This commit is contained in:
21aslade
2020-11-07 15:22:02 -07:00
432 changed files with 78818 additions and 59951 deletions
+1
View File
@@ -56,6 +56,7 @@ src/*.s
tags
tools/agbcc
tools/binutils
translations/*.bin
types_*.taghl
*.zip
!calcrom.pl
+1 -1
View File
@@ -37,7 +37,7 @@ To set up the repository:
sh install.sh ../tmc
cd ../tmc
make tools
make setup
To build **tmc.gba**:
+2 -1
View File
@@ -90,7 +90,7 @@ C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s $(DATA_ASM_SUBDIR)/**/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
@@ -161,6 +161,7 @@ include songs.mk
sound/%.bin: sound/%.aif ; $(AIF) $< $@
sound/songs/%.s: sound/songs/%.mid
cd $(@D) && ../../$(MID) $(<F)
translations/USA.bin: translations/USA.json ; tools/tmc_strings/tmc_strings -p --source $< --dest $@ --size 0x499E0
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
+1 -1
View File
@@ -1,6 +1,6 @@
# The Legend of Zelda: The Minish Cap
**Progress:** [⬛⬛⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜] 10%
**Progress:** [⬛⬛⬛⬛⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜] 20%
```diff
- WARNING! -
+7 -7
View File
@@ -299,7 +299,7 @@ _080303C0:
bl sub_08030834
movs r0, #0x95
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
b _0803042C
.align 2, 0
_080303D0: .4byte gUnk_080FD2F0
@@ -450,7 +450,7 @@ _080304DE:
strb r2, [r3]
movs r0, #0x95
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
_080304F0:
pop {r4, pc}
.align 2, 0
@@ -502,7 +502,7 @@ _0803053E:
strb r0, [r3]
movs r0, #0x95
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
_08030552:
pop {pc}
@@ -597,7 +597,7 @@ _080305E4:
cmp r0, #0
bne _08030608
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
cmp r0, #0
bne _0803064A
ldrb r0, [r4, #0x15]
@@ -624,7 +624,7 @@ _0803061E:
cmp r3, #0
bne _08030638
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
cmp r0, #0
bne _0803064A
ldrb r0, [r4, #0x15]
@@ -1146,7 +1146,7 @@ _08030A02:
sub_08030A04: @ 0x08030A04
push {r4, lr}
adds r4, r0, #0
bl sub_080AEF88
bl ProcessMovement
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #1
@@ -1157,7 +1157,7 @@ sub_08030A04: @ 0x08030A04
ands r0, r1
strb r0, [r4]
ldr r0, _08030A28 @ =0x00000101
bl sub_08004488
bl EnqueueSFX
_08030A24:
pop {r4, pc}
.align 2, 0
+2 -2
View File
@@ -161,7 +161,7 @@ sub_0803E61C: @ 0x0803E61C
cmp r0, #0
bne _0803E654
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
cmp r0, #0
bne _0803E654
adds r0, r4, #0
@@ -306,7 +306,7 @@ sub_0803E71C: @ 0x0803E71C
movs r0, #0xf6
strb r0, [r1]
adds r0, #0x65
bl sub_08004488
bl EnqueueSFX
_0803E756:
pop {pc}
.align 2, 0
-812
View File
@@ -1,812 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Beetle
Beetle: @ 0x08021758
push {lr}
ldr r1, _08021764 @ =gUnk_080CB590
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_08021764: .4byte gUnk_080CB590
thumb_func_start sub_08021768
sub_08021768: @ 0x08021768
push {lr}
ldr r2, _0802177C @ =gUnk_080CB5A8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802177C: .4byte gUnk_080CB5A8
thumb_func_start sub_08021780
sub_08021780: @ 0x08021780
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
beq _08021792
cmp r0, #0x93
beq _080217F4
b _080217FA
_08021792:
ldr r0, _080217A4 @ =gPlayerState
adds r0, #0xa8
ldrb r0, [r0]
cmp r0, #0x18
bne _080217A8
adds r0, r4, #0
bl sub_08021768
b _080217FA
.align 2, 0
_080217A4: .4byte gPlayerState
_080217A8:
movs r1, #0
movs r0, #5
strb r0, [r4, #0xc]
movs r0, #0xb4
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
ldr r0, _080217EC @ =gPlayerEntity
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
ldr r0, _080217F0 @ =0x0000FFFF
strh r0, [r4, #0x36]
adds r1, r4, #0
adds r1, #0x87
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
movs r1, #6
bl InitializeAnimation
b _080217FA
.align 2, 0
_080217EC: .4byte gPlayerEntity
_080217F0: .4byte 0x0000FFFF
_080217F4:
adds r0, r4, #0
bl sub_08021768
_080217FA:
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
cmp r1, #0
bne _08021808
subs r0, #3
strb r1, [r0]
_08021808:
ldr r1, _08021814 @ =gUnk_080CB590
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08021814: .4byte gUnk_080CB590
thumb_func_start sub_08021818
sub_08021818: @ 0x08021818
push {lr}
adds r3, r0, #0
ldrb r0, [r3, #0xa]
cmp r0, #0
bne _0802182A
adds r0, r3, #0
bl sub_0804A7D4
b _08021844
_0802182A:
ldr r2, [r3, #0x50]
cmp r2, #0
beq _0802183A
ldrb r0, [r2, #0xf]
subs r0, #1
movs r1, #0
strb r0, [r2, #0xf]
str r1, [r3, #0x50]
_0802183A:
adds r0, r3, #0
movs r1, #0xf0
movs r2, #0
bl CreateDeathFx
_08021844:
pop {pc}
.align 2, 0
thumb_func_start sub_08021848
sub_08021848: @ 0x08021848
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
adds r1, r0, #0
cmp r1, #0
beq _0802186C
ldr r0, _08021868 @ =gUnk_080CB5C8
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _0802187A
.align 2, 0
_08021868: .4byte gUnk_080CB5C8
_0802186C:
movs r0, #3
strb r0, [r4, #0xc]
strh r1, [r4, #0x36]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_0802187A:
pop {r4, pc}
thumb_func_start sub_0802187C
sub_0802187C: @ 0x0802187C
movs r1, #2
strb r1, [r0, #0xd]
bx lr
.align 2, 0
thumb_func_start nullsub_130
nullsub_130: @ 0x08021884
bx lr
.align 2, 0
thumb_func_start sub_08021888
sub_08021888: @ 0x08021888
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _0802189A
adds r0, r4, #0
bl sub_08021818
_0802189A:
pop {r4, pc}
thumb_func_start sub_0802189C
sub_0802189C: @ 0x0802189C
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
strb r0, [r4, #0x1c]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_080218B4
sub_080218B4: @ 0x080218B4
push {lr}
ldr r2, _080218C8 @ =gUnk_080CB5D4
ldrb r1, [r0, #0xb]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080218C8: .4byte gUnk_080CB5D4
thumb_func_start sub_080218CC
sub_080218CC: @ 0x080218CC
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xd]
cmp r0, #0
bne _08021916
movs r2, #1
movs r0, #1
strb r0, [r5, #0xd]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
adds r0, r5, #0
movs r1, #1
bl sub_08049F84
adds r4, r0, #0
bl Random
movs r1, #0x10
eors r4, r1
ldr r2, _08021980 @ =gUnk_080CB5DC
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #0x90
lsls r0, r0, #9
str r0, [r5, #0x20]
_08021916:
adds r0, r5, #0
bl GetNextFrame
adds r2, r5, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r6, #1
adds r0, r6, #0
ands r0, r1
adds r4, r2, #0
cmp r0, #0
beq _08021948
adds r0, r5, #0
bl sub_080AEFE0
movs r1, #0xe0
lsls r1, r1, #5
adds r0, r5, #0
bl sub_080044EC
cmp r0, #0
bne _08021948
adds r0, r5, #0
adds r0, #0x59
strb r6, [r0]
_08021948:
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802197C
movs r0, #2
strb r0, [r5, #0xc]
bl Random
movs r1, #0x38
ands r0, r1
adds r0, #8
strb r0, [r5, #0xe]
movs r0, #1
strb r0, [r5, #0xf]
ldrb r1, [r5, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r5, #0x24]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
_0802197C:
pop {r4, r5, r6, pc}
.align 2, 0
_08021980: .4byte gUnk_080CB5DC
thumb_func_start sub_08021984
sub_08021984: @ 0x08021984
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _080219C2
movs r0, #1
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r4, #0x18]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x18]
ldr r0, _08021A08 @ =0x0000FF80
strh r0, [r4, #0x36]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1b]
ldr r0, _08021A0C @ =0x0000012D
bl sub_08004488
_080219C2:
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08021A04
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x10
strb r0, [r4, #0xe]
movs r2, #1
movs r0, #1
strb r0, [r4, #0xf]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x86
movs r0, #0x3c
strb r0, [r1]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_08021A04:
pop {r4, pc}
.align 2, 0
_08021A08: .4byte 0x0000FF80
_08021A0C: .4byte 0x0000012D
thumb_func_start sub_08021A10
sub_08021A10: @ 0x08021A10
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldr r1, _08021A60 @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0x78
movs r3, #0x50
bl sub_080041A0
cmp r0, #0
beq _08021A5E
adds r0, r4, #0
bl sub_08021D00
cmp r0, #0
bne _08021A5E
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08021A5E
movs r0, #3
strb r0, [r4, #0xc]
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x15]
adds r0, r4, #0
bl sub_08021D44
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_08021A5E:
pop {r4, pc}
.align 2, 0
_08021A60: .4byte gPlayerEntity
thumb_func_start sub_08021A64
sub_08021A64: @ 0x08021A64
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08021D00
cmp r0, #0
bne _08021AD4
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r5, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08021A96
movs r0, #2
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08021A96:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r5
cmp r0, #0
bne _08021AC8
movs r0, #8
strb r0, [r4, #0xf]
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
adds r1, r0, #0
cmp r1, #0xff
bne _08021AC2
movs r0, #7
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
b _08021AD4
_08021AC2:
adds r0, r4, #0
bl sub_08021D44
_08021AC8:
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
bl GetNextFrame
_08021AD4:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08021AD8
sub_08021AD8: @ 0x08021AD8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08021B3A
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08021B1E
movs r0, #0
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
cmp r0, #0xff
bne _08021B16
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #8
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
b _08021B60
_08021B16:
strb r0, [r4, #0x15]
movs r0, #0x7c
bl sub_08004488
_08021B1E:
adds r0, r4, #0
bl sub_080AEFE0
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08021B3A
adds r1, r4, #0
adds r1, #0x59
movs r0, #1
strb r0, [r1]
_08021B3A:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08021B60
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x14
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x86
movs r0, #0x3c
strb r0, [r1]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08021B60:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08021B64
sub_08021B64: @ 0x08021B64
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r0, _08021B88 @ =gPlayerState
ldr r1, [r0, #0x30]
movs r2, #4
ands r1, r2
adds r6, r0, #0
cmp r1, #0
beq _08021B8C
movs r1, #0
movs r0, #3
strb r0, [r4, #0xc]
str r1, [r4, #0x34]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
b _08021C4E
.align 2, 0
_08021B88: .4byte gPlayerState
_08021B8C:
movs r5, #1
adds r0, r6, #0
adds r0, #0xa8
ldrb r0, [r0]
cmp r0, #0xb
beq _08021BBA
cmp r0, #0x14
beq _08021BBA
bl sub_0807953C
cmp r0, #0
beq _08021BAE
ldrb r1, [r4, #0xa]
lsls r0, r1, #1
adds r0, r0, r1
adds r5, r0, #0
adds r5, #8
_08021BAE:
ldrb r0, [r4, #0xe]
subs r5, r0, r5
cmp r5, #0
bge _08021BB8
movs r5, #0
_08021BB8:
strb r5, [r4, #0xe]
_08021BBA:
ldr r0, [r6, #0x30]
movs r1, #0x88
lsls r1, r1, #1
ands r0, r1
cmp r0, #0
beq _08021BC8
movs r5, #0
_08021BC8:
cmp r5, #0
bne _08021C04
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0x80
lsls r0, r0, #9
str r0, [r4, #0x20]
adds r0, r4, #0
adds r0, #0x87
strb r5, [r0]
ldr r2, _08021BEC @ =gPlayerEntity
ldrb r1, [r2, #0x15]
adds r0, r1, #0
cmp r0, #0xff
beq _08021BF0
movs r0, #0x10
b _08021BF6
.align 2, 0
_08021BEC: .4byte gPlayerEntity
_08021BF0:
ldrb r0, [r2, #0x14]
lsls r0, r0, #2
movs r1, #0x10
_08021BF6:
eors r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
b _08021C4E
_08021C04:
ldrb r1, [r6, #0x1a]
movs r0, #0x80
orrs r0, r1
strb r0, [r6, #0x1a]
adds r1, r6, #0
adds r1, #0x80
ldrh r0, [r1]
subs r0, #0x50
strh r0, [r1]
adds r1, #0x2a
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
ldr r0, _08021C50 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
ldr r2, _08021C54 @ =gUnk_080CB5E4
ldrb r1, [r4, #0xf]
adds r0, r1, #1
strb r0, [r4, #0xf]
movs r0, #0xe
ands r0, r1
lsrs r0, r0, #1
adds r0, r0, r2
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x2e]
adds r0, r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x36]
subs r0, #1
strh r0, [r4, #0x36]
adds r0, r4, #0
bl GetNextFrame
_08021C4E:
pop {r4, r5, r6, pc}
.align 2, 0
_08021C50: .4byte gPlayerEntity
_08021C54: .4byte gUnk_080CB5E4
thumb_func_start sub_08021C58
sub_08021C58: @ 0x08021C58
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r5, #1
adds r0, r5, #0
ands r0, r1
cmp r0, #0
beq _08021C8A
adds r0, r4, #0
bl sub_080AEFE0
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08021C8A
adds r0, r4, #0
adds r0, #0x59
strb r5, [r0]
_08021C8A:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08021CCC
movs r0, #2
strb r0, [r4, #0xc]
movs r2, #0x3c
strb r2, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xf]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x86
strb r2, [r0]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08021CCC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08021CD0
sub_08021CD0: @ 0x08021CD0
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _08021CE6
adds r0, r4, #0
bl GetNextFrame
_08021CE6:
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
cmp r0, #0xff
beq _08021CFE
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_08021CFE:
pop {r4, pc}
thumb_func_start sub_08021D00
sub_08021D00: @ 0x08021D00
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x86
ldrb r0, [r1]
cmp r0, #0
beq _08021D16
subs r0, #1
strb r0, [r1]
movs r0, #0
b _08021D40
_08021D16:
adds r0, r4, #0
movs r1, #1
movs r2, #0x10
bl sub_08049F64
cmp r0, #0
bne _08021D28
movs r0, #0
b _08021D40
_08021D28:
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #1
strb r0, [r4, #0xe]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
movs r0, #1
_08021D40:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08021D44
sub_08021D44: @ 0x08021D44
push {lr}
adds r2, r0, #0
adds r1, #4
movs r0, #0x18
ands r1, r0
strb r1, [r2, #0x15]
movs r0, #8
ands r1, r0
cmp r1, #0
beq _08021D5E
movs r0, #0xc0
lsls r0, r0, #1
b _08021D60
_08021D5E:
movs r0, #0xc0
_08021D60:
strh r0, [r2, #0x24]
pop {pc}
+4 -4
View File
@@ -91,7 +91,7 @@ sub_0806D0B0: @ 0x0806D0B0
movs r0, #0x30
bl LoadGfxGroup
bl sub_0806D110
ldr r5, _0806D0EC @ =gUnk_02002F00
ldr r5, _0806D0EC @ =gMapDataTopSpecial
movs r1, #0x80
lsls r1, r1, #6
adds r0, r5, #0
@@ -110,7 +110,7 @@ _0806D0DA:
pop {r4, r5, pc}
.align 2, 0
_0806D0E8: .4byte gUnk_0200B650
_0806D0EC: .4byte gUnk_02002F00
_0806D0EC: .4byte gMapDataTopSpecial
_0806D0F0: .4byte gScreen
_0806D0F4: .4byte 0x00001D47
@@ -131,7 +131,7 @@ _0806D10C:
thumb_func_start sub_0806D110
sub_0806D110: @ 0x0806D110
push {r4, r5, lr}
ldr r4, _0806D134 @ =gUnk_02002F00
ldr r4, _0806D134 @ =gMapDataTopSpecial
movs r0, #0x80
lsls r0, r0, #7
adds r5, r4, r0
@@ -147,7 +147,7 @@ sub_0806D110: @ 0x0806D110
bl sub_0806D138
pop {r4, r5, pc}
.align 2, 0
_0806D134: .4byte gUnk_02002F00
_0806D134: .4byte gMapDataTopSpecial
thumb_func_start sub_0806D138
sub_0806D138: @ 0x0806D138
+1 -1
View File
@@ -98,7 +98,7 @@ sub_080997CC: @ 0x080997CC
strb r1, [r4, #0xc]
strb r0, [r4, #0xe]
ldr r0, _080997F0 @ =0x000001B3
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
bl sub_080997F4
_080997EC:
+2 -2
View File
@@ -66,7 +66,7 @@ sub_08098F14: @ 0x08098F14
bl SetTile
movs r0, #0x99
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
adds r0, r5, #0
movs r1, #0x1e
bl sub_0805E4E0
@@ -348,7 +348,7 @@ _08099166:
cmp r0, #0
bne _08099194
ldr r0, _080991A0 @ =0x00000131
bl sub_08004488
bl EnqueueSFX
_08099194:
pop {r4, pc}
.align 2, 0
-259
View File
@@ -1,259 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start BigVortex
BigVortex: @ 0x08098CF4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _08098D14
ldr r0, _08098D10 @ =gUnk_0812367C
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _08098D1A
.align 2, 0
_08098D10: .4byte gUnk_0812367C
_08098D14:
adds r0, r2, #0
bl sub_08098E3C
_08098D1A:
pop {pc}
thumb_func_start sub_08098D1C
sub_08098D1C: @ 0x08098D1C
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #1
strb r5, [r4, #0xc]
ldr r0, _08098D40 @ =0x0000FFF0
strh r0, [r4, #0x36]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
cmp r0, #0
beq _08098D44
bl CheckFlags
cmp r0, #0
bne _08098D44
strb r5, [r4, #0xc]
b _08098D5A
.align 2, 0
_08098D40: .4byte 0x0000FFF0
_08098D44:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #7
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_08098E88
_08098D5A:
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
pop {r4, r5, pc}
thumb_func_start sub_08098D6C
sub_08098D6C: @ 0x08098D6C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08098D9A
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x2d
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0x43
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08098D9A
ldrh r0, [r1, #0x32]
adds r0, #8
strh r0, [r1, #0x32]
_08098D9A:
pop {r4, pc}
thumb_func_start sub_08098D9C
sub_08098D9C: @ 0x08098D9C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08098DC2
movs r0, #3
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #7
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
bl sub_08098E88
_08098DC2:
pop {pc}
thumb_func_start sub_08098DC4
sub_08098DC4: @ 0x08098DC4
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r6, _08098E2C @ =gPlayerEntity
adds r1, r6, #0
movs r2, #8
movs r3, #8
bl sub_0800419C
cmp r0, #0
beq _08098E24
adds r0, r5, #0
adds r1, r6, #0
bl CopyPosition
adds r0, r5, #0
bl sub_08004542
adds r0, r6, #0
bl sub_08004542
adds r0, r6, #0
adds r0, #0x38
movs r4, #1
strb r4, [r0]
adds r0, r5, #0
adds r1, r6, #0
bl ResolveEntityOnTop
ldr r1, _08098E30 @ =gPlayerState
movs r0, #0x1f
strb r0, [r1, #0xc]
adds r0, r1, #0
adds r0, #0x38
strb r4, [r0]
ldrb r0, [r5, #0xb]
adds r1, #0x39
strb r0, [r1]
movs r1, #4
strb r1, [r5, #0xc]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bne _08098E20
movs r0, #0x23
bl SetGlobalFlag
_08098E20:
bl sub_08077B20
_08098E24:
adds r0, r5, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, r6, pc}
.align 2, 0
_08098E2C: .4byte gPlayerEntity
_08098E30: .4byte gPlayerState
thumb_func_start sub_08098E34
sub_08098E34: @ 0x08098E34
push {lr}
bl UpdateAnimationSingleFrame
pop {pc}
thumb_func_start sub_08098E3C
sub_08098E3C: @ 0x08098E3C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08098E5E
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitAnimationForceUpdate
_08098E5E:
ldrb r1, [r4, #0xa]
movs r0, #2
ands r0, r1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r0, r0, #1
ldr r1, _08098E84 @ =gUnk_08123690
adds r0, r0, r1
ldrh r1, [r0]
ldrh r2, [r0, #2]
adds r0, r4, #0
movs r3, #0
bl sub_0805EC9C
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_08098E84: .4byte gUnk_08123690
thumb_func_start sub_08098E88
sub_08098E88: @ 0x08098E88
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x82
movs r1, #1
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08098EB0
ldr r3, _08098ED8 @ =0xFFFF0000
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
adds r1, r4, #0
adds r1, #0x63
movs r0, #8
strb r0, [r1]
_08098EB0:
movs r0, #0x82
movs r1, #2
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08098ED4
ldr r3, _08098EDC @ =0xFFFE0000
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
adds r1, r4, #0
adds r1, #0x63
movs r0, #0x10
strb r0, [r1]
_08098ED4:
pop {r4, r5, pc}
.align 2, 0
_08098ED8: .4byte 0xFFFF0000
_08098EDC: .4byte 0xFFFE0000
-363
View File
@@ -6,369 +6,6 @@
.text
thumb_func_start Bird
Bird: @ 0x0809CF24
push {lr}
ldr r2, _0809CF38 @ =gUnk_08123EC0
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809CF38: .4byte gUnk_08123EC0
thumb_func_start sub_0809CF3C
sub_0809CF3C: @ 0x0809CF3C
push {lr}
ldr r2, _0809CF50 @ =gUnk_08123EEC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809CF50: .4byte gUnk_08123EEC
thumb_func_start sub_0809CF54
sub_0809CF54: @ 0x0809CF54
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0x31
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xf]
ldr r0, _0809CFDC @ =0xFFFE8000
str r0, [r4, #0x20]
ldr r0, _0809CFE0 @ =0xFFC74000
str r0, [r4, #0x34]
adds r1, r4, #0
adds r1, #0x68
movs r0, #0xf8
lsls r0, r0, #8
strh r0, [r1]
movs r0, #0xa0
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #8
strb r0, [r4, #0x15]
subs r1, #0x30
movs r0, #2
strb r0, [r1]
ldr r0, _0809CFE4 @ =gRoomControls
ldrh r0, [r0, #0xa]
strh r0, [r4, #0x2e]
ldr r0, _0809CFE8 @ =0x00000123
bl PlaySFX
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
movs r0, #0x95
movs r1, #1
movs r2, #0
bl CreateObject
adds r5, r0, #0
cmp r5, #0
beq _0809CFD8
str r4, [r5, #0x50]
movs r3, #0x80
lsls r3, r3, #0xc
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0
bl PositionRelative
adds r0, r4, #0
adds r1, r5, #0
bl ResolveEntityOnTop
_0809CFD8:
pop {r4, r5, pc}
.align 2, 0
_0809CFDC: .4byte 0xFFFE8000
_0809CFE0: .4byte 0xFFC74000
_0809CFE4: .4byte gRoomControls
_0809CFE8: .4byte 0x00000123
thumb_func_start sub_0809CFEC
sub_0809CFEC: @ 0x0809CFEC
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
adds r0, r4, #0
adds r0, #0x68
movs r2, #0
ldrsh r1, [r0, r2]
adds r0, r4, #0
bl sub_08003FC4
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0809D018
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _0809D026
strb r0, [r4, #0xf]
b _0809D026
_0809D018:
adds r0, r4, #0
bl sub_080040A8
cmp r0, #0
bne _0809D026
bl DeleteThisEntity
_0809D026:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D030
sub_0809D030: @ 0x0809D030
push {lr}
ldr r2, _0809D044 @ =gUnk_08123EF4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809D044: .4byte gUnk_08123EF4
thumb_func_start sub_0809D048
sub_0809D048: @ 0x0809D048
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D06C
sub_0809D06C: @ 0x0809D06C
push {lr}
ldr r2, _0809D080 @ =gUnk_08123EFC
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809D080: .4byte gUnk_08123EFC
thumb_func_start sub_0809D084
sub_0809D084: @ 0x0809D084
push {lr}
adds r1, r0, #0
ldr r0, [r1, #0x50]
cmp r0, #0
beq _0809D0A8
ldrb r2, [r0, #0xf]
cmp r2, #0
beq _0809D0A0
movs r3, #0x80
lsls r3, r3, #0xc
movs r2, #0
bl PositionRelative
b _0809D0A8
_0809D0A0:
ldrb r0, [r1, #0xd]
adds r0, #1
strb r0, [r1, #0xd]
str r2, [r1, #0x20]
_0809D0A8:
pop {pc}
.align 2, 0
thumb_func_start sub_0809D0AC
sub_0809D0AC: @ 0x0809D0AC
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_080044EC
cmp r0, #1
bhi _0809D0F0
movs r2, #0
movs r0, #2
strb r0, [r4, #0xa]
movs r1, #1
strb r1, [r4, #0xc]
str r2, [r4, #0x34]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
movs r0, #0x45
bl SetLocalFlag
movs r0, #0x72
bl PlaySFX
adds r0, r4, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0809D0F0
adds r0, r4, #0
bl sub_0806FAD8
_0809D0F0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D0F4
sub_0809D0F4: @ 0x0809D0F4
push {lr}
ldr r2, _0809D108 @ =gUnk_08123F04
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809D108: .4byte gUnk_08123F04
thumb_func_start sub_0809D10C
sub_0809D10C: @ 0x0809D10C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809D130
sub_0809D130: @ 0x0809D130
push {lr}
adds r2, r0, #0
ldr r0, _0809D148 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0809D14C
adds r0, r2, #0
bl sub_0800445C
b _0809D170
.align 2, 0
_0809D148: .4byte gPlayerState
_0809D14C:
adds r0, r2, #0
bl sub_08017850
cmp r0, #0
beq _0809D170
movs r0, #0x17
movs r1, #0
movs r2, #0
bl CreateItemEntity
ldr r0, _0809D174 @ =gUnk_02002A40
ldr r1, [r0, #0x40]
movs r2, #0x80
lsls r2, r2, #0x15
orrs r1, r2
str r1, [r0, #0x40]
bl DeleteThisEntity
_0809D170:
pop {pc}
.align 2, 0
_0809D174: .4byte gUnk_02002A40
thumb_func_start sub_0809D178
sub_0809D178: @ 0x0809D178
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0809D19C
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r1, r4, #0
adds r1, #0x5a
movs r0, #0x80
strb r0, [r1]
_0809D19C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809D1E8
bl Random
movs r1, #3
ands r1, r0
adds r0, r4, #0
bl InitializeAnimation
bl Random
movs r1, #0xf
ands r0, r1
adds r0, #0x10
adds r1, r4, #0
adds r1, #0x59
strb r0, [r1]
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
bl Random
movs r1, #1
ands r1, r0
cmp r1, #0
beq _0809D1EE
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x18]
b _0809D1EE
_0809D1E8:
adds r0, r4, #0
bl GetNextFrame
_0809D1EE:
pop {r4, pc}
thumb_func_start sub_0809D1F0
sub_0809D1F0: @ 0x0809D1F0
push {r4, r5, r6, r7, lr}
+1 -1
View File
@@ -233,7 +233,7 @@ _08082FF0:
bl sub_080832D8
_08083088:
ldr r0, _08083090 @ =0x0000010F
bl sub_08004488
bl EnqueueSFX
_0808308E:
pop {r4, r5, r6, pc}
.align 2, 0
-784
View File
@@ -1,784 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Bobomb
Bobomb: @ 0x0802C660
push {lr}
ldr r1, _0802C66C @ =gUnk_080CD5D4
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_0802C66C: .4byte gUnk_080CD5D4
thumb_func_start sub_0802C670
sub_0802C670: @ 0x0802C670
push {lr}
ldr r2, _0802C684 @ =gUnk_080CD5EC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802C684: .4byte gUnk_080CD5EC
thumb_func_start sub_0802C688
sub_0802C688: @ 0x0802C688
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0802C69A
b _0802C79E
_0802C69A:
movs r0, #0x7f
ands r0, r1
cmp r0, #0x16
bhi _0802C740
lsls r0, r0, #2
ldr r1, _0802C6AC @ =_0802C6B0
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0802C6AC: .4byte _0802C6B0
_0802C6B0: @ jump table
.4byte _0802C70C @ case 0
.4byte _0802C70C @ case 1
.4byte _0802C740 @ case 2
.4byte _0802C740 @ case 3
.4byte _0802C740 @ case 4
.4byte _0802C740 @ case 5
.4byte _0802C740 @ case 6
.4byte _0802C740 @ case 7
.4byte _0802C740 @ case 8
.4byte _0802C740 @ case 9
.4byte _0802C740 @ case 10
.4byte _0802C740 @ case 11
.4byte _0802C740 @ case 12
.4byte _0802C740 @ case 13
.4byte _0802C72C @ case 14
.4byte _0802C740 @ case 15
.4byte _0802C740 @ case 16
.4byte _0802C740 @ case 17
.4byte _0802C740 @ case 18
.4byte _0802C740 @ case 19
.4byte _0802C72C @ case 20
.4byte _0802C72C @ case 21
.4byte _0802C72C @ case 22
_0802C70C:
adds r0, r4, #0
adds r0, #0x82
ldrb r0, [r0]
cmp r0, #0
beq _0802C7A6
adds r1, r4, #0
adds r1, #0x42
movs r0, #0
strb r0, [r1]
ldr r0, _0802C728 @ =gPlayerEntity
adds r0, #0x42
movs r1, #4
strb r1, [r0]
b _0802C7A6
.align 2, 0
_0802C728: .4byte gPlayerEntity
_0802C72C:
movs r1, #0
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x42
strb r1, [r0]
adds r0, r4, #0
bl sub_0802CBC4
b _0802C7A6
_0802C740:
adds r2, r4, #0
adds r2, #0x82
ldrb r0, [r2]
adds r0, #1
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x80
movs r0, #0x1c
strb r0, [r1]
ldrb r0, [r2]
cmp r0, #1
beq _0802C75E
cmp r0, #2
beq _0802C770
b _0802C79E
_0802C75E:
adds r0, r4, #0
bl sub_0802CB68
ldr r0, _0802C76C @ =0x0000014D
bl sub_08004488
b _0802C79E
.align 2, 0
_0802C76C: .4byte 0x0000014D
_0802C770:
movs r0, #3
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x6e
strb r0, [r1]
movs r1, #1
strb r1, [r4, #0xf]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #0
strh r0, [r4, #0x24]
adds r0, r4, #0
adds r0, #0x81
strb r1, [r0]
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
movs r0, #6
orrs r1, r0
adds r0, r4, #0
bl InitializeAnimation
_0802C79E:
ldr r1, _0802C7A8 @ =gUnk_080CD5D4
adds r0, r4, #0
bl sub_0804AA30
_0802C7A6:
pop {r4, pc}
.align 2, 0
_0802C7A8: .4byte gUnk_080CD5D4
thumb_func_start sub_0802C7AC
sub_0802C7AC: @ 0x0802C7AC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _0802C7F6
adds r0, r4, #0
bl sub_0806F520
adds r1, r0, #0
cmp r1, #0
bne _0802C7F6
strb r1, [r4, #0xd]
movs r0, #1
strb r0, [r4, #0xf]
strh r1, [r4, #0x36]
adds r0, r4, #0
adds r0, #0x82
ldrb r0, [r0]
cmp r0, #2
beq _0802C7E2
movs r1, #0x80
cmp r0, #0
beq _0802C7E0
movs r0, #0x80
lsls r0, r0, #2
adds r1, r0, #0
_0802C7E0:
strh r1, [r4, #0x24]
_0802C7E2:
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
adds r0, r4, #0
adds r0, #0x83
movs r1, #0
strb r1, [r0]
subs r0, #2
strb r1, [r0]
b _0802C816
_0802C7F6:
ldr r0, _0802C818 @ =0x0000FFFF
strh r0, [r4, #0x36]
ldr r1, _0802C81C @ =gUnk_080CD600
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802C816
adds r0, r4, #0
bl GetNextFrame
_0802C816:
pop {r4, pc}
.align 2, 0
_0802C818: .4byte 0x0000FFFF
_0802C81C: .4byte gUnk_080CD600
thumb_func_start sub_0802C820
sub_0802C820: @ 0x0802C820
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0802C82C
sub_0802C82C: @ 0x0802C82C
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0802C834
sub_0802C834: @ 0x0802C834
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_0802C83C
sub_0802C83C: @ 0x0802C83C
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x82
ldrb r0, [r1]
cmp r0, #0
beq _0802C88C
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802C884
movs r0, #3
strb r0, [r4, #0xc]
ldr r0, _0802C86C @ =gPlayerEntity
ldrb r0, [r0, #0x14]
movs r1, #6
ands r1, r0
cmp r1, #2
beq _0802C870
cmp r1, #6
beq _0802C876
b _0802C87C
.align 2, 0
_0802C86C: .4byte gPlayerEntity
_0802C870:
ldrh r0, [r4, #0x2e]
subs r0, #6
b _0802C87A
_0802C876:
ldrh r0, [r4, #0x2e]
adds r0, #6
_0802C87A:
strh r0, [r4, #0x2e]
_0802C87C:
adds r0, r4, #0
bl sub_0802CBC4
b _0802C8B2
_0802C884:
adds r0, r4, #0
bl sub_0802CC18
b _0802C8A2
_0802C88C:
movs r0, #2
strb r0, [r1]
movs r0, #0x78
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
movs r0, #6
orrs r1, r0
adds r0, r4, #0
bl InitializeAnimation
_0802C8A2:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x6e
strb r0, [r1]
_0802C8B2:
pop {r4, pc}
thumb_func_start nullsub_149
nullsub_149: @ 0x0802C8B4
bx lr
.align 2, 0
thumb_func_start sub_0802C8B8
sub_0802C8B8: @ 0x0802C8B8
push {lr}
movs r1, #3
strb r1, [r0, #0xc]
bl sub_0802CBC4
pop {pc}
thumb_func_start sub_0802C8C4
sub_0802C8C4: @ 0x0802C8C4
push {r4, lr}
adds r4, r0, #0
bl sub_0804A7D4
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
pop {r4, pc}
thumb_func_start sub_0802C8D8
sub_0802C8D8: @ 0x0802C8D8
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x3c
strb r0, [r5, #0xe]
strb r4, [r5, #0xf]
bl Random
movs r1, #0x18
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r5, #0x15]
strb r4, [r5, #0x16]
movs r0, #0x12
strb r0, [r5, #0x1c]
adds r0, r5, #0
adds r0, #0x82
strb r4, [r0]
adds r0, #1
strb r4, [r0]
subs r0, #3
strb r4, [r0]
adds r0, #1
strb r4, [r0]
ldrb r1, [r5, #0x15]
lsrs r1, r1, #4
adds r0, r5, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0802C91C
sub_0802C91C: @ 0x0802C91C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
adds r0, #0x82
ldrb r0, [r0]
cmp r0, #0
beq _0802C97A
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _0802C950
adds r1, r0, #0
adds r0, r4, #0
bl sub_0800417E
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
movs r0, #2
orrs r1, r0
adds r0, r4, #0
bl InitializeAnimation
_0802C950:
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _0802C964
adds r0, r4, #0
bl sub_0802CBC4
b _0802C9B4
_0802C964:
movs r0, #0xf
ands r1, r0
cmp r1, #8
bne _0802C972
adds r0, r4, #0
bl sub_080A29FC
_0802C972:
adds r0, r4, #0
bl sub_0802CC18
b _0802C9B4
_0802C97A:
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _0802C992
adds r1, r0, #0
adds r0, r4, #0
bl sub_0800417E
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
adds r0, r4, #0
bl InitializeAnimation
_0802C992:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802C9B4
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x15]
adds r1, #8
movs r0, #0x1c
ands r1, r0
strb r1, [r4, #0x15]
lsrs r1, r1, #4
adds r0, r4, #0
bl InitializeAnimation
_0802C9B4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802C9B8
sub_0802C9B8: @ 0x0802C9B8
push {lr}
ldr r2, _0802C9CC @ =gUnk_080CD618
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802C9CC: .4byte gUnk_080CD618
thumb_func_start sub_0802C9D0
sub_0802C9D0: @ 0x0802C9D0
push {r4, lr}
adds r4, r0, #0
movs r2, #1
strb r2, [r4, #0xd]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x83
strb r2, [r0]
adds r0, r4, #0
bl sub_0802CC18
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
movs r0, #6
orrs r1, r0
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_0802CA10
sub_0802CA10: @ 0x0802CA10
push {r4, lr}
adds r4, r0, #0
ldr r0, _0802CA30 @ =gPlayerState
ldrb r0, [r0, #5]
cmp r0, #5
beq _0802CA42
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802CA34
adds r0, r4, #0
bl sub_0802CBC4
b _0802CA66
.align 2, 0
_0802CA30: .4byte gPlayerState
_0802CA34:
adds r0, r4, #0
bl sub_0802CC18
adds r0, r4, #0
bl GetNextFrame
b _0802CA66
_0802CA42:
adds r1, r4, #0
adds r1, #0x83
movs r0, #2
strb r0, [r1]
ldr r0, _0802CA68 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsls r0, r0, #2
movs r1, #4
orrs r0, r1
movs r1, #0x1c
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0802CC18
adds r0, r4, #0
bl GetNextFrame
_0802CA66:
pop {r4, pc}
.align 2, 0
_0802CA68: .4byte gPlayerEntity
thumb_func_start sub_0802CA6C
sub_0802CA6C: @ 0x0802CA6C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802CA84
adds r0, r4, #0
bl sub_0802CBC4
b _0802CA90
_0802CA84:
adds r0, r4, #0
bl sub_0802CC18
adds r0, r4, #0
bl GetNextFrame
_0802CA90:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802CA94
sub_0802CA94: @ 0x0802CA94
push {lr}
adds r3, r0, #0
movs r2, #0
movs r0, #3
strb r0, [r3, #0xc]
ldrb r1, [r3, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r3, #0x10]
movs r0, #1
strb r0, [r3, #0xf]
movs r0, #0x29
adds r0, r0, r3
mov ip, r0
ldrb r1, [r0]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
mov r1, ip
strb r0, [r1]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r3, #0x20]
movs r0, #0
strh r2, [r3, #0x24]
adds r1, r3, #0
adds r1, #0x83
strb r0, [r1]
subs r1, #2
strb r0, [r1]
ldr r0, _0802CAF4 @ =gPlayerEntity
ldrb r1, [r0, #0x14]
lsls r1, r1, #2
movs r0, #4
orrs r1, r0
movs r0, #0x1c
ands r1, r0
strb r1, [r3, #0x15]
lsrs r1, r1, #4
movs r0, #6
orrs r1, r0
adds r0, r3, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
_0802CAF4: .4byte gPlayerEntity
thumb_func_start sub_0802CAF8
sub_0802CAF8: @ 0x0802CAF8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802CB10
adds r0, r4, #0
bl sub_0802CBC4
b _0802CB62
_0802CB10:
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #0
beq _0802CB30
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #1
bne _0802CB30
movs r0, #0x82
lsls r0, r0, #1
bl sub_08004488
_0802CB30:
adds r0, r4, #0
bl sub_0802CC18
adds r0, r4, #0
bl sub_08078930
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0802CB5C
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0802CB5C
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r1, r0
strb r1, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x6e
strb r0, [r1]
_0802CB5C:
adds r0, r4, #0
bl GetNextFrame
_0802CB62:
pop {r4, pc}
thumb_func_start nullsub_150
nullsub_150: @ 0x0802CB64
bx lr
.align 2, 0
thumb_func_start sub_0802CB68
sub_0802CB68: @ 0x0802CB68
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0
movs r1, #0
movs r0, #1
strb r0, [r5, #0xc]
strb r1, [r5, #0xd]
bl Random
adds r2, r0, #0
movs r0, #0x18
ands r2, r0
movs r0, #4
orrs r2, r0
orrs r2, r4
strb r2, [r5, #0x15]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
adds r0, r5, #0
adds r0, #0x82
ldrb r0, [r0]
cmp r0, #0
beq _0802CBB2
movs r0, #0xc8
strb r0, [r5, #0xe]
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r5, #0x24]
lsrs r1, r2, #4
movs r0, #2
orrs r1, r0
adds r0, r5, #0
bl InitializeAnimation
b _0802CBC2
_0802CBB2:
movs r0, #0x3c
strb r0, [r5, #0xe]
movs r0, #0x80
strh r0, [r5, #0x24]
lsrs r1, r2, #4
adds r0, r5, #0
bl InitializeAnimation
_0802CBC2:
pop {r4, r5, pc}
thumb_func_start sub_0802CBC4
sub_0802CBC4: @ 0x0802CBC4
push {r4, lr}
adds r4, r0, #0
movs r2, #0
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #8
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
adds r0, #0x45
strb r2, [r0]
adds r0, #0x3e
ldrb r0, [r0]
cmp r0, #0
beq _0802CBF0
bl sub_08079184
_0802CBF0:
adds r0, r4, #0
bl sub_08078954
adds r0, r4, #0
movs r1, #0x20
movs r2, #0
movs r3, #0
bl CreateObjectWithParent
adds r2, r0, #0
cmp r2, #0
beq _0802CC14
adds r0, r4, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r2, #0
adds r0, #0x38
strb r1, [r0]
_0802CC14:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802CC18
sub_0802CC18: @ 0x0802CC18
push {lr}
adds r1, r0, #0
adds r1, #0x80
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802CC34
movs r0, #0x1c
strb r0, [r1]
ldr r0, _0802CC38 @ =0x0000014D
bl sub_08004488
_0802CC34:
pop {pc}
.align 2, 0
_0802CC38: .4byte 0x0000014D
+2 -2
View File
@@ -76,7 +76,7 @@ _0808B2F4:
ldrb r2, [r2]
bl SetTile
ldr r0, _0808B320 @ =0x000001A5
bl sub_08004488
bl EnqueueSFX
_0808B31C:
pop {r4, pc}
.align 2, 0
@@ -130,7 +130,7 @@ _0808B36C:
adds r0, r4, #0
bl sub_0808B3AC
ldr r0, _0808B388 @ =0x000001A5
bl sub_08004488
bl EnqueueSFX
_0808B384:
pop {r4, pc}
.align 2, 0
-1319
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -190,7 +190,7 @@ _0809B4C0:
lsls r0, r0, #2
strb r0, [r1, #0x15]
ldr r0, _0809B518 @ =0x0000010F
bl sub_08004488
bl EnqueueSFX
b _0809B520
.align 2, 0
_0809B510: .4byte gPlayerState
+1 -1
View File
@@ -358,7 +358,7 @@ _0808C470:
strh r0, [r1, #0x32]
_0808C494:
ldr r0, _0808C4A0 @ =0x0000010B
bl sub_08004488
bl EnqueueSFX
_0808C49A:
pop {r4, r5, pc}
.align 2, 0
+1 -1
View File
@@ -675,7 +675,7 @@ sub_0803C6DC: @ 0x0803C6DC
strh r0, [r4, #0x24]
_0803C6EA:
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
-1281
View File
File diff suppressed because it is too large Load Diff
+4 -4
View File
@@ -85,7 +85,7 @@ _08045C16:
movs r1, #0xff
strb r1, [r0]
ldr r0, _08045C34 @ =0x000001BB
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
@@ -480,7 +480,7 @@ _08045F00:
adds r0, r4, #0
bl sub_080954AC
ldr r0, _08045F34 @ =0x0000018D
bl sub_08004488
bl EnqueueSFX
b _08045F4E
.align 2, 0
_08045F34: .4byte 0x0000018D
@@ -698,7 +698,7 @@ _080460AE:
bge _0804608A
movs r0, #0xb7
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
ldr r0, _08046120 @ =0x000007A2
movs r1, #1
bl sub_0807BA8C
@@ -725,7 +725,7 @@ _080460AE:
bl CopyPosition
movs r0, #0xc2
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
_08046102:
ldr r1, [r7, #0x54]
cmp r1, #0
-745
View File
@@ -1,745 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Button
Button: @ 0x08081AC8
push {lr}
ldr r2, _08081ADC @ =gUnk_0811EE38
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08081ADC: .4byte gUnk_0811EE38
thumb_func_start sub_08081AE0
sub_08081AE0: @ 0x08081AE0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x11]
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
adds r0, r4, #0
adds r0, #0x84
ldrh r1, [r0]
cmp r1, #0
beq _08081B0E
subs r0, #0x4c
strb r1, [r0]
_08081B0E:
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _08081B6C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r5, r4, #0
adds r5, #0x74
strh r1, [r5]
ldrh r0, [r5]
adds r6, r4, #0
adds r6, #0x38
ldrb r1, [r6]
bl GetTileType
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08081B70
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08081B70
movs r0, #5
strb r0, [r4, #0xc]
ldrh r1, [r5]
ldrb r2, [r6]
movs r0, #0x7a
bl SetTileType
b _08081B82
.align 2, 0
_08081B6C: .4byte gRoomControls
_08081B70:
adds r0, r4, #0
bl sub_08081E3C
cmp r0, #0
beq _08081B7E
movs r0, #2
b _08081B80
_08081B7E:
movs r0, #1
_08081B80:
strb r0, [r4, #0xc]
_08081B82:
pop {r4, r5, r6, pc}
thumb_func_start sub_08081B84
sub_08081B84: @ 0x08081B84
push {r4, lr}
adds r4, r0, #0
bl sub_08081E3C
cmp r0, #0
beq _08081BAA
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
_08081BAA:
pop {r4, pc}
thumb_func_start sub_08081BAC
sub_08081BAC: @ 0x08081BAC
push {r4, lr}
adds r4, r0, #0
bl sub_08081CB0
cmp r0, #0
beq _08081BDC
movs r0, #0
strb r0, [r4, #0xd]
movs r0, #0xa
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0xa
bl sub_0805E4E0
adds r0, r4, #0
bl sub_08081FF8
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _08081BD8
movs r0, #3
b _08081BDA
_08081BD8:
movs r0, #5
_08081BDA:
strb r0, [r4, #0xc]
_08081BDC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08081BE0
sub_08081BE0: @ 0x08081BE0
push {r4, lr}
adds r4, r0, #0
movs r1, #0x78
bl sub_08081F7C
cmp r0, #0
beq _08081C2C
adds r0, r4, #0
bl sub_08081D28
cmp r0, #0
bne _08081C26
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #1
strb r0, [r4, #0xf]
ldr r1, _08081C1C @ =gPlayerState
ldrb r0, [r1, #5]
cmp r0, #2
beq _08081C16
adds r0, r1, #0
adds r0, #0x35
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _08081C20
_08081C16:
movs r0, #0x18
strb r0, [r4, #0xe]
b _08081C2C
.align 2, 0
_08081C1C: .4byte gPlayerState
_08081C20:
movs r0, #8
strb r0, [r4, #0xe]
b _08081C2C
_08081C26:
adds r0, r4, #0
bl sub_08081E6C
_08081C2C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08081C30
sub_08081C30: @ 0x08081C30
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08081C70
subs r0, #1
movs r5, #0
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08081C5A
strb r5, [r4, #0xf]
ldr r0, _08081C6C @ =0x00004035
adds r1, r4, #0
adds r1, #0x74
ldrh r1, [r1]
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_08081C5A:
adds r0, r4, #0
bl sub_08081CB0
cmp r0, #0
beq _08081C96
movs r0, #3
strb r0, [r4, #0xc]
strb r5, [r4, #0xe]
b _08081C96
.align 2, 0
_08081C6C: .4byte 0x00004035
_08081C70:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl ClearFlag
adds r0, r4, #0
adds r0, #0x74
ldrh r1, [r0]
subs r0, #0x3c
ldrb r2, [r0]
movs r0, #0x77
bl SetTileType
movs r0, #0x86
lsls r0, r0, #1
bl PlaySFX
_08081C96:
pop {r4, r5, pc}
thumb_func_start sub_08081C98
sub_08081C98: @ 0x08081C98
push {r4, lr}
adds r4, r0, #0
movs r1, #0x7a
bl sub_08081F7C
cmp r0, #0
beq _08081CAC
adds r0, r4, #0
bl sub_08081E6C
_08081CAC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08081CB0
sub_08081CB0: @ 0x08081CB0
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_08081D74
cmp r0, #0
beq _08081CEC
adds r1, r4, #0
adds r1, #0x70
ldr r0, _08081CE4 @ =0x0000FFFF
strh r0, [r1]
adds r5, r4, #0
adds r5, #0x74
ldrh r0, [r5]
adds r4, #0x38
ldrb r1, [r4]
bl GetTileType
ldr r1, _08081CE8 @ =0x00004035
cmp r0, r1
bne _08081D1C
ldrh r1, [r5]
ldrb r2, [r4]
movs r0, #0x78
bl sub_0807B7D8
b _08081D1C
.align 2, 0
_08081CE4: .4byte 0x0000FFFF
_08081CE8: .4byte 0x00004035
_08081CEC:
adds r6, r4, #0
adds r6, #0x74
ldrh r0, [r6]
adds r5, r4, #0
adds r5, #0x38
ldrb r1, [r5]
bl GetTileType
lsls r0, r0, #0x10
lsrs r1, r0, #0x10
cmp r1, #0x77
beq _08081D24
cmp r1, #0x79
beq _08081D24
ldr r0, _08081D20 @ =0x00004035
cmp r1, r0
beq _08081D24
ldrh r0, [r6]
ldrb r1, [r5]
bl sub_080001DA
adds r1, r4, #0
adds r1, #0x70
strh r0, [r1]
_08081D1C:
movs r0, #1
b _08081D26
.align 2, 0
_08081D20: .4byte 0x00004035
_08081D24:
movs r0, #0
_08081D26:
pop {r4, r5, r6, pc}
thumb_func_start sub_08081D28
sub_08081D28: @ 0x08081D28
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08081D74
cmp r0, #0
beq _08081D44
adds r1, r4, #0
adds r1, #0x70
ldr r0, _08081D40 @ =0x0000FFFF
strh r0, [r1]
movs r0, #1
b _08081D72
.align 2, 0
_08081D40: .4byte 0x0000FFFF
_08081D44:
adds r5, r4, #0
adds r5, #0x70
ldrh r1, [r5]
ldr r0, _08081D6C @ =0x0000FFFF
cmp r1, r0
beq _08081D70
adds r0, r4, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_080001DA
ldrh r5, [r5]
cmp r0, r5
bne _08081D70
movs r0, #1
b _08081D72
.align 2, 0
_08081D6C: .4byte 0x0000FFFF
_08081D70:
movs r0, #0
_08081D72:
pop {r4, r5, pc}
thumb_func_start sub_08081D74
sub_08081D74: @ 0x08081D74
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_080002E0
cmp r0, #0xf
bne _08081D8E
movs r0, #0
b _08081E0A
_08081D8E:
movs r6, #0
adds r0, r4, #0
bl sub_08081E0C
cmp r0, #0
beq _08081DB4
ldr r0, _08081DAC @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x90
ands r0, r1
cmp r0, #0
bne _08081E06
ldr r6, _08081DB0 @ =gPlayerEntity
b _08081E06
.align 2, 0
_08081DAC: .4byte gPlayerState
_08081DB0: .4byte gPlayerEntity
_08081DB4:
ldr r0, _08081DD8 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
lsls r1, r1, #0xf
ands r0, r1
cmp r0, #0
beq _08081E06
ldr r5, _08081DDC @ =gUnk_03004040
ldr r1, [r5]
adds r0, r4, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
cmp r0, #0
beq _08081DE0
ldr r6, [r5]
b _08081E06
.align 2, 0
_08081DD8: .4byte gPlayerState
_08081DDC: .4byte gUnk_03004040
_08081DE0:
ldr r1, [r5, #4]
adds r0, r4, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
cmp r0, #0
beq _08081DF4
ldr r6, [r5, #4]
b _08081E06
_08081DF4:
ldr r1, [r5, #8]
adds r0, r4, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
cmp r0, #0
beq _08081E06
ldr r6, [r5, #8]
_08081E06:
str r6, [r4, #0x54]
adds r0, r6, #0
_08081E0A:
pop {r4, r5, r6, pc}
thumb_func_start sub_08081E0C
sub_08081E0C: @ 0x08081E0C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _08081E28 @ =gPlayerEntity
movs r1, #0x36
ldrsh r0, [r5, r1]
cmp r0, #0
bne _08081E22
bl sub_08079F8C
cmp r0, #0
bne _08081E2C
_08081E22:
movs r0, #0
b _08081E38
.align 2, 0
_08081E28: .4byte gPlayerEntity
_08081E2C:
adds r0, r4, #0
adds r1, r5, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
_08081E38:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08081E3C
sub_08081E3C: @ 0x08081E3C
push {lr}
adds r1, r0, #0
adds r1, #0x74
ldrh r2, [r1]
adds r0, #0x38
ldrb r1, [r0]
adds r0, r2, #0
bl GetTileType
adds r2, r0, #0
ldr r1, _08081E64 @ =gUnk_0811EE50
_08081E52:
ldrh r0, [r1]
cmp r0, r2
beq _08081E68
adds r1, #2
ldrh r0, [r1]
cmp r0, #0
bne _08081E52
movs r0, #0
b _08081E6A
.align 2, 0
_08081E64: .4byte gUnk_0811EE50
_08081E68:
movs r0, #1
_08081E6A:
pop {pc}
thumb_func_start sub_08081E6C
sub_08081E6C: @ 0x08081E6C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r0, #0x74
ldrh r6, [r0]
subs r0, #0x3c
ldrb r5, [r0]
adds r0, r6, #0
adds r1, r5, #0
bl GetTileType
adds r7, r0, #0
ldr r0, _08081EEC @ =0x00003FFF
cmp r7, r0
bls _08081EE8
adds r0, r5, #0
bl GetLayerByIndex
adds r1, r0, #0
ldrb r0, [r4, #0xa]
movs r4, #0x78
cmp r0, #0
bne _08081E9A
movs r4, #0x7a
_08081E9A:
ldr r0, _08081EF0 @ =0x00007004
adds r3, r1, r0
lsls r0, r4, #1
ldr r2, _08081EF4 @ =0x00006004
adds r1, r1, r2
adds r1, r1, r0
ldrh r0, [r1]
lsls r0, r0, #3
adds r3, r3, r0
ldr r2, _08081EF8 @ =gUnk_02019EE0
cmp r5, #2
bne _08081EB4
ldr r2, _08081EFC @ =gUnk_02002F00
_08081EB4:
movs r0, #0x3f
ands r0, r6
lsls r0, r0, #1
movs r1, #0xfc
lsls r1, r1, #4
ands r1, r6
lsls r1, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
adds r2, r2, r0
adds r0, r2, #0
adds r1, r3, #0
bl sub_08081F00
cmp r0, #0
bne _08081EE8
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl SetTileType
adds r0, r7, #0
adds r1, r6, #0
adds r2, r5, #0
bl SetTile
_08081EE8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08081EEC: .4byte 0x00003FFF
_08081EF0: .4byte 0x00007004
_08081EF4: .4byte 0x00006004
_08081EF8: .4byte gUnk_02019EE0
_08081EFC: .4byte gUnk_02002F00
thumb_func_start sub_08081F00
sub_08081F00: @ 0x08081F00
push {lr}
adds r2, r0, #0
adds r3, r1, #0
ldr r1, [r2]
ldr r0, [r3]
cmp r1, r0
bne _08081F20
movs r1, #0x80
lsls r1, r1, #1
adds r0, r2, r1
ldr r1, [r0]
ldr r0, [r3, #4]
cmp r1, r0
bne _08081F20
movs r0, #1
b _08081F22
_08081F20:
movs r0, #0
_08081F22:
pop {pc}
thumb_func_start sub_08081F24
sub_08081F24: @ 0x08081F24
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0x40
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08081F50
ldrb r1, [r2, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2, #0x11]
ldrh r0, [r2, #0x2e]
adds r0, #7
strh r0, [r2, #0x2e]
ldrh r0, [r2, #0x32]
adds r0, #5
strh r0, [r2, #0x32]
_08081F50:
adds r0, r4, #0
movs r1, #0x11
movs r2, #0x40
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08081F7A
ldrb r1, [r2, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2, #0x11]
ldrh r0, [r2, #0x2e]
subs r0, #7
strh r0, [r2, #0x2e]
ldrh r0, [r2, #0x32]
adds r0, #5
strh r0, [r2, #0x32]
_08081F7A:
pop {r4, pc}
thumb_func_start sub_08081F7C
sub_08081F7C: @ 0x08081F7C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r7, r1, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08081FF4
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #6
bls _08081FA4
ldr r0, [r4, #0x54]
cmp r0, #0
beq _08081FF4
adds r1, r0, #0
adds r1, #0x63
movs r0, #0xfc
strb r0, [r1]
b _08081FF4
_08081FA4:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #6
bne _08081FF4
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
adds r6, r4, #0
adds r6, #0x74
ldrh r1, [r6]
adds r5, r4, #0
adds r5, #0x38
ldrb r2, [r5]
adds r0, r7, #0
bl SetTileType
adds r0, r4, #0
bl sub_08081F24
movs r0, #0x86
lsls r0, r0, #1
bl PlaySFX
adds r2, r4, #0
adds r2, #0x70
ldrh r1, [r2]
ldr r0, _08081FF0 @ =0x0000FFFF
cmp r1, r0
beq _08081FEC
adds r0, r1, #0
ldrh r1, [r6]
ldrb r2, [r5]
bl SetTile
_08081FEC:
movs r0, #0
b _08081FF6
.align 2, 0
_08081FF0: .4byte 0x0000FFFF
_08081FF4:
movs r0, #1
_08081FF6:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08081FF8
sub_08081FF8: @ 0x08081FF8
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r1, [r4, #0x54]
ldr r0, _08082038 @ =gPlayerEntity
cmp r1, r0
bne _08082036
adds r0, r1, #0
adds r1, r4, #0
bl GetFacingDirection
adds r6, r0, #0
ldr r0, [r4, #0x54]
movs r1, #0x80
lsls r1, r1, #2
adds r2, r6, #0
bl sub_080044AE
movs r5, #0
ldr r4, _0808203C @ =gUnk_03004040
_0808201E:
ldr r0, [r4]
cmp r0, #0
beq _0808202E
movs r1, #0x80
lsls r1, r1, #2
adds r2, r6, #0
bl sub_080044AE
_0808202E:
adds r4, #4
adds r5, #1
cmp r5, #2
bls _0808201E
_08082036:
pop {r4, r5, r6, pc}
.align 2, 0
_08082038: .4byte gPlayerEntity
_0808203C: .4byte gUnk_03004040
+1 -1
View File
@@ -288,7 +288,7 @@ _08064710:
orrs r0, r1
str r0, [r5, #8]
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
movs r0, #0x2e
ldrsh r1, [r4, r0]
adds r2, r4, #0
+1 -1
View File
@@ -260,7 +260,7 @@ _08067560:
ble _0806753A
movs r0, #0xa6
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
movs r0, #0x28
movs r1, #4
bl sub_08080964
-159
View File
@@ -1,159 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Chaser
Chaser: @ 0x0802B4D8
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080012DC
adds r1, r0, #0
cmp r1, #0
beq _0802B4FC
ldr r0, _0802B4F8 @ =gUnk_080012C8
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r5, #0
bl _call_via_r1
b _0802B510
.align 2, 0
_0802B4F8: .4byte gUnk_080012C8
_0802B4FC:
ldr r4, _0802B514 @ =gUnk_080CD27C
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
_0802B510:
pop {r4, r5, pc}
.align 2, 0
_0802B514: .4byte gUnk_080CD27C
thumb_func_start sub_0802B518
sub_0802B518: @ 0x0802B518
push {lr}
ldr r2, _0802B52C @ =gUnk_080CD298
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802B52C: .4byte gUnk_080CD298
thumb_func_start sub_0802B530
sub_0802B530: @ 0x0802B530
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0802B540
sub_0802B540: @ 0x0802B540
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802B550
subs r0, #1
strb r0, [r4, #0xe]
b _0802B56A
_0802B550:
adds r0, r4, #0
movs r1, #1
movs r2, #0xc
bl sub_0804A024
adds r1, r0, #0
cmp r1, #0xff
beq _0802B56A
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x40
strh r0, [r4, #0x24]
strb r1, [r4, #0x15]
_0802B56A:
pop {r4, pc}
thumb_func_start sub_0802B56C
sub_0802B56C: @ 0x0802B56C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802B586
movs r0, #0x40
strh r0, [r4, #0x24]
_0802B586:
adds r0, r4, #0
bl sub_080AF038
cmp r0, #0
beq _0802B5B8
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #1
beq _0802B5A2
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0802B5A2:
ldrh r2, [r4, #0x24]
movs r0, #0x24
ldrsh r1, [r4, r0]
ldr r0, _0802B5B4 @ =0x0000021F
cmp r1, r0
bgt _0802B5C4
adds r0, r2, #4
strh r0, [r4, #0x24]
b _0802B5C4
.align 2, 0
_0802B5B4: .4byte 0x0000021F
_0802B5B8:
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_0802B5C4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802B5C8
sub_0802B5C8: @ 0x0802B5C8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802B5EE
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_0802B5EE:
pop {r4, pc}
+2 -2
View File
@@ -532,7 +532,7 @@ _0808424C:
movs r0, #0x72
bl PlaySFX
adds r0, r4, #0
bl sub_080A29BC
bl CreateDust
_08084258:
movs r0, #3
strb r0, [r4, #0xc]
@@ -596,7 +596,7 @@ _080842BA:
ldrb r1, [r1]
bl sub_0807BA8C
adds r0, r4, #0
bl sub_080A29BC
bl CreateDust
_080842D4:
pop {r4, pc}
.align 2, 0
+4 -4
View File
@@ -1204,7 +1204,7 @@ sub_08051458: @ 0x08051458
ldr r1, _0805147C @ =gUnk_02022030
movs r2, #0x80
lsls r2, r2, #3
bl sub_0801D66C
bl _DmaCopy
pop {pc}
.align 2, 0
_08051474: .4byte gMenu
@@ -1364,7 +1364,7 @@ sub_08051574: @ 0x08051574
muls r1, r2, r1
adds r3, #0xc
adds r1, r1, r3
bl sub_0801D66C
bl _DmaCopy
bl sub_0805070C
pop {pc}
.align 2, 0
@@ -1742,7 +1742,7 @@ sub_08051874: @ 0x08051874
adds r3, r4, #0
adds r3, #0xc
adds r1, r1, r3
bl sub_0801D66C
bl _DmaCopy
movs r0, #0
bl sub_080503BC
b _080518DE
@@ -1895,7 +1895,7 @@ sub_080519B0: @ 0x080519B0
adds r1, r4, #0
adds r1, #0xc
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
movs r0, #4
strb r0, [r4, #9]
bl sub_08053518
-1867
View File
File diff suppressed because it is too large Load Diff
+4 -4
View File
@@ -1374,7 +1374,7 @@ _0802670A:
bl PlaySFX
_08026726:
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
_0802672C:
adds r0, r4, #0
adds r0, #0x76
@@ -1556,7 +1556,7 @@ sub_0802686C: @ 0x0802686C
cmp r5, #0
beq _08026888
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
b _080268BE
_08026888:
movs r0, #0x10
@@ -2654,7 +2654,7 @@ _080270D4:
ldrb r0, [r0, #0xc]
strb r0, [r5, #0x15]
adds r0, r5, #0
bl sub_080AEF88
bl ProcessMovement
_080270E0:
adds r0, r6, #0
adds r0, #0x85
@@ -2714,7 +2714,7 @@ _08027110:
b _080271FE
_0802714A:
adds r0, r5, #0
bl sub_080AEF88
bl ProcessMovement
b _080271FE
_08027152:
adds r0, r6, #0
+3 -3
View File
@@ -376,7 +376,7 @@ sub_080386B8: @ 0x080386B8
strb r0, [r2]
movs r0, #0x92
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0x70
bl sub_0801D2B4
@@ -459,7 +459,7 @@ sub_08038754: @ 0x08038754
orrs r0, r1
strb r0, [r2]
ldr r0, _080387C0 @ =0x0000012B
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0x71
bl sub_0801D2B4
@@ -593,7 +593,7 @@ _08038890:
cmp r0, #0
bne _080388A8
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
b _080388B2
_080388A8:
subs r0, #1
+14 -14
View File
@@ -26,7 +26,7 @@ _08000126:
ldr r0, [r0]
cmp r0, #0
beq _08000136
ldr r0, _080001FC @ =gUnk_02002F00
ldr r0, _080001FC @ =gMapDataTopSpecial
ldr r1, _08000200 @ =gUnk_020344F0
bl _call_via_r4
_08000136:
@@ -126,7 +126,7 @@ _080001EC: .4byte gUnk_02025EB0
_080001F0: .4byte gUnk_02019EE0
_080001F4: .4byte gUnk_02021F70
_080001F8: .4byte gUnk_0200B650
_080001FC: .4byte gUnk_02002F00
_080001FC: .4byte gMapDataTopSpecial
_08000200: .4byte gUnk_020344F0
_08000204: .4byte gUnk_08000248
_08000208: .4byte gUnk_08000228
@@ -138,15 +138,15 @@ _0800021C: .4byte gUnk_080B3E80
_08000220: .4byte gUnk_08000278
_08000224: .4byte gUnk_08000228
gUnk_08000228::
.4byte gUnk_02025EB4
.4byte gMapDataBottom
gUnk_0800022C::
.4byte gUnk_0202AEB4
.4byte gUnk_02025EB4
.4byte gUnk_0202AEB4
.4byte gUnk_0200B654
.4byte gUnk_02010654
.4byte gUnk_02025EB4
.4byte gUnk_0202AEB4
.4byte gMetatileTypesBottom
.4byte gMapDataBottom
.4byte gMetatileTypesBottom
.4byte gMapDataTop
.4byte gMetatileTypesTop
.4byte gMapDataBottom
.4byte gMetatileTypesBottom
gUnk_08000248::
.4byte gUnk_02027EB4
.4byte gUnk_02027EB4
@@ -154,13 +154,13 @@ gUnk_08000248::
.4byte gUnk_02027EB4
gUnk_08000258::
.4byte gUnk_02028EB4
.4byte gUnk_0202AEB4
.4byte gMetatileTypesBottom
.4byte gUnk_02028EB4
.4byte gUnk_0202AEB4
.4byte gMetatileTypesBottom
.4byte gUnk_0200E654
.4byte gUnk_02010654
.4byte gMetatileTypesTop
.4byte gUnk_02028EB4
.4byte gUnk_0202AEB4
.4byte gMetatileTypesBottom
gUnk_08000278::
.4byte gUnk_02030EB4
.4byte gUnk_02030EB4
+2 -2
View File
@@ -85,8 +85,8 @@ sub_08004484: @ 0x08004484
ldr r2, _080044DC @ =gUnk_03005FF0
bx r2
thumb_func_start sub_08004488
sub_08004488: @ 0x08004488
thumb_func_start EnqueueSFX
EnqueueSFX: @ 0x08004488
ldr r1, _080044E0 @ =gUnk_02024048
ldrb r2, [r1]
cmp r2, #8
+1 -1
View File
@@ -769,7 +769,7 @@ sub_08008B22: @ 0x08008B22
sub_08008B2E: @ 0x08008B2E
push {r0, lr}
adds r0, r2, #0
bl sub_08004488
bl EnqueueSFX
pop {r0, pc}
.align 2, 0
_08008B38: .4byte 0x00000180
+2 -2
View File
@@ -398,7 +398,7 @@ _080170E8:
cmp r0, #0
bne _08017112
ldr r0, _08017138 @ =0x0000011F
bl sub_08004488
bl EnqueueSFX
_08017112:
ldr r0, _0801712C @ =gUnk_02002A40
adds r2, r0, #0
@@ -469,7 +469,7 @@ _08017196:
cmp r1, #0
bne _080171A4
adds r0, r5, #0
bl sub_080A2B80
bl CreateSparkle
_080171A4:
ldr r0, _080171B8 @ =gUnk_02002A40
adds r3, r0, #0
+1 -1
View File
@@ -884,7 +884,7 @@ sub_08018BB4: @ 0x08018BB4
mov r5, sp
mov r1, sp
movs r2, #8
bl sub_0801D66C
bl _DmaCopy
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #2
+5 -5
View File
@@ -495,7 +495,7 @@ _08019810:
_0801981A:
adds r0, r1, #0
adds r1, r3, #0
bl sub_0801D66C
bl _DmaCopy
b _0801982E
_08019824:
ldrh r0, [r4]
@@ -3508,7 +3508,7 @@ _0801AED0:
ldr r0, [r1]
cmp r0, #0
beq _0801AF10
ldr r0, _0801AF08 @ =gUnk_02002F00
ldr r0, _0801AF08 @ =gMapDataTopSpecial
bl sub_0801AB08
b _0801AF10
.align 2, 0
@@ -3522,7 +3522,7 @@ _0801AEF8: .4byte 0x00000888
_0801AEFC: .4byte gUnk_02025EB0
_0801AF00: .4byte gUnk_02019EE0
_0801AF04: .4byte gUnk_0200B650
_0801AF08: .4byte gUnk_02002F00
_0801AF08: .4byte gMapDataTopSpecial
_0801AF0C:
bl sub_0807C4F8
_0801AF10:
@@ -3815,7 +3815,7 @@ _0801B114:
adds r1, r3, r0
lsls r2, r2, #5
adds r0, r5, #0
bl sub_0801D66C
bl _DmaCopy
_0801B122:
ldr r0, [r4]
cmp r0, #0
@@ -4328,7 +4328,7 @@ _0801B4AC:
cmp r0, #0
bne _0801B4C0
movs r0, #0xfb
bl sub_08004488
bl EnqueueSFX
_0801B4C0:
pop {r4, pc}
.align 2, 0
+1 -1
View File
@@ -730,7 +730,7 @@ _0801D4C8:
adds r1, r7, #0
movs r2, #0x20
str r3, [sp]
bl sub_0801D66C
bl _DmaCopy
adds r6, #0x20
adds r4, #4
adds r7, #0x20
+10 -10
View File
@@ -491,7 +491,7 @@ _0801DC26:
ldr r3, [sp]
cmp r0, #0
bne _0801DCA6
ldr r0, _0801DC88 @ =gUnk_0811E214
ldr r0, _0801DC88 @ =gAreaRoomHeaders
ldrb r2, [r6]
lsls r2, r2, #2
adds r2, r2, r0
@@ -526,7 +526,7 @@ _0801DC26:
b _0801DC9E
.align 2, 0
_0801DC84: .4byte 0x000007FF
_0801DC88: .4byte gUnk_0811E214
_0801DC88: .4byte gAreaRoomHeaders
_0801DC8C:
ldrh r0, [r2]
ands r0, r7
@@ -562,7 +562,7 @@ _0801DCAE:
bl CheckGlobalFlag
cmp r0, #0
bne _0801DD16
ldr r0, _0801DD50 @ =gUnk_0811E214
ldr r0, _0801DD50 @ =gAreaRoomHeaders
ldrb r2, [r6]
lsls r2, r2, #2
adds r2, r2, r0
@@ -632,12 +632,12 @@ _0801DD42:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801DD4C: .4byte gArea
_0801DD50: .4byte gUnk_0811E214
_0801DD50: .4byte gAreaRoomHeaders
_0801DD54: .4byte gScreenTransition
thumb_func_start sub_0801DD58
sub_0801DD58: @ 0x0801DD58
ldr r2, _0801DD7C @ =gUnk_0811E214
ldr r2, _0801DD7C @ =gAreaRoomHeaders
lsls r0, r0, #2
adds r0, r0, r2
lsls r2, r1, #2
@@ -656,7 +656,7 @@ sub_0801DD58: @ 0x0801DD58
strh r0, [r1, #6]
bx lr
.align 2, 0
_0801DD7C: .4byte gUnk_0811E214
_0801DD7C: .4byte gAreaRoomHeaders
_0801DD80: .4byte gArea
_0801DD84: .4byte 0x0000085C
@@ -770,7 +770,7 @@ _0801DE46:
ldr r0, _0801DF04 @ =0x84000100
str r0, [r2, #8]
ldr r0, [r2, #8]
ldr r0, _0801DF08 @ =gUnk_0811E214
ldr r0, _0801DF08 @ =gAreaRoomHeaders
ldrb r2, [r4]
lsls r2, r2, #2
adds r2, r2, r0
@@ -850,7 +850,7 @@ _0801DEF8: .4byte 0x040000D4
_0801DEFC: .4byte gUnk_08324AE4
_0801DF00: .4byte gUnk_02019EE0
_0801DF04: .4byte 0x84000100
_0801DF08: .4byte gUnk_0811E214
_0801DF08: .4byte gAreaRoomHeaders
_0801DF0C: .4byte 0x000007FF
thumb_func_start sub_0801DF10
@@ -2142,11 +2142,11 @@ _0801E86C:
adds r0, r6, #0
adds r1, r7, #0
adds r2, r4, #0
bl sub_0801D66C
bl _DmaCopy
mov r0, r8
mov r1, sb
adds r2, r4, #0
bl sub_0801D66C
bl _DmaCopy
_0801E890:
movs r3, #1
add sb, r3
+4 -4
View File
@@ -312,8 +312,8 @@ _08049F60:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08049F64
sub_08049F64: @ 0x08049F64
thumb_func_start PlayerInRange
PlayerInRange: @ 0x08049F64
push {r4, r5, lr}
adds r4, r0, #0
adds r0, r1, #0
@@ -1109,7 +1109,7 @@ sub_0804A4E4: @ 0x0804A4E4
beq _0804A550
adds r0, r5, #0
adds r1, r6, #0
bl sub_08058800
bl ReplaceMonitoredEntity
_0804A550:
pop {r4, r5, r6, r7, pc}
.align 2, 0
@@ -1776,4 +1776,4 @@ sub_0804AA1C: @ 0x0804AA1C
str r0, [r2, #0x68]
_0804AA2C:
pop {pc}
.align 2, 0
.align 2, 0
+1 -1
View File
@@ -45,7 +45,7 @@ _0804ABA4:
lsls r2, r2, #2
adds r1, r0, r2
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
ldr r2, _0804AC14 @ =gUsedPalettes
ldr r0, [r2]
movs r1, #0x80
+1 -1
View File
@@ -50,7 +50,7 @@ _0804AEF6:
_0804AF00:
adds r0, r6, #0
movs r2, #0x10
bl sub_0801D66C
bl _DmaCopy
pop {r4, r5, r6, pc}
.align 2, 0
+2 -2
View File
@@ -173,7 +173,7 @@ sub_0804B260: @ 0x0804B260
adds r0, r0, r1
ldr r1, _0804B278 @ =gUnk_02034398
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
pop {pc}
.align 2, 0
_0804B274: .4byte gUnk_080015BC
@@ -211,7 +211,7 @@ _0804B2A4:
adds r0, r2, #0
adds r1, r4, #0
movs r2, #8
bl sub_0801D66C
bl _DmaCopy
ldrb r1, [r4, #6]
movs r0, #1
ands r0, r1
+28 -28
View File
@@ -161,7 +161,7 @@ sub_080527FC: @ 0x080527FC
ldr r1, _08052834 @ =gPaletteBuffer
movs r2, #0x80
lsls r2, r2, #3
bl sub_0801D66C
bl _DmaCopy
ldr r1, _08052838 @ =gUsedPalettes
movs r0, #1
rsbs r0, r0, #0
@@ -742,7 +742,7 @@ _08052CA0: .4byte gPlayerEntity
thumb_func_start sub_08052CA4
sub_08052CA4: @ 0x08052CA4
push {r4, lr}
ldr r4, _08052CC8 @ =gUnk_0811E214
ldr r4, _08052CC8 @ =gAreaRoomHeaders
lsls r0, r0, #2
adds r0, r0, r4
lsls r4, r1, #2
@@ -759,13 +759,13 @@ sub_08052CA4: @ 0x08052CA4
strh r0, [r4, #0x22]
pop {r4, pc}
.align 2, 0
_08052CC8: .4byte gUnk_0811E214
_08052CC8: .4byte gAreaRoomHeaders
_08052CCC: .4byte gScreenTransition
thumb_func_start sub_08052CD0
sub_08052CD0: @ 0x08052CD0
push {r4, lr}
ldr r4, _08052CF4 @ =gUnk_0811E214
ldr r4, _08052CF4 @ =gAreaRoomHeaders
lsls r0, r0, #2
adds r0, r0, r4
lsls r4, r1, #2
@@ -782,7 +782,7 @@ sub_08052CD0: @ 0x08052CD0
strh r0, [r4, #0x1e]
pop {r4, pc}
.align 2, 0
_08052CF4: .4byte gUnk_0811E214
_08052CF4: .4byte gAreaRoomHeaders
_08052CF8: .4byte gScreenTransition
thumb_func_start sub_08052CFC
@@ -871,7 +871,7 @@ _08052DA4: .4byte 0x0000088C
thumb_func_start sub_08052DA8
sub_08052DA8: @ 0x08052DA8
push {r4, r5, r6, r7, lr}
ldr r1, _08052DF8 @ =gUnk_0811E214
ldr r1, _08052DF8 @ =gAreaRoomHeaders
ldr r0, _08052DFC @ =gRoomControls
ldrb r0, [r0, #4]
lsls r0, r0, #2
@@ -911,7 +911,7 @@ _08052DE8:
str r0, [r1]
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08052DF8: .4byte gUnk_0811E214
_08052DF8: .4byte gAreaRoomHeaders
_08052DFC: .4byte gRoomControls
_08052E00: .4byte gUnk_02033ACC
_08052E04: .4byte 0x0000FFFF
@@ -930,7 +930,7 @@ sub_08052E10: @ 0x08052E10
strh r0, [r5]
ldrh r0, [r1, #6]
strh r0, [r5, #2]
ldr r4, _08052E74 @ =gUnk_0810246C
ldr r4, _08052E74 @ =gAreaTilesets
lsls r2, r2, #2
adds r4, r2, r4
ldrh r0, [r1, #8]
@@ -939,14 +939,14 @@ sub_08052E10: @ 0x08052E10
adds r0, r0, r1
ldr r0, [r0]
str r0, [r5, #8]
ldr r0, _08052E78 @ =gUnk_08107988
ldr r0, _08052E78 @ =gAreaRoomMaps
adds r0, r2, r0
ldr r0, [r0]
lsls r3, r3, #2
adds r0, r3, r0
ldr r0, [r0]
str r0, [r5, #0xc]
ldr r0, _08052E7C @ =gUnk_0810309C
ldr r0, _08052E7C @ =gAreaMetatiles
adds r0, r2, r0
ldr r0, [r0]
str r0, [r5, #0x10]
@@ -960,7 +960,7 @@ sub_08052E10: @ 0x08052E10
adds r0, r3, r0
ldr r0, [r0]
str r0, [r5, #0x18]
ldr r0, _08052E88 @ =gUnk_080D50FC
ldr r0, _08052E88 @ =gAreaEntities
adds r2, r2, r0
ldr r0, [r2]
cmp r0, #0
@@ -971,12 +971,12 @@ sub_08052E10: @ 0x08052E10
_08052E70:
pop {r4, r5, pc}
.align 2, 0
_08052E74: .4byte gUnk_0810246C
_08052E78: .4byte gUnk_08107988
_08052E7C: .4byte gUnk_0810309C
_08052E74: .4byte gAreaTilesets
_08052E78: .4byte gAreaRoomMaps
_08052E7C: .4byte gAreaMetatiles
_08052E80: .4byte gUnk_080B755C
_08052E84: .4byte gUnk_0813A7F0
_08052E88: .4byte gUnk_080D50FC
_08052E88: .4byte gAreaEntities
thumb_func_start sub_08052E8C
sub_08052E8C: @ 0x08052E8C
@@ -1180,7 +1180,7 @@ sub_08052FF4: @ 0x08052FF4
movs r1, #0x20
bl _DmaZero
str r5, [r5, #0x20]
ldr r0, _08053078 @ =gUnk_0811E214
ldr r0, _08053078 @ =gAreaRoomHeaders
lsls r6, r6, #2
adds r0, r6, r0
lsls r2, r4, #2
@@ -1196,7 +1196,7 @@ sub_08052FF4: @ 0x08052FF4
strh r1, [r5]
ldrh r1, [r0, #6]
strh r1, [r5, #2]
ldr r1, _0805307C @ =gUnk_0810246C
ldr r1, _0805307C @ =gAreaTilesets
adds r1, r6, r1
ldrh r0, [r0, #8]
ldr r1, [r1]
@@ -1204,13 +1204,13 @@ sub_08052FF4: @ 0x08052FF4
adds r0, r0, r1
ldr r0, [r0]
str r0, [r5, #8]
ldr r0, _08053080 @ =gUnk_08107988
ldr r0, _08053080 @ =gAreaRoomMaps
adds r0, r6, r0
ldr r0, [r0]
adds r2, r2, r0
ldr r0, [r2]
str r0, [r5, #0xc]
ldr r0, _08053084 @ =gUnk_0810309C
ldr r0, _08053084 @ =gAreaMetatiles
adds r0, r6, r0
ldr r0, [r0]
str r0, [r5, #0x10]
@@ -1223,10 +1223,10 @@ sub_08052FF4: @ 0x08052FF4
_0805306C: .4byte gRoomControls
_08053070: .4byte gScreen
_08053074: .4byte gUnk_020342CC
_08053078: .4byte gUnk_0811E214
_0805307C: .4byte gUnk_0810246C
_08053080: .4byte gUnk_08107988
_08053084: .4byte gUnk_0810309C
_08053078: .4byte gAreaRoomHeaders
_0805307C: .4byte gAreaTilesets
_08053080: .4byte gAreaRoomMaps
_08053084: .4byte gAreaMetatiles
_08053088: .4byte gUnk_080B755C
thumb_func_start sub_0805308C
@@ -1258,7 +1258,7 @@ sub_080530B0: @ 0x080530B0
ldr r0, _080530C0 @ =gUnk_080FCAF8
ldr r1, _080530C4 @ =gUnk_030010EC
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
pop {pc}
.align 2, 0
_080530C0: .4byte gUnk_080FCAF8
@@ -1431,7 +1431,7 @@ sub_080531F8: @ 0x080531F8
ldr r1, _08053248 @ =gUnk_02002AC8
adds r0, r5, #0
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
bl CheckIsDungeon
cmp r0, #0
beq _08053238
@@ -1483,7 +1483,7 @@ sub_08053250: @ 0x08053250
adds r0, #0xc
ldr r1, _08053298 @ =gUnk_02002AC8
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
pop {r4, pc}
.align 2, 0
_0805328C: .4byte gScreenTransition
@@ -1533,7 +1533,7 @@ _080532E0:
thumb_func_start sub_080532E4
sub_080532E4: @ 0x080532E4
ldr r0, _08053318 @ =gUnk_0811E214
ldr r0, _08053318 @ =gAreaRoomHeaders
movs r1, #0xb0
lsls r1, r1, #1
adds r0, r0, r1
@@ -1560,7 +1560,7 @@ sub_080532E4: @ 0x080532E4
strh r0, [r1, #0x1e]
bx lr
.align 2, 0
_08053318: .4byte gUnk_0811E214
_08053318: .4byte gAreaRoomHeaders
_0805331C: .4byte gScreenTransition
thumb_func_start sub_08053320
+1 -1
View File
@@ -32,7 +32,7 @@ _080560E4:
lsls r4, r4, #0x12
adds r1, r4, #0
movs r2, #0x10
bl sub_0801D66C
bl _DmaCopy
adds r0, r4, #0
bl sub_0807CF10
_080560F8:
+1 -1
View File
@@ -102,7 +102,7 @@ sub_080564EC: @ 0x080564EC
ldr r0, _080565A4 @ =gTextBox
adds r1, r4, #0
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
ldrb r0, [r4, #2]
cmp r0, #0x63
bne _08056520
+3 -3
View File
@@ -966,7 +966,7 @@ sub_0805F324: @ 0x0805F324
adds r7, r1, #0
mov r1, sp
movs r2, #0x30
bl sub_0801D66C
bl _DmaCopy
movs r0, #0
str r0, [sp, #0x34]
movs r1, #0
@@ -1142,7 +1142,7 @@ _0805F486:
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0x18
bl sub_0801D66C
bl _DmaCopy
mov r0, sp
adds r1, r6, #0
bl sub_0805F440
@@ -1372,7 +1372,7 @@ _0805F63A:
ldr r0, [r4, #8]
ldr r1, [r4, #4]
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
ldr r0, [r4, #4]
adds r0, r0, r5
str r0, [r4, #4]
+1 -1
View File
@@ -542,7 +542,7 @@ _08070BC8:
cmp r0, #0
bne _08070BE4
adds r0, r5, #0
bl sub_080A2A64
bl CreateWaterTrace
_08070BE4:
pop {r4, r5, r6, r7, pc}
.align 2, 0
+4 -4
View File
@@ -3691,14 +3691,14 @@ _08074E54:
movs r1, #8
movs r2, #0x18
rsbs r2, r2, #0
bl sub_080A2CFC
bl CreateSpeechBubbleExclamationMark
b _08074EF0
_08074E62:
adds r0, r4, #0
movs r1, #8
movs r2, #0x18
rsbs r2, r2, #0
bl sub_080A2D0C
bl CreateSpeechBubbleQuestionMark
b _08074EF0
_08074E70:
ldrb r0, [r4, #0x18]
@@ -4261,7 +4261,7 @@ _08075270:
movs r2, #0x1c
rsbs r2, r2, #0
adds r0, r4, #0
bl sub_080A2D1C
bl CreateSpeechBubbleSleep
str r0, [r4, #0x6c]
cmp r0, #0
beq _0807528C
@@ -4280,7 +4280,7 @@ sub_0807529C: @ 0x0807529C
movs r2, #0x20
rsbs r2, r2, #0
movs r1, #8
bl sub_080A2D0C
bl CreateSpeechBubbleQuestionMark
pop {pc}
.align 2, 0
+4 -4
View File
@@ -5117,7 +5117,7 @@ _0807AECC:
cmp r0, #0
bne _0807AEDE
adds r0, r4, #0
bl sub_080A2A64
bl CreateWaterTrace
_0807AEDE:
pop {r4, pc}
.align 2, 0
@@ -5517,7 +5517,7 @@ sub_0807B1A8: @ 0x0807B1A8
cmp r0, #0
bne _0807B1D0
adds r0, r4, #0
bl sub_080A2B80
bl CreateSparkle
_0807B1D0:
pop {r4, pc}
.align 2, 0
@@ -5774,7 +5774,7 @@ _0807B3BC: .4byte gUnk_080B37A0
_0807B3C0: .4byte gUnk_02019EE0
_0807B3C4:
lsls r1, r1, #1
ldr r0, _0807B400 @ =gUnk_02002F00
ldr r0, _0807B400 @ =gMapDataTopSpecial
_0807B3C8:
adds r3, r1, r0
mov r1, ip
@@ -5805,7 +5805,7 @@ _0807B3C8:
strb r0, [r1]
b _0807B430
.align 2, 0
_0807B400: .4byte gUnk_02002F00
_0807B400: .4byte gMapDataTopSpecial
_0807B404: .4byte 0x00007004
_0807B408: .4byte gRoomControls
_0807B40C: .4byte gUnk_02000070
+62 -62
View File
@@ -70,7 +70,7 @@ _0807BA38: .4byte gRoomControls
_0807BA3C: .4byte gUnk_02019EE0
_0807BA40:
lsls r1, r1, #1
ldr r0, _0807BA7C @ =gUnk_02002F00
ldr r0, _0807BA7C @ =gMapDataTopSpecial
_0807BA44:
adds r3, r1, r0
lsls r0, r7, #3
@@ -101,7 +101,7 @@ _0807BA44:
_0807BA78:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0807BA7C: .4byte gUnk_02002F00
_0807BA7C: .4byte gMapDataTopSpecial
_0807BA80: .4byte 0x00007004
_0807BA84: .4byte gRoomControls
_0807BA88: .4byte gUnk_02000070
@@ -172,7 +172,7 @@ _0807BB14: .4byte gRoomControls
_0807BB18: .4byte gUnk_02019EE0
_0807BB1C:
lsls r1, r1, #1
ldr r0, _0807BB58 @ =gUnk_02002F00
ldr r0, _0807BB58 @ =gMapDataTopSpecial
_0807BB20:
adds r3, r1, r0
lsls r0, r6, #3
@@ -203,7 +203,7 @@ _0807BB20:
_0807BB54:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0807BB58: .4byte gUnk_02002F00
_0807BB58: .4byte gMapDataTopSpecial
_0807BB5C: .4byte 0x00007004
_0807BB60: .4byte gRoomControls
_0807BB64: .4byte gUnk_02000070
@@ -286,9 +286,9 @@ sub_0807BBE4: @ 0x0807BBE4
mov r6, sb
mov r5, r8
push {r5, r6, r7}
ldr r0, _0807BC28 @ =gUnk_0202AEB4
ldr r0, _0807BC28 @ =gMetatileTypesBottom
mov sl, r0
ldr r0, _0807BC2C @ =gUnk_02010654
ldr r0, _0807BC2C @ =gMetatileTypesTop
mov sb, r0
ldr r5, _0807BC30 @ =0xFFFFB000
add r5, sl
@@ -316,8 +316,8 @@ _0807BC14:
add r0, ip
b _0807BC4C
.align 2, 0
_0807BC28: .4byte gUnk_0202AEB4
_0807BC2C: .4byte gUnk_02010654
_0807BC28: .4byte gMetatileTypesBottom
_0807BC2C: .4byte gMetatileTypesTop
_0807BC30: .4byte 0xFFFFB000
_0807BC34: .4byte 0xFFFFD000
_0807BC38: .4byte 0x00003FFF
@@ -815,7 +815,7 @@ sub_0807BFD0: @ 0x0807BFD0
bl sub_0801B170
bl sub_0807BFA8
ldr r7, _0807C0B8 @ =0x0000FFFF
ldr r6, _0807C0BC @ =gUnk_0202AEB4
ldr r6, _0807C0BC @ =gMetatileTypesBottom
movs r0, #0x80
lsls r0, r0, #5
mov r8, r0
@@ -825,7 +825,7 @@ sub_0807BFD0: @ 0x0807BFD0
bl _DmaFill16
movs r5, #0
strh r5, [r6]
ldr r4, _0807C0C0 @ =gUnk_02010654
ldr r4, _0807C0C0 @ =gMetatileTypesTop
adds r0, r7, #0
adds r1, r4, #0
mov r2, r8
@@ -853,7 +853,7 @@ _0807C01C:
lsls r2, r2, #2
adds r1, r1, r2
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
ldr r2, _0807C0D4 @ =gUsedPalettes
ldr r0, [r2]
movs r1, #0x80
@@ -894,7 +894,7 @@ _0807C078:
ble _0807C066
movs r2, #0x80
lsls r2, r2, #5
ldr r5, _0807C0C0 @ =gUnk_02010654
ldr r5, _0807C0C0 @ =gMetatileTypesTop
adds r6, r5, r2
ldr r4, _0807C0B8 @ =0x0000FFFF
adds r0, r4, #0
@@ -922,8 +922,8 @@ _0807C0A8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0807C0B8: .4byte 0x0000FFFF
_0807C0BC: .4byte gUnk_0202AEB4
_0807C0C0: .4byte gUnk_02010654
_0807C0BC: .4byte gMetatileTypesBottom
_0807C0C0: .4byte gMetatileTypesTop
_0807C0C4: .4byte gRoomControls
_0807C0C8: .4byte gArea
_0807C0CC: .4byte 0x0000085C
@@ -943,7 +943,7 @@ sub_0807C0DC: @ 0x0807C0DC
movs r0, #0xfc
ands r0, r1
strb r0, [r7, #0xf]
ldr r5, _0807C15C @ =gUnk_0200B654
ldr r5, _0807C15C @ =gMapDataTop
movs r6, #0x80
lsls r6, r6, #6
adds r0, r5, #0
@@ -958,7 +958,7 @@ sub_0807C0DC: @ 0x0807C0DC
lsls r4, r4, #8
adds r1, r4, #0
bl _DmaZero
ldr r0, _0807C164 @ =gUnk_02002F00
ldr r0, _0807C164 @ =gMapDataTopSpecial
adds r1, r4, #0
bl _DmaZero
ldr r0, _0807C168 @ =gArea
@@ -989,9 +989,9 @@ sub_0807C0DC: @ 0x0807C0DC
b _0807C184
.align 2, 0
_0807C158: .4byte gRoomControls
_0807C15C: .4byte gUnk_0200B654
_0807C15C: .4byte gMapDataTop
_0807C160: .4byte gUnk_02019EE0
_0807C164: .4byte gUnk_02002F00
_0807C164: .4byte gMapDataTopSpecial
_0807C168: .4byte gArea
_0807C16C: .4byte 0x0000085C
_0807C170: .4byte gUnk_02025EB0
@@ -1008,29 +1008,29 @@ _0807C184:
ldrb r0, [r0]
cmp r0, #0
bne _0807C1BC
ldr r0, _0807C1B4 @ =gUnk_02025EB4
ldr r0, _0807C1B4 @ =gMapDataBottom
movs r2, #0xc0
lsls r2, r2, #6
adds r1, r0, r2
movs r4, #0x80
lsls r4, r4, #6
adds r2, r4, #0
bl sub_0801D66C
ldr r0, _0807C1B8 @ =gUnk_0200B654
bl _DmaCopy
ldr r0, _0807C1B8 @ =gMapDataTop
movs r3, #0xc0
lsls r3, r3, #6
adds r1, r0, r3
adds r2, r4, #0
bl sub_0801D66C
bl _DmaCopy
b _0807C26C
.align 2, 0
_0807C1B0: .4byte gScreenTransition
_0807C1B4: .4byte gUnk_02025EB4
_0807C1B8: .4byte gUnk_0200B654
_0807C1B4: .4byte gMapDataBottom
_0807C1B8: .4byte gMapDataTop
_0807C1BC:
cmp r0, #2
bne _0807C26C
ldr r4, _0807C278 @ =gUnk_02025EB4
ldr r4, _0807C278 @ =gMapDataBottom
movs r0, #0xb0
lsls r0, r0, #8
adds r0, r0, r4
@@ -1040,35 +1040,35 @@ _0807C1BC:
adds r0, r4, #0
mov r1, r8
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
movs r1, #0xc0
lsls r1, r1, #6
adds r6, r4, r1
adds r0, r6, #0
adds r1, r4, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
mov r0, r8
adds r1, r6, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
adds r6, r4, r5
adds r0, r6, #0
mov r1, r8
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
movs r2, #0x80
lsls r2, r2, #7
adds r4, r4, r2
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
mov r0, r8
adds r1, r4, #0
adds r2, r5, #0
bl sub_0801D66C
ldr r4, _0807C27C @ =gUnk_0200B654
bl _DmaCopy
ldr r4, _0807C27C @ =gMapDataTop
movs r3, #0xb0
lsls r3, r3, #8
adds r3, r3, r4
@@ -1076,34 +1076,34 @@ _0807C1BC:
adds r0, r4, #0
mov r1, r8
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
movs r0, #0xc0
lsls r0, r0, #6
adds r6, r4, r0
adds r0, r6, #0
adds r1, r4, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
mov r0, r8
adds r1, r6, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
adds r6, r4, r5
adds r0, r6, #0
mov r1, r8
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
movs r1, #0x80
lsls r1, r1, #7
adds r4, r4, r1
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
mov r0, r8
adds r1, r4, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
_0807C26C:
mov r2, sb
cmp r2, #0
@@ -1111,8 +1111,8 @@ _0807C26C:
bl sub_0807BBE4
b _0807C2A0
.align 2, 0
_0807C278: .4byte gUnk_02025EB4
_0807C27C: .4byte gUnk_0200B654
_0807C278: .4byte gMapDataBottom
_0807C27C: .4byte gMapDataTop
_0807C280:
ldr r0, _0807C2CC @ =gUnk_02027EB4
ldrh r1, [r7, #0x1e]
@@ -1141,7 +1141,7 @@ _0807C2A0:
ldr r0, _0807C2DC @ =gUnk_02019EE0
adds r1, r4, #0
bl sub_0801AB08
ldr r0, _0807C2E0 @ =gUnk_02002F00
ldr r0, _0807C2E0 @ =gMapDataTopSpecial
adds r1, r5, #0
bl sub_0801AB08
b _0807C326
@@ -1151,7 +1151,7 @@ _0807C2D0: .4byte gUnk_0200D654
_0807C2D4: .4byte gUnk_02025EB0
_0807C2D8: .4byte gUnk_0200B650
_0807C2DC: .4byte gUnk_02019EE0
_0807C2E0: .4byte gUnk_02002F00
_0807C2E0: .4byte gMapDataTopSpecial
_0807C2E4:
ldr r4, _0807C34C @ =gUnk_02019EE0
movs r0, #0x80
@@ -1161,19 +1161,19 @@ _0807C2E4:
adds r0, r4, #0
adds r1, r5, #0
adds r2, r6, #0
bl sub_0801D66C
bl _DmaCopy
adds r0, r4, #0
adds r1, r5, #0
bl sub_0807C5F4
adds r0, r5, #0
adds r1, r6, #0
bl _DmaZero
ldr r4, _0807C350 @ =gUnk_02002F00
ldr r4, _0807C350 @ =gMapDataTopSpecial
adds r5, r4, r6
adds r0, r4, #0
adds r1, r5, #0
adds r2, r6, #0
bl sub_0801D66C
bl _DmaCopy
adds r0, r4, #0
adds r1, r5, #0
bl sub_0807C5F4
@@ -1204,7 +1204,7 @@ _0807C33A:
mov pc, r0
.align 2, 0
_0807C34C: .4byte gUnk_02019EE0
_0807C350: .4byte gUnk_02002F00
_0807C350: .4byte gMapDataTopSpecial
_0807C354: .4byte _0807C358
_0807C358: @ jump table
.4byte _0807C3BC @ case 0
@@ -1323,8 +1323,8 @@ sub_0807C460: @ 0x0807C460
mov r5, r8
push {r5, r6, r7}
sub sp, #8
ldr r7, _0807C4E8 @ =gUnk_02025EB4
ldr r6, _0807C4EC @ =gUnk_0200B654
ldr r7, _0807C4E8 @ =gMapDataBottom
ldr r6, _0807C4EC @ =gMapDataTop
ldr r0, _0807C4F0 @ =gRoomControls
ldrh r1, [r0, #0x1e]
lsrs r3, r1, #4
@@ -1390,8 +1390,8 @@ _0807C4DC:
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0807C4E8: .4byte gUnk_02025EB4
_0807C4EC: .4byte gUnk_0200B654
_0807C4E8: .4byte gMapDataBottom
_0807C4EC: .4byte gMapDataTop
_0807C4F0: .4byte gRoomControls
_0807C4F4: .4byte 0x00003FFF
@@ -1407,7 +1407,7 @@ sub_0807C4F8: @ 0x0807C4F8
lsls r4, r4, #8
adds r1, r4, #0
bl _DmaZero
ldr r0, _0807C59C @ =gUnk_02002F00
ldr r0, _0807C59C @ =gMapDataTopSpecial
adds r1, r4, #0
bl _DmaZero
ldr r5, _0807C5A0 @ =gUnk_02022830
@@ -1423,7 +1423,7 @@ _0807C524:
ldr r0, _0807C598 @ =gUnk_02019EE0
cmp r1, r0
beq _0807C534
ldr r0, _0807C59C @ =gUnk_02002F00
ldr r0, _0807C59C @ =gMapDataTopSpecial
cmp r1, r0
bne _0807C54A
_0807C534:
@@ -1449,19 +1449,19 @@ _0807C54A:
adds r0, r4, #0
adds r1, r5, #0
adds r2, r6, #0
bl sub_0801D66C
bl _DmaCopy
adds r0, r4, #0
adds r1, r5, #0
bl sub_0807C5F4
adds r0, r5, #0
adds r1, r6, #0
bl _DmaZero
ldr r4, _0807C59C @ =gUnk_02002F00
ldr r4, _0807C59C @ =gMapDataTopSpecial
adds r5, r4, r6
adds r0, r4, #0
adds r1, r5, #0
adds r2, r6, #0
bl sub_0801D66C
bl _DmaCopy
adds r0, r4, #0
adds r1, r5, #0
bl sub_0807C5F4
@@ -1473,7 +1473,7 @@ _0807C592:
.align 2, 0
_0807C594: .4byte gRoomControls
_0807C598: .4byte gUnk_02019EE0
_0807C59C: .4byte gUnk_02002F00
_0807C59C: .4byte gMapDataTopSpecial
_0807C5A0: .4byte gUnk_02022830
_0807C5A4: .4byte gArea
_0807C5A8: .4byte 0x0000085C
@@ -1863,25 +1863,25 @@ sub_0807C860: @ 0x0807C860
adds r0, #0x2d
movs r1, #1
strb r1, [r0]
ldr r0, _0807C890 @ =gUnk_02025EB4
ldr r0, _0807C890 @ =gMapDataBottom
movs r2, #0xc0
lsls r2, r2, #6
adds r1, r0, r2
movs r4, #0x80
lsls r4, r4, #6
adds r2, r4, #0
bl sub_0801D66C
ldr r0, _0807C894 @ =gUnk_0200B654
bl _DmaCopy
ldr r0, _0807C894 @ =gMapDataTop
movs r2, #0xc0
lsls r2, r2, #6
adds r1, r0, r2
adds r2, r4, #0
bl sub_0801D66C
bl _DmaCopy
pop {r4, pc}
.align 2, 0
_0807C88C: .4byte gScreenTransition
_0807C890: .4byte gUnk_02025EB4
_0807C894: .4byte gUnk_0200B654
_0807C890: .4byte gMapDataBottom
_0807C894: .4byte gMapDataTop
thumb_func_start sub_0807C898
sub_0807C898: @ 0x0807C898
+24 -24
View File
@@ -1806,14 +1806,14 @@ _0807DC82:
movs r1, #8
movs r2, #0x18
rsbs r2, r2, #0
bl sub_080A2CFC
bl CreateSpeechBubbleExclamationMark
b _0807DD40
_0807DC90:
adds r0, r5, #0
movs r1, #8
movs r2, #0x18
rsbs r2, r2, #0
bl sub_080A2D0C
bl CreateSpeechBubbleQuestionMark
b _0807DD40
_0807DC9E:
adds r0, r6, #0
@@ -5183,7 +5183,7 @@ sub_0807F3F8: @ 0x0807F3F8
movs r2, #0x18
rsbs r2, r2, #0
movs r1, #8
bl sub_080A2CFC
bl CreateSpeechBubbleExclamationMark
pop {pc}
.align 2, 0
_0807F408: .4byte gPlayerEntity
@@ -5195,7 +5195,7 @@ sub_0807F40C: @ 0x0807F40C
movs r2, #0x18
rsbs r2, r2, #0
movs r1, #8
bl sub_080A2D0C
bl CreateSpeechBubbleQuestionMark
pop {pc}
.align 2, 0
_0807F41C: .4byte gPlayerEntity
@@ -5936,7 +5936,7 @@ sub_0807F93C: @ 0x0807F93C
movs r3, #0xff
ands r1, r3
ands r2, r3
bl sub_080A2D1C
bl CreateSpeechBubbleSleep
pop {pc}
.align 2, 0
@@ -6843,14 +6843,14 @@ sub_0807FFE4: @ 0x0807FFE4
ldr r0, [r0]
ldr r0, [r0]
bl sub_080197D4
ldr r4, _08080038 @ =gUnk_0200B654
ldr r4, _08080038 @ =gMapDataTop
ldrh r1, [r5, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r5, #0x20]
lsrs r2, r2, #4
adds r0, r4, #0
bl sub_0807C8B0
ldr r0, _0808003C @ =gUnk_02002F00
ldr r0, _0808003C @ =gMapDataTopSpecial
subs r4, #4
adds r1, r4, #0
bl sub_0801AB08
@@ -6859,8 +6859,8 @@ sub_0807FFE4: @ 0x0807FFE4
_0808002C: .4byte gUnk_0200B640
_08080030: .4byte gUnk_08109194
_08080034: .4byte gUnk_03004030
_08080038: .4byte gUnk_0200B654
_0808003C: .4byte gUnk_02002F00
_08080038: .4byte gMapDataTop
_0808003C: .4byte gMapDataTopSpecial
thumb_func_start sub_08080040
sub_08080040: @ 0x08080040
@@ -6970,7 +6970,7 @@ sub_08080108: @ 0x08080108
push {r4, r5, r6, lr}
movs r1, #4
strb r1, [r0, #3]
ldr r5, _08080178 @ =gUnk_02025EB4
ldr r5, _08080178 @ =gMapDataBottom
movs r0, #0xc0
lsls r0, r0, #6
adds r1, r5, r0
@@ -6978,14 +6978,14 @@ sub_08080108: @ 0x08080108
lsls r6, r6, #6
adds r0, r5, #0
adds r2, r6, #0
bl sub_0801D66C
ldr r4, _0808017C @ =gUnk_0200B654
bl _DmaCopy
ldr r4, _0808017C @ =gMapDataTop
movs r0, #0xc0
lsls r0, r0, #6
adds r1, r4, r0
adds r0, r4, #0
adds r2, r6, #0
bl sub_0801D66C
bl _DmaCopy
bl sub_08080368
ldr r1, _08080180 @ =gUnk_02034480
ldr r0, _08080184 @ =gUnk_0200B640
@@ -6995,7 +6995,7 @@ sub_08080108: @ 0x08080108
ldr r1, _0808018C @ =gUnk_020246B0
movs r2, #0xc0
lsls r2, r2, #5
bl sub_0801D66C
bl _DmaCopy
subs r5, #4
adds r0, r5, #0
bl sub_08080B60
@@ -7008,19 +7008,19 @@ sub_08080108: @ 0x08080108
ldr r0, _08080190 @ =gUnk_02019EE0
adds r1, r5, #0
bl sub_0801AB08
ldr r0, _08080194 @ =gUnk_02002F00
ldr r0, _08080194 @ =gMapDataTopSpecial
adds r1, r4, #0
bl sub_0801AB08
pop {r4, r5, r6, pc}
.align 2, 0
_08080178: .4byte gUnk_02025EB4
_0808017C: .4byte gUnk_0200B654
_08080178: .4byte gMapDataBottom
_0808017C: .4byte gMapDataTop
_08080180: .4byte gUnk_02034480
_08080184: .4byte gUnk_0200B640
_08080188: .4byte gUnk_02022830
_0808018C: .4byte gUnk_020246B0
_08080190: .4byte gUnk_02019EE0
_08080194: .4byte gUnk_02002F00
_08080194: .4byte gMapDataTopSpecial
thumb_func_start sub_08080198
sub_08080198: @ 0x08080198
@@ -7169,11 +7169,11 @@ _080802A2:
ldr r0, [sp]
cmp r8, r0
bhs _08080328
ldr r4, _0808034C @ =gUnk_0200B654
ldr r4, _0808034C @ =gMapDataTop
add r4, sb
ldr r7, _08080350 @ =gUnk_0200E654
add r7, sb
ldr r3, _08080354 @ =gUnk_02025EB4
ldr r3, _08080354 @ =gMapDataBottom
add r3, sb
ldr r6, _08080358 @ =gUnk_02028EB4
add r6, sb
@@ -7253,9 +7253,9 @@ _08080336:
.align 2, 0
_08080344: .4byte gUnk_02022830
_08080348: .4byte gRoomControls
_0808034C: .4byte gUnk_0200B654
_0808034C: .4byte gMapDataTop
_08080350: .4byte gUnk_0200E654
_08080354: .4byte gUnk_02025EB4
_08080354: .4byte gMapDataBottom
_08080358: .4byte gUnk_02028EB4
_0808035C: .4byte 0x00003FFF
_08080360: .4byte 0x000005FF
@@ -7673,7 +7673,7 @@ sub_08080668: @ 0x08080668
lsls r4, r4, #8
adds r1, r4, #0
bl _DmaZero
ldr r0, _080806B8 @ =gUnk_02002F00
ldr r0, _080806B8 @ =gMapDataTopSpecial
adds r1, r4, #0
bl _DmaZero
pop {r4, r5, pc}
@@ -7683,7 +7683,7 @@ _080806A8: .4byte gUnk_03004030
_080806AC: .4byte 0x0000FFFF
_080806B0: .4byte gUnk_02034480
_080806B4: .4byte gUnk_02019EE0
_080806B8: .4byte gUnk_02002F00
_080806B8: .4byte gMapDataTopSpecial
thumb_func_start sub_080806BC
sub_080806BC: @ 0x080806BC
+436
View File
@@ -0,0 +1,436 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08080A40
sub_08080A40: @ 0x08080A40
push {r4, r5, r6, r7, lr}
ldr r7, _08080A70 @ =gRoomControls
ldr r1, [r7, #0x30]
ldr r0, _08080A74 @ =gPlayerEntity
adds r2, r7, #0
cmp r1, r0
beq _08080A50
b _08080B5C
_08080A50:
ldr r0, _08080A78 @ =gPlayerState
ldrb r0, [r0, #2]
cmp r0, #0
beq _08080A5A
b _08080B5C
_08080A5A:
ldrb r0, [r1, #0xc]
subs r0, #1
cmp r0, #0x1c
bls _08080A64
b _08080B5C
_08080A64:
lsls r0, r0, #2
ldr r1, _08080A7C @ =_08080A80
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08080A70: .4byte gRoomControls
_08080A74: .4byte gPlayerEntity
_08080A78: .4byte gPlayerState
_08080A7C: .4byte _08080A80
_08080A80: @ jump table
.4byte _08080AFA @ case 0
.4byte _08080B5C @ case 1
.4byte _08080B5C @ case 2
.4byte _08080B5C @ case 3
.4byte _08080B5C @ case 4
.4byte _08080B5C @ case 5
.4byte _08080B5C @ case 6
.4byte _08080B5C @ case 7
.4byte _08080AFA @ case 8
.4byte _08080B5C @ case 9
.4byte _08080B5C @ case 10
.4byte _08080B5C @ case 11
.4byte _08080B5C @ case 12
.4byte _08080B5C @ case 13
.4byte _08080AF4 @ case 14
.4byte _08080B5C @ case 15
.4byte _08080B5C @ case 16
.4byte _08080B5C @ case 17
.4byte _08080B5C @ case 18
.4byte _08080B5C @ case 19
.4byte _08080B5C @ case 20
.4byte _08080B5C @ case 21
.4byte _08080B5C @ case 22
.4byte _08080AFA @ case 23
.4byte _08080B5C @ case 24
.4byte _08080B5C @ case 25
.4byte _08080B5C @ case 26
.4byte _08080B5C @ case 27
.4byte _08080AFA @ case 28
_08080AF4:
ldrb r0, [r2, #4]
cmp r0, #0x48
beq _08080B5C
_08080AFA:
ldr r3, [r7, #0x30]
movs r0, #0x32
ldrsh r1, [r3, r0]
ldrh r0, [r7, #8]
subs r6, r1, r0
movs r0, #0x2e
ldrsh r1, [r3, r0]
ldrh r0, [r7, #6]
subs r5, r1, r0
asrs r0, r5, #4
movs r2, #0x3f
ands r0, r2
asrs r1, r6, #4
ands r1, r2
lsls r1, r1, #6
orrs r0, r1
adds r3, #0x38
ldrb r1, [r3]
bl sub_080002C8
adds r4, r0, #0
ldr r0, [r7, #0x30]
adds r0, #0x38
ldrb r2, [r0]
adds r0, r5, #0
adds r1, r6, #0
bl sub_080002A8
ldr r1, _08080B48 @ =gScreenTransition
strh r0, [r1, #0xa]
cmp r4, #0x3f
beq _08080B50
cmp r4, #0x3f
bhi _08080B4C
cmp r4, #0x29
bhi _08080B5C
cmp r4, #0x28
blo _08080B5C
b _08080B50
.align 2, 0
_08080B48: .4byte gScreenTransition
_08080B4C:
cmp r4, #0xf1
bne _08080B5C
_08080B50:
adds r0, r5, #0
adds r1, r6, #0
movs r2, #0xff
movs r3, #0xa
bl sub_080806BC
_08080B5C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08080B60
sub_08080B60: @ 0x08080B60
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
ldr r1, _08080B90 @ =0x00005004
adds r4, r0, r1
ldr r2, _08080B94 @ =gUnk_080B37A0
mov r8, r2
movs r3, #0
ldr r1, _08080B98 @ =0x00003FFF
mov ip, r1
ldr r7, _08080B9C @ =gUnk_080B7910
ldr r2, _08080BA0 @ =0x0000B004
adds r1, r0, r2
adds r2, r0, #4
ldr r6, _08080BA4 @ =0xFFFFC000
ldr r5, _08080BA8 @ =0x00000FFF
_08080B80:
ldrh r0, [r2]
cmp r0, ip
bhi _08080BAC
lsls r0, r0, #1
adds r0, r0, r4
ldrh r0, [r0]
add r0, r8
b _08080BB0
.align 2, 0
_08080B90: .4byte 0x00005004
_08080B94: .4byte gUnk_080B37A0
_08080B98: .4byte 0x00003FFF
_08080B9C: .4byte gUnk_080B7910
_08080BA0: .4byte 0x0000B004
_08080BA4: .4byte 0xFFFFC000
_08080BA8: .4byte 0x00000FFF
_08080BAC:
adds r0, r0, r6
adds r0, r0, r7
_08080BB0:
ldrb r0, [r0]
strb r0, [r1]
adds r1, #1
adds r2, #2
adds r3, #1
cmp r3, r5
bls _08080B80
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08080BC4
sub_08080BC4: @ 0x08080BC4
push {r4, r5, r6, lr}
ldr r3, _08080C40 @ =gRoomControls
movs r0, #0xa
ldrsh r1, [r3, r0]
ldrh r0, [r3, #6]
subs r5, r1, r0
movs r2, #0xf
ands r5, r2
movs r1, #0xc
ldrsh r0, [r3, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
ands r0, r2
adds r6, r0, #0
adds r6, #8
ldrh r2, [r3, #0x16]
adds r4, r2, #0
cmp r4, #0
beq _08080C50
subs r2, #1
strh r2, [r3, #0x16]
ldrb r0, [r3, #0x14]
lsls r0, r0, #4
movs r1, #0xe
ands r2, r1
adds r0, r0, r2
ldr r1, _08080C44 @ =gUnk_080169A4
adds r2, r0, r1
ldr r4, _08080C48 @ =gUnk_02025EB0
ldr r1, [r4]
cmp r1, #0
beq _08080C16
movs r0, #0
ldrsb r0, [r2, r0]
adds r0, r0, r5
strh r0, [r1, #2]
ldr r1, [r4]
movs r0, #1
ldrsb r0, [r2, r0]
adds r0, r0, r6
strh r0, [r1, #4]
_08080C16:
ldr r4, _08080C4C @ =gUnk_0200B650
ldr r1, [r4]
cmp r1, #0
beq _08080C30
movs r0, #0
ldrsb r0, [r2, r0]
adds r0, r0, r5
strh r0, [r1, #2]
ldr r1, [r4]
movs r0, #1
ldrsb r0, [r2, r0]
adds r0, r0, r6
strh r0, [r1, #4]
_08080C30:
ldrb r1, [r2]
adds r0, r3, #0
adds r0, #0x24
strb r1, [r0]
ldrb r1, [r2, #1]
adds r0, #1
strb r1, [r0]
b _08080C76
.align 2, 0
_08080C40: .4byte gRoomControls
_08080C44: .4byte gUnk_080169A4
_08080C48: .4byte gUnk_02025EB0
_08080C4C: .4byte gUnk_0200B650
_08080C50:
ldr r0, _08080C78 @ =gUnk_02025EB0
ldr r1, [r0]
cmp r1, #0
beq _08080C5E
strh r5, [r1, #2]
ldr r0, [r0]
strh r6, [r0, #4]
_08080C5E:
ldr r0, _08080C7C @ =gUnk_0200B650
ldr r1, [r0]
cmp r1, #0
beq _08080C6C
strh r5, [r1, #2]
ldr r0, [r0]
strh r6, [r0, #4]
_08080C6C:
adds r0, r3, #0
adds r0, #0x24
strb r4, [r0]
adds r0, #1
strb r4, [r0]
_08080C76:
pop {r4, r5, r6, pc}
.align 2, 0
_08080C78: .4byte gUnk_02025EB0
_08080C7C: .4byte gUnk_0200B650
thumb_func_start sub_08080C80
sub_08080C80: @ 0x08080C80
push {r4, lr}
bl sub_080197D4
ldr r0, _08080CA8 @ =gMapDataBottom
ldr r4, _08080CAC @ =gRoomControls
ldrh r1, [r4, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r4, #0x20]
lsrs r2, r2, #4
bl sub_0807C8B0
ldr r0, _08080CB0 @ =gMapDataTop
ldrh r1, [r4, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r4, #0x20]
lsrs r2, r2, #4
bl sub_0807C8B0
pop {r4, pc}
.align 2, 0
_08080CA8: .4byte gMapDataBottom
_08080CAC: .4byte gRoomControls
_08080CB0: .4byte gMapDataTop
thumb_func_start sub_08080CB4
sub_08080CB4: @ 0x08080CB4
push {r4, r5, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x58
ldrb r0, [r4, #0xa]
ldrb r1, [r1]
cmp r0, r1
beq _08080CF0
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
ldrb r0, [r4, #0xa]
cmp r0, #0x5c
beq _08080CD4
b _08080E00
_08080CD4:
ldrb r0, [r4, #0xb]
lsls r0, r0, #3
ldr r1, _08080CEC @ =gUnk_080C9CBC
adds r0, r0, r1
ldrb r0, [r0]
movs r1, #0xf
ands r1, r0
lsls r0, r0, #4
orrs r0, r1
strb r0, [r4, #0x1a]
b _08080E00
.align 2, 0
_08080CEC: .4byte gUnk_080C9CBC
_08080CF0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _08080D00
b _08080E00
_08080D00:
ldrb r0, [r4, #0xa]
subs r0, #0x40
cmp r0, #0x22
bhi _08080E00
lsls r0, r0, #2
ldr r1, _08080D14 @ =_08080D18
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08080D14: .4byte _08080D18
_08080D18: @ jump table
.4byte _08080DEE @ case 0
.4byte _08080DEE @ case 1
.4byte _08080DEE @ case 2
.4byte _08080DEE @ case 3
.4byte _08080E00 @ case 4
.4byte _08080E00 @ case 5
.4byte _08080E00 @ case 6
.4byte _08080E00 @ case 7
.4byte _08080E00 @ case 8
.4byte _08080E00 @ case 9
.4byte _08080E00 @ case 10
.4byte _08080E00 @ case 11
.4byte _08080E00 @ case 12
.4byte _08080E00 @ case 13
.4byte _08080E00 @ case 14
.4byte _08080E00 @ case 15
.4byte _08080E00 @ case 16
.4byte _08080E00 @ case 17
.4byte _08080E00 @ case 18
.4byte _08080E00 @ case 19
.4byte _08080E00 @ case 20
.4byte _08080E00 @ case 21
.4byte _08080E00 @ case 22
.4byte _08080E00 @ case 23
.4byte _08080E00 @ case 24
.4byte _08080E00 @ case 25
.4byte _08080E00 @ case 26
.4byte _08080E00 @ case 27
.4byte _08080DEE @ case 28
.4byte _08080E00 @ case 29
.4byte _08080E00 @ case 30
.4byte _08080E00 @ case 31
.4byte _08080DA4 @ case 32
.4byte _08080E00 @ case 33
.4byte _08080DEE @ case 34
_08080DA4:
adds r5, r4, #0
adds r5, #0x6a
ldrb r0, [r5]
cmp r0, #0
beq _08080DB4
subs r0, #1
strb r0, [r5]
b _08080E00
_08080DB4:
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0xa
strb r0, [r5]
adds r0, r4, #0
movs r1, #7
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08080E00
adds r0, r4, #0
adds r0, #0x62
ldrb r0, [r0]
adds r2, r1, #0
adds r2, #0x62
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x63
ldrb r0, [r0]
adds r2, #1
strb r0, [r2]
adds r0, r4, #0
bl ResolveEntityOnTop
b _08080E00
_08080DEE:
ldr r0, _08080E04 @ =gScreenTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08080E00
adds r0, r4, #0
bl CreateSparkle
_08080E00:
pop {r4, r5, pc}
.align 2, 0
_08080E04: .4byte gScreenTransition
+14 -14
View File
@@ -9,7 +9,7 @@
sub_080A2A84: @ 0x080A2A84
push {r4, r5, r6, r7, lr}
adds r5, r1, #0
bl sub_080A2A64
bl CreateWaterTrace
adds r6, r0, #0
cmp r6, #0
beq _080A2AD2
@@ -132,8 +132,8 @@ _080A2B74:
.align 2, 0
_080A2B7C: .4byte gSineTable
thumb_func_start sub_080A2B80
sub_080A2B80: @ 0x080A2B80
thumb_func_start CreateSparkle
CreateSparkle: @ 0x080A2B80
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xf
@@ -331,38 +331,38 @@ _080A2CF8:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A2CFC
sub_080A2CFC: @ 0x080A2CFC
thumb_func_start CreateSpeechBubbleExclamationMark
CreateSpeechBubbleExclamationMark: @ 0x080A2CFC
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #0
adds r2, r4, #0
bl sub_080A2D2C
bl CreateSpeechBubble
pop {r4, pc}
thumb_func_start sub_080A2D0C
sub_080A2D0C: @ 0x080A2D0C
thumb_func_start CreateSpeechBubbleQuestionMark
CreateSpeechBubbleQuestionMark: @ 0x080A2D0C
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #1
adds r2, r4, #0
bl sub_080A2D2C
bl CreateSpeechBubble
pop {r4, pc}
thumb_func_start sub_080A2D1C
sub_080A2D1C: @ 0x080A2D1C
thumb_func_start CreateSpeechBubbleSleep
CreateSpeechBubbleSleep: @ 0x080A2D1C
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #2
adds r2, r4, #0
bl sub_080A2D2C
bl CreateSpeechBubble
pop {r4, pc}
thumb_func_start sub_080A2D2C
sub_080A2D2C: @ 0x080A2D2C
thumb_func_start CreateSpeechBubble
CreateSpeechBubble: @ 0x080A2D2C
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r4, r1, #0
+4 -4
View File
@@ -1130,7 +1130,7 @@ sub_080A44E0: @ 0x080A44E0
adds r5, r5, r1
adds r1, r5, #0
mov r2, r8
bl sub_0801D66C
bl _DmaCopy
adds r0, r6, #0
pop {r3}
mov r8, r3
@@ -1980,12 +1980,12 @@ sub_080A4BA0: @ 0x080A4BA0
ldr r0, _080A4C08 @ =gUnk_0812816C
mov r1, sp
movs r2, #0x18
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A4C0C @ =gUnk_08128184
add r4, sp, #0x48
adds r1, r4, #0
movs r2, #0xc
bl sub_0801D66C
bl _DmaCopy
lsls r1, r6, #1
adds r1, r1, r6
lsls r2, r1, #9
@@ -2127,7 +2127,7 @@ sub_080A4CBC: @ 0x080A4CBC
ldr r1, _080A4D14 @ =0x0600E000
adds r0, r4, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
adds r0, r6, #0
bl sub_080A4948
cmp r0, #0
+40 -40
View File
@@ -867,7 +867,7 @@ sub_080A5BF0: @ 0x080A5BF0
adds r0, r4, #2
adds r1, r4, #0
movs r2, #0xe
bl sub_0801D66C
bl _DmaCopy
strh r5, [r4, #0xe]
ldr r2, _080A5C40 @ =gUsedPalettes
ldr r0, [r2]
@@ -2632,7 +2632,7 @@ _080A6A26:
bne _080A6A30
movs r2, #9
_080A6A30:
ldr r1, _080A6A40 @ =gUnk_0811E214
ldr r1, _080A6A40 @ =gAreaRoomHeaders
lsls r0, r2, #2
adds r0, r0, r1
ldr r0, [r0]
@@ -2640,7 +2640,7 @@ _080A6A30:
subs r6, r6, r0
b _080A6A48
.align 2, 0
_080A6A40: .4byte gUnk_0811E214
_080A6A40: .4byte gAreaRoomHeaders
_080A6A44:
ldr r0, _080A6A78 @ =0xFFFFFEF8
adds r7, r7, r0
@@ -3233,7 +3233,7 @@ sub_080A6EE0: @ 0x080A6EE0
adds r1, r1, r0
ldrh r3, [r1, #6]
ldrh r4, [r1, #8]
ldr r0, _080A6F38 @ =gUnk_0811E214
ldr r0, _080A6F38 @ =gAreaRoomHeaders
ldrb r2, [r1, #0xb]
lsls r2, r2, #2
adds r2, r2, r0
@@ -3267,7 +3267,7 @@ sub_080A6EE0: @ 0x080A6EE0
pop {r4, r5, r6, pc}
.align 2, 0
_080A6F34: .4byte gUnk_08128024
_080A6F38: .4byte gUnk_0811E214
_080A6F38: .4byte gAreaRoomHeaders
_080A6F3C: .4byte gUnk_03001010
thumb_func_start sub_080A6F40
@@ -3420,7 +3420,7 @@ sub_080A7040: @ 0x080A7040
movs r2, #0x80
lsls r2, r2, #4
adds r0, r4, #0
bl sub_0801D66C
bl _DmaCopy
ldr r1, _080A70A0 @ =gUnk_08128D70
lsls r0, r5, #3
adds r4, r0, r1
@@ -3679,42 +3679,42 @@ sub_080A7250: @ 0x080A7250
ldr r0, _080A72EC @ =gScreen
ldr r1, _080A72F0 @ =gUnk_03001020
movs r2, #0x7c
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A72F4 @ =gPaletteBuffer
ldr r1, _080A72F8 @ =gUnk_02024090
movs r2, #0x80
lsls r2, r2, #3
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A72FC @ =gUnk_02024490
ldr r4, _080A7300 @ =gUnk_02032F14
movs r2, #0x85
lsls r2, r2, #2
adds r1, r4, #0
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A7304 @ =gUnk_02001A00
movs r2, #0x85
lsls r2, r2, #2
adds r1, r4, r2
movs r2, #0x40
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A7308 @ =gRoomControls
adds r1, r4, #0
subs r1, #0x38
movs r2, #0x38
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A730C @ =gUnk_03000420
movs r2, #0x95
lsls r2, r2, #2
adds r1, r4, r2
movs r2, #0x80
lsls r2, r2, #1
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A7310 @ =gUnk_02033280
movs r2, #0xd5
lsls r2, r2, #2
adds r1, r4, r2
movs r2, #0xc
bl sub_0801D66C
bl _DmaCopy
bl sub_0805E958
adds r1, r4, #0
subs r1, #0x54
@@ -3838,36 +3838,36 @@ _080A73B4:
adds r0, r5, r1
ldr r1, _080A7480 @ =gUnk_02033280
movs r2, #0xc
bl sub_0801D66C
bl _DmaCopy
movs r1, #0xaa
lsls r1, r1, #2
adds r0, r5, r1
ldr r1, _080A7484 @ =gUnk_03000420
movs r2, #0x80
lsls r2, r2, #1
bl sub_0801D66C
bl _DmaCopy
movs r1, #0x9a
lsls r1, r1, #2
adds r0, r5, r1
ldr r1, _080A7488 @ =gUnk_02001A00
movs r2, #0x40
bl sub_0801D66C
bl _DmaCopy
adds r0, r5, #0
adds r0, #0x54
ldr r1, _080A748C @ =gUnk_02024490
movs r2, #0x85
lsls r2, r2, #2
bl sub_0801D66C
bl _DmaCopy
adds r0, r5, #0
adds r0, #0x1c
ldr r4, _080A7490 @ =gRoomControls
adds r1, r4, #0
movs r2, #0x38
bl sub_0801D66C
bl _DmaCopy
ldr r0, _080A7494 @ =gUnk_03001020
ldr r1, _080A7498 @ =gScreen
movs r2, #0x7c
bl sub_0801D66C
bl _DmaCopy
ldrb r0, [r4, #4]
bl sub_08052D58
ldr r4, _080A749C @ =gArea
@@ -6061,7 +6061,7 @@ sub_080A8470: @ 0x080A8470
cmp r0, #0x68
bne _080A848E
movs r0, #0x86
bl sub_08004488
bl EnqueueSFX
_080A848E:
adds r0, r4, #0
bl DeleteEntity
@@ -6115,7 +6115,7 @@ sub_080A84C8: @ 0x080A84C8
strb r0, [r1]
_080A84F0:
ldr r0, _080A8500 @ =0x0000018D
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0x18
bl InitializeAnimation
@@ -6328,7 +6328,7 @@ sub_080A8680: @ 0x080A8680
strb r1, [r0, #0xf]
movs r0, #0x8c
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
pop {pc}
thumb_func_start sub_080A86A0
@@ -6344,7 +6344,7 @@ sub_080A86A0: @ 0x080A86A0
strh r3, [r0, #0x24]
movs r0, #0xc7
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
pop {pc}
thumb_func_start sub_080A86BC
@@ -6810,7 +6810,7 @@ _080A8A16:
movs r1, #1
bl InitializeAnimation
movs r0, #0x84
bl sub_08004488
bl EnqueueSFX
movs r0, #3
strb r0, [r5, #0xc]
b _080A8A44
@@ -6893,7 +6893,7 @@ _080A8AAA:
adds r0, r2, #0
bl InitializeAnimation
ldr r0, _080A8AC4 @ =0x0000015F
bl sub_08004488
bl EnqueueSFX
_080A8AC2:
pop {pc}
.align 2, 0
@@ -7053,7 +7053,7 @@ _080A8BDA:
bl InitializeAnimation
movs r0, #0xaf
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
_080A8BF4:
pop {pc}
.align 2, 0
@@ -7198,7 +7198,7 @@ _080A8CEE:
bl InitializeAnimation
movs r0, #0xb0
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
_080A8D08:
pop {pc}
.align 2, 0
@@ -8110,7 +8110,7 @@ sub_080A93DC: @ 0x080A93DC
bl InitializeAnimation
movs r0, #0xc5
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
bl sub_0806F69C
b _080A9424
@@ -8153,7 +8153,7 @@ sub_080A9448: @ 0x080A9448
cmp r0, #0
bne _080A9464
adds r0, r4, #0
bl sub_080A29BC
bl CreateDust
bl DeleteThisEntity
b _080A9486
_080A9464:
@@ -8199,7 +8199,7 @@ sub_080A9488: @ 0x080A9488
lsrs r0, r0, #3
strb r0, [r4, #0x14]
movs r0, #0x74
bl sub_08004488
bl EnqueueSFX
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl sub_080A94C0
@@ -9728,7 +9728,7 @@ sub_080A9FD0: @ 0x080A9FD0
ands r0, r1
strb r0, [r2]
ldr r0, _080AA038 @ =0x0000015D
bl sub_08004488
bl EnqueueSFX
_080A9FF2:
movs r0, #0x2e
ldrsh r1, [r5, r0]
@@ -9906,7 +9906,7 @@ _080AA136:
bl DeleteThisEntity
_080AA14E:
movs r0, #0xf2
bl sub_08004488
bl EnqueueSFX
movs r4, #1
strb r4, [r6, #0xc]
movs r0, #0xff
@@ -10572,7 +10572,7 @@ sub_080AA654: @ 0x080AA654
ldr r0, _080AA688 @ =gUnk_0812A004
adds r1, r4, #0
movs r2, #0x10
bl sub_0801D66C
bl _DmaCopy
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
@@ -10715,7 +10715,7 @@ _080AA774:
adds r0, r4, #0
bl InitAnimationForceUpdate
ldr r0, _080AA788 @ =0x00000101
bl sub_08004488
bl EnqueueSFX
_080AA784:
pop {r4, r5, r6, pc}
.align 2, 0
@@ -10780,7 +10780,7 @@ _080AA7DA:
strb r0, [r5]
movs r0, #0x80
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
_080AA806:
ldrb r1, [r5]
movs r0, #0x80
@@ -10989,7 +10989,7 @@ _080AA920:
strh r0, [r7, #0x32]
movs r0, #0x80
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
_080AA99A:
pop {r4, r5, r6, r7, pc}
.align 2, 0
@@ -13118,7 +13118,7 @@ sub_080AB950: @ 0x080AB950
cmp r0, #0
bne _080AB99C
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
ldrb r0, [r4, #0x15]
lsrs r0, r0, #3
ldr r1, _080AB994 @ =gUnk_0812A6C4
@@ -13189,7 +13189,7 @@ sub_080AB9DC: @ 0x080AB9DC
adds r1, r4, #0
adds r1, #0x68
movs r2, #0x1c
bl sub_0801D66C
bl _DmaCopy
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x84
@@ -13507,7 +13507,7 @@ _080ABC2A:
bl ModHealth
_080ABC32:
adds r0, r4, #0
bl sub_080A29BC
bl CreateDust
bl DeleteThisEntity
b _080ABC52
_080ABC3E:
@@ -15575,7 +15575,7 @@ sub_080ACB90: @ 0x080ACB90
movs r2, #0x40
bl CreateFx
ldr r0, _080ACBC8 @ =0x00000119
bl sub_08004488
bl EnqueueSFX
bl DeleteThisEntity
_080ACBC6:
pop {r4, pc}
+2 -2
View File
@@ -3036,8 +3036,8 @@ _080AEF7E:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080AEF88
sub_080AEF88: @ 0x080AEF88
thumb_func_start ProcessMovement
ProcessMovement: @ 0x080AEF88
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x15]
-13
View File
@@ -1,13 +0,0 @@
.include "asm/macros.inc"
.text
.syntax unified
thumb_func_start CreateFx
CreateFx: @ 0x080A29AC
push {r4, lr}
adds r4, r1, #0
adds r3, r2, #0
movs r1, #0xf
adds r2, r4, #0
bl CreateObjectWithParent
pop {r4, pc}
+1 -1
View File
@@ -603,7 +603,7 @@ sub_08096780: @ 0x08096780
strb r0, [r5, #0xc]
strb r1, [r5, #0xd]
adds r0, r5, #0
bl sub_080A29BC
bl CreateDust
b _080967E0
.align 2, 0
_080967D4: .4byte gUnk_0812319C
+1 -1
View File
@@ -93,7 +93,7 @@ _0806E52C:
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
bl sub_08004488
bl EnqueueSFX
_0806E552:
adds r0, r5, #0
bl sub_0806E65C
+6 -6
View File
@@ -194,7 +194,7 @@ sub_08038DD8: @ 0x08038DD8
movs r1, #4
bl InitializeAnimation
ldr r0, _08038E14 @ =0x000001D9
bl sub_08004488
bl EnqueueSFX
pop {pc}
.align 2, 0
_08038E10: .4byte gUnk_080CF7BC
@@ -238,7 +238,7 @@ sub_08038E18: @ 0x08038E18
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_08038E70:
@@ -304,7 +304,7 @@ sub_08038ED0: @ 0x08038ED0
sub_08038EE0: @ 0x08038EE0
push {r4, lr}
adds r4, r0, #0
bl sub_080AEF88
bl ProcessMovement
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
@@ -362,7 +362,7 @@ sub_08038F44: @ 0x08038F44
adds r0, r4, #0
bl sub_080390F8
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
@@ -519,7 +519,7 @@ _0803906C:
movs r1, #0xeb
lsls r1, r1, #1
adds r0, r5, r1
bl sub_08004488
bl EnqueueSFX
b _080390BC
_080390AA:
movs r0, #4
@@ -743,7 +743,7 @@ sub_08039218: @ 0x08039218
bl InitializeAnimation
_0803924C:
ldr r0, _0803925C @ =0x000001D9
bl sub_08004488
bl EnqueueSFX
pop {pc}
.align 2, 0
_08039254: .4byte gUnk_080CF824
+1 -1
View File
@@ -81,7 +81,7 @@ _0806E782:
cmp r1, #0
beq _0806E7A8
movs r0, #0xd6
bl sub_08004488
bl EnqueueSFX
_0806E7A8:
adds r0, r4, #0
bl sub_0806E838
-346
View File
@@ -1,346 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start CuccoChickAggr
CuccoChickAggr: @ 0x08022918
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _08022930 @ =gUnk_080CBB64
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_08022930: .4byte gUnk_080CBB64
thumb_func_start sub_08022934
sub_08022934: @ 0x08022934
push {lr}
ldr r2, _08022948 @ =gUnk_080CBB7C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08022948: .4byte gUnk_080CBB7C
thumb_func_start sub_0802294C
sub_0802294C: @ 0x0802294C
push {lr}
ldr r1, _08022958 @ =gUnk_080CBB64
bl sub_0804AA30
pop {pc}
.align 2, 0
_08022958: .4byte gUnk_080CBB64
thumb_func_start nullsub_132
nullsub_132: @ 0x0802295C
bx lr
.align 2, 0
thumb_func_start sub_08022960
sub_08022960: @ 0x08022960
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
adds r0, r4, #0
bl sub_08022A88
pop {r4, pc}
thumb_func_start sub_08022970
sub_08022970: @ 0x08022970
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08022986
adds r0, r1, #0
bl sub_08022AA4
_08022986:
pop {pc}
thumb_func_start sub_08022988
sub_08022988: @ 0x08022988
push {r4, lr}
adds r4, r0, #0
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _080229A6
adds r0, r4, #0
bl sub_08022B20
cmp r0, #0
beq _080229A6
adds r0, r4, #0
bl sub_08022B0C
b _080229F6
_080229A6:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080229C6
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080229F6
movs r0, #1
strb r0, [r4, #0x1e]
movs r0, #0x80
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #0xd6
bl sub_08004488
_080229C6:
adds r0, r4, #0
bl sub_080AEF88
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
adds r1, r0, #0
cmp r1, #0
bne _080229F6
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080229F0
adds r0, r4, #0
bl sub_08022A88
b _080229F6
_080229F0:
movs r0, #4
strb r0, [r4, #0xf]
strb r1, [r4, #0x1e]
_080229F6:
pop {r4, pc}
thumb_func_start sub_080229F8
sub_080229F8: @ 0x080229F8
push {r4, lr}
adds r4, r0, #0
movs r1, #0xa0
lsls r1, r1, #6
bl sub_08003FC4
cmp r0, #0
bne _08022A3C
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _08022A30
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #6
strb r0, [r4, #0xe]
movs r0, #8
strb r0, [r4, #0xf]
strb r1, [r4, #0x1e]
movs r0, #0xc0
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_08022B44
b _08022A3C
_08022A30:
movs r0, #0x80
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #0xd6
bl sub_08004488
_08022A3C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08022A40
sub_08022A40: @ 0x08022A40
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08022A58
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08022A86
movs r0, #1
strb r0, [r4, #0x1e]
_08022A58:
adds r0, r4, #0
bl sub_080AEF88
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08022A86
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08022A80
adds r0, r4, #0
bl sub_08022A88
b _08022A86
_08022A80:
adds r0, r4, #0
bl sub_08022B44
_08022A86:
pop {r4, pc}
thumb_func_start sub_08022A88
sub_08022A88: @ 0x08022A88
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #0
movs r0, #1
strb r0, [r4, #0xc]
bl Random
movs r1, #0xf
ands r0, r1
adds r0, #8
strb r0, [r4, #0xe]
strb r5, [r4, #0x1e]
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08022AA4
sub_08022AA4: @ 0x08022AA4
push {r4, r5, lr}
adds r4, r0, #0
bl Random
adds r5, r0, #0
movs r0, #2
strb r0, [r4, #0xc]
movs r1, #3
adds r0, r5, #0
ands r0, r1
adds r0, #1
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xf]
movs r0, #0x80
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _08022AE0
lsrs r0, r5, #8
movs r1, #3
ands r0, r1
cmp r0, #0
beq _08022AE0
adds r0, r4, #0
bl sub_08049EE4
b _08022AE6
_08022AE0:
lsrs r0, r5, #0x10
movs r1, #0x1f
ands r0, r1
_08022AE6:
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x15]
movs r0, #0xf
ands r0, r1
cmp r0, #0
beq _08022B08
lsrs r1, r1, #4
movs r0, #1
eors r1, r0
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_08022B08:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08022B0C
sub_08022B0C: @ 0x08022B0C
push {lr}
movs r1, #3
strb r1, [r0, #0xc]
strb r1, [r0, #0xe]
movs r1, #8
strb r1, [r0, #0xf]
bl sub_08022B44
pop {pc}
.align 2, 0
thumb_func_start sub_08022B20
sub_08022B20: @ 0x08022B20
push {r4, lr}
adds r4, r0, #0
movs r0, #2
bl sub_08049DF4
cmp r0, #0
beq _08022B40
ldr r1, _08022B3C @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0x24
movs r3, #0x24
bl sub_080041A0
b _08022B42
.align 2, 0
_08022B3C: .4byte gPlayerEntity
_08022B40:
movs r0, #0
_08022B42:
pop {r4, pc}
thumb_func_start sub_08022B44
sub_08022B44: @ 0x08022B44
push {r4, lr}
adds r4, r0, #0
movs r0, #0xc0
lsls r0, r0, #8
str r0, [r4, #0x20]
ldr r1, _08022B84 @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
strb r1, [r4, #0x15]
movs r0, #0xf
ands r0, r1
cmp r0, #0
beq _08022B7A
lsls r1, r1, #0x18
lsrs r1, r1, #0x1c
movs r0, #1
eors r1, r0
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_08022B7A:
movs r0, #0xd6
bl sub_08004488
pop {r4, pc}
.align 2, 0
_08022B84: .4byte gPlayerEntity
-1549
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -125,7 +125,7 @@ _08081702:
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0xff
bl sub_08004488
bl EnqueueSFX
_0808170C:
adds r0, r4, #0
movs r1, #3
+3 -3
View File
@@ -303,7 +303,7 @@ sub_08069D54: @ 0x08069D54
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
ldrh r1, [r4, #0x2a]
movs r0, #0x2e
ldrsh r2, [r4, r0]
@@ -473,9 +473,9 @@ _08069EA0:
adds r0, r4, #0
bl sub_080788E0
movs r0, #0xd1
bl sub_08004488
bl EnqueueSFX
movs r0, #0xcd
bl sub_08004488
bl EnqueueSFX
_08069EC8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
-343
View File
@@ -1,343 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start DoorMimic
DoorMimic: @ 0x08021FA8
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _08021FD4 @ =gUnk_080CB734
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r5
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldr r1, _08021FD8 @ =gUnk_080CB8A4
ldrb r0, [r4, #0xb]
lsls r0, r0, #2
adds r0, r0, r1
ldrb r1, [r4, #0x1e]
ldr r0, [r0]
lsls r1, r1, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r4, #0x48]
pop {r4, r5, pc}
.align 2, 0
_08021FD4: .4byte gUnk_080CB734
_08021FD8: .4byte gUnk_080CB8A4
thumb_func_start sub_08021FDC
sub_08021FDC: @ 0x08021FDC
push {lr}
ldr r2, _08021FF0 @ =gUnk_080CB74C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08021FF0: .4byte gUnk_080CB74C
thumb_func_start sub_08021FF4
sub_08021FF4: @ 0x08021FF4
push {lr}
ldr r1, _08022000 @ =gUnk_080CB734
bl sub_0804AA30
pop {pc}
.align 2, 0
_08022000: .4byte gUnk_080CB734
thumb_func_start sub_08022004
sub_08022004: @ 0x08022004
push {r4, lr}
adds r4, r0, #0
adds r0, #0x7c
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x7e
ldrh r1, [r1]
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
adds r0, r4, #0
movs r1, #5
movs r2, #0
bl CreateFx
adds r0, r4, #0
bl sub_08049CF4
bl DeleteThisEntity
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08022034
sub_08022034: @ 0x08022034
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0xa]
movs r0, #3
ands r0, r1
strb r0, [r4, #0xb]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r2]
ldr r2, _08022098 @ =gUnk_080CB764
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r2
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x2e]
adds r0, r0, r1
adds r1, r4, #0
adds r1, #0x78
strh r0, [r1]
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, #1
adds r0, r0, r2
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x32]
adds r0, r0, r1
adds r1, r4, #0
adds r1, #0x7a
strh r0, [r1]
ldrb r1, [r4, #0xb]
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_080221C0
pop {r4, pc}
.align 2, 0
_08022098: .4byte gUnk_080CB764
thumb_func_start sub_0802209C
sub_0802209C: @ 0x0802209C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _080220D2
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x7a
ldrh r1, [r1]
movs r2, #0x10
movs r3, #0x10
bl sub_0806FBFC
cmp r0, #0
beq _080220D6
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x12
strb r0, [r4, #0xe]
ldrb r1, [r4, #0xb]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
b _080220D6
_080220D2:
subs r0, #1
strb r0, [r4, #0xe]
_080220D6:
pop {r4, pc}
thumb_func_start sub_080220D8
sub_080220D8: @ 0x080220D8
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080220EC
movs r0, #3
strb r0, [r1, #0xc]
_080220EC:
pop {pc}
.align 2, 0
thumb_func_start sub_080220F0
sub_080220F0: @ 0x080220F0
push {r4, r5, r6, lr}
adds r5, r0, #0
bl GetNextFrame
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08022160
movs r1, #0
movs r0, #4
strb r0, [r5, #0xc]
movs r0, #0x78
strb r0, [r5, #0xe]
adds r0, r5, #0
adds r0, #0x44
strb r1, [r0]
ldrb r1, [r5, #0xb]
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0802215C @ =gUnk_080CB76C
adds r4, r0, r1
movs r6, #0
_08022124:
adds r0, r5, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08022148
movs r0, #0
ldrsb r0, [r4, r0]
ldrh r2, [r1, #0x2e]
adds r0, r0, r2
strh r0, [r1, #0x2e]
movs r0, #1
ldrsb r0, [r4, r0]
ldrh r2, [r1, #0x32]
adds r0, r0, r2
strh r0, [r1, #0x32]
_08022148:
adds r6, #1
adds r4, #2
cmp r6, #5
bls _08022124
movs r0, #0x82
lsls r0, r0, #1
bl sub_08004488
b _08022170
.align 2, 0
_0802215C: .4byte gUnk_080CB76C
_08022160:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08022170
adds r1, r5, #0
adds r1, #0x44
movs r0, #4
strb r0, [r1]
_08022170:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08022174
sub_08022174: @ 0x08022174
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08022196
movs r0, #5
strb r0, [r4, #0xc]
ldrb r1, [r4, #0xb]
adds r1, #8
adds r0, r4, #0
bl InitializeAnimation
_08022196:
pop {r4, pc}
thumb_func_start sub_08022198
sub_08022198: @ 0x08022198
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080221BC
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x5a
strb r0, [r4, #0xe]
_080221BC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080221C0
sub_080221C0: @ 0x080221C0
push {r4, r5, r6, lr}
adds r6, r0, #0
movs r0, #0x2e
ldrsh r4, [r6, r0]
ldr r1, _08022220 @ =gRoomControls
ldrh r0, [r1, #6]
subs r4, r4, r0
asrs r4, r4, #4
movs r2, #0x3f
ands r4, r2
movs r3, #0x32
ldrsh r0, [r6, r3]
ldrh r1, [r1, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
ldr r1, _08022224 @ =gUnk_080B4488
ldrb r0, [r6, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
adds r4, r4, r0
adds r0, r6, #0
adds r0, #0x7e
strh r4, [r0]
adds r5, r6, #0
adds r5, #0x38
ldrb r1, [r5]
adds r0, r4, #0
bl sub_080001DA
adds r1, r6, #0
adds r1, #0x7c
strh r0, [r1]
ldr r1, _08022228 @ =gUnk_080CB79C
ldrb r0, [r6, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
ldrb r2, [r5]
adds r1, r4, #0
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_08022220: .4byte gRoomControls
_08022224: .4byte gUnk_080B4488
_08022228: .4byte gUnk_080CB79C
+1 -1
View File
@@ -146,7 +146,7 @@ _080441F2:
beq _0804429A
adds r0, r6, #0
adds r2, r5, #0
bl sub_0801D66C
bl _DmaCopy
adds r1, r4, #0
adds r1, #0x28
movs r0, #0xff
+2 -115
View File
@@ -6,119 +6,6 @@
.text
thumb_func_start Enemy4D
Enemy4D: @ 0x0803EAEC
push {lr}
ldr r1, _0803EAF8 @ =gUnk_080D0880
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_0803EAF8: .4byte gUnk_080D0880
thumb_func_start sub_0803EAFC
sub_0803EAFC: @ 0x0803EAFC
push {lr}
ldr r2, _0803EB10 @ =gUnk_080D0898
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803EB10: .4byte gUnk_080D0898
thumb_func_start sub_0803EB14
sub_0803EB14: @ 0x0803EB14
push {lr}
ldr r1, _0803EB20 @ =gUnk_080D0880
bl sub_0804AA30
pop {pc}
.align 2, 0
_0803EB20: .4byte gUnk_080D0880
thumb_func_start sub_0803EB24
sub_0803EB24: @ 0x0803EB24
push {r4, lr}
adds r4, r0, #0
bl sub_08001324
thumb_func_start sub_0803EB2C
sub_0803EB2C: @ 0x0803EB2C
adds r0, r4, #0
bl sub_0803EAFC
pop {r4, pc}
thumb_func_start sub_0803EB34
sub_0803EB34: @ 0x0803EB34
push {lr}
movs r1, #0xff
movs r2, #0x57
bl CreateDeathFx
pop {pc}
thumb_func_start nullsub_21
nullsub_21: @ 0x0803EB40
bx lr
.align 2, 0
thumb_func_start sub_0803EB44
sub_0803EB44: @ 0x0803EB44
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
adds r0, r4, #0
movs r1, #0x19
movs r2, #0
bl sub_0804A98C
cmp r0, #0
beq _0803EBB2
str r4, [r0, #0x50]
str r0, [r4, #0x54]
ldrb r1, [r4, #0x10]
movs r0, #0x80
movs r2, #0
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #2
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r0, #0x7b
strb r2, [r0]
adds r0, #1
strb r2, [r0]
adds r1, r4, #0
adds r1, #0x7e
movs r0, #0x28
strb r0, [r1]
adds r1, #1
movs r0, #0xfe
strb r0, [r1]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x80
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x82
strh r0, [r1]
ldrb r1, [r4, #0x14]
lsls r1, r1, #2
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0803EE8C
_0803EBB2:
pop {r4, pc}
thumb_func_start sub_0803EBB4
sub_0803EBB4: @ 0x0803EBB4
push {r4, lr}
@@ -285,7 +172,7 @@ _0803ECD8:
movs r1, #0x10
bl sub_0803E94C
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
_0803ED02:
pop {r4, r5, r6, pc}
@@ -347,7 +234,7 @@ sub_0803ED40: @ 0x0803ED40
movs r0, #0xf6
strb r0, [r1]
adds r0, #0x65
bl sub_08004488
bl EnqueueSFX
_0803ED74:
pop {pc}
.align 2, 0
-100
View File
@@ -1,100 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start EnemyE
EnemyE: @ 0x08022FA4
push {lr}
ldr r1, _08022FB0 @ =gUnk_080CBBC8
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_08022FB0: .4byte gUnk_080CBBC8
thumb_func_start sub_08022FB4
sub_08022FB4: @ 0x08022FB4
push {lr}
ldr r2, _08022FC8 @ =gUnk_080CBBDC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08022FC8: .4byte gUnk_080CBBDC
thumb_func_start nullsub_133
nullsub_133: @ 0x08022FCC
bx lr
.align 2, 0
thumb_func_start sub_08022FD0
sub_08022FD0: @ 0x08022FD0
push {lr}
movs r3, #1
movs r1, #1
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x18]
subs r1, #5
ands r1, r2
orrs r1, r3
strb r1, [r0, #0x18]
movs r1, #0
bl sub_08023000
pop {pc}
.align 2, 0
thumb_func_start sub_08022FEC
sub_08022FEC: @ 0x08022FEC
push {lr}
movs r1, #0x80
bl sub_08023000
pop {pc}
.align 2, 0
thumb_func_start sub_08022FF8
sub_08022FF8: @ 0x08022FF8
bx lr
.align 2, 0
thumb_func_start sub_08022FFC
sub_08022FFC: @ 0x08022FFC
bx lr
.align 2, 0
thumb_func_start sub_08023000
sub_08023000: @ 0x08023000
push {r4, lr}
adds r4, r0, #0
cmp r1, #0x80
bne _0802300E
bl UpdateAnimationSingleFrame
b _08023014
_0802300E:
adds r0, r4, #0
bl InitAnimationForceUpdate
_08023014:
movs r2, #0x80
adds r0, r4, #0
adds r0, #0x5b
ldrb r0, [r0]
cmp r0, #0x40
bne _08023022
rsbs r2, r2, #0
_08023022:
ldrb r0, [r4, #0x19]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r4, #0
adds r1, r2, #0
movs r2, #0x80
movs r3, #0
bl sub_0805EC9C
pop {r4, pc}
+1 -1
View File
@@ -109,7 +109,7 @@ _08088728:
ands r0, r1
strb r0, [r4, #0x10]
ldr r0, _0808875C @ =0x00000111
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
+6 -6
View File
@@ -105,7 +105,7 @@ _08030AC0:
movs r0, #0x86
lsls r0, r0, #1
_08030AE0:
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
bl sub_08031344
b _08030B0E
@@ -124,7 +124,7 @@ _08030AFA:
movs r0, #0xf
strb r0, [r1]
movs r0, #0xfe
bl sub_08004488
bl EnqueueSFX
adds r0, r4, #0
bl sub_08031344
_08030B0E:
@@ -563,7 +563,7 @@ sub_08030E3C: @ 0x08030E3C
lsls r1, r1, #9
str r1, [r0, #0x20]
ldr r0, _08030E54 @ =0x00000157
bl sub_08004488
bl EnqueueSFX
pop {pc}
.align 2, 0
_08030E54: .4byte 0x00000157
@@ -589,7 +589,7 @@ sub_08030E70: @ 0x08030E70
bl sub_08030E80
movs r0, #0xac
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
pop {pc}
thumb_func_start sub_08030E80
@@ -1171,7 +1171,7 @@ _080312E2:
cmp r0, #0
bne _0803131C
adds r0, r6, #0
bl sub_080AEF88
bl ProcessMovement
cmp r0, #0
bne _0803131C
adds r2, r6, #0
@@ -1192,7 +1192,7 @@ _08031310:
b _0803131C
_08031316:
adds r0, r6, #0
bl sub_080AEF88
bl ProcessMovement
_0803131C:
pop {r4, r5, r6, pc}
.align 2, 0
+1 -1
View File
@@ -188,7 +188,7 @@ sub_0808D7B4: @ 0x0808D7B4
bl sub_0805E3A0
movs r0, #0x9b
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
ldrb r0, [r4, #0xb]
cmp r0, #2
beq _0808D834
-579
View File
@@ -1,579 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FallingBoulder
FallingBoulder: @ 0x0802C228
push {lr}
ldr r1, _0802C234 @ =gUnk_080CD540
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_0802C234: .4byte gUnk_080CD540
thumb_func_start sub_0802C238
sub_0802C238: @ 0x0802C238
push {lr}
ldr r2, _0802C24C @ =gUnk_080CD558
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802C24C: .4byte gUnk_080CD558
thumb_func_start sub_0802C250
sub_0802C250: @ 0x0802C250
bx lr
.align 2, 0
thumb_func_start sub_0802C254
sub_0802C254: @ 0x0802C254
bx lr
.align 2, 0
thumb_func_start sub_0802C258
sub_0802C258: @ 0x0802C258
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #2
strb r0, [r4, #0xe]
bl Random
adds r2, r0, #0
movs r0, #0x70
ands r2, r0
adds r3, r4, #0
adds r3, #0x7a
movs r1, #0
strh r2, [r3]
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _0802C288
cmp r0, #2
beq _0802C290
b _0802C29C
_0802C288:
movs r0, #0x80
lsls r0, r0, #1
adds r1, r0, #0
b _0802C296
_0802C290:
movs r5, #0x80
lsls r5, r5, #2
adds r1, r5, #0
_0802C296:
adds r0, r2, #0
orrs r0, r1
strh r0, [r3]
_0802C29C:
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x80
movs r2, #0
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x82
strh r0, [r1]
ldr r0, _0802C310 @ =0x0000FFF0
strh r0, [r4, #0x36]
subs r1, #0x4a
movs r0, #3
strb r0, [r1]
ldrb r1, [r4, #0x19]
movs r0, #0x3f
ands r0, r1
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x19]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x7c
strh r2, [r0]
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802C314 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x7e
strh r1, [r0]
adds r0, r4, #0
bl sub_0802C62C
adds r0, r4, #0
bl sub_0802C4B0
pop {r4, r5, pc}
.align 2, 0
_0802C310: .4byte 0x0000FFF0
_0802C314: .4byte gRoomControls
thumb_func_start sub_0802C318
sub_0802C318: @ 0x0802C318
push {lr}
adds r2, r0, #0
adds r1, r2, #0
adds r1, #0x7a
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0802C330
movs r0, #2
strb r0, [r2, #0xc]
_0802C330:
pop {pc}
.align 2, 0
thumb_func_start sub_0802C334
sub_0802C334: @ 0x0802C334
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r3, r4, #0
adds r3, #0x7c
ldrh r0, [r3]
cmp r0, #0
bne _0802C36A
ldr r0, _0802C3C4 @ =gRoomControls
ldrh r1, [r0, #8]
ldr r2, _0802C3C8 @ =gPlayerEntity
cmp r2, #0
bne _0802C34E
b _0802C4AA
_0802C34E:
movs r5, #0x32
ldrsh r0, [r2, r5]
subs r0, r0, r1
cmp r0, #0x38
bhi _0802C35A
b _0802C4AA
_0802C35A:
movs r0, #1
strh r0, [r3]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_0802C36A:
adds r0, r4, #0
bl GetNextFrame
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802C3C4 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x7e
strh r1, [r0]
adds r0, #6
ldr r1, [r0]
adds r0, r4, #0
bl sub_080044EC
cmp r0, #1
bne _0802C3CC
movs r0, #0xa6
lsls r0, r0, #1
bl sub_08004488
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0xc
strh r0, [r1]
adds r0, r4, #0
bl sub_0802C4B0
b _0802C48C
.align 2, 0
_0802C3C4: .4byte gRoomControls
_0802C3C8: .4byte gPlayerEntity
_0802C3CC:
adds r0, r4, #0
adds r0, #0x7a
ldrh r1, [r0]
adds r7, r0, #0
cmp r1, #0
beq _0802C442
subs r0, r1, #1
strh r0, [r7]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0
beq _0802C3EA
cmp r0, #8
beq _0802C3F4
b _0802C442
_0802C3EA:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _0802C442
_0802C3F4:
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _0802C442
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _0802C442
movs r6, #0
movs r5, #1
_0802C408:
adds r0, r4, #0
movs r1, #0x15
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0802C420
ldrh r0, [r2, #0x2e]
adds r0, #0xc
subs r0, r0, r6
strh r0, [r2, #0x2e]
_0802C420:
adds r6, #0x18
subs r5, #1
cmp r5, #0
bge _0802C408
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0xff
ands r0, r1
movs r2, #0x80
lsls r2, r2, #1
adds r1, r2, #0
orrs r0, r1
strh r0, [r7]
b _0802C4AA
_0802C442:
ldr r0, _0802C45C @ =gRoomControls
ldrh r1, [r0, #8]
ldrh r0, [r0, #0x20]
adds r1, r1, r0
movs r5, #0x32
ldrsh r0, [r4, r5]
subs r5, r1, r0
cmp r5, #4
ble _0802C460
adds r0, r4, #0
bl sub_080AEFB4
b _0802C48C
.align 2, 0
_0802C45C: .4byte gRoomControls
_0802C460:
adds r0, r4, #0
bl sub_0806F69C
movs r1, #0x36
ldrsh r0, [r4, r1]
subs r0, r0, r5
cmp r0, #0x38
ble _0802C48C
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0x7f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strh r0, [r7]
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _0802C48C
strb r0, [r4, #0xc]
_0802C48C:
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xb
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_0802C4AA:
pop {r4, r5, r6, r7, pc}
thumb_func_start nullsub_148
nullsub_148: @ 0x0802C4AC
bx lr
.align 2, 0
thumb_func_start sub_0802C4B0
sub_0802C4B0: @ 0x0802C4B0
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r0, #0x7e
ldrh r0, [r0]
adds r1, r5, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_080001DA
adds r1, r0, #0
ldr r0, _0802C4D8 @ =0x000001AB
cmp r1, r0
blo _0802C4E4
adds r0, #4
cmp r1, r0
bls _0802C4DC
adds r0, #0x15
cmp r1, r0
beq _0802C4E0
b _0802C4E4
.align 2, 0
_0802C4D8: .4byte 0x000001AB
_0802C4DC:
movs r6, #8
b _0802C4E6
_0802C4E0:
movs r6, #4
b _0802C4E6
_0802C4E4:
movs r6, #0
_0802C4E6:
bl Random
adds r4, r0, #0
movs r0, #7
ands r4, r0
movs r0, #4
ands r0, r4
cmp r0, #0
beq _0802C518
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C50C
ldr r0, _0802C508 @ =gUnk_080CD568
movs r1, #2
orrs r1, r6
b _0802C532
.align 2, 0
_0802C508: .4byte gUnk_080CD568
_0802C50C:
ldr r0, _0802C514 @ =gUnk_080CD568
lsls r1, r6, #1
b _0802C534
.align 2, 0
_0802C514: .4byte gUnk_080CD568
_0802C518:
movs r2, #3
ands r4, r2
cmp r4, #0
beq _0802C52C
ldr r0, _0802C528 @ =gUnk_080CD568
movs r1, #1
orrs r1, r6
b _0802C532
.align 2, 0
_0802C528: .4byte gUnk_080CD568
_0802C52C:
ldr r0, _0802C570 @ =gUnk_080CD568
adds r1, r6, #0
orrs r1, r2
_0802C532:
lsls r1, r1, #1
_0802C534:
adds r1, r1, r0
ldrh r0, [r1]
strh r0, [r5, #0x24]
bl Random
adds r4, r0, #0
movs r0, #7
ands r4, r0
movs r0, #4
ands r0, r4
cmp r0, #0
beq _0802C584
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0802C55E
movs r0, #0
strb r0, [r5, #0xe]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
_0802C55E:
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C578
ldr r0, _0802C574 @ =gUnk_080CD580
movs r1, #1
orrs r1, r6
b _0802C5B2
.align 2, 0
_0802C570: .4byte gUnk_080CD568
_0802C574: .4byte gUnk_080CD580
_0802C578:
ldr r0, _0802C580 @ =gUnk_080CD580
adds r0, r6, r0
ldrb r0, [r0]
b _0802C5B6
.align 2, 0
_0802C580: .4byte gUnk_080CD580
_0802C584:
ldrb r0, [r5, #0xe]
cmp r0, #1
beq _0802C596
movs r0, #1
strb r0, [r5, #0xe]
adds r0, r5, #0
movs r1, #1
bl InitializeAnimation
_0802C596:
movs r2, #3
ands r4, r2
cmp r4, #0
beq _0802C5AC
ldr r0, _0802C5A8 @ =gUnk_080CD580
movs r1, #2
orrs r1, r6
b _0802C5B2
.align 2, 0
_0802C5A8: .4byte gUnk_080CD580
_0802C5AC:
ldr r0, _0802C5E4 @ =gUnk_080CD580
adds r1, r6, #0
orrs r1, r2
_0802C5B2:
adds r1, r1, r0
ldrb r0, [r1]
_0802C5B6:
strb r0, [r5, #0x15]
bl Random
adds r4, r0, #0
movs r0, #7
ands r4, r0
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r5, #0x20]
movs r0, #4
ands r0, r4
cmp r0, #0
beq _0802C5FC
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C5EC
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C5E8 @ =gUnk_080CD58C
movs r0, #1
orrs r6, r0
b _0802C61A
.align 2, 0
_0802C5E4: .4byte gUnk_080CD580
_0802C5E8: .4byte gUnk_080CD58C
_0802C5EC:
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C5F8 @ =gUnk_080CD58C
orrs r6, r0
b _0802C61A
.align 2, 0
_0802C5F8: .4byte gUnk_080CD58C
_0802C5FC:
movs r0, #3
ands r4, r0
cmp r4, #0
beq _0802C614
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C610 @ =gUnk_080CD58C
movs r0, #2
orrs r6, r0
b _0802C61A
.align 2, 0
_0802C610: .4byte gUnk_080CD58C
_0802C614:
adds r2, r5, #0
adds r2, #0x84
ldr r1, _0802C628 @ =gUnk_080CD58C
_0802C61A:
lsls r0, r6, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
str r0, [r2]
pop {r4, r5, r6, pc}
.align 2, 0
_0802C628: .4byte gUnk_080CD58C
thumb_func_start sub_0802C62C
sub_0802C62C: @ 0x0802C62C
adds r3, r0, #0
movs r2, #0
movs r0, #1
strb r0, [r3, #0xc]
adds r0, r3, #0
adds r0, #0x82
ldrh r0, [r0]
strh r0, [r3, #0x32]
adds r0, r3, #0
adds r0, #0x80
ldrh r0, [r0]
strh r0, [r3, #0x2e]
ldrb r1, [r3, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r3, #0x18]
ldrb r1, [r3, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r3, #0x10]
adds r0, r3, #0
adds r0, #0x7c
strh r2, [r0]
bx lr
.align 2, 0
+1 -1
View File
@@ -347,7 +347,7 @@ sub_0809F0E4: @ 0x0809F0E4
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, _0809F124 @ =0x00000183
bl sub_08004488
bl EnqueueSFX
ldrb r0, [r5, #0xa]
movs r1, #2
eors r1, r0
+1 -1
View File
@@ -266,7 +266,7 @@ _08087D60:
bl PositionRelative
_08087DAA:
ldr r0, _08087DB8 @ =0x00000111
bl sub_08004488
bl EnqueueSFX
_08087DB0:
pop {r4, r5, pc}
.align 2, 0
-283
View File
@@ -1,283 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FireballGuy
FireballGuy: @ 0x08045394
push {lr}
ldr r1, _080453A0 @ =gUnk_080D17E8
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_080453A0: .4byte gUnk_080D17E8
thumb_func_start sub_080453A4
sub_080453A4: @ 0x080453A4
push {lr}
ldr r2, _080453B8 @ =gUnk_080D1800
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080453B8: .4byte gUnk_080D1800
thumb_func_start sub_080453BC
sub_080453BC: @ 0x080453BC
push {lr}
adds r2, r0, #0
adds r0, #0x45
ldrb r1, [r0]
cmp r1, #0
beq _080453D6
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, r1
beq _080453D6
movs r0, #2
strb r0, [r2, #0xc]
b _080453DE
_080453D6:
ldr r1, _080453E0 @ =gUnk_080D17E8
adds r0, r2, #0
bl sub_0804AA30
_080453DE:
pop {pc}
.align 2, 0
_080453E0: .4byte gUnk_080D17E8
thumb_func_start nullsub_172
nullsub_172: @ 0x080453E4
bx lr
.align 2, 0
thumb_func_start sub_080453E8
sub_080453E8: @ 0x080453E8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
movs r0, #0x80
strh r0, [r4, #0x24]
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r0, #0x3f
strb r1, [r0]
adds r2, r4, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0x10
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_0804A720
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08045524
pop {r4, pc}
thumb_func_start sub_08045430
sub_08045430: @ 0x08045430
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
adds r0, r4, #0
bl GetNextFrame
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08045452
adds r0, r4, #0
bl sub_08045524
_08045452:
pop {r4, pc}
thumb_func_start sub_08045454
sub_08045454: @ 0x08045454
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
sub sp, #0x10
mov r8, r0
ldr r1, _08045518 @ =gUnk_080D180C
ldrb r0, [r0, #0xa]
adds r0, r0, r1
ldrb r7, [r0]
movs r0, #0x48
subs r0, r0, r7
ldr r1, _0804551C @ =gEntCount
ldrb r1, [r1]
cmp r0, r1
ble _0804550C
cmp r7, #0
beq _0804548E
mov r4, sp
adds r5, r7, #0
_0804547C:
mov r0, r8
ldrb r1, [r0, #0xa]
movs r0, #0x59
bl CreateEnemy
stm r4!, {r0}
subs r5, #1
cmp r5, #0
bne _0804547C
_0804548E:
ldr r2, _08045520 @ =gUnk_080D1810
mov sb, r2
movs r5, #0
cmp r5, r7
bge _080454EE
_08045498:
lsls r0, r5, #2
add r0, sp
ldr r6, [r0]
adds r4, r5, #1
adds r0, r4, #0
adds r1, r7, #0
bl __modsi3
lsls r0, r0, #2
add r0, sp
ldr r0, [r0]
str r0, [r6, #0x54]
adds r0, r5, r7
subs r0, #1
adds r1, r7, #0
bl __modsi3
lsls r0, r0, #2
add r0, sp
ldr r0, [r0]
str r0, [r6, #0x50]
movs r1, #0
movs r0, #1
strb r0, [r6, #0xb]
strh r1, [r6, #0x36]
adds r1, r6, #0
adds r1, #0x3d
movs r0, #0xf0
strb r0, [r1]
mov r0, sb
movs r2, #0
ldrsb r2, [r0, r2]
movs r3, #1
ldrsb r3, [r0, r3]
mov r0, r8
adds r1, r6, #0
bl sub_08045178
movs r2, #2
add sb, r2
adds r5, r4, #0
cmp r5, r7
blt _08045498
_080454EE:
mov r0, r8
movs r1, #2
movs r2, #0
bl CreateFx
adds r6, r0, #0
cmp r6, #0
beq _08045506
mov r0, r8
adds r1, r6, #0
bl CopyPosition
_08045506:
mov r0, r8
bl DeleteEntity
_0804550C:
add sp, #0x10
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08045518: .4byte gUnk_080D180C
_0804551C: .4byte gEntCount
_08045520: .4byte gUnk_080D1810
thumb_func_start sub_08045524
sub_08045524: @ 0x08045524
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xe0
lsls r0, r0, #9
str r0, [r5, #0x20]
adds r0, r5, #0
movs r1, #1
movs r2, #8
bl sub_0804A024
adds r4, r0, #0
cmp r4, #0xff
beq _08045556
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
bne _08045556
bl Random
movs r1, #3
ands r0, r1
strb r0, [r5, #0xe]
b _08045596
_08045556:
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _08045562
subs r0, #1
strb r0, [r5, #0xe]
b _080455A8
_08045562:
bl Random
movs r1, #3
ands r0, r1
strb r0, [r5, #0xe]
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
bne _0804559E
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _0804559E
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
movs r1, #8
ands r0, r1
adds r0, #0xfc
adds r4, r4, r0
_08045596:
movs r0, #0x18
ands r4, r0
strb r4, [r5, #0x15]
b _080455A8
_0804559E:
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
_080455A8:
pop {r4, r5, pc}
.align 2, 0
-39
View File
@@ -1,39 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FloatingBlock
FloatingBlock: @ 0x080A0554
push {lr}
adds r3, r0, #0
ldrb r0, [r3, #0xc]
cmp r0, #0
bne _080A0588
movs r2, #1
strb r2, [r3, #0xc]
ldrb r0, [r3, #0xa]
strb r0, [r3, #0x1e]
movs r0, #0x29
adds r0, r0, r3
mov ip, r0
ldrb r1, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
mov r1, ip
strb r0, [r1]
adds r0, r3, #0
adds r0, #0x38
strb r2, [r0]
adds r0, r3, #0
bl UpdateSpriteForCollisionLayer
_080A0588:
pop {pc}
.align 2, 0
+1 -1
View File
@@ -342,7 +342,7 @@ _080372CC:
adds r0, r5, #0
movs r1, #1
movs r2, #0x40
bl sub_08049F64
bl PlayerInRange
cmp r0, #0
beq _080372E2
movs r0, #2
+2 -2
View File
@@ -96,7 +96,7 @@ sub_0809BF1C: @ 0x0809BF1C
lsls r0, r0, #1
strh r0, [r1]
adds r0, #0x73
bl sub_08004488
bl EnqueueSFX
_0809BF6C:
pop {r4, pc}
.align 2, 0
@@ -129,7 +129,7 @@ _0809BFA0:
cmp r1, #0
bne _0809BFAE
ldr r0, _0809C09C @ =0x000001B3
bl sub_08004488
bl EnqueueSFX
_0809BFAE:
ldrh r0, [r5]
cmp r0, #0x77
+3 -3
View File
@@ -196,7 +196,7 @@ _080375D2:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
cmp r0, #0
bne _080375F4
ldrb r0, [r4, #0xf]
@@ -263,7 +263,7 @@ _08037652:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
cmp r0, #0
bne _0803767C
ldrb r0, [r4, #0xf]
@@ -316,7 +316,7 @@ _080376B6:
movs r0, #0x27
strb r0, [r1]
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
_080376CC:
pop {r4, pc}
.align 2, 0
+1 -1
View File
@@ -857,7 +857,7 @@ _0802D6C4:
rsbs r2, r2, #0
adds r0, r5, #0
movs r1, #0xc
bl sub_080A2CFC
bl CreateSpeechBubbleExclamationMark
_0802D6D8:
strb r6, [r5, #0x14]
b _0802D6EC
+7 -7
View File
@@ -84,7 +84,7 @@ _080640E8:
bl InitializeAnimation
_0806410A:
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
movs r0, #0x2e
ldrsh r1, [r4, r0]
adds r2, r4, #0
@@ -213,7 +213,7 @@ _080641E6:
movs r0, #0x32
ldrsh r4, [r5, r0]
adds r0, r5, #0
bl sub_080AEF88
bl ProcessMovement
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r6, r5, #0
@@ -234,7 +234,7 @@ _080641E6:
cmp r0, #0
bne _08064222
adds r0, r5, #0
bl sub_080A29FC
bl CreateDustSmall
_08064222:
adds r4, r5, #0
adds r4, #0x71
@@ -299,7 +299,7 @@ _0806428C:
cmp r0, #0
bne _080642AC
adds r0, r5, #0
bl sub_080A29FC
bl CreateDustSmall
_080642AC:
pop {r4, r5, r6, pc}
.align 2, 0
@@ -358,7 +358,7 @@ _08064306:
movs r0, #0x2e
ldrsh r4, [r5, r0]
adds r0, r5, #0
bl sub_080AEF88
bl ProcessMovement
movs r1, #0x2e
ldrsh r0, [r5, r1]
adds r6, r5, #0
@@ -379,7 +379,7 @@ _08064306:
cmp r0, #0
bne _08064342
adds r0, r5, #0
bl sub_080A29FC
bl CreateDustSmall
_08064342:
adds r4, r5, #0
adds r4, #0x71
@@ -444,7 +444,7 @@ _080643AC:
cmp r0, #0
bne _080643CC
adds r0, r5, #0
bl sub_080A29FC
bl CreateDustSmall
_080643CC:
pop {r4, r5, r6, pc}
.align 2, 0
+8 -8
View File
@@ -113,7 +113,7 @@ sub_0804614C: @ 0x0804614C
lsls r4, r4, #8
adds r1, r4, #0
bl _DmaZero
ldr r0, _08046250 @ =gUnk_02002F00
ldr r0, _08046250 @ =gMapDataTopSpecial
adds r1, r4, #0
bl _DmaZero
adds r0, r6, #0
@@ -135,7 +135,7 @@ _08046244:
.align 2, 0
_08046248: .4byte gEntCount
_0804624C: .4byte gUnk_02019EE0
_08046250: .4byte gUnk_02002F00
_08046250: .4byte gMapDataTopSpecial
_08046254: .4byte gPlayerEntity
_08046258: .4byte sub_08046498
@@ -446,7 +446,7 @@ sub_08046498: @ 0x08046498
lsls r4, r4, #8
adds r1, r4, #0
bl _DmaZero
ldr r0, _080464BC @ =gUnk_02002F00
ldr r0, _080464BC @ =gMapDataTopSpecial
adds r1, r4, #0
bl _DmaZero
adds r0, r5, #0
@@ -454,7 +454,7 @@ sub_08046498: @ 0x08046498
pop {r4, r5, pc}
.align 2, 0
_080464B8: .4byte gUnk_02019EE0
_080464BC: .4byte gUnk_02002F00
_080464BC: .4byte gMapDataTopSpecial
thumb_func_start sub_080464C0
sub_080464C0: @ 0x080464C0
@@ -475,7 +475,7 @@ _080464DE:
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0x40
bl sub_0801D66C
bl _DmaCopy
movs r0, #0x80
lsls r0, r0, #1
adds r5, r5, r0
@@ -505,7 +505,7 @@ sub_08046518: @ 0x08046518
mov r5, r8
push {r5, r6, r7}
sub sp, #8
ldr r1, _080465AC @ =gUnk_02010654
ldr r1, _080465AC @ =gMetatileTypesTop
ldr r2, _080465B0 @ =0xFFFFBCB0
adds r0, r1, r2
ldr r3, _080465B4 @ =0xFFFFECB0
@@ -541,7 +541,7 @@ _08046560:
strh r0, [r4]
ldrh r0, [r3]
lsls r0, r0, #1
ldr r7, _080465AC @ =gUnk_02010654
ldr r7, _080465AC @ =gMetatileTypesTop
adds r0, r0, r7
ldrh r1, [r0]
ldr r0, [sp, #4]
@@ -575,7 +575,7 @@ _08046560:
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080465AC: .4byte gUnk_02010654
_080465AC: .4byte gMetatileTypesTop
_080465B0: .4byte 0xFFFFBCB0
_080465B4: .4byte 0xFFFFECB0
_080465B8: .4byte 0x00006658
-936
View File
@@ -1,936 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Helmasaur
Helmasaur: @ 0x0802BB6C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0802BB94
ldr r1, _0802BB90 @ =gUnk_080CD3E4
adds r0, r4, #0
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
b _0802BBA4
.align 2, 0
_0802BB90: .4byte gUnk_080CD3E4
_0802BB94:
ldr r0, _0802BBA8 @ =gUnk_080CD3FC
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0802BBA4:
pop {r4, pc}
.align 2, 0
_0802BBA8: .4byte gUnk_080CD3FC
thumb_func_start sub_0802BBAC
sub_0802BBAC: @ 0x0802BBAC
push {lr}
ldr r2, _0802BBC0 @ =gUnk_080CD408
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802BBC0: .4byte gUnk_080CD408
thumb_func_start sub_0802BBC4
sub_0802BBC4: @ 0x0802BBC4
push {r4, lr}
adds r4, r0, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x19
beq _0802BBFE
adds r0, r4, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
beq _0802BBEA
cmp r1, #0
blt _0802BBFE
cmp r1, #3
bgt _0802BBFE
cmp r1, #2
blt _0802BBFE
_0802BBEA:
ldrb r0, [r4, #0xc]
cmp r0, #4
bne _0802BBFE
adds r1, r4, #0
adds r1, #0x42
movs r0, #0
strb r0, [r1]
adds r0, r4, #0
bl sub_0802C218
_0802BBFE:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0802BC10
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0802BC10:
ldr r1, _0802BC1C @ =gUnk_080CD3E4
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_0802BC1C: .4byte gUnk_080CD3E4
thumb_func_start sub_0802BC20
sub_0802BC20: @ 0x0802BC20
push {r4, lr}
adds r4, r0, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x19
beq _0802BC4C
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _0802BC6C
ldr r0, _0802BC48 @ =gUnk_080CD42C
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _0802BC6C
.align 2, 0
_0802BC48: .4byte gUnk_080CD42C
_0802BC4C:
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _0802BC5C
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _0802BC6C
_0802BC5C:
ldr r0, _0802BC70 @ =gUnk_080CD438
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0802BC6C:
pop {r4, pc}
.align 2, 0
_0802BC70: .4byte gUnk_080CD438
thumb_func_start sub_0802BC74
sub_0802BC74: @ 0x0802BC74
push {r4, lr}
adds r4, r0, #0
bl sub_0802C1C0
movs r0, #1
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0x1d]
ldr r0, _0802BC9C @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsrs r0, r0, #1
movs r1, #2
eors r0, r1
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_0802BC9C: .4byte gPlayerEntity
thumb_func_start sub_0802BCA0
sub_0802BCA0: @ 0x0802BCA0
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0802BCA8
sub_0802BCA8: @ 0x0802BCA8
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x3f
ldrb r0, [r1]
cmp r0, #0x19
beq _0802BCFA
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x5a
strb r0, [r4, #0xe]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #0x19
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x3a
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
movs r0, #0x12
strb r0, [r4, #0x1c]
movs r0, #0x20
movs r1, #1
bl CreateEnemy
adds r1, r0, #0
cmp r1, #0
beq _0802BCF0
ldrb r0, [r4, #0x14]
strb r0, [r1, #0x14]
adds r0, r4, #0
bl CopyPosition
_0802BCF0:
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
_0802BCFA:
pop {r4, pc}
thumb_func_start sub_0802BCFC
sub_0802BCFC: @ 0x0802BCFC
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0802BD08
sub_0802BD08: @ 0x0802BD08
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_0802BD10
sub_0802BD10: @ 0x0802BD10
push {lr}
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #2
bl UpdateAnimationVariableFrames
pop {pc}
.align 2, 0
thumb_func_start nullsub_145
nullsub_145: @ 0x0802BD24
bx lr
.align 2, 0
thumb_func_start sub_0802BD28
sub_0802BD28: @ 0x0802BD28
push {lr}
adds r2, r0, #0
ldrb r3, [r2, #0x10]
movs r0, #0x80
ands r0, r3
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
beq _0802BD4C
movs r0, #0x80
orrs r0, r3
strb r0, [r2, #0x10]
adds r2, #0x3a
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
b _0802BD52
_0802BD4C:
adds r0, r2, #0
adds r0, #0x45
strb r1, [r0]
_0802BD52:
pop {pc}
thumb_func_start sub_0802BD54
sub_0802BD54: @ 0x0802BD54
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
bl Random
adds r1, r4, #0
adds r1, #0x78
strb r0, [r1]
movs r0, #0x3c
strb r0, [r4, #0x1d]
adds r1, #1
movs r0, #0xff
strb r0, [r1]
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_0802BD8C
sub_0802BD8C: @ 0x0802BD8C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802BD9C
subs r0, #1
strb r0, [r4, #0xe]
b _0802BDDE
_0802BD9C:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0802BDCA
adds r0, r4, #0
movs r1, #1
movs r2, #0x10
bl sub_0804A024
adds r1, r0, #0
cmp r1, #0xff
beq _0802BDCA
adds r0, r4, #0
adds r0, #0x79
ldrb r0, [r0]
cmp r1, r0
beq _0802BDCA
adds r0, r4, #0
bl sub_0802C058
b _0802BDDE
_0802BDCA:
adds r0, r4, #0
bl sub_0802C020
adds r1, r0, #0
ldrb r0, [r4, #0x15]
cmp r1, r0
beq _0802BDDE
adds r0, r4, #0
bl sub_0802C058
_0802BDDE:
pop {r4, pc}
thumb_func_start sub_0802BDE0
sub_0802BDE0: @ 0x0802BDE0
push {r4, lr}
adds r4, r0, #0
bl sub_0802C06C
cmp r0, #0
beq _0802BDFE
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x79
movs r0, #0xff
strb r0, [r1]
b _0802BE16
_0802BDFE:
movs r0, #1
strb r0, [r4, #0xc]
bl Random
movs r1, #0xf
ands r0, r1
adds r0, #0xf
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x79
strb r1, [r0]
_0802BE16:
pop {r4, pc}
thumb_func_start sub_0802BE18
sub_0802BE18: @ 0x0802BE18
push {r4, lr}
adds r4, r0, #0
movs r1, #2
bl UpdateAnimationVariableFrames
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802BE3E
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r4, #0x24]
b _0802BE44
_0802BE3E:
adds r0, r4, #0
bl sub_0802C18C
_0802BE44:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802BE48
sub_0802BE48: @ 0x0802BE48
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
cmp r0, #0
bne _0802BE64
adds r0, r4, #0
bl sub_0802C218
movs r0, #8
movs r1, #0
bl sub_08080964
b _0802BE7E
_0802BE64:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0802C1CC
adds r0, r4, #0
bl sub_0802C0E8
cmp r0, #0
beq _0802BE7E
movs r0, #5
strb r0, [r4, #0xc]
_0802BE7E:
pop {r4, pc}
thumb_func_start sub_0802BE80
sub_0802BE80: @ 0x0802BE80
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x24]
subs r0, #0x20
strh r0, [r4, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0xff
ble _0802BE98
adds r0, r4, #0
bl sub_0802C1CC
_0802BE98:
movs r1, #0x24
ldrsh r0, [r4, r1]
cmp r0, #0
ble _0802BEAE
adds r0, r4, #0
bl sub_080AEFE0
adds r0, r4, #0
bl sub_0802C18C
b _0802BEBA
_0802BEAE:
adds r0, r4, #0
bl sub_0802C1C0
ldrb r0, [r4, #0xe]
adds r0, #0x1e
strb r0, [r4, #0xe]
_0802BEBA:
pop {r4, pc}
thumb_func_start sub_0802BEBC
sub_0802BEBC: @ 0x0802BEBC
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0x15]
movs r4, #0x10
eors r0, r4
strb r0, [r5, #0x15]
adds r0, r5, #0
bl sub_080AEFE0
ldrb r0, [r5, #0x15]
eors r0, r4
strb r0, [r5, #0x15]
movs r1, #0x80
lsls r1, r1, #6
adds r0, r5, #0
bl sub_080044EC
cmp r0, #0
bne _0802BEE8
adds r0, r5, #0
bl sub_0802C1C0
_0802BEE8:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0802BEEC
sub_0802BEEC: @ 0x0802BEEC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802BF1E
subs r0, #1
strb r0, [r4, #0xe]
movs r1, #0xff
ands r0, r1
movs r1, #0x1f
ands r0, r1
cmp r0, #0
bne _0802BF3A
ldrb r0, [r4, #0x14]
movs r1, #2
eors r0, r1
strb r0, [r4, #0x14]
lsls r0, r0, #3
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
b _0802BF3A
_0802BF1E:
movs r1, #0xe0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _0802BF3A
movs r0, #8
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
movs r0, #0x90
lsls r0, r0, #1
strh r0, [r4, #0x24]
_0802BF3A:
pop {r4, pc}
thumb_func_start sub_0802BF3C
sub_0802BF3C: @ 0x0802BF3C
push {r4, lr}
adds r4, r0, #0
bl sub_080AEF88
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802BF76
movs r0, #0x1e
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_0802C020
strb r0, [r4, #0x15]
lsls r0, r0, #0x18
lsrs r0, r0, #0x1b
ldrb r1, [r4, #0x14]
cmp r0, r1
beq _0802BF76
strb r0, [r4, #0x14]
adds r1, r0, #4
adds r0, r4, #0
bl InitializeAnimation
_0802BF76:
pop {r4, pc}
thumb_func_start sub_0802BF78
sub_0802BF78: @ 0x0802BF78
push {lr}
movs r2, #1
strb r2, [r0, #0xc]
adds r3, r0, #0
adds r3, #0x3b
movs r1, #4
strb r1, [r3]
strb r2, [r0, #0x1c]
ldrb r1, [r0, #0x14]
lsls r1, r1, #3
strb r1, [r0, #0x15]
ldrb r1, [r0, #0x14]
adds r1, #8
bl InitializeAnimation
pop {pc}
thumb_func_start sub_0802BF98
sub_0802BF98: @ 0x0802BF98
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
beq _0802BFBC
ldr r0, _0802BFB8 @ =gUnk_080CD450
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _0802BFCC
.align 2, 0
_0802BFB8: .4byte gUnk_080CD450
_0802BFBC:
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
_0802BFCC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802BFD0
sub_0802BFD0: @ 0x0802BFD0
movs r1, #2
strb r1, [r0, #0xd]
bx lr
.align 2, 0
thumb_func_start sub_0802BFD8
sub_0802BFD8: @ 0x0802BFD8
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_0802BFE0
sub_0802BFE0: @ 0x0802BFE0
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _0802BFF2
adds r0, r4, #0
bl DeleteEntity
_0802BFF2:
pop {r4, pc}
thumb_func_start sub_0802BFF4
sub_0802BFF4: @ 0x0802BFF4
push {lr}
adds r3, r0, #0
ldrb r2, [r3, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r3, #0x18]
ldrb r0, [r3, #0xe]
subs r0, #1
strb r0, [r3, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802C01C
adds r0, r3, #0
bl DeleteEntity
_0802C01C:
pop {pc}
.align 2, 0
thumb_func_start sub_0802C020
sub_0802C020: @ 0x0802C020
push {r4, r5, r6, lr}
adds r5, r0, #0
bl Random
adds r4, r0, #0
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
bne _0802C03E
movs r6, #1
adds r0, r4, #0
ands r0, r6
cmp r0, #0
beq _0802C044
_0802C03E:
movs r0, #0x18
ands r0, r4
b _0802C056
_0802C044:
adds r0, r5, #0
bl sub_08049EE4
lsrs r1, r4, #0x10
ands r1, r6
lsls r1, r1, #2
adds r0, r0, r1
movs r1, #0x18
ands r0, r1
_0802C056:
pop {r4, r5, r6, pc}
thumb_func_start sub_0802C058
sub_0802C058: @ 0x0802C058
push {lr}
movs r2, #2
strb r2, [r0, #0xc]
strb r1, [r0, #0x15]
lsrs r1, r1, #3
strb r1, [r0, #0x14]
ldrb r1, [r0, #0x14]
bl InitializeAnimation
pop {pc}
thumb_func_start sub_0802C06C
sub_0802C06C: @ 0x0802C06C
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
movs r1, #0x2e
ldrsh r2, [r0, r1]
ldr r3, [r0, #0x48]
movs r1, #0
ldrsb r1, [r3, r1]
adds r6, r2, r1
movs r1, #0x32
ldrsh r2, [r0, r1]
movs r1, #1
ldrsb r1, [r3, r1]
adds r5, r2, r1
ldr r3, _0802C0CC @ =gUnk_080CD45C
ldrb r1, [r0, #0x15]
lsrs r1, r1, #2
adds r2, r1, r3
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
mov sb, r2
adds r1, #1
adds r1, r1, r3
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
mov r8, r1
adds r0, #0x38
ldrb r0, [r0]
ldr r7, _0802C0D0 @ =gUnk_02027EB4
cmp r0, #2
bne _0802C0B2
ldr r7, _0802C0D4 @ =gUnk_0200D654
_0802C0B2:
movs r4, #0
_0802C0B4:
add r6, sb
add r5, r8
adds r0, r7, #0
adds r1, r6, #0
adds r2, r5, #0
movs r3, #0
bl sub_080AE4CC
cmp r0, #0
beq _0802C0D8
movs r0, #0
b _0802C0E0
.align 2, 0
_0802C0CC: .4byte gUnk_080CD45C
_0802C0D0: .4byte gUnk_02027EB4
_0802C0D4: .4byte gUnk_0200D654
_0802C0D8:
adds r4, #1
cmp r4, #7
bls _0802C0B4
movs r0, #1
_0802C0E0:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0802C0E8
sub_0802C0E8: @ 0x0802C0E8
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802C0FC
movs r0, #1
b _0802C178
_0802C0FC:
ldrb r3, [r5, #0x15]
lsrs r3, r3, #2
ldr r0, _0802C17C @ =gUnk_080CD45C
adds r3, r3, r0
movs r0, #0x2e
ldrsh r2, [r5, r0]
ldr r4, [r5, #0x48]
movs r0, #0
ldrsb r0, [r4, r0]
adds r2, r2, r0
movs r1, #0
ldrsb r1, [r3, r1]
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #1
adds r6, r2, r0
movs r0, #0x32
ldrsh r2, [r5, r0]
movs r0, #1
ldrsb r0, [r4, r0]
adds r2, r2, r0
movs r1, #1
ldrsb r1, [r3, r1]
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #1
adds r4, r2, r0
adds r0, r5, #0
adds r0, #0x38
ldrb r0, [r0]
ldr r7, _0802C180 @ =gUnk_02027EB4
cmp r0, #2
bne _0802C140
ldr r7, _0802C184 @ =gUnk_0200D654
_0802C140:
movs r5, #0
ldr r1, _0802C188 @ =gRoomControls
ldrh r0, [r1, #6]
subs r0, r6, r0
asrs r0, r0, #4
movs r2, #0x3f
ands r0, r2
ldrh r1, [r1, #8]
subs r1, r4, r1
asrs r1, r1, #4
ands r1, r2
lsls r1, r1, #6
orrs r0, r1
movs r1, #9
bl sub_0806FC24
cmp r0, #0
bne _0802C176
adds r0, r7, #0
adds r1, r6, #0
adds r2, r4, #0
movs r3, #0
bl sub_080AE4CC
rsbs r1, r0, #0
orrs r1, r0
lsrs r5, r1, #0x1f
_0802C176:
adds r0, r5, #0
_0802C178:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0802C17C: .4byte gUnk_080CD45C
_0802C180: .4byte gUnk_02027EB4
_0802C184: .4byte gUnk_0200D654
_0802C188: .4byte gRoomControls
thumb_func_start sub_0802C18C
sub_0802C18C: @ 0x0802C18C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x78
ldrb r1, [r0]
subs r1, #1
strb r1, [r0]
movs r0, #7
ands r1, r0
cmp r1, #0
bne _0802C1BC
movs r0, #0xf
movs r1, #0x11
movs r2, #0x40
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _0802C1BC
movs r3, #0x80
lsls r3, r3, #9
adds r0, r4, #0
movs r2, #0
bl PositionRelative
_0802C1BC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802C1C0
sub_0802C1C0: @ 0x0802C1C0
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0x1e
strb r1, [r0, #0xe]
bx lr
.align 2, 0
thumb_func_start sub_0802C1CC
sub_0802C1CC: @ 0x0802C1CC
push {r4, r5, lr}
adds r5, r0, #0
ldrb r4, [r5, #0x14]
lsls r4, r4, #2
ldr r0, _0802C214 @ =gUnk_080CD464
adds r4, r4, r0
movs r0, #0x2e
ldrsh r2, [r5, r0]
movs r0, #0
ldrsb r0, [r4, r0]
adds r2, r2, r0
movs r0, #0x32
ldrsh r3, [r5, r0]
movs r0, #1
ldrsb r0, [r4, r0]
adds r3, r3, r0
adds r0, r5, #0
movs r1, #9
bl sub_08008796
movs r0, #0x2e
ldrsh r2, [r5, r0]
movs r0, #2
ldrsb r0, [r4, r0]
adds r2, r2, r0
movs r0, #0x32
ldrsh r3, [r5, r0]
movs r0, #3
ldrsb r0, [r4, r0]
adds r3, r3, r0
adds r0, r5, #0
movs r1, #9
bl sub_08008796
pop {r4, r5, pc}
.align 2, 0
_0802C214: .4byte gUnk_080CD464
thumb_func_start sub_0802C218
sub_0802C218: @ 0x0802C218
movs r1, #6
strb r1, [r0, #0xc]
movs r1, #0xe0
strh r1, [r0, #0x24]
movs r1, #0xc0
lsls r1, r1, #9
str r1, [r0, #0x20]
bx lr
-158
View File
@@ -5,161 +5,3 @@
.syntax unified
.text
thumb_func_start HiddenLadderDown
HiddenLadderDown: @ 0x08091EF4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #1
bhi _08091F0E
ldr r0, _08091F10 @ =gUnk_08122604
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
_08091F0E:
pop {pc}
.align 2, 0
_08091F10: .4byte gUnk_08122604
thumb_func_start sub_08091F14
sub_08091F14: @ 0x08091F14
push {r4, r5, lr}
adds r4, r0, #0
movs r2, #0
movs r0, #1
strb r0, [r4, #0xc]
adds r3, r4, #0
adds r3, #0x29
ldrb r0, [r3]
movs r1, #7
orrs r0, r1
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x58
strb r2, [r0]
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _08091FEC @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r5, r4, #0
adds r5, #0x70
strh r1, [r5]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08091FEA
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0xd1
lsls r0, r0, #1
ldrh r1, [r5]
subs r1, #0x41
adds r4, #0x38
ldrb r2, [r4]
bl SetTileType
ldr r0, _08091FF0 @ =0x000001A3
ldrh r1, [r5]
subs r1, #0x40
ldrb r2, [r4]
bl SetTileType
movs r0, #0xd2
lsls r0, r0, #1
ldrh r1, [r5]
subs r1, #0x3f
ldrb r2, [r4]
bl SetTileType
ldr r0, _08091FF4 @ =0x000001A5
ldrh r1, [r5]
subs r1, #1
ldrb r2, [r4]
bl SetTileType
movs r0, #0xd3
lsls r0, r0, #1
ldrh r1, [r5]
ldrb r2, [r4]
bl SetTileType
ldr r0, _08091FF8 @ =0x000001A7
ldrh r1, [r5]
adds r1, #1
ldrb r2, [r4]
bl SetTileType
movs r0, #0xd4
lsls r0, r0, #1
ldrh r1, [r5]
adds r1, #0x3f
ldrb r2, [r4]
bl SetTileType
ldr r0, _08091FFC @ =0x000001A9
ldrh r1, [r5]
adds r1, #0x40
ldrb r2, [r4]
bl SetTileType
movs r0, #0xd5
lsls r0, r0, #1
ldrh r1, [r5]
adds r1, #0x41
ldrb r2, [r4]
bl SetTileType
_08091FEA:
pop {r4, r5, pc}
.align 2, 0
_08091FEC: .4byte gRoomControls
_08091FF0: .4byte 0x000001A3
_08091FF4: .4byte 0x000001A5
_08091FF8: .4byte 0x000001A7
_08091FFC: .4byte 0x000001A9
thumb_func_start sub_08092000
sub_08092000: @ 0x08092000
push {r4, lr}
adds r4, r0, #0
adds r0, #0x70
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
movs r1, #0xd3
lsls r1, r1, #1
cmp r0, r1
bne _08092034
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
_08092034:
pop {r4, pc}
.align 2, 0
-1593
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1173,7 +1173,7 @@ _080629B4:
strh r1, [r0]
_080629D2:
adds r0, r4, #0
bl sub_080AEF88
bl ProcessMovement
movs r3, #0x2e
ldrsh r1, [r4, r3]
adds r2, r4, #0
+4 -4
View File
@@ -73,7 +73,7 @@ sub_0809229C: @ 0x0809229C
bl InitAnimationForceUpdate
movs r0, #0xbf
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
ldr r0, [r4, #0x54]
movs r1, #3
bl InitializeAnimation
@@ -281,7 +281,7 @@ _08092434:
movs r1, #2
bl InitializeAnimation
ldr r0, _08092468 @ =0x0000017B
bl sub_08004488
bl EnqueueSFX
_08092462:
pop {r4, pc}
.align 2, 0
@@ -335,7 +335,7 @@ _080924B8:
strb r0, [r3]
movs r0, #0xbe
lsls r0, r0, #1
bl sub_08004488
bl EnqueueSFX
b _080924DC
_080924CC:
movs r0, #2
@@ -344,7 +344,7 @@ _080924CC:
beq _080924DC
strb r2, [r3]
ldr r0, _080924E0 @ =0x0000017D
bl sub_08004488
bl EnqueueSFX
_080924DC:
pop {r4, r5, pc}
.align 2, 0
-652
View File
@@ -1,652 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LikeLike
LikeLike: @ 0x08027D6C
push {r4, lr}
adds r4, r0, #0
ldr r1, _08027D88 @ =gUnk_080CC6FC
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_08027D88: .4byte gUnk_080CC6FC
thumb_func_start sub_08027D8C
sub_08027D8C: @ 0x08027D8C
push {lr}
ldr r2, _08027DA0 @ =gUnk_080CC714
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08027DA0: .4byte gUnk_080CC714
thumb_func_start sub_08027DA4
sub_08027DA4: @ 0x08027DA4
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x3f
ldrb r0, [r2]
cmp r0, #1
bne _08027DC4
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0x8c
strb r0, [r2]
b _08027E0E
_08027DC4:
ldrb r0, [r4, #0xc]
cmp r0, #7
bne _08027DD2
adds r0, r4, #0
bl sub_0802810C
b _08027E0E
_08027DD2:
adds r0, r4, #0
adds r0, #0x41
ldrb r2, [r0]
movs r0, #0x80
ands r0, r2
cmp r0, #0
beq _08027E0E
movs r1, #0x7f
ands r1, r2
cmp r1, #0
bne _08027E0E
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x5f
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
adds r2, r4, #0
adds r2, #0x3b
ldrb r1, [r2]
movs r0, #0xfc
ands r0, r1
strb r0, [r2]
ldr r0, _08027E38 @ =gPlayerEntity
adds r0, #0x29
ldrb r0, [r0]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1d
adds r1, r4, #0
adds r1, #0x83
strb r0, [r1]
_08027E0E:
adds r0, r4, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _08027E1C
movs r0, #0x20
strb r0, [r4, #0xe]
_08027E1C:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _08027E2E
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08027E2E:
ldr r1, _08027E3C @ =gUnk_080CC6FC
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08027E38: .4byte gPlayerEntity
_08027E3C: .4byte gUnk_080CC6FC
thumb_func_start sub_08027E40
sub_08027E40: @ 0x08027E40
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #2
bne _08027E62
adds r5, r4, #0
adds r5, #0x80
ldrb r0, [r5]
cmp r0, #0xff
beq _08027E62
adds r0, r4, #0
movs r1, #3
bl sub_0805E3A0
ldrb r0, [r5]
bl sub_08028224
_08027E62:
adds r0, r4, #0
bl sub_0804A7D4
pop {r4, r5, pc}
.align 2, 0
thumb_func_start nullsub_139
nullsub_139: @ 0x08027E6C
bx lr
.align 2, 0
thumb_func_start sub_08027E70
sub_08027E70: @ 0x08027E70
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
ldrb r3, [r4, #0xa]
cmp r3, #1
beq _08027EA6
cmp r3, #1
bgt _08027E88
cmp r3, #0
beq _08027E8E
b _08027EE4
_08027E88:
cmp r3, #2
beq _08027EC4
b _08027EE4
_08027E8E:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #7
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
strb r3, [r4, #0xe]
b _08027EE4
_08027EA6:
movs r2, #1
strb r3, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
movs r0, #8
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
b _08027EE4
_08027EC4:
movs r3, #0
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
strb r3, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x3f
strb r2, [r0]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08027EE4:
movs r0, #0
strb r0, [r4, #0x15]
adds r1, r4, #0
adds r1, #0x82
strb r0, [r1]
strb r0, [r4, #0x14]
adds r1, #1
strb r0, [r1]
subs r1, #3
movs r0, #0xff
strb r0, [r1]
pop {r4, pc}
thumb_func_start sub_08027EFC
sub_08027EFC: @ 0x08027EFC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #1
beq _08027F7C
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08027F68
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _08027F32
bl Random
movs r1, #0x30
ands r1, r0
cmp r1, #0
beq _08027F32
adds r0, r4, #0
bl sub_08049EE4
b _08027F38
_08027F32:
adds r0, r4, #0
adds r0, #0x82
ldrb r0, [r0]
_08027F38:
strb r0, [r4, #0x15]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08027F5A
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
strb r0, [r4, #0x15]
adds r1, r4, #0
adds r1, #0x82
strb r0, [r1]
movs r0, #8
strb r0, [r4, #0xe]
_08027F5A:
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
bl GetNextFrame
b _08027F7C
_08027F68:
movs r0, #6
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_08027F7C:
pop {r4, pc}
.align 2, 0
thumb_func_start nullsub_12
nullsub_12: @ 0x08027F80
bx lr
.align 2, 0
thumb_func_start sub_08027F84
sub_08027F84: @ 0x08027F84
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08027FB0
movs r0, #5
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #9
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_080A29BC
_08027FB0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08027FB4
sub_08027FB4: @ 0x08027FB4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08027FD6
movs r1, #1
movs r0, #1
strb r0, [r2, #0xc]
strb r0, [r2, #0xe]
adds r3, r2, #0
adds r3, #0x3b
ldrb r0, [r3]
orrs r0, r1
strb r0, [r3]
_08027FD6:
adds r0, r2, #0
bl GetNextFrame
pop {pc}
.align 2, 0
thumb_func_start sub_08027FE0
sub_08027FE0: @ 0x08027FE0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r2, #1
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _08028028
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
strb r0, [r4, #0x15]
movs r2, #8
movs r0, #8
strb r0, [r4, #0xe]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0x41
ands r0, r1
orrs r0, r2
strb r0, [r3]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_08028028:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802802C
sub_0802802C: @ 0x0802802C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0802805A
movs r2, #0
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #7
ands r0, r1
strb r0, [r4, #0x18]
strb r2, [r4, #0x15]
strb r2, [r4, #0xe]
adds r0, r4, #0
bl sub_080A29BC
_0802805A:
pop {r4, pc}
thumb_func_start sub_0802805C
sub_0802805C: @ 0x0802805C
push {r4, r5, lr}
adds r5, r0, #0
movs r1, #2
bl UpdateAnimationVariableFrames
bl sub_0807953C
cmp r0, #0
beq _0802807E
bl Random
ldrb r2, [r5, #0xf]
adds r2, #1
movs r1, #1
ands r1, r0
adds r2, r2, r1
strb r2, [r5, #0xf]
_0802807E:
ldrb r0, [r5, #0xf]
cmp r0, #0x18
bhi _0802808E
ldr r0, _08028098 @ =gUnk_02002A40
adds r0, #0xaa
ldrb r0, [r0]
cmp r0, #0
bne _0802809C
_0802808E:
adds r0, r5, #0
bl sub_0802810C
b _08028102
.align 2, 0
_08028098: .4byte gUnk_02002A40
_0802809C:
bl ResetPlayer
ldr r2, _08028104 @ =gPlayerState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x1a]
ldr r4, _08028108 @ =gPlayerEntity
movs r3, #0x80
lsls r3, r3, #9
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
ldrh r0, [r5, #0x12]
ldrb r1, [r5, #0x1e]
bl GetSpriteSubEntryOffsetDataPointer
ldrb r1, [r0]
adds r2, r4, #0
adds r2, #0x62
strb r1, [r2]
ldrb r0, [r0, #1]
adds r1, r4, #0
adds r1, #0x63
strb r0, [r1]
adds r4, #0x29
ldrb r1, [r4]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080280F0
adds r0, r5, #0
bl sub_080281A0
_080280F0:
ldrb r1, [r5, #0xe]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _08028102
movs r0, #0x82
lsls r0, r0, #1
bl sub_08004488
_08028102:
pop {r4, r5, pc}
.align 2, 0
_08028104: .4byte gPlayerState
_08028108: .4byte gPlayerEntity
thumb_func_start sub_0802810C
sub_0802810C: @ 0x0802810C
push {r4, r5, lr}
adds r4, r0, #0
ldr r2, _08028198 @ =gPlayerState
movs r1, #0
movs r0, #0x41
strb r0, [r2, #2]
strb r1, [r2, #0xa]
ldr r0, [r2, #0x30]
subs r1, #0x11
ands r0, r1
str r0, [r2, #0x30]
ldr r0, _0802819C @ =gPlayerEntity
mov ip, r0
ldrb r0, [r0, #0x10]
movs r1, #0x80
orrs r0, r1
mov r1, ip
strb r0, [r1, #0x10]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r1, #0x20]
adds r1, #0x3d
movs r0, #0xc4
strb r0, [r1]
movs r3, #0
mov r2, ip
ldrb r0, [r2, #0x14]
lsls r0, r0, #2
strb r0, [r2, #0x15]
adds r0, r4, #0
adds r0, #0x83
ldrb r0, [r0]
mov r5, ip
adds r5, #0x29
movs r1, #7
ands r1, r0
lsls r1, r1, #3
ldrb r2, [r5]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r5]
mov r1, ip
adds r1, #0x63
movs r0, #0
ldrsb r0, [r1, r0]
mov r2, ip
strh r0, [r2, #0x36]
strb r3, [r1]
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x50
strb r0, [r4, #0xe]
strb r3, [r4, #0xf]
adds r2, r4, #0
adds r2, #0x3b
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
bne _08028196
movs r0, #0xee
strb r0, [r1]
_08028196:
pop {r4, r5, pc}
.align 2, 0
_08028198: .4byte gPlayerState
_0802819C: .4byte gPlayerEntity
thumb_func_start sub_080281A0
sub_080281A0: @ 0x080281A0
push {r4, lr}
adds r4, r0, #0
movs r0, #0x19
strb r0, [r4, #0xf]
movs r0, #0xe
bl sub_080281E0
cmp r0, #0
beq _080281BA
adds r0, r4, #0
adds r0, #0x80
movs r1, #0xe
b _080281CA
_080281BA:
movs r0, #0xd
bl sub_080281E0
cmp r0, #0
beq _080281D6
adds r0, r4, #0
adds r0, #0x80
movs r1, #0xd
_080281CA:
strb r1, [r0]
movs r0, #0xaf
lsls r0, r0, #3
bl TextboxNoOverlapFollow
b _080281DE
_080281D6:
movs r0, #1
rsbs r0, r0, #0
bl ModHealth
_080281DE:
pop {r4, pc}
thumb_func_start sub_080281E0
sub_080281E0: @ 0x080281E0
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
movs r4, #0
bl GetInventoryValue
cmp r0, #1
bne _0802821A
ldr r6, _08028220 @ =gUnk_02002A40
adds r5, r6, #0
adds r5, #0xb4
ldrb r0, [r5]
bl sub_080544B4
cmp r0, #0
beq _08028200
strb r4, [r5]
_08028200:
adds r5, r6, #0
adds r5, #0xb5
ldrb r0, [r5]
bl sub_080544B4
cmp r0, #0
beq _08028210
strb r4, [r5]
_08028210:
adds r0, r7, #0
movs r1, #0
bl sub_0807CAA0
movs r4, #1
_0802821A:
adds r0, r4, #0
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08028220: .4byte gUnk_02002A40
thumb_func_start sub_08028224
sub_08028224: @ 0x08028224
push {lr}
movs r1, #0
movs r2, #1
bl sub_080A7C18
ldr r0, _08028238 @ =0x00000579
bl TextboxNoOverlapFollow
pop {pc}
.align 2, 0
_08028238: .4byte 0x00000579
+2 -2
View File
@@ -232,7 +232,7 @@ sub_080834B4: @ 0x080834B4
ldrb r2, [r2]
bl SetTile
ldr r0, _080834E8 @ =0x0000010B
bl sub_08004488
bl EnqueueSFX
_080834E6:
pop {pc}
.align 2, 0
@@ -323,7 +323,7 @@ _0808357A:
adds r0, r4, #0
bl sub_08083814
ldr r0, _08083590 @ =0x0000010B
bl sub_08004488
bl EnqueueSFX
_0808358C:
pop {r4, pc}
.align 2, 0
+2
View File
@@ -1,3 +1,5 @@
.include "asm/macros/asm.inc"
.include "asm/macros/function.inc"
.include "asm/macros/m4a.inc"
.include "asm/macros/map.inc"
.include "asm/macros/entity.inc"
+79
View File
@@ -0,0 +1,79 @@
.ifndef GUARD_ASM_MACROS_ENTITY_INC
.set GUARD_ASM_MACROS_ENTITY_INC, 1
.set ENTITY_TYPE_ENEMY, 0x3
.set ENTITY_TYPE_SIGN, 0x5
.set ENTITY_TYPE_OBJECT, 0x6
.set OBJECT_ITEM, 0x0
.set OBJECT_MINISH_LILYPAD, 0x73
.set ENEMY_OCTOROK, 0x0
.set ENEMY_CHUCHU, 0x1
.set ENEMY_TREE_ITEM, 0x65
.macro object_minish_lilypad x, y, room_property, collision=0
.byte ENTITY_TYPE_OBJECT | ((\collision) << 4)
.byte 0x0F
.byte OBJECT_MINISH_LILYPAD
.byte 0x00
.byte \room_property
.byte 0x00, 0x00, 0x00
.2byte \x, \y
.2byte 0x0, 0x0
.endm
.macro object_item x, y, item, flag, collision=0
.byte ENTITY_TYPE_OBJECT | ((\collision) << 4)
.byte 0x0F
.byte OBJECT_ITEM
.byte \item
.byte 0x00
.byte 0x04 @ stationary item
.byte 0x00, 0x00
.2byte \x, \y
.2byte 0x0, \flag
.endm
.macro enemy_octorok x, y, bound_x, bound_y, bound_tile_width, bound_tile_height, collision=0
.byte ENTITY_TYPE_ENEMY | ((\collision) << 4)
.byte 0x0F
.byte ENEMY_OCTOROK
.byte 0x00, 0x00, 0x00
.byte \bound_tile_width, \bound_tile_height
.2byte \x, \y
.2byte \bound_x, \bound_y
.endm
.macro enemy_chuchu x, y, bound_x, bound_y, bound_tile_width, bound_tile_height, collision=0
.byte ENTITY_TYPE_ENEMY | ((\collision) << 4)
.byte 0x0F
.byte ENEMY_CHUCHU
.byte 0x00, 0x00, 0x00
.byte \bound_tile_width, \bound_tile_height
.2byte \x, \y
.2byte \bound_x, \bound_y
.endm
.macro enemy_tree_item x, y, unknown, collision=0
.byte ENTITY_TYPE_ENEMY | ((\collision) << 4)
.byte 0x0F
.byte ENEMY_TREE_ITEM
.byte \unknown, 0x00, 0x00, 0x00, 0x00
.2byte \x, \y
.2byte 0x00, 0x00
.endm
.macro entity_list_end
.byte 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.endm
.macro chest type, id, item, subnum, tileset_id
.2byte (\map_x) << 4
.2byte (\map_y) << 4
.2byte \pixel_width
.2byte \pixel_height
.2byte \tileset_id
.endm
.endif @ GUARD_ASM_MACROS_ENTITY_INC
+64
View File
@@ -0,0 +1,64 @@
.ifndef GUARD_ASM_MACROS_MAP_INC
.set GUARD_ASM_MACROS_MAP_INC, 1
.macro room_header map_x, map_y, pixel_width, pixel_height, tileset_id
.2byte (\map_x) << 4
.2byte (\map_y) << 4
.2byte \pixel_width
.2byte \pixel_height
.2byte \tileset_id
.endm
.macro map_data src_offset, dest, size, compressed, terminator=0
.4byte (!(\terminator) << 0x1F) | (\src_offset)
.4byte \dest
.4byte (\compressed << 0x1F) | (\size)
.endm
.macro tileset_tiles src_offset, dest, size, compressed, terminator=0
map_data \src_offset, \dest, \size, \compressed, \terminator
.endm
.macro tileset_palette_set id, terminator=0
.4byte (!(\terminator) << 0x1F) | (\id)
.4byte 0x0
.4byte 0x0
.endm
.macro metatiles_bottom src_offset, size, compressed, terminator=0
map_data \src_offset, gMetatilesBottom, \size, \compressed, \terminator
.endm
.macro metatiles_top src_offset, size, compressed, terminator=0
map_data \src_offset, gMetatilesTop, \size, \compressed, \terminator
.endm
.macro metatile_types_bottom src_offset, size, compressed, terminator=0
map_data \src_offset, gMetatileTypesBottom, \size, \compressed, \terminator
.endm
.macro metatile_types_top src_offset, size, compressed, terminator=0
map_data \src_offset, gMetatileTypesTop, \size, \compressed, \terminator
.endm
.macro map_bottom src_offset, size, compressed, terminator=0
map_data \src_offset, gMapDataBottom, \size, \compressed, \terminator
.endm
.macro map_top src_offset, size, compressed, terminator=0
map_data \src_offset, gMapDataTop, \size, \compressed, \terminator
.endm
.macro map_top_special src_offset, size, compressed, terminator=0
map_data \src_offset, gMapDataTopSpecial, \size, \compressed, \terminator
.endm
.macro map_unknown src_offset, size, compressed, terminator=0
map_data \src_offset, gUnk_02027EB4, \size, \compressed, \terminator
.endm
.macro map_unknown_2 src_offset, size, compressed, terminator=0
map_data \src_offset, gUnk_02019EE0, \size, \compressed, \terminator
.endm
.endif @ GUARD_ASM_MACROS_MAP_INC
-1292
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -440,7 +440,7 @@ _080598AA:
lsls r2, r2, #2
adds r1, r0, r2
movs r2, #0x20
bl sub_0801D66C
bl _DmaCopy
ldr r2, _080598F0 @ =gUsedPalettes
ldr r0, [r2]
ldr r1, _080598F4 @ =0x00207FFC
-1187
View File
File diff suppressed because it is too large Load Diff
-473
View File
@@ -1,473 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0805B030
sub_0805B030: @ 0x0805B030
push {lr}
ldr r2, _0805B044 @ =gUnk_08108668
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0805B044: .4byte gUnk_08108668
thumb_func_start sub_0805B048
sub_0805B048: @ 0x0805B048
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #6
bl sub_0805E3A0
adds r0, r4, #0
adds r0, #0x20
movs r1, #0x20
bl _DmaZero
movs r0, #1
strb r0, [r4, #0xc]
ldr r2, _0805B08C @ =gRoomControls
ldrb r0, [r2, #5]
adds r1, r4, #0
adds r1, #0x3f
strb r0, [r1]
ldrb r1, [r4, #0xa]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0805B090 @ =gUnk_08108764
adds r5, r0, r1
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _0805B094
ldrh r0, [r2, #6]
strh r0, [r4, #0x20]
ldrh r0, [r2, #8]
strh r0, [r4, #0x22]
ldrh r0, [r2, #0x1e]
strh r0, [r4, #0x24]
ldrh r0, [r2, #0x20]
b _0805B0B2
.align 2, 0
_0805B08C: .4byte gRoomControls
_0805B090: .4byte gUnk_08108764
_0805B094:
ldrb r0, [r5, #8]
lsls r0, r0, #4
ldrh r1, [r2, #6]
adds r0, r0, r1
strh r0, [r4, #0x20]
ldrb r0, [r5, #9]
lsls r0, r0, #4
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r4, #0x22]
ldrb r0, [r5, #0xa]
lsls r0, r0, #4
strh r0, [r4, #0x24]
ldrb r0, [r5, #0xb]
lsls r0, r0, #4
_0805B0B2:
strh r0, [r4, #0x26]
ldr r1, [r5, #0xc]
rsbs r0, r1, #0
orrs r0, r1
lsrs r0, r0, #0x1f
strb r0, [r4, #0xb]
cmp r0, #0
beq _0805B0FC
ldrb r0, [r4, #0x10]
movs r1, #0x20
orrs r0, r1
strb r0, [r4, #0x10]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #4]
strh r0, [r4, #0x34]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #6]
strh r0, [r4, #0x36]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #8]
strh r0, [r4, #0x30]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #0xa]
strh r0, [r4, #0x32]
bl sub_0805BC4C
adds r0, r4, #0
bl sub_0805B2B0
adds r0, r4, #0
bl sub_0805B328
ldr r1, _0805B160 @ =sub_0805B328
adds r0, r4, #0
movs r2, #0
bl sub_08052D74
_0805B0FC:
ldr r0, [r5, #0x10]
cmp r0, #0
beq _0805B15E
ldrb r1, [r0]
ldrb r2, [r0, #1]
movs r0, #0x28
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805B128
ldr r1, [r5, #0x10]
ldr r2, _0805B164 @ =gRoomControls
ldrh r0, [r2, #6]
ldrh r1, [r1, #4]
adds r0, r0, r1
strh r0, [r3, #0x2e]
ldr r1, [r5, #0x10]
ldrh r0, [r2, #8]
ldrh r1, [r1, #6]
adds r0, r0, r1
strh r0, [r3, #0x32]
_0805B128:
ldrb r0, [r4, #0xa]
cmp r0, #0xa
bne _0805B15E
movs r0, #0x4b
bl CheckLocalFlag
cmp r0, #0
bne _0805B15E
movs r0, #0x28
movs r1, #3
movs r2, #3
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805B15E
ldr r1, [r5, #0x10]
ldr r2, _0805B164 @ =gRoomControls
ldrh r0, [r2, #6]
ldrh r1, [r1, #4]
adds r0, r0, r1
strh r0, [r3, #0x2e]
ldr r1, [r5, #0x10]
ldrh r0, [r2, #8]
ldrh r1, [r1, #6]
adds r0, r0, r1
strh r0, [r3, #0x32]
_0805B15E:
pop {r4, r5, pc}
.align 2, 0
_0805B160: .4byte sub_0805B328
_0805B164: .4byte gRoomControls
thumb_func_start sub_0805B168
sub_0805B168: @ 0x0805B168
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0805B1CC
adds r5, r0, #0
cmp r5, #0
beq _0805B182
adds r0, r4, #0
bl sub_0805B210
bl DeleteThisEntity
b _0805B1C0
_0805B182:
adds r0, r4, #0
bl sub_0805B2B0
ldr r1, _0805B194 @ =gRoomControls
ldrh r0, [r1]
cmp r0, #1
bne _0805B198
strb r0, [r4, #0xd]
b _0805B1C0
.align 2, 0
_0805B194: .4byte gRoomControls
_0805B198:
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0805B1C0
strb r5, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
ldrb r1, [r1, #5]
cmp r0, r1
beq _0805B1C0
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _0805B1BC
ldr r2, _0805B1C4 @ =gScreen
ldrh r1, [r2]
ldr r0, _0805B1C8 @ =0x0000F7FF
ands r0, r1
strh r0, [r2]
_0805B1BC:
bl DeleteThisEntity
_0805B1C0:
pop {r4, r5, pc}
.align 2, 0
_0805B1C4: .4byte gScreen
_0805B1C8: .4byte 0x0000F7FF
thumb_func_start sub_0805B1CC
sub_0805B1CC: @ 0x0805B1CC
push {r4, r5, lr}
movs r5, #0
movs r1, #0x20
ldrsh r4, [r0, r1]
movs r2, #0x22
ldrsh r1, [r0, r2]
ldrh r2, [r0, #0x24]
ldrh r3, [r0, #0x26]
adds r0, r4, #0
bl sub_0806FBFC
cmp r0, #0
beq _0805B20C
ldr r2, _0805B1FC @ =gPlayerState
ldr r1, [r2, #0x30]
movs r0, #5
ands r0, r1
cmp r0, #5
bne _0805B200
movs r0, #0x80
lsls r0, r0, #8
orrs r1, r0
str r1, [r2, #0x30]
b _0805B20C
.align 2, 0
_0805B1FC: .4byte gPlayerState
_0805B200:
movs r0, #0x80
lsls r0, r0, #8
ands r1, r0
cmp r1, #0
beq _0805B20C
movs r5, #1
_0805B20C:
adds r0, r5, #0
pop {r4, r5, pc}
thumb_func_start sub_0805B210
sub_0805B210: @ 0x0805B210
push {r4, r5, lr}
ldr r2, _0805B248 @ =gScreenTransition
movs r1, #1
strb r1, [r2, #8]
strb r1, [r2, #9]
movs r1, #4
strb r1, [r2, #0xe]
ldrb r1, [r0, #0xa]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0805B24C @ =gUnk_08108764
adds r4, r0, r1
ldrb r0, [r4, #1]
strb r0, [r2, #0xc]
ldrb r0, [r4, #2]
strb r0, [r2, #0xd]
ldrb r0, [r4, #3]
strb r0, [r2, #0x14]
ldr r0, _0805B250 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
adds r5, r2, #0
cmp r0, #0
beq _0805B254
movs r0, #6
b _0805B256
.align 2, 0
_0805B248: .4byte gScreenTransition
_0805B24C: .4byte gUnk_08108764
_0805B250: .4byte gPlayerState
_0805B254:
movs r0, #2
_0805B256:
strb r0, [r5, #0xf]
ldrb r0, [r4]
cmp r0, #1
beq _0805B278
cmp r0, #1
bgt _0805B268
cmp r0, #0
beq _0805B26E
b _0805B2AC
_0805B268:
cmp r0, #2
beq _0805B2A0
b _0805B2AC
_0805B26E:
ldrh r0, [r4, #4]
strh r0, [r5, #0x10]
ldrh r0, [r4, #6]
strh r0, [r5, #0x12]
b _0805B2AC
_0805B278:
ldr r2, _0805B298 @ =gPlayerEntity
ldr r3, _0805B29C @ =gRoomControls
ldrh r0, [r2, #0x2e]
ldrh r1, [r3, #6]
subs r0, r0, r1
ldrh r1, [r4, #4]
adds r0, r0, r1
strh r0, [r5, #0x10]
ldrh r0, [r2, #0x32]
ldrh r1, [r3, #8]
subs r0, r0, r1
ldrh r4, [r4, #6]
adds r0, r0, r4
strh r0, [r5, #0x12]
b _0805B2AC
.align 2, 0
_0805B298: .4byte gPlayerEntity
_0805B29C: .4byte gRoomControls
_0805B2A0:
ldrh r0, [r4, #4]
strh r0, [r5, #0x10]
ldrh r0, [r4, #6]
strh r0, [r5, #0x12]
movs r0, #6
strb r0, [r5, #0xf]
_0805B2AC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0805B2B0
sub_0805B2B0: @ 0x0805B2B0
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xb]
cmp r0, #0
beq _0805B31E
ldrh r1, [r5, #0x30]
ldr r6, _0805B320 @ =gRoomControls
movs r2, #0xa
ldrsh r0, [r6, r2]
subs r1, r1, r0
cmp r1, #0
bge _0805B2CA
adds r1, #3
_0805B2CA:
asrs r4, r1, #2
ldrh r1, [r5, #0x32]
movs r7, #0xc
ldrsh r0, [r6, r7]
subs r1, r1, r0
cmp r1, #0
bge _0805B2DA
adds r1, #3
_0805B2DA:
asrs r3, r1, #2
movs r0, #0xc
rsbs r0, r0, #0
cmp r4, r0
bge _0805B2E6
adds r4, r0, #0
_0805B2E6:
cmp r4, #0xc
ble _0805B2EC
movs r4, #0xc
_0805B2EC:
cmp r3, r0
bge _0805B2F2
adds r3, r0, #0
_0805B2F2:
cmp r3, #0xc
ble _0805B2F8
movs r3, #0xc
_0805B2F8:
ldr r2, _0805B324 @ =gScreen
ldrh r1, [r2]
movs r7, #0x80
lsls r7, r7, #4
adds r0, r7, #0
orrs r0, r1
strh r0, [r2]
ldrh r0, [r5, #0x34]
ldrh r1, [r6, #0xa]
adds r0, r0, r1
adds r0, r0, r4
strh r0, [r6, #0x2a]
strh r0, [r2, #0x2e]
ldrh r0, [r5, #0x36]
ldrh r7, [r6, #0xc]
adds r0, r0, r7
adds r0, r0, r3
strh r0, [r6, #0x2e]
strh r0, [r2, #0x30]
_0805B31E:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0805B320: .4byte gRoomControls
_0805B324: .4byte gScreen
thumb_func_start sub_0805B328
sub_0805B328: @ 0x0805B328
push {r4, lr}
adds r1, r0, #0
ldrb r0, [r1, #0xb]
cmp r0, #0
beq _0805B372
ldrb r1, [r1, #0xa]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0805B374 @ =gUnk_08108764
adds r0, r0, r1
ldr r0, [r0, #0xc]
ldr r0, [r0]
ldr r1, _0805B378 @ =gGlobalGfxAndPalettes
adds r0, r0, r1
ldr r1, _0805B37C @ =0x0600F000
movs r4, #0x80
lsls r4, r4, #4
adds r2, r4, #0
bl LoadAssetAsync
ldr r1, _0805B380 @ =gScreen
ldr r0, _0805B384 @ =0x00001E07
strh r0, [r1, #0x2c]
ldrh r0, [r1]
orrs r4, r0
strh r4, [r1]
ldr r2, _0805B388 @ =gRoomControls
ldrh r0, [r2, #0x2a]
strh r0, [r1, #0x2e]
ldrh r0, [r2, #0x2e]
strh r0, [r1, #0x30]
adds r1, #0x66
ldrh r2, [r1]
ldr r0, _0805B38C @ =0x0000FFF7
ands r0, r2
strh r0, [r1]
_0805B372:
pop {r4, pc}
.align 2, 0
_0805B374: .4byte gUnk_08108764
_0805B378: .4byte gGlobalGfxAndPalettes
_0805B37C: .4byte 0x0600F000
_0805B380: .4byte gScreen
_0805B384: .4byte 0x00001E07
_0805B388: .4byte gRoomControls
_0805B38C: .4byte 0x0000FFF7
thumb_func_start sub_0805B390
sub_0805B390: @ 0x0805B390
push {r4, lr}
adds r4, r0, #0
bl GetEmptyManager
adds r1, r0, #0
cmp r1, #0
beq _0805B3B0
movs r0, #9
strb r0, [r1, #8]
movs r0, #0x1a
strb r0, [r1, #9]
strb r4, [r1, #0xa]
adds r0, r1, #0
movs r1, #6
bl AppendEntityToList
_0805B3B0:
pop {r4, pc}
.align 2, 0
+4 -4
View File
@@ -29,7 +29,7 @@ sub_0805754C: @ 0x0805754C
_08057570:
asrs r0, r0, #6
lsls r0, r0, #9
ldr r5, _080575C4 @ =gUnk_02002F00
ldr r5, _080575C4 @ =gMapDataTopSpecial
adds r1, r0, r5
str r1, [r4, #0x34]
ldr r0, [r2, #0x38]
@@ -71,7 +71,7 @@ _080575BA:
.align 2, 0
_080575BC: .4byte gRoomControls
_080575C0: .4byte gScreen
_080575C4: .4byte gUnk_02002F00
_080575C4: .4byte gMapDataTopSpecial
thumb_func_start sub_080575C8
sub_080575C8: @ 0x080575C8
@@ -107,7 +107,7 @@ sub_080575C8: @ 0x080575C8
_08057604:
asrs r0, r0, #6
lsls r0, r0, #9
ldr r4, _08057674 @ =gUnk_02002F00
ldr r4, _08057674 @ =gMapDataTopSpecial
adds r0, r0, r4
str r0, [r2, #0x34]
ldr r0, _08057678 @ =0x00001D49
@@ -158,7 +158,7 @@ _08057664: .4byte gUnk_0200B650
_08057668: .4byte gRoomVars
_0805766C: .4byte gRoomControls
_08057670: .4byte gScreen
_08057674: .4byte gUnk_02002F00
_08057674: .4byte gMapDataTopSpecial
_08057678: .4byte 0x00001D49
_0805767C: .4byte 0x00001E49
_08057680: .4byte 0x00003C48
-74
View File
@@ -1,74 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0805B7A0
sub_0805B7A0: @ 0x0805B7A0
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
ldrb r1, [r5, #0xa]
ldrb r2, [r5, #0xb]
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0805B81A
ldrh r0, [r5, #0x3e]
adds r1, r4, #0
adds r1, #0x86
strh r0, [r1]
ldrh r0, [r5, #0x3e]
bl CheckFlags
cmp r0, #0
beq _0805B7EC
adds r0, r5, #0
adds r0, #0x36
ldrb r1, [r0]
adds r0, #1
ldrb r2, [r0]
movs r0, #0xf
ands r0, r2
lsls r0, r0, #8
orrs r1, r0
strh r1, [r4, #0x2e]
ldrh r1, [r5, #0x3c]
ldr r0, _0805B7E8 @ =0x00000FFF
ands r0, r1
strh r0, [r4, #0x32]
ldrh r0, [r5, #0x3c]
lsrs r0, r0, #0xc
b _0805B7FC
.align 2, 0
_0805B7E8: .4byte 0x00000FFF
_0805B7EC:
ldrh r0, [r5, #0x38]
strh r0, [r4, #0x2e]
ldrh r0, [r5, #0x3a]
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r0, #0x37
ldrb r0, [r0]
lsrs r0, r0, #4
_0805B7FC:
adds r1, r4, #0
adds r1, #0x38
strb r0, [r1]
ldr r0, _0805B81C @ =gRoomControls
ldrh r1, [r0, #6]
ldrh r2, [r4, #0x2e]
adds r1, r1, r2
strh r1, [r4, #0x2e]
ldrh r0, [r0, #8]
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
adds r0, r5, #0
bl DeleteManager
_0805B81A:
pop {r4, r5, pc}
.align 2, 0
_0805B81C: .4byte gRoomControls
+1 -1
View File
@@ -188,7 +188,7 @@ sub_0805BDB4: @ 0x0805BDB4
movs r2, #0x3a
ldrsh r1, [r4, r2]
ldrb r2, [r4, #0xb]
bl sub_080A29C8
bl CreateDustAt
ldrh r0, [r4, #0x3e]
bl ClearFlag
ldrh r0, [r4, #0x20]

Some files were not shown because too many files have changed in this diff Show More