Use hitbox header

This commit is contained in:
octorock
2022-02-27 12:50:05 +01:00
parent 6d1424aad0
commit d37be75c49
42 changed files with 148 additions and 139 deletions
+69 -25
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@@ -31,45 +31,88 @@ extern const Hitbox gHitbox_27;
extern const Hitbox gHitbox_28;
extern const Hitbox gHitbox_29;
extern const Hitbox gHitbox_30;
extern const Hitbox gHitbox_32;
extern const Hitbox gUnk_080FD190;
extern const Hitbox gUnk_080FD1A8;
extern const Hitbox gUnk_080FD1A8;
extern const Hitbox gUnk_080FD1A8;
extern const Hitbox gUnk_080FD1A8;
extern const Hitbox gUnk_080FD1B4;
extern const Hitbox gUnk_080FD330;
extern const Hitbox gUnk_080FD258;
extern const Hitbox gUnk_080FD490;
extern const Hitbox gUnk_080FD488;
extern const Hitbox gUnk_080FD538;
extern const Hitbox gUnk_080FD530;
extern const Hitbox gUnk_080FD544;
extern const Hitbox gUnk_080FD588;
extern const Hitbox gUnk_080FD37C;
extern const Hitbox gUnk_080FD1D4;
extern const Hitbox gUnk_080FD1DC;
extern const Hitbox gUnk_080FD1E4;
extern const Hitbox gUnk_080FD1E4;
extern const Hitbox gUnk_080FD1EC;
extern const Hitbox gUnk_080FD1F4;
extern const Hitbox gUnk_080FD1F4;
extern const Hitbox gUnk_080FD1FC;
extern const Hitbox gUnk_080FD204;
extern const Hitbox gUnk_080FD20C;
extern const Hitbox gUnk_080FD214;
extern const Hitbox gUnk_080FD21C;
extern const Hitbox gUnk_080FD224;
extern const Hitbox gUnk_080FD22C;
extern const Hitbox gUnk_080FD238;
extern const Hitbox gUnk_080FD240;
extern const Hitbox gUnk_080FD248;
extern const Hitbox gUnk_080FD1EC;
extern const Hitbox gUnk_080FD258;
extern const Hitbox gUnk_080FD260;
extern const Hitbox gUnk_080FD270;
extern const Hitbox gUnk_080FD278;
extern const Hitbox gUnk_080FD280;
extern const Hitbox gUnk_080FD290;
extern const Hitbox gUnk_080FD298;
extern const Hitbox gUnk_080FD2A0;
extern const Hitbox gUnk_080FD2A8;
extern const Hitbox gUnk_080FD2D0;
extern const Hitbox gUnk_080FD2D8;
extern const Hitbox gUnk_080FD2E0;
extern const Hitbox gUnk_080FD2D0;
extern const Hitbox gUnk_080FD2F0;
extern const Hitbox gUnk_080FD308;
extern const Hitbox gUnk_080FD310;
extern const Hitbox gUnk_080FD320;
extern const Hitbox gUnk_080FD330;
extern const Hitbox gUnk_080FD340;
extern const Hitbox gUnk_080FD340;
extern const Hitbox gUnk_080FD34C;
extern const Hitbox gUnk_080FD354;
extern const Hitbox gUnk_080FD35C;
extern const Hitbox gUnk_080FD35C;
extern const Hitbox gUnk_080FD364;
extern const Hitbox gUnk_080FD36C;
extern const Hitbox gUnk_080FD36C;
extern const Hitbox gUnk_080FD374;
extern const Hitbox gUnk_080FD37C;
extern const Hitbox gUnk_080FD384;
extern const Hitbox gUnk_080FD38C;
extern const Hitbox gUnk_080FD394;
extern const Hitbox gUnk_080FD39C;
extern const Hitbox gUnk_080FD3A4;
extern const Hitbox gUnk_080FD3AC;
extern const Hitbox gUnk_080FD3B4;
extern const Hitbox gUnk_080FD3BC;
extern const Hitbox gUnk_080FD3C4;
extern const Hitbox gUnk_080FD3CC;
extern const Hitbox gUnk_080FD3DC;
extern const Hitbox gUnk_080FD3E4;
extern const Hitbox gUnk_080FD3EC;
extern const Hitbox gUnk_080FD580;
extern const Hitbox gUnk_080FD35C;
extern const Hitbox gUnk_080FD36C;
extern const Hitbox gUnk_080FD384;
extern const Hitbox gUnk_080FD558;
extern const Hitbox gUnk_080FD3F4;
extern const Hitbox gUnk_080FD3FC;
extern const Hitbox gUnk_080FD408;
extern const Hitbox gUnk_080FD41C;
extern const Hitbox gUnk_080FD424;
extern const Hitbox gUnk_080FD42C;
extern const Hitbox gUnk_080FD434;
extern const Hitbox gUnk_080FD43C;
extern const Hitbox gUnk_080FD450;
extern const Hitbox gUnk_080FD488;
extern const Hitbox gUnk_080FD490;
extern const Hitbox gUnk_080FD4B8;
extern const Hitbox gUnk_080FD4C0;
extern const Hitbox gUnk_080FD4C8;
extern const Hitbox gUnk_080FD4D0;
extern const Hitbox gUnk_080FD4D8;
extern const Hitbox gUnk_080FD4E0;
extern const Hitbox gUnk_080FD4E8;
extern const Hitbox gUnk_080FD4F0;
extern const Hitbox gUnk_080FD4F8;
@@ -78,15 +121,16 @@ extern const Hitbox gUnk_080FD508;
extern const Hitbox gUnk_080FD510;
extern const Hitbox gUnk_080FD518;
extern const Hitbox gUnk_080FD520;
extern const Hitbox gUnk_080FD530;
extern const Hitbox gUnk_080FD538;
extern const Hitbox gUnk_080FD538;
extern const Hitbox gUnk_080FD544;
extern const Hitbox gUnk_080FD558;
extern const Hitbox gUnk_080FD560;
extern const Hitbox gUnk_080FD4B8;
extern const Hitbox gUnk_080FD4C0;
extern const Hitbox gUnk_080FD4C8;
extern const Hitbox gUnk_080FD4D0;
extern const Hitbox gUnk_080FD4D8;
extern const Hitbox gUnk_080FD4E0;
extern const Hitbox gUnk_080FD3F4;
extern const Hitbox gUnk_080FD3FC;
extern const Hitbox gUnk_080FD43C;
extern const Hitbox gUnk_080FD570;
extern const Hitbox gUnk_080FD578;
extern const Hitbox gUnk_080FD580;
extern const Hitbox gUnk_080FD588;
extern const Hitbox gPlayerHitbox;
#endif
+1 -2
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@@ -9,6 +9,7 @@
#include "global.h"
#include "enemy.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -23,8 +24,6 @@ typedef struct {
/*0x84*/ u32 unk_84;
} ArmosEntity;
extern Hitbox gUnk_080FD2F0;
extern Hitbox gHitbox_15;
extern Entity* gUnk_020000B0;
extern Entity gUnk_02027EB4;
extern Entity gUnk_0200D654;
+1 -1
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@@ -11,6 +11,7 @@
#include "functions.h"
#include "fade.h"
#include "object.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -35,7 +36,6 @@ typedef struct {
extern Entity* sub_08017A90(Entity*, Entity*);
extern Entity* gUnk_020000B0;
extern Hitbox gUnk_080FD308;
extern const u8 gUnk_080B3E80[];
void sub_08031344(EyegoreEntity*);
+3 -4
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@@ -2,6 +2,7 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
Entity base;
@@ -11,8 +12,6 @@ typedef struct {
} FlyingSkullEntity;
extern void (*const gUnk_080012C8[])(Entity*);
extern Hitbox gUnk_080FD340; // TODO should be const
extern Hitbox gUnk_080FD34C;
void (*const FlyingSkull_Functions[])(Entity*);
void (*const gUnk_080CFB9C[])(FlyingSkullEntity*);
@@ -161,7 +160,7 @@ void sub_08039EE4(FlyingSkullEntity* this) {
super->subAction = 1;
COLLISION_OFF(super);
super->collisions = 0;
super->hitbox = &gUnk_080FD340;
super->hitbox = (Hitbox*)&gUnk_080FD340;
gPlayerEntity.animationState;
this->unk_0x76 = gPlayerEntity.animationState;
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
@@ -196,7 +195,7 @@ void sub_08039FAC(FlyingSkullEntity* this) {
super->spriteOffsetX = 0;
super->hitType = 0xa0;
super->flags2 = 0xf;
super->hitbox = &gUnk_080FD34C;
super->hitbox = (Hitbox*)&gUnk_080FD34C;
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
}
}
+2 -4
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@@ -7,9 +7,7 @@
#include "enemy.h"
#include "functions.h"
extern Hitbox gUnk_080FD298;
extern Hitbox gUnk_080FD2A0;
#include "hitbox.h"
void sub_08029E0C(Entity*);
void sub_08029EEC(Entity*);
@@ -283,7 +281,7 @@ void sub_08029D14(Entity* this) {
this->action = 4;
this->actionDelay = 0x78;
this->hitType = 0x6c;
this->hitbox = &gUnk_080FD298;
this->hitbox = (Hitbox*)&gUnk_080FD298;
EnqueueSFX(SFX_6B);
}
}
+4 -8
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@@ -8,6 +8,7 @@
#include "enemy.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
void sub_0803B538(Entity*);
u32 sub_0803B4E4(Entity*);
@@ -92,11 +93,6 @@ void sub_0803B978(Entity*);
void sub_0803BA6C(Entity*);
void sub_0803BA80(Entity*);
// these are not with the rest of this files constant data
extern Hitbox gUnk_080FD35C;
extern Hitbox gUnk_080FD364;
extern Hitbox gUnk_080FD36C;
extern Hitbox gUnk_080FD374;
void (*const MazaalBracelet_Functions[])(Entity*) = { MazaalBracelet_OnTick, MazaalBracelet_OnCollision,
GenericKnockback, GenericDeath,
@@ -920,9 +916,9 @@ void sub_0803B100(Entity* this) {
this->action = 0x29;
this->zVelocity = Q_16_16(1.25);
if (this->type == 0) {
this->hitbox = &gUnk_080FD364;
this->hitbox = (Hitbox*)&gUnk_080FD364;
} else {
this->hitbox = &gUnk_080FD374;
this->hitbox = (Hitbox*)&gUnk_080FD374;
}
temp = *(Entity**)&this->field_0x74;
temp->action = 3;
@@ -1074,7 +1070,7 @@ void sub_0803B3F4(Entity* this) {
if (this->type == 0) {
this->hitbox = (Hitbox*)&gUnk_080FD35C;
} else {
this->hitbox = &gUnk_080FD36C;
this->hitbox = (Hitbox*)&gUnk_080FD36C;
}
temp = this->parent;
value = (this->type == 0) ? 1 : 2;
+1 -8
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@@ -6,17 +6,10 @@
*/
#include "entity.h"
#include "hitbox.h"
void sub_08035194(Entity*);
extern const Hitbox gUnk_080FD394;
extern const Hitbox gUnk_080FD39C;
extern const Hitbox gUnk_080FD3A4;
extern const Hitbox gUnk_080FD3AC;
extern const Hitbox gUnk_080FD3B4;
extern const Hitbox gUnk_080FD3BC;
extern const Hitbox gUnk_080FD3C4;
const Hitbox* const gUnk_080CEF34[] = {
&gUnk_080FD394, &gUnk_080FD394, &gUnk_080FD394, &gUnk_080FD39C, &gUnk_080FD3A4,
&gUnk_080FD3AC, &gUnk_080FD3AC, &gUnk_080FD3AC, &gUnk_080FD3AC,
+2 -2
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@@ -13,6 +13,7 @@
#include "object.h"
#include "functions.h"
#include "save.h"
#include "hitbox.h"
extern void sub_080293DC(Entity*);
extern void sub_080296D8(Entity*);
@@ -28,7 +29,6 @@ extern void (*const gUnk_080CCC3C[])(Entity*);
extern const u8 gUnk_080CCC34[];
extern const s8 gUnk_080CCC44[];
extern const u8 gUnk_080CCC47[];
extern Hitbox gUnk_080FD260;
void RupeeLike(Entity* this) {
u32 uVar1;
@@ -265,7 +265,7 @@ void sub_08029770(Entity* this) {
temp = this->field_0x82.HALF.LO;
this->palette.b.b0 = temp;
this->hitType = 0x8d;
this->hitbox = &gUnk_080FD260;
this->hitbox = (Hitbox*)&gUnk_080FD260;
InitializeAnimation(this, 2);
this->child->spriteSettings.draw = TRUE;
InitializeAnimation(this->child, 6);
+4 -6
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@@ -7,6 +7,7 @@
#include "enemy.h"
#include "functions.h"
#include "hitbox.h"
extern void sub_08001318(Entity*);
extern u32 PlayerInRange(Entity*, u32, u32);
@@ -21,9 +22,6 @@ extern void (*const gUnk_080CBA40[])(Entity*);
extern const u8 gUnk_080CBA60[];
extern Hitbox gHitbox_23;
extern Hitbox gHitbox_32;
extern Entity* gUnk_020000B0;
void SpinyChuchu(Entity* this) {
@@ -44,7 +42,7 @@ void SpinyChuchu_OnCollision(Entity* this) {
this->action = 2;
this->field_0xf = 0x3c;
this->hitType = 0x5c;
this->hitbox = &gHitbox_23;
this->hitbox = (Hitbox*)&gHitbox_23;
InitializeAnimation(this, 0);
break;
case 8:
@@ -193,9 +191,9 @@ void sub_08022780(Entity* this) {
void sub_080227AC(Entity* this) {
GetNextFrame(this);
if (this->frame & 1) {
this->hitbox = &gHitbox_32;
this->hitbox = (Hitbox*)&gHitbox_32;
} else {
this->hitbox = &gHitbox_23;
this->hitbox = (Hitbox*)&gHitbox_23;
}
if (this->frame & 2) {
+1 -2
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@@ -8,6 +8,7 @@
#include "enemy.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct VaatiArm_HeapStruct1 {
union SplitHWord unk00;
@@ -170,8 +171,6 @@ const u16 gUnk_080D140E[] = { -0x6000, -0x5000, -0x4000 };
const u8 gUnk_080D1414[] = { 0, 0xc, 0xe, 0x10, 0x1c };
const u8 gUnk_080D1419[] = { 0, 0xa, 0xa, 0xa, 0x1c };
extern const Hitbox gUnk_080FD450;
extern const Hitbox gUnk_080FD538;
void VaatiArm(Entity* this) {
VaatiArm_Functions[GetNextFunction(this)](this);
+2 -2
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@@ -1,6 +1,7 @@
#include "npc.h"
#include "functions.h"
#include "screen.h"
#include "hitbox.h"
extern void (*gUnk_081140D4[])(Entity*);
@@ -28,7 +29,6 @@ extern void InitBiggoronTimer(void);
void sub_0806D110(void);
void sub_0806D164(Entity* this);
extern Hitbox gHitbox_3;
Entity* sub_0806D00C(Entity* this);
void sub_0806D4C0(Entity*, u32);
@@ -241,7 +241,7 @@ void sub_0806D3C0(Entity* this) {
DeleteThisEntity();
}
this->action = 1;
this->hitbox = &gHitbox_3;
this->hitbox = (Hitbox*)&gHitbox_3;
SetDefaultPriority(this, PRIO_MESSAGE);
sub_0807DD64(this);
} else {
+2 -2
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@@ -7,8 +7,8 @@
#include "object.h"
#include "npc.h"
#include "game.h"
#include "hitbox.h"
extern Hitbox gHitbox_2;
typedef struct {
u32 unk_00;
s8 unk_04;
@@ -33,7 +33,7 @@ void NPC4E(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.draw = 4;
this->hitbox = &gHitbox_2;
this->hitbox = (Hitbox*)&gHitbox_2;
sub_0807DD50(this);
} else {
sub_0807DD94(this, 0);
+2 -3
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@@ -1,6 +1,7 @@
#include "functions.h"
#include "message.h"
#include "npc.h"
#include "hitbox.h"
typedef struct {
u8 unk_0; // u8
@@ -15,8 +16,6 @@ typedef struct {
u16 unk_8; // u16
} UnkHeap;
extern Hitbox gHitbox_0;
void sub_08060E70(Entity*, u32);
u32 sub_08061230(Entity*);
@@ -152,7 +151,7 @@ void sub_08060AE0(Entity* this) {
this->hurtType = 0x48;
this->hitType = 0x49;
this->flags2 = 3;
this->hitbox = &gHitbox_0;
this->hitbox = (Hitbox*)&gHitbox_0;
this->field_0x17 &= 0xfe;
this->field_0x6c.HALF.LO = 0xff;
sub_08060E70(this, this->animationState);
+2 -3
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@@ -6,6 +6,7 @@
#include "message.h"
#include "object.h"
#include "npc.h"
#include "hitbox.h"
typedef struct {
Entity base;
@@ -27,8 +28,6 @@ void nullsub_111(PicolyteBottleEntity* this);
extern void sub_08078828(Entity*);
extern Hitbox gHitbox_0;
void PicolyteBottle(Entity* this) {
static void (*const PicolyteBottle_Actions[])(PicolyteBottleEntity*) = {
PicolyteBottle_Init,
@@ -63,7 +62,7 @@ void PicolyteBottle_Init(PicolyteBottleEntity* this) {
sub_0806E014(this);
sub_0807DD50(super);
} else {
super->hitbox = &gHitbox_0;
super->hitbox = (Hitbox*)&gHitbox_0;
super->collisionLayer = 1;
sub_0806E0DC(this);
}
+1 -1
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@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -19,7 +20,6 @@ typedef struct {
/*0x86*/ u16 unk_86;
} BigIceBlockEntity;
extern const Hitbox gUnk_080FD190;
extern void (*const BigIceBlock_Actions[])(BigIceBlockEntity*);
extern const u16 gUnk_081237B0[];
+2 -1
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@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -25,7 +26,7 @@ typedef struct {
/*0x86*/ u16 unk_86;
} BossDoorEntity;
extern Hitbox gHitbox_3;
extern bool32 gUnk_02036BB8;
extern const u8 gUnk_0811F740[];
+1 -2
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@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -19,8 +20,6 @@ typedef struct {
extern u32 sub_080002BC(s32, s32, u32);
extern Hitbox gUnk_080FD2A8;
void sub_080969A4(CrenelBeanSproutEntity*);
void sub_08096A78(CrenelBeanSproutEntity*);
void CrenelBeanSprout_Init(CrenelBeanSproutEntity*);
+2 -1
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@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "item.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -21,7 +22,7 @@ typedef struct {
/*0x87*/ u8 unk_87;
} FairyEntity;
extern Hitbox gUnk_080FD1A8;
void sub_0808D76C(FairyEntity*);
void sub_0808DAD0(FairyEntity*);
+2 -2
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@@ -7,6 +7,7 @@
#include "item.h"
#include "itemMetaData.h"
#include "functions.h"
#include "hitbox.h"
void sub_08081150(Entity*);
u8 sub_0808147C(u32);
@@ -23,7 +24,6 @@ extern void (*const gUnk_0811E7D4[])(Entity*);
extern void (*const gUnk_0811E7E8[])(Entity*);
extern void (*const gUnk_0811E814[])(Entity*);
extern void (*const gUnk_0811E840[])(Entity*);
extern Hitbox gUnk_080FD1A8;
typedef struct {
u8 unk0[2];
@@ -86,7 +86,7 @@ void sub_08080F20(Entity* this) {
this->field_0x3c = 0x47;
this->hurtType = 0x44;
this->health = 0xFF;
this->hitbox = &gUnk_080FD1A8;
this->hitbox = (Hitbox*)&gUnk_080FD1A8;
switch (this->type) {
case ITEM_SHELLS:
case ITEM_RUPEE1:
+1 -1
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@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -32,7 +33,6 @@ typedef struct {
} LavaPlatformEntry;
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern Hitbox gUnk_080FD280;
void sub_08092278(LavaPlatformEntity*);
void sub_08092344(LavaPlatformEntity*);
+3 -3
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@@ -5,12 +5,12 @@
#include "room.h"
#include "flags.h"
#include "functions.h"
#include "hitbox.h"
extern void (*const gUnk_081243B4[])(Entity*);
extern void (*const gUnk_081243BC[])(Entity*);
extern void (*const gUnk_081243C4[])(Entity*);
extern Hitbox gHitbox_0;
void LightableSwitch(Entity* this) {
gUnk_081243B4[this->type](this);
@@ -29,7 +29,7 @@ void sub_0809EA34(Entity* this) {
this->hurtType = 0x48;
this->hitType = 0x28;
this->flags2 = 10;
this->hitbox = &gHitbox_0;
this->hitbox = (Hitbox*)&gHitbox_0;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
sub_0809EABC(this);
@@ -101,7 +101,7 @@ void sub_0809EB80(Entity* this) {
this->hurtType = 0x48;
this->hitType = 0x28;
this->flags2 = 10;
this->hitbox = &gHitbox_0;
this->hitbox = (Hitbox*)&gHitbox_0;
sub_0809EAD8(this);
UpdateSpriteForCollisionLayer(this);
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
+2 -3
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@@ -7,6 +7,7 @@
#include "effects.h"
#include "game.h"
#include "common.h"
#include "hitbox.h"
void sub_08083338(Entity*);
void sub_080834B4(Entity*);
@@ -35,8 +36,6 @@ void LockedDoor(Entity* this) {
gUnk_0811F65C[this->action](this);
}
extern Hitbox gHitbox_2;
typedef struct PACKED {
s8 x;
s8 y;
@@ -95,7 +94,7 @@ void sub_08083338(Entity* this) {
this->field_0x70.HALF.LO = this->x.HALF.HI;
this->field_0x70.HALF.HI = this->y.HALF.HI;
this->field_0x7c.BYTES.byte2 = this->type & 3;
this->hitbox = &gHitbox_2;
this->hitbox = (Hitbox*)&gHitbox_2;
this->spritePriority.b0 = 5;
this->frame = this->type & 0xF;
this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
+2 -3
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@@ -6,6 +6,7 @@
#include "sound.h"
#include "functions.h"
#include "effects.h"
#include "hitbox.h"
extern u32 sub_08083734(Entity*, u32);
extern void sub_080A080C(Entity*);
@@ -13,8 +14,6 @@ extern void sub_080A0870(Entity*);
extern void (*const gUnk_0812493C[])(Entity*);
extern Hitbox gHitbox_3;
void MetalDoor(Entity* this) {
gUnk_0812493C[this->action](this);
}
@@ -28,7 +27,7 @@ void sub_080A0684(Entity* this) {
this->spriteSettings.draw = 0;
this->frameIndex = 0;
this->spriteSettings.flipY = 1;
this->hitbox = &gHitbox_3;
this->hitbox = (Hitbox*)&gHitbox_3;
this->spritePriority.b0 = 5;
this->field_0x70.HALF.LO = this->x.HALF.HI;
this->field_0x70.HALF.HI = this->y.HALF.HI;
+2 -2
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@@ -1,5 +1,6 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
extern u32 sub_08091DDC(Entity*);
extern u32 sub_08007DD6(u32, u32);
@@ -8,7 +9,6 @@ extern void sub_08091C0C(Entity*);
extern void (*const gUnk_081223A8[])(Entity*);
extern Hitbox gUnk_080FD310;
extern const s8 gUnk_081223C8[];
extern const u32 gUnk_081223D8[];
@@ -30,7 +30,7 @@ void sub_080916EC(Entity* this) {
this->animationState = unk->field_0x5;
this->type2 = unk->field_0x6;
this->action = 1;
this->hitbox = &gUnk_080FD310;
this->hitbox = (Hitbox*)&gUnk_080FD310;
COLLISION_ON(this);
this->hitType = 1;
this->field_0x3c = 0x47;
+2 -3
View File
@@ -5,8 +5,7 @@
#include "object.h"
#include "functions.h"
#include "game.h"
extern Hitbox gHitbox_2;
#include "hitbox.h"
extern u8 gUpdateVisibleTiles;
@@ -15,7 +14,7 @@ void ObjectA(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->hitbox = &gHitbox_2;
this->hitbox = (Hitbox*)&gHitbox_2;
if (this->collisionLayer == 1) {
uVar2 = 0x26;
} else {
+1 -1
View File
@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "item.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -20,7 +21,6 @@ typedef struct {
/*0x87*/ u8 unk_87;
} ObjectA8Entity;
extern Hitbox gUnk_080FD1A8;
void sub_0809FECC(ObjectA8Entity*);
bool32 sub_0809FE9C(ObjectA8Entity*);
+1 -1
View File
@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -29,7 +30,6 @@ typedef struct {
extern bool32 sub_080896B0(void); // pushableStatue
extern Hitbox gUnk_080FD1F4;
extern s16 gUnk_080B4488[];
typedef struct {
+3 -4
View File
@@ -6,6 +6,7 @@
#include "room.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
void sub_08082824(Entity*);
static void sub_08082850(Entity*, Entity*);
@@ -15,8 +16,6 @@ extern void (*const gUnk_0811F090[])(Entity*);
extern void (*const gUnk_0811F0A8[])(Entity*);
extern void (*const gUnk_0811F0C4[])(Entity*);
extern Hitbox gHitbox_18; // TODO: should be const
extern Hitbox gUnk_080FD340; // TODO: should be const
extern void sub_08078930(Entity*);
extern void sub_08016A6C(Entity*);
@@ -32,7 +31,7 @@ void sub_0808222C(Entity* this) {
}
this->action = 1;
this->hitbox = &gHitbox_18;
this->hitbox = (Hitbox*)&gHitbox_18;
this->speed = 0x80;
this->y.HALF.HI += 3;
this->field_0x16 = 0;
@@ -118,7 +117,7 @@ void sub_080824F8(Entity* this) {
void sub_08082510(Entity* this) {
COLLISION_ON(this);
this->hitbox = &gUnk_080FD340;
this->hitbox = (Hitbox*)&gUnk_080FD340;
this->field_0x3c = 7;
this->hitType = 1;
this->flags2 = gPlayerEntity.flags2;
+2 -5
View File
@@ -1,8 +1,7 @@
#define NENT_DEPRECATED
#include "object.h"
#include "functions.h"
u32 IsColliding(Entity*, Entity*);
#include "hitbox.h"
typedef struct {
Entity base;
@@ -22,8 +21,6 @@ PressurePlateAction sub_08088840;
PressurePlateAction sub_0808886C;
PressurePlateAction sub_080888F4;
extern Hitbox gUnk_080FD1D4;
static u32 sub_08088938(PressurePlateEntity*);
static u32 get_standing_count(PressurePlateEntity*);
@@ -50,7 +47,7 @@ void sub_08088840(PressurePlateEntity* this) {
super->action = 1;
super->spriteSettings.draw = 1;
super->spritePriority.b0 = 7;
super->hitbox = &gUnk_080FD1D4;
super->hitbox = (Hitbox*)&gUnk_080FD1D4;
this->dir = super->animationState;
}
+3 -4
View File
@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "sound.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -31,8 +32,6 @@ typedef struct {
enum PullableLeverPart { HANDLE, MIDDLE, SOCKET };
extern u16 gUnk_02021F00[];
extern Hitbox gUnk_080FD270;
extern Hitbox gUnk_080FD278;
extern void (*const PullableLever_HandleActions[])(PullableLeverEntity*);
extern void (*const PullableLever_MiddleActions[])(PullableLeverEntity*);
@@ -76,9 +75,9 @@ void PullableLever_HandleInit(PullableLeverEntity* this) {
super->spriteSettings.draw = 1;
super->speed = 0x60;
if ((super->type2 & 1)) {
super->hitbox = &gUnk_080FD278;
super->hitbox = (Hitbox*)&gUnk_080FD278;
} else {
super->hitbox = &gUnk_080FD270;
super->hitbox = (Hitbox*)&gUnk_080FD270;
}
super->field_0x16 = 1;
super->x.HALF.HI += PullableLever_InitialOffsets[super->type2 * 2];
+1 -1
View File
@@ -10,6 +10,7 @@
#include "object.h"
#include "functions.h"
#include "game.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -20,7 +21,6 @@ typedef struct {
/*0x7c*/ u32 unk_7c;
} PullableMushroomEntity;
extern const Hitbox gUnk_080FD224;
extern const u8 gUnk_08126EE4[];
void PullableMushroom_Init(PullableMushroomEntity*);
+2 -2
View File
@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -26,8 +27,7 @@ typedef struct {
/*0x86*/ u16 pushedFlag;
} PushableGraveEntity;
extern const Hitbox gUnk_080FD578;
extern const Hitbox gUnk_080FD570;
extern void (*const gUnk_081232AC[])(PushableGraveEntity*);
extern const u8 gUnk_081232C0[];
+2 -1
View File
@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -20,7 +21,7 @@ typedef struct {
/*0x86*/ u16 unk_86;
} PushableStatueEntity;
extern const Hitbox gUnk_080FD1F4;
extern const s16 gUnk_080B4488[];
extern const s16 gUnk_080B4468[];
+2 -2
View File
@@ -1,11 +1,11 @@
#include "object.h"
#include "functions.h"
#include "hitbox.h"
void sub_08086A6C(Entity*);
void (*const gUnk_081206C4[])(Entity*);
extern Hitbox gUnk_080FD1A8;
// Main
void Rupee(Entity* ent) {
@@ -17,7 +17,7 @@ void sub_080869DC(Entity* ent) {
ent->action = 1;
ent->spriteSettings.draw = 0;
ent->hitbox = &gUnk_080FD1A8;
ent->hitbox = (Hitbox*)&gUnk_080FD1A8;
ent->field_0x3c |= 16;
itemEntity = CreateObject(GROUND_ITEM, ent->type, 0);
if (itemEntity != NULL) {
+1 -1
View File
@@ -9,6 +9,7 @@
#include "global.h"
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
/*0x00*/ Entity base;
@@ -20,7 +21,6 @@ typedef struct {
/*0x86*/ u16 unk_86;
} SmallIceBlockEntity;
extern const Hitbox gUnk_080FD408;
extern const s16 gUnk_080B4488[];
void sub_080996AC(SmallIceBlockEntity*);
+2 -3
View File
@@ -3,8 +3,7 @@
#include "coord.h"
#include "room.h"
#include "object.h"
extern Hitbox gHitbox_1;
#include "hitbox.h"
void TreeThorns(Entity* this) {
Entity* ent;
@@ -23,7 +22,7 @@ void TreeThorns(Entity* this) {
this->hurtType = 0x48;
this->hitType = 0x7a;
this->flags2 = 1;
this->hitbox = &gHitbox_1;
this->hitbox = (Hitbox*)&gHitbox_1;
tilePos = COORD_TO_TILE(this);
SetTile(0x4066, tilePos - 1, *layer);
SetTile(0x4065, tilePos, *layer);
+2 -3
View File
@@ -2,8 +2,7 @@
#include "object.h"
#include "game.h"
#include "functions.h"
extern Hitbox gHitbox_1;
#include "hitbox.h"
extern void sub_0807CAC8(u32);
extern u32 sub_0807CAEC(u32);
@@ -39,7 +38,7 @@ void sub_0808B474(Entity* this) {
tmp = gUnk_08121380[this->type];
this->palette.b.b0 = tmp;
this->spritePriority.b0 = 6;
this->hitbox = &gHitbox_1;
this->hitbox = (Hitbox*)&gHitbox_1;
this->updatePriority = PRIO_NO_BLOCK;
InitializeAnimation(this, 0);
if (CheckFlags(this->field_0x86.HWORD)) {
-2
View File
@@ -3133,8 +3133,6 @@ static void PlayerMinish(Entity* this) {
sPlayerMinishStates[this->subAction](this);
}
extern Hitbox gUnk_0811BC80;
static void sub_08073C80(Entity* this) {
static const Hitbox sMinishHitbox = { 0, -1, { 3, 2, 2, 3 }, 2, 2 };
+1 -1
View File
@@ -3,10 +3,10 @@
#include "coord.h"
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"
extern u32 sub_080644C8(Entity*);
extern u8 gUnk_02027EB4[];
extern const Hitbox gUnk_080FD1E4;
extern const u8 gUnk_081299C8[];
+4 -6
View File
@@ -4,11 +4,9 @@
#include "sound.h"
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"
extern u8 gEntCount;
extern Hitbox gHitbox_21;
extern Hitbox gHitbox_1;
extern Hitbox gHitbox_20;
extern void (*const gUnk_0812A994[])(Entity*);
extern void (*const GyorgTail_Actions[])(Entity*);
@@ -96,7 +94,7 @@ void sub_080AC510(Entity* this) {
this->spriteSettings.draw = 1;
this->collisionLayer = 2;
if (*(u16*)&this->type == 0x300) {
this->hitbox = &gHitbox_21;
this->hitbox = (Hitbox*)&gHitbox_21;
}
}
}
@@ -113,9 +111,9 @@ void sub_080AC560(Entity* this) {
this->action = 1;
this->collisionLayer = 2;
if (this->type == 0) {
this->hitbox = &gHitbox_1;
this->hitbox = (Hitbox*)&gHitbox_1;
} else {
this->hitbox = &gHitbox_20;
this->hitbox = (Hitbox*)&gHitbox_20;
}
this->frameIndex = 0xff;
this->spriteSettings.draw = 1;
+3 -4
View File
@@ -3,8 +3,7 @@
#include "coord.h"
#include "functions.h"
#include "game.h"
extern Hitbox gHitbox_0;
#include "hitbox.h"
extern void (*const MandiblesProjectile_Functions[])(Entity*);
extern void (*const MandiblesProjectile_Actions[])(Entity*);
@@ -141,9 +140,9 @@ void MandiblesProjectile_Action3(Entity* this) {
this->animationState = uVar1 << 0x1a >> 0x1a;
#ifdef EU
this->spriteOrientation.flipY = 1;
this->hitbox = &gHitbox_0;
this->hitbox = (Hitbox*)&gHitbox_0;
#else
this->hitbox = &gHitbox_0;
this->hitbox = (Hitbox*)&gHitbox_0;
if (AreaIsDungeon() != 0) {
this->spriteOrientation.flipY = 1;
}
+2 -4
View File
@@ -2,6 +2,7 @@
#include "enemy.h"
#include "functions.h"
#include "object.h"
#include "hitbox.h"
typedef struct {
u8 b0;
@@ -234,10 +235,7 @@ void (*const SpiderWeb_Actions[])(Entity*) = {
const u8 gUnk_0812A03C[] = {
248, 252, 6, 1, 4, 245, 253, 3, 249, 253, 6, 4, 252, 245, 3, 3,
};
extern const Hitbox gUnk_080FD41C;
extern const Hitbox gUnk_080FD424;
extern const Hitbox gUnk_080FD42C;
extern const Hitbox gUnk_080FD434;
const Hitbox* const gUnk_0812A04C[] = {
&gUnk_080FD41C,
&gUnk_080FD424,