Merge pull request #161 from octorock/projectiles

Decompile some projectiles
This commit is contained in:
notyourav
2021-06-10 12:46:41 -07:00
committed by GitHub
103 changed files with 5847 additions and 10520 deletions
@@ -0,0 +1,41 @@
.syntax unified
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
movs r2, #0
movs r1, #2
strb r1, [r5, #0xc]
adds r3, r5, #0
adds r3, #0x82
movs r0, #1
strb r0, [r3]
strb r2, [r5, #0xf]
strb r1, [r4, #0xc]
movs r0, #0x30
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x80
movs r0, #0x50
strh r0, [r1]
strh r2, [r4, #0x24]
adds r0, r4, #0
movs r1, #0
bl sub_08049F84
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x15]
adds r0, #4
movs r1, #0x1c
ands r0, r1
lsrs r1, r0, #2
strb r1, [r5, #0x14]
movs r1, #0x18
ands r0, r1
lsrs r0, r0, #2
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #1
bl sub_080AA3E0
adds r0, r5, #0
bl sub_080AA1D8
pop {r4, r5, pc}
.syntax divided
@@ -0,0 +1,54 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
movs r0, #0
mov r8, r0
ldr r5, [r6, #0x54]
cmp r5, #0
beq _080AA3D8
ldr r0, [r5, #4]
cmp r0, #0
beq _080AA3D8
ldrb r4, [r5, #0x14]
ldr r0, _080AA3CC @ =gUnk_08129D14
adds r4, r4, r0
movs r2, #0
ldrsb r2, [r4, r2]
movs r3, #1
ldrsb r3, [r4, r3]
adds r0, r6, #0
adds r1, r5, #0
bl sub_0806F824
adds r7, r0, #0
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r0, #0
ldrsb r0, [r4, r0]
adds r1, r1, r0
movs r0, #0x32
ldrsh r2, [r5, r0]
movs r0, #1
ldrsb r0, [r4, r0]
adds r2, r2, r0
adds r0, r6, #0
movs r3, #8
bl sub_0806FCB8
cmp r0, #0
beq _080AA3D0
movs r0, #1
mov r8, r0
b _080AA3D8
.align 2, 0
_080AA3CC: .4byte gUnk_08129D14
_080AA3D0:
adds r0, r6, #0
adds r1, r7, #0
bl sub_08004596
_080AA3D8:
mov r0, r8
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.syntax divided
@@ -0,0 +1,134 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r6, r0, #0
ldrb r0, [r6, #0xb]
cmp r0, #8
bhi _080AA618
ldr r0, _080AA5E8 @ =gUnk_08129FF8
mov sb, r0
movs r1, #0x2e
ldrsh r2, [r6, r1]
ldr r1, _080AA5EC @ =gRoomControls
ldrh r0, [r1, #6]
subs r2, r2, r0
asrs r2, r2, #4
movs r3, #0x3f
ands r2, r3
movs r4, #0x32
ldrsh r0, [r6, r4]
ldrh r1, [r1, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r2, r0
ldrb r0, [r6, #0xb]
add r0, sb
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r7, r2, r0
movs r4, #0
movs r5, #0
movs r0, #0x38
adds r0, r0, r6
mov r8, r0
_080AA58E:
mov r1, sb
adds r0, r1, r4
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
subs r0, r7, r0
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov r2, r8
ldrb r1, [r2]
bl sub_080002C8
cmp r0, #0x3e
bne _080AA5AC
adds r5, #1
_080AA5AC:
adds r4, #1
cmp r4, #8
bls _080AA58E
cmp r5, #8
bne _080AA5F4
movs r4, #0
ldr r5, _080AA5F0 @ =gUnk_08129FD0
_080AA5BA:
ldrh r0, [r5]
mov r3, sb
adds r1, r3, r4
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
subs r1, r7, r1
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
adds r5, #2
adds r4, #1
cmp r4, #8
bls _080AA5BA
adds r0, r6, #0
adds r1, r7, #0
bl sub_080AA654
ldrh r0, [r6, #0x24]
bl SetFlag
b _080AA648
.align 2, 0
_080AA5E8: .4byte gUnk_08129FF8
_080AA5EC: .4byte gRoomControls
_080AA5F0: .4byte gUnk_08129FD0
_080AA5F4:
ldr r2, _080AA614 @ =gUnk_08129FE4
ldrb r1, [r6, #0xb]
lsls r0, r1, #1
adds r0, r0, r2
ldrh r0, [r0]
add r1, sb
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
subs r1, r7, r1
mov r4, r8
ldrb r2, [r4]
bl sub_0807B7D8
b _080AA648
.align 2, 0
_080AA614: .4byte gUnk_08129FE4
_080AA618:
movs r1, #0x2e
ldrsh r0, [r6, r1]
ldr r2, _080AA650 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r4, #0x32
ldrsh r1, [r6, r4]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r6, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
ldrh r0, [r6, #0x24]
bl SetFlag
_080AA648:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AA650: .4byte gRoomControls
.syntax divided
@@ -0,0 +1,74 @@
.syntax unified
push {r4, r5, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xa]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AAA00
ldr r0, _080AA9FC @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r2, #0x2e
ldrsh r0, [r5, r2]
b _080AAA0A
.align 2, 0
_080AA9FC: .4byte gPlayerEntity
_080AAA00:
ldr r0, _080AAA24 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r2, #0x32
ldrsh r0, [r5, r2]
_080AAA0A:
subs r4, r1, r0
ldrb r2, [r5, #0xa]
lsls r1, r2, #2
ldr r0, _080AAA28 @ =gUnk_0812A074
adds r3, r1, r0
cmp r2, #2
bgt _080AAA2C
cmp r2, #1
bge _080AAA36
cmp r2, #0
beq _080AAA30
b _080AAA40
.align 2, 0
_080AAA24: .4byte gPlayerEntity
_080AAA28: .4byte gUnk_0812A074
_080AAA2C:
cmp r2, #3
bne _080AAA40
_080AAA30:
cmp r4, #4
ble _080AAA40
b _080AAA3E
_080AAA36:
movs r0, #4
rsbs r0, r0, #0
cmp r4, r0
bge _080AAA40
_080AAA3E:
adds r3, #2
_080AAA40:
ldrb r0, [r3]
adds r4, r5, #0
adds r4, #0x29
movs r1, #7
ands r1, r0
ldrb r2, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4]
ldrb r0, [r3, #1]
strb r0, [r5, #0x15]
ldrb r0, [r3]
cmp r0, #5
bne _080AAA66
adds r0, r5, #0
bl sub_08078930
_080AAA66:
pop {r4, r5, pc}
.syntax divided
@@ -0,0 +1,77 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080AACF4
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _080AACF4
bl DeleteThisEntity
_080AACF4:
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
lsrs r2, r0, #0x1e
adds r5, r4, #0
adds r5, #0x86
cmp r2, #1
bne _080AAD16
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
strb r2, [r5]
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
_080AAD16:
ldr r2, [r4, #0x50]
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080AAD4A
adds r1, r2, #0
adds r1, #0x74
movs r0, #3
strb r0, [r1]
adds r1, #0xc
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
lsrs r0, r0, #1
ldrb r2, [r1]
adds r0, r0, r2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #8
bls _080AAD42
movs r0, #8
b _080AAD56
_080AAD42:
cmp r0, #0
bne _080AAD58
movs r0, #1
b _080AAD56
_080AAD4A:
adds r1, r2, #0
adds r1, #0x84
movs r0, #0
strb r0, [r1]
subs r1, #0x45
movs r0, #0x2b
_080AAD56:
strb r0, [r1]
_080AAD58:
ldrb r0, [r5]
cmp r0, #0
bne _080AAD68
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
_080AAD68:
bl DeleteThisEntity
pop {r4, r5, pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,133 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r6, [r4, #0x50]
ldr r0, [r6, #4]
cmp r0, #0
bne _080AB180
bl DeleteThisEntity
_080AB180:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080AB1AA
movs r0, #1
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0x3a
ands r0, r1
strb r0, [r2]
movs r0, #5
strb r0, [r4, #0x1e]
ldrb r1, [r2]
subs r0, #0xd
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
ldr r0, _080AB1C8 @ =gUnk_080FD460
str r0, [r4, #0x48]
_080AB1AA:
ldr r5, [r6, #0x50]
adds r0, r4, #0
adds r0, #0x7c
adds r2, r5, #0
adds r2, #0x7c
ldrb r1, [r0]
adds r3, r0, #0
ldrb r2, [r2]
cmp r1, r2
beq _080AB1CC
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
b _080AB1D2
.align 2, 0
_080AB1C8: .4byte gUnk_080FD460
_080AB1CC:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
_080AB1D2:
strb r0, [r4, #0x10]
adds r0, r5, #0
adds r0, #0x7c
ldrb r0, [r0]
strb r0, [r3]
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x20
ands r0, r1
cmp r0, #0
bne _080AB208
movs r0, #0x1f
ands r0, r1
ldr r1, _080AB204 @ =gUnk_0812A4A8
adds r0, r0, r1
movs r2, #0
ldrsb r2, [r0, r2]
movs r3, #1
ldrsb r3, [r0, r3]
adds r0, r5, #0
adds r1, r4, #0
bl sub_0806FA90
b _080AB216
.align 2, 0
_080AB204: .4byte gUnk_0812A4A8
_080AB208:
movs r3, #0xa
rsbs r3, r3, #0
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl sub_0806FA90
_080AB216:
movs r1, #0x2e
ldrsh r0, [r6, r1]
movs r2, #0x2e
ldrsh r1, [r4, r2]
subs r0, r0, r1
ldrb r2, [r4, #0xa]
muls r0, r2, r0
adds r3, r2, #0
cmp r0, #0
bge _080AB22C
adds r0, #3
_080AB22C:
asrs r0, r0, #2
ldrh r5, [r4, #0x2e]
adds r0, r0, r5
strh r0, [r4, #0x2e]
movs r1, #0x32
ldrsh r0, [r6, r1]
movs r5, #0x32
ldrsh r1, [r4, r5]
subs r0, r0, r1
muls r0, r3, r0
cmp r0, #0
bge _080AB246
adds r0, #3
_080AB246:
asrs r0, r0, #2
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
movs r3, #0x36
ldrsh r0, [r6, r3]
movs r5, #0x36
ldrsh r1, [r4, r5]
subs r0, r0, r1
muls r0, r2, r0
cmp r0, #0
bge _080AB260
adds r0, #3
_080AB260:
asrs r0, r0, #2
ldrh r1, [r4, #0x36]
adds r0, r0, r1
strh r0, [r4, #0x36]
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,49 @@
.syntax unified
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r0, [r6, #0x50]
movs r5, #0
adds r4, r0, #0
adds r4, #0x20
_080AB640:
ldr r1, [r4]
cmp r1, #0
beq _080AB684
adds r0, r6, #0
bl sub_080177A0
cmp r0, #0
beq _080AB684
ldr r1, [r4]
ldrb r0, [r1, #0xc]
cmp r0, #2
bhi _080AB67A
movs r0, #3
strb r0, [r1, #0xc]
ldr r1, [r4]
movs r0, #0x1e
strb r0, [r1, #0xe]
ldr r2, [r4]
ldrb r0, [r2, #0x18]
movs r3, #4
rsbs r3, r3, #0
adds r1, r3, #0
ands r0, r1
strb r0, [r2, #0x18]
ldr r0, [r4]
movs r1, #0x45
movs r2, #0
bl CreateFx
_080AB67A:
adds r0, r6, #0
bl DeleteEntity
movs r0, #1
b _080AB68E
_080AB684:
adds r4, #4
adds r5, #1
cmp r5, #3
bls _080AB640
movs r0, #0
_080AB68E:
pop {r4, r5, r6, pc}
.syntax divided
@@ -0,0 +1,123 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
sub sp, #4
adds r5, r0, #0
movs r6, #6
movs r7, #0
movs r4, #0
movs r0, #0x32
ldrsh r2, [r5, r0]
ldr r1, _080AB818 @ =gRoomControls
ldrh r0, [r1, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov r8, r1
cmp r2, r0
bhi _080AB7B4
movs r3, #7
_080AB77E:
adds r0, r4, #0
ands r0, r3
cmp r0, #7
bne _080AB798
adds r0, r5, #0
movs r1, #4
adds r2, r6, #0
str r3, [sp]
bl sub_080AB844
adds r6, #0x3e
adds r7, #0x3e
ldr r3, [sp]
_080AB798:
adds r4, #1
ands r4, r3
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r0, r0, r7
lsls r1, r4, #3
adds r2, r0, r1
ldr r0, _080AB818 @ =gRoomControls
ldrh r0, [r0, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r2, r0
bls _080AB77E
_080AB7B4:
movs r4, #0
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r2, r0, r7
mov r1, r8
ldrh r0, [r1, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r2, r0
bhi _080AB802
movs r3, #3
_080AB7CC:
adds r0, r4, #0
ands r0, r3
cmp r0, #3
bne _080AB7E6
adds r0, r5, #0
movs r1, #3
adds r2, r6, #0
str r3, [sp]
bl sub_080AB844
adds r6, #0x1e
adds r7, #0x1e
ldr r3, [sp]
_080AB7E6:
adds r4, #1
ands r4, r3
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r0, r0, r7
lsls r1, r4, #3
adds r2, r0, r1
ldr r0, _080AB818 @ =gRoomControls
ldrh r0, [r0, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r2, r0
bls _080AB7CC
_080AB802:
movs r0, #2
ands r0, r4
cmp r0, #0
beq _080AB81C
adds r0, r5, #0
movs r1, #2
adds r2, r6, #0
bl sub_080AB844
adds r6, #0xe
b _080AB830
.align 2, 0
_080AB818: .4byte gRoomControls
_080AB81C:
movs r0, #1
ands r4, r0
cmp r4, #0
beq _080AB830
adds r0, r5, #0
movs r1, #1
adds r2, r6, #0
bl sub_080AB844
adds r6, #6
_080AB830:
adds r0, r5, #0
movs r1, #6
adds r2, r6, #0
bl sub_080AB844
add sp, #4
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,70 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AB99C
adds r0, r4, #0
bl ProcessMovement
ldrb r0, [r4, #0x15]
lsrs r0, r0, #3
ldr r1, _080AB994 @ =gUnk_0812A6C4
lsls r5, r0, #1
adds r1, r5, r1
ldrh r1, [r1]
ldrh r0, [r4, #0x2a]
ands r0, r1
cmp r0, #0
bne _080AB980
ldrb r1, [r4, #0x15]
adds r0, r4, #0
bl sub_080AB9FC
cmp r0, #0
beq _080AB9D4
_080AB980:
bl Random
ldr r2, _080AB998 @ =gUnk_0812A6BC
movs r1, #1
ands r1, r0
adds r1, r1, r5
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0x15]
b _080AB9D4
.align 2, 0
_080AB994: .4byte gUnk_0812A6C4
_080AB998: .4byte gUnk_0812A6BC
_080AB99C:
ldr r0, [r4, #0x50]
cmp r0, #0
bne _080AB9A6
bl DeleteThisEntity
_080AB9A6:
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080AB9B2
bl DeleteThisEntity
_080AB9B2:
ldr r1, [r4, #0x54]
cmp r1, #0
beq _080AB9D0
ldr r0, [r1, #4]
cmp r0, #0
beq _080AB9D0
adds r0, r1, #0
adds r0, #0x68
ldrh r0, [r0]
strh r0, [r4, #0x2e]
adds r0, r1, #0
adds r0, #0x6a
ldrh r0, [r0]
strh r0, [r4, #0x32]
b _080AB9D4
_080AB9D0:
bl DeleteThisEntity
_080AB9D4:
adds r0, r4, #0
bl GetNextFrame
pop {r4, r5, pc}
.syntax divided
@@ -0,0 +1,49 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r4, r1, #0
adds r0, #0x38
ldrb r0, [r0]
bl GetLayerByIndex
movs r1, #0x2e
ldrsh r3, [r5, r1]
ldr r2, _080ABA4C @ =gRoomControls
ldrh r1, [r2, #6]
subs r3, r3, r1
asrs r3, r3, #4
movs r6, #0x3f
ands r3, r6
movs r7, #0x32
ldrsh r1, [r5, r7]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
lsls r1, r1, #6
orrs r3, r1
ldr r1, _080ABA50 @ =gUnk_080B4488
lsrs r4, r4, #3
lsls r4, r4, #1
adds r4, r4, r1
movs r2, #0
ldrsh r1, [r4, r2]
adds r3, r3, r1
ldr r7, _080ABA54 @ =0x00002004
adds r0, r0, r7
adds r0, r0, r3
ldrb r0, [r0]
cmp r0, #0x1f
bls _080ABA58
cmp r0, #0x3f
bhi _080ABA58
movs r0, #1
b _080ABA5A
.align 2, 0
_080ABA4C: .4byte gRoomControls
_080ABA50: .4byte gUnk_080B4488
_080ABA54: .4byte 0x00002004
_080ABA58:
movs r0, #0
_080ABA5A:
pop {r4, r5, r6, r7, pc}
.syntax divided
@@ -0,0 +1,59 @@
.syntax unified
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
adds r0, #1
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x86
ldrh r0, [r0]
strh r0, [r2, #0x24]
ldrh r1, [r2, #0x2e]
adds r0, r2, #0
adds r0, #0x68
strh r1, [r0]
ldrh r0, [r2, #0x32]
adds r1, r2, #0
adds r1, #0x6a
strh r0, [r1]
adds r0, r2, #0
adds r0, #0x84
ldrh r1, [r0]
subs r0, #0x18
strh r1, [r0]
ldrb r0, [r2, #0xa]
cmp r0, #6
bhi _080ABAAA
movs r0, #0
b _080ABAAC
_080ABAAA:
movs r0, #1
_080ABAAC:
strb r0, [r2, #0xb]
ldr r0, _080ABAC8 @ =gUnk_0812A6D4
ldrb r1, [r2, #0xa]
adds r0, r1, r0
ldrb r3, [r0]
ldrb r0, [r2, #0xb]
cmp r0, #0
bne _080ABACC
movs r0, #8
strb r0, [r2, #0x15]
ldrh r0, [r2, #0x32]
adds r0, r0, r3
strh r0, [r2, #0x32]
b _080ABAD6
.align 2, 0
_080ABAC8: .4byte gUnk_0812A6D4
_080ABACC:
movs r0, #0x10
strb r0, [r2, #0x15]
ldrh r0, [r2, #0x2e]
adds r0, r0, r3
strh r0, [r2, #0x2e]
_080ABAD6:
adds r0, r2, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
.syntax divided
@@ -1,85 +1,4 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile1E
Projectile1E: @ 0x080ABA5C
push {lr}
ldr r2, _080ABA70 @ =gUnk_0812A6CC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080ABA70: .4byte gUnk_0812A6CC
thumb_func_start sub_080ABA74
sub_080ABA74: @ 0x080ABA74
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
adds r0, #1
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x86
ldrh r0, [r0]
strh r0, [r2, #0x24]
ldrh r1, [r2, #0x2e]
adds r0, r2, #0
adds r0, #0x68
strh r1, [r0]
ldrh r0, [r2, #0x32]
adds r1, r2, #0
adds r1, #0x6a
strh r0, [r1]
adds r0, r2, #0
adds r0, #0x84
ldrh r1, [r0]
subs r0, #0x18
strh r1, [r0]
ldrb r0, [r2, #0xa]
cmp r0, #6
bhi _080ABAAA
movs r0, #0
b _080ABAAC
_080ABAAA:
movs r0, #1
_080ABAAC:
strb r0, [r2, #0xb]
ldr r0, _080ABAC8 @ =gUnk_0812A6D4
ldrb r1, [r2, #0xa]
adds r0, r1, r0
ldrb r3, [r0]
ldrb r0, [r2, #0xb]
cmp r0, #0
bne _080ABACC
movs r0, #8
strb r0, [r2, #0x15]
ldrh r0, [r2, #0x32]
adds r0, r0, r3
strh r0, [r2, #0x32]
b _080ABAD6
.align 2, 0
_080ABAC8: .4byte gUnk_0812A6D4
_080ABACC:
movs r0, #0x10
strb r0, [r2, #0x15]
ldrh r0, [r2, #0x2e]
adds r0, r0, r3
strh r0, [r2, #0x2e]
_080ABAD6:
adds r0, r2, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080ABAE0
sub_080ABAE0: @ 0x080ABAE0
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_080AF090
@@ -171,3 +90,4 @@ _080ABB84:
adds r0, r4, #0
bl GetNextFrame
pop {r4, r5, r6, pc}
.syntax divided
@@ -0,0 +1,39 @@
.syntax unified
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #1
beq _080ABBC4
cmp r0, #1
bgt _080ABBDC
cmp r0, #0
bne _080ABBDC
ldr r0, _080ABBC0 @ =gUnk_0812A7EC
b _080ABBC6
.align 2, 0
_080ABBC0: .4byte gUnk_0812A7EC
_080ABBC4:
ldr r0, _080ABBD8 @ =gUnk_0812A7F8
_080ABBC6:
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _080ABBEC
.align 2, 0
_080ABBD8: .4byte gUnk_0812A7F8
_080ABBDC:
ldr r0, _080ABBF0 @ =gUnk_0812A800
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
_080ABBEC:
pop {pc}
.align 2, 0
_080ABBF0: .4byte gUnk_0812A800
.syntax divided
@@ -0,0 +1,50 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080ABC52
ldrb r0, [r4, #0xa]
cmp r0, #0
blt _080ABC52
cmp r0, #1
ble _080ABC3E
cmp r0, #2
bne _080ABC52
movs r0, #0x3f
ands r0, r1
cmp r0, #3
beq _080ABC32
cmp r0, #3
bgt _080ABC24
cmp r0, #0
beq _080ABC2A
b _080ABC52
_080ABC24:
cmp r0, #0x14
beq _080ABC32
b _080ABC52
_080ABC2A:
movs r0, #4
rsbs r0, r0, #0
bl ModHealth
_080ABC32:
adds r0, r4, #0
bl CreateDust
bl DeleteThisEntity
b _080ABC52
_080ABC3E:
movs r0, #0x3f
ands r0, r1
cmp r0, #0
bne _080ABC52
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
bl DeleteThisEntity
_080ABC52:
pop {r4, pc}
.syntax divided
@@ -0,0 +1,63 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
bl Random
adds r5, r0, #0
movs r0, #0xff
ands r5, r0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _080ABE48 @ =0xFFFF0000
str r0, [r4, #0x20]
ldrh r0, [r4, #0x36]
subs r0, #0xa0
strh r0, [r4, #0x36]
ldr r3, _080ABE4C @ =gRoomControls
ldrh r2, [r3, #6]
ldr r1, _080ABE50 @ =0x00007FF0
adds r0, r1, #0
ands r0, r2
movs r2, #8
orrs r0, r2
strh r0, [r4, #0x2e]
ldrh r0, [r3, #8]
ands r1, r0
orrs r1, r2
strh r1, [r4, #0x32]
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r0, #0x10
ands r0, r5
cmp r0, #0
beq _080ABE54
adds r1, #0x10
b _080ABE56
.align 2, 0
_080ABE48: .4byte 0xFFFF0000
_080ABE4C: .4byte gRoomControls
_080ABE50: .4byte 0x00007FF0
_080ABE54:
adds r1, #0xc0
_080ABE56:
movs r0, #0xe0
ands r0, r5
lsrs r0, r0, #1
adds r0, r1, r0
strh r0, [r4, #0x2e]
movs r0, #0xf
ands r5, r0
lsls r0, r5, #4
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
adds r0, r4, #0
bl sub_08004168
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
ldr r0, _080ABE84 @ =0x0000012D
bl SoundReq
pop {r4, r5, pc}
.align 2, 0
_080ABE84: .4byte 0x0000012D
.syntax divided
@@ -0,0 +1,69 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xa]
adds r1, #1
bl InitializeAnimation
ldrb r1, [r4, #0xa]
cmp r1, #0
beq _080AC030
cmp r1, #1
beq _080AC048
movs r1, #0
movs r0, #2
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
movs r0, #0xff
strb r0, [r4, #0xf]
ldr r1, _080AC028 @ =gUnk_0812A97C
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x44
movs r0, #0x88
strb r0, [r1]
ldr r0, _080AC02C @ =0x00000193
b _080AC06A
.align 2, 0
_080AC028: .4byte gUnk_0812A97C
_080AC02C: .4byte 0x00000193
_080AC030:
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
movs r0, #7
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x85
movs r0, #0x18
strb r0, [r1]
subs r1, #0x41
movs r0, #0x88
b _080AC058
_080AC048:
strb r1, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x85
movs r0, #0x18
_080AC058:
strb r0, [r1]
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
ldrh r0, [r4, #0x36]
subs r0, #0x14
strh r0, [r4, #0x36]
ldr r0, _080AC070 @ =0x00000149
_080AC06A:
bl SoundReq
pop {r4, pc}
.align 2, 0
_080AC070: .4byte 0x00000149
.syntax divided
@@ -0,0 +1,75 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
bl GetNextFrame
ldr r0, [r4, #0x34]
ldr r1, _080AC1C0 @ =0xFFFF8000
adds r0, r0, r1
str r0, [r4, #0x34]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
cmp r6, #0
bne _080AC1F8
movs r0, #4
strb r0, [r4, #0xc]
strb r0, [r4, #0xe]
bl Random
adds r5, r0, #0
movs r0, #7
ands r5, r0
ldr r0, _080AC1C4 @ =gUnk_0812A982
adds r0, r5, r0
ldrb r0, [r0]
strb r0, [r4, #0xf]
ldr r1, _080AC1C8 @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x84
ldrb r0, [r0]
cmp r0, #3
bne _080AC1D0
ldr r0, _080AC1CC @ =gUnk_0812A98A
adds r0, r5, r0
ldrb r0, [r0]
subs r1, r1, r0
strb r6, [r4, #0xb]
b _080AC1F2
.align 2, 0
_080AC1C0: .4byte 0xFFFF8000
_080AC1C4: .4byte gUnk_0812A982
_080AC1C8: .4byte gPlayerEntity
_080AC1CC: .4byte gUnk_0812A98A
_080AC1D0:
cmp r0, #2
bne _080AC1E4
ldr r0, _080AC1E0 @ =gUnk_0812A98A
adds r0, r5, r0
ldrb r0, [r0]
subs r1, r1, r0
movs r0, #1
b _080AC1F0
.align 2, 0
_080AC1E0: .4byte gUnk_0812A98A
_080AC1E4:
ldr r0, _080AC1FC @ =gUnk_0812A98A
adds r0, r5, r0
ldrb r0, [r0]
lsrs r0, r0, #1
subs r1, r1, r0
movs r0, #2
_080AC1F0:
strb r0, [r4, #0xb]
_080AC1F2:
movs r0, #0x1f
ands r1, r0
strb r1, [r4, #0x15]
_080AC1F8:
pop {r4, r5, r6, pc}
.align 2, 0
_080AC1FC: .4byte gUnk_0812A98A
.syntax divided
@@ -0,0 +1,62 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r5, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _080AC270
movs r0, #0x10
strb r0, [r4, #0xe]
movs r0, #0x21
bl sub_080A7EE0
adds r1, r0, #0
cmp r1, #0
beq _080AC23C
movs r0, #2
strb r0, [r1, #0xa]
ldrb r0, [r4, #0xb]
strb r0, [r1, #0xb]
ldrb r0, [r4, #0x15]
strb r0, [r1, #0x15]
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
adds r0, r4, #0
bl CopyPosition
_080AC23C:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r5
cmp r0, #0
bne _080AC24C
bl DeleteThisEntity
_080AC24C:
ldr r0, [r4, #0x50]
adds r0, #0x84
ldrb r0, [r0]
cmp r0, #3
bne _080AC25C
ldrb r0, [r4, #0x15]
adds r0, #3
b _080AC26A
_080AC25C:
cmp r0, #2
bne _080AC266
ldrb r0, [r4, #0x15]
adds r0, #3
b _080AC26A
_080AC266:
ldrb r0, [r4, #0x15]
adds r0, #2
_080AC26A:
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_080AC270:
pop {r4, r5, pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,128 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r5, r0, #0
ldr r1, _080AC3E4 @ =gUnk_0812A9B8
ldrb r0, [r5, #0xa]
adds r0, r0, r1
ldrb r3, [r0]
ldr r0, [r5, #0x50]
mov sl, r0
ldrb r0, [r0, #0x14]
movs r1, #0x80
mov sb, r1
mov r1, sb
eors r1, r0
adds r6, r5, #0
adds r6, #0x7c
ldrh r4, [r6]
lsrs r0, r4, #8
subs r1, r1, r0
adds r2, r5, #0
adds r2, #0x7a
ldrh r7, [r2]
mov ip, r7
movs r7, #0
ldrsh r0, [r2, r7]
cmp r0, #0
bge _080AC404
subs r0, r1, r3
movs r7, #0xff
mov r8, r7
ands r0, r7
cmp r0, #0x7f
bhi _080AC3E8
movs r1, #0
ldrsh r0, [r2, r1]
rsbs r0, r0, #0
strh r0, [r2]
mov r2, sl
ldrb r0, [r2, #0x14]
mov r7, sb
eors r0, r7
subs r0, r0, r3
b _080AC422
.align 2, 0
_080AC3E4: .4byte gUnk_0812A9B8
_080AC3E8:
mov r2, ip
adds r0, r4, r2
strh r0, [r6]
adds r0, r1, r3
mov r7, r8
ands r0, r7
cmp r0, #0x80
bls _080AC45A
mov r1, sl
ldrb r0, [r1, #0x14]
mov r2, sb
eors r0, r2
adds r0, r0, r3
b _080AC44E
_080AC404:
adds r0, r1, r3
movs r7, #0xff
mov r8, r7
ands r0, r7
cmp r0, #0x80
bls _080AC432
movs r1, #0
ldrsh r0, [r2, r1]
rsbs r0, r0, #0
strh r0, [r2]
mov r2, sl
ldrb r0, [r2, #0x14]
mov r7, sb
eors r0, r7
adds r0, r0, r3
_080AC422:
movs r1, #0xff
ands r0, r1
lsls r0, r0, #8
strh r0, [r6]
adds r0, r5, #0
bl sub_080AC884
b _080AC45A
_080AC432:
mov r2, ip
adds r0, r4, r2
strh r0, [r6]
subs r0, r1, r3
mov r7, r8
ands r0, r7
subs r0, #1
cmp r0, #0x7e
bhi _080AC45A
mov r1, sl
ldrb r0, [r1, #0x14]
mov r2, sb
eors r0, r2
subs r0, r0, r3
_080AC44E:
movs r1, #0xff
ands r0, r1
lsls r0, r0, #8
movs r1, #0x80
orrs r0, r1
strh r0, [r6]
_080AC45A:
adds r0, r5, #0
adds r0, #0x7c
ldrh r0, [r0]
lsrs r0, r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
bl sub_080AC6F0
adds r0, r5, #0
bl sub_080AC760
adds r0, r5, #0
bl sub_080AC7C4
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.syntax divided
@@ -0,0 +1,134 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r5, r0, #0
ldrb r4, [r5, #0xa]
cmp r4, #0
bne _080AC668
ldr r0, _080AC664 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x43
bhi _080AC670
adds r1, r5, #0
adds r1, #0x79
movs r0, #0x11
strb r0, [r1]
movs r0, #0x22
bl sub_080A7EE0
adds r6, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r6, #0xa]
movs r0, #1
strb r0, [r6, #0xb]
ldr r0, [r5, #0x50]
str r0, [r6, #0x50]
adds r1, r6, #0
adds r1, #0x79
movs r0, #0x12
strb r0, [r1]
str r6, [r5, #0x54]
movs r0, #0x22
bl sub_080A7EE0
adds r7, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r7, #0xa]
movs r0, #2
strb r0, [r7, #0xb]
ldr r0, [r5, #0x50]
str r0, [r7, #0x50]
adds r0, r7, #0
adds r0, #0x79
movs r1, #0x14
mov r8, r1
mov r1, r8
strb r1, [r0]
str r7, [r6, #0x54]
movs r0, #0x22
bl sub_080A7EE0
ldrb r1, [r5, #0xa]
strb r1, [r0, #0xa]
movs r1, #3
strb r1, [r0, #0xb]
ldr r1, [r5, #0x50]
str r1, [r0, #0x50]
str r4, [r0, #0x54]
adds r1, r0, #0
adds r1, #0x79
strb r4, [r1]
str r0, [r7, #0x54]
b _080AC6C8
.align 2, 0
_080AC664: .4byte gEntCount
_080AC668:
ldr r0, _080AC674 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x44
bls _080AC678
_080AC670:
movs r0, #0
b _080AC6E8
.align 2, 0
_080AC674: .4byte gEntCount
_080AC678:
adds r1, r5, #0
adds r1, #0x79
movs r0, #0
mov sb, r0
movs r0, #0xf
strb r0, [r1]
movs r0, #0x22
bl sub_080A7EE0
adds r6, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r6, #0xa]
movs r0, #1
strb r0, [r6, #0xb]
ldr r0, [r5, #0x50]
str r0, [r6, #0x50]
adds r0, r6, #0
adds r0, #0x79
movs r1, #0x10
mov r8, r1
mov r1, r8
strb r1, [r0]
str r6, [r5, #0x54]
movs r0, #0x22
bl sub_080A7EE0
adds r7, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r7, #0xa]
movs r0, #2
strb r0, [r7, #0xb]
ldr r0, [r5, #0x50]
str r0, [r7, #0x50]
mov r0, sb
str r0, [r7, #0x54]
adds r1, r7, #0
adds r1, #0x79
movs r0, #0x20
strb r0, [r1]
str r7, [r6, #0x54]
_080AC6C8:
movs r0, #0x22
bl sub_080A7EE0
adds r6, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r6, #0xa]
movs r0, #4
strb r0, [r6, #0xb]
ldr r0, [r5, #0x50]
str r0, [r6, #0x50]
str r5, [r6, #0x54]
adds r0, r6, #0
adds r0, #0x79
mov r1, r8
strb r1, [r0]
movs r0, #1
_080AC6E8:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.syntax divided
@@ -0,0 +1,63 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0x15]
movs r2, #0x1f
ands r2, r0
lsrs r0, r0, #5
lsls r1, r0, #1
adds r3, r1, r0
ldr r1, _080AC724 @ =gUnk_0812A9C0
ldrb r0, [r4, #0x14]
adds r0, r0, r1
ldrb r0, [r0]
subs r0, r0, r3
adds r5, r1, #0
cmp r0, #3
bhi _080AC73A
cmp r0, #1
beq _080AC72E
cmp r0, #1
blo _080AC728
cmp r0, #2
beq _080AC732
cmp r2, #0x19
bhi _080AC75C
b _080AC73A
.align 2, 0
_080AC724: .4byte gUnk_0812A9C0
_080AC728:
cmp r2, #6
bls _080AC75C
b _080AC73A
_080AC72E:
subs r0, r2, #5
b _080AC736
_080AC732:
adds r0, r2, #0
subs r0, #0xf
_080AC736:
cmp r0, #0xc
bls _080AC75C
_080AC73A:
adds r0, r3, #3
cmp r2, #0x1a
bhi _080AC74E
adds r0, r3, #2
cmp r2, #0x10
bhi _080AC74E
adds r0, r3, #0
cmp r2, #5
bls _080AC74E
adds r0, #1
_080AC74E:
movs r1, #0x18
bl __modsi3
strb r0, [r4, #0x14]
adds r0, r0, r5
ldrb r0, [r0]
strb r0, [r4, #0x1e]
_080AC75C:
pop {r4, r5, pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,59 @@
.syntax unified
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r4, [r6, #0x54]
ldrb r0, [r4, #0x15]
ldrb r3, [r6, #0x15]
subs r2, r0, r3
movs r1, #0xff
ands r2, r1
adds r0, r2, #0
adds r0, #8
ands r0, r1
cmp r0, #0x10
ble _080AC78A
cmp r2, #0x80
ble _080AC784
adds r0, r3, #0
subs r0, #8
b _080AC788
_080AC784:
adds r0, r3, #0
adds r0, #8
_080AC788:
strb r0, [r4, #0x15]
_080AC78A:
ldr r5, [r4, #0x54]
ldr r0, [r5, #0x54]
cmp r0, #0
bne _080AC79C
ldr r0, [r6, #0x50]
ldrb r0, [r0, #0x14]
movs r1, #0x80
eors r0, r1
b _080AC7BE
_080AC79C:
ldrb r0, [r5, #0x15]
ldrb r3, [r4, #0x15]
subs r2, r0, r3
movs r1, #0xff
ands r2, r1
adds r0, r2, #0
adds r0, #8
ands r0, r1
cmp r0, #0x10
ble _080AC7C0
cmp r2, #0x80
ble _080AC7BA
adds r0, r3, #0
subs r0, #8
b _080AC7BE
_080AC7BA:
adds r0, r3, #0
adds r0, #8
_080AC7BE:
strb r0, [r5, #0x15]
_080AC7C0:
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,95 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r4, r0, #0
ldr r0, [r4, #0x54]
mov r8, r0
ldr r7, [r0, #0x54]
ldr r5, [r7, #0x54]
cmp r5, #0
beq _080AC7E4
ldr r0, [r4, #0x50]
adds r1, r5, #0
bl CopyPosition
b _080AC7E6
_080AC7E4:
ldr r5, [r4, #0x50]
_080AC7E6:
adds r0, r7, #0
adds r0, #0x79
ldrb r2, [r0]
lsls r2, r2, #8
ldr r3, _080AC880 @ =gSineTable
mov sb, r3
ldrb r1, [r7, #0x15]
lsls r0, r1, #1
add r0, sb
movs r3, #0
ldrsh r0, [r0, r3]
adds r6, r0, #0
muls r6, r2, r6
adds r1, #0x40
lsls r1, r1, #1
add r1, sb
movs r3, #0
ldrsh r0, [r1, r3]
muls r0, r2, r0
rsbs r3, r0, #0
adds r0, r5, #0
adds r1, r7, #0
adds r2, r6, #0
bl PositionRelative
mov r0, r8
adds r0, #0x79
ldrb r2, [r0]
lsls r2, r2, #8
mov r0, r8
ldrb r1, [r0, #0x15]
lsls r0, r1, #1
add r0, sb
movs r3, #0
ldrsh r0, [r0, r3]
adds r6, r0, #0
muls r6, r2, r6
adds r1, #0x40
lsls r1, r1, #1
add r1, sb
movs r3, #0
ldrsh r0, [r1, r3]
muls r0, r2, r0
rsbs r3, r0, #0
adds r0, r7, #0
mov r1, r8
adds r2, r6, #0
bl PositionRelative
adds r0, r4, #0
adds r0, #0x79
ldrb r2, [r0]
lsls r2, r2, #8
ldrb r1, [r4, #0x15]
lsls r0, r1, #1
add r0, sb
movs r3, #0
ldrsh r0, [r0, r3]
adds r6, r0, #0
muls r6, r2, r6
adds r1, #0x40
lsls r1, r1, #1
add r1, sb
movs r3, #0
ldrsh r0, [r1, r3]
muls r0, r2, r0
rsbs r3, r0, #0
mov r0, r8
adds r1, r4, #0
adds r2, r6, #0
bl PositionRelative
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AC880: .4byte gSineTable
.syntax divided
@@ -0,0 +1,40 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
blt _080AC8FE
cmp r1, #3
ble _080AC8F8
cmp r1, #0x1f
bgt _080AC8FE
cmp r1, #0x1e
blt _080AC8FE
_080AC8F8:
bl DeleteThisEntity
b _080AC920
_080AC8FE:
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _080AC920
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r0, [r4, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x11
strh r0, [r4, #0x24]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_080AC920:
adds r0, r4, #0
bl sub_080AC8C4
pop {r4, pc}
.syntax divided
@@ -0,0 +1,53 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0xc
bgt _080ACA82
cmp r1, #0xa
bge _080ACA86
cmp r1, #6
beq _080ACA86
b _080ACAC0
_080ACA82:
cmp r1, #0x1a
bne _080ACAC0
_080ACA86:
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r1, #0x80
lsls r1, r1, #1
adds r0, r1, #0
ldrh r1, [r4, #0x24]
adds r0, r0, r1
strh r0, [r4, #0x24]
ldr r0, [r4, #0x4c]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_080ACB40
cmp r0, #0
beq _080ACAB0
movs r0, #0
b _080ACAB6
_080ACAB0:
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
_080ACAB6:
strb r0, [r4, #0x15]
movs r0, #0xd8
bl SoundReq
b _080ACAC4
_080ACAC0:
bl DeleteThisEntity
_080ACAC4:
pop {r4, pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,48 @@
.syntax unified
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x50]
ldr r1, [r0, #0x50]
ldr r3, [r2, #0x54]
ldr r0, [r1, #0x64]
ldr r0, [r0, #0x1c]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB5A
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB5A:
ldr r1, [r1, #0x64]
ldr r0, [r1, #0x20]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB6A
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB6A:
ldr r0, [r1, #0x24]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB78
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB78:
ldr r0, [r1, #0x28]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB8A
ldr r0, [r0, #0x54]
cmp r3, r0
bne _080ACB8A
_080ACB86:
movs r0, #0
b _080ACB8C
_080ACB8A:
movs r0, #1
_080ACB8C:
pop {pc}
.align 2, 0
.syntax divided
@@ -0,0 +1,73 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
cmp r5, #0
bne _080A83C2
bl DeleteThisEntity
_080A83C2:
ldr r0, [r5, #4]
cmp r0, #0
bne _080A83CC
bl DeleteThisEntity
_080A83CC:
adds r0, r5, #0
adds r0, #0x5a
ldrb r0, [r0]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x18
ldr r1, _080A8424 @ =gUnk_0812966C
adds r2, r0, r1
ldr r1, [r4, #0x48]
ldrb r0, [r2]
strb r0, [r1]
adds r2, #1
adds r0, r5, #0
adds r0, #0x5b
ldrb r0, [r0]
cmp r0, #0x40
bne _080A83F4
ldr r1, [r4, #0x48]
ldrb r0, [r1]
rsbs r0, r0, #0
strb r0, [r1]
_080A83F4:
ldr r1, [r4, #0x48]
ldrb r0, [r2]
strb r0, [r1, #1]
adds r2, #1
ldr r1, [r4, #0x48]
ldrb r0, [r2]
strb r0, [r1, #6]
ldr r1, [r4, #0x48]
ldrb r0, [r2, #1]
strb r0, [r1, #7]
adds r0, r5, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _080A8428
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8438
movs r0, #0x7f
ands r0, r1
b _080A8436
.align 2, 0
_080A8424: .4byte gUnk_0812966C
_080A8428:
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A8438
movs r0, #0x80
orrs r0, r1
_080A8436:
strb r0, [r4, #0x10]
_080A8438:
pop {r4, r5, pc}
.align 2, 0
.syntax divided
-176
View File
@@ -1,176 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile0
Projectile0: @ 0x080A7F00
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080A7F26
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_080A7F80
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _080A7F26
ldr r0, [r4, #0x50]
ldrb r1, [r0, #0x14]
adds r1, #0x18
adds r0, r4, #0
bl InitAnimationForceUpdate
_080A7F26:
ldr r0, [r4, #0x50]
cmp r0, #0
beq _080A7F34
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080A7F38
_080A7F34:
bl DeleteThisEntity
_080A7F38:
adds r2, r4, #0
adds r2, #0x41
ldrb r1, [r2]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A7F56
ldr r1, [r4, #0x4c]
ldr r0, _080A7F7C @ =gPlayerEntity
cmp r1, r0
bne _080A7F56
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xd3
strb r0, [r1]
_080A7F56:
movs r0, #0
strb r0, [r2]
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
adds r0, r4, #0
bl sub_080A7F9C
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _080A7F7A
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080A7F7A:
pop {r4, pc}
.align 2, 0
_080A7F7C: .4byte gPlayerEntity
thumb_func_start sub_080A7F80
sub_080A7F80: @ 0x080A7F80
ldr r3, _080A7F98 @ =gUnk_081293B8
ldr r2, [r0, #0x50]
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
ldrb r2, [r2, #0xa]
adds r1, r1, r2
adds r1, r1, r3
ldrb r1, [r1]
adds r0, #0x3f
strb r1, [r0]
bx lr
.align 2, 0
_080A7F98: .4byte gUnk_081293B8
thumb_func_start sub_080A7F9C
sub_080A7F9C: @ 0x080A7F9C
push {lr}
ldr r2, _080A7FB0 @ =gUnk_081293CC
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A7FB0: .4byte gUnk_081293CC
thumb_func_start sub_080A7FB4
sub_080A7FB4: @ 0x080A7FB4
ldr r1, [r0, #0x50]
ldr r3, _080A7FD4 @ =gUnk_081293E0
ldrb r2, [r1, #0x14]
lsls r2, r2, #2
adds r2, r2, r3
adds r1, #0x5a
ldrb r3, [r1]
movs r1, #0xf
ands r1, r3
ldr r2, [r2]
lsls r1, r1, #2
adds r1, r1, r2
subs r1, #4
ldr r1, [r1]
str r1, [r0, #0x48]
bx lr
.align 2, 0
_080A7FD4: .4byte gUnk_081293E0
thumb_func_start sub_080A7FD8
sub_080A7FD8: @ 0x080A7FD8
ldr r1, [r0, #0x50]
ldr r2, _080A7FE8 @ =gUnk_081293F0
ldrb r1, [r1, #0x14]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
str r1, [r0, #0x48]
bx lr
.align 2, 0
_080A7FE8: .4byte gUnk_081293F0
thumb_func_start sub_080A7FEC
sub_080A7FEC: @ 0x080A7FEC
push {lr}
adds r3, r0, #0
ldr r2, [r3, #0x50]
adds r0, r2, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _080A8008
ldr r0, _080A8004 @ =gUnk_08129410
b _080A800A
.align 2, 0
_080A8004: .4byte gUnk_08129410
_080A8008:
ldr r0, _080A8018 @ =gUnk_08129400
_080A800A:
ldrb r1, [r2, #0x14]
lsls r1, r1, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r3, #0x48]
pop {pc}
.align 2, 0
_080A8018: .4byte gUnk_08129400
thumb_func_start sub_080A801C
sub_080A801C: @ 0x080A801C
ldr r1, [r0, #0x50]
ldr r2, _080A802C @ =gUnk_08129420
ldrb r1, [r1, #0x14]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
str r1, [r0, #0x48]
bx lr
.align 2, 0
_080A802C: .4byte gUnk_08129420
-192
View File
@@ -1,192 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile1
Projectile1: @ 0x080A8030
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A8048 @ =gUnk_081295D0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A8048: .4byte gUnk_081295D0
thumb_func_start sub_080A804C
sub_080A804C: @ 0x080A804C
push {lr}
ldr r2, _080A8060 @ =gUnk_081295E4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A8060: .4byte gUnk_081295E4
thumb_func_start sub_080A8064
sub_080A8064: @ 0x080A8064
push {lr}
adds r1, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A8078
adds r0, r1, #0
bl DeleteEntity
b _080A8086
_080A8078:
adds r0, r1, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r1, #0x15]
adds r0, r1, #0
bl sub_080A8178
_080A8086:
pop {pc}
thumb_func_start sub_080A8088
sub_080A8088: @ 0x080A8088
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0x30
strb r1, [r0, #0xe]
movs r1, #0xa0
lsls r1, r1, #8
str r1, [r0, #0x20]
movs r1, #0
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080A80A0
sub_080A80A0: @ 0x080A80A0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
cmp r0, #0
beq _080A80DC
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A80C4
adds r0, r4, #0
bl DeleteEntity
b _080A80F0
_080A80C4:
adds r0, r4, #0
bl sub_08016AD2
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A80F0
movs r0, #3
strb r0, [r4, #0xc]
b _080A80F0
_080A80DC:
ldrh r1, [r4, #0x2a]
adds r0, r4, #0
bl sub_0800417E
adds r0, r4, #0
bl sub_080A8178
adds r0, r4, #0
bl sub_08016AD2
_080A80F0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A80F4
sub_080A80F4: @ 0x080A80F4
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
adds r0, r4, #0
bl GetNextFrame
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080A8116
adds r0, r4, #0
bl DeleteEntity
_080A8116:
pop {r4, pc}
thumb_func_start sub_080A8118
sub_080A8118: @ 0x080A8118
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
beq _080A813A
cmp r0, #1
beq _080A8142
b _080A815A
_080A813A:
adds r0, r4, #0
bl DeleteEntity
b _080A8176
_080A8142:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0x90
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0800442E
cmp r0, #0
bne _080A8176
_080A815A:
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A8176
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_080A8176:
pop {r4, pc}
thumb_func_start sub_080A8178
sub_080A8178: @ 0x080A8178
movs r1, #2
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #0x40
strh r1, [r0, #0x24]
movs r1, #0xa0
lsls r1, r1, #9
str r1, [r0, #0x20]
bx lr
-401
View File
@@ -1,401 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile10
Projectile10: @ 0x080A9A00
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A9A18 @ =gUnk_08129AE0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9A18: .4byte gUnk_08129AE0
thumb_func_start sub_080A9A1C
sub_080A9A1C: @ 0x080A9A1C
push {lr}
ldr r2, _080A9A30 @ =gUnk_08129AF8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9A30: .4byte gUnk_08129AF8
thumb_func_start sub_080A9A34
sub_080A9A34: @ 0x080A9A34
push {lr}
adds r2, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _080A9A62
movs r0, #3
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
movs r0, #0xa8
lsls r0, r0, #0xa
str r0, [r2, #0x20]
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
_080A9A62:
pop {pc}
thumb_func_start sub_080A9A64
sub_080A9A64: @ 0x080A9A64
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _080A9A7E
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
bne _080A9A7E
adds r0, r4, #0
bl sub_080A9BA8
_080A9A7E:
ldr r0, _080A9A90 @ =gUnk_08129B08
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A9A90: .4byte gUnk_08129B08
thumb_func_start sub_080A9A94
sub_080A9A94: @ 0x080A9A94
movs r1, #2
strb r1, [r0, #0xd]
ldr r1, _080A9AA0 @ =0x0000FFFE
strh r1, [r0, #0x36]
bx lr
.align 2, 0
_080A9AA0: .4byte 0x0000FFFE
thumb_func_start sub_080A9AA4
sub_080A9AA4: @ 0x080A9AA4
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_080A9AAC
sub_080A9AAC: @ 0x080A9AAC
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_080A9AB4
sub_080A9AB4: @ 0x080A9AB4
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
bx lr
.align 2, 0
thumb_func_start nullsub_128
nullsub_128: @ 0x080A9AC0
bx lr
.align 2, 0
thumb_func_start sub_080A9AC4
sub_080A9AC4: @ 0x080A9AC4
push {lr}
bl sub_080A9BA8
pop {pc}
thumb_func_start sub_080A9ACC
sub_080A9ACC: @ 0x080A9ACC
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xb]
cmp r0, #1
beq _080A9AE0
cmp r0, #2
beq _080A9AEE
movs r0, #1
strb r0, [r2, #0xc]
b _080A9B0A
_080A9AE0:
movs r0, #2
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
b _080A9B0A
_080A9AEE:
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #0xa8
lsls r0, r0, #0xa
str r0, [r2, #0x20]
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r3]
_080A9B0A:
movs r0, #2
strb r0, [r2, #0x1c]
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _080A9B1E
adds r0, r2, #0
movs r1, #5
bl InitializeAnimation
b _080A9B22
_080A9B1E:
movs r0, #0
strb r0, [r2, #0x1e]
_080A9B22:
pop {pc}
thumb_func_start sub_080A9B24
sub_080A9B24: @ 0x080A9B24
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080A9B36
adds r0, r4, #0
bl sub_080A9BA8
_080A9B36:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #0xb
bne _080A9B46
adds r0, r4, #0
bl sub_080A9BD0
b _080A9B50
_080A9B46:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_080A9C34
_080A9B50:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9B54
sub_080A9B54: @ 0x080A9B54
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080A9B66
adds r0, r4, #0
bl sub_080A9BA8
_080A9B66:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #9
bne _080A9B76
adds r0, r4, #0
bl sub_080A9C34
b _080A9B7C
_080A9B76:
adds r0, r4, #0
bl sub_080A9C50
_080A9B7C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9B80
sub_080A9B80: @ 0x080A9B80
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
cmp r0, #0
bge _080A9B92
ldrb r0, [r4, #0x18]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x18]
_080A9B92:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080A9BA6
adds r0, r4, #0
bl sub_080A9BA8
_080A9BA6:
pop {r4, pc}
thumb_func_start sub_080A9BA8
sub_080A9BA8: @ 0x080A9BA8
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xa]
cmp r0, #0
bne _080A9BBE
adds r0, r1, #0
movs r1, #5
movs r2, #0
bl CreateFx
b _080A9BC8
_080A9BBE:
adds r0, r1, #0
movs r1, #0x3c
movs r2, #0
bl CreateFx
_080A9BC8:
bl DeleteThisEntity
pop {pc}
.align 2, 0
thumb_func_start sub_080A9BD0
sub_080A9BD0: @ 0x080A9BD0
push {r4, r5, lr}
adds r5, r0, #0
ldr r1, [r5, #0x50]
ldrb r0, [r1, #0x14]
cmp r0, #1
beq _080A9BF8
cmp r0, #1
bgt _080A9BE6
cmp r0, #0
beq _080A9BF0
b _080A9C06
_080A9BE6:
cmp r0, #2
beq _080A9C00
cmp r0, #3
beq _080A9BF8
b _080A9C06
_080A9BF0:
ldrb r0, [r1, #0x1e]
adds r2, r0, #0
subs r2, #0x39
b _080A9C06
_080A9BF8:
ldrb r0, [r1, #0x1e]
adds r2, r0, #0
subs r2, #0x3d
b _080A9C06
_080A9C00:
ldrb r0, [r1, #0x1e]
adds r2, r0, #0
subs r2, #0x41
_080A9C06:
ldrb r0, [r1, #0x14]
lsls r0, r0, #2
adds r0, r2, r0
lsls r4, r0, #1
adds r4, r4, r0
ldr r0, _080A9C30 @ =gUnk_08129B20
adds r4, r4, r0
movs r2, #0
ldrsb r2, [r4, r2]
movs r3, #1
ldrsb r3, [r4, r3]
adds r0, r1, #0
adds r1, r5, #0
bl sub_0806FA90
movs r0, #2
ldrsb r0, [r4, r0]
ldrh r1, [r5, #0x36]
adds r0, r0, r1
strh r0, [r5, #0x36]
pop {r4, r5, pc}
.align 2, 0
_080A9C30: .4byte gUnk_08129B20
thumb_func_start sub_080A9C34
sub_080A9C34: @ 0x080A9C34
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r1, r4, #0
movs r2, #0
movs r3, #1
bl sub_0806FA90
adds r4, #0x63
ldrb r0, [r4]
subs r0, #0xe
strb r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9C50
sub_080A9C50: @ 0x080A9C50
push {r4, r5, lr}
adds r5, r0, #0
ldr r1, [r5, #0x50]
ldrb r0, [r1, #0x14]
cmp r0, #1
beq _080A9C78
cmp r0, #1
bgt _080A9C66
cmp r0, #0
beq _080A9C70
b _080A9C86
_080A9C66:
cmp r0, #2
beq _080A9C80
cmp r0, #3
beq _080A9C78
b _080A9C86
_080A9C70:
ldrb r0, [r1, #0x1e]
adds r4, r0, #0
subs r4, #0x27
b _080A9C86
_080A9C78:
ldrb r0, [r1, #0x1e]
adds r4, r0, #0
subs r4, #0x2d
b _080A9C86
_080A9C80:
ldrb r0, [r1, #0x1e]
adds r4, r0, #0
subs r4, #0x33
_080A9C86:
adds r0, r1, #0
adds r1, r5, #0
movs r2, #0
movs r3, #1
bl sub_0806FA90
adds r0, r5, #0
adds r0, #0x63
ldr r1, _080A9CA4 @ =gUnk_08129B50
adds r1, r4, r1
ldrb r1, [r1]
ldrb r2, [r0]
adds r1, r1, r2
strb r1, [r0]
pop {r4, r5, pc}
.align 2, 0
_080A9CA4: .4byte gUnk_08129B50
-142
View File
@@ -1,142 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile11
Projectile11: @ 0x080A9CA8
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080A9CB8
bl DeleteThisEntity
_080A9CB8:
ldr r4, _080A9CD0 @ =gUnk_08129B58
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9CD0: .4byte gUnk_08129B58
thumb_func_start sub_080A9CD4
sub_080A9CD4: @ 0x080A9CD4
push {lr}
ldr r2, _080A9CE8 @ =gUnk_08129B70
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9CE8: .4byte gUnk_08129B70
thumb_func_start nullsub_539
nullsub_539: @ 0x080A9CEC
bx lr
.align 2, 0
thumb_func_start sub_080A9CF0
sub_080A9CF0: @ 0x080A9CF0
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
bne _080A9D0A
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080A9D0A:
ldr r0, _080A9D1C @ =gUnk_08129B78
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A9D1C: .4byte gUnk_08129B78
thumb_func_start sub_080A9D20
sub_080A9D20: @ 0x080A9D20
movs r1, #2
strb r1, [r0, #0xd]
bx lr
.align 2, 0
thumb_func_start nullsub_540
nullsub_540: @ 0x080A9D28
bx lr
.align 2, 0
thumb_func_start sub_080A9D2C
sub_080A9D2C: @ 0x080A9D2C
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _080A9D64
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0xa6
bne _080A9D56
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
ldr r0, _080A9D68 @ =gPlayerEntity
movs r1, #0x7a
bl sub_0800449C
bl sub_08079D84
_080A9D56:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080A9D64:
pop {r4, pc}
.align 2, 0
_080A9D68: .4byte gPlayerEntity
thumb_func_start sub_080A9D6C
sub_080A9D6C: @ 0x080A9D6C
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
ldr r1, [r0, #0x50]
ldrb r1, [r1, #0x14]
strb r1, [r0, #0x14]
ldrb r1, [r0, #0x14]
bl InitAnimationForceUpdate
pop {pc}
thumb_func_start sub_080A9D80
sub_080A9D80: @ 0x080A9D80
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r3, _080A9D9C @ =0xFFFF0000
adds r1, r4, #0
movs r2, #0
bl PositionRelative
ldr r0, _080A9DA0 @ =0x0000FFFE
strh r0, [r4, #0x36]
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_080A9D9C: .4byte 0xFFFF0000
_080A9DA0: .4byte 0x0000FFFE
-101
View File
@@ -1,101 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile12
Projectile12: @ 0x080A9DA4
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A9DBC @ =gUnk_08129BEC
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9DBC: .4byte gUnk_08129BEC
thumb_func_start sub_080A9DC0
sub_080A9DC0: @ 0x080A9DC0
push {lr}
ldr r2, _080A9DD4 @ =gUnk_08129C00
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9DD4: .4byte gUnk_08129C00
thumb_func_start sub_080A9DD8
sub_080A9DD8: @ 0x080A9DD8
push {r4, lr}
adds r4, r0, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _080A9DEE
adds r0, r4, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A9DF2
_080A9DEE:
bl DeleteThisEntity
_080A9DF2:
adds r0, r4, #0
bl sub_080A9DC0
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9DFC
sub_080A9DFC: @ 0x080A9DFC
push {lr}
movs r2, #1
strb r2, [r0, #0xc]
movs r1, #0xb4
strb r1, [r0, #0xe]
adds r1, r0, #0
adds r1, #0x45
strb r2, [r1]
movs r1, #0
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080A9E14
sub_080A9E14: @ 0x080A9E14
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
ldrh r0, [r4, #0x2a]
cmp r0, #0
bne _080A9E34
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9E42
_080A9E34:
adds r0, r4, #0
movs r1, #0x4f
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080A9E42:
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A9E50
bl DeleteThisEntity
_080A9E50:
pop {r4, pc}
.align 2, 0
-747
View File
@@ -1,747 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile13
Projectile13: @ 0x080A9E54
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x54]
cmp r0, #0
bne _080A9E60
ldr r0, [r5, #0x50]
_080A9E60:
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
bne _080A9E78
ldrb r1, [r5, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A9E78
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
_080A9E78:
ldr r4, _080A9E90 @ =gUnk_08129C7C
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9E90: .4byte gUnk_08129C7C
thumb_func_start sub_080A9E94
sub_080A9E94: @ 0x080A9E94
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #2
bhi _080A9EA4
adds r0, r4, #0
bl sub_080AA1D8
_080A9EA4:
ldr r0, _080A9EB8 @ =gUnk_08129C90
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A9EB8: .4byte gUnk_08129C90
thumb_func_start sub_080A9EBC
sub_080A9EBC: @ 0x080A9EBC
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A9F4E
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _080A9EF2
cmp r0, #4
bne _080A9F18
movs r0, #0
strb r0, [r4, #0xf]
subs r0, #2
bl ModHealth
adds r0, r4, #0
bl sub_080AF090
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r5, r4, #0
adds r5, #0x42
b _080A9F4A
_080A9EF2:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
adds r5, r4, #0
adds r5, #0x42
cmp r0, #0
beq _080A9F4A
adds r1, r4, #0
adds r1, #0x82
movs r0, #2
strb r0, [r1]
movs r0, #0xff
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_080AA270
movs r0, #0x20
strb r0, [r4, #0xf]
b _080A9F4A
_080A9F18:
ldr r3, [r4, #0x50]
adds r0, r4, #0
adds r0, #0x3d
ldrb r0, [r0]
adds r1, r3, #0
adds r1, #0x3d
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
adds r1, #1
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x42
ldrb r1, [r2]
adds r0, r3, #0
adds r0, #0x42
strb r1, [r0]
ldrb r0, [r4, #0xc]
adds r5, r2, #0
cmp r0, #1
bne _080A9F4A
adds r0, r4, #0
bl sub_080AA320
_080A9F4A:
movs r0, #0
strb r0, [r5]
_080A9F4E:
pop {r4, r5, pc}
thumb_func_start sub_080A9F50
sub_080A9F50: @ 0x080A9F50
push {r4, lr}
adds r4, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x80
movs r2, #0
strh r1, [r0]
movs r0, #0xff
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r0, #0x82
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl sub_0806FAD8
adds r0, r4, #0
bl sub_080AA270
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9F90
sub_080A9F90: @ 0x080A9F90
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x80
ldrh r0, [r1]
cmp r0, #0
beq _080A9FA4
subs r0, #1
strh r0, [r1]
b _080A9FC8
_080A9FA4:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9FB8
adds r0, r4, #0
bl sub_080AA270
b _080A9FC8
_080A9FB8:
adds r0, r4, #0
bl sub_080AA2E0
cmp r0, #0
beq _080A9FC8
adds r0, r4, #0
bl sub_080AA320
_080A9FC8:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
thumb_func_start sub_080A9FD0
sub_080A9FD0: @ 0x080A9FD0
push {r4, r5, lr}
adds r5, r0, #0
bl UpdateAnimationSingleFrame
adds r2, r5, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _080A9FF2
movs r0, #0xbf
ands r0, r1
strb r0, [r2]
ldr r0, _080AA038 @ =0x0000015D
bl EnqueueSFX
_080A9FF2:
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldr r2, _080AA03C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r4, #0x32
ldrsh r0, [r5, r4]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r4, r5, #0
adds r4, #0x78
strh r1, [r4]
ldrh r0, [r4]
adds r5, #0x38
ldrb r1, [r5]
bl GetTileType
movs r1, #0x80
lsls r1, r1, #7
cmp r0, r1
bne _080AA034
ldr r0, _080AA040 @ =0x00004005
ldrh r1, [r4]
ldrb r2, [r5]
bl SetTile
_080AA034:
pop {r4, r5, pc}
.align 2, 0
_080AA038: .4byte 0x0000015D
_080AA03C: .4byte gRoomControls
_080AA040: .4byte 0x00004005
thumb_func_start sub_080AA044
sub_080AA044: @ 0x080AA044
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x54]
cmp r5, #0
bne _080AA052
bl DeleteThisEntity
_080AA052:
ldr r0, [r5, #4]
cmp r0, #0
bne _080AA05E
bl DeleteThisEntity
b _080AA0A2
_080AA05E:
ldrh r0, [r5, #0x12]
ldrb r1, [r5, #0x1e]
bl GetSpriteSubEntryOffsetDataPointer
adds r3, r0, #0
ldrb r1, [r5, #0x14]
movs r0, #4
ands r0, r1
cmp r0, #0
beq _080AA08C
movs r2, #0
ldrsb r2, [r3, r2]
rsbs r2, r2, #0
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
b _080AA0A2
_080AA08C:
movs r2, #0
ldrsb r2, [r3, r2]
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
_080AA0A2:
adds r0, r5, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
bne _080AA108
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080AA0B8
subs r0, #1
strb r0, [r4, #0xf]
b _080AA108
_080AA0B8:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AA108
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x82
movs r0, #3
strb r0, [r1]
movs r0, #0x40
strb r0, [r4, #0xf]
ldrb r0, [r5, #0x14]
lsls r1, r0, #2
strb r1, [r4, #0x15]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1a
strb r0, [r4, #0x14]
ldr r0, _080AA10C @ =gUnk_080FD150
str r0, [r4, #0x48]
bl CheckIsDungeon
cmp r0, #0
beq _080AA100
ldrb r0, [r4, #0x1b]
movs r1, #0x3f
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r4, #0x1b]
_080AA100:
adds r0, r4, #0
movs r1, #0
bl sub_080AA3E0
_080AA108:
pop {r4, r5, pc}
.align 2, 0
_080AA10C: .4byte gUnk_080FD150
thumb_func_start sub_080AA110
sub_080AA110: @ 0x080AA110
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r6, r0, #0
ldr r7, [r6, #0x54]
cmp r7, #0
beq _080AA1B6
ldr r0, [r7, #4]
cmp r0, #0
bne _080AA128
str r0, [r6, #0x54]
_080AA128:
ldrb r0, [r6, #0xf]
adds r5, r0, #0
cmp r5, #0
beq _080AA136
subs r0, #1
strb r0, [r6, #0xf]
b _080AA1C4
_080AA136:
adds r0, r6, #0
bl sub_080AA374
cmp r0, #0
beq _080AA1C4
adds r0, r7, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080AA14E
bl DeleteThisEntity
_080AA14E:
movs r0, #0xf2
bl EnqueueSFX
movs r4, #1
strb r4, [r6, #0xc]
movs r0, #0xff
strb r0, [r6, #0x14]
adds r0, r6, #0
adds r0, #0x82
strb r5, [r0]
strb r5, [r6, #0xe]
subs r0, #2
movs r1, #0
mov sb, r1
movs r1, #0x20
mov r8, r1
mov r1, r8
strh r1, [r0]
ldrb r1, [r6, #0x1b]
movs r0, #0x3f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strb r0, [r6, #0x1b]
ldr r0, [r6, #0x54]
str r0, [r6, #0x50]
str r5, [r6, #0x54]
adds r0, r6, #0
bl sub_080AA270
ldr r7, [r6, #0x50]
strb r4, [r7, #0xc]
ldrb r0, [r7, #0x14]
lsls r0, r0, #2
strb r0, [r7, #0x15]
strh r5, [r7, #0x24]
adds r0, r7, #0
adds r0, #0x82
strb r4, [r0]
mov r0, sb
strb r0, [r7, #0xe]
movs r0, #0x78
strb r0, [r7, #0xf]
adds r0, r7, #0
adds r0, #0x80
mov r1, r8
strh r1, [r0]
adds r0, r7, #0
movs r1, #1
bl sub_080AA3E0
b _080AA1C4
_080AA1B6:
adds r0, r6, #0
bl sub_080040A8
cmp r0, #0
bne _080AA1C4
bl DeleteThisEntity
_080AA1C4:
adds r0, r6, #0
bl sub_0806F69C
adds r0, r6, #0
bl UpdateAnimationSingleFrame
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080AA1D8
sub_080AA1D8: @ 0x080AA1D8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
cmp r4, #0
beq _080AA268
ldr r0, [r4, #4]
cmp r0, #0
bne _080AA1EC
bl DeleteThisEntity
_080AA1EC:
ldrb r1, [r4, #0x1e]
movs r0, #0x20
ands r0, r1
cmp r0, #0
bne _080AA26C
ldrh r0, [r4, #0x12]
ldrb r1, [r4, #0x1e]
bl GetSpriteSubEntryOffsetDataPointer
adds r3, r0, #0
ldrb r1, [r4, #0x14]
movs r0, #4
ands r0, r1
cmp r0, #0
beq _080AA224
movs r2, #0
ldrsb r2, [r3, r2]
rsbs r2, r2, #0
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
b _080AA23A
_080AA224:
movs r2, #0
ldrsb r2, [r3, r2]
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
_080AA23A:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _080AA256
ldrb r1, [r5, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AA26C
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
b _080AA26C
_080AA256:
ldrb r1, [r5, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080AA26C
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
b _080AA26C
_080AA268:
bl DeleteThisEntity
_080AA26C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080AA270
sub_080AA270: @ 0x080AA270
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
bl Random
ldr r1, _080AA2A4 @ =gUnk_08129CA4
movs r6, #7
ands r0, r6
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r5, #0xf]
ldrb r4, [r4, #0x14]
ldrb r0, [r5, #0x14]
cmp r0, #0xff
bne _080AA2AC
strb r4, [r5, #0x14]
ldr r0, _080AA2A8 @ =gUnk_08129CF4
lsls r1, r4, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r5, #0x48]
adds r0, r5, #0
movs r1, #0
bl sub_080AA3E0
b _080AA2D6
.align 2, 0
_080AA2A4: .4byte gUnk_08129CA4
_080AA2A8: .4byte gUnk_08129CF4
_080AA2AC:
bl Random
ldr r1, _080AA2D8 @ =gUnk_08129CAC
ands r0, r6
adds r0, r0, r1
ldrb r0, [r0]
adds r4, r0, r4
ands r4, r6
ldrb r0, [r5, #0x14]
cmp r4, r0
beq _080AA2D6
strb r4, [r5, #0x14]
ldr r0, _080AA2DC @ =gUnk_08129CF4
lsls r1, r4, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r5, #0x48]
adds r0, r5, #0
movs r1, #0
bl sub_080AA3E0
_080AA2D6:
pop {r4, r5, r6, pc}
.align 2, 0
_080AA2D8: .4byte gUnk_08129CAC
_080AA2DC: .4byte gUnk_08129CF4
thumb_func_start sub_080AA2E0
sub_080AA2E0: @ 0x080AA2E0
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0
bl sub_08049DF4
adds r4, r0, #0
cmp r4, #0
beq _080AA31C
adds r0, r5, #0
adds r1, r4, #0
bl GetFacingDirection
ldrb r1, [r5, #0x14]
lsls r1, r1, #2
adds r0, #4
movs r2, #0x1c
ands r0, r2
adds r1, #4
ands r1, r2
cmp r0, r1
bne _080AA31C
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0x40
bl sub_08049F1C
cmp r0, #0
beq _080AA31C
movs r0, #1
b _080AA31E
_080AA31C:
movs r0, #0
_080AA31E:
pop {r4, r5, pc}
thumb_func_start sub_080AA320
sub_080AA320: @ 0x080AA320
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
movs r2, #0
movs r1, #2
strb r1, [r5, #0xc]
adds r3, r5, #0
adds r3, #0x82
movs r0, #1
strb r0, [r3]
strb r2, [r5, #0xf]
strb r1, [r4, #0xc]
movs r0, #0x30
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x80
movs r0, #0x50
strh r0, [r1]
strh r2, [r4, #0x24]
adds r0, r4, #0
movs r1, #0
bl sub_08049F84
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x15]
adds r0, #4
movs r1, #0x1c
ands r0, r1
lsrs r1, r0, #2
strb r1, [r5, #0x14]
movs r1, #0x18
ands r0, r1
lsrs r0, r0, #2
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #1
bl sub_080AA3E0
adds r0, r5, #0
bl sub_080AA1D8
pop {r4, r5, pc}
thumb_func_start sub_080AA374
sub_080AA374: @ 0x080AA374
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
movs r0, #0
mov r8, r0
ldr r5, [r6, #0x54]
cmp r5, #0
beq _080AA3D8
ldr r0, [r5, #4]
cmp r0, #0
beq _080AA3D8
ldrb r4, [r5, #0x14]
ldr r0, _080AA3CC @ =gUnk_08129D14
adds r4, r4, r0
movs r2, #0
ldrsb r2, [r4, r2]
movs r3, #1
ldrsb r3, [r4, r3]
adds r0, r6, #0
adds r1, r5, #0
bl sub_0806F824
adds r7, r0, #0
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r0, #0
ldrsb r0, [r4, r0]
adds r1, r1, r0
movs r0, #0x32
ldrsh r2, [r5, r0]
movs r0, #1
ldrsb r0, [r4, r0]
adds r2, r2, r0
adds r0, r6, #0
movs r3, #8
bl sub_0806FCB8
cmp r0, #0
beq _080AA3D0
movs r0, #1
mov r8, r0
b _080AA3D8
.align 2, 0
_080AA3CC: .4byte gUnk_08129D14
_080AA3D0:
adds r0, r6, #0
adds r1, r7, #0
bl sub_08004596
_080AA3D8:
mov r0, r8
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080AA3E0
sub_080AA3E0: @ 0x080AA3E0
push {lr}
adds r3, r0, #0
ldrb r2, [r3, #0x14]
adds r0, #0x82
ldrb r0, [r0]
lsls r0, r0, #3
orrs r2, r0
cmp r1, #0
beq _080AA3F4
lsrs r2, r2, #1
_080AA3F4:
adds r0, r3, #0
adds r1, r2, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
-342
View File
@@ -1,342 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile14
Projectile14: @ 0x080AA400
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AA418 @ =gUnk_08129FB8
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AA418: .4byte gUnk_08129FB8
thumb_func_start sub_080AA41C
sub_080AA41C: @ 0x080AA41C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _080AA44C
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0xa]
strb r1, [r2, #0x1e]
strb r0, [r2, #0x1c]
adds r0, r2, #0
adds r0, #0x86
ldrh r0, [r0]
strh r0, [r2, #0x24]
lsls r1, r1, #0x18
cmp r1, #0
bne _080AA446
adds r0, r2, #0
bl sub_080AA494
b _080AA44C
_080AA446:
adds r0, r2, #0
bl sub_080AA534
_080AA44C:
pop {pc}
.align 2, 0
thumb_func_start sub_080AA450
sub_080AA450: @ 0x080AA450
push {lr}
adds r1, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x96
bne _080AA462
adds r0, r1, #0
bl sub_080AA464
_080AA462:
pop {pc}
thumb_func_start sub_080AA464
sub_080AA464: @ 0x080AA464
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AA474
adds r0, r4, #0
bl sub_080AA544
_080AA474:
movs r0, #0x21
movs r1, #3
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _080AA48A
adds r0, r4, #0
bl CopyPosition
_080AA48A:
adds r0, r4, #0
bl DeleteEntity
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AA494
sub_080AA494: @ 0x080AA494
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r4, #0
bl GetTileTypeByEntity
adds r2, r0, #0
ldr r1, _080AA4A4 @ =gUnk_08129FD0
b _080AA4AA
.align 2, 0
_080AA4A4: .4byte gUnk_08129FD0
_080AA4A8:
adds r4, #1
_080AA4AA:
ldrh r0, [r1]
cmp r0, #0
beq _080AA4B6
adds r1, #2
cmp r0, r2
bne _080AA4A8
_080AA4B6:
ldrh r0, [r5, #0x24]
bl CheckFlags
cmp r0, #0
beq _080AA4EE
cmp r4, #4
bne _080AA4EA
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldr r2, _080AA52C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r6, #0x32
ldrsh r0, [r5, r6]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r5, #0
bl sub_080AA654
_080AA4EA:
bl DeleteThisEntity
_080AA4EE:
strb r4, [r5, #0xb]
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
ldr r0, _080AA530 @ =0x00004068
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080AA52C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_080AA52C: .4byte gRoomControls
_080AA530: .4byte 0x00004068
thumb_func_start sub_080AA534
sub_080AA534: @ 0x080AA534
push {lr}
adds r2, r0, #0
adds r2, #0x38
movs r1, #3
strb r1, [r2]
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_080AA544
sub_080AA544: @ 0x080AA544
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r6, r0, #0
ldrb r0, [r6, #0xb]
cmp r0, #8
bhi _080AA618
ldr r0, _080AA5E8 @ =gUnk_08129FF8
mov sb, r0
movs r1, #0x2e
ldrsh r2, [r6, r1]
ldr r1, _080AA5EC @ =gRoomControls
ldrh r0, [r1, #6]
subs r2, r2, r0
asrs r2, r2, #4
movs r3, #0x3f
ands r2, r3
movs r4, #0x32
ldrsh r0, [r6, r4]
ldrh r1, [r1, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r2, r0
ldrb r0, [r6, #0xb]
add r0, sb
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r7, r2, r0
movs r4, #0
movs r5, #0
movs r0, #0x38
adds r0, r0, r6
mov r8, r0
_080AA58E:
mov r1, sb
adds r0, r1, r4
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
subs r0, r7, r0
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov r2, r8
ldrb r1, [r2]
bl sub_080002C8
cmp r0, #0x3e
bne _080AA5AC
adds r5, #1
_080AA5AC:
adds r4, #1
cmp r4, #8
bls _080AA58E
cmp r5, #8
bne _080AA5F4
movs r4, #0
ldr r5, _080AA5F0 @ =gUnk_08129FD0
_080AA5BA:
ldrh r0, [r5]
mov r3, sb
adds r1, r3, r4
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
subs r1, r7, r1
mov r3, r8
ldrb r2, [r3]
bl sub_0807B7D8
adds r5, #2
adds r4, #1
cmp r4, #8
bls _080AA5BA
adds r0, r6, #0
adds r1, r7, #0
bl sub_080AA654
ldrh r0, [r6, #0x24]
bl SetFlag
b _080AA648
.align 2, 0
_080AA5E8: .4byte gUnk_08129FF8
_080AA5EC: .4byte gRoomControls
_080AA5F0: .4byte gUnk_08129FD0
_080AA5F4:
ldr r2, _080AA614 @ =gUnk_08129FE4
ldrb r1, [r6, #0xb]
lsls r0, r1, #1
adds r0, r0, r2
ldrh r0, [r0]
add r1, sb
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
subs r1, r7, r1
mov r4, r8
ldrb r2, [r4]
bl sub_0807B7D8
b _080AA648
.align 2, 0
_080AA614: .4byte gUnk_08129FE4
_080AA618:
movs r1, #0x2e
ldrsh r0, [r6, r1]
ldr r2, _080AA650 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r4, #0x32
ldrsh r1, [r6, r4]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r6, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
ldrh r0, [r6, #0x24]
bl SetFlag
_080AA648:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AA650: .4byte gRoomControls
thumb_func_start sub_080AA654
sub_080AA654: @ 0x080AA654
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
adds r4, #0x68
ldr r0, _080AA688 @ =gUnk_0812A004
adds r1, r4, #0
movs r2, #0x10
bl MemCopy
movs r1, #0x3f
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #4
adds r0, #8
strh r0, [r4, #8]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r5
lsrs r0, r0, #2
adds r0, #8
strh r0, [r4, #0xa]
adds r0, r4, #0
bl LoadRoomEntity
pop {r4, r5, pc}
.align 2, 0
_080AA688: .4byte gUnk_0812A004
-582
View File
@@ -1,582 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile15
Projectile15: @ 0x080AA68C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AA6A4 @ =gUnk_0812A014
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AA6A4: .4byte gUnk_0812A014
thumb_func_start sub_080AA6A8
sub_080AA6A8: @ 0x080AA6A8
push {lr}
ldr r2, _080AA6BC @ =gUnk_0812A02C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AA6BC: .4byte gUnk_0812A02C
thumb_func_start sub_080AA6C0
sub_080AA6C0: @ 0x080AA6C0
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x87
bne _080AA774
movs r6, #3
movs r0, #3
strb r0, [r4, #0xc]
movs r5, #0x5a
strb r5, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0xa]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _080AA72A
strb r5, [r3, #0xb]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
orrs r0, r6
strb r0, [r2]
ldr r1, _080AA770 @ =gUnk_0812A03C
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
ldrb r0, [r0]
adds r2, #0x39
strb r0, [r2]
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, #1
adds r0, r0, r1
ldrb r0, [r0]
adds r1, r3, #0
adds r1, #0x63
strb r0, [r1]
str r4, [r3, #0x50]
_080AA72A:
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _080AA784
strb r5, [r3, #0xb]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
orrs r0, r6
strb r0, [r2]
ldr r1, _080AA770 @ =gUnk_0812A03C
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, #2
adds r0, r0, r1
ldrb r0, [r0]
adds r2, #0x39
strb r0, [r2]
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, #3
adds r0, r0, r1
ldrb r0, [r0]
adds r1, r3, #0
adds r1, #0x63
strb r0, [r1]
str r4, [r3, #0x50]
b _080AA784
.align 2, 0
_080AA770: .4byte gUnk_0812A03C
_080AA774:
ldrb r1, [r4, #0xa]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
ldr r0, _080AA788 @ =0x00000101
bl EnqueueSFX
_080AA784:
pop {r4, r5, r6, pc}
.align 2, 0
_080AA788: .4byte 0x00000101
thumb_func_start sub_080AA78C
sub_080AA78C: @ 0x080AA78C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _080AA7DA
ldr r0, _080AA7C8 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsrs r2, r0, #1
ldrb r0, [r4, #0xa]
cmp r2, r0
beq _080AA7CC
adds r3, r4, #0
adds r3, #0x3a
ldrb r0, [r3]
movs r1, #0xfb
ands r1, r0
strb r1, [r3]
movs r0, #2
eors r2, r0
ldrb r0, [r4, #0xa]
cmp r2, r0
bne _080AA832
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xe2
strb r0, [r1]
adds r0, r4, #0
bl sub_080AA6C0
b _080AA832
.align 2, 0
_080AA7C8: .4byte gPlayerEntity
_080AA7CC:
movs r0, #1
strb r0, [r4, #0xd]
adds r1, r2, #0
adds r1, #8
adds r0, r4, #0
bl InitAnimationForceUpdate
_080AA7DA:
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _080AA812
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _080AA806
movs r0, #0xef
ands r0, r1
strb r0, [r5]
movs r0, #0x80
lsls r0, r0, #1
bl EnqueueSFX
_080AA806:
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AA832
b _080AA820
_080AA812:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AA828
_080AA820:
adds r0, r4, #0
bl sub_080AAAA8
b _080AA832
_080AA828:
ldrb r1, [r4, #0xa]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
_080AA832:
pop {r4, r5, pc}
thumb_func_start sub_080AA834
sub_080AA834: @ 0x080AA834
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _080AA848
bl DeleteThisEntity
_080AA848:
movs r2, #0
movs r0, #1
strb r0, [r4, #0xc]
strb r0, [r4, #0x1c]
strb r0, [r4, #0x16]
ldr r1, _080AA874 @ =gUnk_0812A04C
ldrb r0, [r4, #0xa]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
str r0, [r4, #0x48]
adds r0, r4, #0
adds r0, #0x84
strb r2, [r0]
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_080AAA68
pop {r4, pc}
.align 2, 0
_080AA874: .4byte gUnk_0812A04C
thumb_func_start sub_080AA878
sub_080AA878: @ 0x080AA878
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080AA88E
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080AA88E:
adds r0, r4, #0
bl sub_080AA9E0
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AA898
sub_080AA898: @ 0x080AA898
push {r4, lr}
adds r4, r0, #0
bl sub_0806FBB4
ldr r1, _080AA8B4 @ =gUnk_0812A05C
ldrb r0, [r4, #0xd]
subs r0, #5
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080AA8B4: .4byte gUnk_0812A05C
thumb_func_start sub_080AA8B8
sub_080AA8B8: @ 0x080AA8B8
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r7, _080AA99C @ =gPlayerEntity
adds r0, #0x84
ldrb r0, [r0]
cmp r0, #0
bne _080AA920
ldrb r0, [r4, #0xa]
lsls r2, r0, #1
ldrb r0, [r7, #0x14]
cmp r2, r0
bne _080AA90A
ldr r1, _080AA9A0 @ =gUnk_0812A064
adds r0, r2, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r3, [r4, #0x2e]
adds r0, r0, r3
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
adds r0, r2, #1
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x32]
adds r0, r0, r1
lsls r0, r0, #0x10
lsrs r5, r0, #0x10
adds r0, r7, #0
adds r0, #0x38
ldrb r2, [r0]
adds r0, r6, #0
adds r1, r5, #0
bl sub_080002D4
cmp r0, #0
bne _080AA90A
strh r6, [r7, #0x2e]
strh r5, [r7, #0x32]
_080AA90A:
adds r1, r4, #0
adds r1, #0x84
movs r0, #1
strb r0, [r1]
movs r0, #2
strb r0, [r4, #0xf]
ldrb r1, [r4, #0xa]
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_080AA920:
ldrb r0, [r7, #0x14]
lsrs r0, r0, #1
ldrb r2, [r4, #0xa]
cmp r0, r2
bne _080AA99A
ldr r1, _080AA9A4 @ =gPlayerState
adds r0, r1, #0
adds r0, #0xa8
ldrb r0, [r0]
cmp r0, #0x1a
bne _080AA99A
ldrb r1, [r1, #5]
movs r2, #2
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080AA99A
ldr r0, _080AA99C @ =gPlayerEntity
adds r0, #0x5a
ldrb r1, [r0]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080AA99A
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080AA99A
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r1, [r5]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AA99A
ldr r1, _080AA9A8 @ =gUnk_0812A06C
ldrb r0, [r7, #0x14]
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r3, [r7, #0x2e]
adds r0, r0, r3
strh r0, [r7, #0x2e]
ldrb r0, [r7, #0x14]
adds r0, #1
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r7, #0x32]
adds r0, r0, r1
strh r0, [r7, #0x32]
movs r0, #0x80
lsls r0, r0, #1
bl EnqueueSFX
_080AA99A:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AA99C: .4byte gPlayerEntity
_080AA9A0: .4byte gUnk_0812A064
_080AA9A4: .4byte gPlayerState
_080AA9A8: .4byte gUnk_0812A06C
thumb_func_start sub_080AA9AC
sub_080AA9AC: @ 0x080AA9AC
push {lr}
movs r2, #0
movs r1, #1
strb r1, [r0, #0xc]
adds r1, r0, #0
adds r1, #0x84
strb r2, [r1]
ldrb r1, [r0, #0xa]
adds r1, #0xc
bl InitAnimationForceUpdate
pop {pc}
thumb_func_start sub_080AA9C4
sub_080AA9C4: @ 0x080AA9C4
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AA9DE
adds r0, r4, #0
bl sub_080AAAA8
_080AA9DE:
pop {r4, pc}
thumb_func_start sub_080AA9E0
sub_080AA9E0: @ 0x080AA9E0
push {r4, r5, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xa]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AAA00
ldr r0, _080AA9FC @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r2, #0x2e
ldrsh r0, [r5, r2]
b _080AAA0A
.align 2, 0
_080AA9FC: .4byte gPlayerEntity
_080AAA00:
ldr r0, _080AAA24 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r2, #0x32
ldrsh r0, [r5, r2]
_080AAA0A:
subs r4, r1, r0
ldrb r2, [r5, #0xa]
lsls r1, r2, #2
ldr r0, _080AAA28 @ =gUnk_0812A074
adds r3, r1, r0
cmp r2, #2
bgt _080AAA2C
cmp r2, #1
bge _080AAA36
cmp r2, #0
beq _080AAA30
b _080AAA40
.align 2, 0
_080AAA24: .4byte gPlayerEntity
_080AAA28: .4byte gUnk_0812A074
_080AAA2C:
cmp r2, #3
bne _080AAA40
_080AAA30:
cmp r4, #4
ble _080AAA40
b _080AAA3E
_080AAA36:
movs r0, #4
rsbs r0, r0, #0
cmp r4, r0
bge _080AAA40
_080AAA3E:
adds r3, #2
_080AAA40:
ldrb r0, [r3]
adds r4, r5, #0
adds r4, #0x29
movs r1, #7
ands r1, r0
ldrb r2, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4]
ldrb r0, [r3, #1]
strb r0, [r5, #0x15]
ldrb r0, [r3]
cmp r0, #5
bne _080AAA66
adds r0, r5, #0
bl sub_08078930
_080AAA66:
pop {r4, r5, pc}
thumb_func_start sub_080AAA68
sub_080AAA68: @ 0x080AAA68
push {r4, r5, r6, lr}
ldr r2, _080AAAA0 @ =gUnk_0812A084
ldrb r1, [r0, #0xa]
lsls r1, r1, #1
adds r1, r1, r2
ldrh r5, [r1]
movs r2, #0x2e
ldrsh r1, [r0, r2]
ldr r3, _080AAAA4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r0, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r0, #0x38
ldrb r2, [r0]
adds r0, r5, #0
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_080AAAA0: .4byte gUnk_0812A084
_080AAAA4: .4byte gRoomControls
thumb_func_start sub_080AAAA8
sub_080AAAA8: @ 0x080AAAA8
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _080AAAE4 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r4, r5]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
bl DeleteThisEntity
pop {r4, r5, pc}
.align 2, 0
_080AAAE4: .4byte gRoomControls
-97
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@@ -1,97 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile16
Projectile16: @ 0x080AAAE8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AAB00 @ =gUnk_0812A3C0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AAB00: .4byte gUnk_0812A3C0
thumb_func_start sub_080AAB04
sub_080AAB04: @ 0x080AAB04
push {lr}
ldr r2, _080AAB18 @ =gUnk_0812A3D4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AAB18: .4byte gUnk_0812A3D4
thumb_func_start sub_080AAB1C
sub_080AAB1C: @ 0x080AAB1C
push {lr}
bl DeleteThisEntity
pop {pc}
thumb_func_start sub_080AAB24
sub_080AAB24: @ 0x080AAB24
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0x1e
strb r1, [r0, #0xe]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080AAB38
sub_080AAB38: @ 0x080AAB38
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080AAB4C
subs r0, #1
strb r0, [r4, #0xe]
b _080AAB62
_080AAB4C:
adds r0, r4, #0
bl sub_080AF090
cmp r0, #0
bne _080AAB5E
adds r0, r4, #0
bl sub_0806F69C
b _080AAB62
_080AAB5E:
movs r0, #2
strb r0, [r4, #0xc]
_080AAB62:
pop {r4, pc}
thumb_func_start sub_080AAB64
sub_080AAB64: @ 0x080AAB64
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080AAB7C
bl DeleteThisEntity
_080AAB7C:
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080AAB8A
bl DeleteThisEntity
_080AAB8A:
pop {r4, pc}
-58
View File
@@ -1,58 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile17
Projectile17: @ 0x080AAB8C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080AABA2
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_080AABA2:
adds r0, r4, #0
bl sub_080AABB0
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_080AABB0
sub_080AABB0: @ 0x080AABB0
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r1, [r5, #0x14]
lsls r1, r1, #1
ldr r0, _080AABEC @ =gSineTable
adds r1, r1, r0
ldrb r2, [r4, #0xe]
lsls r2, r2, #8
movs r3, #0
ldrsh r0, [r1, r3]
adds r3, r0, #0
muls r3, r2, r3
ldr r0, [r4, #0x2c]
adds r0, r0, r3
str r0, [r4, #0x2c]
adds r1, #0x80
movs r3, #0
ldrsh r0, [r1, r3]
adds r1, r0, #0
muls r1, r2, r1
ldr r0, [r4, #0x30]
subs r0, r0, r1
str r0, [r4, #0x30]
pop {r4, r5, pc}
.align 2, 0
_080AABEC: .4byte gSineTable
-603
View File
@@ -1,603 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile18
Projectile18: @ 0x080AABF0
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AAC08 @ =gUnk_0812A418
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AAC08: .4byte gUnk_0812A418
thumb_func_start sub_080AAC0C
sub_080AAC0C: @ 0x080AAC0C
push {r4, lr}
adds r4, r0, #0
ldr r1, _080AAC40 @ =gUnk_0812A430
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080AAC3C
adds r1, r4, #0
adds r1, #0x84
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _080AAC3C
subs r1, #0x3f
movs r0, #0
strb r0, [r1]
_080AAC3C:
pop {r4, pc}
.align 2, 0
_080AAC40: .4byte gUnk_0812A430
thumb_func_start sub_080AAC44
sub_080AAC44: @ 0x080AAC44
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AACCA
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080AACBC
movs r0, #0x3f
ands r0, r1
cmp r0, #0
bne _080AACA0
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AAC84
ldr r0, _080AAC80 @ =gPlayerEntity
adds r1, r4, #0
bl ResolveEntityOnTop
b _080AAC8C
.align 2, 0
_080AAC80: .4byte gPlayerEntity
_080AAC84:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl ResolveEntityOnTop
_080AAC8C:
bl ResetPlayer
ldr r2, _080AACB4 @ =gPlayerState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x1a]
ldrb r1, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
_080AACA0:
ldr r0, _080AACB8 @ =gPlayerEntity
adds r0, #0x45
ldrb r1, [r0]
cmp r1, #0
bne _080AACCA
adds r0, r4, #0
adds r0, #0x45
strb r1, [r0]
b _080AACCA
.align 2, 0
_080AACB4: .4byte gPlayerState
_080AACB8: .4byte gPlayerEntity
_080AACBC:
ldr r0, _080AACDC @ =0x00000119
bl SoundReq
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
_080AACCA:
adds r1, r4, #0
adds r1, #0x42
ldrb r0, [r1]
cmp r0, #0
beq _080AACD8
movs r0, #0
strb r0, [r1]
_080AACD8:
pop {r4, pc}
.align 2, 0
_080AACDC: .4byte 0x00000119
thumb_func_start sub_080AACE0
sub_080AACE0: @ 0x080AACE0
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080AACF4
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _080AACF4
bl DeleteThisEntity
_080AACF4:
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
lsrs r2, r0, #0x1e
adds r5, r4, #0
adds r5, #0x86
cmp r2, #1
bne _080AAD16
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
strb r2, [r5]
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
_080AAD16:
ldr r2, [r4, #0x50]
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080AAD4A
adds r1, r2, #0
adds r1, #0x74
movs r0, #3
strb r0, [r1]
adds r1, #0xc
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
lsrs r0, r0, #1
ldrb r2, [r1]
adds r0, r0, r2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #8
bls _080AAD42
movs r0, #8
b _080AAD56
_080AAD42:
cmp r0, #0
bne _080AAD58
movs r0, #1
b _080AAD56
_080AAD4A:
adds r1, r2, #0
adds r1, #0x84
movs r0, #0
strb r0, [r1]
subs r1, #0x45
movs r0, #0x2b
_080AAD56:
strb r0, [r1]
_080AAD58:
ldrb r0, [r5]
cmp r0, #0
bne _080AAD68
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
_080AAD68:
bl DeleteThisEntity
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080AAD70
sub_080AAD70: @ 0x080AAD70
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
bne _080AAD82
adds r1, r4, #0
adds r1, #0x45
strb r0, [r1]
_080AAD82:
ldr r0, _080AAD94 @ =gUnk_0812A440
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080AAD94: .4byte gUnk_0812A440
thumb_func_start sub_080AAD98
sub_080AAD98: @ 0x080AAD98
movs r1, #2
strb r1, [r0, #0xd]
bx lr
.align 2, 0
thumb_func_start nullsub_541
nullsub_541: @ 0x080AADA0
bx lr
.align 2, 0
thumb_func_start sub_080AADA4
sub_080AADA4: @ 0x080AADA4
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _080AADB8
adds r1, r4, #0
adds r1, #0x45
movs r0, #0
strb r0, [r1]
_080AADB8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AADBC
sub_080AADBC: @ 0x080AADBC
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xb]
cmp r0, #0
bne _080AADCC
movs r0, #1
strb r0, [r5, #0xc]
b _080AADE0
_080AADCC:
movs r0, #3
strb r0, [r5, #0xc]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0x2c
strb r0, [r1]
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl ResolveEntityOnTop
_080AADE0:
ldrb r1, [r5, #0xa]
cmp r1, #0
bne _080AAE64
strb r1, [r5, #0xe]
movs r3, #4
movs r0, #4
strb r0, [r5, #0xf]
adds r0, r5, #0
adds r0, #0x80
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r1, r5, #0
adds r1, #0x45
movs r0, #0x10
strb r0, [r1]
ldrh r0, [r5, #0x36]
adds r0, #4
movs r4, #0
strh r0, [r5, #0x36]
ldrb r2, [r5, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r5, #0x1b]
ldrb r0, [r5, #0x19]
ands r1, r0
orrs r1, r2
strb r1, [r5, #0x19]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r2]
ldr r1, _080AAE60 @ =gPlayerEntity
adds r0, r5, #0
bl GetFacingDirection
strb r0, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x86
strb r4, [r0]
adds r1, r5, #0
adds r1, #0x84
movs r0, #0x96
lsls r0, r0, #1
strh r0, [r1]
movs r0, #0x18
bl sub_080A7EE0
adds r1, r0, #0
cmp r1, #0
beq _080AAE7C
movs r0, #1
strb r0, [r1, #0xa]
ldrb r0, [r5, #0xb]
strb r0, [r1, #0xb]
str r5, [r1, #0x50]
b _080AAE7C
.align 2, 0
_080AAE60: .4byte gPlayerEntity
_080AAE64:
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl ResolveEntityOnTop
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl CopyPosition
_080AAE7C:
ldrb r1, [r5, #0xa]
adds r0, r5, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080AAE88
sub_080AAE88: @ 0x080AAE88
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _080AAED0
cmp r0, #1
bgt _080AAE9C
cmp r0, #0
beq _080AAEA2
b _080AAEF6
_080AAE9C:
cmp r0, #2
beq _080AAEE0
b _080AAEF6
_080AAEA2:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AAEC2
movs r0, #4
strb r0, [r4, #0xf]
ldr r1, _080AAECC @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_080AAEC2:
adds r0, r4, #0
bl sub_0806F69C
b _080AAEF6
.align 2, 0
_080AAECC: .4byte gPlayerEntity
_080AAED0:
ldr r0, [r4, #0x50]
cmp r0, #0
beq _080AAEDC
ldr r0, [r0, #4]
cmp r0, #0
bne _080AAEE0
_080AAEDC:
bl DeleteThisEntity
_080AAEE0:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _080AAEEE
bl DeleteThisEntity
_080AAEEE:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
_080AAEF6:
adds r0, r4, #0
bl sub_080AB034
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AAF00
sub_080AAF00: @ 0x080AAF00
push {r4, lr}
adds r4, r0, #0
bl sub_080AAF74
adds r0, r4, #0
bl sub_080AB034
pop {r4, pc}
thumb_func_start sub_080AAF10
sub_080AAF10: @ 0x080AAF10
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
bl sub_080AB034
ldr r3, [r4, #0x50]
ldrb r1, [r3, #0x18]
lsls r1, r1, #0x1e
lsrs r1, r1, #0x1e
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080AAF48
adds r0, r3, #0
adds r0, #0x45
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x45
strb r0, [r1]
_080AAF48:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #2
bne _080AAF60
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AAF70
movs r0, #0x7f
ands r0, r1
b _080AAF6E
_080AAF60:
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080AAF70
movs r0, #0x80
orrs r0, r1
_080AAF6E:
strb r0, [r4, #0x10]
_080AAF70:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AAF74
sub_080AAF74: @ 0x080AAF74
push {r4, r5, lr}
adds r5, r0, #0
bl sub_0807953C
cmp r0, #0
beq _080AAF94
bl Random
adds r3, r5, #0
adds r3, #0x80
ldrb r1, [r3]
adds r1, #1
movs r2, #1
ands r0, r2
adds r1, r1, r0
strb r1, [r3]
_080AAF94:
ldrb r0, [r5, #0xe]
adds r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x3c
bne _080AAFCC
movs r0, #0x1e
strb r0, [r5, #0xe]
ldr r4, _080AAFFC @ =gPlayerEntity
adds r1, r4, #0
adds r1, #0x3d
movs r0, #8
strb r0, [r1]
subs r0, #0xc
bl ModHealth
adds r0, r4, #0
movs r1, #0x7a
bl sub_0800449C
adds r4, #0x45
ldrb r1, [r4]
cmp r1, #0
bne _080AAFCC
adds r0, r5, #0
adds r0, #0x45
strb r1, [r0]
_080AAFCC:
adds r1, r5, #0
adds r1, #0x80
ldrb r0, [r1]
cmp r0, #0x30
bhi _080AAFE0
adds r0, r5, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #0x10
bne _080AB004
_080AAFE0:
movs r2, #0
movs r0, #1
strb r0, [r5, #0xc]
strb r2, [r1]
ldr r0, _080AAFFC @ =gPlayerEntity
adds r0, #0x3d
movs r1, #0xf0
strb r1, [r0]
ldr r0, _080AB000 @ =gPlayerState
strb r2, [r0, #0x1a]
adds r0, r5, #0
adds r0, #0x45
strb r2, [r0]
b _080AB028
.align 2, 0
_080AAFFC: .4byte gPlayerEntity
_080AB000: .4byte gPlayerState
_080AB004:
bl ResetPlayer
ldr r2, _080AB02C @ =gPlayerState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x1a]
ldrb r1, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
ldr r4, _080AB030 @ =gPlayerEntity
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
ldrh r0, [r4, #0x36]
subs r0, #4
strh r0, [r5, #0x36]
_080AB028:
pop {r4, r5, pc}
.align 2, 0
_080AB02C: .4byte gPlayerState
_080AB030: .4byte gPlayerEntity
thumb_func_start sub_080AB034
sub_080AB034: @ 0x080AB034
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #1
ands r0, r1
ldr r1, _080AB058 @ =0x00000139
cmp r0, #0
beq _080AB04E
movs r1, #0
_080AB04E:
adds r0, r4, #0
bl sub_0801D2B4
pop {r4, pc}
.align 2, 0
_080AB058: .4byte 0x00000139
-315
View File
@@ -1,315 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile19
Projectile19: @ 0x080AB05C
push {lr}
ldr r2, _080AB070 @ =gUnk_0812A494
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AB070: .4byte gUnk_0812A494
thumb_func_start sub_080AB074
sub_080AB074: @ 0x080AB074
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
ldr r0, [r5, #4]
cmp r0, #0
bne _080AB084
bl DeleteThisEntity
_080AB084:
ldrb r6, [r4, #0xc]
cmp r6, #0
bne _080AB0AA
adds r0, r4, #0
bl sub_080AB12C
cmp r0, #0
beq _080AB124
movs r0, #1
strb r0, [r4, #0xc]
strb r6, [r4, #0x1e]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #9
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
_080AB0AA:
ldr r0, [r4, #0x50]
adds r7, r5, #0
adds r7, #0x7f
movs r3, #0
ldrsb r3, [r7, r3]
rsbs r3, r3, #0
subs r3, #0xa
adds r1, r4, #0
movs r2, #0
bl sub_0806FA90
ldr r3, _080AB128 @ =gSineTable
adds r2, r5, #0
adds r2, #0x7c
ldrb r0, [r2]
lsls r0, r0, #1
adds r0, r0, r3
movs r6, #0
ldrsh r1, [r0, r6]
adds r6, r5, #0
adds r6, #0x7e
ldrb r0, [r6]
lsls r0, r0, #8
muls r1, r0, r1
ldr r0, [r4, #0x2c]
adds r0, r0, r1
str r0, [r4, #0x2c]
ldrb r0, [r2]
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r3
movs r2, #0
ldrsh r1, [r0, r2]
ldrb r0, [r6]
lsls r0, r0, #8
muls r1, r0, r1
ldr r0, [r4, #0x30]
subs r0, r0, r1
str r0, [r4, #0x30]
movs r0, #0
ldrsb r0, [r7, r0]
ldrh r6, [r4, #0x36]
adds r0, r0, r6
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x7b
ldrb r0, [r0]
cmp r0, #0
beq _080AB124
movs r0, #0x19
bl sub_080A7EE0
adds r5, r0, #0
cmp r5, #0
beq _080AB124
movs r0, #4
strb r0, [r5, #0xa]
adds r0, r4, #0
adds r1, r5, #0
bl CopyPositionAndSpriteOffset
_080AB124:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AB128: .4byte gSineTable
thumb_func_start sub_080AB12C
sub_080AB12C: @ 0x080AB12C
push {r4, lr}
adds r4, r0, #0
ldr r0, _080AB168 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x44
bhi _080AB16C
movs r0, #0x19
bl sub_080A7EE0
adds r1, r0, #0
movs r0, #1
strb r0, [r1, #0xa]
str r4, [r1, #0x50]
movs r0, #0x19
bl sub_080A7EE0
adds r1, r0, #0
movs r0, #2
strb r0, [r1, #0xa]
str r4, [r1, #0x50]
movs r0, #0x19
bl sub_080A7EE0
adds r1, r0, #0
movs r0, #3
strb r0, [r1, #0xa]
str r4, [r1, #0x50]
movs r0, #1
b _080AB16E
.align 2, 0
_080AB168: .4byte gEntCount
_080AB16C:
movs r0, #0
_080AB16E:
pop {r4, pc}
thumb_func_start sub_080AB170
sub_080AB170: @ 0x080AB170
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r6, [r4, #0x50]
ldr r0, [r6, #4]
cmp r0, #0
bne _080AB180
bl DeleteThisEntity
_080AB180:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080AB1AA
movs r0, #1
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0x3a
ands r0, r1
strb r0, [r2]
movs r0, #5
strb r0, [r4, #0x1e]
ldrb r1, [r2]
subs r0, #0xd
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
ldr r0, _080AB1C8 @ =gUnk_080FD460
str r0, [r4, #0x48]
_080AB1AA:
ldr r5, [r6, #0x50]
adds r0, r4, #0
adds r0, #0x7c
adds r2, r5, #0
adds r2, #0x7c
ldrb r1, [r0]
adds r3, r0, #0
ldrb r2, [r2]
cmp r1, r2
beq _080AB1CC
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
b _080AB1D2
.align 2, 0
_080AB1C8: .4byte gUnk_080FD460
_080AB1CC:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
_080AB1D2:
strb r0, [r4, #0x10]
adds r0, r5, #0
adds r0, #0x7c
ldrb r0, [r0]
strb r0, [r3]
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x20
ands r0, r1
cmp r0, #0
bne _080AB208
movs r0, #0x1f
ands r0, r1
ldr r1, _080AB204 @ =gUnk_0812A4A8
adds r0, r0, r1
movs r2, #0
ldrsb r2, [r0, r2]
movs r3, #1
ldrsb r3, [r0, r3]
adds r0, r5, #0
adds r1, r4, #0
bl sub_0806FA90
b _080AB216
.align 2, 0
_080AB204: .4byte gUnk_0812A4A8
_080AB208:
movs r3, #0xa
rsbs r3, r3, #0
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl sub_0806FA90
_080AB216:
movs r1, #0x2e
ldrsh r0, [r6, r1]
movs r2, #0x2e
ldrsh r1, [r4, r2]
subs r0, r0, r1
ldrb r2, [r4, #0xa]
muls r0, r2, r0
adds r3, r2, #0
cmp r0, #0
bge _080AB22C
adds r0, #3
_080AB22C:
asrs r0, r0, #2
ldrh r5, [r4, #0x2e]
adds r0, r0, r5
strh r0, [r4, #0x2e]
movs r1, #0x32
ldrsh r0, [r6, r1]
movs r5, #0x32
ldrsh r1, [r4, r5]
subs r0, r0, r1
muls r0, r3, r0
cmp r0, #0
bge _080AB246
adds r0, #3
_080AB246:
asrs r0, r0, #2
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
movs r3, #0x36
ldrsh r0, [r6, r3]
movs r5, #0x36
ldrsh r1, [r4, r5]
subs r0, r0, r1
muls r0, r2, r0
cmp r0, #0
bge _080AB260
adds r0, #3
_080AB260:
asrs r0, r0, #2
ldrh r1, [r4, #0x36]
adds r0, r0, r1
strh r0, [r4, #0x36]
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080AB26C
sub_080AB26C: @ 0x080AB26C
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0xc]
cmp r1, #0
bne _080AB28C
movs r0, #1
strb r0, [r2, #0xc]
movs r0, #5
strb r0, [r2, #0xe]
strb r1, [r2, #0x1e]
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0x3e
ands r0, r1
strb r0, [r3]
_080AB28C:
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AB29E
bl DeleteThisEntity
b _080AB2A4
_080AB29E:
ldrb r0, [r2, #0x1e]
adds r0, #1
strb r0, [r2, #0x1e]
_080AB2A4:
pop {pc}
.align 2, 0
-318
View File
@@ -1,318 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile1A
Projectile1A: @ 0x080AB2A8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AB2C0 @ =gUnk_0812A4C8
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AB2C0: .4byte gUnk_0812A4C8
thumb_func_start sub_080AB2C4
sub_080AB2C4: @ 0x080AB2C4
push {lr}
ldr r2, _080AB2D8 @ =gUnk_0812A4DC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AB2D8: .4byte gUnk_0812A4DC
thumb_func_start sub_080AB2DC
sub_080AB2DC: @ 0x080AB2DC
push {r4, r5, lr}
adds r2, r0, #0
adds r5, r2, #0
adds r5, #0x41
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AB314
movs r0, #3
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x10]
movs r4, #0x7f
adds r0, r4, #0
ands r0, r1
strb r0, [r2, #0x10]
adds r0, r2, #0
movs r1, #0x53
bl InitializeAnimation
ldrb r0, [r5]
ands r4, r0
cmp r4, #0
bne _080AB314
movs r0, #4
rsbs r0, r0, #0
bl ModHealth
_080AB314:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080AB318
sub_080AB318: @ 0x080AB318
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
movs r4, #1
movs r0, #1
mov r8, r0
mov r1, r8
strb r1, [r6, #0xc]
ldr r0, _080AB3D8 @ =0xFFFF0000
str r0, [r6, #0x20]
movs r2, #0x2e
ldrsh r1, [r6, r2]
ldr r2, _080AB3DC @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r6, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r6, #0
adds r0, #0x76
strh r1, [r0]
ldr r0, [r6, #0x50]
adds r1, r6, #0
bl CopyPosition
movs r1, #0x80
lsls r1, r1, #5
ldrb r2, [r6, #0x15]
adds r0, r6, #0
bl sub_0806F5BC
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
orrs r0, r4
strb r0, [r2]
ldr r0, [r6, #0x50]
ldr r0, [r0, #0x34]
str r0, [r6, #0x34]
adds r0, r6, #0
movs r1, #0x51
bl InitializeAnimation
ldr r0, _080AB3E0 @ =0x000001B5
bl SoundReq
adds r0, r6, #0
bl sub_080AB4F8
movs r1, #0x2e
ldrsh r2, [r6, r1]
movs r1, #0
ldrsb r1, [r0, r1]
adds r5, r2, r1
movs r2, #0x32
ldrsh r1, [r6, r2]
ldrb r0, [r0, #1]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r7, r1, r0
adds r0, r6, #0
adds r1, r5, #0
adds r2, r7, #0
bl sub_080041DC
adds r4, r0, #0
bl Random
adds r1, r0, #0
ldr r0, _080AB3E4 @ =0x000001FF
ands r1, r0
ldr r0, _080AB3E8 @ =gScreenTransition
ldr r0, [r0]
mov r2, r8
ands r0, r2
cmp r0, #0
beq _080AB3EC
adds r4, r4, r1
movs r0, #0x80
lsls r0, r0, #3
cmp r4, r0
ble _080AB3F4
adds r4, r0, #0
b _080AB3F4
.align 2, 0
_080AB3D8: .4byte 0xFFFF0000
_080AB3DC: .4byte gRoomControls
_080AB3E0: .4byte 0x000001B5
_080AB3E4: .4byte 0x000001FF
_080AB3E8: .4byte gScreenTransition
_080AB3EC:
subs r4, r4, r1
cmp r4, #0x1f
bgt _080AB3F4
movs r4, #0x20
_080AB3F4:
lsls r1, r4, #8
ldr r0, [r6, #0x34]
bl __divsi3
lsls r0, r0, #0xd
str r0, [r6, #0x20]
adds r0, r6, #0
adds r1, r5, #0
adds r2, r7, #0
bl sub_080045B4
strb r0, [r6, #0x15]
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080AB414
sub_080AB414: @ 0x080AB414
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
movs r1, #0
bl sub_08003FC4
cmp r0, #0
bne _080AB446
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0xf
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0x54
bl InitializeAnimation
adds r0, r4, #0
bl sub_080AB4A4
b _080AB458
_080AB446:
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xe0
bls _080AB458
bl DeleteThisEntity
_080AB458:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AB45C
sub_080AB45C: @ 0x080AB45C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AB486
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #0x53
bl InitializeAnimation
_080AB486:
pop {r4, pc}
thumb_func_start sub_080AB488
sub_080AB488: @ 0x080AB488
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AB4A0
bl DeleteThisEntity
_080AB4A0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AB4A4
sub_080AB4A4: @ 0x080AB4A4
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
adds r7, r6, #0
adds r7, #0x76
ldrh r4, [r7]
movs r1, #0x2e
ldrsh r0, [r6, r1]
ldr r3, _080AB4F4 @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r5, r0, #4
movs r2, #0x3f
ands r5, r2
movs r1, #0x32
ldrsh r0, [r6, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r5, r0
cmp r4, r5
beq _080AB4F2
strh r5, [r7]
adds r0, r6, #0
bl GetTileTypeByEntity
cmp r0, #0x13
beq _080AB4E2
cmp r0, #0x34
bne _080AB4F2
_080AB4E2:
movs r0, #0xd3
lsls r0, r0, #2
ldrh r1, [r7]
adds r2, r6, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
_080AB4F2:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AB4F4: .4byte gRoomControls
thumb_func_start sub_080AB4F8
sub_080AB4F8: @ 0x080AB4F8
adds r1, r0, #0
ldrb r0, [r1, #0xa]
lsls r0, r0, #5
ldrb r1, [r1, #0xf]
lsls r1, r1, #1
orrs r0, r1
ldr r1, _080AB50C @ =gUnk_0812A4EC
adds r0, r0, r1
bx lr
.align 2, 0
_080AB50C: .4byte gUnk_0812A4EC
-214
View File
@@ -1,214 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile1B
Projectile1B: @ 0x080AB510
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AB528 @ =gUnk_0812A58C
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AB528: .4byte gUnk_0812A58C
thumb_func_start sub_080AB52C
sub_080AB52C: @ 0x080AB52C
push {lr}
ldr r2, _080AB540 @ =gUnk_0812A5A0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AB540: .4byte gUnk_0812A5A0
thumb_func_start sub_080AB544
sub_080AB544: @ 0x080AB544
push {lr}
adds r2, r0, #0
adds r0, #0x3d
movs r1, #0
ldrsb r1, [r0, r1]
movs r0, #4
rsbs r0, r0, #0
cmp r1, r0
bge _080AB57C
movs r1, #2
movs r0, #2
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r2, #0x15]
ldrb r0, [r2, #0xa]
eors r1, r0
lsls r1, r1, #3
ldrb r0, [r2, #0x15]
subs r0, r0, r1
adds r0, #1
cmp r0, #2
bhi _080AB576
strb r1, [r2, #0x15]
_080AB576:
movs r0, #0xa0
lsls r0, r0, #2
strh r0, [r2, #0x24]
_080AB57C:
pop {pc}
.align 2, 0
thumb_func_start sub_080AB580
sub_080AB580: @ 0x080AB580
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
ldrb r1, [r0, #0xa]
lsls r1, r1, #3
strb r1, [r0, #0x15]
ldr r1, _080AB598 @ =0x0000FFFC
strh r1, [r0, #0x36]
ldrb r1, [r0, #0xa]
bl InitializeAnimation
pop {pc}
.align 2, 0
_080AB598: .4byte 0x0000FFFC
thumb_func_start sub_080AB59C
sub_080AB59C: @ 0x080AB59C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
cmp r0, #0
bne _080AB5BC
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080AB5BC:
adds r0, r4, #0
bl sub_080AB5F4
pop {r4, pc}
thumb_func_start sub_080AB5C4
sub_080AB5C4: @ 0x080AB5C4
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
adds r0, r4, #0
bl sub_080AB634
cmp r0, #0
bne _080AB5F0
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080AB5F0
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080AB5F0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AB5F4
sub_080AB5F4: @ 0x080AB5F4
push {r4, lr}
adds r4, r0, #0
bl sub_080043E8
cmp r0, #2
beq _080AB61A
cmp r0, #2
bhi _080AB60A
cmp r0, #1
beq _080AB610
b _080AB62E
_080AB60A:
cmp r0, #3
beq _080AB624
b _080AB62E
_080AB610:
adds r0, r4, #0
bl CreateItemOnGround
movs r0, #1
b _080AB630
_080AB61A:
adds r0, r4, #0
bl sub_080043A8
movs r0, #1
b _080AB630
_080AB624:
adds r0, r4, #0
bl CreateChestSpawner
movs r0, #1
b _080AB630
_080AB62E:
movs r0, #0
_080AB630:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AB634
sub_080AB634: @ 0x080AB634
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r0, [r6, #0x50]
movs r5, #0
adds r4, r0, #0
adds r4, #0x20
_080AB640:
ldr r1, [r4]
cmp r1, #0
beq _080AB684
adds r0, r6, #0
bl sub_080177A0
cmp r0, #0
beq _080AB684
ldr r1, [r4]
ldrb r0, [r1, #0xc]
cmp r0, #2
bhi _080AB67A
movs r0, #3
strb r0, [r1, #0xc]
ldr r1, [r4]
movs r0, #0x1e
strb r0, [r1, #0xe]
ldr r2, [r4]
ldrb r0, [r2, #0x18]
movs r3, #4
rsbs r3, r3, #0
adds r1, r3, #0
ands r0, r1
strb r0, [r2, #0x18]
ldr r0, [r4]
movs r1, #0x45
movs r2, #0
bl CreateFx
_080AB67A:
adds r0, r6, #0
bl DeleteEntity
movs r0, #1
b _080AB68E
_080AB684:
adds r4, #4
adds r5, #1
cmp r5, #3
bls _080AB640
movs r0, #0
_080AB68E:
pop {r4, r5, r6, pc}
-310
View File
@@ -1,310 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile1C
Projectile1C: @ 0x080AB690
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _080AB6A2
bl DeleteThisEntity
_080AB6A2:
ldr r0, _080AB6B4 @ =gUnk_0812A5E8
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080AB6B4: .4byte gUnk_0812A5E8
thumb_func_start sub_080AB6B8
sub_080AB6B8: @ 0x080AB6B8
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x50]
ldr r0, [r0, #0x2c]
str r0, [r2, #0x74]
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _080AB6E8
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
ldr r0, _080AB6E4 @ =gUnk_0812A614
str r0, [r2, #0x48]
adds r0, r2, #0
movs r1, #0
bl InitializeAnimation
b _080AB6F8
.align 2, 0
_080AB6E4: .4byte gUnk_0812A614
_080AB6E8:
movs r0, #2
strb r0, [r2, #0xc]
movs r0, #4
strb r0, [r2, #0xf]
ldrb r1, [r2, #0xe]
adds r0, r2, #0
bl InitializeAnimation
_080AB6F8:
pop {pc}
.align 2, 0
thumb_func_start sub_080AB6FC
sub_080AB6FC: @ 0x080AB6FC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AB724
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
adds r0, r4, #0
bl sub_080AB758
_080AB724:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AB728
sub_080AB728: @ 0x080AB728
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldr r2, [r4, #0x50]
ldr r1, [r2, #0x2c]
ldr r0, [r4, #0x74]
subs r1, r1, r0
ldr r0, [r4, #0x2c]
adds r0, r0, r1
str r0, [r4, #0x2c]
ldr r0, [r2, #0x2c]
str r0, [r4, #0x74]
adds r0, r4, #0
bl sub_080AB888
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xf]
cmp r0, #0
bne _080AB754
bl DeleteThisEntity
_080AB754:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AB758
sub_080AB758: @ 0x080AB758
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
sub sp, #4
adds r5, r0, #0
movs r6, #6
movs r7, #0
movs r4, #0
movs r0, #0x32
ldrsh r2, [r5, r0]
ldr r1, _080AB818 @ =gRoomControls
ldrh r0, [r1, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov r8, r1
cmp r2, r0
bhi _080AB7B4
movs r3, #7
_080AB77E:
adds r0, r4, #0
ands r0, r3
cmp r0, #7
bne _080AB798
adds r0, r5, #0
movs r1, #4
adds r2, r6, #0
str r3, [sp]
bl sub_080AB844
adds r6, #0x3e
adds r7, #0x3e
ldr r3, [sp]
_080AB798:
adds r4, #1
ands r4, r3
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r0, r0, r7
lsls r1, r4, #3
adds r2, r0, r1
ldr r0, _080AB818 @ =gRoomControls
ldrh r0, [r0, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r2, r0
bls _080AB77E
_080AB7B4:
movs r4, #0
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r2, r0, r7
mov r1, r8
ldrh r0, [r1, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r2, r0
bhi _080AB802
movs r3, #3
_080AB7CC:
adds r0, r4, #0
ands r0, r3
cmp r0, #3
bne _080AB7E6
adds r0, r5, #0
movs r1, #3
adds r2, r6, #0
str r3, [sp]
bl sub_080AB844
adds r6, #0x1e
adds r7, #0x1e
ldr r3, [sp]
_080AB7E6:
adds r4, #1
ands r4, r3
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r0, r0, r7
lsls r1, r4, #3
adds r2, r0, r1
ldr r0, _080AB818 @ =gRoomControls
ldrh r0, [r0, #8]
adds r0, #0xd4
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r2, r0
bls _080AB7CC
_080AB802:
movs r0, #2
ands r0, r4
cmp r0, #0
beq _080AB81C
adds r0, r5, #0
movs r1, #2
adds r2, r6, #0
bl sub_080AB844
adds r6, #0xe
b _080AB830
.align 2, 0
_080AB818: .4byte gRoomControls
_080AB81C:
movs r0, #1
ands r4, r0
cmp r4, #0
beq _080AB830
adds r0, r5, #0
movs r1, #1
adds r2, r6, #0
bl sub_080AB844
adds r6, #6
_080AB830:
adds r0, r5, #0
movs r1, #6
adds r2, r6, #0
bl sub_080AB844
add sp, #4
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080AB844
sub_080AB844: @ 0x080AB844
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r7, r1, #0
adds r6, r2, #0
movs r0, #0x1c
bl sub_080A7EE0
adds r4, r0, #0
cmp r4, #0
beq _080AB880
movs r0, #1
strb r0, [r4, #0xa]
strb r7, [r4, #0xe]
ldr r0, [r5, #0x50]
str r0, [r4, #0x50]
lsls r3, r6, #0x10
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
cmp r7, #1
beq _080AB87C
ldr r0, _080AB878 @ =gUnk_0812A61C
b _080AB87E
.align 2, 0
_080AB878: .4byte gUnk_0812A61C
_080AB87C:
ldr r0, _080AB884 @ =gUnk_0812A614
_080AB87E:
str r0, [r4, #0x48]
_080AB880:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AB884: .4byte gUnk_0812A614
thumb_func_start sub_080AB888
sub_080AB888: @ 0x080AB888
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xf]
subs r0, #1
strb r0, [r2, #0xf]
movs r3, #0
ldrb r0, [r2, #0xe]
cmp r0, #3
beq _080AB8A4
cmp r0, #3
ble _080AB8B6
cmp r0, #4
beq _080AB8A6
b _080AB8B6
_080AB8A4:
movs r3, #1
_080AB8A6:
ldr r0, _080AB8C4 @ =gUnk_0812A5F4
ldrb r1, [r2, #0xf]
lsls r1, r1, #1
adds r1, r1, r3
lsls r1, r1, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r2, #0x48]
_080AB8B6:
ldrb r0, [r2, #0xf]
cmp r0, #0
bne _080AB8C0
movs r0, #4
strb r0, [r2, #0xf]
_080AB8C0:
pop {pc}
.align 2, 0
_080AB8C4: .4byte gUnk_0812A5F4
-216
View File
@@ -1,216 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile1D
Projectile1D: @ 0x080AB8C8
push {r4, lr}
adds r4, r0, #0
ldr r1, _080AB8E4 @ =gUnk_0812A6B4
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_080AB9DC
pop {r4, pc}
.align 2, 0
_080AB8E4: .4byte gUnk_0812A6B4
thumb_func_start sub_080AB8E8
sub_080AB8E8: @ 0x080AB8E8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
movs r1, #0
strb r0, [r4, #0xc]
movs r0, #0xa0
lsls r0, r0, #1
strh r0, [r4, #0x24]
str r1, [r4, #0x34]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AB90E
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
str r4, [r4, #0x50]
_080AB90E:
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
ldrb r0, [r4, #0xa]
cmp r0, #3
bhi _080AB936
movs r0, #0x1d
bl sub_080A7EE0
adds r1, r0, #0
ldrb r0, [r4, #0xa]
adds r0, #1
strb r0, [r1, #0xa]
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
str r4, [r1, #0x54]
adds r0, r4, #0
bl CopyPosition
_080AB936:
adds r1, r4, #0
adds r1, #0x68
movs r2, #7
_080AB93C:
ldrh r0, [r4, #0x2e]
strh r0, [r1]
adds r1, #2
ldrh r0, [r4, #0x32]
strh r0, [r1]
adds r1, #2
subs r2, #1
cmp r2, #0
bge _080AB93C
pop {r4, pc}
thumb_func_start sub_080AB950
sub_080AB950: @ 0x080AB950
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AB99C
adds r0, r4, #0
bl ProcessMovement
ldrb r0, [r4, #0x15]
lsrs r0, r0, #3
ldr r1, _080AB994 @ =gUnk_0812A6C4
lsls r5, r0, #1
adds r1, r5, r1
ldrh r1, [r1]
ldrh r0, [r4, #0x2a]
ands r0, r1
cmp r0, #0
bne _080AB980
ldrb r1, [r4, #0x15]
adds r0, r4, #0
bl sub_080AB9FC
cmp r0, #0
beq _080AB9D4
_080AB980:
bl Random
ldr r2, _080AB998 @ =gUnk_0812A6BC
movs r1, #1
ands r1, r0
adds r1, r1, r5
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0x15]
b _080AB9D4
.align 2, 0
_080AB994: .4byte gUnk_0812A6C4
_080AB998: .4byte gUnk_0812A6BC
_080AB99C:
ldr r0, [r4, #0x50]
cmp r0, #0
bne _080AB9A6
bl DeleteThisEntity
_080AB9A6:
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080AB9B2
bl DeleteThisEntity
_080AB9B2:
ldr r1, [r4, #0x54]
cmp r1, #0
beq _080AB9D0
ldr r0, [r1, #4]
cmp r0, #0
beq _080AB9D0
adds r0, r1, #0
adds r0, #0x68
ldrh r0, [r0]
strh r0, [r4, #0x2e]
adds r0, r1, #0
adds r0, #0x6a
ldrh r0, [r0]
strh r0, [r4, #0x32]
b _080AB9D4
_080AB9D0:
bl DeleteThisEntity
_080AB9D4:
adds r0, r4, #0
bl GetNextFrame
pop {r4, r5, pc}
thumb_func_start sub_080AB9DC
sub_080AB9DC: @ 0x080AB9DC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x6c
adds r1, r4, #0
adds r1, #0x68
movs r2, #0x1c
bl MemCopy
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x84
strh r1, [r0]
ldrh r1, [r4, #0x32]
adds r0, #2
strh r1, [r0]
pop {r4, pc}
thumb_func_start sub_080AB9FC
sub_080AB9FC: @ 0x080AB9FC
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r4, r1, #0
adds r0, #0x38
ldrb r0, [r0]
bl GetLayerByIndex
movs r1, #0x2e
ldrsh r3, [r5, r1]
ldr r2, _080ABA4C @ =gRoomControls
ldrh r1, [r2, #6]
subs r3, r3, r1
asrs r3, r3, #4
movs r6, #0x3f
ands r3, r6
movs r7, #0x32
ldrsh r1, [r5, r7]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
lsls r1, r1, #6
orrs r3, r1
ldr r1, _080ABA50 @ =gUnk_080B4488
lsrs r4, r4, #3
lsls r4, r4, #1
adds r4, r4, r1
movs r2, #0
ldrsh r1, [r4, r2]
adds r3, r3, r1
ldr r7, _080ABA54 @ =0x00002004
adds r0, r0, r7
adds r0, r0, r3
ldrb r0, [r0]
cmp r0, #0x1f
bls _080ABA58
cmp r0, #0x3f
bhi _080ABA58
movs r0, #1
b _080ABA5A
.align 2, 0
_080ABA4C: .4byte gRoomControls
_080ABA50: .4byte gUnk_080B4488
_080ABA54: .4byte 0x00002004
_080ABA58:
movs r0, #0
_080ABA5A:
pop {r4, r5, r6, r7, pc}
-472
View File
@@ -1,472 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile1F
Projectile1F: @ 0x080ABB8C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080ABBA4 @ =gUnk_0812A7D4
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080ABBA4: .4byte gUnk_0812A7D4
thumb_func_start sub_080ABBA8
sub_080ABBA8: @ 0x080ABBA8
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #1
beq _080ABBC4
cmp r0, #1
bgt _080ABBDC
cmp r0, #0
bne _080ABBDC
ldr r0, _080ABBC0 @ =gUnk_0812A7EC
b _080ABBC6
.align 2, 0
_080ABBC0: .4byte gUnk_0812A7EC
_080ABBC4:
ldr r0, _080ABBD8 @ =gUnk_0812A7F8
_080ABBC6:
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _080ABBEC
.align 2, 0
_080ABBD8: .4byte gUnk_0812A7F8
_080ABBDC:
ldr r0, _080ABBF0 @ =gUnk_0812A800
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
_080ABBEC:
pop {pc}
.align 2, 0
_080ABBF0: .4byte gUnk_0812A800
thumb_func_start sub_080ABBF4
sub_080ABBF4: @ 0x080ABBF4
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080ABC52
ldrb r0, [r4, #0xa]
cmp r0, #0
blt _080ABC52
cmp r0, #1
ble _080ABC3E
cmp r0, #2
bne _080ABC52
movs r0, #0x3f
ands r0, r1
cmp r0, #3
beq _080ABC32
cmp r0, #3
bgt _080ABC24
cmp r0, #0
beq _080ABC2A
b _080ABC52
_080ABC24:
cmp r0, #0x14
beq _080ABC32
b _080ABC52
_080ABC2A:
movs r0, #4
rsbs r0, r0, #0
bl ModHealth
_080ABC32:
adds r0, r4, #0
bl CreateDust
bl DeleteThisEntity
b _080ABC52
_080ABC3E:
movs r0, #0x3f
ands r0, r1
cmp r0, #0
bne _080ABC52
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
bl DeleteThisEntity
_080ABC52:
pop {r4, pc}
thumb_func_start sub_080ABC54
sub_080ABC54: @ 0x080ABC54
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
bne _080ABC6E
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080ABC6E:
ldr r0, _080ABC80 @ =gUnk_0812A808
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080ABC80: .4byte gUnk_0812A808
thumb_func_start sub_080ABC84
sub_080ABC84: @ 0x080ABC84
movs r1, #2
strb r1, [r0, #0xd]
bx lr
.align 2, 0
thumb_func_start nullsub_542
nullsub_542: @ 0x080ABC8C
bx lr
.align 2, 0
thumb_func_start sub_080ABC90
sub_080ABC90: @ 0x080ABC90
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _080ABCBE
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
ldr r0, _080ABCC0 @ =gPlayerEntity
movs r1, #0x7a
bl sub_0800449C
bl sub_08079D84
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080ABCBE:
pop {r4, pc}
.align 2, 0
_080ABCC0: .4byte gPlayerEntity
thumb_func_start sub_080ABCC4
sub_080ABCC4: @ 0x080ABCC4
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0
movs r0, #1
strb r0, [r5, #0xc]
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x30
strb r0, [r5, #0xe]
strb r4, [r5, #0xf]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldr r2, _080ABD3C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r4, #0x32
ldrsh r0, [r5, r4]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r5, #0
adds r0, #0x74
strh r1, [r0]
ldrh r0, [r0]
movs r1, #2
bl GetTileType
adds r1, r5, #0
adds r1, #0x76
strh r0, [r1]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r2]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
ldr r0, _080ABD40 @ =0x0000014B
bl SoundReq
pop {r4, r5, pc}
.align 2, 0
_080ABD3C: .4byte gRoomControls
_080ABD40: .4byte 0x0000014B
thumb_func_start sub_080ABD44
sub_080ABD44: @ 0x080ABD44
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080ABD60
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_080ABD60:
adds r0, r4, #0
bl sub_080AF090
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ABD70
sub_080ABD70: @ 0x080ABD70
push {r4, r5, lr}
adds r5, r0, #0
bl GetNextFrame
adds r2, r5, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _080ABDEE
movs r0, #0xef
ands r0, r1
movs r1, #0
strb r0, [r2]
strh r1, [r5, #0x24]
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldr r2, _080ABDDC @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r4, #0x32
ldrsh r0, [r5, r4]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r4, r5, #0
adds r4, #0x74
strh r1, [r4]
ldrh r0, [r4]
movs r1, #2
bl GetTileType
adds r1, r5, #0
adds r1, #0x76
strh r0, [r1]
ldrh r1, [r1]
cmp r1, #0x13
beq _080ABDE4
ldr r0, _080ABDE0 @ =0x00000315
cmp r1, r0
bne _080ABDEE
ldrh r1, [r4]
movs r0, #0x6e
movs r2, #2
bl SetTileType
b _080ABDEE
.align 2, 0
_080ABDDC: .4byte gRoomControls
_080ABDE0: .4byte 0x00000315
_080ABDE4:
ldrh r1, [r4]
movs r0, #0x6d
movs r2, #2
bl SetTileType
_080ABDEE:
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080ABE00
bl DeleteThisEntity
_080ABE00:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080ABE04
sub_080ABE04: @ 0x080ABE04
push {r4, r5, lr}
adds r4, r0, #0
bl Random
adds r5, r0, #0
movs r0, #0xff
ands r5, r0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _080ABE48 @ =0xFFFF0000
str r0, [r4, #0x20]
ldrh r0, [r4, #0x36]
subs r0, #0xa0
strh r0, [r4, #0x36]
ldr r3, _080ABE4C @ =gRoomControls
ldrh r2, [r3, #6]
ldr r1, _080ABE50 @ =0x00007FF0
adds r0, r1, #0
ands r0, r2
movs r2, #8
orrs r0, r2
strh r0, [r4, #0x2e]
ldrh r0, [r3, #8]
ands r1, r0
orrs r1, r2
strh r1, [r4, #0x32]
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r0, #0x10
ands r0, r5
cmp r0, #0
beq _080ABE54
adds r1, #0x10
b _080ABE56
.align 2, 0
_080ABE48: .4byte 0xFFFF0000
_080ABE4C: .4byte gRoomControls
_080ABE50: .4byte 0x00007FF0
_080ABE54:
adds r1, #0xc0
_080ABE56:
movs r0, #0xe0
ands r0, r5
lsrs r0, r0, #1
adds r0, r1, r0
strh r0, [r4, #0x2e]
movs r0, #0xf
ands r5, r0
lsls r0, r5, #4
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
adds r0, r4, #0
bl sub_08004168
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
ldr r0, _080ABE84 @ =0x0000012D
bl SoundReq
pop {r4, r5, pc}
.align 2, 0
_080ABE84: .4byte 0x0000012D
thumb_func_start sub_080ABE88
sub_080ABE88: @ 0x080ABE88
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _080ABEA6
adds r0, r4, #0
movs r1, #4
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080ABEA6:
pop {r4, pc}
thumb_func_start sub_080ABEA8
sub_080ABEA8: @ 0x080ABEA8
push {r4, lr}
adds r4, r0, #0
movs r2, #1
strb r2, [r4, #0xc]
movs r0, #0x60
strb r0, [r4, #0xe]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0x68
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r3]
strb r2, [r4, #0x1c]
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080ABEDA
bl Random
movs r1, #0xf
ands r0, r1
lsls r0, r0, #1
strb r0, [r4, #0x15]
b _080ABEEC
_080ABEDA:
adds r0, r4, #0
movs r1, #0
bl sub_08049F84
strb r0, [r4, #0x15]
ldr r1, _080ABEFC @ =0x0000013F
adds r0, r4, #0
bl sub_0801D2B4
_080ABEEC:
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
ldr r0, _080ABF00 @ =0x00000193
bl SoundReq
pop {r4, pc}
.align 2, 0
_080ABEFC: .4byte 0x0000013F
_080ABF00: .4byte 0x00000193
thumb_func_start sub_080ABF04
sub_080ABF04: @ 0x080ABF04
push {r4, lr}
adds r4, r0, #0
bl sub_080040A8
cmp r0, #0
bne _080ABF14
bl DeleteThisEntity
_080ABF14:
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
-196
View File
@@ -1,196 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile2
Projectile2: @ 0x080A8190
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A81A8 @ =gUnk_0812960C
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A81A8: .4byte gUnk_0812960C
thumb_func_start sub_080A81AC
sub_080A81AC: @ 0x080A81AC
push {lr}
ldr r2, _080A81C0 @ =gUnk_08129620
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A81C0: .4byte gUnk_08129620
thumb_func_start sub_080A81C4
sub_080A81C4: @ 0x080A81C4
push {lr}
adds r1, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A81D8
adds r0, r1, #0
bl DeleteEntity
b _080A81DE
_080A81D8:
adds r0, r1, #0
bl sub_080A82D8
_080A81DE:
pop {pc}
thumb_func_start sub_080A81E0
sub_080A81E0: @ 0x080A81E0
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0x3c
strb r1, [r0, #0xe]
ldr r1, _080A81F8 @ =0x0000FFFE
strh r1, [r0, #0x36]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
_080A81F8: .4byte 0x0000FFFE
thumb_func_start sub_080A81FC
sub_080A81FC: @ 0x080A81FC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
ldrh r0, [r4, #0x2a]
cmp r0, #0
bne _080A8240
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A8222
adds r0, r4, #0
bl DeleteEntity
b _080A8246
_080A8222:
adds r0, r4, #0
bl sub_08016AD2
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A8246
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x90
lsls r0, r0, #1
strh r0, [r4, #0x24]
b _080A8246
_080A8240:
adds r0, r4, #0
bl sub_080A82D8
_080A8246:
pop {r4, pc}
thumb_func_start sub_080A8248
sub_080A8248: @ 0x080A8248
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080A827A
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0xe0
strh r0, [r4, #0x24]
movs r0, #0xe0
lsls r0, r0, #8
str r0, [r4, #0x20]
_080A827A:
pop {r4, pc}
thumb_func_start sub_080A827C
sub_080A827C: @ 0x080A827C
push {r4, lr}
adds r4, r0, #0
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl GetNextFrame
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
bne _080A82B2
adds r0, r4, #0
bl DeleteEntity
_080A82B2:
pop {r4, pc}
thumb_func_start sub_080A82B4
sub_080A82B4: @ 0x080A82B4
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F69C
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080A82D6
adds r0, r4, #0
bl DeleteEntity
_080A82D6:
pop {r4, pc}
thumb_func_start sub_080A82D8
sub_080A82D8: @ 0x080A82D8
movs r1, #4
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #0x80
lsls r1, r1, #9
str r1, [r0, #0x20]
ldrb r1, [r0, #0x15]
movs r2, #0x10
eors r1, r2
strb r1, [r0, #0x15]
movs r1, #0x80
strh r1, [r0, #0x24]
bx lr
-76
View File
@@ -1,76 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile20
Projectile20: @ 0x080ABF24
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080ABF3C @ =gUnk_0812A84C
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080ABF3C: .4byte gUnk_0812A84C
thumb_func_start sub_080ABF40
sub_080ABF40: @ 0x080ABF40
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080ABF66
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _080ABFA0 @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
ldr r0, _080ABFA4 @ =0x00000199
bl SoundReq
_080ABF66:
ldrh r2, [r4, #0x36]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #6
rsbs r0, r0, #0
cmp r1, r0
bge _080ABF78
adds r0, r2, #2
strh r0, [r4, #0x36]
_080ABF78:
adds r0, r4, #0
bl sub_080AF090
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080ABF88
bl DeleteThisEntity
_080ABF88:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080ABF9C
bl DeleteThisEntity
_080ABF9C:
pop {r4, pc}
.align 2, 0
_080ABFA0: .4byte gPlayerEntity
_080ABFA4: .4byte 0x00000199
thumb_func_start sub_080ABFA8
sub_080ABFA8: @ 0x080ABFA8
push {lr}
bl DeleteThisEntity
pop {pc}
-371
View File
@@ -1,371 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile21
Projectile21: @ 0x080ABFB0
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080ABFC8 @ =gUnk_0812A954
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080ABFC8: .4byte gUnk_0812A954
thumb_func_start sub_080ABFCC
sub_080ABFCC: @ 0x080ABFCC
push {lr}
ldr r2, _080ABFE0 @ =gUnk_0812A968
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080ABFE0: .4byte gUnk_0812A968
thumb_func_start sub_080ABFE4
sub_080ABFE4: @ 0x080ABFE4
push {lr}
bl DeleteThisEntity
pop {pc}
thumb_func_start sub_080ABFEC
sub_080ABFEC: @ 0x080ABFEC
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xa]
adds r1, #1
bl InitializeAnimation
ldrb r1, [r4, #0xa]
cmp r1, #0
beq _080AC030
cmp r1, #1
beq _080AC048
movs r1, #0
movs r0, #2
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
movs r0, #0xff
strb r0, [r4, #0xf]
ldr r1, _080AC028 @ =gUnk_0812A97C
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x44
movs r0, #0x88
strb r0, [r1]
ldr r0, _080AC02C @ =0x00000193
b _080AC06A
.align 2, 0
_080AC028: .4byte gUnk_0812A97C
_080AC02C: .4byte 0x00000193
_080AC030:
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
movs r0, #7
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x85
movs r0, #0x18
strb r0, [r1]
subs r1, #0x41
movs r0, #0x88
b _080AC058
_080AC048:
strb r1, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x85
movs r0, #0x18
_080AC058:
strb r0, [r1]
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
ldrh r0, [r4, #0x36]
subs r0, #0x14
strh r0, [r4, #0x36]
ldr r0, _080AC070 @ =0x00000149
_080AC06A:
bl SoundReq
pop {r4, pc}
.align 2, 0
_080AC070: .4byte 0x00000149
thumb_func_start sub_080AC074
sub_080AC074: @ 0x080AC074
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080AC084
bl DeleteThisEntity
_080AC084:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
ldrh r0, [r4, #0x36]
subs r0, #0x14
strh r0, [r4, #0x36]
adds r1, r4, #0
adds r1, #0x85
ldrb r0, [r1]
cmp r0, #0
beq _080AC0B2
subs r0, #1
strb r0, [r1]
movs r1, #0xff
ands r0, r1
movs r1, #7
ands r0, r1
cmp r0, #0
bne _080AC0B2
ldr r0, _080AC0E8 @ =0x00000149
bl SoundReq
_080AC0B2:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080AC0FE
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AC0F0
movs r0, #2
strb r0, [r4, #0xc]
ldr r1, _080AC0EC @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
strb r0, [r4, #0x15]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r0, #0x13
bl SoundReq
b _080AC0F8
.align 2, 0
_080AC0E8: .4byte 0x00000149
_080AC0EC: .4byte gPlayerEntity
_080AC0F0:
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x10
strb r0, [r4, #0xe]
_080AC0F8:
ldrh r0, [r4, #0x36]
subs r0, #0x28
strh r0, [r4, #0x36]
_080AC0FE:
pop {r4, pc}
thumb_func_start sub_080AC100
sub_080AC100: @ 0x080AC100
push {r4, lr}
adds r4, r0, #0
ldrh r2, [r4, #0x36]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #6
rsbs r0, r0, #0
cmp r1, r0
bge _080AC116
adds r0, r2, #3
strh r0, [r4, #0x36]
_080AC116:
adds r0, r4, #0
bl sub_080AF090
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080AC126
bl DeleteThisEntity
_080AC126:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080AC13A
bl DeleteThisEntity
_080AC13A:
ldrb r0, [r4, #0xe]
cmp r0, #0x1d
bhi _080AC160
adds r0, #1
strb r0, [r4, #0xe]
movs r1, #0xff
ands r0, r1
ldrb r1, [r4, #0xf]
ands r0, r1
cmp r0, #0
bne _080AC160
ldr r1, _080AC164 @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_080AC160:
pop {r4, pc}
.align 2, 0
_080AC164: .4byte gPlayerEntity
thumb_func_start sub_080AC168
sub_080AC168: @ 0x080AC168
push {r4, r5, r6, lr}
adds r4, r0, #0
bl GetNextFrame
ldr r0, [r4, #0x34]
ldr r1, _080AC1C0 @ =0xFFFF8000
adds r0, r0, r1
str r0, [r4, #0x34]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
cmp r6, #0
bne _080AC1F8
movs r0, #4
strb r0, [r4, #0xc]
strb r0, [r4, #0xe]
bl Random
adds r5, r0, #0
movs r0, #7
ands r5, r0
ldr r0, _080AC1C4 @ =gUnk_0812A982
adds r0, r5, r0
ldrb r0, [r0]
strb r0, [r4, #0xf]
ldr r1, _080AC1C8 @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x84
ldrb r0, [r0]
cmp r0, #3
bne _080AC1D0
ldr r0, _080AC1CC @ =gUnk_0812A98A
adds r0, r5, r0
ldrb r0, [r0]
subs r1, r1, r0
strb r6, [r4, #0xb]
b _080AC1F2
.align 2, 0
_080AC1C0: .4byte 0xFFFF8000
_080AC1C4: .4byte gUnk_0812A982
_080AC1C8: .4byte gPlayerEntity
_080AC1CC: .4byte gUnk_0812A98A
_080AC1D0:
cmp r0, #2
bne _080AC1E4
ldr r0, _080AC1E0 @ =gUnk_0812A98A
adds r0, r5, r0
ldrb r0, [r0]
subs r1, r1, r0
movs r0, #1
b _080AC1F0
.align 2, 0
_080AC1E0: .4byte gUnk_0812A98A
_080AC1E4:
ldr r0, _080AC1FC @ =gUnk_0812A98A
adds r0, r5, r0
ldrb r0, [r0]
lsrs r0, r0, #1
subs r1, r1, r0
movs r0, #2
_080AC1F0:
strb r0, [r4, #0xb]
_080AC1F2:
movs r0, #0x1f
ands r1, r0
strb r1, [r4, #0x15]
_080AC1F8:
pop {r4, r5, r6, pc}
.align 2, 0
_080AC1FC: .4byte gUnk_0812A98A
thumb_func_start sub_080AC200
sub_080AC200: @ 0x080AC200
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r5, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _080AC270
movs r0, #0x10
strb r0, [r4, #0xe]
movs r0, #0x21
bl sub_080A7EE0
adds r1, r0, #0
cmp r1, #0
beq _080AC23C
movs r0, #2
strb r0, [r1, #0xa]
ldrb r0, [r4, #0xb]
strb r0, [r1, #0xb]
ldrb r0, [r4, #0x15]
strb r0, [r1, #0x15]
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
adds r0, r4, #0
bl CopyPosition
_080AC23C:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r5
cmp r0, #0
bne _080AC24C
bl DeleteThisEntity
_080AC24C:
ldr r0, [r4, #0x50]
adds r0, #0x84
ldrb r0, [r0]
cmp r0, #3
bne _080AC25C
ldrb r0, [r4, #0x15]
adds r0, #3
b _080AC26A
_080AC25C:
cmp r0, #2
bne _080AC266
ldrb r0, [r4, #0x15]
adds r0, #3
b _080AC26A
_080AC266:
ldrb r0, [r4, #0x15]
adds r0, #2
_080AC26A:
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_080AC270:
pop {r4, r5, pc}
.align 2, 0
-848
View File
@@ -1,848 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile22
Projectile22: @ 0x080AC274
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080AC284
bl DeleteThisEntity
_080AC284:
ldr r1, _080AC2BC @ =gUnk_0812A994
ldrb r0, [r4, #0xb]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AC2C0
ldrb r0, [r4, #0x1b]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
orrs r0, r1
strb r0, [r4, #0x19]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2]
b _080AC324
.align 2, 0
_080AC2BC: .4byte gUnk_0812A994
_080AC2C0:
ldr r5, [r4, #0x50]
ldrb r2, [r5, #0x1b]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r5, #0x19]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x19]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x19]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #2
adds r3, r4, #0
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r0, [r5, #0x19]
lsrs r0, r0, #6
cmp r0, #3
bne _080AC31C
adds r0, r5, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _080AC31C
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
b _080AC322
_080AC31C:
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
_080AC322:
strb r0, [r4, #0x10]
_080AC324:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080AC328
sub_080AC328: @ 0x080AC328
push {lr}
ldr r2, _080AC33C @ =gUnk_0812A9A8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AC33C: .4byte gUnk_0812A9A8
thumb_func_start sub_080AC340
sub_080AC340: @ 0x080AC340
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080AC5E4
cmp r0, #0
beq _080AC380
movs r2, #1
movs r4, #1
strb r4, [r5, #0xc]
movs r0, #0xc
strb r0, [r5, #0x1e]
ldrb r1, [r5, #0x18]
subs r0, #0x10
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
bl Random
ldr r1, _080AC384 @ =gUnk_0812A9B4
ands r0, r4
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
adds r1, r5, #0
adds r1, #0x7a
strh r0, [r1]
subs r1, #0x42
movs r0, #2
strb r0, [r1]
adds r0, r5, #0
bl sub_080AC388
_080AC380:
pop {r4, r5, pc}
.align 2, 0
_080AC384: .4byte gUnk_0812A9B4
thumb_func_start sub_080AC388
sub_080AC388: @ 0x080AC388
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r5, r0, #0
ldr r1, _080AC3E4 @ =gUnk_0812A9B8
ldrb r0, [r5, #0xa]
adds r0, r0, r1
ldrb r3, [r0]
ldr r0, [r5, #0x50]
mov sl, r0
ldrb r0, [r0, #0x14]
movs r1, #0x80
mov sb, r1
mov r1, sb
eors r1, r0
adds r6, r5, #0
adds r6, #0x7c
ldrh r4, [r6]
lsrs r0, r4, #8
subs r1, r1, r0
adds r2, r5, #0
adds r2, #0x7a
ldrh r7, [r2]
mov ip, r7
movs r7, #0
ldrsh r0, [r2, r7]
cmp r0, #0
bge _080AC404
subs r0, r1, r3
movs r7, #0xff
mov r8, r7
ands r0, r7
cmp r0, #0x7f
bhi _080AC3E8
movs r1, #0
ldrsh r0, [r2, r1]
rsbs r0, r0, #0
strh r0, [r2]
mov r2, sl
ldrb r0, [r2, #0x14]
mov r7, sb
eors r0, r7
subs r0, r0, r3
b _080AC422
.align 2, 0
_080AC3E4: .4byte gUnk_0812A9B8
_080AC3E8:
mov r2, ip
adds r0, r4, r2
strh r0, [r6]
adds r0, r1, r3
mov r7, r8
ands r0, r7
cmp r0, #0x80
bls _080AC45A
mov r1, sl
ldrb r0, [r1, #0x14]
mov r2, sb
eors r0, r2
adds r0, r0, r3
b _080AC44E
_080AC404:
adds r0, r1, r3
movs r7, #0xff
mov r8, r7
ands r0, r7
cmp r0, #0x80
bls _080AC432
movs r1, #0
ldrsh r0, [r2, r1]
rsbs r0, r0, #0
strh r0, [r2]
mov r2, sl
ldrb r0, [r2, #0x14]
mov r7, sb
eors r0, r7
adds r0, r0, r3
_080AC422:
movs r1, #0xff
ands r0, r1
lsls r0, r0, #8
strh r0, [r6]
adds r0, r5, #0
bl sub_080AC884
b _080AC45A
_080AC432:
mov r2, ip
adds r0, r4, r2
strh r0, [r6]
subs r0, r1, r3
mov r7, r8
ands r0, r7
subs r0, #1
cmp r0, #0x7e
bhi _080AC45A
mov r1, sl
ldrb r0, [r1, #0x14]
mov r2, sb
eors r0, r2
subs r0, r0, r3
_080AC44E:
movs r1, #0xff
ands r0, r1
lsls r0, r0, #8
movs r1, #0x80
orrs r0, r1
strh r0, [r6]
_080AC45A:
adds r0, r5, #0
adds r0, #0x7c
ldrh r0, [r0]
lsrs r0, r0, #8
strb r0, [r5, #0x15]
adds r0, r5, #0
bl sub_080AC6F0
adds r0, r5, #0
bl sub_080AC760
adds r0, r5, #0
bl sub_080AC7C4
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080AC480
sub_080AC480: @ 0x080AC480
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xe]
cmp r1, #0
beq _080AC4BE
ldr r0, [r4, #0x50]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080AC4A2
movs r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x1d
strb r0, [r1]
b _080AC50A
_080AC4A2:
subs r0, r1, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AC50A
adds r0, r4, #0
adds r0, #0x3f
movs r1, #0x1c
strb r1, [r0]
movs r0, #0x8b
lsls r0, r0, #1
bl SoundReq
b _080AC50A
_080AC4BE:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AC4D6
movs r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x1d
strb r0, [r1]
_080AC4D6:
adds r1, r4, #0
adds r1, #0x7c
ldrh r2, [r1]
adds r0, r4, #0
adds r0, #0x7a
movs r3, #0
ldrsh r0, [r0, r3]
cmp r0, #0
ble _080AC4EE
movs r3, #0xc0
lsls r3, r3, #2
b _080AC4F0
_080AC4EE:
ldr r3, _080AC50C @ =0xFFFFFD00
_080AC4F0:
adds r0, r2, r3
strh r0, [r1]
lsrs r0, r0, #8
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080AC6F0
adds r0, r4, #0
bl sub_080AC760
adds r0, r4, #0
bl sub_080AC7C4
_080AC50A:
pop {r4, pc}
.align 2, 0
_080AC50C: .4byte 0xFFFFFD00
thumb_func_start sub_080AC510
sub_080AC510: @ 0x080AC510
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080AC556
movs r3, #1
movs r0, #1
strb r0, [r4, #0xc]
ldr r2, _080AC558 @ =gUnk_0812A9BA
ldrb r1, [r4, #0xa]
lsls r0, r1, #1
adds r0, r0, r1
ldrb r1, [r4, #0xb]
adds r0, r0, r1
subs r0, #1
adds r0, r0, r2
ldrb r0, [r0]
strb r0, [r4, #0x1e]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
ldrh r1, [r4, #0xa]
movs r0, #0xc0
lsls r0, r0, #2
cmp r1, r0
bne _080AC556
ldr r0, _080AC55C @ =gUnk_080FD458
str r0, [r4, #0x48]
_080AC556:
pop {r4, pc}
.align 2, 0
_080AC558: .4byte gUnk_0812A9BA
_080AC55C: .4byte gUnk_080FD458
thumb_func_start sub_080AC560
sub_080AC560: @ 0x080AC560
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x54]
ldr r0, [r5, #4]
cmp r0, #0
bne _080AC570
bl DeleteThisEntity
_080AC570:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080AC5A6
movs r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080AC590
ldr r0, _080AC58C @ =gUnk_080FD168
b _080AC592
.align 2, 0
_080AC58C: .4byte gUnk_080FD168
_080AC590:
ldr r0, _080AC5DC @ =gUnk_080FD448
_080AC592:
str r0, [r4, #0x48]
movs r0, #0xff
strb r0, [r4, #0x1e]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_080AC5A6:
adds r0, r4, #0
adds r0, #0x79
ldrb r2, [r0]
lsls r2, r2, #8
ldr r3, _080AC5E0 @ =gSineTable
ldrb r0, [r5, #0x15]
lsls r0, r0, #1
adds r0, r0, r3
movs r1, #0
ldrsh r0, [r0, r1]
adds r1, r0, #0
muls r1, r2, r1
ldr r0, [r5, #0x2c]
adds r0, r0, r1
str r0, [r4, #0x2c]
ldrb r0, [r5, #0x15]
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r3
movs r1, #0
ldrsh r0, [r0, r1]
adds r1, r0, #0
muls r1, r2, r1
ldr r0, [r5, #0x30]
subs r0, r0, r1
str r0, [r4, #0x30]
pop {r4, r5, pc}
.align 2, 0
_080AC5DC: .4byte gUnk_080FD448
_080AC5E0: .4byte gSineTable
thumb_func_start sub_080AC5E4
sub_080AC5E4: @ 0x080AC5E4
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r5, r0, #0
ldrb r4, [r5, #0xa]
cmp r4, #0
bne _080AC668
ldr r0, _080AC664 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x43
bhi _080AC670
adds r1, r5, #0
adds r1, #0x79
movs r0, #0x11
strb r0, [r1]
movs r0, #0x22
bl sub_080A7EE0
adds r6, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r6, #0xa]
movs r0, #1
strb r0, [r6, #0xb]
ldr r0, [r5, #0x50]
str r0, [r6, #0x50]
adds r1, r6, #0
adds r1, #0x79
movs r0, #0x12
strb r0, [r1]
str r6, [r5, #0x54]
movs r0, #0x22
bl sub_080A7EE0
adds r7, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r7, #0xa]
movs r0, #2
strb r0, [r7, #0xb]
ldr r0, [r5, #0x50]
str r0, [r7, #0x50]
adds r0, r7, #0
adds r0, #0x79
movs r1, #0x14
mov r8, r1
mov r1, r8
strb r1, [r0]
str r7, [r6, #0x54]
movs r0, #0x22
bl sub_080A7EE0
ldrb r1, [r5, #0xa]
strb r1, [r0, #0xa]
movs r1, #3
strb r1, [r0, #0xb]
ldr r1, [r5, #0x50]
str r1, [r0, #0x50]
str r4, [r0, #0x54]
adds r1, r0, #0
adds r1, #0x79
strb r4, [r1]
str r0, [r7, #0x54]
b _080AC6C8
.align 2, 0
_080AC664: .4byte gEntCount
_080AC668:
ldr r0, _080AC674 @ =gEntCount
ldrb r0, [r0]
cmp r0, #0x44
bls _080AC678
_080AC670:
movs r0, #0
b _080AC6E8
.align 2, 0
_080AC674: .4byte gEntCount
_080AC678:
adds r1, r5, #0
adds r1, #0x79
movs r0, #0
mov sb, r0
movs r0, #0xf
strb r0, [r1]
movs r0, #0x22
bl sub_080A7EE0
adds r6, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r6, #0xa]
movs r0, #1
strb r0, [r6, #0xb]
ldr r0, [r5, #0x50]
str r0, [r6, #0x50]
adds r0, r6, #0
adds r0, #0x79
movs r1, #0x10
mov r8, r1
mov r1, r8
strb r1, [r0]
str r6, [r5, #0x54]
movs r0, #0x22
bl sub_080A7EE0
adds r7, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r7, #0xa]
movs r0, #2
strb r0, [r7, #0xb]
ldr r0, [r5, #0x50]
str r0, [r7, #0x50]
mov r0, sb
str r0, [r7, #0x54]
adds r1, r7, #0
adds r1, #0x79
movs r0, #0x20
strb r0, [r1]
str r7, [r6, #0x54]
_080AC6C8:
movs r0, #0x22
bl sub_080A7EE0
adds r6, r0, #0
ldrb r0, [r5, #0xa]
strb r0, [r6, #0xa]
movs r0, #4
strb r0, [r6, #0xb]
ldr r0, [r5, #0x50]
str r0, [r6, #0x50]
str r5, [r6, #0x54]
adds r0, r6, #0
adds r0, #0x79
mov r1, r8
strb r1, [r0]
movs r0, #1
_080AC6E8:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080AC6F0
sub_080AC6F0: @ 0x080AC6F0
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0x15]
movs r2, #0x1f
ands r2, r0
lsrs r0, r0, #5
lsls r1, r0, #1
adds r3, r1, r0
ldr r1, _080AC724 @ =gUnk_0812A9C0
ldrb r0, [r4, #0x14]
adds r0, r0, r1
ldrb r0, [r0]
subs r0, r0, r3
adds r5, r1, #0
cmp r0, #3
bhi _080AC73A
cmp r0, #1
beq _080AC72E
cmp r0, #1
blo _080AC728
cmp r0, #2
beq _080AC732
cmp r2, #0x19
bhi _080AC75C
b _080AC73A
.align 2, 0
_080AC724: .4byte gUnk_0812A9C0
_080AC728:
cmp r2, #6
bls _080AC75C
b _080AC73A
_080AC72E:
subs r0, r2, #5
b _080AC736
_080AC732:
adds r0, r2, #0
subs r0, #0xf
_080AC736:
cmp r0, #0xc
bls _080AC75C
_080AC73A:
adds r0, r3, #3
cmp r2, #0x1a
bhi _080AC74E
adds r0, r3, #2
cmp r2, #0x10
bhi _080AC74E
adds r0, r3, #0
cmp r2, #5
bls _080AC74E
adds r0, #1
_080AC74E:
movs r1, #0x18
bl __modsi3
strb r0, [r4, #0x14]
adds r0, r0, r5
ldrb r0, [r0]
strb r0, [r4, #0x1e]
_080AC75C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080AC760
sub_080AC760: @ 0x080AC760
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r4, [r6, #0x54]
ldrb r0, [r4, #0x15]
ldrb r3, [r6, #0x15]
subs r2, r0, r3
movs r1, #0xff
ands r2, r1
adds r0, r2, #0
adds r0, #8
ands r0, r1
cmp r0, #0x10
ble _080AC78A
cmp r2, #0x80
ble _080AC784
adds r0, r3, #0
subs r0, #8
b _080AC788
_080AC784:
adds r0, r3, #0
adds r0, #8
_080AC788:
strb r0, [r4, #0x15]
_080AC78A:
ldr r5, [r4, #0x54]
ldr r0, [r5, #0x54]
cmp r0, #0
bne _080AC79C
ldr r0, [r6, #0x50]
ldrb r0, [r0, #0x14]
movs r1, #0x80
eors r0, r1
b _080AC7BE
_080AC79C:
ldrb r0, [r5, #0x15]
ldrb r3, [r4, #0x15]
subs r2, r0, r3
movs r1, #0xff
ands r2, r1
adds r0, r2, #0
adds r0, #8
ands r0, r1
cmp r0, #0x10
ble _080AC7C0
cmp r2, #0x80
ble _080AC7BA
adds r0, r3, #0
subs r0, #8
b _080AC7BE
_080AC7BA:
adds r0, r3, #0
adds r0, #8
_080AC7BE:
strb r0, [r5, #0x15]
_080AC7C0:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080AC7C4
sub_080AC7C4: @ 0x080AC7C4
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r4, r0, #0
ldr r0, [r4, #0x54]
mov r8, r0
ldr r7, [r0, #0x54]
ldr r5, [r7, #0x54]
cmp r5, #0
beq _080AC7E4
ldr r0, [r4, #0x50]
adds r1, r5, #0
bl CopyPosition
b _080AC7E6
_080AC7E4:
ldr r5, [r4, #0x50]
_080AC7E6:
adds r0, r7, #0
adds r0, #0x79
ldrb r2, [r0]
lsls r2, r2, #8
ldr r3, _080AC880 @ =gSineTable
mov sb, r3
ldrb r1, [r7, #0x15]
lsls r0, r1, #1
add r0, sb
movs r3, #0
ldrsh r0, [r0, r3]
adds r6, r0, #0
muls r6, r2, r6
adds r1, #0x40
lsls r1, r1, #1
add r1, sb
movs r3, #0
ldrsh r0, [r1, r3]
muls r0, r2, r0
rsbs r3, r0, #0
adds r0, r5, #0
adds r1, r7, #0
adds r2, r6, #0
bl PositionRelative
mov r0, r8
adds r0, #0x79
ldrb r2, [r0]
lsls r2, r2, #8
mov r0, r8
ldrb r1, [r0, #0x15]
lsls r0, r1, #1
add r0, sb
movs r3, #0
ldrsh r0, [r0, r3]
adds r6, r0, #0
muls r6, r2, r6
adds r1, #0x40
lsls r1, r1, #1
add r1, sb
movs r3, #0
ldrsh r0, [r1, r3]
muls r0, r2, r0
rsbs r3, r0, #0
adds r0, r7, #0
mov r1, r8
adds r2, r6, #0
bl PositionRelative
adds r0, r4, #0
adds r0, #0x79
ldrb r2, [r0]
lsls r2, r2, #8
ldrb r1, [r4, #0x15]
lsls r0, r1, #1
add r0, sb
movs r3, #0
ldrsh r0, [r0, r3]
adds r6, r0, #0
muls r6, r2, r6
adds r1, #0x40
lsls r1, r1, #1
add r1, sb
movs r3, #0
ldrsh r0, [r1, r3]
muls r0, r2, r0
rsbs r3, r0, #0
mov r0, r8
adds r1, r4, #0
adds r2, r6, #0
bl PositionRelative
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080AC880: .4byte gSineTable
thumb_func_start sub_080AC884
sub_080AC884: @ 0x080AC884
push {lr}
adds r1, r0, #0
ldr r0, [r1, #0x50]
adds r2, r0, #0
adds r2, #0x72
ldrh r0, [r2]
cmp r0, #0
beq _080AC8A4
movs r0, #0
strh r0, [r2]
movs r0, #2
strb r0, [r1, #0xc]
movs r0, #0x3c
strb r0, [r1, #0xe]
movs r0, #0x56
strb r0, [r1, #0xf]
_080AC8A4:
pop {pc}
.align 2, 0
-208
View File
@@ -1,208 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile23
Projectile23: @ 0x080AC8A8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080AC8C0 @ =gUnk_0812A9D8
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080AC8C0: .4byte gUnk_0812A9D8
thumb_func_start sub_080AC8C4
sub_080AC8C4: @ 0x080AC8C4
push {lr}
ldr r2, _080AC8D8 @ =gUnk_0812A9EC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080AC8D8: .4byte gUnk_0812A9EC
thumb_func_start sub_080AC8DC
sub_080AC8DC: @ 0x080AC8DC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
blt _080AC8FE
cmp r1, #3
ble _080AC8F8
cmp r1, #0x1f
bgt _080AC8FE
cmp r1, #0x1e
blt _080AC8FE
_080AC8F8:
bl DeleteThisEntity
b _080AC920
_080AC8FE:
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _080AC920
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r0, [r4, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x11
strh r0, [r4, #0x24]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_080AC920:
adds r0, r4, #0
bl sub_080AC8C4
pop {r4, pc}
thumb_func_start sub_080AC928
sub_080AC928: @ 0x080AC928
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_080AC954
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080AC954
sub_080AC954: @ 0x080AC954
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080AC964
bl DeleteThisEntity
_080AC964:
ldr r0, [r5, #0x50]
ldrb r3, [r0, #0x14]
ldr r4, _080AC9C4 @ =gSineTable
lsls r1, r3, #1
adds r1, r1, r4
movs r2, #0
ldrsh r1, [r1, r2]
lsls r2, r1, #2
adds r2, r2, r1
lsls r2, r2, #0xb
adds r3, #0x40
lsls r3, r3, #1
adds r3, r3, r4
movs r4, #0
ldrsh r1, [r3, r4]
lsls r3, r1, #2
adds r3, r3, r1
lsls r3, r3, #0xb
rsbs r3, r3, #0
adds r1, r5, #0
bl PositionRelative
adds r0, r5, #0
bl GetNextFrame
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080AC9C0
movs r0, #2
strb r0, [r5, #0xc]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
ldr r1, _080AC9C8 @ =gPlayerEntity
adds r0, r5, #0
bl GetFacingDirection
strb r0, [r5, #0x15]
movs r0, #0x97
lsls r0, r0, #1
bl SoundReq
_080AC9C0:
pop {r4, r5, pc}
.align 2, 0
_080AC9C4: .4byte gSineTable
_080AC9C8: .4byte gPlayerEntity
thumb_func_start sub_080AC9CC
sub_080AC9CC: @ 0x080AC9CC
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080AC9E8
bl DeleteThisEntity
_080AC9E8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080ACA10
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r0, [r4, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x11
strh r0, [r4, #0x24]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_080ACA10:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACA14
sub_080ACA14: @ 0x080ACA14
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
adds r0, r4, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080ACA32
bl DeleteThisEntity
_080ACA32:
pop {r4, pc}
-227
View File
@@ -1,227 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile24
Projectile24: @ 0x080ACA34
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080ACA4C @ =gUnk_0812AA5C
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080ACA4C: .4byte gUnk_0812AA5C
thumb_func_start sub_080ACA50
sub_080ACA50: @ 0x080ACA50
push {lr}
ldr r2, _080ACA64 @ =gUnk_0812AA74
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080ACA64: .4byte gUnk_0812AA74
thumb_func_start sub_080ACA68
sub_080ACA68: @ 0x080ACA68
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0xc
bgt _080ACA82
cmp r1, #0xa
bge _080ACA86
cmp r1, #6
beq _080ACA86
b _080ACAC0
_080ACA82:
cmp r1, #0x1a
bne _080ACAC0
_080ACA86:
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r1, #0x80
lsls r1, r1, #1
adds r0, r1, #0
ldrh r1, [r4, #0x24]
adds r0, r0, r1
strh r0, [r4, #0x24]
ldr r0, [r4, #0x4c]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_080ACB40
cmp r0, #0
beq _080ACAB0
movs r0, #0
b _080ACAB6
_080ACAB0:
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
_080ACAB6:
strb r0, [r4, #0x15]
movs r0, #0xd8
bl SoundReq
b _080ACAC4
_080ACAC0:
bl DeleteThisEntity
_080ACAC4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACAC8
sub_080ACAC8: @ 0x080ACAC8
push {lr}
movs r2, #0
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0x10
strb r1, [r0, #0x15]
ldr r1, _080ACAE8 @ =0x0000FFFC
strh r1, [r0, #0x36]
str r2, [r0, #0x54]
movs r1, #7
bl InitializeAnimation
ldr r0, _080ACAEC @ =0x00000199
bl SoundReq
pop {pc}
.align 2, 0
_080ACAE8: .4byte 0x0000FFFC
_080ACAEC: .4byte 0x00000199
thumb_func_start sub_080ACAF0
sub_080ACAF0: @ 0x080ACAF0
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080ACB0C
bl DeleteThisEntity
_080ACB0C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACB10
sub_080ACB10: @ 0x080ACB10
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080ACB22
bl DeleteThisEntity
_080ACB22:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080ACB90
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080ACB3C
bl DeleteThisEntity
_080ACB3C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACB40
sub_080ACB40: @ 0x080ACB40
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x50]
ldr r1, [r0, #0x50]
ldr r3, [r2, #0x54]
ldr r0, [r1, #0x64]
ldr r0, [r0, #0x1c]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB5A
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB5A:
ldr r1, [r1, #0x64]
ldr r0, [r1, #0x20]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB6A
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB6A:
ldr r0, [r1, #0x24]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB78
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB78:
ldr r0, [r1, #0x28]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB8A
ldr r0, [r0, #0x54]
cmp r3, r0
bne _080ACB8A
_080ACB86:
movs r0, #0
b _080ACB8C
_080ACB8A:
movs r0, #1
_080ACB8C:
pop {pc}
.align 2, 0
thumb_func_start sub_080ACB90
sub_080ACB90: @ 0x080ACB90
push {r4, lr}
adds r2, r0, #0
ldr r3, [r2, #0x50]
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r4, #0x2e
ldrsh r0, [r3, r4]
cmp r1, r0
bne _080ACBC6
movs r0, #0x32
ldrsh r1, [r2, r0]
movs r4, #0x32
ldrsh r0, [r3, r4]
cmp r1, r0
bgt _080ACBC6
movs r0, #1
strb r0, [r3, #0xf]
adds r0, r2, #0
movs r1, #0x1f
movs r2, #0x40
bl CreateFx
ldr r0, _080ACBC8 @ =0x00000119
bl EnqueueSFX
bl DeleteThisEntity
_080ACBC6:
pop {r4, pc}
.align 2, 0
_080ACBC8: .4byte 0x00000119
-185
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@@ -1,185 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile3
Projectile3: @ 0x080A82F8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A8310 @ =gUnk_08129650
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A8310: .4byte gUnk_08129650
thumb_func_start sub_080A8314
sub_080A8314: @ 0x080A8314
push {lr}
ldr r2, _080A8328 @ =gUnk_08129664
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A8328: .4byte gUnk_08129664
thumb_func_start sub_080A832C
sub_080A832C: @ 0x080A832C
push {lr}
adds r3, r0, #0
adds r2, r3, #0
adds r2, #0x41
ldrb r0, [r2]
cmp r0, #0x80
bne _080A8358
adds r1, r3, #0
adds r1, #0x3d
movs r0, #0x10
strb r0, [r1]
adds r1, #5
movs r0, #0xc
strb r0, [r1]
adds r1, #4
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r1]
ldr r0, [r3, #0x50]
ldrb r1, [r2]
adds r0, #0x41
strb r1, [r0]
_080A8358:
adds r0, r3, #0
adds r0, #0x3d
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A836A
ldr r0, [r3, #0x50]
b _080A836E
_080A836A:
ldr r0, [r3, #0x50]
rsbs r1, r1, #0
_080A836E:
adds r0, #0x3d
strb r1, [r0]
ldr r0, [r3, #0x50]
movs r1, #0x42
adds r1, r1, r3
mov ip, r1
ldrb r1, [r1]
adds r0, #0x42
strb r1, [r0]
ldr r0, [r3, #0x50]
adds r1, r3, #0
adds r1, #0x46
ldrh r1, [r1]
adds r0, #0x46
movs r2, #0
strh r1, [r0]
ldr r0, [r3, #0x50]
adds r1, r3, #0
adds r1, #0x3e
ldrb r1, [r1]
adds r0, #0x3e
strb r1, [r0]
mov r0, ip
strb r2, [r0]
pop {pc}
thumb_func_start sub_080A83A0
sub_080A83A0: @ 0x080A83A0
push {r4, lr}
adds r4, r0, #0
bl AllocMutableHitbox
cmp r0, #0
beq _080A83B0
movs r0, #1
strb r0, [r4, #0xc]
_080A83B0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A83B4
sub_080A83B4: @ 0x080A83B4
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
cmp r5, #0
bne _080A83C2
bl DeleteThisEntity
_080A83C2:
ldr r0, [r5, #4]
cmp r0, #0
bne _080A83CC
bl DeleteThisEntity
_080A83CC:
adds r0, r5, #0
adds r0, #0x5a
ldrb r0, [r0]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x18
ldr r1, _080A8424 @ =gUnk_0812966C
adds r2, r0, r1
ldr r1, [r4, #0x48]
ldrb r0, [r2]
strb r0, [r1]
adds r2, #1
adds r0, r5, #0
adds r0, #0x5b
ldrb r0, [r0]
cmp r0, #0x40
bne _080A83F4
ldr r1, [r4, #0x48]
ldrb r0, [r1]
rsbs r0, r0, #0
strb r0, [r1]
_080A83F4:
ldr r1, [r4, #0x48]
ldrb r0, [r2]
strb r0, [r1, #1]
adds r2, #1
ldr r1, [r4, #0x48]
ldrb r0, [r2]
strb r0, [r1, #6]
ldr r1, [r4, #0x48]
ldrb r0, [r2, #1]
strb r0, [r1, #7]
adds r0, r5, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _080A8428
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8438
movs r0, #0x7f
ands r0, r1
b _080A8436
.align 2, 0
_080A8424: .4byte gUnk_0812966C
_080A8428:
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A8438
movs r0, #0x80
orrs r0, r1
_080A8436:
strb r0, [r4, #0x10]
_080A8438:
pop {r4, r5, pc}
.align 2, 0
-335
View File
@@ -1,335 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile4
Projectile4: @ 0x080A843C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A8454 @ =gUnk_081296F0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A8454: .4byte gUnk_081296F0
thumb_func_start sub_080A8458
sub_080A8458: @ 0x080A8458
push {lr}
ldr r2, _080A846C @ =gUnk_08129704
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A846C: .4byte gUnk_08129704
thumb_func_start sub_080A8470
sub_080A8470: @ 0x080A8470
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x41
ldrb r0, [r2]
cmp r0, #0x80
bne _080A8496
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x68
bne _080A848E
movs r0, #0x86
bl EnqueueSFX
_080A848E:
adds r0, r4, #0
bl DeleteEntity
b _080A84C6
_080A8496:
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
ldrb r0, [r2]
adds r0, #0x7e
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _080A84B8
adds r0, r4, #0
bl sub_080A8680
b _080A84C6
_080A84B8:
adds r0, r4, #0
movs r1, #0x19
bl InitializeAnimation
adds r0, r4, #0
bl sub_080A86A0
_080A84C6:
pop {r4, pc}
thumb_func_start sub_080A84C8
sub_080A84C8: @ 0x080A84C8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x30
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
ldrh r0, [r4, #0x36]
subs r0, #4
strh r0, [r4, #0x36]
movs r0, #0x15
bl CheckGlobalFlag
cmp r0, #0
bne _080A84F0
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x68
strb r0, [r1]
_080A84F0:
ldr r0, _080A8500 @ =0x0000018D
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0x18
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_080A8500: .4byte 0x0000018D
thumb_func_start sub_080A8504
sub_080A8504: @ 0x080A8504
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
cmp r0, #0
beq _080A853C
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A8524
bl DeleteThisEntity
_080A8524:
adds r0, r4, #0
bl sub_08016AD2
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A8558
movs r0, #4
strb r0, [r4, #0xc]
b _080A8558
_080A853C:
ldrh r1, [r4, #0x2a]
adds r0, r4, #0
bl sub_0800417E
adds r0, r4, #0
bl sub_08016AD2
adds r0, r4, #0
movs r1, #0x19
bl InitializeAnimation
adds r0, r4, #0
bl sub_080A86A0
_080A8558:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080A85B6
ldr r5, [r4, #0x50]
ldr r0, [r5, #4]
cmp r0, #0
beq _080A85B6
adds r0, r4, #0
adds r1, r5, #0
bl sub_080177A0
cmp r0, #0
beq _080A85B6
adds r0, r4, #0
adds r0, #0x3d
movs r3, #0
movs r2, #0x10
strb r2, [r0]
ldrb r0, [r4, #0x15]
rsbs r0, r0, #0
adds r1, r4, #0
adds r1, #0x3e
strb r0, [r1]
adds r1, #3
movs r0, #0x80
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x42
movs r1, #0xc
strb r1, [r0]
adds r0, #4
strh r3, [r0]
adds r0, r5, #0
adds r0, #0x3d
strb r2, [r0]
ldrb r0, [r4, #0x15]
adds r2, r5, #0
adds r2, #0x3e
strb r0, [r2]
adds r2, #3
movs r0, #0xc2
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x42
strb r1, [r0]
adds r0, #4
strh r3, [r0]
_080A85B6:
pop {r4, r5, pc}
thumb_func_start sub_080A85B8
sub_080A85B8: @ 0x080A85B8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
cmp r0, #0
beq _080A85F2
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A85D8
bl DeleteThisEntity
_080A85D8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A860E
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
b _080A860E
_080A85F2:
ldrh r1, [r4, #0x2a]
adds r0, r4, #0
bl sub_0800417E
adds r0, r4, #0
bl sub_08016AD2
adds r0, r4, #0
movs r1, #0x19
bl InitializeAnimation
adds r0, r4, #0
bl sub_080A86A0
_080A860E:
pop {r4, pc}
thumb_func_start sub_080A8610
sub_080A8610: @ 0x080A8610
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8628
bl DeleteThisEntity
_080A8628:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A862C
sub_080A862C: @ 0x080A862C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
beq _080A864E
cmp r0, #1
beq _080A8654
b _080A8662
_080A864E:
bl DeleteThisEntity
b _080A867E
_080A8654:
ldrb r0, [r4, #0x10]
movs r1, #0x7f
ands r1, r0
strb r1, [r4, #0x10]
movs r0, #0x90
lsls r0, r0, #1
strh r0, [r4, #0x24]
_080A8662:
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A867E
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_080A867E:
pop {r4, pc}
thumb_func_start sub_080A8680
sub_080A8680: @ 0x080A8680
push {lr}
movs r1, #2
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #3
strb r1, [r0, #0xe]
movs r1, #1
strb r1, [r0, #0xf]
movs r0, #0x8c
lsls r0, r0, #1
bl EnqueueSFX
pop {pc}
thumb_func_start sub_080A86A0
sub_080A86A0: @ 0x080A86A0
push {lr}
movs r3, #0
movs r1, #3
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
strh r3, [r0, #0x24]
movs r0, #0xc7
lsls r0, r0, #1
bl EnqueueSFX
pop {pc}
-146
View File
@@ -1,146 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile5
Projectile5: @ 0x080A86BC
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A86D4 @ =gUnk_08129718
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A86D4: .4byte gUnk_08129718
thumb_func_start sub_080A86D8
sub_080A86D8: @ 0x080A86D8
push {lr}
ldr r2, _080A86EC @ =gUnk_0812972C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A86EC: .4byte gUnk_0812972C
thumb_func_start sub_080A86F0
sub_080A86F0: @ 0x080A86F0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r1, [r4, #0x50]
cmp r1, #0
bne _080A8700
bl DeleteThisEntity
b _080A876E
_080A8700:
adds r5, r1, #0
adds r5, #0x83
ldrb r1, [r5]
movs r3, #0x3f
adds r0, r3, #0
ands r0, r1
cmp r0, #3
bne _080A8768
ldr r0, _080A875C @ =gPlayerState
ldrb r0, [r0, #0xf]
cmp r0, #0
beq _080A876E
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _080A8760 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r3
movs r6, #0x32
ldrsh r1, [r4, r6]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
ldr r1, _080A8764 @ =gPlayerEntity
adds r1, #0x38
ldrb r1, [r1]
bl sub_080002E0
cmp r0, #0
bne _080A876E
adds r0, r4, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A876E
ldrb r1, [r5]
movs r0, #0x7f
ands r0, r1
strb r0, [r5]
bl DeleteThisEntity
b _080A876E
.align 2, 0
_080A875C: .4byte gPlayerState
_080A8760: .4byte gRoomControls
_080A8764: .4byte gPlayerEntity
_080A8768:
adds r0, r4, #0
bl DeleteEntity
_080A876E:
pop {r4, r5, r6, pc}
thumb_func_start sub_080A8770
sub_080A8770: @ 0x080A8770
movs r1, #1
strb r1, [r0, #0xc]
adds r3, r0, #0
adds r3, #0x3c
ldrb r2, [r3]
movs r1, #0x10
orrs r1, r2
strb r1, [r3]
ldr r1, _080A8788 @ =gUnk_08129734
str r1, [r0, #0x48]
bx lr
.align 2, 0
_080A8788: .4byte gUnk_08129734
thumb_func_start sub_080A878C
sub_080A878C: @ 0x080A878C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
cmp r4, #0
bne _080A879A
bl DeleteThisEntity
_080A879A:
ldr r0, [r4, #4]
cmp r0, #0
bne _080A87A4
bl DeleteThisEntity
_080A87A4:
adds r0, r4, #0
adds r0, #0x83
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #3
beq _080A87B6
bl DeleteThisEntity
_080A87B6:
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
ldrh r0, [r5, #0x36]
adds r0, #2
strh r0, [r5, #0x36]
pop {r4, r5, pc}
.align 2, 0
-368
View File
@@ -1,368 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile6
Projectile6: @ 0x080A87C8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A87E0 @ =gUnk_08129740
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A87E0: .4byte gUnk_08129740
thumb_func_start sub_080A87E4
sub_080A87E4: @ 0x080A87E4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _080A8804
ldr r0, [r4, #0x54]
cmp r0, #0
bne _080A87F8
bl DeleteThisEntity
_080A87F8:
ldr r0, [r4, #0x54]
ldr r0, [r0, #4]
cmp r0, #0
bne _080A8804
bl DeleteThisEntity
_080A8804:
ldr r0, _080A8818 @ =gUnk_08129754
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A8818: .4byte gUnk_08129754
thumb_func_start sub_080A881C
sub_080A881C: @ 0x080A881C
push {lr}
adds r1, r0, #0
adds r2, r1, #0
adds r2, #0x46
movs r0, #0
strh r0, [r2]
ldrb r2, [r1, #0xa]
cmp r2, #0
bne _080A8854
ldr r0, [r1, #0x50]
str r2, [r0, #0x54]
adds r0, r1, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A884A
ldr r0, _080A8850 @ =gPlayerState
movs r1, #0xf0
strb r1, [r0, #0xf]
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
_080A884A:
bl DeleteThisEntity
b _080A8866
.align 2, 0
_080A8850: .4byte gPlayerState
_080A8854:
ldrb r0, [r1, #0xc]
cmp r0, #1
bhi _080A8866
movs r0, #2
strb r0, [r1, #0xc]
ldr r0, [r1, #0x50]
adds r0, #0x83
movs r1, #0xc0
strb r1, [r0]
_080A8866:
pop {pc}
thumb_func_start sub_080A8868
sub_080A8868: @ 0x080A8868
push {r4, lr}
adds r3, r0, #0
movs r4, #0
movs r0, #1
strb r0, [r3, #0xc]
strb r4, [r3, #0xd]
ldrb r1, [r3, #0x18]
subs r0, #0x32
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r3, #0x18]
movs r0, #0x80
lsls r0, r0, #8
str r0, [r3, #0x20]
ldr r0, _080A88A4 @ =gUnk_08129764
str r0, [r3, #0x48]
adds r2, r3, #0
adds r2, #0x3c
ldrb r0, [r2]
orrs r1, r0
strb r1, [r2]
ldrb r0, [r3, #0xa]
cmp r0, #1
beq _080A88B8
cmp r0, #1
bgt _080A88A8
cmp r0, #0
beq _080A88AE
b _080A88C6
.align 2, 0
_080A88A4: .4byte gUnk_08129764
_080A88A8:
cmp r0, #2
beq _080A88BE
b _080A88C6
_080A88AE:
adds r0, r3, #0
movs r1, #0
bl InitializeAnimation
b _080A88C6
_080A88B8:
strb r4, [r3, #0xe]
strb r4, [r3, #0xf]
b _080A88C6
_080A88BE:
adds r0, r3, #0
movs r1, #5
bl InitializeAnimation
_080A88C6:
pop {r4, pc}
thumb_func_start sub_080A88C8
sub_080A88C8: @ 0x080A88C8
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r6, [r4, #0x50]
cmp r6, #0
bne _080A88D6
movs r0, #2
strb r0, [r4, #0xc]
_080A88D6:
ldr r0, [r6, #4]
cmp r0, #0
bne _080A88E0
movs r0, #2
strb r0, [r4, #0xc]
_080A88E0:
ldr r3, _080A88FC @ =0xFFFF0000
adds r0, r6, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
ldrb r5, [r4, #0xa]
cmp r5, #1
beq _080A890E
cmp r5, #1
bgt _080A8900
cmp r5, #0
beq _080A8906
b _080A8982
.align 2, 0
_080A88FC: .4byte 0xFFFF0000
_080A8900:
cmp r5, #2
beq _080A8962
b _080A8982
_080A8906:
ldrh r0, [r4, #0x36]
adds r0, #0x10
strh r0, [r4, #0x36]
b _080A8982
_080A890E:
ldrh r0, [r4, #0x36]
adds r0, #0xe
strh r0, [r4, #0x36]
ldr r0, [r4, #0x54]
bl sub_08078954
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl CopyPosition
ldrb r0, [r4, #0xe]
adds r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xf
bls _080A8982
ldr r2, [r4, #0x54]
ldrb r0, [r2, #0xe]
cmp r0, #0
bne _080A8982
movs r3, #2
ands r1, r3
cmp r1, #0
beq _080A8946
ldrb r0, [r2, #0xf]
adds r0, #1
strb r0, [r2, #0xf]
_080A8946:
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0xf]
cmp r1, #0x1f
bhi _080A8982
movs r0, #3
ands r0, r1
cmp r0, #3
bne _080A8982
adds r1, r6, #0
adds r1, #0x83
movs r0, #0xc0
strb r0, [r1]
strb r3, [r4, #0xc]
b _080A8982
_080A8962:
ldrh r0, [r4, #0x36]
adds r0, #0xe
strh r0, [r4, #0x36]
ldr r1, _080A8984 @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0xe
movs r3, #0xe
bl sub_080041A0
cmp r0, #0
beq _080A8982
strb r5, [r4, #0xc]
adds r1, r6, #0
adds r1, #0x83
movs r0, #0xc0
strb r0, [r1]
_080A8982:
pop {r4, r5, r6, pc}
.align 2, 0
_080A8984: .4byte gPlayerEntity
thumb_func_start sub_080A8988
sub_080A8988: @ 0x080A8988
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #1
bne _080A89B4
ldr r4, [r5, #0x54]
cmp r4, #0
bne _080A899C
bl DeleteThisEntity
_080A899C:
ldr r0, [r4, #4]
cmp r0, #0
bne _080A89A6
bl DeleteThisEntity
_080A89A6:
adds r0, r4, #0
bl sub_08078954
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
_080A89B4:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r5, #0
bl sub_080044EC
cmp r0, #1
bne _080A8A44
adds r0, r5, #0
bl sub_080043E8
cmp r0, #0
beq _080A8A00
cmp r0, #2
beq _080A89E0
cmp r0, #2
bhi _080A89DA
cmp r0, #1
beq _080A89E6
b _080A89FC
_080A89DA:
cmp r0, #3
beq _080A89F2
b _080A89FC
_080A89E0:
adds r0, r5, #0
movs r1, #0xb
b _080A89EA
_080A89E6:
adds r0, r5, #0
movs r1, #0
_080A89EA:
movs r2, #0
bl CreateFx
b _080A89FC
_080A89F2:
adds r0, r5, #0
movs r1, #0xc
movs r2, #0
bl CreateFx
_080A89FC:
bl DeleteThisEntity
_080A8A00:
ldrb r0, [r5, #0xa]
cmp r0, #1
beq _080A8A3E
cmp r0, #1
bgt _080A8A10
cmp r0, #0
beq _080A8A16
b _080A8A44
_080A8A10:
cmp r0, #2
beq _080A8A2A
b _080A8A44
_080A8A16:
adds r0, r5, #0
movs r1, #1
bl InitializeAnimation
movs r0, #0x84
bl EnqueueSFX
movs r0, #3
strb r0, [r5, #0xc]
b _080A8A44
_080A8A2A:
adds r0, r5, #0
movs r1, #5
movs r2, #0x80
bl CreateFx
adds r4, r0, #0
cmp r4, #0
beq _080A8A3E
movs r0, #0
str r0, [r4, #0x50]
_080A8A3E:
adds r0, r5, #0
bl DeleteEntity
_080A8A44:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A8A48
sub_080A8A48: @ 0x080A8A48
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8A64
adds r0, r4, #0
bl DeleteEntity
_080A8A64:
pop {r4, pc}
.align 2, 0
-165
View File
@@ -1,165 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile7
Projectile7: @ 0x080A8A68
push {r4, lr}
adds r4, r0, #0
bl GetNextFunction
cmp r0, #0
beq _080A8A78
bl DeleteThisEntity
_080A8A78:
ldr r0, _080A8A8C @ =gUnk_0812979C
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A8A8C: .4byte gUnk_0812979C
thumb_func_start sub_080A8A90
sub_080A8A90: @ 0x080A8A90
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _080A8AAA
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x15]
lsrs r1, r1, #3
adds r0, r2, #0
bl InitializeAnimation
b _080A8AC2
_080A8AAA:
movs r0, #2
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x15]
lsrs r1, r1, #3
movs r0, #4
orrs r1, r0
adds r0, r2, #0
bl InitializeAnimation
ldr r0, _080A8AC4 @ =0x0000015F
bl EnqueueSFX
_080A8AC2:
pop {pc}
.align 2, 0
_080A8AC4: .4byte 0x0000015F
thumb_func_start sub_080A8AC8
sub_080A8AC8: @ 0x080A8AC8
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
cmp r5, #0
bne _080A8AD8
bl DeleteEntity
b _080A8B34
_080A8AD8:
ldr r0, [r5, #4]
cmp r0, #0
bne _080A8AE6
adds r0, r4, #0
bl DeleteEntity
b _080A8B34
_080A8AE6:
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
lsrs r0, r0, #0x1e
cmp r0, #1
bne _080A8B2E
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r0, [r5, #0x15]
adds r2, r0, #4
movs r0, #0x18
ands r2, r0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080A8B1A
movs r0, #0
strb r2, [r4, #0x15]
lsrs r1, r2, #2
strb r1, [r4, #0x14]
strb r0, [r4, #0xe]
lsrs r1, r2, #3
adds r0, r4, #0
bl InitializeAnimation
b _080A8B2E
_080A8B1A:
lsrs r0, r2, #2
ldrb r1, [r4, #0x14]
cmp r0, r1
beq _080A8B2E
strb r2, [r4, #0x15]
strb r0, [r4, #0x14]
lsrs r1, r2, #3
adds r0, r4, #0
bl InitializeAnimation
_080A8B2E:
adds r0, r4, #0
bl GetNextFrame
_080A8B34:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A8B38
sub_080A8B38: @ 0x080A8B38
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
adds r2, r0, #0
cmp r2, #0
beq _080A8B66
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A8B5E
adds r0, r4, #0
bl DeleteEntity
b _080A8B74
_080A8B5E:
adds r0, r4, #0
bl sub_08016AD2
b _080A8B74
_080A8B66:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
strh r2, [r4, #0x24]
_080A8B74:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A8B78
sub_080A8B78: @ 0x080A8B78
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8B94
adds r0, r4, #0
bl DeleteEntity
_080A8B94:
pop {r4, pc}
.align 2, 0
-151
View File
@@ -1,151 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile8
Projectile8: @ 0x080A8B98
push {r4, lr}
adds r4, r0, #0
bl GetNextFunction
cmp r0, #0
beq _080A8BA8
bl DeleteThisEntity
_080A8BA8:
ldr r0, _080A8BBC @ =gUnk_0812982C
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A8BBC: .4byte gUnk_0812982C
thumb_func_start sub_080A8BC0
sub_080A8BC0: @ 0x080A8BC0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _080A8BDA
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x15]
lsrs r1, r1, #3
adds r0, r2, #0
bl InitializeAnimation
b _080A8BF4
_080A8BDA:
movs r0, #2
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x15]
lsrs r1, r1, #3
movs r0, #4
orrs r1, r0
adds r0, r2, #0
bl InitializeAnimation
movs r0, #0xaf
lsls r0, r0, #1
bl EnqueueSFX
_080A8BF4:
pop {pc}
.align 2, 0
thumb_func_start sub_080A8BF8
sub_080A8BF8: @ 0x080A8BF8
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
cmp r5, #0
bne _080A8C08
bl DeleteEntity
b _080A8C48
_080A8C08:
ldr r0, [r5, #4]
cmp r0, #0
bne _080A8C16
adds r0, r4, #0
bl DeleteEntity
b _080A8C48
_080A8C16:
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
lsrs r0, r0, #0x1e
cmp r0, #1
bne _080A8C42
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080A8C42
ldrb r0, [r5, #0x15]
movs r1, #0x18
ands r1, r0
movs r0, #0
strb r1, [r4, #0x15]
strb r0, [r4, #0xe]
lsrs r1, r1, #3
adds r0, r4, #0
bl InitializeAnimation
_080A8C42:
adds r0, r4, #0
bl GetNextFrame
_080A8C48:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A8C4C
sub_080A8C4C: @ 0x080A8C4C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
adds r2, r0, #0
cmp r2, #0
beq _080A8C7A
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A8C72
adds r0, r4, #0
bl DeleteEntity
b _080A8C88
_080A8C72:
adds r0, r4, #0
bl sub_08016AD2
b _080A8C88
_080A8C7A:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
strh r2, [r4, #0x24]
_080A8C88:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A8C8C
sub_080A8C8C: @ 0x080A8C8C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8CA8
adds r0, r4, #0
bl DeleteEntity
_080A8CA8:
pop {r4, pc}
.align 2, 0
-151
View File
@@ -1,151 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile9
Projectile9: @ 0x080A8CAC
push {r4, lr}
adds r4, r0, #0
bl GetNextFunction
cmp r0, #0
beq _080A8CBC
bl DeleteThisEntity
_080A8CBC:
ldr r0, _080A8CD0 @ =gUnk_081298B8
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A8CD0: .4byte gUnk_081298B8
thumb_func_start sub_080A8CD4
sub_080A8CD4: @ 0x080A8CD4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _080A8CEE
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x15]
lsrs r1, r1, #3
adds r0, r2, #0
bl InitializeAnimation
b _080A8D08
_080A8CEE:
movs r0, #2
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x15]
lsrs r1, r1, #3
movs r0, #4
orrs r1, r0
adds r0, r2, #0
bl InitializeAnimation
movs r0, #0xb0
lsls r0, r0, #1
bl EnqueueSFX
_080A8D08:
pop {pc}
.align 2, 0
thumb_func_start sub_080A8D0C
sub_080A8D0C: @ 0x080A8D0C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
cmp r5, #0
bne _080A8D1C
bl DeleteEntity
b _080A8D5C
_080A8D1C:
ldr r0, [r5, #4]
cmp r0, #0
bne _080A8D2A
adds r0, r4, #0
bl DeleteEntity
b _080A8D5C
_080A8D2A:
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
lsrs r0, r0, #0x1e
cmp r0, #1
bne _080A8D56
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080A8D56
ldrb r0, [r5, #0x15]
movs r1, #0x18
ands r1, r0
movs r0, #0
strb r1, [r4, #0x15]
strb r0, [r4, #0xe]
lsrs r1, r1, #3
adds r0, r4, #0
bl InitializeAnimation
_080A8D56:
adds r0, r4, #0
bl GetNextFrame
_080A8D5C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080A8D60
sub_080A8D60: @ 0x080A8D60
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
adds r2, r0, #0
cmp r2, #0
beq _080A8D8E
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A8D86
adds r0, r4, #0
bl DeleteEntity
b _080A8D9C
_080A8D86:
adds r0, r4, #0
bl sub_08016AD2
b _080A8D9C
_080A8D8E:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
strh r2, [r4, #0x24]
_080A8D9C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A8DA0
sub_080A8DA0: @ 0x080A8DA0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8DBC
adds r0, r4, #0
bl DeleteEntity
_080A8DBC:
pop {r4, pc}
.align 2, 0
-459
View File
@@ -1,459 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileA
ProjectileA: @ 0x080A8DC0
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A8DD8 @ =gUnk_08129954
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A8DD8: .4byte gUnk_08129954
thumb_func_start sub_080A8DDC
sub_080A8DDC: @ 0x080A8DDC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #3
beq _080A8E12
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8E12
movs r2, #0x7f
adds r0, r2, #0
ands r0, r1
cmp r0, #0x1e
beq _080A8E12
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
adds r0, r2, #0
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #0x53
bl InitializeAnimation
_080A8E12:
ldr r0, _080A8E24 @ =gUnk_08129968
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A8E24: .4byte gUnk_08129968
thumb_func_start sub_080A8E28
sub_080A8E28: @ 0x080A8E28
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r0, #1
strb r0, [r5, #0xc]
ldr r0, _080A8E80 @ =0xFFFF0000
str r0, [r5, #0x20]
ldrb r0, [r5, #0xa]
cmp r0, #3
beq _080A8E6E
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl CopyPosition
movs r1, #0x80
lsls r1, r1, #5
ldrb r2, [r5, #0x15]
adds r0, r5, #0
bl sub_0806F5BC
ldr r0, [r5, #0x50]
ldr r2, [r5, #0x54]
ldr r1, [r0, #0x30]
ldr r0, [r2, #0x30]
subs r1, r1, r0
str r1, [r5, #0x34]
ldr r0, [r5, #0x30]
subs r0, r0, r1
str r0, [r5, #0x30]
adds r0, r5, #0
movs r1, #0x51
bl InitializeAnimation
ldr r0, _080A8E84 @ =0x000001B5
bl SoundReq
_080A8E6E:
ldrb r4, [r5, #0xa]
cmp r4, #2
beq _080A8EF2
cmp r4, #2
ble _080A8E88
cmp r4, #3
beq _080A8F02
b _080A8FAE
.align 2, 0
_080A8E80: .4byte 0xFFFF0000
_080A8E84: .4byte 0x000001B5
_080A8E88:
cmp r4, #0
bge _080A8E8E
b _080A8FAE
_080A8E8E:
ldr r0, _080A8EC0 @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r2, [r0, r3]
adds r0, r5, #0
bl sub_080041DC
adds r4, r0, #0
ldrb r6, [r5, #0xa]
cmp r6, #1
bne _080A8ECE
bl Random
adds r2, r0, #0
ldr r0, _080A8EC4 @ =0x000001FF
ands r2, r0
ldr r0, _080A8EC8 @ =gScreenTransition
ldr r0, [r0]
ands r0, r6
cmp r0, #0
bne _080A8ECC
adds r4, r4, r2
b _080A8ECE
.align 2, 0
_080A8EC0: .4byte gPlayerEntity
_080A8EC4: .4byte 0x000001FF
_080A8EC8: .4byte gScreenTransition
_080A8ECC:
subs r4, r4, r2
_080A8ECE:
cmp r4, #0x1f
bgt _080A8ED6
movs r4, #0x20
b _080A8EE0
_080A8ED6:
movs r0, #0x80
lsls r0, r0, #3
cmp r4, r0
ble _080A8EE0
adds r4, r0, #0
_080A8EE0:
lsls r1, r4, #8
ldr r0, [r5, #0x34]
bl __divsi3
lsls r0, r0, #0xd
str r0, [r5, #0x20]
movs r0, #0x1e
strb r0, [r5, #0xf]
b _080A8FAE
_080A8EF2:
ldr r0, [r5, #0x34]
movs r1, #0xc0
lsls r1, r1, #9
bl __divsi3
lsls r0, r0, #0xc
str r0, [r5, #0x20]
b _080A8FAE
_080A8F02:
ldr r0, _080A8F64 @ =0xFF600000
str r0, [r5, #0x34]
bl Random
ands r4, r0
lsls r2, r4, #1
ldr r1, _080A8F68 @ =gUnk_08129978
adds r0, r2, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r3, [r5, #0x2e]
adds r0, r0, r3
strh r0, [r5, #0x2e]
adds r0, r2, #1
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r5, #0x32]
adds r0, r0, r1
strh r0, [r5, #0x32]
movs r0, #2
ands r2, r0
cmp r2, #0
beq _080A8F74
bl Random
ldr r2, _080A8F6C @ =gUnk_08129988
movs r1, #0xf
ands r1, r0
adds r1, r1, r2
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r2, [r5, #0x2e]
adds r0, r0, r2
strh r0, [r5, #0x2e]
bl Random
ldr r2, _080A8F70 @ =gUnk_08129980
movs r1, #7
ands r1, r0
adds r1, r1, r2
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r3, [r5, #0x32]
adds r0, r0, r3
b _080A8F9E
.align 2, 0
_080A8F64: .4byte 0xFF600000
_080A8F68: .4byte gUnk_08129978
_080A8F6C: .4byte gUnk_08129988
_080A8F70: .4byte gUnk_08129980
_080A8F74:
bl Random
ldr r2, _080A8FB0 @ =gUnk_08129980
movs r1, #7
ands r1, r0
adds r1, r1, r2
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r1, [r5, #0x2e]
adds r0, r0, r1
strh r0, [r5, #0x2e]
bl Random
ldr r2, _080A8FB4 @ =gUnk_08129988
movs r1, #0xf
ands r1, r0
adds r1, r1, r2
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r2, [r5, #0x32]
adds r0, r0, r2
_080A8F9E:
strh r0, [r5, #0x32]
adds r0, r5, #0
bl sub_08004168
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
_080A8FAE:
pop {r4, r5, r6, pc}
.align 2, 0
_080A8FB0: .4byte gUnk_08129980
_080A8FB4: .4byte gUnk_08129988
thumb_func_start sub_080A8FB8
sub_080A8FB8: @ 0x080A8FB8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _080A8FE8
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080A9054
adds r0, r4, #0
movs r1, #7
bl sub_08008790
adds r0, r4, #0
movs r1, #4
movs r2, #0
bl CreateFx
bl DeleteThisEntity
b _080A9054
_080A8FE8:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F69C
ldrb r0, [r4, #0xa]
cmp r0, #2
beq _080A901C
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _080A901C
movs r0, #0x1e
strb r0, [r4, #0xf]
ldr r1, _080A9048 @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_080A901C:
adds r0, r4, #0
movs r1, #0
bl sub_08003FC4
cmp r0, #0
bne _080A9054
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_080A90D8
ldrb r0, [r4, #0xa]
cmp r0, #2
bne _080A904C
movs r0, #0xf
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0x54
bl InitializeAnimation
b _080A9054
.align 2, 0
_080A9048: .4byte gPlayerEntity
_080A904C:
adds r0, r4, #0
movs r1, #0x52
bl InitializeAnimation
_080A9054:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9058
sub_080A9058: @ 0x080A9058
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xa]
cmp r0, #2
bne _080A9098
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _080A908A
ldrb r0, [r4, #0x10]
movs r1, #0x7f
ands r1, r0
strb r1, [r4, #0x10]
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x55
bl InitializeAnimation
b _080A90BA
_080A908A:
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl sub_080A90D8
b _080A90BA
_080A9098:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A90BA
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #0x53
bl InitializeAnimation
_080A90BA:
pop {r4, pc}
thumb_func_start sub_080A90BC
sub_080A90BC: @ 0x080A90BC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A90D4
bl DeleteThisEntity
_080A90D4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A90D8
sub_080A90D8: @ 0x080A90D8
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
movs r0, #0x74
adds r0, r0, r5
mov ip, r0
ldrh r3, [r0]
movs r1, #0x2e
ldrsh r0, [r5, r1]
ldr r7, _080A9154 @ =gRoomControls
ldrh r1, [r7, #6]
subs r0, r0, r1
asrs r4, r0, #4
movs r6, #0x3f
adds r2, r4, #0
ands r2, r6
movs r1, #0x32
ldrsh r0, [r5, r1]
ldrh r1, [r7, #8]
subs r0, r0, r1
asrs r1, r0, #4
adds r0, r1, #0
ands r0, r6
lsls r0, r0, #6
orrs r2, r0
cmp r3, r2
beq _080A9152
movs r0, #0x3f
ands r4, r0
ands r1, r0
lsls r0, r1, #6
orrs r4, r0
mov r2, ip
strh r4, [r2]
adds r0, r5, #0
bl GetTileTypeByEntity
cmp r0, #0x13
beq _080A9128
cmp r0, #0x34
bne _080A9152
_080A9128:
movs r0, #0xd3
lsls r0, r0, #2
movs r3, #0x2e
ldrsh r1, [r5, r3]
ldrh r2, [r7, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
movs r3, #0x32
ldrsh r2, [r5, r3]
ldrh r3, [r7, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r6
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
_080A9152:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A9154: .4byte gRoomControls
-78
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@@ -1,78 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileB
ProjectileB: @ 0x080A9158
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
bne _080A9166
movs r0, #1
strb r0, [r5, #0xc]
_080A9166:
ldr r4, [r5, #0x50]
cmp r4, #0
beq _080A917C
adds r0, r4, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _080A917C
ldr r0, [r4, #4]
cmp r0, #0
bne _080A91A4
_080A917C:
adds r0, r5, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A9198
ldr r1, [r5, #0x4c]
ldr r0, _080A91A0 @ =gPlayerEntity
cmp r1, r0
bne _080A9198
adds r0, r5, #0
bl sub_0803C0AC
_080A9198:
adds r0, r5, #0
bl DeleteEntity
b _080A91D8
.align 2, 0
_080A91A0: .4byte gPlayerEntity
_080A91A4:
ldr r1, _080A91DC @ =gUnk_08129998
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
str r0, [r5, #0x48]
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
adds r0, r4, #0
adds r0, #0x3d
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _080A91D8
adds r1, r5, #0
adds r1, #0x3d
ldrb r2, [r1]
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
bne _080A91D8
movs r0, #0xff
strb r0, [r1]
_080A91D8:
pop {r4, r5, pc}
.align 2, 0
_080A91DC: .4byte gUnk_08129998
-150
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@@ -1,150 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileC
ProjectileC: @ 0x080A91E0
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080A9288
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080A9204
movs r0, #1
strb r0, [r4, #0xc]
bl Random
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
_080A9204:
adds r0, r4, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A921C
ldr r1, [r4, #0x50]
cmp r1, #0
beq _080A9218
movs r0, #0xff
strb r0, [r1, #0xa]
_080A9218:
bl DeleteThisEntity
_080A921C:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080A9230
subs r0, #1
strb r0, [r4, #0xf]
b _080A92F6
_080A9230:
adds r0, r4, #0
bl sub_080644C8
cmp r0, #0
beq _080A92F6
ldrb r1, [r4, #0xe]
adds r0, r1, #1
strb r0, [r4, #0xe]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _080A92F6
movs r0, #0xc
bl sub_080A7EE0
adds r5, r0, #0
cmp r5, #0
beq _080A92F6
movs r0, #1
strb r0, [r5, #0xa]
ldr r0, [r4, #0x50]
adds r0, #0x3e
ldrb r1, [r0]
ldr r3, _080A9284 @ =gUnk_081299C8
ldrb r0, [r4, #0xe]
lsrs r0, r0, #2
movs r2, #7
ands r0, r2
adds r0, r0, r3
lsls r1, r1, #3
ldrb r0, [r0]
adds r1, r1, r0
movs r0, #0x1f
ands r1, r0
strb r1, [r5, #0x15]
ldr r0, [r4, #0x50]
str r0, [r5, #0x50]
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
b _080A92F6
.align 2, 0
_080A9284: .4byte gUnk_081299C8
_080A9288:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080A92B0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x12
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x18]
subs r0, #0x16
ands r0, r1
strb r0, [r4, #0x18]
movs r0, #0x80
lsls r0, r0, #4
strh r0, [r4, #0x24]
ldr r0, _080A92F8 @ =gUnk_080FD1E4
str r0, [r4, #0x48]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_080A92B0:
adds r0, r4, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x80
bne _080A92C8
ldr r1, [r4, #0x50]
cmp r1, #0
beq _080A92C4
movs r0, #0xff
strb r0, [r1, #0xa]
_080A92C4:
bl DeleteThisEntity
_080A92C8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A92D8
bl DeleteThisEntity
_080A92D8:
adds r0, r4, #0
bl sub_0806F69C
ldr r0, _080A92FC @ =gUnk_02027EB4
movs r2, #0x2e
ldrsh r1, [r4, r2]
movs r3, #0x32
ldrsh r2, [r4, r3]
movs r3, #2
bl sub_080AE4CC
cmp r0, #0
beq _080A92F6
bl DeleteThisEntity
_080A92F6:
pop {r4, r5, pc}
.align 2, 0
_080A92F8: .4byte gUnk_080FD1E4
_080A92FC: .4byte gUnk_02027EB4
-278
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@@ -1,278 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileD
ProjectileD: @ 0x080A9300
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A9318 @ =gUnk_081299D0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9318: .4byte gUnk_081299D0
thumb_func_start sub_080A931C
sub_080A931C: @ 0x080A931C
push {lr}
ldr r2, _080A9330 @ =gUnk_081299E4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9330: .4byte gUnk_081299E4
thumb_func_start sub_080A9334
sub_080A9334: @ 0x080A9334
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A936C
movs r0, #0x3f
ands r0, r1
cmp r0, #0
beq _080A9368
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
adds r0, r4, #0
bl sub_080A9488
adds r0, r4, #0
adds r0, #0x42
movs r1, #0
strb r1, [r0]
subs r0, #5
strb r1, [r0]
b _080A936C
_080A9368:
bl DeleteThisEntity
_080A936C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9370
sub_080A9370: @ 0x080A9370
push {r4, lr}
movs r4, #0
movs r3, #1
movs r1, #1
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x18]
subs r1, #5
ands r1, r2
orrs r1, r3
strb r1, [r0, #0x18]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #0x6a
strb r1, [r0, #0xe]
strb r4, [r0, #0xf]
movs r1, #0xa0
lsls r1, r1, #4
str r1, [r0, #0x20]
ldrb r1, [r0, #0xa]
bl sub_080A94C0
pop {r4, pc}
thumb_func_start sub_080A93A0
sub_080A93A0: @ 0x080A93A0
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
cmp r5, #0
beq _080A93B0
ldr r0, [r5, #4]
cmp r0, #0
bne _080A93B4
_080A93B0:
bl DeleteThisEntity
_080A93B4:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080A93BE
bl DeleteThisEntity
_080A93BE:
ldrb r0, [r5, #0xf]
cmp r0, #0
beq _080A93DA
movs r2, #0
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
str r2, [r5, #0x54]
movs r0, #0xfc
bl SoundReq
_080A93DA:
pop {r4, r5, pc}
thumb_func_start sub_080A93DC
sub_080A93DC: @ 0x080A93DC
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080A9414
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0x20
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
adds r1, #2
adds r0, r4, #0
bl InitializeAnimation
movs r0, #0xc5
lsls r0, r0, #1
bl EnqueueSFX
adds r0, r4, #0
bl sub_0806F69C
b _080A9424
_080A9414:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9424
bl DeleteThisEntity
_080A9424:
adds r0, r4, #0
bl sub_080AF090
pop {r4, pc}
thumb_func_start sub_080A942C
sub_080A942C: @ 0x080A942C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9440
bl DeleteThisEntity
_080A9440:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_080A9448
sub_080A9448: @ 0x080A9448
push {r4, lr}
adds r4, r0, #0
movs r1, #0xa0
lsls r1, r1, #6
bl sub_08003FC4
cmp r0, #0
bne _080A9464
adds r0, r4, #0
bl CreateDust
bl DeleteThisEntity
b _080A9486
_080A9464:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9486
movs r0, #2
strb r0, [r4, #0xe]
ldrb r0, [r4, #0x14]
adds r0, #1
movs r1, #3
ands r0, r1
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl sub_080A94C0
_080A9486:
pop {r4, pc}
thumb_func_start sub_080A9488
sub_080A9488: @ 0x080A9488
push {r4, lr}
adds r4, r0, #0
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #2
strb r0, [r4, #0xe]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
adds r0, r4, #0
adds r0, #0x3e
ldrb r1, [r0]
movs r0, #0x18
ands r0, r1
lsrs r0, r0, #3
strb r0, [r4, #0x14]
movs r0, #0x74
bl EnqueueSFX
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl sub_080A94C0
pop {r4, pc}
thumb_func_start sub_080A94C0
sub_080A94C0: @ 0x080A94C0
push {r4, lr}
lsls r1, r1, #3
ldr r2, _080A94FC @ =gUnk_081299F8
adds r1, r1, r2
ldrb r3, [r1]
movs r2, #1
ands r3, r2
lsls r3, r3, #6
ldrb r4, [r0, #0x18]
movs r2, #0x41
rsbs r2, r2, #0
ands r2, r4
orrs r2, r3
strb r2, [r0, #0x18]
ldrb r3, [r1, #1]
lsls r3, r3, #7
movs r4, #0x7f
ands r2, r4
orrs r2, r3
strb r2, [r0, #0x18]
ldrb r2, [r1, #2]
adds r3, r0, #0
adds r3, #0x58
strb r2, [r3]
ldr r1, [r1, #4]
str r1, [r0, #0x48]
ldrb r1, [r3]
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_080A94FC: .4byte gUnk_081299F8
-124
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@@ -1,124 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileE
ProjectileE: @ 0x080A9500
push {lr}
ldr r2, _080A9514 @ =gUnk_08129A64
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9514: .4byte gUnk_08129A64
thumb_func_start sub_080A9518
sub_080A9518: @ 0x080A9518
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0xa
strb r1, [r0, #0xe]
ldrh r1, [r0, #0x36]
subs r1, #2
strh r1, [r0, #0x36]
ldrh r1, [r0, #0x32]
adds r1, #2
strh r1, [r0, #0x32]
movs r1, #0
bl InitializeAnimation
ldr r0, _080A953C @ =0x00000149
bl SoundReq
pop {pc}
.align 2, 0
_080A953C: .4byte 0x00000149
thumb_func_start sub_080A9540
sub_080A9540: @ 0x080A9540
push {r4, lr}
adds r3, r0, #0
ldrb r0, [r3, #0xe]
subs r0, #1
strb r0, [r3, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9578
movs r0, #2
strb r0, [r3, #0xc]
ldrb r1, [r3, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r3, #0x10]
adds r2, r3, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
ldrh r0, [r3, #0x32]
adds r0, #6
strh r0, [r3, #0x32]
adds r0, r3, #0
movs r1, #1
bl InitializeAnimation
b _080A95B6
_080A9578:
ldrh r1, [r3, #0x36]
movs r2, #0x36
ldrsh r0, [r3, r2]
cmp r0, #0
beq _080A9586
adds r0, r1, #1
strh r0, [r3, #0x36]
_080A9586:
ldrb r1, [r3, #0x15]
lsls r1, r1, #1
ldr r0, _080A95B8 @ =gSineTable
adds r1, r1, r0
movs r4, #0
ldrsh r2, [r1, r4]
movs r4, #0x24
ldrsh r0, [r3, r4]
muls r2, r0, r2
ldr r0, [r3, #0x2c]
adds r0, r0, r2
str r0, [r3, #0x2c]
adds r1, #0x80
movs r0, #0
ldrsh r1, [r1, r0]
movs r2, #0x24
ldrsh r0, [r3, r2]
muls r1, r0, r1
ldr r0, [r3, #0x30]
subs r0, r0, r1
str r0, [r3, #0x30]
adds r0, r3, #0
bl GetNextFrame
_080A95B6:
pop {r4, pc}
.align 2, 0
_080A95B8: .4byte gSineTable
thumb_func_start sub_080A95BC
sub_080A95BC: @ 0x080A95BC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A95D8
adds r0, r4, #0
bl DeleteEntity
_080A95D8:
pop {r4, pc}
.align 2, 0
-537
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@@ -1,537 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileF
ProjectileF: @ 0x080A95DC
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A95F4 @ =gUnk_08129ABC
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A95F4: .4byte gUnk_08129ABC
thumb_func_start sub_080A95F8
sub_080A95F8: @ 0x080A95F8
push {lr}
ldr r2, _080A960C @ =gUnk_08129AD0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A960C: .4byte gUnk_08129AD0
thumb_func_start sub_080A9610
sub_080A9610: @ 0x080A9610
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #1
strb r5, [r4, #0xc]
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _080A9660
cmp r0, #1
bgt _080A9628
cmp r0, #0
beq _080A9632
b _080A9756
_080A9628:
cmp r0, #2
beq _080A96D0
cmp r0, #3
beq _080A9718
b _080A9756
_080A9632:
movs r1, #0x90
lsls r1, r1, #7
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
movs r1, #0
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r4, #0x24]
strb r1, [r4, #0xe]
ldrb r0, [r4, #0x15]
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x78
movs r0, #0x96
lsls r0, r0, #1
strh r0, [r1]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
b _080A9756
_080A9660:
ldrb r0, [r4, #0x19]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x19]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
bl Random
ldr r2, _080A96C8 @ =0x000001FF
adds r1, r2, #0
ands r0, r1
adds r2, #1
adds r1, r2, #0
adds r0, r0, r1
strh r0, [r4, #0x24]
bl Random
ldr r1, _080A96CC @ =0x00001FFF
ands r1, r0
movs r0, #0xc0
lsls r0, r0, #9
adds r1, r1, r0
str r1, [r4, #0x20]
bl Random
movs r1, #7
ands r0, r1
subs r0, #4
ldrb r1, [r4, #0x15]
subs r1, r1, r0
strb r1, [r4, #0x15]
movs r0, #0x96
lsls r0, r0, #2
str r0, [r4, #0x78]
movs r0, #0x24
ldrsh r1, [r4, r0]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
b _080A9756
.align 2, 0
_080A96C8: .4byte 0x000001FF
_080A96CC: .4byte 0x00001FFF
_080A96D0:
bl Random
ands r0, r5
cmp r0, #0
beq _080A96EA
bl Random
movs r1, #7
ands r0, r1
ldrb r1, [r4, #0x15]
adds r0, r0, r1
strb r0, [r4, #0x15]
b _080A96F8
_080A96EA:
bl Random
movs r1, #7
ands r0, r1
ldrb r1, [r4, #0x15]
subs r1, r1, r0
strb r1, [r4, #0x15]
_080A96F8:
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #0x30
strb r0, [r4, #0xe]
movs r1, #0xa0
lsls r1, r1, #7
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
b _080A9756
_080A9718:
ldr r0, _080A9760 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPosition
ldr r0, _080A9764 @ =0xFF600000
str r0, [r4, #0x34]
ldrh r0, [r4, #0x2e]
adds r0, #0x60
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x32]
adds r0, #0x40
strh r0, [r4, #0x32]
bl Random
movs r1, #0xc0
bl __modsi3
ldrh r1, [r4, #0x2e]
subs r1, r1, r0
strh r1, [r4, #0x2e]
bl Random
movs r1, #0x7f
ands r1, r0
ldrh r0, [r4, #0x32]
subs r0, r0, r1
strh r0, [r4, #0x32]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_080A9756:
ldr r0, _080A9768 @ =0x000001B5
bl SoundReq
pop {r4, r5, pc}
.align 2, 0
_080A9760: .4byte gPlayerEntity
_080A9764: .4byte 0xFF600000
_080A9768: .4byte 0x000001B5
thumb_func_start sub_080A976C
sub_080A976C: @ 0x080A976C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _080A9778
b _080A9908
_080A9778:
cmp r0, #1
bgt _080A9782
cmp r0, #0
beq _080A9790
b _080A99EE
_080A9782:
cmp r0, #2
bne _080A9788
b _080A99A0
_080A9788:
cmp r0, #3
bne _080A978E
b _080A99D2
_080A978E:
b _080A99EE
_080A9790:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #2
bne _080A979C
bl DeleteThisEntity
_080A979C:
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080A97E0
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A97E0
movs r5, #0x7f
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _080A97C0
adds r0, r4, #0
bl sub_080A99F0
_080A97C0:
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
lsls r0, r0, #3
strb r0, [r4, #0x15]
movs r1, #0
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r4, #0x24]
movs r0, #1
strb r0, [r4, #0xb]
strb r1, [r4, #0xe]
ldrb r1, [r4, #0x10]
adds r0, r5, #0
ands r0, r1
strb r0, [r4, #0x10]
_080A97E0:
ldr r1, [r4, #0x50]
adds r0, r4, #0
movs r2, #0x40
bl sub_0806FC80
cmp r0, #0
beq _080A9848
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080A9804
ldrb r0, [r4, #0x15]
movs r1, #0x80
eors r0, r1
strb r0, [r4, #0x15]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r4, #0x24]
b _080A9848
_080A9804:
ldr r1, [r4, #0x50]
adds r1, #0x45
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
ldr r0, [r4, #0x50]
adds r0, #0x3d
movs r1, #0x1e
strb r1, [r0]
ldr r1, [r4, #0x50]
adds r0, r1, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
beq _080A983C
adds r1, #0x42
movs r0, #0x18
strb r0, [r1]
ldr r0, [r4, #0x50]
adds r0, #0x46
movs r1, #0x80
lsls r1, r1, #2
strh r1, [r0]
ldr r1, [r4, #0x50]
ldrb r0, [r4, #0x15]
lsrs r0, r0, #3
adds r1, #0x3e
strb r0, [r1]
_080A983C:
ldr r0, _080A98B8 @ =0x00000127
bl SoundReq
adds r0, r4, #0
bl sub_080A99F0
_080A9848:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r5, r4, #0
adds r5, #0x78
ldrh r0, [r5]
subs r0, #1
strh r0, [r5]
movs r0, #0x24
ldrsh r1, [r4, r0]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
ldrb r1, [r4, #0x15]
lsrs r1, r1, #3
adds r0, r4, #0
movs r2, #0
bl sub_080AE58C
ldrh r1, [r4, #0x2a]
movs r0, #0xee
lsls r0, r0, #8
ands r0, r1
cmp r0, #0
beq _080A9882
ldrb r0, [r4, #0x15]
rsbs r0, r0, #0
strb r0, [r4, #0x15]
_080A9882:
ldrh r1, [r4, #0x2a]
movs r0, #0xee
ands r0, r1
cmp r0, #0
beq _080A989A
ldrb r0, [r4, #0x15]
rsbs r0, r0, #0
movs r2, #0x80
rsbs r2, r2, #0
adds r1, r2, #0
eors r0, r1
strb r0, [r4, #0x15]
_080A989A:
ldrb r0, [r4, #0x15]
ldrb r1, [r4, #0xf]
cmp r0, r1
bne _080A98A4
b _080A99EE
_080A98A4:
movs r0, #0xb2
lsls r0, r0, #1
bl SoundReq
ldrh r0, [r5]
cmp r0, #0
bne _080A98BC
movs r0, #4
b _080A98C0
.align 2, 0
_080A98B8: .4byte 0x00000127
_080A98BC:
ldrb r0, [r4, #0xe]
adds r0, #1
_080A98C0:
strb r0, [r4, #0xe]
ldrb r0, [r4, #0x15]
strb r0, [r4, #0xf]
ldrb r0, [r4, #0xe]
cmp r0, #1
bhi _080A98CE
b _080A99EE
_080A98CE:
movs r5, #0
_080A98D0:
adds r0, r4, #0
movs r1, #0xf
movs r2, #1
bl sub_0804A98C
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _080A98FC
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
ldr r1, [r4, #0x54]
ldr r0, _080A9904 @ =gUnk_08129ADC
adds r0, r5, r0
ldrb r0, [r0]
ldrb r2, [r4, #0x15]
adds r0, r0, r2
strb r0, [r1, #0x15]
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl CopyPosition
_080A98FC:
adds r5, #1
cmp r5, #2
bls _080A98D0
b _080A9998
.align 2, 0
_080A9904: .4byte gUnk_08129ADC
_080A9908:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #2
bne _080A9916
adds r0, r4, #0
bl sub_080A99F0
_080A9916:
adds r0, r4, #0
bl GetNextFrame
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
beq _080A9950
ldrb r1, [r4, #0x15]
lsrs r1, r1, #3
adds r0, r4, #0
movs r2, #0
bl sub_080AE58C
ldrh r0, [r4, #0x2a]
cmp r0, #0
bne _080A994A
movs r0, #0x24
ldrsh r1, [r4, r0]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
b _080A9950
_080A994A:
adds r0, r4, #0
bl sub_080A99F0
_080A9950:
ldr r2, [r4, #0x78]
cmp r2, #0x1d
bhi _080A9978
movs r0, #7
ands r0, r2
cmp r0, #0
beq _080A996E
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x18]
b _080A9978
_080A996E:
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
_080A9978:
subs r1, r2, #1
str r1, [r4, #0x78]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
bne _080A998A
adds r0, r4, #0
bl sub_080A99F0
_080A998A:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A99EE
_080A9998:
adds r0, r4, #0
bl sub_080A99F0
b _080A99EE
_080A99A0:
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _080A99C2
movs r2, #0x24
ldrsh r1, [r4, r2]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
b _080A99EE
_080A99C2:
ldr r1, [r4, #0x54]
cmp r1, #0
beq _080A99CC
movs r0, #1
strb r0, [r1, #0xe]
_080A99CC:
bl DeleteThisEntity
b _080A99EE
_080A99D2:
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080A99EE
adds r0, r4, #0
movs r1, #4
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080A99EE:
pop {r4, r5, pc}
thumb_func_start sub_080A99F0
sub_080A99F0: @ 0x080A99F0
push {lr}
movs r1, #4
movs r2, #0
bl CreateFx
bl DeleteThisEntity
pop {pc}
+37 -37
View File
@@ -905,43 +905,43 @@ SECTIONS {
asm/code_080A5574.o(.text);
asm/playerItem/playerItemSword.o(.text);
asm/code_080A7C00.o(.text);
asm/projectile/projectile0.o(.text);
asm/projectile/projectile1.o(.text);
asm/projectile/projectile2.o(.text);
asm/projectile/projectile3.o(.text);
asm/projectile/projectile4.o(.text);
asm/projectile/projectile5.o(.text);
asm/projectile/projectile6.o(.text);
asm/projectile/projectile7.o(.text);
asm/projectile/projectile8.o(.text);
asm/projectile/projectile9.o(.text);
asm/projectile/projectileA.o(.text);
asm/projectile/projectileB.o(.text);
asm/projectile/projectileC.o(.text);
asm/projectile/projectileD.o(.text);
asm/projectile/projectileE.o(.text);
asm/projectile/projectileF.o(.text);
asm/projectile/projectile10.o(.text);
asm/projectile/projectile11.o(.text);
asm/projectile/projectile12.o(.text);
asm/projectile/projectile13.o(.text);
asm/projectile/projectile14.o(.text);
asm/projectile/projectile15.o(.text);
asm/projectile/projectile16.o(.text);
asm/projectile/projectile17.o(.text);
asm/projectile/projectile18.o(.text);
asm/projectile/projectile19.o(.text);
asm/projectile/projectile1A.o(.text);
asm/projectile/projectile1B.o(.text);
asm/projectile/projectile1C.o(.text);
asm/projectile/projectile1D.o(.text);
asm/projectile/projectile1E.o(.text);
asm/projectile/projectile1F.o(.text);
asm/projectile/projectile20.o(.text);
asm/projectile/projectile21.o(.text);
asm/projectile/projectile22.o(.text);
asm/projectile/projectile23.o(.text);
asm/projectile/projectile24.o(.text);
src/projectile/projectile0.o(.text);
src/projectile/projectile1.o(.text);
src/projectile/projectile2.o(.text);
src/projectile/projectile3.o(.text);
src/projectile/projectile4.o(.text);
src/projectile/projectile5.o(.text);
src/projectile/projectile6.o(.text);
src/projectile/projectile7.o(.text);
src/projectile/projectile8.o(.text);
src/projectile/projectile9.o(.text);
src/projectile/projectileA.o(.text);
src/projectile/projectileB.o(.text);
src/projectile/projectileC.o(.text);
src/projectile/projectileD.o(.text);
src/projectile/projectileE.o(.text);
src/projectile/projectileF.o(.text);
src/projectile/projectile10.o(.text);
src/projectile/projectile11.o(.text);
src/projectile/projectile12.o(.text);
src/projectile/projectile13.o(.text);
src/projectile/projectile14.o(.text);
src/projectile/projectile15.o(.text);
src/projectile/projectile16.o(.text);
src/projectile/projectile17.o(.text);
src/projectile/projectile18.o(.text);
src/projectile/projectile19.o(.text);
src/projectile/projectile1A.o(.text);
src/projectile/projectile1B.o(.text);
src/projectile/projectile1C.o(.text);
src/projectile/projectile1D.o(.text);
src/projectile/projectile1E.o(.text);
src/projectile/projectile1F.o(.text);
src/projectile/projectile20.o(.text);
src/projectile/projectile21.o(.text);
src/projectile/projectile22.o(.text);
src/projectile/projectile23.o(.text);
src/projectile/projectile24.o(.text);
asm/playerItem/playerItem10.o(.text);
asm/playerItem/playerItem13.o(.text);
src/intro.o(.text);
-4
View File
@@ -3,10 +3,6 @@
#include "room.h"
#include "object.h"
void sub_080A29BC(Entity* parent) { // TODO this is CreateDust, why is it here again? Fogot to delete file?
CreateFx(parent, 2, 0);
}
void sub_080A29C8(s32 xOff, s32 yOff, u32 layer) {
Entity* pEVar1;
+1 -59
View File
@@ -343,65 +343,7 @@ u32 sub_08060F80(Entity* this) {
return 0;
}
NONMATCH("asm/non_matching/npc5/sub_08060FD0.inc", bool32 sub_08060FD0(Entity* this, u32 a, u32 b)) {
u32 sVar1;
u32 sVar2;
u32 uVar3;
s32 iVar4;
s32 iVar5;
s32 iVar6;
u32 r6;
u32 r7;
Entity* puVar9;
r7 = this->x.HALF.HI;
r6 = this->y.HALF.HI;
// asm("c");
uVar3 = sub_080045DA(a - r7, b - r6);
// asm("b");
r7 = r7 << 8;
r6 = r6 << 8;
// asm("a");
sVar1 = gSineTable[uVar3];
// asm("b");
sVar2 = gSineTable[uVar3 + 0x40];
asm("c");
puVar9 = &gUnk_0200D654;
if (this->collisionLayer != 2) {
puVar9 = &gUnk_02027EB4;
}
code0:
// for(;;) {
asm("k");
if (r7 < 0) {
r7 += 0xff;
}
// asm("i");
if (r6 < 0) {
// asm("j");
r6 += 0xff;
}
// asm("k");
// asm("m");
if (sub_080AE4CC(puVar9, r7 >> 8, r6 >> 8, 6) != 0) {
return FALSE;
}
if (!(((a - (r7 >> 8)) + 6 < 0xd) && ((b - (r6 >> 8)) + 6 < 0xd))) {
r7 += sVar1 * 6;
r6 -= sVar2 * -6;
// asm("q");
// asm("r");
} else {
return TRUE;
// asm("p");
}
goto code0;
// };
code4:
// asm("l");
return FALSE;
}
END_NONMATCH
ASM_FUNC("asm/non_matching/npc5/sub_08060FD0.inc", bool32 sub_08060FD0(Entity* this, u32 a, u32 b))
void sub_08061090(Entity* this, u32 a, u32 b) {
s32 xDist;
+73
View File
@@ -0,0 +1,73 @@
#include "entity.h"
#include "player.h"
#include "coord.h"
void sub_080A7F80(Entity*);
void sub_080A7F9C(Entity*);
extern u8 gUnk_081293B8[];
extern void (*const gUnk_081293CC[])(Entity*);
extern Hitbox** gUnk_081293E0[];
extern Hitbox* gUnk_081293F0[];
extern Hitbox* gUnk_08129400[];
extern Hitbox* gUnk_08129410[];
extern Hitbox* gUnk_08129420[];
void Projectile0(Entity* this) {
if (this->action == 0) {
this->action = 1;
sub_080A7F80(this);
if (this->type == 3) {
InitAnimationForceUpdate(this, this->parent->animationState + 0x18);
}
}
if ((this->parent == NULL) || (this->parent->currentHealth == 0)) {
DeleteThisEntity();
}
if (((this->bitfield & 0x80) != 0) && (this->field_0x4c == &gPlayerEntity)) {
this->iframes = -0x2d;
}
this->bitfield = 0;
CopyPositionAndSpriteOffset(this->parent, this);
sub_080A7F9C(this);
if (this->type == 3) {
this->y.HALF.HI += 1;
UpdateAnimationSingleFrame(this);
}
}
void sub_080A7F80(Entity* this) {
this->damageType = gUnk_081293B8[this->parent->type + this->type * 4];
}
void sub_080A7F9C(Entity* this) {
gUnk_081293CC[this->type](this);
}
void sub_080A7FB4(Entity* this) {
Entity* parent = this->parent;
this->hitbox = gUnk_081293E0[parent->animationState][(parent->frames.all & 0xf) - 1];
}
void sub_080A7FD8(Entity* this) {
Entity* parent = this->parent;
this->hitbox = gUnk_081293F0[parent->animationState];
}
void sub_080A7FEC(Entity* this) {
if ((this->parent->frames.all & 0x10) != 0) {
this->hitbox = gUnk_08129410[this->parent->animationState];
} else {
this->hitbox = gUnk_08129400[this->parent->animationState];
}
}
void sub_080A801C(Entity* this) {
Entity* parent = this->parent;
this->hitbox = gUnk_08129420[parent->animationState];
}
+91
View File
@@ -0,0 +1,91 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_081295D0[])(Entity*);
extern void (*const gUnk_081295E4[])(Entity*);
void sub_080A8178(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void sub_08016AD2(Entity*);
void Projectile1(Entity* this) {
gUnk_081295D0[GetNextFunction(this)](this);
}
void sub_080A804C(Entity* this) {
gUnk_081295E4[this->action](this);
}
void sub_080A8064(Entity* this) {
if (this->bitfield == 0x80) {
DeleteEntity(this);
} else {
this->direction = this->field_0x3e;
sub_080A8178(this);
}
}
void sub_080A8088(Entity* this) {
this->action = 1;
this->actionDelay = 0x30;
this->field_0x20 = 0xa000;
InitializeAnimation(this, 0);
}
void sub_080A80A0(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteEntity(this);
} else {
sub_08016AD2(this);
if (--this->actionDelay == 0) {
this->action = 3;
}
}
} else {
sub_0800417E(this, this->collisions);
sub_080A8178(this);
sub_08016AD2(this);
}
}
void sub_080A80F4(Entity* this) {
sub_0806F69C(this);
GetNextFrame(this);
if (sub_08003FC4(this, 0x1800) == 0) {
DeleteEntity(this);
}
}
void sub_080A8118(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
switch (sub_080044EC(this, 0x2800)) {
case 0:
DeleteEntity(this);
return;
case 1:
this->flags &= 0x7f;
this->speed = 0x120;
if (sub_0800442E(this) != 0) {
return;
}
break;
}
if ((this->flags & 0x80) == 0) {
this->spriteSettings.b.draw ^= 1;
}
}
void sub_080A8178(Entity* this) {
this->action = 2;
this->flags &= 0x7f;
this->speed = 0x40;
this->field_0x20 = 0x14000;
}
+188
View File
@@ -0,0 +1,188 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_08129AE0[])(Entity*);
extern void (*const gUnk_08129AF8[])(Entity*);
extern void (*const gUnk_08129B08[])(Entity*);
void sub_080A9BA8(Entity*);
void sub_080A9BD0(Entity*);
void sub_080A9C34(Entity*);
void sub_080A9C50(Entity*);
typedef struct {
s8 unk_0;
s8 unk_1;
s8 unk_2;
} PACKED struct_08129B20;
extern struct_08129B20 gUnk_08129B20[];
extern u8 gUnk_08129B50[];
void Projectile10(Entity* this) {
gUnk_08129AE0[GetNextFunction(this)](this);
}
void sub_080A9A1C(Entity* this) {
gUnk_08129AF8[this->action](this);
}
void sub_080A9A34(Entity* this) {
if (this->bitfield == 0x9d) {
this->action = 3;
this->flags &= 0x7f;
this->field_0x20 = 0x2a000;
this->spritePriority.b1 = 1;
}
}
void sub_080A9A64(Entity* this) {
if ((this->subAction < 3) && (sub_0806F520(this) == 0)) {
sub_080A9BA8(this);
}
gUnk_08129B08[this->subAction](this);
}
void sub_080A9A94(Entity* this) {
this->subAction = 2;
this->height.HALF.HI = 0xfffe;
}
void sub_080A9AA4(Entity* this) {
sub_0806F4E8(this);
}
void sub_080A9AAC(Entity* this) {
sub_0806F3E4(this);
}
void sub_080A9AB4(Entity* this) {
this->flags &= 0x7f;
}
void nullsub_128(Entity* this) {
}
void sub_080A9AC4(Entity* this) {
sub_080A9BA8(this);
}
void sub_080A9ACC(Entity* this) {
switch (this->type2) {
case 1:
this->action = 2;
this->flags |= 0x80;
break;
case 2:
this->action = 3;
this->field_0x20 = 0x2a000;
this->spritePriority.b1 = 1;
break;
default:
this->action = 1;
break;
}
this->field_0x1c = 2;
if (this->type == 0) {
InitializeAnimation(this, 5);
} else {
this->frameIndex = 0;
}
}
void sub_080A9B24(Entity* this) {
if (this->parent->next == NULL) {
sub_080A9BA8(this);
}
if (this->parent->action == 0xb) {
sub_080A9BD0(this);
} else {
this->action = 2;
sub_080A9C34(this);
}
}
void sub_080A9B54(Entity* this) {
if (this->parent->next == NULL) {
sub_080A9BA8(this);
}
if (this->parent->action == 9) {
sub_080A9C34(this);
} else {
sub_080A9C50(this);
}
}
void sub_080A9B80(Entity* this) {
if (this->field_0x20 < 0) {
this->spriteSettings.b.flipY = 1;
}
if (sub_08003FC4(this, 0x2000) == 0) {
sub_080A9BA8(this);
}
}
void sub_080A9BA8(Entity* this) {
if (this->type == 0) {
CreateFx(this, 5, 0);
} else {
CreateFx(this, 0x3c, 0);
}
DeleteThisEntity();
}
void sub_080A9BD0(Entity* this) {
Entity* parent;
s32 tmp;
u32 tmp2;
struct_08129B20* entry;
parent = this->parent;
switch (parent->animationState) {
case 0:
tmp = parent->frameIndex - 0x39;
break;
case 1:
case 3:
tmp = parent->frameIndex - 0x3d;
break;
case 2:
tmp = parent->frameIndex - 0x41;
break;
}
entry = &gUnk_08129B20[tmp + parent->animationState * 4];
sub_0806FA90(parent, this, entry->unk_0, entry->unk_1);
this->height.HALF.HI = entry->unk_2 + this->height.HALF.HI;
}
void sub_080A9C34(Entity* this) {
sub_0806FA90(this->parent, this, 0, 1);
this->spriteOffsetY -= 0xe;
}
void sub_080A9C50(Entity* this) {
Entity* parent;
u32 tmp;
parent = this->parent;
switch (parent->animationState) {
case 0:
tmp = 0xffffffd9 + parent->frameIndex;
break;
case 1:
case 3:
tmp = parent->frameIndex - 0x2d;
break;
case 2:
tmp = parent->frameIndex - 0x33;
break;
}
sub_0806FA90(parent, this, 0, 1);
this->spriteOffsetY += gUnk_08129B50[tmp];
}
+66
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@@ -0,0 +1,66 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "player.h"
extern void (*const gUnk_08129B58[])(Entity*);
extern void (*const gUnk_08129B70[])(Entity*);
extern void (*const gUnk_08129B78[])(Entity*);
extern void sub_0800449C(Entity*, u32);
extern void sub_08079D84(void);
void Projectile11(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
gUnk_08129B58[GetNextFunction(this)](this);
}
void sub_080A9CD4(Entity* this) {
gUnk_08129B70[this->action](this);
}
void nullsub_539(Entity* this) {
}
void sub_080A9CF0(Entity* this) {
if (sub_0806F520() == 0) {
CreateFx(this, 2, 0);
DeleteThisEntity();
}
gUnk_08129B78[this->subAction](this);
}
void sub_080A9D20(Entity* this) {
this->subAction = 2;
}
void nullsub_540(Entity* this) {
}
void sub_080A9D2C(Entity* this) {
if (sub_0806F3E4(this) != 0) {
if (this->damageType == 0xa6) {
ModHealth(-2);
sub_0800449C(&gPlayerEntity, 0x7a);
sub_08079D84();
}
CreateFx(this, 2, 0);
DeleteThisEntity();
}
}
void sub_080A9D6C(Entity* this) {
this->action = 1;
this->animationState = this->parent->animationState;
InitAnimationForceUpdate(this, this->animationState);
}
void sub_080A9D80(Entity* this) {
PositionRelative(this->parent, this, 0, -0x10000);
this->height.HALF.HI = 0xfffe;
UpdateAnimationSingleFrame(this);
}
+45
View File
@@ -0,0 +1,45 @@
#include "entity.h"
#include "enemy.h"
extern void (*const gUnk_08129BEC[])(Entity*);
extern void (*const gUnk_08129C00[])(Entity*);
void sub_080A9DC0(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
void Projectile12(Entity* this) {
gUnk_08129BEC[GetNextFunction(this)](this);
}
void sub_080A9DC0(Entity* this) {
gUnk_08129C00[this->action](this);
}
void sub_080A9DD8(Entity* this) {
if ((this->currentHealth == 0) || (this->bitfield == 0x80)) {
DeleteThisEntity();
}
sub_080A9DC0(this);
}
void sub_080A9DFC(Entity* this) {
this->action = 1;
this->actionDelay = 0xb4;
this->currentHealth = 1;
InitializeAnimation(this, 0);
}
void sub_080A9E14(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
if ((this->collisions != 0) || (--this->actionDelay == 0)) {
CreateFx(this, 0x4f, 0);
DeleteThisEntity();
}
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
}
+338
View File
@@ -0,0 +1,338 @@
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "functions.h"
#include "audio.h"
#include "random.h"
#include "game.h"
extern void (*const gUnk_08129C7C[])(Entity*);
extern void (*const gUnk_08129C90[])(Entity*);
void sub_080AA1D8(Entity*);
void sub_080AA270(Entity*);
bool32 sub_080AA2E0(Entity*);
void sub_080AA320(Entity*);
void sub_080AA3E0(Entity*, u32);
bool32 sub_080AA374(Entity*);
extern u8 gUnk_08129CA4[];
extern Hitbox* gUnk_08129CF4[];
extern u8 gUnk_08129CAC[];
extern Entity* sub_08049DF4(u32);
extern u32 sub_08049F1C(Entity*, Entity*, u32);
extern s32 sub_080AF090(Entity*);
extern Hitbox gUnk_080FD150;
extern s8 gUnk_08129D14[];
extern u32 sub_0806F824(Entity*, Entity*, u32, u32);
void Projectile13(Entity* this) {
Entity* entity;
entity = this->attachedEntity;
if (entity == NULL) {
entity = this->parent;
}
if ((entity->field_0x43 == 0) && ((this->flags & 0x80) == 0)) {
this->flags |= 0x80;
}
gUnk_08129C7C[GetNextFunction(this)](this);
}
void sub_080A9E94(Entity* this) {
if (this->action < 3) {
sub_080AA1D8(this);
}
gUnk_08129C90[this->action](this);
}
void sub_080A9EBC(Entity* this) {
Entity* parent;
if ((this->bitfield & 0x80) != 0) {
switch (this->action) {
case 4:
this->field_0xf = 0;
ModHealth(-2);
sub_080AF090(this);
UpdateAnimationSingleFrame(this);
break;
case 3:
if (this->field_0x43 != 0) {
this->field_0x82.HALF.LO = 2;
this->animationState = 0xff;
sub_080AA270(this);
this->field_0xf = 0x20;
}
break;
default:
parent = this->parent;
parent->iframes = this->iframes;
parent->field_0x3e = this->field_0x3e;
parent->field_0x42 = this->field_0x42;
if (this->action == 1) {
sub_080AA320(this);
}
break;
}
this->field_0x42 = 0;
}
}
void sub_080A9F50(Entity* this) {
this->action = 1;
this->field_0x80.HWORD = 0;
this->animationState = 0xff;
this->field_0x82.HALF.LO = 0;
this->spritePriority.b0 = 4;
sub_0806FAD8(this, this->parent);
sub_080AA270(this);
}
void sub_080A9F90(Entity* this) {
if (this->field_0x80.HWORD != 0) {
this->field_0x80.HWORD -= 1;
} else {
if (--this->field_0xf == 0) {
sub_080AA270(this);
} else {
if (sub_080AA2E0(this) != 0) {
sub_080AA320(this);
}
}
}
UpdateAnimationSingleFrame(this);
}
void sub_080A9FD0(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x40) != 0) {
this->frames.all &= 0xbf;
EnqueueSFX(SFX_15D);
}
this->field_0x78.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
if (GetTileType(this->field_0x78.HWORD, this->collisionLayer) == 0x4000) {
SetTile(0x4005, this->field_0x78.HWORD, this->collisionLayer);
}
}
void sub_080AA044(Entity* this) {
u32 uVar1;
s8* tmp;
Entity* entity;
entity = this->attachedEntity;
if (entity == NULL) {
DeleteThisEntity();
}
if (entity->next == NULL) {
DeleteThisEntity();
} else {
tmp = GetSpriteSubEntryOffsetDataPointer((u16)entity->spriteIndex, entity->frameIndex);
if ((entity->animationState & 4) != 0) {
PositionRelative(entity, this, -tmp[0] * 0x10000, tmp[1] << 0x10);
} else {
PositionRelative(entity, this, tmp[0] << 0x10, tmp[1] << 0x10);
}
}
if (entity->field_0x43 == 0) {
if (this->field_0xf != 0) {
this->field_0xf -= 1;
} else {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
this->action = 4;
this->field_0x82.HALF.LO = 3;
this->field_0xf = 0x40;
uVar1 = entity->animationState;
this->direction = uVar1 << 2;
this->animationState = uVar1 << 0x1a >> 0x1a;
this->hitbox = &gUnk_080FD150;
if (CheckIsDungeon() != 0) {
this->spriteOrientation.flipY = 1;
}
sub_080AA3E0(this, 0);
}
}
}
}
void sub_080AA110(Entity* this) {
s32 iVar1;
u32 uVar2;
Entity* entity;
entity = this->attachedEntity;
if (entity != NULL) {
if (entity->next == NULL) {
this->attachedEntity = NULL;
}
if (this->field_0xf != 0) {
this->field_0xf -= 1;
} else {
if (sub_080AA374(this) != 0) {
if (entity->currentHealth == 0) {
DeleteThisEntity();
}
EnqueueSFX(0xf2);
this->action = 1;
this->animationState = 0xff;
this->field_0x82.HALF.LO = 0;
this->actionDelay = 0;
this->field_0x80.HWORD = 0x20;
this->spriteOrientation.flipY = 2;
this->parent = this->attachedEntity;
this->attachedEntity = NULL;
sub_080AA270(this);
entity = this->parent;
entity->action = 1;
entity->direction = entity->animationState << 2;
entity->speed = 0;
entity->field_0x82.HALF.LO = 1;
entity->actionDelay = 0;
entity->field_0xf = 0x78;
entity->field_0x80.HWORD = 0x20;
sub_080AA3E0(entity, 1);
}
}
} else {
if (sub_080040A8(this) == 0) {
DeleteThisEntity();
}
}
sub_0806F69C(this);
UpdateAnimationSingleFrame(this);
}
void sub_080AA1D8(Entity* this) {
s8* tmp;
Entity* parent;
parent = this->parent;
if (parent != NULL) {
if (parent->next == NULL) {
DeleteThisEntity();
}
if ((parent->frameIndex & 0x20) == 0) {
tmp = GetSpriteSubEntryOffsetDataPointer((u16)parent->spriteIndex, parent->frameIndex);
if ((parent->animationState & 4) != 0) {
PositionRelative(parent, this, -tmp[0] * 0x10000, tmp[1] << 0x10);
} else {
PositionRelative(parent, this, tmp[0] << 0x10, tmp[1] << 0x10);
}
if (parent->field_0x43 != 0) {
if ((this->flags & 0x80) != 0) {
this->flags &= 0x7f;
}
} else {
if ((this->flags & 0x80) == 0) {
this->flags |= 0x80;
}
}
}
} else {
DeleteThisEntity();
}
}
void sub_080AA270(Entity* this) {
u32 animationState;
Entity* parent;
parent = this->parent;
this->field_0xf = gUnk_08129CA4[Random() & 7];
animationState = parent->animationState;
if (this->animationState == 0xff) {
this->animationState = animationState;
this->hitbox = gUnk_08129CF4[animationState];
sub_080AA3E0(this, 0);
} else {
animationState = (gUnk_08129CAC[Random() & 7] + animationState) & 7;
if (animationState != this->animationState) {
this->animationState = animationState;
this->hitbox = gUnk_08129CF4[animationState];
sub_080AA3E0(this, 0);
}
}
}
bool32 sub_080AA2E0(Entity* this) {
Entity* entity;
u32 a;
u32 b;
entity = sub_08049DF4(0);
if (entity == NULL) {
return FALSE;
}
a = GetFacingDirection(this, entity);
b = this->animationState * 4;
if (Direction8Round(a + 4) != Direction8Round(b + 4)) {
return FALSE;
}
if (sub_08049F1C(this, entity, 0x40) == 0) {
return FALSE;
}
return TRUE;
}
NONMATCH("asm/non_matching/projectile13/sub_080AA320.inc", void sub_080AA320(Entity* this)) {
u32 uVar2;
Entity* parent;
parent = this->parent;
this->action = 2;
this->field_0x82.HALF.LO = 1;
this->field_0xf = 0;
parent->action = 2;
parent->field_0xf = 0x30;
parent->field_0x80.HWORD = 0x50;
parent->speed = 0;
parent->direction = sub_08049F84(parent, 0);
// TODO regalloc
uVar2 = parent->direction + 4;
this->animationState = Direction8Round(uVar2) >> 2;
parent->animationState = DirectionRound(uVar2) >> 2;
sub_080AA3E0(parent, 1);
sub_080AA1D8(this);
}
END_NONMATCH
NONMATCH("asm/non_matching/projectile13/sub_080AA374.inc", bool32 sub_080AA374(Entity* this)) {
u32 uVar1;
u32 animationState;
Entity* entity;
bool32 result;
result = FALSE;
if ((this->attachedEntity != NULL) && (this->attachedEntity->next != NULL)) {
// TODO regalloc
animationState = this->attachedEntity->animationState;
uVar1 =
sub_0806F824(this, this->attachedEntity, gUnk_08129D14[animationState], gUnk_08129D14[animationState + 1]);
if (sub_0806FCB8(this, this->attachedEntity->x.HALF.HI + gUnk_08129D14[animationState],
this->attachedEntity->y.HALF.HI + gUnk_08129D14[animationState + 1], 8) != 0) {
result = TRUE;
} else {
sub_08004596(this, uVar1);
}
}
return result;
}
END_NONMATCH
void sub_080AA3E0(Entity* this, u32 param) {
u32 tmp;
tmp = this->animationState | this->field_0x82.HALF.LO << 3;
if (param != 0) {
tmp >>= 1;
}
InitAnimationForceUpdate(this, tmp);
}
+150
View File
@@ -0,0 +1,150 @@
#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "functions.h"
#include "flags.h"
#include "utils.h"
extern void (*const gUnk_08129FB8[])(Entity*);
void sub_080AA494(Entity*);
void sub_080AA534(Entity*);
void sub_080AA464(Entity*);
void sub_080AA544(Entity*);
extern u16 gUnk_08129FD0[];
void sub_080AA654(Entity*, u32);
extern s8 gUnk_08129FF8[];
extern u16 gUnk_08129FE4[];
extern u32 sub_080002C8(u16, u8);
extern u32 gUnk_0812A004;
extern Entity* LoadRoomEntity(EntityData*);
void Projectile14(Entity* this) {
gUnk_08129FB8[GetNextFunction(this)](this);
}
void sub_080AA41C(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->frameIndex = this->type;
this->field_0x1c = 1;
this->speed = this->field_0x86.HWORD;
if (this->type == 0) {
sub_080AA494(this);
} else {
sub_080AA534(this);
}
}
}
void sub_080AA450(Entity* this) {
if (this->bitfield == 0x96) {
sub_080AA464(this);
}
}
void sub_080AA464(Entity* this) {
Entity* entity;
if (this->type == 0) {
sub_080AA544(this);
}
entity = CreateObject(0x21, 3, 0);
if (entity != NULL) {
CopyPosition(this, entity);
}
DeleteEntity(this);
}
void sub_080AA494(Entity* this) {
u32 tileType;
u16* iterator;
u32 index;
index = 0;
tileType = GetTileTypeByEntity(this);
iterator = gUnk_08129FD0;
while (*iterator != 0) {
if (*(iterator++) == tileType) {
break;
}
index += 1;
}
if (CheckFlags((u16)this->speed) != 0) {
if (index == 4) {
sub_080AA654(this, TILE(this->x.HALF.HI, this->y.HALF.HI));
}
DeleteThisEntity();
}
this->type2 = index;
this->spritePriority.b0 = 7;
SetTile(0x4068, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
void sub_080AA534(Entity* this) {
this->collisionLayer = 3;
UpdateSpriteForCollisionLayer(this);
}
NONMATCH("asm/non_matching/projectile14/sub_080AA544.inc", void sub_080AA544(Entity* this)) {
u8* pbVar1;
s32 iVar2;
u32 uVar3;
s32 iVar4;
u16* puVar5;
u32 param;
s8* tmp;
if (this->type2 < 9) {
tmp = gUnk_08129FF8;
param = TILE(this->x.HALF.HI, this->y.HALF.HI) + tmp[this->type2];
uVar3 = 0;
iVar4 = 0;
do {
iVar2 = sub_080002C8((param - tmp[uVar3]) & 0xffff, this->collisionLayer);
if (iVar2 == 0x3e) {
iVar4 += 1;
}
uVar3 += 1;
} while (uVar3 < 9);
if (iVar4 == 8) {
uVar3 = 0;
puVar5 = gUnk_08129FD0;
do {
sub_0807B7D8((u32)*puVar5, param - tmp[uVar3], this->collisionLayer);
puVar5 += 1;
uVar3 += 1;
} while (uVar3 < 9);
sub_080AA654(this, param);
SetFlag((u16)this->speed);
} else {
sub_0807B7D8(gUnk_08129FE4[this->type2],
param -
// TODO this array access is wrong
*((s8*)gUnk_08129FE4 + this->type2),
this->collisionLayer);
}
} else {
sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
SetFlag((u16)this->speed);
}
}
END_NONMATCH
void sub_080AA654(Entity* this, u32 param) {
EntityData* entityData;
entityData = (EntityData*)&this->field_0x68;
MemCopy(&gUnk_0812A004, entityData, 0x10);
entityData->xPos = ((u16)param & 0x3f) * 0x10 + 8;
entityData->yPos = ((param & 0xfc0) >> 2) + 8;
LoadRoomEntity(entityData);
}
+186
View File
@@ -0,0 +1,186 @@
#include "entity.h"
#include "enemy.h"
#include "audio.h"
#include "functions.h"
#include "object.h"
#include "flags.h"
extern void (*const gUnk_0812A014[])(Entity*);
extern void (*const gUnk_0812A02C[])(Entity*);
extern u8 gUnk_0812A03C[];
void sub_080AA6C0(Entity*);
void sub_080AAAA8(Entity*);
extern Hitbox* gUnk_0812A04C[];
void sub_080AAA68(Entity*);
void sub_080AA9E0(Entity*);
extern void (*const gUnk_0812A05C[])(Entity*);
extern void sub_0806FBB4(Entity*);
extern u16 gUnk_0812A084[];
extern u32 sub_080002D4(s32, s32, u32);
extern s8 gUnk_0812A064[];
extern s8 gUnk_0812A06C[];
void Projectile15(Entity* this) {
gUnk_0812A014[GetNextFunction(this)](this);
}
void sub_080AA6A8(Entity* this) {
gUnk_0812A02C[this->action](this);
}
void sub_080AA6C0(Entity* this) {
Entity* object;
if (this->bitfield == 0x87) {
this->action = 3;
this->actionDelay = 0x5a;
this->flags &= 0x7f;
InitAnimationForceUpdate(this, this->type + 0x10);
object = CreateObject(OBJECT_2A, 3, 0);
if (object != NULL) {
object->type2 = 0x5a;
object->spritePriority.b0 = 3;
object->spriteOffsetX = gUnk_0812A03C[this->type * 4];
object->spriteOffsetY = gUnk_0812A03C[this->type * 4 + 1];
object->parent = this;
}
object = CreateObject(OBJECT_2A, 3, 0);
if (object != NULL) {
object->type2 = 0x5a;
object->spritePriority.b0 = 3;
object->spriteOffsetX = gUnk_0812A03C[this->type * 4 + 2];
object->spriteOffsetY = gUnk_0812A03C[this->type * 4 + 3];
object->parent = this;
}
} else {
InitAnimationForceUpdate(this, this->type + 0x10);
EnqueueSFX(SFX_101);
}
}
void sub_080AA78C(Entity* this) {
u32 animationState;
if (this->subAction == 0) {
animationState = (gPlayerEntity.animationState >> 1);
if (animationState != this->type) {
this->field_0x3a &= 0xfb;
if ((animationState ^ 2) != this->type) {
return;
}
this->iframes = 0xe2;
sub_080AA6C0(this);
return;
}
this->subAction = 1;
InitAnimationForceUpdate(this, animationState + 8);
}
if (sub_0806F520(this) != 0) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x10) != 0) {
this->frames.all &= 0xef;
EnqueueSFX(SFX_100);
}
if ((this->frames.all & 0x80) != 0) {
sub_080AAAA8(this);
}
} else {
if ((this->frames.all & 1) != 0) {
sub_080AAAA8(this);
} else {
InitAnimationForceUpdate(this, this->type + 0x10);
}
}
}
void sub_080AA834(Entity* this) {
if (CheckFlags(this->field_0x86.HWORD) != 0) {
DeleteThisEntity();
}
this->action = 1;
this->field_0x1c = 1;
this->field_0x16 = 1;
this->hitbox = gUnk_0812A04C[this->type];
this->cutsceneBeh.HALF.LO = 0;
InitAnimationForceUpdate(this, this->type);
sub_080AAA68(this);
}
void sub_080AA878(Entity* this) {
if ((this->frames.all & 0x80) == 0) {
UpdateAnimationSingleFrame(this);
}
sub_080AA9E0(this);
}
void sub_080AA898(Entity* this) {
sub_0806FBB4(this);
gUnk_0812A05C[this->subAction - 5](this);
}
void sub_080AA8B8(Entity* this) {
u32 tmp;
u16 x;
u16 y;
Entity* entity;
entity = &gPlayerEntity;
if (this->cutsceneBeh.HALF.LO == 0) {
tmp = this->type;
if (tmp * 2 - entity->animationState == 0) {
x = gUnk_0812A064[tmp * 2] + this->x.HALF.HI;
y = gUnk_0812A064[tmp * 2 + 1] + this->y.HALF.HI;
if (sub_080002D4(x, y, entity->collisionLayer) == 0) {
entity->x.HALF.HI = x;
entity->y.HALF.HI = y;
}
}
this->cutsceneBeh.HALF.LO = 1;
this->field_0xf = 2;
InitAnimationForceUpdate(this, this->type + 4);
}
if ((entity->animationState >> 1 == this->type) && (gPlayerState.field_0xa8 == 0x1a) &&
((gPlayerState.heldObject & 2) != 0) && ((gPlayerEntity.frames.all & 2) != 0) &&
((this->frames.all & 0x80) == 0)) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 1) != 0) {
entity->x.HALF.HI = gUnk_0812A06C[entity->animationState] + entity->x.HALF.HI;
entity->y.HALF.HI = gUnk_0812A06C[entity->animationState + 1] + entity->y.HALF.HI;
EnqueueSFX(0x100);
}
}
}
void sub_080AA9AC(Entity* this) {
this->action = 1;
this->cutsceneBeh.HALF.LO = 0;
InitAnimationForceUpdate(this, this->type + 0xc);
}
void sub_080AA9C4(Entity* this) {
GetNextFrame(this);
if (--this->actionDelay == 0) {
sub_080AAAA8(this);
}
}
ASM_FUNC("asm/non_matching/projectile15/sub_080AA9E0.inc", void sub_080AA9E0(Entity* this))
void sub_080AAA68(Entity* this) {
SetTile(gUnk_0812A084[this->type], TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
void sub_080AAAA8(Entity* this) {
SetFlag(this->field_0x86.HWORD);
sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
DeleteThisEntity();
}
+53
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#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_0812A3C0[])(Entity*);
extern void (*const gUnk_0812A3D4[])(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
void Projectile16(Entity* this) {
gUnk_0812A3C0[GetNextFunction(this)](this);
}
void sub_080AAB04(Entity* this) {
gUnk_0812A3D4[this->action](this);
}
void sub_080AAB1C(Entity* this) {
DeleteThisEntity();
}
void sub_080AAB24(Entity* this) {
this->action = 1;
this->actionDelay = 0x1e;
InitializeAnimation(this, 0);
}
void sub_080AAB38(Entity* this) {
GetNextFrame(this);
if (this->actionDelay != 0) {
this->actionDelay -= 1;
} else {
if (sub_080AF090(this) == 0) {
sub_0806F69C(this);
} else {
this->action = 2;
}
}
}
void sub_080AAB64(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
if (this->collisions != 0) {
DeleteThisEntity();
}
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
}
+29
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#include "entity.h"
#include "enemy.h"
#include "coord.h"
void sub_080AABB0(Entity*);
void Projectile17(Entity* this) {
if (this->action == 0) {
this->action = 1;
InitializeAnimation(this, 0);
}
sub_080AABB0(this);
GetNextFrame(this);
}
void sub_080AABB0(Entity* this) {
u32 factor;
const s16* tmp;
Entity* parent;
parent = this->parent;
CopyPosition(parent, this);
tmp = &gSineTable[parent->animationState];
factor = this->actionDelay << 8;
this->x.WORD += tmp[0] * factor;
this->y.WORD -= tmp[0x40] * factor;
}
+206
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#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "player.h"
#include "audio.h"
#include "functions.h"
#include "random.h"
extern void (*const gUnk_0812A418[])(Entity*);
extern void (*const gUnk_0812A430[])(Entity*);
extern void (*const gUnk_0812A440[])(Entity*);
void sub_080AAF74(Entity*);
void sub_080AB034(Entity*);
extern void sub_0800449C(Entity*, u32);
void Projectile18(Entity* this) {
gUnk_0812A418[GetNextFunction(this)](this);
}
void sub_080AAC0C(Entity* this) {
gUnk_0812A430[this->action](this);
if ((this->type2 == 0) && (--this->cutsceneBeh.HWORD == 0)) {
this->currentHealth = 0;
}
}
void sub_080AAC44(Entity* this) {
if ((this->bitfield & 0x80) != 0) {
if (this->type2 == 0) {
if ((this->bitfield & 0x3f) == 0) {
this->action = 2;
this->flags &= 0x7f;
if (this->type == 0) {
ResolveEntityOnTop(&gPlayerEntity, this);
} else {
ResolveEntityOnTop(this->parent, this);
}
ResetPlayer();
gPlayerState.field_0x1a[0] |= 0x80;
gPlayerState.field_0xa |= 0x80;
}
if (gPlayerEntity.currentHealth == 0) {
this->currentHealth = 0;
}
} else {
SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
CopyPosition(this->parent, this);
}
}
if (this->field_0x42 != 0) {
this->field_0x42 = 0;
}
}
ASM_FUNC("asm/non_matching/projectile18/sub_080AACE0.inc", void sub_080AACE0(Entity* this))
void sub_080AAD70(Entity* this) {
if (sub_0806F520() == 0) {
this->currentHealth = 0;
}
gUnk_0812A440[this->subAction](this);
}
void sub_080AAD98(Entity* this) {
this->subAction = 2;
}
void nullsub_541(Entity* this) {
}
void sub_080AADA4(Entity* this) {
if (sub_0806F3E4(this) != 0) {
this->currentHealth = 0;
}
}
void sub_080AADBC(Entity* this) {
Entity* entity;
if (this->type2 == 0) {
this->action = 1;
} else {
this->action = 3;
this->damageType = 0x2c;
ResolveEntityOnTop(this->parent, this);
}
if (this->type == 0) {
this->actionDelay = 0;
this->field_0xf = 4;
this->field_0x80.HALF.LO = 0;
this->field_0x80.HALF.HI = 0;
this->currentHealth = 0x10;
this->height.HALF.HI += 4;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 4;
this->direction = GetFacingDirection(this, &gPlayerEntity);
this->field_0x86.HALF.LO = 0;
this->cutsceneBeh.HWORD = 300;
entity = sub_080A7EE0(0x18);
if (entity != NULL) {
entity->type = 1;
entity->type2 = this->type2;
entity->parent = this;
}
} else {
ResolveEntityOnTop(this->parent, this);
this->flags &= 0x7f;
CopyPosition(this->parent, this);
}
InitializeAnimation(this, this->type);
}
void sub_080AAE88(Entity* this) {
u8 bVar1;
u32 uVar2;
switch (this->type) {
case 0:
if (--this->field_0xf == 0) {
this->field_0xf = 4;
uVar2 = GetFacingDirection(this, &gPlayerEntity);
sub_08004596(this, uVar2);
}
sub_0806F69C(this);
break;
case 1:
if ((this->parent == NULL) || (this->parent->next == NULL)) {
DeleteThisEntity();
}
case 2:
if (this->parent->spriteSettings.b.draw == 0) {
DeleteThisEntity();
}
CopyPosition(this->parent, this);
break;
}
sub_080AB034(this);
}
void sub_080AAF00(Entity* this) {
sub_080AAF74(this);
sub_080AB034(this);
}
void sub_080AAF10(Entity* this) {
CopyPosition(this->parent, this);
sub_080AB034(this);
this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
if (this->type != 0) {
this->currentHealth = this->parent->currentHealth;
}
if (this->parent->action == 2) {
if ((this->flags & 0x80) != 0) {
this->flags &= 0x7f;
}
} else {
if ((this->flags & 0x80) == 0) {
this->flags |= 0x80;
}
}
}
void sub_080AAF74(Entity* this) {
if (sub_0807953C() != 0) {
this->field_0x80.HALF.LO += (Random() & 1) + 1;
}
if (++this->actionDelay == 0x3c) {
this->actionDelay = 0x1e;
gPlayerEntity.iframes = 8;
ModHealth(-4);
sub_0800449C(&gPlayerEntity, 0x7a);
if (gPlayerEntity.currentHealth == 0) {
this->currentHealth = 0;
}
}
if (!((this->field_0x80.HALF.LO < 0x31) && (this->field_0x80.HALF.HI != 0x10))) {
this->action = 1;
this->field_0x80.HALF.LO = 0;
gPlayerEntity.iframes = 0xf0;
gPlayerState.field_0x1a[0] = 0;
this->currentHealth = 0;
} else {
ResetPlayer();
gPlayerState.field_0x1a[0] |= 0x80;
gPlayerState.field_0xa |= 0x80;
CopyPosition(&gPlayerEntity, this);
this->height.HALF.HI = gPlayerEntity.height.HALF.HI - 4;
}
}
void sub_080AB034(Entity* this) {
u32 tmp;
GetNextFrame(this);
if ((this->frameSpriteSettings & 1) != 0) {
tmp = 0;
} else {
tmp = 0x139;
}
sub_0801D2B4(this, tmp);
}
+78
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#include "entity.h"
#include "functions.h"
extern void (*const gUnk_0812A494[])(Entity*);
extern u8 gEntCount;
bool32 sub_080AB12C(Entity* this);
void Projectile19(Entity* this) {
gUnk_0812A494[this->type](this);
}
void sub_080AB074(Entity* this) {
Entity* parent;
const s16* tmp;
u32 factor;
parent = this->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
if (sub_080AB12C(this) == FALSE) {
return;
}
this->action = 1;
this->frameIndex = 0;
this->spritePriority.b0 = 3;
}
sub_0806FA90(this->parent, this, 0, 0xfffffff6 + -(s8)parent->field_0x7c.BYTES.byte3);
this->x.WORD += gSineTable[parent->field_0x7c.BYTES.byte0] * (parent->field_0x7c.BYTES.byte2 << 8);
this->y.WORD -= gSineTable[parent->field_0x7c.BYTES.byte0 + 0x40] * (parent->field_0x7c.BYTES.byte2 << 8);
this->height.HALF.HI += (s8)parent->field_0x7c.BYTES.byte3;
if (parent->field_0x7a.HALF.HI != 0) {
parent = sub_080A7EE0(0x19);
if (parent != NULL) {
parent->type = 4;
CopyPositionAndSpriteOffset(this, parent);
}
}
}
bool32 sub_080AB12C(Entity* this) {
Entity* entity;
if (gEntCount > 0x44) {
return FALSE;
}
entity = sub_080A7EE0(0x19);
entity->type = 1;
entity->parent = this;
entity = sub_080A7EE0(0x19);
entity->type = 2;
entity->parent = this;
entity = sub_080A7EE0(0x19);
entity->type = 3;
entity->parent = this;
return TRUE;
}
ASM_FUNC("asm/non_matching/projectile19/sub_080AB170.inc", void sub_080AB170(Entity* this))
void sub_080AB26C(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->actionDelay = 5;
this->frameIndex = 0;
this->spritePriority.b1 = 0;
}
if (--this->actionDelay == 0) {
DeleteThisEntity();
} else {
this->frameIndex += 1;
}
}
+128
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#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "functions.h"
#include "audio.h"
#include "random.h"
extern void (*const gUnk_0812A4C8[])(Entity*);
extern void (*const gUnk_0812A4DC[])(Entity*);
void sub_080AB4A4(Entity*);
extern void sub_0806F5BC(Entity*, u32, u32);
extern u32 sub_080041DC(Entity*, u32, u32);
s8* sub_080AB4F8(Entity*);
extern s8 gUnk_0812A4EC[];
void Projectile1A(Entity* this) {
gUnk_0812A4C8[GetNextFunction(this)](this);
}
void sub_080AB2C4(Entity* this) {
gUnk_0812A4DC[this->action](this);
}
void sub_080AB2DC(Entity* this) {
if ((this->bitfield & 0x80) != 0) {
this->action = 3;
this->flags &= 0x7f;
InitializeAnimation(this, 0x53);
if ((this->bitfield & 0x7f) == 0) {
ModHealth(-4);
}
}
}
void sub_080AB318(Entity* this) {
s32 iVar2;
u32 rnd;
u32 x;
u32 y;
s8* data;
this->action = 1;
this->field_0x20 = -0x10000;
this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
CopyPosition(this->parent, this);
sub_0806F5BC(this, 0x1000, this->direction);
this->spritePriority.b0 = 1;
this->height = this->parent->height;
InitializeAnimation(this, 0x51);
SoundReq(SFX_1B5);
data = sub_080AB4F8(this);
x = this->x.HALF.HI + data[0];
y = this->y.HALF.HI + data[1];
iVar2 = sub_080041DC(this, x, y);
rnd = Random() & 0x1ff;
if ((gScreenTransition.frameCount & 1U) != 0) {
iVar2 += rnd;
if (0x400 < iVar2) {
iVar2 = 0x400;
}
} else {
iVar2 -= rnd;
if (iVar2 < 0x20) {
iVar2 = 0x20;
}
}
this->field_0x20 = (this->height.WORD / (iVar2 << 8)) << 0xd;
this->direction = sub_080045B4(this, x, y);
}
void sub_080AB414(Entity* this) {
GetNextFrame(this);
sub_0806F69C(this);
if (sub_08003FC4(this, 0) == 0) {
this->action = 2;
this->actionDelay = 0xf;
InitializeAnimation(this, 0x54);
sub_080AB4A4(this);
} else {
if (++this->actionDelay > 0xe0) {
DeleteThisEntity();
}
}
}
void sub_080AB45C(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
this->action = 3;
this->flags &= 0x7f;
InitializeAnimation(this, 0x53);
}
}
void sub_080AB488(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteThisEntity();
}
}
void sub_080AB4A4(Entity* this) {
u32 tmp;
u16 tile;
tmp = this->field_0x76.HWORD;
tile = TILE(this->x.HALF.HI, this->y.HALF.HI);
if (tmp != tile) {
this->field_0x76.HWORD = tile;
switch (GetTileTypeByEntity(this)) {
case 0x13:
case 0x34:
sub_0807B7D8(0x34c, this->field_0x76.HWORD, this->collisionLayer);
break;
}
}
}
s8* sub_080AB4F8(Entity* this) {
return &gUnk_0812A4EC[this->type << 5 | this->field_0xf << 1];
}
+82
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#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_0812A58C[])(Entity*);
extern void (*const gUnk_0812A5A0[])(Entity*);
extern s32 sub_080AF090(Entity*);
bool32 sub_080AB5F4(Entity*);
bool32 sub_080AB634(Entity*);
extern void sub_080043A8(Entity*);
extern void CreateItemOnGround(Entity*);
extern void CreateChestSpawner(Entity*);
void Projectile1B(Entity* this) {
gUnk_0812A58C[GetNextFunction(this)](this);
}
void sub_080AB52C(Entity* this) {
gUnk_0812A5A0[this->action](this);
}
void sub_080AB544(Entity* this) {
u32 tmp;
if (this->iframes < -4) {
this->action = 2;
this->direction = this->field_0x3e;
tmp = (this->type ^ 2) << 3;
if (this->direction - tmp + 1 < 3) {
this->direction = tmp;
}
this->speed = 0x280;
}
}
void sub_080AB580(Entity* this) {
this->action = 1;
this->direction = this->type << 3;
this->height.HALF.HI = 0xfffc;
InitializeAnimation(this, this->type);
}
void sub_080AB59C(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) == 0) {
CreateFx(this, 2, 0);
DeleteThisEntity();
}
sub_080AB5F4(this);
}
void sub_080AB5C4(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
if ((sub_080AB634(this) == 0) && (this->collisions != 0)) {
CreateFx(this, 2, 0);
DeleteThisEntity();
}
}
bool32 sub_080AB5F4(Entity* this) {
u32 uVar1;
switch (sub_080043E8(this)) {
case 1:
CreateItemOnGround(this);
return TRUE;
case 2:
sub_080043A8(this);
return TRUE;
case 3:
CreateChestSpawner(this);
return TRUE;
}
return FALSE;
}
ASM_FUNC("asm/non_matching/projectile1B/sub_080AB634.inc", bool32 sub_080AB634(Entity* this))
+98
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#include "entity.h"
#include "functions.h"
extern void (*const gUnk_0812A5E8[])(Entity*);
extern Hitbox gUnk_0812A614;
void sub_080AB758(Entity*);
void sub_080AB888(Entity*);
extern Hitbox gUnk_0812A614;
extern Hitbox gUnk_0812A61C;
extern Hitbox* gUnk_0812A5F4[];
void Projectile1C(Entity* this) {
if (this->parent->spriteSettings.b.draw == 0) {
DeleteThisEntity();
}
gUnk_0812A5E8[this->action](this);
}
void sub_080AB6B8(Entity* this) {
*(u32*)&this->field_0x74 = this->parent->x.WORD;
if (this->type == 0) {
this->action = 1;
this->flags &= 0x7f;
this->hitbox = &gUnk_0812A614;
InitializeAnimation(this, 0);
} else {
this->action = 2;
this->field_0xf = 4;
InitializeAnimation(this, this->actionDelay);
}
}
void sub_080AB6FC(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
this->action = 2;
InitializeAnimation(this, 1);
sub_080AB758(this);
}
}
void sub_080AB728(Entity* this) {
GetNextFrame(this);
this->x.WORD += (this->parent->x.WORD - *(u32*)&this->field_0x74);
*(u32*)&this->field_0x74 = this->parent->x.WORD;
sub_080AB888(this);
if (this->parent->field_0xf == 0) {
DeleteThisEntity();
}
}
ASM_FUNC("asm/non_matching/projectile1C/sub_080AB758.inc", void sub_080AB758(Entity* this))
void sub_080AB844(Entity* this, s32 param_1, s32 param_2) {
Entity* entity;
entity = sub_080A7EE0(0x1c);
if (entity != NULL) {
entity->type = 1;
entity->actionDelay = param_1;
entity->parent = this->parent;
PositionRelative(this, entity, 0, param_2 << 0x10);
if (param_1 != 1) {
entity->hitbox = &gUnk_0812A61C;
} else {
entity->hitbox = &gUnk_0812A614;
}
}
}
void sub_080AB888(Entity* this) {
s32 index;
this->field_0xf -= 1;
index = 0;
switch (this->actionDelay) {
case 3:
index = 1;
case 4:
this->hitbox = gUnk_0812A5F4[this->field_0xf * 2 + index];
break;
case 0:
case 1:
case 2:
default:
break;
}
if (this->field_0xf == 0) {
this->field_0xf = 4;
}
}
+52
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#include "entity.h"
#include "random.h"
#include "functions.h"
#include "utils.h"
extern void (*const gUnk_0812A6B4[])(Entity*);
void sub_080AB9DC(Entity*);
void Projectile1D(Entity* this) {
gUnk_0812A6B4[this->action](this);
sub_080AB9DC(this);
}
void sub_080AB8E8(Entity* this) {
Entity* entity;
u16* puVar3;
s32 index;
this->action += 1;
this->speed = 0x140;
this->height.WORD = 0;
if (this->type == 0) {
this->direction = Random() & 0x18;
this->parent = this;
}
InitializeAnimation(this, 0);
if (this->type < 4) {
entity = sub_080A7EE0(0x1d);
entity->type = this->type + 1;
entity->parent = this->parent;
entity->attachedEntity = this;
CopyPosition(this, entity);
}
puVar3 = &this->field_0x68.HWORD;
for (index = 7; index >= 0; --index) {
*puVar3 = this->x.HALF.HI;
puVar3 += 1;
*puVar3 = this->y.HALF.HI;
puVar3 += 1;
}
}
ASM_FUNC("asm/non_matching/projectile1D/sub_080AB950.inc", void sub_080AB950(Entity* this))
void sub_080AB9DC(Entity* this) {
MemCopy(&this->field_0x6c, &this->field_0x68, 0x1c);
this->cutsceneBeh.HWORD = this->x.HALF.HI;
this->field_0x86.HWORD = this->y.HALF.HI;
}
ASM_FUNC("asm/non_matching/projectile1D/sub_080AB9FC.inc", void sub_080AB9FC(Entity* this))
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#include "entity.h"
extern void (*const gUnk_0812A6CC[])(Entity*);
void Projectile1E(Entity* this) {
gUnk_0812A6CC[this->action](this);
}
ASM_FUNC("asm/non_matching/projectile1E/sub_080ABA74.inc", void sub_080ABA74(Entity* this))
ASM_FUNC("asm/non_matching/projectile1E/sub_080ABAE0.inc", void sub_080ABAE0(Entity* this))
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#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "random.h"
#include "audio.h"
extern void (*const gUnk_0812A7D4[])(Entity*);
extern void (*const gUnk_0812A808[])(Entity*);
extern void sub_0800449C(Entity*, u32);
extern void sub_08079D84(void);
extern s32 sub_080AF090(Entity*);
void Projectile1F(Entity* this) {
gUnk_0812A7D4[GetNextFunction(this)](this);
}
ASM_FUNC("asm/non_matching/projectile1F/sub_080ABBA8.inc", void sub_080ABBA8(Entity* this))
ASM_FUNC("asm/non_matching/projectile1F/sub_080ABBF4.inc", void sub_080ABBF4(Entity* this))
void sub_080ABC54(Entity* this) {
if (sub_0806F520() == 0) {
CreateFx(this, 2, 0);
DeleteThisEntity();
}
gUnk_0812A808[this->subAction](this);
}
void sub_080ABC84(Entity* this) {
this->subAction = 2;
}
void nullsub_542(Entity* this) {
}
void sub_080ABC90(Entity* this) {
if (sub_0806F3E4(this) != 0) {
ModHealth(-2);
sub_0800449C(&gPlayerEntity, 0x7a);
sub_08079D84();
CreateFx(this, 2, 0);
DeleteThisEntity();
}
}
void sub_080ABCC4(Entity* this) {
this->action = 1;
this->actionDelay = (Random() & 0x3f) + 0x30;
this->field_0xf = 0;
this->direction = Random() & 0x1f;
this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
this->field_0x76.HWORD = GetTileType(this->field_0x74.HWORD, 2);
this->spritePriority.b0 = 2;
InitializeAnimation(this, 0);
SoundReq(SFX_14B);
}
void sub_080ABD44(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 2;
InitializeAnimation(this, 1);
}
sub_080AF090(this);
GetNextFrame(this);
}
void sub_080ABD70(Entity* this) {
u32 tmp;
GetNextFrame(this);
if ((this->frames.all & 0x10) != 0) {
this->frames.all &= 0xef;
this->speed = 0;
this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
this->field_0x76.HWORD = GetTileType(this->field_0x74.HWORD, 2);
tmp = this->field_0x76.HWORD;
if (tmp != 0x13) {
if (tmp == 0x315) {
SetTileType(0x6e, this->field_0x74.HWORD, 2);
}
} else {
SetTileType(0x6d, this->field_0x74.HWORD, 2);
}
}
if ((this->frames.all & 0x80) != 0) {
DeleteThisEntity();
}
}
ASM_FUNC("asm/non_matching/projectile1F/sub_080ABE04.inc", void sub_080ABE04(Entity* this))
void sub_080ABE88(Entity* this) {
if (sub_08003FC4(this, 0x1800) == 0) {
CreateFx(this, 4, 0);
DeleteThisEntity();
}
}
void sub_080ABEA8(Entity* this) {
this->action = 1;
this->actionDelay = 0x60;
this->spritePriority.b0 = 2;
this->field_0x1c = 1;
if (this->type2 == 0) {
this->direction = (Random() & 0xf) << 1;
} else {
this->direction = sub_08049F84(this, 0);
sub_0801D2B4(this, 0x13f);
}
InitializeAnimation(this, 0);
SoundReq(SFX_193);
}
void sub_080ABF04(Entity* this) {
if (sub_080040A8(this) == 0) {
DeleteThisEntity();
}
sub_0806F69C(this);
GetNextFrame(this);
}
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#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_0812960C[])(Entity*);
extern void (*const gUnk_08129620[])(Entity*);
void sub_080A82D8(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void sub_08016AD2(Entity*);
void Projectile2(Entity* this) {
gUnk_0812960C[GetNextFunction(this)](this);
}
void sub_080A81AC(Entity* this) {
gUnk_08129620[this->action](this);
}
void sub_080A81C4(Entity* this) {
if (this->bitfield == 0x80) {
DeleteEntity(this);
} else {
sub_080A82D8(this);
}
}
void sub_080A81E0(Entity* this) {
this->action = 1;
this->actionDelay = 0x3c;
this->height.HALF.HI = 0xfffe;
InitializeAnimation(this, 0);
}
void sub_080A81FC(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
if (this->collisions == 0) {
if (sub_080A7EB0(this) != 0) {
DeleteEntity(this);
} else {
sub_08016AD2(this);
if (--this->actionDelay == 0) {
this->action = 2;
this->speed = 0x120;
}
}
} else {
sub_080A82D8(this);
}
}
void sub_080A8248(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
if (sub_08003FC4(this, 0x1800) == 0) {
this->action = 3;
this->flags = this->flags & 0x7f;
this->speed = 0xe0;
this->field_0x20 = 0xe000;
}
}
void sub_080A827C(Entity* this) {
this->spriteSettings.b.draw ^= 1;
sub_0806F69C(this);
GetNextFrame(this);
if (sub_080044EC(this, 0x1800) == 0) {
DeleteEntity(this);
}
}
void sub_080A82B4(Entity* this) {
GetNextFrame(this);
sub_0806F69C(this);
if (sub_08003FC4(this, 0x1800) == 0) {
DeleteEntity(this);
}
}
void sub_080A82D8(Entity* this) {
this->action = 4;
this->flags &= 0x7f;
this->field_0x20 = 0x10000;
this->direction ^= 0x10;
this->speed = 0x80;
}
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#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "audio.h"
extern void (*const gUnk_0812A84C[])(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
void Projectile20(Entity* this) {
gUnk_0812A84C[GetNextFunction(this)](this);
}
void sub_080ABF40(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->direction = GetFacingDirection(this, &gPlayerEntity);
InitializeAnimation(this, 0);
SoundReq(SFX_199);
}
if (this->height.HALF.HI < -6) {
this->height.HALF.HI += 2;
}
sub_080AF090(this);
if (this->collisions != 0) {
DeleteThisEntity();
}
GetNextFrame(this);
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
}
void sub_080ABFA8(Entity* this) {
DeleteThisEntity();
}
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#include "entity.h"
#include "enemy.h"
#include "audio.h"
#include "player.h"
#include "coord.h"
#include "functions.h"
extern void (*const gUnk_0812A954[])(Entity*);
extern void (*const gUnk_0812A968[])(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
void Projectile21(Entity* this) {
gUnk_0812A954[GetNextFunction(this)](this);
}
void sub_080ABFCC(Entity* this) {
gUnk_0812A968[this->action](this);
}
void sub_080ABFE4(Entity* this) {
DeleteThisEntity();
}
ASM_FUNC("asm/non_matching/projectile21/sub_080ABFEC.inc", void sub_080ABFEC(Entity* this))
void sub_080AC074(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
CopyPositionAndSpriteOffset(this->parent, this);
this->height.HALF.HI -= 0x14;
if (this->cutsceneBeh.HALF.HI != 0) {
if (((--this->cutsceneBeh.HALF.HI) & 7) == 0) {
SoundReq(SFX_149);
}
}
GetNextFrame(this);
if ((this->frames.all & 1) != 0) {
if (this->type == 0) {
this->action = 2;
this->direction = GetFacingDirection(this, &gPlayerEntity);
this->speed = 0x180;
SoundReq(SFX_193);
} else {
this->action = 3;
this->actionDelay = 0x10;
}
this->height.HALF.HI -= 0x28;
}
}
void sub_080AC100(Entity* this) {
u8 bVar1;
s32 iVar2;
u32 uVar3;
if (this->height.HALF.HI < -6) {
this->height.HALF.HI += 3;
}
sub_080AF090(this);
if (this->collisions != 0) {
DeleteThisEntity();
}
GetNextFrame(this);
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
if (this->actionDelay < 0x1e) {
if (((++this->actionDelay) & this->field_0xf) == 0) {
sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
}
}
}
ASM_FUNC("asm/non_matching/projectile21/sub_080AC168.inc", void sub_080AC168(Entity* this))
ASM_FUNC("asm/non_matching/projectile21/sub_080AC200.inc", void sub_080AC200(Entity* this))
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#include "entity.h"
#include "random.h"
#include "coord.h"
#include "audio.h"
#include "functions.h"
extern void (*const gUnk_0812A9A8[])(Entity*);
extern u16 gUnk_0812A9B4[];
bool32 sub_080AC5E4(Entity*);
void sub_080AC388(Entity*);
extern u8 gUnk_0812A9BA[];
extern Hitbox gUnk_080FD458;
extern Hitbox gUnk_080FD168;
extern Hitbox gUnk_080FD448;
extern void (*const gUnk_0812A994[])(Entity*);
void sub_080AC6F0(Entity*);
void sub_080AC760(Entity*);
void sub_080AC7C4(Entity*);
extern u8 gEntCount;
void Projectile22(Entity* this) {
Entity* parent;
if (this->parent->next == NULL) {
DeleteThisEntity();
}
gUnk_0812A994[this->type2](this);
if (this->type == 0) {
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 1;
} else {
parent = this->parent;
this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
this->spriteRendering.b3 = parent->spriteRendering.b3;
this->spritePriority.b0 = parent->spritePriority.b0 - 2;
if ((parent->spriteRendering.b3 == 3) && (parent->field_0x7c.BYTES.byte0 == 0)) {
this->flags &= 0x7f;
} else {
this->flags |= 0x80;
}
}
}
void sub_080AC328(Entity* this) {
gUnk_0812A9A8[this->action](this);
}
void sub_080AC340(Entity* this) {
if (sub_080AC5E4(this) != 0) {
this->action = 1;
this->frameIndex = 0xc;
this->spriteSettings.b.draw = 1;
this->field_0x7a.HWORD = gUnk_0812A9B4[Random() & 1];
this->collisionLayer = 2;
sub_080AC388(this);
}
}
ASM_FUNC("asm/non_matching/projectile22/sub_080AC388.inc", void sub_080AC388(Entity* this))
void sub_080AC480(Entity* this) {
if (this->actionDelay != 0) {
if (this->parent->currentHealth == 0) {
this->action = 1;
this->damageType = 0x1d;
} else {
if (--this->actionDelay == 0) {
this->damageType = 0x1c;
SoundReq(SFX_116);
}
}
} else {
if (--this->field_0xf == 0) {
this->action = 1;
this->damageType = 0x1d;
}
this->field_0x7c.HALF_U.LO += ((s16)this->field_0x7a.HWORD >= 1) ? 0x300 : -0x300;
this->direction = this->field_0x7c.HALF.LO >> 8;
sub_080AC6F0(this);
sub_080AC760(this);
sub_080AC7C4(this);
}
}
void sub_080AC510(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->frameIndex = gUnk_0812A9BA[this->type * 3 + this->type2 - 1];
this->spriteSettings.b.draw = 1;
this->collisionLayer = 2;
if (*(u16*)&this->type == 0x300) {
this->hitbox = &gUnk_080FD458;
}
}
}
void sub_080AC560(Entity* this) {
s32 factor;
Entity* entity;
entity = this->attachedEntity;
if (entity->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->collisionLayer = 2;
if (this->type == 0) {
this->hitbox = &gUnk_080FD168;
} else {
this->hitbox = &gUnk_080FD448;
}
this->frameIndex = 0xff;
this->spriteSettings.b.draw = 1;
}
factor = this->field_0x78.HALF.HI << 8;
this->x.WORD = entity->x.WORD + gSineTable[entity->direction] * factor;
this->y.WORD = entity->y.WORD - gSineTable[entity->direction + 0x40] * factor;
}
NONMATCH("asm/non_matching/projectile22/sub_080AC5E4.inc", bool32 sub_080AC5E4(Entity* this)) {
// TODO regalloc
Entity* entity;
Entity* entity2;
Entity* entity3;
Entity* entity4;
u8 uVar3;
if (this->type == 0) {
if (0x43 < gEntCount) {
return 0;
}
this->field_0x78.HALF.HI = 0x11;
entity = sub_080A7EE0(0x22);
entity->type = this->type;
entity->type2 = 1;
entity->parent = this->parent;
entity->field_0x78.HALF.HI = 0x12;
this->attachedEntity = entity;
entity2 = sub_080A7EE0(0x22);
entity2->type = this->type;
entity2->type2 = 2;
entity2->parent = this->parent;
entity2->field_0x78.HALF.HI = 0x14;
uVar3 = entity2->field_0x78.HALF.HI;
entity->attachedEntity = entity2;
entity3 = sub_080A7EE0(0x22);
entity3->type = this->type;
entity3->type2 = 3;
entity3->parent = this->parent;
entity3->attachedEntity = NULL;
entity3->field_0x78.HALF.HI = 0;
entity2->attachedEntity = entity3;
} else {
if (0x44 < gEntCount) {
return 0;
}
this->field_0x78.HALF.HI = 0xf;
entity = sub_080A7EE0(0x22);
entity->type = this->type;
entity->type2 = 1;
entity->parent = this->parent;
entity->field_0x78.HALF.HI = 0x10;
uVar3 = entity->field_0x78.HALF.HI;
this->attachedEntity = entity;
entity2 = sub_080A7EE0(0x22);
entity2->type = this->type;
entity2->type2 = 2;
entity2->parent = this->parent;
entity2->attachedEntity = NULL;
entity2->field_0x78.HALF.HI = 0x20;
entity->attachedEntity = entity2;
}
entity4 = sub_080A7EE0(0x22);
entity4->type = this->type;
entity4->type2 = 4;
entity4->parent = this->parent;
entity4->attachedEntity = this;
entity4->field_0x78.HALF.HI = uVar3;
return 1;
}
END_NONMATCH
ASM_FUNC("asm/non_matching/projectile22/sub_080AC6F0.inc", void sub_080AC6F0(Entity* this))
ASM_FUNC("asm/non_matching/projectile22/sub_080AC760.inc", void sub_080AC760(Entity* this))
NONMATCH("asm/non_matching/projectile22/sub_080AC7C4.inc", void sub_080AC7C4(Entity* this)) {
// TODO regalloc
Entity* entity1;
Entity* entity2;
Entity* entity3;
s32 iVar1;
s32 iVar2;
s32 iVar3;
entity1 = this->attachedEntity;
entity2 = entity1->attachedEntity;
entity3 = entity2->attachedEntity;
if (entity3 != NULL) {
CopyPosition(this->parent, entity3);
} else {
entity3 = this->parent;
}
PositionRelative(entity3, entity2, (entity2->field_0x78.HALF.HI << 8) * gSineTable[entity2->direction],
-((entity2->field_0x78.HALF.HI << 8) * gSineTable[entity2->direction + 0x40]));
PositionRelative(entity2, entity1, (entity1->field_0x78.HALF.HI << 8) * gSineTable[entity1->direction],
-((entity1->field_0x78.HALF.HI << 8) * gSineTable[entity1->direction + 0x40]));
PositionRelative(entity1, this, (this->field_0x78.HALF.HI << 8) * gSineTable[this->direction],
-((this->field_0x78.HALF.HI << 8) * gSineTable[this->direction + 0x40]));
}
END_NONMATCH
void sub_080AC884(Entity* this) {
if (this->parent->field_0x70.HALF_U.HI != 0) {
this->parent->field_0x70.HALF_U.HI = 0;
this->action = 2;
this->actionDelay = 0x3c;
this->field_0xf = 0x56;
}
}
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#include "entity.h"
#include "enemy.h"
#include "coord.h"
#include "player.h"
#include "audio.h"
extern void (*const gUnk_0812A9D8[])(Entity*);
extern void (*const gUnk_0812A9EC[])(Entity*);
void sub_080AC954(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
void Projectile23(Entity* this) {
gUnk_0812A9D8[GetNextFunction(this)](this);
}
void sub_080AC8C4(Entity* this) {
gUnk_0812A9EC[this->action](this);
}
ASM_FUNC("asm/non_matching/projectile23/sub_080AC8DC.inc", void sub_080AC8DC(Entity* this))
void sub_080AC928(Entity* this) {
this->action = 1;
this->actionDelay = 0x3c;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this, 0);
sub_080AC954(this);
}
void sub_080AC954(Entity* this) {
u32 animationState;
if (this->parent->next == NULL) {
DeleteThisEntity();
}
animationState = this->parent->animationState;
PositionRelative(this->parent, this, gSineTable[animationState] * 0x2800,
gSineTable[animationState + 0x40] * -0x2800);
GetNextFrame(this);
if (--this->actionDelay == 0) {
this->action = 2;
this->flags |= 0x80;
this->direction = GetFacingDirection(this, &gPlayerEntity);
SoundReq(SFX_12E);
}
}
void sub_080AC9CC(Entity* this) {
sub_080AF090(this);
GetNextFrame(this);
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
if (--this->actionDelay == 0) {
this->action = 3;
this->flags &= 0x7f;
this->speed = this->speed >> 1;
InitializeAnimation(this, 1);
}
}
void sub_080ACA14(Entity* this) {
sub_080AF090(this);
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteThisEntity();
}
}
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#include "entity.h"
#include "enemy.h"
#include "audio.h"
#include "functions.h"
extern void (*const gUnk_0812AA5C[])(Entity*);
extern void (*const gUnk_0812AA74[])(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
void sub_080ACB90(Entity*);
void Projectile24(Entity* this) {
gUnk_0812AA5C[GetNextFunction(this)](this);
}
void sub_080ACA50(Entity* this) {
gUnk_0812AA74[this->action](this);
}
ASM_FUNC("asm/non_matching/projectile24/sub_080ACA68.inc", void sub_080ACA68(Entity* this))
void sub_080ACAC8(Entity* this) {
this->action = 1;
this->direction = 0x10;
this->height.HALF.HI = 0xfffc;
this->attachedEntity = NULL;
InitializeAnimation(this, 7);
SoundReq(SFX_199);
}
void sub_080ACAF0(Entity* this) {
sub_080AF090(this);
GetNextFrame(this);
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
}
void sub_080ACB10(Entity* this) {
sub_080AF090(this);
if (this->collisions != 0) {
DeleteThisEntity();
}
GetNextFrame(this);
sub_080ACB90(this);
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
}
ASM_FUNC("asm/non_matching/projectile24/sub_080ACB40.inc", void sub_080ACB40(Entity* this))
void sub_080ACB90(Entity* this) {
Entity* parent;
parent = this->parent;
if ((this->x.HALF.HI == parent->x.HALF.HI) && (this->y.HALF.HI <= parent->y.HALF.HI)) {
parent->field_0xf = 1;
CreateFx(this, 0x1f, 0x40);
EnqueueSFX(SFX_ITEM_GLOVES_KNOCKBACK);
DeleteThisEntity();
}
}
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#include "entity.h"
#include "enemy.h"
extern void (*const gUnk_08129650[])(Entity*);
extern void (*const gUnk_08129664[])(Entity*);
extern bool32 AllocMutableHitbox(Entity*);
typedef struct {
u8 offsetX;
u8 offsetY;
u8 width;
u8 height;
} Test;
extern Test gUnk_0812966C[];
void Projectile3(Entity* this) {
gUnk_08129650[GetNextFunction(this)](this);
}
void sub_080A8314(Entity* this) {
gUnk_08129664[this->action](this);
}
void sub_080A832C(Entity* this) {
u8 tmp;
if (this->bitfield == 0x80) {
this->iframes = 0x10;
this->field_0x42 = 0xc;
this->field_0x46 = 0x180;
this->parent->bitfield = this->bitfield;
}
tmp = this->iframes;
if ((tmp & 0x80) != 0) {
this->parent->iframes = tmp;
} else {
this->parent->iframes = -tmp;
}
this->parent->field_0x42 = this->field_0x42;
this->parent->field_0x46 = this->field_0x46;
this->parent->field_0x3e = this->field_0x3e;
this->field_0x42 = 0;
}
void sub_080A83A0(Entity* this) {
if (AllocMutableHitbox(this) != 0) {
this->action = 1;
}
}
NONMATCH("asm/non_matching/projectile3/sub_080A83B4.inc", void sub_080A83B4(Entity* this)) {
u8 frames;
Entity* parent;
u32 tmp;
Test* a;
parent = this->parent;
if (parent == NULL) {
DeleteThisEntity();
}
if (parent->next == NULL) {
DeleteThisEntity();
}
frames = parent->frames.all * 4;
a = &gUnk_0812966C[frames / 4];
this->hitbox->offset_x = a->offsetX;
// TODO offset used to increate a pointer is already increated here?
if (parent->frameSpriteSettings == 0x40) {
this->hitbox->offset_x = -this->hitbox->offset_x;
}
this->hitbox->offset_y = a->offsetY;
this->hitbox->width = a->width;
this->hitbox->height = a->height;
if (parent->field_0x43 != 0) {
if ((this->flags & 0x80) != 0) {
this->flags &= 0x7f;
}
} else {
if ((this->flags & 0x80) == 0) {
this->flags |= 0x80;
}
}
}
END_NONMATCH
+147
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@@ -0,0 +1,147 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "audio.h"
#include "flags.h"
extern void (*const gUnk_081296F0[])(Entity*);
extern void (*const gUnk_08129704[])(Entity*);
void sub_080A8680(Entity*);
void sub_080A86A0(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void sub_08016AD2(Entity*);
extern u32 sub_080177A0(Entity*, Entity*);
void Projectile4(Entity* this) {
gUnk_081296F0[GetNextFunction(this)](this);
}
void sub_080A8458(Entity* this) {
gUnk_08129704[this->action](this);
}
void sub_080A8470(Entity* this) {
if (this->bitfield == 0x80) {
if (this->damageType == 0x68) {
EnqueueSFX(SFX_86);
}
DeleteEntity(this);
} else {
this->direction = (this->field_0x3e + 4) & 0x18;
if ((u8)(this->bitfield + 0x7e) < 2) {
sub_080A8680(this);
} else {
InitializeAnimation(this, 0x19);
sub_080A86A0(this);
}
}
}
void sub_080A84C8(Entity* this) {
this->action = 1;
this->actionDelay = 0x30;
this->field_0xf = 0;
this->height.HALF.HI -= 4;
if (CheckGlobalFlag(TABIDACHI) == 0) {
this->damageType = 0x68;
}
EnqueueSFX(SFX_18D);
InitializeAnimation(this, 0x18);
}
void sub_080A8504(Entity* this) {
Entity* parent;
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
sub_08016AD2(this);
if (--this->actionDelay == 0) {
this->action = 4;
}
} else {
sub_0800417E(this, this->collisions);
sub_08016AD2(this);
InitializeAnimation(this, 0x19);
sub_080A86A0(this);
}
if (this->field_0xf != 0) {
parent = this->parent;
if ((parent->next != NULL) && (sub_080177A0(this, parent) != 0)) {
this->iframes = 0x10;
this->field_0x3e = -this->direction;
this->bitfield = -0x80;
this->field_0x42 = 0xc;
this->field_0x46 = 0;
parent->iframes = 0x10;
parent->field_0x3e = this->direction;
parent->bitfield = -0x3e;
parent->field_0x42 = 0xc;
parent->field_0x46 = 0;
}
}
}
void sub_080A85B8(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteThisEntity();
}
if (--this->actionDelay == 0) {
this->action = 1;
this->flags |= 0x80;
}
} else {
sub_0800417E(this, (u32)this->collisions);
sub_08016AD2(this);
InitializeAnimation(this, 0x19);
sub_080A86A0(this);
}
}
void sub_080A8610(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteThisEntity();
}
}
void sub_080A862C(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
switch (sub_080044EC(this, 0x2800)) {
case 0:
DeleteThisEntity();
return;
case 1:
this->flags &= 0x7f;
this->speed = 0x120;
break;
}
if ((this->flags & 0x80) == 0) {
this->spriteSettings.b.draw ^= 1;
}
}
void sub_080A8680(Entity* this) {
this->action = 2;
this->flags &= 0x7f;
this->actionDelay = 3;
this->field_0xf = 1;
EnqueueSFX(SFX_ITEM_SHIELD_BOUNCE);
}
void sub_080A86A0(Entity* this) {
this->action = 3;
this->flags &= 0x7f;
this->speed = 0;
EnqueueSFX(SFX_18E);
}
+67
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@@ -0,0 +1,67 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "room.h"
#include "coord.h"
extern void (*const gUnk_08129718[])(Entity*);
extern void (*const gUnk_0812972C[])(Entity*);
extern u32 sub_080002E0(u32, u32);
extern Hitbox gUnk_08129734;
void Projectile5(Entity* this) {
gUnk_08129718[GetNextFunction(this)](this);
}
void sub_080A86D8(Entity* this) {
gUnk_0812972C[this->action](this);
}
void sub_080A86F0(Entity* this) {
u8* pbVar2;
if (this->parent == NULL) {
DeleteThisEntity();
} else {
pbVar2 = &this->parent->field_0x82.HALF.HI;
if ((this->parent->field_0x82.HALF.HI & 0x3f) == 3) {
if (gPlayerState.hurtBlinkSpeed != 0) {
if (sub_080002E0(TILE(this->x.HALF.HI, this->y.HALF.HI), gPlayerEntity.collisionLayer) == 0) {
if (this->bitfield == 0x80) {
*pbVar2 = *pbVar2 & 0x7f;
DeleteThisEntity();
}
}
}
} else {
DeleteEntity(this);
}
}
}
void sub_080A8770(Entity* this) {
this->action = 1;
this->field_0x3c |= 0x10;
this->hitbox = &gUnk_08129734;
}
void sub_080A878C(Entity* this) {
Entity* parent;
parent = this->parent;
if (parent == NULL) {
DeleteThisEntity();
}
if (parent->next == NULL) {
DeleteThisEntity();
}
if ((parent->field_0x82.HALF.HI & 0x7f) != 3) {
DeleteThisEntity();
}
CopyPosition(parent, this);
this->height.HALF.HI += 2;
}
+168
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@@ -0,0 +1,168 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "coord.h"
#include "functions.h"
extern void (*const gUnk_08129740[])(Entity*);
extern void (*const gUnk_08129754[])(Entity*);
extern Hitbox gUnk_08129764;
extern void sub_08078954(Entity*);
void Projectile6(Entity* this) {
gUnk_08129740[GetNextFunction(this)](this);
}
void sub_080A87E4(Entity* this) {
if (this->type == 1) {
if (this->attachedEntity == NULL) {
DeleteThisEntity();
}
if (this->attachedEntity->next == NULL) {
DeleteThisEntity();
}
}
gUnk_08129754[this->action](this);
}
void sub_080A881C(Entity* this) {
this->field_0x46 = 0;
if (this->type == 0) {
this->parent->attachedEntity = NULL;
if (this->bitfield == 0x80) {
gPlayerState.hurtBlinkSpeed = 0xf0;
ModHealth(-2);
}
DeleteThisEntity();
} else {
if (this->action < 2) {
this->action = 2;
this->parent->field_0x82.HALF.HI = 0xc0;
}
}
}
void sub_080A8868(Entity* this) {
this->action = 1;
this->subAction = 0;
this->spriteSettings.b.shadow = 1;
this->field_0x20 = 0x8000;
this->hitbox = &gUnk_08129764;
this->field_0x3c |= 0x10;
switch (this->type) {
case 0:
InitializeAnimation(this, 0);
break;
case 1:
this->actionDelay = 0;
this->field_0xf = 0;
break;
case 2:
InitializeAnimation(this, 5);
break;
}
}
void sub_080A88C8(Entity* this) {
Entity* entity;
Entity* parent;
parent = this->parent;
if (parent == NULL) {
this->action = 2;
}
if (parent->next == NULL) {
this->action = 2;
}
PositionRelative(parent, this, 0, -0x10000);
switch (this->type) {
case 0:
this->height.HALF.HI += 0x10;
break;
case 1:
this->height.HALF.HI += 0xe;
sub_08078954(this->attachedEntity);
CopyPosition(this, this->attachedEntity);
if ((0xf < (u8)(this->actionDelay++ + 1)) && (entity = this->attachedEntity, entity->actionDelay == 0)) {
if ((this->actionDelay & 2) != 0) {
entity->field_0xf += 1;
}
if ((this->attachedEntity->field_0xf < 0x20) && ((this->attachedEntity->field_0xf & 3) == 3)) {
parent->field_0x82.HALF.HI = 0xc0;
this->action = 2;
}
}
break;
case 2:
this->height.HALF.HI += 0xe;
if (sub_080041A0(this, &gPlayerEntity, 0xe, 0xe) != 0) {
this->action = 2;
parent->field_0x82.HALF.HI = 0xc0;
}
break;
}
}
void sub_080A8988(Entity* this) {
u8 bVar1;
u32 uVar2;
u32 tmp;
Entity* entity;
if (this->type == 1) {
entity = this->attachedEntity;
if (entity == NULL) {
DeleteThisEntity();
}
if (entity->next == NULL) {
DeleteThisEntity();
}
sub_08078954(entity);
CopyPosition(this, entity);
}
if (sub_080044EC(this, 0x2800) != 1) {
return;
}
tmp = sub_080043E8(this);
if (tmp != 0) {
switch (tmp) {
case 2:
CreateFx(this, 0xb, 0);
break;
case 1:
CreateFx(this, 0, 0);
break;
case 3:
CreateFx(this, 0xc, 0);
break;
}
DeleteThisEntity();
}
switch (this->type) {
case 0:
InitializeAnimation(this, 1);
EnqueueSFX(0x84);
this->action = 3;
return;
case 2:
entity = CreateFx(this, 5, 0x80);
if (entity != NULL) {
entity->parent = NULL;
}
case 1:
DeleteEntity(this);
break;
}
}
void sub_080A8A48(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteEntity(this);
}
}
+82
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@@ -0,0 +1,82 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "audio.h"
extern void (*const gUnk_0812979C[])(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void sub_08016AD2(Entity*);
void Projectile7(Entity* this) {
if (GetNextFunction(this) != 0) {
DeleteThisEntity();
}
gUnk_0812979C[this->action](this);
}
void sub_080A8A90(Entity* this) {
if (this->type == 0) {
this->action = 1;
InitializeAnimation(this, this->direction >> 3);
} else {
this->action = 2;
InitializeAnimation(this, this->direction >> 3 | 4);
EnqueueSFX(SFX_15F);
}
}
void sub_080A8AC8(Entity* this) {
u32 direction;
Entity* parent;
parent = this->parent;
if (parent == NULL) {
DeleteEntity(this);
} else {
if (parent->next == NULL) {
DeleteEntity(this);
} else {
if (this->spriteSettings.b.draw == 1) {
CopyPosition(parent, this);
direction = (parent->direction + 4) & 0x18;
if (this->actionDelay != 0) {
this->direction = direction;
this->animationState = direction >> 2;
this->actionDelay = 0;
InitializeAnimation(this, direction >> 3);
} else {
if (direction >> 2 != this->animationState) {
this->direction = direction;
this->animationState = direction >> 2;
InitializeAnimation(this, direction >> 3);
}
}
}
GetNextFrame(this);
}
}
}
void sub_080A8B38(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteEntity(this);
} else {
sub_08016AD2(this);
}
} else {
this->action = 3;
this->flags &= 0x7f;
this->speed = 0;
}
}
void sub_080A8B78(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteEntity(this);
}
}
+76
View File
@@ -0,0 +1,76 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "audio.h"
extern void (*const gUnk_0812982C[])(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void sub_08016AD2(Entity*);
void Projectile8(Entity* this) {
if (GetNextFunction(this) != 0) {
DeleteThisEntity();
}
gUnk_0812982C[this->action](this);
}
void sub_080A8BC0(Entity* this) {
if (this->type == 0) {
this->action = 1;
InitializeAnimation(this, this->direction >> 3);
} else {
this->action = 2;
InitializeAnimation(this, this->direction >> 3 | 4);
EnqueueSFX(SFX_15E);
}
}
void sub_080A8BF8(Entity* this) {
u32 direction;
Entity* parent;
parent = this->parent;
if (parent == NULL) {
DeleteEntity(this);
} else {
if (parent->next == NULL) {
DeleteEntity(this);
} else {
if (this->spriteSettings.b.draw == 1) {
CopyPosition(parent, this);
if (this->actionDelay != 0) {
direction = parent->direction & 0x18;
this->direction = direction;
this->actionDelay = 0;
InitializeAnimation(this, direction >> 3);
}
}
GetNextFrame(this);
}
}
}
void sub_080A8C4C(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteEntity(this);
} else {
sub_08016AD2(this);
}
} else {
this->action = 3;
this->flags &= 0x7f;
this->speed = 0;
}
}
void sub_080A8C8C(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteEntity(this);
}
}
+76
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@@ -0,0 +1,76 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
#include "audio.h"
extern void (*const gUnk_081298B8[])(Entity*);
extern s32 sub_080AF090(Entity*);
extern s32 sub_080A7EB0(Entity*);
extern void sub_08016AD2(Entity*);
void Projectile9(Entity* this) {
if (GetNextFunction(this) != 0) {
DeleteThisEntity();
}
gUnk_081298B8[this->action](this);
}
void sub_080A8CD4(Entity* this) {
if (this->type == 0) {
this->action = 1;
InitializeAnimation(this, this->direction >> 3);
} else {
this->action = 2;
InitializeAnimation(this, this->direction >> 3 | 4);
EnqueueSFX(SFX_160);
}
}
void sub_080A8D0C(Entity* this) {
u32 direction;
Entity* parent;
parent = this->parent;
if (parent == NULL) {
DeleteEntity(this);
} else {
if (parent->next == NULL) {
DeleteEntity(this);
} else {
if (this->spriteSettings.b.draw == 1) {
CopyPosition(parent, this);
if (this->actionDelay != 0) {
direction = parent->direction & 0x18;
this->direction = direction;
this->actionDelay = 0;
InitializeAnimation(this, direction >> 3);
}
}
GetNextFrame(this);
}
}
}
void sub_080A8D60(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (sub_080A7EB0(this) != 0) {
DeleteEntity(this);
} else {
sub_08016AD2(this);
}
} else {
this->action = 3;
this->flags &= 0x7f;
this->speed = 0;
}
}
void sub_080A8DA0(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteEntity(this);
}
}
+155
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@@ -0,0 +1,155 @@
#include "entity.h"
#include "enemy.h"
#include "player.h"
#include "functions.h"
#include "random.h"
#include "audio.h"
extern void (*const gUnk_08129954[])(Entity*);
extern void (*const gUnk_08129968[])(Entity*);
void sub_080A90D8(Entity*);
extern void sub_0806F5BC(Entity*, u32, u32);
extern u32 sub_080041DC(Entity*, u32, u32);
extern s8 gUnk_08129978[];
extern s8 gUnk_08129980[];
extern s8 gUnk_08129988[];
void ProjectileA(Entity* this) {
gUnk_08129954[GetNextFunction(this)](this);
}
void sub_080A8DDC(Entity* this) {
if (((this->type != 3) && ((this->bitfield & 0x80) != 0)) && ((this->bitfield & 0x7f) != 0x1e)) {
this->action = 3;
this->flags &= 0x7f;
InitializeAnimation(this, 0x53);
}
gUnk_08129968[this->action](this);
}
void sub_080A8E28(Entity* this) {
u32 uVar1;
s32 iVar2;
this->action = 1;
this->field_0x20 = -0x10000;
if (this->type != 3) {
CopyPosition(this->parent, this);
sub_0806F5BC(this, 0x1000, this->direction);
this->height.WORD = this->parent->y.WORD - this->attachedEntity->y.WORD;
this->y.WORD -= this->height.WORD;
InitializeAnimation(this, 0x51);
SoundReq(SFX_1B5);
}
switch (this->type) {
case 0:
case 1:
iVar2 = sub_080041DC(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
if (this->type == 1) {
uVar1 = Random() & 0x1ff;
if ((gScreenTransition.frameCount & 1U) == 0) {
iVar2 += uVar1;
} else {
iVar2 -= uVar1;
}
}
if (iVar2 < 0x20) {
iVar2 = 0x20;
} else if (0x400 < iVar2) {
iVar2 = 0x400;
}
this->field_0x20 = this->height.WORD / (iVar2 << 8) << 0xd;
this->field_0xf = 0x1e;
break;
case 2:
this->field_0x20 = (this->height.WORD / 0x18000) << 0xc;
break;
case 3:
this->height.WORD = 0xff600000;
uVar1 = (Random() & 3) * 2;
this->x.HALF.HI = gUnk_08129978[uVar1] + this->x.HALF.HI;
this->y.HALF.HI = gUnk_08129978[uVar1 + 1] + this->y.HALF.HI;
if ((uVar1 & 2) != 0) {
this->x.HALF.HI += gUnk_08129988[Random() & 0xf];
this->y.HALF.HI += gUnk_08129980[Random() & 7];
} else {
this->x.HALF.HI += gUnk_08129980[Random() & 7];
this->y.HALF.HI += gUnk_08129988[Random() & 0xf];
}
sub_08004168(this);
InitializeAnimation(this, 0);
break;
}
}
void sub_080A8FB8(Entity* this) {
if (this->type == 3) {
if (sub_08003FC4(this, 0x1800) == 0) {
sub_08008790(this, 7);
CreateFx(this, 4, 0);
DeleteThisEntity();
}
} else {
GetNextFrame(this);
sub_0806F69C(this);
if ((this->type != 2) && (--this->field_0xf == 0xff)) {
this->field_0xf = 0x1e;
sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
}
if (sub_08003FC4(this, 0) == 0) {
this->action = 2;
sub_080A90D8(this);
if (this->type == 2) {
this->actionDelay = 0xf;
InitializeAnimation(this, 0x54);
} else {
InitializeAnimation(this, 0x52);
}
}
}
}
void sub_080A9058(Entity* this) {
GetNextFrame(this);
if (this->type == 2) {
if (--this->actionDelay == 0xff) {
this->flags &= 0x7f;
this->action = 3;
InitializeAnimation(this, 0x55);
} else {
sub_0806F69C(this);
sub_080A90D8(this);
}
} else {
if ((this->frames.all & 0x80) != 0) {
this->action = 3;
this->flags &= 0x7f;
InitializeAnimation(this, 0x53);
}
}
}
void sub_080A90BC(Entity* this) {
GetNextFrame(this);
if ((this->frames.all & 0x80) != 0) {
DeleteThisEntity();
}
}
void sub_080A90D8(Entity* this) {
u32 tmp;
if (this->field_0x74.HWORD != TILE(this->x.HALF.HI, this->y.HALF.HI)) {
this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
tmp = GetTileTypeByEntity(this);
if ((tmp == 0x13) || (tmp == 0x34)) {
sub_0807B7D8(0x34c, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
}
}
+27
View File
@@ -0,0 +1,27 @@
#include "entity.h"
#include "player.h"
#include "coord.h"
extern Hitbox* gUnk_08129998[];
extern void sub_0803C0AC(Entity*);
void ProjectileB(Entity* this) {
Entity* parent;
if (this->action == 0) {
this->action = 1;
}
parent = this->parent;
if (((parent == NULL) || (parent->currentHealth == 0)) || (parent->next == NULL)) {
if (((this->bitfield & 0x80) != 0) && (this->field_0x4c == &gPlayerEntity)) {
sub_0803C0AC(this);
}
DeleteEntity(this);
} else {
this->hitbox = gUnk_08129998[parent->animationState];
CopyPosition(parent, this);
if ((parent->iframes != 0) && (this->iframes == 0)) {
this->iframes = 0xff;
}
}
}
+68
View File
@@ -0,0 +1,68 @@
#include "entity.h"
#include "random.h"
#include "coord.h"
#include "functions.h"
extern Hitbox gUnk_080FD1E4;
extern u32 sub_080644C8(Entity*);
extern u8 gUnk_081299C8[];
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern Entity gUnk_02027EB4;
void ProjectileC(Entity* this) {
Entity* entity;
u8 tmp;
if (this->type == 0) {
if (this->action == 0) {
this->action = 1;
this->actionDelay = Random();
this->spriteSettings.b.draw = 0;
}
if (this->bitfield == 0x80) {
if (this->parent != NULL) {
this->parent->type = 0xff;
}
DeleteThisEntity();
}
CopyPosition(this->parent, this);
if (this->field_0xf != 0) {
this->field_0xf -= 1;
} else {
if (sub_080644C8(this) != 0) {
if (((this->actionDelay++) & 3) == 0) {
entity = sub_080A7EE0(0xc);
if (entity != NULL) {
entity->type = 1;
tmp = this->parent->field_0x3e;
entity->direction = (gUnk_081299C8[(this->actionDelay >> 2 & 7)] + (tmp << 3)) & 0x1f;
entity->parent = this->parent;
CopyPosition(this, entity);
}
}
}
}
} else {
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x12;
this->spriteSettings.b.draw = 0;
this->speed = 0x800;
this->hitbox = &gUnk_080FD1E4;
InitializeAnimation(this, 0);
}
if (this->bitfield == 0x80) {
if (this->parent != NULL) {
this->parent->type = 0xff;
}
DeleteThisEntity();
}
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
sub_0806F69C(this);
if (sub_080AE4CC(&gUnk_02027EB4, this->x.HALF.HI, this->y.HALF.HI, 2) != 0) {
DeleteThisEntity();
}
}
}

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