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Fix player flag use
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@@ -55,5 +55,5 @@ void sub_080A0190(Entity* this) {
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CopyPosition(this, &gPlayerEntity);
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gPlayerState.queued_action = 3;
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gPlayerState.field_0x38 = 0;
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gPlayerState.flags |= PL_FLAGS8000;
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gPlayerState.flags |= PL_PIT_IS_EXIT;
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}
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