mirror of
https://github.com/zeldaret/tmc
synced 2026-06-03 18:36:43 -04:00
Decompile some functions
This commit is contained in:
+1
-3
@@ -28,8 +28,6 @@ typedef struct {
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} ArmosEntity;
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extern Entity* gUnk_020000B0;
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extern u8 gUnk_02027EB4[];
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extern u8 gUnk_0200D654[];
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extern void (*const gUnk_080CE124[])(ArmosEntity*);
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extern void (*const gUnk_080CE13C[])(ArmosEntity*);
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@@ -380,7 +378,7 @@ void sub_080306C4(ArmosEntity* this) {
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if (!var) {
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super->direction = (4 + uVar3 + ((Random() & 2) - 1) * 8) & 0x18;
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}
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if (IsTileCollision(super->collisionLayer == 2 ? gUnk_0200D654 : gUnk_02027EB4,
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if (IsTileCollision(super->collisionLayer == 2 ? gMapTop.collisionData : gMapBottom.collisionData,
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super->x.HALF.HI + gUnk_080CE164[super->direction >> 2],
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super->y.HALF.HI + gUnk_080CE164[(super->direction >> 2) + 1], 0)) {
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super->direction = ((u8)(((uVar3 & 4) ^ 4) << 1)) | (uVar3 & 0x10);
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@@ -30,7 +30,6 @@ void sub_080467DC(GyorgFemaleEntity*);
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extern u8 gUpdateVisibleTiles;
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extern u8 gUnk_080B3E80[];
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extern u8 gUnk_080B37A0[];
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extern u16 gMetatileTypesTop[];
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extern const u8 gUnk_080D1A94[];
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extern const u8 gUnk_080D1AAC[];
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@@ -249,17 +248,17 @@ NONMATCH("asm/non_matching/gyorg_female/sub_08046518.inc", void sub_08046518(voi
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u8* r6;
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u32 i;
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u16* sl;
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sl = &gMetatileTypesTop[0xFFFFBCB0];
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stack1 = &gMetatileTypesTop[0xFFFFECB0];
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stack2 = (u8*)&gMetatileTypesTop[0x00006658];
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r6 = (u8*)&gMetatileTypesTop[0xFFFFD658];
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sl = &gMapTop.metatileTypes[0xFFFFBCB0];
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stack1 = &gMapTop.metatileTypes[0xFFFFECB0];
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stack2 = (u8*)&gMapTop.metatileTypes[0x00006658];
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r6 = (u8*)&gMapTop.metatileTypes[0xFFFFD658];
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for (i = 0; i < 0x10; i++) {
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sl += 0x40;
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stack1 += 0x40;
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for (r5 = 0; r5 < 0x10; r5++) {
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stack1[r5] = sl[r5];
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stack2[r5] = gUnk_080B37A0[gMetatileTypesTop[sl[r5]]];
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r6[r5] = gUnk_080B3E80[gMetatileTypesTop[sl[r5]]];
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stack2[r5] = gUnk_080B37A0[gMapTop.metatileTypes[sl[r5]]];
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r6[r5] = gUnk_080B3E80[gMapTop.metatileTypes[sl[r5]]];
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}
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stack2 = stack2 + 0x40;
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r6 = r6 + 0x40;
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@@ -12,9 +12,6 @@
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extern u32 sub_0804A024(Entity*, u32, u32);
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extern u8 gUnk_0200D654[];
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extern u8 gUnk_02027EB4[];
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void sub_0802C18C(Entity*);
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void sub_0802C218(Entity*);
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void sub_0802C1C0(Entity*);
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@@ -317,7 +314,7 @@ bool32 sub_0802C06C(Entity* this) {
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u32 xdiff = gUnk_080CD45C[(this->direction >> 2) + 0];
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u32 ydiff = gUnk_080CD45C[(this->direction >> 2) + 1];
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u8* layer = this->collisionLayer == 2 ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = this->collisionLayer == 2 ? gMapTop.collisionData : gMapBottom.collisionData;
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u32 i;
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for (i = 0; i < 8; i++) {
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@@ -340,7 +337,7 @@ bool32 sub_0802C0E8(Entity* this) {
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s32 x = this->x.HALF.HI + this->hitbox->offset_x + ptr[0] * 6;
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s32 y = this->y.HALF.HI + this->hitbox->offset_y + ptr[1] * 6;
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u8* layer = this->collisionLayer == 2 ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = this->collisionLayer == 2 ? gMapTop.collisionData : gMapBottom.collisionData;
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u32 ret = FALSE;
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if (!sub_0806FC24(TILE(x, y), 9)) {
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if (IsTileCollision(layer, x, y, 0)) {
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@@ -4,16 +4,13 @@
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*
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* @brief Sensor Blade Trap enemy
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*/
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#include "enemy.h"
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#include "physics.h"
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#include "collision.h"
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#include "enemy.h"
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#include "map.h"
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#include "physics.h"
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extern u32 sub_0804A024(Entity*, u32, u32);
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extern u8 gUnk_02027EB4[];
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extern u8 gUnk_0200D654[];
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void sub_0802BB10(Entity*);
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bool32 sub_0802BB2C(Entity*, u32);
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@@ -99,7 +96,7 @@ void sub_0802BB10(Entity* this) {
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}
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bool32 sub_0802BB2C(Entity* this, u32 param_2) {
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u8* layer = this->collisionLayer == 2 ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = this->collisionLayer == 2 ? gMapTop.collisionData : gMapBottom.collisionData;
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const s8* ptr = &gUnk_080CD3DC[param_2 >> 2];
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return IsTileCollision(layer, this->x.HALF.HI + ptr[0], this->y.HALF.HI + ptr[1], 0);
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}
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+32
-1
@@ -242,6 +242,16 @@ extern void sub_0806F38C(void);
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extern void sub_08018710(u32);
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typedef struct {
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Font* font;
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u16 width;
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u16 height;
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u16 transitionTimer;
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u16 fadeSpeed;
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} struct_080FCCB4;
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extern struct_080FCCB4 gUnk_080FCCB4[];
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void GameTask(void) {
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static GameState* const sStates[] = {
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GameTask_Transition,
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@@ -1888,7 +1898,28 @@ void sub_08053758(void) {
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SetFade(FADE_IN_OUT | FADE_INSTANT, 0x100);
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}
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ASM_FUNC("asm/non_matching/game/sub_08053800.inc", void sub_08053800())
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void sub_08053800(void) {
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u32 index;
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struct_080FCCB4* ptr;
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if (gFadeControl.active == 0) {
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index = gGenericMenu.unk10.a[0];
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ptr = &gUnk_080FCCB4[index];
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gGenericMenu.base.transitionTimer = ptr->transitionTimer;
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gGenericMenu.base.field_0xa = 0x1e;
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gGenericMenu.unk10.a[0]++;
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gGenericMenu.base.overlayType++;
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gGenericMenu.base.storyPanelIndex = 0;
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LoadPaletteGroup(index + 0x8a);
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LoadGfxGroup(index + 0x3a);
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MemClear(&gBG1Buffer, 0x800);
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sub_0805F46C(index + 0xf01, ptr->font);
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gScreen.bg1.updated = 1;
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gScreen.controls.alphaBlend = 0x10;
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gScreen.controls.window0HorizontalDimensions = ptr->width;
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gScreen.controls.window0VerticalDimensions = ptr->height;
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SetFade(FADE_INSTANT, ptr->fadeSpeed);
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}
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}
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void sub_08053894(void) {
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u32 tmp;
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+3
-3
@@ -281,14 +281,14 @@ bool32 TileCollisionFunction9(s32 x, s32 y) {
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return gUnk_081339F8[y & 0xf] >> (x & 0xf) & 1;
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}
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bool32 IsTileCollision(const u8* layer, s32 x, s32 y, u32 collisionType) {
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bool32 IsTileCollision(const u8* collisionData, s32 x, s32 y, u32 collisionType) {
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static bool32 (*const tileCollisionFunctions[])(s32, s32) = {
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TileCollisionFunction0, TileCollisionFunction1, TileCollisionFunction2, TileCollisionFunction3,
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TileCollisionFunction4, TileCollisionFunction5, TileCollisionFunction6, TileCollisionFunction7,
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TileCollisionFunction8, TileCollisionFunction9,
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};
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u32 tileType = layer[TILE(x, y)];
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u32 tileType = collisionData[TILE(x, y)];
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if (tileType == 0) {
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if (collisionType == 4) {
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return TRUE;
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@@ -311,7 +311,7 @@ bool32 IsTileCollision(const u8* layer, s32 x, s32 y, u32 collisionType) {
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}
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// Calculation for 0xff in previous lookup.
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if ((y & 8) == 0) {
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tileType = layer[TILE(x, y)];
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tileType = collisionData[TILE(x, y)];
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tileType >>= 2;
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}
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if ((x & 8) == 0) {
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@@ -144,7 +144,7 @@ typedef struct {
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u16 x;
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u16 y;
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} NPCStruct;
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extern NPCStruct gUnk_02031EC0[100];
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extern NPCStruct gNPCData[100];
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void InitNPC(Entity*);
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@@ -161,8 +161,8 @@ NONMATCH("asm/non_matching/arm_proxy/NPCUpdate.inc", void NPCUpdate(Entity* this
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gNPCFunctions[this->id][1](this);
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if ((this->health & 0x7f) != 0) {
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u32 temp = this->health & 0x7f;
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gUnk_02031EC0[temp * 2 - 2].x = this->x.HALF.HI - gRoomControls.origin_x;
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gUnk_02031EC0[temp * 2 - 2].y = this->y.HALF.HI - gRoomControls.origin_y;
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gNPCData[temp * 2 - 2].x = this->x.HALF.HI - gRoomControls.origin_x;
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gNPCData[temp * 2 - 2].y = this->y.HALF.HI - gRoomControls.origin_y;
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}
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DrawEntity(this);
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}
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+10
-13
@@ -48,9 +48,6 @@ void sub_08061B18(Entity*);
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u32 PointInsideRadius(s32, s32, s32);
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extern u8 gUnk_0200D654[];
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extern u8 gUnk_02027EB4[];
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u32 sub_080611D4(Entity*);
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extern u32 sub_08079FD4(Entity*, u32);
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extern void sub_08016AD2(Entity*);
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@@ -376,9 +373,9 @@ bool32 sub_08060FD0(Entity* this, u32 a, u32 b) {
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sVar2 = gSineTable[(iVar3 + 0x40)] * 6;
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if (this->collisionLayer != 2) {
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puVar8 = gUnk_02027EB4;
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puVar8 = gMapBottom.collisionData;
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} else {
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puVar8 = gUnk_0200D654;
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puVar8 = gMapTop.collisionData;
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}
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while (1) {
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@@ -685,7 +682,7 @@ void sub_08061464(Entity* this, u32 param_a, u32 param_b) {
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bool32 sub_08061630(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_y = y;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_08061A74(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = x;
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@@ -702,7 +699,7 @@ bool32 sub_08061630(Entity* this, s32 x, s32 y, s32 param) {
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bool32 sub_080616A8(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_y = y;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_08061A1C(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = x;
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@@ -719,7 +716,7 @@ bool32 sub_080616A8(Entity* this, s32 x, s32 y, s32 param) {
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bool32 sub_08061720(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_x = x;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_080619F0(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = param_x;
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@@ -736,7 +733,7 @@ bool32 sub_08061720(Entity* this, s32 x, s32 y, s32 param) {
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bool32 sub_08061798(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_x = x;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_08061A48(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = param_x;
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@@ -753,7 +750,7 @@ bool32 sub_08061798(Entity* this, s32 x, s32 y, s32 param) {
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bool32 sub_08061810(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_y = y;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_08061A74(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = x;
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@@ -770,7 +767,7 @@ bool32 sub_08061810(Entity* this, s32 x, s32 y, s32 param) {
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bool32 sub_08061888(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_y = y;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_08061A1C(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = x;
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@@ -787,7 +784,7 @@ bool32 sub_08061888(Entity* this, s32 x, s32 y, s32 param) {
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bool32 sub_08061900(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_x = x;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_080619F0(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = param_x;
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@@ -804,7 +801,7 @@ bool32 sub_08061900(Entity* this, s32 x, s32 y, s32 param) {
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bool32 sub_08061978(Entity* this, s32 x, s32 y, s32 param) {
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u32 param_x = x;
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u8* layer = (this->collisionLayer == 2) ? gUnk_0200D654 : gUnk_02027EB4;
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u8* layer = (this->collisionLayer == 2) ? gMapTop.collisionData : gMapBottom.collisionData;
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while (!IsTileCollision(layer, x, y, 6)) {
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if (sub_08061A48(layer, x, y, param)) {
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((UnkHeap*)this->myHeap)->unk_7 = param_x;
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+6
-8
@@ -37,8 +37,6 @@ void Fan_Action2(FanEntity* this);
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void Fan_Action3(FanEntity* this);
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bool32 sub_0809EF78(FanEntity*, Entity*);
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extern const u8 gUnk_02027EB4[];
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void Fan(Entity* this) {
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static void (*const actionFuncs[])(FanEntity*) = {
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Fan_Init,
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@@ -172,19 +170,19 @@ void sub_0809EFB0(FanEntity* this) {
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s32 sVar4;
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int iVar6;
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int iVar7;
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const u8* ptr;
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const u8* collisionData;
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cVar1 = tileTypeOffsets[super->type * 2];
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cVar2 = tileTypeOffsets[super->type * 2 + 1];
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iVar7 = super->x.HALF.HI;
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iVar6 = super->y.HALF.HI;
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ptr = gUnk_02027EB4;
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collisionData = gMapBottom.collisionData;
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sVar4 = 0;
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do {
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sVar4++;
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iVar7 = iVar7 + cVar1;
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iVar6 = iVar6 + cVar2;
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} while (!IsTileCollision(ptr, iVar7, iVar6, 9));
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} while (!IsTileCollision(collisionData, iVar7, iVar6, 9));
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sVar4 = (sVar4 - 1) << 4;
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switch (super->type) {
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@@ -237,13 +235,13 @@ void sub_0809F08C(FanEntity* this) {
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void sub_0809F0E4(FanEntity* this) {
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static const s8 typeOffsets[] = { 0, 12, -12, 0, 0, -12, 12, 0 };
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Entity* pEVar1;
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const s8* ptr;
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const s8* collisionData;
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EnqueueSFX(SFX_183);
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pEVar1 = CreateObject(OBJECT_B2, super->type ^ 2, 0);
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if (pEVar1 != NULL) {
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pEVar1->parent = super;
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ptr = typeOffsets + super->type * 2;
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PositionRelative(super, pEVar1, ptr[0] << 0x10, ptr[1] << 0x10);
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collisionData = typeOffsets + super->type * 2;
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PositionRelative(super, pEVar1, collisionData[0] << 0x10, collisionData[1] << 0x10);
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}
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}
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@@ -3,22 +3,19 @@
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#include "functions.h"
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#include "collision.h"
|
||||
|
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extern u8 gUnk_02027EB4[];
|
||||
extern u8 gUnk_0200D654[];
|
||||
|
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void ObjectB2(Entity* this) {
|
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u8* layer;
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u8* collisionData;
|
||||
|
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if (this->action == 0) {
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this->action = 1;
|
||||
this->timer = 0x10;
|
||||
this->direction = this->type << 3;
|
||||
if (this->collisionLayer == 2) {
|
||||
layer = gUnk_0200D654;
|
||||
collisionData = gMapTop.collisionData;
|
||||
} else {
|
||||
layer = gUnk_02027EB4;
|
||||
collisionData = gMapBottom.collisionData;
|
||||
}
|
||||
this->child = (Entity*)layer;
|
||||
this->child = (Entity*)collisionData;
|
||||
InitializeAnimation(this, this->type);
|
||||
}
|
||||
this->speed = this->parent->speed;
|
||||
|
||||
+58
-3
@@ -150,7 +150,6 @@ extern const u8 gUnk_080B3E80[];
|
||||
// collisions for tiles > 0x4000
|
||||
extern const u8 gUnk_080B79A7[];
|
||||
|
||||
extern void sub_08080B60(LayerStruct*);
|
||||
extern void sub_0801AB08(u16*, LayerStruct*);
|
||||
|
||||
extern u8 gUnk_02006F00[];
|
||||
@@ -166,6 +165,12 @@ void sub_0807BC84(void);
|
||||
void sub_0807C5F4(u16*, u16*);
|
||||
void sub_0807C5B0(void);
|
||||
|
||||
extern u8 gUnk_080082DC[];
|
||||
extern u32 sub_08004202(Entity*, u8*, u32);
|
||||
|
||||
extern s8* gUnk_0811C0B0[];
|
||||
extern u8 gUnk_0811C01C[];
|
||||
|
||||
void sub_08077698(PlayerEntity* this) {
|
||||
ItemBehavior* puVar2;
|
||||
u32 idx;
|
||||
@@ -1207,7 +1212,28 @@ void UpdateCarriedObject(void) {
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerUtils/sub_08078CD0.inc", void sub_08078CD0())
|
||||
void sub_08078CD0(PlayerEntity* this) {
|
||||
Entity* entity;
|
||||
u32 tmp;
|
||||
s8* ptr;
|
||||
|
||||
entity = this->unk_70;
|
||||
entity->z.HALF.HI = super->z.HALF.HI - 1;
|
||||
entity->spriteOrientation.flipY = super->spriteOrientation.flipY;
|
||||
entity->collisionLayer = super->collisionLayer;
|
||||
tmp = gUnk_0811C01C[gPlayerState.item->frameIndex];
|
||||
ptr = (gUnk_0811C0B0[(((entity->gustJarFlags & 0x30) / 16))] + (tmp * 2));
|
||||
if (super->spriteSettings.flipX) {
|
||||
entity->x.HALF.HI = -ptr[0] + super->x.HALF_U.HI;
|
||||
} else {
|
||||
entity->x.HALF.HI = super->x.HALF_U.HI + ptr[0];
|
||||
}
|
||||
entity->y.HALF.HI = super->y.HALF.HI + ptr[1];
|
||||
sub_0806FEBC(super, 0, entity);
|
||||
if (entity->parent != NULL) {
|
||||
CopyPosition(entity, entity->parent);
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerUtils/sub_08078D60.inc", void sub_08078D60())
|
||||
|
||||
@@ -1655,7 +1681,36 @@ u32 sub_08079FC4(u32 param_1) {
|
||||
return sub_08079FD4(&gPlayerEntity, param_1);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerUtils/sub_08079FD4.inc", u32 sub_08079FD4(Entity* a, u32 b))
|
||||
u32 sub_08079FD4(Entity* this, u32 param_2) {
|
||||
u32 tilePosition;
|
||||
u8* collisionData;
|
||||
u32 collision;
|
||||
u32 index;
|
||||
u8 auStack20[4];
|
||||
|
||||
tilePosition = COORD_TO_TILE(this) * 2;
|
||||
collisionData = gMapBottom.collisionData;
|
||||
if (param_2 == 2) {
|
||||
collisionData = gMapTop.collisionData;
|
||||
}
|
||||
index = 0;
|
||||
while (TRUE) {
|
||||
do {
|
||||
index++;
|
||||
tilePosition = sub_08004202(this, auStack20, tilePosition);
|
||||
collision = collisionData[tilePosition / 2];
|
||||
if (collision < 0xf) {
|
||||
return index;
|
||||
}
|
||||
} while (collision < 0x10);
|
||||
if (collision == 0x1d)
|
||||
break;
|
||||
if (((collision != 0x23) && (collision != 0x27)) && (gUnk_080082DC[collision - 0x10] == 0)) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
void sub_0807A050(void) {
|
||||
u32 palette;
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "collision.h"
|
||||
|
||||
extern u32 sub_080644C8(Entity*);
|
||||
extern u8 gUnk_02027EB4[];
|
||||
|
||||
extern const u8 gUnk_081299C8[];
|
||||
|
||||
@@ -63,7 +62,7 @@ void GuardLineOfSight(Entity* this) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
LinearMoveUpdate(this);
|
||||
if (IsTileCollision(gUnk_02027EB4, this->x.HALF.HI, this->y.HALF.HI, 2)) {
|
||||
if (IsTileCollision(gMapBottom.collisionData, this->x.HALF.HI, this->y.HALF.HI, 2)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
+70
-19
@@ -13,8 +13,8 @@
|
||||
|
||||
extern void sub_08080BC4(void);
|
||||
extern void sub_080197D4(const void*);
|
||||
extern void sub_0807C8B0(u8*, u32, u32);
|
||||
extern void sub_0801AB08(u8*, u8*);
|
||||
extern void sub_0807C8B0(u16*, u32, u32);
|
||||
extern void sub_0801AB08(u8*, LayerStruct*);
|
||||
extern void sub_0807C810();
|
||||
extern void DeleteSleepingEntities(void);
|
||||
extern void sub_0807BBE4();
|
||||
@@ -24,10 +24,8 @@ extern void sub_0805E248();
|
||||
extern u8 gUpdateVisibleTiles;
|
||||
extern u16 gUnk_0200B640;
|
||||
extern u32** gUnk_08109194[];
|
||||
extern u8 gMapDataTop[];
|
||||
extern u8 gMapDataBottom[];
|
||||
extern u8 gUnk_02022830[];
|
||||
extern u8 gUnk_020246B0[];
|
||||
extern u16 gUnk_020246B0[];
|
||||
|
||||
void sub_0807FC64(RoomControls*);
|
||||
void sub_0807FC7C(RoomControls*);
|
||||
@@ -51,7 +49,7 @@ u32 sub_080803D0();
|
||||
u32 sub_08080278();
|
||||
void sub_08080C80(u32*);
|
||||
void sub_08080368();
|
||||
void sub_08080B60(u8*);
|
||||
void sub_08080B60(LayerStruct*);
|
||||
bool32 sub_08080794(const Transition* transition, u32 param_2, u32 param_3, u32 param_4);
|
||||
bool32 sub_08080808(const Transition* transition, u32 param_2, u32 param_3, u32 param_4);
|
||||
void sub_080808D8(s32);
|
||||
@@ -61,6 +59,8 @@ void sub_08080910(s32);
|
||||
|
||||
extern u8 gMapDataTopSpecial[];
|
||||
|
||||
extern const s8 gUnk_080169A4[];
|
||||
|
||||
void UpdateScroll(void) {
|
||||
static void (*const gUnk_0811E768[])(RoomControls*) = {
|
||||
sub_0807FC64, sub_0807FC7C, sub_0807FDB0, NULL, sub_0807FEF0, sub_0807FF54,
|
||||
@@ -214,8 +214,8 @@ void sub_0807FFE4(RoomControls* controls) {
|
||||
controls->filler2[0] = sub_080803D0() + 6;
|
||||
gUnk_0200B640 = sub_08080278();
|
||||
sub_080197D4(*gUnk_08109194[gDiggingCaveEntranceTransition.entrance->type]);
|
||||
sub_0807C8B0(gMapDataTop, controls->width >> 4, controls->height >> 4);
|
||||
sub_0801AB08(gMapDataTopSpecial, gMapDataTop - 4);
|
||||
sub_0807C8B0(gMapTop.mapData, controls->width >> 4, controls->height >> 4);
|
||||
sub_0801AB08(gMapDataTopSpecial, &gMapTop);
|
||||
}
|
||||
|
||||
void sub_08080040(RoomControls* controls) {
|
||||
@@ -262,18 +262,18 @@ void sub_08080040(RoomControls* controls) {
|
||||
|
||||
void sub_08080108(RoomControls* controls) {
|
||||
controls->unk4 = 4;
|
||||
MemCopy(gMapDataBottom, gMapDataBottom + 0x3000, 0x2000);
|
||||
MemCopy(gMapDataTop, gMapDataTop + 0x3000, 0x2000);
|
||||
MemCopy(gMapBottom.mapData, gMapBottom.mapDataClone, sizeof(gMapBottom.mapData));
|
||||
MemCopy(gMapTop.mapData, gMapTop.mapDataClone, sizeof(gMapTop.mapData));
|
||||
sub_08080368();
|
||||
gUnk_02034480.unk_00 = gUnk_0200B640;
|
||||
MemCopy(gUnk_02022830, gUnk_020246B0, 0x1800);
|
||||
sub_08080B60(gMapDataBottom - 4);
|
||||
sub_08080B60(gMapDataTop - 4);
|
||||
sub_08080B60(&gMapBottom);
|
||||
sub_08080B60(&gMapTop);
|
||||
sub_0807BBE4();
|
||||
sub_0807BC84();
|
||||
sub_0805E248();
|
||||
sub_0801AB08((u8*)&gMapDataBottomSpecial, gMapDataBottom - 4);
|
||||
sub_0801AB08(gMapDataTopSpecial, gMapDataTop - 4);
|
||||
sub_0801AB08((u8*)&gMapDataBottomSpecial, &gMapBottom);
|
||||
sub_0801AB08(gMapDataTopSpecial, &gMapTop);
|
||||
}
|
||||
|
||||
void sub_08080198(RoomControls* controls) {
|
||||
@@ -332,7 +332,26 @@ void sub_080801BC(RoomControls* controls) {
|
||||
|
||||
ASM_FUNC("asm/non_matching/scroll/sub_08080278.inc", u32 sub_08080278())
|
||||
|
||||
ASM_FUNC("asm/non_matching/scroll/sub_08080368.inc", void sub_08080368())
|
||||
void sub_08080368(void) {
|
||||
u32 tmp;
|
||||
u32 index;
|
||||
u16* ptr;
|
||||
|
||||
if ((gDiggingCaveEntranceTransition.previousArea != gRoomControls.area) &&
|
||||
(gDiggingCaveEntranceTransition.previousArea != 0xff)) {
|
||||
gUnk_02034480.unk_00 = 0;
|
||||
} else {
|
||||
ptr = gUnk_020246B0;
|
||||
tmp = gUnk_02034480.unk_00 << 1;
|
||||
index = 0;
|
||||
while (index < tmp) {
|
||||
sub_0807B9B8(ptr[1], ptr[0] & 0xfff, (ptr[0] >> 0xe));
|
||||
ptr += 2;
|
||||
index += 2;
|
||||
}
|
||||
gUpdateVisibleTiles = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/scroll/sub_080803D0.inc", u32 sub_080803D0())
|
||||
|
||||
@@ -614,14 +633,46 @@ void sub_080809D4(void) {
|
||||
|
||||
ASM_FUNC("asm/non_matching/scroll/UpdateDoorTransition.inc", void UpdateDoorTransition())
|
||||
|
||||
ASM_FUNC("asm/non_matching/scroll/sub_08080B60.inc", void sub_08080B60(u8* param_1))
|
||||
ASM_FUNC("asm/non_matching/scroll/sub_08080B60.inc", void sub_08080B60(LayerStruct* param_1))
|
||||
|
||||
ASM_FUNC("asm/non_matching/scroll/sub_08080BC4.inc", void sub_08080BC4())
|
||||
void sub_08080BC4(void) {
|
||||
const s8* ptr;
|
||||
s32 tmpX;
|
||||
s32 tmpY;
|
||||
|
||||
tmpX = (gRoomControls.scroll_x - gRoomControls.origin_x) & 0xf;
|
||||
tmpY = ((gRoomControls.scroll_y - gRoomControls.origin_y) & 0xf) + 8;
|
||||
if (gRoomControls.shake_duration != 0) {
|
||||
gRoomControls.shake_duration--;
|
||||
ptr = &gUnk_080169A4[gRoomControls.shake_magnitude * 0x10 + (gRoomControls.shake_duration & 0xe)];
|
||||
if (gMapBottom.bgSettings != NULL) {
|
||||
gMapBottom.bgSettings->xOffset = ptr[0] + tmpX;
|
||||
gMapBottom.bgSettings->yOffset = ptr[1] + tmpY;
|
||||
}
|
||||
if (gMapTop.bgSettings != NULL) {
|
||||
gMapTop.bgSettings->xOffset = ptr[0] + tmpX;
|
||||
gMapTop.bgSettings->yOffset = ptr[1] + tmpY;
|
||||
}
|
||||
gRoomControls.aff_x = ptr[0];
|
||||
gRoomControls.aff_y = ptr[1];
|
||||
} else {
|
||||
if (gMapBottom.bgSettings != NULL) {
|
||||
gMapBottom.bgSettings->xOffset = tmpX;
|
||||
gMapBottom.bgSettings->yOffset = tmpY;
|
||||
}
|
||||
if (gMapTop.bgSettings != NULL) {
|
||||
gMapTop.bgSettings->xOffset = tmpX;
|
||||
gMapTop.bgSettings->yOffset = tmpY;
|
||||
}
|
||||
gRoomControls.aff_x = 0;
|
||||
gRoomControls.aff_y = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08080C80(u32* param_1) {
|
||||
sub_080197D4(param_1);
|
||||
sub_0807C8B0(gMapDataBottom, gRoomControls.width >> 4, gRoomControls.height >> 4);
|
||||
sub_0807C8B0(gMapDataTop, gRoomControls.width >> 4, gRoomControls.height >> 4);
|
||||
sub_0807C8B0(gMapBottom.mapData, gRoomControls.width >> 4, gRoomControls.height >> 4);
|
||||
sub_0807C8B0(gMapTop.mapData, gRoomControls.width >> 4, gRoomControls.height >> 4);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/scroll/sub_08080CB4.inc", void sub_08080CB4(Entity* a))
|
||||
|
||||
Reference in New Issue
Block a user