mirror of
https://github.com/zeldaret/tmc
synced 2026-08-03 00:46:50 -04:00
Use hitbox header
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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typedef struct {
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/*0x00*/ Entity base;
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@@ -19,7 +20,6 @@ typedef struct {
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/*0x86*/ u16 unk_86;
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} BigIceBlockEntity;
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extern const Hitbox gUnk_080FD190;
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extern void (*const BigIceBlock_Actions[])(BigIceBlockEntity*);
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extern const u16 gUnk_081237B0[];
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@@ -9,6 +9,7 @@
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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typedef struct {
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/*0x00*/ Entity base;
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@@ -25,7 +26,7 @@ typedef struct {
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/*0x86*/ u16 unk_86;
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} BossDoorEntity;
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extern Hitbox gHitbox_3;
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extern bool32 gUnk_02036BB8;
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extern const u8 gUnk_0811F740[];
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@@ -9,6 +9,7 @@
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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typedef struct {
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/*0x00*/ Entity base;
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@@ -19,8 +20,6 @@ typedef struct {
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extern u32 sub_080002BC(s32, s32, u32);
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extern Hitbox gUnk_080FD2A8;
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void sub_080969A4(CrenelBeanSproutEntity*);
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void sub_08096A78(CrenelBeanSproutEntity*);
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void CrenelBeanSprout_Init(CrenelBeanSproutEntity*);
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+2
-1
@@ -10,6 +10,7 @@
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#include "object.h"
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#include "functions.h"
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#include "item.h"
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#include "hitbox.h"
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typedef struct {
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/*0x00*/ Entity base;
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@@ -21,7 +22,7 @@ typedef struct {
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/*0x87*/ u8 unk_87;
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} FairyEntity;
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extern Hitbox gUnk_080FD1A8;
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void sub_0808D76C(FairyEntity*);
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void sub_0808DAD0(FairyEntity*);
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@@ -7,6 +7,7 @@
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#include "item.h"
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#include "itemMetaData.h"
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#include "functions.h"
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#include "hitbox.h"
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void sub_08081150(Entity*);
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u8 sub_0808147C(u32);
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@@ -23,7 +24,6 @@ extern void (*const gUnk_0811E7D4[])(Entity*);
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extern void (*const gUnk_0811E7E8[])(Entity*);
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extern void (*const gUnk_0811E814[])(Entity*);
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extern void (*const gUnk_0811E840[])(Entity*);
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extern Hitbox gUnk_080FD1A8;
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typedef struct {
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u8 unk0[2];
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@@ -86,7 +86,7 @@ void sub_08080F20(Entity* this) {
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this->field_0x3c = 0x47;
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this->hurtType = 0x44;
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this->health = 0xFF;
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this->hitbox = &gUnk_080FD1A8;
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this->hitbox = (Hitbox*)&gUnk_080FD1A8;
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switch (this->type) {
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case ITEM_SHELLS:
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case ITEM_RUPEE1:
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@@ -9,6 +9,7 @@
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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typedef struct {
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/*0x00*/ Entity base;
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@@ -32,7 +33,6 @@ typedef struct {
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} LavaPlatformEntry;
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extern void sub_080A2CC0(Entity*, Entity**, u16*);
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extern Hitbox gUnk_080FD280;
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void sub_08092278(LavaPlatformEntity*);
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void sub_08092344(LavaPlatformEntity*);
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@@ -5,12 +5,12 @@
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#include "room.h"
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#include "flags.h"
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#include "functions.h"
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#include "hitbox.h"
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extern void (*const gUnk_081243B4[])(Entity*);
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extern void (*const gUnk_081243BC[])(Entity*);
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extern void (*const gUnk_081243C4[])(Entity*);
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extern Hitbox gHitbox_0;
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void LightableSwitch(Entity* this) {
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gUnk_081243B4[this->type](this);
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@@ -29,7 +29,7 @@ void sub_0809EA34(Entity* this) {
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this->hurtType = 0x48;
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this->hitType = 0x28;
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this->flags2 = 10;
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this->hitbox = &gHitbox_0;
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this->hitbox = (Hitbox*)&gHitbox_0;
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sub_0809EAD8(this);
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UpdateSpriteForCollisionLayer(this);
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sub_0809EABC(this);
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@@ -101,7 +101,7 @@ void sub_0809EB80(Entity* this) {
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this->hurtType = 0x48;
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this->hitType = 0x28;
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this->flags2 = 10;
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this->hitbox = &gHitbox_0;
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this->hitbox = (Hitbox*)&gHitbox_0;
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sub_0809EAD8(this);
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UpdateSpriteForCollisionLayer(this);
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if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
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@@ -7,6 +7,7 @@
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#include "effects.h"
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#include "game.h"
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#include "common.h"
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#include "hitbox.h"
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void sub_08083338(Entity*);
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void sub_080834B4(Entity*);
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@@ -35,8 +36,6 @@ void LockedDoor(Entity* this) {
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gUnk_0811F65C[this->action](this);
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}
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extern Hitbox gHitbox_2;
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typedef struct PACKED {
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s8 x;
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s8 y;
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@@ -95,7 +94,7 @@ void sub_08083338(Entity* this) {
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this->field_0x70.HALF.LO = this->x.HALF.HI;
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this->field_0x70.HALF.HI = this->y.HALF.HI;
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this->field_0x7c.BYTES.byte2 = this->type & 3;
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this->hitbox = &gHitbox_2;
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this->hitbox = (Hitbox*)&gHitbox_2;
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this->spritePriority.b0 = 5;
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this->frame = this->type & 0xF;
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this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
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@@ -6,6 +6,7 @@
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#include "sound.h"
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#include "functions.h"
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#include "effects.h"
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#include "hitbox.h"
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extern u32 sub_08083734(Entity*, u32);
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extern void sub_080A080C(Entity*);
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@@ -13,8 +14,6 @@ extern void sub_080A0870(Entity*);
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extern void (*const gUnk_0812493C[])(Entity*);
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extern Hitbox gHitbox_3;
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void MetalDoor(Entity* this) {
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gUnk_0812493C[this->action](this);
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}
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@@ -28,7 +27,7 @@ void sub_080A0684(Entity* this) {
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this->spriteSettings.draw = 0;
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this->frameIndex = 0;
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this->spriteSettings.flipY = 1;
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this->hitbox = &gHitbox_3;
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this->hitbox = (Hitbox*)&gHitbox_3;
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this->spritePriority.b0 = 5;
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this->field_0x70.HALF.LO = this->x.HALF.HI;
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this->field_0x70.HALF.HI = this->y.HALF.HI;
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@@ -1,5 +1,6 @@
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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extern u32 sub_08091DDC(Entity*);
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extern u32 sub_08007DD6(u32, u32);
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@@ -8,7 +9,6 @@ extern void sub_08091C0C(Entity*);
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extern void (*const gUnk_081223A8[])(Entity*);
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extern Hitbox gUnk_080FD310;
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extern const s8 gUnk_081223C8[];
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extern const u32 gUnk_081223D8[];
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@@ -30,7 +30,7 @@ void sub_080916EC(Entity* this) {
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this->animationState = unk->field_0x5;
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this->type2 = unk->field_0x6;
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this->action = 1;
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this->hitbox = &gUnk_080FD310;
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this->hitbox = (Hitbox*)&gUnk_080FD310;
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COLLISION_ON(this);
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this->hitType = 1;
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this->field_0x3c = 0x47;
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@@ -5,8 +5,7 @@
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#include "object.h"
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#include "functions.h"
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#include "game.h"
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extern Hitbox gHitbox_2;
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#include "hitbox.h"
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extern u8 gUpdateVisibleTiles;
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@@ -15,7 +14,7 @@ void ObjectA(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->hitbox = &gHitbox_2;
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this->hitbox = (Hitbox*)&gHitbox_2;
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if (this->collisionLayer == 1) {
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uVar2 = 0x26;
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} else {
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@@ -10,6 +10,7 @@
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#include "object.h"
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#include "functions.h"
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#include "item.h"
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#include "hitbox.h"
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typedef struct {
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/*0x00*/ Entity base;
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@@ -20,7 +21,6 @@ typedef struct {
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/*0x87*/ u8 unk_87;
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} ObjectA8Entity;
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extern Hitbox gUnk_080FD1A8;
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void sub_0809FECC(ObjectA8Entity*);
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bool32 sub_0809FE9C(ObjectA8Entity*);
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@@ -9,6 +9,7 @@
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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typedef struct {
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/*0x00*/ Entity base;
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@@ -29,7 +30,6 @@ typedef struct {
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extern bool32 sub_080896B0(void); // pushableStatue
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extern Hitbox gUnk_080FD1F4;
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extern s16 gUnk_080B4488[];
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typedef struct {
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+3
-4
@@ -6,6 +6,7 @@
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#include "room.h"
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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void sub_08082824(Entity*);
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static void sub_08082850(Entity*, Entity*);
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@@ -15,8 +16,6 @@ extern void (*const gUnk_0811F090[])(Entity*);
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extern void (*const gUnk_0811F0A8[])(Entity*);
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extern void (*const gUnk_0811F0C4[])(Entity*);
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extern Hitbox gHitbox_18; // TODO: should be const
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extern Hitbox gUnk_080FD340; // TODO: should be const
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extern void sub_08078930(Entity*);
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extern void sub_08016A6C(Entity*);
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@@ -32,7 +31,7 @@ void sub_0808222C(Entity* this) {
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}
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this->action = 1;
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this->hitbox = &gHitbox_18;
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this->hitbox = (Hitbox*)&gHitbox_18;
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this->speed = 0x80;
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this->y.HALF.HI += 3;
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this->field_0x16 = 0;
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@@ -118,7 +117,7 @@ void sub_080824F8(Entity* this) {
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void sub_08082510(Entity* this) {
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COLLISION_ON(this);
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this->hitbox = &gUnk_080FD340;
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this->hitbox = (Hitbox*)&gUnk_080FD340;
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this->field_0x3c = 7;
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this->hitType = 1;
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this->flags2 = gPlayerEntity.flags2;
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@@ -1,8 +1,7 @@
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#define NENT_DEPRECATED
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#include "object.h"
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#include "functions.h"
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u32 IsColliding(Entity*, Entity*);
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#include "hitbox.h"
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typedef struct {
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Entity base;
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@@ -22,8 +21,6 @@ PressurePlateAction sub_08088840;
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PressurePlateAction sub_0808886C;
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PressurePlateAction sub_080888F4;
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extern Hitbox gUnk_080FD1D4;
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static u32 sub_08088938(PressurePlateEntity*);
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static u32 get_standing_count(PressurePlateEntity*);
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@@ -50,7 +47,7 @@ void sub_08088840(PressurePlateEntity* this) {
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super->action = 1;
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super->spriteSettings.draw = 1;
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super->spritePriority.b0 = 7;
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super->hitbox = &gUnk_080FD1D4;
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super->hitbox = (Hitbox*)&gUnk_080FD1D4;
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this->dir = super->animationState;
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}
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@@ -10,6 +10,7 @@
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#include "object.h"
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#include "functions.h"
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#include "sound.h"
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#include "hitbox.h"
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typedef struct {
|
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/*0x00*/ Entity base;
|
||||
@@ -31,8 +32,6 @@ typedef struct {
|
||||
enum PullableLeverPart { HANDLE, MIDDLE, SOCKET };
|
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|
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extern u16 gUnk_02021F00[];
|
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extern Hitbox gUnk_080FD270;
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extern Hitbox gUnk_080FD278;
|
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|
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extern void (*const PullableLever_HandleActions[])(PullableLeverEntity*);
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extern void (*const PullableLever_MiddleActions[])(PullableLeverEntity*);
|
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@@ -76,9 +75,9 @@ void PullableLever_HandleInit(PullableLeverEntity* this) {
|
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super->spriteSettings.draw = 1;
|
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super->speed = 0x60;
|
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if ((super->type2 & 1)) {
|
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super->hitbox = &gUnk_080FD278;
|
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super->hitbox = (Hitbox*)&gUnk_080FD278;
|
||||
} else {
|
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super->hitbox = &gUnk_080FD270;
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD270;
|
||||
}
|
||||
super->field_0x16 = 1;
|
||||
super->x.HALF.HI += PullableLever_InitialOffsets[super->type2 * 2];
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "hitbox.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
@@ -20,7 +21,6 @@ typedef struct {
|
||||
/*0x7c*/ u32 unk_7c;
|
||||
} PullableMushroomEntity;
|
||||
|
||||
extern const Hitbox gUnk_080FD224;
|
||||
extern const u8 gUnk_08126EE4[];
|
||||
|
||||
void PullableMushroom_Init(PullableMushroomEntity*);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "global.h"
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "hitbox.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
@@ -26,8 +27,7 @@ typedef struct {
|
||||
/*0x86*/ u16 pushedFlag;
|
||||
} PushableGraveEntity;
|
||||
|
||||
extern const Hitbox gUnk_080FD578;
|
||||
extern const Hitbox gUnk_080FD570;
|
||||
|
||||
|
||||
extern void (*const gUnk_081232AC[])(PushableGraveEntity*);
|
||||
extern const u8 gUnk_081232C0[];
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "global.h"
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "hitbox.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
@@ -20,7 +21,7 @@ typedef struct {
|
||||
/*0x86*/ u16 unk_86;
|
||||
} PushableStatueEntity;
|
||||
|
||||
extern const Hitbox gUnk_080FD1F4;
|
||||
|
||||
extern const s16 gUnk_080B4488[];
|
||||
extern const s16 gUnk_080B4468[];
|
||||
|
||||
|
||||
+2
-2
@@ -1,11 +1,11 @@
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "hitbox.h"
|
||||
|
||||
void sub_08086A6C(Entity*);
|
||||
|
||||
void (*const gUnk_081206C4[])(Entity*);
|
||||
|
||||
extern Hitbox gUnk_080FD1A8;
|
||||
|
||||
// Main
|
||||
void Rupee(Entity* ent) {
|
||||
@@ -17,7 +17,7 @@ void sub_080869DC(Entity* ent) {
|
||||
|
||||
ent->action = 1;
|
||||
ent->spriteSettings.draw = 0;
|
||||
ent->hitbox = &gUnk_080FD1A8;
|
||||
ent->hitbox = (Hitbox*)&gUnk_080FD1A8;
|
||||
ent->field_0x3c |= 16;
|
||||
itemEntity = CreateObject(GROUND_ITEM, ent->type, 0);
|
||||
if (itemEntity != NULL) {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "global.h"
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "hitbox.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
@@ -20,7 +21,6 @@ typedef struct {
|
||||
/*0x86*/ u16 unk_86;
|
||||
} SmallIceBlockEntity;
|
||||
|
||||
extern const Hitbox gUnk_080FD408;
|
||||
extern const s16 gUnk_080B4488[];
|
||||
|
||||
void sub_080996AC(SmallIceBlockEntity*);
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
#include "coord.h"
|
||||
#include "room.h"
|
||||
#include "object.h"
|
||||
|
||||
extern Hitbox gHitbox_1;
|
||||
#include "hitbox.h"
|
||||
|
||||
void TreeThorns(Entity* this) {
|
||||
Entity* ent;
|
||||
@@ -23,7 +22,7 @@ void TreeThorns(Entity* this) {
|
||||
this->hurtType = 0x48;
|
||||
this->hitType = 0x7a;
|
||||
this->flags2 = 1;
|
||||
this->hitbox = &gHitbox_1;
|
||||
this->hitbox = (Hitbox*)&gHitbox_1;
|
||||
tilePos = COORD_TO_TILE(this);
|
||||
SetTile(0x4066, tilePos - 1, *layer);
|
||||
SetTile(0x4065, tilePos, *layer);
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
#include "object.h"
|
||||
#include "game.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern Hitbox gHitbox_1;
|
||||
#include "hitbox.h"
|
||||
|
||||
extern void sub_0807CAC8(u32);
|
||||
extern u32 sub_0807CAEC(u32);
|
||||
@@ -39,7 +38,7 @@ void sub_0808B474(Entity* this) {
|
||||
tmp = gUnk_08121380[this->type];
|
||||
this->palette.b.b0 = tmp;
|
||||
this->spritePriority.b0 = 6;
|
||||
this->hitbox = &gHitbox_1;
|
||||
this->hitbox = (Hitbox*)&gHitbox_1;
|
||||
this->updatePriority = PRIO_NO_BLOCK;
|
||||
InitializeAnimation(this, 0);
|
||||
if (CheckFlags(this->field_0x86.HWORD)) {
|
||||
|
||||
Reference in New Issue
Block a user