Decompile remainder of Enemy4D

This commit is contained in:
octorock
2022-02-22 17:56:48 +01:00
parent eed39c54b6
commit df21aa7eb5
8 changed files with 310 additions and 715 deletions
+1 -1
View File
@@ -210,7 +210,7 @@ void TorchTrap(Entity*);
void VaatiRebornEnemy(Entity*);
void VaatiProjectile(Entity*);
void BallChainSoldier(Entity*);
void Enemy4D(Entity*);
void Enemy4D();
void Ghini();
void VaatiTransfigured(Entity*);
void Enemy50();
+1 -1
View File
@@ -25,7 +25,7 @@ extern void DrawDirect(u32, u32); // trampoline to sub_080B27F4
extern void DrawEntities(void);
extern void DrawOAMCmd(void);
extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
extern u32 EntityWithinDistance(Entity*, s32, s32, s32);
extern bool32 EntityWithinDistance(Entity*, s32, s32, s32);
extern void FlushSprites(void);
extern void GenericKnockback2(Entity*);
extern LayerStruct* GetLayerByIndex(u32);