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Decompile remainder of Enemy4D
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@@ -446,7 +446,7 @@ u32 sub_0806FCAC(Entity* this, Entity* other) {
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return sub_0806F5B0(GetFacingDirection(this, other));
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}
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u32 EntityWithinDistance(Entity* ent, s32 x, s32 y, s32 distance) {
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bool32 EntityWithinDistance(Entity* ent, s32 x, s32 y, s32 distance) {
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return PointInsideRadius(ent->x.HALF.HI - x, ent->y.HALF.HI - y, distance);
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}
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