mirror of
https://github.com/zeldaret/tmc
synced 2026-06-19 16:00:02 -04:00
Merge pull request #449 from hatal175/objects4
This commit is contained in:
@@ -384,7 +384,7 @@ void sub_08028F0C(Entity* this) {
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SetPlayerControl(1);
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}
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MessageFromTarget(dialog);
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gMessage.field_0x10 = offer->price;
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gMessage.rupees = offer->price;
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}
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}
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+1
-1
@@ -818,7 +818,7 @@ void sub_08056F88(u32 unk_1, u32 unk_2) {
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}
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static void sub_08056FBC(TextRender* ctb) {
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sub_08056FEC(ctb->message.field_0x10, &ctb->_66[0x2]);
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sub_08056FEC(ctb->message.rupees, &ctb->_66[0x2]);
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sub_08056FEC(ctb->message.field_0x14, &ctb->_66[0xa]);
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sub_08056FEC(ctb->message.field_0x18, &ctb->_77[0x1]);
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sub_08056FEC(ctb->message.field_0x1c, &ctb->_77[0x9]);
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@@ -77,7 +77,7 @@ void sub_08069654(Entity* this) {
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void sub_08069660(Entity* this) {
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MessageNoOverlap(0x2c1c, this);
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gMessage.field_0x10 = (u16)GoronMerchant_GetSalePrice(this);
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gMessage.rupees = (u16)GoronMerchant_GetSalePrice(this);
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}
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void sub_08069684(void) {
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@@ -175,7 +175,7 @@ void sub_0806E140(PicolyteBottleEntity* this, ScriptExecutionContext* context) {
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MessageFromTarget(0x421b);
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} else {
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MessageFromTarget(0x4218);
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gMessage.field_0x10 = this->unk76;
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gMessage.rupees = this->unk76;
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}
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} else {
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context->condition = 0;
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@@ -201,7 +201,7 @@ void sub_0806E1FC(PicolyteBottleEntity* this) {
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void sub_0806E20C(void) {
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if (gRoomTransition.field_0x6 != 0) {
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MessageFromTarget(0x421f);
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gMessage.field_0x10 = gRoomTransition.field_0x6;
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gMessage.rupees = gRoomTransition.field_0x6;
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} else {
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MessageFromTarget(0x4220);
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}
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+1
-1
@@ -66,7 +66,7 @@ void sub_080650CC(Entity* this) {
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MessageNoOverlap(confirmMsgId, this);
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//! @bug itemPrice (r8) is not initialized if gRoomVars.shopItemType == 0
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gMessage.field_0x10 = (u16)itemPrice;
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gMessage.rupees = (u16)itemPrice;
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} else if ((this->frame & 0x40)) {
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InitializeAnimation(this, gUnk_0810FDB8[Random() & 0xf]);
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} else {
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@@ -171,7 +171,7 @@ void sub_08064F28(Entity* this, ScriptExecutionContext* context) {
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}
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MessageNoOverlap(TingleSiblings_MessageIndices[this->type][uVar5], this);
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if (iVar4 > 0) {
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gMessage.field_0x10 = (u16)iVar4;
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gMessage.rupees = (u16)iVar4;
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}
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if (CheckRoomFlag(roomFlag) == 0) {
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+1
-1
@@ -187,7 +187,7 @@ void (*const gObjectFunctions[])(Entity*) = {
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[OBJECT_B6] = ObjectB6,
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[WELL] = Well,
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[WIND_TRIBE_TELEPORTER] = WindTribeTeleporter,
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[OBJECT_B9] = ObjectB9,
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[CUCCO_MINIGAME] = ObjectB9,
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[GYORG_BOSS_OBJECT] = GyorgBossObject,
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[WINDCREST] = Windcrest,
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[LIT_AREA] = LitArea,
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@@ -0,0 +1,358 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "script.h"
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#include "npc.h"
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#include "fileselect.h"
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#include "functions.h"
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#include "object.h"
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#include "enemy.h"
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typedef struct {
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Entity base;
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s16 unk68;
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s16 unk6a;
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s16 unk6c;
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u16 unk6e;
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u8 unk70[0x18];
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} ObjectB9Entity;
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typedef Entity* ObjectB9Heap[10];
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u32 sub_080A1514();
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const u16 gUnk_08124C20[] = {
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25, 0x2, 25, 0x3, 30, 0x4, 45, 0x5, 50, 0x5, 45, 0x5, 50, 0x6, 60, 0x7, 55, 0x2, 55, 0x3,
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};
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static const u16 pObjectB9_MinigameCuccoDefs[][30] = {
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{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
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0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
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0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
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{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
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0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
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0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
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{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
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0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
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0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
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{
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0x0002, 0x02F6, 0x0346, 0x0001, 0x0266, 0x033C, 0x0001, 0x0319, 0x0296, 0x0001,
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0x0284, 0x0284, 0x0002, 0x0216, 0x0284, 0x0001, 0x0142, 0x0330, 0x0002, 0x0179,
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0x039F, 0x0001, 0x03A6, 0x0280, 0x0001, 0x039A, 0x015D, 0x0001, 0x031E, 0x01E5,
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},
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{ 0x0001, 0x0296, 0x0314, 0x0001, 0x02E6, 0x0231, 0x0001, 0x0254, 0x0290, 0x0001,
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0x01F8, 0x0325, 0x0001, 0x0185, 0x0367, 0x0001, 0x0320, 0x01D6, 0x0002, 0x01F8,
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0x0287, 0x0002, 0x029D, 0x01B1, 0x0002, 0x01F9, 0x022D, 0x0002, 0x0114, 0x0321 },
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{ 0x0002, 0x02F6, 0x0346, 0x0001, 0x0266, 0x033C, 0x0001, 0x0319, 0x0296, 0x0001,
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0x0284, 0x0284, 0x0002, 0x0216, 0x0284, 0x0001, 0x0142, 0x0330, 0x0002, 0x0179,
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0x039F, 0x0002, 0x022D, 0x01CB, 0x0001, 0x039A, 0x015D, 0x0001, 0x031E, 0x01E5 },
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{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
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0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
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0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
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{ 0x0001, 0x02E9, 0x0318, 0x0002, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
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0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
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0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0002, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
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{ 0x0001, 0x004D, 0x00F3, 0x0001, 0x011A, 0x0247, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 },
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{ 0x0001, 0x0051, 0x0328, 0x0002, 0x0114, 0x0321, 0x0002, 0x0332, 0x0248, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }
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};
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static const u8 gUnk_08124EA0[] = { 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x14, 0x01, 0x00, 0x3F, 0x14,
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0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x5C, 0x6E, 0x01, 0x00,
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0x5C, 0x6F, 0x01, 0x00, 0x5C, 0x70, 0x01, 0x00, 0x63, 0x00, 0x01, 0x00 };
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static const u16 CuccoMinigame_Sounds[] = { SFX_VO_CUCCO5, SFX_VO_CUCCO_CALL };
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static const u8 CuccoMinigameRupees[] = { 0, 10, 50, 0 };
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void ObjectB9(ObjectB9Entity* this) {
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int index;
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u32 val;
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u8* puVar2;
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const u16* ptr;
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if (super->action == 0) {
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super->action++;
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ptr = gUnk_08124C20 + sub_080A1514() * 2;
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this->unk68 = ptr[0] * 0x3c;
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this->unk6a = 0;
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this->unk6c = ptr[1];
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this->unk6e = 1;
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for (puVar2 = this->unk70, val = 0, index = 9; index >= 0; index--) {
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*puVar2++ = val;
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}
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sub_0807DD64(super);
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sub_0806EC20(super);
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}
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sub_0807DD94(super, 0);
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}
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NONMATCH("asm/non_matching/objectB9/sub_080A1270.inc", void sub_080A1270(ObjectB9Entity* this)) {
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s32 iVar1;
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int iVar2;
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s32 iVar4;
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s32 sVar6;
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int iVar7;
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s8* ptr;
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s32 val;
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Entity* pEnt;
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Entity** entArray;
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sVar6 = 0;
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entArray = ((Entity**)super->myHeap);
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ptr = this->unk70;
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iVar1 = (gRoomControls.origin_x + 0x360);
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iVar4 = (gRoomControls.origin_y + 0x350);
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iVar1 = (iVar1 << 16) >> 16;
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iVar4 = (iVar4 << 16) >> 16;
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val = -1;
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for (iVar7 = 0; iVar7 < 9; iVar7++) {
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pEnt = entArray[iVar7];
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if (((s8*)ptr)[iVar7] == 0) {
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if (pEnt->next != NULL && pEnt != NULL) {
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if ((iVar1 <= pEnt->x.HALF.HI) && (iVar4 <= pEnt->y.HALF.HI)) {
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ptr[iVar7] = pEnt->type + 1;
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pEnt->type2 = 1;
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sVar6++;
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SoundReq(CuccoMinigame_Sounds[pEnt->type]);
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}
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} else {
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((s8*)ptr)[iVar7] = val;
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}
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} else if (0 < (s8)ptr[iVar7]) {
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sVar6++;
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if (pEnt->next != NULL && pEnt != NULL) {
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iVar2 = iVar1 + 4;
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if (iVar2 > pEnt->x.HALF.HI) {
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pEnt->x.HALF.HI = iVar2;
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}
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iVar2 = iVar4 + 4;
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if (iVar2 > pEnt->y.HALF.HI) {
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pEnt->y.HALF.HI = iVar2;
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}
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} else {
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((s8*)ptr)[iVar7] = val;
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}
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}
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}
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this->unk6a = sVar6;
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gPlayerState.field_0x27[0] = 0xff;
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if (--this->unk68 < 1) {
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SoundReq(SFX_CUCCO_MINIGAME_BELL);
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sub_08050384();
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} else {
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gActiveScriptInfo.commandSize = 0;
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}
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}
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END_NONMATCH
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void CuccoMinigame_Cleanup(ObjectB9Entity* this) {
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Entity** puVar1;
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s8* pcVar2;
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int index;
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pcVar2 = this->unk70;
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puVar1 = super->myHeap;
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for (index = 9; index >= 0; index--, pcVar2++, puVar1++) {
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Entity* pEnt = *puVar1;
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if (*pcVar2 >= 0 && pEnt != NULL) {
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DeleteEntityAny(pEnt);
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}
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}
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}
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void sub_080A13B4(ObjectB9Entity* this, ScriptExecutionContext* context) {
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if (this->unk6a >= this->unk6c) {
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MessageFromTarget(0x300c);
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context->condition = 1;
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} else {
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MessageFromTarget(0x3005);
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context->condition = 0;
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}
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}
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void sub_080A13E8(ObjectB9Entity* this) {
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bool32 bVar2;
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const u8* ptr = &gUnk_08124EA0[sub_080A1514() * 4];
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bVar2 = 0;
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switch (ptr[0]) {
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case 0x3f:
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if (gSave.stats.hasAllFigurines) {
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bVar2 = 1;
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}
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break;
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case 0x5c:
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if (gSave.didAllFusions) {
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bVar2 = 1;
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}
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break;
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case 0x63:
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if (!CheckGlobalFlag(0x4f)) {
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SetGlobalFlag(0x4f);
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break;
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}
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bVar2 = 1;
|
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break;
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}
|
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|
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if (!bVar2) {
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sub_080A7C18(ptr[0], ptr[1], 0);
|
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} else {
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this->unk6e = 2;
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}
|
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}
|
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void sub_080A1460(ObjectB9Entity* this) {
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s8* pcVar1;
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int iVar2;
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s32 rupees;
|
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const u8* ptr;
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sub_080A1514();
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pcVar1 = this->unk70;
|
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rupees = 0;
|
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ptr = CuccoMinigameRupees;
|
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|
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for (iVar2 = 9; iVar2 >= 0; iVar2--) {
|
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// Weird register addition
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// ptr[*pcVar1] translates to add r0,r3,r0 but should be add r0,r3
|
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u32 temp = *pcVar1;
|
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temp += (int)ptr;
|
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rupees += *(u8*)temp;
|
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pcVar1++;
|
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}
|
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ModRupees(rupees);
|
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MessageNoOverlap(0x3007, super);
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gMessage.rupees = (u16)rupees;
|
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}
|
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|
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void sub_080A14A8(void) {
|
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int iVar1;
|
||||
|
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iVar1 = sub_080A1514();
|
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iVar1++;
|
||||
if (iVar1 > 9) {
|
||||
iVar1 = 9;
|
||||
}
|
||||
|
||||
if (iVar1 & 1) {
|
||||
SetGlobalFlag(0x4b);
|
||||
} else {
|
||||
ClearGlobalFlag(0x4b);
|
||||
}
|
||||
|
||||
if (iVar1 & 2) {
|
||||
SetGlobalFlag(0x4c);
|
||||
} else {
|
||||
ClearGlobalFlag(0x4c);
|
||||
}
|
||||
|
||||
if (iVar1 & 4) {
|
||||
SetGlobalFlag(0x4d);
|
||||
} else {
|
||||
ClearGlobalFlag(0x4d);
|
||||
}
|
||||
|
||||
if (iVar1 & 8) {
|
||||
SetGlobalFlag(0x4e);
|
||||
} else {
|
||||
ClearGlobalFlag(0x4e);
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_080A1514(void) {
|
||||
u32 rv = 0;
|
||||
|
||||
if (CheckGlobalFlag(0x4b)) {
|
||||
rv = 1;
|
||||
}
|
||||
|
||||
if (CheckGlobalFlag(0x4c)) {
|
||||
rv |= 2;
|
||||
}
|
||||
|
||||
if (CheckGlobalFlag(0x4d)) {
|
||||
rv |= 4;
|
||||
}
|
||||
|
||||
if (CheckGlobalFlag(0x4e)) {
|
||||
rv |= 8;
|
||||
}
|
||||
return rv;
|
||||
}
|
||||
|
||||
void CuccoMinigame_Init(Entity* this, ScriptExecutionContext* context) {
|
||||
Entity* pEnt;
|
||||
const short* pCuccoMinigameDef;
|
||||
int index;
|
||||
Entity** ppEVar5;
|
||||
RoomControls* room;
|
||||
|
||||
context->condition = 0;
|
||||
pEnt = CreateObject(CUCCO_MINIGAME, 0, 0);
|
||||
if (pEnt != NULL) {
|
||||
pEnt->myHeap = (u32*)zMalloc(sizeof(ObjectB9Heap));
|
||||
if (pEnt->myHeap == NULL) {
|
||||
DeleteEntityAny(pEnt);
|
||||
} else {
|
||||
*(ScriptExecutionContext**)&((GenericEntity*)pEnt)->cutsceneBeh =
|
||||
(ScriptExecutionContext*)StartCutscene(pEnt, (u16*)context->intVariable);
|
||||
pCuccoMinigameDef = pObjectB9_MinigameCuccoDefs[sub_080A1514()];
|
||||
ppEVar5 = (Entity**)pEnt->myHeap;
|
||||
room = &gRoomControls;
|
||||
for (index = 9; index >= 0; index--, pCuccoMinigameDef += 3) {
|
||||
if (pCuccoMinigameDef[0] < 1) {
|
||||
pEnt = NULL;
|
||||
} else {
|
||||
pEnt = (Entity*)CreateEnemy(CUCCO_AGGR, pCuccoMinigameDef[0] - 1);
|
||||
if (pEnt != NULL) {
|
||||
pEnt->x.HALF.HI = room->origin_x + pCuccoMinigameDef[1];
|
||||
pEnt->y.HALF.HI = room->origin_y + pCuccoMinigameDef[2];
|
||||
pEnt->collisionLayer = 1;
|
||||
}
|
||||
}
|
||||
*ppEVar5++ = pEnt;
|
||||
}
|
||||
context->condition = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A1608(void) {
|
||||
u16 messageIndex;
|
||||
const u16* ptr;
|
||||
|
||||
messageIndex = 0x3002;
|
||||
if (CheckRoomFlag(1)) {
|
||||
messageIndex = 0x3006;
|
||||
}
|
||||
MessageFromTarget(messageIndex);
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0;
|
||||
ptr = &gUnk_08124C20[sub_080A1514() * 2];
|
||||
gMessage.rupees = ptr[0];
|
||||
gMessage.field_0x14 = ptr[1];
|
||||
}
|
||||
|
||||
void sub_080A1648(void) {
|
||||
SetTileType(0x407f, 0xd36, 1);
|
||||
SetTileType(0x407f, 0xd37, 1);
|
||||
SetTileType(0x407f, 0xd38, 1);
|
||||
SetTileType(0x407e, 0xd75, 1);
|
||||
SetTileType(0x407e, 0xe75, 1);
|
||||
}
|
||||
|
||||
void sub_080A169C(void) {
|
||||
sub_0807BA8C(0xd36, 1);
|
||||
sub_0807BA8C(0xd37, 1);
|
||||
sub_0807BA8C(0xd38, 1);
|
||||
sub_0807BA8C(0xd75, 1);
|
||||
sub_0807BA8C(0xe75, 1);
|
||||
}
|
||||
@@ -303,7 +303,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0xc;
|
||||
#endif
|
||||
gMessage.field_0x10 = this->unk_81;
|
||||
gMessage.rupees = this->unk_81;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -477,7 +477,7 @@ void sub_08088478(void) {
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0xc;
|
||||
if (set0x10) {
|
||||
gMessage.field_0x10 = 5;
|
||||
gMessage.rupees = 5;
|
||||
}
|
||||
#ifndef EU
|
||||
gPlayerEntity.animationState = 6;
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
#include "asm.h"
|
||||
#include "functions.h"
|
||||
#include "sound.h"
|
||||
#include "item.h"
|
||||
#include "flags.h"
|
||||
#include "effects.h"
|
||||
|
||||
typedef struct _struct_gUnk_08123FB0 {
|
||||
void (*const funcEnt)(Entity*);
|
||||
bool32 (*const func)(Entity*, const struct _struct_gUnk_08123FB0*);
|
||||
s8 unk08;
|
||||
s8 unk09;
|
||||
u8 unk0a;
|
||||
u8 unk0b;
|
||||
u8 unk0c;
|
||||
u8 type;
|
||||
u8 unk0e;
|
||||
u8 unk0f;
|
||||
s32 zVelocity;
|
||||
u32 unk14;
|
||||
s16 speed;
|
||||
s16 y;
|
||||
u16 flag;
|
||||
u8 actionDelay;
|
||||
u8 unk1f;
|
||||
} struct_gUnk_08123FB0;
|
||||
|
||||
static_assert(sizeof(struct_gUnk_08123FB0) == 0x20);
|
||||
|
||||
void sub_0809D91C(Entity*);
|
||||
bool32 sub_0809D93C(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Init(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Action1(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Action2(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Action3(Entity*, const struct_gUnk_08123FB0*);
|
||||
|
||||
static const struct_gUnk_08123FB0 gUnk_08123FB0[] = {
|
||||
{ sub_0809D91C, sub_0809D93C, 0, 0, 0x30, 0x30, 0x1, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1,
|
||||
0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x63, 0x63, 0x10, 0, 0x1800, 0, 0x18,
|
||||
#if defined(JP) || defined(DEMO_JP) || defined(EU)
|
||||
0xCD,
|
||||
#else
|
||||
0xd0,
|
||||
#endif
|
||||
0, 0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0xf, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0x2, 0x10000, 0x1800, 0x140, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0xd, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x1a, 0x10000, 0x1800, 0x100, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ NULL, NULL, 0, 0, 0, 0, 0x0, 0x5c, 0x5c, 0x81, 0, 0x1800, 0x100, 0x20, 0x0, 0x1, 0x0 },
|
||||
};
|
||||
|
||||
void Object96(Entity* this) {
|
||||
static void (*const actionFuncs[])(Entity*, const struct_gUnk_08123FB0*) = {
|
||||
Object96_Init,
|
||||
Object96_Action1,
|
||||
Object96_Action2,
|
||||
Object96_Action3,
|
||||
};
|
||||
actionFuncs[this->action](this, &gUnk_08123FB0[this->type]);
|
||||
}
|
||||
|
||||
void Object96_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 type;
|
||||
u32 dir;
|
||||
|
||||
this->action++;
|
||||
this->collisionLayer = 2;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->zVelocity = param_2->zVelocity;
|
||||
this->direction = param_2->unk0f;
|
||||
this->speed = param_2->speed;
|
||||
this->y.HALF.HI -= param_2->y;
|
||||
this->z.WORD = 0;
|
||||
this->actionDelay = param_2->actionDelay;
|
||||
if ((this->direction & 0x80)) {
|
||||
dir = this->direction;
|
||||
if (dir == 0x81) {
|
||||
this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ 0x10;
|
||||
}
|
||||
}
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
type = this->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action1(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 type;
|
||||
s32 iVar3;
|
||||
|
||||
iVar3 = 1;
|
||||
if (param_2->func != NULL) {
|
||||
iVar3 = param_2->func(this, param_2);
|
||||
}
|
||||
if (iVar3 != 0) {
|
||||
this->action++;
|
||||
this->y.HALF.HI += param_2->y;
|
||||
this->z.HALF.HI -= param_2->y;
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u8 type;
|
||||
|
||||
LinearMoveUpdate(this);
|
||||
if (sub_080044EC(this, param_2->unk14) < 2) {
|
||||
if (this->actionDelay) {
|
||||
this->actionDelay--;
|
||||
this->zVelocity = param_2->unk14 << 3;
|
||||
} else {
|
||||
this->action++;
|
||||
this->collisionLayer = gPlayerEntity.collisionLayer;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
if (param_2->funcEnt != NULL) {
|
||||
param_2->funcEnt(this);
|
||||
}
|
||||
}
|
||||
SoundReq(SFX_RUPEE_BOUNCE);
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action3(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u8 type;
|
||||
|
||||
if (gPlayerState.flags & 0x80) {
|
||||
sub_0800445C(this);
|
||||
} else {
|
||||
if (IsCollidingPlayer(this)) {
|
||||
CreateItemEntity(param_2->type, this->type2, 0);
|
||||
if (param_2->flag) {
|
||||
SetFlag(param_2->flag);
|
||||
}
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void sub_0809D91C(Entity* this) {
|
||||
Entity* fxEnt;
|
||||
|
||||
fxEnt = CreateFx(this, FX_DASH, 0);
|
||||
if (fxEnt != NULL) {
|
||||
SortEntityBelow(this, fxEnt);
|
||||
}
|
||||
SoundReq(SFX_SECRET);
|
||||
}
|
||||
|
||||
bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 uVar1;
|
||||
|
||||
if (gPlayerEntity.action == 6 && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
|
||||
uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
|
||||
if (param_2->unk0a * 2 <= (u16)uVar1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
|
||||
if (param_2->unk0b * 2 > (u16)uVar1) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "projectile.h"
|
||||
#include "room.h"
|
||||
#include "functions.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
u8 filler[0xC];
|
||||
u16 unk74;
|
||||
u16 unk76;
|
||||
u8 filler2[0x6];
|
||||
u8 unk7e;
|
||||
} Object98Entity;
|
||||
|
||||
void sub_0809E360(Object98Entity*);
|
||||
void sub_0809E3E4(Object98Entity*);
|
||||
|
||||
void Object98(Entity* this) {
|
||||
static void (*const actionFuncs[])(Object98Entity*) = {
|
||||
sub_0809E360,
|
||||
sub_0809E3E4,
|
||||
};
|
||||
|
||||
actionFuncs[this->action]((Object98Entity*)this);
|
||||
}
|
||||
|
||||
void sub_0809E360(Object98Entity* this) {
|
||||
u32 bVar1;
|
||||
Entity* projEnt;
|
||||
u32 index;
|
||||
|
||||
if (8 < super->actionDelay) {
|
||||
super->actionDelay = 8;
|
||||
}
|
||||
|
||||
if (0x48 - super->actionDelay > gEntCount) {
|
||||
for (index = 0; index < super->actionDelay; index++) {
|
||||
projEnt = CreateProjectile(GURUGURU_BAR_PROJECTILE);
|
||||
projEnt->actionDelay = 14 + 12 * index;
|
||||
projEnt->parent = super;
|
||||
}
|
||||
|
||||
super->action = 1;
|
||||
bVar1 = this->unk7e;
|
||||
this->unk76 = bVar1 << 8;
|
||||
super->animationState = bVar1 << 6;
|
||||
SetDefaultPriority(super, 0);
|
||||
if (super->type != 0) {
|
||||
super->child = (Entity*)GetCurrentRoomProperty(super->type);
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809E3E4(Object98Entity* this) {
|
||||
this->unk76 += super->type2;
|
||||
super->animationState = this->unk76 >> 2;
|
||||
if (super->type != 0) {
|
||||
if ((super->direction & 0x80) == 0) {
|
||||
LinearMoveUpdate(super);
|
||||
}
|
||||
|
||||
if (--this->unk74 == 0) {
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#include "entity.h"
|
||||
#include "coord.h"
|
||||
|
||||
void Object99(Entity* this) {
|
||||
Entity* parent;
|
||||
|
||||
parent = this->parent;
|
||||
if (parent->next == NULL) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->field_0x76.HALF.LO = parent->animationState;
|
||||
this->field_0x74.HALF.LO = this->spriteOffsetX;
|
||||
this->field_0x74.HALF.HI = this->spriteOffsetY;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
}
|
||||
|
||||
if (parent->animationState != this->field_0x76.HALF.LO) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
this->spriteSettings.draw = parent->spriteSettings.draw;
|
||||
CopyPositionAndSpriteOffset(parent, this);
|
||||
this->spriteOffsetX += this->field_0x74.HALF.LO;
|
||||
this->spriteOffsetY += this->field_0x74.HALF.HI;
|
||||
if (this->animationState != 2) {
|
||||
this->y.HALF.HI++;
|
||||
this->spriteOffsetY--;
|
||||
} else {
|
||||
this->y.HALF.HI--;
|
||||
this->spriteOffsetY++;
|
||||
}
|
||||
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 0x80) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "flags.h"
|
||||
#include "hitbox.h"
|
||||
#include "effects.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
u8 filler[0x1E];
|
||||
u16 objFlags;
|
||||
} ObjectA6Entity;
|
||||
|
||||
void sub_0809F920(ObjectA6Entity*);
|
||||
void sub_0809F964(ObjectA6Entity*);
|
||||
|
||||
void ObjectA6(Entity* this) {
|
||||
static void (*const actionFuncs[])(ObjectA6Entity*) = {
|
||||
sub_0809F920,
|
||||
sub_0809F964,
|
||||
};
|
||||
|
||||
actionFuncs[this->action]((ObjectA6Entity*)this);
|
||||
}
|
||||
|
||||
void sub_0809F920(ObjectA6Entity* this) {
|
||||
if (CheckFlags(this->objFlags)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
super->action = 1;
|
||||
COLLISION_ON(super);
|
||||
super->field_0x3c = 7;
|
||||
super->hurtType = 0x48;
|
||||
super->hitType = 1;
|
||||
super->flags2 = 2;
|
||||
super->hitbox = (Hitbox*)&gHitbox_0;
|
||||
}
|
||||
|
||||
void sub_0809F964(ObjectA6Entity* this) {
|
||||
Entity* fxEnt;
|
||||
|
||||
if (super->bitfield == 0xa1) {
|
||||
fxEnt = CreateFx(super, FX_MAGIC_STORM, 0);
|
||||
if (fxEnt != NULL) {
|
||||
fxEnt->spritePriority.b0 = 3;
|
||||
fxEnt->spriteOffsetY = -5;
|
||||
}
|
||||
SetFlag(this->objFlags);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "sound.h"
|
||||
|
||||
void sub_0809FEF8(Entity*);
|
||||
void sub_0809FF28(Entity*);
|
||||
|
||||
void ObjectA9(Entity* this) {
|
||||
static void (*const actionFuncs[])(Entity*) = {
|
||||
sub_0809FEF8,
|
||||
sub_0809FF28,
|
||||
DeleteEntity,
|
||||
};
|
||||
|
||||
actionFuncs[this->action]((Entity*)this);
|
||||
}
|
||||
|
||||
void sub_0809FEF8(Entity* this) {
|
||||
static const u8 typeAnimationStates[] = { 0x2, 0x0, 0x43, 0x0 };
|
||||
static const u16 typeSounds[] = { SFX_124, SFX_197, SFX_11D, SFX_NONE };
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, typeAnimationStates[this->type]);
|
||||
SoundReq(typeSounds[this->type]);
|
||||
}
|
||||
|
||||
void sub_0809FF28(Entity* this) {
|
||||
Entity* pEVar1;
|
||||
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 0x80) {
|
||||
this->action = 2;
|
||||
pEVar1 = this->parent;
|
||||
pEVar1->flags = this->actionDelay;
|
||||
pEVar1->spriteSettings.draw = this->field_0xf;
|
||||
((GenericEntity*)pEVar1)->field_0x6c.HALF.HI &= 0xef;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "flags.h"
|
||||
#include "asm.h"
|
||||
#include "player.h"
|
||||
#include "coord.h"
|
||||
|
||||
extern void sub_0805B390(u32);
|
||||
|
||||
void ObjectAB_Init(Entity*);
|
||||
void ObjectAB_Action1(Entity*);
|
||||
void ObjectAB_Action2(Entity*);
|
||||
void sub_080A0190(Entity*);
|
||||
|
||||
void ObjectAB(Entity* this) {
|
||||
static void (*const actionFuncs[])(Entity*) = {
|
||||
ObjectAB_Init,
|
||||
ObjectAB_Action1,
|
||||
ObjectAB_Action2,
|
||||
};
|
||||
|
||||
actionFuncs[this->action]((Entity*)this);
|
||||
}
|
||||
|
||||
void ObjectAB_Init(Entity* this) {
|
||||
this->action++;
|
||||
this->collisionLayer = 1;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->subAction = 0;
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
|
||||
void ObjectAB_Action1(Entity* this) {
|
||||
if (CheckRoomFlag(0)) {
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 0x80) {
|
||||
this->action++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectAB_Action2(Entity* this) {
|
||||
if (CheckRoomFlag(1)) {
|
||||
sub_080A0190(this);
|
||||
RequestPriorityDuration(this, 0x1e);
|
||||
if (EntityInRectRadius(this, &gPlayerEntity, 0x10, 0x10)) {
|
||||
sub_0805B390(0x37);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A0190(Entity* this) {
|
||||
this->subAction = 1;
|
||||
CopyPosition(this, &gPlayerEntity);
|
||||
gPlayerState.queued_action = 3;
|
||||
gPlayerState.field_0x38 = 0;
|
||||
gPlayerState.flags |= PL_PIT_IS_EXIT;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "screen.h"
|
||||
|
||||
void sub_080A04A4(Entity*);
|
||||
void sub_080A04E0(Entity*);
|
||||
void sub_080A04E8();
|
||||
|
||||
void ObjectAD(Entity* this) {
|
||||
static void (*const actionFuncs[])(Entity*) = {
|
||||
sub_080A04A4,
|
||||
sub_080A04E0,
|
||||
};
|
||||
|
||||
actionFuncs[this->action]((Entity*)this);
|
||||
}
|
||||
|
||||
void sub_080A04A4(Entity* this) {
|
||||
this->action = 1;
|
||||
this->frameIndex = 4;
|
||||
this->actionDelay = 0;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->z.WORD = 0;
|
||||
this->spriteRendering.alphaBlend = 1;
|
||||
sub_080A04E8();
|
||||
}
|
||||
|
||||
void sub_080A04E0(Entity* this) {
|
||||
sub_080A04E8();
|
||||
}
|
||||
|
||||
void sub_080A04E8(Entity* this) {
|
||||
int iVar2;
|
||||
u32 uVar3;
|
||||
|
||||
iVar2 = (this->parent->z.HALF.HI < 0 ? -this->parent->z.HALF.HI : this->parent->z.HALF.HI) + 0x100;
|
||||
SetAffineInfo(this, iVar2, iVar2, 0);
|
||||
iVar2 = ((0x1c0 - iVar2) * 10) / iVar2;
|
||||
if (this->parent->type == 0x41) {
|
||||
uVar3 = iVar2 * 2;
|
||||
if (0xc < uVar3) {
|
||||
uVar3 = 0xc;
|
||||
}
|
||||
iVar2 = (0x10 - iVar2) * 0x100;
|
||||
iVar2 |= uVar3;
|
||||
iVar2 &= 0xffff;
|
||||
} else {
|
||||
iVar2 |= (0x10 - iVar2) * 0x100;
|
||||
iVar2 &= 0xffff;
|
||||
}
|
||||
gScreen.controls.alphaBlend = iVar2;
|
||||
}
|
||||
@@ -124,7 +124,7 @@ void ObjectB_Action2(ObjectBEntity* this) {
|
||||
break;
|
||||
}
|
||||
MessageFromTarget(messageIndex);
|
||||
gMessage.field_0x10 = super->type2;
|
||||
gMessage.rupees = super->type2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "menu.h"
|
||||
#include "coord.h"
|
||||
#include "object.h"
|
||||
|
||||
extern void sub_0806FB00(Entity*, u32, u32, u32);
|
||||
extern bool32 sub_0806FB38(Entity*);
|
||||
|
||||
void ObjectB4_Type0(Entity*);
|
||||
void ObjectB4_Type1(Entity*);
|
||||
void ObjectB4_Type2(Entity*);
|
||||
void ObjectB4_Type3(Entity*);
|
||||
|
||||
const u16 gUnk_08124B10[] = { 0x40, 0x58, 0x68, 0x80, 0x94, 0xA8, 0xB0, 0x0 };
|
||||
|
||||
void ObjectB4(Entity* this) {
|
||||
static void (*const typeFuncs[])(Entity*) = {
|
||||
ObjectB4_Type0,
|
||||
ObjectB4_Type1,
|
||||
ObjectB4_Type2,
|
||||
ObjectB4_Type3,
|
||||
};
|
||||
|
||||
typeFuncs[this->type]((Entity*)this);
|
||||
}
|
||||
|
||||
void ObjectB4_Type0(Entity* this) {
|
||||
Entity* pEVar3;
|
||||
|
||||
switch (this->action) {
|
||||
case 0:
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 2;
|
||||
this->frameIndex = 9;
|
||||
this->actionDelay = 8;
|
||||
this->field_0xf = 0;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->spritePriority.b0 = 4;
|
||||
this->spriteOrientation.flipY = 1;
|
||||
sub_0806FB00(this, 0xbf, 0x48, 0x1e);
|
||||
break;
|
||||
case 1:
|
||||
if ((this->field_0xf < 7) && (--this->actionDelay == 0)) {
|
||||
this->actionDelay = 1;
|
||||
pEVar3 = CreateObject(OBJECT_B4, 1, this->field_0xf);
|
||||
if (pEVar3 != NULL) {
|
||||
CopyPosition(this, pEVar3);
|
||||
pEVar3->y.HALF.HI = 0x68;
|
||||
SortEntityBelow(this, pEVar3);
|
||||
}
|
||||
this->field_0xf++;
|
||||
}
|
||||
|
||||
if (sub_0806FB38(this) || (1 < gMenu.menuType)) {
|
||||
this->x.HALF.HI = 0xbf;
|
||||
this->y.HALF.HI = 0x48;
|
||||
this->frameIndex = 10;
|
||||
this->action = 2;
|
||||
while (this->field_0xf < 7) {
|
||||
pEVar3 = CreateObject(OBJECT_B4, 1, this->field_0xf);
|
||||
if (pEVar3 != NULL) {
|
||||
CopyPosition(this, pEVar3);
|
||||
pEVar3->y.HALF.HI = 0x68;
|
||||
SortEntityBelow(this, pEVar3);
|
||||
}
|
||||
this->field_0xf++;
|
||||
}
|
||||
|
||||
pEVar3 = CreateObject(OBJECT_B4, 2, 0);
|
||||
if (pEVar3 != NULL) {
|
||||
pEVar3->x.HALF.HI = 0xc4;
|
||||
pEVar3->y.HALF.HI = 0x2c;
|
||||
SortEntityAbove(this, pEVar3);
|
||||
}
|
||||
|
||||
pEVar3 = CreateObject(OBJECT_B4, 3, 0);
|
||||
if (pEVar3 != NULL) {
|
||||
pEVar3->x.HALF.HI = 0xb4;
|
||||
pEVar3->y.HALF.HI = 0x19;
|
||||
SortEntityAbove(this, pEVar3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectB4_Type1(Entity* this) {
|
||||
switch (this->action) {
|
||||
case 0:
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 2;
|
||||
this->frameIndex = this->type2 + 2;
|
||||
sub_0806FB00(this, gUnk_08124B10[this->type2], 0x68, 0x14);
|
||||
break;
|
||||
case 1:
|
||||
if (sub_0806FB38(this) || 1 < gMenu.menuType) {
|
||||
this->x.HALF.HI = gUnk_08124B10[this->type2];
|
||||
this->y.HALF.HI = 0x68;
|
||||
this->spritePriority.b0 = 7 - this->type2;
|
||||
this->action = 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectB4_Type2(Entity* this) {
|
||||
static const u8 gUnk_08124B30[] = { 9, 10, 11, 12, 11, 10, 9, -1 };
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 2;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->spritePriority.b0 = 0;
|
||||
this->spriteOrientation.flipY = 1;
|
||||
this->frameIndex = 11;
|
||||
this->actionDelay = (Random() & 0x3f) + 0x40;
|
||||
this->field_0xf = 0;
|
||||
}
|
||||
|
||||
if (--this->actionDelay == 0) {
|
||||
this->actionDelay = 4;
|
||||
this->frameIndex = gUnk_08124B30[this->field_0xf++] + 2;
|
||||
if (gUnk_08124B30[this->field_0xf] == 0xff) {
|
||||
this->actionDelay = (Random() & 0x3f) + 0x40;
|
||||
this->field_0xf = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectB4_Type3(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.draw = 2;
|
||||
this->frameIndex = 15;
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -1884,7 +1884,7 @@ void sub_0807F78C(Entity* entity, ScriptExecutionContext* context) {
|
||||
msg = GetSaleItemConfirmMessageID(item);
|
||||
price = GetItemPrice(item);
|
||||
MessageNoOverlap(msg, entity);
|
||||
gMessage.field_0x10 = (u16)price;
|
||||
gMessage.rupees = (u16)price;
|
||||
}
|
||||
|
||||
void sub_0807F7C4(Entity* entity, ScriptExecutionContext* context) {
|
||||
@@ -1929,7 +1929,7 @@ void sub_0807F854(Entity* entity, ScriptExecutionContext* context) {
|
||||
switch (idx) {
|
||||
case 0:
|
||||
case 1:
|
||||
gMessage.field_0x10 = value;
|
||||
gMessage.rupees = value;
|
||||
break;
|
||||
case 2:
|
||||
gMessage.field_0x14 = value;
|
||||
|
||||
Reference in New Issue
Block a user