2E0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801C2E4: .4byte gUnk_0200AF34
_0801C2E8: .4byte 0x040000D4
_0801C2EC: .4byte 0x06010000
.syntax divided
-698
View File
@@ -1,698 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0809D1F0
sub_0809D1F0: @ 0x0809D1F0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
mov sb, r0
cmp r0, #0
beq _0809D224
cmp r0, #1
beq _0809D2B0
bl sub_08078B48
ldr r2, _0809D220 @ =gPlayerEntity
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2, #0x18]
movs r1, #0x68
adds r1, r1, r5
mov r8, r1
b _0809D3A8
.align 2, 0
_0809D220: .4byte gPlayerEntity
_0809D224:
ldrb r1, [r5, #0xe]
cmp r1, #0
beq _0809D234
movs r0, #0xff
strb r0, [r5, #0x1e]
subs r0, r1, #1
strb r0, [r5, #0xe]
b _0809D488
_0809D234:
movs r1, #1
strb r1, [r5, #0xc]
mov r2, sb
str r2, [r5, #0x20]
ldr r0, _0809D2A0 @ =0xFFEC0000
str r0, [r5, #0x34]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldrb r2, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r5, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x1b]
ldr r0, _0809D2A4 @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r5, #0x2e]
ldr r0, _0809D2A8 @ =gPlayerEntity
ldrh r0, [r0, #0x32]
strh r0, [r5, #0x32]
mov r3, sb
str r3, [r5, #0x54]
adds r0, r5, #0
movs r1, #6
bl SetDefaultPriority
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
ldr r0, _0809D2AC @ =0x00000123
bl SoundReq
movs r0, #0x68
adds r0, r0, r5
mov r8, r0
b _0809D3A8
.align 2, 0
_0809D2A0: .4byte 0xFFEC0000
_0809D2A4: .4byte gRoomControls
_0809D2A8: .4byte gPlayerEntity
_0809D2AC: .4byte 0x00000123
_0809D2B0:
ldr r6, _0809D430 @ =gPlayerEntity
adds r0, r6, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
ldrh r0, [r5, #0x24]
adds r0, #8
strh r0, [r5, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #0xc0
lsls r1, r1, #2
mov sl, r1
cmp r0, sl
ble _0809D2D6
mov r2, sl
strh r2, [r5, #0x24]
_0809D2D6:
ldrb r1, [r6, #0x10]
movs r0, #0x80
ands r0, r1
movs r3, #0x68
adds r3, r3, r5
mov r8, r3
cmp r0, #0
beq _0809D3A8
ldr r0, _0809D434 @ =gMessage
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _0809D3A8
ldrb r0, [r6, #0xc]
cmp r0, #0x1c
beq _0809D3A8
cmp r0, #6
beq _0809D3A8
cmp r0, #9
beq _0809D3A8
ldr r7, _0809D438 @ =gPlayerState
adds r0, r7, #0
adds r0, #0xa8
ldrb r0, [r0]
cmp r0, #0x18
beq _0809D3A8
cmp r0, #0xb
beq _0809D3A8
cmp r0, #8
beq _0809D3A8
bl sub_08079F8C
cmp r0, #0
beq _0809D3A8
adds r0, r5, #0
adds r1, r6, #0
movs r2, #0xe
movs r3, #0xe
bl EntityInRectRadius
cmp r0, #0
beq _0809D3A8
movs r1, #0x36
ldrsh r0, [r6, r1]
movs r2, #0x36
ldrsh r1, [r5, r2]
subs r0, r0, r1
subs r0, #8
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x1f
bhi _0809D3A8
adds r0, r6, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _0809D3A8
movs r0, #0x95
movs r1, #0xa
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D3A8
str r4, [r5, #0x54]
movs r0, #2
strb r0, [r5, #0xc]
movs r0, #8
strb r0, [r5, #0xe]
mov r3, sl
strh r3, [r5, #0x24]
movs r0, #0xe0
lsls r0, r0, #8
mov r1, r8
strh r0, [r1]
bl sub_08079184
bl sub_08078B48
bl ResetPlayerAnimationAndAction
bl sub_08077B20
adds r0, r7, #0
adds r0, #0x26
movs r2, #0
strb r2, [r0]
strb r2, [r7, #2]
ldrb r1, [r6, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r6, #0x10]
ldrb r1, [r6, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r6, #0x18]
ldr r1, _0809D43C @ =gPriorityHandler
movs r0, #6
strb r0, [r1]
ldr r0, _0809D440 @ =gUnk_02034490
mov r3, sb
strb r3, [r0]
_0809D3A8:
adds r0, r5, #0
bl LinearMoveUpdate
mov r0, r8
movs r2, #0
ldrsh r1, [r0, r2]
adds r0, r5, #0
bl GravityUpdate
adds r0, r5, #0
bl UpdateAnimationSingleFrame
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D454
ldr r2, _0809D430 @ =gPlayerEntity
movs r3, #0x2e
ldrsh r1, [r2, r3]
movs r3, #0x2e
ldrsh r0, [r5, r3]
subs r0, #8
cmp r1, r0
bge _0809D3DA
movs r0, #0
strb r0, [r5, #0xe]
_0809D3DA:
ldrb r0, [r5, #0xe]
cmp r0, #0
bne _0809D448
ldr r2, _0809D444 @ =0xFFF80000
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldrh r0, [r4, #0x36]
adds r0, #0x18
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
b _0809D454
.align 2, 0
_0809D430: .4byte gPlayerEntity
_0809D434: .4byte gMessage
_0809D438: .4byte gPlayerState
_0809D43C: .4byte gPriorityHandler
_0809D440: .4byte gUnk_02034490
_0809D444: .4byte 0xFFF80000
_0809D448:
subs r0, #1
strb r0, [r5, #0xe]
adds r0, r2, #0
adds r1, r4, #0
bl CopyPosition
_0809D454:
adds r0, r5, #0
bl CheckOnScreen
cmp r0, #0
bne _0809D488
ldrb r0, [r5, #0xc]
cmp r0, #2
bne _0809D478
ldr r0, _0809D494 @ =gSave
ldr r1, [r0, #0x40]
movs r2, #0x80
lsls r2, r2, #0x15
orrs r1, r2
str r1, [r0, #0x40]
movs r0, #9
movs r1, #0
bl MenuFadeIn
_0809D478:
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D484
adds r0, r4, #0
bl DeleteEntityAny
_0809D484:
bl DeleteThisEntity
_0809D488:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809D494: .4byte gSave
thumb_func_start sub_0809D498
sub_0809D498: @ 0x0809D498
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
bne _0809D548
movs r2, #1
movs r3, #1
strb r3, [r5, #0xc]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldr r0, _0809D534 @ =0xFFFD8000
str r0, [r5, #0x20]
ldr r0, _0809D538 @ =0xFFB4C000
str r0, [r5, #0x34]
adds r4, r5, #0
adds r4, #0x68
movs r0, #0xf0
lsls r0, r0, #8
strh r0, [r4]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r5, #0x24]
movs r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x38
strb r3, [r0]
adds r6, r5, #0
adds r6, #0x29
ldrb r1, [r6]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r6]
ldrb r2, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r5, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r5, #0x1b]
adds r0, r5, #0
movs r1, #6
bl SetDefaultPriority
ldr r0, _0809D53C @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r5, #0x2e]
ldr r0, _0809D540 @ =gPlayerEntity
ldrh r0, [r0, #0x32]
strh r0, [r5, #0x32]
ldr r0, _0809D544 @ =0x00000123
bl SoundReq
ldrb r1, [r6]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r6]
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
bl sub_08078B48
adds r7, r4, #0
b _0809D62E
.align 2, 0
_0809D534: .4byte 0xFFFD8000
_0809D538: .4byte 0xFFB4C000
_0809D53C: .4byte gRoomControls
_0809D540: .4byte gPlayerEntity
_0809D544: .4byte 0x00000123
_0809D548:
adds r7, r5, #0
adds r7, #0x68
cmp r0, #1
bne _0809D62E
ldr r6, _0809D658 @ =gPlayerEntity
ldrb r1, [r6, #0x18]
movs r0, #4
rsbs r0, r0, #0
mov r8, r0
ands r0, r1
strb r0, [r6, #0x18]
ldr r4, [r5, #0x54]
cmp r4, #0
beq _0809D5B0
ldr r2, _0809D65C @ =0xFFF80000
adds r0, r5, #0
adds r1, r4, #0
movs r3, #0
bl PositionRelative
ldrh r0, [r4, #0x36]
adds r0, #0x18
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
_0809D5B0:
bl sub_08078B48
ldr r3, _0809D660 @ =gRoomControls
movs r1, #0xa
ldrsh r0, [r3, r1]
adds r0, #0x78
movs r2, #0x2e
ldrsh r1, [r5, r2]
cmp r0, r1
bge _0809D62E
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
cmp r4, #0
beq _0809D5E6
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_0809D5E6:
str r6, [r3, #0x30]
ldrb r1, [r6, #0x18]
mov r0, r8
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r6, #0x18]
bl ResetPlayerAnimationAndAction
bl ResetPlayerEventPriority
ldr r1, _0809D664 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
movs r0, #0x52
bl CheckGlobalFlag
cmp r0, #0
bne _0809D62E
movs r0, #0x69
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D62E
ldr r1, _0809D668 @ =script_EzloTalkOcarina
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
movs r0, #0x52
bl SetGlobalFlag
_0809D62E:
adds r0, r5, #0
bl LinearMoveUpdate
movs r0, #0
ldrsh r1, [r7, r0]
adds r0, r5, #0
bl GravityUpdate
adds r0, r5, #0
bl UpdateAnimationSingleFrame
adds r0, r5, #0
bl CheckOnScreen
cmp r0, #0
bne _0809D652
bl DeleteThisEntity
_0809D652:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809D658: .4byte gPlayerEntity
_0809D65C: .4byte 0xFFF80000
_0809D660: .4byte gRoomControls
_0809D664: .4byte gUnk_02034490
_0809D668: .4byte script_EzloTalkOcarina
thumb_func_start sub_0809D66C
sub_0809D66C: @ 0x0809D66C
push {r4, lr}
adds r4, r0, #0
ldr r0, _0809D694 @ =gPlayerEntity
ldrb r1, [r0, #0x1a]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
ldrb r2, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1a]
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _0809D6EC
cmp r0, #1
bgt _0809D698
cmp r0, #0
beq _0809D6A2
b _0809D6FE
.align 2, 0
_0809D694: .4byte gPlayerEntity
_0809D698:
cmp r0, #2
beq _0809D6F4
cmp r0, #3
beq _0809D6FA
b _0809D6FE
_0809D6A2:
movs r3, #1
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x38
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r4, #0x1b]
adds r0, r4, #0
movs r1, #6
bl SetDefaultPriority
adds r0, r4, #0
movs r1, #0xe0
bl InitAnimationForceUpdate
_0809D6EC:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _0809D6FE
_0809D6F4:
movs r0, #3
strb r0, [r4, #0xc]
b _0809D6FE
_0809D6FA:
bl DeleteThisEntity
_0809D6FE:
pop {r4, pc}
thumb_func_start CreateBird
CreateBird: @ 0x0809D700
push {r4, lr}
sub sp, #4
.ifdef EU
bl AreaIsOverworld @ TODO correct function?
.else
bl AreaAllowsWarp
.endif
cmp r0, #0
beq _0809D732
movs r0, #0
str r0, [sp]
movs r0, #6
movs r1, #0x95
movs r2, #6
movs r3, #8
bl FindEntity
adds r4, r0, #0
cmp r4, #0
bne _0809D732
movs r0, #0x95
movs r1, #8
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0809D732
strb r4, [r0, #0xe]
_0809D732:
add sp, #4
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D738
sub_0809D738: @ 0x0809D738
push {r4, lr}
movs r0, #0x95
movs r1, #9
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809D77C
ldr r1, _0809D774 @ =gRoomControls
movs r0, #0
str r0, [r1, #0x30]
adds r0, r4, #0
movs r1, #6
bl SetDefaultPriority
bl SetPlayerEventPriority
movs r0, #0x95
movs r1, #0xa
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0809D76C
str r0, [r4, #0x54]
_0809D76C:
ldr r1, _0809D778 @ =gUnk_02034490
movs r0, #1
strb r0, [r1]
b _0809D780
.align 2, 0
_0809D774: .4byte gRoomControls
_0809D778: .4byte gUnk_02034490
_0809D77C:
bl ResetPlayerAnimationAndAction
_0809D780:
pop {r4, pc}
.align 2, 0
-61
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@@ -1,61 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FireballChain
FireballChain: @ 0x0809F8A4
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
ldr r0, _0809F904 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x42
bhi _0809F8FC
movs r5, #0
_0809F8B6:
movs r0, #0x1d
bl CreateProjectile
adds r4, r0, #0
cmp r5, #0
bne _0809F8C6
mov r8, r4
adds r7, r4, #0
_0809F8C6:
strb r5, [r4, #0xa]
mov r0, r8
str r0, [r4, #0x50]
str r7, [r4, #0x54]
adds r0, r6, #0
adds r1, r4, #0
bl CopyPosition
adds r1, r4, #0
adds r1, #0x68
adds r3, r5, #1
movs r2, #7
_0809F8DE:
ldrh r0, [r6, #0x2e]
strh r0, [r1]
adds r1, #2
ldrh r0, [r6, #0x32]
strh r0, [r1]
adds r1, #2
subs r2, #1
cmp r2, #0
bge _0809F8DE
adds r7, r4, #0
adds r5, r3, #0
cmp r5, #4
ble _0809F8B6
bl DeleteThisEntity
_0809F8FC:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809F904: .4byte gEntCount
-384
View File
@@ -1,384 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start MazaalBossObject
MazaalBossObject: @ 0x0809AAEC
push {lr}
ldr r2, _0809AB00 @ =gUnk_08123D28
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809AB00: .4byte gUnk_08123D28
thumb_func_start sub_0809AB04
sub_0809AB04: @ 0x0809AB04
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x31
bl CheckFlags
cmp r0, #0
beq _0809AB22
adds r0, r5, #0
bl sub_0809AD68
adds r0, r5, #0
bl sub_0809AD8C
bl DeleteThisEntity
_0809AB22:
movs r0, #0x36
movs r1, #0
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _0809AB9C
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
str r4, [r5, #0x54]
ldr r2, _0809AB68 @ =gRoomTransition
adds r0, r2, #0
adds r0, #0x38
ldrb r1, [r0]
cmp r1, #0
beq _0809AB70
adds r0, #1
ldrb r0, [r0]
cmp r0, #0
beq _0809AB52
bl DeleteThisEntity
_0809AB52:
movs r0, #7
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #0xb
ands r0, r1
strb r0, [r5, #0x18]
ldr r0, _0809AB6C @ =gRoomControls
str r5, [r0, #0x30]
bl sub_080809D4
b _0809AB9C
.align 2, 0
_0809AB68: .4byte gRoomTransition
_0809AB6C: .4byte gRoomControls
_0809AB70:
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x1e
strb r0, [r5, #0xe]
strb r1, [r5, #0x1e]
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
adds r1, r5, #0
adds r1, #0x63
movs r0, #0x20
strb r0, [r1]
ldr r1, _0809ABA0 @ =script_Object89Mazaal
adds r0, r5, #0
bl StartCutscene
adds r1, r5, #0
adds r1, #0x84
str r0, [r1]
_0809AB9C:
pop {r4, r5, pc}
.align 2, 0
_0809ABA0: .4byte script_Object89Mazaal
thumb_func_start sub_0809ABA4
sub_0809ABA4: @ 0x0809ABA4
push {lr}
movs r1, #0
bl ExecuteScriptForEntity
pop {pc}
.align 2, 0
thumb_func_start sub_0809ABB0
sub_0809ABB0: @ 0x0809ABB0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ABCE
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #0x78
strb r0, [r2, #0xe]
ldr r1, _0809ABD0 @ =gRoomControls
ldr r0, [r2, #0x54]
str r0, [r1, #0x30]
_0809ABCE:
pop {pc}
.align 2, 0
_0809ABD0: .4byte gRoomControls
thumb_func_start sub_0809ABD4
sub_0809ABD4: @ 0x0809ABD4
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ABF2
movs r0, #4
strb r0, [r1, #0xc]
movs r0, #0x5a
strb r0, [r1, #0xe]
ldr r1, [r1, #0x54]
movs r0, #1
strb r0, [r1, #0xd]
_0809ABF2:
pop {pc}
thumb_func_start sub_0809ABF4
sub_0809ABF4: @ 0x0809ABF4
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
ldrb r0, [r0, #0xd]
cmp r0, #2
bls _0809AC36
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0809AC36
movs r0, #5
strb r0, [r2, #0xc]
movs r0, #8
strb r0, [r2, #0xe]
strb r1, [r2, #0xf]
ldrb r1, [r2, #0x19]
subs r0, #0x15
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2, #0x19]
ldr r1, _0809AC38 @ =gScreen
adds r2, r1, #0
adds r2, #0x66
movs r0, #0xf4
lsls r0, r0, #4
strh r0, [r2]
adds r1, #0x68
movs r0, #0x10
strh r0, [r1]
_0809AC36:
pop {pc}
.align 2, 0
_0809AC38: .4byte gScreen
thumb_func_start sub_0809AC3C
sub_0809AC3C: @ 0x0809AC3C
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r3, #0xff
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
bne _0809AC9A
movs r0, #8
strb r0, [r4, #0xe]
ldrb r2, [r4, #0xf]
adds r2, #1
strb r2, [r4, #0xf]
adds r1, r2, #0
ands r1, r3
ldr r6, _0809AC9C @ =gScreen
lsls r3, r1, #8
movs r0, #0x10
subs r0, r0, r1
movs r1, #0xff
ands r0, r1
orrs r3, r0
adds r0, r6, #0
adds r0, #0x68
strh r3, [r0]
lsls r2, r2, #0x18
lsrs r2, r2, #0x18
cmp r2, #0xf
bls _0809AC9A
ldrb r1, [r4, #0x19]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x19]
adds r0, r6, #0
adds r0, #0x66
strh r5, [r0]
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xf
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x18]
subs r0, #0x13
ands r0, r1
strb r0, [r4, #0x18]
_0809AC9A:
pop {r4, r5, r6, pc}
.align 2, 0
_0809AC9C: .4byte gScreen
thumb_func_start sub_0809ACA0
sub_0809ACA0: @ 0x0809ACA0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ACC4
ldr r1, [r2, #0x54]
movs r0, #6
strb r0, [r1, #0xd]
ldr r0, _0809ACC8 @ =gRoomTransition
adds r0, #0x38
movs r1, #0xf1
strb r1, [r0]
adds r0, r2, #0
bl DeleteEntity
_0809ACC4:
pop {pc}
.align 2, 0
_0809ACC8: .4byte gRoomTransition
thumb_func_start sub_0809ACCC
sub_0809ACCC: @ 0x0809ACCC
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
ldrb r0, [r0, #0xe]
cmp r0, #1
bne _0809ACE4
movs r0, #0
movs r1, #8
strb r1, [r2, #0xc]
strb r0, [r2, #0xd]
movs r0, #0xb4
strb r0, [r2, #0xe]
_0809ACE4:
pop {pc}
.align 2, 0
thumb_func_start sub_0809ACE8
sub_0809ACE8: @ 0x0809ACE8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _0809AD1E
cmp r0, #2
beq _0809AD3A
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
movs r0, #0x5a
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xd]
movs r0, #0x73
bl SoundReq
movs r0, #0x31
bl SetFlag
adds r0, r4, #0
bl sub_0809AD8C
b _0809AD58
_0809AD1E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
movs r0, #0x78
strb r0, [r4, #0xe]
movs r0, #2
strb r0, [r4, #0xd]
adds r0, r4, #0
bl sub_0809AD68
b _0809AD58
_0809AD3A:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
ldr r1, _0809AD5C @ =gRoomControls
ldr r0, _0809AD60 @ =gPlayerEntity
str r0, [r1, #0x30]
ldr r0, _0809AD64 @ =gPlayerState
adds r0, #0x8b
movs r1, #1
strb r1, [r0]
bl DeleteThisEntity
_0809AD58:
pop {r4, pc}
.align 2, 0
_0809AD5C: .4byte gRoomControls
_0809AD60: .4byte gPlayerEntity
_0809AD64: .4byte gPlayerState
thumb_func_start sub_0809AD68
sub_0809AD68: @ 0x0809AD68
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
bl GetCurrentRoomProperty
bl LoadRoomEntityList
movs r0, #0x17
bl GetInventoryValue
cmp r0, #0
beq _0809AD8A
ldrb r0, [r4, #0xb]
bl GetCurrentRoomProperty
bl LoadRoomEntityList
_0809AD8A:
pop {r4, pc}
thumb_func_start sub_0809AD8C
sub_0809AD8C: @ 0x0809AD8C
push {lr}
movs r0, #0x4f
movs r1, #0x22
movs r2, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0809ADAC
ldr r0, _0809ADB0 @ =gRoomControls
ldrh r1, [r0, #6]
adds r1, #0xb8
strh r1, [r2, #0x2e]
ldrh r0, [r0, #8]
adds r0, #8
strh r0, [r2, #0x32]
_0809ADAC:
pop {pc}
.align 2, 0
_0809ADB0: .4byte gRoomControls
-322
View File
@@ -1,322 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08091C0C
sub_08091C0C: @ 0x08091C0C
push {r4, lr}
adds r4, r0, #0
bl sub_08004168
ldr r1, _08091C30 @ =gPlayerEntity
adds r0, r4, #0
bl CopyPosition
adds r0, r4, #0
bl GetTileUnderEntity
cmp r0, #0x68
beq _08091C46
cmp r0, #0x68
bhi _08091C34
cmp r0, #0x67
beq _08091C3E
b _08091C80
.align 2, 0
_08091C30: .4byte gPlayerEntity
_08091C34:
cmp r0, #0x69
beq _08091C4E
cmp r0, #0x6a
beq _08091C66
b _08091C80
_08091C3E:
ldrb r0, [r4, #0x15]
cmp r0, #0x18
beq _08091C54
b _08091C76
_08091C46:
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08091C6C
b _08091C5C
_08091C4E:
ldrb r0, [r4, #0x15]
cmp r0, #8
bne _08091C5C
_08091C54:
movs r0, #0
strb r0, [r4, #0x15]
strb r0, [r4, #0x14]
b _08091C86
_08091C5C:
movs r0, #0x18
strb r0, [r4, #0x15]
movs r0, #3
strb r0, [r4, #0x14]
b _08091C86
_08091C66:
ldrb r0, [r4, #0x15]
cmp r0, #0x18
bne _08091C76
_08091C6C:
movs r0, #0x10
strb r0, [r4, #0x15]
movs r0, #2
strb r0, [r4, #0x14]
b _08091C86
_08091C76:
movs r0, #8
strb r0, [r4, #0x15]
movs r0, #1
strb r0, [r4, #0x14]
b _08091C86
_08091C80:
movs r0, #3
strb r0, [r4, #0xc]
b _08091C92
_08091C86:
movs r0, #3
strb r0, [r4, #0xc]
ldr r1, _08091C94 @ =gPlayerEntity
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
strb r0, [r1, #0x14]
_08091C92:
pop {r4, pc}
.align 2, 0
_08091C94: .4byte gPlayerEntity
thumb_func_start sub_08091C98
sub_08091C98: @ 0x08091C98
push {r4, r5, lr}
adds r4, r0, #0
bl LinearMoveUpdate
ldr r5, _08091CC0 @ =gPlayerEntity
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
ldr r1, _08091CC4 @ =gRoomControls
ldrh r0, [r1]
cmp r0, #0
bne _08091CBE
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0xe0
lsls r0, r0, #3
strh r0, [r4, #0x24]
str r5, [r1, #0x30]
_08091CBE:
pop {r4, r5, pc}
.align 2, 0
_08091CC0: .4byte gPlayerEntity
_08091CC4: .4byte gRoomControls
thumb_func_start sub_08091CC8
sub_08091CC8: @ 0x08091CC8
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r2, _08091D58 @ =gPlayerState
ldrb r0, [r2, #2]
cmp r0, #0
bne _08091D64
movs r0, #1
strb r0, [r6, #0xc]
ldrb r0, [r6, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r6, #0x15]
ldrb r0, [r6, #0x14]
movs r1, #2
eors r0, r1
strb r0, [r6, #0x14]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0x13
eors r0, r1
str r0, [r2, #0x30]
adds r0, r6, #0
adds r0, #0x84
ldr r4, [r0]
movs r0, #0x2e
ldrsh r1, [r6, r0]
ldr r5, _08091D5C @ =gRoomControls
ldrh r0, [r5, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r2, #0x32
ldrsh r0, [r6, r2]
ldrh r2, [r5, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
strh r1, [r4]
ldrb r0, [r5, #5]
strb r0, [r4, #4]
ldrb r0, [r6, #0x14]
strb r0, [r4, #5]
ldrb r1, [r6, #0x14]
adds r1, #0x10
adds r0, r6, #0
bl InitAnimationForceUpdate
ldr r0, _08091D60 @ =0x00004022
movs r3, #0x2e
ldrsh r1, [r6, r3]
ldrh r2, [r5, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r3, #0x32
ldrsh r2, [r6, r3]
ldrh r3, [r5, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r6, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _08091D8A
.align 2, 0
_08091D58: .4byte gPlayerState
_08091D5C: .4byte gRoomControls
_08091D60: .4byte 0x00004022
_08091D64:
adds r0, r6, #0
bl UpdateAnimationSingleFrame
ldr r3, _08091D8C @ =gPlayerEntity
adds r0, r6, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_08091D8A:
pop {r4, r5, r6, pc}
.align 2, 0
_08091D8C: .4byte gPlayerEntity
thumb_func_start sub_08091D90
sub_08091D90: @ 0x08091D90
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08091DA0
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08091DA0:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _08091DD8
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
bne _08091DD8
ldrb r1, [r4, #0xb]
movs r0, #4
eors r1, r0
strb r1, [r4, #0xb]
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x84
ldr r0, [r0]
strb r1, [r0, #6]
movs r0, #0x9e
lsls r0, r0, #1
bl SoundReq
_08091DD8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08091DDC
sub_08091DDC: @ 0x08091DDC
push {r4, lr}
adds r4, r0, #0
ldr r2, _08091E30 @ =gUnk_081223D0
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
adds r1, r0, r2
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, #1
adds r0, r0, r2
movs r2, #0
ldrsb r2, [r0, r2]
adds r0, r4, #0
bl sub_080B1AF0
cmp r0, #0xff
bne _08091E5C
ldr r0, _08091E34 @ =gPlayerEntity
ldrb r1, [r4, #0x14]
bl sub_0807BD14
cmp r0, #0
beq _08091E5C
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r4, #0x11]
movs r0, #5
strb r0, [r4, #0xc]
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08091E40
cmp r0, #8
bgt _08091E38
cmp r0, #0
beq _08091E40
b _08091E44
.align 2, 0
_08091E30: .4byte gUnk_081223D0
_08091E34: .4byte gPlayerEntity
_08091E38:
cmp r0, #0x10
beq _08091E40
cmp r0, #0x18
bne _08091E44
_08091E40:
movs r0, #0xa0
strh r0, [r4, #0x24]
_08091E44:
ldr r0, _08091E54 @ =gPlayerEntity
ldrb r1, [r4, #0x15]
strb r1, [r0, #0x15]
ldr r0, _08091E58 @ =gRoomControls
str r4, [r0, #0x30]
movs r0, #1
b _08091E5E
.align 2, 0
_08091E54: .4byte gPlayerEntity
_08091E58: .4byte gRoomControls
_08091E5C:
movs r0, #0
_08091E5E:
pop {r4, pc}
-288
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@@ -1,288 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object96
Object96: @ 0x0809D784
push {lr}
ldr r1, _0809D7A0 @ =gUnk_081240B0
ldrb r3, [r0, #0xc]
lsls r3, r3, #2
adds r3, r3, r1
ldrb r1, [r0, #0xa]
lsls r1, r1, #5
ldr r2, _0809D7A4 @ =gUnk_08123FB0
adds r1, r1, r2
ldr r2, [r3]
bl _call_via_r2
pop {pc}
.align 2, 0
_0809D7A0: .4byte gUnk_081240B0
_0809D7A4: .4byte gUnk_08123FB0
thumb_func_start sub_0809D7A8
sub_0809D7A8: @ 0x0809D7A8
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
adds r0, #1
movs r4, #0
strb r0, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x38
movs r0, #2
strb r0, [r2]
ldrb r2, [r5, #0x19]
movs r0, #0x3f
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r5, #0x19]
ldr r0, [r1, #0x10]
str r0, [r5, #0x20]
ldrb r3, [r1, #0xf]
strb r3, [r5, #0x15]
ldrh r0, [r1, #0x18]
strh r0, [r5, #0x24]
ldrh r0, [r5, #0x32]
ldrh r2, [r1, #0x1a]
subs r0, r0, r2
strh r0, [r5, #0x32]
str r4, [r5, #0x34]
ldrb r0, [r1, #0x1e]
strb r0, [r5, #0xe]
movs r0, #0x80
ands r0, r3
cmp r0, #0
beq _0809D80C
ldrb r0, [r5, #0x15]
cmp r0, #0x81
bne _0809D80C
bl Random
ldr r1, _0809D820 @ =gPlayerEntity
ldrb r1, [r1, #0x14]
lsls r1, r1, #2
movs r2, #3
ands r0, r2
adds r1, r1, r0
subs r1, #2
movs r0, #0x1f
ands r1, r0
movs r0, #0x10
eors r1, r0
strb r1, [r5, #0x15]
_0809D80C:
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
ldrb r4, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, pc}
.align 2, 0
_0809D820: .4byte gPlayerEntity
thumb_func_start sub_0809D824
sub_0809D824: @ 0x0809D824
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
movs r0, #1
ldr r2, [r6, #4]
cmp r2, #0
beq _0809D838
adds r0, r5, #0
bl _call_via_r2
_0809D838:
cmp r0, #0
beq _0809D850
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
ldrh r1, [r6, #0x1a]
ldrh r2, [r5, #0x32]
adds r0, r1, r2
strh r0, [r5, #0x32]
ldrh r0, [r5, #0x36]
subs r0, r0, r1
strh r0, [r5, #0x36]
_0809D850:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
thumb_func_start sub_0809D860
sub_0809D860: @ 0x0809D860
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
bl LinearMoveUpdate
ldr r1, [r6, #0x14]
adds r0, r5, #0
bl sub_080044EC
cmp r0, #1
bhi _0809D8B2
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0809D888
subs r0, #1
strb r0, [r5, #0xe]
ldr r0, [r6, #0x14]
lsls r0, r0, #3
str r0, [r5, #0x20]
b _0809D8AC
_0809D888:
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
ldr r0, _0809D8C4 @ =gPlayerEntity
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
ldr r1, [r6]
cmp r1, #0
beq _0809D8AC
adds r0, r5, #0
bl _call_via_r1
_0809D8AC:
movs r0, #0x6e
bl SoundReq
_0809D8B2:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
.align 2, 0
_0809D8C4: .4byte gPlayerEntity
thumb_func_start sub_0809D8C8
sub_0809D8C8: @ 0x0809D8C8
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r0, _0809D8E4 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0809D8E8
adds r0, r5, #0
bl sub_0800445C
b _0809D90A
.align 2, 0
_0809D8E4: .4byte gPlayerState
_0809D8E8:
adds r0, r5, #0
bl IsCollidingPlayer
cmp r0, #0
beq _0809D90A
ldrb r0, [r6, #0xd]
ldrb r1, [r5, #0xb]
movs r2, #0
bl CreateItemEntity
ldrh r0, [r6, #0x1c]
cmp r0, #0
beq _0809D906
bl SetFlag
_0809D906:
bl DeleteThisEntity
_0809D90A:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0809D91C
sub_0809D91C: @ 0x0809D91C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0809D934
adds r0, r4, #0
bl SortEntityBelow
_0809D934:
movs r0, #0x72
bl SoundReq
pop {r4, pc}
thumb_func_start sub_0809D93C
sub_0809D93C: @ 0x0809D93C
push {r4, r5, lr}
adds r4, r0, #0
adds r3, r1, #0
ldr r2, _0809D9A0 @ =gPlayerEntity
ldrb r0, [r2, #0xc]
cmp r0, #6
bne _0809D9A4
ldrb r0, [r3, #0xc]
ldrb r1, [r2, #0x14]
asrs r0, r1
movs r1, #1
ands r0, r1
cmp r0, #0
beq _0809D9A4
movs r5, #0x2e
ldrsh r0, [r2, r5]
movs r5, #0x2e
ldrsh r1, [r4, r5]
subs r0, r0, r1
movs r1, #8
ldrsb r1, [r3, r1]
adds r0, r0, r1
ldrb r1, [r3, #0xa]
adds r0, r0, r1
lsls r1, r1, #1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r1, r0
ble _0809D9A4
movs r0, #0x32
ldrsh r2, [r2, r0]
movs r1, #0x32
ldrsh r0, [r4, r1]
movs r4, #0x1a
ldrsh r1, [r3, r4]
adds r0, r0, r1
subs r2, r2, r0
movs r0, #9
ldrsb r0, [r3, r0]
adds r2, r2, r0
ldrb r1, [r3, #0xb]
adds r0, r2, r1
lsls r1, r1, #1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r1, r0
ble _0809D9A4
movs r0, #1
b _0809D9A6
.align 2, 0
_0809D9A0: .4byte gPlayerEntity
_0809D9A4:
movs r0, #0
_0809D9A6:
pop {r4, r5, pc}
-128
View File
@@ -1,128 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object98
Object98: @ 0x0809E348
push {lr}
ldr r2, _0809E35C @ =gUnk_0812418C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809E35C: .4byte gUnk_0812418C
thumb_func_start sub_0809E360
sub_0809E360: @ 0x0809E360
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #8
bls _0809E372
movs r0, #8
strb r0, [r4, #0xe]
_0809E372:
ldrb r2, [r4, #0xe]
movs r0, #0x48
subs r0, r0, r2
ldr r1, _0809E3E0 @ =gEntCount
ldrb r1, [r1]
cmp r0, r1
ble _0809E3D8
movs r5, #0
adds r7, r4, #0
adds r7, #0x7e
movs r0, #0x76
adds r0, r0, r4
mov r8, r0
cmp r5, r2
bhs _0809E3A6
movs r6, #0xe
_0809E392:
movs r0, #0x17
bl CreateProjectile
strb r6, [r0, #0xe]
str r4, [r0, #0x50]
adds r6, #0xc
adds r5, #1
ldrb r2, [r4, #0xe]
cmp r5, r2
blo _0809E392
_0809E3A6:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r7]
lsls r1, r0, #8
mov r2, r8
strh r1, [r2]
lsls r0, r0, #6
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl SetDefaultPriority
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809E3D8
bl GetCurrentRoomProperty
str r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x54
adds r2, r4, #0
adds r2, #0x74
adds r0, r4, #0
bl sub_080A2CC0
_0809E3D8:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809E3E0: .4byte gEntCount
thumb_func_start sub_0809E3E4
sub_0809E3E4: @ 0x0809E3E4
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x76
ldrb r0, [r4, #0xb]
ldrh r1, [r2]
adds r1, r1, r0
strh r1, [r2]
lsrs r1, r1, #2
strb r1, [r4, #0x14]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809E428
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0809E40E
adds r0, r4, #0
bl LinearMoveUpdate
_0809E40E:
adds r2, r4, #0
adds r2, #0x74
ldrh r0, [r2]
subs r0, #1
strh r0, [r2]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809E428
adds r1, r4, #0
adds r1, #0x54
adds r0, r4, #0
bl sub_080A2CC0
_0809E428:
pop {r4, pc}
.align 2, 0
-117
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@@ -1,117 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object99
Object99: @ 0x0809E42C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r4, r0, #0
ldr r6, [r4, #0x50]
ldr r0, [r6, #4]
cmp r0, #0
bne _0809E444
bl DeleteThisEntity
_0809E444:
ldrb r0, [r4, #0xc]
movs r1, #0x76
adds r1, r1, r4
mov r8, r1
adds r7, r4, #0
adds r7, #0x62
movs r2, #0x74
adds r2, r2, r4
mov sb, r2
adds r5, r4, #0
adds r5, #0x63
movs r1, #0x75
adds r1, r1, r4
mov sl, r1
cmp r0, #0
bne _0809E482
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r6, #0x14]
mov r2, r8
strb r0, [r2]
ldrb r0, [r7]
mov r1, sb
strb r0, [r1]
ldrb r0, [r5]
mov r2, sl
strb r0, [r2]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_0809E482:
ldrb r0, [r6, #0x14]
mov r1, r8
ldrb r1, [r1]
cmp r0, r1
beq _0809E490
bl DeleteThisEntity
_0809E490:
ldrb r1, [r6, #0x18]
lsls r1, r1, #0x1e
lsrs r1, r1, #0x1e
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r6, #0
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
mov r2, sb
ldrb r0, [r2]
ldrb r1, [r7]
adds r0, r0, r1
strb r0, [r7]
mov r2, sl
ldrb r0, [r2]
ldrb r1, [r5]
adds r0, r0, r1
strb r0, [r5]
ldrb r0, [r4, #0x14]
cmp r0, #2
beq _0809E4D0
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
ldrb r0, [r5]
subs r0, #1
b _0809E4DA
_0809E4D0:
ldrh r0, [r4, #0x32]
subs r0, #1
strh r0, [r4, #0x32]
ldrb r0, [r5]
adds r0, #1
_0809E4DA:
strb r0, [r5]
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809E4F4
bl DeleteThisEntity
_0809E4F4:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
-95
View File
@@ -1,95 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectA6
ObjectA6: @ 0x0809F908
push {lr}
ldr r2, _0809F91C @ =gUnk_08124800
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809F91C: .4byte gUnk_08124800
thumb_func_start sub_0809F920
sub_0809F920: @ 0x0809F920
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0809F934
bl DeleteThisEntity
_0809F934:
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3f
strb r2, [r0]
subs r1, #5
movs r0, #2
strb r0, [r1]
ldr r0, _0809F960 @ =gHitbox_0
str r0, [r4, #0x48]
pop {r4, pc}
.align 2, 0
_0809F960: .4byte gHitbox_0
thumb_func_start sub_0809F964
sub_0809F964: @ 0x0809F964
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0xa1
bne _0809F9A8
adds r0, r4, #0
movs r1, #0x4e
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0809F99A
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r3]
adds r1, r2, #0
adds r1, #0x63
movs r0, #0xfb
strb r0, [r1]
_0809F99A:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
bl DeleteThisEntity
_0809F9A8:
pop {r4, pc}
.align 2, 0
-79
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@@ -1,79 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectA9
ObjectA9: @ 0x0809FEE0
push {lr}
ldr r2, _0809FEF4 @ =gUnk_08124850
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809FEF4: .4byte gUnk_08124850
thumb_func_start sub_0809FEF8
sub_0809FEF8: @ 0x0809FEF8
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _0809FF20 @ =gUnk_0812485C
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
ldr r1, _0809FF24 @ =gUnk_08124860
ldrb r0, [r4, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
bl SoundReq
pop {r4, pc}
.align 2, 0
_0809FF20: .4byte gUnk_0812485C
_0809FF24: .4byte gUnk_08124860
thumb_func_start sub_0809FF28
sub_0809FF28: @ 0x0809FF28
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809FF64
movs r0, #2
strb r0, [r4, #0xc]
ldr r1, [r4, #0x50]
ldrb r0, [r4, #0xe]
strb r0, [r1, #0x10]
ldrb r2, [r4, #0xf]
movs r0, #3
ands r2, r0
ldrb r3, [r1, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r3
orrs r0, r2
strb r0, [r1, #0x18]
adds r1, #0x6d
ldrb r2, [r1]
movs r0, #0xef
ands r0, r2
strb r0, [r1]
_0809FF64:
pop {r4, pc}
.align 2, 0
-124
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@@ -1,124 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectAB
ObjectAB: @ 0x080A00E0
push {lr}
ldr r2, _080A00F4 @ =gUnk_0812486C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A00F4: .4byte gUnk_0812486C
thumb_func_start sub_080A00F8
sub_080A00F8: @ 0x080A00F8
push {lr}
ldrb r1, [r0, #0xc]
adds r1, #1
movs r3, #0
strb r1, [r0, #0xc]
adds r2, r0, #0
adds r2, #0x38
movs r1, #1
strb r1, [r2]
ldrb r1, [r0, #0x19]
movs r2, #0xc0
orrs r1, r2
strb r1, [r0, #0x19]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
movs r2, #7
orrs r1, r2
mov r2, ip
strb r1, [r2]
strb r3, [r0, #0xd]
movs r1, #0
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080A012C
sub_080A012C: @ 0x080A012C
push {r4, lr}
adds r4, r0, #0
movs r0, #0
bl CheckRoomFlag
cmp r0, #0
beq _080A0154
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A0154
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_080A0154:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A0158
sub_080A0158: @ 0x080A0158
push {r4, lr}
adds r4, r0, #0
movs r0, #1
bl CheckRoomFlag
cmp r0, #0
beq _080A018A
adds r0, r4, #0
bl sub_080A0190
adds r0, r4, #0
movs r1, #0x1e
bl RequestPriorityDuration
ldr r1, _080A018C @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0x10
movs r3, #0x10
bl EntityInRectRadius
cmp r0, #0
beq _080A018A
movs r0, #0x37
bl sub_0805B390
_080A018A:
pop {r4, pc}
.align 2, 0
_080A018C: .4byte gPlayerEntity
thumb_func_start sub_080A0190
sub_080A0190: @ 0x080A0190
push {r4, lr}
movs r4, #0
movs r1, #1
strb r1, [r0, #0xd]
ldr r1, _080A01B8 @ =gPlayerEntity
bl CopyPosition
ldr r2, _080A01BC @ =gPlayerState
movs r0, #3
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x38
strb r4, [r0]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #8
orrs r0, r1
str r0, [r2, #0x30]
pop {r4, pc}
.align 2, 0
_080A01B8: .4byte gPlayerEntity
_080A01BC: .4byte gPlayerState
-117
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@@ -1,117 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectAD
ObjectAD: @ 0x080A048C
push {lr}
ldr r2, _080A04A0 @ =gUnk_081248BC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A04A0: .4byte gUnk_081248BC
thumb_func_start sub_080A04A4
sub_080A04A4: @ 0x080A04A4
push {r4, lr}
movs r3, #0
movs r1, #1
strb r1, [r0, #0xc]
movs r4, #4
movs r1, #4
strb r1, [r0, #0x1e]
strb r3, [r0, #0xe]
ldrb r1, [r0, #0x19]
movs r2, #0xc0
orrs r1, r2
strb r1, [r0, #0x19]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
movs r2, #7
orrs r1, r2
mov r2, ip
strb r1, [r2]
str r3, [r0, #0x34]
ldrb r2, [r0, #0x19]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r2
orrs r1, r4
strb r1, [r0, #0x19]
bl sub_080A04E8
pop {r4, pc}
thumb_func_start sub_080A04E0
sub_080A04E0: @ 0x080A04E0
push {lr}
bl sub_080A04E8
pop {pc}
thumb_func_start sub_080A04E8
sub_080A04E8: @ 0x080A04E8
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
movs r1, #0x36
ldrsh r0, [r0, r1]
cmp r0, #0
bge _080A04F8
rsbs r0, r0, #0
_080A04F8:
movs r1, #0x80
lsls r1, r1, #1
adds r4, r0, r1
adds r0, r5, #0
adds r1, r4, #0
adds r2, r4, #0
movs r3, #0
bl SetAffineInfo
movs r1, #0xe0
lsls r1, r1, #1
subs r1, r1, r4
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
adds r1, r4, #0
bl __divsi3
adds r4, r0, #0
ldr r0, [r5, #0x50]
ldrb r0, [r0, #0xa]
cmp r0, #0x41
bne _080A0538
lsls r3, r4, #1
cmp r3, #0xc
bls _080A052E
movs r3, #0xc
_080A052E:
movs r0, #0x10
subs r0, r0, r4
lsls r4, r0, #8
orrs r4, r3
b _080A0540
_080A0538:
movs r0, #0x10
subs r0, r0, r4
lsls r0, r0, #8
orrs r4, r0
_080A0540:
ldr r0, _080A054C @ =0x0000FFFF
ands r4, r0
ldr r0, _080A0550 @ =gScreen
adds r0, #0x68
strh r4, [r0]
pop {r4, r5, pc}
.align 2, 0
_080A054C: .4byte 0x0000FFFF
_080A0550: .4byte gScreen
-352
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@@ -1,352 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB4
ObjectB4: @ 0x080A0B90
push {lr}
ldr r2, _080A0BA4 @ =gUnk_08124B20
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A0BA4: .4byte gUnk_08124B20
thumb_func_start sub_080A0BA8
sub_080A0BA8: @ 0x080A0BA8
push {r4, r5, lr}
adds r5, r0, #0
ldrb r2, [r5, #0xc]
cmp r2, #0
beq _080A0BB8
cmp r2, #1
beq _080A0C08
b _080A0CE0
_080A0BB8:
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r5, #0x18]
movs r0, #9
strb r0, [r5, #0x1e]
movs r0, #8
strb r0, [r5, #0xe]
strb r2, [r5, #0xf]
ldrb r1, [r5, #0x19]
movs r2, #0x3f
adds r0, r2, #0
ands r0, r1
movs r3, #0x40
orrs r0, r3
strb r0, [r5, #0x19]
adds r4, r5, #0
adds r4, #0x29
ldrb r1, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r4]
ldrb r0, [r5, #0x1b]
ands r2, r0
orrs r2, r3
strb r2, [r5, #0x1b]
adds r0, r5, #0
movs r1, #0xbf
movs r2, #0x48
movs r3, #0x1e
bl sub_0806FB00
b _080A0CE0
_080A0C08:
ldrb r0, [r5, #0xf]
cmp r0, #6
bhi _080A0C46
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A0C46
strb r2, [r5, #0xe]
ldrb r2, [r5, #0xf]
movs r0, #0xb4
movs r1, #1
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0C40
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
movs r0, #0x68
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityBelow
_080A0C40:
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
_080A0C46:
adds r0, r5, #0
bl sub_0806FB38
cmp r0, #0
bne _080A0C58
ldr r0, _080A0CE4 @ =gMenu
ldrb r0, [r0, #5]
cmp r0, #1
bls _080A0CE0
_080A0C58:
movs r0, #0xbf
strh r0, [r5, #0x2e]
movs r0, #0x48
strh r0, [r5, #0x32]
movs r0, #0xa
strb r0, [r5, #0x1e]
movs r0, #2
strb r0, [r5, #0xc]
ldrb r0, [r5, #0xf]
cmp r0, #6
bhi _080A0CA0
_080A0C6E:
ldrb r2, [r5, #0xf]
movs r0, #0xb4
movs r1, #1
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0C92
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
movs r0, #0x68
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityBelow
_080A0C92:
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #6
bls _080A0C6E
_080A0CA0:
movs r0, #0xb4
movs r1, #2
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0CC0
movs r0, #0xc4
strh r0, [r4, #0x2e]
movs r0, #0x2c
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityAbove
_080A0CC0:
movs r0, #0xb4
movs r1, #3
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0CE0
movs r0, #0xb4
strh r0, [r4, #0x2e]
movs r0, #0x19
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityAbove
_080A0CE0:
pop {r4, r5, pc}
.align 2, 0
_080A0CE4: .4byte gMenu
thumb_func_start sub_080A0CE8
sub_080A0CE8: @ 0x080A0CE8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _080A0CF8
cmp r0, #1
beq _080A0D28
b _080A0D66
_080A0CF8:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xb]
adds r0, #2
strb r0, [r4, #0x1e]
ldr r1, _080A0D24 @ =gUnk_08124B10
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r1, [r0]
adds r0, r4, #0
movs r2, #0x68
movs r3, #0x14
bl sub_0806FB00
b _080A0D66
.align 2, 0
_080A0D24: .4byte gUnk_08124B10
_080A0D28:
adds r0, r4, #0
bl sub_0806FB38
cmp r0, #0
bne _080A0D3A
ldr r0, _080A0D68 @ =gMenu
ldrb r0, [r0, #5]
cmp r0, #1
bls _080A0D66
_080A0D3A:
ldr r1, _080A0D6C @ =gUnk_08124B10
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r4, #0x2e]
movs r0, #0x68
strh r0, [r4, #0x32]
ldrb r1, [r4, #0xb]
movs r0, #7
subs r1, r0, r1
adds r3, r4, #0
adds r3, #0x29
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r0, #2
strb r0, [r4, #0xc]
_080A0D66:
pop {r4, pc}
.align 2, 0
_080A0D68: .4byte gMenu
_080A0D6C: .4byte gUnk_08124B10
thumb_func_start sub_080A0D70
sub_080A0D70: @ 0x080A0D70
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r6, [r5, #0xc]
cmp r6, #0
bne _080A0DC4
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r5, #0x18]
ldrb r2, [r5, #0x19]
movs r4, #0x3f
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r3, #0x40
orrs r0, r3
strb r0, [r5, #0x19]
movs r0, #0x29
adds r0, r0, r5
mov ip, r0
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
mov r2, ip
strb r0, [r2]
ldrb r0, [r5, #0x1b]
ands r1, r0
orrs r1, r3
strb r1, [r5, #0x1b]
movs r0, #0xb
strb r0, [r5, #0x1e]
bl Random
ands r0, r4
adds r0, #0x40
strb r0, [r5, #0xe]
strb r6, [r5, #0xf]
_080A0DC4:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _080A0E02
movs r0, #4
strb r0, [r5, #0xe]
ldr r2, _080A0E04 @ =gUnk_08124B30
ldrb r0, [r5, #0xf]
adds r1, r0, #1
strb r1, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r0, r0, r2
ldrb r0, [r0]
adds r0, #2
strb r0, [r5, #0x1e]
ldrb r0, [r5, #0xf]
adds r0, r0, r2
ldrb r0, [r0]
cmp r0, #0xff
bne _080A0E02
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x40
strb r0, [r5, #0xe]
strb r4, [r5, #0xf]
_080A0E02:
pop {r4, r5, r6, pc}
.align 2, 0
_080A0E04: .4byte gUnk_08124B30
thumb_func_start sub_080A0E08
sub_080A0E08: @ 0x080A0E08
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _080A0E26
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r2, #0x18]
movs r0, #0xf
strb r0, [r2, #0x1e]
_080A0E26:
pop {pc}
-638
View File
@@ -1,638 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB9
ObjectB9: @ 0x080A1204
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r5, r0, #0
cmp r5, #0
bne _080A1260
adds r0, #1
strb r0, [r4, #0xc]
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A126C @ =gUnk_08124C20
adds r0, r0, r1
ldrh r2, [r0]
lsls r1, r2, #4
subs r1, r1, r2
lsls r1, r1, #2
adds r2, r4, #0
adds r2, #0x68
strh r1, [r2]
adds r1, r4, #0
adds r1, #0x6a
strh r5, [r1]
ldrh r1, [r0, #2]
adds r0, r4, #0
adds r0, #0x6c
strh r1, [r0]
adds r1, r4, #0
adds r1, #0x6e
movs r0, #1
strh r0, [r1]
adds r0, r4, #0
adds r0, #0x70
movs r2, #0
movs r1, #9
_080A124A:
strb r2, [r0]
adds r0, #1
subs r1, #1
cmp r1, #0
bge _080A124A
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_0806EC20
_080A1260:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
pop {r4, r5, pc}
.align 2, 0
_080A126C: .4byte gUnk_08124C20
thumb_func_start sub_080A1270
sub_080A1270: @ 0x080A1270
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
mov sb, r0
movs r6, #0
ldr r0, [r0, #0x64]
str r0, [sp, #4]
mov r4, sb
adds r4, #0x70
ldr r0, _080A12F8 @ =gRoomControls
movs r2, #0xd8
lsls r2, r2, #2
adds r1, r2, #0
ldrh r3, [r0, #6]
adds r1, r1, r3
movs r7, #0xd4
lsls r7, r7, #2
adds r2, r7, #0
ldrh r0, [r0, #8]
adds r2, r2, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
lsls r2, r2, #0x10
asrs r3, r2, #0x10
movs r0, #9
mov sl, r0
movs r1, #1
rsbs r1, r1, #0
adds r5, r1, #0
_080A12B2:
ldr r7, [sp, #4]
ldr r2, [r7]
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
bne _080A1300
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
movs r1, #0x2e
ldrsh r0, [r2, r1]
cmp r8, r0
bgt _080A132E
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r3, r0
bgt _080A132E
ldrb r0, [r2, #0xa]
adds r0, #1
strb r0, [r4]
movs r0, #1
strb r0, [r2, #0xb]
adds r6, #1
ldr r1, _080A12FC @ =gUnk_08124EC8
ldrb r0, [r2, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
str r3, [sp]
bl SoundReq
ldr r3, [sp]
b _080A132E
.align 2, 0
_080A12F8: .4byte gRoomControls
_080A12FC: .4byte gUnk_08124EC8
_080A1300:
cmp r0, #0
ble _080A132E
adds r6, #1
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
mov r1, r8
adds r1, #4
movs r7, #0x2e
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A131E
strh r1, [r2, #0x2e]
_080A131E:
adds r1, r3, #4
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A132E
strh r1, [r2, #0x32]
b _080A132E
_080A132C:
strb r5, [r4]
_080A132E:
movs r0, #1
rsbs r0, r0, #0
add sl, r0
adds r4, #1
ldr r1, [sp, #4]
adds r1, #4
str r1, [sp, #4]
mov r2, sl
cmp r2, #0
bge _080A12B2
mov r0, sb
adds r0, #0x6a
strh r6, [r0]
ldr r0, _080A136C @ =gPlayerState
adds r0, #0x27
movs r1, #0xff
strb r1, [r0]
mov r1, sb
adds r1, #0x68
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080A1370
movs r0, #0xe2
bl SoundReq
bl sub_08050384
b _080A1376
.align 2, 0
_080A136C: .4byte gPlayerState
_080A1370:
ldr r1, _080A1384 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_080A1376:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1384: .4byte gActiveScriptInfo
thumb_func_start sub_080A1388
sub_080A1388: @ 0x080A1388
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r5, #0x70
ldr r4, [r0, #0x64]
movs r6, #9
_080A1392:
ldr r1, [r4]
movs r0, #0
ldrsb r0, [r5, r0]
cmp r0, #0
blt _080A13A6
cmp r1, #0
beq _080A13A6
adds r0, r1, #0
bl DeleteEntityAny
_080A13A6:
subs r6, #1
adds r5, #1
adds r4, #4
cmp r6, #0
bge _080A1392
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A13B4
sub_080A13B4: @ 0x080A13B4
push {r4, lr}
adds r4, r1, #0
adds r1, r0, #0
adds r1, #0x6a
adds r0, #0x6c
movs r2, #0
ldrsh r1, [r1, r2]
movs r2, #0
ldrsh r0, [r0, r2]
cmp r1, r0
blt _080A13D8
ldr r0, _080A13D4 @ =0x0000300C
bl MessageFromTarget
movs r0, #1
b _080A13E0
.align 2, 0
_080A13D4: .4byte 0x0000300C
_080A13D8:
ldr r0, _080A13E4 @ =0x00003005
bl MessageFromTarget
movs r0, #0
_080A13E0:
str r0, [r4, #0x14]
pop {r4, pc}
.align 2, 0
_080A13E4: .4byte 0x00003005
thumb_func_start sub_080A13E8
sub_080A13E8: @ 0x080A13E8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A1408 @ =gUnk_08124EA0
adds r4, r0, r1
movs r6, #0
ldrb r0, [r4]
cmp r0, #0x5c
beq _080A141C
cmp r0, #0x5c
bgt _080A140C
cmp r0, #0x3f
beq _080A1412
b _080A1444
.align 2, 0
_080A1408: .4byte gUnk_08124EA0
_080A140C:
cmp r0, #0x63
beq _080A1430
b _080A1444
_080A1412:
ldr r0, _080A1418 @ =gSave
adds r0, #0xbb
b _080A1424
.align 2, 0
_080A1418: .4byte gSave
_080A141C:
ldr r0, _080A142C @ =gSave
movs r1, #0x8b
lsls r1, r1, #1
adds r0, r0, r1
_080A1424:
ldrb r0, [r0]
cmp r0, #0
beq _080A1444
b _080A1454
.align 2, 0
_080A142C: .4byte gSave
_080A1430:
movs r0, #0x4f
bl CheckGlobalFlag
cmp r0, #0
bne _080A1442
movs r0, #0x4f
bl SetGlobalFlag
b _080A1444
_080A1442:
movs r6, #1
_080A1444:
cmp r6, #0
bne _080A1454
ldrb r0, [r4]
ldrb r1, [r4, #1]
movs r2, #0
bl sub_080A7C18
b _080A145C
_080A1454:
adds r1, r5, #0
adds r1, #0x6e
movs r0, #2
strh r0, [r1]
_080A145C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A1460
sub_080A1460: @ 0x080A1460
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080A1514
adds r1, r5, #0
adds r1, #0x70
movs r4, #0
ldr r3, _080A149C @ =gUnk_08124ECC
movs r2, #9
_080A1472:
movs r0, #0
ldrsb r0, [r1, r0]
adds r0, r0, r3
ldrb r0, [r0]
adds r4, r4, r0
adds r1, #1
subs r2, #1
cmp r2, #0
bge _080A1472
adds r0, r4, #0
bl ModRupees
ldr r0, _080A14A0 @ =0x00003007
adds r1, r5, #0
bl MessageNoOverlap
ldr r1, _080A14A4 @ =gMessage
lsls r0, r4, #0x10
lsrs r0, r0, #0x10
str r0, [r1, #0x10]
pop {r4, r5, pc}
.align 2, 0
_080A149C: .4byte gUnk_08124ECC
_080A14A0: .4byte 0x00003007
_080A14A4: .4byte gMessage
thumb_func_start sub_080A14A8
sub_080A14A8: @ 0x080A14A8
push {r4, lr}
bl sub_080A1514
adds r4, r0, #0
adds r4, #1
cmp r4, #9
ble _080A14B8
movs r4, #9
_080A14B8:
movs r0, #1
ands r0, r4
cmp r0, #0
beq _080A14C8
movs r0, #0x4b
bl SetGlobalFlag
b _080A14CE
_080A14C8:
movs r0, #0x4b
bl ClearGlobalFlag
_080A14CE:
movs r0, #2
ands r0, r4
cmp r0, #0
beq _080A14DE
movs r0, #0x4c
bl SetGlobalFlag
b _080A14E4
_080A14DE:
movs r0, #0x4c
bl ClearGlobalFlag
_080A14E4:
movs r0, #4
ands r0, r4
cmp r0, #0
beq _080A14F4
movs r0, #0x4d
bl SetGlobalFlag
b _080A14FA
_080A14F4:
movs r0, #0x4d
bl ClearGlobalFlag
_080A14FA:
movs r0, #8
ands r0, r4
cmp r0, #0
beq _080A150A
movs r0, #0x4e
bl SetGlobalFlag
b _080A1510
_080A150A:
movs r0, #0x4e
bl ClearGlobalFlag
_080A1510:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A1514
sub_080A1514: @ 0x080A1514
push {r4, lr}
movs r0, #0x4b
bl CheckGlobalFlag
rsbs r1, r0, #0
orrs r1, r0
lsrs r4, r1, #0x1f
movs r0, #0x4c
bl CheckGlobalFlag
cmp r0, #0
beq _080A1530
movs r0, #2
orrs r4, r0
_080A1530:
movs r0, #0x4d
bl CheckGlobalFlag
cmp r0, #0
beq _080A153E
movs r0, #4
orrs r4, r0
_080A153E:
movs r0, #0x4e
bl CheckGlobalFlag
cmp r0, #0
beq _080A154C
movs r0, #8
orrs r4, r0
_080A154C:
adds r0, r4, #0
pop {r4, pc}
thumb_func_start sub_080A1550
sub_080A1550: @ 0x080A1550
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
mov r8, r1
movs r0, #0
str r0, [r1, #0x14]
movs r0, #0xb9
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A15FE
movs r0, #0x28
bl zMalloc
str r0, [r4, #0x64]
cmp r0, #0
bne _080A1582
adds r0, r4, #0
bl DeleteEntityAny
b _080A15FE
_080A1582:
mov r0, r8
ldr r1, [r0, #4]
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
bl sub_080A1514
lsls r1, r0, #4
subs r1, r1, r0
lsls r1, r1, #2
ldr r0, _080A15B4 @ =gUnk_08124C48
adds r5, r1, r0
ldr r4, [r4, #0x64]
mov sb, r4
ldr r7, _080A15B8 @ =gRoomControls
movs r6, #9
_080A15A8:
movs r1, #0
ldrsh r0, [r5, r1]
cmp r0, #0
bgt _080A15BC
movs r4, #0
b _080A15E6
.align 2, 0
_080A15B4: .4byte gUnk_08124C48
_080A15B8: .4byte gRoomControls
_080A15BC:
movs r0, #0
ldrsh r1, [r5, r0]
subs r1, #1
movs r0, #0x41
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _080A15E6
ldrh r0, [r5, #2]
ldrh r1, [r7, #6]
adds r0, r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r5, #4]
ldrh r1, [r7, #8]
adds r0, r0, r1
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
_080A15E6:
mov r0, sb
adds r0, #4
mov sb, r0
subs r0, #4
stm r0!, {r4}
subs r6, #1
adds r5, #6
cmp r6, #0
bge _080A15A8
movs r0, #1
mov r1, r8
str r0, [r1, #0x14]
_080A15FE:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080A1608
sub_080A1608: @ 0x080A1608
push {r4, lr}
ldr r4, _080A163C @ =0x00003002
movs r0, #1
bl CheckRoomFlag
cmp r0, #0
beq _080A1618
adds r4, #4
_080A1618:
adds r0, r4, #0
bl MessageFromTarget
ldr r4, _080A1640 @ =gMessage
movs r1, #0
movs r0, #1
strb r0, [r4, #6]
strb r1, [r4, #7]
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A1644 @ =gUnk_08124C20
adds r0, r0, r1
ldrh r1, [r0]
str r1, [r4, #0x10]
ldrh r0, [r0, #2]
str r0, [r4, #0x14]
pop {r4, pc}
.align 2, 0
_080A163C: .4byte 0x00003002
_080A1640: .4byte gMessage
_080A1644: .4byte gUnk_08124C20
thumb_func_start sub_080A1648
sub_080A1648: @ 0x080A1648
push {r4, lr}
ldr r4, _080A1684 @ =0x0000407F
ldr r1, _080A1688 @ =0x00000D36
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A168C @ =0x00000D37
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A1690 @ =0x00000D38
adds r0, r4, #0
movs r2, #1
bl SetTileType
subs r4, #1
ldr r1, _080A1694 @ =0x00000D75
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A1698 @ =0x00000E75
adds r0, r4, #0
movs r2, #1
bl SetTileType
pop {r4, pc}
.align 2, 0
_080A1684: .4byte 0x0000407F
_080A1688: .4byte 0x00000D36
_080A168C: .4byte 0x00000D37
_080A1690: .4byte 0x00000D38
_080A1694: .4byte 0x00000D75
_080A1698: .4byte 0x00000E75
thumb_func_start sub_080A169C
sub_080A169C: @ 0x080A169C
push {lr}
ldr r0, _080A16C8 @ =0x00000D36
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16CC @ =0x00000D37
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16D0 @ =0x00000D38
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16D4 @ =0x00000D75
movs r1, #1
bl RestorePrevTileEntity
ldr r0, _080A16D8 @ =0x00000E75
movs r1, #1
bl RestorePrevTileEntity
pop {pc}
.align 2, 0
_080A16C8: .4byte 0x00000D36
_080A16CC: .4byte 0x00000D37
_080A16D0: .4byte 0x00000D38
_080A16D4: .4byte 0x00000D75
_080A16D8: .4byte 0x00000E75
-677
View File
@@ -1,677 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectBlockingStairs
ObjectBlockingStairs: @ 0x08092ED4
push {lr}
ldr r2, _08092EE8 @ =gUnk_0812283C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08092EE8: .4byte gUnk_0812283C
thumb_func_start sub_08092EEC
sub_08092EEC: @ 0x08092EEC
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
bl sub_080932D8
cmp r0, #1
beq _08092F2C
cmp r0, #2
beq _08092F3A
movs r0, #1
strb r0, [r4, #0xc]
movs r1, #0
movs r2, #0x80
strh r2, [r4, #0x24]
strb r0, [r4, #0x16]
strb r1, [r4, #0xe]
strb r1, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0x20
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x7b
strb r2, [r0]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08092F48
ldr r0, _08092F28 @ =gUnk_080FD288
str r0, [r4, #0x48]
b _08092F48
.align 2, 0
_08092F28: .4byte gUnk_080FD288
_08092F2C:
movs r0, #4
strb r0, [r4, #0xc]
ldrh r0, [r4, #0x2e]
subs r0, #0x20
strh r0, [r4, #0x2e]
movs r5, #2
b _08092F5E
_08092F3A:
movs r0, #4
strb r0, [r4, #0xc]
ldrh r0, [r4, #0x2e]
adds r0, #0x20
strh r0, [r4, #0x2e]
movs r5, #3
b _08092F5E
_08092F48:
movs r5, #0
adds r1, r4, #0
adds r1, #0x86
ldrh r0, [r1]
cmp r0, #0
beq _08092F5E
bl CheckFlags
cmp r0, #0
bne _08092F5E
movs r5, #1
_08092F5E:
adds r0, r4, #0
adds r1, r5, #0
bl sub_080931A4
pop {r4, r5, pc}
thumb_func_start sub_08092F68
sub_08092F68: @ 0x08092F68
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
ldr r0, _08092FA4 @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r2, #0x2e
ldrsh r0, [r6, r2]
subs r1, r1, r0
mov r8, r1
adds r1, r6, #0
adds r1, #0x86
ldrh r0, [r1]
cmp r0, #0
beq _08092FA8
bl CheckFlags
cmp r0, #0
bne _08092F92
b _080930E6
_08092F92:
adds r0, r6, #0
adds r0, #0x7a
ldrb r0, [r0]
cmp r0, #0
beq _08092FA8
adds r0, r6, #0
bl sub_080932A8
b _080930E6
.align 2, 0
_08092FA4: .4byte gPlayerEntity
_08092FA8:
adds r1, r6, #0
adds r1, #0x7b
ldrb r2, [r1]
movs r0, #0x3f
ands r0, r2
adds r7, r1, #0
cmp r0, #0
bne _08092FD6
movs r0, #0xf
movs r4, #0
orrs r0, r2
strb r0, [r7]
adds r0, r6, #0
movs r1, #0
bl sub_080931A4
mov r0, r8
cmp r0, #0
bge _08092FD6
ldrb r0, [r7]
movs r1, #0x40
orrs r0, r1
strb r0, [r7]
_08092FD6:
ldrb r1, [r7]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _08092FEA
adds r5, r6, #0
adds r5, #0x78
ldrh r0, [r5]
subs r0, #1
b _08092FF2
_08092FEA:
adds r5, r6, #0
adds r5, #0x78
ldrh r0, [r5]
adds r0, #1
_08092FF2:
adds r4, r6, #0
adds r4, #0x38
ldrb r1, [r4]
bl GetTileType
adds r1, r0, #0
ldr r0, _08093034 @ =0x00004031
cmp r1, r0
bhi _08093040
subs r0, #1
cmp r1, r0
blo _08093040
movs r0, #3
strb r0, [r6, #0xc]
ldr r0, _08093038 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsls r0, r0, #2
strb r0, [r6, #0x15]
movs r0, #0x80
strh r0, [r6, #0x24]
movs r0, #0x40
strb r0, [r6, #0xe]
adds r0, r6, #0
movs r1, #0x50
bl RequestPriorityDuration
ldr r0, _0809303C @ =0x0000010F
bl EnqueueSFX
adds r0, r6, #0
bl sub_08093248
b _080930E6
.align 2, 0
_08093034: .4byte 0x00004031
_08093038: .4byte gPlayerEntity
_0809303C: .4byte 0x0000010F
_08093040:
ldr r0, _0809307C @ =gPlayerEntity
ldrb r1, [r0, #0x14]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080930E6
adds r0, r6, #0
bl RegisterCarryEntity
adds r3, r7, #0
ldrb r2, [r3]
movs r0, #0x80
ands r0, r2
cmp r0, #0
beq _08093088
movs r1, #0x7f
ands r1, r2
strb r1, [r3]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _0809309C
ldr r0, _08093080 @ =0x0000402C
ldrh r1, [r5]
subs r1, #1
ldrb r2, [r4]
bl SetTile
ldr r0, _08093084 @ =0x0000403D
b _080930AA
.align 2, 0
_0809307C: .4byte gPlayerEntity
_08093080: .4byte 0x0000402C
_08093084: .4byte 0x0000403D
_08093088:
movs r0, #0x40
ands r0, r2
cmp r0, #0
beq _080930C0
mov r1, r8
cmp r1, #4
ble _080930E6
movs r0, #0x3f
ands r0, r2
strb r0, [r3]
_0809309C:
ldr r0, _080930B8 @ =0x0000403D
ldrh r1, [r5]
subs r1, #1
ldrb r2, [r4]
bl SetTile
ldr r0, _080930BC @ =0x0000402D
_080930AA:
ldrh r1, [r5]
adds r1, #1
ldrb r2, [r4]
bl SetTile
b _080930E6
.align 2, 0
_080930B8: .4byte 0x0000403D
_080930BC: .4byte 0x0000402D
_080930C0:
mov r1, r8
rsbs r0, r1, #0
cmp r0, #4
ble _080930E6
movs r0, #0x40
orrs r0, r2
strb r0, [r7]
ldr r0, _080930EC @ =0x0000402C
ldrh r1, [r5]
subs r1, #1
ldrb r2, [r4]
bl SetTile
ldr r0, _080930F0 @ =0x0000403D
ldrh r1, [r5]
adds r1, #1
ldrb r2, [r4]
bl SetTile
_080930E6:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080930EC: .4byte 0x0000402C
_080930F0: .4byte 0x0000403D
thumb_func_start sub_080930F4
sub_080930F4: @ 0x080930F4
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r3, [r4, #0xe]
cmp r3, #0
beq _08093104
bl sub_08093280
b _08093174
_08093104:
ldr r5, _0809315C @ =gPlayerState
ldrb r0, [r5, #5]
cmp r0, #0x12
bne _08093168
ldr r6, _08093160 @ =gPlayerEntity
adds r0, r6, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08093174
ldrb r0, [r4, #0xf]
adds r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #8
bls _08093174
movs r0, #0x10
strb r0, [r5, #0xc]
adds r0, r5, #0
adds r0, #0x38
movs r2, #0x40
strb r2, [r0]
ldr r0, [r5, #0x30]
movs r1, #1
orrs r0, r1
str r0, [r5, #0x30]
strh r3, [r6, #0x2c]
strh r3, [r6, #0x30]
ldrb r0, [r6, #0x14]
movs r1, #4
eors r0, r1
lsls r0, r0, #2
strb r0, [r4, #0x15]
strb r2, [r4, #0xe]
ldr r0, _08093164 @ =0x0000010F
bl EnqueueSFX
adds r0, r4, #0
bl sub_08093248
b _08093174
.align 2, 0
_0809315C: .4byte gPlayerState
_08093160: .4byte gPlayerEntity
_08093164: .4byte 0x0000010F
_08093168:
ldrb r0, [r4, #0xd]
cmp r0, #6
bne _08093174
movs r0, #1
strb r0, [r4, #0xc]
strb r3, [r4, #0xf]
_08093174:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08093178
sub_08093178: @ 0x08093178
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r0, r4, #0
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08093198
adds r0, r4, #0
bl sub_08093334
_08093198:
adds r0, r4, #0
bl sub_08093364
pop {r4, pc}
thumb_func_start nullsub_120
nullsub_120: @ 0x080931A0
bx lr
.align 2, 0
thumb_func_start sub_080931A4
sub_080931A4: @ 0x080931A4
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r1, #0
movs r1, #0x2e
ldrsh r2, [r0, r1]
ldr r3, _080931F0 @ =gRoomControls
ldrh r1, [r3, #6]
subs r2, r2, r1
asrs r2, r2, #4
movs r4, #0x3f
ands r2, r4
movs r6, #0x32
ldrsh r1, [r0, r6]
ldrh r3, [r3, #8]
subs r1, r1, r3
asrs r1, r1, #4
ands r1, r4
lsls r1, r1, #6
orrs r2, r1
adds r1, r0, #0
adds r1, #0x78
strh r2, [r1]
ldrh r1, [r1]
subs r1, #0x40
mov r8, r1
adds r0, #0x38
ldrb r7, [r0]
cmp r5, #1
beq _080931F4
cmp r5, #1
blo _0809320C
cmp r5, #2
beq _080931FC
cmp r5, #3
beq _08093204
b _0809320C
.align 2, 0
_080931F0: .4byte gRoomControls
_080931F4:
ldr r0, _080931F8 @ =gUnk_08122862
b _0809320E
.align 2, 0
_080931F8: .4byte gUnk_08122862
_080931FC:
ldr r0, _08093200 @ =gUnk_08122874
b _0809320E
.align 2, 0
_08093200: .4byte gUnk_08122874
_08093204:
ldr r0, _08093208 @ =gUnk_08122886
b _0809320E
.align 2, 0
_08093208: .4byte gUnk_08122886
_0809320C:
ldr r0, _08093230 @ =gUnk_08122850
_0809320E:
movs r4, #0
movs r6, #0
adds r5, r0, #0
_08093214:
mov r0, r8
adds r1, r0, r6
adds r1, r1, r4
subs r1, #1
ldrh r0, [r5]
adds r2, r7, #0
bl SetTile
cmp r4, #2
beq _08093234
cmp r4, #5
beq _08093238
b _0809323A
.align 2, 0
_08093230: .4byte gUnk_08122850
_08093234:
movs r6, #0x3d
b _0809323A
_08093238:
movs r6, #0x7a
_0809323A:
adds r5, #2
adds r4, #1
cmp r4, #8
bls _08093214
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08093248
sub_08093248: @ 0x08093248
push {r4, r5, r6, r7, lr}
adds r1, r0, #0
adds r1, #0x78
ldrh r1, [r1]
adds r7, r1, #0
subs r7, #0x40
adds r0, #0x38
ldrb r6, [r0]
movs r4, #0
movs r5, #0
_0809325C:
adds r0, r7, r5
adds r0, r0, r4
subs r0, #1
adds r1, r6, #0
bl RestorePrevTileEntity
cmp r4, #2
beq _08093272
cmp r4, #5
beq _08093276
b _08093278
_08093272:
movs r5, #0x3d
b _08093278
_08093276:
movs r5, #0x7a
_08093278:
adds r4, #1
cmp r4, #8
bls _0809325C
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08093280
sub_08093280: @ 0x08093280
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r0, r4, #0
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080932A0
adds r0, r4, #0
bl sub_08093334
_080932A0:
adds r0, r4, #0
bl sub_08093364
pop {r4, pc}
thumb_func_start sub_080932A8
sub_080932A8: @ 0x080932A8
push {lr}
adds r1, r0, #0
adds r2, r1, #0
adds r2, #0x7a
ldrb r0, [r2]
subs r0, #1
strb r0, [r2]
movs r2, #3
ands r2, r0
cmp r2, #1
beq _080932C8
cmp r2, #3
beq _080932D0
adds r1, #0x62
movs r0, #0
b _080932D4
_080932C8:
adds r0, r1, #0
adds r0, #0x62
strb r2, [r0]
b _080932D6
_080932D0:
adds r1, #0x62
movs r0, #0xff
_080932D4:
strb r0, [r1]
_080932D6:
pop {pc}
thumb_func_start sub_080932D8
sub_080932D8: @ 0x080932D8
push {r4, lr}
lsls r0, r0, #3
ldr r1, _080932F0 @ =gUnk_08122898
adds r4, r0, r1
ldr r0, [r4]
ldrh r1, [r4, #4]
bl CheckLocalFlagByBank
cmp r0, #0
beq _080932F4
movs r0, #1
b _08093306
.align 2, 0
_080932F0: .4byte gUnk_08122898
_080932F4:
ldr r0, [r4]
ldrh r1, [r4, #6]
bl CheckLocalFlagByBank
cmp r0, #0
bne _08093304
movs r0, #0
b _08093306
_08093304:
movs r0, #2
_08093306:
pop {r4, pc}
thumb_func_start sub_08093308
sub_08093308: @ 0x08093308
push {lr}
adds r2, r1, #0
lsls r0, r0, #3
ldr r1, _08093320 @ =gUnk_08122898
adds r1, r0, r1
cmp r2, #1
bne _08093324
ldr r0, [r1]
ldrh r1, [r1, #4]
bl SetLocalFlagByBank
b _08093330
.align 2, 0
_08093320: .4byte gUnk_08122898
_08093324:
cmp r2, #2
bne _08093330
ldr r0, [r1]
ldrh r1, [r1, #6]
bl SetLocalFlagByBank
_08093330:
pop {pc}
.align 2, 0
thumb_func_start sub_08093334
sub_08093334: @ 0x08093334
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x15]
movs r0, #0x10
ands r0, r1
movs r5, #2
cmp r0, #0
beq _0809334A
movs r5, #1
_0809334A:
adds r1, r5, #1
adds r0, r4, #0
bl sub_080931A4
ldrb r0, [r4, #0xa]
adds r1, r5, #0
bl sub_08093308
movs r0, #0x72
bl EnqueueSFX
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08093364
sub_08093364: @ 0x08093364
push {r4, r5, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xe]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _080933BC
movs r0, #0xf
movs r1, #0x11
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080933BC
str r5, [r4, #0x50]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r1, [r5, #0x15]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0809339C
ldrh r0, [r4, #0x2e]
adds r0, #0x12
b _080933A0
_0809339C:
ldrh r0, [r4, #0x2e]
subs r0, #0x12
_080933A0:
strh r0, [r4, #0x2e]
movs r0, #0x32
ldrsh r2, [r4, r0]
ldrb r1, [r5, #0xe]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080933B6
adds r0, r2, #0
adds r0, #8
b _080933BA
_080933B6:
adds r0, r2, #0
subs r0, #8
_080933BA:
strh r0, [r4, #0x32]
_080933BC:
pop {r4, r5, pc}
.align 2, 0
-91
View File
@@ -1,91 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start PicoBloom
PicoBloom: @ 0x08098A78
push {lr}
ldr r2, _08098A8C @ =gUnk_08123568
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08098A8C: .4byte gUnk_08123568
thumb_func_start sub_08098A90
sub_08098A90: @ 0x08098A90
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
cmp r0, #1
beq _08098A9C
movs r0, #2
_08098A9C:
strb r0, [r4, #0xc]
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x7f
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
ldr r1, _08098ACC @ =gUnk_08123574
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
ldrb r0, [r4, #0xb]
adds r1, r1, r0
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_08098ACC: .4byte gUnk_08123574
thumb_func_start sub_08098AD0
sub_08098AD0: @ 0x08098AD0
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08098AE6
ldrb r0, [r1, #0xc]
adds r0, #1
strb r0, [r1, #0xc]
_08098AE6:
pop {pc}
thumb_func_start sub_08098AE8
sub_08098AE8: @ 0x08098AE8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08098B08
movs r0, #0xfe
ands r0, r1
strb r0, [r4]
ldr r0, _08098B0C @ =0x0000021B
bl EnqueueSFX
_08098B08:
pop {r4, pc}
.align 2, 0
_08098B0C: .4byte 0x0000021B
-716
View File
@@ -1,716 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start StaffrollTask
StaffrollTask: @ 0x080A35E0
push {lr}
ldr r1, _080A35FC @ =gRoomTransition
ldr r0, [r1]
adds r0, #1
str r0, [r1]
ldr r1, _080A3600 @ =gUnk_08127D00
ldr r0, _080A3604 @ =gMain
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
bl _call_via_r0
pop {pc}
.align 2, 0
_080A35FC: .4byte gRoomTransition
_080A3600: .4byte gUnk_08127D00
_080A3604: .4byte gMain
thumb_func_start sub_080A3608
sub_080A3608: @ 0x080A3608
push {r4, r5, lr}
ldr r0, _080A3640 @ =gSave
movs r5, #0
movs r4, #1
strb r4, [r0, #6]
movs r0, #0x55
bl SetGlobalFlag
ldr r0, _080A3644 @ =gMain
strb r4, [r0, #3]
ldr r2, _080A3648 @ =gMenu
strb r5, [r2, #5]
movs r1, #0
movs r0, #0xb4
strh r0, [r2, #8]
movs r0, #5
strb r0, [r2, #0x16]
movs r0, #4
strb r0, [r2, #0x17]
strb r1, [r2, #0x1a]
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r0, [r0, #7]
cmp r0, #1
bls _080A3650
ldr r0, _080A364C @ =gUnk_08127998
b _080A365E
.align 2, 0
_080A3640: .4byte gSave
_080A3644: .4byte gMain
_080A3648: .4byte gMenu
_080A364C: .4byte gUnk_08127998
_080A3650:
cmp r0, #1
bne _080A365C
ldr r0, _080A3658 @ =gUnk_08127644
b _080A365E
.align 2, 0
_080A3658: .4byte gUnk_08127644
_080A365C:
ldr r0, _080A36B0 @ =gUnk_081272F0
_080A365E:
str r0, [r2, #0xc]
movs r0, #0
bl DispReset
movs r0, #0xb
bl LoadPaletteGroup
movs r0, #0xc
bl LoadPaletteGroup
movs r0, #0
movs r1, #0
bl SetColor
ldr r2, _080A36B4 @ =gScreen
movs r0, #0xc8
lsls r0, r0, #3
strh r0, [r2]
adds r1, r2, #0
adds r1, #0x66
ldr r0, _080A36B8 @ =0x00002442
strh r0, [r1]
adds r1, #2
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r1]
ldr r0, _080A36BC @ =0x00001E4D
strh r0, [r2, #0x14]
subs r0, #0x8a
strh r0, [r2, #0x20]
bl InitSoundPlayingInfo
bl ResetSystemPriority
movs r1, #0x80
lsls r1, r1, #1
movs r0, #5
bl SetFade
pop {r4, r5, pc}
.align 2, 0
_080A36B0: .4byte gUnk_081272F0
_080A36B4: .4byte gScreen
_080A36B8: .4byte 0x00002442
_080A36BC: .4byte 0x00001E4D
thumb_func_start sub_080A36C0
sub_080A36C0: @ 0x080A36C0
push {lr}
ldr r1, _080A36D4 @ =gUnk_08127D10
ldr r0, _080A36D8 @ =gMenu
ldrb r0, [r0, #5]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
bl _call_via_r0
pop {pc}
.align 2, 0
_080A36D4: .4byte gUnk_08127D10
_080A36D8: .4byte gMenu
thumb_func_start sub_080A36DC
sub_080A36DC: @ 0x080A36DC
push {lr}
ldr r1, _080A36F4 @ =gMenu
ldrh r0, [r1, #8]
subs r0, #1
strh r0, [r1, #8]
lsls r0, r0, #0x10
cmp r0, #0
bne _080A36F0
bl sub_080A3954
_080A36F0:
pop {pc}
.align 2, 0
_080A36F4: .4byte gMenu
thumb_func_start sub_080A36F8
sub_080A36F8: @ 0x080A36F8
push {r4, r5, lr}
ldr r0, _080A3754 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A3752
ldr r5, _080A3758 @ =gMenu
movs r0, #0x10
ldrsh r4, [r5, r0]
lsls r4, r4, #1
ldr r0, _080A375C @ =gUnk_08127CEC
adds r4, r4, r0
ldrb r0, [r4]
bl LoadPaletteGroup
ldrb r0, [r4, #1]
bl LoadGfxGroup
ldr r0, _080A3760 @ =gBG1Buffer
movs r1, #0x80
lsls r1, r1, #4
bl MemClear
ldr r1, _080A3764 @ =gScreen
movs r2, #0
movs r0, #1
strh r0, [r1, #0x1a]
ldrh r0, [r5, #0x12]
strh r0, [r1, #0x22]
adds r1, #0x68
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r1]
strb r2, [r5, #5]
ldrb r0, [r5, #0x1a]
cmp r0, #0
bne _080A374A
movs r0, #1
strb r0, [r5, #0x1a]
movs r0, #9
bl SoundReq
_080A374A:
movs r0, #4
movs r1, #8
bl SetFade
_080A3752:
pop {r4, r5, pc}
.align 2, 0
_080A3754: .4byte gFadeControl
_080A3758: .4byte gMenu
_080A375C: .4byte gUnk_08127CEC
_080A3760: .4byte gBG1Buffer
_080A3764: .4byte gScreen
thumb_func_start sub_080A3768
sub_080A3768: @ 0x080A3768
push {r4, lr}
ldr r4, _080A377C @ =gMenu
ldrb r1, [r4, #6]
cmp r1, #1
beq _080A37C4
cmp r1, #1
bgt _080A3780
cmp r1, #0
beq _080A378A
b _080A384C
.align 2, 0
_080A377C: .4byte gMenu
_080A3780:
cmp r1, #2
beq _080A3804
cmp r1, #3
beq _080A3812
b _080A384C
_080A378A:
ldr r0, _080A37B8 @ =gBG1Buffer
movs r1, #0x80
lsls r1, r1, #4
bl MemClear
movs r1, #0x10
ldrsh r0, [r4, r1]
ldr r2, _080A37BC @ =gUnk_081272E0
ldrb r1, [r4, #0x19]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl sub_0805F46C
ldr r1, _080A37C0 @ =gScreen
movs r2, #0
movs r0, #1
strh r0, [r1, #0x1a]
ldrb r0, [r4, #6]
adds r0, #1
strb r0, [r4, #6]
strb r2, [r4, #0x18]
b _080A385E
.align 2, 0
_080A37B8: .4byte gBG1Buffer
_080A37BC: .4byte gUnk_081272E0
_080A37C0: .4byte gScreen
_080A37C4:
ldr r0, _080A37F8 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A385E
ldr r0, _080A37FC @ =gRoomTransition
ldr r0, [r0]
ands r0, r1
cmp r0, #0
bne _080A385E
ldrb r1, [r4, #0x18]
adds r1, #1
strb r1, [r4, #0x18]
lsls r0, r1, #0x18
lsrs r3, r0, #0x18
ldr r2, _080A3800 @ =gScreen
movs r0, #0x10
subs r0, r0, r3
lsls r0, r0, #8
orrs r0, r3
adds r2, #0x68
strh r0, [r2]
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
cmp r1, #0xf
bls _080A385E
b _080A383C
.align 2, 0
_080A37F8: .4byte gFadeControl
_080A37FC: .4byte gRoomTransition
_080A3800: .4byte gScreen
_080A3804:
ldrh r0, [r4, #8]
subs r0, #1
strh r0, [r4, #8]
lsls r0, r0, #0x10
cmp r0, #0
bne _080A385E
b _080A383C
_080A3812:
ldr r0, _080A3844 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
cmp r0, #0
bne _080A385E
ldrb r1, [r4, #0x18]
subs r1, #1
strb r1, [r4, #0x18]
lsls r0, r1, #0x18
lsrs r3, r0, #0x18
ldr r2, _080A3848 @ =gScreen
movs r0, #0x10
subs r0, r0, r3
lsls r0, r0, #8
orrs r0, r3
adds r2, #0x68
strh r0, [r2]
lsls r1, r1, #0x18
cmp r1, #0
bne _080A385E
_080A383C:
ldrb r0, [r4, #6]
adds r0, #1
strb r0, [r4, #6]
b _080A385E
.align 2, 0
_080A3844: .4byte gRoomTransition
_080A3848: .4byte gScreen
_080A384C:
ldr r1, _080A3860 @ =gFadeControl
ldrb r0, [r1]
cmp r0, #0
bne _080A385E
movs r0, #1
rsbs r0, r0, #0
str r0, [r1, #4]
bl sub_080A3954
_080A385E:
pop {r4, pc}
.align 2, 0
_080A3860: .4byte gFadeControl
thumb_func_start sub_080A3864
sub_080A3864: @ 0x080A3864
push {lr}
ldr r1, _080A3884 @ =gMenu
ldrh r0, [r1, #8]
subs r0, #1
strh r0, [r1, #8]
lsls r0, r0, #0x10
cmp r0, #0
bne _080A3880
bl sub_080A3954
movs r0, #5
movs r1, #8
bl SetFade
_080A3880:
pop {pc}
.align 2, 0
_080A3884: .4byte gMenu
thumb_func_start sub_080A3888
sub_080A3888: @ 0x080A3888
push {lr}
ldr r1, _080A38A8 @ =gFadeControl
ldr r0, _080A38AC @ =0xFFFF7FFF
str r0, [r1, #4]
movs r0, #5
movs r1, #4
bl SetFade
ldr r0, _080A38B0 @ =gMenu
ldrh r0, [r0, #8]
bl SetFadeProgress
bl sub_080A3954
pop {pc}
.align 2, 0
_080A38A8: .4byte gFadeControl
_080A38AC: .4byte 0xFFFF7FFF
_080A38B0: .4byte gMenu
thumb_func_start sub_080A38B4
sub_080A38B4: @ 0x080A38B4
push {lr}
movs r0, #4
movs r1, #4
bl SetFade
ldr r0, _080A38CC @ =gMenu
ldrh r0, [r0, #8]
bl SetFadeProgress
bl sub_080A3954
pop {pc}
.align 2, 0
_080A38CC: .4byte gMenu
thumb_func_start sub_080A38D0
sub_080A38D0: @ 0x080A38D0
push {r4, r5, r6, lr}
mov r6, r8
push {r6}
ldr r0, _080A391C @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A3914
ldr r0, _080A3920 @ =gBG1Buffer
movs r6, #0x80
lsls r6, r6, #4
adds r1, r6, #0
bl MemClear
ldr r4, _080A3924 @ =gScreen
movs r0, #0
mov r8, r0
movs r5, #1
strh r5, [r4, #0x1a]
ldr r0, _080A3928 @ =gBG2Buffer
adds r1, r6, #0
bl MemClear
strh r5, [r4, #0x26]
adds r4, #0x68
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r4]
ldr r0, _080A392C @ =gMenu
mov r1, r8
strb r1, [r0, #5]
movs r0, #4
movs r1, #8
bl SetFade
_080A3914:
pop {r3}
mov r8, r3
pop {r4, r5, r6, pc}
.align 2, 0
_080A391C: .4byte gFadeControl
_080A3920: .4byte gBG1Buffer
_080A3924: .4byte gScreen
_080A3928: .4byte gBG2Buffer
_080A392C: .4byte gMenu
thumb_func_start sub_080A3930
sub_080A3930: @ 0x080A3930
push {lr}
ldr r0, _080A394C @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A3948
movs r0, #7
movs r1, #8
bl SetFade
ldr r1, _080A3950 @ =gMain
movs r0, #2
strb r0, [r1, #3]
_080A3948:
pop {pc}
.align 2, 0
_080A394C: .4byte gFadeControl
_080A3950: .4byte gMain
thumb_func_start sub_080A3954
sub_080A3954: @ 0x080A3954
ldr r2, _080A397C @ =gMenu
ldr r1, [r2, #0xc]
ldrb r0, [r1]
movs r3, #0
strb r0, [r2, #5]
strb r3, [r2, #6]
ldrh r0, [r1, #6]
strh r0, [r2, #0x10]
ldrh r0, [r1, #4]
strh r0, [r2, #8]
ldrh r0, [r1, #8]
strh r0, [r2, #0x12]
ldrh r0, [r1, #0xa]
strh r0, [r2, #0x14]
ldrb r0, [r1, #1]
strb r0, [r2, #0x19]
adds r1, #0xc
str r1, [r2, #0xc]
bx lr
.align 2, 0
_080A397C: .4byte gMenu
thumb_func_start sub_080A3980
sub_080A3980: @ 0x080A3980
push {lr}
ldr r0, _080A3990 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080A398E
bl DoSoftReset
_080A398E:
pop {pc}
.align 2, 0
_080A3990: .4byte gFadeControl
thumb_func_start sub_080A3994
sub_080A3994: @ 0x080A3994
push {r4, r5, lr}
ldr r0, _080A39AC @ =gMenu
ldrb r1, [r0, #6]
adds r2, r0, #0
cmp r1, #4
bls _080A39A2
b _080A3B14
_080A39A2:
lsls r0, r1, #2
ldr r1, _080A39B0 @ =_080A39B4
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080A39AC: .4byte gMenu
_080A39B0: .4byte _080A39B4
_080A39B4: @ jump table
.4byte _080A39C8 @ case 0
.4byte _080A3A38 @ case 1
.4byte _080A3AB8 @ case 2
.4byte _080A3AEE @ case 3
.4byte _080A3B14 @ case 4
_080A39C8:
movs r5, #1
strb r5, [r2, #6]
movs r4, #0
movs r0, #0x1e
strh r0, [r2, #8]
strb r4, [r2, #3]
movs r0, #1
bl DispReset
bl InitSoundPlayingInfo
bl sub_080A4D34
movs r0, #0xa
bl LoadPaletteGroup
movs r0, #0
movs r1, #0
bl SetColor
movs r0, #4
bl LoadGfxGroup
movs r0, #0xc0
lsls r0, r0, #0x13
movs r1, #0x20
bl MemClear
movs r0, #0
movs r1, #0
bl SetPopupState
ldr r2, _080A3A2C @ =gScreen
ldrh r0, [r2]
movs r3, #0xc0
lsls r3, r3, #3
adds r1, r3, #0
orrs r0, r1
strh r0, [r2]
ldr r0, _080A3A30 @ =0x00001C01
strh r0, [r2, #0x14]
ldr r0, _080A3A34 @ =0x00001D05
strh r0, [r2, #0x20]
strh r5, [r2, #0x26]
movs r0, #4
movs r1, #8
bl SetFade
b _080A3B36
.align 2, 0
_080A3A2C: .4byte gScreen
_080A3A30: .4byte 0x00001C01
_080A3A34: .4byte 0x00001D05
_080A3A38:
ldr r0, _080A3A50 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
beq _080A3A42
b _080A3B36
_080A3A42:
ldrh r0, [r2, #8]
cmp r0, #0
beq _080A3A54
subs r0, #1
strh r0, [r2, #8]
b _080A3B36
.align 2, 0
_080A3A50: .4byte gFadeControl
_080A3A54:
ldrb r4, [r2, #3]
ldr r0, _080A3A68 @ =gInput
ldrh r0, [r0, #2]
cmp r0, #0x40
beq _080A3A72
cmp r0, #0x40
bgt _080A3A6C
cmp r0, #1
beq _080A3A7A
b _080A3A9A
.align 2, 0
_080A3A68: .4byte gInput
_080A3A6C:
cmp r0, #0x80
beq _080A3A76
b _080A3A9A
_080A3A72:
movs r4, #0
b _080A3A9A
_080A3A76:
movs r4, #1
b _080A3A9A
_080A3A7A:
cmp r4, #0
beq _080A3A82
movs r0, #4
b _080A3A8C
_080A3A82:
movs r0, #8
movs r1, #0
bl CreateDialogBox
movs r0, #2
_080A3A8C:
ldr r1, _080A3AB4 @ =gMenu
strb r0, [r1, #6]
movs r0, #0x3c
strh r0, [r1, #8]
movs r0, #0x6a
bl SoundReq
_080A3A9A:
ldr r1, _080A3AB4 @ =gMenu
ldrb r0, [r1, #3]
cmp r0, r4
beq _080A3B36
strb r4, [r1, #3]
movs r0, #0
adds r1, r4, #0
bl SetPopupState
movs r0, #0x69
bl SoundReq
b _080A3B36
.align 2, 0
_080A3AB4: .4byte gMenu
_080A3AB8:
movs r0, #0
bl HandleSave
adds r1, r0, #0
ldr r4, _080A3AD8 @ =gMenu
strb r1, [r4]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
beq _080A3ADC
cmp r1, #1
bne _080A3B36
movs r0, #4
strb r0, [r4, #6]
b _080A3B36
.align 2, 0
_080A3AD8: .4byte gMenu
_080A3ADC:
movs r0, #0x3c
strh r0, [r4, #8]
movs r0, #9
movs r1, #0
bl CreateDialogBox
movs r0, #3
strb r0, [r4, #6]
b _080A3B36
_080A3AEE:
adds r1, r2, #0
ldrh r0, [r1, #8]
cmp r0, #0
beq _080A3AFC
subs r0, #1
strh r0, [r1, #8]
b _080A3B36
_080A3AFC:
ldr r0, _080A3B10 @ =gInput
ldrh r1, [r0, #2]
movs r0, #0xb
ands r0, r1
cmp r0, #0
beq _080A3B36
movs r0, #1
strb r0, [r2, #6]
b _080A3B36
.align 2, 0
_080A3B10: .4byte gInput
_080A3B14:
ldr r2, _080A3B38 @ =gScreen
ldrh r1, [r2]
ldr r0, _080A3B3C @ =0x0000FDFF
ands r0, r1
movs r4, #0
strh r0, [r2]
bl sub_08050384
movs r0, #7
movs r1, #8
bl SetFade
ldr r1, _080A3B40 @ =gMain
movs r0, #3
strb r0, [r1, #3]
ldr r0, _080A3B44 @ =gMenu
strb r4, [r0, #6]
_080A3B36:
pop {r4, r5, pc}
.align 2, 0
_080A3B38: .4byte gScreen
_080A3B3C: .4byte 0x0000FDFF
_080A3B40: .4byte gMain
_080A3B44: .4byte gMenu
thumb_func_start sub_080A3B48
sub_080A3B48: @ 0x080A3B48
push {lr}
movs r1, #0
ldr r0, _080A3B6C @ =gSave
ldr r3, _080A3B70 @ =0x0000012B
adds r2, r0, r3
ldrb r0, [r2]
cmp r0, #0
beq _080A3B66
_080A3B58:
adds r1, #1
cmp r1, #0x12
bhi _080A3B66
adds r0, r1, r2
ldrb r0, [r0]
cmp r0, #0
bne _080A3B58
_080A3B66:
adds r0, r1, #0
pop {pc}
.align 2, 0
_080A3B6C: .4byte gSave
_080A3B70: .4byte 0x0000012B
thumb_func_start sub_080A3B74
sub_080A3B74: @ 0x080A3B74
ldr r0, _080A3B80 @ =gMenu
adds r0, #0x2f
movs r1, #0
strb r1, [r0]
bx lr
.align 2, 0
_080A3B80: .4byte gMenu
-1203
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