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Decompile remainder of Enemy4D
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@@ -210,7 +210,7 @@ void TorchTrap(Entity*);
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void VaatiRebornEnemy(Entity*);
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void VaatiProjectile(Entity*);
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void BallChainSoldier(Entity*);
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void Enemy4D(Entity*);
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void Enemy4D();
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void Ghini();
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void VaatiTransfigured(Entity*);
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void Enemy50();
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@@ -25,7 +25,7 @@ extern void DrawDirect(u32, u32); // trampoline to sub_080B27F4
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extern void DrawEntities(void);
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extern void DrawOAMCmd(void);
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extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
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extern u32 EntityWithinDistance(Entity*, s32, s32, s32);
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extern bool32 EntityWithinDistance(Entity*, s32, s32, s32);
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extern void FlushSprites(void);
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extern void GenericKnockback2(Entity*);
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extern LayerStruct* GetLayerByIndex(u32);
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