Merge pull request #449 from hatal175/objects4

This commit is contained in:
notyourav
2022-03-18 10:16:47 -07:00
committed by GitHub
42 changed files with 1160 additions and 2196 deletions
+1 -1
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@@ -384,7 +384,7 @@ void sub_08028F0C(Entity* this) {
SetPlayerControl(1);
}
MessageFromTarget(dialog);
gMessage.field_0x10 = offer->price;
gMessage.rupees = offer->price;
}
}
+1 -1
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@@ -818,7 +818,7 @@ void sub_08056F88(u32 unk_1, u32 unk_2) {
}
static void sub_08056FBC(TextRender* ctb) {
sub_08056FEC(ctb->message.field_0x10, &ctb->_66[0x2]);
sub_08056FEC(ctb->message.rupees, &ctb->_66[0x2]);
sub_08056FEC(ctb->message.field_0x14, &ctb->_66[0xa]);
sub_08056FEC(ctb->message.field_0x18, &ctb->_77[0x1]);
sub_08056FEC(ctb->message.field_0x1c, &ctb->_77[0x9]);
+1 -1
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@@ -77,7 +77,7 @@ void sub_08069654(Entity* this) {
void sub_08069660(Entity* this) {
MessageNoOverlap(0x2c1c, this);
gMessage.field_0x10 = (u16)GoronMerchant_GetSalePrice(this);
gMessage.rupees = (u16)GoronMerchant_GetSalePrice(this);
}
void sub_08069684(void) {
+2 -2
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@@ -175,7 +175,7 @@ void sub_0806E140(PicolyteBottleEntity* this, ScriptExecutionContext* context) {
MessageFromTarget(0x421b);
} else {
MessageFromTarget(0x4218);
gMessage.field_0x10 = this->unk76;
gMessage.rupees = this->unk76;
}
} else {
context->condition = 0;
@@ -201,7 +201,7 @@ void sub_0806E1FC(PicolyteBottleEntity* this) {
void sub_0806E20C(void) {
if (gRoomTransition.field_0x6 != 0) {
MessageFromTarget(0x421f);
gMessage.field_0x10 = gRoomTransition.field_0x6;
gMessage.rupees = gRoomTransition.field_0x6;
} else {
MessageFromTarget(0x4220);
}
+1 -1
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@@ -66,7 +66,7 @@ void sub_080650CC(Entity* this) {
MessageNoOverlap(confirmMsgId, this);
//! @bug itemPrice (r8) is not initialized if gRoomVars.shopItemType == 0
gMessage.field_0x10 = (u16)itemPrice;
gMessage.rupees = (u16)itemPrice;
} else if ((this->frame & 0x40)) {
InitializeAnimation(this, gUnk_0810FDB8[Random() & 0xf]);
} else {
+1 -1
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@@ -171,7 +171,7 @@ void sub_08064F28(Entity* this, ScriptExecutionContext* context) {
}
MessageNoOverlap(TingleSiblings_MessageIndices[this->type][uVar5], this);
if (iVar4 > 0) {
gMessage.field_0x10 = (u16)iVar4;
gMessage.rupees = (u16)iVar4;
}
if (CheckRoomFlag(roomFlag) == 0) {
+1 -1
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@@ -187,7 +187,7 @@ void (*const gObjectFunctions[])(Entity*) = {
[OBJECT_B6] = ObjectB6,
[WELL] = Well,
[WIND_TRIBE_TELEPORTER] = WindTribeTeleporter,
[OBJECT_B9] = ObjectB9,
[CUCCO_MINIGAME] = ObjectB9,
[GYORG_BOSS_OBJECT] = GyorgBossObject,
[WINDCREST] = Windcrest,
[LIT_AREA] = LitArea,
+358
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@@ -0,0 +1,358 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "script.h"
#include "npc.h"
#include "fileselect.h"
#include "functions.h"
#include "object.h"
#include "enemy.h"
typedef struct {
Entity base;
s16 unk68;
s16 unk6a;
s16 unk6c;
u16 unk6e;
u8 unk70[0x18];
} ObjectB9Entity;
typedef Entity* ObjectB9Heap[10];
u32 sub_080A1514();
const u16 gUnk_08124C20[] = {
25, 0x2, 25, 0x3, 30, 0x4, 45, 0x5, 50, 0x5, 45, 0x5, 50, 0x6, 60, 0x7, 55, 0x2, 55, 0x3,
};
static const u16 pObjectB9_MinigameCuccoDefs[][30] = {
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{
0x0002, 0x02F6, 0x0346, 0x0001, 0x0266, 0x033C, 0x0001, 0x0319, 0x0296, 0x0001,
0x0284, 0x0284, 0x0002, 0x0216, 0x0284, 0x0001, 0x0142, 0x0330, 0x0002, 0x0179,
0x039F, 0x0001, 0x03A6, 0x0280, 0x0001, 0x039A, 0x015D, 0x0001, 0x031E, 0x01E5,
},
{ 0x0001, 0x0296, 0x0314, 0x0001, 0x02E6, 0x0231, 0x0001, 0x0254, 0x0290, 0x0001,
0x01F8, 0x0325, 0x0001, 0x0185, 0x0367, 0x0001, 0x0320, 0x01D6, 0x0002, 0x01F8,
0x0287, 0x0002, 0x029D, 0x01B1, 0x0002, 0x01F9, 0x022D, 0x0002, 0x0114, 0x0321 },
{ 0x0002, 0x02F6, 0x0346, 0x0001, 0x0266, 0x033C, 0x0001, 0x0319, 0x0296, 0x0001,
0x0284, 0x0284, 0x0002, 0x0216, 0x0284, 0x0001, 0x0142, 0x0330, 0x0002, 0x0179,
0x039F, 0x0002, 0x022D, 0x01CB, 0x0001, 0x039A, 0x015D, 0x0001, 0x031E, 0x01E5 },
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x02E9, 0x0318, 0x0002, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0002, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x004D, 0x00F3, 0x0001, 0x011A, 0x0247, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 },
{ 0x0001, 0x0051, 0x0328, 0x0002, 0x0114, 0x0321, 0x0002, 0x0332, 0x0248, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }
};
static const u8 gUnk_08124EA0[] = { 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x14, 0x01, 0x00, 0x3F, 0x14,
0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x5C, 0x6E, 0x01, 0x00,
0x5C, 0x6F, 0x01, 0x00, 0x5C, 0x70, 0x01, 0x00, 0x63, 0x00, 0x01, 0x00 };
static const u16 CuccoMinigame_Sounds[] = { SFX_VO_CUCCO5, SFX_VO_CUCCO_CALL };
static const u8 CuccoMinigameRupees[] = { 0, 10, 50, 0 };
void ObjectB9(ObjectB9Entity* this) {
int index;
u32 val;
u8* puVar2;
const u16* ptr;
if (super->action == 0) {
super->action++;
ptr = gUnk_08124C20 + sub_080A1514() * 2;
this->unk68 = ptr[0] * 0x3c;
this->unk6a = 0;
this->unk6c = ptr[1];
this->unk6e = 1;
for (puVar2 = this->unk70, val = 0, index = 9; index >= 0; index--) {
*puVar2++ = val;
}
sub_0807DD64(super);
sub_0806EC20(super);
}
sub_0807DD94(super, 0);
}
NONMATCH("asm/non_matching/objectB9/sub_080A1270.inc", void sub_080A1270(ObjectB9Entity* this)) {
s32 iVar1;
int iVar2;
s32 iVar4;
s32 sVar6;
int iVar7;
s8* ptr;
s32 val;
Entity* pEnt;
Entity** entArray;
sVar6 = 0;
entArray = ((Entity**)super->myHeap);
ptr = this->unk70;
iVar1 = (gRoomControls.origin_x + 0x360);
iVar4 = (gRoomControls.origin_y + 0x350);
iVar1 = (iVar1 << 16) >> 16;
iVar4 = (iVar4 << 16) >> 16;
val = -1;
for (iVar7 = 0; iVar7 < 9; iVar7++) {
pEnt = entArray[iVar7];
if (((s8*)ptr)[iVar7] == 0) {
if (pEnt->next != NULL && pEnt != NULL) {
if ((iVar1 <= pEnt->x.HALF.HI) && (iVar4 <= pEnt->y.HALF.HI)) {
ptr[iVar7] = pEnt->type + 1;
pEnt->type2 = 1;
sVar6++;
SoundReq(CuccoMinigame_Sounds[pEnt->type]);
}
} else {
((s8*)ptr)[iVar7] = val;
}
} else if (0 < (s8)ptr[iVar7]) {
sVar6++;
if (pEnt->next != NULL && pEnt != NULL) {
iVar2 = iVar1 + 4;
if (iVar2 > pEnt->x.HALF.HI) {
pEnt->x.HALF.HI = iVar2;
}
iVar2 = iVar4 + 4;
if (iVar2 > pEnt->y.HALF.HI) {
pEnt->y.HALF.HI = iVar2;
}
} else {
((s8*)ptr)[iVar7] = val;
}
}
}
this->unk6a = sVar6;
gPlayerState.field_0x27[0] = 0xff;
if (--this->unk68 < 1) {
SoundReq(SFX_CUCCO_MINIGAME_BELL);
sub_08050384();
} else {
gActiveScriptInfo.commandSize = 0;
}
}
END_NONMATCH
void CuccoMinigame_Cleanup(ObjectB9Entity* this) {
Entity** puVar1;
s8* pcVar2;
int index;
pcVar2 = this->unk70;
puVar1 = super->myHeap;
for (index = 9; index >= 0; index--, pcVar2++, puVar1++) {
Entity* pEnt = *puVar1;
if (*pcVar2 >= 0 && pEnt != NULL) {
DeleteEntityAny(pEnt);
}
}
}
void sub_080A13B4(ObjectB9Entity* this, ScriptExecutionContext* context) {
if (this->unk6a >= this->unk6c) {
MessageFromTarget(0x300c);
context->condition = 1;
} else {
MessageFromTarget(0x3005);
context->condition = 0;
}
}
void sub_080A13E8(ObjectB9Entity* this) {
bool32 bVar2;
const u8* ptr = &gUnk_08124EA0[sub_080A1514() * 4];
bVar2 = 0;
switch (ptr[0]) {
case 0x3f:
if (gSave.stats.hasAllFigurines) {
bVar2 = 1;
}
break;
case 0x5c:
if (gSave.didAllFusions) {
bVar2 = 1;
}
break;
case 0x63:
if (!CheckGlobalFlag(0x4f)) {
SetGlobalFlag(0x4f);
break;
}
bVar2 = 1;
break;
}
if (!bVar2) {
sub_080A7C18(ptr[0], ptr[1], 0);
} else {
this->unk6e = 2;
}
}
void sub_080A1460(ObjectB9Entity* this) {
s8* pcVar1;
int iVar2;
s32 rupees;
const u8* ptr;
sub_080A1514();
pcVar1 = this->unk70;
rupees = 0;
ptr = CuccoMinigameRupees;
for (iVar2 = 9; iVar2 >= 0; iVar2--) {
// Weird register addition
// ptr[*pcVar1] translates to add r0,r3,r0 but should be add r0,r3
u32 temp = *pcVar1;
temp += (int)ptr;
rupees += *(u8*)temp;
pcVar1++;
}
ModRupees(rupees);
MessageNoOverlap(0x3007, super);
gMessage.rupees = (u16)rupees;
}
void sub_080A14A8(void) {
int iVar1;
iVar1 = sub_080A1514();
iVar1++;
if (iVar1 > 9) {
iVar1 = 9;
}
if (iVar1 & 1) {
SetGlobalFlag(0x4b);
} else {
ClearGlobalFlag(0x4b);
}
if (iVar1 & 2) {
SetGlobalFlag(0x4c);
} else {
ClearGlobalFlag(0x4c);
}
if (iVar1 & 4) {
SetGlobalFlag(0x4d);
} else {
ClearGlobalFlag(0x4d);
}
if (iVar1 & 8) {
SetGlobalFlag(0x4e);
} else {
ClearGlobalFlag(0x4e);
}
}
u32 sub_080A1514(void) {
u32 rv = 0;
if (CheckGlobalFlag(0x4b)) {
rv = 1;
}
if (CheckGlobalFlag(0x4c)) {
rv |= 2;
}
if (CheckGlobalFlag(0x4d)) {
rv |= 4;
}
if (CheckGlobalFlag(0x4e)) {
rv |= 8;
}
return rv;
}
void CuccoMinigame_Init(Entity* this, ScriptExecutionContext* context) {
Entity* pEnt;
const short* pCuccoMinigameDef;
int index;
Entity** ppEVar5;
RoomControls* room;
context->condition = 0;
pEnt = CreateObject(CUCCO_MINIGAME, 0, 0);
if (pEnt != NULL) {
pEnt->myHeap = (u32*)zMalloc(sizeof(ObjectB9Heap));
if (pEnt->myHeap == NULL) {
DeleteEntityAny(pEnt);
} else {
*(ScriptExecutionContext**)&((GenericEntity*)pEnt)->cutsceneBeh =
(ScriptExecutionContext*)StartCutscene(pEnt, (u16*)context->intVariable);
pCuccoMinigameDef = pObjectB9_MinigameCuccoDefs[sub_080A1514()];
ppEVar5 = (Entity**)pEnt->myHeap;
room = &gRoomControls;
for (index = 9; index >= 0; index--, pCuccoMinigameDef += 3) {
if (pCuccoMinigameDef[0] < 1) {
pEnt = NULL;
} else {
pEnt = (Entity*)CreateEnemy(CUCCO_AGGR, pCuccoMinigameDef[0] - 1);
if (pEnt != NULL) {
pEnt->x.HALF.HI = room->origin_x + pCuccoMinigameDef[1];
pEnt->y.HALF.HI = room->origin_y + pCuccoMinigameDef[2];
pEnt->collisionLayer = 1;
}
}
*ppEVar5++ = pEnt;
}
context->condition = 1;
}
}
}
void sub_080A1608(void) {
u16 messageIndex;
const u16* ptr;
messageIndex = 0x3002;
if (CheckRoomFlag(1)) {
messageIndex = 0x3006;
}
MessageFromTarget(messageIndex);
gMessage.textWindowPosX = 1;
gMessage.textWindowPosY = 0;
ptr = &gUnk_08124C20[sub_080A1514() * 2];
gMessage.rupees = ptr[0];
gMessage.field_0x14 = ptr[1];
}
void sub_080A1648(void) {
SetTileType(0x407f, 0xd36, 1);
SetTileType(0x407f, 0xd37, 1);
SetTileType(0x407f, 0xd38, 1);
SetTileType(0x407e, 0xd75, 1);
SetTileType(0x407e, 0xe75, 1);
}
void sub_080A169C(void) {
sub_0807BA8C(0xd36, 1);
sub_0807BA8C(0xd37, 1);
sub_0807BA8C(0xd38, 1);
sub_0807BA8C(0xd75, 1);
sub_0807BA8C(0xe75, 1);
}
+2 -2
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@@ -303,7 +303,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
gMessage.textWindowPosX = 1;
gMessage.textWindowPosY = 0xc;
#endif
gMessage.field_0x10 = this->unk_81;
gMessage.rupees = this->unk_81;
break;
}
}
@@ -477,7 +477,7 @@ void sub_08088478(void) {
gMessage.textWindowPosX = 1;
gMessage.textWindowPosY = 0xc;
if (set0x10) {
gMessage.field_0x10 = 5;
gMessage.rupees = 5;
}
#ifndef EU
gPlayerEntity.animationState = 6;
+181
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@@ -0,0 +1,181 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "player.h"
#include "asm.h"
#include "functions.h"
#include "sound.h"
#include "item.h"
#include "flags.h"
#include "effects.h"
typedef struct _struct_gUnk_08123FB0 {
void (*const funcEnt)(Entity*);
bool32 (*const func)(Entity*, const struct _struct_gUnk_08123FB0*);
s8 unk08;
s8 unk09;
u8 unk0a;
u8 unk0b;
u8 unk0c;
u8 type;
u8 unk0e;
u8 unk0f;
s32 zVelocity;
u32 unk14;
s16 speed;
s16 y;
u16 flag;
u8 actionDelay;
u8 unk1f;
} struct_gUnk_08123FB0;
static_assert(sizeof(struct_gUnk_08123FB0) == 0x20);
void sub_0809D91C(Entity*);
bool32 sub_0809D93C(Entity*, const struct_gUnk_08123FB0*);
void Object96_Init(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action1(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action2(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action3(Entity*, const struct_gUnk_08123FB0*);
static const struct_gUnk_08123FB0 gUnk_08123FB0[] = {
{ sub_0809D91C, sub_0809D93C, 0, 0, 0x30, 0x30, 0x1, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1,
0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x63, 0x63, 0x10, 0, 0x1800, 0, 0x18,
#if defined(JP) || defined(DEMO_JP) || defined(EU)
0xCD,
#else
0xd0,
#endif
0, 0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0xf, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0x2, 0x10000, 0x1800, 0x140, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0xd, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x1a, 0x10000, 0x1800, 0x100, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ NULL, NULL, 0, 0, 0, 0, 0x0, 0x5c, 0x5c, 0x81, 0, 0x1800, 0x100, 0x20, 0x0, 0x1, 0x0 },
};
void Object96(Entity* this) {
static void (*const actionFuncs[])(Entity*, const struct_gUnk_08123FB0*) = {
Object96_Init,
Object96_Action1,
Object96_Action2,
Object96_Action3,
};
actionFuncs[this->action](this, &gUnk_08123FB0[this->type]);
}
void Object96_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 type;
u32 dir;
this->action++;
this->collisionLayer = 2;
this->spriteRendering.b3 = 1;
this->zVelocity = param_2->zVelocity;
this->direction = param_2->unk0f;
this->speed = param_2->speed;
this->y.HALF.HI -= param_2->y;
this->z.WORD = 0;
this->actionDelay = param_2->actionDelay;
if ((this->direction & 0x80)) {
dir = this->direction;
if (dir == 0x81) {
this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ 0x10;
}
}
UpdateSpriteForCollisionLayer(this);
type = this->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action1(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 type;
s32 iVar3;
iVar3 = 1;
if (param_2->func != NULL) {
iVar3 = param_2->func(this, param_2);
}
if (iVar3 != 0) {
this->action++;
this->y.HALF.HI += param_2->y;
this->z.HALF.HI -= param_2->y;
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
u8 type;
LinearMoveUpdate(this);
if (sub_080044EC(this, param_2->unk14) < 2) {
if (this->actionDelay) {
this->actionDelay--;
this->zVelocity = param_2->unk14 << 3;
} else {
this->action++;
this->collisionLayer = gPlayerEntity.collisionLayer;
UpdateSpriteForCollisionLayer(this);
if (param_2->funcEnt != NULL) {
param_2->funcEnt(this);
}
}
SoundReq(SFX_RUPEE_BOUNCE);
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action3(Entity* this, const struct_gUnk_08123FB0* param_2) {
u8 type;
if (gPlayerState.flags & 0x80) {
sub_0800445C(this);
} else {
if (IsCollidingPlayer(this)) {
CreateItemEntity(param_2->type, this->type2, 0);
if (param_2->flag) {
SetFlag(param_2->flag);
}
DeleteThisEntity();
}
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void sub_0809D91C(Entity* this) {
Entity* fxEnt;
fxEnt = CreateFx(this, FX_DASH, 0);
if (fxEnt != NULL) {
SortEntityBelow(this, fxEnt);
}
SoundReq(SFX_SECRET);
}
bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 uVar1;
if (gPlayerEntity.action == 6 && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
if (param_2->unk0a * 2 <= (u16)uVar1) {
return 0;
}
uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
if (param_2->unk0b * 2 > (u16)uVar1) {
return 1;
}
}
return 0;
}
+68
View File
@@ -0,0 +1,68 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "projectile.h"
#include "room.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0xC];
u16 unk74;
u16 unk76;
u8 filler2[0x6];
u8 unk7e;
} Object98Entity;
void sub_0809E360(Object98Entity*);
void sub_0809E3E4(Object98Entity*);
void Object98(Entity* this) {
static void (*const actionFuncs[])(Object98Entity*) = {
sub_0809E360,
sub_0809E3E4,
};
actionFuncs[this->action]((Object98Entity*)this);
}
void sub_0809E360(Object98Entity* this) {
u32 bVar1;
Entity* projEnt;
u32 index;
if (8 < super->actionDelay) {
super->actionDelay = 8;
}
if (0x48 - super->actionDelay > gEntCount) {
for (index = 0; index < super->actionDelay; index++) {
projEnt = CreateProjectile(GURUGURU_BAR_PROJECTILE);
projEnt->actionDelay = 14 + 12 * index;
projEnt->parent = super;
}
super->action = 1;
bVar1 = this->unk7e;
this->unk76 = bVar1 << 8;
super->animationState = bVar1 << 6;
SetDefaultPriority(super, 0);
if (super->type != 0) {
super->child = (Entity*)GetCurrentRoomProperty(super->type);
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
}
}
}
void sub_0809E3E4(Object98Entity* this) {
this->unk76 += super->type2;
super->animationState = this->unk76 >> 2;
if (super->type != 0) {
if ((super->direction & 0x80) == 0) {
LinearMoveUpdate(super);
}
if (--this->unk74 == 0) {
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
}
}
}
+39
View File
@@ -0,0 +1,39 @@
#include "entity.h"
#include "coord.h"
void Object99(Entity* this) {
Entity* parent;
parent = this->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->field_0x76.HALF.LO = parent->animationState;
this->field_0x74.HALF.LO = this->spriteOffsetX;
this->field_0x74.HALF.HI = this->spriteOffsetY;
InitializeAnimation(this, this->animationState);
}
if (parent->animationState != this->field_0x76.HALF.LO) {
DeleteThisEntity();
}
this->spriteSettings.draw = parent->spriteSettings.draw;
CopyPositionAndSpriteOffset(parent, this);
this->spriteOffsetX += this->field_0x74.HALF.LO;
this->spriteOffsetY += this->field_0x74.HALF.HI;
if (this->animationState != 2) {
this->y.HALF.HI++;
this->spriteOffsetY--;
} else {
this->y.HALF.HI--;
this->spriteOffsetY++;
}
GetNextFrame(this);
if (this->frame & 0x80) {
DeleteThisEntity();
}
}
+51
View File
@@ -0,0 +1,51 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "hitbox.h"
#include "effects.h"
typedef struct {
Entity base;
u8 filler[0x1E];
u16 objFlags;
} ObjectA6Entity;
void sub_0809F920(ObjectA6Entity*);
void sub_0809F964(ObjectA6Entity*);
void ObjectA6(Entity* this) {
static void (*const actionFuncs[])(ObjectA6Entity*) = {
sub_0809F920,
sub_0809F964,
};
actionFuncs[this->action]((ObjectA6Entity*)this);
}
void sub_0809F920(ObjectA6Entity* this) {
if (CheckFlags(this->objFlags)) {
DeleteThisEntity();
}
super->action = 1;
COLLISION_ON(super);
super->field_0x3c = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->flags2 = 2;
super->hitbox = (Hitbox*)&gHitbox_0;
}
void sub_0809F964(ObjectA6Entity* this) {
Entity* fxEnt;
if (super->bitfield == 0xa1) {
fxEnt = CreateFx(super, FX_MAGIC_STORM, 0);
if (fxEnt != NULL) {
fxEnt->spritePriority.b0 = 3;
fxEnt->spriteOffsetY = -5;
}
SetFlag(this->objFlags);
DeleteThisEntity();
}
}
+37
View File
@@ -0,0 +1,37 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "sound.h"
void sub_0809FEF8(Entity*);
void sub_0809FF28(Entity*);
void ObjectA9(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0809FEF8,
sub_0809FF28,
DeleteEntity,
};
actionFuncs[this->action]((Entity*)this);
}
void sub_0809FEF8(Entity* this) {
static const u8 typeAnimationStates[] = { 0x2, 0x0, 0x43, 0x0 };
static const u16 typeSounds[] = { SFX_124, SFX_197, SFX_11D, SFX_NONE };
this->action = 1;
InitializeAnimation(this, typeAnimationStates[this->type]);
SoundReq(typeSounds[this->type]);
}
void sub_0809FF28(Entity* this) {
Entity* pEVar1;
GetNextFrame(this);
if (this->frame & 0x80) {
this->action = 2;
pEVar1 = this->parent;
pEVar1->flags = this->actionDelay;
pEVar1->spriteSettings.draw = this->field_0xf;
((GenericEntity*)pEVar1)->field_0x6c.HALF.HI &= 0xef;
}
}
+59
View File
@@ -0,0 +1,59 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "asm.h"
#include "player.h"
#include "coord.h"
extern void sub_0805B390(u32);
void ObjectAB_Init(Entity*);
void ObjectAB_Action1(Entity*);
void ObjectAB_Action2(Entity*);
void sub_080A0190(Entity*);
void ObjectAB(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
ObjectAB_Init,
ObjectAB_Action1,
ObjectAB_Action2,
};
actionFuncs[this->action]((Entity*)this);
}
void ObjectAB_Init(Entity* this) {
this->action++;
this->collisionLayer = 1;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->subAction = 0;
InitializeAnimation(this, 0);
}
void ObjectAB_Action1(Entity* this) {
if (CheckRoomFlag(0)) {
GetNextFrame(this);
if (this->frame & 0x80) {
this->action++;
}
}
}
void ObjectAB_Action2(Entity* this) {
if (CheckRoomFlag(1)) {
sub_080A0190(this);
RequestPriorityDuration(this, 0x1e);
if (EntityInRectRadius(this, &gPlayerEntity, 0x10, 0x10)) {
sub_0805B390(0x37);
}
}
}
void sub_080A0190(Entity* this) {
this->subAction = 1;
CopyPosition(this, &gPlayerEntity);
gPlayerState.queued_action = 3;
gPlayerState.field_0x38 = 0;
gPlayerState.flags |= PL_PIT_IS_EXIT;
}
+54
View File
@@ -0,0 +1,54 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
#include "screen.h"
void sub_080A04A4(Entity*);
void sub_080A04E0(Entity*);
void sub_080A04E8();
void ObjectAD(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_080A04A4,
sub_080A04E0,
};
actionFuncs[this->action]((Entity*)this);
}
void sub_080A04A4(Entity* this) {
this->action = 1;
this->frameIndex = 4;
this->actionDelay = 0;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->z.WORD = 0;
this->spriteRendering.alphaBlend = 1;
sub_080A04E8();
}
void sub_080A04E0(Entity* this) {
sub_080A04E8();
}
void sub_080A04E8(Entity* this) {
int iVar2;
u32 uVar3;
iVar2 = (this->parent->z.HALF.HI < 0 ? -this->parent->z.HALF.HI : this->parent->z.HALF.HI) + 0x100;
SetAffineInfo(this, iVar2, iVar2, 0);
iVar2 = ((0x1c0 - iVar2) * 10) / iVar2;
if (this->parent->type == 0x41) {
uVar3 = iVar2 * 2;
if (0xc < uVar3) {
uVar3 = 0xc;
}
iVar2 = (0x10 - iVar2) * 0x100;
iVar2 |= uVar3;
iVar2 &= 0xffff;
} else {
iVar2 |= (0x10 - iVar2) * 0x100;
iVar2 &= 0xffff;
}
gScreen.controls.alphaBlend = iVar2;
}
+1 -1
View File
@@ -124,7 +124,7 @@ void ObjectB_Action2(ObjectBEntity* this) {
break;
}
MessageFromTarget(messageIndex);
gMessage.field_0x10 = super->type2;
gMessage.rupees = super->type2;
}
}
}
+135
View File
@@ -0,0 +1,135 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "menu.h"
#include "coord.h"
#include "object.h"
extern void sub_0806FB00(Entity*, u32, u32, u32);
extern bool32 sub_0806FB38(Entity*);
void ObjectB4_Type0(Entity*);
void ObjectB4_Type1(Entity*);
void ObjectB4_Type2(Entity*);
void ObjectB4_Type3(Entity*);
const u16 gUnk_08124B10[] = { 0x40, 0x58, 0x68, 0x80, 0x94, 0xA8, 0xB0, 0x0 };
void ObjectB4(Entity* this) {
static void (*const typeFuncs[])(Entity*) = {
ObjectB4_Type0,
ObjectB4_Type1,
ObjectB4_Type2,
ObjectB4_Type3,
};
typeFuncs[this->type]((Entity*)this);
}
void ObjectB4_Type0(Entity* this) {
Entity* pEVar3;
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 2;
this->frameIndex = 9;
this->actionDelay = 8;
this->field_0xf = 0;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 4;
this->spriteOrientation.flipY = 1;
sub_0806FB00(this, 0xbf, 0x48, 0x1e);
break;
case 1:
if ((this->field_0xf < 7) && (--this->actionDelay == 0)) {
this->actionDelay = 1;
pEVar3 = CreateObject(OBJECT_B4, 1, this->field_0xf);
if (pEVar3 != NULL) {
CopyPosition(this, pEVar3);
pEVar3->y.HALF.HI = 0x68;
SortEntityBelow(this, pEVar3);
}
this->field_0xf++;
}
if (sub_0806FB38(this) || (1 < gMenu.menuType)) {
this->x.HALF.HI = 0xbf;
this->y.HALF.HI = 0x48;
this->frameIndex = 10;
this->action = 2;
while (this->field_0xf < 7) {
pEVar3 = CreateObject(OBJECT_B4, 1, this->field_0xf);
if (pEVar3 != NULL) {
CopyPosition(this, pEVar3);
pEVar3->y.HALF.HI = 0x68;
SortEntityBelow(this, pEVar3);
}
this->field_0xf++;
}
pEVar3 = CreateObject(OBJECT_B4, 2, 0);
if (pEVar3 != NULL) {
pEVar3->x.HALF.HI = 0xc4;
pEVar3->y.HALF.HI = 0x2c;
SortEntityAbove(this, pEVar3);
}
pEVar3 = CreateObject(OBJECT_B4, 3, 0);
if (pEVar3 != NULL) {
pEVar3->x.HALF.HI = 0xb4;
pEVar3->y.HALF.HI = 0x19;
SortEntityAbove(this, pEVar3);
}
}
}
}
void ObjectB4_Type1(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 2;
this->frameIndex = this->type2 + 2;
sub_0806FB00(this, gUnk_08124B10[this->type2], 0x68, 0x14);
break;
case 1:
if (sub_0806FB38(this) || 1 < gMenu.menuType) {
this->x.HALF.HI = gUnk_08124B10[this->type2];
this->y.HALF.HI = 0x68;
this->spritePriority.b0 = 7 - this->type2;
this->action = 2;
}
break;
}
}
void ObjectB4_Type2(Entity* this) {
static const u8 gUnk_08124B30[] = { 9, 10, 11, 12, 11, 10, 9, -1 };
if (this->action == 0) {
this->action = 1;
this->spriteSettings.draw = 2;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 0;
this->spriteOrientation.flipY = 1;
this->frameIndex = 11;
this->actionDelay = (Random() & 0x3f) + 0x40;
this->field_0xf = 0;
}
if (--this->actionDelay == 0) {
this->actionDelay = 4;
this->frameIndex = gUnk_08124B30[this->field_0xf++] + 2;
if (gUnk_08124B30[this->field_0xf] == 0xff) {
this->actionDelay = (Random() & 0x3f) + 0x40;
this->field_0xf = 0;
}
}
}
void ObjectB4_Type3(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.draw = 2;
this->frameIndex = 15;
}
}
+2 -2
View File
@@ -1884,7 +1884,7 @@ void sub_0807F78C(Entity* entity, ScriptExecutionContext* context) {
msg = GetSaleItemConfirmMessageID(item);
price = GetItemPrice(item);
MessageNoOverlap(msg, entity);
gMessage.field_0x10 = (u16)price;
gMessage.rupees = (u16)price;
}
void sub_0807F7C4(Entity* entity, ScriptExecutionContext* context) {
@@ -1929,7 +1929,7 @@ void sub_0807F854(Entity* entity, ScriptExecutionContext* context) {
switch (idx) {
case 0:
case 1:
gMessage.field_0x10 = value;
gMessage.rupees = value;
break;
case 2:
gMessage.field_0x14 = value;