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https://github.com/zeldaret/tmc
synced 2026-06-23 17:25:27 -04:00
merge
This commit is contained in:
@@ -12,7 +12,7 @@ void Manager4_Main(Manager* this) {
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gUnk_08107C70[this->action](this);
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}
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extern void sub_080805F8(void);
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extern void UpdateIsDiggingCave(void);
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extern DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance*, int);
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@@ -21,8 +21,8 @@ void sub_0805786C(Manager* this) {
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u8 room;
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u8 area;
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u16 uVar = 0x81 << 7;
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sub_080805F8();
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if (gUnk_03004030.unk_08 != 0) {
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UpdateIsDiggingCave();
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if (gUnk_03004030.isDiggingCave != 0) {
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if (gUnk_03004030.unk_00 == 0) {
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gUnk_03004030.unk_0a = 0xFF;
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room = gRoomControls.room;
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@@ -66,7 +66,7 @@ void sub_08057A18(Manager*, DiggingCaveEntrance*);
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u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
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u16 offsetX, offsetY, offsetX2, offsetY2;
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u32 tmp, tmp2;
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if (gUnk_03004030.unk_08) {
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if (gUnk_03004030.isDiggingCave) {
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offsetX = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
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offsetY = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
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offsetX2 = (entr->unk_00 & 0x3F) * 16 + 8;
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@@ -105,10 +105,10 @@ void sub_08057A18(Manager* this, DiggingCaveEntrance* entr) {
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gUnk_03004030.unk_06 = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y - ((entr->unk_00 & 0xFC0) >> 2);
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#ifndef EU
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tmp = gUnk_03004030.unk_08;
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tmp = gUnk_03004030.isDiggingCave;
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if (!tmp) {
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if ((entr->target_room | 0x80) != gUnk_03004030.unk_0b) {
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gUnk_02034480.unk_00 = gUnk_03004030.unk_08;
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gUnk_02034480.unk_00 = gUnk_03004030.isDiggingCave;
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}
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gUnk_03004030.unk_0b = entr->target_room | 0x80;
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}
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+23
-14
@@ -62,8 +62,9 @@ void ManagerB_WaitForFlag(ManagerB* this) {
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void ManagerB_WaitForDone(ManagerB* this) {
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// check if all helpers are done
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if (this->manager.unk_0e)
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if (this->manager.unk_0e) {
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return;
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}
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// set the completion flag for the fight
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SetFlag(this->unk_3e);
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// restore music (if it was set, which apparently is only possible if there's a flag the fight waited for)
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@@ -87,25 +88,28 @@ void ManagerB_LoadFight(Manager* this) {
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EntityData* prop;
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Entity* ent;
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u32 counter;
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this->action = 2;
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this->unk_0e = 0;
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counter = 0;
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// Create a helper to keep track of the created entities.
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monitor = CreateHelper(this);
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if (!monitor)
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if (monitor == NULL) {
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DeleteThisEntity();
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}
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prop = (EntityData*)GetCurrentRoomProperty(this->unk_0b);
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if (prop) {
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while (*((u8*)prop) != 0xFF) {
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if (prop != NULL) {
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while (prop->kind != 0xFF) {
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ent = LoadRoomEntity(prop++);
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if (ent && (ent->kind == ENEMY)) {
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if ((ent != NULL) && (ent->kind == ENEMY)) {
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ent->field_0x6c.HALF.HI |= 0x40;
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ManagerBHelper_Monitor(monitor, ent, counter++);
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}
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if (counter >= 7) {
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counter = 0;
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monitor = CreateHelper(this);
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if (!monitor)
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if (monitor == NULL)
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return;
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}
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}
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@@ -139,27 +143,31 @@ void ManagerBHelper_Monitor(ManagerBHelper* this, Entity* ent, u32 index) {
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// case volumeMasterTarget is 1: The manager is a helper
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void ManagerBHelper_Main(Manager* this) {
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u8 i, anyRemaining;
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u8 i;
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bool32 anyRemaining;
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Entity* current;
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if (this->action == 0) {
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this->action = 1;
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SetDefaultPriority((Entity*)this, PRIO_NO_BLOCK);
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}
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// go through and check all monitored enemies.
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anyRemaining = 0;
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anyRemaining = FALSE;
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for (i = 0; i < 8; i++) {
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if ((current = ((ManagerBHelper*)this)->enemies[i])) {
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if (!current->next) {
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current = ((ManagerBHelper*)this)->enemies[i];
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if (current != NULL) {
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if (current->next == NULL) {
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((ManagerBHelper*)this)->enemies[i] = 0;
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} else {
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anyRemaining = 1;
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anyRemaining = TRUE;
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}
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}
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}
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if (!anyRemaining) {
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// inform the parent that we're done
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if (((ManagerB*)this->parent)->manager.unk_0e) {
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((ManagerB*)this->parent)->manager.unk_0e--;
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ManagerB* parent = (ManagerB*)this->parent;
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if (parent->manager.unk_0e != 0) {
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parent->manager.unk_0e--;
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}
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DeleteThisEntity();
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}
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@@ -174,8 +182,9 @@ void ReplaceMonitoredEntity(Entity* old, Entity* new) {
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u32 i;
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for (current = (ManagerBHelper*)end->next; (Manager*)current != end;
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current = (ManagerBHelper*)current->manager.next) {
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if (current->manager.type != 0x9 || current->manager.subtype != 0xB)
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if (current->manager.type != 0x9 || current->manager.subtype != 0xB) {
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continue;
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}
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for (i = 0; i < 8; i++) {
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if (old == current->enemies[i]) {
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current->enemies[i] = new;
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