mirror of
https://github.com/zeldaret/tmc
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rename files
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+3
-18
@@ -1,25 +1,10 @@
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#include "entity.h"
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#include "player.h"
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typedef struct {
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u16 unk0;
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u16 unk2;
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u16 unk4;
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u8 unk6;
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u8 unk7;
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} VStruct;
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typedef struct {
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u8 _0[0x20];
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struct OamData oam[0x80];
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VStruct unk[0x100];
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} UStruct;
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extern UStruct gUnk_03000000;
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#include "structures.h"
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bool32 sub_0805EC04(Entity* this) {
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u32 i = 1;
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UStruct* temp = &gUnk_03000000;
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OAMSettings* temp = &gUnk_03000000;
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u32 j = 1;
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for (; i < 0x20; i++) {
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if (temp->unk[i].unk6 == 0) {
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@@ -34,7 +19,7 @@ bool32 sub_0805EC04(Entity* this) {
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void sub_0805EC60(Entity* this) {
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u8 temp;
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UStruct* temp2;
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OAMSettings* temp2;
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if (this->spriteRendering.b0 != 0) {
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this->spriteRendering.b0 = 0;
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